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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kq6_4133.jpg]]
2''King's Quest VI: Heir Today, Gone Tomorrow'' is the [[ExactlyWhatItSaysOnTheTin sixth installment]] of the popular ''VideoGame/KingsQuest'' series.
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4Released in 1992, the game follows Alexander, son of Graham and prince of Daventry. Desperately in love with Princess Cassima of the Land of the Green Isles, who he met back in the ''[[VideoGame/KingsQuestVAbsenceMakesTheHeartGoYonder previous game]]'', Alexander journeys to her kingdom, but is shipwrecked en route. He wakes up in the Land of the Green Isles, a strange and magical archipelago with islands based off the ''Arabian Nights'', ''Alice in Wonderland'', Ancient Greece, and other settings. Alexander quickly learns the place is not as friendly as he thought, and evil forces conspire against him as he tries to contact Cassima. His quest to find her takes him all over the land-- meeting strange characters, facing terrible perils, and making puns. [[HurricaneOfPuns Lots of puns.]] [[HaveANiceDeath And dying, that happens a lot, too.]] [[TheManyDeathsOfYou Quite a lot.]]
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6''KQ VI'' is largely considered the best of the ''King's Quest'' series, due to its intriguing story, intelligent puzzles, lavish setting, and high production values (which include a CG introductory "movie" and professional voice actors -- novel concepts for a game re-released for the PC CD-ROM back in 1993). This is due to most of the design being done by Creator/JaneJensen, rather than series starter Roberta Williams.
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8A companion guide, called [[{{Feelies}} "The Guidebook to the Land of the Green Isles,"]] was packaged alongside the game; it acted as a security feature by providing clues to otherwise impossible puzzles and fleshed out story background, adding to the story's sense of depth. Now, if only the guidebook didn't get lost so easily...
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10----
11!!This game provides examples of:
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13* ActorAllusion: One of the puzzles is based on "Literature/BeautyAndTheBeast". The game stars Robby Benson and Tony Jay, who had recently appeared in the Creator/{{Disney}} [[WesternAnimation/BeautyAndTheBeast version of that story]]. (Mind you, the Beast in the game was actually voiced by someone else) though a NonstandardGameOver can cause Alexander to [[LampshadeHanging become a beast himself]].
14* AlcoholHic: For genies,[[note]]or to be more precise, for Shamir; the Backstory reveals that different genies have different {{weak|sauceWeakness}}nesses; the one mentioned in the guidebook had a craving for mistletoe berries[[/note]] peppermint acts like alcohol does for humans. Give Shamir Shamazel a peppermint, and he suffers from hiccups, slurred speech, and disorientation.
15* AllMythsAreTrue: The legend of a fifth island as well as the myth about The Night Mare turn out to be true.
16* AlliterativeName: Abdul Alhazred and Shamir Shamazel.
17* AndImTheQueenOfSheba: When Alexander tells a guard dog he's the prince of Daventry, the latter responds that he's the Lord of this dusty path.
18* AndIMustScream: The origin of the Lord of the Dead. A mortal human, he was chained to the throne in the Land of the Dead and forced to bear witness to all the horrors and tragedies of the deceased. It worked out okay for him, though: after the first few hundred years, he grew to be unfazed by it. [[spoiler:Then Alexander uses the [[MagicMirror Mirror of Truth]] to remind him of what he has forgotten, and he cries (albeit only a single tear) for what he's lost.]]
19* AndNowYouMustMarryMe: Alhazred is trying to force Princess Cassima to marry him.
20* AngelFaceDemonFace: The genie: In the fiction of the world, all genies are this way. However, conversation with Shamir reveals that he doesn't really like working for a nasty man like Alhazrad and would rather have a master like Alexander, given the choice.
21* AngryGuardDog: Used literally- the castle is guarded by a regiment of anthropomorphic dogs.
22* AnimationBump: The hi-res character portraits and inventory items in the Windows version are double the resolution of the rest of the graphics.
23* {{Animorphism}}: [[spoiler:Shamir spies on Alexander while disguised as a snake, a crow, and a weasel.]]
24* AnthropomorphicPersonification: Some rather specific examples are on The Isle of Wonder; as well as having a literal {{bookworm}}, the worm himself is friends to personifications of ''grammar''. Then there's the garden, and the swamp...
25* AntiInterferenceLockUp: Princess Cassima of the Green Isles is being locked up by her evil fiance, Abdul Alhazred, allowing him to claim the princess doesn't "want visitors", effectively keeping her isolated and at his mercy while he can take over the kingdom with little to no opposition. Until Alexander arrives, of course.
26* ArabianNightsDays: The Isle of the Crown is vaguely Arabic in culture, however it is covered in lush vegetation. The narrator remarks that the architecture is Moorish, which had such architecture in temporal climes.
27* ArtInitiatesLife: The Magic Paint spell that Alexander can cast.
28* ArtisticLicensePhysics: At one point, Alexander is suspended above a bonfire when a lamp in his pocket, filled with water, begins boiling. If the temperature was hot enough to boil water, it would also be hot enough to boil the blood in Alexander's veins; needless to say, the Prince would have long since expired by that point. In this case, however, it's a literal instance of AWizardDidIt (the lamp and water is magically enchanted).
29* AwardBaitSong: "Girl in the Tower". The game came with an insert asking customers to call up local radio stations to request it. The radio stations weren't happy about it.
30* AwesomeMomentOfCrowning: [[spoiler:Whichever path is taken, Alex and Cassima are crowned king and queen of the Land of the Green Isles at their wedding. Fully completing the long path makes this happen with both sides' parents' loving approval; King Caliphim is even the one to suggest it.]]
31* BackFromTheDead: [[spoiler:Alexander goes on a long quest (fully a third of the game) to the Land of the Dead and defeats Samhain, Lord of the Dead, in a challenge specifically so that the latter will resurrect Caliphim and Allaria from their ghostly selves and give them a few more years of their mortality. It's implied that anyone ''can'' do this, but only one other person was crazy enough to try, and he died before reaching the River Styx.]]
32* BadBoss: Alhazred constantly commands his genie Shamir by yelling at him. The Genie feels dejected whenever he carries out his orders.
33* BeastInTheMaze: There's a literal Minotaur inside a maze ([[BilledAboveTheTitle it's even on the box art]]) that the Winged Ones chuck the protagonist into if he's tenacious and foolish enough to visit their realm. In theory he's trying to save their princess, but mainly it's their attempt to get rid of him. However, if he manages to save the girl and get out alive, they owe him a favor.
34* BenevolentGenie: The guidebook includes a story about a kind genie. Genies themselves in this settling, as described by Jollo, are neither benevolent nor malevolent. They mirror the hearts of their masters. [[spoiler:This is a hint on how to solve the game -- if you manage to get Shamir's lamp during the last fight. Otherwise, Shamir is trying to kill you on his master's orders. However, if Alexander does get the lamp, Shamir remarks that he would prefer a kinder master]].
35* {{BFS}}: [[spoiler:The Ceremonial Sword near the end of the game. And this fake sword is so heavy that it's hardly possible to ''carry'', let alone wield it in a SwordFight. Alexander ''does'' manage to do something useful with it, though: namely, to use the flat of the blade to knock Alhazred out unconscious while he is distracted by Cassima.]]
36* BigBad: Abdul Alhazred.
37* BigDamnHeroes: In the GoldenEnding path, King Caliphim and Queen Allaria will do this, along with a "line of supporters, willing to do battle if necessary."
38* BigLippedAlligatorMoment: {{Invoked}} by Alexander in the Realm of the Dead. Playing an upbeat tune on a xylophone causes [[TheDeadCanDance the grim skeletal guards to dance happily]]. When the music stops, the undead act as if nothing happened.
39* BigNo: [[spoiler:Cassima, after Shamir kills Alexander if he doesn't do something to deal with the Genie.]]
40* BlackCloak: The Black Cloak Society.
41* BlackWidow: A literal black widow spider, who tries to seduce Alexander into being her latest husband.
42* BloodlessCarnage: In some scenes where there should have been a bit of blood whenever you get shot at or killed by spikes or arrows, or even impaled [[spoiler:by Captain Saladin]]. Justified in one scene [[DarknessEqualsDeath when one room is dark and you get split in half]], yet you can't even see the blood because of darkness.
43** Not played completely straight, however, as there are a few scenes where blood can be seen. Most notably, if the Minotaur gores Alexander, his horns will be bloody afterwards.
44* BoatsIntoBuildings: The Green Isles ferry has been drydocked for so long that it's beyond repair (at least conventional repair). Even so, the ferryman manages to maintain his dwelling within it.
45* BossArenaIdiocy: The Minotaur's lair has a chasm filled with burning lava. Alexander only needs to find a way to dump him into it to get rid of him.
46* BoundAndGagged: [[spoiler:Make that "Bound, but Not Gagged" -- Lady Celeste, tied to the altar in the Catacombs, and later Cassima at the top of the tower near the end of the game (she will free herself, assuming that Alex gave her the dagger, of course).]]
47* BrattyTeenageDaughter: Lady Celeste, daughter of Lord Azure and Lady Ariel of the Winged Ones.
48* BreakHisHeartToSaveHim: Implied. Cassima knows that Alexander is fond of her, but she knows how dangerous both Abdul and his commanded genie can be. When she writes a letter to him, she is very formal, with "no words of love, merely friendly concern", treating him more like a brother. She further commands him not to try and help her since she doesn't want him getting hurt for her sake.
49* BreakingTheFourthWall:
50** This game has a unique example: [[spoiler:The only way to know which lamp to get from the lamp trader is to watch a cutscene that Alexander doesn't witness. Later, when Alexander is asked by Jollo how he knew which lamp to take, he simply states, "I suppose it was intuition."]]
51** It also has a more "traditional" example elsewhere in the game: On the first screen of the Cliffs of Logic, if you misclick on the steps, Alexander will simply land on the ground on his backside instead of dying from the fall. Do it enough times and he'll look right at the player and gripe that you should "Quit making me fall!"
52* BullSeeingRed: The Minotaur is defeated [[spoiler:with the Red Queen's scarf]].
53* ByTheLightsOfTheirEyes: In the second level of the catacombs, Alexander is represented only by two white dots due to no light being present. If you fail to find a proper light source, they get ''[[HalfTheManHeUsedToBe horizontally]]'' farther apart before falling down, implying a ''very'' gruesome death.
54* TheCavalry: [[spoiler:Caliphim and Allaria arrive with allied forces to save Alexander from getting killed by Saladin on "Cassima's" (really Shamir's) orders in the long path.]]
55* CelestialBureaucracy: Tickets are required to enter the Land of the Dead. Nothing else is permitted. Normally, this isn't a problem, as the skeleton gatekeeper will give any ghost one. However, spirits tied to concerns in the land of the living either can't or won't use them. Naturally, as Alexander visits while alive, the skeletons won't give him one, [[spoiler:however Queen Allaria can give him her ticket.]]
56* ChekhovsGun: In a sense. If Alexander dies, we see his spirit pass through the gates to the underworld. On the long path, Alexander eventually arrives at that same location still very much alive and has to figure out how to get past the ticket-giver and taker.
57* ChessMotifs:
58** Chessboard Land, and the chessboard patterned Harlequin Hills, on the Isle of Wonder, guarded by the Red Knight and the White Knight. The living chess pieces are ruled by the Red Queen and the White Queen, who are always squabbling. In ''The King's Quest Companion'', the queens are known as Ruffina and Blanche.
59** The floor in front of the gate to the Winged Ones is in a checkered pattern.
60* CirclingBirdies: We hear a twittering sound when Alhazred gets [[TapOnTheHead knocked out]] by Alexander during the final battle.
61* ClimbingTheCliffsOfInsanity: The Cliffs of Logic are half puzzle sequence, half Copy Protection! Naturally, if you get a certain puzzle wrong, you tumble to your death.
62* CoinsForTheDead: As part of the very laborious, complex and difficult process for Alexander to safely make his way into the land of the dead and restore the princess's murdered parents involves finding a pair of coins on the eyes of a skeleton inside the labyrinth of the minotaur, and paying them to Charon in order to cross the river Styx.
63* CompositeCharacter: Beauty is a mixture of the heroines from ''Literature/BeautyAndTheBeast'' and ''Literature/{{Cinderella}}''.
64* ConditionedToAcceptHorror: The Lord of the Dead, as a result of hearing about and witnessing every tragedy in humanity's history[[spoiler:, except his own,]] for millennia.
65--> '''The Lord of the Dead:''' For thousands of years, I have sat upon this throne. I have heard every sad tale that can be told by human lips. I have seen tragedies that ended empires, injustices that defy reason, love that would light the stars turned cold and hard. I have seen torments that cannot possibly be borne and yet must be. For centuries, this thing I have never done: I have '''never''' shed a tear.
66* ContinuityNod: Alexander remembers the magic training that he received [[spoiler:in the third game]], and can cast spells if he has the right ingredients. Except that he ''didn't'' receive any magic training whatsoever; he just found a spell book and followed step-by-step instructions - which is the same he's doing here.
67** You can find in one of the stores "Cat Cookie Mix: Prank your friends". [[spoiler:This refers to Alexander transforming his slave master in his introductory game, King's Quest III.]]
68** The pawn shop is [[ContinuityCavalcade loaded with items]] that reference other King's Quest adventures, like [[VideoGame/KingsQuestIVThePerilsOfRosella "whale tongue climbing gear", a shovel "guaranteed not to break for 100 grave diggings,"]] [[VideoGame/KingsQuestVAbsenceMakesTheHeartGoYonder "self-adhesive emeralds," a cheese hook "for getting cheese out of small holes," "owl courage potion,"]], and [[VideoGame/KingsQuestIIRomancingTheThrone a bridge repair kit]].
69** When asking the pawn shop owner about the Magic Map, he mentions it used to belong to a Wizard who [[VideoGame/KingsQuestIIIToHeirIsHuman "poofed him into an aarvark, or so I heard"]].
70** Several times, Alexander mentions that he wasn't always a prince, especially during the Beauty quest. He also avoids the cookbook section, saying he swore that off after the cat cookie recipe.
71* CopyProtection: The Cliffs of Logic simply ''cannot'' be scaled without the "Guidebook to the Land of the Green Isles" manual or the ''King's Quest Companion Booklet''. The re-release provides a copy of the former, but it doesn't have the genie story or the Land of the Dead section, probably because while they gave minor hints, they were more entertaining than useful. Also, the re-release combines the manuals for all 7 games into a single PDF file. The games are on one disc, and the manuals on the other, arguably as a subtle form of copy-protection, as first-timers are less likely to realize how ''ABSOLUTELY '''VITAL''''' the manual is throughout the series. There's a reason "A master of languages will..." is so easily recognized by Website/{{Google}}. No, seriously, see how long it takes for Google to recognize that phrase.
72** To a lesser extent, one room in the Labyrinth has a ''Last Crusade''-style tile floor where Alexander must step on a certain sequence to cross it. There is no in-game hint, but the "Guidebook" contains a poem which lays out the sequence. However it's entirely possible to brute force this sequence through trial and error.
73* CorneredRattlesnake: Cassima, after [[spoiler:Alexander gives her the dagger.]]
74* CourtJester: Jollo the Clown, a jester in the court of the Castle of the Crown. He can be very helpful on your quest if you treat him right.
75* CoversAlwaysLie: The game's box art shows Alexander confronting the Minotaur with Lady Celeste in the background. In the game, Lady Celeste is on the other side of the room and is tied down on an altar rather than tied to a wall. The Minotaur was also busy tormenting Lady Celeste and didn't confront Alexander right away. It also gives the impression the Minotaur is the BigBad and/or FinalBoss. Rescuing Lady Celeste from the Minotaur is necessary to advance the plot, but it happens midway in the story, and is not connected to Cassima's captivity.
76* CurseEscapeClause: The Beast's curse can be undone if there was a Maiden to share his life willingly. Note that it doesn't say anything about ''love'', averting [[LoveAtFirstSight the obvious trope]].
77* CrocodileTears: [[spoiler:Alexander acts all {{Emo}} in the Pawn Shop and pretends [[DespairSpeech that all hope is lost without Cassima]] while pretending to cry, and fakes suicide by drinking the "Drink Me" potion. This gambit is an effort to trick Shamir and the guard dogs into lowering their guard for entry into the castle. It doesn't actually change anything in or around the castle, though -- [[BreakingTheFourthWall it serves an entirely different purpose]] -- and you still need a different method of getting in.]]
78* {{Cutscene}}: Has a lot, and for some reason the option to bypass them that the previous game had was taken out. Most grating would be when you enter the labyrinth, which has a long talky scene before you get locked in. Beating the labyrinth requires you to have a certain selection of items ''before'' you get thrown in, and if you don't have them your only option is to reload a previous save. Then click through the same long exchange about the prophecy and saving the princess before getting to start the labyrinth over.
79* CypherLanguage: The Ancient Ones' alphabet, a set of pictographic-looking symbols which is really just a cipher of English, although each symbol is also given four conceptual meanings. HandWaved as it being possibly a code the Ancient Ones used, or the ancestor of the current alphabet. Also a part of the CopyProtection.
80* DamnYouMuscleMemory: In most other SCI engine based adventure games by Sierra, the icons on the interface are presented in this order: Walk, Look, Action, Talk, Specific Actions unique to some games, Quick Inventory Item, Inventory, Menu, and Help, and you can quickly cycle through them with the mouse's right button. ''King's Quest VI'' swapped the Look and Action icons, and it takes some time to get used to it.
81* DamselInDistress:
82** Princess Cassima spends the game locked in her room. Alhazred claims she requested the dated tradition of being sequestered in mourning. However, he really did it so she can't raise a coup with the guards. She's planning on escape, and just needs to get her hands on a weapon in order to do so.
83** Celeste. The Dangling Participle, although he's male.
84* DarkerAndEdgier: This game took the series in a direction that surprised certain reviewers and editors. Among them were David Trivette, author of the The Official Book of King's Quest (Third Edition), who noted it did not feel like previous King's Quest games, and this was attributed to Jane Jensen. Trivette had to say; "[=KQ6=] can be seen as a sharp departure from the previous quests, in large part because it was the first quest in which creator/designer Roberta Williams had a collaborator. There is a darkness to the scenes not found in earlier quests. Overall the sixth has an ominous tone."
85* DarknessEqualsDeath: If you don't use the tinder box to light up the darkened Minotaur's lair, things can get pretty ugly.
86* TheDeadCanDance: Alexander sees some bones set up to look like a xylophone. He starts playing Dem Bones. Things...take off from there.
87* DemBones: Skeletons dancing in the Underworld, including ones dancing the Riverdance.
88* DescendingCeiling: A trap in the Catacombs.
89* DespairSpeech: Invoked by Alexander while pretending to have crossed the DespairEventHorizon [[spoiler:in front of Shamir and the Pawn Shop Owner]].
90* DevelopersForesight: The creators actually went to quite a bit of trouble to predict the many different possible ways to solve (or not solve) various puzzles and what order you can solve them in, and put in [[http://archive.adventuregamers.com/forums/showpost.php?p=179410&postcount=1 different conversations, cutscenes, and descriptions to cover them]].
91* DidYouJustFlipOffCthulhu: [[spoiler:The Lord of the Dead gets this reaction when Alex [[ThrowingDownTheGauntlet throws down the (literal) gauntlet]].]]
92* DigitizedSprites: Like Sierra's other adventure games of the time, [=KQ6=] uses the technique with video-captured actors, albeit [[{{Rotoscoping}} painted over by the artists]].
93* DisguisedInDrag: Alexander if you chose the short path.
94* DisneyDeath: [[spoiler:Alexander, to Shamir and the Pawn Shop Owner. Of course, Alex is [[FauxDeath only faking it]], so that only the Pawn Shop Owner can be surprised that Alex suddenly returns to life after the "Drink Me" potion's effects wear off.]]
95* DistantDuet: The full version of "Girl in the Tower".
96* DivideAndConquer: Alhazred spreads discord amongst the inhabitants of the isles by stealing an important treasure from each of the rulers of the islands and spreading rumors that another ruler was responsible, believing that this will reduce the chance of anyone challenging his claim to the throne.
97* DoesThisRemindYouOfAnything: [[spoiler:Alhazred's "marriage" to Shamir at the wedding... if one can see through his Cassima disguise. This is even planned beforehand by Alhazred in the long path mode when he tells Shamir to look "beautiful and pretty" at the wedding in the scene that occurs after Alexander has faked his own death.]]
98* DoomedPredecessor: Alexander learns of a knight who found a way to challenge the Lord of the Dead to resurrect his dead girlfriend. Alexander finds his corpse in the Land of the Dead later on, having failed his quest. Alexander picks up the knight's gauntlet with the ritual challenge written on it which he uses to [[ThrowingDownTheGauntlet challenge the Lord of the Dead]].
99* DramaQueen: Or shall we say "Drama ''Prince''"? Alexander sure acts like one [[spoiler:while he is feigning suicide in front of Shamir Shamazel and the Pawn Shop Owner]]. Alex's [[{{Emo}} sad eyebrows and frowning mouth]] in the Windows-enhanced version makes the drama acting more depressing, as if he were about to cry.
100* DramaticCurtainToss: Downplayed. Alexander finds the stolen tokens from the Island underneath a white sheet in the castle's treasury.
101* DramaticIrony: The player knows much more than Alexander does, thanks to cutscenes. When sending her gifts through the nightingale, Alexander wonders if Cassima is actually receiving them. She does, thankfully. This reaches MindScrew levels when [[spoiler:the player sees a cutscene where Shamir's lamp is visible, which somehow allows Alexander to guess which replica to choose.]]
102* EasyModeMockery: If you [[https://www.youtube.com/watch?v=trH6uyWtX_w take the short path]], even [[BittersweetEnding winning feels like losing]].
103--> '''Cassima:''' Oh, Alexander, I'm so happy that you've finally rescued me.
104--> '''Alexander:''' Yes, my love.
105--> '''Cassima:''' It's just too bad that you never avenged my murdered parents, or found the stolen treasures of the Green Isles, or uncovered the secrets of the Isle of Mist...
106--> '''Alexander:''' Ah, yes, well, um...
107--> '''Cassima:''' ...or ended the feud among the island rulers, or captured Alhazred's genie, or mastered the lost magic of the realm, or defeated the ruler of the Underworld...
108* EmptyRoomUntilTheTrap: The pitfalls in the maze.
109* EnhancedOnDVD: The CD version featured a longer opening sequence and was fully voiced with an all-star cast, one of the first video games to do so.
110* EverythingsDeaderWithZombies: One variety of restless spirit in the Realm of the Dead. Although [[NotUsingTheZedWord they're known as ghouls]].
111* EvilChancellor: Alhazred.
112* EvilSorcerer: The Society of the Black Cloak is ''[[EpilepticTrees assumed to be]]'' mainly composed of these, although Alhazred gives zero indication in the entire game of being a sorcerer -- he's [[GenieInABottle the man behind the bottle]]...
113* EvilPlan: Alhazred was running a great one.
114* ExactEavesdropping: Alexander is JustInTime to overhear Alhazred [[SoundingItOut voicing]] his true plans for Cassima in a letter to Shadrack.
115* ExactWords: Lord Azure uses this to justify two conflicting orders: Abdul has ordered any foreigner be put to death, but the Oracle has foreseen that the one who solves the Cliffs of Logic will defeat the Minotaur. As Abdul did not specify ''how'' to execute the foreigner, Alexander is thrown into the catacombs to face the Minotaur.
116* EyeTake:
117** Alexander's reaction [[spoiler:to the hunter's lamp bubbling and boiling for the perfection of the Make Rain Spell... while locked in a cage over the druids' bonfire]]!
118** A bit less obvious, but this also happens to [[spoiler:Captain Saladin when you show the mirror of truth to "Cassima", revealing her to be Shamir in disguise.]]
119** Also, if you enter the second level of the catacombs, but wait too long before lighting the torch. In the pitch darkness, the Minotaur will show up and tear Alexander in half, immediately after Alexander does this trope.
120** Bill Batter, the Sense Gnome of Sight, also does one of these if he spots Alexander (complete with car horn sound effect).
121* FairyTale: Although more inspired by other works, it wouldn't be a ''King's Quest'' game without a few fairy tale references -- most obviously, to "Literature/BeautyAndTheBeast".
122* FakeLongevity: It's mild, but it's there: Alexander can have only one of the four pawn shoppe items with him at a time, necessitating some walking back and forth. Generally, though, if you know what you'll need in the future, you can swap items pretty quickly while doing other things.
123** In addition, when you ''do'' go back to swap items, there's generally something ''else'' going on nearby that you also need to take care of. Speaking with Jollo, offering tokens to Cassima's nightingale, and recruiting Beauty, to name a few.
124* FantasticFragility: Alexander discusses this when the Beast tells him about his curse.
125* FantasticRacism:
126** The residents of The Isle of The Sacred Mountain tend to get snooty towards non-winged beings.
127** Alexander is denied entrance to the chess kingdom on the Isle of Wonder, since it's no humans allowed.
128* FantasyCounterpartCulture: The Isle of the Crown is based on the UsefulNotes/OttomanEmpire, while the Isle of the Sacred Mountain is based on UsefulNotes/TheRomanEmpire.
129* FantasyKitchenSink: Probably more than anywhere else in the series (well, maybe ''[=KQII=]''). But honestly, a game that combines references to Myth/GreekMythology, {{Arabian Nights|Days}}, ''Literature/AliceInWonderland'', "Literature/BeautyAndTheBeast", [[spoiler:Druids]], and the standard medieval fantasy of Daventry can't be anything but this trope.
130* FateWorseThanDeath: The Beast's curse. Not only is he transformed into a hideous form, he's also trapped on the island, and he's unable to die, condemning him to an eternity of isolation. If Alexander fails to break the curse, he also suffers the same fate, but worse, as he also has to be Beast's slave forever.
131* FauxDeath: In the Isle of Wonder, there is a small bottle that says "Drink Me." If you drink it at the right time, at the right place, something interesting might happen...
132* TheFerryMan: [[UrExample Charon]] shows up in The Realm of the Dead.
133* FissionMailed: In the Minotaur's lair, there are many rooms with deadly trap doors, and one with a not-so-deadly trap door. If you, like many, restored every time you ''started'' to fall, it took a long time to realize you '''had''' to fall into one of them. There was also the bottle that shows up on the Isle of Wonder. Take a swig, and it appears as though Alex drops dead. Seeing as your typical KQ game had EverythingTryingToKillYou, this seems to be another trap... until Alex wakes up. Also, some of the places where you observe cutscenes of your demise (or failure) are visitable while you're alive later in the game, such as the underworld.
134* {{Flynning}}: [[spoiler:The final battle between Alexander and Alhazred consists of them constantly parrying each other's sword attacks. Unfortunately, Alex's sword is a heavy, ornamental one, so he can't keep this up for too long.]]
135* ForTheEvulz: Implied. Alhazred's stated motivation for [[spoiler:stealing the treasures is to "make the other islands hate each other"]]. The letter from Shardack confirms his motivation to be in order to make the kingdom less likely to organize in protest.
136* FoulFlower: The talking vine on the Isle of Wonder is cute but lethal and strangles Alexander if he comes too close.
137** Downplayed with a flower Alexander finds that is pretty, but has a strong thiol-like scent. It does help him trick the Sense Gnomes, though.
138* FourthDateMarriage: Cassima and Alexander get married at the end of the game, whilst only knowing each other from [[LoveAtFirstSight a short encounter]] at [[VideoGame/KingsQuestVAbsenceMakesTheHeartGoYonder Mordack's castle]]. [[JustifiedTrope It's clear, though, that they're both infatuated with each other, and that Alexander's willingness to go to extreme lengths for her (and vice versa) is a generally solid basis for their relationship.]] The GoldenEnding also implies that quite a bit of time has passed since the ending of the game, given the fact that [[spoiler: the islands have stopped feuding and Alexander's family is present.]]
139* GenieInABottle:
140** Shamir. An important puzzle involves getting his bottle, although in this case [[spoiler:it isn't about finding ''his'' bottle, per se...]] Interestingly, the only way to get Shamir's bottle involves doing something so that you, ''the player'', can find out what it looks like. [[spoiler:When Alex passes the correct bottle to Jollo and is asked how he knew which one to get, he replies that he just had a feeling about it.]]
141** The old peddler is trading bottles in hope of discovering one with a genie inside. Although he does mention there's a booming business for antique lamps as well.
142* GirlInTheTower: Cassima; the AwardBaitSong is the {{Trope Namer|s}}.
143* GlamourFailure: Shamir the genie can shapeshift, but he retains his telltale [[SupernaturalGoldEyes golden eyes]]. The game itself never draws attention to this, leaving the player to figure it out for themselves.
144* GlowingEyesOfDoom: Every time someone tells you to do something dangerous, they have sparkling gold eyes! Just like that genie! Isn't that weird?
145* GodOfTheDead: If the player decides to go for the perfect ending, Alexander winds up visiting the Island of the Dead, where the souls of the deceased in the Land of the Green Isles go before heading off to the afterlife. Surviving all the death traps of the island brings him face to face with Samhain, god of death, whom he must challenge and beat to rescue the suffering souls of Princess Cassima's parents.
146* GoldenEnding: Taking the long path, which requires: stopping the feuding nations, going to the underworld to find Cassima's parents and facing Death himself to bring them back to life, finding the missing relics of the feuding nations, and [[spoiler:freeing Shamir from Alhazred's grasp so his magic can't be used for evil.]] Do all of this and you'll gain a much happier fairy tale ending.
147* GoodOldFisticuffs: [[spoiler:During the final battle, Alex and Alhazred will occasionally drop their swords and punch each other.]]
148* GorgeousGarmentGeneration: Beauty magically gains royal attire [[spoiler:after being introduced to Beast]].
149* GravityIsAHarshMistress: If you fall off the Cliffs of Logic, Alexander will suffer a moment of this. Happens also in the Labyrinth, when stepping on the not-so-deadly pitfall.
150* TheGrimReaper: The Lord of the Dead is a sinister, imposing figure who WasOnceAMan before he was bound eternally to his underworld throne by heavy chains. Any living soul he touches is DeaderThanDead. Pretty grim.
151* GrudgingThankYou: Lord Azure's thanks to Alexander come across as somewhat underwhelming, given that Alexander just saved his daughter's life, destroyed a monster that was eating his people and saved a sacred location from being defiled.
152-> "I see you have proven yourself "the hero" of the prophecy. Well, I am expected to thank you for saving my daughter's life... so I thank you."
153* TheGuardsMustBeCrazy:
154** Instead of trying to overlook the hallway from one position, the guard dogs upstairs the castle patrol in pairs across the corridor, giving Alexander a chance to sneak behind their backs into the BlindAlley.
155** They guard dogs fail to properly search Alexander and remove his inventory before throwing him into the cell. This way, he can escape via SkeletonKey. [[spoiler: [[HaveANiceDeath They'll take it the second time, though.]]]]
156** The guard at the entrance to the Land of Death drops an important key during the TheDeadCanDance sequence.
157* GuideDangIt: Well, obviously. It's a {{Creator/Sierra}} game. Several items in the game are small, easy to miss, and appear in a room you've already visited ''after'' an unrelated event some place else.
158** The first instance of this appears on the very first screen. Unless you can figure out that the piece of wood that looks exactly like any other piece of the shipwreck can be moved, you're more or less stuck.
159** Fortunately, the game ''is'' somewhat forgiving in this regard: items will only show up in rooms that you have to pass through to complete some kind of delivery or item exchange in order to progress. And all important items either glow or otherwise draw attention to themselves by standing out. Except the tiny potion that appears in the cabbage garden after [[spoiler: the labyrinth]], and the one book you can actually pick up in the bookstore[[note]]The potion is excused by virtue of the fact that the change ''does'' stand out: the detail in the game is low enough that you will notice that something has changed[[/note]].
160** Additionally, the game allows you to re-enter either floor of the labyrinth at any time except when you're in the Land of the Dead.
161** Perhaps the most difficult puzzle early in the game is figuring out how to pass the Sense Gnomes on the Isle of Wonder. While it's possible to figure out the Smell, Hearing, Taste and Feel gnomes, the Sight gnome could drive you slightly insane due to the clue for the solution only being mentioned in passing. [[spoiler: When you ask about the Magic Map, the pawn shop owner mentions that he got it from a wizard's estate, and that he still has some stuff to clear out of the back. You then later see him dumping stuff into the pot in front of his store - the remaining stuff from the wizard's estate. ''Therefore'', the small bottle of ink you get from the pot ''must'' be magical in some way, but it takes a leap of logic to figure out that it's ''invisible ink'' that you can ''pour on yourself'' to turn invisible.]]
162* HappilyMarried: Cassima's parents [[spoiler:and, later, Alexander and Cassima herself]].
163* HappyCircusMusic: The {{Leitmotif}} of Jollo, the CourtJester, is a happy, calming [[https://youtu.be/LGw1GJJQkZA waltz tune]] on music box and flutes/calliope.
164* HaveANiceDeath: Every death screen, crossed with {{Pun}}s.
165* HeartbeatSoundtrack: The LastNoteNightmare of "Alexander's Suicide" simulates a heartbeat slowing down to a halt, incurred by [[spoiler:Alexander using the "Drink Me" potion to fake his death]]. [[spoiler:As the potion wears off, the soundtrack simulates his heartbeat starting back up.]]
166* HeirInLaw: The villain has killed the king and queen and is trying to force their daughter to marry him. He doesn't care about the real princess, being willing to achieve his ends with a shapeshifting genie if required, and he remarks that he'll kill her shortly afterwards. In the end, [[spoiler:the hero marries the princess instead.]]
167* HellishHorse: The Night Mare.
168* HeroAntagonist: Captain Saladin and his guard dogs, due to Alhazred being their technical liege with Cassima's "mourning". Jollo also qualifies if the player misses initially meeting him in the bookshop and then meets up with him in the castle towards the end; he understandably thinks an assassin bumbled into his room on the day of the royal wedding.
169* TheHedgeOfThorns: The magical hedge surrounding the Beast's abode.
170* HoistByHisOwnPetard: [[spoiler:If you give the peppermint to Shamir in the final battle, he will get too drunk on mints to concentrate on killing Alexander and launch his spell carelessly. It hits Shamir instead.]]
171* HyperspaceArsenal: You have to wonder how Alex fits all that stuff into his "pockets" -- especially considering the ''nature'' of the stuff (a teacup filled with swamp sludge; a skull containing burning embers; that lizard-chameleon thing).
172* IAmNotLeftHanded: The guidebook explains that The Winged Ones' attempts to eject the Minotaur are foiled due to the traps in the catacombs and the beast's stealth and cunning, suggesting they would stand a chance against him if he could be drawn into the open. It later reveals that The Winged Ones dare not defy the monstrous creature, as it turns out that simply not giving in to his demands will cause him to leave...and head straight for their city!
173-->'''Winged Guard''': Bravery and suicide are two different things, human. You'll have a chance to renounce your decision soon enough, when you lay trembling under the Minotaur's hooves!
174* ICantBelieveItsNotHeroin: Shamir is hopelessly addicted to mint; just a small amount puts him in a drunken stupor.
175* ImpaledWithExtremePrejudice: [[spoiler:Captain Saladin will not hesitate to run Alexander through with his sword if Alex can't prove he's not a threat to Cassima:]]
176-->[[spoiler:'''Saladin:''' [[PreMortemOneLiner Since you cannot prove your point,]] [[{{Pun}} I shall prove mine!]]]]
177* ImpossibleTask: When Alexander challenges him for the lives of Cassima's parents, the Lord of the Dead offers him this challenge, to the stunned disbelief of the spirits in the chamber: to make him cry.
178-->'''Spirit''': Make Death cry?!\
179'''Spirit''': Sooner could he turn sea to stone!\
180'''Spirit''': Or fire to ice.
181* InsurmountableWaistHeightFence: The one surrounding the house of Beauty's stepmother. Justified in that the game says "Alexander doesn't want to intrude onto private property."
182* {{Invisibility}}: Alexander can use this via invisible ink to pass the final test with one of the Sense Gnomes.
183* ItMayHelpYouOnYourQuest: Quite a few items, but in particular, the empty bottle thrown out by the pawn shoppe owner, as "you never know when an empty bottle will be useful."
184* JawDrop: The Pawn Shop Owner's reaction [[spoiler:to Alexander's collapse under the side effects of the "Drink Me" potion in the presence of [[TheMenInBlack the Man in Black-disguised]] Shamir]].
185* JealousRomanticWitness: Alexander [[WeddingSmashers interrupts the wedding of Abdul and Cassima]] to try and free his beloved Cassima from [[AndNowYouMustMarryMe his evil clutches]]. When he gets there, though, Cassima not only insists she loves Adbul, but also coldly demands that Saladin carry out Alhazred's order to execute Alexander. [[spoiler:Of course, it's actually Shamir disguised as Cassima, but Alexander is still shaken by it and sadly admits he might've been wrong the whole time.]]
186* JustInTime: Jollo arrives at the last moment to hand Shamir's lamp to Alexander just when Shamir is about to kill him. This only happens if you have befriended Jollo and handed him a replica of the blue lamp in the long path.
187* KidsAreCruel: In this case, Shamir, disguised as a swimming boy, if Alexander follows his advice and tries to swim.
188-->'''Alexander:''' ''[struggling for breath]'' Help me!!\
189'''Boy!Shamir:''' I think not! ''[EvilLaugh]''
190* TheLadysFavour:
191** Cassima's ribbon and note.
192** Also the dead knight at the Land of the Dead is wearing a blue feather of his lady, which didn't bring him much luck though.
193* LampshadedDoubleEntendre: Black Widow says that she's a FemmeFatale, "if you know what I mean." And in her charming, sexy voice too. As you know, she is also very dangerous to those who try to touch her web.
194* LargeHam:
195** Shamir Shamazel in the voiced version. Of course, some of his hamminess in a few scenes (and disguises) has been taken to ridiculous new levels.
196** Alexander himself when he [[spoiler:fakes his death in the pawn shop]].
197* LaughablyEvil: Shamir Shamazel, the ShapeShifting Genie who {{sque|e}}als like a girl and [[ICantBelieveItsNotHeroin gets drunk on mints]]. Justified, he only follows his master's orders, no matter what their intentions are.
198* LastNoteNightmare: The sad "Alexander's Suicide" seems to fade out, followed by a sudden loud, dissonant note on the strings that descends in pitch accompanied by a HeartbeatSoundtrack to simulate [[spoiler:Alexander's heart stopping temporarily due to a fake death potion.]] In-game, you actually hear the "nightmare" part on its own first [[spoiler:when trying out the potion for the first time.]]
199* {{Leitmotif}}: Quite a few are sprinkled throughout the game; matter of fact, they quite often serve as clues for the puzzles (see MusicalSpoiler below).
200* TheLifestream: The Sea of Souls.
201* LiteralBookworm: Alexander meets a green, bespectacled bookworm on the Isle of Wonder, where pretty much everything is based on a pun. He lives in a junkyard of books and acts a bit rude at first, but when Alexander returns his "Dangling Participle", he gives him a special, rare book.
202* LiveItem: The Dangling Participle, Rotten Tomato, and Hole in the Wall.
203* LivingStructureMonster: The gate leading to the Lord of the Dead’s throne room is alive and has an appetite for human flesh. Fortunately, Alexander is able to negotiate with it and it allows him to pass after answering a riddle.
204* LohengrinAndMendelssohn: [[spoiler:A minor-key variation of Lohengrin plays for Abdul's wedding to the fake Cassima ("Oh no, it's wedding music!"). When Alexander weds the real Cassima, Lohengrin and Mendelssohn are played as usual.]]
205* LuckyRabbitsFoot: An out-of-work ferryman has a rabbit's foot, which he notes isn't doing him any good. With the right prompting, he will give it to Alexander, who can use it to save his skin later. At no point does it noticeably improve anyone's luck.
206* MagicMap: The magic map, so named because it allows you to teleport, also reveals the location of the mysterious Isle of Mist after a certain point in the game, a hidden island which is rumored to change locations. The map isn't altered by anybody to show the island; it appears on its own.
207* MagicMirror: [[TheMirrorShowsYourTrueSelf The Mirror of Truth]].
208** Also Daventry's royal mirror in the opening animation, which is the third time it's kickstarted a game's plot like that.
209* TheManyDeathsOfYou: There are quite many deaths: some of them hilarious, some of them disturbing, and some of them [[NonStandardGameOver Non-Standard]] [[ArsonMurderAndJaywalking Game Overs]]. [[https://www.youtube.com/watch?v=dUqcqRXZZBM Here's a video of all of them]] in all their gory... er... glory.
210--> '''Lord of the Dead''': If you are so anxious for death, you might have found it easily enough in the land of the living...
211* TheMaze: The Minotaur's labyrinth, with the added annoyance of death traps and death pits. "Alexander gets a funny feeling about this room..."
212* TheMirrorShowsYourTrueSelf: Depending on which path you take, it can be used in one of two different ways. The basic good ending has Alexander using it to SpotTheImposter by forcing a genie to resume his true form. The best ending has him use it against Death himself, forcing him to witness the horror of his own existence, causing him to shed a SingleTear and lose his wager against Alexander.
213* MeaningfulName: Most of the names are this, at least the ones that aren't referencing whatever mythology is relevant. Special mention goes to Shamir Shamazel, a corruption of the Yiddish "schlemiel" and "schlimazel", roughly meaning "unlucky screw-up". Considering how bad he is at his job and how unlucky he is to have Alhazred for a master, it fits.
214** Celeste's name means "heavenly", since she's the princess of the Winged Ones.
215* MoodWhiplash: The gate of the Land of the Dead is an eerie place, with creepy, atmospheric music and strange undead guards. You've [[TheManyDeathsOfYou probably]] [[NintendoHard seen it]] several times over when dying. Then you play a swinging xylophone tune to [[TheDeadCanDance make them dance]].
216* MoonLogicPuzzle: Jollo informs Alexander that you can get the Alhazred's right hand genie out of the way by switching the genie's lamp with an identical one. Conveniently, there's a peddler selling lamps out on the street, but you don't know which lamp to pick. What's the solution? Go to the pawn shop where the genie is there in disguise and make Alexander drink a FauxDeath potion so that a {{Cutscene}} appears where the genie goes to report this to his master and the player can get a look at the lamp and choose it when Alexander wakes up.
217** The in-game reason for this, is that Alexander has finally figured out that the creepy guy with gold eyes is spying on him for Alhazred (after seeing similar characters with gold eyes everywhere, advising him to do stupid, fatal things), and thus fakes his death so that he can give misinformation to Alhazred that Alexander is out of the way and the wedding can go forward without a problem. While this has no ''in-game'' effect on the ending, the stated effect is that the guards will be more relaxed when Alexander finally infiltrates the castle (and indeed, they are relaxing in the break room when you break in).
218* MorphicResonance: The shapeshifting genie can always be identified by [[spoiler:his SupernaturalGoldEyes]].
219* MultipleChoiceFuture: The Oracle of the Winged Ones invokes this as a subtle hint that there are two major ways to finish the game:
220-->''Fate is not like the cut of a blade, young one, but rather like the myriad of paths formed when a hammer cracks ice...''
221* MultipleEndings: There are two endings, the "short" path and "long" path. The short path is, well, shorter, won't give you HundredPercentCompletion, and [[EasyModeMockery taunts you when you "win."]] The long path is more rewarding. Aside from the two branching paths, there can be some minor variations along the way, such as not recovering the insignia ring from the pawn shop, or not recovering the island treasures in the long path.
222* MundaneMadeAwesome: Sort of: In the Windows-enhanced version, if you look closely at the portrait of the speaking Arch-Druid, the jaguar he is wearing blinks its eyes at the same time that the Arch-Druid blinks his. It's creepy!
223* MusicalSpoiler: Beauty (in the mansion on the Isle of the Crown) and the Beast (in his garden, on the Isle of the Beast) have the same {{Leitmotif}}. As do the Bookworm's area and the Dangling Participle (when you meet him on the Isle of the Beast).
224* MyMasterRightOrWrong: Everyone who serves Alhazred feels this way, with only fear, loyalty to the Crown, or ownership of their lamp binding them to him.
225* MythologyGag: Looking at the back wall of the pawn shop cycles through a list of many items that would have been very helpful to players of previous ''King's Quest'' games (Stair Traction Pads! Stop slipping off those narrow staircases!).
226* NearVillainVictory: Walking into the wedding hall to see "Cassima" enthusiastically declaring her intent to marry the [[EvilChancellor Grand Vizier]].
227* NeutralFemale: Subverted by Cassima: When she speaks to Alexander, she tells him she wishes to get her hands on a weapon because she's the only one who could get close to Abdul; therefore Alexander slips her a dagger. In the climax, she's tied up. She can use the knife to free herself and then stabs Abdul with it.
228* NiceJobFixingItVillain: Alhazred had made a deal with Mordack to get Cassima out of the way so he could take the throne. When Cassima returned, he had to alter his plans by murdering her after marrying. But here's the thing; if Alhazred had used any other scenario to dispose of her that didn't involve Mordack, Alexander would have never met Cassima, which in turn means he would have never had a reason to go to the Green Isles, which in turn means Alhazred would have been unopposed.
229** Arguably this is mainly because Mordack wanted to marry Cassima for himself. Alhazred merely honored Mordack's request.
230** Also, the good ending has Alexander mention that he'll be able to visit his family often, with Shamir's powers of teleportation. If this is true, then Alhazred could've easily gotten rid of Alexander, by having Shamir teleport him back to Daventry. After all, even if Alexander had decided to go home, how else was he supposed to do so - what with his ship wrecked on the shore and all?
231* NoEndorHolocaust: There was no possible way that Alexander's crew could've survived the shipwreck, yet he hopes in his internal monologue that they did, as they "got to the lifeboats". The end of the game in the long route confirms that they did, in fact, survive, [[spoiler:which might've been due to help from the Genie Alexander controls.]]
232* NonIndicativeName: The Dangling Participle does speak strangely. Listening closely to his speech, however, no actual dangling participles are evident.
233* NonIronicClown: Jollo is a downplayed example on the "clown" part. While he does work as a CourtJester for Princess Cassima, he doesn't wear facepaint or a HappyHarlequinHat. The rest of his outfit is rather flamboyant and jester-y, though. And although he has a goofy, Creator/EdWynn-esque voice, his behavior isn't too clownish either. He is in fact fairly intelligent, but nonetheless very kind and decent to Alexander. His HappyCircusMusic theme helps, too.
234* NonLethalBottomlessPits: There's one in the Labyrinth, surrounded by, and indistinguishable from, lethal ones. You must go through it to get through the maze.
235* NonStandardGameOver: The standard game over is when Alexander dies: he shows up in the Land of the Dead as a ghost and passes into the afterlife. If he doesn't die, then the game over is different, such as if he ends up in the dungeons [[spoiler:unable to prevent the Vizier's sham marriage to Cassima]], or if the Beast's curse turns him into a beast. Then, you just get a picture of Alexander's fate on a black screen.
236* TheNoseKnows: Tom Trow sports an enormous nose that he can use to smell out intruders.
237* NothingButSkulls: Death's throne.
238* OhCrap: The genie utter this when [[HoistByHisOwnPetard his magic bolt bounced off and is about to hit him]].
239-->'''Shamir:''' Uh, <[[AlcoholHic hic]]> Oh.
240* OhNoNotAgain: Alexander says "Not again!" [[spoiler:when he gets caught by the druids on his second trip to the Isle of the Mists. This "Not again!" quote marks the second time that he's been captured (the first time was by the Winged Ones).]]
241* OminousPipeOrgan:
242** This Ominous Pipe Organ music plays a grotesque version of {{Lohengrin|AndMendelssohn}}'s Bridal Chorus near the end of the game [[spoiler:when the [[EvilChancellor Grand Wazir]] Alhazred is getting married to Cassima!Shamir... but in pretense]]! [[https://www.youtube.com/watch?v=PhIQcGo8Z14 Give it a listen here!]]
243** Also, the same ominous pipe organ music plays during the first half of "[[https://www.youtube.com/watch?v=RZFzWgUNWu8 Stopping the Wedding]]".
244* OneSteveLimit: Averted by Ali the Book Seller and Ali the Little Boy Ghost, who have no apparent connection to each other.
245* OnlySmartPeopleMayPass:
246** Alex and the door to the Underworld (there ''is'' a hint to it earlier in the game, but it is rather vague) [[spoiler: The novelization of the game noticeably changes the source of this clue, so that rather than just showing you the answer with no further context, the entire riddle is shown as well]].
247** "What was the riddle? More importantly: What was the answer?" ... [[spoiler:Hey, a scrap of paper with the word "love" written on it! Wonder what that was all about?]]
248** However, it should be noted that the door's riddle relies entirely on you figuring out mainly that the clues it gives you are just extremely literal. Not too hard to figure out.
249* OpenSesame: Although the password isn't "Sesame".
250* OrcusOnHisThrone: The Lord of the Dead. His throne has become part of him, so he can't move any more. He's further bound by shackles and chains.
251* OurGnomesAreWeirder: There are five rhyming Sense Gnomes on one of the islands that can kill any human who sets foot on the island. And their naming features are based on the five senses (with their names in parentheses): the Gnome with the Jumbo Nose (Smell; Tom Trow), the Gnome with the Monumental Ears (Sound; Grovernor), the Gnome with the Gigantic Mouth (Taste; Grump-Frump), the Gnome with the Massive Hands (Touch; Trilly Dilly), and the Gnome with the Enormous Eyes (Sight; Bill Batter).
252* PaintingTheFourthWall: In order to successfully complete the "long path," you have to pick the right lamp from the lamp trader on the street. Finding out what the right lamp would be via a cutscene in-game; Alexander would have no way of knowing himself but thru the player.
253* PermanentlyMissableContent: It wouldn't be a Sierra game without it being possible to lose a few key items. If you have Alexander throw the rotten tomato at the stick in the mud himself, he'll never get the swamp ooze he needs for the magic ink spell.
254** In the above case, at least, Stick-in-the-Mud and Bump-on-a-Log taunt Alexander mercilessly for his failed throw and make it very clear that the player has made a mistake.
255* PixelHunt: There is exactly one, right at the beginning of the game when you open the chest. There's a copper coin in there that flashes, but rarely. Everything else in the game that would otherwise be small or hard to see flashes.
256* PointOfNoReturn:
257** You have a choice on whether you want to go the long route or the short route after you help the Beast. The short path has the player sneaking into the castle wearing Beauty's dress, which is destroyed during the long route.
258** The Labyrinth and [[spoiler:Underworld]] are double examples of this trope. First, after entering them you are unable to leave until you complete the sequence and it's entirely possible to lack required items to do so. Second, after completing the sequence you cannot return and pick up any items you missed making the game unwinnable.
259* PortableHole: The Hole in the Wall, a strange creature that makes the section of wall underneath it's torso invisible.
260* PowerLimiter: Some of the Sense Gnomes each have one to limit their SuperSenses - perhaps to avoid SensoryOverload. Tom Trow wears a clothespin over his large nose, Grovenor keeps cotton stuffed in his huge ears, and Trilly Dilly wears gloves over his oversized hands. Averted with Grump Frump (taste) and Bill Batter (sight), who simply keep their mouth and eyes closed, respectively.
261* ThePowerOfLove: ''Love'' literally gets Alexander through to the Lord of the Dead.
262* PropheciesAreAlwaysRight: "The prophecy predicts that whosoever climbs the Cliffs of Logic will defeat the minotaur."
263* PunchClockVillain: Several of the antagonists are only a threat to Alexander because they're under orders from Alhazred to stop him interfering in his plans. The guard dogs at the castle don't particularly like Alhazred but are sworn to serve him due to his claim to the throne, and Shamir is obliged to behave in an evil way because the owner of his bottle is evil. [[spoiler:He's thrilled to disown Alhazred and accept Alexander as his new master if Alexander successfully gets Jollo to steal his bottle.]]
264* PutOnAPrisonBus: [[spoiler:Abdul Alhazred]] is last seen being taken to the dungeon by Cassima's guards after [[spoiler:Cassima incapacitates him by stabbing him with a dagger]].
265* ReasonableAuthorityFigure: Captain Saladin. He is incredibly distrustful of Alexander, who, to be fair, shows up out of the blue and acts like... well, a prince, but [[spoiler:as soon as Alexander shows him evidence of Alhazred's treachery, he ''doesn't'' immediately believe him, but rather goes to confront the Vizier and still takes care of Alexander if you're not quick to point out the falsehood]]. He's reasonable in that he's willing and able to listen to reason, but he still ''doesn't trust a stranger''.
266* RedHerring: If you've read ''Literature/{{Aladdin}}'', you'd expect the old lamp seller who trades [[CatchPhrase old lamps for new]] to be one of the bad guys in disguise. [[spoiler:He is in fact just a harmless old lamp seller.]]
267* RedRightHand: See SupernaturalGoldEyes below.
268* ReplayValue: Not only does the the game have two major [[StoryBranching branching paths]], there are also other MultipleEndings with subtle variations depending upon what you do in the game.
269* ReverseGrip: [[spoiler: Cassima employs this against Al-hazred]], saving [[spoiler: Alexander's life]].
270* RhymingWizardry: To progress in the game, Alexander needs to cast spells, which requires a rhyming incantation and specific ingredients. The spells are:
271** The "Make Rain" spell, which [[ExactlyWhatItSaysOnTheTin creates rain]]:
272-->'' "Clouds of thunder, shafts of light. Come and sup with me tonight. Waters three have I for tea. Brew a tempest now for me!" ''
273** The "Magic Paint" spell, which [[ArtInitiatesLife turns paintings into reality]]:
274-->''"Magic paint, black as ink. Bring to life, what I think. Make it real, what I draw. According to this spoken law."''
275** The "Charm a Creature of the Night" spell, which allows you to befriend and ride on the [[HellishHorse Night Mare]]:
276-->'' "Creature of the night, to me succumb! Fire and brimstone leave thee numb. Purity bind thee like a chain. To do what 'ere I now ordain!" ''
277* RhymesOnADime: The Sense Gnomes.
278* RiddleMeThis: The Gate in the Land of the Dead will eat Alexander unless he can solve his riddle. The [[ThePowerOfLove solution]] isn't impossible to figure out from the question, but it appears in-game on a page torn out from a book.
279* RoomDisservice: In the shortcut version, Alexander is able to sneak into the castle by [[DisguisedInDrag disguising as a female servant]].
280* SaharanShipwreck: The Green Isles ferry is out of commission, permanently drydocked by the wharf due to a large hole in the hull. The ferryman, now living in the ferry, states even if he repaired the hole, the hull is so severely dry rotted it would fall apart in rough water.
281* SatelliteLoveInterest: Cassima. Note how she and Alexander first meet in the final scene of ''VideoGame/KingsQuestVAbsenceMakesTheHeartGoYonder'', just before the helpful wizard teleports everyone home. Then again, this fits the FairyTale genre.
282* SaveThePrincess: The goal of the game.
283* SayMyName: In the voiced version, every sentence of narration starts with "Alexander".
284* ScareChord: When you are in front of the Lord of the Dead and wait too long, before a quite chilling NonStandardGameOver.
285* SchmuckBait: All those people with ominous glowing eyes [[note]][[spoiler:(actually the genie in disguise)]][[/note]] keep giving you all these really easy ways to solve puzzles -- like swimming to the next island (forget the deadly ocean currents!); learning to fly by eating nightshade (not that poisonous, really!); and passing through a gate with a stone archer about to shoot you (he's harmless!).
286* SequelHook: The single reference to the "Black Cloak Society" could be taken as this, but they weren't actually used in the sequels. {{Fanon}}, however, especially the FanRemake of ''VideoGame/KingsQuestIIRomancingTheThrone'' and the FanSequel ''VideoGame/TheSilverLining'', have proceeded to pick it up and run.
287* SenseImpairedMonster: The Isle of Wonder is guarded by five creatures called the Sense Gnomes, who each possess exactly one of the five senses, and are under orders from the BigBad to kill any human that sets foot on the Isle. They confront Alexander as a group, and he must use a different item to confuse each of them [[note]]a smelly flower on the gnome with the giant nose, a mechanical songbird on the one with the giant ears, a mint on the one with the giant tongue, a rabbit's foot on the one with giant hands and invisibility ink on ''himself'' to hide from the one with giant eyes[[/note]].
288* SensoryOverload: How Alexander deals with Tom Trow, the first guard of the Isle of Wonder who has an acute [[TheNoseKnows sense of smell]]. Alexander simply puts a pungent flower under the gnome's nose, rendering him unable to smell anything else.
289* ShapedLikeItself: If you use the hand icon on the tinder box, you are told, "It feels exactly like a tinder box."
290* ShapeshiftingTrickster: Shamir Shamazel, Alhazred's genie. In addition to magic, the mischievous Shamir is a MasterOfDisguise who can transform into any animal or person he chooses, with only his SupernaturalGoldEyes as the only trait that betrays his true identity. During the game, he usually uses this ability to either spy on Alexander or try [[TrickedToDeath tricking the prince into killing himself]]. In the game's finale, Shamir disguised himself as Cassima in a RealFakeWedding to allow Alhazred to legally become the sovereign ruler of the Green Isles by marriage.
291* ShipwreckStart: The game begins with Prince Alexander sailing to the Land of the Green Isles after falling in love with the heir to the Isles' throne, Princess Cassima, following the events of the previous game. His ship wrecks on the Isle of the Crown.
292* ShoutOut:
293** The villain is named, of all things, [[Creator/HPLovecraft Abdul Alhazred]].
294** [[Theatre/{{Oklahoma}} The bookstore owner is named Ali, and according to the Companion, the pawn shop owner is named Hakim]].
295** The swimming boy is Adam from ''VideoGame/EcoQuest'', except his trunks look darker.
296** If Alexander misses the steps of the Cliffs of Logic, he'll stand there in space before [[CartoonPhysics realizing there's nothing holding him up]]. He waves goodbye before plummeting, just like [[WesternAnimation/WileECoyoteAndTheRoadRunner Wile E. Coyote]].
297** The old man who trades old lamps for new is a reference to ''Literature/{{Aladdin}}''. See RedHerring above.
298** In addition to being a MeaningfulName and corruption of Yiddish, Shamir Shamazel's name is also a reference to ''Series/LaverneAndShirley'', which famously used the ''actual'' words "Schlemiel! Schlimazel!" during the opening credits.
299* SingleTear: Alexander makes the Lord of the Dead shed one {{manly tear|s}} by [[spoiler:using the Mirror of Truth to show him his own horrific life]]. At least we now know he still ''has'' tear ducts.
300* SkeletonKey: It not only opens any lock (which is useful in case Alex gets imprisoned), it's also shaped like a skeleton, and Alex has to steal it from a real skeleton. Subverted later on if Alexander offers it to [[spoiler:Cassima while hiding in the wall]]. She will remark that since her door is locked from the outside, a key, even one that could open any lock, wouldn't do her any good.
301* SmoochOfVictory: Cut short by the guard dogs.
302* SoundingItOut: Alhazred does this while composing a letter to Shadrack, which [[ExactEavesdropping lets Alexander overhear]] his true plans for Cassima.
303* SpannerInTheWorks: Used literally in the dungeon. Metaphorically, Alexander is one for Alhazred's EvilPlan, as he'd had everything lined up perfectly until this unknown element entered the mix at the worst possible time.
304* SpellBook: Holding [[RuleOfThree three]] spells.
305* SpotTheImpostor: Done by Alexander to [[spoiler:"Cassima" with the Mirror of Truth]] in the short path. [[spoiler:Done by Queen Allaria to "Cassima" in the long path, since the Mirror of Truth has been destroyed.]]
306* StandardHeroReward: Played completely straight in both major paths of the game with both the kingdom and the princess. Somewhat justified, as Alexander and Cassima both like each other.
307* StepfordSmiler: Jollo. Justified both in that he is a professional entertainer, and that he cannot afford to draw the suspicion of the Vizier.
308* StinkyFlower: This game has an item called the Flower of Stench. This blossom is described as smelling like rotten eggs. You must use it to trick a gnome with a superhuman sense of smell, the flower covers up your scent.
309* StoryBranchFavoritism: The game has a branching storyline. Although there are many variables that dictate who shows up at the finale wedding, the choice of taking the "short path" or the "long path" is the most important. As the "long path" is happier, just about everyone (and the official novelization for that matter) chooses that as the "real" one. See the entry at GoldenEnding.
310* StrangeSyntaxSpeaker: The Dangling Participle, who even talks in Yoda-speak. Justified given that he always dangles his participles.
311* StupidityIsTheOnlyOption: The only way to proceed to the second level of the Catacombs is by deliberately blundering into the one pitfall that doesn't kill you. Of course, you're boned if you aren't carrying a certain item at that point.
312* SuccessionCrisis: The reason Caliphim was receptive to the idea to have Cassima marry Alhazred in the first place, as there weren't any princes in the kingdom until Alexander showed up.
313* SuperDrowningSkills: Justified, as the Land of the Green Isles is surrounded by extremely dangerous currents that will pull Alexander out to sea if he steps out far enough to be caught by the undertow (or gets tossed in by the gnomes at the Isle of Wonder.) Plus, the game warns you about the sea's pull.
314* SupernaturalGoldEyes: For some reason, lots of people in the Land of the Green Isles have sparkling gold eyes! And these are the people who always try to get you to do dangerous things! [[SarcasmMode How totally coincidental]]!
315* SuperSenses: The five guards of the Isle of Wonder all have a single super strong sense, with the rest atrophied into uselessness. There's one for each of sight, smell, hearing, taste, and touch.
316* SuperstitiousSailors: The former ferryman Hassan (he even has a pirate-style gold earring) has a rabbit's foot, but is quick to offer it to Alexander since it hasn't brought him much good luck lately. Maybe getting rid of it will bring him good luck.
317* SwordFight: [[spoiler:The final battle between Alexander and Alhazred. Occasionally,they drop their swords and use GoodOldFisticuffs.]]
318* TalkingAnimal: The Land of the Green Isles is filled with talking creatures from both flora and fauna, e.g. the Black Widow, the Bookworm, and the Rotten Tomato.
319* TapOnTheHead: Alexander knocks out Alhazred with the flat end of the blade.
320* TearsFromAStone: The Lord of the Dead's challenge: '''"Make me cry."''' The peanut gallery remarks that it would be easier to turn sea to stone, or fire to ice. [[spoiler:Alexander succeeds.]]
321* ThemeMusicPowerUp: At the end of the game, as Alexander reaches the final confrontation with the Vizier and his genie, an epic version of the Castle of the Crown's motif plays.
322* ThroughAFaceFullOfFur: Though not depicted visually, this happens when you give Captain Saladin Shadrack's note:
323-->'''Narrator:''' Alexander watches the guard dog's noble face darken with rage.
324* ThrowingDownTheGauntlet: Used literally: you can defy The Lord of the Dead by showing him a dead knight's gauntlet that is ''specifically made'' to challenge Death. [[spoiler:The knight you get it from didn't get quite as far into the Underworld as Alexander does. [[NoodleIncident We never learn]] what stopped him.]]
325* ToHellAndBack: The trip to the Underworld.
326* TouchOfDeath: The Lord of Death only need to put his hand on Alex's shoulder [[NonStandardGameOver to kill him]]. According to Death's words, at least it was painless.
327* TrademarkFavoriteFood: For the genie: mints. Doubles as ICantBelieveItsNotHeroin.
328* UnfinishedBusiness: The reason Cassima's parents can't move on in the Land of the Dead -- you have to bring them back so they can finish it.
329** Also the mother waiting for her ghost child.
330* {{Ungrateful B|astard}}itch: Lady Celeste. After all the time it took Alexander to save her from the Minotaur, too. [[DudeWheresMyRespect Dude, where's his respect?]]
331* UnintentionallyUnwinnable: If you trade in the map for the ring or pearl right before speaking to Beauty when solving Beast's quest, you will end up stuck on the Isle of the Beast. This is because this late in the game, the game will just assume you have the map and automatically transport you to the Isle of the Beast without ever checking if you actually do - leaving you without a means of getting off the isle again.
332* UnwinnableByDesign: It wouldn't be a Sierra game without them, although this one did cut down on them a bit. Mainly things become Unwinnable when you pass a PointOfNoReturn and forget to get something. A notable one is with gathering the Swamp Ooze, which is necessary for the long path but can be {{Permanently Missable|Content}}, and you won't know the game can't be won until ''long'' after the fact, as the long path consumes the item that gives you access to the short path.
333* UpdatedRerelease: The CD-ROM version released a year after the original features a longer intro and full voice acting.
334* UriahGambit: Lord Azure throwing Alexander into the catacombs with the minotaur is a variation. Since Alexander is both the subject of a prophecy that says he will defeat the minotaur, and the human Alhazred wants dead, Alexander killing the minotaur or being killed by it are both acceptable outcomes for him.
335* VerbalTic: The Doormaster skeleton saying "NEXT!" whenever he asks you for a ticket and you give it to him. This is especially weirder in the Game Over screen every time you die.
336* VideoGameCrueltyPotential:
337** Subverted consistently throughout the course of the game:
338*** "Alexander doesn't want to disturb that skeleton. He seems to have all of his bones intact, and it'd be a shame to break up the set." (if you try to take an attached skull in the catacombs)
339*** "The little creature would hardly appreciate taking a bath in that pond!" (if you use Dangling Participle on the boiling pond)
340*** "What are you, nuts? Don't put me in that soup bowl of a pond, you crazy human!" (if you use [[JerkAss Rotten Tomato]] on the boiling pond)
341*** "Alexander may have used the scythe to cut down the rose hedges, but he's not about to hack through the guard dogs in the same manner!" (if you use the scythe to hack through the guard dogs, [[OverlyLongGag in the same manner as the rose hedges]])
342** Played straight in some cases:
343*** If he has it in his possession, Alexander can offer [[spoiler:peppermint leaves to the genie]] when he is [[spoiler:disguised as a gardener on the Isle of the Beast (breaking his facade,)]] or [[spoiler:as an old cloaked man in the Village of the Crown (making him visibly tipsy.)]]
344*** Although he is forced to do it in the short path, Alexander has the option of [[spoiler:killing the genie with the mint leaves]] in the long path as well. However, this decision [[VideoGameCrueltyPunishment leads to a less desirable ending.]]
345*** You can make Alexander fall from the lowest part of the Logic Cliffs, causing him to land on his butt and [[BreakingTheFourthWall getting angry at you for doing so]].
346* VirginSacrifice: Lady Celeste (and probably many before her), offered to the Minotaur.
347* VisualPun: The oyster bed on The Isle of Wonder consists of oysters resting on tiny beds.
348* VoiceoverLetter: Alexander reads Cassima's letter, that he received from Sing-Sing, in her voice. Lampshaded by the narrator: "For the first time in his long search, he has heard her voice again — if only in writing."
349* {{Wackyland}}: The Isle of Wonder, where almost ''everything'' is a {{pun}}.
350* WasOnceAMan: The Lord of the Dead was a mortal human once, bound to his throne in the underworld where centuries of hearing the tales of the dead slowly transformed him into what he is now. [[spoiler:That's the only clue you get on how to defeat him.]]
351* WhatASenselessWasteOfHumanLife: The Pawn Shop Owner says this, [[spoiler:unaware that Prince Alex has [[FauxDeath faked his own death]] in front of Shamir]].
352* WhatHaveIBecome: The Lord of the Dead is reminded by Alexander of how he came from a human life to an eternally damned existence, which makes him shed a SingleTear. The horror of his state is so intense Alexander's Mirror of Truth shatters from displaying it.
353* WholeCostumeReference: Alexander's outfit is lifted more-or-less straight from Creator/KevinCostner's wardrobe in ''Film/RobinHoodPrinceOfThieves'', just with a different color scheme.
354* WhyDontYouJustShootHim: The Genie is sent all the time to trick you, but never to actually attack or kill you, except in the penultimate scene. Justified in that, even with an evil master, the Genie really abhors violence, and it requires considerable pressure from Abdul to push him that far.
355* WickedStepmother: Beauty's stepmother is always yelling at her to get more and more chores done.
356* WifeHusbandry: An inverted example. [[spoiler:Part of the reason Caliphim misplaced his trust in Alhazred was because he might end up as a suitable son-in-law.]]
357* WithDueRespect: Captain Saladin to Alhazred: "With all due respect, my lord, you are not king '''yet'''."
358* WithThisRing: There are three different ways in which the wedding at the end can play out. Depending on your actions, there could be no ring (left in the Pawn Shop), Alexander gives it to Cassima (he didn't send it via Sing-Sing), or she produces it herself.
359* WingedHumanoid: The Winged Ones on the Isle of the Sacred Mountain.
360* WorldOfPun: Starting from the title, to all of the death messages. ''Especially'' the Isle of Wonder.
361* XylophonesForWalkingBones: Alexander can gain entry to the land of the dead by using a convenient stack of bones as a xylophone to play "Dem Bones" and make the skeleton guards dance.
362* YeOldeButcheredeEnglishe: The encounters with the Gate and Samhain, Lord of the Dead. Also the book of love poems and the gauntlet.
363* YouCantKillWhatsAlreadyDead: Can be invoked.
364-->'''Narrator''': Charon is already dead. That dagger won't be much use here in the Underworld.
365* YouFightLikeACow: During their SwordFight, Alhazred makes fun of Alexander's struggle with the heavy sword.

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