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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/inmomentum.png]]
2''[=inMomentum=]'' is a minimalistic 3D PlatformGame with abstract art, developed by White Rabbit Interactive and released for [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} on 31st October, 2011.
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4There, you have no real goal besides going through the levels as fast as possible, whether alone or in a CompetitiveMultiplayer mode.
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6!![=inMomentum=] provides examples of:
7* {{Checkpoint}}: Glowing red gates act as checkpoints once you pass through them.
8* EnergyBall: The player will sometimes need to fire a energy projectile in order to flip the switches that'll shatter walls of purple light blocking your way. It can also be used for rocket-jumping.
9* ExcusePlot: According to the tutorial, the players are test subjects for some medical aid, but that's where all the storytelling begins and ends.
10* FirstPersonGhost: Played absolutelystraight, even though the game was supposed to have a third-person mode, as can be seen from the promotional screenshots.
11* FollowTheMoney: Here, the game uses glowing blue "data spheres" to lay out a suggested path for the player to follow.
12* FloatingPlatforms: All of the levels consist of elaborate sequences of these.
13* OneWayVisor: The player characters are drawn with them on the artwork.
14* PlayerDeathIsDramatic: Averted. If the player falls off, they are respawned immediately, without any of the classic defeat tropes like the screen going red and[=/=]or monochrome, and the players
15* RocketJump: The concept of rocket jump is moved to projectile jump which helps to keep up the titular momentum.
16* VirtualReality: In-universe, [=inMomentum=] is a VR simulation used as part of a mobility treatment.
17* WallJump: One of the player character's movement abilities, which also boosts their speed relative to a basic jump. That boost lasts until you make two normal jumps, and will then need to be reapplied through another wall jump.

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