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5! Spoilers for the 3D Universe continuity of the ''VideoGame/GrandTheftAuto'' series up to ''VideoGame/GrandTheftAutoIII'' will be left unmarked. Administrivia/YouHaveBeenWarned!
6[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/manhunt_5.png]]
7[[caption-width-right:349:There are some movies you ''don't'' want to have a part in.]]
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10-> ''You awake to the sound of your own panicked breath. You must run, hide and fight to survive. If you can stay alive long enough, you may find out who did this to you.''
11-->-- Back cover blurb
12
13In between ''VideoGame/GrandTheftAuto'' outings, Creator/RockstarGames published ''Manhunt'' and ''Manhunt 2'', two controversial [[StealthBasedGame stealth]]/[[PsychologicalHorror psychological]] {{survival horror}} games that share gameplay mechanics, similar settings, and [[NonLinearSequel little else]]. It is one of the company's most infamous masterpieces, and the TropeCodifier for games going too [[RatedMForMoney controversial]] and too [[MurderSimulators bloody]] for the public to accept. The first was released in 2003 for the [[Platform/MicrosoftWindows PC]], Platform/PlayStation2 and Platform/{{Xbox}}; the second was released in 2008 for the same platforms in addition to the [[Platform/PlayStationPortable PSP]] and Platform/{{Wii}}. Up until the release of ''VideoGame/{{Hatred}}'' in 2015, the uncut version of ''2'' was notable for being the only video game to be published with an [[MediaNotes/AdultsOnlyRatingESRB AO (Adults Only)]] rating given for violence alone.[[note]]''VideoGame/ThrillKill'' also received the rating, but it was never published.[[/note]]
14
15The chief gameplay mechanic of both titles revolves around "executions" (gruesome {{Finishing Move}}s a player can perform after a stealthy sneak-up on gang members): if a player waits as long as possible to pull off the execution, it will become more drawn-out and elaborate. The game rewards players with a higher ranking after a level ends if they perform enough of these top-level executions.
16
17In ''Manhunt'', the player controls James Earl Cash, a Death Row inmate who had his execution faked; he was spared the death chamber by Lionel Starkweather, a disgraced [[VideoGame/GrandTheftAutoSanAndreas Vinewood]] director who now makes his own "independent" films -- {{Snuff Film}}s that he sells on the black market -- and has picked out Cash as [[CondemnedContestant his newest star]]. Starkweather promises to free Cash if he can make it out of Carcer City alive -- but trained thugs that belong to various gangs will do everything they can to ensure Cash becomes another bloodstain on their boots, and Starkweather has cameras everywhere to capture all the action...
18
19In spite of the controversy, the game was quite well-received for its original premise, tight stealth gameplay and frightening atmosphere, but also attracted significant criticism for its [[ActionBasedMission shifting emphasis on gunplay over stealth]] in the latter portion of the game. Despite this shift in game play, the game managed to stay frightening, as while Cash was a good shot, you were often surrounded by enemies who would either surround and flank you, or have better guns.
20
21''Manhunt 2'' casts players as an amnesiac scientist who wakes up in a mental asylum; with the aid of another inmate, the scientist hopes to escape the asylum and unravel the government conspiracy that locked him up. This game added jumping, gun- and environment-based executions to the gameplay mechanics -- and it also stirred up far more controversy than the first installment, as several countries denied the game a content rating due to its violent content (which made the game near-impossible to sell). This forced Rockstar to release the game in a revised form that heavily censored the gory execution scenes, though the game was eventually released online in its original uncensored form.
22
23Not to be confused with [[Film/{{Manhunter}} the 1986 film]], [[note]]which happens to also feature Creator/BrianCox playing a villain[[/note]] the [[VideoGame/{{Manhunter}} 1988/1989 video games]], or the [[ComicBook/{{Manhunter}} 2004-2009 comic book series]] all named ''Manhunter''. Also not to be confused with the 2017 Creator/JohnWoo film.
24
25----
26!! The ''Manhunt'' games contain examples of the following tropes:
27[[foldercontrol]]
28
29[[folder:A-D]]
30* ActionBasedMission:
31** After seven missions of tense sneaking about in the shadows, "View of Innocence" is a protracted shootout in a shopping mall. There is only one melee weapon available in the entire mission, so executions aren't an option. Annoyingly, Starkweather continues to berate the player for getting spotted (much as in stealthy missions), even though [[BlamedForBeingRailroaded no other option is provided]].
32** As the game goes on, the focus shifts from stealth and executions to gunplay and taking cover.
33* AintTooProudToBeg: 1 on 1 fights with other Hunters aren't encouraged (and 2 or more is just plain suicide), but beat down one enough, and they'll plead for mercy (although [[VideogameCaringPotential showing that mercy]] [[ISurrenderSuckers often has them go after you AGAIN]]). That said, a few [[DefiantToTheEnd keep boasting about their superiority]], [[GetItOverWith or just tell the player to hurry up, and kill them already]].
34* AKA47: The Glock is called the Light Handgun, The Desert Eagle is called Heavy Handgun, The M16 is called the Assault Rifle and so on.
35** The game manual gives actual names to the weapons, but they still invoke this trope. For example, the SPAS-12 is called [[FunWithAcronyms the SAP-12]], the Uzi is [[FunWithAcronyms the SPAZ Mark 1]], etc.
36* AnArmAndALeg: When Piggsy charges onto the metal grate, it gives way, and he throws his chainsaw aside to grab the ledge. Cash takes the chainsaw and uses it to cut Piggsy's arms off, dropping him to his death.
37* AndNowForSomeoneCompletelyDifferent: In the sequel, Danny is the main character but Leo is playable in the chapters [[{{Flashback}} that takes place 6 years ago]], [[spoiler:and the alternate ending, where he kills Danny]].
38* AntiHero: Cash is clearly not a good person, but the people he's up against are infinitely more vile and depraved than him, with some of his opponents including sadistic {{p|aedoHunt}}edophiles and [[ANaziByAnyOtherName neo-Nazis]]. He's also shown [[EvenEvilHasLovedOnes to try and save his family]] ([[spoiler:and declares ItsPersonal when Starkweather [[KickTheMoralityPet kills them out of spite]]]]) and guides an innocent journalist to safety even after she witnessed him slaughter a bunch of police officers ([[spoiler:albeit [[CorruptCop ones on Starkweather's payroll]]]]). In fact, the only indication we have that Cash is evil at all is the fact that he was a DeathRow inmate, [[NoodleIncident for unknown reasons]]... although, given [[ImprobableWeaponUser his familiarity with guns and improvised weapons]], he probably isn't the victim of a FrameUp...
39* AssholeVictim: Deconstructed, the game deconstructs the glorification of violence by making it as realistic as possible and forcing the player to watch. ''Nobody'' in the game is a saint as it's kill or be killed, the gang members have a history of violence, have chosen to participate in the hunt, and they will kill Cash on sight with sadistic delight. However, the game's main question is "Do they ''really'' deserve to die so horribly?" as it takes the player out of their usual power fantasy and forces them to hear the pained sounds of the gang members as they are gruesomely killed with a variety of weapons. Sure, they are horrible people, and they definitely had it coming, but isn't a shot to the head quicker and more merciful than stabbing their eyes out with a knife or disembowelling them with a sickle?
40* AuthorityEqualsAsskicking:
41** Played straight with [[EgomaniacHunter Ramirez of The Wardogs]] and the [[GasMaskMooks Cerberus team leader]], both heads of their respective gangs and both playing out like standard boss battles, complete with health bar. [[ContractualBossImmunity Executions don't work on Ramirez]], forcing you to beat him in gunfight. And while the Cerberus Leader can be executed, he's being guarded by many of his soldiers, so managing to get him alone and sneak up behind him is a very difficult task. That being said, a headshot from a weapon capable of shattering one's skull (the shotgun or the sniper rifle) will kill them instantly. In Ramirez case, these two are the only weapons you have available to face him, so simply managing to shoot him in the head will suffice. As for the Cerberus team leader, unless you have brought either one from the previous scene (which is very unlikely as they will prove highly ineffective against the horde of assault rifle wielding Cerberus guarding Starkweather), you have to practically empty a full clip on him to kill him.
42** Averted with BigBad Lionel Starkweather, [[spoiler:who you simply gut open with a chainsaw]]. ClimaxBoss Piggsy is an interesting case, because, while he doesn't play out like the previous boss battles, [[PuzzleBoss he can only be killed by performing multiple executions on him]].
43* AwesomenessMeter: Arguably yes... and arguably no. See "VideoGameCrueltyPotential" and "DoNotDoThisCoolThing" for more details.
44* AxCrazy: '''All''' of the characters, especially the major antagonists.
45* BatterUp: A good old-fashioned weapon present in both games. The original has wooden and metal varieties, while the sequel has one [[ChainPain with a chain wrapped around it]] [[ThereIsNoKillLikeOverkill for good measure]].
46* BeatingADeadPlayer: Literally in the first game, as the hunters punch and kick your bloody corpse.
47** Only if you put up a tough fight, though. If you have a baseball bat duel with an enemy and almost kill him but he beats you, he will continue pummeling your body until the screen fades to black. Otherwise they just laugh and taunt your corpse. Also, the crooked cops you fight later on always do this no matter what.
48** [[InvertedTrope If you're lucky enough]], you could just bash their bodies while they're downed [[YourHeadAsplode splattering their brains out all over the floor]].
49* BittersweetEnding:
50** [[spoiler:As for the original ''Manhunt'', James Earl Cash finally kills [[BigBad Lionel Starkweather]] as punishment for [[MoralEventHorizon betraying him and killing his]] [[KickTheMoralityPet family members]]. As the result, the snuff film ring is finally exposed, in which is later discovered by the police. However, it's very likely that Cash already made his run [[WhatHappenedToTheMouse and he's nowhere to be found]].]]
51** [[spoiler:''Manhunt 2'' canonically ends with Daniel finally taking down [[AxCrazy Leo]]'s personality. Unfortunately, The Project have wiped out his memories in order to avoid Leo from reentering his mind. After that, Daniel wakes up in the middle of a road without any knowledge of who he is. Then, he finds a package containing info regarding his new identity and home. With this, Daniel [[StartingANewLife sets out to live a new life as David Joiner]].]]
52* BlackAndGrayMorality: Just about everyone in the first game is an AxCrazy murderer in some way, to the point that the DeathRow convict is possibly the lesser evil.
53* BlackComedy:
54** Starkweather's comments can be kind of funny every now and then. If anything this makes him even ''more'' frightening than he would otherwise be.
55** The Smileys, while being one of the more disturbing gangs, provide some rather dark humor. Like painting a message on the wall – likely [[CouldntFindAPen in blood]] — reading, "I will give you shit for brains", followed by the obligatory trademark [[RefugeInAudacity smiley face]].
56* BloodSplatteredInnocents: In the second game, [[NiceGuy Danny]] gets splattered in blood from his executions - doing enough "Violent" and "Gruesome" executions in a level can make it look like [[HighPressureBlood he swam through a whole river of it!]] This also applies to Leo in the {{Flashback}} missions, although his [[AxCrazy considerably more callous]] BloodKnight attitude makes him more of a BloodSplatteredWarrior.
57* BloodierAndGorier: The executions in ''Manhunt 2'' are considerably more brutal than the ones in the first, so much so that they had to be censored to avoid an AO rating!
58* BondVillainStupidity: In an instance of CutsceneIncompetence, Ramirez captures Cash and has him dead-to-rights after he's been given explicit instruction to kill him, and decides that ''now'' would be a good time to have his men continue HuntingTheMostDangerousGame rather than simply [[WhyDontYaJustShootHim shooting him dead]].
59* BoomHeadshot: A reliable OneHitKill if Cash is close enough in the first game. Every firearm execution in the second game.
60* BottomlessMagazines: Averted during the final scene - [[spoiler:Starkweather only has six bullets for his revolver and if you get him to use all six without killing you, he'll be out of ammunition and easy pickings for your chainsaw]].
61* {{Bowdlerise}}d: The second game, to avoid an AO rating (which is effectively a ban, since many shops refuse to stock games with it).
62* BrownNote: [[spoiler: "What seest thou else in the dark backward and abysm of time?"]]
63* ChainsawGood: The chainsaw appears as a rare red class weapon ([[spoiler: only being used by Piggsy in ''Deliverance'' and in the ''Time 2 Die'' bonus level]]), it is weak, unable to be used to hit walls, and mostly importantly; noisy when on, but makes up for being automatic, can be turned off and usable when sprinting.
64** The sequel features a smaller (blue class) Circular Power Saw instead, but it lacks the powered melee and is just used as a bludgeon outside of executions.
65* ClimbingClimax:
66** Played straight and then inverted in the boss fight against Ramirez. Cash chases him up through several floors of an apartment building, but when he gets to the top, Ramirez runs right back down again and Cash has to chase him downstairs again.
67** Played straight in the final fight against Starkweather, who barricades himself in his office in the top floor of his mansion.
68* ComeOutComeOutWhereverYouAre: Repeatedly said by hunters.
69* CrapsackWorld: Carcer City looks like it got ravaged by an apocalypse. It is perpetually dark, all the buildings look abandoned, and it is ''filled'' with various gangs of criminals and madmen who are all connected with the local snuff film industry. You would be hard-pressed to find law-abiding citizens or even innocent homeless people walking around.
70* CruelAndUnusualDeath: Plenty of 'em, as every possible weapon has increasingly brutal ways to end someone's life.
71* CutsceneIncompetence: About half of the first game basically consists of "Cash makes his way through an area, gets captured by Starkweather's goons in a cutscene, gets dumped out in a new location sans his gear", rinse and repeat.
72* DamselInDistress: The Journalist certainly acts like this. Unlike the Tramp in the previous EscortMission, she will panic if Cash leaves her for too long, and says stereotypically girly things (perhaps ironically) like complaining about her bad hair day. Unlike the Tramp, Starkweather actively wants her dead and has sicced the Carcer Police after the both of them, which may explain why she is so frightened, and probably part of the reason the Tramp wasn't as frightened as her is because he was too drunk to much notice his surroundings.
73* DarkerAndEdgier: Thought the first game was absurdly grim, drenched in urban decay, and brutal? The sequel, complete with a level named "Sexual Deviants" that channels ''Film/{{Hostel}}'', is apparently a giant TakeThat to you and everyone else who severely underestimated what Rockstar was capable of.
74** The first game itself was much bleaker and more serious in tone than Rockstar North's previous output at that point, occasional flashes of BlackComedy aside.
75* DeathByRacism: It's possible to kill members of the Skinz midway through their white supremacist ranting.
76* DeconstructionGame:
77** The first game deconstructs and satirizes the conventional relationship between player and player character in violent video games. The player character James Earl Cash is being controlled from the outset by Starkweather, a weird creepy guy sitting in a dark room in front of a computer screen, who watches him through cameras and urges him to commit unspeakably horrific acts. It's pretty obvious who Starkweather is meant to represent. And why does Starkweather urge Cash to carry out these shockingly violent murders? For no better reason than he finds them [[SnuffFilm entertaining]] (not to mention sexually arousing).
78** The first game also deconstructs the controversy of games glorifying violence and murder, like in Rockstar's ''Grand Theft Auto'' Series. In ''GTA'', the game gives you the choice to kill innocents, but in terms of the overall story, they're just collateral damage from player decisions. Whereas in ''Manhunt'', you are ''forced'' to kill your enemies in the most gruesome ways in order to progress and survive. ''Manhunt'' hides under no pretences of glory and esteem, as it shows its executions in a long, gory, and brutal fashion and doesn't allow you to skip them. Adding to it, while enemies and civilians in ''GTA'' die quickly with a grunt short scream, inflicting an execution on someone in ''Manhunt'' gives you an earful of desperate gags, screams, asphyxiation, blood gurgling, etc. all through the lengthy process. It's as if Rockstar is distinguishing the difference between real-life violence and video game violence, and how real-life violence is ''far'' more ugly, inexcusable, and less glorious compared to what happens in a video game.
79* DisneyVillainDeath: [[spoiler:How Piggsy dies]]. Unlike most examples, we get to see him hitting the ground.
80[[/folder]]
81
82[[folder:E-H]]
83* EnemyChatter: Often as a setup for DeathByIrony.
84* EnemyDetectingRadar: This shows the enemy state, facing, and position. It is disabled on Hardcore difficulty.
85* EscortMission: Not as bad as most, since you can tell the escorted individuals to hide in the shadows until you've dealt with all the hunters. The Tramp will have the presence of mind to actually follow Cash's instructions, whereas if the player leaves the Journalist behind for too long, she will panic and run after him, possibly giving away both of their positions.
86* EvilVersusEvil: The first game involves a death row convict singlehandedly fighting against entire gangs of AxeCrazy murderers and one sick and twisted individual with a fetish for extreme violence.
87* EvolvingMusic: The level themes will increase in intensity as the noose gets tighter for the player and as enemies hunt for them, with no combat giving you some creepy ambience, suspicion often giving plenty of ominous PsychoStrings as hunters go out searching, and the spotted and combat themes getting the blood pumping for the player to RunOrDie if they've been caught in a chase, or worse, close combat.
88* ExecutiveSuiteFight: It's hardly a spoiler to say you're going to meet Starkweather face-to-face at the end of the first game, and it's not hard to guess where.
89* ExtremelyShortTimespan: The events of the first game take place over the course of one hellish, blood-soaked night.
90* EyeScream: One of the executions in the first game, a few in the second.
91* FacelessGoons: A lot of the hunters wear masks or face paint.
92* FalseCameraEffects: The main game camera uses a constant film-grain filter to make it resemble an old VHS tape, and during executions it uses more exaggerated camera effects (as in the page image above). Both of these can be disabled.
93* FeaturelessProtagonist: Cash might as well be this - he barely speaks, and all we learn about him is that he was sentenced to death for an unspecified crime and he was never particularly close with his family.
94* FedToPigs: Piggsy, the sadistic psycho-killer in a mask made from a pig's head, believes that he's a pig, and feeds off corpses that the Cerberus provide for him.
95* FlareGun: A HandCannon with OneHitKill ammunition, it can only be looted from Michael Grant in ''Manhunt 2''.
96* FollowTheWhiteRabbit: Self-explanatory in the mission "Kill the Rabbit".
97* {{Foreshadowing}}: In the level "Broadcast Interrupted", there is a massacre near a projector. Daniel is sickened and asks what happened. After Leo gives him a vague reply, Daniel demands him what really happened to which Leo doesn't answer. If the player clicks on it, they'll watch a short cutscene of Leo brutally killing a group of Project-members with a katana, but the screen itself shows that it's [[spoiler:''[[MindScrew Daniel]]'' [[MindScrew doing the deed]], [[JekyllAndHyde hinting that they are the same person]].]]
98-->'''Leo:''' ''[[LampshadeHanging I tell you the whole story and your brain would implode. Trust me.]]''
99** This happens as early as the first level- [[spoiler:notice how Leo seems to always be on the other side of locked doors you have to open? Or how he's nowhere to be seen next to the player during play yet always close by in the cutscenes?]]
100** When characters talk to Leo, they often mistake him for Daniel at first. [[spoiler:They're the same person.]]
101** When Leo is interrogating Pickman, Leo is not speaking with his own voice, [[spoiler:he's speaking with Daniel's.]]
102** After the duo escape from the facility, Leo says that Daniel should change clothes to avoid suspicion. [[spoiler:Leo never does, because he doesn't need to. He's not real.]]
103** When Daniel is jumped and tranquilized, [[spoiler:Leo reacts in pain, as if he were the one who was jumped.]]
104** One of the words that can be spotted during the static transition between scenes and executions is "HATE". [[spoiler:This is one of the words that was repeatedly flashed as Daniel underwent brainwashing in preparation to receive the Pickman Bridge.]]
105* FromBadToWorse: In the first game, Cash's executions are extremely brutal, but they're also quick, clean kills. In the second game, the executions are often [[ColdBloodedTorture blatantly sadistic]], like gouging somebody's eyes out or needlessly mutilating them ''before'' delivering a killing blow. The way this is {{justified|trope}} for NiceGuy Danny is that [[spoiler:he's being manipulated by the implanted personality of a sadistic serial killer]].
106* FullFrontalAssault: Piggsy. All together now: '''EWWW!'''
107* GaidenGame: Very obliquely, as this game is [[SharedUniverse set in the same universe]] as the ''VideoGame/GrandTheftAuto'' series.
108* GangOfHats: The hunters are assorted into various gangs or groupings: the Hoods are WhiteGangBangers, the Skinz are [[ThoseWackyNazis neo-Nazi]] [[PoliticallyIncorrectVillain white supremacists]], the Wardogs are CrazySurvivalist [[MildlyMilitary Rambo-wannabes]], etc.
109* GasMaskMooks: Lampshaded, as the guards on patrol complain about not being able to see in them, and ask why they're being forced to wear them.
110* GenreShift:
111** In terms of gameplay, the first half of the game is primarily stealth-based SurvivalHorror, while the second half is more heavily based around gunplay, with less of an emphasis on SurvivalHorror tropes. In terms of plot, the game begins as a {{Video Nast|ies}}y-style horror story which plays its SnuffFilm premise to the hilt, but after Starkweather betrays Cash it becomes more of an action-heavy revenge thriller in which the player character faces off against corrupt cops and special forces teams, with Piggsy being the only conventional "horror" character in the latter half of the game.
112** In terms of plot, the first is pretty basic- a disgraced Hollywood director went insane after losing his fame and started filming people being murdered, using his wealth and lots of bribed police officers to turn an entire city into his personal film studio. The second breaks heavily from reality and goes for a science fiction plot of someone's mind stored in a physical device and being implanted into another person's head, with the experiment going completely wrong.
113* {{Gorn}}: Both games are infamous not just for the quantity of their violence, but the realism and sheer brutality of it. There's no monsters or zombies here, just desperate and blood-thirsty men hunting each other for sport, for money, or for pleasure. The second game goes even further than the first in this regard, and its executions were so drawn-out and sadistic that the game's initial computer release and console versions were heavily censored.
114* GroinAttack: One of the executions in the first game, a few in the second.
115** [[{{Squick}} To elaborate]], the first game allows you to yank off a Mook's testicles with a {{Si|nisterScythe}}ckle. The second game keeps that, and features one PlayedForLaughs ([[AmusingInjuries kicking the victim in the groin]] [[MoodWhiplash before stabbing and injecting their neck with a tranquilizer syringe]]), and three [[RuleOfScary Played For Scares]] big time! [[spoiler:If you ''really'' want to know, one shoves a shovel between the legs, at an angle the spade will cut off the victim's junk, another yanks off the groin with a pair of pliers, and the third saws through the groin with a length of barbed wire]].
116* GunsAreWorthless: Played with in the first game. In the early parts of the game and in true SurvivalHorror fashion, guns are few and far between, ammunition is even scarcer, they're so loud that they'll attract practically every enemy in the vicinity, they can't be used for executions (so the player must have at least one melee weapon on them) and Cash's aim is unreliable beyond a few metres (except with the sniper rifles). This effectively forces players to rely on stealth and executions rather than running and gunning, as guns are rarely useful for much more than taking the edge off big groups of enemies. However, later on in the game guns and ammo are much more commonplace and many levels force the player to use them almost exclusively - but Cash's aim hasn't become any more reliable, so shooting is often very frustrating. This is a major reason the latter portion of the game was so poorly received in comparison to the first half.
117* HateCrimesAreASpecialKindOfEvil: The Skinz are a white nationalist gang who target and lynch non-white people and the gang itself is composed of white power skinheads, neo-Nazis, neo-confederates, and the Klu Klux Klan. Lionel Starkweather, the director of the snuff film industry that has conscripted James Earl Cash into their films, absolutely hates this gang and praises Cash whenever he kills them.
118* HaveANiceDaySmile: The masks of the 'Smilies' gang. Needless to say, [[DarkerAndEdgier they're considerably more menacing]] than most versions.
119* HeartbeatSoundtrack: Uses it ''constantly'', both to build tension and as an audio reminder of how long the player character can sprint for.
120* HeyYouHaymaker: One of the executions, albeit with a hatchet rather than bare fists.
121** Another in the sequel involves tapping the victim on the shoulder, catching the punch, then jabbing [[ThePenIsMightier a pen]] in their neck. Also, "Long Gun" executions involve budging into the victim, watching them turn around, then [[BoomHeadshot blasting them in the face]] [[ISurrenderSuckers when they try to throw their hands up]].
122* HuntingTheMostDangerousGame: The very premise of the games; the PlayerCharacter's enemies are called "hunters" and facing them head on without a gun is suicidal, so the player has to hide in the shadows and slowly pick them off.
123* HoistByHisOwnPetard: Cash kills Piggsy with his own chainsaw.
124* HyperspaceArsenal: ''Almost'' completely averted - the player characters can only carry three types of weapons and one lure, and every item he's carrying is always visible on his person. However, no explanation is given for the spare ammunition he carries.
125[[/folder]]
126
127[[folder:I-L]]
128* IdiosyncraticDifficultyLevels: The first game has ''Fetish'' which is Normal, and ''Hardcore'' which is, you guessed it, Hard. The second has "Sane" and "Insane", which are basically the same thing.
129* IdiosyncraticMenuLabels: The first game refers to levels as ''Scenes'', in accordance with the film motif. The second game refers to them as ''Episodes'' - as in, 'medical episodes'.
130* IDontLikeTheSoundOfThatPlace: "Carcer" is Latin for "prison".
131* ImprovisedWeapon: The weapons you use include plastic bags, [[ThePenIsMightier pens]], pliers, fire extinguishers, telephones, and hedge-clippers.
132* InstantSedation: If you score a headshot with the tranquilizer rifle in the first game, it will knock out enemies practically instantly. If you shoot them anywhere else, they'll pause in place [[TruthInTelevision feeling dizzy and be no worse for wear once they recover]]. It's still enough time to perform an execution on them, though.
133* InstitutionalApparel: Something of a trademark outfit for the protagonists. Comes in DeathRow blue for Cash and BedlamHouse green for Daniel/Leo.
134* IntercomVillainy: You are trapped in some sort of sick cinematographic experiment and the director follows you around and trolls you through the earpiece.
135* IntoxicationMechanic: Getting shot with a tranquillizer dart causes the screen to blur and temporarily prevents the player from aiming with a gun.
136* ItsQuietTooQuiet: Spoken verbatim by Cerberus units.
137--> (Giddily) [[IAlwaysWantedToSayThat I've always wanted to say that!]]
138* JekyllAndHyde: [[spoiler:Danny and Leo]].
139* JumpScare: Used from time to time in the first game.
140* KarmaMeter: The second game, surprisingly if you are playing the uncut PC version which still has the rating system. Performing more Violent and Gruesome level executions (both of which tend to be [[ColdBloodedTorture more sadistic and gratuitous]] than Hasty level ones) awards more style points. Your style point count by the penultimate level determines whether you get the normal final level where [[spoiler:Danny enters his mind and kills the Leo personality and is given a new identity to live a peaceful life]] or the alternate where [[spoiler:Leo kills the Danny personality, and prepares to go on a SerialKiller murder spree]] although if you are playing the censored versions then instead the bad ending is simply an extra level that appears in the level select after beating the game.
141* KilledMidSentence: You can perform an execution on a hunter while they are taunting you.
142* LampshadeHanging: One of the cops can observe that the situation is just like the start of a bad horror movie.
143* LargeHam: The gangs in the first game, especially the Skinz and the Smileys.
144* ALighterShadeOfBlack: James Earl Cash is a vicious killer through and through, and has to be on death row for some reason or other... but considering how much worse Starkweather, Cerberus, the gangs, and even the police are, it's not hard to root for him.
145* LimitedLoadout: As noted under HyperspaceArsenal, in the first game Cash can only carry one disposable weapon, one light weapon, one heavy weapon and one lure. What's more, any weapon he's carrying is visible on his person at all times. The only thing he's carrying that ''isn't'' visible is any additional ammo clips.
146* LudicrousGibs: ''Oh so much'', especially when using heavier weaponry or guns at close range.
147[[/folder]]
148
149[[folder:M-S]]
150* MacheteMayhem: Many of the Wardogs gang members in the first game wield these. Which of course [[HoistByHisOwnPetard can be turned on them]] [[OffWithHisHead with vicious effect]].
151* MeaningfulName:
152** "Carcer" is a Latin word meaning "prison", from whence the word "incarcerate" is derived.
153** "Starkweather" is an allusion to Charles Starkweather, a famous American spree killer.
154* MediaWatchdog: They and the MoralGuardians reacted as badly as could be expected to the first game, and [[BannedInChina more badly than was expected]] to the second.
155* MeleeATrois: The final levels at the Starkweather estate devolve into a battle royal between Cash, Starkweather's Cerberus, and the newly escaped Piggsy.
156* MookHorrorShow: Picking off enemies one by one and watching them become increasingly frightened as their numbers grow smaller is immensely satisfying. ''WebAnimation/ZeroPunctuation'' described it as the logical opposite to a ''Franchise/FridayThe13th'' film, in that he was playing as "a desperate, terrified, normal guy, stalking and dispatching droves of masked psychotics."
157* MurderSimulators: Inspired a great deal of controversy because of the first game becoming a publicly recognized example of this trope.
158* NailEm: Nailguns are found in the junkyard that the Skinz call home.
159* NoGearLevel: Although some levels allow weapons to persist, Cash is frequently stripped of his weapons on some levels. It's usually justified when bad guys are shown to jump Cash and take his stuff, but there's at least one case where there's no explanation at all (e.g. when starting the Journalist escort mission). Once you find any weapon, you can proceed through the level as normal.
160* NoNameGiven: The Tramp, the Journalist, the White Rabbit etc.
161* NonLinearSequel: The second game, which features similar gameplay mechanics and is set in the same universe as the first game, but is otherwise unrelated.
162* OffWithHisHead: Several executions allow you to do this. And you can scare other mooks with them.
163* OffscreenMomentOfAwesome: Piggsy is not to be underestimated. Despite the multiple Cereberus soldiers stationed around the Starkweather Estate, he is able to infiltrate the place on his own with no problems. Extra points to Piggsy for being naked and armed with nothing but a chainsaw whilst taking on trained soldiers with guns. Given that Piggsy was Cash's predecessor, it makes sense that he is just as much dangerous as Cash is.
164* OneDoseFitsAll: The tranquillizer rifle in the first game affects all enemies the same way, regardless of size.
165* OneManArmy: A mostly stealth-based variant, Cash cuts his way through dozens of hired goons and Starkweather's personal army all by himself.
166* PaedoHunt: The Babyfaces faction of the Innocentz. Also, the Cerberus accuse Cash of being a pedophile while in search mode.
167* PerspectiveFlip: Throughout the game, James Earl Cash is the center of the story as he's guided by the director to hide from various hunters and the director demands him to kill those hunters in increasingly violent ways so the snuff films will be more memorable. [[spoiler:In ''Deliverance'', Cash is now the one being hunted by Piggsy as he must hide in the shadows from a stronger enemy as Piggsy believes this is all part of the game and he kills the Cerberus guards in increasingly violent ways. This chapter of the game shows the hunters' point of view throughout the entire game as Piggsy is a parallel to the player and a deliberate deconstruction of the player character.]]
168* PetTheDog: We're not given a whole lot of reasons to like Cash, but him genuinely trying to save his family has to count for something.
169** Later on [[spoiler:he does help the Journalist reach her apartment safely and urges her to leave the city, even after she witnessed him possibly murder several police officers.]]
170* PlayerAndProtagonistIntegration: A rare subversion, in that the AudienceSurrogate in the game is actually the villain and the primary antagonist.
171* PrettyLittleHeadshots: Completely averted in the second game- close-up headshots with even the basic revolver are liable to blow half an enemy's face off. Only partially averted in the first one- such a feat is exclusive to the shotguns and the sniper rifle, while all the other weapons leave no marks on the head.
172* PsychologicalHorror: Heavily informed by the genre, in keeping with the mundane setting unusual for SurvivalHorror games. Rather than monsters, you're facing up against enemies who embody much more human brands of evil, while in the employ of a SnuffFilm director who literally masturbates to videos of people being brutally murdered. In place of frequent [[JumpScare jump scares]] and other more overt kinds of horror, there's a constant atmosphere of nerve-wracking tension and paranoia.
173* PsychopathicManchild: The Babyfaces. At least, [[SoftSpokenSadist the ones who don't think they're your "daddy"]].
174** Piggsy has been described to have the mentality of one.
175*** Also goes hand-in-hand with some of [[InsaneEqualsViolent the Smileys]], as well as the more mentally unbalanced gangs in ''Manhunt 2''.
176* PunBasedTitle: A great many of the names of the levels in the first game, e.g. "Trained To Kill" takes place in a train station, "White Trash" takes place in a junkyard full of white supremacists. It becomes [[invoked]]FridgeBrilliance when you realize that the levels represent scenes from a snuff porn film, and lots of porn films have really terrible puns as titles.
177** And to name a few of the puns off:
178*** Fueled By Hate: Cash is finding fuel cans while being chased by white supremacists.
179*** Strapped For Cash: Being strapped for cash means you don't have any money. Cash must rescue his strapped and bound family from the Wardogs.
180*** View Of Innocence: Cash has to find a film Starkweather made for him, where gets a view of the Innocentz murdering his family on camera.
181*** Drunk Driving: Cash must escort a drunkard through the streets of Carcer City.
182*** Trained To Kill: Cash is stalking and murdering police officers in a train yard.
183*** Key Personnel: Cash is trying to assassinate the Cerberus Leader for his keys.
184* PunchClockVillain: Some of the hunters aren't really crazy, they're just doing their job.
185** This, however, [[VoodooShark begs the question]]: what sane human being would pick "snuff porn hunter" as their occupation?
186*** This argument is addressed over on the ProfessionalKiller page, and people like this are diagnosed as insane.
187*** Obviously, the hunters have no idea they're in a snuff film - or if they do, they presume they're meant to be the ''star'', not the victim. [[XanatosGambit Either way, Starkweather gets plenty of bang for his buck.]]
188*** There are also hints that these Hunters, much like Cash, [[GotVolunteered were dragged into his films against their will]], [[IneffectualSympatheticVillain and are only playing along just to stay alive]]. [[ShootTheDog Doesn't mean they still won't try to kill you if they see you]].
189* PuzzleBoss: Piggsy, who can only be killed by carrying out a series of executions on him and then luring him to a metal grill which collapses under his weight, dropping him several stories.
190* RewardedAsATraitorDeserves: According to the instruction manual: Darkwoods Penitentiary, which is occupied by The Smileys, is the same location that hosted Cash's "execution". Starkweather let The Smileys takeover the prison and kill all the prison staff and inmates so he can use it as a filming location. Meanwhile, the sole survivor is left in an electricshock chair to be tortured by the gang members for their own amusement.
191* RippedFromTheHeadlines:
192** Starkweather's name is most likely a reference in name to American spree killer [[http://en.wikipedia.org/wiki/Charles_Starkweather Charles Starkweather]].
193** James Earl Cash's name is likely derived from James Earl Ray, the man who shot Martin Luther King Jr.
194** In the second game, Daniel's appearance [[spoiler:after the Project institutionalized him]] is very clearly based on the infamous police sketch of the Zodiac Killer.
195* RuleThirtyFour: The first game's premise hinges upon this and uses it for horror. As if to make sure the players were as squicked-out as possible, Starkweather repeatedly makes oblique (and [[InLoveWithYourCarnage not-so-oblique]]) references to how well he's responding to Cash's performance.
196** Also used in parts of ''Manhunt 2'', the most obvious being the [[BondageIsBad BDSM club]] with a ''Film/{{Hostel}}''-esque TorturePorn dungeon, and UnsexySadist Hunters [[CombatSadomasochist that get their rocks off from this flavor of murder and mayhem]].
197* StillGotIt: In the Manhunt 2, if in the very first level you are able to be not noticed by anyone during the tutorial. Leo will congratulate Danny for still knowing how to sneak around.
198--> '''Leo''': "''You still got it - they didn't see a thing.''"
199* SameContentDifferentRating: Most of what was cut to take the second game from AO to M was present in the first game.
200* SawedOffShotgun: A weapon available in both games.
201* ScoreMultiplier: Via the different kinds of execution, with lengthier and more risky executions upping your score. Getting high scores in the first game unlocks concept art and bonus levels outside the main story. In the sequel it plays a decidedly different role, where [[spoiler:willingly indulging in sadistic violence for a high score and giving in to Leo's influence will swap the final level to Leo's perspective, where he kill Daniel's personality and take over his body in preparation for a Project rampage.]]
202* SequelEscalation: Compare the executions [[https://www.youtube.com/watch?v=PGuhX5AmjuA from the first game]] with [[https://www.youtube.com/watch?v=ATw6FAmeMdo those from the second]]. (Warning: both are NSFW.)
203* SharedUniverse: Takes place in the same universe as the ''VideoGame/GrandTheftAuto'' series, most notably the GTA III/3D Era. There's a few references to Carcer City in ''VideoGame/GrandTheftAutoSanAndreas'', and there's also the AllThereInTheManual backstory that the antagonist Starkweather was a failed film director in Los Santos before moving on to snuff porn. Police chief Gary Schaffer is also mentioned in ''VideoGame/GrandTheftAutoIII'' on a news report about how he was "cleared of corruption charges". Sprunk soda machines can also be seen throughout the game.
204** Danny is [[AllThereInTheManual also revealed to have studied in San Fierro]] before the events of the game.
205** Carcer City is even referenced in ''VideoGame/GrandTheftAutoV'', as Michael mentions his first bank robbery was on the outskirts of Carcer in 1988. One wonders if it's as bad as it was in this game- ''V'' and ''VideoGame/GrandTheftAutoIV'' are set in a different continuity from the ''GTA III''-era and ''Manhunt'' games (''VideoGame/{{Bully}}'' sorts of blurs the line- released before ''GTA IV'' {and sharing props from the ''GTA III'' era games}, but referenced in that game via the TV show ''I'm Rich'').
206** It seems ''Manhunt'' potentially is an example of a game that takes place in both universes like ''Bully'', since Carcer City (in certain NPC dialogue in ''GTAIV'') is referenced to be a shithole and the wiki goes with this idea. While the aesthetics and models are that of ''GTAIII'', the tone and atmosphere is much more reminiscent of of the darker and edgier HD Universe. A cut gang from ''Manhunt'' appear as a shirt on certain ''GTAIV'' [=NPCs=] as well. More references in the HD universe appear with several TV-MK figures appearing in the in-game television and with several medications made by The Project appearing in-game with the Internet.
207* ShoutOut:
208** Piggsy's appearance in the first game is a reference to the film ''Film/MotelHell'', where towards the end, one of the main antagonists shows up wearing a pig's head while wielding a chainsaw.
209** The Cerberus soldiers seem to be heavily influenced by the [[Anime/JinRohTheWolfBrigade Kerberos Saga]], especially their outfit's aesthetics and name of the unit.
210** The game's title, coupled with a major role by actor Brian Cox, serve as a stealth reference to the film ''Film/{{Manhunter}}'', in which Cox played the role of Hannibal Lecter several years before Anthony Hopkins.
211** The final scene is named ''Film/{{Deliverance}}'' and it features Piggsy, an insane nude man who believes he's a ''pig'' and constantly ''squeals''...
212** The level "Sexual Deviants" in ''Manhunt 2'' was one giant homage to ''Film/{{Hostel}}''.
213** One of the mercenary enemies in the second game bears an uncanny resemblance to [[Manga/{{Akira}} Colonel Shikishima.]] Additionally, one of the cut gangs was a group of face-painted meth junkies called "the Clowns."
214** Daniel Lamb appears to have been modeled after a police sketch of the Zodiac Killer.
215** The masks that the Skullyz gang wears resemble either the [[Music/TheMisfits Misfits logo]] or [[Film/TheExorcist Captain Howdy.]]
216** One of the Skinz, appropriately, resembles [[Film/AmericanHistoryX Derek Vinyard.]]
217* ShowsDamage: Both Cash and Daniel, assuming they trade blows with their victims. And with the latter case, it's hard to tell how much blood is his, [[BloodSplatteredInnocents and how much comes from his victims]].
218* ShortRangeShotgun: Very much so, although Cash has such mediocre aim that hardly any gun besides the sniper rifles are useful at more than a few meters. In effect, this makes the gunplay in the game rewards stealthy play almost as much as the melee weapons, as guns are most effective when used up close against unsuspecting enemies.
219* SnuffFilm: The entire plot of the first game. Seen in the second game with the hidden cameras in the torture rooms of the sex club. Additionally at a turning point in both games the protagonist [[spoiler:is shown a video of his family being murdered]] shifting their motivation from survival to revenge.
220* SprintMeter: A fairly standard implementation.
221* StealthBasedGame: Although the stealth is technically optional, trying to take on hunters directly in the first game will make you swiftly regret your decision. The game's combat system is intentionally designed to be clunky and awkward enough to make stealth seem massively preferable. The firearms sections of the game make little use of stealth, although it certainly helps when [[spoiler:pursued by half of Carcer City's police force or facing off against several of Starkweather's troopers]].
222* StealthPun: Carcer City. Another word for imprisoned is incarceration. In-[[{{Pun}} CARCER]]-ation. Don't wonder why you feel so trapped playing this game.
223* TheStoic: James Earl Cash. How he's internally handling the game events, and the details of what landed him in prison in the first place, are completely up to the player's imagination. He only loses his cool a couple of times, and the amount of times he actually speaks can be counted on one hand.
224* StylisticSuck: The first game deliberately attempts to emulate the feel of a 1980s "video nasty" horror film or a SnuffFilm, from the omnipresent film-grain filter to the grotty VHS scanlines to the Creator/JohnCarpenter style synth-heavy score.
225* SympatheticMurderer: Cash may be a murderer - likely even before the events of the game as you just don't end up on death row for no reason - but the situation he's been put into is harrowing and it's difficult to say that his victims [[AssholeVictim didn't have it coming]].
226* SurvivalHorror: While the game has no supernatural elements, it still has the same elements - an overwhelmed protagonist, oppressive atmosphere, and need for careful resource management - of a survival horror game.
227[[/folder]]
228
229[[folder:T-Z]]
230* TakeCover: The first game actually had a rudimentary cover system that predated many games that utilized cover mechanics, composed of commands that allowed you to hide, stand up and aim, or leave cover. It isn't remembered much, given the game's emphasis on stealth. That is, until the final few chapters where you're forced into gunfights.
231* ThematicSeries: The two games have nothing to do with one another in terms of story.
232* ThirteenIsUnlucky: The thirteenth mission in the first game is when Starkweather betrays Cash.
233* ThisLoserIsYou: If one buys the YouBastard interpretation of the game, Starkweather is meant to represent the player - an [[FatBastard overweight]], [[CardCarryingVillain amoral]] chronic masturbator [[{{Hikikomori}} who spends all his days sitting in front of a computer screen in a darkened room.]]
234** [[spoiler:Leo in ''Manhunt 2'' can be a different spin on this: a seemingly ordinary guy who forces otherwise "good" characters in games into committing brutal murders to satisfy his own psychotic tendencies, thus "taking over" the character themselves.]]
235* ThrowingTheDistraction: Lures, which can include things like bricks, bottles, cans and [[BreadEggsMilkSquick your enemies' severed heads.]]
236* TimeLimitBoss: Cash is given 2½ minutes to chase after and kill Ramirez before he calls for backup, although failing to do him in within said time will not fail the mission, it will simply give you more enemies to kill.
237* TitleDrop: From the second game: "Danny, listen; It's a Manhunt. And they won't stop, until we're both dead."
238* TorturePorn: The first game is a slight subversion, as it revolves around a SnuffFilm ring, and even the worst executions are relatively quick and clean compared to usual TorturePorn. The second game, which takes inspiration from most of the SlasherMovie genre, takes this trope, and runs with it to the endzone, with the "Violent", "Gruesome", and "Environmental" kills [[ColdBloodedTorture all out to inflict as much pain on the helpless victim]] as possible before killing them. This is also clearly invoked in the "Sexual Deviants" level, which takes place in BDSM club "Dungeon" that is one giant homage to ''Film/{{Hostel}}''.
239* UltraSuperDeathGorefestChainsawer3000: Pretty much an example of TruthInTelevision.
240* UnexpectedGameplayChange: The first game features several instances in which the player is forced to operate an electromagnetic crane in order to clear obstacles from their path. The controls for the crane are very awkward to use and the sound of the crane being activated alerts nearby enemies, who can shoot Cash even while he is inside the crane.
241* UnratedEdition: ''Manhunt 2'' for PC: the original AO-rated version was finally released - in 2009.
242* UtilityWeapon: Several doors throughout the series are locked shut with chains, ropes (First game only), and chainlink fences (Second game only), which require Crowbars, Knives/Machetes, and Pliers respectively to cut through.
243* VersionExclusiveContent: For some reason it's ''all over the place'' in Manhunt 2:
244** Heavy Melee attacks and the flashlight are only available without mods in the Playstation 2/PSP version.
245** The Wii version has an exclusive Mace weapon in the ''Sexual Deviants'' mission and the crossbow reappears in ''Domestic Disturbance'' only in this version.
246** As part of the censorship to get the game a lower age rating than Adults Only, decapitations are only possible in the two levels that ''require'' a decapitation to proceed and every other level has decapitations disabled.
247** The AO PC version is uncensored, has generally more weapons available in a level and has the original rating system for unlocking the alternative ending present.
248** The Wii/PC versions have more Hunter voice lines and character models.
249** Leo's dialogue was somewhat censored to make your killings sound more "justified" in the non-PC versions (He has more lines emphasizing how the project is evil) replacing many of the PC lines where he's clearly enjoying violence in general which could be triggered against random civilians.
250** The "Civilian" class of Hunter appear far more frequently and in more levels on PC, for instance in ''Most Wanted'' there's a particularly chilling PC-only encounter where you hear a child ask their father to check a noise outside and you can promptly kill him to the horror of the unseen child inside the house.
251* VictoryGuidedAmnesia: In the good ending to ''Manhunt 2'' Daniel wakes up on a roadside, unable to remember his past or even his name, but he has an envelope on him that provides him with a new name and points him to an apartment set up for him. After all he's been through, forgetting everything is a blessing.
252* VideoGameCrueltyPotential: Executions in a nutshell, as you choose how viciously you murder the hunters and can spook them with the heads of their decapitated buddies.
253** In the first game this trope also applies in that, while certain sections require you to kill everyone in order to progress and you're rewarded with unlockables for indulging in the {{gorn}}, it's perfectly possible to play through the game ''not'' going for maximum gore just to spite [[ManipulativeBastard Starkweather]], who [[InLoveWithYourCarnage applauds more brutal executions]], and remains awkwardly silent (or hilariously outraged) if you're not "performing" up to his standards. The star rating system is essentially how much you're having Cash play along with Starkweather's game.
254*** The second game takes this idea further: Leo acts much like Starkweather, who serves as MissionControl, while encouraging Danny to commit Violent and Gruesome Executions against the Hunters. Played with even more so than in the first game: at first, Leo seems justified, in a PayEvilUntoEvil sense, but then it's revealed [[spoiler:he's really your EnemyWithin, and wants to destroy your original NiceGuy personality in order to perform a SplitPersonalityTakeover on you: which, in the alternate ending that's unlocked from high enough "ratings" on each level, [[TheBadGuyWins is exactly what he does]].]]
255* VideoNasties: The first game attempts to emulate the feel of one, from the retro-futuristic Creator/JohnCarpenter-esque score to the grotty VHS-style visuals.
256* VomitIndiscretionShot: In ''Manhunt 2'', if you stand around long enough after making your first kill, Daniel will vomit in horror at what he just did.
257** If you also [[FinishingMove Execute]] a Hunter in full-view of other Hunters in the same game, they also vomit in horror, which explains [[WhyDontYouJustShootHim why they don't attack you]] [[TakeYourTime until you're done with the Execution...]] although it brings up the [[invoked]]FridgeLogic of how some of them can vomit [[MalevolentMaskedMen if they've got a mask on them...]]
258* WellDoneSonGuy: Several of the Skinz talk to themselves about wanting to make their dead (and implied to be abusive) fathers proud of them.
259* WhatHappenedToTheMouse: [[spoiler:Danny's two kids]], no mention of them aside from "they're fine" shortly before the game's final moments, after that in the good ending [[spoiler:Daniel adopts a whole new life as David]], basically implying that now [[spoiler:two children won't have their father, Daniel, back.]]
260** The hobo in the first game that you had to escort through Innocentz Turf to the Graveyard. There is some production art that shows that he was [[invoked]][[WhatCouldHaveBeen meant to be a boss character called]] [[http://manhunt.wikia.com/wiki/Scarecrow The Scarecrow]], who would have been the former leader of The Smileys that was disgraced by Starkweather, separated from his Scarecrow persona until he reacquired his outfit and weapon.
261* WhereTheHellIsSpringfield: Carcer City in the first game, and Cottonmouth in the second. The first [[invoked]][[WordOfGod is stated to be close to]] [[VideoGame/GrandTheftAuto Liberty]] [[TheBigRottenApple City]], so it's possibly an {{Expy}} of either UsefulNotes/{{Philadelphia}} or [[PlaceWorseThanDeath Newark]], while the second takes a lot from cities in the DeepSouth, such as [[TheBigEasy New Orleans]], [[OnlyInFlorida Tampa]], [[DeepSouth Charleston]] and UsefulNotes/{{Atlanta}}.
262* WhiteGangBangers: The Hoodz in the first game, the Red Kings in the second.
263* WhyWontYouDie: One of The Cerberus troopers says this to Cash during his capture in the end of the seventh chapter.
264-->'''Cerberus Soldier:''' You just won't fucking die, will you?
265* WretchedHive: Carcer City is set in the same universe as ''VideoGame/GrandTheftAuto'', and it is possibly the worst city ever shown in that universe. It makes ''VideoGame/GrandTheftAutoIII'''s Liberty City look like sunshine and rainbows.
266* YouBastard: In the first game, Cash has to kill other people because a mysterious figure who watches him on a viewing screen and gives him suggestions via an earpiece transmitter wants a sadistic thrill. The implications of this situation grow steadily less subtle as the game goes on.
267* YourHeadASplode: In the first game, only close-range shotguns and sniper rifle headshots invoke this trope. In the second game, any headshot within a certain range will cause this, as will all firearm executions. In both games, certain melee weapons, although the same escalation applies here --while head explosions were exclusive to the most gruesome baseball bat and chainsaw executions in the first game, practically every execution that involves a blow to the head results in the head exploding in the second, in some removed executions the head even explodes from being stomped on or hit by a knee strike!
268[[/folder]]

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