Follow TV Tropes

Following

Context VideoGame / LuigisMansion

Go To

1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/luigis_mansion_3ds.png]]
2[[caption-width-right:350:''In most stories, the hero faces his foes without fear. [[WellThisIsNotThatTrope This is not one of those stories]].'']]
3
4''Luigi's Mansion'' is the first game in the ''Luigi's Mansion'' video game series. The first title was a 2001 video game produced by Creator/{{Nintendo}} and released as a launch title for the Platform/NintendoGameCube. Though set in [[TheVerse the universe]] of ''Franchise/SuperMarioBros'', the game is unusual in that it is not a platformer, but a third-person adventure game (it could even be considered a sort of ''Mario''-themed [[HorrorComedy comic parody]] of the SurvivalHorror genre, right down to a spoof of the ''VideoGame/ResidentEvil'' loading animation) and in that the character of Mario plays the role of [[DistressedDude brother in distress]] and is not a player character at all, appearing only briefly around the middle and at the end of the game.
5
6The plot follows Mario's brother, [[TheLancer Luigi]], who won a mansion in a dark, spooky forest from a mail-in contest he didn't even enter. Attempting to find fortune in this unexpected turn of events, Luigi decides to brave the forest to visit his new mansion, inviting his brother Mario to meet him there. Once he finds it, however, he gets burdened with some grim news: The mansion is not only infested with evil ghosts, but their leader has trapped Mario inside a painting.
7
8With the help of a kindly old [[WhoYouGonnaCall ghost-buster]]/MadScientist named Professor Elvin Gadd, Luigi straps on his trusty Poltergust 3000, a vacuum cleaner that can trap ghosts as well as money, items, and some minor props, and sets forth to rid the mansion of its ghastly inhabitants and rescue his brother from the spooky mansion.
9
10Basically, the aim of the game is to capture all ghosts in the mansion while finding as much cash as possible, which is littered around the mansion in the form of gold coins, bills, gold bars and jewels. At the end of the game, the amount of money you were able to obtain is tallied up, and Luigi uses it to buy a house in accord to how much he has, from a truly regal estate if you did really well to a decrepit little shack if you really suck at the game or a tent if you go out of your way to avoid gathering money.
11
12Despite not having had a sequel for many years, the game was represented in other games such as ''VideoGame/MarioKart'', ''VideoGame/SuperSmashBros'', or ''VideoGame/NintendoLand'', showing that Nintendo hadn't forgotten the game. Eventually, in 2013 the game would become [[VideoGame/LuigisMansionSeries a proper series]] as a sequel finally arrived via the Platform/Nintendo3DS: ''VideoGame/LuigisMansionDarkMoon'' (simply ''Luigi's Mansion 2'' outside of North America). It would then be followed by a [[VideoGameRemake remake]] in 2018 for the same console and a [[VideoGame/LuigisMansion3 second sequel]] in 2019 for the Platform/NintendoSwitch. The sequels were developed by Creator/NextLevelGames, while the remake was handled by Grezzo.
13----
14!!This game contains examples of the following tropes:
15* ActuallyADoombot: For the final battle, [[spoiler:the "Bowser" Luigi fights against is clearly a mechanical decoy (though fairly accurate/lifelike) used by King Boo with his {{magitek}} on it]]. Therefore, King Boo is a ''boss'' in disguise here. This idea may very well be based on the fake Bowsers from the mainline ''Franchise/SuperMarioBros'' platformers.
16* AdaptationalEarlyAppearance: The Nintendo 3DS remake features an appearance by the Polterpup from ''VideoGame/LuigisMansionDarkMoon'' if you use the Luigi Toys/{{amiibo}}.
17* ADayInTheLimelight: Luigi get his first Nintendo-produced outing in the spotlight outside of his brother's shadow (the first time ever was ''VideoGame/MarioIsMissing'', which was developed externally).
18* AdvancedTech2000: In-universe, this is used to name the Poltergust 3000, as well as [[PunnyName Professor E. Gadd's]] later Poltergust models in the game's sequels.
19* AllLoveIsUnrequited: Shivers is deeply in love with Melody, but apparently she "won't even give him the time of day" (possibly because of their age difference of almost 50 years).
20* AllThatGlitters: The Red Diamonds; like the Gold Diamonds (which actually ''are'' extremely valuable), there are only two in the game, but each one is only worth as much as a single gold coin (amusingly, one of these two red diamonds acts as [[spoiler:the jewel in King Boo's CoolCrown, and you get this automatically when you defeat him at the end of the game]]).
21* AlternateSpeciesCounterpart: The Nintendo [=3DS=] version of the game introduces Gooigi, a sentient lifeform made of Goo that resembles Luigi.
22* AnIcePerson:
23** Sir Weston, the second-to-last Portrait Ghost, is self-sealed in a cube of ice, who, when awakened, will launch icicle waves at Luigi.
24** Some ghost mooks are icy and must be defeated through the direct application of flame.
25* AmazingTechnicolorBattlefield: The trippy boss rooms, including [[spoiler:the infernal one for the final boss]].
26* AndIMustScream: King Boo intended for Mario to be trapped inside the painting possibly ''for all eternity''. As far as the Portrait Ghosts go, however, this is more ambiguous and unclear, especially since one of them (Madame Clairvoya) doesn't seem to mind that at all, actually ''asking'' Luigi to put her there since she's worried about King Boo [[spoiler:and apparently Bowser]].
27* AngryGuardDog: Spooky, the Hungry Guard Dog. He's easily distracted by a bone from a complaining skeleton.
28* AntiFrustrationFeatures: Several in the remake compared to the original version-
29** Coins and money stick around twice as long before despawning. This makes it much easier to recollect anything dropped if Luigi gets hit or stunned by a trick door, and in general gives you more time to suck up all the money from treasure chests and the like before any of it disappears.
30** It allows you to refight any of the Portrait Ghosts from the Gallery, allowing you to improve your performance against them and get a better frame, which also serves as good practice. You also earn all of the lower-ranked portraits from getting a higher one at any time, and can switch between them in the Gallery. In the original game, your initial fight results were permanent, and you only got the portrait of the rank you achieved.
31** A minor one is that the dust piles covering the gravity flip tiles in the Cellar only have to be removed once once per playthrough. This makes Boo hunting in the basement much swifter, and players who struggle on the FinalBoss will be able to save time on the trip there each attempt.
32* {{Archenemy}}: This game cemented King Boo as Luigi's greatest enemy. It's not a bad rivalry, either — throughout the game, King Boo shows himself to be a legitimate, cunning threat that even the likes of Bowser can only look up toward.
33* ArrangeMode: In all versions, the Hidden Mansion [[RocketTagGameplay makes ghosts deal double damage to Luigi, and makes the Poltergust 3000 1.5x stronger]]. In the European/Australian version specifically, the Hidden Mansion is also mirrored horizontally, there are more ghosts with altered health, and the boss fights are altered[[note]]Chauncey’s horses are bigger and swerve from left to right, Bogmire teleports far more quickly, Boolossus forces Luigi to ride on the Poltergust making it harder to manoeuvre, and some of King Boo’s mines now explode too quickly to fire back at him.[[/note]]. The 3DS version removes the buffed Poltergust, mirrored Mansion, and the Boolossus changes, but makes up for it by changing the locations of the Speedy Spirits and the Dropped Items other than the Star, which results in Area 3 being quite different.
34* ArtInitiatesLife: Vincent Van Gore brings the ghost mooks to "life" from portraits he paints, which you find out for yourself when you reach him toward the end of the game.
35* AsteroidsMonster: Boolossus, who is the third boss, is an amalgamation of ''fifteen Boos''. Luigi needs to swing it into the horn of a unicorn statue to burst it, then freeze and suck up the smaller Boos. The boss recombine with the Boos that remain after a few seconds. The more Boos Luigi catches, the smaller and faster Boolossus gets.
36* AstralCheckerboardDecor: The Astral Hall is a mysterious room located in the second floor that features a checkerboard design in the floors as well as the walls. Luigi has to light the candles to make ghosts appear and capture them to reach the Observatory, where he unveils a mystic path reminiscent of outer space.
37* BadassInDistress: Mario. Who has been captured by King Boo and imprisoned in a painting.
38* BadGuysPlayPool: Slim Bankshot is found in a billiard room. To catch him, one has to fire his own billiard balls back at him.
39* BadWithTheBone: The "Mr. Bones" ghosts throw their bones as weapons. This ends up crumbling them temporarily, however, likely because the bones they throw are holding their structure.
40* BananaPeel: There are banana peels which can be sucked by your vacuum cleaner. The green ghosts tend to drop them to make Luigi slip and lose coins after falling.
41* BathingBeauty: Miss Petunia's silhouette, as seen through the curtains while she's taking a bath, suggests this to be the case; but when Luigi removes the curtains, [[BrawnHilda she's revealed to have a less beautiful body]].
42* BattleAmongstTheFlames: In the climax of the game, Luigi fights [[spoiler: King Boo]] on the roof of the mansion, except it's surrounded by flames.
43* BeatThemAtTheirOwnGame: A villainous example: [[spoiler:FinalBoss King Boo's Bowser suit has an attack that uses a vacuum of its own to swallow Luigi if he gets too close, and when the head is blown off, it'll start shooting ice at you, much like Luigi can with the Elemental Ghosts]].
44* BigBoosHaunt: The mansion, which is to say, the entire game. Being a parody of the SurvivalHorror genre, this game retains the classic spooky setting for the entire campaign, aside from a few rooms that call for other tropes like SpaceZone (the Observatory), SlippySlideyIceWorld (Sir Weston's room) or ToyTime (the Clockwork room). The game's sequels have a more varied ensemble of themed areas.
45* BigEater: Mr. Luggs. In fact, he died due to overeating, but [[{{Determinator}} that didn't stop him]]...
46* BigElectricSwitch: There's one located in the breaker room that's used to [[spoiler:restore power after the blackout in Area 4]]. Possibly a ChekhovsGun, considering that you can reach it as soon as the second area and the room otherwise seems to have no use.
47* BigFancyCastle: Subverted. While it is quite extravagant, the mansion is still fairly reasonable for a building of its kind (magic room with the moon notwithstanding), and is revealed at the start to be an illusion created by King Boo to lure the Mario Bros. and kidnap them.
48* BigFancyHouse: Okay, so it's a bit haunted, but you can literally vacuum money and pearls right out of the furniture! And if you get enough money in the course of the game, this also applies to the house Luigi gets after [[spoiler:the haunted mansion vanishes]].
49* BigSleep: Sue Pea is explictly stated to have been a HeavySleeper in life, so much so that she died in her sleep. Even as a ghost, she continues to sleep a lot.
50* BlackoutBasement: Normally, the lights come on once every ghost in any given room has either been caught or otherwise defeated. However, the beginning of the fourth area of the game includes a mansion-wide blackout, during which no amount of ghost-catching will bring the lights back. To fix the problem, you must work your way back from the third-floor balcony to the basement to turn on a backup generator. [[spoiler:Or you can use the GB Horror to scan a mirror, the nearest being in the Safari Room, to teleport to the Foyer.]] You do have to catch the first Portrait Ghost of the area before you can turn the electricity back on, however; the Breaker Room in the basement can be entered as early as Area 2, but it's locked up when the blackout starts, and you need the Portrait Ghost's key to get back in.
51* BlindedByTheLight: Luigi has to stun ghosts with his flashlight before capturing them. The sequel makes this even more effective with a chargeable strobe function.
52* BlobMonster: Bogmire, boss #2.
53* BonusFeatureFailure: What do you unlock for beating the game? A Hidden Mansion! What happens in said mansion? Well, the ghosts and Poltergust are stronger... and that's it. {{Averted|Trope}} in the European/Australian version, which revamps the Hidden Mansion to be more of a second campaign: the difficulty is higher, the map has been mirrored, puzzle solutions are different, etc. The remake implements the aforementioned European/Australian Hidden Mansion in all versions, but with new twists as well.
54* BossArenaIdiocy: The stage of Boolossus, the third boss, has two unicorn statues at either end, which can be used to pop him. (Then again, this is probably deliberate — the smaller Boos are ''fast'', and get faster the less of them there are. By the time there's only one left, the damn thing is nearly impossible to freeze.)
55* BossCorridor: These are at the end of the first area, the third area, and at the end of the game, and the Boos will stop you reaching the end of the last two corridors and send you back to the front door of the mansion if you haven't caught enough Boos (you need 20 for the Area 3 boss, and 40 for the final boss; the Boos have not yet appeared by the time you reach the Area 1 boss, as they are unleashed shortly into Area 2). Just for good measure, the doors to the boss room in each of these areas are locked; you need the keys for them too.
56* BossRoom: Four rooms in the mansion (the Nursery, the Graveyard, the third floor Balcony, and the Secret Altar, in that order) have a boss ghost residing in them to close out the Area where you enter these rooms. The bosses of the first two rooms have small puzzles that you need to solve to be able to fight them, but you can walk up to the other two bosses (though they are behind Boo checkpoints and locked doors that require both the keys and a certain amount of caught Boos; you need 40 out of 50 to reach the final boss). These bosses also take you to a special arena when you encounter them.
57* BreakTheCutie: The major plot point of the game. Luigi was just going to visit the mansion with his brother, but it was actually a set-up by King Boo to get rid of Mario (and Luigi) forever. With the help of Elvin Gadd, Luigi has to save Mario equipped with a ghost-sucking vacuum cleaner, while dealing with ghosts he's scared out of his wits over all over the mansion.
58* BreathWeapon: Mr. Luggs' fireballs.
59* CallForward: The remake explains Gooigi as an invention of [[VideoGame/LuigisMansionDarkMoon future E. Gadd]]. When he contacts his past self, the Dual Scream jingle plays and he's in the Evershade Valley Bunker.
60* CartoonBomb: In contrast to the standard Bob-ombs of the Marioverse, non-living round bombs are present in the game. They're dropped by a kind of ghost enemy that taunts Luigi before teleporting to another part of the current room or area (their HP is 0, so they can be captured instantly); on rare occasions, one such bomb can also be found unintentionally every time Luigi is looking for a Boo.
61* CartoonCheese: Yellow Swiss cheese wedges appear in discreet locations in five different rooms, and scanning them with the Game Boy Horror causes a [[MoneySpider Golden Mouse]] to appear.
62* CharacterDevelopment: What you would expect from the first game really focusing on Luigi. This was the first game which cemented his lovably timid nature.
63* CharacterizationMarchesOn: This was one of the first games to depict Luigi as being phobic, and his fear has since [[DivergentCharacterEvolution become his most distinguishing trait]]. This was first touched upon in ''VideoGame/PaperMario'' if you read Luigi's diary after Toad Town has been visited by ghosts. Luigi ''really'' does not like ghosts.
64* CheckpointStarvation: When the power goes out upon opening the Area 4 door, all the Toads in the mansion flee in terror, which means the player cannot save the game until they restore the power, which will bring the Toads back.
65* ChekhovsGun: When the Ghost Portrificationizer is first introduced, E. Gadd casually mentions how it can also work in reverse. [[spoiler:This function proves essential for freeing Mario at the end of the game, who has been trapped inside of a painting.]]
66* ChestMonster:
67** Jarvis, who hides in the various jars in his room.
68** Some mook-level ghosts work like this too, jumping out at you when you investigate nooks and crannies for extra loot, with particularly nasty examples in the [[AnIcePerson Hidden]] Room and Sealed Room (the latter unleashes FOUR ghosts at once when you open the chest in front of the mirror). Subverted with the [[ColorCodedForYourConvenience blue]] [[MetalSlime ones]] (Speedy Spirits) in that they still [[MoneySpider give up a ton of valuable shinies]] when you defeat them, though.
69* ClosedCircle: Played with. At first, the door to the first floor hallway is locked, but by the time Luigi finds the key, he's found evidence that Mario's probably somewhere in the mansion and therefore needs no coersion to stay.
70* CoOpMultiplayer: Added in the [=3DS=] remake, where one player controls an animate slime-based copy of Luigi called "Gooigi". The existence of Gooigi is justified in-story by [[VideoGame/LuigisMansionDarkMoon future E. Gadd]] sending Gooigi into the past for field testing by his past self and Luigi. Gooigi himself would later return in ''VideoGame/LuigisMansion3''.
71* ColorCodedForYourConvenience:
72** Chests. Blue ones contain keys; green ones are full of money; gold ones are boss loot and have keys to new zones in them; the ones containing the [[ElementalPowers medals]] are red, blue, and white respectively; and the ones containing Mario's items and those used as scenery in the secret rooms are all red.
73** The map on the Gameboy Horror color codes rooms based on the area they're visited. Area 1 is yellow, Area 2 is blue, Area 3 is green, and Area 4 is pink. Gray rooms are rooms the player hasn't visited yet, while light gray are ones that the player has entered but haven't cleared.
74* ConsoleCameo: The [[Platform/GameBoyColor Game Boy Horror]], which is a means of communication between Luigi and E. Gadd and also provides a map of the mansion.
75* CordonBleughChef: After Luigi defeats Boolossus, the third boss, E. Gadd offers to make dinner, and make his "old family recipe", which is "pickled dandelions with barnacles in a diesel marinade". (Of course, we never see it or Luigi's reaction... Who knows? It might be better than it sounds.)
76* CowardlyLion: Luigi, given that he still saves the day despite his obvious fear.
77* CowardlyMooks: Boos do not fight back. If Luigi finds a Boo in the furniture, they will attempt to flee to the nearest room. And if Luigi takes too long to follow them to the next room, he will have to search for them in the furniture again. Justified as they are afraid of the Poltergust, which is their weakness.
78* CreepyBasement: The central hallway in the basement as well as the twisty corridor to the Secret Altar, which both stay dark even after the final Portrait Ghost is vacuumed. Mook-level ghosts still appear in the former hall occasionally but avoid the latter.
79* CreepyCemetery: The Boneyard, as well as the Graveyard/Cemetery, where the Area 2 boss lives.
80* CreepyChild: Chauncey, twins Henry and Orville, and Sue Pea, a girl on the third floor.
81* CreepyTwins: Henry and Orville. If they [[SoreLoser lose]] in Hide-N-Seek, they will try to kill you, and you can't complete the game without dealing with them (they have one of Mario's possessions, which you need to take to Madame Clairvoya).
82* CriticalAnnoyance: As Luigi's HP gets lower, his humming will become more rattled and nervous, and he makes gasping noises when opening doors.
83* CryLaughing: After [[spoiler: Mario comes out of the portrait dazed and with the frame stuck on his head, Luigi simultaneously laughs at his predicament and cries TearsOfJoy at having his brother back.]]
84* DamageSpongeBoss: The FinalBoss has 500 HP, far higher than anything else in the game, and you only have a limited amount of time to deal damage when he's vulnerable. [[spoiler:In the 3DS Hidden Mansion, King Boo is not exempt from the 1.5 times HP buff everyone else has, and thus has 750 HP.]]
85* DarkerAndEdgier: While it is much lighter than other examples, this is a true horror game by Nintendo's standards. For all of its humor, the fact remains that gameplay consists of the player walking around genuinely dark rooms [[NothingIsScarier waiting for ghosts to sneak up]], and the boss characters' deaths can be TruthInTelevision.
86* ADayInTheLimelight: Luigi steals the spotlight from Mario here.
87* DeadpanSnarker: Luigi, commenting on things he sees in the mansion. Who would have thought he was quite the art critic and clean freak?
88* DeathByGluttony: Mr. Luggs, who died by overeating. He's just as much of a BigEater in the afterlife, though now all the food he eats goes right through him.
89* DefangedHorrors: A LighterAndSofter take on the SurvivalHorror genre.
90* DefeatedAndTrophified: King Boo holds Mario captive inside a painting. E. Gadd had also done this with the various ghosts of the mansion, King Boo included, like an art exhibit. In addition to finding Mario, Luigi's mission is to recapture the ghosts and put them back in their paintings.
91* DemBones: The skeleton ghosts, who throw their bones at you. They appear in three rooms (the Boneyard, where one is woken up when the ghost dog barks enough, the Graveyard behind this, where they guard the Area 2 boss and rise when you tap one of the graves in the middle, and the Telephone Room, where they are in chests; the skeletons in the first two of these rooms must be defeated in order to proceed through the game).
92* {{Determinator}}: Even if it means his own death on his way, Luigi will do anything he can to save his brother, whom he looks up to more than anyone else, rather than resent him for usually taking the spotlight.
93* DetonationMoon: In order to obtain [[StarShapedCoupon Mario's Star]], Luigi must create a path of stardust by using meteor-like projectile ghosts to destroy the moon. It's an illusion, though.
94* DevelopersForesight:
95** Boos are capable of going through walls into different rooms, including those that are locked until Luigi finds the key to them much later. An observant player will find, however, that all Boos in Area 1 will specifically avoid going into the Twins' Room and second floor hallway, both of which cannot be accessed until Area 3. This is to prevent the player from softlocking themselves, as 5 Boos are required to access the Washroom on the first floor in order to continue to Area 2.
96** If the player catches the Boo in the Mirror Room then saves and quits without solving the room's puzzle, the spikes blocking the exit will be gone when they come back, and the chest with the fire elemental medallion will be there waiting for them to pick up. This is to prevent the player from getting permanently locked out of the room if they saved in a bad spot, as the fire element is needed to complete the game.
97** The mirror in the Mirror Room is the only one in the game that doesn't warp you back to the Foyer if you scan it with the Gameboy Horror. If it did, the player could simply warp out instead of using the newly acquired fire element to light the candles and leave.
98* DidNotDoTheBloodyResearch: Professor E. Gadd refers to a ghost as "the little bugger". In the U.K., at least, this seems unusually strong language for a kid's game.
99* DiegeticSoundtrackUsage: In an effort to keep himself comfortable, Luigi rather nervously hums the game's theme music when he isn't calling out his brother's name. If the lights in the room are on, Luigi calmly whistles the theme instead. In an effort to keep Luigi ''un''comfortable, the ghosts start humming along with Luigi in dark rooms (he doesn't hum or whistle outside, which has a piano rendition of the theme instead; he also doesn't hum or whistle in the game's first room, the Foyer, or the game's last room, the Secret Altar.)
100* DifficultyByRegion: The European/Australian version features a vastly altered and far more difficult Hidden Mansion in comparison to the Japanese and American versions of the game, which features, among other things, a completely mirrored mansion, altered ghost placement and a general increase in ghost difficulty, upgrades for bosses, and fewer helpful items. Completing the Hidden Mansion in the European/Australian version is also required to get the A Rank mansion, as the requirement for A Rank was raised to 150,000,000 G, which is impossible to acquire in the normal mansion.
101* DistressedDude: Mario shows up to the mansion before Luigi to celebrate, and is promptly captured by the ghosts. Luigi's primary objective is rescuing his brother.
102* DisproportionateRetribution: One of the ghosts in the Parlor bids Luigi to "wander lost in the darkness forever" for the heinous crime of ''snuffing out some candles''.
103* TheDragon:
104** [[ArtInitiatesLife Vincent Van Gore]], technically. He creates all the minor ghosts you encounter in the mansion, is the final regular Portrait Ghost in the game, and is the one keeping the key leading to [[spoiler:[[BigBad King]] [[FinalBoss Boo]]]].
105** In-story, it seems to be [[spoiler: Boolossus, the third boss of the game,]] because the BigBad attacked E. Gadd in order to free him (and freed the other Portrait Ghosts mostly to add injury to insult).
106* DualBoss: Henry and Orville (considering their vehicles, they're also an homage to Henry Ford and Orville Wright).
107* DynamicLoading: If the action freezes right before you open a door, that means the area hasn't finished loading yet.
108* EarlyInstallmentWeirdness:
109** Aesthetically and tonally, the game is a lot dustier, moodier, and darker, and while still stylized, has a [[RealIsBrown palette]] and level of detail and unease through stripped-down ghost-hunt gameplay that gives it a sense of uncharacteristic realism and suspense for the ''Mario'' world. The latter games are perfectly spooky and get some good scares in, but they're more colorful, cartoony, and better-lit while being built more on fancy mechanics, action, puzzles, and comedy than minimalist tension.
110** The character designs in this game served the basis of subsequent 3D ''Mario'' games (unlike ''VideoGame/SuperSmashBrosMelee'', which used designs from the Nintendo 64 era). Even then, certain details were different here -- Luigi's pants are rolled up at his ankles (a trait that carried over to ''VideoGame/SuperSmashBrosBrawl'' and in some Wii games), Toad's vest lacks the yellow trim, and the Boos' middle two fangs are missing. Additionally, though not as much as ''Melee'', there’s some N64/-like renders such as [[https://www.mariowiki.com/images/7/78/LM_Mario.jpg this Mario image]] taken from the first ''VideoGame/MarioGolf''. All of these have been updated with the more familiar elements in the 3DS remake.
111** The treasure acquired counts towards a total score that determines the state of the ending. Later games in the series would have those various gems and diamonds classed as a separate collectible type that marked a completion goal for a level (each has a set of gems to find) without contributing to your cash and end-game money total at all.
112** While this game is broken into chapters, these chapters don't feel especially thematic beyond the region you're exploring in the house offering changes of scenery. The later games go for more distinctive theming and variety and clearer level structure, with the second game featuring five themed mansions with multiple sub-missions to complete them and the third game featuring one massive hotel with 17 themed floors that play out like contained stages or chapters.
113** Boos actively have a large role in this game and are necessary to capture due to preventing you from fighting the Area 3 and 4 bosses until you've caught enough of them (and for the same reason, there's a bathroom in Area 2 where a Toad hides and whose door he won't open due to being too scared of Boos). Later games would heavily reduce their story significance and only make them necessary to catch for cosmetic rewards or bonus levels.
114** King Boo's personality in this game is very standard for a final boss in the Mario universe, with him being a straightfoward KingMook that simply wants revenge against the Mario Bros for all the trouble they caused him and his kind in the past. Notably, he's very dismissive towards Luigi and doesn't deem him much of a threat, and the king himself doesn't seem to care about anything beyond capturing the brothers. Starting with the second game, King Boo would begin hatching much more threatening and potentially world-ending schemes and begin targeting Luigi specifically, cementing him as one of ''the'' most ruthless and powerful [[BigBad Big Bads]] in the entire series.
115* EarlyInstallmentCharacterDesignDifference:
116** [[https://www.mariowiki.com/images/c/c4/Luigismansion_dmario.png Luigi's proportions]] are a bit off in this game, as the series was still standardizing its new-generation 3D look - his hands are too small, his arms are too short, his nose is too big, and his hair (as seen during his recovery animation from being burned, not the startled animation where it [[ExpressiveHair comically stands up]]) is completely flat and featureless, lacking the bangs and cowlick it would later be styled with. What makes this especially strange is that Mario ''isn't'' off model - this game was the first appearance of what would become the standard look for 3D models of Mario.
117** [[spoiler:Bowser]] looks a little off. His head is larger and chubbier, he has shorter limbs and the inside of his mouth is the same color as his skin. The [=3DS=] remake fixes this, updating his proportions.
118** The style of the ghosts differs from the sequels, with their designs being more transparent and featuring multiple colors for their eyes, mouths, and bodies, and the boss ghosts being more detailed. ''VideoGame/LuigisMansionDarkMoon'' has much simpler enemy ghosts, which have simple vivid one-color palettes with glowing white eyes and mouths and are less transparent. The most humanoid boss ghosts in ''Dark Moon'' are also much simpler and closer to the enemies' level of detail. ''VideoGame/LuigisMansion3'' would continue from the second game's direction but use the Switch's capabilities to advance the visual style, adding more modelling detail for the enemies and using bosses more like the Portrait Ghosts, just with more heavily caricatured features and animation.
119** Boos don't look the way they do here in the ''LM'' sequels. For one, they're uncharacteristically translucent, while they switch between invisible or fully opaque in their standard appearance established by other games. They are also depicted with only their two outer fangs and are missing the smaller two teeth between them. The sequels adopt the standardized appearance of the Boos with opaque bodies and four teeth, though King Boo's unique visual aspects besides these traits were retained as his established ''Luigi's Mansion'' look, rather than the games adopting the standard King Boo design featured in other titles. The Boo-teeth discrepancy also gets referenced in ''3'' when King Boo pulls a DoppelgangerAttack, as his fake copies are marked by having only two teeth like in this game.
120* EarnYourBadEnding: The worst "mansion" you can get is a mere tent, but it is considered even harder to get than the best mansion, as you have to go out of your way to avoid collecting any kind of money other than coins (which are the only kind of money you can drop), and even then, not too many of those.
121* EasterEgg:
122** Fake doors can be burned with the fire element to remove them as one way to prevent confusion. This is never required and the player is never told this and there's no reward for it. The remake, however, acknowledges this with an achievement.
123** When you head down the Well to see Mario trapped in his painting, linger on the ladder. You'll hear the frustrated Mario cry out "Hey, Luigi! What's the holdup?"
124* EldritchLocation: The Mansion is...''weird''. The mirrors can transport Luigi, there are mouse holes (and later a dog house) that can suck up Luigi and put him in a different room, one room is upside-down until it's not, the door on the right of the Astral Hall loops back to the left door, and the observatory may or may not transport Luigi to space, so it's not just ghosts that make the place uncanny. Justified as [[spoiler:it's an illusion made by the Boos]].
125* ElementalRockPaperScissors: The elemental ghosts, when sucked up, allow the Poltergust 3000 to expel fire, water, and ice. These elements factor into gameplay for required and optional puzzles, like lighting candles or watering plants. There are also ghosts who have their heart surrounded by a certain element and can only be sucked up after being exposed to the element they are weak to. Water beats fire, ice beats water, and fire beats ice.
126* EndGameResultsScreen: The state of the mansion at the very end depends on the amount of gold you obtained, and you're given a letter grade. The mansions range from a beautiful manor for an A with beautiful harp music, to a ''tent'' for an H with somewhat creepy music. The beta version of the game had Luigi stand happily in front of the houses and sit depressed in front of the tent. The 3DS remake adds two new things: A) It's now possible to get an S grade, and its corresponding mansion is an ''uber-luxurious palace''. B) Following the mansion ranking, the future E. Gadd calls to check the number of ghosts and gold Gooigi had collected. If Gooigi had not been used at all, E. Gadd instead tells Luigi to bring him along the next time he visits the mansion.
127* EnemyPosturing: After Chauncey completes his attack cycle, he'll start giggling and waving his rattle at you. When he does this, that's your cue to stun him with the ball and start vacuuming him up.
128* EnfanteTerrible: Chauncey, Henry and Orville, and Sue Pea.
129* ExpressiveHair: Some particularly startling moments will cause Luigi to scream at the top of his lungs and his hair to rise so violently that it blows his hat off.
130* ExtremelyDustyHome: Walking around and opening drawers seems to disperse a lot of dust. Examining furniture with the Game Boy Horror occasionally makes Luigi note how dusty the mansion is. The cellar is so dusty that it [[InsurmountableWaistHighFence actually blocks Luigi]] unless he vacuums it up.
131* ExtremelyShortTimespan: The whole game is set over the course of a single night, something that even Gadd comments is "hard to believe".
132* EyeBeams: Nana fires short darts of some kind of energy from her eyes during her battle.
133* FanDisservice: One of the Portrait Ghosts is first seen in the shower, and her shadow is a beautiful shapely (and nude) woman. When you pull back the curtain to reveal her, however, she looks like [[spoiler:[[WesternAnimation/CasperTheFriendlyGhost Fatso's]] twin sister]].
134* FailedAttemptAtScaring: A portrait ghost known as "Uncle Grimmly" likes to practice making scary faces, but when Luigi encounters him, all Grimmly does is wave his arms and make soft sounds ghost moans. Luigi having been screaming from nearly everything else, has no reaction and merely captures him with the Poltergust. Ironically, this is during a genuinely horrific moment in the game as a lightning bolt caused a blackout in the mansion allowing the ghosts to ambush Luigi in nearly every mansion room.
135* FightingAShadow: Bogmire, the second boss, projects shadows of himself. Luigi has to capture these shadows and encase the genuine article in them to be able to suck Bogmire up.
136* FinalDungeonPreview: At one point Luigi goes down a well, where he finds a hallway leading to an entrance within the mouth of a lion gargoyle. From here Luigi looks into King Boo's room, where he is holding Mario captive. Luigi reaches out from the lion's head, but can't do anything, so he is forced to go back and continue his adventure until he finally gets into the room.
137* FMinusMinus: You can get a grade for your performance as low as an H, but this requires effort.
138* FlawlessVictory: The requirements for getting a platinum frame on area bosses in the remake's Hidden Mansion effectively requires that you take no damage when fighting Boolossus. You cannot lose more than 5 HP for the frame and Boolossus's attacks all do a minimum of 6 damage.
139* FlunkyBoss: All the main bosses [[spoiler:except King Boo and Costume Bowser]] are like this. Chauncey fights with the help of giant bouncing beach balls and haunted rocking-horses, Bogmire casts several shadows over the room (all of which act independently from him and one another), and Boolossus gets "popped" like a balloon on the horn of a unicorn statue and becomes several smaller versions of himself. Vincent Van Gore, while not exactly a boss[[note]]He does drop the type of key that otherwise only bosses drop, however[[/note]], makes the figures in his paintings come to life and attack you.
140* {{Foreshadowing}}: Madame Clairvoya's final prediction depicts her seeing a vision of Bowser. Later, Bowser does appear in the final battle [[spoiler:in the form of a hollow copy controlled by King Boo]].
141* FortuneTeller: Madame Clairvoya will tell you key information if Luigi can bring her some of Mario's things.
142* GadgeteerGenius: Professor Elvin Gadd built the machine to capture ghosts and turn them back into portraits, and also made the Game Boy Horror scanning device.
143* GameBreakingBug: There's a nasty glitch with the final portrait ghost, Van Gore. If you beat him, open the chest, and leave the room without picking up the key from the chest (to capture a Boo, for instance), the key will vanish and you're unable to reach the FinalBoss. However, this is only game-breaking if you don't know how to resolve it: the key can be respawned by waiting in the hallway outside of the room.
144* GameplayAndStorySegregation:
145** The Platform/GameBoy Horror states that Chauncey was born a ghost, yet the Nursery contains photographs of him when he was alive.
146** Lydia, as a ghost, has very light blonde hair, yet photographs of her when she was alive show her with very dark brown, almost black hair.
147** Pressing the A button away from anything Luigi can interact with results in him calling for Mario. At first this makes sense, as Luigi is there to find his brother. However, later on Luigi witnesses exactly where Mario is but the player can still do this despite Luigi having no reason to, making it become this trope.
148** Taking Mario's letter straight to Madame Clairvoya before entering the well will have her tell Luigi about [[spoiler: Mario being trapped in a painting by King Boo]], yet Luigi will still be horrified at seeing where Mario is despite the fact he should know this fact already. On the other hand, talking to Clairvoya after seeing Mario will still have her tell him about his fate despite the fact that Luigi had just witnessed it.
149** Biff Atlas will call Luigi a weakling and ask him if he'd like to be his punching bag if Luigi scans his heart. Despite this, the Game Boy Horror bio will call him a "kind" bodybuilder.
150** Madame Clairvoya specifically tells Luigi to catch her and turn her back into a painting. Despite this, she still throws poison mushrooms at him like every other non-boss portrait ghost.
151* GhostsAbhorAVacuum: The Poltergust 3000 is essentially a modified vacuum cleaner.
152* GiantMook: Boolossus, the Area 3 boss, is a huge Boo formed from many smaller Boos.
153* GiantSpaceFleaFromNowhere: Just what ''is'', or ''was'', Jarvis? Besides Spooky, he's the only non-humanoid, non-boss Portrait Ghost. It's unclear why he looks so different from all the others.
154* GooGooGodlike: Chauncey is Neville and Lydia's third son, who for some reason unbeknownst to Lydia is more terrifying than the twins. It's implied his powers as a RealityWarper might have something to do with the fact that unlike all the the other spectres in the mansion he was conceived and born as a ghost to begin with.
155* GottaCatchEmAll: The ghosts and the Boos. Getting the best ending also involves collecting as much money as possible (and ironically, getting very little of it is a challenge, having to "avoid" the money). If you get all fifty Boos [[spoiler:(excluding King Boo)]], then you get [[spoiler:one of the only two golden diamonds, the most expensive treasure you can get]].
156* GreaterScopeVillain: [[spoiler:Bowser]]. Referenced in game, but serves no purpose in the game's conflict; the BigBad is King Boo.
157* GuideDangIt:
158** The game tries to make you not skip the Boo save after getting the final Boo. This is because E. Gadd calls you right before you collect the gold diamond, making the game think you didn't collect it at all. So if you save after getting the final Boo but your house has a blackout or something before you can save again, the gold Diamond and Boo are gone when you load the game back up so you cannot recollect the diamond.
159** There are also a couple of Speedy Spirits that will only appear during the blackout and in rooms that you've already visited beforehand. There's one in Melody's piano stool in the Conservatory, one in Chauncey's crib in the Nursery, and one hidden in one of the chests in the optional Hidden Room. The game doesn't even hint about there existences when the lights go out, nor would you ever think to revisit these rooms during the blackout anyway because you would be too focused on searching for Uncle Grimmly and retrieving the Breaker Room key.
160** The Billiards Room Speedy Spirit is the only one that ''doesn't'' reappear if you failed to find it the first time. If you didn't find it before capturing Slim Bankshot, it will ''not'' appear during the blackout, meaning your only chance of catching it is before catching Slim. This is the only Speedy Spirit in the game where this is the case.
161** The Breaker Room Speedy Spirit will move locations from the table to the barrels on the right side of the room during the blackout. Like the Billiards Room one, this is the only Speedy Spirit in the game that does this, leading to most players wrongly assuming it's gone forever if not caught before the blackout.
162** The game doesn’t tell you that scanning a mirror aside from the mirror room ones will warp you to the foyer, which can be an useful shortcut. And it's the ''only'' way to get out of the Sealed Room, so if you didn't know this trick in advance, you would be trapped in the room until you reset the game or happened to scan the nearby mirror by complete chance.
163** Finding Sue Pea. Unlike every other portrait ghost in the game (optional or not) who you will inevitably encounter by going through their room at some point, Sue Pea is locked away behind a door whose key requires going well out of your way to a series of optional rooms in Area 4. One of those rooms happens to be the Sealed Room, which is even further GuideDangit since 1. It's hidden, and 2. It requires the aforementioned mirror trick in order to leave. Which means even if you manage to ''find'' the room, you still need to figure out how to actually ''leave'' it once the key is obtained. ''Then'' once you unlock the door, you still need to go through one more room where you get ambushed by a bunch of ghosts before you can finally encounter Sue Pea proper (and Sue Pea herself also happens to be one of the toughest portrait ghost fights in the game to boot). While her room isn't too far out of the way (it's on the way to the third floor, which is a major part of Area 4), she's notable for being the only optional portrait ghost that requires a lengthy process to encounter, rather than just running into her when going through her room like the others.
164** The key from the treadmill in the Rec Room. There's absolutely no indication that the treadmill is anything special or that it's even able to be interacted with, unless you happened to scan it with the Game Boy Horror. Even then, you have to run on the treadmill for about 5 seconds before the key will pop out, so if you only did it for a second or two and nothing happened, you would naturally assume that there's nothing else to do with it and leave. The key itself unlocks the door right outside the room connecting the Area 2 and 3 hallways, allowing you to skip going through the Courtyard, so it's not required, but it's a handy shortcut that can reduce frustration later on in the game.
165** The gold diamond from the flower in the Boneyard. There is absolutely no indication that you need to backtrack and continually water the plant in each chapter, and missing even a single watering before moving on will cause the plant to die and the diamond to be lost forever.
166* HauntedHouse: The game tells the story of [[Franchise/SuperMarioBros Mario's]] hapless younger brother getting a free house... which he then has to clear of ghosts. [[spoiler:Apparently, the whole thing was a ghostly creation, and it disappears when he's done. For some reason, the money in it ''wasn't'', so he buys a new one. Which is presumably ''not'' haunted.]]
167* HauntedHouseHistorian: Professor: E. Gadd is a ghost researcher helping Luigi in his journey through the mansion, though he points out to Luigi that this particular house has no history, having appeared from nowhere in full form a matter of days ago.
168* HeartsAreHealth: For both Luigi and ghosts:
169** A HeartSymbol that turns progressively greyer and flatter as Luigi loses health, is his LifeMeter.
170** Ghosts' HitPoints are directly underneath their HeartSymbol shaped hearts.
171** Luigi collects small red hearts to recover his health.
172* HeroicMime: Surprisingly averted. If you scan things with the Game Boy Horror, you can get Luigi's commentary on furniture, portraits, and the like. Even Mario has a voiced line if you listen carefully when near the well, as well as some dialogue just before confronting King Boo.
173* HideYourChildren: Some of the Portrait Ghosts are small children. They're already dead, however.
174* HijackedByGanon: [[spoiler:Subverted. At first, you seem to face Bowser once again as the final boss, but after blowing his head off, it is [[MonsterSuit revealed to be a costume controlled by King Boo.]]]]
175* HitPoints: Luigi's are numerated beside the heart at the bottom left of the screen, while ghosts' are displayed when their hearts are revealed.
176* HoistByHisOwnPetard: One of the portrait ghosts, Slim Bankshot, is a billiards master. He'll shoot billiards around the room when you enter, and very rarely, one of them will hit him as he walks around the table. You're supposed to suck up the balls and shoot them back at him, though, so it counts either way.
177* HollerButton: Pressing the A button when not near an interactive object makes Luigi shout "Mario!" The way he says it also depends on how much health he has left. If Luigi's at full health, he'll sound confident. If he's low on health, he'll be a stammering mess.
178* HollywoodDarkness: Largely averted. When Luigi's in a dark room, the room is actually pitch black unless there's some sort of natural lighting available.
179* HumanPopsicle: Sir Weston, the semifinal Portrait Ghost and one of the most difficult ones to catch in one shot, died in ice, and during battle, he encases himself in ice.
180* HurricaneOfPuns: Most of the Boos' names. There are a total of ''[[http://www.mariowiki.com/List_of_Boos_in_Luigi%27s_Mansion thirty-six]]'' Boo puns, each cheesier than the last. One is even named [[spoiler:Booigi]]! (There's actually a practical reason for this: It helps you keep track of them when you're catching them.)
181* IdiotBall: King Boo {{lampshade}}s this:
182--> "Seriously, though, who would actually believe that mansions get given away in contests?! Talk about stupid! What do they feed you Mario Brothers anyway... Gullible soup?"
183* InexplicableTreasureChests: There are chests that appear out of nowhere when you clear a room. They can contain normal chest-related items like money, jewels, or keys to subsequent rooms, but they sometimes have items Mario dropped while in the mansion before being captured by King Boo. Why the ghosts would put Mario's shoe in a magically-appearing chest is anyone's guess, as is why Mario would still be fully dressed in his painting after dropping a hat, a glove, and a shoe.
184* InvisibleMonsters: Many of the Portrait Ghosts are invisible unless Luigi is looking away from them. Two rooms also have invisible Grabber ghosts. One of them has a giant mirror on the wall, and the Grabbers' reflections are visible, while the other has a projector, and the players has to track the Grabbers by their shadows on the screen.
185* ItCameFromTheSink: Water elemental ghosts, to give Luigi the ElementalBaggage to spray water, can be found in sinks, like in the first floor bathroom.
186* ItemGet: This is actually ''detrimental'' if you're going for a high score. Whenever Luigi picks up a more expensive piece of treasure (Jewels and diamonds as opposed to coins and bills) he'll hold it for the camera to see and an item jingle will be cued. The problem with this is that the ''timer for treasures to disappear will not freeze during this'', meaning that if a treasure chest contains one gem and tons of coins, you'd better pick up the coins first without touching the gem (Easier said than done) or else the coins will disappear while Luigi holds the gem aloft. Made even worse in the Hidden Room, whose treasure chest contains tons of loose cash and ''three'' gems, ''each of which will trigger the fanfare''. Fortunately, the [=3DS=] remake extends the time coins and money will stick around before despawning.
187* IWasQuiteALooker:
188** Various portraits around the house depict what some of the Portrait Ghosts looked like while they were still alive.
189** Miss Petunia, the BathingBeauty, used to look beautiful, enough to be the Miss Ghost runner-up from six years before the events of the game. When Luigi [[ShowerOfAwkward encounters her in a bathroom]] where he can see the SexySilhouette of a svelte woman taking a bath behind the curtain, but once he moves it, Miss Petunia is actually a pig-like BrawnHilda. It's implied the silhouette is what she used to look like before she gained weight.
190* TheJeeves: Shivers, who roams the house in search of his master's will, but seems to stick around also for Melody.
191* JerkJock: Biff Atlas seems to be one, as he calls Luigi a "weakling" and says he'd like to use him as a punching bag. Oddly enough, the game guide describes him as a "kind bodybuilder."
192* JumpScare:
193** If you vacuum the poster in the 2nd floor Washroom or the screen in the Projection Room for long enough, it will suddenly snap back, changing into an image of a Boo over the words "get out of here" and making Luigi fall back and lose 5 HP. This can be quite alarming, especially on the big projector screen.
194** There's a later room called the Sitting Room that is infamous for its jumpscare. After a few seconds in the room, FIVE Gold Ghosts pop out at once, amplifying their scream.
195* KillEnemiesToOpen: Almost every first-visited room requires Luigi to suck up all the ghosts in it (not counting hidden Boos) in order to collect keys or important items (or simply get rid of the supernatural vine barrier that protects the next door) and advance the game.
196* KillItWithFire: One of the uses for the Fire Element is to burn ghosts.
197* KillItWithIce: One of the uses for the Ice Element is to freeze ghosts solid (be careful because the elemental ghost can freeze YOU if you touch them). It also slows down skittish Boos.
198* KillItWithWater: One of the uses for the Water Element is to soak down the Bomb Ghosts as well as regular ghosts (the Bomb Ghosts are otherwise invincible; sucking them up simply has them exploding in your vacuum and damaging you anyway).
199* KingMook: Booloosus and King Boo, both obviously to the Boos. The former is even conceived when fifteen Boos merge into one incorporeal entity, in front of Luigi's eyes.
200* LateToTheTragedy: Luigi arrives at the mansion after his brother got kidnapped and has to rescue him.
201* LeftTheBackgroundMusicOn: Implied; Luigi sings/hums/whistles along with it constantly.
202* LevelInReverse: The [[DifficultyByRegion European/Australian version]] of the Hidden Mansion mirrors the entire mansion left to right. This is one of the few Hidden Mansion changes that was not brought over to the [=3DS=] remake.
203* LifeMeter: Luigi's is a HeartSymbol that turns progressively greyer and flatter as Luigi loses health, being combined with HeartsAreHealth.
204* LighterAndSofter: Of Survival Horror games in general.
205* LivingShadow: Bogmire is a living shadow-type creature apparently made by negative emotions. Its own shadows are not only sentient, and attack in swarms of about five or ten at once, but are half transparent and created by lightning.
206* LivingToys: Perhaps calling them living isn't appropriate, since they're ghosts, but the Clockwork Soldiers are a trio of giant, [[NinjaPirateZombieRobot ghostly wind-up soldier dolls]] who will attack Luigi with their cork guns when he activates all the clocks in their room of the mansion.
207* LoopholeAbuse: Can be invoked in the remake due to the amiibo function. Boss Portrait Ghosts require Luigi to end the fight with a certain amount of HP for a higher ranking, ending with 90 HP or higher earning him a gold frame for the ghost in question. However, scanning the Mario amiibo turns Poison Mushrooms into Super Mushrooms that replenish your health, and scanning the Luigi amiibo gives Luigi a Gold Bone that summons Polterpup to revive him at full health if he hits 0 HP. Since the game counts how much health you have at the end, not how much you lost up until that point, those two amiibo features can easily be used to earn a better frame for those battles.
208* LovableCoward: Luigi. This is the game that firmly cemented this part of his personality, which has remained a central aspect of the character ever since.
209* MadArtist: Vincent Van Gore is an obvious parody of Van Gogh (though inexplicably French instead of Dutch), he's apparently never sold a painting in his lifetime, kept painting long after death and brought numerous ghosts to life from the artwork in his studio. And sets a total of 21 of them on Luigi in-battle, mook rush style.[[note]]Three from each of the first seven types of ghostly mooks; the ones absent are the skeletons from the Graveyard and one of the rooms from the third floor[[/note]] Funnily enough, he's painting the key you get from defeating him when you actually fight him.
210* MadScientist: Professor Elvin Gadd. (His name is a pun: Professor E. Gadd.)
211* MadameFortune: The Fortune Teller ghost and only friendly undead character in the game is named Madame Clairvoya. She is a ghost medium who can examine people's future by analyzing their belongings with her CrystalBall.
212* MadeOfEvil: Bogmire, the boss of Area 2, although in this case, it's more like "Made of Fear", and he actually might be sort of a sympathetic figure: His biography claims, "A product of the mansion's fear and despair. He's not sure who to fear or what to despair these days."
213* MakerOfMonsters: The last portrait ghost Luigi encounters, named Vincent van Gore (based on the famous painter Creator/VincentVanGogh), is revealed to be the one responsible for creating the mook ghosts that inhabit the Mansion, despite not being the BigBad (that honor goes to King Boo). He dedicates the rest of his afterlife into making his creations, and the fight against him revolves around fighting wave after wave of ghosts that spawn from his paintings.
214* TheManBehindTheMan: Many hints throughout the game seem to indicate that [[spoiler:[[BigBad Bowser]], not King Boo,]] is the one who trapped Mario. [[spoiler:This turns out to be a subversion during the final battle, however, when Luigi blows "Bowser's" head off... and he is revealed to be just a MonsterSuit controlled by King Boo.]]
215* MarathonBoss: The 3DS Hidden Mansion gives all the bosses except Boolossus their gimmicks from its European/Australian [=GameCube=] equivalent, except now these three have a bit extra going for them to drag the fight on:
216** Chauncey will now always break free at around 40-50 HP, which is more important than it seems since Portrait Ghosts have 150 HP in this Hidden Mansion. This guarantees it'll take at least three cycles to beat him.
217** Bogmire now engages in borderline TeleportSpam, and is far more ferocious in breaking free of the Poltergust.
218** [[spoiler:The Bowser suit's bombs can now go right to being seconds away from exploding, forcing you to wait for the next bombs to come. On top of this, King Boo now has 750 HP.]]
219* MayDecemberRomance: According to his heart dialogue, Shivers (who is 72) is absolutely besotted with Melody (who is only 26). It's entirely one-sided, though.
220* MetalSlime:
221** The Speedy Spirits are bright blue ghosts that, when captured, offer a huge wad of cash and jewels (in the European/Australian version, capturing every single one of the fifteen Speedy Spirits is necessary to get a "Perfect" ending). To find each Spirit, Luigi has to tap on random objects in a room...''before'' defeating all of the other ghosts inside (capturing the regular spirits turns the lights on and makes it [[PermanentlyMissableContent impossible for the Speedy Spirit to manifest]]). Then you have to actually suck up the ghost by stunning it with your flashlight for just the right amount of time (too long and it will just fade away) and using the Poltergust--if it breaks free from the suction, it immediately disappears. And you only get one shot at each one. It's easy in rooms with Portrait Ghosts (which don't attack unless provoked), but others will see you trying to snag the money-laden ghost while evading others. There's no indication of where the Speedy Spirits are hiding, which means a player will have to pound on every bit of furniture in a room on the off-chance that there's one inside of it (and some are downright counterintuitive, like one appearing in a treasure chest ''after'' you open it). There ''is'' another chance to capture any you miss on your first time through a room--at the beginning of the fourth area of the game, there's a blackout, and the uncaught Speedy Spirits will reappear... but just to complicate matters, an additional three Speedy Spirits appear in random objects in rooms that ''didn't have them to begin with'', so you have to go back through every room (which are filled with high-level ghosts) to snag them.
222** The Gold Mice are somewhat better, but still tricky, as they add an [[LuckBasedMission element of luck]] to the formula. Like the Speedy Spirits, there are ten total, and they also drop a huge amount of money and gems when snagged. Five can be found in by scanning hidden wedges of cheese in certain rooms in the mansion--again, before the lights are turned on--and then capturing the mouse as it manifests; the wedges are hard to spot, but if you're looking, you can see them. It's the ''other'' five that are the problem: they have a random chance of appearing in five specific rooms and hallways, which means the only way to be sure to get them is to enter said room over and over again in the offchance that it will appear--and even if it does, you have to catch it before it escapes, and if you enter from the wrong door, you have to repeat the whole process.
223* MiniBoss: Some of the Portrait Ghosts that aren't area-ending bosses will put up a fight as Luigi tries to capture them; namely Melody Pianissima, Mr. Luggs, Biff Atlas, Nana, Henry and Orville, Sir Weston and Vincent Van Gore.
224* MirrorWorld: The Hidden Mansion, which, in the European/Australian [=GameCube=] version only, is a mirrored version of the Normal Mansion made more difficult.
225* MoneySpider: Portrait ghosts release pearls of various worth when they're caught, but it depends on how much you struggled to pull them in. If you can trap them in one long vacuum-suck, they release enormous pearls. If they keep escaping your pull, you'll be limited to the smallest pearls (the size of pearls you get also determines the type of painting they turn into at the end of the area they are in). This trope also applies to the Speedy Blue Spirits and the Golden Mice.
226* MonsterCompendium: The Game Boy Horror has a profile section for the Portrait Ghosts Luigi has captured; the information includes their age, their hobbies (whether before or after death), and on rare occasions how they died.
227* MonsterSuit: [[spoiler:King Boo's Bowser costume]]. It doesn't need to "look" robotic to qualify as such. The fact that it's lifelike in appearance -- especially for a giant costume -- shows how much further ahead of the rest it is. That, and it emphasizes [[spoiler:King Boo's trickery]].
228* MookMaker: Almost every non-portrait ghost is created by a single boss, Vincent Van Gore, who is unsurprisingly the last main Portrait Ghost encountered in the mansion before the FinalBoss. He also qualifies as such when Luigi actually fights him, sending waves of Mooks after the hero.
229* MultipleEndings: At the end of the game, Professor E. Gadd builds Luigi a new house. Which house you get depends on how much treasure you collected in the game from a sprawling mansion all the way down to a measly tent. Getting the worst option is actually ''harder'' than getting the best; you'd likely have to pick up no treasure at all except the stuff that you automatically gain.
230* MusicalNod:
231** The first eight notes of the music that plays when Luigi talks to Toad are the same notes that played when he was talked to in ''VideoGame/SuperMario64''.
232** The song that the instruments play in the Conservatory is the ''{{VideoGame/Super Mario Bros|1}}''. theme. Also in the Conservatory, Melody will play either the Athletic theme from ''VideoGame/SuperMarioBros3'', the starting music from ''VideoGame/MarioBros'', or the underwater theme from ''{{VideoGame/Super Mario Bros|1}}''.
233* NeatFreak: Luigi is implied to be one to some extent in his commentary. Examining furniture with the Game Boy Horror makes him complain about moth holes in furniture, how the place would never pass a white glove test, and how he regrets to have not enough time to tidy up a desk. Fittingly, his weapon of choice in this game is a [[WeaponsThatSuck modified vacuum cleaner]].
234* NewGamePlus: The Hidden Mansion mode, unlocked when the game is cleared for the first time. Here, the Poltergust 3000 (Luigi's ghost-sucking vacuum) will be more powerful and be capable of capturing ghosts more easily by depleting their HP faster (this also applies to the bosses); however, the ghosts will also hit much harder. The European/Australian version adds extra perks for a better incentive: More valuables dropped by [[MetalSlime Speedy Spirits and Gold Mice]] so the overall amount of money available is higher (this is necessary since the required amount for the Rank A tier is much higher in this version than in the American and Japanese ones, meaning that it's impossible to reach in the first playthrough), revamped boss battles, Boos with higher HP (or lower HP but being faster), fewer recovery hearts, and the whole mansion being mirrored, among other minor perks. The Hidden Mansion in the 3DS version of the game inherits some of these changes and adds others (relocated Speedy Spirits and most of Mario's possessions, more HP for the Portrait Ghosts and a Platinum tier for their paintings, almost all recovery hearts being replaced by Poison Mushrooms, etc.)
235* NightmareFace: Chauncey, the boss of Area 1, is pretty cute (for a giant ghostly baby). But when he cries...
236* NoCelebritiesWereHarmed: Biff Atlas is, of course, [[TheAhnold Arnold]] [[Creator/ArnoldSchwarzenegger Schwarzenegger]] in appearance, vocal mannerisms, and strength (he's one of three ghosts that can take off a fifth of your health if he punches you; the other two are Sir Weston and his icicles and [[spoiler:the final boss's body]]).
237* NoFlowInCGI: Averted with every piece of cloth the Poltergust 3000 sucks, as a demonstration of the Gamecube's graphic processing chops.
238* NoodleIncident: What happened to Mario when he arrived at the mansion and how he was captured and put into the portrait is never actually addressed. He does leave behind a note saying "Look out for Boos, Luigi!" but this is the extent of it. Even the instruction booklet back in the day doesn't address what happened.
239%%* {{Onomatopoeia}}: [[spoiler:King Boo has one for vacuuming during his monologue]].
240* OurGhostsAreDifferent
241** Most of the Portrait Ghosts are explicitly stated to be humans who died (the exceptions being Chauncey, who was born a ghost; and Bogmire, who is [[TheHeartless the manifestation of the collective fear and despair of the mansion]]) while {{Mook}}-level ghosts are more ugly and/or monster-like in appearance and are in fact the living (so to speak) paintings of the portrait ghost Vincent Van Gore, the Dragon and final major Portrait Ghost fought in the game.
242** Most ghosts caught in the vacuum funnel pull the machine along with them, so Luigi has to pull back. Boos, on the other hand, fight their way out of the vacuum funnel without affecting the machine itself, so Luigi has to keep the nozzle close to them.
243* PaperMaster: Melody Pianissima attacks with sheet music after Luigi succeeds at her PopQuiz challenge. The sheets can be absorbed with the Poltergust, allowing Luigi to capture Melody afterwards more easily.
244* PeekABogeyman: The dangling ghosts just want to scare Luigi. They jump out at you noisily in the dark, but cause no damage. (Except for the purple ones, which carry cartoon bombs.)
245* PermanentlyMissableContent:
246** The two Gold Diamonds, the most valuable items in the game, can be missed under the wrong circumstances:
247*** The next-to-last room of Area 2, the Boneyard, has a plant you can water once you bag the resident skeleton and Spooky, the guard dog. You need to water it before you enter the Graveyard beyond this point, since you become unable to leave the Graveyard and it has the boss of Area 2. Afterwards, you must water it at some point in Area 3 before its boss, and watering it in the last area rewards you with first Gold Diamond in the mansion. Miss any of the three waterings, and you can't get the diamond.
248*** The second Gold Diamond is earned after capturing all Boos [[spoiler:except King Boo, as he's the FinalBoss and only has a much less valuable treasure]]. Although you're given the option to save your progress every time a Boo is captured, the Diamond can only be collected after you finish talking with E. Gadd and save. If you get the Diamond but forget to save ''again'' afterwards (either by talking to a Toad [[spoiler:or by defeating King Boo]] and finishing the game), it will be lost permanently since you'll have already captured the last Boo and won't have a chance to claim back the prize.
249** The Speedy Spirits and the Gold Mice can't be found once you turn the lights on in their rooms. While you get a second chance with the mice during the blackout, the former will be lost for good.
250* PhantomZonePicture: The ghosts roaming around the house were portraits before Boo's intervention, and they are turned into portraits again after capture. [[spoiler:Mario also gets imprisoned into a painting, courtesy of King Boo]].
251* PickupHierarchy:
252** '''Primary''': Portrait Ghosts, Boos.
253** '''Secondary''': Keys, Mario's Belongings.
254** '''Tertiary''': Cash.
255** '''Extra''': [[spoiler:King Boo's Crown]].
256* PlayingCardMotifs: Each key to the next area, and the key to King Boo's Secret Altar, have bows shaped like the four suits.
257* PoisonMushroom: Minibosses toss one of these when they hit low HP. Since they bounce randomly and cut off your vacuum (touching them shrinks Luigi to about a third of his size and immediately disable the ability to use the vacuum, meaning you WILL lose your grip; plus you lose change and can't open doors), they can prevent good runs if you're unlucky. In addition, these may pop up out of Heart places when you vacuum them instead of actual hearts.
258* PressureSensitiveInterface: The [[Platform/NintendoGameCube GameCube's]] joystick has touch-sensitive shoulder buttons, with another button at the very bottom of each of the buttons. The function is used to control the Poltergust, pressing the button hard increases suction power, and pressing it all the way down makes Luigi stationary.
259* PunnyName:
260** Prof. E. Gadd = Egad.
261** In the Japanese version, his name is "Prof. Oyama." ''Oya ma'' is a Japanese exclamation that roughly translates to "Egad!" If you listen closely, you can even hear ''oya ma'' in the midst of Gadd's gibberish.
262** In the Japanese version, the "Poltergust 3000" (itself a pun on "poltergeist") is known as the "Obacuum", a combination of "obake" (a word referring to a ghost, etc), and "vacuum".
263** Many of the ghosts' names, Boos or not.
264* PuzzleBoss: Most Portrait Ghosts are impervious to Luigi's flashlight (which is required to stun ghosts so he can use the Poltergust 2000 on them) until he does something to make them vulnerable which is unique to each of them. Sometimes this involves interacting with the Portrait Ghost, and more often than not fulfilling the condition also enables them to attack Luigi.
265* RankInflation: At the end of the game, you are graded on a scale of A through H based on how much money you collect, and Luigi gets a real mansion (or other house-like object) corresponding to your grade. In the [=3DS=] remake, there is also an additional ''S'' Rank that can only be acquired in the Hidden Mansion and is somehow even ''more'' lavish than the A Rank mansion.
266* TheRealSpoofbusters: A rather complete example of this trope, Luigi is a blue collar working man in overalls, with science based ghost hunting gear--the Gameboy Horror as a hand held ghost tracker, and the Poltergust 3000 acting as a backpack-based ghost catcher.
267* RecurringRiff: The ''Luigi's Mansion'' theme.
268* ReflectiveTeleportation: Scanning any mirror teleports you to the lobby. Even the mirror in the lobby itself.
269* RefrigeratorAmbush: An ice ghost is hiding in the fridge. Plus the fridge knocks you over and hurts you if you open it by hand instead of sucking it open (its one of three pieces of furniture that can do that, the other being a shed with a Toad in the courtyard and the punching bags in the rec room, although you can avoid the bags after hitting them by moving out of the way of their return trip.)
270* RegionalBonus: In the European/Australian version, the Hidden Mansion becomes a mirror version of the regular mansion, ramps up the difficulty (ghosts deal more damage and there are fewer hearts), alters some of the puzzles, switches the money and gem locations all over the house, and retools some of the boss encounters, varying from mild variations in their attack pattern to the entirely different Boolossus fight, which has the whole floor covered on ice and Luigi has to ride the Poltergust to "snowboard" across the arena. The ghost-ridden rooms are also a lot darker which are quite difficult to explore unless you use your flashlight, or have memorized the positions of the furniture from previous gameplay experience. Averted in the remake, which features an enhanced version of the European/Australian Hidden Mansion in all versions.
271* {{Retraux}}: The appropriately named [[https://www.youtube.com/watch?v=0_FquzflYYU Game Boy Horror theme]].
272* RidiculouslyAliveUndead: There are some ghosts who have their share of human traits:
273** Mr. Luggs [[BigEater voraciously eats the spread of food in front of him]].
274** Sue Pea promises not to [[EmbarrassingDampSheets wet the bed]], indicating that ghosts use the bathroom. You can take advantage of this by [[GrossoutFakeout spraying her sheets with water to trick her into thinking she had an accident]].
275* RooftopConfrontation: Upon meeting King Boo during the endgame, Luigi is dragged to the painting where Mario is trapped, which transports him to the mansion's roof. It is there where he fights King Boo (who is disguised as Bowser).
276* SavePoint: The Toads. Talk to them and they'll give you the option to save your current progress (the other means are capturing a Boo and defeating a major boss). As a catch, whenever you resume your playthrough, you'll always start at the mansion's entrance (even if the Toad you last saved progress with wasn't the one from there).
277* SayMyName: Luigi screams Mario when the player presses A (except when fighting a boss). When he's running low on health, he screams the name in a more desperate way ("MAAARIOOOO!!!")
278* SceneryPorn: As it ''was'' a Gamecube launch title, it shows off the then-new console's capabilities with varied and detailed rooms. The Observatory is one of the standout examples, with its walls fading away to reveal a path of solid light leading out into what may or may not be an alternate universe.
279* SecretLevel: There are multiple hidden, secret or otherwise unneeded rooms inside the game, which are essential for 100% completion and getting all of the ghosts, but is often entirely optional and one may even forget to do them while playing because those rooms are never mentioned.
280* SexySilhouette: When Luigi enters the bathroom, he at first sees the silhouette of an attractive woman behind the shower curtain. [[spoiler:Subverted when the curtains are pulled back and we see that it's [[FanDisservice actually]] [[{{Gonk}} Miss Petunia]]]].
281* ShadowOfImpendingDoom: In the FinalBoss fight, Luigi finds himself on top of the mansion just as a large ominous shadow starts to fall from above him while muted saxophones start playing, which are often featured in musical cues related to the Mario Bros.' archenemy Bowser throughout the series. And Bowser ([[ActuallyADoombot or so one would think]]) indeed crashes down into the arena.
282* ShmuckBait: Lots. A trail of coins leading to a door that is in fact fake and will squish Luigi against the wall if he opens it, a red button that has a sign hanging under it saying "[[red:Don't Push!]]" [[spoiler:[[StupidityIsTheOnlyOption But you have to]], to unleash the Boos]], and so on.
283* ShoutOut:
284** King Boo almost directly quotes [[Film/TheEmpireStrikesBack Jabba the Hutt]] at one point.
285** The cover is reminiscent and a parody of ''Film/HomeAlone''.
286** Luigi parodies ''Art/{{The Scream|Munch}}'' by Creator/EdvardMunch in most ads.
287** The eerily nodding taxidermied heads are bound to remind one of ''Film/EvilDead2''.
288** There are several references to ''Film/{{Ghostbusters 1984}}'', such as:
289*** The Garbage Can Ghosts being based on Slimer.
290*** The first human ghost being located in the library.
291*** The Poltergust is a complete spoof of a proton pack, both worn on the back with hoses, but one is a vacuum. The capturing of the ghosts is reminiscent of the Slimer's capture. The Poltergust looks like a proton pack, but works like a ghost trap, and the flashlight serves the purpose (stunning) of the proton pack.
292** One Boo claims to be named "Booigi" and, if encountered outside of his original room, might comment that it's "[[Franchise/TheMuppets not easy being green.]]"
293** The name of The Floating Whirlindas, a pair of dancing ballroom ghosts, comes from a famous circus stunt group, The Flying Wallendas, and they bear an uncanny resemblance to [[Series/ILoveLucy Lucy and Desi]].
294** There is a poster showing the Franchise/UniversalHorror monsters {{Dracula}}, FrankensteinsMonster and the WolfMan.
295* SkippableBoss: Five Portrait Ghosts are optional, can be captured at any time after their rooms are unlocked, and can be ignored entirely if you don't care about OneHundredPercentCompletion; Mr. Luggs, Biff Atlas, Slim Bankshot, Sue Pea, and Jarvis, in that order. Rather than a key to unlock another room, each of these ghosts instead yields a treasure chest filled with money (including a rare diamond) when defeated. The 3DS Hidden Mansion puts a slight twist on this; [[spoiler:Mario's Shoe is now guarded by Slim Bankshot, making him required to complete Area 3. In his stead, Henry and Orville are now optional, but you still need to defeat Nana since Mario's Letter has been moved to the desk in the Twins' Room.]]
296* SlippySlideyIceWorld: The Cold Storage. The frictionless, ice covered floor makes catching Sir Weston very difficult, along with the icicles that drop from the ceiling.
297* TheSoCalledCoward: Luigi endures the spiteful mook ghosts, hostile portrait ghosts, and the ever so gloaty Boos, which try to hinder him on his way to Mario.
298* SomewhereAnOrnithologistIsCrying: The ravens in the games' opening pretty blatantly make duck sounds.
299* SoreLoser: Henry and Orville ask Luigi to play hide and seek with them, while Jarvis challenges him to a game that's sort of like "whac-a-mole". In both cases, if Luigi wins, the ghosts get angry and attack him. Note that this is the only way he can capture them, something which is required to proceed in the case of the twins; they hold one of the items you need to bring to Clairvoya and finish Area 3.
300* SpoiledBrat:
301** Chauncey, the Spoiled Baby [[NotMakingThisUpDisclaimer and yes, that's his name]]. He's bossy, bratty, and forces Luigi to play with him.
302** Henry and Orville, Chauncey's older twin brothers, complain that they lost hide and seek and, like Chauncey, try to kill Luigi. Heck, even if you manage to find them without using the Poltergust, they'll say you're cheating.
303* StealthPun: Combined with VisualPun, in the 3DS remake where E. Gadd from ''Dark Moon'' asks his past self and Luigi to test his newest creation; Gooigi, the monitor behind him featuring the Dark Moon pieces collected at the time are at 3, meaning that this took place when Luigi was at the Old '''Clock'''works.
304* StealthyMook: There are two rooms in ''Luigi's Mansion'' that feature ghosts that are completely invisible, save for their reflections in a mirror and their shadows on the projection screen in each respective room.
305* StupidityIsTheOnlyOption: During Area 2, you have to push a red button with a sign saying: "[[red:Don't Push!]]", which frees King Boo and fifty Boos throughout the mansion. You must catch five Boos before a Toad will let you into the first-floor washroom, which contains the key required to proceed.
306* SuddenNameChange: In the 3DS remake, the Kitchen's Boo, Booligan, is renamed Booldog, the same name he was given in ''[[VideoGame/LuigisMansionDarkMoon Dark Moon]]''.
307* SurvivalHorror: LighterAndSofter (it is a main Nintendo franchise game, after all), but it nonetheless follows the design principles of the genre and certainly has its moments.
308* SuspiciousVideoGameGenerosity: Luigi will often find a powerful healing item before the boss of each chapter.
309* TacticalSuicideBoss: All the boss battles except [[BossArenaIdiocy Boolossus]] play out like this.
310* TaeKwonDoor: If you open one of the trap doors in the house, open the fridge in the kitchen by hand, or open the Toad shed in the courtyard on the wrong side. For the trap doors, they swing wide open and squish Luigi against the wall (the trap/fake doors reveal only a wall behind them), then they close, a Paper Luigi falls to the floor, and a ghost laughs.
311* TaxidermyTerror: The Safari Room is filled with various stuffed creatures, which nod kind of creepily when the Poltergust 3000 is used on them.
312* TearsOfJoy: [[spoiler: Luigi in the ending, where he's so happy and relieved to see his brother safe that he ends up CryLaughing.]]
313* {{Teleportation}}: If Luigi uses his Game-Boy Horror scanner on any mirror, it will immediately send him back to the mansion's entrance.
314* ThemeAndVariationsSoundtrack: On top of the main theme playing constantly throughout the Mansion with different types of VariableMix, many of the fanfares and other songs contain snippets of the main theme.
315* ThemeNaming: All the Boos in this game and [[VideoGame/LuigisMansionDarkMoon its sequel]] are {{punny name}}s based on words with 'Boo' added to them.
316* ThermalDissident: Sir Weston is a ghost located in one of the rooms of the Basement, accessed during the Area 4 chapter. Unlike the rest of the mansion (which is warm), his room is abnormally cold and resembles an arctic cave. Scanning his heart reveals that he only likes cold areas, hence why he froze the whole room. If Luigi spews fire from his Poltergust 3000 to create a bonfire next to him, he'll complain that it's getting too hot (despite the rest of the room still being at a sub-zero temperature), and challenges Luigi into a MiniBoss battle. Defeating him is required to proceed to the endgame.
317* ThrowTheBookAtThem: Books in the Study will fly off the shelf and into Luigi when he first enters it.
318* TokenGoodTeammate: Madame Clairvoya, who's the only portrait ghost who doesn't have evil intentions; helping out the hero and then asking him to suck her up with the vacuum cleaner when she has finished her purpose with helping him.
319* TookALevelInBadass: Luigi in this game, considering he's usually the ButtMonkey in most of the games he's in.
320* ToweringFlower: Luigi can water a seedling growing in the Boneyard once during each chapter. Water it enough and it grows into a huge red flower that is bigger than Luigi himself. It then matures into a big fruit, which contains a gold diamond.
321* ToyTime: The battle with [[EnfantTerrible Chauncy]] takes place in a toybox/crib hybrid supernatural arena. The game also has the Clockwork Soldiers' room, which is modeled akin to the interior of a dollhouse.
322* UnintentionallyUnwinnable: Using a glitch, it's possible to get out of bounds after defeating Chauncey and use it to fight the other area bosses early. Should the player attempt to fight Bogmire this way, however, the door in the Foyer will still be locked, and Luigi will be unable to open it (since the game thinks the player is in Area 3). The glitch to get out of bounds will also no longer be usable, meaning the player is permanently stuck in Area 1 with no way to continue. A similar situation also happens with Boolossus, where the player can bypass the boo checkpoint on the third floor and fight him as normal... except for the fact that the ice elemental ghosts will not spawn since the player lacks the ice elemental medallion. Since ice is the only thing capable of harming the boss, they will be unable to defeat Boolossus.
323* UniqueEnemy:
324** Two waiter ghosts in the Dining Room will continually refill Mr. Luggs' food once Luigi begins to vacuum it. They do not appear anywhere else, and do not even need to be captured, as they will flee the room in terror once Mr. Luggs' plate is emptied and he becomes enraged.
325** Flying Fish show up in exactly two rooms: the slower pink ones in the Courtyard, and the more aggressive green variants in the Pipe Room. They are slightly more common in the PAL Hidden Mansion, however.
326** Blue Blazes only appear in the Safari Room, with their only other appearances occurring during the blackout (meaning they can be easily missed, since the lights stay on the rest of the game). Oddly, they show up ''before'' the regular variant of the Blue Twirlers are introduced, which do not need to be stunned by the ice element first.
327* VariableMix: The game repeats the main theme of the game when you're in the Mansion, but it has variations for hallways, dark rooms, and outside. All have Luigi humming over the theme, except in lit rooms, where he whistles the theme. The tempo also decreases if Luigi's health worsens. The poor guy's humming even sounds more and more scared and shaky as his health lowers, too. The game has different versions of each mansion theme playing depending on if you are inside or outside. A MultiMookMelee challenge also has the music get faster the more ghosts there are that remain uncaptured. A more subtle example is in E. Gadd's bunker, where Luigi will whistle along a little bit with the background music every so often.
328* VeryFalseAdvertising: So much so that it's even the page image for this trope! The mansion as depicted on Luigi's directions to the place is accompanied by such features as a bright blue sky and [[EverythingsBetterWithRainbows rainbow]] (the brochure is even ''hand-drawn''). The lightning strike when Luigi looks up to compare it to the ''far'' more menacing real deal drives the point home.
329* VictoryPose: Whenever he captures an area boss, he'll put up his Poltergust and spin around flashing two V-hand-signs.
330* VillainousGlutton: Mr. Luggs and Garbage Can Ghosts.
331* TheVonTropeFamily: Vincent '''van''' Gore, whose name doubles as a reference to the famous painter Van Gogh.
332* WeaksauceWeakness: ALL of the Portrait Ghosts are impervious to the Poltergust 3000 (or sometimes cannot be fought or even seen at all) until you do something that makes them vulnerable. The method is different for each one (it's easier with some than others) and you have to figure each one out.
333* WeaponsThatSuck: The Poltergust 3000.
334* WhamShot: Descending down the well in the Area 3 Garden has Luigi come face to face with King Boo's lair... and ''Mario'', trapped in a portrait and screaming for help.
335* WhenAllYouHaveIsAHammer: Everything that needs to be done in this game comes down to using the Poltergust 3000. Luigi captures ghosts with it, sets things on fire with it, puts out fires with it, and freezes water with it. Then again, the game gives you no ability to jump nor any physical attacks, what else is there?
336* WhiteGloveTest: Luigi mentions, while inspecting a room, that it would never pass this.
337* WindUpKey: The Clockwork Soldiers all have them, which you have to pull off in order to suck them up.
338* WolfpackBoss: Luigi has to fight and capture three Clockwork Soldiers, who still count as only one Portrait Ghost (and only the one placed in the central spot drops pearls).
339* WoobieDestroyerOfWorlds: Chauncey, the first boss, who can throw a ''mean'' tantrum.
340* WorthyOpponent: This game actually implies ''a sliding scale'' for this. Your skill at capturing the gallery ghosts results in one of three different images: one each for a Bronze, Silver, or Gold frame.
341** The bronze frame is the worst, in which the ghost will generally assume a bland and uncommitted pose or is slightly obscured, in which case the ghost is deciding to ignore Luigi. For example: Nana's greyed out, motion-blurred photograph; Sir Weston's fuzzy traveling image, Sue Pea returning to her upside down posture in-frame. The 3DS version takes it to an extreme by making all bronze paintings black and white pencil sketches, and some of them take it to a further extreme by not showing themselves properly, such as Bogmire being a clone mid-generation and Miss Petunia hiding behind the shower curtain.
342** In the silver frame, the ghosts clearly acknowledge Luigi, but with clear disdain or resentment. For example: Lydia scowling, Chauncey shrieking, Melody scoffing, the Clockwork Soldiers looking away while saluting.
343** The gold frame generally features the ghost's fanciest pose or at its most photogenic, which suggests that the ghost is putting on a bit of a show and wants to be ''thought well of'', that they seek Luigi's respect. For example: Neville posing with his rocking chair, Shivers smiling with a lit candle, the Floating Whirlindas waving cheerfully, Biff Atlas flexing... Although Nana's gold frame picture is highly distorted and Spooky's is in negative colors.
344** The 3DS remake adds a ''platinum'' frame, exclusive to the Hidden Mansion and its accompanying BossRush difficulty, which is obtained by dealing 140 damage in one go or, for the main bosses, winning with 95+ HP remaining. In it, the ghost will generally take a fighting pose, as if he's eager for a rematch.
345** The remake also has different portraits than the original. For instance, in his gold portrait, Biff Atlas lifts his dumbell instead of flexing.
346----

Top