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1[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/izuna_cover_art_7824.jpg]]
2->''Finally, a dungeon RPG strong enough for a man...but played as a '''[[MsFanservice hot CHICK!]]'''''
3-->--magazine ad for the game
4
5''Izuna: Legend of the Unemployed Ninja'' is a {{roguelike}} RPG for the UsefulNotes/NintendoDS developed by Creator/{{Success}} and published in the US by Creator/{{Atlus}}. A young {{ninja}} named Izuna is looking for a place to call home, after her clan's old master fired them, believing ninja no longer have a place in the modern world. They eventually settle on an out-of-the-way village, when Izuna's "Grandboss", Gen-An, wanders away from the village and into the realm of the gods. In the process of rescuing him, she manages to make several gods ''very'' angry, and has to retrieve several magical orbs to help the now-cursed natives from various afflictions and bring them back to normal.
6
7A sequel, entitled ''Izuna 2: The Unemployed Ninja Returns'', was released in 2007 in Japan and 2008 in the US. Shino, Izuna's friend, disappears in the midst of a wedding, so Izuna goes on a quest to find her, which succeeds, only for Izuna to discover that Shino was looking for her sister, Shizune, so Izuna and her group decide to help search for Shizune. But by looking for Shizune, Izuna angers a group of foreign gods, who attempt to prevent her from reuniting with Shizune.
8
9On September 20, 2023, Success [[https://www.youtube.com/watch?v=scKOsntbTnk announced]] a new ''Izuna'' project for the Nintendo Switch and Steam. They have yet to reveal whether this will be a new game or a remake.
10----
11!!The Izuna games contain examples of:
12* AnimalMotifs: Five of the gods in the first game. Shuuchi's a snake, Fuuka a bird, Kagen a bear, Suiren a fish, and Utsuho a frog. It's implied that Takushiki used to be ''something''; he won't say what, but invites you to guess.
13-->'''Takushiki:''' "It's likely you'll figure it out. Although, it's just as likely you won't."
14* BestHerToBedHer: Ichika, who wants a husband who is stronger than she is. The only problem is that she's way too strong. [[spoiler:She does marry in the end, though.]]
15* BlowYouAway: The Tengu can use wind attacks to transport you to a random part of the dungeon floor. The Reppu talisman also utilizes wind power, but it only blows enemies into walls. Naturally, Fuuka has these powers as well, since she's the wind goddess.
16* BreakableWeapons: Anything you find can be broken if used too much. Luckily, there's the Fukugen talisman to fix up weapons in dungeons, and the Blacksmith's shop outside of dungeons.
17* TheChewToy: Mitsumoto, who gets on the receiving end of a lot of Izuna's teasing. Gen-An, too, no thanks to [[YouMeddlingKids Izuna's meddling]].
18* TheChosenOne: In the second game, both Izuna and [[spoiler:Shizune]] are revealed to be the only human beings capable of allowing gods to leave the areas where they are enshrined.
19* CombinationAttack:
20** A major addition to gameplay in ''Izuna 2''. Certain combinations of characters can pull off unique and more powerful ones.
21** Naturally, Mitsumoto, being TheChewToy, has a special combination with just about everybody... and all of them end with him getting hurt in the process, [[CastFromHitPoints which is reflected by having him actually lose HP]].
22* ContinuingIsPainful: As expected of a roguelike, but much more forgiving than is traditional for the genre. Dying will only cost you your on-hand inventory and money--unless you stuck a Kikan talisman to equipment, which simply deposits the items in the Storehouse--not your experience.
23* CoolBigSis: Shino to Izuna, and to Shizune in the second game. Corona in the second game is a HotBlooded Big Sis bordering on MamaBear when she finds out that you "bullied" her younger siblings Stella and Alte. Izuna also describes Fuuka this way in the second game's manual.
24* DarkIsNotEvil: Grimla in the second game is the goddess of death, but isn't particularly a bad person. Abyss is the god of darkness, but he's more of a {{Jerkass}} than outright evil.
25* DefeatMeansFriendship: After Izuna beats the six Eastern gods in the first game, she is able to make them her party members in the second.
26* DegradedBoss: Sprite swaps of the six gods turn up as [[https://www.youtube.com/watch?v=TUefhIBS2QU random encounters]] down in the Path of Trials. Way, ''way'' down.
27* DudeNotFunny: In the second game, Shizune verbally tears Izuna a new one over her tendency to play SuicideAsComedy.
28* {{Expy}}
29** Take one look at Baldur from the second game and try not to confuse him with [[Manga/FullmetalAlchemist Major Armstrong]].
30** Shino's costume is somewhat reminiscent of [[VideoGame/TalesOfSymphonia Sheena's]], but altered to play down her lack of breasts and focus on [[ZettaiRyouiki other features]].
31** Izuna resembles [[Anime/{{FLCL}} Haruko Haruhara]]. She has the red suit, goggles, yellow scarf and personality.
32* {{Fanservice}}: Mostly prevalent in the artwork surrounding the game, although some of it leaks into the cutscenes. Official artwork of Izuna, Shino, and Shizune at the hot springs shows that they do so without {{modesty towel}}s, for one.
33* FashionableAsymmetry: For no apparent reason, Izuna's tights are full-length on the left, short on the right.
34* FlunkyBoss: All of them.
35* GenkiGirl: Izuna, Shizune, and Suzume.
36* GogglesDoNothing: Izuna wears a set of bizarre, triangular goggles, solely for the fact that Gen-An gave them to her, which make her look like some sort of ninja CatGirl. She describes them to Kagen as "limited-edition Dutch glasses".
37* {{Gonk}}: Lord Mugen in the second game.
38* GratuitousEnglish: Shizune in the second game. [[JustifiedTrope Justified]] in that she spent many years in an (presumably) English-speaking country.
39* HeelFaceTurn: The Six Gods from the original game, though only one truly counted as a villain.
40* HeelRealization: After being defeated in the first game, Takushiki realizes how much of an asshole he's been.
41* HeroAntagonist[=/=]PunchClockVillain: The five Gods under Takushiki in the first game, who go along with his DisproportionateRetribution plan only because they have to obey him.
42%%* HeWhoMustNotBeSeen: The Priest.
43* HiddenEyes: Mitsumoto. However, a hidden event in ''Izuna 2'' ends with his hood coming off. Shino does this a bit in the second game.
44* HighlyVisibleNinja: Every ninja in these games.
45* HotBlooded: Kagen, the God of Fire (naturally). Izuna is a little bit HotBlooded herself.
46* [[HotSpringsEpisode Hot Springs Sequence]]: Hidden in the second game.
47* IdiotHair: Several characters sport these. Tsubaki and Himiko are the most dramatic, but Sayuri has one too, and even Ina, who had normal hair in the first game, has picked up an ahoge in the second. (Interestingly, [[http://www.success-corp.co.jp/software/ds/izuna/rough/r_12.html Izuna herself had one briefly in the character design phase]]; according to Shino's "director's commentary", the idea was dropped because that ''and'' the goggles would have looked too busy.)
48* InexplicablyIdenticalIndividuals: Ume. In the second game, there are at least three elderly innkeepers in the various towns, all of whom share the name Ume and look and sound exactly alike.
49* ITakeOffenseToThatLastOne: From the first game:
50-->'''Soubei''': (on Izuna trying to flirt with him) "All I see is a snot-nosed brat!"\
51'''Izuna''': "I'm not snot-nosed!"
52* ItemCrafting: Careful use of talismans and the Burn-In Flame/Equipment Shop will allow you to power up your weapons and armor to crazy levels. If you try to overload them, though, they'll break.
53* {{Jerkass}}
54** Takushiki in the first game. The entire conflict started because he basically [[DisproportionateRetribution threw an overblown tantrum]] and forced the other gods to go along with it. [[HeelFaceTurn He gets better]] [[HeelRealization eventually]].
55** Abyss in the second game.
56* JokeCharacter: Mitsumoto. In the second game, his tag attacks are like [[Franchise/StreetFighter Dan Hibiki]] took the [[DesperationAttack Otoko Michi]] up to eleven.
57* LampshadeHanging: One of the ''Izuna 2'' [[http://www.atlus.com/izuna2/comic.html comics]]--One too many questions--is an hilarious lampshading of world map-related RPG clichés.
58* LethalLavaLand
59* LightIsNotGood: In the second game, half of the Western gods are associated with light (Baldur with light in general, Alte with moonlight, Stella with starlight, and Corona with sunlight), and yet not a one of them is the kind of person you could say is particularly "good". Baldur is something of a [[TheBrute Brute]], Alte and Stella are a pair of {{Jerkass}} [[TheTrickster Tricksters]], and Corona has an overwhelming temper and is not likely to forgive a slight, especially if it involves her younger siblings.
60* LovableSexManiac: Mitsumoto and Lord Mugen.
61* MarathonLevel: TheVeryDefinitelyFinalDungeon in the first game--the Singularity--is 40 floors deep, double more than that of the previous dungeon, culminating in a very tough battle with [[spoiler:possessed Gen-An]]. And if that's not enough for you, each game also has a ''99-floor'' bonus dungeon--which in true roguelike tradition kicks you back to level 1, with no weapons or items, every time you enter.
62* {{Meido}}: Shizune in the second game. Once she joins the party, she becomes something of a NinjaMaid, using the same tools as everybody else.
63* {{Miko}}: Tsubaki, who apparently is only a shrine maiden "on the side" (her main job is running the storage booth), but still wears her miko outfit all the time. At one point she asks Izuna to help with a ceremony, but Izuna quite understandably doesn't want to worship these particular gods.
64* MultiMeleeMaster: One of the major differences between characters in the second game is what they can work with from choices of swords, bracers, claws, bows, boots, throwing weapons, and ''dolls''.
65* NiceJobBreakingItHero: Izuna finding and stealing the Sacred Gem from the shrine, at the start of the game, is what kicks off the whole plot. [[spoiler:Though it turns out it was more than just her stealing the gem.]]
66* {{Ninja}}: Obviously.
67* NoFourthWall: Someone had lots of fun while writing this game.
68** Lampshaded in the online comics for the second game: see [[http://www.atlus.com/izuna2/comic.html here]], click on Boredom, and just go through the comic. Said comic also includes Mitsumoto *playing* ''Izuna: Legend of the Unemployed Ninja''. Despite being in it. Ow.
69* OlderThanTheyLook: All of the gods and goddesses in the series; but especially Suiren, the Goddess of Water in the first game, who looks like a child.
70* PaletteSwap: All enemies have three "levels", each being a different colour and a different name, and higher levels being stronger than the lower ones. An enemy levels up when it defeats another enemy (a rare but not impossible event). Some of the three-level enemies even have double the speed of other enemies!
71* PermanentlyMissableContent: Certain photos in the second game, though fewer than you might think. An easy one to miss is Tsuki, the mysterious girl in Tsukikaze Village; you have only a short window to get her picture before [[spoiler:you find out who she really is]].
72* PunchClockVillain: In both games, all the other bosses are just following the final one's orders.
73* ReallySevenHundredYearsOld: All the gods.
74* RedEyesTakeWarning: Shino and Shizune, though they're both generally nice people.
75* {{Ronin}}: Ninja variant, hence the title of the series.
76* RushBoss: The bosses in this series will kill you ''fast'', so you'd better be ready to do the same to them. Use your items right and it won't be a problem.
77* ScaryScarecrows: They can even cause Curse status, which lowers the amount of experience you receive.
78* ShoutOut: There is an enemy, called Chibi Marimo, which upgrades into a [[Franchise/SuperMarioBros Super Marimo]] if it defeats a mushroom enemy. The Super Marimo can do this again to further power up into a Rainbow Marimo. The first few times you encounter Chibi and Super Marimos, allowing them to power up will likely result in your death.
79** In [[http://www.atlus.com/izuna/comic.html one of the comics on the first game's website]] ("Made in Japan"), Izuna wonders if the game is really set in Japan. Shino jokingly replies that the setting is actually [[Anime/AuraBattlerDunbine B*ston Well]].
80* SkinshipGrope: Shizune and Shino have had their turns at expressing jealousy as they grab handfuls of Izuna's generous bust.
81* StatusEffects: In the order listed on the trope page...
82** Poison: Poison prevents the player's HP from [[RegeneratingHealth regenerating]] until it wears off or is healed. Poisoned enemies take damage each turn.
83** Burn: The series doesn't explicitly have a Burn ailment, but stepping on a Fire Trap damages you and destroys any paper items you're carrying.
84** Paralysis: Paralysis both immobilises you and prevents you from attacking for several turns. Anchored is a lesser version, which prevents you from moving, but allows you to attack. Unlike Sleep, neither wears off when you're hit.
85** Sleep: Being Asleep renders you unable to move or attack for several turns. It wears off when you're hit, and possibly increaes your [[RegeneratingHealth HP regen rate]].
86** Silence: The Sealed status prevents you from using Talismans (magic scrolls, basically), but doesn't prevent you from throwing them or sticking them to items. Shoulder Ache is a combination of this and Decover, preventing you from throwing items and raising healing orbs (unusually, including the {{Panacea}}, meaning you have to wait it out).
87** Blind: Blindness both limits your visibility range to near-zero (it's just barely large enough to see a small amount of any enemies beside you) and decreases your accuracy.
88** Confusion: Confused causes both movement and attacks to go in random directions, usually (but not always) other than the intended direction. Throwing items is strangely unaffected, making it the preferred way to fight while confused.
89** Charm: While you can't be Charmed, enemies can, causing them to fight other enemies on your behalf; it wears off if you attack the enemy, and charmed enemies can sometimes still attack you if there aren't any enemies nearby. This can be dangerous, because low- and mid-level monsters level up when they kill other monsters, which can potentially create an enemy too powerful to beat early in the game. This is only a problem early on, before enemies are always Lv.3.
90** Fear: Scared acts as a combination of ManaBurn and poison, quickly draining your SP. This can be dangerous, as not only is SP required to use Talismans, your damage is also increased based on your SP; because of this, fear quickly hobbles you. Interestingly, it can be cured by using an SP recovery item[[note]]A likeness (picture), suggesting that the cure is simply calming down.[[/note]]. Scared enemies simply run away from you.
91** Curse: Curse halves your Exp. gains until you descend to the next floor. This can be problematic early on, but becomes a UselessUsefulSpell for your enemies once you hit the level cap.
92** Decover: As previously mentioned, Shoulder Ache is a combination of this and ''Silenced'', preventing you from throwing items and raising healing orbs (unusually, including the {{Panacea}}, meaning you have to wait it out).
93** Other:
94*** Forgetful gives you a random chance of dropping an item every turn. It's a mild inconvenience at best.
95*** Sweaty unequips your equipment, and prevents you from equipping anything until it wears off. This can be problematic while you're being swarmed.
96*** Straddling the line between beneficial and detrimental, Floating keeps you from picking up items or descending the stairs to the next floor, but also keeps you from triggering traps.
97*** The game also treats your two available buffs as ailments, causing the {{Panacea}} to remove them along with detrimental effects. Awakened increases your accuracy and evasion, and Excited doubles the damage you deal.
98%%* UndergroundMonkey: See PaletteSwap.
99* WakeUpCallBoss
100** Fuuka in the first game, since her special attack will put Izuna into the "confused" status if you get near her. Unless you've properly prepared items to take her on, she easily becomes ThatOneBoss. And if Fuuka doesn't wake you up, Kagen will. His special attack is a tremendous flurry of claw-swipes that you'll be very lucky to survive.
101%%** In the second game, the twins Alte and Stella are often cited, as is Corona.
102* WeBuyAnything: Any store you walk into will happily accept anything you sell, no questions asked (other than the one to confirm the transaction).
103* YamatoNadeshiko: Ironically, the person closest to this is Anima, the ''Western'' goddess of life.
104* YourPrincessIsInAnotherCastle: In the first game, you'd think you've won after defeating Takushiki, as everyone in the village whose curses you fix congratulates you for saving them. However, there's still one path in Kamiari Village that has yet to be explored after that, which leads to the final storyline dungeon.
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