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1[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/81e2d72e3a91c71e720814412c480dd0.jpg]]
2[[caption-width-right:300:We're here to send that grumpy Nitekap to beddy-byes!]]
3 [[RidiculouslyCuteCritter Winks]] are happy little creatures who bring good dreams to humanity. Their job is also to stop the [=HoodWinks=], their {{Evil Counterpart}}s who bring people nightmares. And for the most part, this cycle of giving dreams and stopping nightmares goes smoothly... until Nitekap, a [[BuffySpeak mad scientist/sorcerer-type guy]] with raging insomnia, decides that if ''he'' can't sleep well at night, well, ''no one'' will. He and his sidekick [[BearsAreBadNews Threadbear]] kidnap all of the Winks until there are only 40 left, and even those he manages to snatch up.
4
5Enter Ruff and Tumble, a pair of [[BrotherSisterTeam siblings]] who have taken it upon themselves to rescue the Winks from Nitekap and Threadbear. Fearlessly, they enter the [[DreamLand world of dreams]] to hunt out the missing Winks. Armed with only a candle and a teddy bear (and the ability to transform into a number of more powerful forms), the two siblings set out to stop the evil Nitekap and ensure the world's good dreams continue for all eternity!
6
7This PlatformGame was developed by Eurocom, published by Creator/GTInteractiveSoftware, and released in November of 1999 exclusively for the original Platform/PlayStation. A Platform/Nintendo64 version of the game was planned, advertised, and completed, but due to financial troubles, it was never released and its existence was considered an UrbanLegendOfZelda... until 19 years later, when a Website/{{Kickstarter}} [[https://www.kickstarter.com/projects/retrogames/40-winks-a-new-nintendo-64-game campaign]] was created by Piko Interactive to finally give the Nintendo 64 version a proper release on the system, making it the first game to be published on the Nintendo 64 since its discontinuation sixteen years prior in 2002.
8----
9!!''40 Winks'' contains examples of the following tropes:
10* ActionGirl: Tumble, especially in her Ninja and Superhero costumes.
11* BearsAreBadNews: Zig-zagged with Threadbear. On one hand, he's a threatening-enough boss, and TheDragon to Nitekap. On the other hand, he's so beleagured, he almost falls into MinionWithAnFInEvil status.
12* BigBad: Nitekap's the main villain of the game, being the one commanding the [=HoodWinks=] and creating some of Threadbear's vehicles.
13%%* BigBoosHaunt: Haunted Hijinks in its entirety.
14* BrotherSisterTeam: Ruff and Tumble, the playable characters, are brother and sister.
15%%* BubblegloopSwamp: Drip Drop Swamp, in Ancient Adventures.
16%%* ChildMage: The Magician transformation.
17* CollectAThonPlatformer: A rather rigid one too, with plenty of collectibles that are obligatory for progression.
18* DamageSpongeBoss; The final boss, moreso than all previous bosses. There isn't much challenge in beating him; the real problem comes with having the patience of damaging him ''15 times''.
19* DistaffCounterpart: Ruff and Tumble to each other; the only difference being their hair color, hair style and color of their pajamas.
20%%* DownTheDrain: Pirate's Ahoy, complete with many of the trappings appropriate to it.
21* TheDragon: Threadbear does the heavy lifting for Nitekap and controls the game's bosses.
22* DreamLand: Most of the game takes place in a dream world, aside from the final boss battle which takes place just outside Nitekap's clocktower.
23* EternalEngine: The space-themed levels tend to incorporate heavy machinery into their aesthetics.
24* EvilBrit: Nitekap and Threadbear are both British-accented villains (though that label is [[MinionWithAnFInEvil debateable]] in Threadbear's case).
25* EvilCounterpart: The [=HoodWinks=] to the Winks, being tiny creatures that create nightmares instead of dreams.
26* ExplodingBarrels: Appears once in Haunted Hijinks, some parts of Astral Antics, and in abundance in Pirate's Ahoy.
27* ExpositionFairy: Wakey Wakey the alarm clock. In early levels, you can touch icons of his face for advice, but in later ones, he just describes the levels to you.
28* FloatingLimbs: Both the Winks and the Hoodwinks have feet but no limbs. Wakey-Wakey also has hands and feet but no arms or legs.
29* GangplankGalleon: There's a whole pirate-themed world!
30* GoombaStomp: It's doable, if not always feasible.
31* GottaCatchEmAll:
32** The titular 40 Winks, of course, but each world has 12 Dream Keys that need to be collected to fight the world's boss.
33** Within the levels, you've also got to typically find all 40 cogs to complete it.
34* HeelFaceTurn: [[spoiler:After breaking his clocktower and letting him get a good night's sleep, Nitekap does a complete 180 in personality and becomes a good guy]].
35* HubLevel: The house is the main hub, but each of the individual worlds also has its own hub from which you access the sub-levels and enter the world's race.
36* IdleAnimation: When idling, the kids will usually yawn and stretch in place.
37* ImprobableWeaponUser: The kids' default weapons are a candlestick, and a teddy bear.
38* ItsAWonderfulFailure: There are three GameOver cutscenes where the game taunts you for your failure.
39* KidHero: Ruff and Tumble, of course. Comes with the territory of being {{Player Character}}s.
40%%* LethalLavaLand: Goes hand-in-hand with {{Prehistoria}}, as it often does.
41%%* LittleMissBadass: Tumble, especially in her transformations.
42%%* LittleProfessorDialogue: Tumble in the opening cutscene, on the origin of dreams.
43%%* TheLostWoods: Witch Way Woods, as part of Haunted Hijinks.
44%%* MiniMook: Hoodwinks.
45* MinionWithAnFInEvil: Despite serving as the recurring boss character, Threadbear is often seen lazing around Nitekap's clocktower or getting patched up from his injuries instead of doing anything to directly help Nitekap.
46* {{Ninja}}: The Ninja costume, of course.
47* OxygenatedUnderwaterBubbles: There are underwater vents that spew breathable bubbles. Just running through them is not enough, however; you have to linger on them to get a full-sized gulp of air.
48* PaddedSumoGameplay: Even the {{Mooks}} in the very first levels of the game have ridiculous amounts of health! You yourself have 50 hit points, but they drop away fast. However, it's possible to lower the enemies' health in the difficulty settings.
49* PaletteSwap: Most enemy types have two or three different color variants. They're pretty much the same in terms of damage and health, they just provide some variety.
50* PinkGirlBlueBoy: Tumble wears a pink nightshirt, while Ruff's is blue.
51* {{Prehistoria}}: The prehistoric level, Ancient Adventures, of course. However, its individual levels hop around a bit in theme.
52* PunnyName: Threadbear is a pun on both his status as a teddy bear, and on "threadbare," or worn-down. There's also [[WhoNamesTheirKidDude Ruff and Tumble...]]
53* PurelyAestheticGender: You can choose between playing as Ruff (male) or Tumble (female), but they're identical. In the N64 version, however, a second player could control the one you didn't.
54* RacingMiniGame: Each world has one, against Threadbear's Champion in that area. The N64 version would've had/does have (depending on your opinion on things) multiplayer racing.
55* RidiculouslyCuteCritter: Aww, wookit the cute widdle Winks!
56%%* RuinsForRuinsSake: Tippy Toe Temple.
57* ARottenTimeToRevert: Scattered across the levels are jack-in-the-boxes that allow the player characters to transform into one of four different {{Super Mode}}s: a ninja, a caveman, a fairy/jester, and a superhero. Each of them possesses unique powers in and out of battle, including SuperNotDrowningSkills, but unfortunately, the transformations are on a timer. Reverting to normal can be merely inconvenient if you needed the caveman's ground pound or the superhero's jetpack to access hidden areas, or, if you're in battle or underwater, dangerous.
58* ScreamsLikeALittleGirl: Ruff's scream attack is actually much more high-pitched and louder than Tumble's.
59%%* SpaceZone: Astral Antics.
60%%* SpeakingSimlish: Most enemies, otherwise this trope is averted.
61* SpinAttack: The Ninja costume has a spinning attack you can use while running. Keep pressing the button, and you'll keep spinning--but do it too long, and your character gets dizzy!
62* SuperMode: All transformations, but especially fairy/clown. Not only do they jump high and run fast like the ninja transformations, but they're invincible and have SuperNotDrowningSkills.
63* SuperNotDrowningSkills: The [=Fairy/Clown=] transformation can breathe underwater, but all other forms have an OxygenMeter.
64* SuperScream: Your basic ranged attack, when not transformed, is a scream attack.
65* TheUnfought: The kids never confront Nitekap himself. Somewhat justified, as Threadbear reveals that [[spoiler:he's not really a bad guy, just "tired and grizzly" because of the clock that keeps him up at night.]]
66* VaryingTacticsBoss: Threadbear is the boss of every world, but each time he's fought he's piloting a different vehicle or riding a new creature.
67* VomitIndiscretionShot: The caveman form's special attack, which pukes bones all over your enemies.
68* WhoNamesTheirKidDude: "Ruff" and "Tumble"?

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