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8->''"come down below ib\
9ill show you someplace secret"''
10-->-- The text below the Fabricated World painting
11
12''Ib'' is an ExplorerHorror adventure game released by Kouri in February 2012, using MediaNotes/RPGMaker 2000. It follows the experiences of a nine-year-old girl named Ib who visits an art gallery with her parents. While looking around, she finds herself stuck in a strange, surreal world where art has come to life. What's worse, Ib's life is now linked to that of a red rose she picks up, and if all the petals fall she will die.
13
14Luckily, Ib finds friends along her journey. They are a man named Garry whom she saves, and a girl about her own age named Mary whom they bump into later, both of whom have roses of their own. Together, the three of them solve puzzles and try to find a way to get back to the real world.
15
16An English-translated version can be obtained [[http://vgperson.com/games/ib.htm here]] (Now updated to Version 1.07.)
17
18On October 3, 2021, Kouri [[https://twitter.com/monomu_kouri/status/1444638228716290059 announced]] that they are working on a remake of the game for [[MilestoneCelebration the game's tenth anniversary]], featuring redrawn graphics and new music. The remake was officially released on Steam on April 11, 2022. It was also ported to the Platform/NintendoSwitch on March 9, 2023.
19----
20!!''Ib'' contains examples of:
21* AbhorrentAdmirer:
22** One little blue doll is quite taken with Garry and follows him everywhere trying to get him to play. This being [[CowardlyLion Garry,]] he's terrified of it. Then again, [[spoiler:[[JustifiedTrope he has real reasons to be afraid of]] [[CreepyDoll those dolls]]]].
23** An in-game book says that the Lady paintings attack you simply because they always immediately become enamored with any humans they see, and will "stubbornly chase them until they're satisfied"... but it doesn't explain exactly what it is the Ladies want.
24* ActionSurvivor: All of the protagonists; Ib is a nine year old child while Garry is just some bloke visiting the gallery and gets scared easily, though they both manage to survive being chased by deranged artworks come to life; Garry in particular can dish out violence if the situatuon calls for it. [[spoiler:Except Mary. Unless she tries to leave without taking certain precautions first, the gallery's pretty safe for her, since she's one of the artworks. She's obsessed with Ib and the possibility of [[BecomeARealBoy becoming a real child]].]]
25* AdvancingBossOfDoom:
26** The FinalBoss ([[spoiler:Mary, if you find the room her painting's hidden in]]) who chases the player while they try to reach [[spoiler:her painting in time to destroy it]].
27** Also Red Eyes in the second doll room.
28* AerithAndBob: The main characters with names are Garry, Mary, and... Ib. And while, "Ib" is actually just the Romanized spelling of the Japanese version of the name "Eve" (in Katakana: イブ, "Ibu"), her name is "Ib", not "Eve", by WordOfGod.
29* AffablyEvil: [[spoiler:Mary. Clearly mentally disturbed, and tries to murder Ib and Garry, but genuinely wants Ib as a friend. She also has NothingPersonal against Garry — she just wants him to replace her in the gallery so she can go free. [[BenevolentBoss She's shown to have a friendly relationship with her fellow artworks as well.]] In one of the endings, she [[CosmicRetcon becomes Ib's]] [[CheerfulChild cheerful, hyperactive sister,]] and in another decides to play with Ib, Garry, and the dolls in the art gallery. Forever.]]
30* AlliterativeTitle: Carrie Careless in the InUniverse book, ''Carrie Careless and the Galette des Rois''.
31* AllLowercaseLetters: In the English translation of the game, the ant in the green area and the white ant in the BonusDungeon both have their dialogue written in all lowercase.
32* AloneWithThePsycho: [[spoiler:At one point, while the girls are separated from Garry, Mary has a psychotic breakdown, and poor Ib gets to see Mary swing a knife around, become incredibly clingy to Ib, start wandering around saying nothing, and generally acting insane, and Ib doesn't know what to do about it. Depending on how things go, Mary might end up trying to attack Ib.]]
33* AlternateCalendar: The game's setting seems consistent with the modern world, yet the only date given is the year 6223 sometime in the past, suggesting they are not using the normal calendar.
34* AmbiguouslyGay: Garry uses lavender linguistics common of gay men in UsefulNotes/{{Japan}}, but this could be a personal choice that doesn't necessarily reflect his sexual identity. If you ask him why he talks like that, he's vague about it.
35* AndNowForSomeoneCompletelyDifferent: Generally speaking, you play as Ib and in certain parts of the game you switch back and forth between playing as Ib and playing as Garry. However, under some very special circumstances, you get switched to playing as Mary. Unfortunately, [[spoiler:if you're playing as Mary, it means you're locked into the worst ending. You've already lost Ib and Garry, and Mary's also screwed over, even if she doesn't realize it yet]].
36* AngerBornOfWorry:
37** If Garry [[spoiler:fails the doll room event and goes insane]], Ib gets upset and slaps him in the face. [[spoiler:In most cases.]] And you're given the option of slapping him again, too.
38** While usually Garry goes out of his way to be nice to Ib, there are points where he yells at her, usually after she tries to do something really stupid and dangerous. (Trying to sit down when artworks are about to attack, deciding to jump into a very, very deep hole...) At one point in the BonusDungeon, Garry falls asleep, after asking Ib to not go wandering off by herself. She promptly finds a secret room, which has the same effect as wandering off would have. When she comes back, Garry has woken up and is very upset that she went off somewhere alone.
39** In two of the endings, Mary becomes increasingly upset and angry when Ib [[spoiler:collapses in despair and refuses to get up]].
40** If Ib is almost close to the finish line, her mother scolds her, telling her that she's been looking everywhere for her. [[spoiler:This mother is actually a fake, though.]]
41* AntiClimax:
42** [[spoiler: Malice's True Form is one. A nightmarish looking painting that you encounter in a dark room, it makes sounds and moves slightly when you look at it closely. Then, when you move away from it, you hear something fall to the ground and it makes the weird noise again, then you go back to find that there's nothing in the frame that had held it. Seems like you've got some company in that creepy dark room, right...? Nope. Instead of stalking you, Malice just disappears until you come out and find it laid out motionless on the floor. Even then it does nothing except lay there silently. A missed opportunity for a grade-A scare.]]
43** The BonusDungeon itself seems like it's building up to some grand revelation or a final twist — like getting to meet the spirit of Guertena himself — but no such thing happens. Other than [[spoiler:an additional ending that is just a variant of another ending]] and the key to another bonus area, there is no big reward.
44** The FinalBoss has a whole lot of buildup, [[ZeroEffortBoss but is beaten in seconds]] — [[spoiler:just burn the painting and Mary dies]].
45* AntiFrustrationFeatures: The Steam/Switch remake features several to alleviate complaints about the original:
46** The "Promise of Reunion" ending, which was an infamous GuideDangIt in the original game, is now much easier to achieve, as friendship with Garry is no longer a requirement for the ending. The player can still raise their bond with Garry by talking to and interacting with him, but this has no effect for any of the remake's endings.
47** The True Exhibit is now unlocked after completing the game once, meaning the player no longer needs to trek through the Bonus Dungeon to unlock it. As a result, the receptionist at the front desk will also tell you how to find the Bonus Dungeon, making the existance of the New Game Plus mode much more obvious.
48** Several of the more difficult puzzles from the original have been reworked or removed outright. For example, the Liar's Room now features a numeric grid with letters and numbers, making the hints much easier to understand, and the Guertena self portrait in the Abyssal Depths area now only has six pieces instead of nine.
49* AppearanceIsInTheEyeOfTheBeholder:
50** The dolls you see before Garry is separated from Ib and Mary. Ib saw adorable bunnies, but Garry saw disturbing dolls.
51** This comes up again when Ib and Garry are wandering the storybook section and only Ib and the player see a doll version of Ib hanging from the ceiling.
52* ArtGame: Most RPG Maker/Wolf RPG horror games feature the protagonist entering a generic haunted house and either being chased by one monster occasionally or suffering from TheManyDeathsOfYou. [[note]]The exceptions being the works of Uri, but those are so similar that they form a category of their own.[[/note]] ''Ib'' is a story-driven SurrealHorror featuring a hit point system and set in an art gallery.
53* ArtInitiatesLife: As Guertena seems to believe. What with the Ladies paintings chasing you down, this seems to be true for at least the "other" art gallery. [[spoiler:And Mary.]]
54-->''It's said that spirits dwell in objects into which people put their feelings. I've always thought that, if that's true, then the same must be true of artwork. So today, I shall immerse myself in work, so as to impart my own spirit into my creations.''
55* BackgroundBoss: Of a sort. In the Doll Room, there is an [[AdvancingBossOfDoom advancing]] monster you are trying to escape.
56* TheBadGuyWins: In two of the endings: "Together Forever," where [[spoiler:Mary escapes the gallery and [[CosmicRetcon becomes Ib's sister]], while leaving Garry trapped;]] and "Welcome to the World of Guertena," where [[spoiler:she stays behind with Ib and Garry (who have been driven to near-catatonic insanity) and subjects them to eternal playtime with her and her [[CreepyDoll creepy dolls]]]].
57* BecomeARealBoy: [[spoiler:Mary, being in reality just another painting, desperately wants to come to the real world. And is willing to do some pretty unpleasant things to do it, although she'll only resort to murder if you've angered her enough.]]
58* BeingWatched: Garry says he feels like he's being watched when he and the girls are in the room with all the bunnies. [[spoiler:The bunnies are dolls. And they really are watching him.]]
59* BerserkButton:
60** In an odd example, the gallery itself freaks out when Garry first pulls out his lighter. Fire remains a touchy subject for the whole game, as it's pretty much the only thing that can kill its residents.
61** [[spoiler:Mary]] in particular seems to really detest the lighter, [[spoiler:which is sort of justified as it's the only thing you can use to kill her]]. [[spoiler:If Ib has it in the "Together, Forever" ending and in the "Welcome to the World of Guertena" ending, Mary confiscates it and throws it away.]]
62* BigBad: The one responsible for trapping Ib and Garry in the Cursed Gallery is [[spoiler:Mary, the little girl encountered in the gallery who tags along with them ([[ManBehindTheMan and possibly]] [[GeniusLoci the Cursed Gallery itself]], depending on your viewpoint). Mary is actually the MadArtist Guertena's last creation, and acts as the boss to the others, but "A Painting's Demise" heavily implies that the Gallery is making her do it to replace herself as the Gallery master before it will let her leave]].
63* BittersweetEnding: [[spoiler:No matter what ending you get, only two characters can leave the Fabricated World. The third one usually suffers a horrifying fate]]. Some endings lean more towards the bitter or sweet side than others.
64** One variation of "Ib All Alone" could potentially be seen as this as opposed to a straight DownerEnding, but leaning heavily towards the bitter side. [[spoiler:Garry escapes back to the real world but Ib stays behind after being tricked by a fake version of her mother. Garry survives, but he'll either forget all about Ib or potentially remember but will have to live with the knowledge he failed to save her, and Mary is destroyed]].
65** "Forgotten Portrait" leans more to the bitter side. [[spoiler:Garry sacrifices himself to save Ib; she destroys Mary's portrait after she kills Garry, avenging him, and escapes back to the real world. Besides vaguely recognizing a portrait of Garry now hanging in the gallery, Ib has forgotten all about him and their ordeal in the Fabricated World, but she is at least safe and reunited with her parents]].
66** "Memory's Crannies" falls more in the middle: [[spoiler:Garry and Ib both escape back to the real world, but were forced to destroy Mary's painting when she tries to kill them. Once they return to the real world, neither of them remember anything that occurred in the Fabricated World or their friendship, besides faint and melancholic recollections]].
67** "Promise of Reunion" is by far the happiest ending but still slightly sad: [[spoiler:Garry and Ib both make it back and also manage to remember everything that happened. However, they were still forced to destroy Mary; even though she became dangerous to them in the end, they acknowledge that all she wanted was to be real]].
68* BlackEyesOfEvil: The mannequin heads have these.
69* BlackoutBasement: There's one in the BonusDungeon. You enter it to find that Garry's lighter has run out of oil and you need to find a different light source.
70* BonusDungeon: In v1.04 and later, a side path opens up in the darkened gallery reception after the first playthrough. This leads to a new area with its own share of puzzles and artwork, and completion opens up the True Guertena Exhibit after seeing the playthrough's ending.
71* BreadEggsMilkSquick:
72-->Rules of the Art Gallery: No loud conversation. No photography. No food or drink. No touching the displays. No fountain pens. '''No leaving ever.'''
73** Ominously enough, the last part occasionally changes into the much less threatening "no running around". Sometimes it doesn't stay that way...
74* BreakoutCharacter: Garry. In the poll made by Kouri, he placed first by a landslide! Subsequently, in the remake Garry gets a lot more dialogue and there's also an added "Garry button" the player can use to hear Garry comment on things; sometimes he offers hints to puzzles though often it's just Garry observing on things and fleshing out his character more.
75-->'''Kouri''': Ib came second and her votes weren't even half of what Garry [[http://vgperson.tumblr.com/post/52490125436/popularity-poll-results-from-kouris-blog got]].
76* CategoryTraitor: In "The Liar's Room," the paintings are liars who try to lead Ib astray... Except one, who tells her the truth instead. [[spoiler:The others don't take kindly to this and murder him while Ib is in the other room]].
77* ChainOfDeals: You need to proceed to the next area, but the one guy that can let you through is hungry and wants to eat flowers. To be able to feed him without [[TooDumbToLive giving away]] [[NonstandardGameOver your own rose]], you must help the congested eye to help the snake to help the bride who will give you the flowers you need.
78* ChekhovsGun:
79** The handkerchief Ib's mother reminds her about at the beginning of the game [[spoiler:is essential for getting Garry's best ending]].
80** Garry's lighter. [[spoiler: Late in the game, you can use it to burn Mary's painting.]]
81** "Strained Ear" and "Tattletale." There are a surprising number of paintings that do absolutely nothing, and at first, these paintings don't seem particularly ominous... Until "Strained Ear" eavesdrops on Garry and "Tattletale" snitches on him after he [[spoiler:finds out Mary's secret]].
82** The candy Garry gives Ib halfway through the game comes into play in several endings. In "Promise of Reunion", [[spoiler: it's how Ib remembers her trip through the Fabricated World if the player chooses "I don't" to Garry's question]]. In "Forgotten Portrait", [[spoiler: Ib eats it to make room in her pocket for Garry's lighter]]. In "Together Forever", [[spoiler: Mary eats it, thus destroying the last thing that could have allowed Ib to remember Garry]].
83* ChromaticArrangement: The colors of Ib's, Garry's, and Mary's roses are red, blue, and yellow, respectively.
84* ClimaxBoss: [[spoiler:The giant doll]]. There are no other enemies like that in the game, and while there is no fighting it, you do have to [[spoiler:escape the doll room before it catches you]], and this event happens late in the game, after you learn something very critical to the plot. [[spoiler:[[DrivenToMadness Bad things happen to Garry's mind if you fail]]]].
85* ComfortingComforter: When Ib faints after escaping a mob of monster artworks, Garry covers her with his coat as she sleeps.
86* ConscienceMakesYouGoBack: A rather dark version of the trope. [[spoiler:In the "Welcome to the World of Guertena" ending, Mary decides to abandon Garry and Ib in the Doll Room after the former succumbs to madness and the latter gives in to despair. She promptly comes right back, unable to bear parting with Ib. Since Ib and Garry are obviously in no condition to leave, Mary keeps them with her. Forever]].
87* ContrivedCoincidence:
88** The painting "Strained Ear" just happens to be next to the bookcase where Garry reads about [[spoiler:Mary actually being a painting]]. "Strained Ear" relays what Garry learns to the painting "Tattletale," which is in another room entirely, on another floor. In fact, it's in the room that [[spoiler:Mary and Ib are in at that very moment]].
89** [[spoiler: Mary dropping her rose at the exact wrong moment to set up triggering Garry getting back his lost memories.]]
90* ControllableHelplessness: [[spoiler:The Painting's Demise ending. When Mary crosses the painting into the museum, reality starts to fall apart around her as she doesn't belong. All you can do is walk around and read the notes on the wall calling her back as the museum deteriorates and it gets darker and darker...]]
91* CosmicRetcon: [[spoiler:Mary becomes Ib's sister all along in one ending.]]
92* CrashIntoHello: This is how you meet Mary.
93* CreepyChangingPainting: Most paintings in the game change either due to you finishing a puzzle or just walking by them.
94* CreepyCircusMusic: Mary's {{Leitmotif}} is a sad-sounding waltz played on a music box, giving off this impression.
95* CreepyDoll: Garry runs into some major problems with them.
96* CrueltyIsTheOnlyOption:
97** In the green area, you ''have'' to use the ant's beloved painting as a bridge, which destroys the painting, and the poor ant asks what happened to its painting and will never know.
98** You can't take the friendly doll with you, and you have to rip it open and take its treasure to solve the paint puzzle. You can, however, nicely move it out of your way at one point instead of kicking it, so that it won't get mad.
99** If you are on an ending path where Garry [[spoiler:survives]], he refuses to leave until you've investigated the room [[spoiler:that is blocked off by vines]]. Going into said room [[spoiler:-- which happens to be Mary's room --]] leads to [[spoiler:Mary]] trying to attack, and you have no option but to [[spoiler:kill Mary or else get a Game Over.]] Although, given that [[spoiler: Mary has tried to kill you, kills Garry in a few of the endings and ''wasn't even a person'' to begin with, you're better off just offing her for good.]]
100* DangerousWindows: In one of the rooms, Ib can sit down and have a rest, but when she tries to leave, the door is locked, and soon after The Lady in Blue will break through the window.
101* DarkWorld: The Cursed Gallery, an AlternateDimension that parallels the real gallery, in which the artworks are both alive and evil, actively attempts to kill anyone who gets trapped inside, and tries very hard to prevent them from ever leaving.
102* DeathAndTheMaiden: In one of the bonus rooms of the remake, there's a sculpture titled "Tryst With Death" depicting a young woman and a skeleton embracing. It's implied to be one of Guertena's last works before his death.
103* DeepSleep:
104** Throughout the game, Garry will mention feeling tired, and at one point in the Sketchbook world, he nearly falls asleep standing up. He finally gets a chance to sleep in the BonusDungeon, and he takes it. You can't wake him up until you solve the room's puzzle.
105** Also in the BonusDungeon, right at the very end, [[spoiler:you come across an ominous black bed. If you are alone, you can choose to go to sleep in it (Garry won't allow you to do so if he is with you). You quickly fall asleep, and if you decide not to open your eyes when you start dreaming, you will fall into a deep sleep from which you can never wake.]]
106* {{Determinator}}: Both Ib and Garry are this, Ib never giving up trying to escape and Garry risking his life to protect her, despite the fact that Ib is a 9 year old girl and that Garry is scared as several points by relatively harmless things.
107* DevelopersForesight:
108** On the Steam version, Garry will have unique dialogue for almost anything that you would only see by going out of your way to talk to him at every possible opportunity. These include: inspecting certain artworks, obtaining an item, solving a puzzle, backtracking to previous rooms, and after specific scripted events in rooms occur (such as artworks suddenly springing to life and chasing you). This also applies to Mary, though to a much lesser extent.
109** At one point in the Orange area, you venture through a dark room and stumble upon a clock hand, which latches itself onto Ib's head and remains there until you exit the room. Should you check your inventory during this brief period, Ib's character portrait will indeed have the clock hand wrapped around her head, and it will vanish once the hand jumps off of her.
110** If Ib gives a petal of her rose to the clock painting in the Gray area, Garry will comment on it when checking the clock painting in the Brown area.
111** Normally when entering the dark room in the Orange area, Garry will attempt to use his lighter to see, only to find it's run out of oil, and he'll prevent Ib from going back into the room until she finds the candle painting. If the player instead obtains the candle painting ''then'' enters the dark room, Garry will try using his lighter, then tells Ib to instead use the painting to see without forcing her to leave the room.
112* DisproportionateRetribution:
113** While mannequins following you around or dolls stalking you can be quite creepy and Garry's understandably upset by it, they don't seem to mean any harm, [[spoiler:at least not yet,]] and kicking them into the wall is just not nice.
114** If you go back to the room with the ant once Garry joins you, the ant insults him for mistaking him for trash and Garry threatens to crush it. Your only answers to said threat are [[ButThouMust ''No'' and]] ''[[AndThatsTerrible That's Terrible]]''.
115** At one point, there is a mannequin blocking a hallway. [[spoiler:Mary stabs it over and over and over and over...]]
116** One painting tells Ib the truth in a hallway of liars, causing him to be a CategoryTraitor. [[spoiler:Fellow paintings murder him]].
117* DistractedFromDeath: [[spoiler:Invoked by Garry, if Mary gets ahold of his rose. Ib and Garry chase Mary trying to get Garry's rose back, Garry starts collapsing, and he tells Ib to run on ahead, and that he'll come running if she needs help. Of course, if she goes back to him later, she finds him dead, although [[PleaseWakeUp she's too innocent to realize it]]]]. [[spoiler:[[TearJerker Garry is sleeping...]] ]]
118* DistressedDude: You need to retrieve Garry's flower from the painting holding it hostage first before he joins you. [[spoiler:Later on, you need to snap him out of his temporary madness if you fail the Doll Room event... If your actions over the course of the game haven't completely doomed him by the time you get to that point.]]
119* DownerEnding: "Welcome to the World of Guertena", "A Painting's Demise" and the "Ib All Alone" endings have negative outcomes for nearly everyone involved. [[spoiler:In the first ending, Garry has gone insane and Ib has reached the DespairEventHorizon. Mary decides to keep them in the gallery forever. In the second ending, everything is the same except Mary leaves to become a real girl, but the gallery refuses to let her leave and she futilely wanders it before dying. In the "Ib All Alone" endings, Ib has been isolated from Garry and is left to die alone.]]
120* DownTheRabbitHole: While visiting an art gallery with her parents, Ib suddenly finds herself alone in a bizarre and dangerous phantom gallery, and must find her way out.
121* DramaticDrop: In ''Carrie Careless and the Galette des Rois'', Carrie's friend drops the knife and plate when she realizes the key to the study was accidentally baked into the cake slice that Carrie ate.
122* DyingAlone: At one point, Ib finds a grim little storybook about a little girl who gets lost and dies. [[spoiler:And it comes true in the ending "A Painting's Demise." Poor Mary]].
123* EarlyBirdCameo: The player can find Garry in the art gallery in the real world at the beginning of the game, although he won't say anything if Ib tries to talk to him. [[spoiler: The fact that Mary ''can't'' be found here in the same way is an early hint that she didn't come from the real world like Ib and Garry did.]]
124* EarnYourBadEnding: The two worst endings, [[ShootTheShaggyDog "Welcome to the World of Guertena" and "A Painting's Demise,"]] you have to go out of your way for. With "Welcome to the World of Guertena" in particular, you have to [[spoiler:screw up about as much as it is possible to screw up, meet one or two other requirements, ''and'' form a strong bond with Mary.]]
125* EarnYourHappyEnding: The endings "[[KarmaHoudini Together, Forever]]," "[[BittersweetEnding Memory's Crannies]]," and "[[NonStandardGameOver Ib All Alone]]" are quite simple to get, and while "[[DownerEnding Forgotten Portrait]]" is a bit trickier, as you have to do a bit of backtracking to obtain it, it's not by much. However, you have to go out of your way for Garry's best ending, "[[GoldenEnding Promise of Reunion]]," as you [[spoiler:have to avoid adding points to Garry's doom counter ''and'' be sure to have done everything to strengthen your bond with him.]]
126* EldritchLocation: The phantom Guertena art gallery, from the entrance at "Abyss of the Deep" to the exit at [[spoiler:"Fabricated World."]]
127* EquivalentExchange: It seems that [[spoiler: in order for Mary to leave the art gallery, someone has to die there in order to take her place in a painting. In an ending where Garry dies, she follows Ib out and [[CosmicRetcon is retconned into being Ib's sister]], but in an ending where she leaves Ib and Garry alive (albeit insane) and tries to escape the gallery, she is unable to do so and the gallery itself kills her for trying to leave.]]
128* EverythingTryingToKillYou: Paintings, mannequin heads, statues, dolls, basically everything animate in the museum is out for Ib's blood. A few try to be friendly, but they end up being disturbing and may yet get you killed.
129* EvilTwin: If you [[spoiler:fail the doll room,]] Ib and Mary later encounter Garry [[NotHimself not really acting normally]] [[spoiler:after he is driven insane by dolls.]] Mary seems convinced that this trope is in play, but Ib doesn't buy that for a minute. However...[[spoiler:while that was the real Garry, there really is an evil twin of him running around, as well as an evil twin of Ib's mom, and in certain endings one or the other of them will appear to try to lure you away from the way out of the haunted gallery.]]
130* ExactlyWhatItSaysOnTheTin: While some of the artworks have titles that are vague or symbolic, a few of them have titles that describe exactly what the artwork depicts. "The Lady in Red" is a picture of a lady wearing red. "Annulated Woman" shows a woman [[BodyHorror somehow morphed into a ring shape.]] "Lady With Her Umbrella" is a lady with an umbrella. "Tattletale" doesn't seem like a case of this (it's just a painting of lips), but later on, it tattles on Garry.
131* FictionalPainting: The game is about the various artwork of a fictional artist named Guertena.
132* FlowerMotifs: All of the characters' roses have traditional floriography meanings significant to their personalities.
133** Ib's red rose can convey thoughts of courage and congratulations, fitting her role as the protagonist of a horror game; it is also a universal symbol of love, representing how Ib is loved by everyone who knows her.
134** Garry's blue rose is a color impossible in nature, and can only be created artificially by injecting dye into the petals; the closest things to natural blue roses are actually variations of purple or lavender, which appear blue in certain light. Aforementioned purple roses can symbolize love at first sight, which, [[TheFourLoves if you see the love as in a family or friendship-based bond]], can go well with his role as an older brother-like figure to Ib despite just meeting her.
135** Mary's yellow rose is a traditional symbol of warmth, friendship and joy, which matches her upbeat personality and how she quickly befriends Ib after joining the group, in addition to some possible negative meanings, such as [[spoiler:infidelity, dying love, and jealousy,]] which foreshadows [[spoiler:her true intentions for joining them.]] They can also represent the desire for, or promise of fresh starts and new beginnings, [[spoiler:fitting Mary's overwhelming desire to escape the cursed gallery and have a real life of her own.]]
136* ForDoomTheBellTolls: During [[spoiler:the doll room event]], a bell rings ominously every time [[spoiler:the giant doll comes a little further out of the painting.]]
137* {{Foreshadowing}}:
138** One of the bookcases in the game reads "The girls here like to play 'Loves me, Loves me not'", and in 1.04, [[spoiler:Mary brings up "Loves me, loves me not" during her psychotic breakdown in the brown area.]] This foreshadows [[spoiler:Garry's fate when Mary obtains his rose.]]
139** ''Carrie Careless and the Galette des Rois'' foreshadows [[spoiler: Garry's desperate attempts to find the key in the Doll Room. In ''Carrie Careless'' the unfortunate protagonist ends up getting a key cut out of her stomach, which is exactly what Garry needs to do to escape the Doll Room. With one of the eponymous blue dolls rather than with a little girl, thank goodness!]]
140** Garry occasionally comments that the gallery isn't good for his mental health. It sounds perfectly innocuous, but if [[spoiler:he fails to find the key in the Doll Room and escape in time, he does go mad, albeit temporarily.]] In 1.04, depending on player actions up to that point, [[spoiler:failing to escape the Doll Room can drive him more permanently insane, and this event is the trigger for two of the worst endings in the game.]]
141** In the brown area, Ib can find a book that tells a grim tale of a little girl who gets lost in an art gallery, collapses, and dies. You'd think it's just something creepy directed at Ib, but it turns out to [[spoiler:describe basically what happens to Mary in the "A Painting's Demise" ending.]]
142** One of the rules of the gallery warns that if you damage any exhibits, you will be expected to pay with your life. This foreshadows the fact that if [[spoiler: you allow Garry to kick the mannequin head and the persistent doll; if you pull the rightmost cord in the purple room (which drops and destroys either a mannequin head or doll); or if you break all 3 mannequin heads in the brown area]], it greatly increases the likelihood that one or both will not escape.
143** At the beginning of the game, you can find Garry looking at one of the artworks in the Gallery, but Mary is noticeably nowhere to be seen. She also does not actually provide an answer to Garry's question about being one of the people from the Gallery when first running into her. [[spoiler: Because Mary isn't one of the Gallery's patrons, she's ''part'' of it herself.]]
144* TheFourthWallWillNotProtectYou: A number of the scares involve the inhabitants of the Gallery looking directly at the player rather than menacing Ib and Garry.
145* GameBreakingBug:
146** For some people, ''Carrie Careless and the Galette des Rois'' simply refuses to work properly and causes the game to crash. You're supposed to read it to unlock the door, but thankfully there's another way to unlock it for those who can't read it without crashing the game, or those who simply can't be bothered to read it, and the issue can be fixed either by using an alternate map for the room (provided with the game) or by converting the codec for the book's avi movie to something more easily read. And for those who desperately want to see the movie, it's included as a video file in the game folder.
147** An older version of the game would trigger a Game Over [[spoiler: if you grab Garry's hand and went into the exit painting despite it being what leads into the good ending.]]
148* GameplayAndStoryIntegration:
149** Some paintings have titles that are obscured because Ib doesn't know what the words mean. As a little girl, her vocabulary is quite limited. In some cases, you can look at these paintings again with Garry and see their full names as a result.
150** Garry has more petals on his rose because he's an adult who can withstand to be hurt more. Ib has less petals because she's a nine-year old and can't take as much pain. [[spoiler: Mary's rose doesn't have petals because it's fake, but the gallery can't directly harm her in any event unless she tries to leave.]]
151* GeniusLoci: The gallery seems as alive as its art in the Art World. Especially when it comes to fire. It's also seemingly smart enough to [[spoiler:trick Mary with a fake gallery if she doesn't sacrifice a person, and turn her into Ib's sister had she managed to do so with Garry.]]
152* GetAholdOfYourselfMan: The only way to fix [[spoiler:Garry]] if the player spends too much time on their "treasure hunt" and breaks psychologically. In the "Welcome To the World of Guertena" and "A Painting's Demise" endings, though, [[spoiler:Garry's too far gone to be helped.]]
153* GlamourFailure: It's implied that a mirror near where you first meet Mary shatters if you approach it after she joins you, [[spoiler: either at Mary's will, or the will of the Gallery itself, because false humans have no reflections, which would have revealed that Mary is in fact one of the gallery's artworks.]]
154* GoldDigger: A book in one of the rooms reveals the Lady in Red painting as a representation of the "ugly, haughty" women who want to marry Guertena for his money, while not depicting a specific one.
155* GoldenEnding: The ending "Promise of Reunion" is the happiest one, as [[spoiler:Garry and Ib both make it out alive and promise to meet each other again,]] but [[spoiler:tragically, you still have to kill Mary; no matter what you do, you cannot have an ending where all three main characters survive and make it out of the gallery.]]
156* GoodAllAlong: The creepy face in the grey rooms will kill you if you let him have your rose. This isn't out of malice, though, he just likes eating flowers, and the only flower you have is tied to your own mortality. Once you find some other flowers to give him, he's perfectly friendly.
157* GoryDiscretionShot: [[spoiler:The ending of the book ''Carrie Careless and the Galette des Rois'']].
158* GreaterScopeVillain: [[MadArtist Weiss Guertena]], as he created the BigBad [[spoiler:Mary]] and all the other artworks in the Gallery. It's unclear if he was truly malicious though.
159* GottaCatchThemAll:
160** The balls of paint in the violet area must be collected to advance to the next area.
161** The pieces of a certain painting in the BonusDungeon must all be collected to move forwards too.
162* GuideDangIt:
163** Some of the endings can be a little hard to figure out unless you already know the conditions to get them. In particular, the best and worst endings both take Ib's bond with Garry and/or Mary into account, which you are never informed of, nor is there any indication of how you raise friendship with them to begin with.
164** In the original version, the puzzle where you have to [[spoiler: move the stool to the left a few spaces]] seems to have no in-game hint of how to solve it at all. This particular "dang-it" moment is thankfully fixed in 1.04, where [[spoiler:there are dots on the floor that indicate where you're supposed to push the stool.]]
165** Some of the artworks for the true exhibit can be difficult to find, since several of them require backtracking to areas with Garry so Ib can learn their titles. This being a very linear story-heavy game, there is otherwise little to no reason to backtrack, so you wouldn't think to do this. Special mention goes to the Violet area (since it only counts if ''Ib'' sees the artworks, and you only have Garry the first time through), and the Orange area (since some of the paintings actually change once it becomes night, meaning you need to recheck multiple rooms after the time change).
166* HappyRain: Ib gives a portrait an umbrella. This causes it to rain in that room, and some of that rain trickles down a hole into the level below to fill a vase. [[spoiler:Garry can then use that vase's water to complete his room's puzzles without the toxic gas wilting his rose completely.]]
167* HeroicBSOD: If you fail a challenge in one late-game area, [[spoiler:Garry has a mental breakdown, completely ignores Ib and starts talking to the demonic blue dolls. If you've done okay beforehand, [[GetAHoldOfYourselfMan Ib can slap him back to sanity.]] If not, it's permanent. And Ib has one as well.]]
168* HeroicSacrifice:
169** In certain story paths, [[spoiler:Mary will steal Ib's rose, and Garry will readily trade his in order to save Ib's life.]]
170** One of the options while with Mary implies that Ib might be able to pull one to save both Garry and Mary. [[spoiler:She can't; it's a RedHerring.]]
171* IChooseToStay: [[spoiler:Mary in the "Welcome To the World of Guertena" ending. She's all set to just ditch the utterly insane Garry and the despairing Ib in the doll room and go enjoy life in the human world... but thinks better of it since Ib is the first friend she's ever had, and so she remains in the painted world just to be close to Ib.]]
172* IdenticalStranger: Ib and her mother look strikingly similar to the Lady in Red portraits. In fact, when Garry first meets Ib, he initially mistakes her to be one of these monsters.
173* IfWeGetThroughThis: If you talk to Garry under the fake sunlight in the Sketchbook area, he will mention eating macarons at a cafe the day before going to the art gallery. He will then ask Ib if she wants to go there together ''if'' they manage to get out, before proceeding to fix his words and promise that they ''will'' get out and ''will'' eat macarons together.
174* IJustWantToHaveFriends: [[spoiler:Mary. Assuming Garry is still alive by the time you burn her painting, should you check on the pile of storybooks next to it, Garry will comment on one book titled "How to Make Friends."]]
175* ImpliedDeathThreat: The gallery itself seems to love doing this. If you kicked over the mannequin, you might see a message saying "Hanged Garry" and later Garry's face in a mirror might get scribbled out. If you saw the sinister painting (which depicts a falling Ib), or broke all three mannequins in a certain room, images of Ib being hanged appear in the Sketchbook World. If you have Garry with you in the BonusDungeon, the writing on the wall right before Abyssal Park says "Drown in the abyss." [[spoiler:And when you're playing as Mary, most of the wall writing that starts appearing is very threateningly-worded, but never outright tells her to die.]]
176* ImprobableWeaponUser: About halfway through, Mary finds and keeps a palette knife, though she rarely uses it.
177* InnocentInaccurate:
178** When playing as Ib alone, any word beyond a nine-year-old's comprehension is replaced with ???; you'll need Garry with you to fill in the blanks. The exception is when Ib comes across what is clearly an erotic novel to the player, though with the explicit words blanked out. Garry promptly shuts this book, saying Ib's too young for it.
179** PlayedForDrama in the paths where [[spoiler: Garry performs a HeroicSacrifice to save Ib from Mary; going back to examine his corpse gives the message "Garry is sleeping..."]]
180* InsurmountableWaistHighFence: At one point, you're trapped in a maze by stanchions...with ropes that you could crawl under. You still have to solve the puzzle to escape though.
181* IntelligibleUnintelligible: When "Tattletale" talks, its "voice" [[StarfishLanguage is nothing but a thumping sound.]] One person still understands it fine.
182* InterfaceScrew:
183** In the hide and seek segment, you can come across a portrait of a red hand. If you do, a large, transparent red hand will take up most of your screen until you leave the room.
184** [[spoiler: When you check your inventory as Mary, the screen is much more crude and drawn in crayon, akin to the Sketchbook area. If you're on the route to "A Painting's Demise" ending and fail to exit the gallery as Mary, the inventory screen will progressively get darker and smudged with blue ink as she succumbs.]]
185* IntergenerationalFriendship: Between Ib and Garry. Ib is stated to be nine years old, while Garry appears to be in his late teens at the very least (Mary at one point asks if Garry if Ib's father, though due to Mary's naivety she might not realize Garry may not be old enough to be Ib's father).
186* InvoluntaryGroupSplit: Soon after Mary joins you, vines suddenly grow up from the ground and separate Garry from the girls. Ib and Mary go into another room to see if they can find something to take care of the vines. And then a statue blocks their way back to Garry.
187* ItWasHereISwear: If Garry [[spoiler:gets captured by the dolls and forgets Mary's secret]], then later, when Ib and Mary find him, you can go back into the library. If you return to the bookcase where Garry learned [[spoiler:Mary's a painting]], you find that someone switched out the page containing that bit of information with a different page. While Garry can't remember and so doesn't say anything to his companions about it, he is very bothered by the swapped page, and Mary even asks him if there's something wrong.
188* JumpScare: There are a few, and they are evenly distributed throughout the game so as to maximize the effectiveness of said scares.
189* KillItWithFire: [[spoiler:Tearing down or removing Mary's painting won't work. To kill her, you have to burn her painting with Garry's lighter. This is also the case for the vines blocking Mary's room.]]
190* KnightsAndKnaves: At one point, Ib comes across a "Liar's Hallway", where all of the inhabitants except one lie to her about which tile to pull up in the next room. Pull up a tile a liar pointed you to and you get hit with poison and lose two petals; pull up the tile the single truth-teller tells you and you can proceed in your quest. [[spoiler:And then when you return to the room, the liars have killed the truth-teller.]]
191* LaserGuidedAmnesia:
192** In a normal play-through, [[spoiler:failing the Doll Room event]] causes Garry to [[spoiler:be driven insane.]] Ib is able to save him, but he forgets something very important he just learned. As of 1.04, though, if you've played really really poorly before that point, [[spoiler:he completely forgets everything and never regains his sanity after failing the Doll Room event, and you're in for a very bad ending.]]
193** This also seems to happen to [[spoiler: any humans who escape the art gallery. In any endings where Ib and/or Garry escape the gallery, they lose all memories of their time there, and it's only in Garry's best ending, "Promise of Reunion," that they'll remember, because Ib gave Garry her handkerchief earlier and the sight of it triggers their memories.]]
194* LaserGuidedKarma: Breaking lots of artwork is generally not a good idea, and smashing or kicking the {{Creepy Doll}}s and mannequin heads will lock you out of the game's best endings. And as of 1.04, if you do ''really'' bad, [[spoiler:the game cuts short around the Doll Room event]] and you're stuck with one or the other of the game's worst endings.
195* LastLousyPoint: The True Guertena Exhibit, unlocked after completing the BonusDungeon, is populated by the works of Guertena that you've examined throughout the game. For works with names that Ib cannot fully comprehend, you ''must'' have Garry explain the unknown words before they can be added to the exhibit. There's no convenient way to track what you've missed, and some works will require {{backtracking}} to points you wouldn't consider in a normal playthrough.
196* LifeMeter: Each character you control has a rose with a number near it on the top of the screen. Should the number hit zero from coming in contact with too many dangerous enemies, it's Game Over.
197* LittleMissBadass: ''Ib''. Despite legions of headless statues, sapient paintings, a [[spoiler:RealityWarper]], and generally the horror world she's in, and despite being ''nine years old,'' she's the one who survives to the end the most often and stays the most composed.
198* LivingDrawing: The player explores a world where the InUniverse artist Guertena's many artworks have come to life. Most of them don't seem to have human intelligence, though, acting more like silent and unknowable monsters. But it's revealed later on that [[spoiler:Mary, a girl who the player meets in this world, is actually a painting herself, and she'll do ''anything'' to escape.]]
199* LivingStatue: Some of the statues come to life and chase you.
200* LovesMeNot: There is a book in one of the rooms saying that "the women here love playing 'Loves Me, Loves Me Not'". Which probably refers to the Ladies, seeing as your first meeting with Garry includes him getting wounded all over the place as Lady in Blue plucks his rose petals somewhere else. [[spoiler:Later, in certain story paths, Mary also does this with, again, Garry's rose. Needless to say, the results aren't pretty.]]
201* LuckBasedMission: In a previous version of the game, during the [[spoiler:Doll Room event,]] the location of [[spoiler:the key to Garry's freedom]] is always the same. But as of 1.04, it's up to chance. In one play-through, you can find it in about two seconds, and in another, you might have to [[spoiler:rip apart five or six dolls]] before coming across it. And it's a TimedMission.
202* MadArtist: Guertena, who not only created a living world of paintings (intentionally or otherwise) but whose works of art are [[AlwaysChaoticEvil almost universally malicious]] to innocent people like Ib and Garry.
203* MadnessMantra: [[spoiler:After Mary learns that Garry's on to her, she has a FreakOut. Ib notices something's upsetting Mary and you're given three dialogue options. Mary will respond by repeating what you just said back at you two or three times before dashing off. You next find her repeatedly stabbing a mannequin while muttering to herself.]]
204-->[[spoiler:'''Mary''']]: In my way!....in my way!....[[BrokenRecord in my way!...in my way!...]]
205* ManEatingPlant: The "Stubborn Twins" artwork in the BonusDungeon. If you try to walk past it without first [[spoiler:getting the plants to fall asleep,]] the plants hold you with their vines and chomp on you until all your petals are gone. Game over.
206* MatureWorkChildProtagonists: The titular character is stated to be only nine years old but due to the game's horror themes and some mature references (such as the funny scene where Garry frantically stops Ib reading an erotic story even though she can't understand some of the words), it's not really appropriate for players who are the same age.
207* MemoryWipingCrew: [[spoiler:The dolls. Garry reads in a book about Mary being a painting. Just a short time later, the dolls trap him in their room. If Garry is unable to escape the room, they make him forget what he just learned about Mary's true nature, and someone also goes and switches the page in that book about Mary's painting with a page about a different painting altogether.]]
208* MinimalistCast: Discounting all the paintings, there are only about 5 characters physically present in the story: Ib, her mom and dad, Garry and Mary. Some versions add other visitors to the gallery, but they're not major characters and are only present at the beginning and in some endings.
209* MirrorScare:
210** At one point, you and Garry find yourselves in a room where the only thing you can do is to look in a mirror. [[spoiler:Doing so reveals nothing scary, but when you look away, you discover that a mannequin head is blocking the door. You can't budge it, so you have no choice but to look into the mirror. It reveals a mannequin head looking over Garry's shoulder.]]
211** You can also look at the mirror outside the room with the picture "Separation". [[spoiler:Depending on how you've treated the gallery so far, looking into it after using the lighter can trigger the mirror to appear covered with red "NO FIRE" over it for several lines, or the reflection appears with [[EyeScream empty eye sockets blotched in black]] with the words "PLAY?" in red or "NO EYES" in black. Otherwise, the reflection appears normal, but if you try to look at it with Mary in your group, it breaks before you reach it.]]
212* MultipleEndings: A few are unambiguously bad; most are open to interpretation.
213** [[NonstandardGameOver Ib All Alone]]: [[spoiler:Instead of escaping the painting world, Ib follows an illusion of either Garry or her mom. Or, she decides to [[PressXToDie step back from the exit painting for no reason]] instead of taking the opportunity to jump in.]]
214*** 1.04 adds a new Ib All Alone [[spoiler:in the BonusDungeon, where Ib can sleep in "Final Stage". Sleeping through all the opportunities to open her eyes will result in this ending.]]
215** [[DespairEventHorizon Welcome To The World Of Guertena]]: [[spoiler:No one escapes. Garry goes insane in the doll room, Ib suffers a DespairEventHorizon, and Mary gives up her dream of going to the human world, instead deciding to keep Ib and Garry with her. Forever.]]
216** [[DownerEnding A Painting's Demise:]] [[spoiler:Garry is driven incurably insane by the Doll Room, and Ib is too distraught over his condition to do more than collapse. Mary leaves them in the Doll Room and continues her escape, but she finds herself unable to leave the Gallery itself despite her successful escape from the Fabricated World.]]
217** [[TheBadGuyWins Together, Forever:]] Ib escapes [[spoiler:alone, with Garry dead, but doesn't realize that Mary follows her. Ib loses all memories of the painting world, but the events there change reality. Mary becomes Ib's sister, and everyone, including Ib, remembers her as always having been her sister. Plus, Mary kills Garry and [[KarmaHoudini gets away with it.]]]]
218** [[ForgottenFallenFriend Forgotten Portrait]]: Ib escapes, but [[spoiler:Mary and Garry are dead, with Garry having sacrificed himself to save Ib from Mary. Ib doesn't remember any of this, even when she sees a new portrait in the art gallery depicting a deceased Garry, whose existence no one seems to remember.]]
219** [[BittersweetEnding Memory's Crannies]]: Ib escapes with [[spoiler:Garry... but none of them remember any of their adventure or each other.]]
220** [[GoldenEnding Promise Of Reunion:]] Ib escapes with [[spoiler:Garry... but none of them remember any of their adventure or each other. That is, until Garry checks his pocket and finds Ib's handkerchief. Their memories return, and while they still have to part ways after leaving the gallery, they swear to make good on their promise to hang out later.]]
221* MummiesAtTheDinnerTable: [[spoiler:Possibly in the "Welcome to the World of Guertena" ending. At the very least, Ib's rose looked awful wilted, and neither she nor Garry were moving or reacting at all as Mary had the whole gallery celebrating her having made two "friends". Adding to this, one of the ladies who came close to killing Garry is holding his rose.]]
222* MyNameIsQuestionMarks: Question marks given in the place of some of the book and painting titles represent words that Ib doesn't understand. If you have Garry in your party, however, he'll tell Ib what the word means, [[ChildrenAreInnocent except for the book of porn]].
223* NeverSayDie: In spite of death being a very real threat in this game, the D-word is never explicitly said. This becomes rather heartbreaking in the endings where Ib finds [[spoiler:Garry "sleeping" after Mary plucks all the petals from his rose]], the implication being that she is [[InnocentInaccurate too young to realize]] [[PleaseWakeUp the full truth.]]
224* NewGamePlus: As of Version 1.05, after beating the game, you have the option of carrying over your cleared endings and collected art works to a new game, and if it's your first time carrying over data, the BonusDungeon is added on, [[spoiler:that is, if Ib manages to escape the gallery]]. The player portraits in the save screen even get a small orange plus in the corner to reflect this.
225* NiceJobFixingItVillain:
226** [[spoiler:If the dolls erase Garry's memory of Mary's true nature, then later on, Mary drops her rose and Garry tries to give it back to her. Mary freaks out and tries to stab him, which not only causes him to have to knock her out in self-defense, but also jogs his memory.]] Oops.
227** [[spoiler: Mary freaking out and chasing Ib and Garry with a knife leads them directly to her painting, where they're left with no other choice but to burn it and kill her]].
228* NightmareDreams: Ib has one of these when she faints after narrowly escaping from a mob of monster artworks.
229* NightmareFuelColoringBook: The story/cut-scene ''Carrie Careless and the Galette des Rois'' and certain areas of the Sketchbook world.
230* NoGoodDeedGoesUnpunished: "The Liars Room" has the one painting who tells the truth [[spoiler: brutally disfigured by the others]].
231* NonSpecificallyForeign: Weiss Guertena. ''Weiss'' is the German word for "white." On the other hand, while appearing to have influence from the Spanish or Italian languages, ''Guertena'' is not a real name or word in either of those languages. At best, we can hypothesize that Weiss Guertena is Swiss due to the German and Italian components in the name, since German and Italian are both official languages of Switzerland.
232* NonstandardGameOver: There's a few:
233** Walking under guillotines is a bad idea. As is giving the blue painting that eats flowers your rose. As is walking by plants that are twice your height and seem kinda hungry.
234** In the Bonus Dungeon, pressing the switch in the corner of the secret room before finishing the puzzle.
235** Any variation of "Ib All Alone", [[spoiler:in which you decide to stay in the painted world for some reason or another.]]
236** Both the "Welcome to the World of Guertena" and "A Painting's Demise" endings. [[spoiler:The game gets cut short around the Doll Room event, and you never reach the final chapter. Garry and Ib go insane in the doll room, which means they're unable to escape and remain trapped forever. Mary decides to stay with them in the former ending, and in the latter, she attempts to leave on her own and ends up dying horribly for her efforts.]]
237* NothingIsScarier:
238** All in all, the game's scariest part is that when something scary happens it's often in scripted events, and {{Jump Scare}}s are few and far between, so you're left most of the time ''expecting'' something will happen. The throughly ominous background music does well in jacking up the player's anxiety and paranoia too.
239** It's more than a little ?????[[note]]uncanny[[/note]] when Ib reads the title of a painting and some words are too ?????[[note]]complex[[/note]] for a young girl to ?????[[note]]acknowledge[[/note]].
240---> You don't understand some of the words...
241** At a few of the more disturbing moments in the game, such as in the Liar's Hallway after [[spoiler:the liars murder the one who told the truth]], or when it's revealed that the room with the cute rabbits [[spoiler:is actually a room full of creepy dolls]], the background music cuts itself off, leaving you to stare at a horrible room in dead silence.
242%% ** Just what was in that shaking box...?
243* NotSoDifferentRemark: If you meet Garry in Guertena's True Exhibit after completing the BonusDungeon, Garry comments that while a lot of the artworks tried to harm them, some of the artworks tried to help them instead, and he remarks that maybe humans and living artworks are very similar after all.
244* OffscreenTeleportation:
245** The mannequins, who are never seen actually moving [[spoiler:until the toy box, where they slide around,]] tend to randomly appear in places they shouldn't have had time to appear if you duck into a room for two seconds or turn your back on them.
246** The [[AbhorrentAdmirer doll that stalks Garry]] from the time he's separated from Ib and Mary until [[spoiler:the second doll room]] gets around this way, suddenly appearing in front of him just a few feet further down a hallway or appearing right next to him when he turns his back for a moment.
247* OhCrap:
248** Garry upon realizing that [[spoiler:Mary isn't real and Ib is all alone with her.]]
249** Mary ''freaks out'' when [[spoiler: Ib and (if he's still alive) Garry find her painting, as she knows they're carrying a fire-starting tool, which is the one thing capable of killing her]].
250* OminousMusicBoxTune: The opening screen plays a rather [[https://www.youtube.com/watch?v=k-5OA-BQua8&feature=related sad and wistful tune]] incorporating a music-box like melody. Mary's theme is also played on a music box.
251* OminousSavePrompt: [[spoiler:Inverted, actually. If you're on a path to "Welcome to the World of Guertena" or "A Painting's Demise" ending, after Garry fails the dolls room event, all the save books are closed]].
252* OneHitPointWonder: Usually you have your rose to represent life points, but this comes into effect when you get into the toybox in the Sketchbook world. It's a large area you have to roam and most dolls or anything slightly menacing won't move anywhere. [[spoiler:Until you find Garry, that is. You're still a one-hit-kill, though.]]
253* OneWordTitle: ProtagonistTitle, with OnlyOneName.
254* OnlyOneName: Ib, Garry, and Mary are never given surnames.
255* PervertRevengeMode: There is a nude painting that slaps you if you open the curtain she's hiding behind. In Version 1.04, she slaps Garry if he's in your party at the time.
256* PhantomZonePicture: [[spoiler:In the Forgotten Portrait ending, The Hanged Man painting is replaced by a picture of Garry, presumably that of the "sleeping" Garry in the Toy Box area. The title of the painting is as the ending suggests.]]
257* PlotlineDeath: [[spoiler:Either Mary or Garry will suffer this before the game ends. If Garry survives to the end, he sets Mary's picture on fire when she catches him and Ib in her room. If Mary survives, either Garry went completely insane and the Lady in Blue possibly played LovesMeNot with his rose again, or Mary plucked his rose to death in the toy box. And if you went for "Forgotten Portrait", "A Painting's Demise", or certain variations of "Ib All Alone", they're both screwed.]]
258* PointOfNoReturn: After [[spoiler:Ib faints]] in the Gray Area, you can't go back there, and must proceed through the Violet Area. Another major one comes at the Doll Room; it's at this point that [[spoiler:your ending is decided]], for better or worse. Given the game's linear nature, backtracking isn't usually necessary, but it can be annoying to have to play through the game all over again to nab that last piece for the True Exhibit if you missed it and crossed either of these points (or any of the other very minor ones that occur in the Violet Area).
259* PornStash: There's a book of in one of the rooms in the purple gallery. Ib doesn't understand most of the words, and Garry abruptly closes the book, saying it is too soon for her to read that, hinting that it is a book of erotic stories.
260* PortalPicture: Ib enters the phantom gallery through the "Abyss of the Deep" painting [[spoiler:and returns through the "Fabricated World" mural.]]
261* ProperlyParanoid: Garry's reaction to the bunnies. Mary thinks they're adorable, and Ib can also call them cute or even say she wants to pet them, but Garry's terrified of them and thinks the girls are weird for liking them. [[spoiler:What he's seeing is creepy dolls; Ib was hallucinating at the time.]] His fear of the things turns out to be completely justified, [[spoiler:since they end up basically capturing him and forcing him to play a game with them. And if he loses, they drive him insane.]]
262* ProtagonistTitle: The titular "Ib" being the little girl main character.
263* RiddleForTheAges: Just ''what'' is moving around inside that box that Mary refuses to let Ib look inside?
264* RealityWarper:
265** [[spoiler:Mary, as the Sketchbook and Toy Box areas show.]]
266** [[spoiler:Also the Gallery itself, as things that happen there can apparently change the real world.]]
267* RedEyesTakeWarning:
268** One of the paintings is called "Red Eyes". It depicts a rabbit with red eyes and Garry is freaked out by it. [[spoiler:Okay, actually it's a giant doll with red eyes. Garry's freaked out by it either way.]] The dolls all have glowing red eyes and they cause all sorts of trouble.
269** Ib and her mother are an aversion. Although Garry initially mistakes Ib for one of the Ladies, Ib's quite a nice kid.
270* RedHerring:
271** The multicolored skeleton sculpture named "Puzzle". Also possibly a {{shout out}} to ''VideoGame/{{Seiklus}}''.
272** [[spoiler:More tragically, the option to tell Mary you'd stay behind to let both her and Garry escape. While the other two options correspond to possible endings, no such luck for this one.]]
273* RelationshipValues: Which ending you get depends heavily on how well you treat the painting world's inhabitants and how close you are to Garry [[spoiler:or Mary.]]
274* RescueIntroduction: You have to save Garry [[RecruitmentByRescue before he joins your party.]]
275* TheReveal: [[spoiler:Mary is a painting- and [[EvilAllAlong out to kill you.]]]]
276* RunningGag: Ib staring at things and annoying her companions with it.
277* SadisticChoice: For Mary; [[spoiler:she doesn't ''want'' to kill Garry, at least not because she has anything against him personally, but either someone from the real world must die so she can take their place in it, or she must remain alone in the cursed gallery forever.]] For Ib, [[spoiler:both Garry and Mary care about her as immensely and she cares for them, but there is simply no way to leave the gallery with both of them. Either she and Garry must kill Mary so they can escape together, or Ib must let Garry sacrifice himself so Mary can leave with her.]]
278* ScreamDiscretionShot: If Garry fails in the doll room, the last thing the player sees is Red Eyes reaching out for him, before the perspective automatically switches back to Ib.
279* ScrewThisImOuttaHere: [[spoiler:Mary does this in the ending "A Painting's Demise". Garry and Ib both lose it in the doll room and Mary promptly gives up on them and tries to find a way out on her own. This doesn't go too well for Mary.]]
280* SelectiveCondemnation: Kick over a mannequin? Bad. Push over one mannequin in the room and break the floor in the process while ignoring the other two mannequins? Fine. Accidentally kill a doll you didn't even know was there, or kick a doll over in frustration? Bad. Ripping a doll's stomach open and stealing her treasure? Fine. [[spoiler:Setting the painted girl on fire because she went crazy?]] Only way to proceed if you're on the path for a good ending.
281* ShootTheShaggyDog: The endings "Welcome To the World of Guertena" and "A Painting's Demise". [[spoiler:None of them make it. In both endings, Garry succumbs to madness and Ib loses the will to live. In the former ending, Mary gives up on the idea of escaping to the real world because she can't bear to leave Ib, and in the latter one, Mary ditches Ib and Garry and tries to find a way out herself, and ends up dying in the process.]]
282* SimpleSolutionWontWork: [[spoiler: Mary can't just walk out of the gallery; someone from the real world has to die there in order to take her place. She tries to leave in "A Painting's Demise" while Ib and Garry are both alive, and the gallery ''doesn't take kindly to that''.]]
283* SoulJar: If Ib or Garry's roses wilt completely, then they will die. [[spoiler:And considering that Mary's rose is fake, her Soul Jar is her portrait that you must [[KillItWithFire burn down.]]]]
284* SpookyPainting: Even the inanimate ones contribute to the atmosphere of menace and mystery.
285* TheStoolPigeon: Two paintings combine tattling forces together to make life harder for Garry. Garry learns [[spoiler:Mary is actually one of Guertena's artworks,]] and makes the mistake of saying it out loud. The "Strained Ear" painting hears it. "Tattletale" tells it. [[spoiler:Mary now knows that Garry knows. Cue her having a psychotic breakdown and the dolls trapping Garry and trying to make him forget.]]
286* StylisticSuck: The sketchbook area, which looks like doodles (and smells like crayon if Garry is to be believed). [[spoiler:It's heavily implied that unlike the rest of the gallery, it was created by Mary and not Guertena.]]
287* SurrealHorror: This game involves many bizarre artworks that may give the players nightmares. To quote Garry,
288--> '''Garry''': I don't think this is... good for my mental health...
289* SuspiciousVideoGameGenerosity: Blue vases (which have infinite use and can completely rejuvenate your rose) are more likely to show up before difficult puzzles.
290* TakeMeInstead: [[spoiler:Garry will give up his own rose to Mary in return for Ib's in certain story paths. Which Mary probably knew he would do, and was counting on from the start.]]
291* TarotMotifs: Garry is associated with The Hanged Man; he is seen looking at an image of "The Hanged Man" at the start of the game, certain circumstances give you a "Hanged Garry" message, and [[spoiler:one of the endings has a picture of Garry replace "The Hanged Man" in the gallery.]] Given that "The Hanged Man" can symbolize [[spoiler:self-sacrifice]] and/or [[spoiler:entrapment]], this becomes significant in two of the endings where Garry [[spoiler:sacrifices his life to save Ib]] and two of the other endings where he [[spoiler: becomes trapped by insanity.]]
292* TastesLikeFriendship: Garry gives Ib a lemon hard candy to cheer her up after their near fatal encounter with a mob of monster artworks. [[spoiler:In the best possible ending, Garry mentions this candy to help Ib remember all the trials they went through if she had forgotten.]]
293** Becomes a bit of a tearjerker in [[spoiler:the "Together Forever" ending, where Mary eats the candy after she and Ib leave the gallery — eliminating the one thing left over from Ib's time in the alternate gallery that could've helped her remember both the struggles she went through, and Garry's sacrifice.]]
294** Even worse is the possibility that [[spoiler: [[KickTheDog Mary intentionally did this to keep Ib from remembering Garry.]]]]
295* TearsOfBlood: The mannequin heads will cry these if they are smashed. Also creepily enough, some of the portraits depicting similar pale heads will also cry blood and [[CheshireCatGrin smirk creepily]] as [[PortraitPaintingPeephole their eyes follow you.]]
296* ThroughTheEyesOfMadness: As one book discloses: "If your spirit suffers too much, you will soon start to hallucinate and in the end you will be destroyed. And more worrying yet is that you will not even be conscious of that fact." [[spoiler:At first, it seems like it's Garry who's hallucinating because he sees {{Creepy Doll}}s instead of the cute bunnies that Ib and Mary apparently see. However, it turns out that they were dolls all along ([[CreepyChild which Mary actually thinks are cute for some reason]]), and it was just Ib who saw them as bunnies. If the bond with Garry is too low or you let him kick the mannequin, you'll see the giant creepy doll pop up in certain spots. Ib also sees other hallucinations like herself hanged, or illusions of Garry and Ib's mother appearing to try to convince her to stay behind and not jump into the painting back to the real world in some endings.]]
297* TimedMission: [[spoiler:The second doll room, where Garry has to locate a key and escape the room he's trapped in before the giant doll gets him.]] If you fail this, you do not get a game over [[spoiler:in most circumstances]], but it does make you more likely to get a bad ending.
298* TooDumbToLive: Some of the game-overs, especially giving your rose to the obviously crazy portrait in the Gray Area with a bride and a groom.
299* TragicKeepsake: [[spoiler:In some of the bad endings, Garry's lighter or the candy he gave to Ib would have most likely become this for Ib when Garry died in the phantom gallery. That is, if Mary didn't discard the lighter or eat the candy to prevent Ib from remembering Garry's sacrifice.]]
300* TheTragicRose: Roses might represent life in this game, but this means that it's all too easy for them to wilt away or have their petals [[LovesMeNot plucked away to nothing]]. There's also a sculpture of a thorny rose in the gallery titled "Embodiment of Spirit" and is described as "beautiful at first glance, but if you get too close, it will induce pain".
301* TroubledFetalPosition: In two of the endings, [[spoiler:Ib does this when she finds that Garry has gone utterly insane and she can't fix him. She never gets up again. Even Mary finds this troubling.]]
302* TheVeryDefinitelyFinalDungeon: The Sketchbook is the last area in the Gallery outside of the BonusDungeon, and is a square area with various puzzles and rooms created by the BigBad.
303* VideoGameCrueltyPotential: When Garry is about to smash the stalking mannequin head in fear, Ib has the option of stopping him or simply covering her eyes. When the creepy doll is following Garry, Garry has the option of kicking it into the wall or nonviolently moving it out of the way. When Ib is in a room with three mannequins, she only has to break one of them, but you can opt to break all three.
304* VideoGameCrueltyPunishment:
305** The more mannequin heads and creepy dolls that you damage, the further away you will be from obtaining the best possible ending.
306** If Garry kicks the overly friendly doll, [[spoiler:it comes back to bite him in the doll room where he has less time to do the "treasure hunt" than he would have if he'd been gentler.]]
307** If Ib breaks all three mannequin heads in a certain room outside of the one you need to break to complete the room's puzzle, she later sees an image of herself hanged in the Sketchbook World. Also, you know you pushed the wrong mannequin if you got injured in doing so.
308* VideoGameRemake: The game received a remake in 2022 in honor of its 10th anniversary. It received updated graphics, more dialogue and new music, although the story and gameplay is largely unchanged. One major difference is that some puzzles were altered to make them slightly easier, with more emphasis placed on the story and characters. Kouri also added a bonus area that can be unlocked after the first playthrough; it's not required to beat the main game but it allows you to unlock the achievement of finding all of Guertena's artworks (as well as providing another variation on the "Ib All Alone" ending).
309* VillainousBreakdown: Two on [[spoiler: Mary's part. The first is when Garry discovers the truth about her, the second is when Ib and/or Garry stumble upon the area with her painting.]]
310* VoiceGrunting: ''Carrie Careless and the Galette des Rois'' contains some odd sounds apparently representing voice.
311* {{Wackyland}}: The sketchbook area. [[spoiler:It ends up that it's where Mary lived and kept her painting safe.]]
312* WhamEpisode: Ep. 3, which would be the part of the game set in the violet and brown areas. It is in this part of the game that [[spoiler:Garry learns Mary's a painting and Mary has a psychotic breakdown. It's possible for your game to end here; Garry then gets caught by dolls, and if they drive him insane and Ib sinks into despair, Mary either keeps them in her world forever or tries to leave and dies. If that doesn't happen, Mary later tries to attack one of them, leading to them having to split off from her for their own safety.]]
313* WhatMeasureIsANonhuman: Played with confusingly. On the one hand, [[spoiler:Mary]] is given a lot of development and is clearly identifiably sentient; on the other hand, in order to get Garry's best ending, [[spoiler:you have to kill her]], and after you've done so, [[spoiler:Garry comments not that they just killed their former friend, but that they just destroyed one of Guertena's masterpieces.]] On the one hand, you have to rip apart dolls at least a couple times in order to proceed, as one of them has something you need to solve the paint puzzle and another one is holding the key you need to leave a certain area, but on the other hand, kicking dolls and mannequins over might lock you out of the better endings. On the one hand, Ib thinks nothing of destroying the ant's painting; on the other hand, when Garry says he wants to stomp on the ant, Ib doesn't let him.
314* WhatTheHellHero:
315** If you opt to kick the overly-friendly doll, her head will continue to follow Garry around, telling him how hurt she feels that he kicked her head off.
316** There's an oddly silent version of this as well. [[spoiler:Until the toy box]], the mannequins never try to harm Ib or Garry, but if Ib breaks all the mannequins in a certain room or Garry kicks over the mannequin that appeared in the mirror room, more mannequins will appear. Some of them are crying. In one room, a piece of paper on the wall will say that "someone has destroyed one of the exhibits." And when Ib has to go find Garry [[spoiler:in the toy box,]] if he kicked over a mannequin earlier, Ib will find him surrounded by mannequins, and they are all just... staring at him.
317* WistfulAmnesia: The results of some endings.
318* YouRemindMeOfX: A bit of AllThereInTheManual; a pair of sketches on kouri's site imply that Garry reminds Ib of her mom.

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