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1[[quoteright:274:https://static.tvtropes.org/pmwiki/pub/images/same3.jpg]]
2[[caption-width-right:274:Guess why it's called [[PlayingWithFire FIRE]] Shark?]]
3
4''Fire Shark'', known in Japan as ''Same! Same! Same!'' (''鮫!鮫!鮫!'', lit. "Shark! Shark! Shark!"), is a 1989 ShootEmUp arcade game developed and published by Creator/{{Toaplan}} and considered the sequel to their earlier arcade title ''VideoGame/SkyShark'' / ''Flying Shark''. The player controls a biplane and builds up a score by shooting a variety of military targets.
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6In the year 19X9, on an alternate Earth, a global super-power known as the S Corps, which specializes in a heavy industrial army, begins invading various countries. All seems lost when a phantom pilot flying a super-powered biplane called the Tiger Shark flies in to save the world from domination.
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8''Fire Shark'' shares quite a few similarities to ''VideoGame/{{Raiden}}'', though it came out one year earlier. It's been suggested that this inspired Raiden.
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10The original version of the game only allows one player at a time, with 2-player mode being the taking-turns style of multiplayer. The international ''Fire Shark'' version of the game introduces simultaneous 2-player play and removes the checkpoint system, respawning the player in place even in a 1-player game. This version of the game would then serve as the basis for what is called the "2P" build of ''Same! Same! Same!'', which has further balancing changes to reduce the difficulty.
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12A Platform/SegaGenesis port was developed in-house by Toaplan themselves and released in 1990 in the U.S. and
13Japan and 1991 in Europe. A Platform/SharpX68000 version was developed but then cancelled.
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15In 2022, Creator/{{M2}} released ''Hishou Same! Same! Same!'' for Platform/NintendoSwitch and Platform/PlayStation4. It is a CompilationRerelease of ''Fire Shark'' and ''Sky Shark'', as part of the ''Toaplan Arcade Garage'' series, itself part of the ''[=M2 ShotTriggers=]'' lineup. It includes the arcade versions of both games, including their regional variants and the "2P" build of ''Same! Same! Same'' as part of the base digital version; the DLC includes the NES version of ''Sky Shark''[[note]]notable for [[NoExportForYou being made by a North American team and released exclusively in NA]] prior to this compilation[[/note]], the NA Genesis and JP Mega Drive versions of ''Fire Shark'', and ''VideoGame/{{Wardner}}'' as the bonus non-shmup game in its arcade and [[Platform/NintendoEntertainmentSystem Famicom Disk System]] forms. Those who purchase the physical edition get all of those titles; for those who buy the digital versions, the base game comes with the arcade versions of ''Sky Shark'' and ''Fire Shark'', with the rest of the titles as paid DLC. In addition, purchase of the game also comes with a complimentary download of ''VideoGame/TekiPaki''.
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17''Fire Shark'' is also available as part of Sega's [[https://www.youtube.com/watch?v=c_8InjN5uCs Astro City V microconsole]], which was released in July 2022.
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20!! Tropes used for this game:
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22* OneUp:
23** By default, [[EveryTenThousandPoints you get one at 70,000 points then every 200,000 points]].
24** In certain stages, bomber-time enemies will rush down in groups and if you destroy one with your plane in the correct horizontal position ([[GuideDangIt which is not shown]] except in an optional ''Hishou Same!!'' gadget), you will get a 1-up token.
25** Stage 5 has a ''2-up'' token if certain conditions are met.
26** Once the first loop is completed, all sourced of extra lives are turned off for the rest of the game.
27* AntiFrustrationFeatures: Normally, rapid-tapping the shot button while using the flamethrower is a bad idea, as unlike the other two weapons, the flamethrower fires continously when the button is held down and it takes about a second after the initial press for the flames to reach full length; thus, rapid-tapping the fire button when using the flamethrower results in something comparable to a candle flame. However, in the Sega Genesis port, if the Rapid Fire toggle is on, rapid fire will be suppressed when using the flamethrower. The same applies when playing the arcade version in the ''Hishou Same! Same! Same!'' CompilationRerelease, but only for the "30 Hz syncro" button; when using the other rapid-fire buttons, rapid fire will ''not'' be suppressed.
28* AwesomeButImpractical: The green helix shot does a lot of concentrated damage...but with no spread unlike the blue SpreadShot or a level 3-4 red flamethrower, collecting it is ''deadly'' in a game where killing enemies ASAP lest they pelt you with lightning-speed bullets is important.
29* BattleshipRaid: Present in this game. You get to fight regular battleships as well as boss fights like these.
30* BoringButPractical: The Blue Spread weapon. It may not be as awesome as the flamethrower and can't attack backwards, but it can perform very well against popcorn mooks and certain larger ones. What makes it practical is that it's the most commonly-dropped weapon out of the three. Given that this game loves to flood the screen with enemies that fire ''lightning fast'' bullets if you let them live for more than a second, screen coverage is absolutely imperative and you ''do not'' want to lose the blue weapon. Even at the lowest shot level, it still shoots two shots off to the side, which is more generous than most Toaplan games.
31* ContinuingIsPainful: Everytime you die in the original "1P" build of the arcade game or the Genesis version, you're sent back to a checkpoint area. IN all versions, you also lose all your shot and speed upgrades.
32* ControllableHelplessness: In the original "1P" version of the game and the Genesis port, when you get hit your wings catch fire and while you have a moment to move your ship, nothing you do will prevent your subsequent combustion.
33* DifficultyByRegion: The original Japanese version makes you respawn at a checkpoint when dying and only allows one player at a time. A "2P" build of the game was later released that greatly reduces enemy aggressivity and bullet speed (especially when played from the 2nd player's side) and allows two simultaneous players and respawns you where you died; this build is the foundation for the only international build of the game. The international release makes the additional tweak of removing screen-panning, meaning players are less liable to get cheap-shotted by enemies coming from the sides of the screen.
34* DualBoss: The first boss pits you against two tanks, another boss pits you against three land vehicle things, and yet another boss pits you against three durable planes.
35* DynamicDifficulty: And how- if you survive for long enough, the game makes all the enemies bullets a lot faster. And the tanks become sniper tanks like that of ''VideoGame/{{Raiden}}''...
36* {{Engrish}}: When beating the game on hard mode: "CONGRATULATIONS! YOU'RE GREATEST PLAYER !"
37* EveryTenThousandPoints: By default, you get an extra life at 70,000 points and every 200,000 points...but only in the first loop. Upon completing the first loop, point-based extra lives are disabled until the game ends.
38* [[ThreateningShark Everything Is Even Worse With Sharks]]: [[InvertedTrope Inverted]], you're the "Fire Shark" and you kill stuff with your godly flamethrowers! Played straight from the enemy's point of view.
39%%* ExcusePlot
40* FireBreathingWeapon: The Flamethrower weapon, enough said.
41* FlunkyBoss: Almost all the bosses are accompanied with basic run-of-the-mill {{Mooks}}. Unfortunately, that also includes [[DemonicSpiders Tanks and Gunboats]]...
42* GiantMook: The large tanks and planes that you have to fight. Funnily enough, many of the large aircraft can take much more damage than many of the large land vehicles.
43* ImprobableAimingSkills: Tanks, when the DynamicDifficulty gets turned up. The fact that their shots get faster too doesn't help one bit.
44* MutuallyExclusivePowerups: The three weapon powerups. Really annoying when the enemies start dropping green powerups everywhere, when all you really want is to keep your flamethrower or SpreadShot...
45* OneHitPointWonder: Your plane is downed in one hit.
46* PlayingWithFire: The flamethrower (red) weapon. 6 streams of deadly fire that sweep the area, which would make the game a cake-walk if not for the DynamicDifficulty.
47* PowerUpLetdown: While the red flamethrower is quite powerful and what gives the international version its name and the blue SpreadShot is a more common and more BoringButPractical weapon, the green forward-firing helix vulcan is to be ''avoided'', as the snipe-based nature of the enemies mandates a weapon with excellent crowd control. Depending on the situation, green items can veer into PoisonMushroom territory outright.
48* ProlongedVideoGameSequel: ''Sky Shark'' is 15-20 minutes long (depending on how many times the player has to respawn back at a checkpoint) and spans about five stages. This game on the other hand can take at least ''40 minutes'' to clear its 10 stages.
49%% Insufficient context
50%% * RecycledInSpace: The ''Truxton'' series, also by Toaplan.
51* RuleOfThree: You're given three lives to start, you get 3 bombs per life, there are three different weapons, and you need to collect three power up icons to get an upgrade in your weapon.
52* SmartBomb: Present in the game, and looks very similar to the bomb weapon in ''VideoGame/{{Raiden}}''.
53* SpreadShot: The blue weapon. VERY similar to the red weapon in ''VideoGame/{{Raiden}}'', it shoots a huge amount of shots in a spread (a 15-way spread, in fact), when fully powered up. However, each shot is quite weak.
54* SuspiciousVideogameGenerosity: At the end of stage 10, you see three power-up carrying blimps. [[FinalBoss I wonder why]]...?
55* TankGoodness: Many of the regular Mooks, as well as some bosses.
56* VideoGameFlamethrowersSuck: The flamethrower started out as a small stream of flame that did good damage, and them proceeded into [[https://static.tvtropes.org/pmwiki/pub/images/Firesharklv4_3301.jpg this]] at maximum level. 6 streams of fire, four of which sweep the sides and back of the player character. And it downs both the regular Mooks and {{Giant Mook}}s in seconds.
57* WolfpackBoss: The city boss, with three large planes, and the snowfield boss, with three land vehicle things. If you don't kill the previous one in time, you'll be assaulted by 2-3 of them!

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