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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/45107_front.jpg]]
2[[caption-width-right:350:Featuring Knuckles the Echidna.\
3Welcome to the next level\
4in [=32X=] world.]]
5
6''Knuckles' Chaotix'' (called just ''Chaotix'' in Japanese and the title screen) is a GaidenGame in the ''Franchise/SonicTheHedgehog'' franchise released for the Platform/Sega32X in 1995. It's the only Sonic game to appear on that system. Though mostly forgotten, the soundtrack has endured even amongst non-fans of the series, most notably the [[https://www.youtube.com/watch?v=GvV05M2kmzI "Door Into Summer"]] track. If you're a connoisseur of retro game [=OSTs=], you've probably been linked to that theme at least once. ''VideoGame/SonicGenerations'' uses a rearrangement of the song for one of its menus.
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8[[DubInducedPlotlineChange There are two completely different storylines]] [[AllThereInTheManual depending on the instruction manual.]]
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10In English: Knuckles is enlisted as a bouncer at Carnival Island, a high-tech amusement park and resort. Dr. Robotnik has designs on the island's Emerald Pillar, which houses the Power Emerald which supplies the island's power. Robotnik has trapped four of Knuckles' friends in the Combi Confiner, so it's up to Knuckles to rescue them (using the ''real'' ring power of teamwork!) and kick out Robotnik before the grand opening.
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12In Japanese: Dr. Eggman discovers a mysterious island containing artifacts known as Chaos Rings, regular rings infused with Chaos Emerald energy. He's built his base, dubbed the Newtrogic High Zone, on the island. Mighty the Armadillo[[note]]An otherwise-obscure character from a Japanese-only arcade game called ''VideoGame/SegaSonicTheHedgehog''[[/note]], Espio the Chameleon, Charmy Bee, and Vector the Crocodile all arrive at around the same time for their own reasons, but are captured by Eggman and placed in his "Combi Catcher" machine to prevent them from meddling in his plans. Knuckles, curious about the island, ventures there to find out more about the Chaos Rings and their connection to the Floating Island.
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14The player controls two characters who are joined together by an elastic ring, with the 'cord' shown as a trail of sparkles. Before each stage, you use the Combi Catcher to randomly select your partner, then select a stage (also at random; how fast the stage select indicator moves depends on what day cycle you're currently on). Knuckles and co. plod through the game in the usual Sonic fashion: Beat Eggman's robots and reach the end of the stage. Cooperation is required to make it through the game, as you have to make use of the properties of the rings you and your partner hold in order to zoom and slingshot your way around obstacles. Eggman is fought numerous times in the game, and his ''[[VideoGame/SonicTheHedgehogCD Sonic CD]]'' henchman Metal Sonic (known as Metal Sonic Kai in the Japanese manual) shows up in the finale to put an end to your heroic career.
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16----
17!! Tropes used in ''Knuckles' Chaotix'':
18* OneUp: One of the very rare instances in the series which a Sonic game [[AvertedTrope does not use 1-ups or continues]]. If your character gets hit without a partner, you'll just get sent back to the hub level.
19* AdvertisedExtra: Metal Sonic appears alongside the main cast on the European boxart despite not being a playable character.
20* AllThereInTheManual: The Japanese and Western storylines neither of which really have much to do with the game itself[[note]]Although the Japanese manual at least gives context to certain elements in the game, such as the [[AppliedPhlebotinum Dark Rings]][[/note]], and the names of [[DubNameChange some]] enemies. The 2021 ''Sonic the Hedgehog Encyclo-speed-ia'' names more enemies that the manual [[NoNameGiven missed]].
21* AlliterativeName: The levels: Isolated Island, Botanic Base, Speed Slider, Amazing Arena, Marina Madness and Techno Tower.
22* AmbiguousSituation: The manuals question whether {{Joke Character}}s Heavy and Bomb really are minions who defected to help the heroes and are just bad at it, or are actually TheMole sent by Eggman to intentionally slow them down.
23* AmusementParkOfDoom: The entire game except for the Isolated Island levels is set on one.
24* AntiFrustrationFeatures:
25** If your partner gets stuck, you can use the "Call" button to summon him back to you, at the price of ten rings. Curiously, the game allows you to even go into negative rings if you abuse this (but sends you back to the hub if you reach -99 rings). Amusingly, the game will actually ''subtract'' points from your score if you clear a level with negative rings.
26** If your partner gets hit by an enemy and you have rings, he'll only lose one ring so that you don't unfairly lose all of your rings. Your partner also doubles as an extra hit point, since getting hit will just cause you to lose him for a few seconds and then return.
27** The Combine Ring monitor allows all of your rings to be combined into one ring that falls out if you get hit, and you have a few seconds to grab it and get all of your rings back.
28* ArtificialStupidity: One of the biggest sources of difficulty, besides the unrefined nature of the teamwork mechanic, is that your partners are so dumb, that they'll more often than not get you stuck or weigh you down instead of helping you. The dev team probably anticipated this and added the "Call" button (which summons your partner back to you at the cost of 10 rings) to the game as a result.
29* AutoSave: This is enabled by default, but may be switched to manual saving.
30* BackgroundBoss: The second phase of the final boss.
31* BombardierMook: Bombbearers make their debut in this game, where they only drop their containers containing bombs if Knuckles and his friends kill them.
32* BottomlessPits: Averted during the normal stages. Since there are almost always two characters on the field at one time, stages are deliberately designed to keep this from happening. The Special Stages, however, are prone to this.
33* BulletproofHumanShield: Partners can be used for this purpose, as they only lose one ring when hit instead of all of them (unless your partner is Bomb, who explodes when hit, hurting you if you're within its blast radius). Your partner also doubles as an extra hit point, since getting hit will just cause you to lose him for a few seconds and then return.
34* CanonImmigrant: Vector was supposed to have first appeared in the SoundTest from ''VideoGame/{{Sonic The Hedgehog|1}}'', as part of Sonic's band. While the idea was discarded, he got to make a cameo in the very [[Manga/SonicTheHedgehogStoryComic first Sonic manga]] in 1991. As for Charmy Bee, he first appeared in [[Manga/SonicTheHedgehog another Sonic manga]] at around 1992.
35* {{Cap}}:
36** The game has a cap of 255 rings instead of 999. Any rings collected afterwards are turned into points.
37** There is a cap the other way as well. Calling your partner too much can give you negative rings, and the lower cap for this is -99 rings. Anything below that and you are sent back to the attractions screen.
38** Also, you can only take 200 rings into a Special Stage. Anything above that is simply lost. Likely because rings are used as the timer for the special stages, and being able to take more than 200 in would make them too easy.
39* CircusOfFear: The "Speed Slider" level. It's more like a cheery roller coaster, but CreepyCircusMusic plays during the merry-go-round boss battle.
40* ColorContrast: Avoided; the game really tried hard to show off the 32,000+ colors of the 32x, and the result is a garish game with all the colors of the rainbow spread out and cranked up to neon brightness, although it does fit in with the carnival theme.
41* ComicBookAdaptation: The game received loose adaptations in both [[ComicBook/SonicTheHedgehogArchieComics the Archie comic]] (as a 48-page special) and ''ComicBook/SonicTheComic'' (as a six-part serial). The characters became regulars for a long while, by contrast to the many years before their [[VideoGame/SonicHeroes next appearance in the games]].
42* ContinuityNod: The Japanese manual makes direct mention of the events of ''VideoGame/Sonic3AndKnuckles'', revealing that the landmass that would become Newtrogic High Zone was unearthed due to the power of the Master Emerald's "pillar". The game's emphasis on rings is also a nod to the ''S3&K'' manuals implication that the [[{{Precursors}} ancient civilization]] and the Chaos Emeralds were connected to the rings [[note]]Sonic finds a ring belonging to the civilization in ''Sonic 3'' while ''Sonic & Knuckles'' mentions Mushroom Hill special ring/Hidden Palace event that occurs in a lock-on game.[[/note]] which would [[AbortedArc get dropped]] when ''VideoGame/SonicAdventure'' released.
43* CreditsMedley: The only non-mainline ''Sonic'' game with one.
44* CreepyCircusMusic: The [[https://youtu.be/a3op4g_D_rw?si=lX_obAigfNlLz6Lo boss theme]] for Speed Slider Zone has a whimsical but demented-sounding calliope song, accompanying a merry-go-round with spiked "horses" and Eggman at the controls.
45* CutAndPasteEnvironments: Each zone has 5 acts instead of the usual 2 or 3 and they're rather lacking in setpieces, interesting gadgets, and hazards to play around with, so it often becomes clear each zone follows a rigid and rather repetitive level design template.
46* DarkerAndEdgier: Not as a whole, but Metal Sonic's Kai form has a far more threatening character design than you would expect in a classic ''Sonic'' game. And if you fail to collect all the Chaos Rings, the Bad Ending [[spoiler:shows him ''floating above a city in flames'', implying he just burned the whole place down.]]
47* ADayInTheLimelight: The sole time Knuckles has ever been given solo billing in a game title. The Japanese title (also shown in-game on the title screen) doesn't even give him that; it's ''Chaotix [-featuring Knuckles the Echidna-]''. This was only done to prevent tainting the ''Sonic'' brand name on a platform that wasn't given high hopes internally (also the reason Mighty simply co-opts Sonic's moves; he is a redrawn Sonic sprite).
48* DeathIsASlapOnTheWrist: In the off chance that you get hit without having rings or a partner handy, the only penalty is just getting sent back to the level select. There's no lives system, so there's no GameOver at all.
49* DemotedToExtra: Sonic himself does not appear at all in the main game, being replaced by Mighty; he and Tails only get a cameo in the game's good ending. According to a former Sega staffer, Sega of Japan felt the 32X and the game would be a flop, and were afraid that having Sonic as the game's star would hurt the series' brand image, so they made Knuckles the main character instead of cancelling the game altogether.
50* DownerEnding: The game's "Bad Ending" is perhaps one of the darkest moments in the series. [[spoiler:The powered-up Metal Sonic survives and proceeds to set the island ablaze, presumably with everyone on it.]]
51* DubInducedPlotHole: Despite being renamed Carnival Island in the English manual and the plot being centered on rescuing it on the day before opening day, the hub and introduction to each level still refers to the world as Newtrogic High Zone, and the day and night cycle changes go on for as long as you play and [[TakeYourTime no time limit is imposed on the player to beat the game.]] In addition, the whole deal with Knuckles being the guardian of Carnival Island contradicts his role as the guardian of Floating/Angel Island in the other games. The Chaos Rings are also unexplained in the Western story. Lastly, Knuckles' bio in the English manual mentions the "Emerald Pillar" from the Japanese manual's storyline.
52* EarlyInstallmentWeirdness: In this game, Vector, Espio, and Charmy weren't part of a detective team and are described as having different personalities than how they're reimagined as of ''VideoGame/SonicHeroes''; Espio lacks his ninja aesthetic, Vector is apparently religious, and Charmy is described as mature and moody. "Chaotix" doesn't refer to them specifically, but is instead a PunBasedTitle for the game as a whole.
53* EasterEgg: Amy in the Sound Test menu.
54* EternalEngine: The "Techno Tower" level.
55* ExcusePlot: While there are large discrepancies between the English and Japanese plots, they're both centered on the same problem -- the Doctor is invading the island using Ring Power for an evil purpose, and it's up to Knuckles and company to stop him!
56* {{Flight}}: Charmy can't Spin Dash or jump, but he can fly around without limits (unlike Tails in other games, who has to rest after flying for a short time).
57* FakeDifficulty: Between the wonkiness of the teamwork mechanic and the [[ArtificialStupidity braindead A.I. of your partners]], trying to keep control of your characters is one of the few challenges the game offers.
58* GameMod: A romhack exists that replaces Mighty the Armadillo with Sonic.
59* GimmickLevel: The game is rather lacking in gimmicks to give each stage their own identity, but Amazing Arena is a fairly interesting one. It begins with the lights turned off, creepy music playing, and a radar pointing out the location of a clock. If you go out of your way to avoid the clock and then clear the level, it counts as a failure. This zone also contains a mini-boss fight at a certain path of each act.
60* GoldenEnding: Accessible only if you've collected all of the Chaos Rings. However, it's also a case of AWinnerIsYou since it's [[spoiler:just the title screen with Sonic and Tails added]].
61* GreenHillZone: The Isolated Island stages, which are played through before reaching the Newtrogic High Zone for the first time. Oddly for a ''Sonic'' game, they are devoid of enemies.
62* HubLevel: The Newtrogic High Zone where each character appears after exiting a stage. The next stage played is selected off of a roulette style game.
63* IdleAnimation: Every character has one...and [[EasterEgg if you leave them idle for a minute]], [[spoiler:Metal Sonic shows up and shoots at you]].
64* InsistentTerminology: The game's levels are referred to as "Attractions" as opposed to "Zones".
65* InUniverseGameClock: The game has a Day and Night system that changes as you enter and leave each level. This mechanic does affect certain properties of the levels, such as doors changing position or getting locked, bosses changing attack patterns, and the mini-boss on Amazing Arena being able to take more or less hits.
66* JokeCharacter: Heavy and Bomb. Heavy is extremely slow and [[ExactlyWhatItSaysOnTheTin heavy]], and Bomb will blow up on the player if he takes a hit.
67* JungleJapes: Botanic Base, which is also the most natural setting in the game.
68* LastChanceHitPoint: Upon taking a hit at zero rings, you will first lose your partner for a while instead of dying.
69* LazyArtist: Mighty's jumping animation in special stages reuse Sonic's animations from ''Sonic CD''. Because of this, some frames of the animation makes it look like Mighty has quills.
70* LethalJokeCharacter: Heavy is completely indestructible. In fact, he can open monitors and destroy enemies just by walking into them. You could pretty much pick him up and run around with reckless abandon while holding him in front of you, barely suffering any damage. Taken into better effect if you break a monitor that's showing him, or -- more permanently -- select him as your player character through the debug menu.
71* LongSongShortScene: The ending scene music, Tribute. The scene it plays along (which just shows how many Chaos Rings you have) runs no longer than fifteen seconds at best, but the track is a minute long. Really a shame, too, as it's a very nice track and would have been very appropriate... [[NoEnding had there been an actual ending...]]
72* MarketBasedTitle: The game was simply titled ''Chaotix'' in Japanese. The localizations added Knuckles to the title but left the title screen untouched.
73* MightyGlacier: Heavy is incredibly slow, but he's invincible, and can destroy monitors and enemies just by walking into them.
74* MissileLockOn: One of the Badniks in the game, Blitz, appears in Techno Tower and will, appropriately, fire 6 bursts of homing missiles at Knuckles, Vector, Charmy, Espio, and Mighty when they're in range, even going through solid walls.
75* MissingSecret: The screenshot shown in the manual depicting the island as a peaceful paradise is nowhere to be found in the game.
76* TheMole: [[JokeCharacter Heavy and Bomb]] are implied to be Robotnik's spies, intentionally being hard to use to slow down the Chaotix (albeit [[AdaptationalVillainy only in the English manual]]).
77* {{Nerf}}: The Spin Dash move is available for everyone except Charmy, Heavy, and Bomb, but it's heavily watered down to encourage the player to use the teamwork mechanic to gain speed.
78* NoobCave: The "Isolated Island" level. There are no enemies or traps, and it's basically you and your partner running wild until you reach the goal.
79* NonIndicativeName:
80** Despite what their later appearances would lead you to believe, the title of Chaotix is a PunBasedTitle and does not refer to Vector, Espio, and Charmy as a team like in later games. They all have their own separate agendas in this game and are only banding together to fight off Robotnik.
81** "Mighty" the Armadillo focuses more on speed and agility than any strength-based abilities. This, however, is due to the fact that his sprite is simply a redrawn version of the Sonic sprite used in a prototype for this project codenamed "''Sonic Crackers''". His name would be done more justice for his next appearance in ''[[VideoGame/SonicMania Sonic Mania Plus]]''.
82* NonLethalKO: The playable characters do not die in any sense when you're hit with no rings and no partner. You just lose control as they're warped back to the main hub.
83* OneHitPointWonder: Another ''Sonic'' tradition is turned on its head in this game. Besides the abundance of shields and rings, your own partner counts as an extra hit point for you if you get hit and neither of them have rings. Your partner will take the fall for you (literally, [[DeathThrows they fall off screen]]), but will quickly return to you in several seconds.
84* OneWingedAngel: The final boss is [[spoiler:a gigantic snarling red demonic version of Metal Sonic, officially named "Metal Sonic Kai"]].
85* PlayerNudge: Even if you skip the tutorial stage, in order to encourage players to learn about the benefits of the teamwork mechanic (such as the slingshot boosting, which is crucial since the Spin Dash has been severely nerfed here), Isolated Island forces the player to solve a few switch puzzles that involve planting Espio in place while Knuckles reaches another; pressing both switches and then letting Espio go will immediately snap both characters ahead quickly.
86* PoisonMushroom: The Shrink monitor, which makes its user very tiny and heavily impedes their jump.
87* PowerUpLetdown: The Grow monitor. While it lets you jump higher, it makes you a very easy target for enemies and the cramped level design can make it harder to move around with it.
88* PressXToDie: There is a ring drain effect for calling your partner. Doing this at -99 rings will trigger the "death" state and quit the level.
89* PunBasedTitle:
90** The second part of the title is meant to be a play on the word "Chaotics", hence why it's possessively called Knuckles' Chaotix -- it's referring to the frantic escapades of Knuckles and the gang, not the Chaotix as a team like they became years later. The X is also a play on the fact that it's released on the 32X.
91** The game's earliest known prototype is called ''Sonic Crackers''. It's likely [[JapaneseRanguage a "R" and "L" mixup]], as the ''clacker'' toy fits the game's main mechanic neatly. The internal data also identifies the game as ''Sonic Studium'', likely intended to be ''Sonic Stadium''.
92* {{Retcon}}: The Metal Sonic in this game was originally supposed to be a rebuilt model named Metal Sonic Kai (''kai'' means "altered" or "modified" in this context), due to the previous Metal Sonic's destruction in ''VideoGame/SonicTheHedgehogCD''. Once Sonic Team decided to consolidate all appearances of Metal Sonic as the same character, Metal Sonic Kai was retconned into just Metal Sonic, with the name instead going to [[spoiler:his monstrous red form at the end of the game]].
93* SceneryPorn: Fittingly enough for a game that takes place in a big amusement park, it has easily the most colorful levels in the classic games, if not the franchise as a whole.
94* ScoringPoints: While the game doesn't provide a high score table, it has incentives towards score runs. Collecting rings while already having 255 awards the player with bonus points, as does beating the wireframe versions of the special stages after earning all the Chaos Rings.
95* SoundTest: A notably extensive one is accessible right from the options menu, with official titles for all of the songs, a sound visualizer (which can be replaced with an EasterEgg cameo from Amy), and a keyboard roll for each sound channel as the music plays. You can even adjust the speed at which the music plays. Like other aspects of the game, it's likely meant to showcase the 32X's expanded capabilities compared to the base Genesis.
96* SuddenDownerEnding: If you fail to collect all the Chaos Rings before defeating the FinalBoss, then you'll be treated to [[spoiler:Metal Sonic's Kai form hovering over a city wreathed in fire while creepy techno music plays]]. It comes out of nowhere and makes a stark contrast with the game's fun carnival theme.
97* SurprisinglyCreepyMoment:
98** The above-mentioned SuddenDownerEnding is darker than anything else in the game, or anything in a ''Sonic'' game for that matter, since it ends with the implication of [[spoiler:a genocide of apocalyptic proportions if not TheEndOfTheWorldAsWeKnowIt]].
99** Metal Sonic Kai's form has the most threatening character design seen in a classic ''Sonic'' game.
100* SuspiciouslySimilarSubstitute:
101** The Chaos Rings are a stand-in for the Chaos Emeralds in the Special Stages, and while they don't grant super forms, they serve a similar purpose -- allowing you to see the best ending. The Japanese manual even mentions that the Chaos Rings got their power directly from the Chaos Emeralds' energy. The English manual also mentions a Power Emerald, but it never appears in-game.
102** Mighty is essentially a HeadSwap of Sonic and plays similarly to him, even being the fastest character in the game. Which is unsurprising, given that early in development, Sonic was used in his stead. When the decision to remove him from the game was made, Sonic was re-skinned into Mighty.
103* TacticalSuicideBoss:
104** At Marina Madness, Eggman/Robotnik has a crystal-shaped barrier surrounding his whole ship, but after a while he reduces it to orbiting shards instead.
105** Instead of personally fighting the heroes, Metal Sonic acts as a battery to the former level select machine that now deploys hazards on them. It just happens that one of the machine's functions is to self-destruct.
106* TeamworkPuzzleGame: The whole elastic-ring thing.
107* TornadoMove: Espio's equivalent to the Spin Attack, Axel Spin, lets him spin around like a tornado.
108* TookALevelInBadass: The Needlenoses from ''Sonic CD'' can dive bomb the ground once again, but leave projectiles in their wake.
109* UndergroundMonkey: The game introduces the Catalurcher, an inchworm variant of the Caterkillers.
110* VideoGameLives: The game has no lives system and no checkpoints. Getting hit at zero rings and with no partner will kick you back to the entrance level, but the chances of anything except a boss killing anyone are next to zero. The game is ''that'' easy.
111* VideoGameTutorial: The game's cord mechanics are fairly complex, so the game tries its best to show you the ropes. It begins with a short prologue that introduces the cord concept and then follows with a long tutorial where you must follow the CPU's instructions. Chances are you will skip it, though, so the game then sets you on a zone without any enemies or hazards. Furthermore, the game has a Training Mode with 5 ''more'' of the same Isolated Island tutorial levels.
112* WallJump: Mighty and Espio can cling to and jump off of walls.
113* AWinnerIsYou: If you collect all of the Chaos Rings, you avoid the bad ending... [[spoiler:but instead get only a modified version of the title screen with Sonic and Tails added]]. At least [[spoiler:Metal Sonic doesn't blow up the island]].
114* XtremeKoolLetterz: The title ''Chaotix'', an odd play on the word ''Chaotics'' and the fact that the game is a Sega 32X exclusive title. The name ended up becoming the name of the Chaotix team (featuring three of the characters in the game, Espio, Vector, and Charmy) in ''VideoGame/SonicHeroes'' years later.
115* YouDontLookLikeYou: The Pata-Batas from ''VideoGame/SonicTheHedgehogCD'' retain most of their design in the game, but have a gray bottom and 2 rotary engines, while being named [[DubNameChange Hoverby Mk II]], despite sharing the same Japanese name. ''ComicBook/SonicTheHedgehogIDW'' would eventually {{retcon}} it to Hoverby, which could also apply to the Badnik as a whole.

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