1 | [[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/inmomentum.png]] |
2 | ''[=inMomentum=]'' is a minimalistic 3D PlatformGame with abstract art, developed by White Rabbit Interactive and released for [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} on 31st October, 2011. |
3 | |
4 | There, you have no real goal besides going through the levels as fast as possible, whether alone or in a CompetitiveMultiplayer mode. |
5 | |
6 | !![=inMomentum=] provides examples of: |
7 | * {{Checkpoint}}: Glowing red gates act as checkpoints once you pass through them. |
8 | * EnergyBall: The player will sometimes need to fire a energy projectile in order to flip the switches that'll shatter walls of purple light blocking your way. It can also be used for rocket-jumping. |
9 | * ExcusePlot: According to the tutorial, the players are test subjects for some medical aid, but that's where all the storytelling begins and ends. |
10 | * FirstPersonGhost: Played absolutelystraight, even though the game was supposed to have a third-person mode, as can be seen from the promotional screenshots. |
11 | * FollowTheMoney: Here, the game uses glowing blue "data spheres" to lay out a suggested path for the player to follow. |
12 | * FloatingPlatforms: All of the levels consist of elaborate sequences of these. |
13 | * OneWayVisor: The player characters are drawn with them on the artwork. |
14 | * PlayerDeathIsDramatic: Averted. If the player falls off, they are respawned immediately, without any of the classic defeat tropes like the screen going red and[=/=]or monochrome, and the players |
15 | * RocketJump: The concept of rocket jump is moved to projectile jump which helps to keep up the titular momentum. |
16 | * VirtualReality: In-universe, [=inMomentum=] is a VR simulation used as part of a mobility treatment. |
17 | * WallJump: One of the player character's movement abilities, which also boosts their speed relative to a basic jump. That boost lasts until you make two normal jumps, and will then need to be reapplied through another wall jump. |
http://tvtropes.org/pmwiki/context.php
FollowingContext VideoGame / InMomentum
Go To
- Show Spoilers
- Night Vision
- Sticky Header
- Wide Load