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1%%
2%% Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
3%%
4[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/s_l16001.jpg]]
5->''"If you want to experience the greatest Indy film that was never actually a film, ''Fate of Atlantis'' is where it's at."''
6-->-- '''[[http://www.hardcoregaming101.net/indiana-jones-and-the-fate-of-atlantis/ Michael Plasket/Sotenga]]'''
7
8Two 1992 video games by Creator/LucasArts, based on the popular ''Franchise/IndianaJones'' movie series.
9
10The first (and the most well known) is an AdventureGame with painted cinematic screen-by-screen backgrounds, while the second was subtitled "the action game" (it was more like an ActionAdventure, viewed from an faux 3d [[IsometricProjection isometric perspective]], and based solely on a few select moments from the point and click adventure version). The action game is [[CanonDiscontinuity mostly forgotten today]]. This article, for the most part, discusses the adventure game, the second Indiana Jones adventure using Creator/LucasArts's SCUMM engine,[[note]]Script Creation Utility for Maniac Mansion -- ''VideoGame/ManiacMansion'' being the game for which it was originally designed[[/note]] released three years after ''VideoGame/IndianaJonesAndTheLastCrusade''.
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12Set in the months prior to UsefulNotes/WorldWarII, the storyline sees Indy team up with an [[RememberTheNewGuy old flame]], [[FieryRedhead Sophia]] [[ActionGirl Hapgood]], an expert on the mythical city of {{Atlantis}}, and in particular its god [[KingOfAllCosmos Nur-ab-sal]]. This being an Indiana Jones story, it of course turns out that Atlantis was real, and our hero finds himself in a race against time to get there before the Third Reich can harness its power to TakeOverTheWorld.
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14This game was the first time that an Indiana Jones graphical video game had featured an entirely original storyline, rather than one based on the storyline of a film. Given the reluctance of Creator/StevenSpielberg and Creator/GeorgeLucas to confirm a proper Indy sequel following ''The Last Crusade'', many fans came to refer to this game by the informal title [[FanNickname Indiana Jones 4]]. For years afterwards, lazy journalists used this as conclusive proof that the next movie sequel would feature Atlantis, a rumour which [[WhatCouldHaveBeen continues to pop up]], even after the eventual release of ''Film/IndianaJonesAndTheKingdomOfTheCrystalSkull''.
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16The game's storyline was also adapted into [[ComicBooks a four issue comic book series]] by Creator/DanBarry. A sequel to the game was planned under the title ''Indiana Jones and the Iron Phoenix'', but was eventually cancelled [[NoSwastikas because LucasArts feared it would be censored in Germany]], and the ''Indiana Jones'' game series would not continue until 1999's ''VideoGame/IndianaJonesAndTheInfernalMachine''. ''Iron Phoenix'', however, did see a comic book adaptation after its cancellation.
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18The Nintendo UsefulNotes/{{Wii}} version of ''VideoGame/IndianaJonesAndTheStaffOfKings'' also features [[EmbeddedPrecursor the complete full version]] of ''The Fate of Atlantis'' as an unlockable bonus game.
19
20----
21!!Tropes featured in this game include:
22
23* AccidentalPervert: Or is it? When Indy and Sophia enter completely dark rooms the "Look" command is replaced with "Touch". Indy can "touch" Sophia, to which she'll respond with a smart remark (e.g. "Hands off, Jones!", "Is that a ship rib in your pocket, OrAreYouJustHappyToSeeMe")[[note]]yes, you actually do [[PlayerInventory have a ship rib in your pocket]][[/note]] or even an audible slap to Indy's face.
24* ActionPrologue: The game starts with Indy looking for an artifact in the university's large collection, with absolutely no other information being given. The plot is set up later.
25* ActorAllusion: Well, to the original portrayer, anyway: in Indy's office is a collection of letters to Indy's school from Henry Jones Sr. that all begin the same way -- "Regarding Henry", a Ford film from the '90s.
26* AdaptationalHeroism: [[spoiler: In the game, Nur-ab-Sal tries to possess Sophia to try to become a God through the Machine, not caring for his host. In the comic however, he only appeared to explain about Atlantis and what lead to it's downfall.]]
27* AdvancedAncientAcropolis: Atlantis had access to strange technologies that remain of great interest in the 20th century.
28* AdventurerArchaeologist: Indiana Jones struggles to find an ancient treasure (Atlantis, in this case) before evil rivals backed by the German military can use them for their own ends, and clashes with various ruthless enemies along the way.
29%%* {{Aesoptinum}}: [[spoiler:the God Machine]]
30* AllThereInTheManual: The comic adaptation explains a lot, like the connection between the Atlanteans' SchizoTech and the reason for the God Machine. [[spoiler:[[AncientAstronauts It was aliens.]] They had horns, gave the Atlanteans some technology and Orichalcum, [[NeglectfulPrecursors and when they left,]] the Atlanteans, misguided souls that they were, [[CargoCult tried to bring them back by turning normal people into "gods."]] Unfortunately, it didn't work and they became mutants.]]
31%%* ApocalypticLog: The letter found next to Sternhart's body.
32* AndManGrewProud: It turns out that the men of ancient Atlantis [[spoiler:sought to mutate themselves into godhood with the God Machine. However, they really [[GoneHorriblyWrong turned themselves into subhumans instead]].]]
33* AppliedPhlebotinum: The Nazis, [[spoiler:The Atlanteans]]. The good guys are afraid they want orichalcum for nefarious purposes, since a single bead contains enormous power. It turns out [[spoiler:They want to use it to turn on the god machine]].
34* AscendToAHigherPlaneOfExistence: This can happen to [[spoiler:Indy or Sophia in the BadEnding]], and [[spoiler: Ubermann]] in the GoodEnding. For about ten to twenty seconds, anyway, before their energy being body becomes unstable and disintegrates.
35* AsLongAsItSoundsForeign: The controls for the Nazi submarine are labeled "Ausgeschnitzel", "Flugeldufel" and "Krauskefarben". These are not genuine German words, and probably weren't intended to be.
36* AssholeVictim: [[spoiler:Dr. Heimdall, Dr. Sternhart, and Kerner and Ubermann at the end.]]
37* {{Atlantis}}: In this story, it was not a continent, but a smaller Mediterranean civilization with [[AdvancedAncientAcropolis spectacularly advanced and somewhat "alien" technology]].
38* BeAsUnhelpfulAsPossible: Everyone Indy meets, to ensure [[{{Railroading}} plot progression]] of course. Most people will not only step around actually ''helping'' Indy, but some people think it's more important to ask Indy questions about the Lost Dialogue.
39* BedsheetGhost: Indy can try to scare Trottier during Sophia's seance in the Team path with a bed sheet and shutting off the lights. However he'll need a scary mask to complete the ensemble, or else Trottier will query on why Indy is wearing a bed sheet.
40* BeethovenWasAnAlienSpy: It's about Atlantis. Guess who built the Mayan pyramids, the [[LivingLabyrinth Labyrinth]] of King Minos, etc?
41* BelligerentSexualTension: Between Indy and Sophia. Indy doesn't like that Sophia stole artifacts from a dig site, and Sophia doesn't like Indy's dismissal of her beliefs in Atlantis, and they spend the entire time fighting. But they're obviously attracted to each other, and Indy says to himself that he might have once considered it, before she stole anything.
42* BeneathTheEarth: The ruins of Atlantis are located in vast caverns.
43* BigBad: Dr. Hans Ubermann, Nazi scientist and the main driver behind the Third Reich gaining the power of Atlantis.
44%%* BigLabyrinthineBuilding: Knossos (the TropeMaker), Atlantis itself.
45* BittersweetEnding:
46** The bad ending: [[spoiler:the Nazis are defeated and Atlantis is destroyed, but at the cost of Sophia's life.]]
47** Even in the good ending, Indy has made another earth-shattering discovery, only to have it again snatched away, this time by [[spoiler:the entire Atlantis being destroyed in volcanic eruptions and for good measure even the volcano collapses and sinks beneath the sea]].
48* BodyHorror: [[spoiler: The innermost sections of Atlantis are littered with the twisted skeletons of people mutated by the Atlanteans' failed experiments with their God Machine. When Klaus Kerner decides to try the machine himself, he ends up transforming first into a giant, then into a stunted minotaur.]]
49* BreakingTheFourthWall: [[spoiler: One interpretation of the ending is that the newly ascended EldritchAbomination discovers the nature of the universe, and doesn't take it well.]]
50* BrokenPedestal: [[spoiler: Nur-Ab-Sal is not as nice as Sophia believes at first. In a room full of horribly mutated skeletons, he tries to take over Sophia's body; Indy manages to save her by disposing of his SoulJar in a conveniently-placed pool of lava.]]
51%%* ButThouMust: It uses Creator/LucasArts' classic menu-dialogue interface, so...
52* CallBack: When using the macrotaur to dig into the inner ring, you have to play around with two levers the same way you did way at the beginning to activate Sophia's stage prop.
53* CharacterNameAndTheNounPhrase: [Indiana Jones] and the [Fate of Atlantis].
54* ChekhovsGun: Pretty much every single object you can pick up. ESPECIALLY the ship rib.
55%%* {{Cloudcuckoolander}}:
56%%** Sophia, along with every single other archaeologist who knows anything about Atlantis. [[BeAsUnhelpfulAsPossible Justified because]]...
57%%** The red fez guy on the Wits path.
58%%* CollapsingLair: I bet you didn't think [[OnceAnEpisode this would get invoked]] in an Indy story.
59* ComicBookAdaptation: Also something of a CompressedAdaptation, leaving out entire paths of gameplay, streamlining events, and of course, [[PragmaticAdaptation making the story play out like a comic rather than a game]].
60* ConvectionSchmonvection: Indy and Sophia have to cross a lava flow at one point, using stepping stones that were previously buried in the lava flow- and will be again if you waste too much time getting across.
61* CopyProtection: When you start the game, there will be a screen with three concentric rings with a sun, moon and volcano on. You have to refer to the part of the manual indicated and click on them to align them exactly.
62%%* CosmicKeystone: All three [[PlotCouponThatDoesSomething keystones]] are needed to power up the God machine.
63* CrateExpectations: Early on, Indy goes behind a theater which has several crates stacked behind it for an unexplained reason. Indy uses them to hide from someone.
64* CreditsGag: [[AndStarring Special appearance by]] NUR-AB-SAL.
65* CrystalSpiresAndTogas: As described by Sophia Hapgood in her channellings with Nur-ab-Sal, Atlantis was a utopia of this kind, with an enlightened philosophy and alien but advanced technologies. [[spoiler:This is probably an idealized portrait, given what became of it, at least as far as the wisdom of its rulers is concerned.]]
66* DeathByAdaptation: Virtually every character bar Indy and Sophia bites the dust in the comic adaptation.
67* DeathByRacism: [[spoiler:Mr. Smith is a deep-believer in pure Aryan qualities, and despises the Jewish and homosexuals, as Nazis are supposed to. It’s this belief that makes him want to be the first to ascend as a proper Nazi, which causes him to be horribly disfigured, and fall into the lava]].
68* DeathlyDiesIrae: "Dies Irae" is heard in a couple places deep in Atlantis, first in an Atlantean tomb containing hideously deformed skeletons, and later when activating to the God Machine, hinting that it's actually a machine of death.
69* DeliberateValuesDissonance: When speaking with Sternhart in Tikal, he refers to the Mayans as "Savages", and suggests that because the temple he is investigating is so advanced, it couldn't ''possibly'' be made by the Mayan people. This would ruffle a few feathers even when the game was made, but when you take into account it takes place in 1939, it makes sense that someone would hold these views.
70* DevelopersForesight: You can actually use an arrowhead to remove ''a'' screw. It works, but Indy says it really is not a good idea to use because it hurts his fingers.
71* DomedHometown: Atlantis is an UnderwaterBase which happens to be an AdvancedAncientAcropolis which sank into the ocean 5,000 years ago. It's thoroughly [[RagnarokProofing Ragnarok-proofed]] despite sitting on a volcano.
72* DrivenToSuicide: [[spoiler:Happens to Kerner after he gets turned into a Minotaur-like creature by the God Machine via jumping into the lava]].
73%%* DullSurprise: Happens with the voice acting at times.
74* DungeonCrawler: The Labyrinth at Knossos.
75* DurableDeathTrap: Many of the death traps in Atlantis seem to be just as functional thousands of years later.
76* EldritchAbomination:
77** Anyone who successfully uses the God Machine.
78** The halls Atlantis are full of glowing statues of {{Eldritch Abomination}}s.
79* EmptyRoomPsych: Many of the rooms in Knossos, the Greater Colony, and Atlantis are empty and serve no purpose.
80* EternalEngine: The God Machine. [[spoiler:It sits in the Third Circle of Atlantis, atop an underwater volcano.]]
81* FatalMacGuffin: It's discovered that {{Atlantis}} not only exists but contains a machine that will allegedly turn humans into living gods. The machine doesn't work, and Atlantis is littered with the horribly mutated remains of people who learned this the hard way. Klaus Kerner, TheDragon, throws himself into a pool of lava after the machine turns him into a stunted Minotaur-like creature, and the BigBad Hans Ubermann turns into some sort of energy being but promptly dissipates into nothingness.
82* FlatEarthAtheist: At this point in his career Indy should be more open to the possibility that Atlantis exists, but absolutely refuses to believe in its existence right up until he's standing in its doorway.
83* FootPopping: Twice. Probably a throwback to the Hays Code-era adventure serials that inspired it.
84** At one point, Sophia gets captured and put in an Atlantean dungeon cell. When Indy finally rescues her, she starts chewing him out for leaving her to rot in the cell, until he gives her a ForcefulKiss. She resists at first, before deciding she likes it and doing a Foot Pop.
85** In one of the MultipleEndings, Sophia does this while she and Indy kiss on the submarine after having watched the volcano sink into the sea.
86* ForcedTransformation: [[spoiler: The Atlantean God Machine is very bad at making gods and very good at making monsters. Even a "successful" god only lasts less than half a minute before dissipating into nothingness. The comics reveal the God Machine is really just a random mutation machine created by the misguided Atlanteans due to their incomplete understanding, and the ''real'' "gods" were just AncientAstronauts (in space suits!) using SufficientlyAdvancedTechnology.]]
87* {{Foreshadowing}}: Indy messes with Sophia Hapgood's presentation and causes the Atlantean horned "god"[[note]]A pretty unconvincing stage prop[[/note]] to slide in on a rope and pulley before whirling around the stage and catching fire, burning to a cinder. At the game's climax, [[spoiler:this is exactly what happens to Dr. Ubermann when the Atlantean God Machine transforms him into a horned energy being.]]
88* ForgottenSuperweapon: [[spoiler: The God Machine. Justified, as it ''never worked at all''. Indy realizes this just as they reach the machine and tricks the villains into using it on themselves to beat them]].
89* {{Ghostapo}}: Dr. Hans Ubermann and Klaus Kerner, who is in fact a Gestapo and member of the [[http://en.wikipedia.org/wiki/Thule_Society Thule society]]. Initially, they are trying to find Atlantis for its source of {{orichalcum}}, a mystic substance capable of unleashing energy equal to a uranium bomb--with just a single bead of the substance. However, after discovering Atlantean technology the orichalcum can power, they begin growing more interested in the [[LostSuperweapon robots and machinery]] discovered in Atlantis itself--especially [[AscendToAHigherPlaneOfExistence the Colossus]].
90* GodhoodSeeker: The goal of Klaus Kerner and Dr. Hans Ubermann, using the Atlantean God Machine. [[spoiler: It doesn't work out very well for either of them.]]
91%%** [[spoiler:Sophia]] at one point, when [[spoiler:possessed by Nur-ab-sal]].
92* GrandTheftMe: [[spoiler:Nur-Ab-Sal takes over Sophia's body in Atlantis]].
93%%* GreatBigLibraryOfEverything: Indy's college has one.
94%%* GreenRocks: {{Orichalcum}}.
95* HandsLookingWrong: In the finale, Indy, Sophia, or Dr Ubermann can be put through [[EternalEngine the Colossus]] at the heart of Atlantis, transforming the character into an unearthly HornedHumanoid made of glowing green energy. The character's first response to this is to look down at their hands in fascination, [[RevelingInTheNewForm and then laugh triumphantly]]. [[spoiler: Unfortunately, the transformation can't be sustained, resulting in the new god losing cohesion after just a few seconds of using its powers and tearing itself to pieces, taking Atlantis with it.]]
96* HaveANiceDeath: Game Over screens will usually be accompanied by a text explaining Dr. Jones' death and/or what happened after. An example: "Indy's failure to subdue a sixty-year-old U-boat captain allowed the Nazis to conquer the world."
97* HerrDoktor: [[BigBad Doktor Hans Uberman]] is a Nazi scientist speaking with an exaggerated German accent.
98* HistoricalInJoke: Indy wonders why the Minoan civilization had this obsession with bull-headed figures (like the tale of the Minotaur living in a labyrinth underneath Knossos); it's implied that the Minoans tried to imitate the style of Atlantis and it's very likely that they got their hands on a few of the Atlantean horned mutants product of their failed experiments (maybe the King Minos' Minotaur was one).
99* HoistByHisOwnPetard: [[spoiler:The Nazis' plans are ultimately foiled by the very thing they were seeking. This is an ''Franchise/IndianaJones'' story; what did you expect?]]
100* ImportedAlienPhlebotinum: Atlantean artifacts all around the globe. Orichalcum averts this oddly enough, since it does actually originate from Earth, but is exceptionally rare and requires some advanced technology to mine and process.
101%%* InterchangeableAntimatterKeys: Orichalcum.
102* ItMayHelpYouOnYourQuest: Everything you pick up is either unexpectedly useful or a fits this trope. There's even the [[RedHerring Maltese Falcon]].
103* ItsAWonderfulFailure: Game Over screens will usually be accompanied by a text explaining Dr. Jones' death and/or what happened after. An example: "Indy's failure to subdue a sixty-year-old U-boat captain allowed the Nazis to conquer the world."
104* ItWillNeverCatchOn: In the comic book adaptation, Indy says that he considers continental drift a nutty idea (although still more plausible than the existence of Atlantis)-- an opinion a lot of 1930s scientists would have shared. Of course, later in the story, he ends up in... well, look at the title.
105* JustAStupidAccent: None of the German characters in the game actually speak German, just English with a German accent. This could be seen as a TranslationConvention in many scenes, but it does raise some FridgeLogic when Indy has to disguise himself and sneak onto a German U-boat and none of the crew seem to question him speaking English to them.
106* KarmicTransformation: Happens to both Kerner and Ubermann in the Colossus. [[spoiler:Kerner gets transformed into a dwarfish minotaur and Ubermann into a being of pure energy that dissolves shortly after.]]
107* KnifeThrowingAct: Sofia gets [[spoiler:literally pushed into one of these by Indy on the Algiers bazaar]]. Indy himself ended up doing one of these in one of the comics.
108* LastLousyPoint: The game's "Indy Quotient" score keeps track of points found in each of the three paths players can take, so you have to play all three routes (multiple times each) to get a perfect score. And some of the points involve fighting the biggest, toughest guys in the game ''instead'' of getting around them through puzzle-solving.
109* LethalLavaLand: The inner circle of Atlantis is a volcanic crater with fountains of lava pouring from the walls into the bottom of the crater and a massive god-producing machine in the very center. Missteps can be deadly.
110%%* LivingLabyrinth: The original Labyrinth of the minotaur at Knossos, or [[LockedInTheDungeon what's left]] of it; Atlantis itself.
111* LookBehindYou: In the prologue, after Kerner pulls a gun, Indy taunts Kerner that he'd better have a getaway car, prompting the Nazi to look out the window and wonder why his accomplice is late -- which gives Indy an opening to tackle him. After some struggle, Kerner manages to get away anyway, but not without losing his coat, leaving Indy the first vital clues to the adventure.
112%%* LostTechnology: Scattered all around the world by [[NeglectfulPrecursors Atlanteans]], and Indy [[GottaCatchThemAll has to find it]].
113%%* LovecraftLite
114* LuckBasedMission: The seance Sophia can host to get Trottier to part with his stone disc in the Team Path. You'll need to remember what Trottier said to you when you first meet him as he'll ask what he said. But there's the part where he'll put up a certain number of fingers behind his back and ask you how many he's holding up, forcing Sophia to guess. This leaves you with a 20% chance of success, provided you answered the prior questions correctly. This can be bypassed if Indy gets the scary Mask in Algiers and uses a disguise to scare Trottier.
115%%* MacGuffin: {{Orichalcum}}, and Creator/{{Plato}}'s Lost Dialogue, and the [[PlotCoupon keystones]], and Atlantis itself.
116* MacGuffinDeliveryService: Several times. In the prologue Indy finds the first bead of oricalchum only to have it stolen at gunpoint, then Indy goes around the world to collect the keys needed to open Atlantis only for the Nazis to show again and steal them at gunpoint. [[spoiler: At the end Ubermann even comments that he knew Indy would activate the god machine for them.]]
117* TheMaze: The opening labyrinthine library sequence turns out to be [[spoiler:the attic of Indy's college library]].
118* MisplacedADecimalPoint: Plato's ten-fold error shows up as a plot point, both in regards to the distances Plato gave, [[spoiler: as well as the number of [[AppliedPhlebotinum Orichalcum beads]] required to make the Atlantean [[UpgradeArtifact God Machine]] work properly. Though the comic adaptation revealed it didn't matter in the end, the thing wasn't meant to be used on humans because it was ''alien technology'' after all.]]
119* MistakenForDisease: Late in the game, Indy begins encountering hideously-deformed bones scattered throughout the corridors of Atlantis, and briefly wonders if this the result of some kind of ancient disease - up until he notices that some of the skulls sport half-grown horns. They're actually failed experiments from the Colossus, victims of the Atlanteans' botched efforts to become gods. [[spoiler: Klaus Kerner ends up becoming one such mutant in the finale.]]
120%%* {{Monologuing}}: When [[spoiler: Sophia possessed by Nur-ab-sal]] enters the throne room.
121* MultipleEndings: Depending on whether or not you [[spoiler: rescue Sophia]] and [[spoiler: convince Ubermann to test the machine on himself]].
122* MundaneUtility: Indy finds a mysterious artifact capable of generating a sizeable burst of electricity: almost immediately afterwards, he uses it as a substitute for a car battery.
123* NoCelebritiesWereHarmed: Bjorn Heimdall is a very obvious CaptainErsatz of Thor Heyerdahl. The accent he speaks in is extremely nasal and highly accented, he comes up with his own theories and continues to believe them after he's disputed, and he's generally in disagreement with other archeologists.
124* NoOSHACompliance: Some of the archaeological digs Indy is forced to explore are ''hideously'' dangerous. Atlantis itself is also quite dangerous, though this particular instance is [[JustifiedTrope justified]].
125* NPCAmnesia: Adventure games normally avert both the password variant and this trope in general by making you fist-fight any guards you fail to bluff your way past. However, in this game, there's a sequence where you can only learn a password by first admitting you don't know it (this will give a hint about where to find it).
126* OffscreenInertia: Played with. When you meet the Norwegian archaeologist, he constantly digs in the same spot (as is common of adventure games of this era). When you leave and come back, he has frozen to death, apparently never having left the cave.
127* OneHitPointWonder: The 60-year-old U-boat captain, if you decide to fight him, has a ridiculously short power bar as well as a health bar that's shorter than Indiana Jones' power bar. One hit will win the fight, and to lose the fight you basically need to stand around doing nothing while the captain punches away at Indy. The 'Game Over' screen for losing is funny, though.
128* OneTrueSequence: Averted. If the Nazis know anything, it's that they should [[MacguffinDeliveryService let Indiana Jones do all the dirty work]]. Depending on the path you take, sometimes the Nazis get to the scene before Indy. A prominent example is the Fists Path version of the Labyrinth.
129* OneWingedAngel: At the end, Indy convinces the evil Colonel Kerner to try the God Machine in lieu of using him as a guinea pig. As it activates, he becomes taller and taller, his eyes glow, and he can feel the power of godhood surging through him when -- he suddenly crumples into a misshapen little imp. Horrified by his appearance, he kills himself by jumping into the lava. Par for the course in an ''[[Franchise/IndianaJones Indy]]'' climax. A minute later, the evil scientist Dr. Ubermann undergoes the exact same fate when Indy convinces ''him'' to step into the God Machine too. Ubermann ''does'' succeed in transforming into an energy being, but the raw power is too much for him and he quickly dissipates into nothingness, [[LoadBearingBoss taking Atlantis with him]]. (In the comic book, they were both just horribly mutated instead.)
130%%* OurGodsAreDifferent: They come in all shapes and sizes, for one.
131* NeglectfulPrecursors: The Atlanteans left behind extremely dangerous technology -- such as the orichalcum, which is fissile without expensive refining, thus threatening to provide the Nazis with an almost ready-made nuclear bomb. And of course, there is the God Machine...
132* {{Orichalcum}}: It's radioactive BambooTechnology. One of the few works that not just uses it, but uses it as {{Phlebotinum}}.
133* OrwellianRetcon: There are at least three versions of the game for Windows; Floppy, CD, and Talkie. This has lead to a few script rewrites between each version, notably with Kerner after his raid on Sophia's office.
134-->'''Kerner (Floppy):''' Herr Bauer? Good news! Cable Dr. Ubermann in Berlin... ...inform him that I have the "samples" we spoke of.\
135'''Kerner (CD):''' Fritz... Fantastic news! I think we've found the treasure we seek.\
136'''Kerner (Talkie):''' Dr. Ubermann... Fantastic news! We've found the treasure we seek.
137* OverlyLongGag: In the opening credits. Indy arrives in the attic of his university via his trademark CrashInThroughTheCeiling on a rope, and begins searching for an important artifact. Then, the floor gives way and he crashes through to the room below and continues his search. Then he falls through ''that'' floor and lands in his own office. He searches a bookcase which topples down on him sending him through ''that'' floor too. Finally he examines an idol of a cat which proves to be [[CatsAreMean not quite an inert statue after all]], and sends him reeling back, crashing down a flight of stairs to the basement...
138* PaintingTheMedium: In a manner of speaking. One puzzle involves Indy turning on a generator in a darkened underground dig site. If the player waits, Indy's eyes will adjust and you'll be able to see what you are doing.
139* PhlebotinumMuncher: Nur-Ab-Sal's power grows the more Orichalcum you feed him via Sophia's necklace.
140* PhlebotinumOverload: Indy must use ReversePsychology (in one of the endings) to convince ThoseWackyNazis to absorb too much (or too little) energy when powering up the God Machine.
141* PhonyPsychic: Indy implies Sophia to be this, thanks to her stage props. There's also the seance she hosts, where she is forced to ''guess'' how many fingers Trottier is holding behind his back.
142* PetTheDog: Kerner, unusually enough. An early scene shows the two noticing a small machine powered by Orichalcum going crazy. Kerner's mind defaults to using it to power vehicles.
143* PixelHunt: Has some very infuriating examples, like the dark rooms and finding the 1-pixel-width screws on the back of a collapsed bookcase.
144%%* PlotCoupon: The keystones.
145%%* PlotCouponThatDoesSomething: Orichalcum, the [[CosmicKeystone keystones]].
146%%* PoisonousCaptive: Omar in the Wits path after you lock him in the closet. And Sophia when in custody of the Nazis.
147* PosthumanNudism: The finale takes place in the Colossus, an ancient machine reputed to be able to transform humans into gods. With the Nazis determined to make use of it, someone has to test the device; depending on Indy's choices, it can be himself, Sophia Hapgood, or Dr Hans Ubermann. Whoever enters the machine is instantly transformed into a tall, glowing, naked HornedHumanoid with no genitalia. [[spoiler: Unfortunately, after a brief demonstration of its powers, the new god appears to lose stability and tear itself to pieces - taking Atlantis with it.]]
148%%* PoweredByAForsakenChild: The God Machine. ''[[BodyHorror And how]].''
149%%* PowersViaPossession
150%%* PsychicLink: Sophia Hapgood.
151* RagnarokProofing: Atlantis, despite being built out of [[BambooTechnology stone and bronze]], is nearly as functional today as it was the day it sank. While Indy can attempt to convince Dr. Ubermann that [[spoiler:the god machine]] can't possibly still function after all this time, he'll be brushed off, with Ubermann just reminding him that everything ''else'' in the ruins has worked just fine. [[spoiler:Ironically, unlike everything else, the god machine really ''doesn't'' work -- not because it's in disrepair, though, but because it never worked in the first place.]]
152* RansackedRoom: Sophia's office has been searched, with items thrown everywhere. However, they missed her necklace, which was the only thing of value she kept in there, besides the {{Orichalcum}} bead. To be fair, they only look like small copper balls that glitter like fire, and contain enough energy to [[spoiler:rearrange your DNA]].
153* RevelingInTheNewForm: The game ends with one of three possible characters ending up being used to test the god-making properties of the Colossus: Indy, Sophia, or Dr Ubermann. Regardless of who ends up in the machine, the subject is successfully transformed into a giant glowing energy being with glowing red eyes and prominent horns; the newly-made god immediately admires its new form and cackles maniacally before going on an extended display of its new powers... [[spoiler:but unfortunately, the energy being can't maintain cohesion and disintegrates, resulting in a chain reaction that ultimately destroys Atlantis.]]
154* ReversePsychology: To avoid death in the God Machine, you have to [[spoiler:convince Ubermann to use the machine on himself instead by threatening him with godly wrath if he tests it on you first]].
155%%* RunningGag: Indy's lame excuse "Would you like to buy these fine leather jackets?" is back.
156* SaveScumming: The only post-''VideoGame/MonkeyIsland'' Creator/LucasArts adventure game where this is necessary. You generally don't have to worry about it on the "Teamwork" and "Wits" paths unless you're thinking of doing something ''really'' stupid, but it's practically a requirement for getting through the "Fists" path.
157* ScenicTourLevel: The opening sequence has Indy appear to be breaking into a secret stash of artifacts... only for it to be gradually revealed that he's in Barnett College and only swung through the window because the door was blocked. He then falls through multiple floors slapstick-style.
158%%* SchizoTech: Justified since orichalcum is a clean, safe source of nuclear power of some sort.
159* SelfDisposingVillain: The Nazis' scheme ends up being their own undoing in many ways.
160** If Indy gets shot by Kerner while trying to call his bluff, Kerner successfully manages to find Atlantis... and somehow drowns afterwards. In another ending where Indy dies, Kerner blows himself up while experimenting with orichalcum.
161** If Ubermann uses the machine on either Sophia or Indy, [[HoistByHisOwnPetard he ends up getting knocked into the lava by the newly-formed god he just created]], and the German forces with him are buried in Atlantis after it collapses.
162** Even if Indy hadn't intervened, Kerner and Ubermann would likely still have been deformed and died from [[spoiler:testing the Colossus on themselves]].
163* ShoutOut:
164** Indy's trademark fear of snakes is referenced a few times.
165** The {{orichalcum}} machine is modeled after the iconic machine ''Film/{{Metropolis}}''
166** When told by Indy she looks like Creator/VivienLeigh, Sophia responds [[Film/GoneWithTheWind "Frankly, Indy, I don't give a damn."]] (A slight anachronism, as the game is set in 1939 and though the cast was known, that version of the line wouldn't be heard until its release in 1940.)
167** ''Film/{{The Maltese Falcon|1941}}'' gets a nod in the line [[RedHerring "It's the stuff]] that [[MacGuffin dreams are made of."]]
168** The [[Film/RaidersOfTheLostArk "oddly familiar-looking" boulder]] found on the Fists Path.
169** Indy meets a man named [[Music/PaulaAbdul Paul Abdul]].
170** In the "Fists" path, Indy has to fight some muscle-bound enemies named [[Series/SaturdayNightLive Hans, Frans]], and [[Creator/ArnoldSchwarzenegger Arnold]].
171** Indy can read a collage bulletin board message "[[Film/ETTheExtraTerrestrial Edward Teller: phone home]]."
172** Looking around Indy's office references a few artifacts from his adventures in the movies, and he also mentions a glowing purple meteor he has there, seemingly a reference to the one in pioneering Creator/LucasArts game ''VideoGame/ManiacMansion''.
173%%** Several to other Creator/LucasArts titles and to ''Franchise/StarWars'', a tradition of the house.
174* ShownTheirWork: The developers clearly went on researching everything about the myth of Atlantis, designing the architectural style of Atlantis as if the RealLife Minoan was inspired by it. The manual cites all the books and sources the developers consulted.
175* SlapSlapKiss: After freeing Sophia Hapsgood from her dungeon prison they get into an argument, she hits him, he hits back, she goes to hit him again but Indy yanks her into a deep kiss.
176* SmugSnake: Kerner and Ubermann, who are convinced that the very same machine that horribly mutated scores of Atlanteans will work on them because of their superior Aryan qualities. [[spoiler:They find out the hard way that they are wrong.]]
177* SomethingWeForgot: Indy will say that his victory rings hollow if you let his female sidekick die. It should be noted that freeing her is very difficult, since she's [[spoiler:located in an easy-to-miss part of the map, stuck in a cell that requires a very obtuse puzzle to get her out of, and will be [[MindControl Mind Controlled]] by an evil artifact that you must destroy to free her]].
178* SoulJar: Sophia Hapgood channels the spirit of the last Atlantean King through her necklace. [[spoiler:It's a reliquary for Nur-ab-sal, and Indy has to take it from her by powering it up with orichalcum, whereupon it morphs into a demonic face]].
179* StalkingMission: Has a number of these, but probably the funniest is in Algeria. [[spoiler:You must follow a man through a crowded bazaar, zoomed out so far that everyone is represented by a single pixel. While it is technically possible to follow him by eye, the intended way to follow him is to get a fez and trick him into wearing it, which causes him to appear in the zoomed out shots as a bright red pixel.]]
180* StoryBranching: Early on the player must choose one of three paths. The outcome of your fortune told by Sophia depends on how you entered the theater in New York. If you talked your way in, Sophia will recommend the Team path. If you fought your way in, Sophia will recommend the Fists path. If you snuck in through the fire escape, Sophia will recommend the Wits path. You can choose any of them. The "Team" path has Sophia Hapgood join Indy as backup, the "Wits" path has a plethora of complex puzzles, and the "Fists" path has lots of action sequences and fist-fighting. Each path has a different plot, including different {{cutscene}}s and locations to visit. Some [[ItMayHelpYouOnYourQuest needed items in a given path]] become [[RedHerring useless in another one]]. Story and gameplay converge again in Atlantis, with some room for MultipleEndings as mentioned above.
181* StupidityIsTheOnlyOption: There's nothing to indicate that there's anything at all special about the stone heads at the entrance to the labyrinth. They are simply heavy objects that weigh down the shelf holding the gate open. Yet, despite being surrounded by any untold number of big heavy rocks that seem like they could do the job just fine, in order to progress you have to [[spoiler:remove all three stone heads from the entrance, trapping yourself inside in the process, just to move them to another similar gate further inside. Indy's lucky he was able to find all the stuff he needed inside the labyrinth, like the orichalcum detector, the gold box, and the [[CommonplaceRare big long stick]], or else he'd have been trapped inside and ended up like Sternhart.]]
182* TeamworkPuzzleGame: The ''team'' path, where Indy requires the assistance of Sophia in many puzzles. A lot of [[TeethClenchedTeamwork bickering]] is to be expected.
183* TerminalTransformation: [[spoiler: In the finale, Indy and the Nazis stumble upon the Colossus at the heart of Atlantis, and Dr Ubermann decides to test its fabled capacity to transform human beings into gods. Regardless of whether it's tested on Indy, Sophia, or Ubermann himself, the candidate is turned into a glowing energy being that indulges in a bit of RevelingInTheNewForm... only to suddenly lose cohesion, claw at the screen in a blind panic, and disintegrate.]]
184* ThreeApproachSystem: The three paths in this game represent three gameplay styles. The Fists path is more combat-oriented, the Wits path has more difficult puzzles, and the Team path is based on diplomacy and working together with Sophia.
185* TookALevelInJerkass: Omar on the Wits path. On every other path, he's friendly and helpful, but on this one, he's one hostile SOB.
186* TookAShortcut: PlayedForLaughs early on - Indiana Jones has a jungle separating him from a Maya temple early on. Sophia waits behind while Indy goes and solves a puzzle wherein he gets a snake to attack a capybara and climbs a tree to scale a cliff. Sure enough, Sophia is on the other side of the cliff, and if the player asks "how did YOU get here?" Sophia says she took a bridge while you were bushwhacking.
187%%* TheTower: The God Machine
188%%* TownWithADarkSecret: Atlantis
189%%* TheseAreThingsManWasNotMeantToKnow
190* ThoseWackyNazis: Indy's usual opponents, once again looking into the supernatural to try to take over the world. In this cast they're trying to find Atlantis [[spoiler: and their supposed "God Making Machine"]].
191* TransformationExhilaration: Used and subverted in the finale; upon reaching the Colossus at the centre of the lost city, Klaus Kerner is eager to use it to become a god as the Atlanteans supposedly did. Once he activates the machine, Kerner is bathed in unearthly energies and begins to change, laughing triumphantly as he grows to an enormous height... and then [[PainfulTransformation everything goes wrong]]: [[spoiler: his left eye begins to swell, he sprouts fur, antlers sprout from his head, and he shrinks down into a tormented dwarf that ''immediately'' [[DrivenToSuicide dives into the nearest lava pit]].]]
192* UndergroundLevel: The Greater Colony is the fabled Labyrinth of Knossos: a spooky cave complete with minotaur statue and the remains of explorers who couldn't find their way out...including one that's all too familiar.
193* UnderwaterBase: [[spoiler: Atlantis itself naturally. It's the original underwater city after all]].
194* UnexpectedGameplayChange: The game changes from Point-n-Click adventure to an ActionBasedMission when Indy has to steer a balloon or a submarine around. He also must prove his CarFu skills during a car chase in Monte Carlo. And, of course, there are fist fights.
195* UnexpectedlyRealisticGameplay:
196** It's possible for Indy to need to remove screws from a bookshelf. If Indy uses an arrowhead, it will work for one screw, but Indy will point out how much it hurts and that this is ''not'' a good idea.
197** Crossed a bit with AntiFrustrationFeatures, but if the player hangs around dark rooms long enough, eventually they become a bit brighter as Indy's eyes adjust to the dark.
198* UnintentionallyUnwinnable: You can replenish your stock of orichalcum beads should you run out, the issue is that one of the items required to activate the bead machine gets used up in a later puzzle and if you reach the hulking machine screen without any beads, there's no way to go back and get any more which locks the game and requires you to go back to a previous save.
199* {{Unobtanium}}: The adventure begins when the Nazis steal a bead of ''{{orichalcum}}'' from Indy; it's portrayed as an incredibly powerful energy source (and a set of InterchangeableAntimatterKeys for many of the game's puzzles), and most of the game is a race for the motherlode at Atlantis itself.
200* VaporWare: The adventure game ends on a screen promising a sequel which ultimately never ended up seeing the light of day. The sequel, named ''Iron Phoenix'', was eventually adapted into a comic book, and a different game, ''VideoGame/IndianaJonesAndTheInfernalMachine'', was eventually released instead.
201* TheVeryDefinitelyFinalDungeon: Unlike the eerie, abandoned sewer-like rest of Atlantis, the inner circle is a LethalLavaLand with lava pouring out of fountains in the walls and a massive tower in the center that houses a god-creating machine.
202* WalkIntoMordor: While Atlantis is inaccessible for [[UnderwaterCity justified reasons]], to get to the Third Circle of Atlantis you have to use an orichalcum-powered [[spoiler:Bronze Age tunnel-boring machine, which promptly falls into the lava.]]
203* WillReturnCaption: The end credits finish up with a note to the players to watch for Indy's next adventure, "perhaps as [[Series/TheYoungIndianaJonesChronicles a much younger man]]". While [=LucasArts=] did not make another Indy point-and-click game, let alone one featuring Young Indy, the next Indy game with an original story was actually the Sega Genesis game ''Instruments of Chaos starring Young Indiana Jones''.
204* WithGreatPowerComesGreatInsanity: [[spoiler: An implied side effect of the Atlantean God Machine; Even Indy becomes a cackling, malevolent being if he ends up going into the machine. Regardless of who ultimately ends up being transformed, they don't survive long enough to be certain.]]

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