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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/wu3682.png]]
2
3->'''AN AWESOME PRAYER IS CONFLICT WITH US'''
4->'''KEEP YOUR DIGNITY'''
5
6''Hellsinker'' is a {{doujin|shi}} [[BulletHell shooter]] developed by the circle Ruminant's Whimper. A cursory look at a video or image of the game will show you that it is rather complex. Eschewing the [[ShootEmUp shmup]] tradition of simple mechanics, Hellsinker has at least 10 bars on the heads-up display, each with at least one type of item that fills or empties them. To be sure, it is not a game for the casual player.
7
8Even in the original Japanese, the game's story is [[MindScrew confusing]]. From what has been gathered, the game is set in a human colony after a central device (known as "[[ExactlyWhatItSaysOnTheTin The Device]]") breaks down for mysterious reasons. Most people die, but a small group manages to use small fragments of the Device to survive. The group of survivors gradually rebuild, and begin to track down more parts of the Device to understand the technology of the {{precursors}}. A group known as the Graveyard, which includes the player characters, tries to go to a part of the Device known as the Cardinal Shaft located on the artificial island "Paradise" to do research. However, they encounter [[BossFight hostile robots]] called Prayers and were repelled on two previous occasions. Hellsinker focuses on the third attempt.
9
10There's also something about a lost cat waiting for its owner.
11
12As you might guess, much of this game remains mysterious, even many years after it's been released. If you want a game that really gives you a genuine sense of discovery, go for ''Hellsinker'' - just expect to sink some time into it.
13
14Now has a [[Characters/{{Hellsinker}} Character Page]].
15
16[[https://web.archive.org/web/20190108092710/http://www.gensokyo.org/archives/2481 An english patch is available here]] by [[Franchise/TouhouProject Gensokyo.org]].
17
18The English patch became official as a result of the game being released as part of [[http://groupees.com/doujin2 Let's Build A Doujin Bundle 2!]]. It could be purchased from October 16, 2013 to October 27, 2013.
19
20Information on the game mechanics can be found on [[http://www40.atwiki.jp/hellsinker/ this wiki]] (Japanese) and [[https://shmups.system11.org/viewtopic.php?f=5&t=53078 this forum thread]] (English).
21
22An updated [[https://store.steampowered.com/app/1067720/Hellsinker/ Steam release]] was released on July 20, 2019 with Henteko Doujin acting as the publisher. It features a training mode with extensive tutorials and practice stages, update for more modern PC conveniences such as HD rendering and [=XInput=] controller support, and a few updates to the game's UI.
23
24Despite the name, this game has nothing to do with ''Film/{{Hellraiser}}'' or ''VideoGame/{{Helltaker}}'', or Helsinki, the capital of UsefulNotes/{{Finland}}.
25
26----
27!!This game provides examples of:
28
29* OneUp: Three ways to obtain one:
30** Collecting Life tokens will give you a new life, though the number varies between characters. Additionally, with each new life, the number of tokens needed for the next life increases.
31** Obtaining a Breakthrough, which is triggered by a high enough Spirit or Kill count. This grants an extra life ''and'' re-initializes the number of tokens needed for the next token-based life.
32** Obtaining a Revive token, which is rare, and does not impact the Life token counter. \
33Obtaining a OneUp when you are at the life limit grants you an Immortality bonus, which boosts your Spirit count. However, this only happens on a token-based extra life or Breakthrough extra life — obtaining a Revive token at maximum lives bears no effect.
34* AbsurdlySpaciousSewer: Segment 4 is called "Secret Passage ~ Garden Sewage System" and is big enough to house the monstrously big Rusted Dragon.
35* AbnormalAmmo: All those lasers and bullets are comprised of microscopic creatures known as Faint Ones. Executors and Prayers are exerting their will onto the Faint Ones instead of actually firing anything.
36* AfterTheEnd
37* AllThereInTheManual: The game's backstory and gameplay mechanics are all detailed in the manual. Read it or you may get hopelessly confused with the game mechanics.
38* AmazingTechnicolorBattlefield: All of the final bosses as well as the extra stages "The Great Majority" and "The Way of All Flesh".
39* AndIMustScream: [[spoiler:The Prayers are like this, ever [[MeaningfulName praying]] for release. In the Spirit Overload ending, your player character [[AndThenJohnWasAZombie ends up like this as well]].]]
40* AntiFrustrationFeatures: If you are on your last heart, you will enter the auto regen state where you now start gaining heart pieces over time until you get an extend.
41** As well, if you die, you receive some heart pieces. This means that you can die and get an extend at the same time.
42* ArrangeMode: After reaching and completing Segment 7 in one credit, you unlock Short Mission, which cuts the number of Segments down from 8 to 5, with Segments being chosen in groupings.[[note]]1st Segment: 1L, 1B, 2L, 2B. 2nd: 3L, 3B. 3rd: 4, 5. 4th: 6, 7. 5th: 8.[[/note]]
43* AttackDrone: Deadliar and Fossilmaiden both make use of these, as does one of Kagura's four types.
44* AveMachina: The organization that created Minogame.
45* AwesomeButImpractical:
46** If you keep the first two Transporters in Segment 1 Lead alive throughout the stage, they'll self-destruct when you reach the endboss Rex Cavalier, killing him before he can do anything. However, this requires ignoring most enemies while they fire at you, so as not to kill the Transporters, and the lack of killing enemies means you won't get a lot of Stella or any of the three forms of score.
47** Deadliar's secret attack, the [[InfinityPlusOneSword 60-second charged sword]]. When the charge process is finished, it will be powerful enough to [[OneHitKill one-shot]] even most of the ''bosses''. However, during the charge-up, you cannot use your main weapon; you can use your subweapon, but oftentimes the standard blade attack, main shot, and Narrow Pierce are particularly important attacks.
48** If you are playing for score, the Revive token. It's a OneUp, but it will not give you the Immortality bonus if you are already in [[{{Cap}} Immortal]] status.
49* BarbieDollAnatomy: All of the Mistletoes.
50* BareFistedMonk: Minogame does not use any magical equipment — [[{{Hermaphrodite}} their]] profile lists their form of attack as "[[BadassCreed STAND BY ONESELF]]".
51* BattleAura:
52** All of the main characters have one. When active, it suppresses most enemy bullets, slowing them down and eventually nullifying them. In Solidstate and Aspirant modes, it activates when not firing, or when holding down the fire button. In Adept, it only activates when holding down the fire button.
53** The [[DualBoss Apostles of the Seed]] sport them as well.
54* BattleInTheRain: All the stages up until Segment 4 that happen outside take place in heavy rains.
55* BattleshipRaid: Both versions of Segment 3.
56* {{BFS}}: During the boss fight in segment 6, there is a giant blade floating around, and in the end of the segment you can see your character almost landing on it, and then you see how absolutely huge the blade is. It is apparently the key to the next level.
57* BladeBelowTheShoulder: Deadliar is often depicted with these.
58* BlueAndOrangeMorality: Discussed regarding the Prayers: that they either have a really weird sense of morality or none at all.
59* BodyCountCompetition: There's a kill counter on the HUD. Interstingly, killing [[CognizantLimbs parts of enemies]] rather than the enemy itself counts as individual kills. You get a Breakthrough extra life at 2,500 kills, or 5,000 if you've already hit the {{S|coringPoints}}pirit Breakthrough. Timing out a boss, except in certain circumstances, will cut the kill counter for the stage in half, explained as half of dead targets being revived.
60* BonusFeatureFailure: The two extra stages do not have high score tables. The only in-game way of recording high scores is to save replays.
61* BonusLevel: There are two extra stages in the game; one focuses on score and the other on survival.
62* BoringButPractical: Kagura's Infernal Sabbath doesn't have {{Attack Drone}}s or other fancy attacks, its only outstanding gimmick being that you can adjust its {{spread|Shot}}. This makes it a very useful shot type for beginners.
63* BossBonanza: Two of them, in fact…
64** One is in the Shrine of Farewell. You fight four bosses, with a [[MiniBoss Kaname Stone]] after each one. Additionally, you're on a time limit — take too long to kill them all and the stage will immediately end. Fortunately, you get infinite lives, but dying reduces the potential to get your Spirits back.
65** The other takes place at the end of Segment 5 — Perpetual Calendar has five phases, with more bosses between each phase. You don't get the benefit of infinite lives here.
66* BossSubtitles:
67** Temperament Nil: "Broken One".
68** [=Al4th=]: "The Great Impure".
69** Million Lives, Nine Lives, Old Rose, Saint Mouve, [[spoiler:Scarlet Queen, and Rex Cavalier]]: "Heroic Dead".
70* BossWarningSiren:
71** AN AWESOME PRAYER IS CONFLICT WITH US — KEEP YOUR DIGNITY
72** [[FinalBoss NOW REACHES THE FATAL ATTRACTION BE DESCRIBED AS]] [[TitleDrop "HELLSINKER"]] [[MultipleEndings — DECIDE DESTINATION]]
73* BottomlessMagazines: Continuing to fire for long periods of time will reduce your Luna gauge, weakening your firepower; collecting Luna tokens or not firing will recharge the gauge. However, the worst that will happen is being reduced to minimal firepower, rather than not being able to fire at all.
74* BulletHell: Mostly uses fast and/or large bullets rather than small ones.
75* ButtonMashing: Some characters have special attacks activated by mashing hard on the fire button.
76* CallAHitPointASmeerp: Taken to an extreme. Here's a quick guide for beginners:
77** Discharge means [[SmartBomb bomb]].
78** Luna means [[PowerUp firepower]].
79** Sol means your SmartBomb's power, as well as your bullet strength.
80** Stella means [[DynamicDifficulty rank]].
81** Spirit means [[ScoringPoints points]].
82** Segment means stage number.
83** Bootleg Ghost means autobomb.
84** Executor means [[PlayerCharacter your character]].
85** Prayer means {{boss|Fight}}es.
86** Tuning Dipsw. means options menu. Might be a ShoutOut to the options-changing dipswitches on older arcade cabinets.
87** Away means exit the game.
88* {{Cap}}: You can choose your max number of lives, from 5 to 7. When you hit max lives, every extra life from that point on will instead grant an "Immortality" bonus. Each time you get Immortality, the bonus increases. Obviously, those playing for score should set their max lives to 5, although beginners not concerned about score should use 7 max lives instead.
89* CatGirl: Nine Lives, Million Lives. [[spoiler:Technically not the unnamed 771, who is a cat turned into a girl.]]
90* CoolKey: The giant sword in Segment 6 is called "The Key" and is necessary in order to open up the passageway to the "Irreversible Lane" where Segment 7 takes place.
91* ContinuingIsPainful:
92** Using a continue, as per genre tradition, resets your {{S|coringPoints}}pirits, kill count, and token count. In addition, it prevents you from getting a good ending. Also, you only get one continue, which is disabled after the Shrine of Farewell if you still have it, making simply seeing the final stages difficult.
93** If you want to hold onto your Spirits, it may be better to quit when you get to the Shrine of Farewell if you can't get at least 200 crystals[[note]]Crystals are obtained by playing well against each boss, and you gain 1/200 of your swiped spirits back per crystal. However, crystals fall from the top in a cascading pattern, and not all earned crystals can be collected.[[/note]], unless you can score high enough in subsequent stages.
94* ContinuityNod: The Stage 6 BOSS theme is a remix of a theme from an earlier Ruminant's Whimper game, Radio Zonde.
95** Kagura's equipments are named after some of the Radio Zonde bosses.
96** One of the potential opponents in the Segment 5 BossRush is Old Rose, the final boss of Radio Zonde.
97* CoresAndTurretsBoss: Perpetual Calendar.
98* CriticalAnnoyance: If Xanthez runs out of ammo, it will play a high-pitched alarm until you give it a chance to reload.
99* CyberneticsEatYourSoul: The Prayers.
100** [[spoiler:However, if the spirit overload ending is anything to go by, [[AndIMustScream it's something completely different]].]]
101* {{Cyberspace}}: [[spoiler:The extra stages take place within a graphical manifestation of the Garland system that also shows us Amber's thoughts as it attempts to fulfill her wish.]]
102* DeadlyWalls: If a player runs into a wall, they will simply get some {{knockback}}, but that knockback may very well send you into a bullet if you aren't careful.
103* DeathFromAbove: Sunken Bishop will attempt to snipe you from above in Segment 3L.
104* DeflectorShields: All ships are surrounded by a blue circle when performing a ship-specific action (like using the sword, in Fossilmaiden's case). The circle does heavy damage, slows bullets, and turns some bullet types into pickup items.
105* DependingOnTheArtist: Kagura and Minogame in particular among the fan artists'.
106* DifficultButAwesome: Kagura with its fourth equipment "Xanthez - Anti-bacillus saber" is arguably the most awesome character in this game, and definitely the most difficult one!
107* DiscOneFinalDungeon: Segment 5, the Garden Huge Archive. Completing it brings you into the Cardinal Shaft itself, but not before fighting…
108** DiscOneFinalBoss: Perpetual Calendar.
109* DualBoss: Apostles of the Seed.
110* DynamicDifficulty: This game has a rank system similar to, but not as extreme as, ''VideoGame/BattleGaregga''. Unlike in ''Battle Garegga'', players can actually see the rank by means of a visible meter. Keeping the rank high is essential to getting high scores.
111* EarnYourFun: When you first play the game, you only have access to three characters and you are required to play the "Behind" stages rather than their "Lead" counterparts. Complete the game up to the end of Segment 4 and your options open up considerably for subsequent playthroughs, including Lead stages and a fourth character (who gameplay-wise is effectively four separate characters).
112* EasyModeMockery: Short Mission gives you only a subset of the game's 9 segments. On the other hand, it still counts towards unlocks.
113* EnemiesWithDeath: If you get to the continue screen, it says "The death is waiting for you, do not bore him". Then you can choose either to surrender (game over) or to deceive him (continue).
114** This is probably metaphorical, though. ''Probably.''
115* EnemySummoner:
116** The secret forms of Rusted Dragon and Perpetual Calendar do this, as well as any enemy that uses Misteltoes as weapons.
117** Technically, all enemies that fire bullets that can be slowed down by your suppression radius are this trope, as those bullets are actually microscopic spirits called "Faint Ones" rather than traditional ammunition.
118* EveryTenThousandPoints:
119** Collecting enough heart icons will grant you extra lives. However, each time you do so, the number of hearts for the next life increases, unless you're playing as a particular character and shot type combo[[note]]Kagura with Infernal Sabbath, who gets an extend every 28 hearts[[/note]]. Additionally, the number of hearts needed varies between characters.
120** When you reach get enough Spirits or kills, you get a "BREAKTHROUGH"; you gain an extra life and your Extend counter is re-initialized, making it easier to get further extra lives.
121* EveryoneKnowsMorse: There are morse codes all over the place. Most notable is the boss warnings and the attack names during the first part of the final battle.
122* EverythingsLouderWithBagpipes: One of the menu themes.
123* ExactlyWhatItSaysOnTheTin: This is the exception rather than the rule.
124** "Kill": Number of enemies you've killed.
125** "Timer": How long you've been in a particular stage.
126** "Life": Your [[VideoGameLives lives]].
127** "Subweapon": Your alternate weapon.
128* FinalBoss: Three of them, actually. You unlock one of them by attacking the penultimate boss, Unnamed 290, to fill up the Satisfaction gauge, which ranges from level 0 to level 3. You must get the meter up to at least level 1 to fight one of them, or else you get a DownerEnding.
129** TrueFinalBoss: Lost Property 771, fought by [[InvertedTrope maxing out]] the level 3 final boss's LifeMeter (by shooting it) before time runs out.
130* FourIsDeath: There are four playable characters (and Kagura has four shot types), there are 8 (4*2) Segments, the Shrine of Farewell has four titled bosses and four Kaname Stones, [[spoiler:four of the Prayer bosses are titled "Heroic Dead", the first form of the final boss has four Satisfaction Levels (counting 0), and the Quadruple Ones are four children]].
131* GainaxEnding: As expected. [[spoiler:Even the epilogue from beating the extra stages is this.]]
132* GameBreakingBug: Due to the way [=Direct3D=] works, if you switch focus out of the game while it is in fullscreen, the game turns windowed and the game window turns gray, rendering the game unplayable unless you restart it.
133* GeniusLoci: Heavily hinted regarding the Cardinal Shaft.
134* GuideDangIt: Even configuring the game is very confusing, to say nothing of getting a hold of the mechanics.
135* HaveANiceDeath: "THE '''GAME''' HAS BEEN '''OVER''' — On Your Decision, It's Absolutely." Amusingly, the "on your decision" part still shows up even if you are forced into a GameOver (either from having already used your continue or completed the Shrine of Farewell, which disables continues).
136* HealingFactor: Rex Cavalier's main body possesses some restorative abilities that allows him to repair some of his destroyed parts almost instantly.
137* HeartbeatSoundtrack: [[https://www.youtube.com/watch?v=7O9iLzEbEqo The Segment 8 Intermission Monologue]].
138* HighTechHexagons: A lot of enemies in [[BonusDungeon The Great Majority]] are hexagons.
139* HoldTheLine:
140** The TrueFinalBoss and the {{Superboss}} of the second extra stage are unkillable; the only way to win is through time out. (But if you're interested in score, you should still try and attack them.)
141** The hidden Kaleidoscope form of Perpetual Calendar is an odd variation; if you unlock that form, the battle only ends via time out… but each time you "kill" Perpetual Calendar in that form, you increase Terra, which lets you delay your entry into the Shrine of Farewell.
142** Rex Cavalier in Segment 7 also has a hidden indestructible form if you defeat his first form fast enough.
143* HomingLasers:
144** Minogame's laser subweapon jumps from enemy to enemy. Oddly, it stays on one enemy in the form of a black circle until the target's HP is depleted.
145** Fossil Maiden can deploy them with two rapid taps of the fire button when at max Luna.
146* IdiosyncraticDifficultyLevels: From easy to hard, there is "Limited", "Compressed", and "Distorted", although these represent different ranges of the DynamicDifficulty more than fixed difficulty levels. The game is set to "Unchained" by default, which encompasses all difficulty levels, and other settings are only available in Segment Location mode.
147* InterfaceScrew:
148** The Level 2 FinalBoss has garbled text for a name.
149** During the battle against [[spoiler:Lost Property 771]], the screen colors invert.
150* ItsUpToYou: You are not fighting alone. However, if you are playing as Deadliar, his dialogue with Togari-Maru in Segment 3L indicades that they're ahead of the squad, and by Segment 4, they're the first to reach the island and are on their own.
151* JoustingLance: Rex Cavalier [[DualWielding dual-wields]] them, with [[MacrossMissileMassacre rocket launchers]] hidden inside them.
152* {{Karma}}: Humans developed Garland, the "Total Karma Compressor System", in order to manipulate karma. It… didn't end well.
153* LargeAndInCharge: Rex Cavalier.
154* LaserBlade: Fossilmaiden uses this as her main attack.
155* LifeMeter:
156** Most enemies just have a percentage over their components, including the central part needed to destroy them. The humanoid enemies, however, have life bars shown at the top of the screen, along with their names and current attack name.
157** Inverted with Garland, the level 3 FinalBoss. It starts with an ''empty'' lifebar and you have to ''fill it up'' by shooting Garland before time runs out to get to Lost Property 771, the TrueFinalBoss.
158** Also inverted in the form of Unnamed 290, the penultimate boss, and its three-stage Satisfaction meter.
159* LonelyPianoPiece: [[spoiler:[[https://www.youtube.com/watch?v=lOv0_wLBZgI The Spirit Overload ending theme]].]]
160* TheMaze: Segment 5 takes you through the labyrinths of the Archives. You can occasionally switch between the Sol side and the Luna side via portals.
161* MarathonBoss: Some bosses (namely Glorious Symbol and Rex Cavalier) can become this if you don't know how to deal with them. But even if you ''do'' know how to fight them, most boss fights will still last slightly longer than most shmup bosses do.
162* MarathonLevel: Segment 5 takes a long time to complete because of the BossBonanza. Taking as long as ''ten minutes'' is not uncommon.
163* MeaningfulName: The first phase of the FinalBoss is labeled as "Unnamed 290". [[spoiler:If you used a continue before reaching it, or if you fail to raise its Satisfaction Level beyond 0, it will go into a reboot sequence that takes 6,960 hours to complete, or '''290''' days.]]
164* MercyInvincibility: Indicated by the background turning yellow (although this can be disabled).
165* MercyMode: Lose enough lives in the first three segments and you'll enter "Regen Assist" mode and start regenerating lives slowly but surely. This is lampshaded in the manual as getting assistance from fellow Executors.
166* MickeyMousing: Quite prominent throughout the game.
167* MindRape: This happens to your character in Segment 7 if you time out Rex Cavalier's final form.
168* MindScrew: It's visually and musically [[https://www.youtube.com/watch?v=zLC8_omZ8AM&feature=related very surreal]], but the plot is even stranger than any of the gameplay would lead a player to believe. The full version of the game contains [[http://www40.atwiki.jp/hellsinker/pages/57.html#id_04037ec6 hidden poems]], loads of cryptic Japanese text, [[EveryoneKnowsMorse Morse Code]] messages in the title screen, [[UnreadablyFastText flashing screens in between levels and during bosses]], [[https://www.youtube.com/watch?v=NIUiwZqqeKg distorted voices]], and all sorts of fun things to spend time decrypting. It's pretty much ''Literature/HouseOfLeaves: The Game.''
169** Strangely enough, Version 0.95 of the game was almost perfectly normal. After it was released, the creator disappeared from the Internet for a while before creating a [[http://sanagimaru.nobody.jp rather cryptic new website]] and releasing the full game at Comiket 72.
170** [[http://shmups.system11.org/viewtopic.php?t=26334 This gem]] from a translation of the ''configuration screen'':
171-->1. Main shot\
1722. Sub weapon\
173....\
1746. [[EvenTheSubtitlerIsStumped I have no idea]]
175* MinimalisticCoverArt
176* MistakenIdentity: [[spoiler:Garland mistakes the protaganists as the owners of Amber.]]
177* ModularDifficulty: There are three different axes of difficulty:
178** ''Level'' impacts the range that [[DynamicDifficulty Stella]] will fluctuate between. It only affects stage select and not the main campaign.
179** ''Way of Life'' determines the maximum number of lives. Higher settings are obviously safer, but lower settings allow you to get bonuses from collecting hearts at max lives sooner.
180** ''Bootleg Ghost'' determines auto-bombing behavior. "Aspirant" only auto-bombs if you have 5 Sol and <4 lives and "Solidstate" will auto-bomb any time you have enough to do so; either way, you can only auto-bomb 3 times per stage. "Adept" disables auto-bomb altogether.
181* MooksButNoBosses: Segment 3 Lead. It has two battleship-like enemies and one final medium-sized enemy at the end, but is the only stage not to have a [[BossBattle Prayer]] or some other kind of boss.
182* MultipleEndings
183* MundaneMadeAwesome: As you fight Garland and fill its inverted LifeMeter to full, you see text indicating that [[spoiler:it's also a lost-and-found service, returning Lost Property 771 to you]] as the battle rages on.
184* NightAndDayDuo: Sol and Luna. In the context of the game mechanics, Sol is collected over time or by picking up yellow chips, and is used to fire your SmartBomb, while Luna is collected with purple chips and used to make your main weapon's shots more dense, decreasing the more you fire your main weapon.
185* NintendoHard: It would appear to be at first, due to the [[MindScrew convoluted]] [[GuideDangIt interface]]. Once you get past that, however, it's relatively on par with other BulletHell games, and has several utilities to help make the game easier, such as a constantly-regenerating SmartBomb and lots of opportunities for [[OneUp 1-ups]]. It is still not a trivial game to clear, as the bullets are fast rather than dense, but it just takes plenty of practice, like any other ShootEmUp.
186* NoAntagonist: Despite the presence of the Prayers, there are no real antagonists in the game, and the Prayers are just guarding the Cardinal Shaft and are not openly hostile to the Executors.
187* NoFinalBossForYou: Fail at certain in-game events and the final boss will never show up.
188* NoNameGiven: Many enemies are labeled "Unnamed ''n''", where ''n'' is between 100 and 999. While a lot of enemies bear this naming scheme, it gets ridiculous in the final Segment, where ALL non-boss enemies except for a small squad of Mono-Wings[[note]]The single-wing enemies that have already been encountered in Segments 1L, 1B, and 4[[/note]] are unnamed, even the [[ArtShift strange red enemies]] near the end.
189* NonStandardGameOver:
190** In Segment 7, if you time out Rex Cavalier on your last life, your character is driven to insanity from "spirit overload" and you get an ending that implies that he or she turns into yet another Prayer.
191** In Segment 8, failing to bring the penultimate boss's Satisfaction Level to at least 1 results in an ending [[spoiler:where you don't meet any of the {{Final Boss}}es and the player character is locked inside the Cardinal Shaft]].
192* OneHitPointWonder: All characters take one hit before losing a life, as per BulletHell standards, but on lower difficulties, you have a chance of auto-bombing when hit instead of losing a life.
193* OneWomanWail: The segment 6 boss theme features this.
194** Segment 7 is more of a One Man Wail.
195* OurFairiesAreDifferent: Misteltoes generally resemble a naked fairy on the top half, with a semicircular crystal for a lower body. They are also cold and metallic to the touch.
196* {{Overheating}}: Firing your main weapon continuously consumes your Luna gauge, causing your shot power to decrease if you fire for prolonged periods of time. Depending on your character, your Subweapon gauge will also decrease. Not firing, as well as collecting Luna chips, will replenish the Luna gauge and restore your shot power.
197* PinballScoring: The world high score is only 130,000 [[CallAHitPointASmeerp Spirits]], so at first glance it seems like it wouldn't apply, but in fact the score has four decimal places.
198* PointOfNoContinues: If you haven't used your sole continue before entering the Shrine of Farewell, it will be disabled afterwards. When you enter the Shrine depends on what Segment you run out of Terra in, with the latest being after Segment 7, but regardless of when you enter, Segment 8 (the final one) will always be after that cutoff.
199* PoweredArmor: Kagura is a Misteltoe wearing a powered suit. This suit pretty much acts like a DoAnythingRobot, though.
200* PoweredByAForsakenChild: Garland's power comes from four children buried beneath it. You end up fighting all four during one of the final boss events, [[spoiler:as well as the lost cat they found]].
201* PrepareToDie: An ominous voice can be heard just before fighting Scarlet Queen Spirit Kernel saying "You will die here".
202* PreviousPlayerCharacterCameo: Some attacks of the Apostles of the Seed resemble the attacks used by the two protagonists (i.e. Mahilo and Yoxola) from ''Radio Zonde''. Some [[http://www.pixiv.net/member_illust.php?mode=big&illust_id=6695475 fans]] [[http://www.pixiv.net/member_illust.php?mode=big&illust_id=1991925 noticed]].
203* PronounTrouble: Defied with Minogame, who is referred to as male for convenience.
204* ReallySevenHundredYearsOld: Nobody knows exactly how old Deadliar is… But he is certainly much OlderThanHeLooks.
205* RecurringBoss: Rex Cavalier, who is fought as a Segment 1 Lead boss and then reappears as a Segment 7 Boss.
206* ResurrectiveImmortality: The Prayers thanks to Perpetual Calendar. Perpetual Calendar in turn also has this immortality, and even if destroyed, it will be back up and running within 2 to 3 days.
207** RespawnPoint: The old archives where Perpetual Calendar resides.
208* RuleThirtyFour: Yes, not even this game is immune.
209* SchizophrenicDifficulty: According to the segment difficulty levels shown in Short Mission, Segment 5 is easier than Segment 4, and Segment 7 easier than 6.
210* ScoringPoints: There are three scoring systems, all independent of each other.
211** '''Spirit''' is the game's main metric of performance. It's increased slowly simply by surviving and shooting enemies, although certain actions will make it increase significantly. [[TimeLimitBoss Timing out a boss]] takes away half of your spirits, and going to the Shrine of Farewell swipes all of them away, though with the opportunity to recover anywhere from 0% to about 200% of your initial spirits.
212** '''Kill''' is [[BodyCountCompetition how many enemies you've killed]]. A rare case of the game's terminology actually being ExactlyWhatItSaysOnTheTin. Probably the easiest score counter to keep track of if playing for Spirits or even Tokens sounds too intimidating for you.
213** '''Token''' is [[GottaCatchThemAll how many of the large purple chips you've collected]]. No, those chips do not impact your Spirit counter.
214* SecretLevel: The Shrine of Farewell is an odd variation — if you run out of Terra in a Segment, then the Shrine will be the next level you enter. The level after that will be the next Segment as normal, and you will not be able to enter the Shrine for the rest of the playthrough. However, if you complete Segment 7 without entering the Shrine in that playthrough, then you will go there before the final stage (Segment 8). In short, the shrine is a mandatory stage, but it can appear between different stages.
215* SensoryAbuse: The final battle as well as the extra stages, full stop.
216* SesquipedalianLoquaciousness: Very noticable trait in Ranyon's writing style and is often called "Ranyonese" by fans.
217* ShoutOut: Kagura's 2nd equipment type, Elliptical Chariot, is a reference to the obscure Creator/{{Psikyo}} game ''Dragon Blaze''.
218* SkippableBoss: Rusted Dragon, the Segment 4 boss, does not appear if you've already gone through the Shrine of Farewell.
219* SmartBomb: All characters have one (Kagura even has four) that can be launched if you have 3 or higher SOL power. If you have 5 SOL, then they will launch a more powerful version of the bomb.
220** There is also the Solidstate mode where if you have 3 or more SOL, then it will clear the screen right away for a while if you are hit. However, you can only have 3 solidstates per stage, and in the Shrine of Farewell, they are disabled altogether.
221* SongsInTheKeyOfPanic: Unlocking the Spirit Kernel form of the Scarlet Queen, the Segment 2 Lead boss, triggers a short, ridiculously fast arrangement of the boss theme that plays during her battle.
222* SoundTest: The final unlock. Becomes available once you [[HundredPercentCompletion unlock everything else, including both extra stages, and the 4th title screen]]. You then have to exit the game, allow the "Garland system shutdown" monologue to run, and then restart the game to finally open it.
223* SpannerInTheWorks: The whole mess was caused by [[spoiler:Lost Property 771… which is actually ''a lost cat''. The messages during the TrueFinalBoss are asking if you're its owner]].
224* SpellMyNameWithAThe: '''The''' unnamed 771. Several enemies are entitled "[[NoNameGiven Unnamed XXX]]", where XXX is a three-digit number. The unnamed 771 is the only one with a "The" attached to it.
225* SpiritualSuccessor: To ''Radio Zonde''.
226** ''Radio Zonde'' might have happened in the same world as ''Hellsinker'', considering the in-game references.
227* SpiritWorld: The Shrine of Farewell is an unusual take on this trope. The best way to describe it is as a spiritual dump where heroes considered unworthy of preservation and generally stuff no-one wants anything to do with end up.
228* StarScraper: The Cardinal Shaft is so tall it reaches the clouds.
229* StellarName: Four of the gauges on the left side of the screen have such names: Sol (sun), Luna (moon), Stella (star), and Terra (Earth). "Sol" and "Luna" are also used for the names of the two paths in Segment 5; the Sol side has yellow walls and the Luna side has blue walls.
230* TheStinger: Once you've obtained HundredPercentCompletion and exited the game, the game window doesn't close just yet. [[spoiler:You get one final message from the Garland System, informing you more-or-less that your mission is finally over before shutting down.]] Then the game finally closes.
231* StoryBranching:
232** Once you complete the first four segments on one credit, you unlock the "Lead" versions of Segments 1-3, and are given the option between the Lead path ("Lead the charge") or the default Behind path ("Bring up the rear").
233** Happens again in [[TheMaze Segment 5]], where you are given the option of choosing either the Sol Cathedral or the Luna Crypt. You can change sides via the optional portals scattered throughout either sub-stage, and which side you're on when you face the miniboss decides which bosses you face between Perpetual Calendar's forms.
234** Then there's the Short Mission mode, in which you play only 6 of the 9 segments, and with the exception of the 6th and final one, you decide which segments to play.
235* SubsystemDamage: Many enemies and bosses have parts that can be destroyed, resulting in extra Spirits most of the time and disabling weapons. Use caution, however, as some bosses will [[TurnsRed unleash deadlier attacks if their non-vital parts are destroyed]].
236* SuperPrototype: Kagura is one of the earlier-made Misteltoes. It's also the only Misteltoe that is capable of performing missions on its own.
237* TemptingFate: Meta example, the maker of the translation patch believed it would be an easy job since it was a Shmup. He later lampshaded this folly.
238* TimeLimitBoss:
239** All the bosses are this. When the timer runs out, however, they move on, the game tells you that they lost interest, and you lose half of your Spirit, kill count, and tokens. See also HoldTheLine above.
240** Rex Cavalier [[HoldTheLine inverts this]] at first, but if you are on your last life, then you must defeat his Spirit Kernel form before time runs out or else you get a NonStandardGameOver.
241** The PreFinalBoss, Unnamed 290, must have its Satisfaction meter filled up to level 1 or higher when the time limit runs out, or else it's [[DownerEnding mission]] [[NonStandardGameOver failure]].
242** Garland, the level 3 FinalBoss, must have its meter filled up by shooting at it before time runs out, or else you don't get to fight [[TrueFinalBoss Lost Property 771]].
243** The Shrine of Farewell is a Time Limit BossRush.
244* TitleDrop: NOW REACHES THE FATAL ATTRACTION BE DESCRIBED AS [[FinalBoss "HELLSINKER"]]
245* TitleThemeDrop: An extended version of the first title theme plays in Segment 6.
246* TranslationTrainwreck: Many hilarious examples, including:
247** Wherever did you put? [[note]]Flashes on the screen during Extra Stage 2[[/note]]
248** ALL RERICS WERE SUNK [[note]]End of Shrine of Farewell[[/note]]
249** A TOTAL KARMA COMPRESSOR SYSTEM NAMED "GARLAND" [[note]]The third type of title screen[[/note]]
250** The death is waiting for you, do not bore him [[note]]The continue screen[[/note]]
251*** On your decision, it's Absolutely. [[note]]Choosing not to continue[[/note]]
252** The FanTranslation keeps the signature engrish intact, only fixing typos.
253* TrippyFinaleSyndrome: Boy howdy.
254* UnreadablyFastText: Lots of it appears during the Shrine of Farewell, and it may or may not mean something.
255* UpdatedRerelease: The 2019 Steam rerelease features a tutorial and a lot of UI touch-ups.
256* VideoGameTutorial: The 2019 version introduces an extensive tutorial to help get the player acquainted with the game's various mechanics, including its more unconventional ones.
257* WakeUpCallBoss:
258** Glorious Symbol in Segment 2 Behind, if you haven't unlocked Segment 2 Lead yet for the less-painful Scarlet Queen. The patterns aren't exactly endgame-tier brutal, but it will be a chore whittling down its health, especially if you don't have a reliable means of attacking in directions besides up, as it will drift all over the screen.
259** Rusted Dragon, although you skip him if you have already been to the Shrine of Farewell.
260* WasOnceAMan: The prayers.
261* WaveMotionGun: Used throughout Stage 6 ''against the player''.
262* WhatMeasureIsANonHuman: Executors in general are seen as inhuman by the general society. This is also one of the more troubling questions regarding the Prayers: whether or not they still can be considered humans.
263* WhoWantsToLiveForever: [[spoiler:The Prayers are stuck in a state like this, guarding the Cardinal Shaft waiting for the {{Precursors}} to return so that they can be freed from it.]]
264* AWinnerIsYou: [[spoiler:There is almost no ending if the Satisfaction Level is at 0 after the first Segment 8 boss was defeated — although that's more of a NonStandardGameOver. Satisfaction Level 1 and 2 actually gives you a rather long ending, but if you managed to get Satisfaction Level 3 and defeat the TrueFinalBoss, all you get is a screen that says "TheEnd" and then you are sent back to the title screen. You get to unlock the extra stages this way, though, and after beating both of them, you will finally see the true ending.]]
265----
266->'''[-[[SelfDemonstratingArticle TROPE OVERLOAD.]]-]'''\
267'''[-[[MemeticMutation YOU GOT INSANITY.]]-]'''\

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