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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mmb.jpg]]
2[[caption-width-right:350:''"I am Mega Man. And this is Bass."''[[note]]'''Counterclockwise from top-left:''' [[{{Pyromaniac}} Burner Man]], [[ShockAndAwe Dynamo Man]], [[DeathDealer Magic Man]], [[ThisIsADrill Ground Man]], [[NinjaPirateZombieRobot Pirate Man]], [[AnIcePerson Cold Man]], [[MeteorSummoningAttack Astro Man]], and [[{{Tengu}} Tengu Man]]]]
3''Mega Man & Bass'' was released on the [[Platform/SuperNintendoEntertainmentSystem Super Famicom]] in 1998 as a GaidenGame to ''VideoGame/MegaMan8''. [[NoExportForYou It was only released in Japan]] under its Japanese title, ''Rockman & Forte'', since the SNES was dead everywhere else in the world by that time. It was eventually ported to the Platform/GameBoyAdvance in 2003 where it saw an international release.
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5The robot leader King is leading [[RobotWar a war against humanity]]. He plans to capture data from all the fighting robots he can find. He already ransacked Dr. Wily's lab and recruited two of his ''VideoGame/MegaMan8'' Robot Masters. With the other six Robot Masters under his command, King leads a vicious assault against the Robot Museum, hoping to find more data and troops for his army.
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7[[ChronicHeroSyndrome Naturally]], Mega Man is dispatched to fight King and halt the rampage. Dr. Wily doesn't like the new guy one bit, and dispatches his [[TheDragon Dragon]] Bass to crush King's army. [[TitleDrop Mega Man and Bass]] form an [[EnemyMine uneasy alliance]] to handle the new guy, unaware that there is [[XanatosGambit a reason for King’s Robot War]] and [[INeedYouStronger why Bass is helping Mega Man]]….
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9You can choose to play the game as either character. Mega Man has [[ChargedAttack the Charge Shot]] and {{slide|Attack}}. He is [[MightyGlacier not very nimble]] but takes less damage from attacks. Bass has a DoubleJump and a High Jump, as well as [[VideoGameDashing a dash function]]. He can also rapid-fire his Bass Buster [[DenialOfDiagonalAttack in seven directions]]. However, [[FragileSpeedster he takes extra damage]] and his Bass Buster is relatively weak. Effectively, you choose [[HardLevelsEasyBosses tough stages]] or [[EasyLevelsHardBosses tough bosses]] based on your character. Also, the stages are tiered -- you must fight Cold Man, Astro Man, or Ground Man first before more stages open up.
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11* Cold Man, weak to Lightning Bolt, gives [[AnIcePerson Ice Wall]]
12* Burner Man, weak to Ice Wall, gives [[FireBreathingWeapon Wave Burner]]
13* Pirate Man, weak to Wave Burner, gives [[StickyBomb Remote Mine]]
14* Ground Man, weak to Remote Mine, gives [[ThisIsADrill Spread Drill]]
15* Tengu Man, weak to Spread Drill, gives [[RazorWind Tengu Blade]]
16* Magic Man, weak to Tengu Blade, gives [[DeathDealer Magic Card]]
17* Astro Man, weak to Magic Card, gives [[ProjectedMan Copy Vision]]
18* Dynamo Man, weak to Copy Vision, gives [[ShockAndAwe Lightning Bolt]]
19
20In addition, there are 100 data [=CDs=] to be found. Each one provides a picture and some information on a Robot Master or character in the ''VideoGame/MegaManClassic'' universe (up to ''VideoGame/MegaMan8'').
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22The game also received a [[NoExportForYou Japan-only]] follow-up for the Platform/WonderSwan called ''[[VideoGame/RockmanAndForteMiraiKaraNoChosensha Mega Man & Bass: Challenger from the Future]]''.
23----
24!!This game contains examples of:
25
26* AllThereInTheManual: The data [=CDs=] serve as this, giving a picture and a quick bio of various characters found throughout the series up until that point.
27* AmusementParkOfDoom: Magic Man's stage, an {{Expy}} of Clown Man's stage from ''Mega Man 8'', which has trains traveling across huge bottomless gaps, the Sisi Roll smashing the ground under you, and bell-ringers that turn spiked blocks around in various directions, not to mention Monopellerns placed in the worst possible spots.
28* AntiFrustrationFeatures: Keep losing to King Jet? Its stage conveniently has an infinitely respawning 1-up.
29* AttackDrone: Copy Vision creates a duplicate that fires shots in straight line. It is also a decoy, as enemies will aim at the copy instead of you. Doubles as DoppelgangerAttack.
30* BagOfSpilling: Mega Man lost [[SuperNotDrowningSkills the ability to swim]] from ''VideoGame/MegaMan8''. A few items from the eighth game, too, have been removed in this journey that were there.
31* BaitAndSwitchBoss: King Stage 1's boss, Atetemino Proto, a bagworm robot. At first, there is an annoying, trolling chimp named Monking A that deceptively looks like the boss, but shooting it only causes a new Monking A to respawn. Standing on a platform attached to a pulley system weights it down and dredges up Atetemino Proto from under the lava so you can [[AttackItsWeakPoint open fire on the enemy's head]].
32* BossArenaIdiocy: Burner Man has spikes on both sides of his battlefield. If you manage to strike him with the Ice Wall in order to stun him and then push him into crashing within either spike pit, Burner Man will fall in and PainPoweredLeap ensues, draining even more of his [[LifeMeter stamina]].
33* BlindIdiotTranslation:
34** Many of the data [=CDs=] have rather nonsensical translations. For example, [[VideoGame/MegaMan4 Pharaoh Man]]'s Bad Point is translated as "Too nice to women" when it was originally "[[CasanovaWannabe Weak to Beautiful Women]]", while Dr. Light's Bad Point is (rather infamously) a simple, contextless "Douchie" (which was supposed to be "naive").
35** Also from the same port is the instruction manual. Auto, Treble, and Proto Man are referred to by their Japanese names (Lightot, Gospel, and Blues), and "Wily" is misspelled "Wiley" as in the [[VideoGame/MegaMan3 third game]].
36* CallBack:
37** The intro stage, which may or may not be the same Robot Museum Wily raided back in ''VideoGame/MegaMan7'', is one big ContinuityCavalcade of previous games in the series. There's a fire portion reminiscent of Fire Man's stage from ''VideoGame/MegaMan1'', hallways filled with drilling Moles like in Metal Man's stage from ''VideoGame/MegaMan2'', a rainy segment similar to Toad Man's in ''VideoGame/MegaMan4'', a ship with rising and falling water from Blizzard Man's stage in ''VideoGame/MegaMan6'', and finally at the end you fight a toned-down version of the Green Devil from ''8''.
38** The last level has a BossRush as usual, but the bosses are fought sequentially with platforming sections in-between -- just like [[VideoGame/MegaMan1 the first game]].
39* ChestMonster: There are chests throughout the game that contain power-ups or [=CDs=], but some will come to life as Kamikamins when shot and are very aggressive.
40* CallingTheOldManOut: On Bass' side of the story, he'll lash out at his creator Dr. Wily for why he started this wild goose chase in the first place, and for openly stating he'll put a RestrainingBolt on Bass after King's defeat and HeelFaceTurn.
41-->'''Dr. Wily:''' Darn that King! How dare he disobey his maker! That junk has been dealt with thanks to you! Now I'll put a restraining bolt on you before you go out of control. Once this is installed, everything will be under control!
42-->'''Bass:''' You pretended to be assaulted by King in order to have me take care of him?! [[UnstoppableRage I WILL DESTROY YOU FOR USING ME!]]
43-->'''Dr. Wily:''' What impudence?! Are you trying to disobey your maker? I'll show you who is boss!
44* CombiningMecha: The three [[MiniBoss mini-bosses]] of King Castle 2, Ground Tank, Air Tank, and King, combine to form the boss of the level.
45* ContinuityCameo:
46** Astro Man and Tengu Man are bosses from ''VideoGame/MegaMan8'', although their attacks and patterns (and weapons) have changed.
47** King uses the Gemini Laser from ''VideoGame/MegaMan3'' during the fight with him. Luckily, it doesn't hit as hard.
48* CuttingOffTheBranches: ''Mega Man 9'' implies that the canon path was Mega Man's. Bass's ending seems to have happened, though.
49* DamnYouMuscleMemory: Just like in ''VideoGame/MegaManX'', Bass can dash by pressing the dedicated dash button, or by double tapping forward. The Game Boy Advance port doesn't have such a button, so you must double tap. That split second will result in countless mistakes and deaths. Thankfully, Capcom would later remap the dash to Down + Jump in ''VideoGame/MegaMan10'', the same command for Mega Man and Proto Man's sliding.
50* DeathDealer: Magic Man's weapon, the Magic Card. His cards have LifeDrain. [[PowerCopying Your Magic Card]] can grab power-ups and shoot through walls. The Magic Card is also [[BigBad Dr. Wily]]'s weakness in the final battle.
51* DemotedToExtra: So where was Proto Man in all of this? He was fighting King at the Robot Museum where he [[HalfTheManHeUsedToBe got chopped in half]]. He got repaired just in time to exhaust himself by destroying [[HopelessBossFight King's shield]] and then snuck into Dr. Wily's lab to destroy all the data he had on King II. But he's not playable. This did end up resulting in at least a couple of [[UrbanLegendOfZelda rumors]] that made the rounds claiming that Proto Man could be unlocked as a playable character.
52* DenialOfDiagonalAttack: Mega Man still has this problem. Bass doesn't. The Magic Card can be fired upward and the Ice Wall slides along the ground, though. The Wave Burner covers the floor and can destroy some otherwise invincible ground enemies.
53* DigAttack: Ground Man can sometimes go into the ceiling of the cave he's in and attack you with large drills from above.
54* DiscOneFinalBoss: King.
55* DisneyDeath: [[spoiler: King seemingly dies after his giant combiner body explodes, but in Mega Man's ending, Roll gives Mega Man a letter proving that King survived, and plans to make amends]].
56* DivergentCharacterEvolution: In Bass's [[VideoGame/MegaMan7 previous]] [[VideoGame/MegaMan8 appearances]] (as well as his playable stint in ''[[VideoGame/MegaManThePowerBattle The Power Battle]]'' and ''[[VideoGame/MegaMan2ThePowerFighters The Power Fighters]]''), the Bass Buster functioned identically to the Mega Buster. To differentiate Bass from Mega Man (and make things fair considering his vastly superior mobility), his Buster was drastically altered, which stuck for ''[[VideoGame/RockmanAndForteMiraiKaraNoChosensha Rockman & Forte: Challenger from the Future]]'' and ''VideoGame/MegaMan10''.
57* DoNotRunWithAGun: Bass has to brace himself when firing his Bass Buster, so he cannot run and fire at the same time. Mega Man doesn't have this limitation.
58* DoppelgangerAttack: Copy Vision creates a holographic duplicate of the user that fires shots in straight line.
59* DoubleUnlock: After beating the eight bosses, there is one other obstacle to open the final levels: a puzzle room requiring the use of each Robot Master's respective weapon.
60* EasyLevelsHardBosses: Bass finds stages to be very easy because he can DoubleJump over almost everything and he can shoot at the rest from angles Mega Man [[DenialOfDiagonalAttack can't even dream of]]. Bosses are [[MarathonBoss a pain]] because his [[DeathOfAThousandCuts rapid-fire Bass Buster deals one damage]], then triggers the Boss's MercyInvincibility. Although Dynamo Man proves a much easier target for Bass than Mega Man when he restores his stamina with a dynamo; Bass can just aim his Bass Buster towards him while Mega Man has to destroy the dynamo's cage from below to make Dynamo Man vulnerable to his Mega Buster.
61* EnemyScan: Available in the shop for 50 screws.
62* EnemyMine: Normally Bass would be trying to kill Mega Man, not help him out.
63* FabricatedBlackmail: Burner Man was ordered by King to burn down forests lest he die, though this "Spare nature and you die" threat is all a lie.
64* FakeDifficulty: This is already the hardest game in the series that prefers to teach by borderline (and sometimes explicit) TrialAndErrorGameplay rather than play fair, but two things exacerbate this even further: playing as Mega Man, who the game and ''especially'' the King fights were not balanced in mind for as certain portions of the game become near-impossible, and playing the Game Boy Advance version of the game where the screen crunch turns already difficult sections into blind leaps of faith, and little to no time to react most moving obstacles and enemies before they're smacking you in the face.
65* FireIceLightning: Burner Man, Cold Man, and Dynamo Man respectively attack using a stream of fire, sliding ice blocks, and electric sparks. Just like the first game, Lightning beats Ice and Ice beats Fire.
66* {{Foreshadowing}}: Wily vowing to put in a control chip in Bass to stop him from trying to fight his own creator and be more willing to follow orders and fulfill victory against Dr. Light and his ideals, sounds like something he should’ve done to [[Characters/MegaManXZero his last and greatest creation]] before that programming flaw got in the way…
67* FragileSpeedster: Bass has this handicap in contrast to Mega Man. Bass has the advantage of a double jump, a dash move, and the ability to shoot diagonally out of the starting gate. But as a trade-off, [[DoNotRunWithAGun he can't shoot while running]] (although he can while jumping), he takes twice as much damage, and his rapid-fire Bass Buster can't shoot through walls and is very weak against bosses.
68* GameBreakingBug: Tengu Man will get stuck if he was hit with the Spread Drill while he's close to the walls. If that happens, you have to restart the level, or die and return to the last checkpoint.
69* GottaCatchThemAll: There are 100 data [=CDs=] that can be collected throughout the Robot Master stages, holding information about many characters and Robot Masters.
70* HalfTheManHeUsedToBe:
71** Proto Man suffers a hemicorporectomy during his first encounter with King, but manages to make it out okay and heals thanks to Dr. Light tending to him.
72** Magic Man splits in half if you hit his body with the Tengu Blade, but recovers quickly.
73* HardLevelsEasyBosses: Mega Man finds stages to be very difficult [[note]][[NintendoHard very]], ''[[https://www.youtube.com/watch?v=GCoipvEvk98#t=4m18s very]]'' [[PlatformHell difficult]][[/note]] due to his reduced mobility and [[DenialOfDiagonalAttack trouble hitting annoying enemies]]. His enhanced defense and powerful Charge Shots gives him an advantage against bosses. Somewhat [[ZigZaggingTrope zig-zagged]], though, as certain bosses can also give Bass a much easier time than Mega Man (for instance, Dynamo Man is much easier to handle, because Bass can shoot him while he heals while on the ground).
74* HartmanHips: Magic Man.
75* HealingBoss: Dynamo Man's boss room has a pod in the ceiling, which he will sometimes jump into to regain health after being damaged. Breaking him out of the pod requires shooting the left and right panels.
76* HijackedByGanon: King eventually realizes his master and creator, Dr. Wily, lied to him about the nature of humanity. At this point, the good doctor shows up, ups King's brainwashing levels, and retreats to his fortress.
77* HopelessBossFight: King's Tower Shield is indestructible. The first phase of the fight involves waiting him out and dodging his attacks. Finally, Proto Man shows up and destroys the shield with his strongest attack to give you a fighting chance.
78* InfinityPlusOneSword: For Bass, the S. Buster part. Available after beating six bosses, it is effectively a souped up version of the C. Attack part (which increases your attack power when your health is low) that doubles the Bass Buster's attack power across the board as long as it's equipped. This even counts for bosses, letting you do two points of damage instead of one and outright obsoleting a couple of weaknesses (Astro Man and Dynamo Man's in particular). The closest thing that Mega Man has to an I+1 is the classic High Speed Charge, which, on top of what it says it does (reduce the amount of time needed for a Charge Shot), doesn't take up your equipped part slot, so you can use it with an equipped part like the S. Armor to bulk up on defense.
79* {{Interquel}}:
80** An internal name found in the original ROM calls it "Rock 8.5", but that didn't stop certain fans from ''actually'' calling it ''Mega Man 9'' before [[VideoGame/MegaMan9 the real one]] came out.
81** Interestingly, it ''is'' represented in ''Mega Man 9'''s [[OverlyLongGag ending montage of Wily's previous defeats in the main numbered titles]] (although, for example, the Game Boy games do not show up, even though they're also in-continuity[[note]][[VideoGame/MegaMan7 Slash Man]] was officially based off of [[VideoGame/MegaManV Pluto]], and ''V'' features the return of [[VideoGame/MegaManDrWilysRevenge the]] [[VideoGame/MegaManIII Mega Man]] [[VideoGame/MegaManIV Killers]] ([[MyFriendsAndZoidberg and]] [[VideoGame/MegaManII Quint]]) during the Wily Star levels, with the Killers coming back for a third round in DLC for ''VideoGame/MegaMan10''[[/note]]).
82* InvulnerableAttack: Equip the Tengu Blade and you can slide or dash through everything, including Magic Man. Lightning Bolt is also this.
83* INeedYouStronger: [[spoiler:In Bass’s story, Wily reveals that he was just testing his [[note]]And Treble's[[/note]] strength against King, before revealing his plans for a King II, which is more powerful and more loyal than the first, [[WeCanRuleTogether even offering Bass the chance to work alongside the future Wily creation]], though Proto Man destroys them before King II could become a reality, not wanting a repeat of him getting chopped in half, much to the mad doctor’s chagrin.]]
84* KaizoTrap:
85** The boss of the first fortress stage. You must balance yourself on a pulley with the boss above an acid pit. Once your side is low enough, the boss will emerge and you can attack it. When you kill the boss, the platform you are on will sink instantly, and if you don't jump to safety, then you will burn in the pit as the boss dies. Strange, because during the fight itself, you will take damage instead.
86** [[InstantWinCondition Inverted with King Jet.]] Once it starts smoking, feel free to leap into the bottomless pit to skip its defeat animation and respawn in the next part. [[https://www.youtube.com/watch?v=EfojFtwiE38#t=5m6s Assuming you actually have any lives left.]]
87* LifeDrain: If Magic Man hits you with the Magic Card, his lifebar gains 2 ticks.
88* LogicalWeakness:
89** Cold Man is weak to Lightning Bolt because cold temperatures can increase conductivity.
90** Ground Man is weak to the Remote Mine. Bombs can cause cave-ins. Or it can be a reference to landmines, which are used against tanks.
91** Pirate Man is weak to the Wave Burner since bombs become unstable at high temperatures.
92** Burner Man will take additional damage from Ice Walls since the cold can snuff out flames. Plus, it exploits BossArenaIdiocy.
93** Tengu Man is weak to the Spread Drill to reference anti-air missiles. Plus, it references how rock beats scissors in real Rock-Paper-Scissors.
94** Magic Man is weak to the Tengu Blade, especially the melee component, because he is themed after a deck of cards and one of the things you do to a deck of cards before dealing is "cut" it.
95* MajorInjuryUnderreaction: Proto Man's response to getting [[HalfTheManHeUsedToBe chopped in half]] is "It's Ok, I'm fine." Justified due to the fact that he's a robot.
96* MarathonBoss: King. The guy fights with his shield during his first phase. Once it's destroyed, he pulls out an axe and uses the [[VideoGame/MegaMan3 Gemini Laser]]. Once you beat him, he retreats and combines with his Tank and Jet to form Perfect King. Defeating him there is what does King in, though it [[DisneyDeath doesn't kill him]], at least if Mega Man's your character.
97* MarathonLevel: The second Fortress level is divided into three segments that all have to be completed in one run, and each of the three segments ends with a lengthy boss battle.
98* MightyGlacier: Mega Man is this to Bass. He moves slow as molasses compared to the double jump and dash-equipped Bass, and can only shoot left or right. But his chargeable Mega Buster packs more of a wallop than the Bass Buster and can shoot through walls, and he's more resilient to damage.
99* MoreDakka: Bass fires a rapid-fire stream of bullets when holding the fire button.
100* NinjaPirateRobotZombie: Pirate Man is a robot pirate.
101* ObligatorySwearing: The SNES FanTranslation is rife with this.
102--> '''Bass:''' So, you intended to use King to take care of me, did you? You dirty son of a '''bitch'''!
103* PainPoweredLeap: Burner Man when he falls into the [[BossArenaIdiocy spikes surrounding his arena]]. Naturally, though, he wouldn't jump on them himself, so what do you do? Shove an Ice Wall in his direction and he'll get pushed into them by the block's momentum.
104* PersonalSpaceInvader: The Rompers make their return, now able to shake Screws off either Mega Man or Bass should they make contact with them. In addition, a stronger green variant, Rompers G, makes its debut as well.
105* PlatformBattle:
106** Both Burner Man and Tengu Man have OneHitKill hazards on either side of their respective arenas: spiked floors and BottomlessPits, respectively.
107** The King Jet boss is fought over a large void.
108* PlayerGuidedMissile: Remote Mine continuously moves forward until it sticks to a surface, but the player can control its vertical movement by pressing up and down.
109* {{Pyromaniac}}: Burner Man, if his [[http://megaman.wikia.com/wiki/File:Burnerman.png concept art]] is any indication. You also fight him in a forest. Apparently, King tricked him into believing that he must burn a forest daily or a bomb inside him will explode and kill him.
110* RammingAlwaysWorks: For one of his attacks, Pirate Man can create a bubble shield that surrounds his body and tries to ram Mega Man. Mega Man can use Wave Burner to pop the bubble and make Pirate Man stop, dealing extra damage to him. Mega Man can also just use his Mega Buster to destroy the bubble, but that is harder to do given that Pirate Man becomes harder to hit during his bubble attack.
111* RedemptionEqualsDeath: [[spoiler:King]], although it turns out to be a DisneyDeath according to Mega Man's ending.
112* RightMakesMight: [[spoiler:Proto Man gives Bass a lecture during his ending that is pretty much this. He says that Mega Man will always be the better fighter because he fights for a just cause, while Bass only fights to satisfy his ego. [[CallBack This echoes]] a similar statement Proto Man makes in their shared ending from ''VideoGame/MegaMan2ThePowerFighters''.]]
113* RobotWar: One instigated by King in a possible CallForward to [[VideoGame/MegaManX the Maverick Wars]]. That is, until the plot gets HijackedByGanon as per usual.
114* RougeAnglesOfSatin: In the original Japanese version (which did contain GratuitousEnglish), the Lightning Bolt is misspelled "Lightnig Bolt."
115* SchrodingersPlayerCharacter: No matter which character you play as, you must defeat all the Robot Masters and raid King's Castle. The other one never shows up.
116* ScreenCrunch: The GBA port did nothing to account for the lower resolution, making an already NintendoHard game even harder now that you could barely see what was ahead. Or above. Or below. In particular, Tengu Man's stage (already ThatOneLevel in the original) became [[FakeDifficulty absurdly cheap]] in the port.
117* ShoutOut: After being sliced in half by King, Proto Man insists his injury is [[Film/MontyPythonAndTheHolyGrail "just a scratch"]].
118* ShowsDamage: A couple of the bosses react to their weaknesses when they are in certain states of attack. Usually with a goofy look on their faces.
119** Your reward for pushing Burner Man into the spikes is that [[PainPoweredLeap the guy screams and grabs his butt and leaps back onto the arena]].
120** Slide through Magic Man with the Tengu Blade. His eyes bug out and some of his playing cards drop.
121** If Pirate Man enters a bubble to BeTheBall, you can stop his rolling attack with Wave Burner. At this point, the bubble bursts and he flops to the floor, shocked.
122** Stick a Remote Mine on Ground Man and watch him pop out of the floor or ceiling every time he tries to dig.
123** Cold Man is a WarmupBoss because by the time he finishes bugging out from getting struck by a Lightning Bolt, you can fire another one.
124** Tengu Man flops to the ground briefly when hit by the Spread Drill.
125* {{Simon Says|MiniGame}} MiniBoss: "Passworder", the sub-boss of Astro Man's level.
126* SlasherSmile: Dr. Wily rocks one in his mugshot on the Stage Select screen.
127* SmartBomb: Lightning Bolt turns you invincible and hits everything on screen for massive damage.
128* SpikesOfDoom: Already plentiful throughout the game, but Burner Man has two pits that have these on the sides of his arena. Just like the BottomlessPits in Tengu Man's stage, the left pit opens up at the start of Burner Man's fight, and the right closes up after [[DeadlyEuphemism Burner Man kisses his butt goodbye]] during the BossRush so Mega Man can escape the arena.
129* SuperDrowningSkills: In the intro stage, Mega Man will fall to his death if he falls in the water. This is turned into SuperNotDrowningSkills for the remainder of the game.
130* TemporaryPlatform: The Ice Wall is this. You can push it, jump on it, and slide away.
131* ThisIsADrill: Ground Man uses the Spread Drill, which can bisect twice to cover a lot of room. He will also drill into the ceiling, dig above you, and then drop a MASSIVE drill from above on you. He can even {{transform|ingMecha}} into a DrillTank.
132* UndergroundMonkey: Infamously, the Wily Machine and Capsule here are basically the same ones from ''8'', with a few aesthetic changes and new attacks.
133* UtilityWeapon: The Ice Wall summons a block of ice that Mega Man or Bass can stand on top of, allowing them to access higher places. They can also push it to get it sliding before they jump on top, allowing them to slide over spike pits or simply increase their speed.
134* WarmupBoss:
135** And it's the ''[[VideoGame/MegaMan8 Green Devil]]'', of all things. Thankfully, he doesn't split up this time around, and just stands there during the whole battle.
136** Cold Man, one of the first Robot Masters you fight (both normally and during the BossRush), is also the easiest of them in the game. The game only gets harder from then on out.
137* WoobieDestroyerOfWorlds:
138** Dynamo Man's resentment of humanity and primary motive for aiding King's army is that his unstable electromagnetic force field (courtesy of King tampering with him) makes it lethal for anyone to get close to him. As a result, the robot whose former job was giving tours of a power plant to schoolchildren is forced to live in solitude.
139** Burner Man isn't much better. He was tricked into thinking he had to burn down a forest each day or else he'd explode. Sadly, this ended up enjoying the destruction he caused turning him into one of the bad guys.
140* XanatosGambit: Dr. Wily had his bases covered; either Mega Man would perish or King would destroy Bass and grow stronger, or Bass would destroy King and grow stronger. Or Wily would collect all of the robot data King collected and start working on a King Mk II. Bass's ending shows Proto Man ruined the last outcome.
141* YouHaveOutlivedYourUsefulness: Played Straight and/or subverted, depending on who you play as. In Mega Man’s story, Dr. Wily thanks him for getting rid of King and attempts to do the same to the Blue Bomber so he can begin his usual TakeOverTheWorld shtick which was “interrupted” by King, while in Bass’s story, he vows to put in a control chip so his rebellious tendencies could be put down in favor of a more obedient follower.

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