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1[[quoteright:328:https://static.tvtropes.org/pmwiki/pub/images/ShippuMahouDaisakusen_Cover_Saturn_8995.JPG]]
2[[caption-width-right:328:[[{{Engrish}} Drive To Death-Match Racing! They Gather Around The Prize! Chicken Is No Need!]]]]
3The ''Mahou Daisakusen'' series is a series of arcade ShootEmUp games made by Creator/EightingRaizing taking place in a medieval fantasy steampunk world.
4
5There were three games in the series:
6* ''Mahou Daisakusen'' (aka ''Sorcer Striker'', 1993): A kingdom is under attack, and great rewards are promised to any who come to its aid. Four [[BountyHunter bounty hunters]] (Gain the Battler, Chitta the Witch, Miyamoto the ''Samurai Dragon'', and Bornnam the Necromancer) come to the rescue.
7** Got a UpdatedRerelease for the Platform/PlayStation4 in 2017 by M2 as part of their Shot Triggers lineup.
8* ''Shippu Mahou Daisakusen'' (aka ''Kingdom Grand Prix'', 1994, Platform/SegaSaturn 1996): A big multi-stage race is being held, and the winner will be granted one wish. In addition to the main protagonists from the first game, four (or five if you count Laycle alone) new characters (Kickle and Laycle, Nirvana, Honest John, and Bul-Gin) join the fun and many [=NPCs=] attempt (and fail) to at least make it through the first stage.
9** Music by Music/HitoshiSakimoto and Music/MasaharuIwata
10* ''Great Mahou Daisakusen'' (aka ''Dimahoo'', 2000): The Earth is revealed to be hollow when the Great Gobligan Empire drills to the surface and initiates a war with the surface world. New heroes rise up to challenge the Goblins and save their land. Not much other plot besides that. This was published by Creator/{{Capcom}} as opposed to Eighting.
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12The characters of the series additionally [[GuestFighter make appearances]] along with characters from other Raizing games in ''VideoGame/ArmedPoliceBatrider''.
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15!!The ''Mahou Daisakusen'' series contains examples of the following tropes:
16* AbsurdlySharpBlade: Miyamoto's sword, which is shown to cut stone in ''Shippu Mahou Daisakusen'' and is the basis of his bomb technique.
17* AnachronismStew: RuleOfCool is very much in effect. For example, Chitta's ending in ''Shippu Mahou Daisakusen'' is to become a pop idol. One of the {{Final Boss}}es within that same game is a ''KillSat''.
18* ArrangeMode: The Saturn port of ''Shippu'' has a mode that strips out all of the racing elements.
19* BatmanCanBreatheInSpace: Miyamoto the Samurai Dragon and Nirvana the Gigantic Fairy are able to survive in outer space.
20* BattleshipRaid: If not a big flying steampunk battleship, then some other massive orc-engineered thing.
21* BlindIdiotTranslation: The translation quality (for the games that have any translations at all) is classic early [[TheNineties '90s]].
22* BossRush: Inside a stadium with a cheering orc/goblin audience, in every game.
23* ChestMonster: In Stage 4 of ''Great Mahou Daisakusen'', although there are no legitimate treasure chests in that game anyhow.
24* TheComputerIsACheatingBastard: In cases in ''Shippu Mahou Daisakusen'' where you fight a boss or miniboss with the screen stopped, the other racers will simply ''keep flying past you''.
25* CuteWitch: One of Chitta's titles is "Witch" and she is quite certain that she is cute.
26* TheDitz: Chitta in the first game: she trips and falls after trying to do a pre-launch dance routine. She has greatly improved in ''Shippu Mahou Daisakusen''
27* DragonTheirFeet: [[spoiler: In the first game, Bashinet (the pilot of the red mecha) refuses to quit until you finally blow him up for good.]]
28* TheEmpire: The Gobligan Empire.
29* EverythingsBetterWithSamurai: Miyamoto the Samurai Dragon definitely makes things better. It helps that he is one of the best characters in the whole game series, and is also upper-tier in other Creator/EightingRaizing games.
30* EvilIsVisceral: The boss of the Forest of Dead stage in ''Shippu Mahou Daisakusen'', Akuma Apocalypse, is a naked woman connected to a three-faced EldritchAbomination via meat-tentacles.
31* ExactlyWhatItSaysOnTheTin: The title roughly translates to "Magical Big Dogfight"
32* ExcusePlot: All three games in general, though the last entry is particularly excessive as it has a generic ending in a series that generally had amusing and unique endings for each of its own characters. Some blame Creator/{{Capcom}} overseeing it for this.
33* FairySexy: Nirvana the Gigantic Fairy from ''Shippu Mahou Daisakusen''
34* FantasyKitchenSink: To the point where creatures from other settings (such as Beholders) are in the game.
35* FemBot: Honest John's ending in ''Shippu Mahou Daisakusen'' is to wish for one.
36* GenieInABottle: Chitta's bomb in ''Shippu Mahou Daisakusen'', ''VideoGame/BattleGaregga'', and ''VideoGame/ArmedPoliceBatrider'' is to throw out one of these. In ''Great Mahou Daisakusen'', her charge-up move is to deploy ''two'' of them.
37* GenkiGirl: Chitta, although she has no dialogue in ''Great Mahou Daisakusen''
38* GoKartingWithBowser: ''Shippu Mahou Daisakusen'''s plot is a positive case, since organising a race competition between the kingdoms (even the Gobligans) has helped to put an end to decades of war.
39* GuestFighter:
40** Birthday the Criminal and Golden the Prince, from ''VideoGame/ArmedPoliceBatrider'', are secret playable characters in ''Great Mahou Daisakusen''.
41** In the other direction, the full cast of the first game appear in ''VideoGame/BattleGaregga''. Car-Pet (a disposable NPC from ''Shippu Mahou Daisakusen'') and many bosses also appear in ''VideoGame/ArmedPoliceBatrider''
42* GuideDangIt: Uncovering treasures in ''Great Mahou Daisakusen''. MUCH RAGE. To elaborate, many treasures require conditions such as hitting specific enemies with a sufficient level of charge shot, hitting specific enemies with at least a certain number of bombs remaining, hitting specific enemies with no bombs in stock, and so on. Don't even try for OneHundredPercentCompletion without looking up resources.
43* HollowWorld: To quote the intro of ''Great Mahou Daisakusen'': "THE EARTH WAS REALLY HOLLOW! FROM THERE COMES THE... UNDERGROUND GOBLIGAN EMPIRE!"
44* HighlyVisibleNinja: Tumuji Maru, in addition to wearing the traditional ninja garb in broad daylight, is also a literal Giant.
45* HumongousMecha: Many of them, usually as bosses. Some of them are so big and complex -- such as Dribling, the dragonesque walker in Great Mahou Daisakusen -- that they require three goblin pilots.
46* IdolSinger: Chitta becomes one in her ending in ''Shippu Mahou Daisakusen''
47* KilledOffForReal: [[spoiler:The supposed fate of Bornnam after the events of ''Shippu Mahou Daisakusen''. While nothing has been officially said about Bornnam's final fate, the fact that he isn't seen or mentioned in ''Great Mahou Daisakusen'', combined with the second fact that his own ending in ''Shippu Mahou Daisakusen'' has him losing his life after battling against Gain and the other bounty hunters in his attempt to take over the world gives a good and strong assumption that Bornnam is pretty much long gone from the series]].
48* KillSat: The boss of the Kobold Tower stage from ''Shippu Mahou Daisakusen''
49* LargeHam: The announcer in ''Great Mahou Daisakusen''. "SHOT...LEVEL UP!" "MAGIC...LEVEL UP!" '''"WARNING! WARNING! BE CAREFUL!"'''
50* LoveTranscendsSpacetime: Kickle & Laycle's ending. "She became part of the family," indeed.
51* MasterSwordsman: Miyamoto is so good with his sword that, well, you'll have to look at what happens when he uses a bomb to fully appreciate it.
52* MedievalEuropeanFantasy: Mostly, with some humorously-anachronic elements.
53* MindScrew: Stage 4 of ''Mahou Daisakusen'' begins as a barren wasteland, becomes a dilapidated modern city (think [[TheTokyoFireball Tokyo]]) and then ends in ''outer space''. All this, mind you, in a supposedly Medieval Fantasy game.
54* MultipleEndings: ''Shippu Mahou Daisakusen'' has four endings per character: a DownerEnding for 4th place or below, an ending for 3rd place, one for 2nd, one [[HardModeFiller and a second loop]] for 1st.
55* {{Necromancer}}: Bornnam is one. He gets a SuspiciouslySimilarSubstitute in ''Great Mahou Daisakusen''.
56* NinjaPirateZombieRobot:
57** Miyamoto, who is a gigantic Samurai Dragon with a goatee, moonlighting as an actor in ''VideoGame/ArmedPoliceBatrider''.
58** Also his rival Tumuji Maru, a ninja Giant.
59* NonstandardCharacterDesign: Car-Pet from Batrider looks like a character from some kids' anime, to further emphasize her status of GuestFighter and LethalJokeCharacter.
60* OurDragonsAreDifferent: See the other tropes relating to Miyamoto. Dragons also carry huge war machinery on them.
61* OurOrcsAreDifferent: Orcs, goblins, and kobolds are recurring enemies throughout the series. They are even capable of building steampunk contraptions, including and not limited to ''rockets with Apollo capsules'' and ''weaponized satellites'' in outer space. They also weaponize animals -- like giant turtles and dragons -- by arming them to the teeth with modern-age firearms and such!
62* RazorWind: Miyamoto's bomb has him doing this technique a lot of times at once.
63* RecurringBoss:
64** In every game, there is a fight against a ninja (optional in ''Shippu Mahou Daisakusen'') and a fight against a fortress mounted on a gigantic turtle. The first boss in ''Great Mahou Daisakusen'' is Busturtle -- a particularly huge turtle with enough of an arsenal to rival an aircraft carrier on its back.
65** The final boss of the first game was a gigantic golden mecha that resembled a head. It returned in ''Great Mahou Daisakusen'', again as the final boss. Its name is revealed to be the "Super Royal Attacker: Gigafacer."
66** There is also Bashinet, the crimson mecha from the first ''Mahou Daisakusen''.
67** The murderous ninja Tumuji Maru returned in ''Great Mahou Daisakusen'' with a nimble samurai mecha, serving as the penultimate boss before [[FinalBoss Gigafacer]].
68** Both Busturtle and Dribling -- the HumongousMecha who serves as the third boss in ''Great Mahou Daisakusen,'' -- reappear as upgraded variants in the final stage of that game, before Tumuji Maru and Gigafacer.
69* {{Samurai}}: Miyamoto is a samurai, amongst other things.
70* SayItWithHearts: Chitta sometimes speaks like this in the first game.
71* SchizoTech: Not all of the technology in the game can be explained by steam.
72* SecretCharacter: Gain the Battler and Chitta the Witch return as secret characters in ''Great Mahou Daisakusen'', leaving Bornnam the Necromancer as the only guy missing ([[spoiler:possibly due to his KilledOffForReal status]]).
73* {{Seppuku}}: Tumuji Maru, the ninja [[spoiler: who killed Miyamoto's master]], does this upon defeat in the first game. But he comes back in the final game, implying that he faked his suicide.
74* ShoutOut: Miyamoto the Samurai Dragon is obviously named and based off of the legendary Japanese swordsman UsefulNotes/MiyamotoMusashi.
75* {{Starscraper}}: Kobold Tower in ''Shippu Mahou Daisakusen'', a tower that extends into low-orbit altitudes.
76* StayingAlive: Bashinet positively refuses to stay dead. To wit, [[spoiler:in ''Shippu Mahou Daisakusen'', he shows up battered and bruised after his supposed death during Bul-Gin's ending, clearly angry at him despite the latter's victory (ostensibly via defeating him as Bul-Gin).]]
77* {{Steampunk}}: In addition to the usual cannons, tanks, and such, there is also a steampunk ''satellite''.
78* {{Stripperiffic}}: Nirvana, the Gigantic Fairy from ''Shippu Mahou Daisakusen''. Her in-game sprite barely shows any clothes, even though she is clearly wearing clothes in the artwork.
79* SuspiciouslySimilarSubstitute: ''Great Mahou Daisakusen'' replaces Gain the Battler, Chitta the Witch, and Bornnam the Necromancer with new characters (Solo-Bang the Warrior, Karte the Sorceress, and Grimlen the Necromancers), leaving Miyamoto the Samurai Dragon as the only point of continuity, besides the bosses. Gain and Chitta are only available as secret characters.
80* TankGoodness: Driven by steam or mounted on gigantic turtles, no less.
81* TimeTravelRomance: For Kickle and Laycle in ''Shippu Mahou Daisakusen''.
82* TitleDrop: One of the final stages of ''Shippu Mahou Daisakusen'', otherwise known as ''Kingdom Grand Prix'' [[MarketBasedTitle in some regions]], is simply titled Kingdom Grand Prix.
83* TitleScream: ''GREAT! MAHOU! DAI-SAKU-SEN!'' / ''[[MarketBasedTitle DIMAHOO]]!''"
84* TokenEvilTeammate: Bornnam the Necromancer. Despite being one of the main protagonists in the first game, Bornnam is only helping out for his own personal interests and that he has his own secret intentions of [[TakeOverTheWorld world domination]].
85* TransformingMecha: Honest John from ''Shippu Mahou Daisakusen''
86* TrappedInThePast: Kickle from ''Shippu Mahou Daisakusen'', hence he has built the only plane that is more typical of shmups.
87* TurnedAgainstTheirMasters: Honest John, rather than getting money for his creator, instead gets himself a robot wife.
88* WaveMotionGun: The boss of the Kobold Tower stage from ''Shippu Mahou Daisakusen'' is built around one of these.
89* {{Youkai}}: Naturally, present in the Japan-themed stage of ''Shippu Mahou Daisakusen'', Yashiki of Ninja.
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