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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mm4.png]]
2[[caption-width-right:350:My name is Mega Man, and -- [[FunnyBackgroundEvent Skull Man, why are you distracted by Toad Man?]][[note]]'''Back; L-to-R:''' [[HotSubOnSubAction Dive Man]], [[ThisIsADrill Drill Man]], [[FrogMen Toad Man]], [[DemBones Skull Man]], [[RingsOfDeath Ring Man]], [[NephariousPharaoh Pharaoh Man]], [[BlindedByTheLight Bright Man]], and [[TrashOfTheTitans Dust Man]]\
3'''Front:''' [[BagOfHolding Eddie]]]]
4The fourth game in the ''VideoGame/MegaManClassic'' series for the NES. It was released in Japan in December of 1991, closely followed by a North American release in January of 1992. The game wasn't released in Europe and Australia until nearly a year later, in December of 1992. It has since seen numerous rereleases, including the ''Rockman Complete Works'', ''Mega Man Anniversary Collection'', Platform/VirtualConsole, Platform/PlaystationNetwork and ''Mega Man Legacy Collection''.
5
6It had been about a year since the events of ''VideoGame/MegaMan3''. Dr. Wily has disappeared after the final battle, having been apparently crushed by the falling debris from his Wily Castle, and the world is at peace. But this period is short-lived (isn't it always?) when Dr. Light is contacted by a new MadScientist named Dr. Cossack. Tired of Dr. Light receiving all the recognition for his accomplishments while his have been ignored, Cossack intends to prove to the whole world that he is the superior roboticist by [[TakeOverTheWorld sending his own breed of Robot Masters out to conquer it]]. Already, eight cities have fallen behind his iron curtain, but Mega Man isn't one to stand by and let this happen, so he sets out to liberate the fallen cities from Cossack's robots.
7
8However, once Mega Man defeats all eight Robot Masters and confronts the doctor himself in his citadel, it's revealed that Dr. Wily is still alive, and had kidnapped Dr. Cossack's daughter, Kalinka; blackmailing him into using his robots to battle his nemesis and further his own plans. Mega Man defeats Wily, who escapes, and peace is restored once more.
9
10Robot Masters:
11* DWN-025: Bright Man, weak to the Rain Flush, gives the [[LightEmUp Flash Stopper]]
12* DWN-026: Toad Man, weak to the Drill Bomb, gives the [[HostileWeather Rain Flush]]
13* DWN-027: Drill Man, weak to the Dive Missile, gives the [[ThisIsADrill Drill Bomb]]
14* DWN-028: Pharaoh Man, weak to the Flash Stopper, gives the [[ThePowerOfTheSun Pharaoh Shot]]
15* DWN-029: Ring Man, weak to the Pharaoh Shot, gives the [[RingsOfDeath Ring Boomerang]]
16* DWN-030: Dust Man, weak to the Ring Boomerang, gives the [[ExtraOreDinary Dust Crusher]]
17* DWN-031: Dive Man, weak to the Skull Barrier, gives the [[HomingProjectile Dive Missile]]
18* DWN-032: Skull Man, weak to the Dust Crusher, gives the [[CastingAShadow Skull Barrier]]
19
20See also ''VideoGame/Rockman4MinusInfinity'', a [[GameMod ROM hack]] that plays like a love letter to the ''VideoGame/MegaManClassic'' series and Creator/{{Nintendo}} as a whole ([[Franchise/{{Kirby}} some games]] [[VideoGame/{{Gradius}} in]] [[VideoGame/TheLegendaryStarfy particular]]) and ''VideoGame/MegaManTheSequelWars'', a planned FanRemake of this game, ''5'' and ''6'' for the Platform/SegaGenesis in the style of ''VideoGame/MegaManTheWilyWars'' which saw the ''4'' remake release in 2023.
21
22----
23!!Tropes:
24
25* AIBreaker:
26** Toad Man has an [[AlwaysAccurateAttack Always Accurate Rain Flush]] activated by a RainDance. Naturally, the only way to make this fair is to let players interrupt the dance somehow. The developers, however, DidntThinkThisThrough -- what did they decide upon? Shooting him. No special tricks, just shooting him with a weapon that hurts him. His only other trick is to try to jump on the player, which is both pathetically easy to dodge (don't stand still) and only activates under a specific circumstance (if Toad Man is attacked during his MercyInvincibility). He's the [[ComplacentGamingSyndrome common player's preference]] for "first Robot Master kill" [[EasierThanEasy for a reason]]. Shoot, move right, shoot, move left. Only the bosses of ''VideoGame/CastlevaniaIISimonsQuest'' are easier.
27*** If one wants an ''even easier'' time, they could simply interrupt Toad Man whenever he's about to prepare a Rain Flush. This catches the boss in a loop: after being shot, he'll pause for a second before trying again, whereupon Mega Man can shoot him again to restart the process. It ultimately locks him in place without him ever accomplishing anything.
28** The Cossack Catcher will completely stop and reset its pattern whenever Mega Man ''slides'', leaving it open for attack while it does nothing at all for a period. ([[WildMassGuessing Maybe Dr. Cossack's just that impressed by it? Or he's just looking for any excuse not to harm Mega Man?]]) The Wire Adaptor also causes Dr. Cossack to stop, and since you can actually damage an enemy you hit with it, this makes for a nice OutsideTheBoxTactic.
29* AllThereInTheManual:
30** While this game does avert this in regards to both its story and that of the overall series, you wouldn't know that you were fighting in different cities to free them from Dr. Cossack's robots. Even worse, you wouldn't know Cossack was (seemingly) after world conquest at all unless you read the Japanese manual; the Western intro and manuals imply he's more interested in destroying Mega Man than world domination.
31** Why are this game's Robot Masters listed as Wily Numbers despite being made by Dr. Cossack? A short-lived Japanese magazine has the answer.[[labelnote:*]]While Cossack did create the Robot Masters, Dr. Wily heavily remodeled them to fight Mega Man.[[/labelnote]]
32* AlwaysAccurateAttack: The Rain Flush, which acts like a SmartBomb. Best of all, it [[UnblockableAttack ignores all defenses that aren't an outright immunity]], including '''''Metall hats'''''.
33* AmbiguousSyntax: Many fans mistakenly believe the term "Mega Buster" refers to the Charge Shot introduced in this game, when in reality it's been the name of Mega Man's arm cannon since the first installment; This is due to the game's opening narration, which states Mega Man is "NOW ARMED WITH THE POWERFUL NEW MEGA BUSTER". In reality, the Charge-enabled version introduced in 4 is called the "New Mega Buster", as opposed to the previous 3 games' plain old "Mega Buster", but the nuance of the capitalization is lost due to the game's all-caps text.
34* AmericanKirbyIsHardcore: Compare the [[http://image.gamespotcdn.net/gamespot/images/box/4/4/4/563444_29033_front.jpg American boxart]] with the [[http://image.gamespotcdn.net/gamespot/images/box/4/4/4/563444_59407_front.jpg European one]]. Though unlike other instances of the trope, the Japanese art (pictured above) is just as, if not more, dynamic and hardcore than the Western art.
35* AreaOfEffect: The [[HavingABlast Drill Bomb's]] explosion hits a larger area than the drill itself. Comes into effect against the second Wily Machine, which is weak against the explosion, but will completely deflect all strikes with the drill itself, making for some tricky timing.
36* AutoScrollingLevel: The third Cossack stage features sections where the screen automatically moves forward, a rarity for the series. Towards the end, there's a rather tricky part where Mega Man has to start weighing down a platform before the screen gets too far ahead, or he won't be able to make it through a the gap toward the bottom of the screen and get pushed offscreen.
37* {{Balloonacy}}: The Balloon item creates large, red balloons that act as FloatingPlatforms Mega Man can stand on.
38* BarrierWarrior: Skull Man has his Skull Barrier he can summon during his battle that protects him from Mega Man's attacks. Once Mega Man himself obtains the Skull Barrier, he can use it for the same purpose.
39* BehindTheBlack: After the first part of Pharaoh Man's stage, you have to drop down a crevice to continue, but jumping over it and going forward is how to get the Balloon Adaptor.
40* BigBad: In the absence of Dr. Wily, Dr. Cossack takes over as the main villain, having built eight new Robot Masters and sent them to fight Mega Man. [[spoiler: However, it turns out that he was merely a pawn in [[TheManBehindTheMan Dr. Wily]]'s plans]].
41* BlackoutBasement:
42** Parts of Bright Man's level go completely dark if you shoot the 100 Watton enemies that fly through the area. Shoot a Dompan to turn the lights back on.
43** The final fight against the Wily Capsule takes place in a dark, underground laboratory -- a ''literal'' Blackout Basement!
44* BlindedByTheLight: Although it ''appears'' {{time stands still}} when the Flash Stopper is used, in reality what it does is flash an intense light that blinds and stuns enemies for a short time.
45* BookcasePassage: How Mummiras appear: part of the wall will flip around to reveal them. Destroying them destroys said passage too, by the way.
46* BossArenaUrgency: Mothraya destroys part of the floor with one of its attacks, so if Mega Man fights it for long enough, he runs the risk of falling down a bottomless pit.
47* BossRush: As always, the Robot Masters have to be refought before the FinalBoss. However, in this game, the ''absence'' of the BossRush in Cossack Citadel tells the player that Dr. Cossack is not the FinalBoss.
48* BuildLikeAnEgyptian: The majority of Pharaoh Man's stage is designed to resemble an Egyptian tomb, with mummy enemies, hieroglyphs, and an outdoor portion covered in sand.
49* TheBusCameBack:
50** After being put on a bus in ''VideoGame/MegaMan3'', Item 1 (a platform maker) from ''VideoGame/MegaMan2'' makes a reappearance as the Balloon Adapter, and is now an optional pick-up.
51** Due to it being nerfed from the last game, Rush Jet now behaves as the successor to Item 2 (a jet board) due to its forward velocity being uncontrollable. However, you can minutely adjust the height.
52* CallBack: Several references to [[VideoGame/MegaMan2 the second game]] can be found throughout.
53** Flash Stopper doesn't actually stop time, but you'd be easily forgiven for confusing it with Flash Man's Time Stopper, especially since they work the same way.
54** Ring Man's stage begins with you climbing upward until eventually the sky turns dark and stars appear, just like with Crash Man. It remains just as ambiguous if it turned to night, or if you have climbed into orbit.
55** In-game, the actual plot is only given a very brief nod, as most of the story focuses on Mega Man's origins.
56** The first stage of Dr. Cossack's citadel greatly resembles the first stage of Wily's ''[=MM2=]'' fortress in its layout and design.
57** Drill Man is basically an upgraded version of Crash Man.
58** After defeating Wily Machine 4, surprise! An underground level that starts with a long drop and a short walk to the final boss, fought in the dark no less, before the lights come on and Wily gives up.
59** The ending again is played to a sad tune, the context of which is unclear, while Mega Man's theme is used for the credits.
60** The "Robot Master Selected" theme as heard in ''Mega Man 2'' would later become a SignatureSong in the series, but this game first marked its return.
61* ChargedAttack:
62** This is the first game that allows Mega Man to charge up his Mega Buster. The longer the player holds down the attack button, the more powerful the shot will be, with three levels of charge.
63** The Pharaoh Shot can be charged for a more powerful shot as well. While being charged, a fireball will grow over Mega Man's head, which can damage any enemy that touches it before Mega Man even fires it.
64* CheckpointStarvation: An annoying one in Cossack Citadel 1 -- dying against Mothraya will send Mega Man back to the midpoint of the level, ''not'' in the boss corridor.
65* CollapsingLair: The first time where we see Dr. Wily's fortress actually explode after he's defeated, though on this occasion it's hinted that he activates a SelfDestructMechanism during his escape.
66* CollisionDamage: A ''Mega Man'' staple of course, but in this game you need to be extra careful. Enemies (especially bosses) dish out a ton of it, more than most games in the series. The Robot Masters seem to have grown savvy and become very fond of getting up in your face, as most of them actually use this as an attack strategy rather than using their own weapons.
67* TheCommiesMadeMeDoIt: Inverted. In this case it's the ''Commie'' who was made to do it[[labelnote:*]]Though Cossack has never been stated to be communist, let's not ruin the joke[[/labelnote]] -- Dr. Cossack was blackmailed by Wily into conquering the world and destroying Mega Man with his robots.
68* CraniumRide: Bright Man's stage has you ride robotic grasshoppers (Battans) over spikes on a few occasions. Pharaoh Man has a similar gimmick in his level with Hovers.
69* DamselInDistress: Kalinka Cossack, who's being held hostage by...[[HijackedByGanon Dr. Wily]]. However, Mega Man doesn't rescue her; rather, Proto Man does.
70* DemBones:
71** Skull Man and his stage fittingly have a bone motif. [[SkeleBot9000 Skeleton Joes]] are a recurring enemy in this level, and they also appear in the first section of Cossack Citadel.
72** Wily Machine 4 also acts as the first Wily Machine in the series to use a skull motif.
73* DenialOfDiagonalAttack: Averted by the Pharaoh Shot, which can be aimed diagonally; played straight with everything else.
74* DiscOneFinalBoss: [[KidnappedScientist Dr. Cossack]] is initially hyped up to be the final boss the same way Wily was in previous games, but after he is defeated, Wily is revealed to be the true villain, so now Mega Man has to go through ''his'' fortress to reach the true final battle. A special note is that this is the first classic Mega Man game to [[HijackedByGanon pull this trick]] (and certainly not the last!).
75* DiscOneFinalDungeon: [[GloriousMotherRussia Dr. Cossack's Citadel]] initially seems to fill the same role as the Wily fortresses from the first three games, but after clearing it, Dr. Wily is revealed to be the true villain, and his fortress is the true final area.
76* DownInTheDumps: Dust Man's stage is a scrapyard with a large compactor and incinerators close to his lair.
77* DownTheDrain:
78** Most of Toad Man's stage after the first segment has Mega Man go down into the sewers, where he fights various robotic vermin while dealing with water currents pushing him around.
79** The first stage of Wily's Castle has Mega Man breaking in through the sewer system.
80* DramaticThunder: Cossack's Siberian Citadel is introduced with a few flashes of lightning before the screen lights up completely, allowing the fortress to be seen.
81* EverythingMakesAMushroom: Dr. Wily's castle makes a skull-shaped mushroom cloud when it goes up at the end.
82* FastTunnelling: Drill Man tunnels underground quickly using his [[ThisIsADrill many drills]].
83* FloatingPlatforms: The Balloon Adaptor found in Pharaoh Man's stage makes these.
84* {{Foreshadowing}}:
85** Skull Man's design is a big hint about why Dr. Cossack is challenging Mega Man and trying to take over the world: He looks suspiciously like a robot that Dr. Wily would design, foreshadowing that Wily is the true mastermind of this plot.
86** The tune that plays when a robot master is selected is a throwback to the same tune from ''VideoGame/MegaMan2'', another hint to the player that Dr. Wily is TheManBehindTheMan. Indeed, starting from ''VideoGame/MegaMan7'', this tune became standard and Dr. Wily's involvement was no longer a plot twist.
87** Wily is only made aware of Proto Man's betrayal at the end of this game, which would lead to the plot of [[VideoGame/MegaMan5 the next installment]], where Wily frames Proto Man, possibly as revenge.
88** The first Wily stage only has Mettaurs as enemies. Guess what the boss of that stage is?
89* GameBreakingBug: [[https://www.youtube.com/watch?v=-cXOfi2Y8PA It is possible to]] ''kill'' Dr. Wily as he's ejecting from his exploding Wily Machine if you fire the Rain Flush and time it just right, so the rain starts as he's flying out. However, doing this will mess up an EventFlag that ends the level, meaning you're stuck in that room, forcing you to reset. Though obviously unintentional, given how you essentially break the "never harm humans" rule of being a robot, [[FridgeBrilliance this makes sense]].[[labelnote:*]]But hey, at least you change the timeline so that Wily's future plots, the [[VideoGame/MegaManX Maverick Virus]], and the [[VideoGame/MegaManZero Elf Wars]] never happen, right?[[/labelnote]]
90* GloriousMotherRussia: The Cossacks; {{Fanon}} has taken it up to eleven.
91* GrapplingHookPistol: The Wire adaptor allows Mega Man to fire a claw attached to a wire out of his Arm Cannon directly above him, and if it grabs on to a ceiling, he will be lifted up to it.
92* GuideDangIt: The fact that you can remotely detonate the Drill Bomb by pressing the fire button while it's still in mid-air is not told to the player anywhere in the game, meaning that unless you trigger it by accident there's no way of knowing about it. Unfortunately, doing exactly this is the key to beating the second phase of Wily Machine 4 without some [[OutsideTheBoxTactic inventive use of your utility items.]]
93* HijackedByGanon: The first time (of many) where Dr. Wily enacts this as part of his current world conquest scheme.
94* HomingProjectile: The Dive Missile. Many enemies like Mobys and Kabatoncues also use this against Mega Man.
95* HoppingMachine:
96** Most of the Robot Masters jump, but Toad Man's only mode of movement is to hop around like a toad.
97** To a lesser extent, Bright Man, Pharaoh Man, and Dust Man never walk during their battles, only being able to jump around.
98** The Jumbig enemies "attack" by hopping towards Mega Man.
99* HostileWeather: The Rain Flush makes acid rain to damage all foes on screen. Said rain was initially beneficial, until Dr. Wily modified Toad Man to make it acidic.
100* HyperDestructiveBouncingBall: What the Super Ball Machine Jr. enemies fire; it's particularly destructive as it fires its giant bouncing balls through the narrow corridors of Skull Man's stage.
101* IHaveYourWife: Well, daughter. Either way, this is how Wily gets Cossack to step in line until Proto Man frees her.
102* InterfaceSpoiler: In the ''Complete Works'' and ''Anniversary Collection'' re-release versions, Navi Mode gives every boss a Dr. Wily logo in their lifebar before Wily is even revealed as the main villain. Doubles as a LateArrivalSpoiler since it was a well known twist when those versions came out.
103* InvulnerableAttack: Drill Man is invulnerable while drilling into the ground. Dust Man is invulnerable while [[WeaponsThatSuck trying to suck up Mega Man]].
104* JustInTime: Just as Mega Man is just about to finish off [[DiscOneFinalBoss Dr. Cossack]] (or more accurately, the Cossack Catcher he uses), unaware that Cossack is actually being forced to fight against his will, Proto Man teleports in with Dr. Cossack's kidnapped daughter, Kalinka, [[HijackedByGanon exposing Dr. Wily as the mastermind behind everything]].
105* KidnappedScientist: Though more on an emotional level, Dr. Cossack is forced to attack the world by [[HijackedByGanon Dr. Wily]].
106* KingMook: The boss of Wily Castle 1 is Metall Daddy -- a giant Metall that creates/summons smaller Metalls.
107* LedgeBats: This game introduces Up 'n Down, an annoying little enemy that hides in BottomlessPits and jumps out just as you're jumping over them, and can easily knock you in if you're not expecting it. Nearly every game after this has a variation of these guys.
108* LevelInTheClouds: Subverted with Ring Man's stage, which begins in a cloudy tower but then goes into space and is filled with hippos and small floating Saturn-esque enemies. Played straight with the third Cossack stage, which takes place in the sky above the citadel and where platforms are often obscured by clouds.
109* LogicalWeakness: Naturally, the guy with the big light bulb for a head is weak to the water weapon.
110* LosingYourHead: Mummira, the mummy robots from Pharaoh Man's stage (and Wily Castle 2), attack by using their mummy bandages to throw their heads at Mega Man.
111* LuckilyMyShieldWillProtectMe: The Skull Barrier.
112* TheManBehindTheMan: Dr. Wily is the real BigBad of the game.
113* MultiMookMelee: Wily Stage 1, which is full of Metalls and all their variations followed by the [[KingMook Metall Daddy]] boss.
114* NephariousPharaoh: Pharaoh Man is one of the Robot Masters fought in this game. He's not an actual pharaoh, though he was originally built to explore pyramids. His stage begins as a ShiftingSandLand and progresses into a TempleOfDoom.
115* NoobBridge: The Drill Bomb's remote detonation property (one of the reasons it's one of the better "explosive" weapons in the series) is often overlooked (push B again before it hits its target). The second form of Wily Machine 4 is basically a test to see if you know about it.
116* NotSoHarmlessVillain: Sure, Toad Man may look goofy, have broken A.I., and be unable to use his weapon against skilled players, but ''if'' he manages to get his Rain Flush off, prepare to get hit with a powerful, unavoidable barrage of acid rain. In-universe, he could very well be the most dangerous of Cossack's Robot Masters by virtue of this attribute alone.
117* OffscreenStartBonus: In the first stage of Dr. Cossack's Citadel, there's a hidden E-Tank buried in the snow to the left of your starting point.
118* OneWheeledWonder: Mono Roaders.
119* ThePowerOfTheSun: This is what the Pharaoh Shot acts as -- with the weapon using charged solar energy and even resembling a small sun when charged up.
120* PrecisionGuidedBoomerang: The Ring Boomerang -- it's even in the name.
121* PullingThemselvesTogether: Shooting a Skeleton Joe with an attack that doesn't kill it will instead cause it to collapse into pieces before reassembling itself a second later.
122* QuicksandSucks: Pharaoh Man's stage begins with Mega Man needing to cross lengthy pits of quicksand that he slowly sinks into as long as he's standing in it. It hinders his jumping abilities, and will cost him a life if he sinks offscreen.
123* RainDance: How Toad Man summons his acidic [[HostileWeather Rain Flush]], but it's also his AchillesHeel -- if he's shot/interrupted before his dance is complete, [[AIBreaker he'll stop and completely negate his Rain Flush]].
124* ReluctantMadScientist: Dr. Cossack really doesn't want to conquer the planet or fight Mega Man, but Wily's got his daughter as a leash.
125* RenegadeRussian: Although Dr. Cossack conquers eight cities and threatens the world, it's subverted in that actually a pretty decent guy, and Dr. Wily was the one behind the plot.
126* RevivingEnemy: The [[SkeleBot9000 Skeleton Joes]] in Skull Man's stage. Only a charged Mega Buster or Pharaoh Shot can destroy them (or by shooting them with the Flash Stopper active).
127* RingsOfDeath: Ring Man fights using his Ring Boomerang, a ring-shaped projectile that returns to him after he throws it.
128* ScaryScorpions: Sasoreenus are scorpion robots found just outside of Pharaoh Man's TempleOfDoom, emerging suddenly out of the [[QuicksandSucks quicksand]] to attack.
129* SeaMine: Red mines covered in spikes are found floating in the waters of Dive Man's UnderwaterBase. Shots that hit them will just harmlessly bounce off, but if Mega Man gets too close to them, they will briefly flash before exploding.
130* SequentialBoss: The Cockroach Twins in Cossack Citadel 3 are a pair of robots fought one after the other. The first one walks around on the ceiling, and once it's destroyed, the second one enters the fray, and walks around the perimeter of the entire room.
131* SharedLifeMeter: The game has the Cockroach Twins, two robots fought one after the other.
132* ShoutOut:
133** Film/{{Mothra}}ya, the first boss of Dr. Cossack's Citadel.
134** [[SkeleBot9000 Skeleton Joes]] are quite similar to the [[NightOfTheLivingMooks Stalfos]] from Franchise/TheLegendOfZelda series.
135** The whale miniboss in Dive Man's stage is named Literature/{{Moby|Dick}}.
136* SkeleBot9000: The Skeleton Joes that inhabit Skull Man's stage are this. They even [[PullingThemselvesTogether reassemble]] if they're not totally destroyed by a ChargedAttack. And Skull Man himself, of course.
137* SkullForAHead: Skull Man, obviously (though it's more of a skull-shaped helmet). The Skeleton Joes he uses as minions also count.
138* SmartBomb: The Rain Flush is the first weapon in the series to act as a means of destroying all enemies onscreen, and it's damn good at it, since not only is it [[AlwaysAccurateAttack completely unavoidable]], [[UnblockableAttack all shields, even Metall helmets, are ignored by it]]. The only downside is that Mega Man has to fire a bomb up into the sky before the rain will come down, so there's a slight delay between firing the attack and the enemies getting damaged.
139* SpoiledByTheManual: Sort of -- the Japanese manual uses "No. XXX" when listing the Robot Masters, but officially, the Robot Masters in this game are part of the DWN series. [[SarcasmMode Whatever could that indicate about Wily's involvement in this game?]][[note]]Though ''Manga/MegaManMegamix'' does get around this by listing them as part of the non-existent DCN series.[[/note]]
140* SpreadShot: The Dust Crusher is of the Exploding Shot variant. It fires out a large chunk of scrap metal which then breaks into four pieces that travel in the four diagonal directions when it hits an enemy.
141* SuperHeroOrigin: Mega Man's origin story had previously been AllThereInTheManual, but this game goes ahead and puts this in the game's intro.
142* TeleportSpam: This is the first game where you fight Wily in the Wily Capsule, and it uses this tactic. Of course, since it's [[BlackoutBasement completely dark]], he could just be flying from one place to the next in the darkness.
143* TempleOfDoom: Under the sandy desert, where Pharaoh Man resides.
144* TimeStandsStill: Although this is ''not'' how the Flash Stopper works (see BlindedByTheLight), it does give off this effect to a lesser extent, since most foes (and even a few missiles and projectiles) will freeze in place when it's used.
145* ThisIsADrill: Drill Man has drills on his head and hands that he uses to dig under the earth, then tries to jump out of the ground wherever Mega Man is standing to damage him. The drills on his hands can also be fired for his Drill Bomb projectile.
146* TrappedInVillainy: Dr. Cossack. Sure, he's not threatened to death, but what about his daughter?
147* UnblockableAttack: The Rain Flush hits all enemies on the screen, including shielded ones like Metalls hiding under their hats. This also applies to Toad Man when he uses it, so preventing him from using it is your only hope of avoiding it.
148* UnderwaterBase: This is where Dive Man sets up shop.
149* UtilityWeapon:
150** The Drill Bomb is the only weapon that can destroy hard walls in Dr. Cossack's Citadel.
151** The [[GrapplingHookPistol Wire]] can damage foes, but it only does one bit of damage per hit, making it generally useless compared to other weapons for fighting.
152* VacuumMouth: Dust Man will attempt to suck in trash ([[CollisionDamage and Mega Man]]) using the duct on top of his head.
153* WarmUpBoss: Toad Man is the easiest boss this time around. [[AIBreaker He can't even attack you as long as you keep shooting him]].
154* YouDirtyRat: The Rattons are enemies that appear in Toad Man's [[DownTheDrain sewer stage]]. They slowly hop toward Mega Man as long as they can see him.
155* ZeroEffortBoss: Using the Flash Stopper on Pharaoh Man turns him into this -- he can't move or attack while it's in effect, you can pump him full of solar bullets, and in doing so activate the Flash Stopper again when its effects wear off. The only challenge is in how fast you can mash the shoot button until he's dead.

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