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1[[quoteright:299:https://static.tvtropes.org/pmwiki/pub/images/mega_man_powered_up.png]]
2[[caption-width-right:299:[[SuperDeformed This version of Mega Man is utterly adorable.]]]]
3
4''Mega Man Powered Up'' is a VideoGameRemake of [[VideoGame/MegaMan1 the first]] ''[[VideoGame/MegaManClassic Mega Man]]'' game, with everything made [[SuperDeformed ridiculously cute]], released for the [[Platform/PlayStationPortable PSP]].
5
6This game goes by the first game's story, a MadScientist known as Dr. Wily takes 8 robots (Go down the page for a better explanation) from the benevolent Dr. Light, and his Helper Robot, Mega, decides to become a battle robot to save his brothers.
7
8The game is unique in that you don't just get to play as Mega Man, and not just Proto Man, but ''[[PromotedToPlayable every Robot Master in the first game]]'', as well as Roll. The game also throws in many extras, including a "Classic Mode" (which recreates the original layouts of the stages in the games format, and even reuses the original music), a challenge mode, and even a level editor.
9
10Robot Masters:
11* DLN-003: Cut Man, weak to Super Arm, gives you [[BattleBoomerang Rolling]] [[AbsurdlySharpBlade Cutter]].
12* DLN-004: Guts Man, weak to Time Slow, gives you [[SuperStrength Super]] [[RocksFallEveryoneDies Arm]].
13* DLN-005: Ice Man, weak to Hyper Bomb, gives you [[FreezeRay Ice Slasher]].
14* DLN-006: Bomb Man, weak to Rolling Cutter, gives you [[ThrowDownTheBomblet Hyper]] [[CartoonBomb Bomb]].
15* DLN-007: Fire Man, weak to Ice Slasher, gives you [[PlayingWithFire Fire]] [[KillItWithFire Storm]].
16* DLN-008: Elec Man, weak to Oil Slider, gives you [[ShockAndAwe Thunder]] [[LightningGun Beam]].
17* DLN-00A: Time Man, weak to Thunder Beam, gives you [[BulletTime Time Slow]].
18* DLN-00B: Oil Man, weak to Fire Storm, gives you [[SlipperySkid Oil Slider]].
19
20Suffice to say, while the game received much acclaim since it was released, the game flopped in sales, axing any plans to release further remakes of the [[Platform/NintendoEntertainmentSystem NES]] ''Mega Man'' games.
21
22Compare ''VideoGame/MegaManMaverickHunterX'', a remake of [[VideoGame/MegaManX1 the first game]] in the ''VideoGame/MegaManX'' series, which is also for the PSP.
23
24----
25!!This game provides examples of:
26
27* HundredPercentCompletion: To get this in your New Style Mode file, you'd have to clear ''every'' stage on ''every'' difficulty as ''every'' character! For a grand total of a whopping [[FakeLongevity 468 plays compared to the Original Style's 10]]! Inside the stages there are also Construction Packs to collect in order to expand the Construction Mode, which only appear on Normal or Hard.
28* AdaptationExpansion: But not by much; they added an intro stage, two new robot masters (Oil Man and Time Man), and another fortress boss.
29* AddedAlliterativeAppeal: Bomb Man thinks fighting, fireworks, and festivals are where it's at!
30* AIBreaker: Guts Man is [[https://www.youtube.com/watch?v=0o1RosfnTIk pretty good at this.]]
31* AllYourPowersCombined: In addition to Mega Man becoming this through his PowerCopying, the Wily Machine 1 also does this, being able to swap between using any of the Robot Master powers.
32* AmbiguousGender: Copy Robot doesn't really seem to have a problem with copying Roll's body.
33* AnotherSideAnotherStory: Most of them work on the premise of Dr. Wily rejecting one of the bosses from reprogramming.
34* BarrierChangeBoss: The Wily Machine 1 changes weakness to match which Robot Master it's currently using the power of.
35* BigBulkyBomb: Bomb Man's DesperationAttack takes this form.
36* BlackfaceStyleCaricature: Oil Man in the Japanese version is this to a tee; he was recolored for the English version, though still has the huge lips.
37* BossBanter: Pretty much every boss.
38* BossRush: The Challenge Mode has these, though the only boss left out is the WarmUpBoss.
39* BossWarningSiren: The game had this, despite not being present in the other games from the classic series.
40* {{Bowdlerise}}: Oil Man's color scheme was changed for international versions from black skin and pink lips to dark blue skin and yellow lips.
41* CameBackWrong: All of the Robot Masters you face in Castle Wily have off colour palettes, have different, noticeably glitched voice quotes during battle, have Wily's logo in their health bars instead of their mugshots, and there are no bits of dialogue before those fights. When creating one's own stages, if the player is playing as a Robot Master and ''that'' paticular Robot Master is also the boss set for the stage, then the boss will have the same off colour palette and Wily logo as the refight in Castle Wily.
42* CatGirl: Roll's [[http://vignette4.wikia.nocookie.net/megaman/images/d/d2/AlleyCatRoll.jpg Alley Cat Roll]] costume has her wearing an AnimalEaredHeadband, a costume with a fake tail, and cat's paw gloves and boots.
43* ChocolateOfRomance: The image of the [[http://vignette1.wikia.nocookie.net/megaman/images/8/81/ValentineRoll.jpg Valentine Roll costume]] has Roll holding the heart-shaped box of chocolates that she attacks with, which, when used to attack, is larger than her.
44* ClockKing: Time Man, in a sense.
45* [[ColourCodedTimestop Colour Coded Time Slow]]: Everything turns a shade of purple when time slows down.
46* ContinuityNod: Proto Man's (Clone) strategy is the same as in ''Mega Man 3''; jump around, and when he reaches the ground, shoot three times, repeat.
47* ContinuitySnarl: A few parts in this game seem to become this. Proto Man says he has an unstable Nuclear Core, but this is in the first game, so it's actually an unstable ''solar'' core. Then again, this was supposed to be the be a retelling of the ''VideoGame/MegaManClassic'' story per Keiji Inafune's design, so perhaps this was done on purpose.
48* DamageSpongeBoss: Several. Not so much with Mega Man himself, but when you start with the Robot Masters, there are a LOT of matchups where the boss is only going to take 1 damage a hit, and especially when it's because you're fighting the Robot Master yours is weak to (since they'll also hit you like a sack of bricks), you're in for a lot of trouble.
49* DarkReprise: During the second phase of the Wily Machine battle, the battle music adds a downbeat remix of this game's theme song.
50* DefeatMeansFriendship: If you defeat the Robot Masters as Mega Man [[CherryTapping with]] ''[[CherryTapping just]]'' [[CherryTapping the Mega Buster]], Mega Man will bring the damaged, but still functional Master back home so Dr. Light can reprogram him. You can then play as them. Using any other weapon or beating them after they become unlocked will destroy them.
51* DepravedBisexual: In addition to his PsychoElectro traits, Elec Man has several incestuous moments with his brothers and Roll.
52* DigAttack: One of Guts Man's attacks is to dig into the ground, then jump out from under the player carrying a Guts Block. He only uses this attack in New Style Mode, and only if the difficulty isn't set to "Easy". In "Hard", he does this three times in a row, the first two times immediately throwing the Guts Block upon surfacing.
53* DownloadableContent:
54** From Roll to her costumes.
55** Proto Man was also made this for anyone who couldn't beat Challenge Mode.
56* EasyModeMockery:
57** You don't get to fight Wily Machine's second form in Easy Mode, nor do you get to see him beg for mercy. He simply flies away in his capsule, laughing out "[[VideoGame/MegaMan2 Maybe next time!]]", and the regular stage clear theme plays instead of the game clear theme. The rest of the ending is unchanged, though.
58** Collectibles scattered through the levels that add features to the game's LevelEditor also do not spawn in Easy Mode.
59* ElementalRockPaperScissors: It's a ''Mega Man'' game, so this is a given, though switched around for the two new Robot Masters.
60* TheEndOrIsIt: Played almost completely straight in the ending, saying that Dr. Wily is ready to work for a peaceful tomorrow, but the ending says, "Or so it seems...", and given that he's feigned mercy several times in the original games...
61** Unfortunately, due to low sales of this title, [[WhatCouldHaveBeen no further installments in the series were made...]]
62* EvilCounterpart: The Evil Clone from the first game returns, but it's the robot you play as that's copied, and, oddly, their personalities are completely different from the ones they've been created from; an example would be that Ice Man's doesn't have FunnySchizophrenia, Proto Man's seems more carefree and less self-conscious, and Elec Man's counterpart has fewer incestuous moments, as well as not having the ridiculously conceited voice that the ''real'' one has.
63** Some lines suggest that it's the same AI every time, and it's simply the body that's changing.
64* EvilTwin: What "Mega Man?" seems to be.
65* FightingClown: Roll's assorted melee weapons look silly. They play surprisingly like the [[VideoGame/MegamanX Z-Saber]].
66* FinalExamBoss: Dr. Wily himself in the Normal and Hard difficulties. The Copy Robot's Mega Man form as well.
67* FlavorText: Each Costume for Roll has its own bit of it, all except basic Roll being comments from Roll herself:
68** Roll: "This helper robot swings weapons to attack!"
69** Mega Man 8 Roll: "Cute, huh? I really love this outfit! The big buttons are just adorable!"
70** Sports Roll: "1, 2, 3, go! I may not look it, but I can run really fast!
71** Knight Roll: "Cool, huh? With this, I'm not afraid of Dr. Wily, [[VideoGame/GhostsNGoblins ghouls, or even ghosts]]!"
72** Rainy Day Roll: "Who says rainy days have to be boring? Forget board games! I'm ready to rock!"
73** Straw Roll: "This outfit's perfect for summer! No one gets away from me!"
74** Vacation Roll: "It's great to get away from the grind and while away the hours on the beach!"
75** Summer Roll: "Bad kids better watch out for me! I'll teach 'em a lesson!"
76** Halloween Roll: "Trick or treat! Smell my feet! Just kidding, silly! Robot feet don't smell!"
77** Alley Cat Roll: "Little kitties might look adorable, but don't forget they have sharp claws!"
78** Roll Claus: "Merry Christmas! What did you ask for this year? I hope you've been good!"
79** Ninja Roll: "Ninja style! I may be a ninja, but I don't hide! I run straight into battle!"
80** Valentine Roll: "Happy Valentine's Day! I wonder if my secret crush is obvious? Tee hee hee..."
81* ForGreatJustice[=/=]JusticeWillPrevail: This makes up about half of Fire Man's dialogue. The other half [[PungeonMaster consists of fire puns]].
82* FreudianExcuse:
83** The reason Time Man's such an arrogant prick is because of self-esteem issues involving his status as an unfinished robot.
84** Proto Man seems to have this as well. It's implied he ran away from home as Dr. Light activated him before fixing his power core. When he meets Time Man, he ain't happy Dr. Light pulled this again.
85* FrozenFoePlatform: Ice Man can use the Ice Slasher to hold enemies in place momentarily, and unlike Mega Man, he can stand on them while they're frozen.
86* FunSize: The art style of the robots.
87* FunnySchizophrenia: Ice Man, when evil, seems to grapple with this. Normally he's a dutiful military bot. When evil, a ''Private'' part of him seems reluctant to fight you, but it's fought off by a more ''General'' refusal to deviate from the mission. [[GeneralRipper Which mostly involves shooting you.]]
88** Not just when he's evil, either way, he still has the split personality. Oddly, his EvilCounterpart doesn't seem to have this quirk.
89* HamToHamCombat: Fire Man VS Fire Man. FIRE! FIRE! REALLY COOKIN'! ON FIRE! FIRE!
90* HotBlooded: Fire Man, obviously.
91* ImprobableWeaponUser: Roll, whose weapons include a broom, candy canes, fish, a bug-catching net, an umbrella, and more.
92* ImTakingHerHomeWithMe: Guts Man and Ice Man both want to turn their Copy selves into underlings for themselves.
93* InconsistentDub: Mega Man's civilian name was changed to Mega in this game. This does makes sense from the standpoint of Rock -> Rockman therefore Mega -> Mega Man, but Mega Man's civilian name had always been Rock ever since the original game, and "Mega" doesn't fit with the MusicalThemeNaming with Roll.
94* IncrediblyLamePun: Several of the Robot Masters' sentences usually have 3 or more puns.
95** Ice Man's personality is more or less an IncrediblyLamePun off of Bi-''polar'' Syndrome.
96** Fire Man is already noted to be ''hot''-blooded.
97** Oil Man could be described as ''slick''.
98* JiveTurkey: Oil Man.
99* LargeHam:
100** Elec Man has traits of this.
101** Fire Man's an even larger ham. "''JUSTICE WINS!''"
102** And Dr. Wily is a rather large ham too.
103* {{Leitmotif}}: The Fortress Boss tune becomes Wily's, although it's much slower and quieter.
104* LevelEditor: This is the only official game outside of [[GameMod ROM hacks]] that lets you create your own levels.
105* LighterAndSofter: The original ''VideoGame/MegaMan1'' was already fairly lighthearted, but ''Powered Up'' makes it seem even more so.
106* LuckBasedMission: Elec Man's Hard stage. Because of the random way the Foot Holders move, plus the fact that one shot from them will knock you to your death, AND the ceiling preventing you from getting a good jump, getting through is basically nothing but luck. Oh, and there's two sections with them.
107* LukeYouAreMyFather: In Proto Man's story, he subtly implies he was indeed created (or at least modified) by Dr. Wily.
108* MirrorBoss: The Copy Robot.
109* MythologyGag:
110** There was also an Oil Man in the infamous ''[[CanonDiscontinuity Mega Man 3 (DOS)]]'' for the PC.
111** Plenty to [[WesternAnimation/MegaManRubySpears the old Ruby-Spears TV Show]], such as an evil Robot in a scarf trying to tempt the good guys into joining Dr. Wily.
112* TheNicknamer: The Copy Robot gives nicknames for everyone but Oil Man. It even calls Mega Man "Blue Bomber".
113* NintendoHard: Unsurprisingly, because it's a remake, it's not as hard as the first game, but it ''is'' still hard.
114* NostalgiaLevel: The game contains an Old Style Mode, which emulates the level design and gameplay with the Powered Up game engine as closely as possible, right down to the original NES soundtrack.
115* OtherMeAnnoysMe: Time Man is highly annoyed by his own copy self.
116* OutsideTheBoxTactic: Using the surfboard function of the Oil Slider delivers massive damage to [=CWU-O1P=]'s bubble barrier.
117* PromotedToPlayable: The other robots.
118** You can also gain Mega Man's powers from later in the series, specifically unlocking Mega Man S(lide) and Mega Man C(harge). (Translation: Mega Man from ''3''h The Slide version is mostly useless except as a combat tactic, as there are no levels designed with it in mind, but the Charge version is devastatingly overpowered.
119* PsychoElectro: Elec Man has shades of this.
120-->'''Elec Man:''' Mmm...to watch my beautiful bolts fly to the top of your head...to hear your delightful shrieks...
121** This applies even when he's the ''good'' guy. He sounds a bit ''too'' excited just before he fights Wily.
122* PurposelyOverpowered: Proto Man is a metal grinder on legs whose gun can guard crush anything that isn't called "Big Eye" (which it can oneshot anyway) and who runs faster and jumps higher than anyone else. Given how difficult he is to unlock [[spoiler:without just downloading the Final Data]], though, this is more than likely nothing resembling an accident.
123* PyroManiac: Fire Man. Almost every single line he gives has "Fiiiiiire!" somewhere in it.
124* RageBreakingPoint: Bomb Man claims that he crossed this before he and Wily square off for the Final Battle.
125--> '''Bomb Man''': ''Dr. Wily!'' You no good rotten -- [''[[{{Angrish}} grunts in frustration]]''] I'm at the end of my fuse! Prepare for the blast!
126* {{Retraux}}:
127** You can download scenery packs of the original NES stages for the Construction Packs, even NES versions of Time Man and Oil Man's stages! (Unfortunately, no NES renditions of the Time Man and Oil Man songs play in these stages.)
128** Also, the bosses have a "Classic" difficulty setting for Challenge modes where their AI is made as similar as possible to their original NES counterparts. They also have the NES Boss music playing when fighting them, and the rooms between boss fights have the [[CallForward "Item Get" theme from Mega Man 2]] playing in them.
129* RidiculouslyHumanRobots: This ''is'' still a Mega Man game, you know.
130* RuleOfCool: With the Oil Slider, you can jump on oil you've just shot, and it turns into your own surf board.
131* ScarfOfAsskicking: Proto Man again. Oil Man also has a scarf, and his dialogue with Proto Man has him bragging about both of them having scarves. An additional thing to note is that Oil Man's scarf is later used in the [[ComicBook/MegaManArchieComics Archie Comics]] adaptation to hide the UncleTomfoolery concepts.
132* SequelHook: The aforementioned TheEndOrIsIt.
133* ShoutOut:
134** The manner in which the CWU-01P says "E-li-mi-nate" sounds like a NeverSayDie variant of the Daleks' "Ex-ter-mi-nate."
135** In Hard Mode, Time Man gains the ability to dodge most projectiles that don't directly hit his head (sans the Thunder Beam) [[BulletTime while time is slowed down]]. [[Franchise/TheMatrix Sound familiar]]?
136* ShownTheirWork: Elec Man respects how much energy Fire Man puts out in Watts. Anyone who has taken a basic science lesson knows that heat energy is measured in Joules. However, you ''can'' measure a flame's Heat Release Rate (HRR) in Watts, since a Watt equals a release rate of one Joule a second.
137* SmugSuper:
138** Elec Man has traits of ''this'' too.
139--->'''Elec Man:''' I win, naturally.
140** Time Man too, due to his aforementioned FreudianExcuse.
141--->'''Time Man:''' I am perfection.
142* StealthPun: Ice Man has a bi''polar'' disorder...
143** Elec Man's stage music includes an ''electric'' guitar solo.
144** Time Man is a source for a lot of time puns. His stage and challenges are obstacle courses in ''timing.'' His stage makes liberal use of puzzle involving ''time'' bombs. His Time Slow is strong against Guts Man, whose job as a construction foreman is to make sure the work gets done ''on time.''
145** Gutsman's stage includes several unnerving sections where you're riding a tiny conveyer, jumping to avoid being dumped off of it, then having to make a tricky jump off the conveyer to reach solid ground. Even the slightest hesitation during these sections will result in you plummeting into a BottomlessPit and having to start over. You need ''guts'' to get through the stage.
146** [[WhatKindOfLamePowerIsHeartAnyway Oil Man VS...anyone.]], as well as his ''slick'' personality.
147** Jumping while riding the Oil Slider produces a stock ''slide'' whistle sound effect.
148* TheStoic: If Guts Man is evil, he still retains a recognizable DumbMuscle personality. However, if he resists Wily's programming, he's arguably the most calm and level-headed of the robots. Of course, that won't stop him from pounding the opposition into the pavement.
149* SuddenlyFluentInGibberish: Ice Man apparently can understand the Yellow Devil.
150-->'''Yellow Devil:''' Bumo...Bumomomo! Bumomo Bumomomomo Bumo!\
151'''Ice Man:''' Hmm, hmm, I see...But I also have my own mission...I can not allow you to derail me.
152* SupernaturalGoldEyes: Fire Man gets these when about to face Ice Man (even when the player is playing as Fire Man himself) and Roll (who naturally gets scared at the sight of them).
153* TemporaryOnlineContent: The ability to play as Roll, download special Construction Packs, and browse custom levels is this with the discontinuation of the game's online services on November 30, 2022.
154* ThatMakesMeFeelAngry: Mega Man lets it be known that he's "really angry" when facing Dr. Wily as the FinalBoss.
155* ThisIsUnforgivable: Before the final battle, Mega Man tells Dr. Wily, "I won't forgive you for this!"
156* TheUnintelligible: The Yellow Devil, who speaks in nothing but variations of "Bumomomomo!" Cut Man hilariously tries to speak to him in this way, only to get him angry, but since we never have any idea what was actually said, you might chalk this one up as a NoodleIncident variant. Plus, Yellow Devil says the same thing no matter what.
157* [[ThisLooksLikeAJobForAquaman This Looks Like A Job For Oil Man]]: Every stage has been carefully redesigned so that all of the Robot Masters can pass them. There are even alternate paths created specifically for them to take in the eight main levels, most of them holding Construction Packs.
158* TickTockTune: Time Man's stage music.
159* TitleScream: One of the Robot Masters will shout out the title of the game in the main menu screen. A specific Robot Master will shout it out if it's the current Robot Master you're playing in the main game. Mega Man seems to be the odd one out as all of the Robot Masters shout out the title instead of Mega Man himself.
160* UncleTomfoolery: Again, Oil Man.
161* VillainousIncest: The Copy Robot claims to have feelings for Rock while impersonating Roll.
162* WarmUpBoss: Incredulously, it's a KingMook version of the BossInMookClothing. Irony!
163* WhatIf: What if Wily skipped over kidnapping one of the other Robot Masters?
164* WholesomeCrossdresser: The Copy Robot has no problem wearing the dress that Roll had..
165* WorthyOpponent:
166** Elec Man, while still being conceited, seems to respect Fire Man and isn't condescending to him like he is to other Robot Masters. He respects how much power he puts out in terms of Watts, which is a case of FridgeBrilliance and ShownTheirWork.
167** Fire Man, in turn, respects Bomb Man for their shared pyromania (albeit in different forms).

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