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1[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/5008_front_6.jpg]]
2 [[caption-width-right:300:Let's go crazy!]]
3
4After the successes of ''VideoGame/XMenVsStreetFighter'' and ''VideoGame/MarvelSuperHeroesVsStreetFighter'', Creator/{{Capcom}} released ''Marvel vs. Capcom: Clash of Super Heroes'' in 1998. The game's setting is based on the ComicBook/{{Onslaught}} storyline, with Professor Xavier calling for help from within the Capcom universe to help stop that specific villain.
5
6''[=MvC=]'' played mostly the same as its predecessors; it also added an extra Duo Team Attack mode (also known as a Variable Cross) where teammates would [[CombinationAttack join together]] to beat down their opponent at the same time. The game also featured numerous [[AssistCharacter Special Partners]] -- characters from both Creator/{{Marvel|Comics}} and Capcom who could be called on for supporting attacks. (This mechanic would be replicated, albeit with actual tag partners, in the following two ''Marvel vs. Capcom'' entries.)
7
8Capcom followed this game up in 2000 with ''[[VideoGame/MarvelVsCapcom2 Marvel vs. Capcom 2]]''. This puts ''[=MvC=]'' in the rather unique position of being both the finale of one trilogy (as started by ''X-Men vs. Street Fighter'') and the first game of another (thanks to the NumberedSequels that follow).
9
10In 2012, the game was re-released for Platform/{{PlayStation Network}} and [[Platform/XboxLive Xbox Live Arcade]] with ''VideoGame/MarvelSuperHeroes'' in ''[[CompilationRerelease Marvel vs. Capcom Origins]]'' before it was delisted a few years after.
11
12The game has the following characters:
13
14[[AC:Capcom roster:]]
15* Returning from ''VideoGame/MarvelSuperHeroesVsStreetFighter'': [[VideoGame/StreetFighterI Ryu]], [[VideoGame/StreetFighterII Chun-Li, Zangief]]
16* Newcomers: VideoGame/{{Mega Man|Classic}}, [[VideoGame/{{Darkstalkers}} Morrigan]], [[VideoGame/{{Strider}} Strider Hiryu]], [[VideoGame/{{Cyberbots}} Jin Saotome]], VideoGame/CaptainCommando
17* [[AssistCharacter Special Partners]]: [[VideoGame/{{Darkstalkers}} Anita]], [[VideoGame/GhostsNGoblins Arthur]], [[VideoGame/StreetFighterAlpha Charlie]] (as [[VideoGame/MarvelSuperHeroesVsStreetFighter Shadow]]), [[VideoGame/{{Cyberbots}} Devilotte]], [[VideoGame/ThreeWonders Lou]], [[VideoGame/LegendaryWings Michelle Heart]], Pure & Fur [[note]]from ''Adventure Quiz: Capcom World 2''[[/note]], [[VideoGame/QuizNanairoDreams Saki]], [[VideoGame/{{Strider}} Ton Pooh]], [[VideoGame/ForgottenWorlds Unknown Soldier 1P]]
18
19[[AC:Marvel roster:]]
20* Returning from ''VideoGame/MarvelSuperHeroesVsStreetFighter'': ComicBook/{{Wolverine}}, ComicBook/CaptainAmerica, ComicBook/SpiderMan, ComicBook/TheIncredibleHulk
21* Returning from ''VideoGame/XMenVsStreetFighter'': ComicBook/{{Gambit}}
22* Newcomers: ComicBook/WarMachine, ComicBook/{{Venom}}
23* [[AssistCharacter Special Partners]]: [[ComicBook/XMen Colossus]], ComicBook/{{Cyclops}}, [[ComicBook/XMen Iceman, Jubilee, Juggernaut]], ComicBook/{{Magneto}}, ComicBook/TheMightyThor, [[ComicBook/XMen Psylocke, Rogue, Sentinel]], [[Characters/MarvelComicsStorm Storm]], [[ComicBook/CaptainAmerica U.S. Agent]]
24* FinalBoss: ComicBook/{{Onslaught}}
25
26----
27
28!! ''Marvel vs. Capcom'' includes the following tropes:
29
30* AnIcePerson: Iceman drops a few glaciers on the opponent as his Helper Attack.
31* AdvertisedExtra: The official flyer artwork (which is also repurposed for the JP Dreamcast cover art, as seen at the top of this page) features several {{Assist Character}}s alongside the playable roster.
32* AnimeThemeSong: Roll's "Kaze Yo Tsutaete", a cover of the same song from ''[[VideoGame/MegaManBattleAndChase Rockman: Battle & Chase]]'' (which international audiences wouldn't receive until seven years later with the ''VideoGame/MegaManX [[CompilationRerelease Collection]]'' in 2005).
33* AssistCharacter: The game features "Special Partners"[[labelnote:*]]also known as Assist Partners or Helpers; [[https://tcrf.net/Marvel_vs._Capcom:_Clash_of_Super_Heroes_(Arcade)#Unused_Graphics unused graphics]] from what were most likely earlier builds used for location tests instead use the term "Buddy Character"[[/labelnote]] from both Marvel and Capcom's ranks. In the arcade version of the game, the Special Partner is chosen randomly before each fight (though a little button manipulation will allow a player to choose their partner). In the [=PS1=] version of this game -- [[ReformulatedGame which did not have the tag team gameplay of the original arcade and Dreamcast versions]] -- players could flat-out choose a Special Partner. Aside from this mechanic, there are also these examples:
34** [[CanineCompanion Rush]] assists Mega Man.
35** The Commando Team (Ginzu, Babyhead and Mack) assist Captain Commando.
36** Jin will often call on [[HumongousMecha Blodia]] as part of his attacks.
37** Strider Hiryu will often call on the three Options.
38* AttractMode
39* AudibleSharpness: This is one of the ''many'' reasons [[VideoGame/{{Strider}} Strider Hiryu]] became so popular. SCHWING!
40* AutomaticCrossbow: Lou uses one.
41* AWinnerIsYou: Winning with {{secret character}}s Gold War Machine, Red Venom, Orange Hulk, or Onslaught nets you a flashing screen with the character and text saying "Congratulations! You've defeated the game with a Secret Character!"
42* BadassAdorable: Mega Man and Roll.
43* BadassNormal:
44** ComicBook/CaptainAmerica and ComicBook/WarMachine qualify for the Marvel side, while Zangief, Captain Commando, Strider Hiryu and Jin Saotome qualify for the Capcom side. But only Zangief fights using only his fists and feet, whereas Captain Commando has his various built-in gadgets and weapons from his game of origin, Hiryu is a futuristic ninja-esque assassin with [[FlashStep superhuman speed]] bordering on CharlesAtlasSuperpower, and Jin can inexplicably [[PlayingWithFire produce fire]] and [[SpinAttack turn himself into a human tornado]].
45** In the Special Partner ranks, we have U.S. Agent on the Marvel side, and Arthur, Unknown Soldier 1P, Saki Omokane, and Devilotte's TerribleTrio on the Capcom side.
46* BackgroundBoss: Onslaught in his second form.
47* BeatingADeadPlayer: Pressing the Start button after defeating an opponent allows the player to continue attacking, with a point bonus if the freeze frame is on a particular animation. Point values range from 1,000 points (for basic attacks) to up to 30,000 (for Jin's auto-immolation taunt).
48* {{BFG}}: War Machine's '''PROTON CANNON!''' and [[VideoGame/{{Darkstalkers}} Morrigan's]] '''SOUL ERASER!'''
49* BigBad: Onslaught.
50* {{Bowdlerise}}: One of Morrigan's victory animations -- the succubus dressed in a dominatrix outfit that exposes her butt while she looks at Lilith [[UnwillingSuspension dangling from a chain]] -- was cut from international localizations of the game; Capcom kept it in for [[VideoGame/MarvelVsCapcom2 the sequel]]. In a reverse example, Venom's win taunt about "eating your brains" was removed in the next game.
51%% If the aforementioned win pose is able to be linked to for the purpose of illustration, it can be found here: https://tcrf.net/Marvel_vs._Capcom:_Clash_of_Super_Heroes_(Arcade)#Morrigan.27s_Alternate_Win_Pose
52* {{Brainwashed}}:
53** In the first part of the FinalBoss fight, Onslaught will sometimes call in one of the playable characters to fight in his place while he moves into the background and slowly recovers health.
54** In terms of story, there is Shadow and [[SecretCharacter Shadow Lady]] -- Charlie and Chun-Li respectively -- controlled by M. Bison and turned into [[UnwillingRoboticization cyborg killing machines]]. [[spoiler:Shadow seems to break free of it in Chun-Li's ending, while Shadow Lady does it in her ending and joins forces with Shadow to seek revenge on Bison.]]
55* BilingualDialogue: With Capcom's characters speaking mostly Japanese and Marvel's speaking English all the time, this is to be expected. Especially when switching between tag partners.
56* BreakingTheFourthWall: Captain Commando has quotes directed at the player.
57--> ''"Thank you for playing this game."''
58* BlowYouAway: Storm's Helper Attack is to throw a cyclone at the opponent.
59* CallingYourAttacks: You'd expect this with the FightingGame characters, naturally. But it even extends to the Marvel {{Superhero}}es, among others.
60** '''''[[ComicBook/CaptainAmerica FINAL JUSTICE!]]'''''
61** '''''[[VideoGame/MegaMan8 TORUNADO HOLDO!]]'''''
62** '''''[[ComicBook/TheIncredibleHulk GAMMA CRUSH!]]'''''
63** '''''[[VideoGame/CaptainCommando CAPTAIN]] [[strike:COLLIDER]] [[GratuitousEnglish CORRIDOR]]!'''''
64** '''''[[ComicBook/SpiderMan WEB SWING!]]'''''
65* TheCameo: Numerous characters from both the Marvel and Capcom universes make an appearance in the endings and stages.
66* CombinationAttack: Double Hypers.
67* CompositeCharacter:
68** Ryu in this game is referred to as "Complete Change Ryu", since he has the ability to switch between three separate styles -- his own, Ken's, and Akuma's -- as a Hyper Move. Additionally, whereas his ''VideoGame/StreetFighterAlpha'' sprites are used here (as is par for the course), Ryu's appearance has been updated to include his red headband from ''SFII'' as opposed to the white one he wore in ''Alpha''. This is furthered by Ryu having completely new voice work by Creator/ToshiyukiMorikawa (who took over voicing duties in ''Alpha 3'' and would go on to voice Ryu in the ''VideoGame/SNKVsCapcom'' series) and his theme being a new composition based on the original ''SFII'' intro instead of [[BootstrappedLeitmotif the usual Suzaku Castle BGM]].
69** Zangief also qualifies, as he gains the ability to transform into Mecha Zangief, who was technically a separate character in ''Marvel Super Heroes vs. Street Fighter''.
70* CoolShades: Captain Commando and the Unknown Soldier both have some.
71* CoupDeGrace: Another of Jin's victory animations upon defeating an opponent have him unsheathe his ceremonial katana and raises it triumphally at the sky... then jumps into the air with clear intent to finish a downed opponent off, though it immediately cuts to the outro before we can see the result.
72* {{Cyborg}}:
73** Shadow Lady is a non-canon, WhatIf version of Chun-Li forcibly [[UnwillingRoboticization robotized]] to [[ReforgedIntoAMinion become]] [[TheDragon Shadaloo's assassin]]. Although she retains some of her original moves (including her famous kicks), much of her movelist has been replaced with an arsenal of high-tech weaponry built into her robotic shell. [[spoiler:In her own ending, she and [[VideoGame/MarvelSuperHeroesVsStreetFighter Shadow]], a similarly roboticized Charlie, manage to break free of Bison's control]].
74** In Shadow Lady's ending, [[spoiler:Jin undergoes a similar transformation after he is mortally wounded by Bison]].
75* DeathFromAbove:
76** The Hulk's Gamma Crush Hyper Combo. Hulk [[InASingleBound jumps into space]], and essentially pulls a passing meteor from space to drop it on his opponent.
77** War Machine's War Destroyer Hyper sends a shower of missiles down his opponent. So does his Smart Bombs special attack, except in a less powerful way.
78** Pure & Fur drop a bunch of huge die upon the enemy.
79* DemotedToExtra:
80** Rogue, Storm, Juggernaut, Magneto, Cyclops, U.S. Agent, and Shadow were all demoted from playable characters in previous games to Special Partners. And M. Bison suffered even worse, going from playable to a minor cameo.
81** Counting ''[[VideoGame/XMenChildrenOfTheAtom X-Men: CotA]]'', this also includes Psylocke, Colossus, Iceman, and Sentinel.
82* DesperationAttack: If Jin Saotome loses his partner and drops below a certain amount of health, [[GoldenSuperMode he will start glowing gold]] and gain a strength boost plus Super Armor ([[ImmuneToFlinching the opponent must hit him twice to put him into a stun animation]]).
83* ExcusePlot: Captain America's ending explains that the Marvel and Capcom universes have merged together due to Professor X calling upon more heroes in an attempt to stop him as Onslaught. Why this entails that [[LetsYouAndHimFight everyone here has to fight each other]] is anyone's guess.
84* FlashStep:
85** [[VideoGame/{{Strider}} Strider Hiryu]] makes use of this in several of his techniques.
86** Akuma!Ryu can use Akuma's Ashura Senkuu.
87* {{Flight}}: War Machine has a special move that allows him to fly.
88* FragileSpeedster:
89** Strider Hiryu is a good example. High mobility and numerous ways to get the drop on opponents/open them up for a combo (chief among them [[FlashStep multiple teleports]] and [[WallCrawl the ability to quickly scale walls]]), but poor health.
90** [[SecretCharacter Red Venom]] is a hidden version of Venom who moves thrice as fast as ''any'' character in the game, but has almost no defense or health. Picking him turns any battle in an example of RocketTagGameplay, as Red Venom's absurd speed allows for "touch of death" infinites... provided he can survive long enough to successfully land an attack on his opponent.
91* FreakyFridayFlip: [[SecretCharacter Lilith-Mode Morrigan]]'s ending: [[spoiler:Morrigan and Lilith have switched bodies after a collision, and they decide to try it again to fix it. At the last moment, Zangief jumps in, believing they were amidst "head crush training", and crashes into Morrigan head-first. In the end, Morrigan is back to normal, but Zangief and Lilith have now switched bodies.]]
92* GeniusBruiser: The Hulk, where he's in the guise of the Merged Hulk/Professor persona. (Remember, The Green Scar from ''ComicBook/PlanetHulk'' and ''ComicBook/WorldWarHulk'' had yet to be created at the time.)
93* GratuitousRussian: In vein of the ''[[VideoGame/StreetFighterAlpha Alpha]]'' series, Neo St. Petersburg not only features a misspelled "Kazakh SSR" holographic sign, but also a "2048 A.D." projected into the sky, which ocassionally changes to "of sanctions" in Russian.
94* HenshinHero: Captain Commando is one, according to his intro.
95--> ''"Henshin, Commando!"''
96* HeroicSacrifice: Captain America in Hulk's ending (itself a ShoutOut to the ending of the Onslaught saga in the comics), Jin in his own. (See [[spoiler:LateToTheTragedy]] for another version.)
97* HotBlade: Strider Hiryu's Cypher, while commonly mistaken for a LaserBlade, is essentially a tonfa blade that uses plasma to make mincemeat of foes. [[AudibleSharpness It also makes a very distinct sound when swung.]]
98* HotBlooded: Jin Saotome is this to the letter. It's even parodied in his taunt: If you keep pressing the attack buttons while he taunts, he literally sets himself on fire.
99* HumongousMecha:
100** Jin calls on Blodia for some of his attacks.
101** Mega Man and Roll both have Hyper Combos that turn them into this by way of [[CombiningMecha combining with]] Rush, Beat, and Eddie. Dedicated mecha anime fans may recognize their designs in these forms as a nod to [[Anime/MazingerZ a certain]] SuperRobot [[Anime/MazingerZ show]].
102** From the Special Partners, Sentinel and Devilotte's Super-8 both qualify, though most of the latter is underground/not visible.
103* IAmLegion:
104--> '''Venom:''' ''"We are Venom!"''
105* Main/InconsistentSpelling: Expect to see the subtitle written as "''Clash of '''[[TheTheTitleConfusion the]]''' Super Heroes''" quite often, including on [[Website/TVTropes This Very Wiki]]. "Super Heroes" also tends to be written as one word, not two.
106* JapaneseRanguage: Very, ''very'' odd inversion. The announcer reads the first word of the name "Strider Hiryu" right, but when it comes to the second, Japanese word, it incidentally slips into "Hilyu." Of course, this may be the fault of audio quality.
107* JokeCharacter: While Roll shares many of Mega Man's moves, she is set back by low health, almost no useful combos, and a frankly pathetic damage output. [[ThisLooksLikeAJobForAquaman She is, however, exceptionally useful against Onslaught]] thanks to her small size, which causes most of his attacks to fly right over her head.
108* JuxtaposedHalvesShot: This is done to signify the activation of the Duo Team Attack.
109* KamehameHadoken: The second part of this trope's name comes from the version of the Shinku Hadoken used by Ryu in this game (and others in this series), which is the best known of many, ''many'' instances.
110* KatanasAreJustBetter: Jin Saotome has one in one of his [[VictoryPose win poses]].
111* KickChick: Chun-Li and [[VideoGame/StriderArcade Ton Pooh]], both of whom happen to be {{Anime Chinese Girl}}s. Special note goes to the latter, whose kicks generate plasma like Hiryu's Cypher but without need for a weapon.
112* LateToTheTragedy: In Shadow Lady's ending, [[spoiler:Bison kills Jin; his body is found by Shadow Lady and Shadow (Charlie). [[EmergencyTransformation They subject Jin to the same roboticization process that made them Bison's puppets to save him.]]]]
113* {{Leitmotif}}: With a mix of original and remixed tunes to boot:
114** On the Capcom side, Chun-Li and Zangief get their classic ''VideoGame/StreetFighterII'' themes back, but not Ryu; he instead gets ''SFII''[='s=] intro theme here as a very special instance. Strider Hiryu gets a remix of "Raid!", [[Level1MusicRepresents the first stage theme from his home game]]. This leaves Morrigan, Captain Commando, Jin and Mega Man -- all of whom get original themes that pay homage to their respective franchises' soundtracks; for example, Mega Man's partially samples the intro to ''VideoGame/MegaMan2''. Notably, Roll's ImageSong "Kaze yo Tsutaete" (from the rather obscure ''[[GoKartingWithBowser Mega Man: Battle & Chase]]'') not only makes her stand out among the other secret characters from either side due to having a unique theme, but also gives her the distinction for being the first vocal theme in the entire series; a claim which would not be topped until Deadpool, Dante and X-23 matched it in ''VideoGame/MarvelVsCapcom3''.
115** For the Marvel heroes, this marks the second consecutive remix for Spider-Man and Captain America's old themes from ''VideoGame/MarvelSuperHeroes''. Similarly, Gambit's is a remix of the one he had from ''X-Men vs. Street Fighter''. The Hulk's new theme is a vastly different re-arrangement of his ''Marvel Super Heroes'' theme, while War Machine's gives a similar treatment to Iron Man's own from the same game. This leaves both Wolverine and Venom with the only original tracks on their end.
116* MechanicallyUnusualFighter:
117** Unlike everyone else on the roster (not counting Onslaught), Mega Man has a projectile assigned to only one button: the Mega Buster, which is either fired by pressing HK once or charged by holding it. [[SituationalDamageAttack The longer the button is held, the more hits and damage the Charge Shot will deal.]] While Roll is mechanically similar to her brother, her Roll Buster can be fired only by doing the Hadoken motion (quarter-circle forward + punch) and has a fixed damage value and number of hits.
118** Zangief forgoes how dashing and Super Jumps normally work in this game: every other character can perform those by pressing all three Punch or Kick buttons at once respectively, but Zangief does a Double Lariat instead. Double-tapping a direction to dash with Zangief still works, though his dash animation always ends with a grapple -- and if it whiffs, it takes a while to recover from.
119** Ryu and Zangief both have [[InstantCostumeChange a Hyper Combo that completely changes their moveset]], instead of having Ken, Akuma or Mecha Zangief assigned to slots of their own, much like how ''[[VideoGame/MarvelSuperHeroesVsStreetFighter MSHvSF]]'' did it. Unique in that all of the other palette swaps, most notably Lilith-Style Morrigan and Shadow Lady, '''are''' considered separate characters.
120* MegatonPunch: This is Jin's entire fighting style, exemplified by the Blodia Punch, which is a MegatonPunch by Jin's HumongousMecha.
121* MoreDakka:
122** Mega Man and Roll have a Hyper Combo where they become ''Anime/MazingerZ'' expies (Hyper Mega Man and Hyper Roll) that fire numerous types of projectiles at the opponent.
123** Jin's Blodia Barrage is also this, as Blodia comes in with both chainguns blazing.
124* MythologyGag:
125** [[http://rq87.flyingomelette.com/RQ/Marvel/MvC/comic.html Much of Onslaught's dialogue comes straight from his comic storyline.]]
126** Hulk's ending has Captain America sacrifice himself to destroy Onslaught, just like in the original story. Jin's ending also references it, with Jin directly giving his own life to stop Onslaught.
127** The two Hyper Combo announcer cries from ''Marvel Super Heroes'' return when Marvel characters perform their Hyper Combos: the "X!" sound-byte plays appropriately for X-Men Wolverine and Gambit, and "Infinity!" plays for Spider-Man, Captain America, Hulk and War Machine (standing in for Iron Man). As Venom is the sole true Marvel newcomer, none of those sound effects play for him.
128* NonFatalExplosions: Upon being summoned as a Special Partner, Devilotte will issue her subordinates to attack... but instead, all three just blow up on the spot (with the explosion being the attack itself).
129* NotEvenBotheringWithTheAccent: Gambit doesn't even have a pretense of a Cajun accent, instead he just says things in a harsh whisper.
130* OneWingedAngel: Onslaught becomes a gigantic menace, figuratively and literally, after his first form.
131--> "'''[[PreAssKickingOneLiner NO ONE IS SAFE!]]'''"
132* PaintItBlack: Shadow and Shadow Lady (the roboticized versions of Charlie and Chun-Li) both appear as if they are painted completely black. [[spoiler:The same thing happens to Jin in Shadow Lady's ending.]]
133* PaletteSwap: Like the previous game, there are hidden alternate versions of existing characters, albeit with odd color schemes. In the case of the Capcom characters, it's in reference to in-story changes made to them, while the Marvel characters reference other Marvel characters, though without actually claiming to be them.
134** War Machine counts as a replacement for Iron Man, and even has his own palette swap (see below).
135** Lilith-Mode Morrigan is Morrigan with Lilith's color scheme and most of Lilith's moves; this version is less effective than the normal version. Caused by an unexplained FreakyFridayFlip.
136** Shadow Lady is a [[{{Cyborg}} cyborgized]] [[UnwillingRoboticization and]] [[ReforgedIntoAMinion brainwashed]] Chun-Li in the vein of Shadow from ''Marvel Super Heroes vs. Street Fighter''. She is heavier and has Shadow-esque takes on all Chun-Li's moves -- as well as a few unique attacks of her own.
137** U.S. Agent is one of the Special Partners. He uses the same sprite as ComicBook/CaptainAmerica and performs Cap's Charging Star as his Helper Attack.
138** Hyper Venom, also known as "Red Venom", is a secret version of Venom who is constantly in Berserker mode. He has huge offensive potential and insane speed, but is [[GlassCannon incredibly]] [[FragileSpeedster fragile]] as a tradeoff. The color and GlassCannon status obviously reference ComicBook/{{Carnage}}.
139** Orange Hulk, also known as ''MSH''-Perfomance Hulk, is [[ExactlyWhatItSaysOnTheTin an orange-colored Hulk]] who uses his old ''VideoGame/MarvelSuperHeroes'' moveset, has faster speed, and lacks super armor. Added in reference to [[ComicBook/FantasticFour the Thing]].
140** Gold War Machine is a variant of War Machine who is ImmuneToFlinching and fires missiles instead of beams for all his projectiles. He is also incredibly sluggish, and he cannot block anything. His design references ComicBook/IronMan, Mark 1, gold colored.
141* PlayingWithFire: VideoGame/CaptainCommando's Power Glove uses fire and [[ShockAndAwe electricity]] on his attacks. Jin's punches and attacks are all fire-covered; one of them even sets Jin himself on fire.
142* PowerCopying: True to form, Mega Man's ending sees the Blue Bomber gain a Hyper Combo from Onslaught -- Magneto's Magnetic Shockwave -- and in the home console ports, ''you can actually unlock a secret version of Mega Man that uses the Shockwave''. [[note]]This does not apply to the ''Marvel vs. Capcom Origins'' re-release, since the build is based on the original arcade version.[[/note]]
143* PoweredArmor:
144** War Machine and Captain Commando count.
145** [[SecretCharacter Gold War Machine]] is a hidden version of War Machine that moves slowly, can barely jump, and cannot block any attack whatsoever--but he has incredibly high defense, an infinite hit buffer that allows him to continue moving forward against enemy attacks, and much more powerful projectile attacks. Hyper Combos that rely on a first hit to continue (e.g., Spider-Man's Maximum Spider, Wolverine's Weapon X) will stop after the first hit because Gold War Machine's armor repels them. He can still be thrown, though.
146** Onslaught has this as well.
147* PowerFloats: M. Bison (in his ending cameos) and Onslaught both demonstrate this.
148* PutOnABus: As the first crossover in the series that went beyond ''Street Fighter'' as the sole representative series for Capcom while also (somewhat) expanding the degree of Marvel representation, this game saw ''many'' characters from ''X-Men vs. Street Fighter'' and ''Marvel Super Heroes vs. Street Fighter'' either being dropped from the roster or [[DemotedToExtra relegated to cameos and/or Special Partner status]]. ''Marvel vs. Capcom 2'' would amend this by [[DreamMatchGame featuring nearly all of the playable characters]] from ''[=XvSF=]'' to ''[=MvC1=]'' (with the only omissions being bosses and most of the {{Secret Character}}s found in ''[=MSHvSF=]'' and ''[=MvC1=]'').
149* RammingAlwaysWorks: This is the style of attack used by U.S. Agent, Colossus, Sentinel, Psylocke, Rogue, and Juggernaut when summoned.
150* ReforgedIntoAMinion: Shadow Lady is a WhatIf {{Brainwashed}} variation of Chun-Li forcibly turned into a {{Cyborg}} by Shadaloo. Before her robotization, Chun-Li routinely foiled Shadaloo's plans at every turn, and in retaliation, they kidnapped and experimented on her for the sake of turning her into a pawn against Interpol, complete with a new name, quickly becoming [[TheDragon M. Bison's top operative]]. Unlike Shadow -- a brainwashed Charlie, who escaped shortly after being transformed -- Shadaloo added a RestrainingBolt to Shadow Lady's programming so she would [[CyberneticsEatYourSoul remain fully obedient]] to Bison at all times, essentially becoming a RobotGirl. In her non-canon ending, [[spoiler:she manages to [[HeroicWillpower overcome Shadaloo's brainwashing]] and [[HeelFaceTurn regain her original memories]], and joins forces with Shadow to take down Shadaloo]].
151* ReformulatedGame: ''Marvel vs. Capcom EX Edition'' is probably the best Platform/PlayStation port of an ''[=MvC=]'' title, less by it being arcade-accurate, and more by how much it tried to work around the console's severe RAM limitations.
152** Much like the [[VideoGame/XMenVsStreetFighter two]] [[VideoGame/MarvelSuperHeroesVsStreetFighter other]] ''[[VideoGame/MarvelVsCapcom Marvel vs.]]'' games on the [=PS1=], it ditches the original 2-on-2 tag team battles for the 1-on-1 round-based system similar to what was in ''[[VideoGame/{{Darkstalkers}} Darkstalkers 3]]'' -- even though you still have to select two characters either from the playable roster or from a number of Assists[[note]]You can still perform Variable Cross, but how it works differs between partner types: Partner Heroes will create a clone of your opponent to fight alongside you, while with Special Heroes, the game will keep summoning your Assist until the Cross timer runs out.[[/note]]. Returning specifically from ''VideoGame/MarvelSuperHeroesVsStreetFighter EX Edition'' is [[LagCancel move cancelling]], something that wasn't in any of the arcade ''[=MvC=]'' titles until ''VideoGame/MarvelVsCapcom2'', released '''mere weeks after''' this version: provided you have enough meter, you can perform a Hyper Combo immediately after a special, and then interrupt it to perform another, different Hyper Combo[[note]]From ''[=MvC2=]'' onwards, this mechanic is known as DHC (Delayed Hyper Combo), and is performed with different members of the team instead of just one character.[[/note]].
153** Of course, this being a [=PS1=] title of a ''Vs.'' game, it chugs sometimes, has a few missing frames of animation and is not arcade-perfect in any way, but it has enough quality-of-life features not present in the original arcade version or the Dreamcast port to make up for it: most notably, it includes Beginner controls on top of the usual Easy and Manual[[note]]also returning from ''[=MSHvSF=] EX''[[/note]], freely selectable unlimited Assists in the Special Heroes mode, Mega Man can now use Onslaught's Magnetic Shockwave, while Ryu and Zangief can transform into their alternate forms even before the fight gets loaded in (without it costing '''any''' meter). That said, [[SubvertedTrope almost none of those are enabled in the]] [[MirrorMatch Cross Over mode]], which is about as close to the original's gameplay as ''EX Edition'' will ever get.
154** [[https://twitter.com/SarahSSowertty/status/1309614784749412355 Among other exclusives,]] the ''EX Edition'' also features an art gallery, an ending viewer, and Dynamic Mode, a mini-game of sorts wherein the player enacts an Air Combo/Aerial Rave and the camera progressively zooms in on the characters until the combo ends or is dropped.
155* SchrodingersPlayerCharacter: The endings of Spider-Man and Venom, where they interact with their teammates. Spidey takes a picture with them to celebrate Onslaught's defeat, whereas Venom proposes they fight crime together... by crushing criminals' skulls and eating their brains.
156* SecretCharacter:
157** The Marvel side's secret characters are different palette swaps of Hulk (gives him his ''Marvel Super Heroes'' movelist and properties -- trading super armor and health for speed and faster attack recovery), War Machine (has incredible defense and armor but cannot block, now fires missiles instead of lasers), and Venom (becomes the fastest and weakest character in the game), while the Capcom side has [[UnwillingRoboticization Shadow Lady]] ([[VideoGame/StreetFighterII Chun-Li]] transformed into a brainwashed {{Cyborg}}), [[VideoGame/{{Darkstalkers}} Lilith-Mode Morrigan]] (Morrigan with Lilith's color scheme and properties), and [[VideoGame/MegaManClassic Roll]] (a JokeCharacter who has Mega Man's movelist).
158** In terms of Assists, Sentinel and Shadow can only be accessed by way of held-down button combinations, as they cannot be chosen by the game's usual random select.
159* ShockAndAwe: Captain Commando's power gloves use both electricity and [[PlayingWithFire fire]] as attacks. Special Partners Saki and Thor shoot out a lightning bolt as well.
160* {{Shotoclone}}:
161** Spider-Man, Captain America and Morrigan qualify for this.
162** Ryu becomes the ultimate Shotoclone by way of the Complete Change ability that lets him use the fighting styles and movelists of Ken or Akuma.
163* ShoutOut: Check [[ShoutOut/CapcomVs the page]].
164%%* SNKBoss: Onslaught. %%Zero Context Example
165* SpreadShot: A three-way shot is fired off by AssistCharacter Michelle Heart, based on the third-level weapon from the arcade ''VideoGame/LegendaryWings''.
166* {{Stripperiffic}}: On the ladies' side, we have Morrigan, [[{{Vaporwear}} who technically doesn't even wear clothes]]. On the men's side, we have Hulk, Zangief, and Colossus.
167* SuspiciouslySimilarSubstitute: Due to legal issues, ComicBook/IronMan was unavailable for this game, so War Machine was selected in his stead (and basically acts as a PaletteSwap of Iron Man). As a result, [[https://www.youtube.com/watch?v=IBd3Y8298rU War Machine's theme in this game]] is based off of Iron Man's ''VideoGame/MarvelSuperHeroes'' [[https://www.youtube.com/watch?v=XxHZbfzSII0 theme.]] Things came full circle when Iron Man was given a rearrangement of War Machine's theme in ''VideoGame/MarvelVsCapcom3''.
168* TagTeam: As with ''X-Men vs. Street Fighter'' and ''Marvel Super Heroes vs. Street Fighter'' before it, ''Marvel vs. Capcom'' features hyperkinetic 2-on-2 battles, this time with the addition of {{Assist Character}}s for even more spectacle and chaos.
169* TerribleTrio: The Devilotte team.
170* ThereIsNoKillLikeOverkill:
171** As usual: "'''HYPER COMBO FINISH!'''"
172** The Duo Team Attack mode lets the player control both characters simultaneously; it also gives the team an infinite Hyper bar for the duration of the attack. The Hyper Combo Gauge must have at least two levels full to pull this off, though pulling it off at Level 3 gives the player twice as much time (with varying percentages based on how much of the third bar was filled before the command is executed).
173* ThisIsADrill:
174** One of Mega Man's/Roll's Hyper Combos (Rush Drill) has Rush becoming a DrillTank controllable by the player, based on a scrapped idea from ''VideoGame/MegaMan3''.
175** Shadow Lady can turn her hands into drills for certain attacks.
176** Jin's HK attacks, where he performs what are effectively spinning dropkicks while WreathedInFlames. In midair, this also functions as a DivingKick.
177* TransformingMecha: Mega Man's Rush Drill and Beat Plane Hyper Combos, which are both controllable.
178* TwoGirlsToATeam: Chun-Li and Morrigan. Roll somewhat counts, but she's a Main/MovesetClone who requires a code to unlock.
179* VFormationTeamShot: Captain Commando and his team do this after the Captain Storm Hyper Combo.
180* VoluntaryShapeshifter: Venom does this a lot. Morrigan can likewise [[ShapeshifterWeapon change the shape of her bat wings into several different forms]] during battle, with this game notably adding ''a {{BFG}}'' to her arsenal via the Soul Eraser Hyper Combo.
181* AWinnerIsYou: While the hidden Capcom characters have their own unique endings, the secret fighters on Marvel's side get a generic congratulations message upon completing an arcade run.
182* WingedHumanoid: Morrigan and Michelle Heart.
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