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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/Gears_Of_War.jpg]]
2[[caption-width-right:350: Guts. Gore. Gallantry. Gears.]]
3
4''Gears of War'' (also known as just ''Gears'') is a ThirdPersonShooter video game franchise previously developed by Creator/EpicGames and currently developed by Creator/TheCoalition and published by Creator/XboxGameStudios.
5
6By WordOfGod, gameplay emphasizes tactical maneuvers rather than MoreDakka, and is the recent TropeCodifier for TakeCover-style gameplay, forcing you to shoot carefully and outflank as much as you can (though RegeneratingHealth makes it a little easier). There isn't a jump button and everything is angled towards making the combat as personal and violent as possible (the main gun used has a chainsaw built into the grip, called the [[ChainsawGood chainsaw]] [[BayonetYa bayonet]]). You can give your squadmates orders, but if one them goes down, you have to pick them up and get them back on their feet. Finally, there is an [[PerfectReloadCommand Active Reload]] system that buffs your damage output if you hit the right timing window but jams your gun if you mess up.
7
8The general story centers on the soldiers of [[TheSquad Delta Squad]] as they fight to save the human inhabitants of the fictional planet Sera from a relentless subterranean enemy known as the Locust Horde. The [[FunWithAcronyms Coalition of Ordered Governments]] (COG) is fighting back with their own soldiers they call "Gears". The Locust are relentless, vicious, can pop out of the ground almost anywhere and seem to be numberless, but the COG have superior technology and the capital city of Jacinto is located on a plateau of solid granite, making it the one place the Locust can't tunnel up.
9
10The player assumes the role of Marcus Fenix, a battle-hardened former war hero. When in cooperative play, the second player takes control of Fenix's best friend and fellow soldier Dominic "Dom" Santiago. Alongside them are fellow soldiers from another squad who they seem to frequently join with: former pro athlete Augustus "Cole Train" Cole and smart-mouthed Damon Baird.
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12Besides dealing with the humanoid footsoldiers there is a great deal of focus on monstrous creatures you have to face such as the dinosaur-like Brumak (with a cannon on its back and chainguns on each arm), the crab/spider-like Corpser and the "monkey-dog" [[ZergRush Wretch]]. Alongside that, the games are about building atmosphere and drawing you into the moment, investigating abandoned warehouses and exploring a labyrinth of underground tunnels. These are not games to play in the dark.
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14On the way, they do [[RatedMForManly manly things]] like [[MadeOfExplodium blowing stuff up]], [[BondOneLiner delivering one-liners]] and growing [[BeardOfSorrow beards]].
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16In January 2014, Microsoft officially purchased the rights to the ''Gears of War'' franchise from Epic Games, officially becoming an internal, first-party property. They handed the reins of the franchise over to Black Tusk Studios, which would go on to rename themselves Creator/TheCoalition (a reference to in-game mythology, following the trend of official ''Halo'' developer 343 Industries). Their first work on the series was a remastered version of the first game titled ''Gears of War: Ultimate Edition'' was released August 2015 for UsefulNotes/XboxOne and PC (via the [[UsefulNotes/MicrosoftWindows Windows 10]] Store) March 2016. The first original work from The Coalition was ''Gears of War 4'' and launched worldwide on October 11, 2016.
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18At E3 2018, The Coalition revealed three new games: ''Gears Pop'', ''VideoGame/GearsTactics'' and ''Gears 5''. The first one is a mobile game where players battle the Locust as the series' characters in Toys/FunkoPop form, the second is a PC release that focuses on epic cover-based battles that the series is known for and the final one is a direct sequel to ''Gears of War 4''. It stars Kait Diaz as the PlayerCharacter rather than JD Fenix and focuses on Kait's personal quest to discover her family's connection to the Locust Horde and promised to take the series “back to where it all began”. ''Gears Pop'' was released on August 22nd, 2019, with ''Gears 5'' releasing on September 10th, 2019, and ''Gears Tactics'' on April 28th, 2020.
19
20----
21!'''Gears of War'''
22
23[[quoteright:189:https://static.tvtropes.org/pmwiki/pub/images/gears_of_war_001_1432.png]]
24
25-->'''Dominic Santiago:''' Welcome back to the army, soldier.\
26'''Marcus Fenix:''' Shit.
27
28Released on November 7, 2006, the Locust Horde has been rampaging across the planet for about 14 years. Marcus Fenix was imprisoned for dereliction of duty four years earlier, but was pardoned when the Locust assaulted Jacinto Plateau and invaded the prison. Marcus was reinstated and assigned to Delta Squad alongside Dominic Santiago. His first assignment involves a priority mission to assist another group, Alpha Squad, to deploy a device that would help deliver a final strike against the enemy.
29
30The game was praised for its beautiful visuals and innovative gameplay system. The most common complaints were a dull color palette but most especially an uneven storyline.
31
32The game was remastered for the UsefulNotes/XboxOne under the title ''Gears of War: Ultimate Edition'', with a graphical overhaul to bring it up visually to the later games in the series, done in the same vein as the work for ''[[Franchise/{{Halo}} The Master Chief Collection]]''. The remaster even got a new "[[https://www.youtube.com/watch?v=rwbYhvlrQbc Mad World]]" trailer.
33
34-----
35!'''Gears of War 2'''
36
37[[quoteright:193:https://static.tvtropes.org/pmwiki/pub/images/gears_of_war_2_001_4392.png]]
38
39-->'''Marcus Fenix:''' This is it, Dom. This is everything we've been fighting for.\
40'''Dominic Santiago:''' Yeah, well Maria is everything ''I've'' been fighting for.
41
42Released on November 7, 2008, the Locust re-emerge several months after the events of the first game, except more desperate and far more dangerous, while on the surface, many human refugees and Gears have fallen sick with a disease known as Rustlung, an Imulsion sickness. COG forces return to action in an attempt to make an assault on the enemy's home turf, while Dom embarks on a personal mission to find his missing wife Maria, putting him in conflict with his other responsibilities as a member of Delta Squad.
43
44The second game received similar accolades, with many complaints of the first game addressed. The graphics are better than ever, a larger weapon variety is given and the story is epic while more personal. However, it still holds many slight flaws, but that doesn't reduce the amount of fun there is in playing the game. The multiplayer set-up has also been cheered, with the new "Horde" mode receiving the most attention; while it didn't invent the concept, ''Gears 2'' is the reason [[FollowTheLeader most shooters have a wave-based survival mode now]].
45-----
46!'''Gears of War 3'''
47
48[[quoteright:190:https://static.tvtropes.org/pmwiki/pub/images/gears_of_war_3_001_5924.png]]
49
50-->'''Augustus Cole:''' "Do you ever feel like you're dead, but nobody told you?"
51
52Released on September 20, 2011, the ending of the second game has left both sides decimated, with Marcus and Delta Squad trying to keep their head down as there's no place left on Sera that is safe. [[VoiceWithAnInternetConnection Anya]] [[MissionControl Stroud]] has [[ActionGirl joined the team as a soldier]], Dom has grown a BeardOfSorrow and the approaching summer has the squad wearing lighter versions of their normal armor. The story picks up 18 months later when the COG leadership (what is left of it) approaches Marcus with some new discoveries about the Locust. Unfortunately, the Gears don't just have to contend with the Locust Horde: a new faction, the Lambent Locust, have emerged from the underground and are hostile to both sides.
53
54With the added benefit of a multiplayer beta to iron out the kinks (including dedicated servers), ''Gears of War 3'' ended up the best reviewed of the trilogy with a very bright color palette, crisp visuals and fluid gameplay. A very full game release, it has a very long campaign where you can play with four characters at all times (including a co-op online arcade version), Horde Mode 2.0 (with some TowerDefense-like strategy), Beast Mode (a reversed Horde Mode where you play as Locust creatures attacking the COG), loads of features to track your gaming history and a single leveling system that works under all modes. The game was also built to be heavily modifiable, with a DownloadableContent pack called "RAAM's Shadow" containing an entire mini-campaign.
55-----
56!'''Gears of War: Judgment'''
57
58[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/showposter_1.jpg]]
59
60-->'''Damon Baird:''' ...To survive out there in the field, you have to know how to adapt. And I'm an adaptable man.
61
62The final ''Gears of War'' installment developed by Epic Games, released March 19, 2013. It is a prequel from fifteen years before ''Gears of War'' with Baird taking over as the lead protagonist. The game focuses on his time as a lieutenant in Kilo Squad, with Augustus Cole and others under his command. In the tale, taking place early in the Locust War, the squad is accused of treason for stealing COG experimental technology on a mission. The game uses InMediasRes as Baird explains what they were doing and why, and along the way the campaign has various "Declassified" segments that adds a new wrinkle to the gameplay that are optional but provide a replay bonus along with a player competition. The characters are younger and (slightly) less cynical than what they later become, with a focus on the specifics of Baird and Cole's backstory that is only hinted at in the main games.
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64[[https://www.youtube.com/watch?v=fbrHUwZEErk The reveal trailer can be found here.]] Development was being outsourced to Epic's subsidiary studio People Can Fly, the makers of ''VideoGame/{{Painkiller}}'' and ''VideoGame/{{Bulletstorm}}''. The gameplay was shifted up, as while TakeCover is still vital the speed of the characters is increased significantly and there is a more vertical factor with the maps. Multiplayer received another new mode called "[=OverRun=]", a sort of [[JustForFun/XMeetsY Horde-meets-Beast mode-meets regular multiplayer]], where you switch off between player teams of Locust creatures and COG soldiers with an objective goal and uses a class-based system. Horde Mode was technically removed but replaced with a new, related gametype called Survival, which integrates the same class based system as Overrun and introduces vital new objectives to maintain as you hold out for 10 waves.
65----
66!'''Gears of War 4'''
67
68[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gears_of_war_4_poster.jpg]]
69
70-->'''Kait Diaz:''' I'm beginning to think [[TheHunterBecomesTheHunted we're not the hunters anymore]]...
71
72Announced at E3 2015 with a release date of October 11, 2016, it is the first original work of the new official ''Gears'' developer, The Coalition. [[SoftReboot The game is set 25 years after ''Gears 3''.]] The main character is James [[DeadGuyJunior Dominic]] "JD" Fenix, the son of Marcus and Anya, who first ran away from home to join the COG against his father's wishes and later went AWOL from the COG after being involved in some kind of NoodleIncident that will apparently be explained in the game. He is joined by his best friend and obvious Dom-{{Expy}} Delmont "Del" Walker, who went AWOL along with him after being involved in the same incident; and Kait Diaz, a young girl who is one of the Outsiders, essentially the new version of Stranded, though it's confirmed that the COG-Outsider relationship will be different from the COG-Stranded one. The campaign will have 2-player co-op, with the second player getting a choice between either Del or Kait. Other confirmed characters are Reyna, Kait's mother and leader of the Outsiders; and Oscar, Kait's uncle, a former Gear and an expert survivalist (level of [[CrazySurvivalist craziness]] not yet confirmed).
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74The enemy faction is the Swarm, a [[SuspiciouslySimilarSubstitute suspiciously Locust-like race]] that has shown up out of the blue and started kidnapping people. The COG will function as secondary antagonists, as they think it's the Outsiders who are kidnapping people and are sending their new MechaMooks, the [=DeeBees=], to deal with the situation. [=DeeBees=] were developed by the COG to maintain order and peace within their walled colonies following the wake of the Locust War, as well as do dangerous jobs such as construction that have a high risk of injury or death [[WhatMeasureIsANonHuman so that humans don't have to do them]] and can focus on repopulating. However, the biggest enemy in the game is probably going to be the weather. Adam Fenix's weapon at the end of ''Gears 3'' apparently had the nasty side effect of turning Sera's already-deadly weather up to eleven, and throughout the game the trio will encounter "wind flares", essentially fire and lightning inside a tornado. The strong winds will even affect the trajectory of bullets and thrown grenades, and the wind flares contain deadly "storm walls", Mother Nature's answer to the Hammer of Dawn. Also, it's been implied that they can happen at ''random'', as well as at predetermined points in the story. Multiplayer, however, seems safe from deadly weather (at least for now).
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76The game is bringing back some of the horror and suspense elements of ''Gears 1'', rifles such as the Hammerburst and Lancer now have stocks, and the latter has an attached flashlight to assist in navigating through dark areas ([[BrickJoke looks like Dom got his wish]]). Also, the Gnasher now has a rack of shotgun shells on it, [[RuleOfCool which serves no purpose other than looking cool]]. New weapons include the Dropshot,[[note]]A replacement for the Digger Launcher that fires a drill that flies above the ground in a straight line for as long as you hold the trigger. Letting go of the trigger causes it to fall to the ground and explode.[[/note]] the Buzzkill,[[note]]A heavy weapon that rapidly launches buzzsaws that can bounce off walls, but can also kill the user.[[/note]] and the [=DeeBee=] arsenal: the Enforcer SMG, the Tri-Shot,[[note]]A gatling gun whose firing rate slows down the longer it is fired, but boasts superior accuracy and damage than the Mulcher.[[/note]] the RL-4 Salvo,[[note]]A heavy weapon that fires volleys of rockets that are difficult to aim and can also kill the user.[[/note]] the Overkill shotgun,[[note]]Fires one shot when you press the trigger and another when you release it.[[/note]] and the Embar sniper rifle.[[note]]Semi-auto, but lacks a scope (since robots don't need one). It also seemingly must be charged to get an accurate shot.[[/note]] There is also the new ability to [[YouWillNotEvadeMe grab an enemy from across a piece of cover and pull them over to your side]], then stab them to death with a knife. The knife can also be used after a vault kick. It's also now possible to quickly vault over cover in the middle of a roadie run by tapping B as you approach it.
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78The story takes place over the course of a single night.
79
80Watch the [[https://www.youtube.com/watch?v=o3f8VgQ_dqk trailer.]]
81
82Also, check out the gameplay launch [[https://youtu.be/ji2aU4EdQww trailer.]]
83----
84A film adaptation is currently in the works, though plagued with DevelopmentHell, and the third game is the last to feature Delta Squad. A series of comic books [[ExpandedUniverse expand on the backstory and what happens between the games]], alongside a collection of five novels by noted sci-fi scribe Creator/KarenTraviss.
85----
86
87!!Tropes to the end:
88[[foldercontrol]]
89
90[[folder: Tropes A-F]]
91* AbandonedHospital: The New Hope facility and the multiplayer level "Blood Drive".
92* AbnormalAmmo: Nemacysts are huge, [[FlyingSeafoodSpecial flying, squid-like creatures]] who constantly vent toxic sludge, and are fired as flak or hunter-killer missiles from Seeder arthropods. The Ink/Smoker grenades are actually baby Nemacysts tied to a Bolo Grenade handle. The Digger Launcher in the third game fires a small burrowing creature which digs through the ground ignoring any cover in its path, popping out from the ground if there's any enemy in its trajectory then detonating itself.
93* AbsurdlyHighLevelCap: ''Gears Of War 3'' introduced the ability for players to “Re-Up”; allow them to reset their multiplayer level back to 1 to gain more exp and get to level 100 again. ''3'' allowed players to do this three times, but ''4'' takes this up to eleven. Players can Re-up 10 times for a total of 1,000 levels, but those are just the ''regular'' Re-Ups. After those, you unlock the Wings, which allows players to go up ''another'' 1,000 levels with each single level requiring about three times as much exp as a normal level, the only difference being that you’ll get a credit bonus for every level rather than every 5. The Coalition even stated that getting all of this done would require such superhuman determination and grinding that they don’t expect ''anyone'' to reach Wings 10.
94* AbsurdlyLowLevelCap: Unlike the above example, ''Judgment'' only allows players to go up to level 50. You can still Re-Up three times, but a couple of weeks of solid multiplayer will get just about everyone to the cap.
95* AceCustom: The Custom Lancers with wooden parts found around Marcus's house in ''Gears 4''. Most likely modified by Marcus himself in his spare time, they have wooden stocks added to them to improve recoil management and flashlights for lighting dark areas. You are automatically given one after your party's LockAndLoadMontage in Act 2, and you get an achievement if you carry it to the end of the game without ever switching it for something else. As of ''5'', only Marcus ever seems to use it, any Lancer picked up by him turns into a Custom model, and his Horde kit has several skill cards revolving entirely around him using it.
96** The Relic weapons in ''5''. These are unique, one-of-a-kind variants of normal weapons that have unique gimmicks attached to them.
97* ActionBomb: Several. Most Lambent enemies, as well as Reavers, explode upon death. Tickers are a straighter example, as they deliberately blow themselves up, though they appear to be outfitted with the bombs.
98** In ''4'', DR-1 Protectors that take enough damage will become mobile bombs that sprint towards you in a last ditch effort to blow you up. All [=DeeBees=] are this actually, as Shepards, Deadeyes, Guardians and Trackers all explode upon death as well, though they produce smaller explosions than the Protectors.
99* ActionGirl
100** Locust Berserkers are really female Drones. They're far more dangerous and deadlier than the males and more feared by the Gears. They're also invulnerable until you hit them with an orbital bombardment or set them on fire.
101** In the third game, Anya has ditched her MissionControl role in order to fight on the battlefield with the male Gears, alongside another female gear, Samantha Bryne, as well as a veteran of the Pendulum Wars who fought with Colonel Victor Hoffman, Bernadette "Bernie" Mataki. Alicia Valera in "RAAM's Shadow" rounds out the gender ratio in Zeta Squad. Lampshaded by Hoffman in the ''Anvil Gate'' novel when talking about Anya, Sam and Bernie; he says that he pities any Stranded "that run into that gang of harpies".
102** ''Judgement'' includes a new female Onyx Guard character model in addition to the Kilo Team member Sophia. By this time the ''Gears Of War'' series outnumbers almost any other shooter game franchise when it comes to named, story relevant female soldiers.
103* AdaptationalBadass: In a variation, each succeeding Carmine in each game is more badass than the previous one, or at least lives longer. [[spoiler:Clayton Carmine goes so far as to survive the entire game]]!
104* AdrenalineMakeover: Anya
105* AfterTheEnd: The visual design is built like this, the story is about what has to happen for something ''to be'' AfterTheEnd. Before Emergence Day, human civilization endured the Pendulum wars. After about 85 years of destructive, sometimes nuclear war, Sera could be described as post-apocalyptic; the people left are just fighting for the ashes. ''Gears of War 3'' embraces it in full, and it's likely to the point that even if the fighting stopped instantly there wouldn't be an infrastructure left to rebuild the civilization they once had.
106* AIIsACrapshoot: Niles Samson's "semi-sentient security program", which is a ''little'' bit obsessed with cleaning up "filth"., though it doesn't seem to actively attempt to kill you, and even makes an effort to protect you by advising you not to mess around with the main computers, which [[spoiler:wakes the Sires. NiceJobBreakingItHero]].
107** ''Gears of War 4'' dabbles in this once again with the new [=DeeBees=] faction. The [=DeeBees=] are a race of androids that were invented and developed by [[GadgeteerGenius Baird]] and weaponized by Chancellor Jinn in the aftermath of the Locust War to maintain peace and order in the COG’s walled colonies. However, in the story and gameplay, they spend all of their appearances trying to fill JD and his squad full of holes and in Horde mode, they don’t even bother attacking the Swarm and instead team up with them to bring you down.
108* AllThereInTheManual: The first game throws you right into the conflict with little elaboration. The opening cinematic doesn't play when you press start; it kicks in if you idle on the title menu, making a lot of eager gamers miss it altogether. The most comprehensive backstory detailing is ''in the concept art book that comes with the collector's edition.'' The key events that are not explained within the game involve: this is not Earth but a planet called Sera, the Pendulum Wars was a world-wide conflict over control over a super-fuel called Imulsion (started before the characters were born), Emergence Day was so devastating that the COG turned the Hammer of Dawn on their own cities just to fry the Locust and keep them at bay and leaving pockets of survivors called the Stranded.
109** Fortunately, the comics and novels are doing this job for everything, even to the point of introducing new characters. For those who haven't read those, Epic was nice enough to put a "Previously on Gears..." video in ''Gears of War 3'', which describes the relevant events over all the games, books, and comics. The video doesn't, however, cover characters who were introduced in the comics and novels. In the end, though, Epic had to resort to posting explanations for some of the unanswered questions from ''Gears of War 3'' on their official forums.
110* AlphabeticalThemeNaming: '''A'''nthony Carmine, '''B'''enjamin Carmine, and '''C'''layton Carmine. Since there are four Carmine brothers in total, the last one is most likely D. Carmine.
111** ''Gears 4'' features '''G'''ary Carmine, but since 25 years have passed since the last game he is most likely the son of either Clayton or the fourth Carmine brother (assuming he lived long enough).
112* AlternateUniverse: The games don't take place in our universe. Just for starters, Sera, not Earth, is the homeworld of humanity.
113* AlwaysABiggerFish: A few examples throughout the series.
114** In Gears of War 2, Delta Squad hijacked a Brumak and raged hell inside the Nexus. A Corpser tried to stop the Brumak but quickly found out that it is ''way'' weaker than the giant dinosaur ape.
115** In Gears of War 3, on their way to Azura, Delta Squad was being harassed and attacked by Manglers, which were dolphin-like creatures from the Hollows. The pod were relentless until they mysteriously fled. A sure sign that a Leviathan was lurking nearby.
116** In the Hivebuster DLC for Gears 5, we get a ''pretty good'' showcase that the Swarm isn't at the top of the foodchain on Pahanu. We see various cases of Swarm infantry being melted alive by corrosive venom and even a Carrier being melted ''in two''. Turns out, the Swarm was being hunted down by the Wakaatu, a ridiculously dangerous and territorial bird. Just visiting the nest of the Wakaatu gives one some details on this superpredator as the nest was ''littered'' with the remains of hundreds of animals, each of them an apex predator in their own right.
117*** To provide better context on how broken this bird is. On Horde 4.0, a Wakaatu is known to ''[[https://www.youtube.com/watch?v=RsJGQDUdw1k one shot]]'' the Matriarch. Yes, ''that'' Super-Berzerker.
118* AlwaysOverTheShoulder
119* AmbiguouslyBrown: Samantha looks vaguely Hispanic, but her accent is Creator/ClaudiaBlack's own British/Australian mix. Otherwise the games are pretty good with being clear about various character's ethnicity.
120** In game, she's described as being Kashkuri, the in-universe equivalent to the Australian Aborigines.
121* AndThisIsFor:
122** Used by Marcus [[spoiler:[[PreMortemOneLiner after he stabs Myrrah]]]]; See ThisIsForEmphasisBitch.
123** Clayton Carmine can also say some kills are for [[spoiler:his brothers Anthony and Benjamin.]]
124* AndYourRewardIsClothes: Judgment offers Normal, Rare, and Epic prize boxes after a certain amount of enemy kills, ribbons attained, and levels gained respectively. Inside the prize boxes can be a little extra experience, weapon skins, or player armor skins.
125** ''Gears 4'' has various loot crates available. They are purchasable with in-game credits or real money. Depending on what type of crate you buy (Operations, Versus and Horde boosters) affects the crate’s contents. This is played straight if you purchase the Elite and Featured packs, which can only contain weapon skins, emblems and characters.
126* AntiRageQuitting: The first two games and ''Judgment'' didn't do anything to encourage players to stay in games and there was no penalty if you decided to leave in the middle of a match besides whatever your score happened to be. ''Gears of War 3'' and ''4'' actively promote this, thankfully. If you leave a match early in ''3'', you are given a Negative Penalty, which basically substracts experience points from your level [[LaserGuidedKarma (and can actually de-level someone hilariously enough)]]. In ''4'', you are given a temporary ban of 15 minutes that increases for every cumulative match you quit and prevents you from doing anything multiplayer-related. However, there are no penalties for leaving the time-consuming Horde mode, [[BerserkButton which is a real sour point for players that wish to finish it to the end]].
127* AnyoneCanDie: The games make an effort to introduce major characters and have them die along the way, as this is an unrelenting war. It was invoked by Creator/CliffBleszinski regarding ''Gears of War 3'', as being the final game all bets were off and even the core characters were at risk.
128* ApocalypseHow: Class 2 in the backstory. All major civilization is knocked out besides the COG and a few pockets of stranded civilians living in the ruins of cities. ''Gears of War 3'' indicates that things are coming dangerously close to a Class 3. [[spoiler:Firing Adam Fenix's superweapon at the end pushes it close to a Class 4, though some humans remain]].
129* ArmorIsUseless: In ''3'', there are unarmored skins of Marcus, Dizzy, Anya, Jace (campaign only), and one of Cole in Thrashball pads, who can take just as much damage as the armored COG characters and the rock-skinned Locust.
130** In the same vein, the heavily armored UIR soldiers from ''4'' don't have any more health or protection than the other characters.
131* ArtEvolution: A natural effect of the ''Unreal Engine 3'' being upgraded with each subsequent game in the original trilogy, followed by the move to later versions in later games. Compare and contrast the rough 2006 release of the first game, revolutionary for its time but clearly lacking good motion capture and suffering not only from 720p but blurry assets everywhere, to even the AnimationBump in the second game or the sheer leap of quality in the third. The series stands at the forefront of ''Unreal'''s evolutions in technology as a result.
132* ArtificialBrilliance: ''Gears of War 4'' has achieved this in spades. Bots are much smarter than in the previous games, with them intelligently taking cover and firing around and over it to kill you and enemies instead of charging out in the open and actually attempt to get away from you if you rush them from the side of their cover; in direct contrast with ''Gears 3'' bots that would stupidly stare at you from cover even on Insane if you walked up to them. However, the improved A.I. is the most noticeable in the Co-op Team Deathmatch mode, which pits a team of players against a team of Hardcore-level bots. The bots ''play very disturbingly like real players!'' They will employ nearly identical tactics that players do, firing at you with rifles from a distance as you rush to the power weapons and have shotgun battles with you when you close in on them. They even know when to quickly finish players rather than stupidly doing extended executions in the middle of a firefight. They are also incredibly good at flanking players and ''very'' accurate with power weapons unlike the ArtificialStupidity tendencies of bots mentioned below. If you're not careful, a team of bots can sweep the match out from under you. A marvelous A.I. improvement over the previous Gears titles.
133** This is also very noticeable in the campaign and Horde as well. While in the previous games Locust would employ pretty good tactics, a lot of them would eventually just vault over their cover and [[TooDumbToLive walk through an unprotected battlefield in a futile attempt to hit you]]. This also carried over into ''Gears 3'' Horde, where the last Locust left would just charge at your team's ready weapons. This is ''not'' the case in ''4'' at all. The Swarm will almost always hang back in their cover and wait for the player to approach them. While they are hanging back, their snipers will keep you pinned under their fire while a pack of Grenadiers or Scions will approach from the side. If ''that'' doesn't work, Juvies or Pouncers will jump nearby to draw your fire while the drones will rush you while you are distracted. Even in Horde, drones will generally move in groups of 2 to 3 and when down to the last 5 enemies, they WILL all crowd around you to take you out quickly.
134*** On Hardcore and [[HarderThanHard Insane]], it's not uncommon for them to charge from their cover and around yours for a OneHitKill melee strike. On these difficulties in Horde, you have between 3 to 4 seconds to revive a downed teammate before they are executed compared to the roughly 10 second window on Normal.
135* ArtificialStupidity
136** In the first game, combined with SuicidalOverconfidence: your A.I. teammates will often vault over a perfectly good piece of cover to charge straight into enemy fire, resulting in them being shot full of holes. Locust Drones also do this sometimes, but they can pull it off since they're MadeOfIron, whereas your teammates are not.
137** By the second game the friendly A.I. has been vastly improved and can hold its own even without your help, and it's possible for you to sometimes play whole sections without expending a single round of ammo!
138** In the third game, [[spoiler:during the fight with the Lambent Beserker]] at the point where it starts leaking Imulsion, the first thing Marcus says is to avoid said Imulsion. Your AI teammates will ignore this piece of advice and spend the rest of the fight walking into the Imulsion and screaming for help. Especially frustrating on Insane difficulty.
139** Multiplayer bots in ''Gears 3'' are noticeably terrible at using explosive power weapons and Frag Grenades. Bots will usually pick up a Boomshot, Torque Bow or Digger Launcher and immediately fire it into the nearest wall or piece of cover and spectacularly blow themselves into meaty chunks. The Torque Bow is particularly hilarious, as bots tend to prime the arrow and immediately go into cover, only for the arrow to stick the cover and kill themselves.
140** The computer's stupidity is the only possible explanation for how the Locust and Lambent, two VERY intelligent and murderous species, will completely break fire from actual gears to target the decoys you build in Horde mode. These two are genuinely fooled by '''cardboard celebrity cutouts and mannequins!''' InUniverse, the Locust and Lambent are incredibly dangerous and most certainly do not fall for such obvious-looking traps. You'd figure that after fighting an enemy for decades, you'd have a good idea of what they look like. [[WildMassGuessing That, or maybe they attack the decoys because they need points like you do]]!
141* AscendedExtra: Of a sort, while not technically the same character the Carmine brothers through the three games have identical personalities and much more screentime in each installment.
142* AscendedGlitch: A glitch in the second game allowed players to use any weapon they wanted (read: [[ComplacentGamingSyndrome the Gnasher]]) while holding the Boomshield, instead of being limited to their pistol. Although it was patched quickly and wasn't present in the third game at all, it showed up as a legitimate feature in ''Judgment''.
143* AscendedMeme
144** The third game actually features the characters reacting with joy to see backup and saying, "It's Carmine!"
145** One of the Stranded in Char asks "Show me that two piece again!" Two-piecing was the FanNickname for the melee -> shotgun combo that dominated the original ''Gears of War'' multiplayer.
146** Several characters throughout the franchise (Adam Fenix and the Onyx Guard in ''3'', Marcus and Minh in ''5'') will occasionally say, [[Webcomic/PennyArcade "Your mom's a classy lady!"]] after a kill in multiplayer.
147** Lieutenant Kim's "I've got the code" shows up twice in ''Gears of War 3'': as the Onyx medal for interacting with objects and as a ContinuityNod in "RAAM's Shadow".
148--->'''Barrick''': Do you have the code?\
149'''Kim''': Heh, just help me with the door.
150* TheAtoner:
151** Marcus...sort of. He's more concerned with proving himself a reliable soldier once more than trying to apologize.
152** Chairman Prescott in ''Gears of War 3'' comes back after being AWOL for almost 2 years, and delivers the MacGuffin that gets the game going.
153** [[spoiler:Adam Fenix]] is revealed to be like this, since he was the driving force of the Hammer of Dawn, which is what the COG used to scorch their own cities. [[spoiler:Of course, he still ends up committing genocide in his attempts to atone, but he makes it very clear there was just wasn't enough time...]]
154-->'''[[spoiler:Adam]]''': "Don't worry, I'm an old hand when it comes to weapons of mass destruction."
155* AttackItsWeakPoint: Plenty
156** Flamethrower-equipped Locust carry their unfortunately bullet-vulnerable fuel packs.
157** The Locust have yet another developmental oversight, what with their warbeasts having soft, unarmored bellies ripe for crosshair focus.
158** The expediency of a helmetless Corpser takes a sudden drop [[GoForTheEye when they can't see]].
159** The bigger Lambent foes broadcast their soft and soon-to-be bullet-ridden weak spots with glowing tumors, and in the case of the more mutated Drudges, shoot the tentacles.
160** The otherwise nigh-invulnerable Armored Kantus is kind enough to pause and heal its fellow Locust with its screams, giving you ample time to stuff its mouth full of lead.
161*** They actually do that each time they take damage from a blast but not enough to kill them.
162** The Tempest is fought the same way. When it takes enough shots on the mouth, it will be stunned long enough for you to use the [[KillSat Hammer of Dawn]].
163* AuthorityEqualsAsskicking
164** General RAAM personifies this trope. Skorge, a bit less so, but cutting a tank in half is still pretty badass.
165** Colonel Hoffman, to a lesser extent, as he's on the same level as the rest of Delta Squad, but when you consider how much of an achievement it is in this universe to even make it to your mid-thirties (WordOfGod has him at age 60 in ''Gears of War 3'') and he's no coward or stranger to frontline fighting makes him pretty hardcore.
166** Marcus plays with this: prior to the games, he was a decorated soldier and war hero, but after abandoning his post to try and rescue his father, he gets sent to prison. At the start of the trilogy, he's technically only a private, though within an hour, he gets back up to sergeant.
167* AwesomeButImpractical: The heavy weapons. Sure, it's pretty awesome to shred enemies with the Mulcher or drop mortars on the Locusts' heads, but they make you move at half your normal speed and you can't roadie run or mantle over cover while you have them. Not to mention that they have horrible accuracy when blind fired and aiming with them makes you completely immobile. In the Mortar's case, it also has severely limited ammo and its attacks are audible from even the other side of the maps.
168** The famous chainsaw bayonet is this in spades, especially in multiplayer. If you're struck while revving the chainsaw up, you will be badly staggered and left completely vulnerable. Furthermore, the lengthy kill animation has you completely vulnerable for over seven seconds.
169** The Buzzkill as well. You'll feel like a total badass if you can ricochet the saw blades to kill hidden enemies and it only takes about 2 shots to kill infantry, but besides the standard weaknesses of all heavy weapons, [[HoistByHisOwnPetard the blades can just as easily kill you instead]].
170** Just about any weapon that isn't one of the starting ones (Lancer, Hammerburst, Gnasher, etc.) count as this, if only for the fact that most enemies don't carry them, so ammo is often scarce and they all require precision in some way. The Boomshot and Hammer of Dawn play this the straightest. The Boomshot can OneHitKill any infantry and does great damage to big enemies as well, but you'll never have more than 3 or 4 shots and will often discard it in the same area you grab it. The Hammer of Dawn can only be used outside, can't be blind-fired from cover, and takes a few seconds before the KillSat even starts to drop and in multiplayer, its ammo gets chewed through very quickly.
171** Executions, full stop. They're absolutely ''awesome'' to look at and nothing is quite as [[CatharsisFactor cathartic]] as smashing your foot into an enemy's face with a curb stomp, but you're completely helpless while you're performing them and will 9 times out of 10 be killed before they finish. The only real practical executions are the [[BulletproofHumanShield Meatshield]] and sometimes the [[ImpaledWithExtremePrejudice Retro Charge]].
172* AxCrazy: Anthony's very popular character for multiplayer, likely because of his ''very'' enthusiastic quotes while fighting, practically to the point of this trope. The tendency of many players to use the chainsaw bayonet at every possible opportunity also counts.
173* BabiesEverAfter: This happened for Marcus and Anya. A flashback features Marcus planting trees at their homestead while Anya and their son watch. In fact, their son, JD, is the main character of ''Gears 4''.
174* BackForTheDead: Despite surviving ''Gears 4'', [[spoiler:Oscar]] is pretty swiftly killed shortly after his first appearance in ''Gears 5''.
175* BackForTheFinale: In the final act of ''Gears of War 4'', [[spoiler:Baird, Cole and Sam reunite with Marcus to assist Delta Squad in reaching the Swarm Hive]].
176* BadBoss: In ''Gears of War 3'', Aaron Griffin is the former CEO of an Imulsion energy corporation, now the leader of a Stranded group taken up residence in the high rise Griffin tower. Within the campaign he talks a lot about keeping his "employees" safe and doesn't like the COG because they tend to bring the Locust war with them. But an in-game collectible carries a note from one of his Stranded members who comments that Griffin ''always'' refers to them as Employees, which many resent because they were obviously not getting health insurance anymore. Plus he largely kept the best stuff for himself (gold plated weapons can be seen in his office) and everyone was afraid of being chosen for the next near-suicidal Imulsion run.
177* BagOfSpilling: Especially prevalent from games ''Judgment'' onwards. At several points during the campaign, the player will lose whatever weapons they were carrying on person just prior, and will either be forced to use whatever they could find or the standard loadout again. ''4'' and ''5'' are especially egregious about this, since at least there are narrative breaks in ''Judgment'' to justify the change in loadout between scenes or levels, whereas in the titles of the new trilogy, the protagonists will sometimes lose their entire loadout after a short cutscene with no explanation given as to how.
178* BaldOfAuthority: Griffin in the third game. Former energy magnate, current ruler of a post-apocalyptic city, always ruthless.
179* BarehandedBladeBlock: [[spoiler:Kim's updated death cutscene in ''Ultimate Edition'' has him attack RAAM with his chainsaw bayonet. RAAM ''catches it''. Granted, his hands are covered by his armour, but it's still a ''chainsaw''.]]
180* BashBrothers:
181** All of Delta Squad, but especially since cooperative play allows you to be Marcus and your friend be Dom.
182** In-universe, Baird and Cole were really tight before they ever met Marcus or Dom, and still are as far as can be seen.
183** ''Gears of War 3'' takes this to the logical extreme, where there's four player co-op for the entire campaign.
184* BayonetYa: The third game features the "Retro Lancer", first-generation Lancers from the Pendulum Wars with much higher recoil and a heavy bayonet. The blade itself doesn't do much more damage in melee strikes than other weapons, but it allows for a ''nasty'' charge attack that can impale any regular infantry.
185* BeamMeUpScotty: [[InvokedTrope Invoked]] when Cole revisits his hometown. "The Cole Train don't go woo woo. It's WHOOOO~!"
186** Which is also a meta reference, because "woo woo" was sometimes used by [[AdvertisingCampaigns Terry Tate, Office Linebacker]], also played by Lester Speight.
187* BeardOfSorrow: The new beard Dom's sporting in ''Gears of War 3'' is this. In the "Ashes to Ashes" trailer, the way he just lies back and waits for the Drone to finish him off shows he doesn't give a shit about anything anymore since [[spoiler:having to MercyKill his wife Maria]]. Overlaps with DeathSeeker.
188* BeastlyBloodsports: In ''Gears of War 3'', a small EasterEgg in one of the Savage Locust camps allows the player to peek in through a window and see a group of Locust huddled around a small ring watching two Tickers fighting each other.
189* BeePeople: The Locust Horde society is structured with a Queen at the top, and lots and lots of [[WeHaveReserves disposable drones]].
190** [[spoiler:and in 4 their mutated form, the Swarm, are a literal HiveMind]]
191* BenevolentArchitecture: As [[WebAnimation/ZeroPunctuation Yahtzee]] stated, chest-high walls are the key to victory in the war.
192* TheBerserker
193** Naturally, Locust [[ExactlyWhatItSaysOnTheTin Berserkers]]. Your first time through the game, this creature is absolutely terrifying. The kicker? A Berserker's really a big, normal drone... only [[ActionGirl female]].
194** ''Gears of War 3'' introduces the Lambent Berserker. Everything that is makes the originals tough is there, only it is capable of surviving multiple Hammer of Dawn attacks, has tentacles that gives it a longer reach, will ''jump'' and land like an Imulsion bomb and eventually start leaving Imulsion trails and toxic vapors limiting your movement. All the while still screaming and rushing at you.
195** Cole has tendencies toward exhibiting a few traits, but is more in tune to the BoisterousBruiser.
196** Gears of War: Judgment introduces the Ragers, a breed of locust who is normally visibly slimmer than regular drones and usually relegated to the role of mid-long range support using breechshot rifles....that is until they take enough damage to piss them off, at which point they drop their weapon and morph into a miniature version of a Berserker (still larger than a regular drone) and charge the player shrugging off considerable amounts of damage thanks to their newly armored skin while trying to rip anything non-locust to shreds bare handed. Some might ask "if Judgment is a prequel then where were the ragers during Gears of War 1 to 3?" Well apparently their tactics were so suicidal that they went nearly completely extinct. One has to wonder if they actually were "teenage" female locusts who had yet to reach full berserk maturity.
197** Ragers appear in ''Aftermath''. They may have simply been [[RetCon retconned]] into the entire series. Several different types of Locust as well as a few weapons that did not show up until the second or third game have been in both ''Judgment'' and ''RAAM's Shadow'', so we can assume this is the case for all of them.
198* BetterToDieThanBeKilled: A collectible in ''Gears 4'' is a suicide note left next to a skeletal gear and a Snub Pistol, in a small, out-of-the-way room in facility that was the site of a large battle between COG and Locust forces. The note makes it very clear that he shot himself not out of despair, but purely to deny any Locust the satisfaction of finishing him off.
199* {{BFG}}: Virtually every gun in the game is oversized, and it wouldn't do to list every gun that isn't a sidearm here, so we'll just list the most notable:
200** The [[http://vaultlol.com/?p=334 Retro Lancer]], (the one on the right) a rifle with a bayonet the size of a cutlass that looks like a hybrid of an FN-SCAR-H and an M60, which could double as a mounted machine-gun turret when a few are strapped together. It also comes equipped with MoreDakka, as it has a satisfyingly high fire rate.
201** The Boomshot, an enormous grenade launcher with a 60mm bore that shoots grenades in four-round bursts.
202** The One-Shot, which can only be described as a sniper cannon.
203** The Mulcher and Vulcan Cannon, which are both man-portable miniguns.
204* BigBad: Myrrah. Note that Epic Games use the term "BigBad" to refer to the final bosses of each game (General [=RAAM=] in the first, and Skorge in the second), but they are more like [[TheDragon Dragons]] in trope-speak.
205* BigDamnHeroes:
206** Cole has a ''one man'' BigDamnHeroes moment in ''Gears of War 2''. Dom has one in ''Gears of War 3'', [[spoiler:albeit one that doubles as a HeroicSacrifice]].
207** [[spoiler:Clayton shows up during the final battle of ''Gears of War 3'' in a King Raven and starts tearing into the Lambent and Therons with a gatling gun. [[RunningGag He gets shot down by Myrrah's Tempest]] [[ScrewDestiny but survives]]]].
208** The Command Center fortification for Horde 2.0 gives you the opportunity to call in support, starting with a quick sniper support and being able to upgrade through mortars and the [[KillSat Hammer of Dawn]]. Unsurprisingly it is quite satisfying to call in for help and see the screen light up with kills.
209* BigNO: The major one in the entire series is [[spoiler:the one Marcus gives when he realizes that Dom's rescue of Delta Squad from the Lambent horde will [[HeroicSacrifice end in Dom's death.]]]]
210* BilingualBonus: In Gears of War 4, the name of Kait's mother is Reyna, which means "Queen" in Spanish. [[spoiler:Guess who ''Reyna's'' mother turns out to be?]]
211* BiologicalWeaponsSolveEverything: An eleventh-hour cure [[spoiler:is also used to destroy both the Locust and the Lambent.]]
212** [[spoiler:In ''4'', it turns out it didn't kill all of the Locust, it mutated them into Scions over the course of 25 years.]]
213* BittersweetEnding: The second and third games feature victory and ultimately survival, but at a great cost. [[spoiler:Myrrah is dead, the Lambent are destroyed for good, and the last stand of organized Locust falls, yet Marcus has lost his best friend Dom and his father Adam Fenix in the struggle.]] Not to mention that most of humanity is gone, what's left already has limited resources, and the vast majority of the planet's surface was destroyed and is largely unusable. Cynically lampshaded by him in the (chronologically) final game's [[spoiler:final line of dialogue:]]
214-->'''Marcus:''' What's ''left'', Anya? What have we got left ''now?''\
215'''Anya:''' ''Tomorrow'', Marcus. We've finally got a ''tomorrow!''
216* BlackAndGrayMorality: The more the ExpandedUniverse sheds light on the COG, the less light you want shed on them.
217** GrayAndGrayMorality: Despite how dark the COG gets, that doesn't necessarily mean they were the bad guys of the [[GreatOffscreenWar Pendulum Wars]]. Bad as the COG were, other factions - the UIR, the Gorasnayans - were about equal.
218* BlackDudeDiesFirst: Although subverted and never stated outright, Marcus is seemingly paranoid of this in the first game. Every time he orders Delta Squad to split up, he never tells Cole to come with him. By the second game he appears to be over this and does have Cole come with him. [[spoiler:In fact, Cole, Jace Stratton and Samantha, all dark-skinned people, make it out of the trilogy alive. Dom doesn't]].
219* BladeBrake: General RAAM does one after falling from his [[spoiler:first]] Reaver in ''RAAM's Shadow''.
220* BlatantItemPlacement: The game ''is'' based around cover after all, but there are times when [[WebAnimation/ZeroPunctuation bombs specifically reducing buildings to chest-high walls]] becomes very obvious.
221* BloodierAndGorier: [[spoiler:Kim's death at the hands of General RAAM in ''Ultimate Edition'' is much more brutal than it was originally, with RAAM booting Kim to the ground instead of backhanding him in the face, and stabbing him multiple times instead of just once. This is most likely because RAAM now has the events of ''RAAM's Shadow'' [[ItsPersonal to be pissed about]]. To Kim's credit, he manages to at least ''try'' to fight back this time, instead of being sucker punched like before.]]
222** The executions from Gears 4 are now somehow even ''more'' violent.
223*** Not to mention that you can also gib a downed enemy pretty messily with even the Snub and Hammerburst. In the previous games, shooting a downed enemy with a conventional weapon would leave their corpse intact.
224* BloodSport
225** The fictional Thrashball is more tame than most examples, but it still requires players to wear some fairly heavy armor, and management discourages but does not ban acts like "accidentally" stomping on prone opponents or "accidentally" punching opponents in the face, neck, or groin when diving for a catch. It's worth noting that Cole broke nearly every record the sport offered, including the most number of injuries received in one play. Yes, ''play''. Not match.
226*** Subverted in Gears 4 where Cole himself reinvents the game using bots rather than living players, as humans are likely not allowed to partake in something that dangerous when there are so few of them left.
227** In ''Gears of War 3'', there is a small Easter egg where you can peek in through a window and see a group of Savage Locust watching a cockfight between Feral Tickers.
228* BodyCountCompetition: At one point in ''Gears of War 2'', Marcus and Dom see a long line of Locust drones walking far below them. Dom makes a comment about practicing with their sniper rifles, and for each successive kill, Marcus numbers his kills.
229--> '''Marcus: BLAM!''' "That's one." '''BLAM!''' "That's two." '''BLAM!''' "That's ''three''." '''BLAM!''' "That's four!" '''BLAM!''' "That's ''five'', [[ThisIsForEmphasisBitch motherfuckers]]!''
230* BodyHorror: Quite a bit in the games, and tons of it in the ExpandedUniverse. Not to mention the {{Gorn}}.
231* BondOneLiner: "[[YourHeadAsplode Look, ma, no face...]]" and ''many'' more.
232* BondVillainStupidity: In ''3'' Myrrah discovers Delta Squad emerging from the underground corpser nest while she is riding her flying, death-dealing beetle. This thing is so vicious that it is ultimately the big boss fight of the game. Instead of attacking them with it while they are cornered in a box canyon, she calls some piss-weak Shriekers to do it and flies away.
233** She's even worse in the final chapter, where [[spoiler:after having her Tempest killed and surviving Adam Fenix's weapon, she has the gall to start mouthing off to a VERY pissed off Delta Squad, deriding Adam for thinking he had all the answers and "nothing but clever ways to kill". Unsurprisingly, the second she's up in Marcus' face, he guts her with Dom's knife and kills her when she had a pretty good opportunity to escape]].
234* BonusFeatureFailure: In ''Gears of War 4'', if you prove yourself as a die-hard fan and complete all ten Re-ups, you'll be rewarded with...the ability to go up another 100 levels! (Plus the standard reward of 3 Elite Packs). Only this time, every level you go up gives you a credit bonus compared to 1 bonus for every 5 levels normally. This starts off with a 300 credit bonus and increases to 500 at level 10 and beyond. Sounds incredible, right? Well, the problem is this: you need a '''lot''' more xp to go up levels now. By the time you get to around level 40, you'll need roughly '''100,000''' xp to go up a single level! This feature fails because with the amount of time you spent going up that one level, you could've gotten the same credit bonus 2 to 3 times over if you hadn't completed all your Re-ups. It ultimately does the opposite and actually makes it a lot harder to save up for packs now.
235* BookEnds:
236** The opening of ''Gears of War 3'' is very similar to the opening scene of ''Gears of War'', only Dom's role is filled by Anya instead and there are Lambent Polyps instead of Locust Wretches. [[spoiler:It turns out this is simply a FlashbackNightmare]].
237** In another case, spanning outside of the games, the original advertisement for ''Gears of War'' features [[Film/DonnieDarko Gary Jules' cover of]] "[[Music/TearsForFears Mad World]]". Fast forward several years to ''Gears of War 3'' and an instrumental version of the song plays [[spoiler:during Dom's HeroicSacrifice]].
238* BoringButPractical: The starting weapons, which consist of the Lancer, Hammerburst and Gnasher. Sure, they aren’t nearly as cool to use (well, the Chainsaw Bayonet is pretty awesome) as the KillSat Hammer of Dawn, the explosive Boomshot and Torque Bow or the AwesomeButImpractical heavy weapons, but the fact of the matter is you’re going to be using them 95% of the time in campaign and multiplayer since the most common enemies have them. They have good damage output and can easily have their ammo replenished and swapped out for other weapons and having them will give you a very versatile range to take on enemies from.
239* {{Bowdlerise}}: A rare in game example. There was an option to turn off the gore from the very beginning, and starting with ''2'' a separate option was added to turn off the swearing, despite the game being RatedMForManly.
240* BreakingTheFourthWall
241** After losing a multiplayer match on the COG side in ''Gears of War 2'', Chairman Prescott will deride you. He might say: "Reload, refocus, ''respawn''!".
242** Failing an active reload and causing the gun to jam as Griffin in multiplayer in ''Gears of War 3'' may have him say "Fuckin' noob!", clearly at you.
243** In Gears 3, picking up a weapon as Cole may have him spout "Oh, hell yeah! They gotta stop handin' us toys to play with!" Those weapons have to be placed by [[Creator/EpicGames someone...]]
244* BribingYourWayToVictory: Played with in ''3''. Most of the buyable content is just weapon skins for your starting weapons. However, the Horde Command Pack allows players to upgrade most of their fortifications by additional levels and also provides them with the ability to build [[PoweredArmor Silverbacks]] and [[DeathFromAbove Command Centers]]. Since there are often players who have and don’t have the pack in the same Horde match, your run will be much, ''much'' easier if someone does have it. It’s essentially bribing you and your whole team to victory.
245** Subverted in ''Gears 4''. Every loot pack in the game (even the static packs in the “Purchase Packs” section of the store, which never go anywhere) can be bought with real money if you don’t want to grind for in-game credits. While the Versus and Horde packs offer bounties and Horde skills (grants you extra exp in matches and grants valuable class skills to your Horde classes), the rest of the packs contain weapon skins, emblems and characters that have no bearing on gameplay. It’s also subverted with the Esports Packs, which are only purchasable with real money and are only there if you want the badass Black Steel characters and weapon skins and emblems that can only be obtained from them.
246* BrickJoke: After first meeting Cole in ''Gears 1'', Marcus says that Dom still owes him 20 bucks from a bet over a thrashball game that Cole played in. The first collectible in ''Gears 3'' is a $20 bill and a note from Dom apologizing about its lateness. Though since there's not really any form of government left in the world, the money is worthless.
247* BullfightBoss: Berserkers
248* BulletproofHumanShield: Anyone can take an enemy as one if they have been downed (see CriticalExistenceFailure). The game considers an enemy dead by all means, meaning there's no way to help them while they are being held (in multiplayer, their respawn timer starts), and when they are no longer held, they're practically a corpse. ''Maybe'' [[JustifiedTrope justified]] due to the armor all Gears wear, as well as the Locust being naturally tough.
249* TheBusCameBack: After appearing briefly in ''Gears of War 2'' to introduce a bunch of new mysteries regarding the backstory of the ''Gears'' world that were never addressed again in the games, [[spoiler:the Niles A.I.]] returns in ''Gears of War 5'' to finally give the big reveal regarding the origins of the Locust that was AllThereInTheManual for some time but never directly stated in the games themselves.
250* CallingYourAttacks:
251** Boomers and their many variants (Grinders, Maulers, Flamers and Butchers) always yell out an attack-related phrase (i.e. "Boom!" for Boomshot-wielding Boomers and "Grind!" for Mulcher-wielding Grinders) before opening fire. This is a good tell that lets you know when to TakeCover.
252** In ''Gears of War 4'', the Scions take over as the {{Giant Mook}}s, and call their attacks much like Boomers used to, though they're slightly more eloquent: "Firing!" for Boomshot-wielders, "Suppressing!" for Mulcher-wielders, "Launching!" for Dropshot-wielders, and "Shredding!" for Buzzkill-wielders.
253** Every character does this when they announce they are throwing a grenade.
254* CampUnsafeIsntSafeAnymore: In ''Gears of War 2'', a Stranded says the surface isn't safe anymore. The Locust, Kryll-infested, razor hail suffering surface.
255* CannedOrdersOverLoudspeaker: In ''Gears of War 2'' you can hear Myrrah spouting Locust propaganda in the later Nexus levels. Once Delta Squad finds a microphone, [[https://www.youtube.com/watch?v=trOiSsnRWUc they offer a rebuttal]].
256* CanonImmigrant: Jace was an ExpandedUniverse character who got an audio cameo in ''Gears of War 2'' and apperances in the graphic novels. He shows up as part of Delta Squad in ''Gears of War 3''. Likewise Samantha and Bernie first appeared in the novels, and are fully playable in the ''Gears of War 3'' campaign. In a variation, Michael Barrick, [[spoiler:who was KilledOffForReal in the comics]], is available via DownloadableContent. Alex Brand is also going to be a skin in ''Gears of War Judgment''.
257* CaptainObvious: Dom becomes this in ''Gears of War 2''. This is the title that goes with the onyx "Spotter" medal in ''Gears of War 3''.
258* CelebritySurvivor: Cole. In the third game, you go back to his hometown and even fight through his old stadium.
259* ChainsawGood: The Lancer assault rifle, with the aforementioned chainsaw bayonet. Not to be outdone, Skorge in ''Gears of War 2'' wields a staff with chainsaws on both ends. The canon reason for this is the natural toughness of Locust hides led to bayonets being worthless. The RealLife reason is Creator/CliffBleszinski had always had a dream of a gun with a chainsaw on it. ''Gears 4'' takes things a step further by introducing a new gun that ''rapid-fires buzzsaws''.
260* CheatCode: This is basically what the “Mutators” in ''Gears 3'' are, although it is somewhat subverted. The mutators are divided into 3 categories: Easy, Hard and Fun. Easy mutators (Infinite Ammo, Instagib Melee) play this straight by making the game much easier, [[NoFairCheating although each one that is active reduces your experience earned by 25%]]. Hard mutators (Vampirism, Friendly Fire) and fun mutators (Pinata, Flower Blood) are the subversions. Hard mutators make the game ''much'' more difficult, [[HardModePerks but each one active will grant you a 10% increase in experience]] while fun mutators don’t affect the difficulty and just make the game more amusing.
261* ChekhovsGun
262** Imulsion irradiated wretches called "Lambent Wretches" in the first game return with a new angle in the second.
263** [[spoiler:Dom's combat knife]] in ''Gears of War 3''.
264* ChekhovsGunman: [[spoiler:Adam Fenix]]
265* ChunkySalsaRule: In Execution Mode of multiplayer, if an enemy is downed, all further damage inflicted from beyond a certain distance away is negated; you ''have'' to get close to them in order to finish them off. There are some exceptions, however: aside from the typical explosives, shooting the victim's head with a pistol, shotgun, or sniping weapon will [[YourHeadAsplode blow their head off]], finishing them off from any distance.
266* ClippedWingAngel: The final boss of ''Gears of War 2'' is [[spoiler:a regular Brumak who walks into Imulsion and mutates into a massive Lovecraftian Lambent Brumak]]. It's basically a giant tree that stands still in one spot, and lasts all of 2 or 3 seconds as you vaporize it with the Hammer of Dawn.
267* ColorCodedForYourConvenience: COG forces have subtle blue highlights on their armor, and have blue lights on their weapons. The Locust focus more on reddish and bloody colors, and have red lights on their weapons. What makes it really funny is the colored lights on the weapons and even on vehicles immediately change color depending on whether a COG or Locust is using it. Justified in fluff as the lights are called "COG Identification Markers" and since the Locust are ripping off COG technology as much as they can, the lights on the weapons would be changed by them too.
268* CombatResuscitation: Characters who run out of health from non-lethal injury are Down But Not Out: they are completely helpless and will die from almost any attack (except in Execution game modes, where downed characters are immune to long-range attacks and must be finished off up close and personal). {{Finishing Move}}s can be performed on downed characters. Additionally, downed players can use a frag grenade to perform a [[TakingYouWithMe suicide attack]] on nearby enemies.
269* TheComicallySerious: Marcus. The guy ''never'' cracks a smile. He does smirk occasionally, but it certainly isn't meant to be a "nice" smirk. WordOfGod states Marcus pretty much never smiles. Even at his birthday party, he didn't smile when they gave him the cake.
270* CommandRoster: Technically, until the third game most of the group consists of multiple squads, largely Alpha and Delta. But they still come together sometime into the story and stay together as though they were one group.
271** The First Game
272*** TheCaptain - Marcus, [[spoiler:after Lieutenant Kim is killed]].
273*** NumberTwo - Dom
274*** MrFixit - Baird
275*** The Marine - Cole
276*** MissionControl - Anya
277*** TheNeidermeyer --> ColonelBadass - Colonel Hoffman, who doesn't get along well with Marcus but they come to respect each other by the end.
278*** RedShirt - Carmine (Anthony)
279** The Second Game
280*** TheCaptain - Marcus
281*** NumberTwo - Dom
282*** NewMeat - Carmine (Benjamin)
283*** The Scientist - Baird (In-game collectibles of various kinds are provided with some text commentary by Baird)
284*** MrFixit - Baird and Dizzy
285*** The Marine - Cole
286*** The Security Officer - Tai
287*** AcePilot - Dizzy
288*** MissionControl - Anya, Hoffman when they get into ''really'' top secret areas
289*** ReasonableAuthorityFigure - Hoffman
290*** ObstructiveBureaucrat - Chairman Prescott
291** The Third Game
292*** TheCaptain - Marcus
293*** NumberTwo - Dom, Cole also takes on a leadership role when out looking for supplies
294*** The Scientist - Baird again
295*** MrFixit - Baird and Dizzy
296*** The Marine - Cole, Jace and Carmine (Clay)
297*** FriendlySniper - Sam
298*** TheMedic - Anya
299*** Communications Officer - Anya
300*** MissionControl - Switches up depending on who is out in the action. Anya, Bernie, Baird, Dizzy and [[spoiler:Adam Fenix]] all take on this role.
301*** ReasonableAuthorityFigure - Hoffman, Marcus also seemed to have a lot of respect for Captain Michaelson.
302*** ObstructiveBureaucrat - Prescott, although in this case he was trying to undo all the government secrets he had been hiding
303* CompilationRerelease: The ''Gears of War'' Triple Pack, which bundles the first two games, as well as the "All Fronts" map pack.
304* TheComputerIsACheatingBastard:
305** Skorge is a fairly tough boss ''only'' because he's unaffected by any form of attack other than a chainsaw duel. It's certainly there to show off the new chainsaw duel feature but it comes across as a frustrating GameplayAndStorySegregation. It's not a terribly difficult fight otherwise, unless you're [[spoiler:bad at dodging falling pillars, ink grenades, and Tickers]]. The pillars don't just fall in a straight line: you have to run to the other side of the hall, because these things will ''alter the direction of its fall to the point that it will somehow fall completely horizontally from a vertical position to kill you''.
306** Insane difficulty is just a license for the game to be a cheating bastard.
307** This can actually be used to the player's advantage in campaign. AI squadmates never run out of ammo and can trade weapons with the player. This means that players can trade empty power weapons like the Torque Bow and Boomshot to an NPC, wait for the NPC to reload it, then take it back. Alternately, just give all your squadmates Boomshots and watch the carnage.
308** In ''Gears Of War 4'', multiplayer bots are somehow able to fire their weapons while in the middle of switching them. It’s not uncommon to approach one to gib them, but before you can get near them, they gib ''you'' with their Gnasher before they can even get it into their hands.
309** Also present in ''4’s'' Horde mode. On the higher difficulties, Swarm troops that get downed may inexplicably get back up as you approach them without any assistance from another enemy unit. This undoubtably happens just to make a high-difficulty run from being too easy, but just really comes across as blatant AI cheating.
310* ContinuityCameo: Marcus makes an audio cameo in ''Judgement'' when it's revealed he is part of the battle of Halvo Bay, although not mentioned by name it is quite clear who he is supposed to be. Interestingly, his voice is noticeably less scratchy than the later games and is a little more in line with [[VocalEvolution his voice from the first Gears game.]]
311* ContinuityNod / CallBack:
312** ''Gears of War 2'' explicitly refers to things said in the last game as jokes to ''each other''. [[LampshadeHanging Therefore...]]
313** It seems like half the dialogue with Benjamin are nods to his brother Anthony's death.
314*** Clayton himself is one towards his brothers. [[spoiler:During the trek at Hanover, he gets shot in the helmet by a sniper rifle, but survives unlike Anthony; ironically, he tells the shooter he's lucky that he wears a helmet. Later, he seemingly dies in a Raven crash similar to Benjamin's but survives]].
315** At the Lethia Imulsion Facility in ''Gears of War'', Marcus tells Cole, "I'll take that under advisement". In the sequel, when Delta Squad starts debating on rescuing the Stranded in Mount Kadar, Cole tells Baird, "This is the part where he tells you he'll take it under advisement".
316** "Don't start with that juice shit again!"
317** "Hey, Colonel, I guess we ARE the support, huh."
318** "Yeah, but he [Skorge] made RAAM look like a goddamn pushover."
319** The third game's campaign opens with a scene almost identical to the prologue of the first, down to identical dialogue, with Anya in place of Dom.
320** One of the earliest collectable pickups in the third game is twenty bucks that Dom owed Marcus from when they bet on a Thrashball game Cole was in. The money is a few years too late, and currency is pretty valueless with no governments left to honor it, but the thought still counts.
321** Dom wears a combat knife on his armor during all three campaigns. It isn't used until [[spoiler:Mercy, when Dom lets Marcus borrow it to un-jam a lever. Marcus stabs Myrrah with it in the final scene of ''Gears of War 3'', saying it was for Dom, and everyone else she killed]].
322** A RAAM's Shadow achievement "Foreshadowing" requires players in multiplayer to execute opponents playing as Kim while using General RAAM as a skin, calling back to the same event in ''Gears of War''.
323** Recent Gears of War 4 gameplay shows the heroes using an old Locust siege beast against the Swarm.
324* ConvenientColorChange: Gun color changes depending on the holder.
325* CopyProtection: Creator/CliffBleszinski has stated with no small amount of vitriol that piracy of ''Gears of War'' stopped any chance of ''Gears of War 2'' on the PC.
326** WhatCouldHaveBeen: Players hacking into an FPS made by an Epic-affiliated Chinese company, ''Passion Leading Army'', discovered [[http://tieba.baidu.com/p/1940077425?pid=25550992197&cid=0#25550992197 scripts of ''GOW2'']] that indicated the developement had already went into advanced stages.
327* CorpseLand: The area where the Hammer of Dawn was used on the Locust to halt their attacks. In a disturbing mirror of Pompeii, there are ashen remain of every man, woman and child who were unable to reach the safe zone.
328* CrapsackWorld: Sera is reduced to a total hellhole in the aftermath of the Human-Locust War; the planet's surface has been scorched to cinders and its water sources contaminated by orbital Hammer of Dawn bombardment, nerve gas killed whatever the satellites didn't, fallout from the end of ''Gears of War'' causes terminal respiratory illness in the survivors, all the human cities have been destroyed, and according to the official tie-in novels, [[spoiler:99% of the human population was killed in the war]]. Becomes a WorldHalfFull at the end of Gears Of War 3 though. [[spoiler:The Locust and Lambent are all dead, the parasite in Imulsion is destroyed, and the world actually has a ''future'' now, as it is implied that humanity can now recover.]]
329** CrapsaccharineWorld: While life ''before'' Emergence Day wasn't exactly much better, the COG tried aiming for this.
330* CriticalExistenceFailure:
331** Played straight to an extent, as explosives will blow apart someone when it kills them, but not if the damage isn't enough. The games use invisible HitPoints, and when characters lose them, they become "down, but not out" in multiplayer, meaning they can only lay on the ground to bleed to death unless someone revives them, or they are finished off. Enemies can be downed in the campaign (though not always); likewise, so can characters. In ''Gears of War 2'', downed players can crawl away instead of being totally immobile. Curiously, bots that manage to get chainsawed in the campaign will generally be downed. The same is not true of players who are chainsawed. This is likely to compensate for ArtificialStupidity.
332** Generally, any explosive that is in range to damage a downed player will gib them.
333** Troika gun turrets cut the player off at the knees or otherwise splatter them into LudicrousGibs in two seconds. Just getting grazed by one is OnlyAFleshWound, however. Fortunately, this is averted by the turrets in the third game, and you'll go down first before dying to them.
334* CrossPlaying: EnforcedTrope for male gamers, as ''Gears of War 3'' has playable female characters for the first time and a medal for playing as them in a very large number of matches is required for OneHundredPercentCompletion. Also, Queen Myrrah is the Locust leader in the Capture the Leader mode. StopHavingFunGuys tend to play as female characters as well, because their skinnier size means a slightly smaller hitbox.
335* CustomUniform: There are some slight variations in the armor designs between major characters (regular COG Gears look exactly like [[RedShirt Carmine]]), but in the first two games they were all similar enough that it was likely there was some mild customizable options (Dom has a shoulder light and combat knife to [[DistinctiveAppearances distinquish him from Marcus]]). In ''Gears of War 3'', everyone has made significant alterations to their armor that takes it further away from being a uniform, including [[ColorCodedForYourConvenience color coding]]. Marcus has orange highlights, Cole green and Baird blue as always. Hoffman has several medal-like markings on his suit to represent his command authority.
336* CuteMonsterGirl:
337** Subverted with the female Locust Berserkers, vicious and fugly 10-foot tall stone-skinned monsters.
338** Played straight in ''Gears of War 2'' with the Locust Queen Myrrah, who strangely looks like a human woman wearing a squid on her back. Although this appears to be a plot point, this is never explained in game. [[spoiler:On the forums, it was revealed that Myrrah was a child of one of the scientists of the New Hope facility. The facility she was in got destroyed, with her being the only survivor. She ended up leading the children of the Sires, which were the first Locust.]]
339* DamnYouMuscleMemory: It will become quickly apparent to those who play Judgment that People Can Fly thought the button scheme that worked for ''THREE WHOLE GAMES'' was not good enough anymore. Many shouts of angry frustration were yelled when trying to use TAC/COM (Left Bumper in Gears 1-3) instead threw your grenade. The D-Pad was once used for switching between weapons is now used for your TAC/COM, and the Y button now used for swapping weapons.
340* DarkActionGirl: ''Myrrah'', [[RoyalsWhoActuallyDoSomething the Locust Queen]], takes to frontlines in ''Gears Of War 3'', heaving stripped herself of her [[BuffySpeak squid-dress]] from the second game. In fact, her combat outfit looks very nice, too. She acts as the Locust leader in multiplayer.
341* DarkerAndEdgier: ''Gears of War 2'' carries a darker, more personal story than the last, with various named characters dying, though none of them came from the original game, but were advertised as being in the sequel. ''Gears of War 3'' takes this up to eleven.
342* DarknessEqualsDeath: The Kryll in the first game are a race of near-unstoppable flesh-eating bats who swarm anything not covered in light. It made this true for pretty much anywhere dark.
343* DeadMansTriggerFinger: In ''Gears of War 4'', DR-1 Protectors that are taken out with a [[BoomHeadshot headshot]] will flail about and fire off a few more rounds from their Overkills before exploding. They are the only enemies in the series to exhibit this behavior.
344* DeadpanSnarker: Marcus, though his general attitude is TheComicallySerious and exacerbated with a voice that occasionally sounds like [[Franchise/WinnieThePooh Eeyore]]. Baird plays this trope the straightest. By the third game, it escalates into WorldOfSnark, with ''everyone'' throwing insults and one-liners at each other.
345* DealWithTheDevil: [[spoiler:Adam Fenix makes one with Queen Myrrah before the events of the trilogy. Myrrah promised Adam that she would not invade Sera should he find a way to destroy the Lambent. He fails to do so, thus Myrrah is forced to kick-start the Human-Locust War.]]
346** Its highly, highly implied she was ''going to do it anyway''.
347* DeathFromAbove:
348** The Hammer of Dawn [[KillSat satellite laser]], required to use with a laser marker.
349** In Horde 2.0 the Command Center fortification allows you to upgrade to calling in a mortar or Hammer of Dawn strike. Since you have no direct control over where it drops, it can surprise both you and your teammates.
350* DeathOfAThousandCuts: One strategy for defeating [[spoiler:the Swarmak]] on ''Gears 4'''s Insane difficulty is to ''not'' follow the on-screen objectives and expose its weak points, as this causes other enemies to spawn, and instead stay close to the bottomless ammo refill and whittle it down with Lancer fire at an agonizingly slow pace.
351* DeathOrGloryAttack: The Sawed-Off Shotgun. It has only one shot per reload and one of the longest reloads in the game, and its kill range is shorter than the Gnasher. So if you miss your shot, you are in deep, deep trouble. That said, it deals enough damage to one-shot anything up to a Reaver (on lower difficulties, whereas the Gnasher can only OneHitKO up to a boomer).
352** The One-Shot also counts. It’s a sniper cannon than can OneHitKill almost any enemy, but as it’s two-handed, you have to be completely stationary to aim it. It also zooms in heavily on where you’re aiming, making you blind to any enemies that come and rush you and also projects a bright laser that everyone can see, so if you miss, you just gave away your position and any other enemies you try to snipe will most likely be far too close to aim at them efficiently.
353** In ''Gears 4'', you can whip out a knife and OneHitKill any infantry with it. However, to do this, you have to successfullly vault into them over cover or try to yank them over to your side. Not only are these relatively telegraphed, but if you vault over the wrong part of the cover or miss your yank, the enemy can calmly sidestep and blast you to pieces with their [[ComplacentGamingSyndrome Gnasher]].
354* DeathWorld: Sera. The more you read about it, the less you want to be here. But even then, there are some areas of notable 'interests':
355** The Hollows. Home of the Locust Horde and filled with giant, subterranean monsters, some harmless like the Rock Worm, but most of them being vicious. Nevermind the fact that you will most likely be entering enemy territory, the sheer darkness of the Hollow means that you will most likely fall to your death. Moreover, there is also the fact that Imulsion and all its mutated freaks roam around infecting the area. This is before most of it were flooded mind you.
356** The Serano Ocean. Home of various giant sea monsters such as the Leviathan. The Serano Ocean is also dominated by various armoured sharks, giant eels and a host of various aquatic creatures that would not be out of place in a David Lynch film.
357** Pahanu Island. Gears of War's very own Skull Island. First shown in Gears 5: Hivebusters DLC. Pahanu is a dense, actively volcanic rainforest filled with the remains of gargantuan dinosaurine sauropods, giant mammalian carnivores and the Wakaatu, the most vicious bird in the game that [[HorrifyingtheHorror scared off even the Swarm to GTFO from the island.]] Mac says it best.
358-->'''Mac:''' Right, this island can get fucked. Glad to be getting far away from this nightmare.
359** Even the ''weather'' is trying to kill you. This is eventually given a LampshadeHanging in ''4''.
360-->'''Del:''' So, is it just me, or is this entire planet trying to kill us?\
361'''Kait:''' Definitely not just you.
362* DegradedBoss: Gameplay-wise, Grinders are essentially weaker versions of General RAAM with less health and no Kryll protecting it. ''Story''-wise, they're two entirely different beasts (RAAM's an ascended Theron Guard while Grinders are Boomers with a Mulcher), yet their tactics are more or less the same.
363* DeliberateValuesDissonance: WordOfGod states the reason women typically weren't COG infantry is because fertile women were needed for a [[MandatoryMotherhood more important duty]] vital to the [[MateOrDie survival of the human species]]. Infertile women, on the other hand, were sent straight to combat duty; if Alex Brand is any example, they make sure they ''really are'' infertile first. The dissonance also applies in-universe as Marcus clearly states to Alex that some of the practices implied by this trope are not one he agrees with by any means. Brand, for her part, decides while she should and is justified in being judgmental and pissed, when the fate of what remains of humanity is on the line, holding a grudge is probably not the best thing for everyone; she'll wait until after. It's implied (but never outright stated) in the novels that Anya can't have children, but never mentioned one way or the other for Sam, with both women being in their early-to-mid 30's (Sam 32, Anya 35 or 36) during ''Gears 3''.
364* DemotedToExtra: As of ''Gears of War 4'', this is what happens to Marcus. After being the PlayerCharacter for three straight games, his son JD takes over as the main character for this installment. This also happens to most of the previous cast as well. Hoffman is only seen during the speech given in the prologue, [[spoiler:Baird, Cole and Sam]] only show up at the end of the campaign for all of two chapters and other survivors of the trilogy like Dizzy, Bernie, Jace and Clayton Carmine aren't even mentioned at all.
365* DidntSeeThatComing: Kilo Squad was this to General Karn (a brilliant strategist), with a little bit of SpannerInTheWorks thrown in as well. Everything would have been almost perfect for Karn if only Kilo had followed orders.
366* DifficultButAwesome: Wall bouncing (using the speed boost from “sliding” into cover to move around much more quickly than running and to dodge bullets) along with the hideously overpowered Gnasher is the epitome of GameplayDerailment, but it’s hard to argue with its effectiveness. It takes a lot of practice and the right controller settings, as a single mistimed press will launch you into a dive and leave you wide open, but if you master it, you will be nigh ''untouchable'' as your ridiculous movement speed makes it borderline impossible for other players to keep weapons trained on you and by the time they figure out what to do, you can close the gap between them and deliver a One Hit Kill time and time again. Seriously, [[https://m.youtube.com/watch?v=uSujc8Fooz8 just look at the crazy shit you can do when you master the mechanic]].
367* DisproportionateRetribution: Not only is Marcus' abandoning his post ''to save his father'' considered the worst form of treason, but the manual states Dom was ''demoted'' for daring to defend him in his trial. Justified as disobeying orders and what not is generally a bad thing in the military for a variety of reasons, as well as the fact Marcus leaving his post with the [[KillSat Hammer of Dawn targeting laser]] lost a good chunk of Jacinto.
368* DoAnythingRobot: JACK is a much more subtle version. It's equipped with various devices for communications and repairs but is primarily used to burn the locks off doors and hacking terminals. [[spoiler:In ''Gears of War 3'', Baird gives it an upgrade late in the game allowing it to shock and stun enemies]].
369* DoesThisRemindYouOfAnything: Niles of the top-secret New Hope outpost is obsessed with cleanliness, despite the place being very unclean, and seems to be practicing some rather amoral experiments for [[WellIntentionedExtremist the good of our future]]. Sounds very much like the "[[StupidJetpackHitler scientist]] devoted to a [[ThoseWackyNazis certain fascist government's]] advancement" type; even [[LampshadeHanging lampshaded]] by Dom, saying the place looks like "...an internment camp."
370* DoubleEntendre: "RAAM's Shadow" has a particularly snicker-worthy one.
371-->'''Valera''': Thanks for the assist.\
372'''Barrick''': You know me, Val... I'm always watching your ass.
373* DressingAsTheEnemy: Subverted. Marcus briefly mentions doing this to sneak into the Nexus in ''Gears of War 2'', but he and Dom decide to go in guns blazing instead [[spoiler:as revenge for Maria]]. Can be played straight in the "Deleted Scene" DLC if you can take the sneaky option.
374* DrivenToSuicide: [[spoiler:Tai Kaliso was captured by the Locust in ''Gears of War 2''. When he's found, we see him covered in large cuts and wounds. Marcus hands him a shotgun to arm himself so they can move on, but Tai shoots himself in the head with it]]. [[GoryDiscretionShot The damage is not seen]].
375* DroughtLevelOfDoom: The first half of ''Gears Of War 3'' is an example, mainly if playing with 4 players. Especially during the segment where you control Cole's team. Weapons are scarce, half the Lambent don't use guns, everyone will be using the same ammo, and most enemies are rather durable. You will find yourself low on ammo a fair amount of the time. Once you start running into more standard enemies from the rest of the series., guns and ammo become much more common.
376* DynamicEntry: In the first two games Locust can enter the game space via Emergence Holes, stable channels to their tunnel network. However in the third game, they do away with that and practically explode out of the ground. There is an award for taking out a Locust while it's airborne.
377* EagerRookie: The first two Carmine brothers, though their big brother Clayton is a bit more experienced and lives a lot longer.
378* EarlyBirdCameo: Some of the Locust were seen in promotional renders of the Unreal Engine 3 before the game was announced. Likewise, some of the character designs in VideoGame/UnrealTournamentIII are close enough to be predecessors of the various Gears.
379* EarlyInstallmentWeirdness: While not exactly weird, per se, the first Gears of War was a bit different from future games in a few different ways. For starters, there were only 3 difficulty levels: Casual, Hardcore and Insane and even on Casual, this game was noticeably harder due to the lower health pool that you had. There was also no stopping power on weapons, meaning players that were hit by gunfire while moving wouldn’t be slowed down at all; There was also a limit to how long you could roadie run. The only executions were the curb stomp and chainsaw bayonet. You were also completely stationary while [=DBNO=] and the friendly AI suffered massively from ArtificialStupidity. The Locust were also the most durable in the first game, with Drones taking almost a full clip of Lancer Fire to kill while Boomers took 3 to 4! It was also the only game to feature squad controls that could change your squadmmates’ behavior during combat.
380** The first game's storyline is also noticeably looser than later entries. The first game is half tech demo, half action movie, while the later games made a point of including nuance and emotion in their narratives.
381* EarnYourHappyEnding: [[spoiler:In ''Gears of War 3,'' despite Marcus' cynicism at the end of the game, Anya heartwarmingly tells him mankind has earned its tomorrow]].
382* EasterEgg: There are a bunch of silly gags that can be found, such as a toaster ("Who wants toast!"), a cowboy hat wearing Corpser and a giant Lambent chicken!
383* ElaborateUndergroundBase: The Hollow and Nexus
384* EldritchAbomination: The Lambent, especially the Lambent Brumak and Drudges. For Druges if they take too much damage but do not die, they will either mutate into three different forms ([[spoiler:Mutation 1 is when its head surges upwards as its neck elongates, forming a thick serpent-like appendage. The head itself mutates into a gaping triangular mouth, which could spray a stream of Imulsion at close-medium range, causing significant damage to enemies. Even when it is killed, the head would continue to function, acting like a snake-like predator on the hunt for enemies (hence the term "Headsnake").; Mutation 2 is when its arms mutate into grotesque, over-elongated limbs with giant claws.; Mutation 3 is when its legs grow in length and fused together to form a trunk, which placed the upper body on an high pedestal above the battle.)]].
385* ElevatorFloorAnnouncement:
386-->'''Baird:''' Bottom floor! Sporting goods, lingerie, and [[HiveQueen one bitch-ass queen!]]
387* EliteMooks:
388** The first game has Theron Guards, tougher Locust Drones that can take several dozen bullet to kill and are often equipped with [[OneHitKill the Torque Bow]].
389** The second game has Queen Myrrah's [[PraetorianGuard Palace Guards]], who are basically even tougher Therons, as well as the Kantus Priests, wielding a semi-auto pistol, can [[ShootTheMedicFirst heal]] enemy troops and can summon explosive Tickers.
390** The third game has Armored Kantus, immune to virtually any small arms fire and thus requiring explosives to take down.
391** In the fourth game, J.D., Del, and Kait refer to the Grenadiers as "Elite Drones". Marcus, on the other hand, having faced Therons and worse, just calls them Grenadiers. There are also Hunters, drones equipped with the OneHitKill Torque Bow, but who otherwise aren't as tough as Therons were.
392* EmergentGameplay: This is exactly what "[[FanNickname wallbouncing]]" is. Basically, players took notice than when they entered cover, they would "slide" into it at a high speed that was faster than even Roadie Running. Players soon started cancelling out of the "slide into cover" animation and instead used it to throw off opponents and dodge their shots, since a normal player would aim at the piece of cover they thought their opponent would move into, therefore missing their shot. Since then, this has become a staple mechanic of the series that is vital for TournamentPlay and is almost entirely responsible for the GameplayDerailment the series has become infamous for.
393* EnemyCivilWar: ''Gears of War 2'' reveal the struggle of the Locust Horde against the insane Lambent Locust mutants. Not much use to the player, as the game mostly has them both trying to kill you instead of fighting each other. This is made MUCH more prevalent in the third game.
394* TheEnemyWeaponsAreBetter: Played straight in the first game, where the COG weapons consisted of the Lancer, which took a full clip to kill a single basic Locust drone, the Longshot, which had very little practical use due to the small battlefields, and the AwesomeButImpractical Hammer of Dawn which could only be used in very specific areas while the Locust got access to the very effective Hammerburst that could kill {{Mooks}} in 4 to 6 bursts and the OneHitKill capabilities of the Torque Bow and Boomshot. Averted with the Gnasher, which has been as overpowered as a shotgun could possibly be across all the games, leaving you little reason to swap it out. This became more zigzagged in the sequels since the addition of both new COG and Locust weapons made it so that both sides had weapons that could compete with each other and most of them are fairly common in the campaigns and multiplayer.
395* EpicFlail:
396** Bolo Grenades are really explosive maces. EpicFlail indeed, though they can only be used to blow things up, and the melee animation to stick grenades onto enemies looks like a swing, but it doesn't do any damage aside from sticking the grenade and watching them explode spectacularly.
397** Played absolutely straight with [[PersonalSpaceInvader Maulers]]. These Boomer variants with Boomshields and heavy armor carry what appear to be larger versions of Bolo Grenades. ''Much larger''...and reusable...and they don't throw them: they simply run up and hit you explosively with it.
398* EstablishingCharacterMoment: Nearly everyone of Delta Squad gets their moment, but no one beats Cole's introduction in the first two games. The first game has him challenging an entire squad of Locust by himself until he gets reinforcements. In the second game, well, he ''is the reinforcements''. ''Nobody'' stops the Cole Train, baby!
399* ExpositoryGameplayLimitation: The game limits the player's movement to a slow walk in places to allow dialogue to play out.
400* {{Expy}}:
401** Cole is the soldier version of [[https://www.youtube.com/watch?v=RzToNo7A-94 Terry Tate, Office Linebacker]], a joke character from a series of Reebok commercials. Of course, they're played by the same person.
402** The Kryll bear more than a little resemblance to the nocturnal creatures in ''Film/PitchBlack''.
403* TheFaceless:
404** The Locust Queen Myrrah, [[spoiler:up until 75% of the second game, that is]].
405** The Carmines play the straighter example: each bear a striking family resemblance... considering their tendency to wear helmets. The third game actively teases us with it: [[spoiler:the final scene actually shows Clayton picking up his helmet, dusting it off, and putting it on... ''without showing his face'']].
406*** In multiplayer if a COG soldier or one of the Carmines receives a headshot it can cause the head to split in two down the middle. You can see their faces using the Ghost Camera.
407* FaceRevealingTurn: In ''Gears of War 3'', the group enters Mercy, which is mysteriously desolate and the sole survivor they find is quickly killed by unseen monsters. Eventually in the sewers, they find a sobbing woman, and when Marcus approaches [[spoiler:she turns and screams, revealed to be a Lambent human]], [[FromBadToWorse setting the level]] as a ZombieApocalypse.
408* FakeLongevity: The first game has achievements for 100 multiplayer games with a kill with each weapon and 10,000 multiplayer kills in total. ''Gears of War 2'' takes it to ludicrous extremes with "Party Like It's 1999" for playing that many multiplayer rounds (with or without bots, and with or without even being online) and "Seriously 2.0", which requires ''100,000'' total kills across all game modes. For reference, playing through the campaign once gets you about 1000 kills. The third game introduces ''several'' longevity awards with absurd requirements: the "Doorman" medal requires you to grind ''opening doors'', which would take dozens if not hundreds of campaign run-throughs to achieve; the "Allfathers" medal requires you to play '''15000''' matches (not rounds, matches) of multiplayer; the Founder ribbon requires you to be the one who founds the first base in Horde 2.0 hundreds of times, and so on. In addition, [[http://kotaku.com/5845476/the-toughest-xbox-360-achievement-you-can-get-we-think this article]] details how "Seriously 3.0" in ''Gears of War 3'' might be the toughest achievement to ever unlock.
409* FantasyCounterpartCulture: The UIR, the COG's opponent during the Pendulum Wars, is finally explored during ''Gears 5.'' It has a strong Soviet flair, down to its space personnel being called "Cosmonauts."
410* TheFederation: The COG is actually a subversion, despite coming across at times like both TheAlliance and MultinationalTeam. In its aesthetics, politics and culture, it's more along the lines of TheEmpire, at least before Emergence Day.
411* FeatheredFiend: The Wakaatu is this in spades. A giant carnivorous parrot-like phoenix that can shoot out a poison acid and is at the top of the food chain in [[DeathWorld Pahanu]]. This bird is so vicious and territorial that even the Swarm would like to stay far away from it.
412* FinalDeathMode: The June 2017 update to ''Gears of War 4'' adds the new Ironman difficulty for Campaign and Horde. When toggled on, it basically means that you ''really'' want to avoid dying at any cost and makes it so that a GameOver [[ExactlyWhatItSaysOnTheTin really does mean that your game is over]]. If you die at any point in the Campaign, your save file gets deleted and you must restart the whole damn thing from the prologue. In Horde, COG tags are no longer dropped if players die during waves and if the team fails a wave, it's all the way back to wave 1.
413* FiveTokenBand: It's actually pretty well done to where it doesn't seem like marking off a checklist. Cole, Franklin, Jace and Griffin are all black, Dom and Maria are Hispanic, Tai is Samoan, Kim is Asian, and Sam is AmbiguouslyBrown. The majority of other characters wear helmets.
414* FinishingMove: Characters who've lost their HitPoints will often be incapacitated instead of killed, allowing for a stress relieving curb stomp. The second game introduced unique finishers with individual weapons. The third takes it up to eleven where you can ''continue'' them to gain more experience as well as giving each weapon an unlockable special execution.
415* FlamethrowerBackfire: Flamethrower Locust mooks go up in flames after a few shots to their fuel tank. The PlayerCharacters thankfully have no need for the thing.
416* {{Foreshadowing}}:
417** [[spoiler:In ''Gears of War 3'', a shot of Adam from behind in his lab zooms out and lingers on a vial of Imulsion and a syringe behind him before the game returns to Delta Squad. Adam states later he had to inject himself with Imulsion in the creation of his superweapon, and knows fully well that activating it will kill him]].
418** [[spoiler:In ''Gears of War 3'', an early level features Marcus in a dream defending his father. Take a look at everyone in that dream. Two are already dead, two will die, and two will survive. Have fun guessing.]]
419** Kait's opening scene explaining the nature of cocoons to JD plays into what the Swarm and their relationship with the pods. [[spoiler:Specifically, an organism trying to survive that ends up growing claws to slash their way out hedges into humans being mutated into Swarm.]]
420*** It also foreshadows [[spoiler:the rebirth of the Locust as Scions, now stronger than ever.]]
421** After learning about [[spoiler:what happened to the Locust]] during the TimeSkip to ''Gears 4'', Myrrah's last words to Marcus about how "your father always thought he had all the answers, but he had none!" seem a lot more ominous and foreshadow that [[spoiler:the Anti-Imulsion weapon may not have the desired effect on the Locust that Adam planned for]]. Indeed, as the new cast discovers the Swarm, they also discover that [[spoiler:the Locust never died and the Anti-Imulsion weapon actually just put them into a 25 year long state of hibernation that mutated them into the more powerful Scions, making them significantly stronger than their past selves]].
422* FourTemperamentEnsemble: Marcus is Choleric, Dom is Melancholy, Baird is Phlegmatic, Cole is Sanguine.
423* FromBadToWorse:
424** Let's just go over life on Sera for Humans. First, Immulsion is discovered, which seems to be a solution to any possible energy crises... until nations start warring endlessly to get it, resulting in the creation of various superweapons like {{Kill Sat}}s. Then, just when peace starts to happen, the Locust invade most major cities on the planet, killing millions. Then the [=COG=] deploys aforementioned {{Kill Sat}}s onto most of the planet, wiping out most of everything. If you survived that, then you have the emergence of the Lambent to deal with, and the fact that [[spoiler:Immulsion itself is sentient and trying to kill us all.]] Things do start looking up in the end of ''Gears of War 3'', though.
425** Most of the plot of the series is like this too. First game has humanity having been driven into the Jacinto Plateau with the Locust holding all the territory around them. The next game, despite causing significant damage with the Lightmass Bomb, has the COG suffering from an outbreak of rustlung due to all of the vaporized Imulsion, not to mention the Locust are starting to dig through Jacinto. That ends with the Hollow flooded, but the survivors of Jacinto homeless. Gears of War 3 had the COG ''dissolved'' between the time of 2 and 3, with humanity scattered around Sera in isolated pockets fighting the remains of the Locust ''and'' the Lambent. When you get to Mercy in 3, the whole level is nothing but this.
426* FungusHumongous: The Inner Hollow in ''Gears Of War 2'' has mushrooms that are slightly shorter than Delta Squad, and some slimy stuff on the walls that might be fungi.
427* FunnyBackgroundEvent: A Black Comedy example. In "RAAM's Shadow", Zeta team discovers the remains of an evacuation center in a high school gym. Among the carnage is a charred body jammed in a basketball hoop.
428[[/folder]]
429
430[[folder: Tropes G-L]]
431* GameBreakingBug: A bug currently making the rounds in ''Gears Of War 3'' will accidentally dump a 5-man Horde team into Wingman mode. Since Wingman's typically played by 4 teams of 2 in a free-for-all setting, dumping an ''entire'' group of 5 onto a single team is '' slightly'' unbalancing.
432** Another rather irritating bug from ''Gears 3'': When starting a Horde match, if the current host of the match quits just as the match starts, the results screen will come up and say that the team has failed Wave 0. Since this game mode is supposed to start you from Wave 1, this is very problematic. When the host changes, the team will respawn on the map as usual: still from Wave 0. Even though you will hear the Locust's cries that signify the enemies spawning, no enemies will actually spawn, leaving you to wander around the map with no way to progress the mode. The only way out is to quit the match and hope you find another match with a team that won't quit at the drop of a hat.
433** There is an ''incredibly nasty'' bug in ''Gears of War 3'' and it is by far the worst out of any of the glitches. Without warning, when you start up the game, there is a chance that your Player Data file can become corrupted which will result in ALL OF YOUR DATA BEING WIPED FROM THE GAME! What's in the Player Data file? Just every last one of your ribbons and medals that you have pain-stakingly earned throughout your total investment in the game! Oddly enough, your Campaign collectables and achievements will still be intact, but imagine being one of the unlucky souls starting up the game to have some fun only to mysteriously see that your level has been reset back to 1 and every one of your ribbons and medals are GONE. The worst part is that this glitch has apparently been in the game since launch and nobody quite knows what causes it. It is believed that it is the result of faulty Epic or Microsoft servers glitching out at the EXACT moment you press Start, but it can apparently happen if you so much as sign in after you start the game. Also, Epic and Microsoft will do nothing to reset your stats back to what they were because the second you enter the main menu, your Player Data file gets overwrittten and basically pretends that your old data never existed. The only way to combat this is to hope that you have played ''Gears 3'' on another console that hasn't been hit by the bug so that you have an uncorrupted Player Data file. Then, you must transfer that data into a Memory Unit or Flashdrive and beam it back into your Hard Drive to replace the corrupted data. Only have one console? [[SarcasmMode Congratulations]], all of your hard-earned data is lost and your only option now is to start clean again from the beginning! Bugs, huh?
434** In ''Gears of War 4'', if a player joins a social match at the moment when the cameras are showcasing the teams before the match starts, the bot that said player will replace will disappear, but the player will not be able to play and will be stuck in the ghost camera. This will rob a team of a player for an entire round and the only fix is for the player to quit the match or wait until the round is over.
435* GameplayAndStoryIntegration: An interesting example of this can be found in the first Gears of War and also doubles as FridgeBrilliance. Normally, Marcus (technically, the player) is able to give orders to the rest of Delta Squad and change their behavior by making them more aggressive or having them battle more conservatively by hanging back. However, you cannot give orders for the entire first act because Marcus is only a part of Delta Squad as a Private while Liutenant Minh Young Kim is the current leader. It's only until [[spoiler:Minh is killed by General RAAM towards the end of the act]] that Marcus gets promoted to Sergeant and becomes the leader of Delta Squad, allowing you to give orders for the rest of the game.
436* GameplayAndStorySegregation: The chainsaw bayonet was developed because the standard bayonets of the Retro Lancer weren't strong enough for the Locust's thick skin and kept breaking too easily. Not so when you finally get to use one for yourself.
437** In the campaign for ''Gears 3'', [[spoiler:Clayton Carmine gets shot in the head with a Longshot round and is completely unharmed afterwards.]] This is most certainly not the case for players if they receive such a fate in gameplay, multiplayer or campaign.
438** Story-wise for ''Gears of War'' 4, the [=DeeBees=] are affiliated with the COG. Gameplay-wise, they are a playable multiplayer skin...for the Swarm team for some bizarre reason.
439** [[GiantMook Boomers]] have been shown to be chainsawed several times in the comics and books, yet in gameplay it is impossible for players to saw through them. Obviously, this is [[JustifiedTrope understandingly]] done for CompetitiveBalance reasons, as the Lancer would be ridiculously broken if it could chainsaw every single enemy. Of course, [[HandWave one could simply say that they're too fat to cut through as well]].
440* GatlingGood: The hand-cranked Mulcher is man-portable and can... well, ''mulch'' soft targets at close range. The Silverback mounts what seems to be a more powerful variant, and gatling turrets appear occasionally in COG bases. There's also the Vulcan Cannon, which is more like an actual modern-day gatling gun and sounds like a cross between a chainsaw and thunder.
441* GangUpOnTheHuman: In the first game, all enemy A.I. units would instantly auto-target the player the moment you pop out of cover to shoot, completely ignoring your A.I. teammates even if they had been locked in combat just moments before. This was especially noticeable on Insane difficulty, and made it impossible to actually flank or ambush enemies. Thankfully, this was removed in later games, creating a more natural flow of battle.
442* GenderIsNoObject: The first two games and the novelizations subvert this. Only men do the fighting; all fertile women are used for reproductive purposes, while non-fertile women serve in support roles. The third game, however, plays this straight. Almost all women fight alongside the men. Totally justified because humanity is down to its last throes and needs every available body to fight.
443* GeniusBruiser:
444** When Baird is asked to improvise a bomb with few parts available, he replies, "Regular or extra strength?"
445** Marcus, too, is meant to be an "intelligent badass" by the design team, though it only really comes across in Karen Traviss's novels. Baird is more of a techie, but Marcus is very well-read and smart, though in his case its more that he can come up with complicated military tactics on the fly in stressful situations, and he definitely has motivations beyond those of the average SpaceMarine action hero.
446** In fact, most of Delta Squad applies according to Baird himself, as he states the reason he sticks with them is because they're the only people he knows who have above a single-digit IQ.
447** Then there's Adam Fenix, the man himself. Back-story shows he's both a super-genius OmnidisciplinaryScientist (generally considered "The Smartest Man On The Planet"), as well as a former military officer and war hero. Granted, he's aged quite a bit and by the time he's mentioned in the games, he's more of a BadassBookworm.
448* GenocideBackfire: It's been revealed by WordOfGod (namely David Nash and Karen Traviss, viewable [[http://forums.epicgames.com/threads/890098-Origins-of-the-Locust-A-study-of-the-Lambent-the-Sires-the-Locust-and-Myrrah here]]) that Myrrah was [[spoiler:a descendant of the scientists who were running New Hope, and the Locust were created in an attempt to find a cure for Lambency.]]
449* GeorgeLucasAlteredVersion: The {{Remaster}} of the first three games in "The Gears of War Collection" includes a hands on remodeling of the first game akin to "[[Franchise/{{Halo}} The Master Chief Collection]]", giving it a similar color palette to the sequels vs. the very [[RealIsBrown dusty gray it originally was]].
450* GodSaveUsFromTheQueen: Myrrah
451* GorgeousGorgon: Myrrah
452* {{Gorn}}: It certainly goes into this trope at times... and then there's chainsawing your enemies... and then there's ''chainsawing your enemy simultaneously with your allies''. The games THRIVE on its extreme violent content. There's hardly a death in this game that doesn't end in copious amounts of blood, meaty chunks or bones cracking, not to mention the way blood splatters on the camera. Special note of a certain line from the second game:
453-->'''Baird:''' "Oh man... this is just ''wrong''. I'm coughing up blood that ain't mine."
454* GogglesDoNothing: Played straight with Baird until the second game, where he wears them on two occasions, once when he repairs the tank, and once when he pilots a Reaver, as well as when he wears them for intimidation in the books. Played straight again in ''Gears of War 3''. It is explained in the backstory that goggles are worn to prevent [[EyeScream shards chainsawed enemy bones from flying into the wearer's eyes]].
455** Subverted with the Locust Horde, who, having eyes sensitive to light from living underground, occasionally wear tinted goggles to protect their vision.
456* GrandFinale: ''Gears of War 3'' brings the series' plot to a decisive and suitably epic conclusion. While a few questions about the world's backstory are LeftHanging, for the most part it neatly wraps up the storyline running through the entire series.
457* GreaterScopeVillain: [[spoiler:Imulsion itself, which is really a single, planet-wide parasitic organism, and has, aside from causing the wars on the surface due to being a "miracle fuel" that every Seran wants, also forced the Locust to expand to the surface and ignited the Locust War with [[OurZombiesAreDifferent lambency]]]].
458* GreenRocks: Imulsion. Originally not that bad, but ''Gears of War 2'' starts to elevate it to this status pretty quickly [[spoiler:as it's implied that not only does Imulsion turn living beings into explosive versions of themselves, they mutate them. ''Gears of War 3'' further implies that Imulsion overexposure and mutations forced the Locust to invade the surface, starting the war]]. It also acts as a super-fuel and is used in the construction of death rays from space, though as it turns out it isn't a mysterious magical substance. [[spoiler:It's a parasite and the mutations are its primary purpose.]] The fact that it can be used as a super fuel is just incidental.
459* GrievousHarmWithABody: in the third game, during a cutscene, a locust drone is seen ripping off a Gears' arm to beat him to death with it.
460** This can also be done in multiplayer by any Locust player to a COG player. Hell, you can even keep tapping the Y button to extend the execution for more "juicy" points. Very satisfying to use on the last enemy while in a standoff!
461* GuestFighter: ''Gears 5'' has a few of them.
462** As part of a cross-promotion with the ''Master Chief Collection'' release of ''VideoGame/HaloReach'', Emile and Kat were added as COG skins.
463** For ''Film/TerminatorDarkFate'', Sarah Connor and the T-800 were available as COG and Swarm skins respectively, with Grace and Rev-9 becoming available alongside them in later DLC.
464** Wrestling/{{Batista}} is also playable as a COG soldier. Continuing the wrestling theme, Wrestling/TheNewDay ([[Wrestling/BigELangston Big E]], Wrestling/KofiKingston and Wrestling/XavierWoods) were added as COG soldiers in a late 2020 update, tying in to their appearance at ''[[Wrestling/SurvivorSeries Survivor Series 2020]]'' where they came out to the ring in replicas of their outfits.
465** [[Music/RunTheJewels Killer Mike and El-P]] are playable in ''Gears of War 4'' with the Run The Jewels Airdrop Pack.
466* GuestStarPartyMember: Marcus fulfills this role to his son's squad in ''Gears'' 4 [[spoiler:until he is captured by a Snatcher. He re-joins the squad after he is rescued]]. At the end of the campaign, [[spoiler:Baird, Cole and Sam]] are called in by Marcus and provide support from a King Raven while you fight to rescue Reyna from the Swarm.
467* GunAccessories: Chainsaw bayonets!
468* GunshipRescue: Used several times with the King Raven helicopters, but subverted just as much. Notable in that King Ravens are gunships even without the specific "gunship" upgrade appearing in ''Gears of War2''; of the actual King Raven gunships (distinguished by their stub wings mounting gatling guns and missile launchers) you see in action in ''Gears of War 2'', one is lost ''after'' its GunshipRescue moment, one causes as much trouble as it cures but can later be seen in the background being a GunshipRescue for other Gears, and the other survives.
469* HandCannon: The Boltok revolver is obviously high-caliber (it can ''blow off limbs,'' and headshots cause the head to simply vanish [[{{Gorn}} in a geyser of gore and the top of someone's skull!]]). Of note is that attempts to make a prop version have [[https://www.405th.com/forums/threads/gears-of-war-3-boltok-pistol-build-completed-pics.31583/ resulted in a .50 caliber revolver]]. The Gorgon SMG is basically a fun-size one-handed automatic rifle, but surprisingly the champion of this trope in this series is the humble Snub pistol, sadly discarded or ignored by many players, which is chambered for .50cal and possesses both a high rate of fire and a 12-round magazine. No wonder it can decapitate armoured Boomers and Therons.
470* HappyEndingOverride: At the end of ''Gears of War 3'', [[spoiler:the Serans seem relatively united and the threat of Imulsion is gone forever]]. Come ''4'', [[spoiler:even one victory isn't going to erase all animosity overnight, and the loss of the Imulsion miracle fuel has led to a fuel crisis as people scramble for alternatives, and the death of a PlanetaryParasite like Imulsion has caused the entire planet's ecology and environment to go haywire, resulting in the new [[HostileWeather windflares]]. By 25 years after the Locust War, humanity's numbers have therefore dwindled to a couple of hundred thousand]].
471** WordOfGod says that the Ragers encountered in ''Judgement'' died out early in the Locust war due to their insane recklessness.
472* HardModePerks: Averted for the campaigns; playing on the highest difficulties simply gives you an achievement to acknowledge that you did so and allows the enemies to dish out repeated [[CurbStompBattle Curb Stomp Battles]]. Played straight with Horde mode; the higher the difficulty level, the more exp you get and for Gears 4, the higher the chance of you getting an Epic tier bonus card for a Horde skill.
473** The “Hard” mutators from ''Gears 3'' also count; each one you turn on will grant you an extra 10% increase in experience earned.
474* HaveIMentionedIAmHeterosexualToday: Have we mentioned Dom's married today? To a ''woman''? With ''breasts''? And other ''lady parts''? Who's not ''a guy''? Making Dom ''not gay''? Meaning he and Marcus ''aren't like that''? [[OverlyLongGag Because Dom's married to a woman]]? Oh, Marcus looks at [[VoiceWithAnInternetConnection Anya]] longingly, too.
475* HelmetsAreHardlyHeroic: Despite helmets seemingly being standard issue among COG soliders, none of the main characters wear them. In fact, the easiest way to see if someone is going to die? He wears a helmet. [[spoiler:Except Clayton Carmine. His helmet actually ''saves'' him from friendly fire.]]
476** Lamphaded in ''Gears of War 2''. At one point, Delta has to drill through solid rock, which naturally produces a lot of dust.
477---> '''Dom''': *coughs* It's dusty as shit in here!
478---> '''Benjamin Carmine''': You know, these helmets have built-in dust filters. If you wore a helmet, you wouldn't have to worry about the dust.
479* HeroShooter: ''Gears 5'' incorporates elements of this into its PvE modes (Horde and Escape). Each character now has a predetermined loadout which they spawn with, in addition to both an ultimate and passive ability that is unique to themselves.
480* HeroicSacrifice: Ho boy.
481** Sadly, ''Gears of War 3'' has [[spoiler:''Dom'']] of all people pulling one of these at the end of [[spoiler:Act 3 to save Marcus, Anya, Sam, Dizzy and Jace from the never ending hordes of [[TheVirus Lambent]]. Adam Fenix dies not long after reuniting with his son by using himself as a test subject in his quest to eliminate Imulsion, then activating a world-affecting bomb that he knows will kill him as well as all Lambent and Locust]].
482** At the climax of ''5'', [[spoiler:Jack (no not that one)]] overrides Baird's command over the Hammer of Dawn system, and turns itself into a beacon to channel a blast to destroy the Kraken attacking New Ephyra, sacrificing itself in the process.
483* HeterosexualLifePartners:
484** Marcus and Dom. Long time friends who always stay close together. The novel ''Aspho Fields'' give a bit of backstory of Marcus and Dom growing up, as well as shedding light on quite a bit of angst between Marcus and Anya prior to their RelationshipUpgrade. Their argument in ''Gears of War 2'' comes close to a break-up. [[WebAnimation/ZeroPunctuation Yahzee]] made a joke of this part. "[Marcus] is aided by his best friend - AND NOTHING ELSE - Dominic."
485** There's also indications in the ''opposite'' direction; more than one scene in ''Gears of War 2'' and production interview gave us signs that Marcus and Anya [[ShipTease have more than a strictly professional relationship between them]]. Naturally, the novelizations and subsequent ''Gears of War 3'' outright confirm this.
486** Baird and Cole are also very close, to the extent that Cole was the only person Baird really cared about before he met Marcus and Dom.
487* HideYourChildren:
488** Lampshaded by Baird, who remarks in one of the collectible intel items that it's strange despite fighting straight into the heart of the Locust civilization, there are no Locust children running around to shoot. Presumably a case of assumed HumanAliens - if they're BeePeople, they ''wouldn't'' have children, just hatch fully-formed from eggs.
489** Averted in ''Gears of War 3'' while visiting Char. ''Many'' of the ash-corpses are too small to be adults.
490** Averted again in the "RAAM's Shadow" DLC. A fair chunk of the campaign takes place in a high school which has been attacked by the Locust. Many corpses of civilians who are at the very least teenagers are shown in several rooms.
491** Averted again in Gears of War 4, at least one of the outsiders captured by the swarm is shown to be a child.
492* HighPressureBlood: In ''Gears Of War 2'', it seems as if the characters lose blood that would be enough to kill someone when they go into a downed state ''alone'' from the impact of bullets against them. Not to mention the extra pints they lose from crawling around.
493* HijackingCthulhu: In 2, Delta rides [[spoiler:a pair of Reavers]], followed by [[spoiler:a Brumak]].
494* HoistByHisOwnPetard: it is entirely possible to hit a locust/swarm drone as they are about to throw a grenade and cause then to lose the grip on it thus having it fall by them blowing them up.
495* HolidayMode: Several of the multiplayer events in ''3''. Halloween saw the players with Pumpkin heads, Thanksgiving unlocked an exploding turkey / chicken launcher, Christmas gave everyone snowmen heads, and UsefulNotes/SuperBowl week unlocks a Locust Drone in football pads.
496* HonorBeforeReason: There are several scenes, especially in the second game, of Marcus taking the extra effort to ensure the safety and well-being of civilians even when it complicates the mission. Baird calls him out on this, but Marcus always gets the final say.
497* HopeSpot: After the decades-long Pendulum Wars in the backstory, it was believed that peace had finally come to Sera. Then Emergence Day happenred.
498* HopelessWar: The games have a very strong feel of this trope [[spoiler:until the end of the trilogy, which presumably ends the war once and for all.]]
499* HulkSpeak: The Boomer family of Locust all speak in this. "Boom!" "Grind!" "Meat!" "Bash!"
500* HumongousMecha: Baird kindly drops 2 of them armed with giant buzz saw launchers for JD and Kait in Gears 4, and these things are as big as Brumaks...
501* HurricaneOfPuns: It's not ''that'' many, but there's a few: the soldiers of humanity are called Gears, the largest government on Sera is called the '''C'''oalition of '''O'''rdered '''G'''overnments, and there are COG tags instead of dog tags. The Pendulum Wars count as well. In fact, one track on the first game's soundtrack is entitled "I Will Kryll You".
502* ICallItVera: Derrick drivers with their derricks. Dizzy's rig is called Betty. Baird mentions over the radio that the one he's riding on is called Marilyn.
503* IShallTauntYou: Oh, boy, expect for this to happen to you a ''lot'' in multiplayer. Just to list the most popular ways that players taunt you: crouching repeatedly over your downed body, using an extended execution on your body, beating you down while their teammates kick you repeatedly, beating you down while their teammates empty every bullet ever produced on Sera into your body, moving their camera back and forth after winning a Gnasher duel, having their ''entire team'' crouch repeatedly over your body at once; the list of UnsportsmanlikeGloating goes on and on...
504* ImmuneToBullets: Berserkers require a satellite laser cannon to kill, although when its skin is hot and toasty it's just as squishy as the rest of them. The Seeder is this fully; it can't be killed at all except via Hammer of Dawn.
505* ImperialStormtrooperMarksmanshipAcademy: In several cutscenes you can see Gears and Locust standing completely out in the open with no cover, exchanging full-auto fire at distances of less than 50 feet, and completely failing to hit each other with even a single bullet. Kim's last stand and the helicopter evac from Ilima City are both particularly egregious. Also applies in game as, by design, the typical combat ranges and effectiveness of weapons in Gears is very, very short.
506** It improves slightly in Gears of War Ultimate Edition, as everyone places more accurate fire on their targets. Kim in particular is shown taking down several Locust with well placed shots, one by one in a matter of seconds. [[spoiler:Not that it saves him.]]
507* ImprovisedWeapon:
508** In the novelization "Jacinto's Remnant", a brief flashback reveals a battle taking place in a department store, where Tai grabs a circular saw to fight with after his old-school Lancer bayonet breaks. This inspired the creation of the chainsaw bayonet, so if you think the chainsaw is cheap, blame Tai.
509** A lot of Locust weaponry and "vehicles" are kitbashed gear made from animals living in the Hollow, looted COG weaponry, and Locust-engineered small arms. Tickers, for example, are just normal animals with bombs strapped to their backs, Locust "Siege Beasts" are some kind of turkey-like animal converted to launch artillery, and so on. The heavier Locust weapons like Brumaks and Seeders are just massive animals bred for combat with weapons strapped on them; even Corpsers are fitted with helmets to protect their eyes. Locust in the third game make crude Troika turrets out of multiple Retro Lancers strapped together and attached to a Troika mount to make a surprisingly effective suppression weapon.
510* IncurableCoughOfDeath: Rustlung, which seemed pretty pointless in ''Gears of War 2''[[spoiler:until it turned out to be the first step towards Lambency in humans in ''Gears of War 3''.]]
511* InformedAbility: The Onyx Guard are supposed to be the most absolutely elite of the COG forces, yet they get slaughtered every single time they're deployed in the games and novels.
512* InkSuitActor: Each voice actor for the four core members of Delta Squad and Anya could very easily be mistaken for the character in RealLife. ''Especially'' [[http://www.imdb.com/name/nm0711529/ Lester "The Mighty Rasta" Speight as Cole]].
513* InMediasRes:
514** The first game opens with Marcus being busted out of jail. The war and some small details are sprinkled throughout the rest of the game. There is an intro movie that explains the world but it only plays if you idle on the main menu for a minute, and not when you start the game. Averted in the ''Ultimate Edition'' UpdatedReRelease, which starts off with the intro movie.
515** The story of main Judgment campaign is told in this fashion.
516* InstantDeathBullet: Invoked with the weapon in ''Gears of War 3'' called the "One Shot". It will shred any enemy in [[CaptainObvious one shot]] and bypasses some forms of cover, including a Boomshield. In addition, it has a sniper zoom, but only has one round per clip, long reload time and is a heavy weapon, meaning it will slow you down like a Mulcher or mortar.
517* InsufferableGenius: [[TallDarkAndSnarky Baird]] could be one of the poster boys for this trope, with Cole as his {{Foil}}.
518* InsurmountableWaistHighFence: Generally averted, except on the multiplayer map "Jacinto," where small flowerbeds prevent you from mantling some critically-important walls.
519* {{Jerkass}}: Baird. He gets better in the sequels, becoming more of a DeadpanSnarker. It's explained that he was initially resentful that Marcus was given command over him or Cole who, at least at the beginning, ranked higher than either Dom or Marcus.
520** Ezra Loomis in Judgment, on the other hand, is just a complete bastard and makes no apologies for it.
521* JigsawPuzzlePlot: ''Gears of War 2'' has a major case of this, introducing multiple unexplained plot elements (the secret COG experiments creating the Sires, a lot of what the Locust Queen was yammering about, [[spoiler:Adam Fenix being alive and ticked off you sunk Jacinto]], etc.) that are not resolved. Most of these are covered in ''Gears of War 3'', and the remaining questions were addressed in ''The Slab'', where it turned out [[spoiler:the Sires were Lambent humans from 100 years ago, and the Locust were their descendants.]] See [[http://forums.epicgames.com/threads/890098-Origins-of-the-Locust-A-study-of-the-Lambent-the-Sires-the-Locust-and-Myrrah here]] for more information.
522* JitterCam: The perfect use of this. Your normal pace is at a quick march but the roadie run is a "keep your head down and run" maneuver. Putting the camera angle lower and with a slight shake to it turns it into a documentary-like experience.
523* JustBeforeTheEnd: The "RAAM's Shadow" DLC to ''Gears of War 3'' takes place before the first game, early in the Human-Locust War. Though it chronologically takes place after the Hammer of Dawn strikes that destroyed much of Sera (Barrick refers to his old Stranded camp in past-tense; Stranded camps didn't exist before this event), Ilima City's mostly undamaged, the government is still functional, the military well-equipped, and there are active attempts to evacuate civilians wherever possible.
524* KickTheDog: Particularly [[spoiler:[[DrivenToSuicide Tai]] and [[MercyKill Maria]]]] in the second game. It gets worse in ''Gears of War 3'' with [[spoiler:Dom's death]].
525* KillItWithFire: The Berserker is only vulnerable to damage when her skin is hot and toasty, and the prefered method is using the [[KillSat Hammer of Dawn]] to do so. Otherwise the only other method of getting her to take damage is to use the Scorcher flamethrower or Incendiary Grenades, which is a much slower and dangerous tactic.
526** Fire will also make short work of an Armoured Kantus, without having to wait around to AttackItsWeakPoint. All that metal armour might stop bullets, but it sure conducts heat very well.
527* KillSat: Now in convenient tactical-usage size, the Hammer of Dawn.
528* KineticWeaponsAreJustBetter: At a time when other FPS games had shotgun/assault rifles mainstays but with common energy weapons for heavy hitting, the makers of Gears took a different route by making energy weapons nonexistent to both sides except for the Hammer of Dawn satellite. The reasoning according to the PC version instruction manual, is that our contemporary gun technology is already very effective and it seemed likely that even centuries from now, there'd be little need for anything else except to augment the standard gun with future technology.
529** Averted in Gears 4 where the Deebees use both shock weapons and electro magnetic rail guns.
530* KnightInSourArmor: Most of the main cast in all the games have shades of this, but special mention goes to Paduk from Judgment.
531* LargeAndInCharge: The Locust leaders are much taller than their counterparts. RAAM, a Theron, is even bigger than a ''Boomer''. Even Myrrah is fairly tall for a (apparently) human woman.
532* LargeHam: The Cole Train, baby!
533* TheLastDance: ''Gears of War 3''. Ominously, the "Brothers To The End" tagline fades to just "The End" in trailers and commercials.
534* LastLousyPoint:
535** A number of Onyx medals in ''Gears of War 3'' take a lot of time to get, even if you boost them in private matches. To claim the "Seriously 3.0" achievement, you need to have them all.
536** Ribbons are not exempt from this trope either. While even some of the tougher ribbons can be easily gotten in different game modes that provide better opportunities to get them, there are 4 particular ribbons that are noticeably difficult to get. The "Long Hauler" ribbon requires you to complete all 50 waves of Horde in one sitting. Getting through all the way to wave 50 can easily take you 2 and a half to 3 hours and that's not even counting if you repeatedly fail waves which will lengthen that time even more. Additionally, most people seem to drop out at around wave 20 and if you don't have at least two other players with you, completing the last waves is nearly impossible. Also, if you have to leave in the middle or your Xbox crashes and boots you off, back to Wave 1 for you! There's also the "Trick Shot" ribbon which requires you to score a headshot on an enemy with the Torque Bow and have that same arrow stick into another enemy and kill them. Good luck ever coming across two enemies that will be lined up perfectly for this shot without getting killed beforehand. Even when playing with bots, this orientation of enemies will pretty much never present itself and that's what makes this ribbon so frustrating to get. Next, there's the "Survivor" ribbon which requires you to revive yourself FIVE times in a SINGLE ROUND. Since you'll be forced into Gnasher duels for the majority of matches, the only way this could happen is if you're engaging enemies from a distance behind a piece of cover where you can't be hit from if you get downed there, leaving you to revive yourself in peace. However, since you can only go down twice before dying the next down, you HAVE to die at least twice, then hope that someone doesn't follow you to a good (or the same) spot for this ribbon so you don't get flushed out. Finally, there's the "No Smoking" ribbon which, naturally, requires you to kill someone with a smoke grenade. The only viable way to do this is in Team Deathmatch, Warzone or Execution. You basically have to pick out the last enemy remaining, down them twice, let them get revived and then run up to them (hoping that they don't kill you before you get to them, or you'll be screwed) and stick them with the grenade while you run away. Worse yet, there's an achievement requiring you to have each ribbon at least once. Going for [[HundredPercentCompletion all the achievements]]? You must get these ribbons one way or another.
537** The "Foreshadowing" achievement added by "RAAM's Shadow": to get it, you must execute players playing as Lieutenant Kim while playing as General RAAM. This ''cannot'' be done privately, only in public multiplayer, where nobody ever played as Kim to begin with, even in the last two games, and certainly won't now since doing so will make them a highly sought-after target.
538*** And if they ''do'' play as him, it's because they are incredibly skilled at the game and ''want'' to be a highly sought-after target so that they just have to wait for free kills to come directly to them.
539** "I've Got This!". You must get 10 kills in one round of Guardian while playing as your team leader. Guardian cannot be played privately. You are not guaranteed to get a turn as the leader every match. Leaders cannot respawn. If the team leader is dead, nobody else on the team can respawn either, which means if the enemy leader dies too quickly it will be impossible for you to get the required amount of kills. It also must be done on a map from the "Forces of Nature" map pack. To top it all off, it unlocks a set of weapon skins. It's the Last Two Lousy Points in One.
540** The original "Seriously..." was this, due to the leaderboards recording all of your ranked kills, but not all of them counted towards the achievement for reasons that were never fully explained. You could potentially have enough recorded kills to get "Seriously 2.0" and still be nowhere close. All of the other kill-based achievements had the same problem, but were only for 100 kills to "Seriously..."'s 10,000.
541** Unlocking Richard Prescott for use in multiplayer. To unlock Prescott, you must earn the silver Allfather's medal. Being a silver medal, this doesn't sound too bad; until you see the medal's requirements. The Allfather's medal requires you to have a medal in every available game mode (Team Deathmatch, King Of The Hill, etc.). The bronze medal for any game mode requires you to play 100 matches of that game type (not rounds, MATCHES). Since there are a total of 6 game types that count for the medal, you have to play a total of 600 matches just to get the bronze Allfather medal. The silver Allfather's medal requires you to play THREE HUNDRED matches of every game type, clocking in at a total of 1800 matches just to unlock a character. Even if you set the number of rounds to complete a match to 1 so you can boost them in a private match, you'll be in for a huge amount of grinding. This will be even slower if you only play matches online, as the default number of rounds for winning a match in most game modes is 2, with the exceptions of Wingman (which uses the number of total kills a team gets to decide when the match ends) and Warzone and Execution ( which requires FIVE rounds to be won to conclude a match). It also doesn't help that very few people even play Warzone, Execution and Wingman online. Some players have taken to just leaving the game running in MP while they go do something else, but even then, it will still be a painfully slow process to unlock Prescott and will most likely tank your versus k/d ratio in the process. (Fun fact, this troper still hasn't unlocked Prescott despite having the game since it came out in 2011 and Re-Uping all three times).
542** Also, to a lesser extent, unlocking the Savage Theron Guard. To get the Savage Theron Guard, you must earn the Onyx "I'm A Beast!" medal. To do that, you must complete Beast Mode on all four difficulties. Did I mention that you won't get the medal if you fail a wave? Fail even one wave in your run and you have to start all the way from wave 1 again or the medal won't be given to you. Doesn't help that this mode has a very unforgiving timer if you don't get to killing ASAP. Also, if you're looking to do this on Hardcore and Insane, you have to host a private Beast match so that you can change the difficulty, as it is set to Normal in public matches. Even if you do get enough people to play a private match with you, you'll still be in for one hell of a fight. The humans' AI is absolutely brutal at these levels, having ridiculous accuracy with even short-ranged weapons like the Gnasher and Sawed-Off Shotgun and massive damage output, forcing you to use weak-ass tier 1 locust so you don't burn through your pile of cash (Even if you do this, 5 people getting killed constantly will still use up so much cash that you probably won't even have enough cash to use higher tier locust). Most of the locust units in this mode are either clunky to control (Savage Corpser, Berserker), incredibly slow (Boomers) or are tall easy targets (Kantus and Armored Kantus) and have a difficult-to-cover weak point (Giant Serapede). Normal humans are easy enough to kill, but Heroes and Onyx Guards must be executed or finished with an explosive to be perma-killed. Oh, and they can revive themselves nearly instantly if they aren't taken care of quickly. You'll need a lot of patience and trial-and-error before you can finish this mode without failing on the highest difficulties, insuring that the Savage Theron Guard will be the last locust unlocked for most players.
543** ''Gears of War: Ultimate Edition'' brings a new lousy point with it in the form of the "Brothers To The End" achievement. To get this one, you must defeat General RAAM in co-op on Insane difficulty without either player going "down, but not out." Anyone who has played the original ''Gears 1'' will remember just how brutal RAAM's battle was, even with the AI glitch that prevented him from attacking you. This glitch no longer works in ''Ultimate Edition'', so players will need a player just as competent as them and a solid strategy to get through this. Between RAAM's Troika, the Kryll and Reavers constantly pelting you with shots from every direction, you'll be killed if you even think about sticking out from cover to target RAAM. Doesn't help that RAAM is still MadeOfIron and the Tyro Pillar is a very cramped battlefield. Getting this achievement is as much of a LuckBasedMission as it is of skill in the players and a single mistake or stroke of bad luck will certainly lead to a lot of retrys.
544* LethalJokeWeapon:
545** From ''Gears of War'' 4, we have the Repair Tool. It's range is pathetically short, limited to half a foot in front of you, it does less damage than the Snub and requires seconds of sustained fire to kill anything. However, it has infinite "ammo" and doesn't need to be reloaded, so if you focus on enemies that are pinned on a barrier or distracted by another player, you ''can'' actually '''kill''' with the thing! Justified since it's meant to repair fortifications and not for combat, but you can get a surprising amount of points for "repairing" the [=DeeBees=] and Swarm.
546** The Smoke Grenade also counts. It's primarily used to stun players and temporarily obscure their sight and deals no damage with its explosion. However, starting from ''Gears 3'' onwards, if you melee tag someone with it, it will instantly down them after it explodes, allowing you to quickly execute them.
547* LightningLash: In ''Gears 4'', Deadeye [=DeeBees=] will execute players by tying some sort of electric whip to their torsos and shocking them to death.
548* LimitedLoadout: The first three games give the player access to two primary weapons, a pistol, and grenades on a cross-shaped menu. Judgment, ditches this menu and gives you two weapons that you switch between with Y, as well as a dedicated grenade button.
549* LivingGasbag: ''Gears Of War 3'' introduces the Locust Gas Barge as a means of transportation after the flooding of the Hollow.
550* LuckBasedMission: The final battle against General RAAM in the first game. There are so many random factors in this fight (Reavers shooting at you, randomly appearing Kryll, plus RAAM himself and his own pet Kryll) that winning is as much luck as skill, unless you abuse the AI-block glitch.
551** Multiplayer in general can be this. Sometimes, you may get paired up with incredibly skilled and intelligent teammates and effortlessly steamroll the other team, or you get stuck with a bunch of inexperienced greenhorns and get butchered by the other team before you can get a decent score.
552** Certain ribbons can only be achieved through this trope, the most frustrating ones being Trick Shot, Smorgasbord and Ole. In order: you have to hope that two players are right near each other so that you can score a Torque Bow headshot on one player while the still-traveling bolt sticks the other one; stay alive throughout an entire Arms Race match so that you can kill a player with every weapon, and hope that someone picks up a Retro Lancer, decides to use the OneHitKill charge attack, hope that you have Frag Grenades on hand, successfully sidestep the charge and grenade tag them as they run past you. The latter two are so difficult to get that The Coalition flat out removed them from the ribbon requirement for the “Seriously 4.0” achievement.
553* LuckilyMyShieldWillProtectMe: With the previously mentioned meat shields and with the Mauler's indestructible Boomshields (that also double as roadblocks for larger enemies in Horde Mode). A Boomshield will actually protect you from ''a charging Berserker'' in the third game, although the recoil makes you drop it. The only thing the series capable of penetrating the Boomshield's defenses is the One-Shot also added in ''3'', but only on a perfectly reloaded shot. Even then, the Boomshield is ''so'' effective that a perfectly reloaded One-Shot just only barely has enough force to kill whoever's on the other side of the shield and otherwise mitigates its over-penetration effect.
554* LudicrousGibs: Not so ludicrous in the amount of gibs, just ludicrous in how much the average multiplayer match in it will have.
555[[/folder]]
556
557[[folder: Tropes M-R]]
558* MacGuffin: The Resonator in ''Gears of War''.
559* MadeOfExplodium: All Lambent creatures explode when killed with varying degrees of force, [[spoiler:which is used by the team when they needed a big bomb and there was a Lambent Brumak in front of them]]. Regular drones don't harm you much, drudges sometimes run ''after'' you when about to explode, wretches are like grenades, Grunkers and Lambent Berzerkers look like a tactical nuke.
560* MadeOfIron:
561** In the first game it takes close to a full magazine of Lancer fire just to kill a single Locust Drone on every difficulty setting except the very easiest. Bear in mind that Lancer assault rifles had 60 rounds per magazine![[note]]at the time:it was switched to 50 in ''2'', and reverted in ''3''[[/note]]. No wonder they had to invent chainsaw bayonets before anyone could hurt them.
562** A bit less so in the second game, which has a) a Normal difficulty that falls between Casual and Hardcore, with appropriate enemy strength and b) an improved Hammerburst assault rifle that's actually stable and accurate enough to score headshots at mid-range.
563** Played straight in ''Gears Of War 2'', as everyone seems to lose pints of blood from being hit by bullets alone, but it takes time for it to affect them by having them go into a "down but not out" state.
564** Played straight to this trope's extreme with the Meatflag in ''Gears of War 2'', an unarmored civilian who cannot die whatsoever. You could drop a mortar on his head, blowing everyone around him into meaty chunks, and he'll just be crawling around and complaining afterwards. Makes sense, considering he's the objective for that particular game mode "Submission". Likewise, Prescott and Myrrah are this for the game mode "Capture The Leader" in ''Gears of War 3''.
565** In the cutscene leading up to the final boss fight of the "RAAM's Shadow" campaign, RAAM casually brushes off a chainsaw attack and several dozen assault rifle rounds at point blank range even ''before'' he puts up his Kryll shield.
566** Exaggerated in the third game. Lambent foes are MadeOfExplodium, but human soldiers can melee them to death with chainsaw bayonets and shrug off the point-blank KABOOM like it ain't no thang.
567* MadeOfPlasticine: A lucky shotgun blast can blow a target to LudicrousGibs.
568* MaleGaze: Sam gets the sexy pan-up shot while a Stranded ogles her.
569* TheManyDeathsOfYou: And your enemies. There are a wide variety of ways to die in the game, either through straight-up damage or from being executed when in bleedout. Some execution moves can be rather creative and hilarious, if quite brutal and visceral, and certain big monsters have their own finisher animations for when they catch you with your pants down.
570* MauveShirt:
571** The game series embodies this through the use of the Carmine brothers (Anthony, Ben and Clay), where the original was a [[RedShirt faceless member]] of the team who got killed early on while complaining about his gun jamming. Due to [[EnsembleDarkhorse his unexpected popularity]] they brought him back as his brother in Gears 2, still faceless but lasting longer through the campaign and a more fully developed character. Bringing in the third Carmine, still helmeted, they actually allowed the fans to choose whether he lived or died in the end through an X Box marketplace charity drive. As such most fans were wondering when/if he would die.
572** Other characters in this mold include [[spoiler:Kim and Tai]].
573** Tragically, [[spoiler:Dom]] of all people manages to end up becoming the biggest example of this in the series. The players have gotten to know him across the entire series, playing as him in co-op and getting to see how much of a loyal, selfless and NiceGuy he is. Although the AnyoneCanDie trope was invoked in ''Gears of War 3'', absolutely no one was expecting [[spoiler:Dom to be the only Delta Squad member to die]]. Even though he went out in a DyingMomentOfAwesome combined with HeroicSacrifice, it's safe to say that [[spoiler:Dom's death]] brought [[PlayerPunch tears to the entire fan base]].
574* MayorOfAGhostTown: [[spoiler:Griffin, after your trip to Char.]]
575* MechaMooks: ''Gears of War 4'' introduces the Deebees; the new rank and file soldier for the COG, and common enemy for JD and friends.
576* [[MechanicallyUnusualFighter Mechanically Unusual Weapon]]: There’s a few weapons in the series’ arsenal that qualify.
577** The Hammer Of Dawn requires the user to aim a laser beam at a target for a few seconds before a giant pillar of fire engulfs the area.
578** The Dropshot is a reverse Digger Launcher that requires the user to hold the trigger down to control how far the projectile goes. Releasing the trigger causes the drillbit to drop.
579** The Overkill is a heavy shotgun that fires a single shot when the trigger is pressed and another when the trigger is released. You can pull the trigger normally to fire two shots in succession or keep it held down to fire a second shot later.
580** The EMBAR is a railgun that must be “charged” for a second to charge up a shot. The shot can only be fired in the split second that the gun is charged. If you hold the trigger for too long, the gun overheats and the shot is canceled.
581** The Mortar is unique among the heavy weapons in that it uses a “distance meter” for an aiming sight and fires a very inaccurate and bouncy projectile when blindfired. To use it normally, you hold down the trigger to increase the distance of the shot, with the carpet of bombs being launched close to the other side of maps when fully charged.
582* MeleeATrois: The second game introduces the Lambent, mutant Locust [[EnemyCivilWar who are fighting against the original Locust]]. By the third game, humans, Locust and Lambent are all duking it out with each other on the planet's surface. However, in the actual game, Locust and Lambent are only encountered in the same area a couple of times, most prominently in the final battle.
583** ''Gears of War'' 4 basically has the Outsiders vs. the [=DeeBees=] vs. the Swarm. However, there is only one area in the campaign where [=DeeBees=] and Swarm are encountered together and they will shoot each other just as much as they will shoot you. Strangely enough, these two will not attack each other at all in Horde; possibly due to a programming oversight or maybe some clever FridgeBrilliance. The Swarm only attack humans because [[spoiler:they can't exactly reproduce by sticking robots in their pods]] and the [=DeeBees=] only attack humans because they are specifically programmed to pacify Outsiders since they, for most of the campaign, are unaware of the Swarm's existence and actions.
584* MenAreTheExpendableGender: The first two games and the novelizations play this straight. Only men do the fighting, while fertile women are used for reproductive purposes and non-fertile women serve in support roles. The third game, however, subverts this. The women fight alongside the men due to humanity being down to its last throes and needing every available body to fight.
585* MercyKill:
586** [[spoiler:Dom to Maria in ''2''.]]
587** When you fight the [[spoiler:Lambent humans]] in Mercy, some can be clearly heard screaming "Kill me!" when they attack you.
588** [[spoiler:Kait to her mother in Gears 4]]
589* MillionMookMarch: The beginning of ''Gears of War 2'' is one for the Gears.
590* MiniMecha: The Silverback, which doesn't actually have a back so that Gears can climb in and out easily. Size-wise, it's very close to being a PoweredArmor.
591* MissionControl: Features prominently in both games. Normally, Anya's the one providing intel, advice, orders and even [[UnresolvedSexualTension comfort]]; there are times where other characters take on the role, though they are distinctly lacking the comfort aspect. Delta Squad loses contact with MissionControl a depressing number of times throughout both games, though. In ''Gears of War 3'', a variety of characters take on the role, from Anya to Dizzy to [[spoiler:Adam Fenix]].
592* MonsterThreatExpiration
593** The Locust have become gradually weaker as the series has progressed. In the first game it took almost a full 60-round mag of Lancer assault rifle fire to kill a single basic Locust drone, making them one of the toughest basic FPS mooks ''ever''. In the second game, it only takes about two dozen assault rifle rounds to kill a Locust drone. By the time of the 3rd game, they can be dropped with only about a dozen bullets on Normal difficulty (about 15-20 rounds on Hardcore), making them on par with "standard" FPS soldier mooks.
594** Boomers are somewhat weaker in ''Gears of War 2'', going down after only 1-2 clips from the Lancer (even on Hardcore) instead of 3-4 clips like in the first game. They're even weaker in ''Gears of War 3'', going down after only a little over 2/3rds of a full mag from the Lancer. This is largely due to the fact that in the first game they were basically BossInMooksClothing and always showed up in pairs. The sequels would have more "Boomer" types (including the Mauler, Grinder and Butcher) and more would appear at one time.
595* {{Mooks}}: It's raining Locust!
596** GiantMook: Boomers and their variants; Grinders, Maulers, Butchers, Flamers, etc.
597*** Scions from Gears 4 fit this role, having the same patterns, strengths and weaknesses as the Boomer varieties.
598** EliteMooks: Theron Guards; smarter, faster, tougher and armed with one-hit-kill Torque Bows.
599*** From Gears 4, Swarm Hunters fit the bill as they are basically analogous to the Therons. Same goes for Elite Drones, since they come equipped with a Lancer, Gnasher and Frag Grenades in addition to advancing on you more quickly.
600** KungFuProofMook: Seeders and Berserkers in the first game are absolutely immune to every weapon except the [[KillSat Hammer of Dawn]]. Boomers and Armored Kanti are also [[DownplayedTrope downplayed]] examples. Boomers are immune to [[OneHitKill chainsaws and retro charges]], but can be damaged with anything else. Armored Kanti are ImmuneToBullets, chainsaws and retro charges and can only reliably be taken down with [[KillItWithFire fire]] or explosives.
601*** In the ''Tactics'' spin-off, many Locust will perform an attack of opportunity when a Gear closes on them, disrupting the attack. While most enemies with this abilty can have it temporarily disabled by an interrupt, Wretches will ''always'' counterattack.
602** PraetorianGuard: The Palace Guards in the second game, who guard the Nexus Palace instead of regular drones, and are just as tough as Theron Guards. The third game has Chairman Prescott's Onyx Guard, elite Gears personally loyal to him, although you only fight them as the "final boss" of Beast Mode when playing as the Locust.
603** MookMaker: Emergence Holes in the first two games, Kantus priests from ''Gears of War 2'' onwards can summon Tickers from out of nowhere, [[MookMedic revive downed Locust from long range]], and are overall just extremely annoying buggers (remember to ShootTheMedicFirst).
604*** ''Gears of War 3'' feature [[spoiler:Lambent Stalks that sprout from the ground, changing the landscape but also depositing any number and multiple types of Lambent Locust in your path]] while also doing away with Emergence Holes, presumably because the Locust have [[spoiler:lost control of the underground to the Lambent]].
605*** ''Gears of War 4'' has Swarm nests, functioning much like the E-holes of yore, with the added bonus that when blown up by frags you can climb inside the hole and use it as cover. Sometimes they also have weapons and ammo inside.
606** MooksAteMyEquipment: Feral Tickers
607** ShieldBearingMook: Maulers carry gigantic Boomshields to give them extra protection. If they take any damage, they immediately deploy it, forcing you to attack them from behind or very carefully try to shoot them in their exposed feet in the front.
608** SmashMook: Berserkers are huge and look pretty terrifying, but due to their blindness, their tactics only consist of running in a straight line towards you or pounding you with their fists up close.
609* MoreDakka: ''Gears Of War 2'' has a man-portable Mulcher minigun. To help realism slightly, it requires you to set it down to fire it with anything that vaguely resembles accuracy, and you are unable to sprint, roll or mount over cover with it.
610* MultiplayerDifficultySpike: While the single-player and co-op experiences of the ''Gears of War '' franchise are standard third-person cover-based shooter fare, the competitive multiplayer modes completely invert this as extremely fast-paced fragfests where any such tactics associated with the genre are made irrelevant. You’ll quickly find out the hard way that unless you learn to love the [[ComplacentGamingSyndrome Gnasher]] and [[SomeDexterityRequired "wallbouncing"]] you won’t have a chance in hell of taking on other players.
611* MusclesAreMeaningless: The average male COG and Locust Drone has chest and arm girth that would put most Olympian power lifters to shame. This, of course, offers them no advantage over the normally proportioned (ie. literally ''half'' their size) female gears in terms of hand-to-hand combat or in carrying heavy weaponry from the hip (or their armor, for the matter). Emphasized at the end of ''Gears of War 3'' when [[spoiler:Anya and Marcus sit next to each other and hold hands, and you see how much bigger Marcus is compared to her]].
612* {{Mutants}}: [[spoiler:''The Slab'' reveals that the Locust are really human mutants who were exposed to imulsion in the hopes of finding a way to achieve immunity to lambency, and that Queen Myrrah is the descendant of one of the scientists at the New Hope facility where they did said research, which also resulted in the Sires, essentially proto-Locust. Therefore, Sera is no more or less the territory of the Locust than it is that of the surface Seran humans.]]
613* MythologyGag: [[http://images2.wikia.nocookie.net/__cb20100721183360/gearsofwar/images/1/1f/Claycarmine.jpg Clayton Carmine]] is a big one to his decreased younger brother Anthony. In ''Gears of War'', Anthony was killed by sniper fire after standing up to display his issue with his Lancer assault rifle jamming constantly as he reloaded it. To list how Clayton's design references it, "Practice reloading" and "Keep your head down" are written on his armor. If that wasn't enough, a mark on his helmet implies he was shot in the head but survived anyway.
614** Clayton honors the memory of the two fallen Carmine brothers with a memorial tattoo on his arm [[TheFaceless of their helmets]].
615** ''Gears of War 2'' has no shortage of them either, even though it only has one game to CallBack to. "This is the part where he tells you he'll take it under advisement." and "Hey, Colonel, I guess we ARE the support, huh?!" come to mind. Also, the entire time you're with Benjamin Carmine in the Hollow, Dom doesn't stop making stealthy quips about Anthony, while Marcus tells him to [[DudeNotFunny knock it off]].
616** ''Gears of War 3'' is ''filled'' with these.
617*** The tier 4 medal for interacting with objects during the campaign (i.e. hitting buttons) references Lieutenant Minh Young Kim's oft-repeated line in the first game of "I'll open the door; I've got the code."
618*** A player using Dominic Santiago will sometimes hear him repeat one of his earliest lines from ''Gears of War'', "This is gonna be awesome!"
619*** After killing a COG character, Queen Myrrah will sometimes reference a line from the ''Gears of War 2'' opening cinematic, "You brought this upon yourselves!"
620*** Early in the first game, after first meeting Augustus Cole, Dom and Marcus talk about when they saw him play. Marcus will quip "I remember you owe me 20 bucks" to which Dom replies "Yeah? See me after the war." One of the first collectibles in the third game is a 20-dollar bill on Marcus' desk with a note from Dom.
621*** After Delta Squad hijacks a Gas Barge, they find Dizzy hunkered down in a supply depot holding out against the Locust. Marcus asks if Dizzy is "taking on the grub army single-handedly again." Dizzy replies with "I guess I shoulda learned my lesson against Skorge."
622*** If you can manage to get through a round of Gridlock without anyone destroying one of the ash people, the next round will begin with an instrumental version of Gary Jules' cover of "[[Music/TearsForFears Mad World]]", the same song used for the ''Gears of War'' commercial. [[spoiler:It's also the music that plays during Dom's HeroicSacrifice]].
623*** "[[https://www.youtube.com/watch?v=ZZ73YHx15jA Who wants toast?!]]" makes a comeback in ''Gears of War 3'' as one of Marcus' one-liners when throwing an incendiary grenade.
624** ''Gears of War 4'' has one gameplay trailer where Marcus and his son JD's squad take shelter in Marcus' greenhouse, which is then ambushed by [=DeeBees=]. The second the bullets start flying, Marcus angrily shouts "Shit, they're gonna mess up my fuckin' tomatoes!", calling back to the first level in ''Gears of War 3'' in which the Lambent attack the Sovereign and Dom shouts "You fucked up my tomatoes, you assholes!"
625* NamesToRunAwayFromReallyFast: Marcus ''Fenix'', Augustus "The Cole Train" Cole, RAAM, Corpser, Berserker, Skorge, ''[[ExactlyWhatItSaysOnTheTin Chainsaw Bayonet]]''.
626* NecessaryDrawback: The Hammer of Dawn is easily a GameBreaker if there wasn't a few things holding it back. The target has to be outdoors and not under cover so that "[[HandWave the satellites can be aligned]]". In multiplayer, there's a limit to how long you can use it.
627* NeckLift: In ''Gears 4'', Scions will execute players by lifting them off of the ground by their necks and popping their heads from the pressure of their grip.
628* NeckSnap: Characters can dispose of [[BulletproofHumanShield "meatshields"]] this way. There is no gameplay benefit to this as it just takes up time to play the animation as opposed to dropping the meatshield instantly by switching to another weapon - it's solely for VideoGameCrueltyPotential
629* {{Nerf}}:
630** Smoke Grenades in multiplayer; at launch for ''Gears of War 2'', these grenades instantly drop players to the ground, much like the Kantus scream, to allow for an easy kill. Following title updates, they momentarily stun players to stop them from firing or moving away, but recover much faster than the former effect.
631** A "Stopping power" feature from firearms was programmed into every Gears after the first in order to encourage players to play more strategically rather than just rushing at the enemy. Now, if a player tried to run in the direction where they were being shot from, they would be slowed down to an increasing extent until they got downed. Thus trying to rush at someone would end up with you coming up short.
632** The Gnasher Shotgun, according to some players, was the only gun to use in multiplayer. Nowadays, it's a shadow of its former self, due to a few things such as the stopping power and the tightening of its spread. This was to give it a better medium range while still giving it the "gibs" effect at close range. The last title update to ''Gears of War 2'' returned the Gnasher to a point where it balances, if not outmatches, the assault rifles at medium range.
633** The Torque Bow in the sequel is somewhat weaker, as it no longer kills Boomers in one shot (around on par with the Boomshot grenade launcher in terms of damage). It still {{One Hit Kill}}s Drones and Theron Guards, and also kills ''you'' in one shot on Hardcore (but not on Normal, where a direct hit doesn't even down you).
634** Like the Gnasher, the chainsaw bayonet isn't as effective anymore, as taking more than a handful of damage will prevent you from keeping it revved up and take a few seconds before you can rev it up again. Of course, certain players ''really'' hate getting chainsawed, so in their eyes it still hasn't been nerfed enough.
635*** Gears of War ''3'' rectifies it - getting hit while reving the chainsaw up will mess it up, but after you've managed to rev it, you'll keep it up despite getting damaged.
636** An overlooked aspect is how the melee attack was weakened across the games, although in terms of stunning power rather than damage. In the first game and ''Ultimate Edition'', melee attacks stunned players for 2 whole seconds, which pretty much left you defenseless to a follow-up Gnasher shot which the community used relentlessly. By Gears 2 onwards, the melee attack makes players flinch for about half a second, which allows everyone to escape from being gibbed and made [[FanNickname two-piecing]] a lot harder and less effective overall. However, you can still down an opponent from 2 melee strikes, so the attack itself is still useful in damage output, but the lack of stunning power is predominately why almost nobody melees online anymore.
637** Come ''Gears of War 4'', active reloading was somewhat nerfed. In the previous games, you could go for a perfect reload whenever you reloaded your weapon. Now, in multiplayer at least, each weapon has a cool down timer to when you can perfectly reload it. This requires that players now pay close attention to the situation and only get perfect reloads when they're about to enter combat. This was presumably done to prevent people from getting damage boosts in literally every clip they fire, as the community has gotten so good with reloading that everyone was doing a bit too much damage to everyone else. This helps give players more of a sporting chance.
638* NeverBringAKnifeToAGunfight : Subverted, Cleavers are very useful and often kill mooks (even more than one) in one swing.
639* NeverTrustATrailer: The "Ashes to Ashes" trailer showed Delta Squad fighting in Char [[spoiler:completely intact. In the actual game, Dom dies before you visit Char]].
640* NewMeat: Benjamin in the second game, who also stands out as a RedShirt by being the only main character who wears the face concealing helmet. The tutorial has the {{Player Character}}s training him.
641* NintendoHard:
642** Developers have said the difficulty, particularly at the lower difficulties, turned out a lot harder than they had wanted for the first game. This is what led to ''Gears of War 2'' being significantly easier.
643** You don't go "down but not out" in ''Gears of War 3'' on Insane: you just DIE. This includes co-op, meaning you have to load a checkpoint if ''anyone'' is downed.
644** This is mitigated somewhat in ''Gears of War 3'' with the addition of Arcade Mode, in which you respawn on a 30-second timer in co-op (even on Insane; you don't get a game over unless everyone's dead). You still earn every campaign achievement and reward while playing Arcade, too.
645** You all thought [[HarderThanHard Insane]] difficulty was the most rage-inducing difficulty in the series? Heh heh, that's a good one... Just wait 'til you get a load of the new [[NintendoHard Inconceivable]] difficulty that ''Gears 4'' has implemented. The official description for it is "[[ThisIsGonnaSuck beyond insane. Make every bullet count]]." You have even less health than on Insane in this mode and are basically a OneHitPointWonder, but the enemies have less health as well. Naturally, the enemies have deadshot accuracy and ammo drops are drastically smaller. This will test even the most elite of Gears players to their absolute limits. It is very, very unlikely that you will even be able to '''make it through the prologue without copious amounts of continues'''. [[YouHaveGotToBeKiddingMe Oh, and there's an achievement for beating the entire campaign on this mode, in case you thought it was simply a self-imposed challenge for those who want it]].
646* NoBloodForPhlebotinum: All the bloody conflict has been because of the wonder-fuel Imulsion [[spoiler:which turns out to be an living, mutating parasite! The series ends with all Imulsion being destroyed.]]
647* NoCampaignForTheWicked: Averted in "RAAM's Shadow", which has several segments where you play on the side of the Locust horde.
648* NoFairCheating: While the “Easy” Mutators in ''Gears 3'' are certainly a blast to use, every one you toggle on reduces your experience earned by 25%, meaning if you used all 3 slots for them, you gain a crippling 75% experience reduction in your game. Averted when you hit the max level; you can use them to your heart’s content at that point.
649* NoGoodDeedGoesUnpunished: If you "down but not out" a Locust Drone, you can wait for his buddies to run out of cover to rescue him and shoot THEM as they rush in.
650* NotTheIntendedUse: Although envisioned as a cover-based tactical shooter, the dynamic way players can move from cover to cover created a tactic known as "wallbouncing" that has defined the multiplayer metagame since the first game. [[ConfusionFu This tactic involves rapidly moving from cover to cover while hipfiring firing the Gnasher shotgun in-between,]] instantly closing the gap on anyone that tries to play the games as originally envisioned.
651* NonStandardGameOver: In ''Gears of War 3'', take too much damage during the submarine ride to Azura and you'll get a cutscene where the gun pods detach and Delta drifts away in the current to separately suffocate from each other.
652** Similarly, if you take too long to deal enough damage to the Tempest in the final battle while it's attacking Adam Fenix's superweapon, you'll see a scene of it busting open the weapon's casing and vaporizing Adam, dooming humanity's attempt at victory in the war.
653** In ''Gears of War 4'', during certain sections, you will be battling a Snatcher. If it downs you, it can pull you into its body. If your AI teammates don't free you after a few seconds, it will jump to an unreachable part of the map and escape with you inside.
654* NoobCave: "Casual" multiplayer for ''Gears of War 3'' is just straight-up Team Deathmatch. Notably, those who have earned certain achievements in the first two games or participated in the beta on their profile are locked out of "casual" and are forced into "standard" multiplayer. Somewhat justified by Epic Games, as they cite ''Gears of War 3'' being the most accessible title, thus giving newcomers to the series a place to practice before joining the "big leagues".
655* NotHisBlood: A variation happens when the team cuts their way out of the [[SandWorm riftworm]] one of them says "This is wrong, I'm coughing up blood that isn't mine."
656* OddlyNamedSequel2ElectricBoogaloo: The fifth mainline title eschews the "of War" part and is simply named ''"Gears 5"'', chiefly due to PopCultureOsmosis -- the games were seldom called by their full title in conversation.
657* OhCrap: Pretty much every character has lines which will be stated to note how certainly dead they are in response to being struck by a Torque Bow shot. Sofia has a particularly unique one where she will quickly and fearfully say "I'll miss you guys.".
658* OnceAnEpisode: Every game so far has featured one "horror movie" level, with plenty of tense atmospheres, foreboding scenery, and nonstandard enemies. It was in the Lethia Imulsion Facility in the first, the New Hope Research Facility in the second, and Mercy in the third.
659** Something bad happens to a Carmine in each game. [[spoiler:Clayton actually walks it off, though.]]
660* OneBulletClips: The entire series embraces this. ''Gears 5'' goes a step beyond and allows you to reload ''full'' magazines, with zero loss to your total ammo count, all to make starting a fight with a Perfect Reload a bit more intuitive.
661* OneHitKill:
662** In the first game, the Torque Bow kills anything any all difficulties that isn't a boss in one hit, including you. It even works on Boomers, who can take multiple rounds from the Boomshot or 3 full magazines of assault rifle fire. {{Nerf}}ed in the sequels, where it's no longer this trope. The third game does still allow single kills with it on Boomer-class Locust, but only with [[BoomHeadshot headshots]].
663** The One Shot in the third game; [[ExactlyWhatItSaysOnTheTin it's faithful to its name]].
664** In multiplayer, Boomshots, One Shots, Torque Bows, Mortars and Frag and Incendiary Grenades will OneHitKill if impacting close enough to a player. BoomHeadshot is a guaranteed kill with the Longshot sniper rifle.
665** Naturally, walking into a revved Lancer or getting skewered with the Retro Lancer is a guaranteed kill as well.
666** Berserkers in the first game inflicted this on you if you got too close to them or if they charged into you. In the third game, Drudges that had gone OneWingedAngel would scoop up your character and rip their body asunder if you were too close. In ''4'', Snatchers have a leaping attack that will kill you instantly if they happen to land on you. Carriers will also squish your character like a pimple and fling them through the air or mash you into paste where you stand if you [[TooDumbToLive make the brilliant decision to walk up to them]].
667* OneHitPolykill : Several weapons in the franchise are capable of achieving this in numerous ways.
668** The Torque Bow's arrows will fly straight through any number of skulls on headshots until it sticks into terrain or on a bodyshot.
669** Amusingly, the Boomshot is also capable of such a feat, though if the projectile is at the end of its arc, it's more likely to simply crush the poor sod's skull into paste before blowing up the rest of their body.
670** The aptly named One-Shot added in ''3'' gains an over-penetration effect on a perfect reload, allowing you to turn as many people into red mist as can fit in it's trajectory.
671* OneManArmy:
672** Technically a squad of four, but just two of the squad still ended up practically ''single-handedly deploying the destruction of the enemy'', [[spoiler:twice]], barring the occasional need for transportation (although they end up transporting themselves more often then not).
673** [[spoiler:The consistency of the trope towards the final missions in the third installment is somewhat averted with it being clear that supportive elements are on the island - though not right with you - probably stopping the entire rest of the Horde from getting to you, which you'd assume Myrrah would probably be trying to do in such a desperate situation]].
674* OneWingedAngel:
675** [[spoiler:The Imulsion turns the Brumak you've hijacked into a Lambent Brumak, which serves as the final boss for ''Gears of War 2'']].
676** ''Gears of War 3'' introduces Drudges, a Lambent creature that mutates once it takes enough damage (unless you consistently hit the glowing Imulsion "belly"). It sometimes sprouts a flame throwing snake head, turns into a tree with three branches throwing Imulsion fireballs at you, or remains mobile but has two arms throwing smaller Imulsion fireballs.
677** ''Judgment'' has a new creature called the Rager, who initially looks like a skinnier drone with typical armaments but can morph into a more grotesque creature with spikes who behaves like a less durable [[TheJuggernaut Berserker]].
678* OptionalStealth: ''Gears of War 2'' DLC campaign add on "Road to Ruin" gave you the choice between using stealth or going in all guns blazing. There's an achievement for successfully completing the stealth element.
679* OrphanedEtymology: People who aren't fans of the COG in universe describe them as "fascist", which makes one wonder because "fascism" is derived from the Roman symbol of the "fasces", and Sera presumably has no Roman empire from which the fasces comes.
680* OurOrcsAreDifferent: Creator/CliffBleszinski once said in an interview that the inspiration for the Locust Horde came from [[Literature/TheLordOfTheRings the Uruk-hai.]] He explains this by saying that the Uruk-hai tend to be smarter and tougher than regular orcs. As such, he designed the Locust to be smarter than the usual average bunch of "horde" monsters in other settings, via taking cover, not rushing into COG fire, etc.
681* OurZombiesAreDifferent: [[spoiler:Formers, who show up in Act 3, are ''Lambent humans'', who act similar to stereotypical zombie fashion. It doesn't help that all they seem to be focused on is attacking the living and that one guy even seems to have been eaten alive. [[{{Redshirt}} Poor bastard]]]].
682* PardonMyKlingon: "Suck my blithe!"
683* PeopleJars: The ones that contain the Sires in the New Hope research facility. (Hey, they technically count as human, don't they?)
684* PermanentlyMissableContent:
685** In ''3'', the Thrashball Drone multiplayer skin was unlocked briefly to celebrate the UsefulNotes/SuperBowl. It was taken away after that, and Epic has not revealed plans to ever unlock it again.
686** It was made available again for several events. After the game had run its course and ''Judgment'' was released, it was made available permanently.
687** In ''4'', the special Gear Packs that are released only within certain time frames, like the Run the Jewels, Tenth Anniversary, Gearsmas and UIR packs. These contain special weapon skins and characters, so if you don't buy them when they are up, you won't be able to get any of those skins. The Coalition doesn't seem to have plans to release them again too, at least for the time being.
688*** This has been rectified with the new Mystery Packs, special Elite Packs that contain only special contents from the aforementioned time-sensitive packs, that were released recently and will presumably continue to pop in every now and then when other content comes and goes in the future.
689* PerpetualStorm: In the third game, the island which Marcus must get to is surrounded by a man-made storm to protect it from the Locusts.
690* PersonalSpaceInvader: Lots, though [[JustifiedTrope justified]] by the fact this is a cover-based game. Since you're supposed to hide from your enemies, ones that just run up and melee you will be considerable threats. The first game has Wretches, [[GoddamnBats Kryll]] and Grenadiers. The sequel removes the Kryll, but adds Maulers, Butchers, Tickers, Sires, Beast Riders on Bloodmounts, and [[IncendiaryExponent anything with a flamethrower]]. Also, low-level Locust will randomly charge and melee you. This can range from irritating (when they have a Boltok pistol) to terrifying (when they have a Lancer). The third game adds Lambent Polyps to the mix.
691** Theron Guards in the first game sometimes do it deliberately to score a chainsaw kill.
692* PlayerExclusiveMechanic: Played with in regards to the [[ActionCommands Active Reload]] mechanic. Players are encrouraged to and frequently will use actives to speed up reloading. Multiplayer bots can do this too, but they do it rather infrequently. However, enemies in the Campaign and Horde mode will never reload their weapons faster than the default speeds. On the higher difficulties, this is unnecessary since the AI does so much damage and has such impeccable accuracy that they don’t ''need'' actives to kill you time and time again.
693** Played straight with weapon skins. AI’s are there to fill in empty spaces left by players who leave and obviously have no need for skins, so naturally players are the only ones who can customize their weapons. In fact, the easiest way to tell if you’re facing a bot or player is to see if their gun has a skin on it.
694* PlayingWithSyringes: Niles Samson and New Hope. The notes and recordings in the research facility during ''Gears of War 2'' and ''The Slab'' show that [[spoiler:the COG accidentally created the Locust while trying to find a cure for Lambency 100 years ago]].
695* PlotHole:
696** The Lancer Mk.II, the one with the chainsaw bayonet, was invented a year after Emergence Day, but has appeared in both ''RAAM's Shadow'' and ''Judgment''. The time at which ''RAAM's Shadow'' takes place is somewhat vague, so it is excusable, but ''Judgment'' takes place only six weeks after Emergence Day.
697*** Somewhat rectified in Gears of War 4 in where the Aspho Fields and E-Day segments of the prologue has the protagonists using Lancer Mk Is.
698** Averted in ''Judgement''. Its explained that the reason the Rager appears in the prequel but not the other games, is because they'd largely died out due to their reckless tactics. Having gone extinct by the time the first game began.
699* PoorCommunicationKills: [[spoiler:Most of the conflict between the Outsiders and COG in Gears 4 comes from neither side trusting or really trying to communicate with each other. JD and Reyna don't put any real effort into convincing Jinn they're not taking her people. While Jinn is suspicious of everyone and doesn't hesitate to send in the kill bots.]]
700* PosthumousCharacter
701** After having been killed off in the previous game, [[spoiler:a young Dominic Santiago]] appears during a playable flashback sequence [[spoiler:in ''Gears of War 4'', documenting his time as a private during the Pendulum Wars]].
702** Marcus' late father Adam plays a major role in his backstory and motivations. [[spoiler:Though later it turns out he's still alive.]]
703* PoweredArmor: Theorized to be the reason Gears can do all the acrobatics the game allows them despite wearing a bulky suit of armor that [[WeWillWearArmorInTheFuture virtually resembles medieval plate armor in coverage]], but it has yet to be stated.
704* {{Prequel}}: ''Gears of War: Judgement'' is one, taking place about 15 years before the first game and only six weeks after Emergence Day.
705** While ''Gears of War '' 4 takes place after the trilogy, the tutorial level is essentially a {{Prequel}} to the entire series and takes the player through a battle in the Pendulum Wars, the introduction of the Locust on Emergence Day and the acquisition of the Hammer of Dawn targeting data.
706* PreAssKickingOneLiner: "[[KillItWithFire Let's turn up the heat!]]"
707* PuttingOnTheReich: The COG appear to be based (though not exclusively) on Nazi Germany, judging from its aesthetics and predominant policies.
708* PyrrhicVictory:
709** In spades with ''Gears of War 3''; [[spoiler:sure, the Locust and Lambent are finally gone, but the vast majority of humanity is dead, their cities destroyed and ruined and their primary source of energy used to build them up in the first place no longer exists because it was mutating beyond its control. The future is going to be very, very hard, but at least there IS a future for humanity]].
710** Surprisingly, the events of "RAAM's Shadow" turn out as one for the Locust. Yes, the COG has lost hundreds of Gears and civilians, but the evacuation of Ilima City was largely successful and RAAM was nearly killed by Zeta Squad.
711* QuadDamage: The Mutators in ''Gears of War 3'' has one called "Super Reload". If you manage a perfect active reload you get several powerful effects: the affected ammo from the reload does not drain from your primary ammo cache, once the affected ammo is depleted it still gives you a full clip of regular fire (single shot clips like the Boomshot basically gives you two shots back to back), there is no time limit on using the affected bonus and instead of a 10-20 percent damage increase it does literally about a '''500 percent''' damage increase. It's so powerful it makes regular assault rifles (especially the Lancer due to high firing rate and clip size) more valuable than the Silverback minigun. It's pretty much your only hope of making it through all 50 waves of Horde on Insane without a skilled, well-coordinated full party of 5 players.
712* RatedMForManly:
713** Everyone is absolutely enormous, and spouts {{OneLiner}}s without irony. They have ''chainsaw machine guns''. If you hit a button at the right time, they can reload their gun ''hard'' and make the bullets come out stronger. This game will make a man out of you, even if you're a woman.
714** Anya and Samantha are every bit as manly as their male teammates. Seeing Anya scream and cuss as she chainsaws a Locust in half will remove whatever doubt you may have that her upgrade from [[VoiceWithAnInternetConnection control operative]] to ActionGirl may be a plot contrivance. A quick read through some of the ExpandedUniverse material will show that Anya's manliness is hereditary. Her mother, Helena Stroud, was potentially the manliest Gear to have ever served, and she didn't even have access to chainsaw bayonets.
715** A cutscene in ''Gears of War 2'' has Cole and Marcus reuniting and bumping their chainsaw-equipped machine guns together. A manlier greeting has never been seen, before or since.
716* RealIsBrown: The original ''Gears of War'' was practically the TropeCodifier; nearly everything was a shade of brown and it felt like a straight ColorWash. Artistically, it was done as part of a war documentary look with the characters in bombed out buildings, but when it came to gameplay it made it almost impossible to tell your side from the enemy. The sequels improve on it significantly, with ''Gears of War 2'' making the lights on the armor more vibrant and the colors of the two sides more distinct (blue for COG, red for Locust). Since it's winter, there's a lot of snow on the surface, and down in the Hollow, glowing flora luminates the dark caverns. ''Gears of War 3'' completely averts it with colorful environments and brighter colors. The ''Ultimate Edition'' UpdatedReRelease of the first game also averts the trope entirely, bringing the game's color palette more in line with the more colorful appearance of the third game.
717* RecklessGunUsage: The loading screens in three show a contemplative Fenix resting his hands on the muzzle of his rifle.
718* RedShirt: Aside from the two Carmine brothers already mentioned, the "We're fucked! We're fucked!" Gear who is mauled by the first Berserker in the first game is listed in the credits as "Redshirt Gyules". The Carmines lampshade their RedShirt-edness in the multiplayer.
719-->'''Anthony Carmine''': *gets a headshot* "NOW who's expendable?!"
720** [[LampshadeHanging Clayton is something of a mockery of the Carmine's]] RedShirt reputation: the plot goes out of it's way several times to make it look like he's going to die, only for him to either narrowly avoid it or drop out of the plot only to show up alive and unconcerned a few scenes later.
721* RedShirtArmy: Counter-intuitively, Gears with helmets tend to die as quickly as they're introduced, [[{{Irony}} often by being shot in the head]].
722** Gears of War 4 [[spoiler:starts with the ''players themselves'' at the receiving end of this trope, and it is certainly NOT played for laughs.]]
723* RefugeInAudacity:
724** Chainsaw bayonets?! Are you serious?! They actually make sense given how much armor almost everyone wears. A normal bayonet is only useful against unarmored targets (until they put in a normal bayonet anyway, though they require the user build a bit of momentum to strike a certain killing stab).
725** The sequel has ''chainsaw duels''. TheDragon can only be damaged by this because he has a ''[[XOnAStick double-edged chainsaw staff]].'' [[RuleOfCool Hell yeah]].
726** Numerous points in the second game have Delta Squad being forced into using this trope.
727--> '''Fenix''': Control! We've hijacked a Brumak and we're-\
728'''Anya''': You ''what''?\
729'''Fenix''': ''We're riding a Brumak''!
730* RememberTheNewGuy: During the course of ''Gears 5,'' brand new character Faz reminisces about all the training and soldiering he did with Del and JD before they went AWOL and met Kait.
731* TheRemnant: The first game has the COG reduced more or less to Jacinto Plateau and scattered bits of land across Sera. By the third entry in the series, the COG has dissolved into scattered human settlements. What's left of the COG's military, the Gears however continue to fight both the Lambent and Locust.
732** The Gorasni also count, given how they're the last of the UIR, refusing to surrender even after Emergence Day. [[spoiler:They wind up throwing all they've got alongside the COG remnants for the final battle.]]
733* {{Retcon}}: The second game switched the names of the Grenadier and Grenadier Elite. The third game gave the Beast Rider a Drone body type instead of a Grenadier body type (although the Grenadier variants still show up in Horde). Myrrah also now has a Caucasian skin tone instead of being grey like she was in the second game.
734** ''Gears of War'' 4 changed up the weapon selection by re-adding the Markza from ''Judgment'' and removing quite a few from the previous games like the Gorgon SMG, Sawed-Off Shotgun, Mortar, One-Shot, Ink Grenades, Scorcher, Digger Launcher and even the iconic Hammer of Dawn. In the case of the Hammer and Mortar, they were DemotedToExtra in that they can only be used as horde-exclusive abilities. The Enforcer, Shock Grenades, Overkill and Dropshot replaced the Gorgon, Ink Grenades, Sawed-Off Shotgun and Digger Launcher respectively, so it makes sense in those cases, but it remains unknown of why the other weapons were retconned. ''Gears'' 4 also returned the Hammerburst to its original burst-fire roots from the first game rather than the single-shot rifle it was in the second and third games.
735* RevolversAreJustBetter: While the Boltok revolver used to have a slower firing rate and more damage compared to the standard Snub pistol, achieving its active reload allows it to fire faster. It even makes for an impromptu sniper rifle in a pinch, due to all pistols having a zoom-in function.
736* RingOutBoss: The Corpser in the first game has to be knocked into the Imulsion by the recoil from your attacks.
737* RoarBeforeBeating: Wretches and [[TheBerserker Berserkers]].
738* RockBottom: The whole human race, though they get better by 4, somewhat. [[spoiler:In 3, this is also true of the Locust, who have, far and wide, gone savage unless directed by the Queen herself.]]
739* RobotBuddy: Delta Squad has a floating robot following them called JACK (that frequently utilizes a cloaking device to avoid damage from their firefights), in reference to the phrase "[[MeaningfulName Jack-of-all-trades]]". Some wonder if it's something of an {{Expy}} of [[Franchise/StarWars R2-D2]], claiming to see some scenes which indicate emotion, such as waving its arms as if it's frightened. In the third game, JACK even gets an electrical self-defense mechanism.
740* RuleOfCool: Many, many (if not all) things, but most notably '''Chainsaw''' '''''Bayonets'''''
741* RuleOfFun:
742** Canonically, the chainsaw bayonet was developed because the traditional blade bayonets break on Locust skin. In ''Gears of War 3''. the Retro Lancer is integrated into the gameplay, [[GameplayAndStorySegregation yet the blades don't ever break]].
743** The "active reload" mechanic within the game consists of a minigame while reloading: press the reload button within a specific and small window of time and the weapon will reload faster. Press it within an even smaller, more specific window will give the weapon a temporary stat bonus (increased range, firing rate, damage...) and reloads the weapon instantly if pressed correctly. However, missing it causes the weapon to jam and ends up taking much longer to reload. This minigame is never explained, not even {{Hand Wave}}d, and is quite obviously just there to make reloading more fun.
744* RuleOfThree: Three named characters ''that are seen in combat''[[note]] to count out [[spoiler:Maria, Prescott, and Adam Fenix]][[/note]] die in each installment except ''3''; [[spoiler:two allies, one enemy]].
745** ''1'': [[spoiler:Anthony Carmine, Lieutenant Kim, RAAM]].
746** ''2'': [[spoiler:Tai Kaliso, Ben Carmine, Skorge]].
747** ''3'': [[spoiler:Dom, Queen Myrrah]].
748** ''4'': [[spoiler:Gary Carmine, The Speaker, Reyna]].
749* RunningGag: First Minister Jinn uses a [[MechaMooks Deebee]] proxy to communicate with the main characters in ''Gears of War 4'' at several points in the story. They each have the life expectancy of a Carmine -- the ''first'' one.
750* RunningGagged: The series-long tendency of the Carmines constantly dying becomes a ''lot'' less funny in ''5'' with [[spoiler:with the absolutely horrific death of Lizzie Carmine, which not only signals the story taking a very dark turn, but also becomes the catalyst for JD's [[TookALevelInJerkass downward spiral]] that lasts most of the game.]]
751[[/folder]]
752
753[[folder: Tropes S-Z]]
754* SadClown:
755** Dom intially, even more so in the third game.
756** Cole gets some moments suggesting this early in the third game when he visits the ruins of his DoomedHometown. He may be a BoisterousBruiser [[TheBigGuy Big Guy]] who loves the adrenaline rush of sports and combat, but he is also clearly haunted by memories of happier times which will never come again.
757* SadisticChoice: [[spoiler:Del or JD near the end of ''5''. Whomever you didn't save gets his neck broken by the reanimated Reyna]]. And no, you can't TakeAThirdOption and go for the head, either.
758* SandWorm: The Riftworm. ''5'' introduces an ''actual'' Sand Worm, the Kraken.
759* ScaryBlackMan: Twice averted with Cole. "The Cole Train" looks to be the most musclar character in a game full of bulky-armoured men, and one probably wouldn't want to fight him, but he's probably also among the nicest characters as well. Jace is black, and pretty big (although by comparison to Marcus and Cole, he's notably small) and has cornrows, yet he's written as the sweetest character in the games and ExpandedUniverse (notably, Michael B. Jordan portrays Wallace in ''Series/TheWire'', who's known for playing that type of character). Probably the straightest example of this trope is [[{{Jerkass}} Aaron Griffin]], who even seems to frighten the men under him.
760* SceneryPorn: ''3'' really shows off just how good the Unreal engine can be with the proper amount of time and effort. From the beautifully-rendered and colourful daytime maps like Mercy and Sandbar to the gloomy and soaking wet remake of Bullet Marsh, it's clear that Epic didn't cut ''any'' corners.
761** Gears 4 also to the point that some Coalition employees were sent to northern italy with the sole purpose to study the terrain and use the data in gear 4. Also the reason why the campaign was locked to 30 FPS on console so to maintain higher fidelity...the results were widely acclaimed.
762* SchizoTech: By the time of the ''Gears of War 4'', Sera has faced three events worthy of being dubbed an apocalypse (Emergence Day, the scorching of the surface with the Hammer of Dawn, Adam Fenix's Imulsion Countermeasure Weapon), and that's only counting the ''human'' ones (the Locust had their own, unique EndOfTheWorldAsWeKnowIt with the emergence of the Lambent before Emergence Day). As a result, there's a mixture of high technology, LostTechnology, and UsedFuture functional tech that's much simpler. This becomes especially true when exploring ruins dating to the Pendulum Wars (before all of said apocalypses), where the tech on display is intentionally reminiscent of the 1980s, featuring beige keyboards and cathode ray tube monitors. Locust tech throws an extra layer in the works, tending to be brutally functional and rarely refined.
763** As an example, ''Gears 5'' has the player take an autonomous robot capable of levitation and invisibility to a space center modeled after those of the Soviet Union, reaching it via a sail-powered skiff.
764** Many weapons in-game are intentionally anachronistic to show off nearly a century of desperate war and the industrial corner-cutting that inspires. For example, the iconic Lancer machine gun comes equipped with a 17 inch sword bayonet reminiscent of the Napoleonic Wars, a chainsaw, or a grenade launcher.
765* SciFiWritersHaveNoSenseOfScale: Appropriate in the chronological sense of the term. The creation of the Locust Horde was hinted in Gears 2 and Gears 5 to be somewhere in the middle of the Pendulum Wars, with its most liberal estimates being 20 years after the Pendulum Wars started. The problem with this timeline? The Pendulum War lasted only ''79 years''. That means that Queen Myrrah would have created an advance civilization with modern industry, with its entire independent written system, religion ''and'' calender within a span of less than ''five decades''. Keep in mind that the Locust Horde numbered in the billions, which we should stress again, meant that Queen Myrrah would have ''somehow'' propagated the Locust Horde from a few dozen mutated human children at ''most'', to ''several billion'' within a span of five decades. As you can imagine, this is so implausible on a basic societal advancement level, let alone reproduction level, that it is one of the few major plotholes that fans often chagrin against.
766* ScoreMultiplier: In ''3'', you can play an "Arcade" version of the campaign where your score is recorded in which enemies you kill. So many points reaches another multiplier level where you get more points for each kill and the multiplier goes down when a player character goes down, if a player is killed the score resets to X1.
767* ScreamingWarrior: Pretty much everyone, especially when chainsawing, executing, or retro charging an opponent. Special mention goes to Tai, the Carmine brothers and Savage Drones.
768* SecondHourSuperpower: In ''Gears 4'', the iconic JackOfAllStats Chainsaw Lancer doesn't become available until Act 2, starting you with more niche weapons such as the Hammerburst and the Enforcer.
769* SdrawkcabName: The world of the Gears of War universe is named Sera, which is the Greek god Ares backwards. A fitting god for it, given he was a god of the untamed bloodlust and brutality of warfare.
770* SenselessSacrifice: In ''Gears of War 3'', going to Mercy costs Delta Squad time and [[spoiler:Dom]] in their quest to acquire fuel to reach Azura. [[spoiler:They end up not even getting the fuel they went there for since Dom blew it all up to save them. In the cutscene, it seemed that Delta still had ammo for their weapons, so Dom could have jumped over to them and they all could have concentrated fire on the tanks to make an escape without him dying]]. Not to undermine [[spoiler:Dom's HeroicSacrifice]], but it could have been avoided.
771* SergeantRock: Marcus, when Benjamin's part of Delta Squad. Hoffman counts, as well.
772* SequelEscalation: Each game seems to aim to be manlier, gorier and darker than the last, with the exception of ''Judgment'', which is just one single long mission with a lone objective (stop/kill Karn), broken up into levels of course, all taking place in the port area of a city. There is another bonus mission taking place later in the timeline that is also about accomplishing one single objective (procure a boat). ''Gears 4'', since it's based on the trilogy, seems to be invoking this in spades, as the game will take place over a twenty-four hour period as the rebuilding human civilization has to deal with the new threat of The Swarm.
773* SequelHook: The ending narration of the first game is a bona-fide hook. Wait until the end of the credits of the second game for another sequel hook. [[spoiler:The data disk Adam gives to Baird is possibly another hook on the LeftHanging segments for ''Gears of War 3'']].
774** The end of the "Aftermath" campaign from ''Gears of War: Judgement'' [[spoiler:seems to imply that COG soldiers have been kidnapping people for unspecified reasons.]]
775** The end of ''Gears 4'' [[spoiler:reveals that Queen Myrrah was Reyna's mother and Kait's grandmother]].
776* ShaggyDogStory: With the benefit of hindsight, each game in the trilogy actually has a case of this when examined. Let's count them, shall we?
777** In the first game, the entire story revolves around using the Resonator to map out the Hollow (the tunnels that the Locust live in) and drop a Lightmass Bomb into it. When it gets deployed, it turns out that the Hollow is so huge that, as Hoffman puts it, "we'd need a hundred damn resonators to map the whole thing!". However, humanity is able to drop the bomb into the Hollow at the end and the Locust are seemingly defeated...until the second game shows us that the Lightmass Bomb did absolutely nothing to kill the Locust. Oh, and it also woke up [[SandWorm the Riftworm]], giving humanity yet another enemy to worry about.
778** In the second game, humanity eventually comes to the decision that the only way to stop the Locust for good is to breach the grounds of Jacinto, humanity's last bastion of safety, and flood the Hollow with seawater to kill everything underground. After defeating a Lambent Brumak to be used as an improvised ActionBomb, the humans are able to flood the Hollow and victory seems to have finally been achieved. But, [[TheEndOrIsIt yet again]], the third game reveals that the Locust STILL aren't down for good and even worse, [[TheVirus The Lambent]] have broken through to the surface with the intent of turning every living thing to their ranks, accelerating Sera's destruction even more.
779** In the third game, after Marcus and Co. are told TheReveal from Prescott that Adam Fenix is alive rather than dead like everyone believed, the game amounts to acquiring fuel and an aquatic vehicle to get Delta to the island of Azura, where Adam has been doing extensive research on Imulsion. When they arrive there, Adam reveals that he has concocted a FinalSolution in the form of the Anti-Imulsion Counterweapon. The device will kill everything infected with Lambent cells, including the Locust. After a grueling and relentless war, Delta is able to deploy the weapon and the ending cutscene shows the Lambent being obliterated and every Locust dying. [[TemptingFate The war has finally come to an end, right?]]. Well, humanity does finally get 25 years to rebuild their civilization (which isn't the best result considering the planet has been in war for over a century), but ''Gears of War 4'' came around and told us...
780** [[spoiler:...That although humanity has been steadily rebuilding, the loss of Imulsion, which was the miracle fuel that built up civilization before the Locust War, has led to a fuel crisis and the COG has now become a full-blown dictatorship to prevent the extinction of humanity. Those who did not accept the COG's absolute authority have resorted to living outside the COG's walls ala [[Manga/AttackOnTitan Attack On Titan]] in Outsider villages and resort to stealing from the COG to survive. We also find out that Adam's weapon didn't kill the Locust after all; it simply put them into a cryogenic state that mutated them into the much more powerful [[GiantMook Scions]]. The new Swarm faction are also hellbent on repopulating the Horde by abducting the human race to turn them to their ranks. ''4'' ends up dangerously close to making the story a case of ShootTheShaggyDog if not for the SequelHook at the end]].
781* ShellShockSilence: Several times in every game.
782* ShootTheMedicFirst: Those damn Kantus Priests!
783** In ''Gears 4'', Scions revive fallen Swarm far less frequently (as their ability to do this is of a much shorter range than Kantus Priests), but they can ''also'' simultaneously buff the living ones, so which is a scenario where this applies as killing the Scion will undo the buff.
784* ShortRangeLongRangeWeapon: The Longshot sniper rifle fits this trope well, except for one particular sequence in ''Gears of War 2'' (see ThisIsForEmphasisBitch below).
785** In ''Judgment'', the Locust's modifications to the Markza sniper rifle to create the Breechshot included removing it's scope. Cole mocks the decision with "A sniper rifle with no scope? Ha! Those grubs are real geniuses!" (the real reason for this is, of course, CompetitiveBalance as the Breechshot does more damage than the Markza and can BoomHeadshot faster much like the Longshot, while also having a larger magazine than the Longshot that doesn't need to be reloaded with every shot.)
786** In ''Gears 4'' the [=DeeBee=] sniper rifle (the EMBAR) is a magnetic railgun without a scope, because robots don't ''need'' a scope to drill someone between the eyes at 100 yards. Humans picking it up, on the other hand, will not be as lucky. Again a point of balance as the EMBAR packs a lot of punch and has three rounds per mag.
787* ShortRangeShotgun: Averted in ''Gears of War 2'', as the raw damage the Gnasher can inflict in close range was toned down from the first game but was balanced out by actually being an average weapon for medium range. ''Gears of War 3'' introduces a double-barrled SawedOffShotgun to give you a choice between the balanced Gnasher and this overspecialized shotgun. In fact, the Sawed Off's range is so short, [[http://www.escapistmagazine.com/news/view/108020-Gears-of-War-3-Interview.2 the developers nicknamed it the "Bad Touch" gun]] since you'll need to be in that range to use it right.
788** Also completely averted with the new Overkill shotgun from ''Gears of War'' 4. This beast fires one round when the player presses the trigger and another when the trigger is released. You can potentially launch 8 successive shots within a few seconds at your unlucky targets and score headshots on them from 30 feet away. It has about the same range as a Lancer. Its sheer range and power makes it the easiest weapon in the franchise to score headshots with.
789** ''Tactics'', on the other hand, brings the Gnasher back into hugging range. Which is fine, since the only class that uses it has a GameBreaker spec that lets them spam grenades.
790* ShotgunsAreJustBetter: You'd be hard-pressed to find somebody online in any of the 3 games who doesn't primarily use the Gnasher, and oftentimes [[StopHavingFunGuys don't take very kindly to people using anything else]]. Epic themselves have admitted that the Gnasher is overpowered, and that they would like to nerf it, but they won't because of the enormous backlash they would receive from the Gnasher purists who make up a large part of the community.
791** Really, the Sawed-Off and Overkill shotguns are very effective in gameplay too, since you just have to get close to a target and blow them away in one shot rather than use a harder weapon and work for your kills.
792* ShouldersOfDoom: Pretty much the whole Gear armor kit should prevent any kind of movement whatsoever if it were even vaguely realistic.
793* ShoutOut: Several to many sources.
794** In the first game, the achievement for performing 100 grenade stick kills is called [[WebAnimation/RedVsBlue "Is it a spider?"]]
795** The Kantus has the same ability and trademark pose as ''VideoGame/{{Doom}}'''s Arch-ville.
796** The nature of the Kryll turns the game into a {{Homage}} of ''Film/PitchBlack'' for part of the Act 2 of the first game.
797** There's an achievement for killing 10000 and 100000 enemies in the first two games, respectively, called "Seriously!?", possibly alluding to one of [[Creator/JohnDiMaggio Marcus's]] [[WesternAnimation/KimPossible other roles]].
798** In ''Gears of War 3'', earning the Onyx medal for the number of times you executed a nemesis (Someone who kills you 5 times without you killing them) will award you with the title "[[Film/ThePrincessBride My Name Is Inigo Montoya]]".
799*** ''Gears of War 2'' contains another ShoutOut to the same movie; one of the chapters late in the game is called "Have Fun Storming the Castle", a line from Film/ThePrincessBride.
800** In ''Gears of War 3'', the medal for 500 MVP awards is "VideoGame/BrutalLegend".
801** The "Architect" medal has a picture of the skull from the Crimson Omen wearing a white suit, like the Architect from ''Franchise/TheMatrix''.
802** The achievement for beating the entire campaign in four-player co-op is called "[[Theatre/HenryV We Few, We Happy Few...]]"
803** ''Gears of War 4'' has an achievement called "[[Film/MadMaxFuryRoad I Live. I Die. I Live Again!]]"
804** The ending to ''Gears 4'' can be considered one big homage to [[spoiler:''Film/PacificRim'']]. First, [[spoiler:HumongousMecha are used to fight [[FinalBoss a giant monster]]]]. Then, after the credits, TheStinger shows [[spoiler:someone who was eaten by a monster early on cutting themselves out]].
805** ''Gears 5'' includes the achievement [[Music/TheRollingStonesBand "I Was Born In A Crossfire Hurricane"]], the opening lyrics from ''"Jumpin’ Jack Flash"'', which you get for using Jack's Flash Ability on 3 or more Swarm. Crossfire Hurricane was also the codename for the [[RippedFromTheHeadlines FBI investigation into then-candidate Donald Trump.]]
806* SigilSpam: The Crimson Omen. ''Gears of War 1'' and ''3'' both use it as a marker inexplicitly to let you know a COG Tag is nearby. The other collectibles in ''3'' don't get them, unfortunately, and in ''2'' the COG Tags don't even get them.
807* SillinessSwitch:
808** The mutators in added in ''3'' are divided into 'easy' 'hard' and 'fun' categories. The latter is composed of BigHeadMode, Flower Blood (which, sadly, disables ''all'' gore as well), Laugh Track (which is INCESSANT, like a terrible sitcom), Headless Chicken (which causes decapitated enemies to run around in a berserk rampage for a short time) and Pinata (which adds a collection minigame of sorts).
809** There are several multiplayer events that ramps up the silliness. Two prominent examples are the Halloween event that turns everyone's head into a jack-o'-lantern, and the "Thanksgibbing" playlist, where everyone starts with a Cluckshot that shoots explosive chickens!
810* SimultaneousArcs: ''Gears of War 3'' does this in the first act, half of which you play as Cole and his squad as they attempt to aid Marcus.
811* SincerestFormOfFlattery: The developers point to ''VideoGame/ResidentEvil4'' as an influence, which then came full circle, as the developers of ''VideoGame/ResidentEvil5'' bragged about their "[[http://xbox360.ign.com/articles/906/906950p1.html Gears of War controls]]".
812* SmallGirlBigGun: Anya, Samantha and Bernie in the third game. Though not petite, they are smaller than the male Gears. [[ComplacentGamingSyndrome The hardcore players picked up on this fairly quickly]].
813* SophisticatedAsHell: The "Young Adam Fenix" multiplayer skin has quips like this, since he's probably the smartest individual in the ''Gears Of War'' universe. "Kiss my highly educated ass!" indeed.
814* SortingAlgorithmOfEvil:
815** Fairly blatantly used in ''2.'' While talking about Skorge, Marcus states he "makes RAAM look like a Goddamn pushover". Somewhat justified by [[spoiler:linking the emergence of a "GIANT WORM!!!" to the Lightmass Bomb]].
816** Played with in ''3''- you start off against the new and explode-y Lambent, and fight them and the Locust in varied intervals. By the end of the game, though, the Locust you fight are loads and loads of Myrrah's Guards along with the bigger Boomers, Grinders, Armoured Kantus, etc. Possibly a JustifiedTrope that Myrrah only managed to get her elite forces to keep up with her and the main Locust force is kept at bay on Azura by the COG reinforcements.
817* SoundtrackDissonance: A staple of the trailers and TV commercials for the series.
818** Creator/JosephKosinski's famous commercial for the original game where scenes of carnage are set to Gary Jules's cover of "Mad World".
819** The commercial for ''Gears of War 2'' has Delta Squad drilling into Locust territory as Devotchka's "How It Ends" plays in the background.
820** The first announcement trailer for ''Gears of War 3'' had "Heron Blue" by Sun Kil Moon (which ''does'' however contain some suspiciously appropriate lyrics about a city being drowned in God's tears, considering the ending of the second game).
821** A later trailer for ''Gears of War 3'' had "Into Dust" by Mazzy Star.
822** For an in-game example, in ''Gears of War 3'' [[spoiler:Dom's HeroicSacrifice, where he drives a truck into a fuel tank and sets off a massive explosion, is set to an instrumental version of Jules's "Mad World". The same instrumental will also play in multiplayer if a round of Versus is completed on Gridlock without any of the ash bodies being disturbed]].
823** The "Tomorrow" trailer for ''Gears of War 4'' had Music/{{Disturbed}}'s cover of "The Sound of Silence".
824* SpinOffspring: ''Gears 4'''s main character JD Fenix is the son of Marcus and Anya. [[spoiler:His teammate and possible LoveInterest Kait Diaz is the granddaughter of Queen Myrrah]]. Also, one can consider [[spoiler:the [=DeeBees=]]] to be [[spoiler:Baird's]] "children", in a manner of speaking.
825* SpitefulAi: The [=DeeBees=] in ''Gears of War 4'' are a very literal example of this. The campaign has both them and the Swarm trying to kill you rather than them, you know, actually protecting the human populace like they are supposed to. This is somewhat [[JustifiedTrope justified]] as JD and Del are defectors from the COG and Outsiders are considered criminals to the COG as well. This even extends to multiplayer, where they fight on the Swarm team rather than the COG (Their red color suggests that the Swarm hacked them on to their side).
826** To backtrack a little, your Ai squadmates in the first game exhibited this behavior with alarming frequency. They all too often jumped over their cover and charged straight into the Locusts' waiting guns. This was almost certainly done to make players do all the work themselves and came across as frustrating FakeDifficulty in that your squad was useless in an actual firefight, making going through [[HarderThanHard Insane]] difficulty hellishly frustrating. Thankfully, this behavior was rectified for all the future games.
827* TheSquad: Delta Squad, of course! It's in the name.
828* SquadControls: You can order your team to either hold back or advance. These controls were dropped for the sequels.
829* TheSquadette: Anya, Sam, and Bernie in ''Gears of War 3''; Alicia in ''RAAM's Shadow''.
830* TheSmurfettePrinciple: Subverted in ''Gears of War 3''. Delta Squad gets a total of three [[TheSquadette female Gears]]. ''Judgment'' and the Coalition sequels veer right back into this, however.
831* SssssnakeTalk: [[EliteMook Theron Guards]]
832* TheStoic: Marcus
833* StoryToGameplayRatio: The first game was fairly low, it had a solid story with a beginning, middle and end but the gameplay didn't have much bearing on the story (Once Marcus and Dom do a game-enforced split-up to "cover more ground" but all it does is force you to play alone for a minute before coming back together on the same path). Gears 2 had a lot stronger storyline but carried a few similar "irrelevant to the story but cool anyway" set-ups (the deployable cover you find in the Nexus doesn't really do much). By Gears of War 3 almost all scenarios and gameplay shifts were designed to facilitate the story.
834* {{Stripperific}}: Averted in the third game, where this trope was mentioned in an interview. Female Gears will be wearing the same bulky armor on their upper-bodies, although they do wear skin-tight leggings instead of wearing baggy pants like the men, and by virtue of character design, they are still physically smaller than the men. They do manage to show at least some skin as Delta Squad switches to summer, sleeveless uniforms, but the game series is certainly gender balanced in {{Fanservice}}.
835* SuicidalOverconfidence:
836** In the first game, your teammates' propensity for vaulting over a perfectly good piece of cover in order to charge straight into enemy fire and get shot full of holes is absolutely ridiculous. Almost certainly a form of FakeDifficulty designed to make the player do all the work instead of letting the A.I. do most of the fighting. Rectified in the sequel with smarter squadmates less likely to break cover and do this (and who also can soak much more damage).
837** Locust in Gears 3's Horde mode are prone to doing this. It's rather interesting to watch a sniper of all things trying to rush at a primed and ready Mulcher.
838* SwordDrag: Running while holding a Locust meat cleaver will result in this
839* TakeCover: THE TropeCodifier for the genre. The way Epic Games made it work compared to similar shooters was by shortening the distances you'd engage enemies (making the fighting generally more frantic) and evening out the durability of both sides (Locust are just as durable as you are). They also pointed towards playing paintball as an inspiration, as much of the game is trying to replicate the adrenaline rush you'd get in a RealLife combat situation and patiently waiting for an enemy to expose themselves. {{Lampshaded}} perfectly in the second game by Marcus:
840-->'''Marcus''': The Golden Rule of Gears: TakeCover or die.
841* TakenForGranite: ''Gears of War 3'' features the city of Char filled with crowds of people who have been flash-fried into statues of ash, the first real depiction in the games of the absolute hell the Hammer of Dawn counterattacks have caused.
842* TeethClenchedTeamwork: Marcus and Baird do not get along very well, though they do gradually get on friendlier terms. By the second game, they mostly throw friendly insults at each other. Explained in-universe that Baird was initially resentful of Marcus given command over him or Cole, considering at the start of the games, he and Cole outranked him or Dom and, despite Marcus being a decorated Gear and war hero, Marcus was also discharged and imprisoned who is only active again because the military doesn't have a choice. In the novels, they finally do end up more or less getting along. Of note is that Baird is specifically mentioned to not be afraid of Marcus at all, just a little uneasy because he can't figure out what motivates him (which is how Baird classifies people).
843** Brought back in ''3.'' While Marcus and Baird are now getting along, there is considerable friction between Baird and Sam in the first Acts, with them throwing all sorts of sarcastic quips at each other. The nature of their rivalry is implied to stem from Sam trying to be Dom's new LoveInterest. [[spoiler:They ease up considerably after Dom's HeroicSacrifice.]]
844*** [[spoiler:By ''4'', Sam and Baird are an actual couple]]
845* ThatCameOutWrong: PlayedForLaughs in ''Gears 5''.
846-->'''JD:''' Okay, Swarm assholes have been wiped clean. Weird how that sounded.\
847'''Kait:''' ...yeah. [[LetUsNeverSpeakOfThisAgain Let's just... move on.]]\
848'''JD:''' Okay, I'd appreciate that.
849* ThatMakesMeFeelAngry: Marcus sometimes shouts "Now I'm pissed!" upon being revived, and some Locust in Campaign may shout "RRRRRAAAAAGE!" while attacking you.
850** If you attempt to yank an opponent over cover in ''4'' while playing as Marcus and fail, he may mutter "That pisses me off!"
851* TheReasonYouSuckSpeech: In ''Gears of War 3'', Myrrah calls out on humanity being a bunch of genocidal monsters, just like how they view the Locust. It almost sounds [[{{Hypocrite}} hypocritical]], considering Emergence Day, [[spoiler:until you realize Myrrah had no choice because of the Lambent]].
852* ThereIsNoKillLikeOverkill: ''Gears Of War 2'' allows characters to use mortars, miniguns and a multitude of over-the-top weaponry to kill mere infantry. Not to mention multiple characters can chainsaw a single enemy at the same time. That's not counting the ludicrous amount of overkill inherent to [[spoiler:using a Brumak]] against hapless Locust.
853* The Squad: Delta Squad, of course.
854* ThisIsForEmphasisBitch:
855** One segment in ''Gears of War 2'' gives you free reign to snipe Locust from a ridge. Achieving five kills in a row with the sniper rifle, and Marcus will yell: "That's one. That's two! [[LargeHam That's THREE! THAT'S FOUR! THAT'S FIVE, MOTHERFUCKERS!"]]
856** Delivered straight by Marcus [[spoiler:when he guts Myrrah in ''Gears of War 3'']]:
857--> '''Marcus''': "[[spoiler:You feel that? That's from Dom... and everyone else you killed you bitch!]]"
858%%The following example has been commented out for being a Administrivia.ZeroContextExample. Do not uncomment it without explaing why it belongs here.
859%%** Also Cole's famous speech in the second game.
860* TokenMinority:
861** Averted in the racial sense, as the series is very diverse, since the humans of Sera are shattered remnant of dozens of nations.
862** The third game makes sure that there is always at least one female in your squad in the Campaign. The only time that you get a squad of 4 men is when [[spoiler:Alicia is killed by RAAM in ''RAAM's Shadow'' and gets replaced by a young Jace]].
863*** You forgot in Chapter 2 - from mid-act 1 onward, the squad is the classic Delta line-up (Marcus, Dom, Baird, and Cole)
864* TooDumbToLive
865** After [[spoiler:having her entire army wiped from the face of the planet]] and [[spoiler:finding herself in the company of the bereaved Delta Squad, Myrrah takes the opportunity to gloat about their losses. It doesn't go so well]].
866* TookALevelInBadass:
867** The Carmine family name, via the introduction of Clayton in ''Gears of War 3''.
868** JACK gets upgraded to be helpful in combat late in the third game.
869* TragicKeepsake: Many of the collectibles in the games are these, if they're not already BrownNote.
870** The player could find the battered helmets of Anthony and Benjamin Carmine in ''5''.
871* TrickArrow: the tripwire crossbow in ''Judgment'' sports arrows that will stick to walls and turn into tripwire-beam explosive traps (arguably the torque-bow's arrows qualify too)
872* TropeCodifier: ''Gears of War'' didn't invent cover-based shooters (by Cliffy B's own admission, the game's cover system was inspired by ''VideoGame/KillSwitch''), but it unquestionly took the gameplay mechanic from the realm of obscure low-budget games to mainstream blockbusters.
873* TrueCompanions: This is ''BandOfBrothers: The Game''. In fact, the tagline for ''Gears of War 3'' is "Brothers to '''The End'''". In the ExpandedUniverse, the enitre COG army is pretty much this both before and after Emergence Day. If you are a Gear, you know you can always count on every single other Gear to have your back, no matter what, even if they don't like you. Since the army is so small after Emergence Day, a large majority of Gears know every other Gear still alive.
874* UncleTomfoolery: ''ALL ABOARD THE COLE TRAIN, BABY!''. Cole is the {{Expy}} of Terry Tate, Office Linebacker, except with a very big gun. Aside from the flamboyant, boisterous actions of Cole (the "Cole Train" multiplayer skin in ''Gears of War 3'' being the prime example), all other blacks, such as Jace, are written very 21st century.
875* UnexpectedGameplayChange:
876** After spending the entire game skulking cover to cover, ''Gears of War 2'' ends in an unstoppable juggernaut section, followed by a point-and-click FinalBoss. The earlier Reaver-piloting RailShooter sections certainly count. Likewise, the trip to the town of Mercy in ''Gears of War 3'' and the beautiful submarine segment to Azura, albeit somewhat boring.
877** ''Gears of War: Judgement'' was made by People Can Fly (the makers of ''VideoGame/{{Painkiller}}''), and plays like a weird hybrid of normal ''Gears of War'' gameplay and run-and-gun horde shooters like ''Painkiller'' and ''VideoGame/SeriousSam''. It received mixed reception from fans of the series as a result of this.
878* UnflinchingWalk: While not entirely unflinching, Tai's walking out of the debris of his squad's grindlift rig when it is destroyed has him looking quite unconcerned with the fact it just happened.
879* UnmovingPlaid: ''Judgment'' has a player skin like this included with the VIP Pass.
880* UnusableEnemyEquipment: In ''Gears of War'' 4, Scion Buzzkills have Boomshields strapped to their backs, which they never use. Even when you kill them, you're unable to pick them up, as the Boomshield was removed from this installment.
881* UnwittingInstigatorOfDoom: [[spoiler:In Gears 5, Myrrah's husband decided to spare his daughter the horrific fate that her mother went through. Unfortunately for him, Myrrah reacted in the exact opposite way. Enraged at the loss of her one family member, she led the Locust in an uprising before taking them underground. Myyrah then proceeded to launch a genocidal war against humanity several decades later before the Locust evolved into the Swarm and finish what they started. Myrrah's husband's good act of trying to save his daughter nearly got all of humanity wiped out.]]
882* UpdatedRerelease:
883** The PC version of ''Gears of War'' features several new levels in the last act that make the overall plot flow more coherently, as well as a new boss battle against a Brumak. If it's any consolation to console gamers, these levels are unoptimized and tend to lag even on bleeding edge hardware.
884** An Updated Rerelease for the first game was put out 10 years after the original for the Xbox One and Windows 10. Called ''Gears of War: Ultimate Edition''. it has the same base gameplay (as well as the extra levels from the PC version) but features updated modern graphics (including optional 4k textures and a more colorful color palette that averts the original's RealIsBrown look), high-budget completely redone pre-rendered cutscenes, and an uncapped framerate on the PC version (the original PC version was locked to 62 fps without modding). It also adds a "Normal" difficulty to address the fact the original game didn't really have a difficulty setting between "Easy" and "Hard".
885* VehicularAssault: Although they're technically more of a mount, all the [[spoiler:non-Lambent]] Brumak fights go this way. Likewise on the various occasions that Delta has to fight Reavers on foot.
886* VeryDefinitelyFinalDungeon: [[spoiler:Azura]] in the third game.
887* VictoryIsBoring: In ''Gears 4'', [[spoiler:Cole says that "in a weird, messed up sorta way", he missed the Locust while they were gone. Marcus agrees]].
888* VideoGameCrueltyPotential:
889** Downed characters crawl on the ground in the sequels until death. In the first game, you could leave them there, unmoving, until death via blood loss. In every game, executions are possible and encouraged, with the second game introducing weapon-exclusive executions that look excruciatingly painful. Oh, and then there's the [[KillItWithFire Scorcher flamethrower]].
890*** You ''could'' just drop your meatshield instantly by swapping to another weapon and get back to fighting faster... ''oooorrrr'' you could relieve more stress by playing an animation of [[NeckSnap snapping the meatshield's neck]] before dropping them.
891** In Gears 5,[[spoiler: you can choose to save Del and kill JD, leaving Del broken as his (former) best friend dead and even worse, killing the last family member Marcus has left in the world, or you can kill Del and save JD, depriving JD of his best friend.]]
892* VideoGameRemake: The first game was remade for the Xbox One under the title ''Gears of War: Ultimate Edition''. While the original game was already in HD and cutting edge at the time of release, it got an overhaul for this release. Notably, it averts RealIsBrown by making the color palette more consistent with later games. It also changes the ending cutscene, replacing the nameless scarf-wearing Theron riding a Reaver ([[WhatHappenedToTheMouse who never showed up in any of the other games]]) with Queen Myrrah riding the Tempest.
893* VillainousBreakdown: Towards the end of ''Gears of War 3'', Queen Myrrah loses a lot of her previously cool and composed demeanor and becomes increasingly rabid and hysterical... fairly understandable, considering she's facing the complete annihilation of her species.
894* ViolationOfCommonSense: Tickers explode when shot or when they get close, so naturally you want to keep your distance. If you don't, and instead close in and hit them with a (non-chainsaw) melee attack, not only will they ''not'' explode, but they will be sent flying away too far to hurt you with their explosion, and if they don't explode when they land, they'll be disoriented and wander aimlessly instead of charging you when they get back on their feet.
895* VitriolicBestBuds: Baird and Cole. Baird and Marcus too, prevalent throughout the first game, and while toned down in the second and third it's still there.
896* VoiceWithAnInternetConnection: Anya
897* VortexBarrier: The third game reveals that the island of Azura is protected by an artificially created storm as a defense against the Locust, who eventually find a way to bypass it.
898* WalkingDisasterArea: Every place the C.O.G. show up seems to get attacked by Locust and/or Lambent, much to the dismay of others. The Stranded, especially Griffin[[note]]who already had an intense hatred towards them because the city of Char was devastated by Hammer Of Dawn strikes, resulting in many people being turned into ash[[/note]] despise them because of this, as when the Gears shows up seeking fuel, the city gets attacked by Locust and the Stranded end up suffering heavy casualties. Paduk also expresses his distaste for the COG in "Aftermath" when the group gets repeatedly attacked on their way to get a boat.
899-->'''Paduk''': This never happens to me when I'm alone.
900* WalkItOff: Several characters, most notably Marcus and Griffin, will occasionally quote this trope word for word when reviving teammates.
901* WarIsHell: The hell that is [[DeathWorld Sera]] is made even worse by the constant fighting, first between the COG and the UIR, then between humanity and the Locust Horde and the Lambent. This is especially prominent in 3, when supplies are scarce, meaning an entire act is played where people are out on an ammunition run and note how long it has been since they got decent food to eat. The Locust don't have it much better by that point, being forced to degenerate completely to savagery rather than their flooded underground base of operations. The theme is actually shown again in ''Judgment'', however.
902-->'''Sofia:''' [[ShootTheDog This]] isn't war, this is cruelty.\
903'''Loomis:''' War ''is'' cruelty.
904* WeaponizedAnimal: Most of the Locust "vehicles" and some of the weapons are actully enslaved creatures from the Hollow.
905* WeHardlyKnewYe: [[spoiler:The first two Carmine brothers]]. Averted with Kim and Tai, who are now primary characters in "RAAM's Shadow" for ''Gears of War 3''.
906* WeHaveReserves: The Locust Horde is described this way in supplementary material, being willing to sacrifice a hundred Drones just to kill one Gear. This is less so in ''Gears of War 2'', where the Locust military exhibits some self-preservationist behavior, e.g. retreating and falling back, but only when on the receiving end of bad mojo, like [[spoiler:being chased by a goddamn ''Brumak'']] or the Lambent Locust, which is justified since overexposure to Imulsion would turn them into Lambent.
907* WellDoneSonGuy:
908** Marcus [[AllThereInTheManual in the extended universe]].
909** Shades of this appear in the actual game when ''Gears of War 3'' rolls around: "It was always his work my father cared about... his research." Poor Marcus.
910* WeWillMeetAgain: Griffin vows revenge against Marcus towards the end of ''Gears of War 3'' before pulling a VillainExitStageLeft. Somewhat odd, given that this is the last game in the trilogy.
911* WeWillWearArmorInTheFuture: The standard-issue COG armor for the first two games had people wondering how they could even contemplate doing all of the somersaults that they did. The designs of the COG armor stepped away from this in ''3'' (with instead clearly leaving arms and legs more bare due to the game taking place in the summer), while ''4'' and ''5'' clearly made even fully-dressed fighters wearing armor pieces over top lighter clothing, much like a modern soldier's outfit.
912* WhamShot: At the end of ''Gears of War 4'': [[spoiler:Kait's heirloom, a gift from a grandmother she never knew, is a necklace bearing the Locust insignia.]]
913* WhatHappenedToTheMouse:
914** Don't buy the third game if you expect any sort of explanation for the [[spoiler:Sires]]. [[spoiler:They are explained in Gears 5.]]
915** Berserkers just completely fell off the face of Sera after the first game, only re-appearing as a potential BossBattle during boss waves in Horde 2.0 and as a playable unit in Beast mode.
916** [[spoiler:The strangeness of the queen, looking much like a human unlike the rest of the Locust, and even surviving the anti-Imulsion and Locust superweapon, is noted by Baird before it happens, and it is never explained]].
917*** [[spoiler:This is finally explained in ''Gears 5''.]]
918** [[spoiler:What's with the disk Adam gives to Baird? One thing's for sure, you won't find out in the same game]]. [[spoiler:Instead the disk is revisited in Gears 5.]]
919** [[spoiler:Why the Locust were taking prisoners' in 2 is never explained either]]
920** What exactly went down at Settlement 2? It’s implied to have been brutal, but regardless of the matter, ''Gears 4'' never tells us.
921** [[spoiler:The NoodleIncident that caused JD and Del to defect from the COG is never elaborated on in 4. It gets a vague mention when the group first meets Marcus and once more before the group descends into the osmium mine and is promptly forgotten about]].
922*** [[spoiler:''Gears 5'' finally explains what happened.]]
923* WolfpackBoss: The Armoured Kanti in ''Gears of War 3''.
924* WombLevel: The Rift Worm in the second game.
925* WorldHealingWave: [[spoiler:Adam Fenix's machine neutralizes the Lambent parasite across the entire world, killing anything infected by it as well, including Adam, Fenix's father.]]
926* WorldOfMuscleMen: There are two kinds of men in ''Gears of War'' - those who are meant to fight, and those aren't as much so ([[DeathWorld though they may have to anyway]]). The latter look more normal, but as is natural for a ThirdPersonShooter, we mostly see the former who usually look like a couple of them could work together to bench press a car. There are also the Locusts, who are not men yet definitely all look a lot like muscle men.
927* WouldHitAGirl: Berserkers; you'd better hit them HARD or else they'll rip you to shreds. In the third game, the Locust and Lambent have no qualms about shooting, downing and executing female Gears.
928* WouldHurtAChild: In the expansion ''RAAM's Shadow'' for ''Gears of War 3'', a small child gets put into an evacuation transport only to be pulled underground by a Corpser the second the transport pulls away.
929* YankTheDogsChain: Dom's life, especially, is practically ''made'' of this trope - after losing his brother and kids, the only thing that kept him going was the possibility of finding his missing wife, Maria. In ''2'', he does find her - [[spoiler:after she had suffered years of torture, malnutrition, and lobotomization that turned her into a catatonic EmptyShell who does not respond to Dom at all. The only way to save her is via MercyKill, which Dom has to personally deliver.]]
930* YouAreInCommandNow: Marcus
931* YouHaveGotToBeKiddingMe: Marcus' reaction to having to fight a Berserker onboard a train.
932* YourHeadAsplode:
933** Done by headshots from almost all weapons in ''Gears of War'' if they hit your head when [[CriticalExistenceFailure it does enough damage]] to deplete your HitPoints. They even sell ''an action figure'' of a Drone with its head a-sploding.
934** ''Gears of War 3'' hilariously introduces a "Mutator" for Arcade Mode and Horde 2.0. What does it do? Enemies victim to would-be-fatal headshots frantically run around the map attacking anything without mercy. Makes for funny moments when all that's left of their craniums is a bloodied stump while managing to continue screaming.
935* YourMom: Prescott gets furious if you lose a multiplayer round.
936-->'''Prescott''': ''I wish your indigent fathers had never met your indulgent mothers!''
937* YourPrincessIsInAnotherCastle: [[spoiler:The Resonator fails. Even after that, the Lightmass Bomb is insufficient to wipe the Locust out. In the sequel, sinking Jacinto isn't enough to stop the persistent creatures permanently]].
938* [[spoiler:ZombieApocalypse]]: The Lambent, [[spoiler:more so once the infection is discovered to spread to humans]].
939[[/folder]]
940
941!!The Books provide examples of:
942* AllNationsAreSuperpowers: As both the UIR and the COG are a collection of nation-states (i.e. a superstate), the world of Sera during the Pendulum Wars was a bipolar world, split in two between the two rival global superpowers. Suffice to say, the war conducted by the two most powerful states, each experimenting with their own superweapons, did a number on the ecological stability of Sera even before the start of the Locust War.
943* AnimalReactionShot: Bernie's dog Mac gets a few of these.
944* ArcWords: The phrase "Understand what a world had to do to survive" is repeated by multiple people in power throughout the series, including Hoffman, Prescott, and even [[spoiler:Myrrah]].
945* AteHisGun: General Bardry Salaman, who was unable to live with himself after having helped carry out the Hammer of Dawn counterattack. [[spoiler:At least, that's the cover story that was given for his relocation to Azura.]]
946* TheAtoner: Hoffman. He feels horrible about leaving Marcus to die in prison, but can't bring himself to apologize. He makes up for it by ignoring Marcus and Anya breaking regulations and having a relationship.
947* ChainsawGood: Subverted. Bernie's account of actually using a chainsaw bayonet. It takes quite a bit of effort, shes covered in blood, and has a few pieces of the victim's bone stuck in her eyes.
948* ChildSoldiers: Delta captures a fifteen-year old Stranded insurgent on Vectes, though Baird insists that his age makes him an adult.
949* ContinuityNod: Many between all the books. Considering that each is written by the same author and each has a flashback storyline and one set in the present that relate to each other, it really isn't any surpise.
950* CouldHaveAvoidedThisPlot: At one point Queen Myrrah remarks that the Locust could have cooperated with the Humans to save both species, but decided to go to total war instead because supposedly HumansAreTheRealMonsters who "only understand dominance and ownership". Not to mention violent to an extreme. Then again, if you first encountered the Seran humans after 100 years of war (and untold years before hand of unrest) which included nukes and kill sats on their own species, you might be a little wary of approaching them as a completely different species altogether.
951** What's more, the Locust would never have needed to invade the surface had Adam Fenix figured out a way to make his Lambent-killing weapon not kill the Locust as well. The fact that he couldn't figure it out is something he regards as MyGreatestFailure. [[spoiler:Turns out, the weapon in its current form ended up not killing the Locust after all, but put them in hibernation for 25 years and made them ''stronger''.]]
952* CrapsackWorld: If the games didn't make it clear, the horrible event in the books really will show how terrible a place Sera is, even before the Locust emerged.
953* DeadpanSnarker: A lot of the characters, but Baird does it the most.
954* DecemberDecemberRomance: Hoffman and Bernie.
955* EnemyMine: The dynamic between what's left of the COG and the Gorasni, the latter being the last of the long-defeated UIR.
956* EnforcedColdWar: Even though both the UIR and the COG were in direct kinetic war during the Pendulum Wars, the fact that they were unable to achieve strategic victory over one another for nearly ''80 years'' kind of put both of them in a Cold War akin to the real-world USA vs USSR.
957* FantasticRacism:
958** While the townspeople of Pelruan and the Gorasni have every reason to hate Stranded, that's no reason to be mean to and attack Dizzy and his daughters.
959** The COG also heavily discriminated against anyone who wasn't part of the COG, to the point that even those who willingly allied with them were ineligible to earn medals for their military achievements.
960--->'''Hoffman:''' What do you mean, Pesang troops aren't eligible for the Embry Star? What kind of xenophobic bullshit is that? You mean you've got to be defeated by the COG before you get recognition? Pesang volunteered to fight with us, as a free country. That makes them twice the men of any of our damn vassal territories.
961* GunshipRescue: Many times, just like in the games. Subverted once as well: during a Lambent assault on Pelruan, KR-33 attempts to take out a mutated Leviathan. It's quickly destroyed by the Leviathan shooting explosive polyps at it.
962* HeroicBSOD: FriendlySniper Padrick Salton begins suffering one after the death of his spotter. It becomes even worse after he scouted the areas hit by the Hammer of Dawn counterattack that killed most of the human population.
963* HeroicSacrifice: During the Battle of Aspho Fields, [[spoiler:Helena Stroud, Anya's mother,]] sacrifices herself to take out an Indie anti-aircraft vehicle so COG air support could assist in the battle. Somewhat averted in that she didn't mean to die on the Asp; her armor just caught on the vehicle, which exploded before she could cut herself free.
964* JerkWithAHeartOfGold: Baird. However much he may claim he doesn't care about anyone else but himself and [[HoYay maybe Cole]], he sure takes a lot of risks he doesn't need to for others, and even attempts to comfort them in his own unique JerkAss way.
965* KilledOffForReal: [[spoiler:Helena Stroud, Rory Andresen, Bai Tak, Carlos Santiago]]
966* LaResistance: The Union of Independent Republics to the COG.
967* LudicrousGibs: Whats happens to [[spoiler:Helena Stroud]] and [[spoiler:Carlos Santiago]].
968* MacheteMayhem: The Pesanga scouts are fond of this.
969* NonPOVProtagonist: The novels shift P.O.V. between numerous different characters from throughout the series...except for Marcus. This likely serves to highlight his personality as TheStoic and how he constantly suppresses his true thoughts and emotions, even from the audience.
970* ProfessionalButtKisser: Major Aleksander Reid will do anything to get in Chairman Richard Prescotts good graces.
971* RapeAsBackstory: Bernadette Mataki, with AngstWhatAngst in regards to it on her part. Or so she claims.
972* RoaringRampageOfRevenge: Bernie went on one against her rapists. She got real good with using her knife during it.
973* SkeletonGovernment: Basically all that is left of the government 15 years after E-Day is Prescott.
974* WhatHappenedToTheMouse: Federic Rojas was a young Gear who joined Delta in Aspho Fields, and the younger brother of a Gear in Gears of War 1 who was in Alpha Squad. He is never mentioned in any of the books or comics that take place after it.
975* YouSayTomato: Bernie is questioned about her accent several times, mostly about saying "arse" instead of "ass".
976
977!!The Comics provide examples of:
978* DisposablePilot: Delta's Raven pilot gets blown up in his cockpit, prompting Jace Stratton to take the controls and sort-of land the chopper.
979* DoesNotLikeMen: Most members of the Grievious Bodily Love, with good reason.
980* ExactlyWhatItSaysOnTheTin: The Stranded town of Fucked. "That's what this place is, so that's what we call it."
981* EyepatchOfPower: Lt.Draper
982* GunsAkimbo: Happens several times, most notably with Michael Barrick and shotguns.
983* HeroicSacrifice:
984** [[spoiler:Michael Barrick]] stays behind in the Hollow to allow the rest of Delta Squad to escape.
985** [[spoiler:Matron]] detonates a bomb in Jilane to allow Delta to escape with the survivors of a Locust massacare.
986* SamusIsAGirl: Alex Brand, which surprises Delta after she saves them from a sniper nest.

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