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9!'''This page contains unmarked spoilers. Administrivia/YouHaveBeenWarned!'''
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11[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kid_icarus_uprising.png]]
12[[caption-width-right:350:''Again today, I will go soaring through the sky!\
13My enemies, I'll dish 'em up in a stir fry!\
14Gracious Goddess of Light, watches from up above!\
15At dinnertime, I always show the cook some love!'']]
16
17->''"Sweep the heavens, scourge the earth!"''
18-->-- '''Quote from the blurb''' of ''Kid Icarus: Uprising''
19
20''Kid Icarus: Uprising'' is a 2012 game for the Creator/{{Nintendo}} [[UsefulNotes/Nintendo3DS 3DS]]. It was developed by Creator/MasahiroSakurai (known for the ''VideoGame/{{Kirby}}'' and ''VideoGame/SuperSmashBros'' series) and his Project Sora development team, and was released '''[[SequelGap 21 years]]''' after the last ''VideoGame/KidIcarus'' title.
21
22Twenty-five years after her original defeat, Medusa has returned to wreak havoc on the world. Pit, now very high up in the hierarchy of Palutena's army, must battle the forces of the Underworld in order to save the entire world! But soon, the battle begins to spin wildly out of control, and it becomes obvious that the war between heaven and hell isn't going to be over as soon as everyone thinks it will be...
23
24In addition to the singleplayer campaign, there is a mode for collected AR (Augmented Reality) cards to battle each other, and, of course, since it's by the designer of ''VideoGame/SuperSmashBros'', there's a multiplayer mode. Players who preordered the game in the US got a code for a free download of [[UpdatedRerelease a 3D-remastered version]] of the original ''VideoGame/KidIcarus'', and the Nintendo Video application on the 3DS featured three short ''Kid Icarus: Uprising'' anime videos called ''Thanatos Rising'' ([[https://www.youtube.com/watch?v=SUYyjgXTNGI part 1,]] [[https://www.youtube.com/watch?v=KckvDYoYJ2c part 2,]] [[https://www.youtube.com/watch?v=MPdavlmvS8Q part 3]] by Creator/ProductionIG), ''Medusa's Revenge'' ([[https://www.youtube.com/watch?v=76vhiHnFiyk link]] by Creator/Studio4C), and ''Palutena's Revolting Dinner'' ([[https://www.youtube.com/watch?v=MgSfIHWl-7U part 1,]] [[https://www.youtube.com/watch?v=aAA9vL5bgC0 part 2]] by Creator/StudioShaft) (also available for download for My Nintendo users).
25
26The game can be played with the Circle Pad Pro attachment, which can be used instead of the 3DS's built-in circle pad, for those who are left-handed.
27
28----
29!!This game provides examples of:
30
31[[foldercontrol]]
32
33[[folder:#-B]]
34* ThirteenIsUnlucky: At the end of Chapter 13, Pit ended up freeing the Chaos Kin without realizing the damage it's capable of doing.
35* AbilityDepletionPenalty: You can only dash for so long before Pit (or any other playable character) tires out, slowing you down and requiring you to stop for him to catch his breath which leaves him helpless. The Tirelessness power prevents this from happening, as does Lightweight (along with making you faster but more vulnerable).
36* AbnormalAmmo: While most fire things like arrows, cannonballs, or generic balls of light, certain weapons have Pit fire bouncing pawprints, jumbled chunks of skyscraper, crescent moons, ceramic bowls, or even miniature Reapers.
37* AbortedArc: The Viridi arc. Pit beats Phosphora and announces that Viridi's going down next, but in the next chapter the Aurum invade. After the aliens are defeated, the Chaos Kin arc begins and Viridi is treated as a permanent ally of Pit. The only follow-up to Viridi's original role as an antagonist is in ''[[VideoGame/SuperSmashBros Smash 4]]'' of all places, where Viridi still has an agenda post-''Uprising'', and Dark Pit is shown working for her for the time being.
38* AccidentalGoodOutcome: Pit is sent to destroy the Mirror of Truth to stop the Underworld Army from using it to multiply their forces. However, in the process of breaking it, Pit accidentally creates an evil copy of himself called Dark Pit, whom Palutena orders Pit to eliminate. Fortunately, the angel fails in this endeavor and Dark Pit is revealed to not actually be evil, later becoming an ally who even helps save Pit's life.
39* AchievementMockery: The game will reward you with achievements for:
40** Being turned into an eggplant;
41** Being turned into a tempura, and then being turned into a tempura five times by enemies that go out of their way to humiliate the player. It's contagious, as getting hit unlocks items that cause the same effect for multiplayer use, allowing one to go online and award them to others;
42** Being "finished" (the game's equivalent of a Game Over) a certain amount of times.
43* AchievementSystem: The game has Sakurai's signature "achievement wall" called Treasure Hunt. In fact, it has 3
44* ActionBomb
45** Quite a few. Shulms, Bumpety Bombs, Remoblams, Trynamites…
46** The Spite Powerup allows multiplayer users to become this. The more HP they have, the stronger the explosion.
47* AcceptableBreaksFromReality: Nearly each chapter of the game is divided into an air battle, in which Pit approaches his target from a distance, and a land battle, in which Pit completes the journey to the target (and the boss) [[ExactlyWhatItSaysOnTheTin on the ground]]. Admittedly, it would be much smarter for whoever's giving Pit the power of flight to have him make a beeline to the actual target while he still has flight time remaining, but that would also do away with most of the land battles.
48* AffablyEvil
49** One of the Hewdraw heads might say this after the end boss battle in Chapter 3:
50-->'''Hewdraw 2:''' Look how far you've come, Pit! I'm proud of you. *dies*\
51'''Pit:''' Huh. You don't usually meet such nice bosses…
52** Thanatos wants to chat with Pit and Palutena before the inevitable BossBattle.
53** Arlon the Serene is also one of these, with a little QuintessentialBritishGentleman thrown in.
54** FauxAffablyEvil: Hades acts nice, but only to taunt and annoy
55* AffectionateParody: Of Myth/ClassicalMythology, as well as video games and all related conventions.
56* AllThereInTheManual: The "Idols" you can collect, which are 3D models of characters, items, and locations accompanied by a short text entry that frequently gives details not mentioned while playing through the story.
57* AllTheWorldsAreAStage: A stage evoking previous stages makes up for "Chapter 9: Medusa's Final Battle". It's part of what makes its status as a DiscOneFinalDungeon so convincing.
58* AmericanKirbyIsHardcore:
59** Pit's English voice in ''VideoGame/SuperSmashBrosBrawl'' noticeably sounds older than his original Japanese voice ([[https://www.youtube.com/watch?v=DWYQx0SvVOI#t=2m36s video comparison]]). His voice got even deeper when they [[TheOtherDarrin changed his English voice actor]] for ''Uprising''.
60** Take a good look at [[https://www.youtube.com/watch?v=JvU1LJlD4FE one of the TV commercials.]]
61** The box art itself succumbs to the TropeNamer's precise scenario; on the Japanese box, Pit's mouth is open and he looks happy. The America box has his mouth shut, making him look more determined. Also, the pink hues were removed from the sky background, and the Monoeyes and Syrens were moved closer to Pit.
62* AnachronismStew: The game's settings mirror Ancient Greece, yet there are numerous references to modern pop culture all over the place.
63** In the "Thanatos Rising" anime short, Palutena jokes that she found the coordinates for Thanatos's location from his blog.
64** Thanatos' death cry is "[[RageQuit RAGE QUIT! RAGE QUIT!]]"
65** The game itself is rife with these, partially due to there being NoFourthWall (after all, video games didn't exist in the days of Greek myth). There are mentions of laser eye surgery (for Palutena's "Eye of Palutena"), parking lots, and ''VideoGame/{{Nintendogs}}''. Some of the weapons include jet engines, laser blades, clubs shaped like skyscrapers, and excavation drills. Then at the end, you get the Great Sacred Treasure, which is actually a MiniMecha with TransformingMecha abilities and a WaveMotionGun to boot. This kind of thing has roots in the original ''Kid Icarus'', which had a credit card.
66** Even [[http://kidicarus.wikia.com/wiki/Divinipedia "Divinipedia"]] was mentioned by Pyrrhon, with Pit asking for the site's link.
67** Pay close attention to the bickering of the three [[OurDragonsAreDifferent Hewdraw]] heads in Chapter 3, and you'll hear one of them mention that he just wants to go home and watch TV.
68** One of the trailers gives the impression that Pit and Palutena like playing ''Smash Bros.'' together.
69* AncientGrome: The setting comes across as this at times, such as the first boss fight being in a coliseum and other architecture traits in general (such as pillars), not to mention the Myth/ClassicalMythology influences.
70* AndIMustScream: Sometime before Chapter 18, Pit is turned into a ring and was unconscious for three years. After waking up he's completely aware of his state, and can only move once someone wears the ring that he's trapped in.
71* AndNowForSomeoneCompletelyDifferent:
72** You get to play as a random little girl, a dog, and then Magnus in Chapter 18 and Dark Pit in 22.
73** Stage 20 plays like a VerticalScrollingShooter instead of the flight sequence.
74* AngelsDevilsAndSquid: Skyworld's Centurions and Pit (naturally) get the 'Angel' angle, the Underworld covers the 'Devil' via Medusa and Hades, and the Aurum and the Chaos Kin land on Squid.
75* AnimeOfTheGame: The Nintendo Video anime shorts by Creator/ProductionIG, Creator/Studio4C, and Creator/StudioShaft.
76* AnnoyingVideoGameHelper: Parodied InUniverse:
77-->'''Pandora''': Hand-holding is '''strictly''' prohibited!
78%%* AntiHero: Magnus and, later on, Dark Pit.
79* AntiPoopSocking: As with most first-party UsefulNotes/Nintendo3DS games, ''Uprising'' advises you to take a break after extended play. Justified, since there's a very real chance that you'll get hand cramps. The game actually ships with a free 3DS stand to make extended play more comfortable.
80--> "Don't forget to take a break now and then."
81* ArcVillain:
82** The game's DiscOneFinalBoss is Medusa, who antagonizes the player for the first eight chapters until meeting her end at the hands of Pit armed with the Three Sacred Treasures.
83** The following arc centers around fighting Viridi and the Forces of Nature, who have grown disgusted with humanity after Hades tricked the humans into starting a war that devastated the local wildlife. The plot is abruptly interrupted by the invasion of the Aurum, however.
84** After the Aurum are repelled, the central antagonist becomes the Chaos Kin, who possesses Palutena and causes her to declare war on mankind.
85** The final arc has Palutena and Viridi's forces trying to figure out a way to defeat Hades, who is the main Big Bad of the game, but was considered the lesser threat in the previous two arcs.
86%%* ArmCannon: The Cannon weapon class.
87* ArsonMurderAndJaywalking: The bonuses that come with being Thanatos.
88-->'''Hades:''' Thanatos is a... special case. He ''is'' the god of death, after all. So he gets perks like evil powers and health insurance. Oh, and free soda.
89* ArtifactMook: Used as an actual plot point, where enemies of various factions get copied in later chapters to fight alongside one another, despite them originally being hostile to each other.
90--> '''Pit:''' So the Chaos Kin is copying Aurum enemies that are copies of the Forces of Nature.
91-->'''Viridi:''' It makes you think, doesn't it?
92-->'''Pit:''' No, not really. It's just weird.
93* ArtifactOfHope: When the Three Sacred Treasures prove useless against Hades, Pit and Palutena go to the God of the Forge Dyntos to help forge a weapon that would work. The result is the Great Sacred Treasure, a MiniMecha that lets him fight Hades on equal ground.
94* ArtificialStupidity: Done intentionally.
95** In Chapter 8, a Belunka (troop transport for the Underworld Army) comes by and drops off a Clubberskull, the toughest enemy in the game. Luckily, it starts out sealed within a skull. Unluckily, 2 Space Pirates just so happen to be nearby, and they're always stupid enough to break the seal.
96** The Clubberskull itself gets a moment when, right after killing the space pirates, it tries to turn around on the narrow platform and falls off.
97* AscendedExtra:
98** Dark Pit, who was just a PaletteSwap in ''Brawl''.
99** Thanatos, who was just a snake enemy that would attack during the final battle of the original ''Kid Icarus'' (as well as being [[SpellMyNameWithAnS romanized as Tanatos]][[note]]This being due to his name being transliterated from Greek to Japanese to English, with Japanese lacking the "th" sound[[/note]] back then; lampshaded with Thanatos claiming, "The extra H is for [[LargeHam 'hamazing']]"), is now a major player in the Underworld Army; specifically, the God of Death.
100** Pandora, who was [[HardLevelsEasyBosses easiest boss]] in the original ''Kid Icarus'' and essentially just an enemy Pit needed to kill to reach Medusa, is now another major player in the Underworld Army, being the one who creates Dark Pit. She even gets to make a comeback in Chapter 22!
101* ATeamFiring
102** If there are huge lasers shooting at you during an air battle, chances are they actually can't do any damage to you.
103** Phosphora's lightning bolts near the end of Chapter 14's Air Battle can hurt you, despite looking as if they're out of your range of movement, so be wary.
104* AtopAMountainOfCorpses: Hades wants to get one of these started to fuel up on souls during his final battle with Pit, much to everyone's disgust.
105--> '''Pit''': A mountain of corpses? Seriously?
106* AttackDrone: The Orbitar weapon class.
107* AttackOfThe50FootWhatever: Medusa and Hades. All of the gods seem to be capable of showing a giant projection of themselves as well.
108* AttackItsWeakPoint
109** Played with. Almost every boss in the game has weak points that sustain more damage, but you can do damage without needing to target them. Some are more obvious than others — you can tell you've found one because it makes a different on-hit noise.
110** BoomHeadshot: As Palutena reveals in the Chapter Four boss fight, this technique works on the vast majority of large enemies.
111* AttackReflector
112** There are a couple of enemies that are only really vulnerable to smacking their own attacks back at them. Melee strikes also can potentially deflect projectiles, but each weapon has its own "sweet spot" to successfully do so — unsurprisingly, the huge clubs consistently have the largest.
113** The Reflect Barrier Power, which does just that.
114* AuthorityEqualsAsskicking: Pit, being the captain of Palutena's personal guard, of course has this and also some of the bosses he fights.
115* AutobotsRockOut: The [[https://www.youtube.com/watch?v=u2S2h24xuZI boss theme]] features a sick electric guitar. Other prominent examples include "[[https://www.youtube.com/watch?v=Uxnc2eoPjSs Lightning Battle]]" and "[[https://www.youtube.com/watch?v=nFqMFlAVYAg Palutena's Temple]]".
116* AwesomeButImpractical: It's very possible for weapons to be this. They could have great damage stats and modifiers, but one of them subtracts your health, defense, or even outright damages you. And if you play Multiplayer, having too good of a weapon can mean a massive loss of points whenever you die.
117* BackFromTheDead: Medusa was killed by Pit in the first game, but is revived by Hades. Along with some of her old underlings. Thanatos is actually revived a second time. Medusa is also resurrected a second time later on, much to her annoyance.
118* BadassBoast: Pit and Dark Pit manage to pull a ''perfectly synchronized'' Badass Boast in the middle of the thirteenth wave of the Chaos Kin's mooks.
119-->'''Pit:''' Filth of the land, hear our words!
120-->'''Dark Pit:''' And see our actions!
121-->'''Pit:''' I am Pit! Servant of the Goddess of Light!
122-->'''Dark Pit:''' And I am Dark Pit! Servant to none other but myself!
123-->'''Both:''' ''Together we will rain death upon you!''
124-->'''Dark Pit:''' So anyone who's ready to die, step right up!
125-->'''Pit:''' And anyone who isn't ready to die, too bad!
126-->'''Both:''' ''Aww yeah!''
127* BadassNormal: Magnus, supposedly the strongest of all humans. Pit is surprised at his strength, but it's never really explained how he got that powerful, so one can only assume he just fights a lot.
128* BaitAndSwitchBoss:
129** Chapter 8 sets you up to face the Space Pirate Captain, who is more bark than he is bite. When you get to him, a Space Kraken eats him immediately, and you fight the Kraken.
130** [[SubvertedTrope Subverted]] in Chapter 5: Pandora gives up way too easily, and soon you fall into her trap, accidentally creating Dark Pit. It seems like Dark Pit is going to obey his master's orders and fight you in a MirrorMatch... but instead he joins you in beating up Pandora some more so that he can get her powers.
131* BanditMook: Plutons can steal Pit's collected loot in a level. Thankfully, you can now destroy them to get your stuff back.
132* BatmanCanBreatheInSpace: Pit, both in space ''and'' in the [[SpaceIsAnOcean Galactic Sea.]] Strange because he isn't too hot about Palutena suggesting he hold his breath for 2 hours before they reach the Undersea Palace.
133* BeamSpam
134** Happens a lot in aerial battles. It might also happen in multiplayer if multiple people activate the Mega Laser power at once, or use the Beam Claws' continuous fire.
135** Gets ramped up to ridiculous extremes if it's a Light vs. Dark match. Both sides firing a barrage of Mega Lasers at the start of the match is common (and actually [[TotalPartyKill potentially lethal to the whole enemy team]] if one of the users has a weapon with "Power attack +4" and aims ''just'' right).
136* BeautyEqualsGoodness: As TheHero of the story, Pit is a cute {{Bishonen}} with InnocentBlueEyes, [[LightIsGood a literal angel]], a NiceGuy, and his appearance is exceptionally [[GoldAndWhiteAreDivine beautiful and bright]]. Unsurprisingly, he is in stark contrast to the ugly [[HumanoidAbomination monstrosities]] of the Underworld, who are AlwaysChaoticEvil and the villains of the game.
137* BeePeople: The Aurum are continuously compared to bees, although Hades would rather call them a HordeOfAlienLocusts.
138* {{BFG}}:
139** The Daybreak Cannon in multiplayer mode; it can OneHitKill fighters and almost kill angels.
140** The [[ArmCannon cannon]] weapon class is filled with weapons about as big as its wielders.
141** The Final Strike. Though it was not intended to be used in such a manner.
142* {{BFS}}: Magnus [[http://images.wikia.com/nintendo/en/images/5/58/Magnus.png has one.]] It's so huge that if Pit manages to fuse a copy of it, it's treated as a ''Club'' instead of a Blade.
143** Any sword that's too huge to fit in the Blade class will always end up in the Club section.
144* BetterThanABareBulb: This game lampshades typical video game cliches and tropes with rapid-fire frequency (see also NoFourthWall).
145* BifurcatedWeapon: All Bow-type weapons can turn into this when used for melee hits.
146* BigBad: Hades is not directly involved in all the game's problems, but is ultimately responsible for every last one.
147* BigDamnHeroes: Once you reach the city in the first level, you hear the people cheering for the appearance of Pit and Palutena to save their day.
148--> '''Pit:''' Do you hear that?! Do you hear the people's cheers? They are celebrating the return of their goddess Palutena!
149* BlackAndGreyMorality: Much of the series falls into this category. The Underworld Army and the Chaos Kin are indeed plain evil. However, every other force or individual Pit deals with all have their reasons for attacking humans, be it WellIntentionedExtremist or BlueAndOrangeMorality.
150* BlatantLies: Hades claims that he is going to use the wish seed to revive an orphan's parents, give them oodles of cash, and make them royalty. Nobody buys it for a second. In fact, his claim is what clues Palutena in to [[TheCakeIsALie his plan]].
151* BlingBlingBang: The Royal Blade shoots ''jewels''. As does the Crystal Bow.
152* BlowYouAway: Syren screams create blue gusts. The club special attack produces three tornadoes.
153* BodyHorror:
154** Getting turned into an eggplant... or ''tempura''. Not only do you get "deep-fried" by the Tempura Wizard's attacks, you can also be ''eaten alive''! And even if you manage to finish off the Wizard with a CrossCounter (or you're just getting hit by a Tempura Bomb in Together Mode, which doesn't have Wizards to eat you), it reduces your health and negates your ability to dash (and dodge) to make it easier for everything to kill you.
155* BookEnds
156** The game starts with Pit flying off to stop the underworld army. The game ends with Pit flying off into the sunset after having saved the world from the underworld army.
157** The game starts and ends with Pit and Palutena talking about the people cheering.
158** The first and last chapters both have Medusa show up in such a way that you can't fight her.
159* BoomStick: The Staff weapon class.
160* BootstrappedTheme: The main theme is largely overshadowed by [[Level1MusicRepresents Underworld]] at this point, even being used in ''Uprising'''s trailer. Though this may be because [[NintendoHard very few people ever got past that level.]]
161* BossAlteringConsequence: The order that you cut off the Hewdraw's heads determines which of the heads you will encounter on the ground level. The fights are all the same, but the dialogue is different.
162* BossBanter: Magnus even complains about Pit talking too much, despite him having a conversation with Gaol earlier.
163* BossDissonance: With the exception of the [[EarlyBirdBoss second game's Minotaur]], getting to the fortress guardians was a bigger challenge in the previous games than fighting them. This is reflected on the standard intensity of ''Kid Icarus Uprising'', where bosses are much more aggressive and versatile than they ever have been but also go down more quickly to compensate. Using Fiend's Cauldron to raise the intensity alleviates this. Boss health increases more dramatically than enemy health and numbers with each intensity level. Bosses are more or less as tough as the rest of their chapter at intensities five and up.
164* BossInMookClothing: Clubberskulls have a ''ton'' of health and deal a ''ton'' of damage, even on lower intensities. Oftentimes they can be more challenging than the actual bosses.
165* BossOnlyLevel
166** The final level is this.
167** Level 22 is a half example, having the boss battle take the entirety of the land segment, making up for it with a longer air battle.
168* BossRush: There's one in Chapter 9 and 24, the latter including a DualBoss battle. Then after beating the game, there's a new BossRush mode unlocked that's similar to the ones in Sakurai's previous works like ''Videogame/KirbysAdventure''.
169* BossSubtitles: Though instead of appearing for a second before the boss starts, it appears on the bottom screen with artwork of the boss you're fighting, just to make the bottom screen look snazzier during the fights.
170* BreakingTheFourthWall: Done all throughout the game, making references to ''{{Franchise/Metroid}}'', ''VideoGame/SuperSmashBros'' (which Sakurai directed), and more. And then done literally when Hades rips through the credits.
171* BrickJoke: Early in the game, it's mentioned that the last time Pit faced Medusa was [[VideoGame/KidIcarus 25 years prior]] to the events of ''Uprising'', a nod to the SequelGap preceding the game.[[note]]Technically, this ignores ''VideoGame/KidIcarusOfMythsAndMonsters'', but that was only ever released in America, anyway.[[/note]] At the end of the game, Hades figures he'll have another 25 years' worth of Sequel Gap to come up with a new plan.
172* BrokenAngel: After saving Dark Pit from death, Pit's wings burn up, leaving even the bones exposed.
173* BrokeYourArmPunchingOutCthulhu:
174** A more literal example. Near the end, Medusa punches Hades and destroys his head. Impressive, but she loses her arm and Hades kills her shortly after.
175** In the Japanese version, Dark Pit's attack on the Underworld Guardian is double-edged and injures him sufficiently to take him out of the action.
176[[/folder]]
177
178[[folder:C-D]]
179* CallBack
180** A lot in this game, to the point where they use screenshots of the original game when pointing out returning characters.
181** One particular level has a secret area with 3 chests and a screenshot of the first game's shops on the wall. Pit's only comment is that it brings back memories.[[note]]This goes slightly farther in the difficulty system (called "Intensity"), where you can spend/bet in game currency to raise or lower the Intensity from 0.0-9.0 (2.0 being default, anything lower spending Hearts to make it easier and anything higher betting hearts to make it harder). Secret areas are usually protected with doors called "Intensity Gates" which are locked unless you're playing at certain Intensity levels. This specific required Intensity? 8.0. As in 8-bit.[[/note]]
182** Also, if there was a piece of music in the first game, chances are it gets an orchestral remix in this game.
183** Pit's air battle special attack when using a bow resembles his level-end pose from the original game.
184* CallingYourAttacks: Not necessarily attacks, but it's used during Lightning Battle when Phosphora defeats Thanatos. PlayedForLaughs.
185--> '''Phosphora:''' Finishing blow!
186--> '''Thanatos:''' [[LargeHam Farewell cryyyyy!]]
187** Also of note, their voices echo in the same manner as when Pit defeats a boss.
188* CallOfTheWildBlueYonder: Pit mentions he would like to be able to fly by himself so he doesn't have to rely on his patron goddess Palutena to do so.
189* CameBackWrong:
190** You wouldn't know just by looking at her, but Medusa does indeed come back weaker than she was in the first game; her memory is also slipping and "[her] life force is much weaker than it once was."
191** Also played for laughs. The anecdote detailed under BlatantLies depicts said revived parents as half-rotten zombies.
192* CampGay: Thanatos in the English version sure acts the part in terms of mannerisms and voice. It's made more apparent in the ''Thanatos Rising'' short.
193* CanonImmigrant: Dark Pit was a PaletteSwap for Pit in ''[[VideoGame/SuperSmashBros Brawl]]'' before [[http://kotaku.com/5839916/see-new-video-of-paper-mario-animal-crossing-fire-emblem-kid-icarus-and-more-from-nintendos-3ds-blowout/gallery/4 appearing]] in ''Uprising''.
194* CannibalismSuperpower: The more of its allies and enemies it eats, the stronger and larger a Guttler gets.
195* CarryABigStick: The Club weapon class. Pit even uses the phrase when talking to Viridi about them.
196* CasualDangerDialog: Pit, Dark Pit, Palutena, and Medusa casually chat while waging a three-way war with each other.
197* CelestialBody: The Hades Heart is a celestial body within a body.
198* CerebusRollerCoaster: The game frequently zigzags from comedy to seriousness and back again throughout, despite reminding the players about the stakes involved.
199* CerebusSyndrome: Chapter 18 is the point where the plot shifts to a more serious and dramatic turn, as this is where Palutena [[DemonicPossession gets possessed]] by the Chaos Kin, [[KnightofCerebus who has absolutely no funny bits whatsoever]] and which turns her against humanity after she was its most staunch defender, and marks the point where Pit gets thrown through the first of many BreakTheCutie moments, forcing him to [[EnemyMine team up with Viridi]]. This is also the point in the story where Hades' actions and words really start reminding the audience that [[FauxAffablyEvil for all his politeness and funny moments, he's also the most unrepentantly evil bastard in the game]].
200* CharacterSelectForcing
201** ''Gear'' select forcing is done to varying degrees with the various Treasure Hunt challenges. Some simply require clearing a level with a particular type of weapon (such as a bow). Some require beating a boss with a specific weapon (like beating Hewdraw with the Bomber Arm). And then there are some of the "beat the level in X minutes" challenges, which can range from "don't use a club or a speed-reducing weapon on this stage" to "you must have Brawler Claws with an extra speed modifier to have a chance at this."
202** Thankfully, one challenge rewards you with a pair of Brawler Claws prepackaged with maximum speed, maximum defense, and a nice stamina boost. It's very weak offensively, but you can still sprint through entire levels with it to beat the time, even running through the lava in Chapter 10 thanks to the defense boost.
203* CheekyMouth: The {{Character Portrait}}s do this so much it puts ''Franchise/SonicTheHedgehog'' to shame.
204* ChekhovsGun
205** At the beginning of Chapter 16, Hades commandeers an Aurum battleship. When Palutena realizes that there's no way into their hive, [[RammingAlwaysWorks Hades simply crashes the ship into it]].
206** Phosphora complaining during the air segment of her chapter. "It's just one fight after another. Today is NOT my day. The fortune Mistress Viridi read me didn't paint a very good picture either." Doesn't seem to be all too important, but then, ''just'' the next chapter, there's this foretelling little gem.
207-->'''Pyrrhon:''' [[MotorMouth It's all in the Book of Divine Prophecy Chapter 84 Section 3. "Beckoned by destruction and corruption, the Aurum are born from and return to nothing. They travel across the galaxy to swallow up the heavens, land, and seas."]]
208-->'''Viridi:''' [[FailedASpotCheck I don't remember that passage.]]
209* ChestMonster:
210** Mimicuties are "treasure boxes" that grow legs. When approached, it stands up and starts rapidly kicking Pit and chasing after him. They are very, very fast, take more hits to kill than just about any other Mook in the game, and they hit ''hard''. It gets to the point where they become a TraumaButton for Pit.
211** There's also Pandora's Boxes, which simply lob some energy pellets at Pit and may or may not contain anything else.
212* TheChewToy: Pit's so used to being abused that even when he hears someone is coming to his rescue at great cost to themselves he imagines them insulting him.
213* CloseContactDangerBenefit: During flight sections, Pit will enter a gliding stance if the player stops shooting, which improves his mobility and makes it easier to avoid projectiles. In this state, bullets that get really close to Pit's sprite produce a special sound effect that, if triggered a certain number of times, will unlock rewards for the player.
214* {{Cloudcuckoolander}}: Pandora has trampolines in her lair because she enjoys watching people bounce on them. Thanatos alternates between encouraging Pit's progress and trying to get him to stop for a chat. He even tries to convince Pit to go to a skating rink.
215* ColdSniper: Dark Pit can decide to be one in Chapter 6, equipped with his own staff and aiming at you from the top of a mountain. Of course, if you were using a staff, you can just snipe him back and win the SniperDuel pretty easily, since he remains stationary and you have a lot of space to move around him.
216* ColorCodedArmies: In the main game, all on-screen characters and monsters (save Pit) have a colored arrow over them. Yellow for Palutena's Army and items, purple for the Underworld Army, dark grey for the SpacePirates, green for the Forces of Nature, blue for the Aurum, maroon for the Chaos Kin, and white for unaffiliated characters. Also, jump pads have orange.
217* ColorCodedMultiplayer:
218** In Light vs. Dark, the Light team has white armor and the Dark team has [[PurpleIsTheNewBlack purple]].
219** Each player also wears armor based on their system Mii's favorite color in Free-For-All. That includes the black you'd expect the dark team to be wearing.
220* ComicallySerious: Dark Pit, occasionally.
221--> '''Dark Pit''': This is wave 11. The time for jokes is over!
222* TheComputerIsACheatingBastard: In Together mode, when you select Nearby, you can set up a game of Light vs Dark or Free-For-All using bots with random weapons attached to them. Only issue is, when playing Light vs Dark, the game sometimes ignores its own value rules even though you still have to follow them. Watch as the computer completely demolishes you [on high levels] with high-value weapons and barely receive any punishment for it upon death.
223** The bots' dodging reflexes are also far higher than a normal human's. They will perfectly dodge attacks on all but the lowest difficulty settings. They even have the ability to dodge shots a human person [[TheAllSeeingAI wouldn't be able to see.]]
224* ContinuingIsPainful: If you die, the difficulty will go down a notch and you can lose rewards. In some cases, it's better to just return to the menu and start over. However, doing so forfeits roughly half of collected equipment, along with the hearts lost from the cauldrons.
225* ConvectionSchmonvection: In [[LethalLavaLand Chapter 10]], Palutena sends Pit flying nearby some lava. Justified by Palutena's [[AWizardDidIt "power of cooling"]] and lampshaded at one point when Palutena asks him how's he holding up there, only for him to say "I'm... very sweaty".
226* ConvenientColourChange: Pit's wings glow blue when his flight is granted by Palutena, magenta when granted by the Pegasus Wings, and green when it is granted by Viridi. Dark Pit's glow purple when he uses Pandora's powers to fly.
227* CoolHorse: The unicorns, Phos and Lux, who pull the Lightning Chariot.
228* CoolVersusAwesome
229** Chapters 15 through 17 could be described as "Greek gods versus aliens."
230** Chapter 14 follows this in the first half of the air battle with Phosphora versus Thanatos.
231* CorridorCubbyholeRun:
232** Multiple parts in the run through the Reapers' castle; you can simply hide from the Reapers each time instead of fighting them.
233** The part in Chapter 16 where you have to dodge an Aurum train.
234** Chapter 18 has it as an option in a couple of parts, the first with enemies you can just fight and the second giving you an item that can let you approach the danger and simply turn around when it attacks.
235* CouchGag: At the start of every level, when Pit jumps out the door from Skyworld and wherever he's going today, he says something different. In the latter half of the game, they play around with it even more, for instance having Pit sing a victory song, or be sleepy because he just woke up.
236* CrapsaccharineWorld / ViceCity: Sure, the world looks bright and cheery, TheLegionsOfHell notwithstanding, but as the game's plot goes on, we're shown just how screwed up both the [[HumansAreTheRealMonsters humans]] and the [[JerkassGods gods]] are. Even Palutena, the BigGood, is pretty much a [[{{Manchild}} womanchild]] in her dealings with Pit. In fact, part of Dark Pit's motivation is that he's sick of how Pit continues to see the world in black and white despite the corruption that is all around him.
237* CreatorThumbprint: A lot of elements from ''[[VideoGame/SuperSmashBros Super Smash Bros. Brawl]]'' and Sakurai's earlier work show up here. The "Idol Transformation" power replaces the trophy stands in ''Brawl''. Many of the enemies are EldritchAbomination-Lite and have {{portmanteau}} names. The Treasure Hunt is just like Challenges in ''Brawl'' and ''VideoGame/KirbyAirRide''. The menus are very reminiscent of those two games. Apparently, the difficulty slider in this game is a new one, as it later shows up in a very similar form in ''Super Smash Bros for 3DS''.
238* CreditsMedley: The war's end credits don't just contain music from various chapter's but also dialog.
239* CripplingOverspecialization:
240** Staves have excellent long-ranged charged shots, but so-so continuous fire and crap melee damage. The Flintlock Staff is the biggest example, having a powerful charged shot that can hit from about 120 meters away, but terrible continuous fire and a melee attack that does almost no damage. It doesn't help that many enemies spawn from much shorter distances, preventing you from simply cheesing big open areas and long hallways by sniping everything before they notice you.
241** The opposite of staves is the club weapon category. Clubs specialize in melee attacks and have charged shots that can pummel enemies around you and in front of you into oblivion, but don't fire projectiles at all during their continuous fire. On top of that, clubs have the worst attack range in Air Battles, preventing you from killing a large plurality of enemies.
242* CuttingOffTheBranches: Downplayed. One or two of the MultipleEndings from the original ''Kid Icarus'' (specifically the GoldenEnding in the original Japanese) featured Palutena bless Pit with a KarmicTransformation to a full-grown angel, but Pit's current physical form is that of a young teenager. Some of the dialog in Chapter 9 indicates that Pit was known to [[VideoGameLives die frequently]] on his original adventure, and given that the best ending requires full upgrades to health and strength and ''[[ContinuingIsPainful no continues]]'', it can be safely surmised that ''Uprising'' does not follow the GoldenEnding.
243* DarkIsEvil
244** The residents of the Underworld are AlwaysChaoticEvil, and Medusa is the Goddess of Darkness.
245** Pit's body in Chapter 18 uses a Darkness bow, to show who's side he's on.
246* DarkIsNotEvil:
247** The Idol notes for the Light Fighter and Dark Fighter note that Light Fighters "aren't always the nicest guys" and that Dark Fighters can be "pretty sweet dudes to hang out with". That said, the Dark Fighters only have Dark in their name and are stilll good-looking humanoids as oppsoed to demons.
248** Dark Pit is the anti-hero to Pit and is actually decently nice, though he is still quite the JerkWithAHeartOfGold and he's still an [[AlwaysLawfulGood angel]].
249** There are quite a few Darkness-based weapons you can use, like the above-mentioned Darkness Bow. In addition to that, the Black Club, Cursed Palm, Dark Pit Staff, Doom Cannon, Gaol Blade, Great Reaper Palm, and End-All Arm also count.
250* DarkerAndEdgier
251** One would think that this trope would apply after the Ring of Chaos chapter, but even with non comedic the KnightOfCerebus behind it the game remains lighthearted with lots of comedy throughout all remaining chapters.
252** Chapter 11 begins with Viridi nuking and killing thousands of humans all at once. While it's played seriously during the chapter, later on Hades treats it as more of a lighthearted OnceDoneNeverForgotten moment.
253** Chapter 21 ends with Pit saving Dark Pit from the Chaos Kin, but he overuses the power of Flight and his wings burn up to a crisp, which leaves him in a comatose state and near death.
254* DarkestHour: Chapter 23, in which Pit finally confronts Hades. Hades then demolishes the three treasures and swallows Pit whole. Pit survives, but has to make his way without support from Palutena or Viridi.
255* DarkReprise
256** Appears during the final boss fight with Hades. The boss music contains a darker version of the iconic Underworld Theme.
257** When Pyrrhon takes over the Aurum Brain, a much more ominous version of his theme plays while he brags about his new powers.
258** When fighting the possessed Palutena, you hear a familiar song play in the background. You don't really notice until you hear a missing laugh — that's the theme that played during the battle with ''Medusa,'' ten or eleven chapters ago, and just the fact that it's shared between the two Goddesses makes it that much darker.
259* DayOldLegend: Many idol descriptions for the weapons qualify. It is justified with the reveal that all of Pit's weapons are replicas created by Dyntos, however.[[note]]The exceptions to this are the Palutena Bow, the Silver Bow, the Dark Pit Staff, and the Viridi Palm. The Palutena Bow and Silver Bow were both created by Palutena, the Dark Pit Staff was created with him from the Mirror of Truth, and the Viridi Palm is created "by and requiring total devotion to Viridi".[[/note]]
260* DeadpanSnarker:
261** Pit and Palutena take their turns dabbling in this during their exchanges throughout each mission. Viridi's probably the biggest example, though.
262** Magnus also has his fair share of snarky comments, mainly aimed at Pit.
263--> "You having a private conversation with yourself, angel face?"
264* DeathIsASlapOnTheWrist: Can be either played straight or averted depending on how many hearts are put into the Fiend's Cauldron.
265* DeathIsCheap:
266** Gods are apparently able to resurrect their champions. Palutena can resurrect Pit instantly, Hades is capable of resurrecting his commanders almost immediately after their deaths, and Viridi is later revealed to have resurrected Phosphora.
267*** This apparently has its limits, however. When Pit's wings burn up and he's on the edge of death, Palutena is powerless to help him by herself.
268** As we find out in TheStinger, Hades' soul is still around and just as lively as ever, though he no longer has a body. He states that, fortunately, [[SequelGap he has another 25 years to figure out how to come back.]]
269** Medusa is actually annoyed by this, since she doesn't like the idea of being resurrected just to be killed again.
270** If some of the discussions about resurrection are of any indication, this is actually averted with the Underworld Army. Medusa was in fact never truly revived. Instead, Hades took her memories and mixed them with a bunch of souls to create a new Medusa. Medusa herself made copies of three of her commanders this way in Medusa's Final Battle. Whether or not the first versions you fight in ''Uprising'' are copies made by Hades too is uncertain.
271** T(h)anatos plays this very straight. He's revived twice(!) by Hades, though it's uncertain if it's the original or copies made with memories and souls (see the point above). Considering his status as the god of death, it's very possible that he's an exception to the previously mentioned rule. Hades even says that, as god of death, Thanatos gets special privileges. "Evil powers, health insurance — [[ArsonMurderAndJaywalking Oh, and free soda.]]"
272* DemonicPossession: Palutena in Chapters 18 - 21, courtesy of the Chaos Kin.
273* DesperationAttack: The "in-peril attack boost" effect. If your weapon has it, you'll get more powerful when your health's gotten low.
274* DeusExMachina: A more classical example in the final chapter: Medusa shows up out of nowhere to stop Hades' "most devastating attack."
275* DevelopersForesight:
276** Try replaying Chapter 3 and defeat the Hewdraw heads in a different order. The first head taken off of the main body becomes Hewdraw Reborn, the second head is fought as the Head of the Hewdraw, and the last one goes down with the body. Each head has its own lines for each situation.
277** In Chapter 7, a trap door sits in front of a treasure box. Think to jump over it with Sky Jump or Jump Glide? Sorry, no SequenceBreaking: a barrier stops Pit from crossing the gap.
278** In Chapter 14, as the others discuss [[DeathIsCheap Thanatos' resurrection]], Pit will remark that he's been finished off a few times himself. If you have ''never died on that entire save file up until that point'', Pit's line changes, instead complaining about Thanatos getting a second chance.
279** Randomly throughout the game, Palutena will give a commentary on the weapon type you currently have equipped in the Chapter, but when she is taken over by the Chaos Kin, Viridi takes over as guide and has her own set of dialogue for each of the weapon types. This is in spite of the fact that these conversations could only take place in 2 chapters! Along those same lines, Pit saying "Lady Palutena!" when using certain powers is changed to "Viridi!" for those 3 chapters.
280* DiabolusExMachina: The exact mechanism by which at least four arcs follow or even interrupt the previous one.
281** Medusa is defeated? Hades has a DynamicEntry right through the end credits.
282** Hades' XanatosGambit to incite war among humanity succeeds and now Pit and Palutena have to stop the Underworld Army from collecting souls from international warfare? Forget that noise, Viridi's here to drop a [[FantasticNuke Reset Bomb]] and get some genocide started.
283** Viridi's commanders have been taken down and now it's time to face Viridi herself? Well, unfortunately, [[AlienInvasion the Aurum arrived this morning]].
284** Finally put the Aurum down and stopped the invasion? The Chaos Kin attacks, subjects Palutena to DemonicPossession, traps Pit in the ring of chaos, and subjects you to a three-year TimeSkip, and ''all off-screen''.
285* DialogDuringGameplay: And how. There is almost constant chatting going on, and even when you find yourself at a quiet moment without new lines triggering by progression, there are random conversations to fill the gap.
286* DidYouJustPunchOutCthulhu: As with the original ''Kid Icarus'', Pit does battle with several members of the Greek pantheon of gods. Special mention goes to Medusa, who, after being revived by Hades after Pit defeated her a second time, actually punches Hades's head off.
287* DiedInYourArmsTonight: Pit lays dead after his HeroicSacrifice in saving Dark Pit from the fiery abyss. Palutena holds him in her arms and nearly cries.
288* DifficultButAwesome: Most staves are very weak in melee and have no homing on their charged shots, but a properly fused one can OneHitKill or even occasionally OneHitPolykill from the other side of the stage. Special mention goes to the Flintlock Staff, whose charge shot hits almost instantly, no matter the distance.
289* DiscOneFinalDungeon
290** The Underworld is the not final area three times over and Medusa is the DiscOneFinalBoss the first time you go there. The level is the longest so far (and for quite a while afterwards), and after beating Medusa, the ''credits even start rolling'' before Hades rips them away.
291** Chapter 23 begins very similarly to chapter 9, with you suiting up in the 3 Sacred Treasures and flying into the Underworld (With similar music, no less) for your "final" confrontation with Hades, only for him to wipe the floor with you. The true final battle does start in the underworld, but it doesn't end there.
292* DivineConflict: Palutena's Army stand in opposition to the forces of the Underworld led by Medusa and Hades. Later, the forces of Nature led by Viridi get involved.
293* DolledUpInstallment: ''Uprising'' wasn't originally planned to have anything to do with the ''VideoGame/KidIcarus'' series. Nintendo and Sakurai were just working on a Nintendo [=3DS=] action game involving sky and land combat when they suddenly realized that Pit would be the perfect character for such a title.
294* DoubleEdgedBuff:
295** The Lightweight Power allows the user to [[FragileSpeedster move faster in exchange for taking more damage]].
296** The Tradeoff Power depletes the user's health while greatly raising their other stats.
297* DoubleMeaningTitle
298** The short "Palutena's Revolting Dinner", referring to the fact that she's a LethalChef and the food is [[LetsMeetTheMeat literally revolting]].
299** The subtitle ''Uprising'' alludes to both the rise of Medusa and the Underworld forces, as well as Pit's flight segments, [[DontExplainTheJoke during which he]] ''[[LiteralMetaphor rises up]]'' [[DontExplainTheJoke into the air.]]
300* DoubleUnlock: Some weapons and powers have to be unlocked. While some of them (such as the Zodiac Chamber items) are given to you at the same time as they're unlocked, others must be obtained elsewhere after being unlocked.
301* DualBoss: Magnus and Gaol in Chapter 24, Dark Pit and the Lunar Sanctum Core in chapter 13.
302* DualWielding: Pit's bow, like in ''VideoGame/SuperSmashBrosBrawl'', can be split into two swords.
303* DubNameChange: Numerous examples, as is common in Nintendo games. Some examples are Viridi, who was originally Naturé, and Pyrrhon, originally Ras.
304* DubInducedPlotHole: In the Japanese version of the game, it's made clear that Pit can read. However, in the English Dub, Pit has a famous line when he's falling from orbit where he screams "I NEVER LEARNED HOW TO REEEEEEEEEAD!" which even made it into ''VideoGame/SuperSmashBrosUltimate'' as his Star KO scream. But this makes no sense because earlier in the same chapter, Pyrrhon mentioned the Divinipedia site where he got his prophecy information from, and Pit asks him to send him the link to read it. Why would Pit want the link if he can't read?
305[[/folder]]
306
307[[folder:E-F]]
308* EarnYourHappyEnding: ''And boy, '''do they ever.''' '' After going through 3 years of endless slaughter, Pit finally manages to destroy Hades, ending the war.
309* EasterEgg:
310** Moving around the menu icons on the touch screen, though they'll go back to place after you release them. Similarly, you can spin around the menu background, which causes the elements on the top screen to jiggle around.
311** Pressing the A, B, or Y button during cutscenes will have the camera zoom in, and you can move it around with the the control stick.
312** Repeatedly touching the Fiend's Cauldron will get it annoyed until it finally turns around and faces away from the player.
313** During flight sections, if Pit is close enough to a flat surface like the ground, he'll start running instead of flying. You even get points for doing it.
314** If you hold down on the circle pad after dying, you get to see where all the hearts go after they spill out of the Fiend's Cauldron.
315** At the beginning of Chapter 18, you can actually shake the ring appearing on-screen by moving the Circle Pad.
316* EasyModeMockery: While setting the Intensity to higher than 2.0 will use up hearts and then reward you with extra if you clear the chapter, setting the Intensity to less than 2.0 uses up hearts and ''doesn't'' give them back.
317* EatingTheEnemy:
318** Tempura Wizards have the ability to turn Pit into shrimp tempura that they eat for a OneHitKill.
319** In Chapter 23, the BigBad, [[EverybodyHatesHades mean, old Hades]], tries to do this to Pit. After a chase, he sucks and swallows Pit up, which leads to a WombLevel. And after battering his heart up, Dark Pit smashes into Hades' chest to free Pit.
320* EeriePaleSkinnedBrunette: Medusa. It's an illusion that's as close to her original form as she can manage.
321* EldritchAbomination
322** The Orne. An invulnerable blue skull surrounded with purple fire with a dislocatable jaw that holds multicolored skulls of several shapes in its mouth. It has horns and six eye sockets. And it [[OneHitKill flat-out kills you]] on contact. Even worse, only the Three Sacred Treasures can kill it.
323** Clubberskulls are giant monsters shaped like fleshy human hearts with skulls for fists. Ew.
324** The Soul-Eating Monster, a giant, cosmic gulper eel with tentacles, easily qualifies. The Chaos Kin definitely counts as well, being a cyclopic, arthropod-like embodiment of chaos.
325* EldritchLocation:
326** Pandora's Labyrinth of Deceit was deliberately designed to confuse intruders. As such, it comes complete with tricks such as dead ends made to look like normal passages, invisible platforms, gravity shifts, and areas that create the illusion of being outside the labyrinth.
327** The Chaos Vortex takes this up to eleven, including but not limited to: replicas of creatures from all the previous factions, from Palutena's Centurions to the Aurum, AlienGeometries, screwy portals in the form of eyes everywhere, shadows of Pit everywhere, enemies appearing suddenly to ''cover'' the screen, etc. It can get ''really'' confusing at some points.
328* EnemyMine:
329** The three primary factions in the game all reluctantly team up when the Aurum invade the planet. Hades wants to rule the world, Viridi wants to save it for the sake of nature, and Pit wants to save it for the sake of ''everyone''.
330** Pit teams up with Viridi when the Chaos Kin posseses Palutena. Dark Pit joins later then sticks around to repay Pit for saving him..
331** Palutena, Viridi, Medusa, and Pit all team up against Hades for the final boss fight.
332* EnemySummoner: In the original game, TheGrimReaper enemies were very hated for it. ''Uprising'' introduces a boss version, the Great Reaper.
333* EnergyBeings: The Space Pirates, as mentioned on the standard Space Pirate idol.
334* EnergyWeapon: [[SchizoTech Surprisingly commonplace in a game based on ancient Greek mythology]]. Some usable weapons incorporate lasers, including the Beam Claws and Laser Staff.
335* EpicFail: Viridi drops her last Reset Bomb on the Aurum Brain's housing after Pyrrhon merges with the Brain. The problem stems from the fact that said bomb is a self-described natural accelerator, which generates a giant forest, on a completely artificial structure, which is under the control of someone who ''may'' be the sun god and ''definitely'' has [[PlayingWithFire fire powers]]. Pyrrhon laughs it off and sets it aflame.
336* EvenEvilHasStandards: The morally-ambiguous Viridi and even Medusa despise Hades with a passion for messing with mortal souls for his own gain.
337* EverybodyHatesHades: Thanatos, the god of Death, is a high-ranking, and highly evil, member of the Underworld Army. The fact that the Underworld is constantly invading the Earth and Heavens also qualifies. In addition, the Underworld Army is ''actually'' headed by its god, Hades, who out-evils everyone else. His only motivation in ''Uprising'' is to cause as much death and destruction as he can in order to bring more souls to his domain, for him to do with as he pleases. This earns him the ire of ''everyone'', from Pit and Palutena, to the human-hating Nature goddess Viridi, to even Medusa herself!
338* EverythingsSparklyWithJewelry: Palutena wore two pieces of jewelry in the first two games. In the third, she wears three if you ''don't'' count the jewelry that's woven into her clothing.
339* EvilIsBigger: Medusa, Viridi, and Chaos Kin-controlled Palutena each signified their stints as the current ArcVillain by communicating with Pit via giant hologram. Played Straighter with Medusa and Hades, who are naturally giant. Although Medusa may have done something to get bigger, as her humanoid form wasn't so large in the first game.
340* EvilKnockoff: Dark Pit is a failed attempt as he wants to kill his creators more than his template and later on turns out to be an AntiHero.
341* ExactWords: Some of the chapter titles make more sense in hindsight.
342** Chapter 9 is titled "Medusa's Final Battle". And it's completely true. It's ''Medusa's'' final battle, but it is nowhere ''near'' ''Pit's'' final battle.
343** Chapter 23 is "Lord Of The Underworld", and builds itself up as the final confrontation with Hades. But then he ''eats'' Pit, and it becomes clear that the Lord of the Underworld ''is'' [[WombLevel the level.]]
344** Chapter 25 is titled "The War's End" in the fact that, when Hades is gone, the war is finally over.
345* ExtremeOmnivore:
346** Palutena doesn't seem to ever have food far from her mind. She often speculates on the culinary qualities of various enemies and bosses, and at one point even theorizes about spicy angel wings, when Pit is in danger of being electrocuted. In the short animation, Palutena's Revolting Dinner, she is completely unperturbed by the fact that the carrots she was preparing gained sentience, and was still intent on cutting them up and cooking them.
347** As if swallowing Pit whole wasn't already rather extremely omnivorous, Hades reacts to Pit [[DisproportionateRetribution questioning how he can punch through his stomach by swallowing assorted enemies and objects whole just for Pit to deal with.]]
348** Pit's own like for food gets mocked here and there as well. "FLOOR ICE CREAM GIVES YOU HEALTH!"
349* FacialMarkings: Medusa sports some on the left side of her face in her ''Uprising'' design. Hades has these as well.
350* FakeOutFadeOut: After Medusa gets taken down in Chapter 9, it looks like the adventure's over and a retro 8-bit credit sequence starts rolling. Then Hades interrupts the whole thing and shows it ain't over yet.
351* FakeUltimateHero: Unlike most examples, Pyrrhon is a capable fighter in addition to a capable schemer, but like most he's not as heroic as he would have his peers believe.
352* FallenAngel: Dark Pit looks the part, and "fell" within seconds after being born! The goddess who created him was evil, so it's not so bad.
353* FanService:
354** Probably the only reason why the second part of ''Palutena's Revolting Dinner'' starts with Palutena in a hot spring. To give you a basic idea of what the scene looks like, [[http://i.imgur.com/5hfz2.jpg look here.]]
355** Palutena and Medusa have both received a FanServicePack since their last appearance.
356** Chapter 14 has this in Phosphora, who is a flirty member of the Forces of Nature who [[{{Stripperiffic}} wears very little clothing]].
357** Chapter 22 does this at the end with Amazon Pandora. If the female public was disappointed, they have the shirtless Pit scene right after the fight.
358* FamilyFriendlyFirearms: Most ranged weapons in the game have goofy, futuristic, or otherwise abstract designs. The sole aversion is the Flintlock Staff, which actually ''is'' a SniperRifle, just styled to superficially resemble a flintlock(which is itself a real gun) and suffixed with "staff" instead.
359* FamilyUnfriendlyViolence: In order to save Dark Pit from the Chaos Kin, Pit flies longer than the given time despite Viridi's warning not to. This results in him having his wings burnt and his bones showing.
360* FantasyKitchenSink: The game appears to be merely based on Greek mythology at first... then Palutena sends you into space to reclaim the Three Sacred Treasures that were stolen from her by the Space Pirates.
361* FantasticNuke: Viridi's "Reset Bomb" explodes with the force of a nuclear bomb. In addition, it creates a gargantuan mass of brambles that, in time, fertilize the surrounding land, transforming it into a vast, dense, nigh-inhospitable-to-humanity jungle.
362* FantasticRacism: Viridi looks down on humanity for their disregard for nature and ceaseless violence. Come Chapter 11, she debuts by dropping a Reset Bomb in the middle of a war, vowing to KillAllHumans and restore nature.
363* FantasyPantheon: This game has a mix between this and Greek/Roman gods.
364* AFatherToHisMen:
365** Pit is shown to care more about the Centurions' safety than his own, and the feeling is entirely mutual.
366** Palutena has a brief moment of this during the attack on the Aurum Brain, in which she panics over her previous Centurions getting hurt.
367** Viridi outright refers to her minions as her children.
368* FightingYourFriend:
369** Chapter 2 has Magnus fight his BrainwashedAndCrazy friend Gaol.
370** Chapter 20 has Pit fight his BrainwashedAndCrazy goddess Palutena.
371** Chapter 24 has Dyntos hire Magnus and Gaol to test Pit's worth in combat.
372* FirstTown: The town in Chapter 1; it's literally called "That First Town."
373* FlamingHair:
374** Twinbellows, who has flaming fur.
375** Pyrrhon has more humanish but sill fire like hair while Hades has hair like fire after growing a new head.
376* FlashStep: The Bumblebee Power and the In-peril [=AutoDodge=] mod as well.
377* FluffyCloudHeaven: While it's probably not actually supposed to be heaven, Skyworld certainly looks the part.
378* FluffyTheTerrible: Some of the Forces of Nature have jarringly cutesy names. {{Lampshaded}} twice with [[ActionBomb Bumpety Bombs.]]
379* FoeRomanceSubtext:
380** Phosphora constantly distracts Pit throughout chapter 14 by flirting with him. Lampshaded by Palutena:
381-->'''Palutena''': Pit, I know it's hard when she flirts with you, but remember that '''she's the enemy!'''
382** Also somewhat between Pit and Viridi. See ShipTease. Even more of it should on trigger their random conversations, especially the one about clubs.
383** One-sided example between Pit and Medusa, where the latter says she was expecting his arrival like "like Rapunzel waiting for her prince".
384* {{Foil}}
385** Magnus is one for Pit, even down to the designs of the two characters. Magnus is a deep-voiced adult while Pit is visually and vocally a teenager at best, has a black color scheme contrasting Pit's white, and is buff compared to Pit's "thin" frame. Their dialogue highlights their contrasting personalities, as Magnus is far more serious than the goofy protagonist, but has reward money as his main motivation for taking his jobs, whereas Pit is only concerned with protecting humanity.
386** Dark Pit is this to Pit. Whereas the latter is gullible and goofy to the point of being childish, the former is a savvy DeadpanSnarker, which is why his voice is made to sound deeper and more mature than his counterpart. Also, while Pit is deeply loyal to Palutena and her army, Dark Pit is a loner who does whatever he wants.
387** Palutena is the Goddess of Light, a kind and benevolent deity who, albeit trollish at times, deeply cares about Pit and the future of mankind. By contrast, her nemesis Medusa is the Queen of the Underworld, a cruel, serious goddess who enjoys inflicting pain and suffering upon humanity.
388* ForTheEvulz: Hades openly admits that committing all manner of evil atrocities is his idea of a good time.
389* ForbiddenChekhovsGun: From the start, Palutena reminds Pit that the ''Miracle of Flight'' can't be active for more than five minutes at a time without his wings burning out (which is the average of almost every flight segment in the game).
390** In the middle of Chapter 17, Palutena tries to extract Pit from battle when the Miracle of Flight is about to reach its limit. When that fails, she is forced to deactivate it, knowing full well that he would fall to his death. Luckily, Viridi and the Skyworld Centurions arrive to help.
391** At the end of Chapter 21, Pit begs Viridi to reactivate it to help save Dark Pit, knowing full well he still needed a cooldown. Though he saves him, Pit's wings are charred to the bone and he almost dies, leading to the next chapter to heal him.
392* ForcedTransformation:
393** Like in the first game, Pit can be turned into an eggplant, but now he can be turned into tempura as well. Unlike Eggplant Wizards, Tempura Wizards actually try to eat Pit if he gets too close before it wears off.
394** When Pit turns into a Ring in the Chaos Kin Saga, he "transforms" into a dog, a little girl, and Magnus. Pit's still a ring, though, so he can't move on his own.
395* {{Foreshadowing}}:
396** In Chapter 6, Palutena notes that there's something strange about the Underworld monsters; particularly, their souls. It's revealed in Chapter 22 that Hades is creating them out of human souls.
397** In Chapter 7, Palutena asks Thanatos why he doesn't outrank Medusa, since he is the god of the dead. Thanatos blatantly dodges the question because Hades is the true leader, and the Lord of the Underworld would definitely outrank Thanatos.
398** In the beginning of Chapter 8, Palutena mentions that the Three Sacred Treasures have grown brittle with age, but should still be able to last long enough to get a few more battles out of them. Cue the first battle against Hades towards the end of the game, where they not only prove to be completely ineffective against him, but he then proceeds to effortlessly ''destroy'' them.
399** In Chapter 9, Medusa briefly alludes to having severe amnesia, not knowing why or how she came back from the dead. That's because she's not Medusa in the first place — she's a bunch of arbitrary souls arranged in a Medusa-like pattern, with Medusa's memories of her previous defeat.
400** There is this subtle bit of dialogue during the flight section of The Lunar Sanctum.
401--->'''Arlon:''' [Viridi] said I mustn't let your attacks spread '''[[SealedEvilInACan chaos]]''' [[SealedEvilInACan HERE of all places.]]
402** Arlon also mentions that he's far too busy ''defending'' the Sanctum to bother attacking anyone, and that there isn't any room for more "guests".
403** On a lighter note, Arlon deduces Pit is good at impersonations, but Pit says he's only good at one. Turns out he was lying, it's just Pit's other two acts wouldn't be applauded by his present company.
404** When Pyrrhon mentions the "Book of Divine Prophecy" foretelling the coming of The Aurum, Viridi says she doesn't remember that passage. Given Pyrrhon's plans, it's quite possible that he figured out a way to summon the Aurum himself, and was just covering his tracks.
405* FourIsDeath
406** The fourth chapter of the game is entirely devoted to [[TheGrimReaper the Reapers]]. Even the boss is an [[LargeAndInCharge absurdly large Reaper]].
407** Also, when deleting your save file, you must hold L, R, +>, X, Y ([[GuideDangIt which the manual says nothing of]]), and then confirm four times. You will then hear a Remoblamling blow up, and the game will confirm deletion.
408** Let four Centurion Strong Arms fall during the escort mission and it's game over.
409* FriendlyEnemy: Or... ''something'' like that. Pit and Palutena see no problem trading polite greetings and snarks with their mortal enemies, and the feeling is mutual.
410[[/folder]]
411
412[[folder:G-I]]
413* TheGadFly: Palutena frequently says ridiculous things because she knows Pit will believe her. She also likes to poke fun at his flaws or imply he has some that might not actually be there. Other characters find this amusing, until she turns on them.
414* GaiasVengeance: Viridi, the goddess of nature, ''weaponizes'' this trope in the form of Reset Bombs, [[FantasticNuke Fantastic Nukes]] that wipe out cities and leave massive sprawling forests in their wake. Viridi starts dropping them in her own attempt to preserve the planet after Hades tricks humanity into warring with one another.
415* GameBreakingBug: A particularly nasty one has been reported [[http://techforums.nintendo.com/message/125335#125335 here]].
416* GateGuardian: The Underworld is guarded by a giant machine called... the [[ExactlyWhatItSaysOnTheTin Underworld Gatekeeper]]. [[DidYouJustPunchOutCthulhu Dark Pit defeats it by kicking it in the face.]](In the Japanese version, [[BrokeYourArmPunchingOutCthulhu this beaks his leg]])
417* GemstoneAssault: Several weapons can fire gems, such as the Crystal Bow and the Royal Blade.
418* GenreShift: ''Uprising'' is a ThirdPersonShooter rather than a regular platformer.
419* GiantFootOfStomping:
420** The "Atlas' Foot" item.
421** One of the forms Thanatos takes during his boss battle.
422-->'''Palutena''': A foot? Really? How much damage can-
423-->'''Thanatos''': Ever heard of athlete's foot?
424* GiantSpaceFleaFromNowhere:
425** The Space Kraken in Chapter 8:
426-->'''Palutena:''' [[LampshadeHanging A space kraken? Well, THAT came out of nowhere!]]
427** Chapters 15 through 17 has the Aurum invasion.
428* GimmickLevel: A few levels have small changes to keep things interesting, such as one level which continues the on-foot combat along the same path as the flying part of the level, giving Pit a limited amount of space to move on a floating platform.
429* GlassCannon: Pit can become one with the combination of the Critical Attack weapon bonus (extra damage if his health is low), Energy Charge (2 to 4 times more attack power until he takes a hit), and Last Resort (trades all remaining HP for a huge boost in offensive power): he becomes able to destroy most enemies with ease, but taking a single hit will do him in.
430* GodAndSatanAreBothJerks
431** There is not a single god or goddess who does not enjoy {{troll}}ing Pit at every opportunity. Except perhaps the Chariot Master, though he deliberately leaves it vague to what degree he's a divinity.
432** Played ''much'' straighter in the Chaos Kin arc, where the human world is under attack from ''every'' god, now including Palutena.
433** Also lampshaded in the final cutscene, where Pit jokingly states the gods are far more selfish than [[BeingHumanSucks humans]] could ever hope to be.
434* GodOfEvil: Medusa is technically the goddess of darkness, but implies that she became dedicated to destroying humanity when they stopped worshiping and praying to her as diligently when they were happy.
435* GodOfGood: Palutena is technically the goddess of light, but became this when Medusa destroying the humans of her kingdom made her put her foot down.
436* GoldAndWhiteAreDivine: Palutena wears a white dress with gold accents, [[RuleOfSymbolism further cementing her status as the Goddess of Light]].
437* GoneHorriblyRight: Pyrrhon technically managed to take control of the Aurum... but the Aurum also [[HiveMind took control of him.]]
438* GreedMakesYouDumb: {{Exploited}} by Hades, who knows humanity will be greedy enough to wage war under even a false promise of a wish as he spreads a rumor about a wish seed. Not only does this result in humans slaughtering each other for nothing, but it causes the goddess of nature Viridi to view humans as nothing more than destructive creatures who need to be removed from the world. Meanwhile, Hades uses the deaths to strengthen his own army.
439* GridInventory: Used for powers. Pit compares it ''Videogame/DrMario''.
440* GrindBoots: Gods are capable of creating "Grind Rails" for Pit to use during land battles. Apparently, only the one the rails are created for can even see them, much less use them.
441* GrossUpCloseUp: Considering how family-friendly ''Uprising'' is, you get a surprisingly graphic view of Pit's horribly burned and broken wings after he saves Dark Pit.
442* GuideDangIt
443** The Zodiac Weapons and Powers. Granted, they're all supposed to be a secret, but it's rather unlikely you would find out about them at all without consulting an outside source or by stumbling upon one at all. The game doesn't even mention these except in the Treasure Hunts or if you get to the Pisces Heal in Chapter 24.
444** Some of the other treasure hunts also qualify. For example, one is about breaking barriers in a certain boss fight... barriers that only appear if you stick closely to the boss.
445* GunFu: Many of Pit's dash shots fall into this category.
446* HalfTheManHeUsedToBe: Chapter 25 shows Hades taking out the Great Sacred Treasure's legs, while Pit responds by cutting off the entire lower half of Hades' body with a BFS LaserBlade. He grows it back shortly afterward, but with an obvious WeakSpot revealed. Pit even makes a quick joke about it, quoting the trope verbatim, except replacing the word "man" with "villain".
447* HalfwayPlotSwitch: During Chapter's 15 to 17, Pit's fight against Viridi and Hades is put on hold for an even bigger threat: an AlienInvasion in the form of the Aurum Fleet. Once they've been deal with, thanks to an EnemyMine from all parties, things are soon back to normal. Sort of...
448* HandWave: Extensively. A frequent target is the re-use of enemies being justified by the events of the story as having been made and re-made by the various gods and monsters for their own uses.
449* HardModePerks: The Intensity levels in ''Uprising'' increase the amount and difficulty of enemies you face and the usefulness of the rewards, mostly weapons and powers, for completing the level. However, the difficulty decreases every time you die, along with some of the hearts spent on increasing the difficulty. The weapons and powers you found also correspond in value to the difficulty you finish the chapter, even if you found them on a higher difficulty.
450** There are also bonus rooms that can only be accessed when playing at a high enough difficulty, as indicated by the number on the door leading to them.
451* HasTwoThumbsAnd: During Chapter 10, there is a massive, two-layered hot spring, earning this trope from Pit.
452-->'''Pit:''' Who has two thumbs and loves hot springs? [[SubvertedTrope EVERYONE WITH TWO THUMBS!]]
453* HeartBeatDown:
454** The Angel Bow and Viridi Palm have heart designs and shoot out heart-shaped projectiles.
455** Amazon Pandora shoots heart-shaped projectiles.
456* HeavenlyConcentricCircles: Official {{art}}work of the Skyworld depicts it as a vast mass of clouds. Some of them shape strange structures --i.e., concentric arcs towering over a platform of clouds.
457* HeelFaceTurn:
458** Viridi, who is originally introduced as a villain. Especially noticeable if you pay attention to her opinion on Cherubots. When Palutena brings one in during Chapter 12, she has a negative attitude ("I can't imagine that pile of metal is very fuel efficient"), but when you find one during Chapter 19 (three years later when Viridi's on your side), she encourages Pit to start kicking ass with it.
459** Dark Pit. Which isn't saying much since "kill Pit" was his ''only'' villainous trait and he wasn't that dedicated to it to begin with
460* HeKnowsAboutTimedHits: Palutena and Pit mention the game controls quite a bit.
461* {{Hellhound}}: Twinbellows. Like his name implies, [[MultipleHeadCase he has two heads.]] His tails also appear to be biological bellows that feed his fire.
462* HeroicSacrifice: Pit sacrifices his wings to save Dark Pit; the game even makes it a point to remind you that his one wish was to be able to fly by himself.
463* HeroOfAnotherStory: Magnus. We get a few delectable little bits of backstory, and what very little we see can easily be extrapolated into a full-on story of his own. But we only see him a few times, and that's all we get. Little bits.
464* {{Hot God}}dess: Palutena, Medusa, Phosphora, and Amazon Pandora. The latter gloats about it.
465* HideYourChildren: In chapter 18, you briefly control a little girl, but there are no enemies around while you do so. This trope is also likely the reason why you never fight Viridi.
466* HighSpeedBattle
467** The fight with the Chariot Master is one. He's faster than you in short bursts but you have a higher consistent speed
468** Also two parts of the Final Battle with Hades. One where [[AdvancingBossOfDoom he chases you]] and one where [[GetBackHereBoss you chase him]]
469* HiveMind: The Aurum... unfortunately for Pyrrhon.
470* HotBlooded: Pit, more so here than in the original games.
471* HpToOne: The ''trade-off'' power is a self-inflicted variation overlapping with CastFromHitPoints. In exchange for all but one of your hit points, you get powered up for a period of time which has a length proportional to the amount of hit points you had before you used it. During this period of time, you get [[TemporaryInvincibility complete invulnerability to all damage]], as well as [[LightningBruiser massive boosts to both movement speed and attack power]].
472* HulkingOut: The Clobbler is a fairly harmless and adorable apple with legs... unless you [[BerserkButton hit]] it.
473* HumansAreFlawed: Pit personally seems to view humanity as this, noting that of all living creatures, humans for all their flaws are the only ones who truly have heart and spirit, as well as the only ones who truly respect and worship the gods.
474* HumansAreTheRealMonsters
475** Something of a recurring theme. Palutena notes, when talking about Magnus, that humans are fundamentally driven by desire, using the mercenary as an example. Hades gets humans to wage war with themselves to an insane degree by spreading the rumor of the Wish Seed. This draws the ire of the nature goddess Viridi, who begins attempting to annihilate humankind for their greed, violence, and wastefulness. Dark Pit seems to be the only one willing to tell the gods that they're just as bad, if not worse.
476** PlayedForLaughs in the ending.
477-->'''Palutena:''' It's true: humans are simple, selfish little creatures who are driven by greed. [[NotSoDifferentRemark Sounds a lot like us gods, wouldn't you say?]]
478-->'''Pit:''' No way! Ha ha ha! No one could be as selfish as the gods!
479* HyperactiveMetabolism: Pit regenerates most of his health from all manner of food, the amount of health depending on their calorie content rather than their nutritional value. These include apples, grapes, melons, hamburgers, ice-cream, donuts, cakes, bars of chocolate, meat, sushi, and the Drink of the Gods.
480-->'''Pit:''' Floor ice cream gives you health!
481* HypocriticalHeartwarming: Hades' reason for helping defend the earth against the Aurum.
482-->'''Hades:''' "Earth is MY flower to plunder, not theirs!"
483* HypocriticalHumor: PlayedForLaughs in Chapter 11. There's a damaged hot spring from the human city that still has a little water left; if you choose to soak in it, Viridi calls Pit out for his love of hot springs. Later on, there's a hot spring ''waterfall'', caused by the Reset Bomb.
484* IAmNotShazam: Parodied, in-universe. At the beginning of the instruction videos, Pit looks at the title and wonders who this Icarus person is and if he'd get to meet him.
485* IdiosyncraticDifficultyLevels: The difficulty settings for the Solo Mode levels: "Effortless", "Easy", "Standard", "Tougher", "Challenging", "Heatin' Up", "Extra Spicy", "Infernal", "White Hot", and "Nothing Harder!".
486* IgnoringBySinging:
487** Thanatos does this when Palutena and Pit are talking about him.
488** Viridi when Pit says the Komaytos look like {{Franchise/Metroid}}s. Not only does she hum and sing to ignore Pit, but she hums the first four notes of the song that plays when Samus gets a new weapon in every ''Metroid'' game ever.
489* ImAHumanitarian:
490** The Tempura Wizards, though they turn their prey into shrimp first.
491** The Guttlers; they even eat their allies.
492* IncomingHam:
493-->'''Pyrrhon''': Villians are no match for Pyrrhon!
494** Hades introduces himself by quite literally tearing a hole in the fourth wall
495* InconsistentSpelling: Most names were left unchanged from the classic game, even if they were originally mistranslated. "Tanatos", however, gets an in-game update to match the mythical God of Death.
496-->'''Thanatos:''' I go by Thanatos now. The H stands for [[LargeHam hamaaaazing!]]
497* InjuredVulnerability: If an enemy's health is low enough, you can use the "Idol Transformation" power to turn them into their collectable idol.
498* InSeriesNickname:
499** Courtesy of Palutena, "Pittoo" for Dark Pit, [[EmbarrassingNickname much to his annoyance.]]
500** Hades gives nicknames to many people. Pitty Pat, Pitty, Pittooey, Thanny-poo, and other names.
501** Magnus likes to call Pit "Angelface".
502* InstakillMook:
503** [[FlamingSkulls Ornes]] are this combined with InvincibleMinorMinion. Fortunately, they don't have any ranged attacks, don't usually come close to Pit, and die when all other enemies in the area are defeated. They can also be destroyed by the Three Sacred Treaures.
504** There are also Tempura Wizards, an upgraded version of the Eggplant wizards. While Eggplant Wizards "just" turn Pit into an [[ForcedTransformation eggplant]] and render him helpless to attack, Tempura Wizards turn pit into tempura shrimp, and then [[FromBadToWorse try to eat him]]. If they catch him, you lose. However, they only appear in a few chapters and only have to be defeated in one.
505* InstantGravestone: In the Multiplayer, when a player dies, a tombstone will appear where they died. If it gets hit enough, [[MadeOfExplodium it will explode]], hurting everyone within range.
506* InsultToRocks: Viridi apparently believes that comparing Palutena and snakes is an insult to snakes.
507* IntercomVillainy: The commanders of nearly every enemy base that you invade magically speak to you and your MissionControl as you progress, questioning your motives, explaining their own rationale, and most often, [[AffablyEvil making small talk]]. This happens much more often past Chapter 9, when the leaders of the Underworld and goddess Viridi casually chat to you in nearly every level while also sending armies to kill you.
508* InterfaceScrew: In Chapter 21, some Monoeyes fly between Pit and the screen. He even tells them to get lost.
509* InTheNameOfTheMoon: Delivered by Pit on many occasions. Two of them including snappy poses and a sparkly background in what can be called a love letter to the TropeNamer. Pandora and Palutena are not amused. Phosphora [[CombatPragmatist actually attacks Pit when he tries to deliver one of these speeches.]]
510-->'''Palutena:''' What was THAT all about?
511-->'''Phosphora:''' Enough blabbity blab. ''([[SmokingBarrelBlowout blows her finger]])'' Now, let's get to the main act!
512** Played very straight and surprisingly serious in Chapter 9, where Pit delivers one to Medusa with poses that specifically show off every part of the Three Sacred Treasures.
513* InventoryManagementPuzzle: The powers menu takes the concept of "inventory Tetris" to a new level, with complex shapes that don't even ''have'' physical objects to represent. The shapes and sizes exist solely to make it hard to fit them together in the space available.
514* InvincibilityPowerUp: The Power-Up Drop item. It also reflects ranged shots that hit you.
515* InvincibleMinorMinion:
516** The most common variety is the Monolith, a moving (and often flipping) square that causes CollisionDamage.
517** The Orne, in addition to being able to OneHitKill you. Subverted in that you CAN kill them... but only with the Three Sacred Treasures. Chapters that use them often place a lot of Ornes around to make it more difficult if you choose to [[SelfImposedChallenge play the Chapters without them]].
518** The Aurum enemy, Roz. Luckily, they don't perform a OneHitKill; less fortunately, when they appear, there tend to be much more of them at once.
519* IronicEcho:
520** Pit's first line in the game:
521--->'''Pit''': Sorry to keep you waiting!
522** Hades' introduction and the start of the next "act" in the game.
523--->'''Hades''': Sorry to keep '''you''' waiting!
524* {{Irony}}: Overlaps with TrailersAlwaysLie. You see that weapon Pit's holding? The one you see him use in ''VideoGame/SuperSmashBrosBrawl'' and more than half of the official art? You likely won't unlock it until '''after''' you beat the game.
525[[/folder]]
526
527[[folder:J-M]]
528* JerkassGods: Most of them. Even [[GodOfGood Palutena]] is an impish [[{{Manchild}} womanchild]] when she wants to be.
529* JerkassHasAPoint: Near the end of Chapter 22, Dark Pit calls out the gods for their warring leading to Hades harvesting countless souls. While Viridi is offended by this, Palutena is unable to deny how right he is as they often dragged humanity into their fight.
530* JumpScare:
531** Happens a few times throughout the game, such as when the new enemies are introduced in Chapter 13, or later when Pit is flying through the darkness, when all of a sudden... Hades' head!
532** Another example is in Chapter 21 where Pit is flying through the Chaos Vortex when a bunch of eyes suddenly appear out of nowhere, startling Pit and Viridi. {{Lampshaded}} afterwards.
533* KarmaHoudini: Downplayed. Despite performing several {{Enemy Mine}}s with Pit against the Aurum, the Chaos Kin, and Hades after the events of her arc are over, as well as getting her forces, commanders, and bases decimated by Pit during said arc, Viridi is [[TheUnfought never actually fought]] and doesn’t really regret her genocidal actions against humanity either.
534* KillAllHumans: Hades' and Viridi's goal. Hades in particular uses their souls to create more monsters. Viridi's reason is because she's disgusted with how [[GaiasVengeance humans thoughtlessly and greedily take advantage of both nature and each other]] (despite [[HypocriticalHumor Viridi showing these same traits]]).
535* KnightOfCerebus: For a while, the game is pretty comedic, with the characters being flagrant parodies of certain archetypes and the witty banter in between. Then 3 years pass and the Chaos Kin comes...
536* KnightTemplar: Viridi, towards humans for [[OffstageVillainy apparently]] destroying nature.
537* LampshadeHanging: Between the NoFourthWall and MediumAwareness, there's hardly a surface left without a lampshade on it by the game's end.
538* LargeHam:
539** Tanatos' name was changed to Thanatos between ''VideoGame/KidIcarus'' and ''Uprising''. He claims the "H" stands for "Hamaaazing".
540** Hades and Pyrrhon most definitely qualify, as well, with the latter practically being a personification of this trope.
541-->'''Pyrrhon:''' Fear the wrath of my pyroblasters, space weirdos! *massive fire blast*
542** While [[WorldOfHam most characters qualify]], Medusa is another one worth noting.
543* LaserBlade: The Optical Blade and Beam Claws more than qualify.
544* LastChanceHitPoint: Crisis Mode. If Pit's health bar is depleted, the next hit will, regardless of the enemy's strength, cause the bar to shatter. While it's possible to survive a single, ''very weak'' attack in this mode[[note]]however, it's more luck than anything; conversely, if you get hit by a very powerful enemy at low health, you may get killed instantly without going into Crisis Mode[[/note]], the next hit you sustain will most likely finish you off. Any healing items or spells you use while in Crisis Mode won't take effect until Crisis Mode is over. Some enemies such as the Tempura Wizard and the Orne will straight up bypass Crisis mode to instantly kill you even if you have a full lifebar intact.
545* TheLastOfTheseIsNotLikeTheOthers
546** In-real life example, the box of the game has multiple emotional looks Pit does in the game around the cartridge's area. Then you look at the bottom-left corner to see a grinning Dark Pit.
547** In-game, Arlon qualifies in comparison to the rest of the Forces of Nature.
548* LateArrivalSpoiler: Two years after the release of the game comes a video introducing Palutena for ''[[VideoGame/SuperSmashBros Super Smash Bros. for 3DS and Wii U]]'' filling us in with some details such as how Palutena was under mind control and fought Pit, but she's fine now, and Dark Pit is in good health too.
549* LaughablyEvil: Several antagonists, but especially Thanatos and Hades.
550* LeaningOnTheFourthWall:
551** The first thing Pit says in Chapter 1 is "[[SequelGap Sorry to keep you waiting!]]"
552** At one point in the demo, Palutena mentions that it's been "about 25 years" since she last battled Medusa. Guess when the original ''VideoGame/KidIcarus'' was released in America. Go on, guess. It came out in Japan a year earlier.
553* {{Leitmotif}}
554** Many characters have their own theme when they are in the spotlight; prominent examples are Magnus and Dark Pit.
555** Pit's BootstrappedTheme is the iconic Underworld tune that plays occasionally during various Air Battles.
556** Viridi and Pyrrhon also have their own in the Air Battle segments where they are most prominent. Viridi's plays in Chapters 11, 12, and 18; Pyrrhon's in Chapters in 15 and 17.
557** The Chaos Kin also has a theme that plays during the end of Chapter 18's Air Battle, the Ground Battle theme of Chapter 20, the latter half of 21's Air Battle music, as well as 21's Ground Battle theme.
558* LesserOfTwoEvils: As much as Viridi hates humans, when compared to other threats like the Underworld Army, the Aurum, and the Chaos Kin, she considers them to be this.
559* LethalLavaLand: Chapter 10: The Wish Seed takes place entirely in and around the Immortal Phoenix's volcano. Pit says he got a little sweaty.
560* LettingTheAirOutOfTheBand: In Chapter [[FourIsDeath 4]].
561-->'''Pit:''' But seriously, thank goodness we don't have to go [to the Reaper Fortress], right?
562-->''([[{{Beat}} music drops dead; Palutena says nothing]])''
563-->'''Pit:''' That silence means we have to go there, doesn't it.
564* LighterAndSofter: Out of the spin-off anime shorts, ''Palutena's Revolting Dinner'' is this. Nothing screams "LighterAndSofter" like the adventures of a HotGoddess having to fight off living vegetables when trying to make dinner. The short depicts Palutena's cuter and more whimsical side more glaringly than the game itself (and the other two shorts), complete with gratuitous [[MsFanservice fanservice]] [[HotSpringsEpisode scenes]].
565* LightFeminineAndDarkFeminine: Palutena is the light feminine and Medusa the dark feminine.
566* LightIsGood: Palutena, in direct contrast to Medusa, is the Goddess of Light. She still shows KnightTemplar tendencies, such as insisting Pit go after Dark Pit because he's "fundamentally wicked and destructive."
567* LightIsNotGood:
568** An interesting subversion regarding the Light Fighters and Dark Fighters. The Light Fighter idol describes them as being not always the nicest of guys. The Dark Fighter idol, in contrast, describes them as "[[DarkIsNotEvil pretty sweet dudes to hang out with]]". See also GoodIsNotNice.
569** Not to mention that Pyrrhon, the self-proclaimed sun god, plans not to ''destroy'' the Aurum, but to ''take control of them.''
570* LordOfTheOcean: The seas part to allow Pit into the Seafloor Palace to fight Thanatos. When Pit asks Palutena how she did this, she jokingly accepts the credit before Poseidon reveals himself to be the one to part the seas and threatens to unpart them while Pit was still near the ocean floor. He scolds Palutena for lying and admits that he is only helping because the Underworld Army is overstepping into his territory.
571* LostAesop: The game occasionally opens up ethical debates that it never gets around to actually having.
572** The game makes a big to-do about the killing, reviving, and misusing of souls, but never makes a coherent point about why and when such things are bad. On top of that, [[BigBad Hades]] argues that he's not actually doing anything wrong, which his enemies are clearly not smart enough to challenge. Viridi in particular is a notorious equivocator on the matter of killing, directly equating her own attempts to genocide humanity with Pit and Palutena waging defensive battles on humanity's behalf against the forces of the underworld.
573** The relationship between the mortals and the gods, the proper conduct of the gods in relation to the mortals, and the moral status of both parties is also discussed, but every time the gods get close to acknowledging their own complicity in the chaos (especially Viridi dropping {{Fantastic Nuke}}s), the matter is quickly glossed over. Worse, [[InformedFlaw the supposed crimes of humanity are never actually shown]], save for one instance of pitched battle (which was [[AppleOfDiscord deliberately induced]] by Hades in a gambit that even Pit and Palutena fell for at first), which makes it seem like [[NeverMyFault the gods are outright projecting onto the humans]].
574** The game fumbles with some deconstruction of Pit's and Palutena's relationship--Dark Pit accuses Pit of being Palutena's puppet (and Palutena is discomforted by Pit even having a dark side), Arlon and the Chariot Master are {{Shadow Archetype}}s of Pit defined by their relationship with their own masters, Chapter 23 isolates Pit to let us see WhatYouAreInTheDark, ''etc.''--but while the game allows itself to suggest Palutena's relationship with Pit isn't quite as healthy as it could be, it never gets around to examining the cost of how Palutena takes Pit for granted.
575* LuckBasedMission: Though it's not a very difficult mission, you can only get to the Zodiac chamber in Chapter 6 if Dark Pit spawns in one location, and there's a 50% chance on any given run in that chapter that he will spawn there. Fortunately, you only need to access it once.
576* LuckilyMyShieldWillProtectMe:
577** The Mirror Shield, one of the three Sacred Treasures, will block anything coming from Pit's 1 o'clock.
578** The Back Shield, which temporarily protects the wearer from all hind damage, allowing him to focus more ahead of him.
579** The Guardian Orbitars, which look like two small, floating shields. Their main attack involves throwing gigantic shields at the enemy.
580** Centurion Orbitars also fire shields with their backward-dash charge shot. They're nowhere near as big as Guardian's, but they deal a buttload of damage if they connect.
581* LudicrousSpeed
582** When Palutena warps Pit past Gaol's wall. Not superluminal, but...
583-->'''Pit:''' Whooooooaaa! G-force in my faaaaaace!\
584'''Palutena:''' It's fun, right?
585** An example that is at least superluminal is the lightning chariot, although it only takes Pit a few seconds to acclimate to it(which ''isn't'' so quick considering his perspective).
586* MaamShock: Palutena [[https://web.archive.org/web/20171017001039/https://miiverse.nintendo.net/posts/AYQHAAABAAAhUqFNDdb99A getting angry when Phosphora calls her ma'am]].
587-->'''Phosphora:''' Don't give it a second thought... ma'am.\
588'''Pit:''' Uh-oh.
589* MadeOfExplodium:
590** Tombstones in Multiplayer mode explode upon taking enough damage. This can be used to a player's (dis)advantage.
591** Some objects and even enemies in the singleplayer also have a tendency to blow up with the slightest strike.
592* MagicMissile: Dark Lord Gaol wears armor that shoots these, as does the Gaol Blade reversed engineered from it. Also, the staff special attack seems to be a gigantic magic missile, while the special attack for orbitars seems to be a MagicMissileStorm whose shots curve around in multiple different directions.
593* {{Magitek}}: The sleek, [[CoolHelmet visor-wearing]], LaserBlade-equipped [[http://images1.wikia.nocookie.net/__cb20110622122856/kidicarus/images/thumb/2/25/997768_20110607_screen023.jpg/327px-997768_20110607_screen023.jpg Fighters]] in Together Mode, especially when compared to the [[http://images.wikia.com/nintendo/en/images/5/5d/Centurion.png Centurions]].
594* MagneticWeapons: A Railgun is among Pit's possible weapons.
595* TheManBehindTheMan: Hades was behind Medusa's revival. It's kind of up in the air whether he was TheManBehindTheMan for the original game, too, or just this one.
596* MarathonLevel:
597** Chapter 9 requires you to [[BossRush defeat three previous bosses]] in reconstructions of their respective Chapters, and then go through a long trek through Medusa's fortress to reach her.
598** Chapter 19 is a long [[ItsAllUpstairsFromhere tower climb]], to the point where the Land Battle segment has ''two additional loading screens'' and is the second chapter after Chapter 9 to feature more than one Drink of the Gods. Lampshaded by Pit, who constantly asks "AreWeThereYet", much to the ire of temporary MissionControl Viridi.
599* MeaningfulEcho: Whenever Pit is (allowed to be) equipped with the Three Sacred Treasures to fight the current Underworld commander, he ''will'' provide a BadassBoast, they ''will'' respond calmly, and [[TheMindIsAPlaythingOfTheBody beef garbage]] ''[[OhCrap will]]'' [[UnusualEuphemism get real]].
600** Exhibit A:
601-->'''Medusa,''' ''projected in front of the Underworld castle:'' So, you've made it this far.
602-->'''Pit:''' You better watch your back!
603-->'''Medusa:''' Isn't that just... precious. Guess it's all that hot air that keeps you flying. You are darling. But you'll need more than bluster to defeat me!
604-->'''Pit:''' This isn't bluster! In the name of the Goddess of Light, I ''will'' defeat you!
605-->''Enter Underworld Guardian''
606** Exhibit B:
607-->'''Hades,''' ''mid-battle with Pit:'' Ooh! Do I spy the three sacred treasures?
608-->'''Pit:''' Even ''your'' darkness can't handle the light!
609-->'''Hades:''' Now isn't that just... ''PRECIOUS!''
610-->''Hades unleashes a belch that shatters the Three Sacred Treasures, leaving Pit with whichever weapon the player equipped before the chapter started''
611* {{Medusa}}: The BigBad of the game. [[BigBadWannabe Except she isn't]]. Still, snakes on head and turning things to stone as expected.
612* MeleeATrois:
613** Palutena's Army vs. Hades' Underworld Forces vs. Viridi's Forces of Nature. When the [[EldritchAbomination Chaos Kin]] gets involved, it turns into Pit and Viridi's Forces of Nature vs. Hades' Underworld Forces vs. Palutena's Army (under control of the Chaos Kin).
614** Pit vs. Dark Pit vs. Medusa's Underworld Forces in Chapter 6.
615** Pit vs. Space Pirates vs. Medusa's Underworld Forces in Chapter 8.
616** Pit/Magnus vs. Palutena's Army vs. Hades's Underworld Forces in Chapter 18.
617* MetaGame: [[https://www.youtube.com/watch?v=NUw5JF-xsBI Grid Reading]] (warning: video quality issues)
618* MetalSlime
619** Souflees are really fast and hard to hit, but not very durable, completely unarmed, and give tons of hearts when you kill them. Pit even points out how profitable killing them is in Chapter 3.
620** Treasurefish serve the same purpose, though they drop weapons, powers, or powerups instead. Rare Treasurefish will provide even more powerful weapons, powers, or powerups.
621** The Aurum Baglo is entirely passive until you attack it, at which point it attacks like crazy. It does drop a lot of hearts and occasionally treasure, though.
622* MickeyMousing: In flight sections, the BGM is synced to changes in atmosphere and some dialogue.
623* TheMindIsAPlaythingOfTheBody: While Pit is in a dog's body, he takes on the dog's attraction to garbage thrown on the ground, to the point where the player has to make a great effort to move the dog away from it in order to make any progress. And when he takes on Magnus's body, he also takes on Magnus's movements, as one can see when Pit in his own body uses the same weapon.
624* MindRape: Ornes are said to shatter the minds of their victims, with this causing the below-mentioned OneHitKill.
625* MiniGameCredits: You can shoot the names to turn them red, and it counts how many you get. One of the treasure hunt goals is to hit at least a certain number.
626* MiniMecha:
627** The Cherubots in certain levels. The Aether Rings and Exo Tanks to a certain degree.
628** The Great Sacred Treasure, used by Pit to fight Hades during most of the final boss fight, is a larger mini mecha.
629** TransformingMecha: It has quite a few alternate modes.
630* MinMaxing: To have a shot at the highest difficulty levels or competitive multiplayer, you ''must'' learn to forge the best weapons. While six-star [[OneStatToRuleThemAll Ranged Power]] is often a must, other preferred bonuses are Range, Homing, and Speed.
631** Conversely, negative bonuses are also extremely useful, as they lower a weapon's value, letting you cram more positive ones. Having [[GlassCannon huge penalties]] to Health and Defense isn't that bad when you're already all but a [[OneHitPointWonder Two Hit-Point Wonder]].
632* MissionControl:
633** Palutena, who converses quite frequently with Pit, even during heated firefights.
634** When Palutena is possessed by the Chaos Kin, Viridi serves as your Mission Control until you save her. And she is ''[[LittleMissSnarker snarky.]]''
635*** Just before the above, while Pit is possessing Magnus' body, the human mercenary gives Pit some advice until the angel gets his body back.
636** When Pit is swallowed by Hades, the latter's "stomach of steel" prevents either of his Mission Controls from reaching him. Half of the dialogue in that chapter is Pit attempting to be his ''own'' Mission Control. The other half is pure ToiletHumor behalf of Hades. He even lampshades it after defeating the level's boss.
637--->'''Pit:''' Your heart wasn't even in it!
638--->'''Pit:''' And I'm still just talking to myself...
639* MistressAndServantBoy: Palutena's and Pit's relationship, though Pit's actual title is the Captain of her guards.
640* MockGuffin: The Wish Seed is guarded by the Phoenix and can grant any wish. Except it's a lie invented by Hades, with a glorified fireworks to signal the Phoenix has been 'defeated' so the non-existent Wish Seed is up for grabs. And human nature kicks in as nations begin to destroy each over it. Cue Viridi ready to obliterate humanity for their meaningless war.
641* ModelMuseum: The Idol Viewer is a comprehensive model viewer consisting of over 400 different assets, ranging from characters and enemies to items and locations. Each model has a chunk of flavor text and can even be viewed in 3D. However, models must first be collected, either through the Idol Toss, Treasure Hunt challenges, scanning cards with the console's camera, or with the Idol Transformation power.
642* MonsterClown: The default look of Thanatos.
643* MoodWhiplash: ''Uprising'' may be funny one moment and then dead serious the next.
644* MookDepletion: To avert this, Medusa uses The Mirror of Truth to replicate more monsters from her remaining forces. After the Mirror is destroyed, however, she and Hades stick to using souls to create monsters instead.
645* MookMaker: The Belunka serves as a troop transport for the Underworld, so naturally it does this. Later in the game, the Underworld upgrades to the heavily-armored Fort Oink. The Aurum have their own troop transport, the Dohz, as well.
646* MoralityKitchenSink: It's pretty clear that everyone has their own moral guidelines, going from Pit's IncorruptiblePurePureness all the way down to Hades' heinousness. The two of them even get into a heated discussion about right and wrong in the late-game (well, heated from the former anyway, [[{{Troll}} the latter just likes getting under his skin]]).
647* MotherNature: Viridi, the goddess of the Earth and all living things on it.
648* MsFanservice: Amazon Pandora, though only once she uses the Rewind Spring twice.
649* MuggleInMageCustody: The flightless angel Pit, who has no magical abilities of his own, serves the powerful goddess Palutena. Their relationship also mirrors this power dynamic, since she enjoys teasing him every now and then, and often sends him on minor errands, such as fetching her coffee.
650* MultipleEndings
651** Chapter 3: The order in which you take out Hewdraw's heads during the flying section changes which head is fought as the stage boss, coming complete with unique pre-and-post-battle banter.
652** Chapter 10: Destroying the wish seed during the battle against the Phoenix sets off a beacon, allowing Hades to start a war between the humans. If you don't destroy the wish seed, a Skuttler will touch and accidentally break it, causing the beacon to be set off anyway.
653* MultipleHeadCase: Hewdraw has three heads with distinct personalities. Twinbellows also has multiple heads, though it can't talk.
654* MultiMeleeMaster: Pit (and yourself, in multiplayer) can wield nine different kinds of weapons: [[CoolSword Blades]], [[EnergyBow Bows]], [[{{BFG}} Cannons]], [[CarryABigStick Clubs]], [[WolverineClaws Claws]], [[PowerPalms Palms]], [[MagicStaff Staffs]], [[ArmCannon Arms]], and [[AttackDrone Orbitars]].
655* MultiMookMelee: The whole ground game of Chapter 21.
656* MultiStageBattle: The battles against Dark Pit, Thanatos, Medusa, and the final battle with Hades.
657* MyFriendsAndZoidberg: In Chapter 17, Lady Palutena says "With all of us gods, er, and [[LargeHam Pyrrhon..."]]
658* MythologyGag: Sakurai also worked on ''VideoGame/SuperSmashBrosBrawl'', and one enemy projectile resembles the trophy-creating arrows from The Subspace Emissary.
659[[/folder]]
660
661[[folder:N-P]]
662* NeverLearnedToRead: Pit, as he reveals word for word in Chapter 17 when he supposedly falls to his death.
663* NeverMyFault: During the Aurum invasion arc, Pyrron recounts a prophecy fortelling their arrival when attracted by discord. Palutena suspects Viridi and Hades' feud got their attention, which leads to this argument.
664--> '''Palutena''': Pyrrhon said [[The Aurum are]] "beckoned by destruction and corruption." They were likely drawn here by the war between the Underworld and nature.\
665'''Viridi''': Convenient how you've forgotten ''your'' little tiff with the Underworld.\
666'''Pit''': Convenient how YOU'VE forgotten a massive Reset Bomb visible from ''space''!\
667'''Viridi''': You! Zip it! The Aurum are the agressors here! We're the victims!\
668'''Palutena''': You're absolutely right. Like it or not, we're on the same side now.
669* NiceJobBreakingItHero
670** As a result of defeating Arlon and destroying the Lunar Sanctum, Pit inadvertently released the Chaos Kin, which later proceeds to possess Palutena and cause havoc on humanity for the next three years.
671** Viridi later takes some of the blame, stating that it could have been avoided if she was there at the time, or if Arlon explained the situation.
672* NightmareFace:
673** Pseudo Palutena gets this reaction from Pit
674** Medusa, once she goes OneWingedAngel.
675* NintendoHard: The game is known for being very punishing on mistakes, especially players who don't quickly adapt to the game's unusual control scheme. Additionally, while many ''n''th-person shooters encourage the player to move as much as possible to avoid enemy fire, this game does the opposite, using enemies' homing attacks coupled with the dodge and stamina mechanics to encourage the player to move as ''little'' as possible. You can circumvent this trope by setting the Intensity to less than 2.0, but [[EasyModeMockery that costs hearts]].
676* NoArcInArchery: Justified, in that while the weapons in question are categorized as bows, most fire energy rather than physical projectiles. Also averted with several weapons (with several examples amongst cannons and orbitars), which explicitly make physical projectiles that will arc.
677* NoFourthWall:
678** One bit of banter in the tutorial of the demo has Pit equating Dashing in the game to Dashing in ''VideoGame/SuperSmashBrosBrawl''. They go off about wanting to play the game, with Pit wanting to play as ''[[Franchise/SuperMarioBros Mario]]'' and Palutena wanting to play as ''VideoGame/{{Kirby|sDreamLand}}''.
679** One of the random conversations mentions Pit being in a ''[[VideoGame/SuperSmashBrosBrawl Brawl]]'' "that was a [[LampshadeHanging SMASH!]]" before the current mission. Palutena then remarks that she can't imagine Pit in a [[VideoGame/SuperSmashBrosMelee Melee]], to which he gets offended by.
680** In the tutorial video, Pit is informed that he has to stop and take a breather after extended periods of running. Palutena explains that if he ''was'' able to run nonstop, he could just zoom past every enemy, to which Pit replies "Curse you, balanced gameplay!"
681** One memorable exchange in chapter 21 features a ''Metroid'' ShoutOut:
682--> '''Pit''': You know, Komaytos look an awful lot like little Metroids.
683--> '''Viridi''': No! Shhhh! Stop right there!
684--> '''Pit''': What's the matter? All I said was that Komaytos looked an awful lot like little Metr--
685--> '''Viridi''': [[IgnoringBySinging Hmm hmm HMMMM hmm! I can't hear you!]]
686--> '''Pit''': Hey, what's your problem?
687--> '''Viridi''': This game universe and that game universe have NOTHING to do with each other! So don't go around spreading rumours!
688** Also this line:
689-->'''Pit''': What are we talking here? MiniBoss? FinalBoss?
690** Pit makes note of the fact that the Tower of the Lightning Chariot is so tall that there's a loading screen in the middle of it.
691-->'''Viridi:''' Shhh, they're going to hear you! We're not supposed to talk about that!
692** There are also lots of references to gameplay mechanics or enemies from the first game, along with screenshots. The most obvious instance is in chapter 3, when Pit tries to remember what Hewdraw looks like but can only think of the monster's 8-bit sprite.
693* NonIndicativeName: The name of one of the later chapters. Specifically, chapter 24, "The Three Trials." Dyntos, the god responsible for the level, [[LampshadeHanging even admits that he threw in "a few freebies" after Pit manages to clear it]].
694* NonStandardCharacterDesign:
695** Magnus. He's less stylized than the other characters, and wears darker clothing, and has a more normal, deep male voice.
696** Dark Lord Gaol's design clashes with the rest of the game, being more akin to a ''Franchise/FinalFantasy'' boss than anything.
697* NonStandardGameOver:
698** Chapter 12: If you fail to destroy the Reset Bomb in time, Pit will be destroyed by it when it goes off.
699** Chapters 17, 21, and 25 task the player with lining Pit up with a target while in free-fall. Failure to keep him centered results in death.
700** Chapter 17: If Pit allows four of his Centurion escorts to die, he will be unable to reach and defeat Pyrrhon.
701** Chapter 20: Attacking Palutena too many times during the boss fight will result in her death and a game over.
702** Chapter 21: If Pit fails to attack the Chaos Kin at the end of the Air Battle, it will escape and leave Pit stranded in the Chaos Vortex.
703** Chapter 24: Getting hit by the Great Sacred Treasure's stage-destroying OneHitKill attack.
704** Chapter 25: If Pit can't keep his crosshairs trained on Hades long enough to guide Medusa's attack, Hades will destroy Pit with a death ray.
705* NoOntologicalInertia: In Chapter 22, Dark Pit states that when Pit was sealed in a ring, he ceased to exist.
706* NostalgiaLevel: The second Intensity Gate in Chapter 5 leads to a square blue room made out of bricks with a picture of the shop screen from the original game. The only item in the room is a treasure chest. Pit remarks that the room "brings back some great memories."
707* NotMeThisTime:
708** When the Aurum start invading the earth, Pit and Palutena suspect Viridi and Hades. Neither god had any part in their arrival (aside from their fighting with each other attracting them to the Earth).
709** Chapter 15 has Pit encoutering a deadly Mimicutie on an Aurum ship, making him suspect Hades is behind PLANTING it in there. Hades denies it at first, but during the following chapter, while Palutena and Viridi discuss the Aurum's interest in copying Earth elements...
710--->'''Hades''': Full disclosure here: the Mimicuties were courtesy of yours truly.\
711'''Pit''': It WAS you!\
712'''Hades''': What? Don't you like presents, Pitty Pat?
713** When Palutena turns evil, Hades is fingered once again. He's completely innocent this time, however: Palutena's FaceHeelTurn is the work of the Chaos Kin. This goes both ways in fact for the blame, and one part is even mentioned earlier when Pit is climbing the Lightning Chariot Base. On one side, Pit is actually at fault for freeing the Chaos Kin by destroying the Lunar Sanctum, although this is later also accepted by Viridi as partially her fault since Pit really had no other option at that point and Arlon was [[PoorCommunicationKills not admitting the purpose of said structure]]. So this also gives Pit the reason for it not being his entire fault. On Hades' side, while he didn't free the Chaos Kin, he dragged Viridi and her forces into the war, thus leading up to the ultimate point where she was so sick of both sides that she decides to have Arlon use the Lunar Sanctum when the Reset Bomb factory got shattered. So Hades isn't entirely to blame, yet at the same time, is actually the reason the Chaos Kin was involved.
714%%* OddlyShapedSword: The Blade weapon class have some.
715* OffhandBackhand: Dark Pit's EstablishingCharacterMoment.
716* OlderThanTheyLook: [[https://twitter.com/#!/Sora_Sakurai/status/186441951845949441 According to]] WordOfGod, Pit is supposed to have the body of a 13-year-old human, Palutena that of a 22-year-old, Viridi that of an 8-year-old, and Phosphora that of a 16- or 17-year-old. But it can be gathered that Pit is at least over 25, and being gods and angels, they are all very likely [[ReallySevenHundredYearsOld centuries old]].
717* OldHeroNewPals: Downplayed. Pit, Palutena, and the enemies from the {{Boss Battle}}s of the first game return, but ''Uprising'' ignores the original side characters (and everyone from the second) in favor of an all-new supporting cast including Magnus and Viridi.
718* OminousLatinChanting: Present in some music, such as the end of the air segment music for Chapter 4 as well as Hades's theme.
719** The Daybreak Weapon in Together Mode.
720** The Great Sacred Treasure performs a one-time attack that destroys half the stage (and Pit, if he doesn't get out of the way in time).
721* OneWingedAngel: A subdued version with Medusa: when she TurnsRed, her face becomes that of a {{Cyclops}} with MoreTeethThanTheOsmondFamily, akin to her boss appearance in the original NES game.
722* OneWomanWail: Plays in Chapter 18 when Pit sees the destroyed Skyworld, caused by the Chaos Kin possessing Palutena, for the first time. It later serves as a RecurringRiff throughout the rest of the Chaos Kin arc.
723* OrchestralBombing: Air battles tend to be accompanied by orchestral music that changes in tempo with the action.
724* OrganicTechnology: Viridi's military might is made from things that can be found in nature. Her infamous [[FantasticNuke Reset Bombs, for instance, are essentially giant fruits that accelerate the process by which nature decays human settlements and restores areas in the blast radius to their natural state.]]
725* {{Orichalcum}}: The Great Sacred Treasure is made from this.
726* OutsideContextProblem: The Aurum. They look like primitive 16 bit models, and as a result, completely alien to the setting. They "pilot" glossy spacecraft totally unlike any vehicles seen prior. They're not so interested in life on the planet so much as the planet itself. The three leaders of the main factions are caught completely off guard and take a little while to even begin making sense of them.
727* OurAngelsAreDifferent: They can't fly — at least Pit can't. It's a bit of a sore spot with him.
728* OurDragonsAreDifferent: Hewdraw is more like a sea serpent, except it has gained two extra heads, the ability to fly and now has {{fireball}}s among its projectile attacks.
729* PainfullySlowProjectile: The charged shots of Guardian Orbitars are large, semi transparent shields that travel slowly and don't go very far. This is a good thing in together mode, as they block in coming opponents and their weapons fire. In solo mode shots from any enemy that is not Dark Pit or a Shadow Pit will simply pass through the shields, likely hitting Pit before the shield reaches them, assuming it can reach. Unlike together mode opponents, all solo enemies that are not copies of Pit can move back and forth through the shields without slowing down, although doing so will not only damage them but count as multiple hits, so if a chapter has close range combat enemies vulnerable to weapons fire, guardian orbitars with weakening, poison, paralysis or burning modifiers are worth considering.
730* PartingTheSea: The majority of Chapter 7's Flight section occurs after Poseidon parts the sea to open a path for Pit to fly to the ocean's floor so that he can enter the Seafloor Palace and defeat Tanatos. [[TheGadfly Palutena initially takes credit for it in order to troll Pit]], but relents after Poseidon reveals himself.
731* PeninsulaOfPowerLeveling:
732** Chapter 1 and chapter 20. The former is quick and easy to finish and gives out plenty of Hearts at higher intensity; the latter is a simple level with high level loots, allowing you to farm for high value weapons with ease. Both are also some of the simpler stages to do on Intensity 9.0.
733** Chapter 6 and, to a lesser degree, chapter 21, as the air battles in both stages give you a chance to attack the boss for bonus hearts.
734** Chapter 16 to some extent. There is an Intensity 6 gate that drops weapons that tend to be a lot stronger than what you usually find at that difficulty.
735** Chapter 9 and the Boss Rush mode are also surprisingly good at garnering idol eggs.
736* PermaStubble: Given humans of the setting are seemingly at iron age technological levels if even that, it's a wonder how Magnus maintains his facial hair.
737* PimpedOutDress
738** Both Palutena and Medusa sport some rather elegant attire in this game.
739** Viridi's dress is also pretty elegant.
740* PinataEnemy: The Souflees drop lots of hearts; the Treasurefish will drop an item, a weapon, or a power; and the Rare Treasurefish will always drop a weapon or a power.
741* PlayingPossum: One of the powers allows you to pull this out on your enemies. Amazon Pandora does this too in the middle of her boss fight. [[ISurrenderSuckers "Just kidding!"]] It's not very convincing, however, given the complete lack of boss-kill slowdown.
742* PlayingTennisWithTheBoss: In all cases, this is optional, since you can still damage the enemy normally, despite what Thanatos would have you believe. Pandora spews bombs and gems that you can melee back at her. One of Thanatos' forms is an urn that shoots skulls; you can melee the white skulls back at him, but the red skulls blow up in your face. One Aurum enemy shoots two types of projectiles; you can send both back, but the red ones fly faster than the green ones. Amazon Pandora also spawns bombs, but no gems.
743* PocketDimension:
744** The pot that Sinistew resides in contains a one-dimensional universe, and has no qualms over pulling Pit inside if he happens to stray too close. The Captain Flare enemy also has an alternate universe inside his cape, which he uses to disappear and reappear at will.
745** Hades's Belly is apparently halfway between literal digestive tract and one of these.
746** Pandora's Labyrinth and the Chaos Vortex also seem to be inside of one of those.
747* PowerEchoes: Gods tend to echo when they speak. Given they can communicate telepathically, they could very well be speaking with two "voices" at once.
748%%* PowerFist: The Arm weapon class.
749* PowerTattoo: The Palm weapon class are equipped in the manner a tattoo is applied, although they can be removed relatively more easily.
750* PowerupMount: Pit gains access to three Vehicles of the Gods throughout his adventure: the [[CoolCar Exo Tank]], the [[MiniMecha Cherubot]], and the [[HoverTank Aether Ring]].
751* PlotlineDeath
752** It's outright stated that gods can and often do resurrect their generals. During the final boss fight, when Pit is helpless and Hades is charging up an attack to kill him, Medusa interrupts him with a punch in the face, because Hades won't let her stay dead.
753** Pit comes ''dangerously'' close to this when his wings are burned off. Apparently there are limits to what the gods can fix.
754* PrecisionFStrike
755** Considering Nintendo's history, this line might have came as a shock to some players.
756--> '''Hades''': Just how much more hell do they intend to raise?
757** Then again, considering he lives in the place, he might get [[NWordPrivileges some weird privileges or something]].
758* {{Pride}}: There's a recurring undercurrent about the relationships between the gods, their underlings, and the mortals below that can be seen in how the characters interact and treat matters of respect, such as Pit only using the honorific "Lady Palutena" for his own goddess but referring to the other gods just by their names (Hades being TheNicknamer approaches this same issue from the other perspective), and the abject disdain the gods have for human beings (like when the first word that comes to Palutena for the humans that survived Viridi's reset bomb is "stubborn").
759* ProgressivelyPrettier
760** Medusas, compared to her appearance in the original game.
761** Pit himself has gone from being a goofy-looking little boy to a handsome {{Bishonen}}.
762** Similarly, Palutena has gone from a cartoonish female straight out of ''Manga/DragonBall'' to a gorgeous Bishoujo straight out of 2000s ''Franchise/FinalFantasy''.
763* PsychopathicManchild: Thanatos and Viridi. The latter's probably a thousand years old, and acts like a bratty teenager. With control over the forces of nature.
764* PunnyName: Clobblers. They're apples (i.e. the ingredients to a cobbler) that clobber you.
765[[/folder]]
766
767[[folder:R-S]]
768* RainOfArrows: Pit's special ability when using a bow in the flight stages, as well as Dark Pit's strongest attack in Chapter 6 shower the screen with energy projectiles shaped like arrows.
769* RammingAlwaysWorks:
770** Exotanks have this as their main attack.
771** Dark Pit also dispatches the miniboss in Chapter 9 simply by kicking it in the face at high speed.
772** In Chapter 16, Hades rams an Aurum ship into the Aurum hive to make an entrance.
773** In Chapter 19, this is how you break the barrier surrounding Palutena's temple.
774---> '''Pit:''' So basically, you're telling me to slam a horse cart into a brick wall.
775** Likewise, Dark Pit re-opens the gate to the Chaos Realm by crashing the Lightning Chariot through it.
776* RandomEffectSpell: The "Random Effect" power, as the name implies, make Pit's shots inflict a random status ailment to enemies.
777* RandomlyDrops: Each level's treasure chest has a list of what it can drop — certain weapon classes and certain power-ups. One reliable rule of thumb is that the chest always has a chance to drop a weapon type that has one of its class patterned after the level boss (for example, since there's a cannon patterned after Twinbellows, level 1 chests always have the chance to drop cannons, especially the Twinbellows Cannon itself), and the level's resident Zodiac weapon if it has one (so level 6 chests have a good chance of dropping Gemini Orbitars, for example). The [[DifficultyLevels Intensity Level]] also affects what can drop and the power of what does drop.
778* RapidFireComedy: Every other sentence contains a joke, and clearing all the chapters and then replaying them results in even more dialog, usually just for the sake of more jokes
779* RapidFireFisticuffs: The arm special attack, which is especially impressive considering it's just one fist hitting almost everything on screen.
780* RaptorAttack: The Raptor Claws take after this trope. [[ShownTheirWork Commendably]], they are designed with feathers.
781* RecycledInSPACE: The Space Pirate ship level. Gets a whole lot sillier in later chapters; you would think this is a ''VideoGame/StarFox'' game.
782* RenamedTheSame: Thanatos, who used to just be Tanatos.
783--> "Actually, I go by "Thanatos", now. The extra "h" is for [[LargeHam HAMAZING!]]"
784* ReptilesAreAbhorrent: Medusa, the GodOfEvil BigBad, has [[SnakesAreSinister snakes]] growing in her hair.
785* {{Retraux}}
786** The game enjoys poking fun at its 8-bit roots. Enemies that were revamped for the 3D transition are often shown in their original sprite form and chiptune music is used at different points.
787** Case in point, alerted Reapers always cause their original 8-bit tune to play. Ornes also have an 8-bit theme, but they are original to ''Uprising''.
788* RidiculouslyCuteCritter
789** Pit thinks the Heart of Hades is this. Too bad it turns into a KillerRabbit.
790** Soufflees are pure GenericCuteness if you don't take a long hard look at them, and given that they are in constant motion, you probably won't
791* RidingIntoTheSunset: Pit and Dark Pit fly into the sunset at the end of the game.
792* RuleOfFunny: This game makes use of the NES buzzes and beeps rather than the superior FDS sound effects largely for this reason.
793* RunningGag:
794** Palutena's near constant teasing of [[ButtMonkey Pit.]]
795** Pit's obsession with hot springs.
796** Pit can't fly on his own. Given a sad IronicEcho when his wings burn off.
797** Many characters often compare Pit to a chicken, or otherwise insult him in some chicken-related way. Pit himself says chicken is more economical than barbecued angel wings when Palutena says she thinks the latter sounds good.
798* TheRuntAtTheEnd: In Chapter 4, if Pit manages to hide from them, a row of enemies will proceed down the corridor in a line, with one Lil' Reaper lagging behind.
799* SayMyName: Almost anytime Hades shows up, Pit dramatically shouts his name. It's the same voice clip each time to boot. It culminates in Chapters 23 and 25, when Hades responds in kind, leading to them shouting their names at each other. "Hades!" "Pit!" "HADES!" "PIT!" [[OverlyLongGag "HADEEEES!" "PIIIIIT!"]]
800* SamusIsAGirl: Dark Lord Gaol is actually a human woman. Subverted in that Pit is unconcerned by her gender; the big reveal to him is that she’s human.
801* SceneryGorn: The ravaged Skyworld when Palutena is possessed by the Chaos Kin definitely falls into this.
802* SceneryPorn: The air battles seem to exist primarily to show off the [=3D=] effects, though good luck surviving while you keeping your head in the correct position. Ground battles also have nice looking rock formations and stone architecture.
803* SchizoTech:
804** Many of the weapons in ''Uprising'' look like futuristic firearms, in a universe clearly based on Myth/ClassicalMythology.
805** The presence of space ships and advanced alien technologies, and what brings it home is that this doesn't seem odd to the Gods or Pit at all.
806** Pyrrhon and Pit seemed to imply in Chapter 17 that there exists an internet, or at least one for celestial beings.
807** The constant fourth-wall breaks don't help. At one point, Pit asks Palutena if they should order a pizza.
808* SchmuckBait:
809** A treasure chest in chapter 2, sitting right in the open, which Magnus outright ''tells you'' is guaranteed to be a trap. Which it is, and in case you want to justify the ensuing fight, it'll only give ''one heart''.
810** A chest in chapter 5 looks like it can be easily picked up by traveling down a short out-of-the-way branch of the invisible path. Cue an Orne showing up and chasing you. ''Un''like the chapter 2 example, there's no warning for this. However, the Orne will eventually go away after a short bit, letting you leave the area safely.
811* SealedEvilInACan:
812** Clubberskulls are enemies who start out trapped within a skull bound in chains, but if their skull is attacked, they get loose and begin chasing Pit... Oh, did we forget to mention that they're ''extremely'' strong and durable?
813** Clobblers are pretty much the Force of Nature counterpart of the Clubberskull, though rather than being sealed they move around freely while in their peaceful state and can return to it after rampaging for a while.
814** Aurum Baglos are the Aurum equivalent, though they remain stationary even when provoked, and murder you with BeamSpam rather than pummeling.
815** The Chaos Kin is a more plot-relevant example, being imprisoned within the Lunar Sanctum.
816* SegmentedSerpent: Lurchthorns are enemies formed from a string of connected triangular segments, essentially resembling flying fish skeletons with laser cannons on their sides. Their segments can be destroyed independently, but taking out the head will destroy the whole beast at once.
817* SequelHook: Not in the game itself, but, oddly, in the fourth installment of ''VideoGame/SuperSmashBros'', it's revealed that Dark Pit has become the DragonWithAnAgenda to Viridi, and Viridi states that despite her and Pit/Palutena working together to defeat Hades, she still hasn't forgiven Humans and has an agenda. She then boasts that with the Lightning Chariot at her command, the battle isn't over.
818* ShieldBearingMook: Boogities literally have ''shields for backs'', making them invincible until they spin around to attack. There's also an Aurum enemy with four deflector shields, and a type of Centurion with a shield that can be broken.
819* ShiftingSandLand: Surprisingly, Chapter 7 is baking sand, UnderTheSea and SlippySlideyIceWorld all in one.
820* ShipTease:
821** At one point when Viridi comes to help, Palutena points out that she must really care about Pit. Pit says that he doesn't think she's all that bad either, and Viridi whispers for him to be quiet before [[{{Tsundere}} loudly announcing that she's]] '''[[{{Tsundere}} definitely]]''' [[{{Tsundere}} not doing this to help him]].
822** Phosphora flirts with Pit quite a bit, much to the latter's embarrassment. Palutena, frustrated with Phosphora [[MaamShock for reasons of her own]], chides him not to be distracted.
823** [[https://youtu.be/CRK3KSOZIUY?t=65 In the Japanese version of Chapter 20]], Pit inadvertently declares the essential reason he cares so much about rescuing Palutena is that he "likes Lady Palutena a whole lot", which Viridi takes for [[BodyguardCrush the obvious meaning]]. Pit also catches himself and, [[LuminescentBlush bright red in the face]], insists that he meant it "[[SuspiciouslySpecificDenial strictly as]] [[JustFriends a friend]]".
824** Pit can equip the Viridi Palm, which, according to the flavor text, can only be used by anyone completely devoted to her. To drive the point home, its design is basically a tattoo of her face, and it's attack involves raining hearts (presumably CardivascularLove for her) on enemies.
825* ShockAndAwe: The troops Dark Lord Gaol commands have altered the weather to bring lightning down on their enemies. The Forces Of Nature have Lightning Flash Phosphora, who can do it even better by her lonesome. The special attack for blades bombards enemies with lightning as well.
826* ShootTheBullet: Every weapon has a certain 'shot cancellation' value. Those of higher value will cancel out those of lower value, but enough lower-value shots will eventually cancel out higher-value ones. In Solo mode, however, Pit's shots and enemy shots completely ignore each other, passing through each other unaffected. [[OhMyGods And may Hades have mercy on your soul]] if you make the mistake of firing a charged shot from your six-star-range club at a reflector, be you in Solo or Together mode, because you ''will not'' be able to cancel it out and reflected shots move ''fast''.
827* ShoutOut: [[ShoutOut/KidIcarusUprising It has its own page.]]
828* ShowSomeLeg: Palutena as [[FashionableAsymmetry one bare leg that can sometimes be seen under her not completely covering them dress]]
829* SiegeEngines:
830** In the ''Thanatos Rising'' first short, the humans have something that looks like a mix of the Trojan Horse and an AT-AT walker. Thanatos hijacks one to take out the rest and then gave it wings and heads for the town.
831** After the time-skip, Palutena's Army has barricades equipped with catapults and machine guns, and the Underworld Army has flying mini-castles.
832* SillyRabbitCynicismIsForLosers: Pit's song goes, "You gotta stay upbeat, upbeat, upbeat, or you're gonna be dead meat, dead meat, dead meat."
833%%* SinisterGeometry: Several of the Aurum enemy types.
834%%* SlasherSmile: Medusa in Creator/Studio4C's short.
835* SleepyEnemy: A variant. While never explicitly described as "asleep", the Clubberskulls are powerful enemies that usually remain dormant in the form of a chained up skull. Unless of course Pit disturbs them, then they'll transform into a hulking heart-like monstrosity and rampage across the level.
836* {{Sliding Scale of Idealism Versus Cynicism}}: Despite how funny ''Uprising'' is, the plot leans back and forth between the two. On one hand, you have Pit, whose idealist nature to destroy evil and protect the humans would seem to shine in this type of game. On the other hand, everyone else seems to have the opinion that either {{Humans are The Real Monsters}} or {{God is Evil}}. And then you get to Chapter 18...
837* SniperRifle: The Staff weapon class fills this role for the most part. The straightest example is the Flintlock Staff. It's called a staff, but it's actually a gun, plain and simple. It looks like a Flintlock rifle, hence the name, but clearly has a sniper sight attached. It also has the most potential for damage of all the staves, but has almost no melee damage or movement speed, forcing you to pick a perfect spot to pick off your enemies before they find you.
838* SniperDuel:
839** Possible in Chapter 6 if you bring a Staff and Dark Pit decides to hang out on top of a mountain, though it's laughably easy because he's mostly stationary while you (should be) taking advantage of the game mechanics to avoid his shots.
840** Like other shooters, this is possible in multiplayer. Bonus points if both participants are using the Flintlock Staff, as it follows the trope to the letter in a game where it would otherwise be out of place.
841* SomeKindOfForceField: When Palutena is possessed by Chaos Kin, her temple in Skyworld is protected by one to keep Pit out.
842* SoulEating: The Soul-Eating Monster is a serpentine monster who lives off the unfortunate souls of the Underworld. It's implied he's not alone, as the game's BigBad occasionally compares souls to food items like taffy.
843* SoulPower: Souls are treated like a natural resource in this game; this is apparent when Hades reveals that the Underworld Army is produced from souls.
844* SoundtrackDissonance: Apparently, the floating military base of homicidal aliens sounds like [[https://www.youtube.com/watch?v=_8jOXNoQaeI a well-structured funk tune]]. (Link contains spoilers.)
845* SpaceIsAnOcean: Literally. Space actually is an ocean called the Galactic Sea, where the constellations are held and {{Space Pirate}}s steal them. Later averted in Chapter 17, where the galactic sea turns out not to be the entirety of space.
846* SpeaksInBinary: Aurum Pyrrhon spells out "KILL" in binary when you first meet him.
847* SpiritualSuccessor:
848** The aerial gameplay segments are extremely reminiscent of ''VideoGame/StarFox'' and the on-foot gameplay shares some similarities with ''VideoGame/StarFoxAssault''. The aerial segments of Chapter 5 are basically one big long ''VideoGame/StarFox'' homage, taking the player through a polygonal space-station-esque place, then briefly into outer space.
849** ''VideoGame/SeriousSam'', another game involving the player taking down waves of enemies, was probably an influence on the ground sections.
850** Before being revealed at E3 2010, it was rumored to be a scrapped Kirby game (as later found out with Return to Dream Land, but then proven false with Uprising).
851* SplashDamage: Enemy bombs and missiles tend to be slightly slower than other shots but one can't take too long to dodge them because they're targeting your general vicinity rather than your body. The Leo Cannon shots often have a delayed explosion that lets you hit a target twice, first with the projectile and then with splash. The cannon special attack also relies on this by causing simultaneous explosions throughout the air.
852* SpreadShot: Some bows have this in place continuous fire when Pit is dashing, with some {{roboteching}} thrown in since the outer two arrows will curve to join the center after half a second or so. The palm special attack starts as {{energy ball}} in Pit's hand then becomes a half dozen circling out in front of him.
853* SpritePolygonMix: Almost everything in the game is rendered in [=3D=]. Food items are [=2D=] sprites, though, like in other Sakurai games.
854* StatusEffects: A full assortment of nasty effects that you can suffer from or inflict on your opponents with the right weapons or powers, including Poison, Burning, Paralysis (jerky movement making it difficult to dodge), Shaking (jiggling your aiming reticle to disrupt your aim), Confusion, Freezing, Petrification (which tends to last longer than Freezing, but you take less damage while petrified), and Weakening (your lifebar shrinks by half, making you take double damage from everything). And let's not forget the dreaded Eggplant or Tempura Curse...
855* StealthBasedMission: Chapter 4 has sections where you have to avoid the Reapers, even having little alcoves to hide in.
856* StealthPun:
857** The title. Uprising: Medusa revolts and Pit flies.
858** When Pit gets his TranquilFury on, he tells Hades to "go home". Or rather, to go to Hell.
859** Pyrrhon eventually manages to take control of the Aurum continents, but because of that he ends up losing his own will, and being turned into a puppet at their service. Could you chalk that up as a... PyrrhicVictory?
860** The music for "Lightning Battle" has a far stronger emphasis on using ''electric'' guitars, in contrast to the rest of the game's more orchestral soundtrack.
861* TheStinger: On the screen after the credits with the feather, wait a few minutes, and you'll hear Hades [[NoFourthWall destroy the remains of the fourth wall]], [[LampshadeHanging hang a few lampshades]], and threaten to delete your save file (which he doesn't).
862* StopPokingMe: Tap the Fiend's Cauldron enough, and it'll get mad and turn its "back" to you.
863* StartOfDarkness: The subject of Creator/Studio4C's short is Medusa's FaceHeelTurn and her banishment to the Underworld.
864* StoryArc: The whole game is organized into story arcs, each one headed by an ArcVillain. Chapters 1-9 form the Medusa arc. Chapters 11-14 form the Viridi arc. Chapters 15-17 form the Aurum arc. Chapters 18-21 form the Chaos Kin arc. Chapters 22-25 form the GrandFinale arc.
865* StoryToGameplayRatio: In the evens, since the bulk of the story is told while the gameplay is actually going on, mostly averting conventional cutscenes.
866* SuperPersistentPredator: According to their profile, once you anger a Clobbler, it will take him three days to calm down and stop pursuing you. In-game, it takes ''significantly'' less time.
867* SuspiciousVideoGameGenerosity: The Drink of the Gods, which usually appear right before boss battles. Subverted in Chapter 19, which is [[MarathonLevel so long]] that the game dumps a few more at set intervals.
868* SwallowedWhole: Galactic Fiend Kracken to the Space Pirate Captain. Guttlers to mooks. Hades eats Pit whole in chapter 23.
869[[/folder]]
870
871[[folder:T-V]]
872* TacticalSuicideBoss:
873** Thanatos in his "Urn" form.
874** Viridi ends up doing this big time in Chapter 12, as the shield around the Reset Bomb Pod can only be destroyed by knocking the guards she keeps sending at you into the trench surrounding it.
875** The Chaos Kin in the Possessed Palutena battle. He hides behind Palutena every now and then, even being able to attack that way, but also flies around freely for Pit to shoot it.
876** Arlon to an extent once the stage is covered in darkness. Many of his attacks give away his position very clearly.
877* TakenForGranite: The "Petrification" status ailment. Palutena is turned to stone when the Chaos Kin takes her soul.
878* TakeThat:
879-->'''Pit:''' Where are we?\
880'''Palutena:''' The Hall of Marvelous Moving Walls.\
881'''Pandora:''' Your delivery stinks. Say it with ''feeling''. This isn't public radio, you know!
882* TalkingIsAFreeAction: Present with many pre-boss cutscenes, but subverted when Phosphora attacks Pit during an attempted InTheNameOfTheMoon speech. Averted during play, where conversation not only doesn't interrupt the action, but particular actions (usually triggering different dialogue) can cause said talking to cease.
883* TallDarkAndHandsome: Magnus. Not only does he have black hair, but he's one of the few brown skinned characters in the series.
884* ThatsNoMoon: Literally with Arlon's base, the Lunar Sanctum.
885-->'''Palutena:''' You see the moon?
886-->'''Pit:''' Yeah, really pretty tonight.
887-->'''Palutena:''' And what about ''that''?\
888''(The camera pans to a second moon)''\
889'''Pit:''' Like I said, they're pretty... wait... There are ''two'' moons?!
890* ThemeAndVariationsSoundtrack: A chapter's air battle and land battle themes are more often than not variations of each other.
891* TheTease: Nearly every female character, especially Palutena and Phosphora.
892* TheThemeParkVersion: Of Myth/ClassicalMythology, even more so than before.
893* TheThreeTrials: The entirety of Chapter 24; the chapter title itself is named "The Three Trials". [[LampshadeHanging Lampshaded, naturally.]]
894-->'''Dyntos:''' Did you forget [[NoFourthWall the name of this chapter?]]\
895'''Pit:''' Wasn't it "The One Trial" or something?\
896'''Dyntos:''' You're a couple trials short, sonny!
897* ThisIsUnforgivable: Revealed in Chapter 22, Dark Pit, Palutena, and Viridi are all disgusted after finally learning how far Hades is willing to go to expand the underworld army and win the war. In context, he callously slaughters humans and mold their souls into monsters.
898* TimeLimitBoss
899** Hewdraw has to be defeated quickly due to the five-minute time limit on the Power of Flight. (If it isn't defeated, Palutena finishes it off for you, but you won't get points for it.)
900** The soul-eating-monster in chapter 22 just leaves if you take too long to kill it.
901* TimeSkip: Three years have passed between Chapters 17 and 18, due to Pit being trapped inside a ring.
902* TinTyrant: [[RedBaron Dark]] [[EvilOverlord Lord]] [[http://images.wikia.com/nintendo/en/images/e/e2/Dark_Lord_Gaol.png Gaol]], who dons some rather spiffy armor with a BadassCape and SpikesOfVillainy.
903* ToiletHumor:
904-->'''Viridi:''' There are some latrines that need to be cleaned, private!
905** The same character also warns Pit to be careful when bathing in a hot spring found within an Aurum base, in case it might be ''some other yellow liquid''.
906** Tons of it are, naturally, made by Hades while you're inside him.
907* TooFastToStop: If Pit has too many buffs to his speed active (like using the already speed-enhancing claw weapons with a further speed boost, then getting Mercury's Sandals), particularly in areas that don't have an InvisibleWall blocking off a bottomless pit, this can pop up.
908* TooMuchInformation: Pit says the acronym for this when addressing Arlon about his... loins.
909-->'''Pit''': TMI! No one wants to hear about your loins.
910* TornadoMove: The claw special attack combines this with RazorWind. Also, Hades can make tornadoes by spinning.
911* TranquilFury: While Pit normally has a fiery, passionate personality, when Hades mockingly tells Pit that he'll have to likely kill the possessed Lady Palutena, Pit doesn't have any kind of snappy comment. He just calmly, and bluntly tells him to go home. Which, [[MythologyGag for added fun]], is Pit literally telling him to ''go to hell''.
912* {{Troll}}: TheSociopath Hades, who loves the ChestMonster so much that he still puts several in Pit's path during an EnemyMine situation. Then there's the incident with the seed solely to provoke a war.
913* {{Tsundere}}
914** Viridi is a Type A. {{Lampshaded}} in Chapter 16.
915-->'''Viridi:''' Don't get the wrong idea, Pit. I'm not here to help you. It's just in my best interest to keep you alive for now!
916-->'''Palutena:'' Aw... It looks like Little Miss Cactus has a soft spot for Pit.
917** [[https://youtu.be/XKhkaQwdwOc?t=226 In the Japanese version]], Palutena outright calls her this. She responds with even more Tsunderish lines.
918* TurnsRed: The boss of Chapter 23, the Heart of Hades, gains a red aura when you damage it enough. Not only does it move much faster, it will also be actively pursuing you.
919* UndergroundMonkey: Some of the more common Underworld enemies come in multiple variations later on, such as Aurum and Cellular versions. Some of the Forces of Nature are clear riffs on Underworld enemies as well.
920* UnexpectedGameplayChange:
921** Chapter 17 has a Land Battle section, but it takes place entirely on a moving platform, effectively making it an Air Battle with Land Battle controls. You get a larger platform later on, but it still dictates the pace of the level.
922** Chapter 18. In order, you take control of a little girl, a dog, and Magnus. It's also the only Chapter in which the Air Battle section comes ''after'' the Land Battle rather than before it.
923* UnexpectedShmupLevel:
924** In Chapter 18, the flight segment takes place at the end after Magnus-Pit beats Pit's body, instead of the beginning.
925** Chapter 20 starts with a VerticalScrollingShooter section instead of a RailShooter section.
926** Chapter 22 is, aside from the boss fight, entirely an air battle. Viridi is [[LampshadeHanging disappointed.]]
927* UniqueEnemy: There is exactly one Cellular Shildeen in the entire game.
928* TheUnfought: Viridi. Though she presents herself as another antagonist, there is never a direct confrontation between her and Pit. Even Magnus gets to take a swing at our angelic hero while fighting together with Dark Lord Gaol, who now has a perfectly normal voice compared to the one first heard in Chapter 2, where you fight her.
929* TheUnpronouncable:
930** The SpacePirate Captain's true name is impossible for human tongues to pronounce.
931** The names of the Aurum are unpronouncable, so Palutena gives them names that are close approximations.
932* VacuumMouth
933** The Underworld enemy Shelbo uses this as its method of attack.
934** Pandora also has an attack like this.
935** Hades in chapter 23, in which Hades sucks up Pit and [[SwallowedWhole swallows him whole]].
936* VagueHitPoints: Pit has a health bar, but his exact HP is unknown, but it can be changed with modifiers from weapons. Enemies and bosses have hit points, but they don't have health bars, as testing will show that different weapons damage them differently.
937* VictorGainsLosersPowers: Of sorts — several weapons are based off of bosses, and these cannot be found or purchased until that boss is defeated. Some (like the Twinbellows Cannon) simply require beating the boss in question, while others require more difficult tasks accomplished through [[UnlockableContent the Treasure Hunt]]. Also, Dark Pit takes Pandora's powers after both he and Pit defeat her, though Pandora forcibly removes herself from him in Chapter 22 to use the Rewind Spring's reviving powers [[BishonenLine and more]] to commit a RoaringRampageOfRevenge for it.
938* VideoGame3DLeap: After two games in 2D, Uprising brings the 3D leap in the series.
939* VideoGameCrueltyPotential: The game always rewards you for destroying Underworld and Forces of Nature troops. Even when you're supposed to be working ''with'' them. Make no mistake, Pit only ''looks'' like a kind little angel.
940* VillainBeatingArtifact: The Three Sacred Treasures are needed to defeat Medusa once more. Pit later tries to use them to kill Hades, but Hades blasts them into nothingness thanks to their age-worn condition. Pit then went to Dyntos to receive the Great Sacred Treasure, which fared much better, albeit also getting totaled in the process.
941* VillainHasAPoint:
942** In the vs Dark Pit chapter, one of the places Dark Pit can be waiting to fight you is an abandoned temple. Medusa says how mortals turn to the gods in times of hardship, but then neglect them in times of plenty. It's like having a son who only ever calls you when they want something.
943* VillainsOutShopping
944** When you find a hot spring, you sometimes see enemies chilling out there. The Reapers even have their own designated hot spring... [[GrimyWater which happens to be poisonous.]]
945** The reason why the Great Reaper starts off looking like every other Reaper is explained in the idol: It enjoys shrinking itself down to take relaxing walks around the fortress.
946* VillainRespect: Hades debuts and congratulate Pit and Palutena for beating his Medusa puppet. When he acknowledges Palutena "doing a number on the original Medusa", based on the villain's memories, Palutena decides she can't deny it.
947* VoiceOfTheLegion: Gaol has this. Turns out it's just a synthetic voice made to hide the fact that Gaol is really a human woman. It no longer hides the female part of her voice in Chapter 24, where you have to fight her and Magnus as the second of three trials to prove yourself worthy of using the Great Sacred Treasure.
948[[/folder]]
949
950[[folder:W-Y]]
951* WalkingSpoiler: You may as well call ''Uprising'' Walking Spoiler: The Game. It's quite telling that in place of showing any spoiler tags on this page at all, there's simply an unmarked spoiler warning at the very top of this page.
952** Hades. Showing up as early as Chapter 9, and being a particularly memorable character, it's hard to discuss the game without revealing that Medusa isn't the BigBad at all.
953** Viridi shows up only two chapters later and is also a fairly prominent character from that point on.
954** The Chaos Kin made a brief appearance at the end of Chapter 13. It's not until much later that we learn how much damage that creature is capable of committing.
955* WaveMotionGun
956** The Mega Laser power.
957** If you don't defeat the Hewdraw in time, Palutena zaps it with her Palutena Glam Blaster/Sacred Goddess Clobber Laser, which is either this or a KameHameHadoken.
958** The Lunar Sanctum opens up to reveal one.
959** The Daybreak Gun in Together Mode.
960** The Great Sacred Treasure has one, as first demonstrated in Chapter 24, and it covers most of the arena you're fighting in to prove your worthiness of wielding it. If you're in the kill area when it goes off, you see the screen flash bright white, [[OneHitKill only to cut directly to the "I'M FINISHED!" screen without a word.]]
961** In Chapter 25, Hades demolishes the Great Sacred Treasure near the end, and the only usable thing that's left is the WaveMotionGun. The very end forces you to carry it with a slow movement speed, dodging Hades' [[EnergyWeapon Laser]] BeamSpam in the air while Palutena slowly charges it up for the finishing blow.
962* WesternZodiac: There are 9 weapons and 3 powers based on it. It also appears on your file when selecting your birthday.
963* WhamEpisode:
964** Chapter 9 is set up to be the end of the game, and as Palutena and Pit celebrate their hard-earned victory over Medusa...''"Now wait just a second."'' Enter Hades, the true BigBad of the game.
965** Chapter 18: Pit awakens inside a ring without any recollection of how it happened. He runs into Magnus, who tells him that for the past three years, Palutena has been attacking humanity.
966* WhamLine: Chapter 18: "'Yesterday'? Try ''[[TimeSkip THREE YEARS]]'', buddy!" Within the same chapter: "How's this for starters? [[FaceHeelTurn You've become the enemy of mankind!"]]
967* WhatMeasureIsANonHuman: Pit has absolutely zero qualms against fighting the various members and minions of the Underworld Army, the Forces of Nature, and the Aurum, but when he discovers that Dark Lord Gaol is actually a human [[SamusIsAGirl woman]] upon their defeat, he has a complete MyGodWhatHaveIDone moment.
968* WildCard: Dark Pit has no loyalties, only working with others when it is convenient to him. His only constant is that he hates the underworld invaders, but even then he's not above forcing some to do his bidding when he can.
969* WingedHumanoid: Pit, centurions, sirens, and Dark Pit.
970* WingsDoNothing
971** Pit is incapable of flight, and Palutena or Viridi has to [[EnigmaticEmpoweringEntity personally]] [[SupernaturalAid bestow]] the "Miracle of Flight" upon him, in order to let him fly for 5 minutes at a time.
972** Pink-colored powers allow Pit to jump, glide, and briefly fly in land battles as well, though it's uncertain whether his wings have anything to do with it.
973** The Pegasus Wings allow Pit to fly for an unlimited amount of time. Unfortunately, he only gets the chance to use it in the Medusa battle in Chapter 9. Justified by Palutena, who says that after 25 years, the wings may not be all that reliable anymore.
974** Subverted with Dark Pit. He can fly indefinitely, but only because he stole Pandora's powers. After he loses them, he becomes flightless just like his counterpart.
975* WolverineClaws: The Claws weapon class.
976* WombLevel: The setting for Chapter 23 — Hades swallows Pit.
977* WorfBarrage:
978** Viridi drops a Reset bomb on Aurum Pyrrhon. It doesn't take.
979** In Chapter 23, Pit uses the Three Sacred Treasures to attack Hades. Hades just brushes it off... then destroys the treasures.
980* WorldOfHam: So much so you'd think they had a diet of ham. Everyone has some at some point.
981--> Pyrrhon: '''SHAZAMITYLAM!'''
982* WorldOfSnark: So much you feel like they've been watching Creator/JossWhedon shows for reference.
983* WorldsStrongestMan: Magnus is the strongest of the human race.
984* WouldHurtAChild: {{Defied}} by ''the game itself'' of all things. Think about it: after Chapter 14, when it looks like the final battle with the Forces of Nature is coming up, Earth is hit with an ''alien invasion''. And after that's settled, the Chaos Kin hijacks the plot. And after ''that'', Palutena's Army and the Forces of Nature wind up being [[EnemyMine allies of sorts]], and despite Viridi's still-obvious [[KillAllHumans hatred of humanity]], things... [[KarmaHoudini never really pick up where they left off]]. And the line in Chapter 14 before all this happened, right at the end? "I'm coming for you next, Viridi!" After Pit says that line, it's as if the story throws one progressively more absurd curve ball after another at him just so Nintendo won't have to show a fight involving Pit beating up a little girl. Even though that little girl is really the Goddess of Nature that has quite possibly lived since the beginning of the Earth.
985* WritingAroundTrademarks: Subtly [[LampshadeHanging lampshaded]] during the tutorial, when Palutena misremembers a title as [[VideoGame/SuperSmashBros Super Bash Sisters]], but Pit doesn't hesitate to correct her.
986* XanatosGambit: The Wish Seed episode. Palutena figures out halfway through that the titular item is a fake planted ([[{{Pun}} ahem]]) by Hades. If they go after it, they are forced to kill the Phoenix, which will send up a beacon visible to the rest of the world, implying that the seed has been stolen — so everyone will go to war after it. However, the Phoenix is ticked that everyone's going after it, so it's rampaging, and a lot of people are going to die anyway. Kill the Phoenix or not, Hades wins.
987* YouDontLookLikeYou: Thanatos and Pandora have drastically different appearances compared to the original.
988** Thanatos, originally a serpentine creature, is now a MonsterClown.
989** BlobMonster Pandora is now a living blue fireball. She also gets a human form, Amazon Pandora.
990* YourPrincessIsInAnotherCastle: Hades' usurping Medusa as the BigBad after the latter's defeat in Chapter 9. Prior to said chapter, there are only a few hints that Medusa is not pulling the strings.
991[[/folder]]
992----
993-> [[TheStinger Rage quit!]] [[RageQuit Rage Quit!]]

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