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1[[quoteright:330:https://static.tvtropes.org/pmwiki/pub/images/ffxi.jpg]]
2
3->Now flows innocent blood \
4On Vana'diel, a vast land \
5The entire world trembles \
6In despair from the scourge \
7\
8It is prevented\
9By no fate\
10It is stopped\
11By no strength\
12\
13But through the stormy night \
14Behold: a star of glory shines!
15
16->--'''''Memoro de la Åœtono'', excerpt from the main theme music (English Translation) '''
17
18The eleventh entry in the [[RunningGag thesaurus-exhaustingly]] popular ''Franchise/FinalFantasy'' series, ''Final Fantasy XI'' is the first {{MMORPG}} created by Creator/SquareEnix, and the first MMO in the ''Franchise/FinalFantasy'' franchise, released in Japan in May of 2002, with a North American release in October of 2003, followed by a European release in September of 2004. It is also the first MMORPG to be released both for home consoles (Playstation 2 and Xbox 360) and the PC. The game even mixes all these players together, as no world is region or console specific.
19
20The game takes place in the fantasy world of Vana'diel, which is split into three great nations: San d'Oria, Bastok and Windurst. 20 years prior, the three nations united (with the aid of the neutral city-state of Jeuno) to fight an army led by the mysterious [[BigBad Shadow Lord]]. The Shadow Lord was eventually defeated, and the three nations entered into a peace treaty in which they would compete for territory not through armed conflict but a system of benefaction called "Conquest".
21
22Now in the present day, three great plots are stirring in the heart of each nation, calling for a new generation of adventurers to step into the spotlight of history. Furthermore, there have been signs of increased Beastman activity in recent months, leading to fears that the Shadow Lord may return and resume his bloody campaign across Vana'diel.
23
24The game places an incredible emphasis on story while remaining as open-ended as possible, featuring (as of this writing) eleven complete storylines for players to experience: one of each of the three starting nations, one for each expansion pack to the game, and two to cap it off.
25
26[[folder:List of storylines/expansion packs]]
27* ''Bastok'': Racial tensions between the Humes and Galka are at an all-time high, with the latter growing discontent with their role as brute labour within the nation, while the succession of the Galkan Talekeeper is in question since the disappearance of the previous one.
28* ''San d'Oria'': Trouble stirs within the royal court of the Elvaan nation as two royal princes wage a war of intrigue for control of the throne while issues from the nation's past begin to resurface.
29* ''Windurst'': A prominent researcher has disappeared while investigating the slow decline of the earth, which may be linked to the mysterious structures around Windurst and the "Cardian" constructs acting as servants within the capital.
30* ''Final Fantasy XI'': Rumors continue to persist that the Beastmen are plotting to use a dark ritual to resurrect the Shadow Lord. With the help of a party of heroes assembled from each nation, the adventurers must rise to the challenge if they hope to prevent a repeat of the Crystal War.
31
32Expansion Packs:
33* ''Rise of the Zilart'': The architects of the Shadow Lord plot are revealed to be survivors of the Zilart race once thought extinct. The ambitions of the Zilart once led Vana'diel to destruction, and now the survivors intend to resume their centuries-long mission at the cost of the world's future.
34* ''Chains of Promathia'': One of the creator gods of Vana'diel is [[SealedEvilInACan stirring from his slumber]], and it's up to a band of keen adventurers (along with the help of a spunky Elvaan named Prishe) to stop him before he literally "un-makes" the world.
35* ''Treasures of Aht Urhgan'': The adventurers travel to the exotic continent of Aradjiah ruled by the Empire of Aht Urghan, which is dealing with multiple simultaneous threats in its present, but perhaps none as serious as some related to the Empire's past.
36* ''Wings of the Goddess'': The adventurers discover strange portals that transport them back through time to when the Crystal War was taking place, where they must ensure that their future is protected.
37* ''Seekers of Adoulin'': The adventurers travel to the continent of Ulbuka to aid in its colonization efforts, and meet up with a young royal heir named Arciela, as the nation of Adoulin struggles with its needs and the mysterious vows of non-interference with the Ulbukan wilderness left behind by its founder king.
38
39Finales:
40* ''Rhapsodies of Vana'diel'': The grand finale. A young woman named Iroha appears before you, claiming to be your apprentice from a future where the destined end of Vana'diel is nigh. As a powerful void begins to seep into and corrode the world, portending the apocalypse Iroha spoke of, you must fight together against fate to secure a final future for Vana'diel.
41* ''The Voracious Resurgence'': The ''real'' grand finale. Valhalla, the underworld, is under attack by an unknown force, and mysterious eggs capable of granting great power but also corrupting the target have been spotted in various places in the real world.
42
43Add-ons:
44* ''A Crystalline Prophecy - Ode of Life Bestowing'': A giant crystal appears above Jeuno, triggering a number of strange events across the land.
45* ''A Moogle Kupo d'Etat - Evil in Small Doses'': it all began with a Moogle attempting to fix a leaking Mog House, and ends with an evil scheme of real-estate domination.
46* ''A Shantotto Ascension - The Legend Torn, Her Empire Born'': A side-story starring BreakoutCharacter Shantotto, an eccentric (but absurdly powerful) Tarutaru mage who returns from an expedition and suddenly declares that she wants to TakeOverTheWorld. HilarityEnsues.
47* ''Vision of Abyssea'' (also ''Scars of'' and ''Heroes of''): A number of sinister portals have appeared around Vana'diel, opening the gates to a parallel world called Abyssea: a dark version of Vana'diel where heroes failed to save the world to the brink of destruction. Now the adventurers of Vana'diel must stop the influence of Abyssea from leaking through the portals and corrupting their world.
48
49[[/folder]]
50
51The game also allows a player to change their job class without having to make a new character, potentially allowing a single character to experience all 22[[labelnote:*]]of this writing, August 2016[[/labelnote]] unique classes in the game. This mixing and matching of classes is crucial to character build, as a character can designate a "Support Job" that grants stat bonuses and abilities to their main class.
52
53Having gained a reputation for being intensely-unfriendly to beginners, ''Final Fantasy XI'' has softened in recent years by introducing a multitude of tutorials, stat-boosters and experience bonuses designed to help new players get off to a running start. There is even [[http://finalfantasyxi.com/freetrial/ a 14-day trial for new players to try the game without devoting to it.]] With that said, the game is still less "casual" than market leaders like ''VideoGame/WorldOfWarcraft''.
54
55There are also very few options for "direct" Player versus Player gameplay. Territory is determined through the Conquest system, which involves no direct combat with opposing players. Ballista and Brenner allow for direct combat but within the confines of a highly-structured sports game. There is also Chocobo Racing and Pankration, which involve capturing/raising monsters and pitting them against each other in competition.
56
57This does not mean, however, that the game has not enjoyed success. ''Final Fantasy XI'' had over [[http://www.playonline.com/pcd/topics/ff11us/detail/3045/detail.html 500,000 subscribers, with nearly 2 million characters playing]] at its peak, and while there are a number of indications those figures have declined significantly since then, it's still [[CashCowFranchise the second most profitable Final Fantasy title ever made]], and the third most profitable game overall in Square Enix's portfolio, behind ''VideoGame/SpaceInvaders'' and ''Final Fantasy XIV''.
58
59Speaking of, see also ''VideoGame/FinalFantasyXIV'', the online successor to ''XI''.
60
61----
62!!This game deals in the following tropes:
63* EleventhHourSuperpower: SP abilities are ''always'' saved for boss fights, as they could only be used every two hours. This was reduced to one hour after 2014, and can be reduced to 45 minutes with maximum job points.
64* AbsurdlyHighLevelCap: Played with. The normal level cap, after finishing every Limit Break quest, is 99. While reaching this is required for most endgame content, the game still has several extrinsic ways of boosting your character, such as Merit Points; Capacity Points; Job Points; Master Points on top of those; and Item Level gear that can boost a character's effective level to 119. To elaborate: a single Job Point requires 30,000 Capacity Points, meaning maxing a Job at 2100 Job Points (which can take a long time) requires ''63 million'' Capacity Points.
65* AbsurdlySpaciousSewer: One in San d'Oria, one in Tavnazia, one in Windurst and another in Adoulin; although the first is actually a dungeon and the others are aqueducts.
66* AbusivePrecursors: The Zilart seem to fit the bill here, given that the 'Rise of the Zilart' expansion involves you trying to stop two of the surviving members from [[ApocalypseHow wiping out all life on Vana'diel]].
67* AfterTheEnd: Abyssea [[spoiler:is an alternate version of the events following the Chains of Promathia story. In Abyssea, your character, Prishe, and Selh'teus challenged Promathia and failed. After absorbing your Abyssea alternate and Selh'teus, Promathia grows stronger, turns the skies of Abyssea blood red, and sends endless hordes of fiends to extinguish all life on the planet]]. The Rhapsodies story also has a take on the concept, in the future Iroha describes which caused her to be sent back in time to prevent it.
68* TheAlliance: The Allied Forces of Altana during the Crystal War. The nations are still allied in the present, but they don't seem to have such a nice name anymore.
69* AllTrollsAreDifferent: Trolls are big, bad, and on Moblin employ.
70* AllYourBaseAreBelongToUs: Besieged, Wings of the Goddess Mission "Nation on the Brink" has a ''[[http://img218.imageshack.us/img218/787/01allyourbasede8.jpg direct reference]]'' from an NPC!
71* AlwaysChaoticEvil: It's certainly seems the beastmen are like this in the game, but then you find out what motivates them, and the world becomes a lot more gray... except the Orcs. They're pretty much just [[ProudWarriorRace a nasty warrior race.]]
72* AndTheAdventureContinues: Even after the ending of the final main scenario, ''Rhapsodies of Vana'diel'', the story of the adventurer and Vana'diel will continue on. As stated in the last past of the ending's lyrics:
73-->'''The journey of hope continues'''
74-->'''And it will do so, forevermore'''
75* AnotherDimension: Many.
76** All of the protocrystals contain an ElementalPlane which houses the primal gods, and allows summoners to make pacts with them.
77** The [[ElementalPlane Astral Realm]] is the residence of gods, who watch over Vana'diel and maintain the eight elements. It can only be entered by gods.
78** Dynamis is a [[MirrorWorld dream world]] created by Diabolos, into which the Shadow Lord and his armies have escaped.
79** Promyvion is [[DarkWorld the realm of Emptiness]], which steals patches of land and buildings from Vana'diel. The remnants of memories take the form of monsters here.
80** A PocketDimension within the fifth mothercrystal contains Al'Taieu, the capital of the Zilart. The base of Al'Taieu has a portal to Empyreal Paradox, a space directly beneath the Astral Realm, and overlooking Vana'diel.
81** [[TimeTravel Shadowreign is the past of Vana'diel]], specifically the Crystal War era. Altering key events during the war will change the course of the future. (Ingame, you can cause [[FairyInABottle pixies]] to appear in certain zones by befriending them in the past.)
82** [[MakeWrongWhatOnceWentRight In one possible timeline, the Shadow Lord won the Crystal War]]. This future cannot be explored. [[spoiler:[[SetRightWhatOnceWentWrong It is actually the original timeline]], and the player occupies an alternate, [[WaybackTrip having received Altana's favor and changed the past]].]]
83** The Walk of Echoes is a [[TheMultiverse dimension in-between possible timelines]]. The god Atomos spits out [[ExpendableAlternateUniverse unfavored timelines]] here, along with the memories that go with them.
84** Provenance is [[CosmicKeystone the origin of Vana'diel]], containing the crystal that gives life.
85** Abyssea is an [[AlternateUniverse alternate timeline]] in which Promathia awoke and shattered the world, turning the skies blood-red and unleashing powerful monsters to end all remaining life. Abyssea's Empyreal Paradox is located just above the moon, which houses its version of Al'Taieu.
86** Vagary is a shadowy, sealed-off PocketDimension, the residence and laboratory of dvergar scientist Skokkr Undrborn.
87** Tartarus is a [[PhantomZone world filled with darkness and powerful monsters]]. Despite its importance, the player cannot access it.
88** Escha is a [[DarkWorld world devoid of time]], a possible future of Vana'diel completely consumed by the Emptiness.
89** Desuetia is an [[ExpendableAlternateUniverse alternate timeline]] in which Promathia reached his ultimate form as an absolute god of darkness.
90** Finally, there is a PocketDimension within Reisenjima's mothercrystal, which is slowly being corroded by Emptiness.
91* AnAdventurerIsYou: Warped somewhat by a heaping dose of theory vs. practice.
92* ArabianNightsDays: The ''Treasures of Aht Urhgan'' expansion, complete with an evil Grand Vizier who heads the mysterious, veiled Immortals.
93* ArcWords: ''Memoria de la S^tona''. "It all began with a stone".
94* AristocratsAreEvil: Played straight with [[spoiler:Archduke Kam'lanaut, although technically he should be a Grand Duke]]. Averted with most other nobles/royals, although they sometimes tease at it.
95* TheArtifact: Largely averted in the game proper, but played straight with the [=PlayOnline=] Viewer, a program that served as a digital social media hub for ''FFXI'' and other online multiplayer games from Square. While the program supported many games in its hayday, by 2013, ''FFXI'' was the only game that still used it. With its social media functionality either removed or unused, it now essentially serves as a glorified launcher.
96* ArtificialStupidity: Trusts, NPC party members that the players can summon in place of real players, are not the brightest bunch: the most evident part is that they ''will not'' attack enemies by themselves...even if, say, an aggro'd monster is currently bashing the player, or even they themselves. The ''only'' way to get them to attack enemies is to target an enemy and initiate an autoattack, even casting spells or using weaponskills won't do it. While this is likely intentional to avoid AFK farming in which the Trusts go on to slaughter any enemy around the player by themselves, it can make fights with multiple enemies frustrating since they will only attack the enemy the player is targetting, and any other surrounding enemy will only get hit by incidental [=AoE=] spells and weaponskills.
97* AscendedExtra: A huge amount of the time in ''The Voracious Resurgence'' is spent spending time with a lot of minor characters and side characters from throughout the game. Uran-Mafran goes from a villain in a side quest to one of the central characters in its plot and Zhuu Buxu and Incantrix were a random NM and a battle system NPC respectively but both are given their own arcs as well.
98* AwesomeButImpractical:
99** Red Mages are known for being able to solo a ridiculous number of difficult fights, but only if they have top-notch gear, and a whole evening to kill. Some of the ''novice'' Red Mage solos are on the order of 2-3 hours long.
100** Blood Weapon, one of Dark Knight's SP abilities, and a few other [=SPs=] to a lesser degree. When combined with certain equipment and other abilities, it results in flatly obscene amounts of damage... but only once every hour.
101** The Dragoon's old SP, Call Wyvern. As cool as the Wyvern was to look at, it had such low HP that nearly any mob with an [=AoE=] ability would kill it, and the only way of healing it involved resting, which got rid of TP for the Dragoon. Waiting two hours for it, even if it died in the first fight after it was summoned, made it that much worse. This has since been changed.
102* BackStab: A trademark ability of Thieves.
103* BandagedFace: Robel-Akbel.
104* BarbarianTribe: Orcs, being nothing but AlwaysChaoticEvil {{Proud Warrior Race Guy}}s (with a scant few exceptions to "evil"), qualify for this.
105* BareFistedMonk: Sort of averted by the Monk job. They usually fight with cesti, claws, hooks, katars, and other weapons which attach directly to the hands.
106** Well, you can fight as a Monk without weapons -- and you will, if you start as one; Monk is the only one of the six starting classes to get no weapon as part of they're starting outfit (you get a White Belt instead: +1 Strength). You may not be able to afford a weapon for a few levels, but the Records of Eminence system allows you to acquire with the Sparks of Eminence currency you can accumulate by setting objectives aligned with how you're playing the game.
107*** When the game initially launched in the US, Monks started with a pair of Onion Cesti, which increased the delay between attacks by 50% and increased damage by 10%. Bare-fisted was the way to go anyway.
108* TheBeastmaster: TropeNamer, this game has four different pet job types, ranging from rabbits to [[RobotBuddy Robots]].
109* BewareMyStingerTail: Many Notorious Monster species have a special [[LimitBreak Weapon Skill]] for people who have hate from behind; Behemoth with "Kick Out", Hydra with "Serpentine Tail", and Khimaira with "Plague Swipe". Of course, the granddaddy of them all: [[OurDragonsAreDifferent Wyrms]] have [[EpicFlail Spike Flail]]. If you see a Wyrm attacking with its tail, prepare for the impending InstantDeathRadius.
110* BigBoosHaunt: Several areas fit this, a few of them a result of the Crystal War.
111* BladderOfSteel: [[MarathonBoss Pandemonium Warden]] in particular, before being nerfed.
112* BookEnds: "It all began with a stone..." [[spoiler:and it ends in one too as the final story, Rhapsodies of Vana'diel, reaches its conclusion]].
113* BoringButPractical: Many items that are extremely useful to a player are actually extremely common.
114** Some Red Mage strategies for soloing much harder [=NMs=] revolve around using a weapon that specifically does 0 damage to avoiding giving it TP to use its special attacks. This makes the fights much longer, but combining this with a series of enhancing spells that cause additional elemental damage every time their weapon hits lets Red Mage kill some [=NMs=] that would otherwise be impossible.
115** And the biggest boost to your performance in the game? Your lunch. Food gives tremendous stat boosts.
116* BossInMookClothing: Uragnites, which, at around level 30, take nearly 5 minutes to kill by a player at level 75 (the previous player cap).
117* BossRoom: Burning Circles, as well as many other analogous battlefields in later expansions.
118* BrawlerLock: [[spoiler:Two [[AttackOfThe50FtWhatever Gigantic]] [[MirrorMatch Shantottos]] do this in ''A Shantotto Ascension''.]]
119* BreakoutCharacter: Shantotto, and to a lesser degree Prishe, thanks to their exposure in ''VideoGame/DissidiaFinalFantasy'' and other spin-offs.
120* BreastPlate: While actual breastplates seem to avoid this, it is almost uncommon for a Mithra to wear actual ''pants''. More to the point, Female characters in general will occasionally find themselves wearing a bikini bottom when the same piece of equipment yields pants for males.
121* CallARabbitASmeerp: Well, calling them Rarabs anyway, among other examples. To be fair, though, they are called rabbits or hares most of the time; Rarab seems to be a Windurstian colloquialism.
122* CallASmeerpARabbit: The "raptors".
123* CampGay: Oh my dear Altana, '''Mayakov'''!
124* CaptureTheFlag: Brenner fits this, but like all [[PlayerVersusPlayer PvP]] here, it's not really used much.
125* CastFromHP: A Red Mage's Convert ability swaps HP with MP, while a Scholar's Sublimation ability makes you gradually lose HP into a pool you can restore your MP with later, in both cases effectively using one's health to restore your magic. A [[SubvertedTrope different take]] on this trope, for sure.
126* CatFolk: One of the playable races are Mithra, a CatGirl style LittleBitBeastly feline race; the playable portion is entirely made of females. [[spoiler:There is precisely one male Mithra shown in the Wings of the Goddess expansion. There's a hilarious cutscene of whole units of the Mithran Mercenaries swooning over him.]]
127* CharacterBlog: [[http://bannable-offenses.blogspot.com/ [GM]Dave.]]
128** Also [[http://goblinsmithy.blogspot.com/ Goblin Smithy]], a blog by the same person as [GM]Dave written from the perspective of an enemy NPC.
129* ChoiceOfTwoWeapons:
130** Each job has one or two weapons that [[strike:they are best at]] [[StopHavingFunGuys YOU MUST USE AT ALL TIMES, OR NOBODY WILL EVER EVER PARTY WITH YOU, EVER!]]
131** This also doesn't preclude nonstandard weapons for specialized purposes, such as Samurai using daggers for the "Saving Private Ryan" assault.
132* ChunkyUpdraft: ''BOOOOOOOST!''.
133* ClassChangeLevelReset: Played with, each class is leveled independently. So if you have a level 40 Warrior and never level any other class, then changing that class later would drop back to one. However, if you've already unlocked the ability to use a subjob and set the already-leveled class as your sub, you get the benefit of some stat boost and possibly skills and spells, depening on the job and level.
134* CometOfDoom: Figures prominently in Wings of the Goddess. [[spoiler:Actually, it's a manifestation of [[ClockRoaches Atomos]].]]
135* CombatTentacles: Many Krakenesque monsters are in the game, one of the most infamous being the Sea Horror. Morbols have tentacle-like roots.
136* CompilationRerelease: Several, each collecting everything published up to the most recent expansions of their time of release.
137* CompletionMockery: Among the quests that you can work on is [[spoiler:one that has you fish for ten thousand carp. Do this and you are awarded with a new fishing rod and a certificate of mockery]].
138--> [[spoiler:"This certifies that you have gathered no less than ten thousand carp. Please spend your time in a manner more beneficial to society. Your achievement is noteworthy for its utter lack of meaning." With heartfelt disapproval, Gallijaux & Joulet]]
139* TheComputerIsACheatingBastard: Bosses like Maat, mammets, Diabolos, [[LordBritishPostulate Absolute Virtue]], [[MarathonBoss Pandemonium Warden]] had these, although the raised level cap and the ability to bring NPC party members to a battle has made many of these much easier to deal with.
140* ConnectedAllAlong: In a series of seemingly unrelated sidequests, a character who is most often seen next to the Scouts' Coalition is revealed in a flashback to be the daughter of the elderly couple, who are most often seen enjoying lunch at the cafe right across the plaza. All three of them have lost their memories of this connection due to a DealWithTheDevil. Worse, the elderly couple are aware they ''have'' a daughter--the unborn baby the woman was carrying back then whom the devil stole--and wish that child well, but they have no idea they have ''two'' daughters.
141* CounterAttack: Used by Monks (completely avoiding a physical attack sometimes), Warriors (retaliating after being attacked), and Blue Mages (like monks, if they set specific spells). Colibri will parrot magic cast on them, as well.
142* ClockRoaches: The Cavernous Maws, which are how you get to the Crystal War era and back. [[spoiler:These are actually manifestations of the EldritchAbomination Atomos, whose job is to eat impossible futures out of existence and deposit them in the [[EldritchLocation Walk of Echoes]].]]
143* CriticalExistenceFailure: During ''Wings of the Goddess'', turns out [[spoiler:[[EldritchAbomination Atomos]] couldn't swallow both futures without suffering one. It seems it bit off more than he could chew.]]
144* CuteMonsterGirl: Again, Mithra, overlapping with CatGirl. Arguably the Lamia too.
145* DarkWorld: Four areas fit this trope: The [[TimeTravel Crystal War era]], Dynamis, Promyvion, and Abyssea.
146* DerelictGraveyard: Arrapago Reef, full of undead. And snake and fish women. Not exactly the pretty kind, either.
147* DealWithTheDevil: This is part of the ritual in becoming a Blue Mage. Fortunately, the order also takes precautions so that your soul is not lost to the beast, including special armor and trying to assassinate you when they believe you have become too powerful. Also a major part of the underlying story of Treasures of Aht Urghan ("Hast thou sated thy rage?").
148* DeathEqualsRedemption: [[spoiler:Lady Lilith, once she realises that she's done for, gives to Lilisette a solution to save both futures.]]
149* DidYouJustPunchOutCthulhu: In order for a Summoner to be able to summon one of the [[PhysicalGod Celestial Avatars]], they have to beat that avatar. Usually with the help of other players, but you can even choose to do a version of the battle that makes you face said Avatar solo, with only a radioactive squirrel for help.
150** [[HandWave To be fair]], [[JustifiedTrope it's explained]] that most of the avatars you fight (and summon) are just fragments of that actual being's power.
151** In the Wings of the Goddess quest, an NPC asks you if you had ever fought a god before. Sadly, since your [[HeroicMime character does not speak]], the NPC does not get to learn the truth. Players who have done all of the missions, quests, and hunt Notorious Monsters have fought 21 gods.[[labelnote:The List]]Ifirt, Shiva, Garuda, Titan, Ramuh, Levithan, Genbu, Seiryu, Suzaku, Byakko, Kirin, Fenrir, Diabolos, Bahamut, Promathia, Carbuncle, Odin, Alexander, Dark Ixion, Cait Sith Ceithir, and Atmos.[[/labelnote]] This does not count supremely powerful beings such as [[MarathonBoss Pandemonium Warden]], or beastmen leaders who call themselves gods but are just unusually strong for their species. The only two named gods in the game that players have not fought (yet?) are [[spoiler:Phoenix and Altana]].
152** The final moments of the Rhapsodies of Vana'diel lead up to one of the major forces of the Final Fantasy multiverse gaining physical shape, allowing the players to try and solve its particular problem the way they know best.
153* DownerEnding: The extension [[spoiler:''Wings of the Goddess'']], which ends with your future saved, but at the cost of [[spoiler:[[HeroicSacrifice Lilisette...]]]]
154** With a SequelHook that [[spoiler:Lillesette has to stay there until the Cavernous Maws are frozen in stone, like he is in our present time. Maybe for an [[ArcWelding Apacalypse Nigh]] style quest, possible even more.]]
155* DroughtLevelOfDoom: The game has many events like Limbus and Dynamis with armies of {{Mook}}s and a time limit, with Assault and Einherjar being the most hectic of the events. Campaign Battles can possibly be like this, depending on the amount and timing of enemy waves.
156* DualWielding: Was very much a GameBreaker for awhile. Only the ninja, dancer, blue mage, and thief job allows this (or dancer or ninja subjob), although hand-to-hand attacks involve both hands and occasionally feet.
157* DuelBoss: There actually ''are'' a few fights like this, the best example being the final level cap quest.
158* DudeWheresMyRespect: [=NPCs=] will send you to do mundane tasks even after you've saved the world. Some even act as if you've done nothing for them... ''even if you did''. One NPC specifically tells you that doing random crap is "what adventurers are for."
159* DyingDream: [[spoiler:Revealed in ''Wings of the Goddess'': The Vana'diel you know? Turns out to be a lie: the good guys never actually win the Crystal War, and the war is still ongoing. Oh, and this reality is trying to consume the ''dream'' you live in, because if it doesn't, it will disappear.]]
160* EarnYourHappyEnding: ''Rhapsodies of Vana'diel'', the Grand Finale for ''Final Fantasy XI''. With [[spoiler:the Cloud of Darkness]] defeated, Vana'diel has returned to its proper course in the timeline. Iroha, having completed her mission, returns to her time. Despite her departure, the Hero of Vana'diel will meet his pupil once again in the future.
161* EldritchAbomination: Atomos, full stop.
162* ElementalCrafting: Fantasy metals do exist, but precious metals like gold are used in alloys if the end result is anything but jewelery.
163* EliteMooks: Ever go to Dynamis? Filled with the suckers.
164* TheEmpire: Shantotto claims to have one of her own in her expansion. Also, the Orcish Empire is a state to the north that invaded the San d'Oria region, so all the orcs in the game are just the expeditionary force of a larger empire.
165** Not to mention the Empire of Aht Urhgan, although this has some aspects of TheGoodKingdom as well from a trope perspective.
166* EnemySummoner: And these guys are the cause of many a wipe in Dynamis. Oddly, they're pretty tame elsewhere.
167* TheEndOfTheWorldAsWeKnowIt: Preventing this is the goal in every expansion thus far.
168* EnoughToGoAround:
169** A few hundred thousand wyvern eggs does not equal rare. Let's not even get started on Delkfutt Keys. Or certain job-specific items.
170** {{Subverted}} when you receive your Warrior artifact chestpiece. Volker says that [[NeedleInAStackOfNeedles he'll have a bunch of replicas crafted and distribute them]], so nobody knows you're wearing the original relic.
171* {{Expy}}: Lady Lilith is a horned sorceress wearing a dress with a very deep V-cut who manipulates the flow of time. [[VideoGame/FinalFantasyVIII Sound familiar?]]. Balamor's laugh and theatrical language might also bring a couple of characters to mind.
172* EyeOfNewt: A {{Ninja}}s ninjutsu requires tools to use.
173* FantasticRacism: Fairly light in the game itself, and light in the player base compared to ''VideoGame/WorldOfWarcraft'', but it exists. Some think Tarutaru are evil little demons hiding behind their cuteness, Elvaan are total jerks, etc. It should be noted that these are mainly restricted to their home cities, for instance, Galka in [[TheEmpire Aht Urhgan]] act and are treated pretty much the same as anyone else there.
174** Elvaan ''can be'' total jerks. Except [[LeeroyJenkins Prince Trion]], he's an [[LawfulStupid idiot]]. Or a shining example of a righteous warrior, depending on how much worth you put on GameplayAndStorySegregation (gold armor as a disguise aside). Ashmea B Greinner, on the other hand...
175** San d'Orian Elvaan may act proud, but they don't actively oppress any other races, like the Humes did to the Galka, which is a major part of Bastok's storyline in the past. Tarutaru often hide contempt or evil intentions behind cutesy mannerisms and {{verbal tic}}s.
176** There is a fairly prevalent theory as to why Mithra and Galka share the lowest Charisma score: they're closer to looking like the beastmen than the other races.
177*** Mithras get handwaved due to them being a tribal society on their home continent. Galkas don't get off so lucky, though.
178* FateWorseThanDeath: Oh dear Altana, have mercy of your children...
179** Raogrimm [[spoiler:a.k.a the Shadowlord]] is forced to watch over Dynamis until hatred no longer exists. Hopefully, [[YouAreNotAlone he's not alone]].
180** [[spoiler:Lilisette]] has no other choice but to [[spoiler:leave her world behind, and replace her EvilCounterpart in her own world in order to close Atomos's maws and allow the two futures to survive. And her actions during the Crystal War are RetGone, which means that only you remember her.]]
181* TheFederation: [[ExactlyWhatItSaysOnTheTin The Federation]] of Windurst. Also, the enemies during the Crystal War are referred to as the Beastmen Confederate, but they are organized more like a horde or TheEmpire, bowing to the Shadow Lord's power.
182* FlamingSword: Red Mages, Summoners and Rune Fencers can imbue weapons with magic, while some weapons have a lesser effect on their own.
183* FlatEarthAtheist: Professor Clavauert B Chanoix, esteemed biologist, believes in his theory of the speciation of rabbits from a common ancestor and the evolution from toad to walking poroggo, but his ideas are as controversial as they are wrong, as everyone knows all life was created by Altana.
184* FloatingContinent: The Tu'Lia region. [[PerpetuallyStatic Don't expect it to fall.]]
185* FriendlyFireproof: Played straight for the players and enemies, but some enemy attacks either hit you and your party... or absolutely every player near.
186* FrothyMugsOfWater: "Grape juice" made by ''decaying'' grapes. Wink-wink, nudge-nudge, say no more.
187* FunWithAcronyms: It seems that Windurstian kids don't think their group names through, as a string of Windurst quests involve the Star Onion Brigade. This seems to be a perpetual thing, since in the Wings of the Goddess, there is another group called the Windurstian Teen Force. Seekers of Adoulin added the Fantastic Adoulin Imperial Liberators.
188* TheGambler: Corsairs are gambler ''{{pirate}}s'' who boost specific stats by random amounts, and use a blackjack-like mechanic to improve the results.
189** Also an example of FourIsDeath -- the "unlucky number" which gives the worst version of each Corsair buff is always exactly four more than the "lucky number" that gives the second best (11 always being the best -- any higher and you "go bust", with predictable results).
190*** In an interesting inversion, the number four is actually the Lucky Number for about half of the EXP Party Rolls that Corsairs use on a regular basis, i.e. Ninja, Hunter, Chaos Rolls.
191* GameMod: DAT mods... and, uh, Windower.
192* GangplankGalleon: The [[NinjaPirateZombieRobot ninja-pirate and samurai-pirate]] town of Norg. [[spoiler:Explained during the Samurai AF quests as Norg being the remnants of a kingdom that was wiped out, minus a few hundred people, mostly the fishermen.]]
193* GeoEffects: Magic can be affected by the weather. And the day of the week.
194** Scholars can manipulate the weather at higher levels, granting party members favorable weather conditions.
195* GiantSpaceFleaFromNowhere: There are a few beasties in this game that pop up in storylines, one of which is the Snoll Tzar.
196* GlassCannon: Dark Knights. They can actually kill themselves with Souleater.
197* TheGoodKingdom: All three of the joinable nations fall under this trope to some extent, although the Kingdom of San d'Oria is probably the straightest example because it's a monarchy as well. The Marquisate of Tavnazia and the Grand Duchy of Jeuno may also fall under this, but have certain mitigating factors [[spoiler:what with the former being destroyed except for a hole in the ground and the latter being ruled by a secretly evil Archduke.]] The sacred city of Adoulin used to be this, as it often mentions its founder kind, but has long transitioned to a system of government mediated by multiple factions.
198* TheGoomba: Considering the look of Mario's first foe, it's not actually that odd to fight a walking, punching onion (or flower, or whatever).
199** Mandragoras? They're only the 1st mob if you start in Windurst. Black mandragoras are death on legs.
200* GrimUpNorth: Xarcabard, the ever-cliche hangout of the Shadow Lord.
201* GuideDangIt: So many quests are insanely difficult to do, or even know about, without using the internet. Quest givers are unlabeled, the steps are vague, the in-game quest log doesn't update with progress beyond initial opening and completion, and the rewards are usually unmentioned. Considering how many of the quests are all but required (Chocobo License, Advanced and Sub Jobs), checking the fan wiki or other guides is required.
202** For perspective as to how bad this can be, there are several quests where you are asked to bring an item to the quest giver. To be extra clear, he/she literally will not elaborate further than an "item".
203** This has, however, changed in recent years, especially since the Adoulin expansion, where a quest NPC even mocks the concept of sending you on a task to an area with no coordinates, and then provides them to you. Some Records of Eminence objectives also provide some concrete information about landmark progress quests.
204* {{Hammerspace}}: Players either pull ranged weapons from their leg, like Franchise/{{Robocop}}... or their ass. Not to mention that somehow a bowl of soup and a ''bed'' take up the same inventory space. Or that one quest where you carry a cardian, which is about as big as a player character, as a key item, meaning it takes no inventory space at all.
205* HardWorkHardlyWorks: Subverted by the fact that any challenge you beat is often done by a group of yourself and other players, and horribly averted by the NPC generals in Besieged and Campaign.
206** For instance, some generals (I'm looking at you, Valaineral) in campaign can defeat multiple enemy ''squads'' singlehandedly, including multiple [[ThatOneBoss overpowered enemy commanders]] that can take dozens of players twice as long to defeat. Cerane I Virgaut can take the collective beating of ''three or four whole enemy squads'' and her health will barely budge at all.
207* HealingFactor: A White Mage's Auto-Regen fits this trope. Also obtainable by Blue Mages with a specific spell combination, earlier than White Mages -- but any character can have this in Aht Urgan or past areas with Sanction or Sigil respectively. And the Regen spells.
208* HelpfulMook: Pixies, if you don't attack them.
209* HeroicMime: Your PlayerCharacter.
210* HeroicSacrifice:
211** [[spoiler:Lion, at the end of ''Rise of Zilart''. It doesn't stick.]]
212** [[spoiler:Lilisette at the end of ''Wings of the Goddess''.]]
213** [[spoiler:Iroha also leans toward this in ''Rhapsodies of Vana'diel'', seeing it as preferable to her future where her and her island are all that's left.]]
214* HonestJohnsDealership: Goblins are pretty much entirely like this.
215** "Us goblins, we don't like you, but we'll like you for a price."
216* HopelessBossFight: The infamous Absolute Virtue was ''intended'' to be this, and originally had no loot drops. However, this was only revealed in an interview many years after its introduction to the game. In the meantime, the devs had strung along the player base with implications that it was supposed to be beatable, including releasing an incomprehensible video that supposedly gave hints to beating it. [[note]]It was in fact downed several times, but the devs usually declared these attempts exploits, which only added to the confusion.[[/note]]
217* HugeGuyTinyGirl: With regards to fanart, a subsect of artists have taken a fondness to pairing up Elvaan and Mithra (or Tarutaru) on opposite ends of their size spectrum.
218* HundredPercentHeroismRating
219* IdiotBall: Your PlayerCharacter carries this in the ''Treasures of Aht Urghan'' plot. The developers apparently did not consider the implications of this.
220* ImpaledWithExtremePrejudice: [[spoiler:Lady Lilith does this to Lilisette, with her ''arm''.]]
221* InASingleBound: One of the key abilities for a Dragoon is a set of Jump commands, one of which sheds all hate from an enemy.
222* InfinityMinusOneSword: Elemental staves and Magian-specific weapons.
223* InfinityPlusOneSword:
224** Relic, Mythic, Empyrean and Aeonic weapons.
225** Oddly inverted, for many jobs (mainly mages), the [[InfinityMinusOneSword Elemental Staves and Magian weapons]] are actually better than the [[InfinityPlusOneSword Relic and Mythic Weapons]]. Relic Weapons are simply high-damage melee damage weapons that do nothing to help casting stats. Certain Mythic Weapons (WHM and BLM) are useful in certain situations, the SMN Mythic Weapon is clearly superior, but other Mythic Weapons (RDM, BRD, and SCH) should not be used for spells cast on enemies.
226* InstantDeathRadius:
227** Most mobs are bad enough, but generally speaking, messing with those Monk monsters isn't a good idea.
228** There's also "Extremely Bad Breath", which is used by 3 specific Morbol [=NMs=]. It instantly kills anyone within a certain radius. Odin's Zantetsuken is the best example of this; it is an [=AoE=] death effect.
229* InterspeciesRomance: Humes and Elvaan can canonically cross-breed; Mithra crossbreeding is less likely, but it is heavily implied (especially in {{Fanon}}... go figure) that members of any of the playable races can become involved with any other races. Yes, even Tarutaru. There's even that one Galka (whose species is mono-gender) in the Windurst fishing guild who mentions a wife.
230* InvisibilityFlicker: Opening a door is [[MundaneMadeAwesome far too awesome]] for an Invisible spell.
231* InvulnerableCivilians: Many, ''many'' [=NPCs=] are somehow undetectable by monsters... and don't get hurt by area attacks, to the point that the adventurers seem to be the weakest folks in the world. Unarmed children and the elderly often get to places by themselves that we need a dozen other players, and many brutal fights against deadly opponents, to reach. [[TookAShortcut And they're always there FIRST!]]. Also applicable to some of the Trust alter egos which don't fight, instead provided bonuses around their general vicinity.
232* ItsAllUpstairsFromHere: Delkfutt's Tower.
233* JokeItem: A bunch of crafted clothing and fireworks. There's was also an Ecalipoor sword available through a login campaign.
234** Don't forget the [[http://ffxi.allakhazam.com/db/item.html?fitem=12184 Cheese Sandwich]] added because a fan asked during a Q&A at FFXI Fan Fest one year..
235* TheKeyIsBehindTheLock: A variation happens in Windurst Mission 3-2 (Written in the Stars), which is why it's so problematic to solo. The thing you need to do is inspect the Gate of Light, which is located behind Three Mage Gate in Inner Horutoto Ruins. The Three Mage Gate is locked and you need either a White Mage/Black Mage/Red Mage team (hence the name), or a friend with a Portal Charm which would allow them to open the gate by themself. There ''is'' a way to bypass the Three Mage Gate and do the mission solo, but it requires completing a relatively long and somewhat expensive chain of sidequests in Windurst, which would open a backdoor in a different area, allowing one to approach the Gate of Light from the opposite direction. The item you get for completing the mission? A Portal Charm. Thank Altana that the mission can be skipped and done later.
236* KillerRabbit: Pretty much every monster class, no matter how soft and fuzzy, has rather high-level Notorious Monster representatives. Hence the maxim: "No matter how powerful you are, somewhere in the world there is a rabbit that can kick your ass." Related, "There's a crab for every level."
237** Perhaps a humanoid example with Professor Shantotto, and the Tartaru race in general, they're only about 1"1/2 feet tops, and they're unbelievably powerful casters, so much so that Shantotto, regarded as the strongest, can take over the world if she ever turned evil.
238* {{Kiting}}: Kiting is broken up into normal kiting, where healers can be attacked if the kiters don't keep the mob's attention, and "super-kiting," where due to how the game's enmity system works, a kiter can be healed infinitely without having to do anything other than run. For obvious reasons, the latter doesn't work against many bosses.
239* LargeAndInCharge: While beastmen leaders can be larger than the others, any boss that isn't a monster or beastman will be only as big as a tall Galka, at best.
240* LastStand: [[spoiler: Raogrimm]] holds off the Ark Angels [[spoiler: after you defeat him as the Shadowlord]] [[RedemptionEqualsDeath to let the party escape]]. Aphmau's Blue Mage bodyguard protects the party from an oncoming wave of Mamool Ja, likely casting Self Destruct. [[spoiler:Lehko Habhoka]] in Wings of the Goddess does the same, having hidden his mortal wound from the previous fight. And in Rhapsodies of Vana'diel you see the biggest gathering of FFXI characters ever as [[spoiler:the Cloud of Darkness attacks the last remaining place in Vana'diel, the far eastern island of Reisenjima]].
241* LaughablyEvil: Aquila from the Wings of The Goddess storyline is a amusingly childish sort of guy, but that doesn't make him any less of a jerk.
242* LeaningOnTheFourthWall: The King of Hearts intends to sneak into Aht Urhgan by mimicking the terminology of players.
243--> '''King of Hearts:''' [=ObSerVe: NeED☆taNk? PLeaSe sENd☆teLL!=]
244* LegacyCharacter: Iroha to the player character and arguably all of Vana'diel, as in her timeline she's the only person left - not to mention she carries that particular torch when she appears in ''Videogame/FinalFantasyXIV'' and is unable to return.
245* LevelGrinding: Used to have quite a lot.
246** Consider that out of 75 levels, you reach the halfway point (in terms of total exp) at level 66.
247** And then at [[http://www.playonline.com/ff11us/event/vanafes2010/index.html VanaFest 2010]], from the Developers themselves, the level cap is increased from 75, to '''99'''.
248** The Abyssea mini-expansion worked on averting this for higher level characters (which is a good thing, considering the increased cap with each Abyssea addon), as one could earn massive amounts of experience in a relatively short amount of time. Nowadays there are even more methods to enhance EXP gain, like Records of Eminence objectives, Fields/Grounds of Valor training regimes and progress in Rhapsodies of Vana'diel missions.
249* LimitBreak: Called Weaponskills in-game.
250** There are quests actually called limit breaks in the game; they raise your character's maximum level and make them subsequently much more powerful.
251* LittlePeople: The Tarutaru fit the cute factor to a T, perhaps a [[VerbalTic teeny-tiny, itty-bitty]] too much.
252* LongRunner: The game first launched in 2002, and was still active to celebrate its ''20-year'' anniversary. Not bad considering [[https://www.bluegartr.com/threads/128401-Famitsu-Interview-Final-Fantasy-XI-Vana%E2%80%99Diel%E2%80%99s-15th-Year?s=0ffbdff25206ed2615e9f1b9357b4350 it was originally designed to last 5 years to match the expected lifespan of the PS2]]. It outlived a vast (and many would say depressing) number of its contemporaries.
253** Final Fantasy XI is actually over a year OLDER than Creator/SquareEnix, with its first trailers and releases having Squaresoft logos and copyrights... and it is still running, even with a diminished customer base, over two decades later, with only support for outdated consoles being removed.
254* LordBritishPostulate: Absolute Virtue. Square used to intentionally try to make the boss even ''more'' unbeatable if someone actually ''did'' beat it[[labelnote:*]]Specifically, the developers designed Absolute Virtue to be defeated in a very specific way. If players found a different way to defeat it, which happened somewhat frequently, the developers did not negate their victory, but did patch the boss to make it impossible for that method to work again[[/labelnote]], then sometimes banned the players for exploiting glitches to do so[[labelnote:*]]Though that was not because the players won, but rather because they were exploiting glitches, which is against the Terms of Service[[/labelnote]].
255* TheLostWoods: Jugner Forest, though there is a clear if winding path through it in the present. For very old growth style forest, there is The Sanctuary of Zi'Tah, filled with trees that reach beyond the draw distance, numerous roaving plantoids, bugs, walking mushrooms, and tree-tending creatures. There is also a dungeon within that zone called the Boyhada Tree. For getting lost, The Great War era version of Jugner Forest has barricades blocking the usual routes, leading to new detours. Yhoator and Yuhtunga Jungle are better applications, as the map only shows the aboveground paths, and it's up to the player to figure out which undergound paths link them. Caederva Mire can also apply, as the player doesn't even get a map to this place before jumping through a few hoops.
256* LovecraftianSuperpower: Blue Mage is a very nightmarish combination of PowersAsPrograms, VictorGainsLosersPowers and, [[FridgeHorror if you look at the]] [[AllThereInTheManual lore right,]] TheAssimilator or CannibalismSuperpower.
257* MagicDance: Dancers can debuff, drain HP or MP, and even [[TheMedic heal.]]
258* MagicKnight: Five job classes fit this trope: Paladins, Red Mages, Blue Mages, Dark Knights and Rune Fencers, although Dark Knights [[UselessUsefulSpell normally forget they qualify for this.]]
259* {{Makara}}: Pugils are a class of enemies that resembles fishes with crocodile snouts and backs. They all could qualify as makaras, but three of them draw attention to it in their names: Makara, Mercurial Makara, and Nightmare Makara.
260* MarathonBoss: Pandemonium Warden used to fit this trope. A whole party fought it ''for 18 hours straight'' and it was ''still standing''.[[note]]Square-Enix later noted that they weren't using an effective strategy[[/note]] There was such a huge backlash that Square was forced to change things so that [[TimeLimitBoss the Warden gets bored and leaves if you take too long to kill it.]]
261* TheMedic: Many job classes fit this, primarily White Mages, but Red Mages were preferred for a while while the level cap was 75, much to the dismay of quite a few of them (And ''all'' of the other jobs that normally heal.) White Mages received some generous updates since to make them more effective at the role.
262* MegaManning: Blue Mages. In order to learn a summon, the Summoner must defeat the creature before he or she may summon it.
263* MeaningfulName: The names of several expansions are specific references to things or people and are explained. The Chains of Promathia, the name of the second expansion, [[spoiler: are the five curses inflicted on the playable races by the God Promathia: The Humes with apathy, Tarutaru with cowardice, Mithra with envy, Elvaan with arrogance, and Galka with rage.]] The Treasures of Aht Urhgan, the name of the third expansion,[[spoiler: are references to both the Empress Nashmeira and to the [[InfinityPlusOneSword Mythic Weapons, one for each of the 20 Pre-Seekers of Adoulin Expansion jobs, which are supposed to be the best possible weapons for each job.]]]] The Wings of the Goddess, the name of the fourth expansion, [[spoiler: are the player and Lilisette, the heroine of the expansion, who are chosen by the Goddess Altana as her champions.]]
264* MetalSlime: You know this trope counts if you've ever seen Cactrot Rapido. There's a quest Notorious Monster with this name too.
265** A character is lucky if they can mod up to 2000 HP. Cactrot Rapido can use 10000 Needles[[labelnote:*]]10,000 points of damage, about 5 times more than a player can ''have''[[/labelnote]], as opposed to normal cactaurs being limited to 1000 Needles[[labelnote:*]]1,000 points of damage, still enough to halfway kill most players[[/labelnote]].
266* MsFanservice: When the female avatars are [[IncrediblyLamePun stripped]] of all equipment, the Female Humes wear a low-cut, cleavage-baring shirt and a pair of shorts. Female Elvaan wear a sleevless top (that does cover their entire bust, however) and a pair of bikini-cut shorts. But the [[CatGirl poor Female Mithrans]] get a cleavage-baring leather halter top and bikini-cut bottoms.
267* MurderousMannequin: A few of these turned up as bosses eventually.
268* MysticalCityPlanning: ''Seekers of Andoulin'' introduced one: [[spoiler:The Rala Waterways, the underground aqueducts]], form a geomantic glyph of protection for the city. They have been sabotaged so that [[spoiler:the water flows the wrong way, so instead of banishing demons it is now summoning them]].
269* MythologyGag: References to characters and events from earlier games in the series; for example an escaping thief in San d'Oria calls a town guard a SpoonyBard. Or a certain scene with Cait Sith in Wings of the Goddess...
270* {{Necromancer}}: You can meet one living in a dungeon for a quest series. Necromancer was also one of the jobs discussed to be added in the ''Treasures of Aht Urhgan'' expansion, but they decided against it since the job would be essentially useless during the day. We instead got [[JokeCharacter Puppetmaster]]. Later, [[EliteTweak Puppetmaster]] [[LethalJokeCharacter got a few buffs]].
271* {{Nerf}}: There's a reason for the lolDRG joke. And what exactly did Sambas on pets do to you, Square Enix?
272** That said, there haven't been any real job-related nerfs for a while, and dragoon specifically has gotten quite some buffs in its own right. For a while the nerfs seem more towards easy ways to make money to discourage [=RMTs=], but which often made things harder for more casual players.
273** Tends to be rarer than many [=MMOs=], because SE usually increases the strength of weaker classes to balance them rather than reduce stronger classes. Even the original Dragoon nerf was only indirect because it was a change to Weaponskill TP gain rather than any effect on the class itself.[[note]]Prior to the nerf, weaponskills that were said to hit multiple times actually ''did'', for the purposes of generating TP, and spears had a weaponskill that could hit up to eight times; if it did, it would generate enough TP to use the weaponskill again immediately, meaning Dragoons could use a LimitBreak [[GameBreaker over and over again]].[[/note]] The "nerf" made multi-hit weaponskills count as one hit for the purposes of TP generation.
274*** Scholar got two nasty ones. When it was discovered [[CreatorsPet Absolute Virtue]] could be epically owned by a party of Scholars stacking Modus Veritas, they nerfed it to the point that normal mobs could resist it, let alone bosses. Embrava was changed from Regen/Regain/Haste to Regen/Refresh/Haste.
275* NinjaLooting: Being an MMORPG, there's always a chance for this. Linkshells normally deal with this quickly, however. Newer events have implemented individual loot pools to help combat this.
276* NoGearLevel: Salvage strips players of the ability to use all gear upon entering (the excuse is something about psychowaves in the ruins). Special cells dropped by enemies can be used to lift the equipment restrictions, slot by slot.
277* OldMaster: Maat. Don't let the age fool you. He mastered most jobs in the game -- but sticks to Monk when fighting in the past. He goes about as easy on the beastmen as he goes on players.
278** His good taste extends beyond his choice in caps and to his job class, it seems.
279** Oggbi also counts, as he's the man who teaches Monks the dreaded Asuran Fists weapon skill, and does not play around in Campaign battles.
280* OneGenderRace: The Mithra are a playable race of catgirls. WordOfGod says that male Mithra do exist, but [[http://wiki.ffxiclopedia.org/wiki/Lehko_Habhoka only one]] has been seen in the game, so far.[[note]]Lehko was apparently only brought to Windurst because the Tarutaru thought the all-female Mithra Mercenaries would follow orders better if the orders came from a man.[[/note]] The Galka fully play this straight, being an all male race that reproduce through a form of reincarnation.[[note]]A mistranslation in the US instruction booklet said that Galka are asexual, but this was later corrected in interviews.[[/note]]
281* OneHitKill: Some monsters have Death spells, as well as Doom, not to mention horribly broken based-on-HP area attacks.
282** In Wings of the Goddess, done by [[spoiler:Lady Lilith to Lilisette, while she was pretending to be defeated]].
283* OneSizeFitsAll: How can a 7-foot Galka wear gear from a 2-and-a-half-foot Tarutaru? The world may never know.
284** Vana'diel is also one size fits all, in a manner of speaking. For instance, no "river" in the world is deeper than a few inches, because otherwise Tarutarus would be walking totally submerged.
285*** Not true. There are many places a tarutaru can go where their entire body will be underwater. Which means, obviously, that tarus are amphibious.
286* OneWingedAngel: Well, we ''are'' talking about a Final Fantasy game. It's pretty much expected.
287* OurDemonsAreDifferent: The Dark Kindred that serve the Shadowlord are of the summon-and-serve variety.
288** There are classic summon and kill everything demons.
289* OurElvesAreDifferent: FFXI's version are the Elvaan, which seem to be a subversion of most elves. They're very tall with somewhat awkwardly long necks and large hands, very strong (stronger than the 8 foot tall wall of muscle that Galka are), and fairly poor with magic. However, they are ostensibly better at healing magic than other schools. They're terrible with bows, though. Legolas they ain't.
290* OurGhostsAreDifferent: The Fomors are restless spirits of the dead, some of which can be appeased.
291* OurGiantsAreBigger
292* OurGoblinsAreDifferent: Cute actually. There're goblin plushies!
293* OurLichesAreDifferent: They are called Corses.
294* OurOrcsAreDifferent: The game's Orcs are of the Tolkienian variety.
295** They are fat and have tails. And no noses or ears.
296* PayEvilUntoEvil: Do you ''really'' think most players would care about this?
297%%* PermanentlyMissableContent: If you see a Paladin ranting about Bibiki Seashells, this is why.
298* PeninsulaOfPowerLeveling: The game lives and breathes this trope. 'EXP Camping' (or Merit Camping, or Job Point camping, or Master Level camping...) is a core part of the game, finding spots in which particular mobs spawn to camp them one by one to get as much XP as you can, usually by grouping up and killing enemies of significantly higher level than yours due to the extra EXP. The earliest and most popular example of a zone that was dedicated to EXP camping is Valkurm Dunes.
299* PerpetuallyStatic: The developers try and spice it up, but it's still the same if you defeat any BigBad or not. They do make continuity quite convenient, for example having "Duke Vicarious" Esha'ntarl take what would be Kam'lanaut's role in the Chains of Promathia story, because of what happens during Rise of the Zilart.
300* PickUpGroup: It's possible to create or join a group of other random players.
301* ThePlayerIsTheMostImportantResource: In the conclusion of ''Rhapsodies of Vana'diel,'' Iroha thanks you for "your service these past fourteen years." The credits list you in the Special Thanks, and the ending chorus is sung by actual players.
302* PlayingPossum: In ''Wings of the Goddess'', just when [[spoiler:you and Lilisette think they defeated Lady Lilith, Lilisette kneels in front of Lilith, showing compassion... Too bad Lilith [[OneHitKill literally ''pierces'' her with her ''arm'']] and goes OneWingedAngel. OhCrap]].
303* PoisonedWeapons: Yes, they exist, but having a [[AwesomeButImpractical 1 HP every 3 seconds lost status effect]] from a melee attack, that doesn't always proc, let alone stay on long enough? Not so useful.
304* PortalToThePast: The original nine Cavernous Maws, from ''Wings Of The Goddess''.
305* PowerFist: Both Monks and Puppetmasters use hand-to-hand weapons the most.
306* PowerUpFood: Food is powerful enough that it can equal the effect of several expensive pieces of equipment. For instance, many melee characters use equipment that boosts strength and attack, but leave most of the accuracy buffs to sushi.
307* PraetorianGuard: Several of them. The most visible ones are in San d'Oria (the Royal Guard for the d'Oraguilles and the Temple Knights under the Church), Jueno's Ducal Guard, and Aht Urhgan's Immortals. Windurst also has two divisions: The Patriarch Protectors guard the Parliament of Patriarchs while the Sibyl Guards were formed from war orphans and protect the Star Sibyl. Bastok's Mythril and Gold Musketeers may qualify as well, and all of these squads can be seen in actual combat except for the Sibyl and Ducal Guards, and they tend to kick butt compared to other units. In Adoulin there's also the Peacekeepers' Coalition.
308* PrimalStance: With Orcs being evil and whatnot, this was inevitable.
309* ProudWarriorRaceGuy: While Orcs are less honorable and more [[AlwaysChaoticEvil crazy]], and still fit the trope, a better example would be ''every other beastman in existance'', who just as frequently are {{Warrior Poet}}s. Even the demonic-seeming Kindred are an extremely honorable race who [[PunchClockVillain really would be just as fine living in peace]]. Tenzen also counts, from the heroes' side.
310* PunctuationShaker: Everything related to the Zilart has an apostrophe thrown in somewhere: Zi'Tah, Ru'Avitau, Al'Taieu, [[spoiler:Archduke Kam'lanaut, Archduke Vicarious Esha'ntarl, etc.]]
311** Quadav names (Gu'Dha, Za'Dha, Di'Dha, De'Vyu, etc.) and some Elvaan family names (such as d'Oraguille), too.
312** With Lumorians, this actually serves some purpose. Ul prefaces the weakest in a family (such as Ul'Phuabo), Om the next tier up, and so on.
313* PunchClockVillain: Again, most beastmen fit this trope, but Goblins and Trolls especially.
314* ThePunishment: The five playable races are each cursed with a specific flaw: Humes with apathy, Tarutaru with cowardice, Mithra with envy, Elvaan with arrogance, and Galka with rage.[[spoiler:They're not even the ones who screwed up. The [[AbusivePrecursors Zilart]] destroyed virtually their entire race (and almost the entire world) by the entire race being able to focus everything on a single task. The playable races were created afterwards by the Goddess Altana, and then immediately were cursed by the God Promathia, [[VillainHasaPoint but out of good intentions]]; if they [[AHouseDivided annoyed each other too much to work together well]], they couldn't do the same stupid things the Zilart did. Oh, and he also made all the monsters, too, just to make sure they were too busy fighting monsters when they weren't fighting and annoying each other.]]
315* RainbowPimpGear: While FFXI is somewhat less prone to this than many [[{{MMORPG}} MMOs]], the page illustration used to be from it.
316* RandomDrop: expected, knowing the series.
317* RankScalesWithAsskicking: The nation storyline missions will have you fighting alongside Captain Volker, Prince Trion, and Minister Ajido-Marujido. Also, generals in Campaign were much more powerful than entire groups of players, and generals in Besieged would easily reach GameBreaker status if they fought normal enemies.
318** Averted somewhat by the fact that the ''actual'' leaders of those countries (President Karst, King Destin, Star Sybil) are generally pacifist non-combattants.
319*** Although it was played straight with Bastok's President Prion in the ''Wings of the Goddess'' expansion. He personally leads the Bastokan troops during the Battle of Xarcabard and is seen wearing a suit of armor at all times.
320** Averted in Volker's case by his defense being comparable to that of a wet paper bag when you actually fight alongside him. Of course, he was up against [[spoiler:Zeid]], who ''would'' have Volker's position if he hadn't left Bastok to wander Vana'diel.
321*** [[JustifiedTrope Justified]] since Volker is a Warrior. Unless a Warrior wears very specialized damage reduction gear, they generally don't have much more defense than your average paper bag, wet or dry.
322** Furthermore, while Ajido-Marujido hits very hard with his magic, he has less survivability than most mages his level.
323** RareRandomDrop: way too many of them, and cause of LootDrama.
324* RealAfterAll: A quest in ''Wings of The Goddess'' results in TheReveal of a ghost.
325* RealLifeWritesThePlot: Square Enix decided that the game will get no further major expansions, which hinders the game's further development and ability to keep its players and get new ones - therefore the final expansion, Rhapsodies of Vana'diel, serves as an [[https://www.youtube.com/watch?v=pamK6e96daQ extended]] [[https://www.youtube.com/watch?v=zg4BF_1BySQ metaphor]] to this issue.
326* ReallySevenHundredYearsOld: [[spoiler:Prishe]] and [[spoiler:Eald'narche]] both qualify -- the former due to [[spoiler:[[TouchedByVorlons an encounter with a certain mysterious object]] that left her fixed at the age she was at during the encounter]], and the latter because [[spoiler:not only is he one of the last surviving [[AbusivePrecursors Zilart]], but he is actually older than his brother Kam'lanaut.]] [[spoiler:Esha'ntarl]] for the same reasons as Eald'narche, too.
327* RedBaron: Lilisette, the "Moonshade Butterfly," or as her friends jokingly refer to her, the "Moonshade [[{{Tsundere}} Wolverine]]".
328* TheRedMage: Guess which class qualifies?
329* RepeatableQuest: There are numerous repeatable quests, ranging from the simple FetchQuest for fame grinding to redoing major battles in Missions for a different end reward, as well as repeatable Records of Eminence objectives which you can keep set forever to recurrently reward you with EXP for regular gameplay.
330* RetGone: [[spoiler:Lilisette, since only you remember her at the end of ''Wings of the Goddess'']].
331* TheRepublic: [[ExactlyWhatItSaysOnTheTin The Republic]] of Bastok.
332* RhymesOnADime: Professor Shantotto.
333** And far, far too many other Tarutaru.
334*** She also only rhymes in the English localization.
335* RibcageRidge: Tahrongi Canyon and the Maze of Shakhrami have quite a few wyrm skeletons in them, to the extent one would almost expect to see that kind of dragon nerby often -- however, since those are close to starter areas, they end up just hinting at Tiamat being in the nearby Attowa Chasm, which fortunately isn't easily reached by accident.
336* RingsOfDeath: Chakrams are standard throwing weapons.
337* RobotBuddy: Both Automatons and Cardians fit here, Cardians moreso, being capable of handling tasks a bit more independently (Although Aht Urhgan doesn't have an Automaton tutor...).
338** Depends on what you mean. Cardians are much more effective combatants, but have barely any independent thought. Automatons are weaker, but have full fledged personalities, with hopes and dreams. That unfortunately don't always line up with their master's.
339* RuleThirtyFour: If you combine the loads of this that Final Fantasy titles tend to spawn with the longevity of an MMO, plus the catgirls, you end up with a disturbingly large amount of it floating around.
340* SadBattleMusic: The final battle in Rhapsodies of Vana'diel, considering what it means in-universe if lost, and for the game as a whole for existing.
341* SadlyMythtaken: Having male gods Shiva and Garuda be female.
342* SanDimasTime: Applies only to [[GameplayAndStorySegregation Campaign Battles and in-game day of the week.]].
343* SeriesMascot: The mandragora. Even used as a symbol by much third party content.
344* ScratchDamage: Using StatusBuff Stoneskin or Phalanx allows a full aversion of this trope.
345* ScriptBreaking: You can have very different quest and missions active at the same time which can sometime share characters being in very different states -- for example, getting a quest from Shantotto before or during her own expansion, and finishing it during or after it respectively (during her expansion story, the one you can visit is suppposed to be a fake in her absence [[spoiler:whom can apparently pose as an ambassador in Aht Urghan and nuke a khimaira for thousands of damage]], activating a quest that shows your NPC fellow in trouble at an enemy stronghold, have him help you with a fight for a different quest related to him, then go save him at the original dungeon later; [[spoiler:Lion dying at the end of the Zilart missions, but if you change nations and do the new nation's missions, you'll eventually meet her again as if nothing had happened]]. Can't blame the devs, there's a lot of story to keep track of and they keep adding more, but it can get odd at times.
346** Averted while a particular Treasures of Aht Urghan is active. Until the mission is cleared the player is not allowed to visit the location where a NPC is located due to the forementioned NPC's involvement in the mission. Also heavily averted during the Rhapsodies of Vana'diel missions, which involve character from several older mission lines, and cannot advance unless some of those characters are available in their own narratives.
347* SecretAIMoves: Ninja Notorious Monsters don't die when they blow up, and it hits the whole party instead of one target. Some even get clones that fight alongside them when casting Utsusemi instead of just images that absorb an attack and disappear.
348* SecretTestOfCharacter: In the "Serpent General" sidequests, imperial mercenary Zazarg is given one of these, once it comes to light that he was once a commander of a military unit of Bastok. He is asked whose side he would be on if the Empire of Aht Urhgan were to go to war with his homeland of Bastok. Zazarg passes the test by [[TakeAThirdOption taking a third option]] and saying that he would resign his post, as he would be unwilling to fight either side. The asker commends his answer, [[RewardedAsATraitorDeserves saying that soldiers who would betray their own country could not be trusted to begin with.]]
349* SesquipedalianLoquaciousness: Often seen in dialogue with more formal speakers, especially Elvaan.
350* ShootTheMedicFirst: Averted. Due to the fact that groups of enemies are fought by putting the entire group to sleep and ganging up on one at a time, enemy White Mages are often targeted ''last'' because Benediction would wake up and fully heal every other enemy.
351* ShoulderSizedDragon: Wyverns. Dragoons get them as pets.
352* ShoutOut:
353** The monster and weapon list is loaded with them. Some examples include a trio of bats called the [[Anime/MobileSuitGundam Black Triple Stars]], [[Literature/TheSongOfRoland Joyeuse, Durandal, and Curtana]], and numerous monsters named from nearly every mythology, whether Greek, Norse, American, Asian, or otherwise.
354** An extremely drunk Moblin calls his superior "[[Series/MightyMorphinPowerRangers Mighty morphin Genererarrajudy]]."
355*** "Mighty Morphing Power C.I.D." is one of the possible names you can give to Cid's custom airship.
356** In the Treasures of Aht Urhgan story, there is a facility where [[Manga/FullmetalAlchemist forbidden alchemy was used to fuse different species together, creating chimera]].
357** Many of the names you can give to a Puppetmaster's automaton are references to military equipment (E100, X-32, [=A7V=]) and sci-fi ([[Film/ForbiddenPlanet Robby]], [[Franchise/TheHitchhikersGuideToTheGalaxy Marvin]], [[Series/StarTrekTheNextGeneration Data]]).
358** Several references to the [[VideoGame/ZeroWing "all your base are belong to us"]] meme appear in the Wings of the Goddess story.
359** Also from Wings of the Goddess:
360-->'''Rongelouts N Distaud:''' You'd suggest that one of my battle-hardened soldiers requires the protection of an unweaned brat? The very notion offends me!
361-->'''Lilisette:''' Unweaned!? W-well, [[YouFightLikeACow how appropriate, you fight like a cow!]]
362** In one of the Scholar quests:
363-->[[Film/StarWarsANewHope This is our most desperate hour. Help me, <player>. You're my only hope.]]
364** In one of the later limit-breaking quests:
365-->'''Atori-Tutori:''' Are you ready to [[Anime/PuellaMagiMadokaMagica sign a contractaru with me and become a magical g]]--er, a mightier, more majestic adventurer?
366** In the Voidwatch quests, Kieran [[Film/MontyPythonAndTheHolyGrail spits in your general direction]].
367*** Cait Sith suggests, "Even if you do not believe in the power of the crystals, [[Anime/TengenToppaGurrenLagann believe in us who believe in them!]]"
368-->'''Arciela:''' What am I supposed to call you if I don't even know your name? "[[Anime/TheGirlWhoLeaptThroughTime The Girl Who Leapt To Adoulin]]?"
369* SoundCodedForYourConvenience: Many, many enemies make a noise when they aggro you... except [[OurGhostsAreDifferent Fomors]], which makes them even creepier than they already are, as they're undead versions of the player races. This can also lead to an ugly massacre if someone is depending on the sound of aggro to know when to stop running.
370* SpaceCompression: The Vana'diel players have access to is only a portion of the entire planet, as only a quarter of the planet is currently accessible. Still, that would make the planet maybe the same size as Earth's Moon, if that, so the trope still applies.
371* SpotlightStealingSquad: Courtesy of ''VideoGame/DissidiaFinalFantasy'' and similar spin-offs featuring characters from past games, Shantotto is the ''Final Fantasy XI'' character every fan will immediately recognize and associate with the game. After her you'll hear Prishe and Kam'lanaut as the other ''Dissidia'' representatives for the game besides Shantotto, and thanks to ''[[VideoGame/FinalFantasyRecordKeeper Record Keeper]]'' and ''[[VideoGame/DissidiaFinalFantasyOperaOmnia Opera Omnia]]'', a few players might be able to name Lilisette, Lion, the Shadow Lord, and Eald'narche.
372* StalkingMission: "All by Myself", even though it's stupidly hard to do it that way...
373* StatSticks: Elemental staves. Or any weapon most mage jobs equip, really -- melee by mages is suboptimal and heavily discouraged by the playerbase, leaving the stat boosts as the only reason to have anything in the weapon slots.
374* StatusBuff: The combat system has a very large amount of buffs. Mages can spend several minutes straight doing nothing but buffing before a fight.
375* StealthRun: Try walking around in a high-level dungeon without Invisible and Sneak, and not get aggro... ''I DARE you''. We'll just clean up the fine paste that is your corpse afterwards.
376** It's actually quite easy in many areas, as anything that will aggro you ignores Sneak and Invisible. This only changes the ''type'' of stealth required.
377** Avoiding things that aggro by sight tends to be easy, as all you need is for them to turn and leave some room behind them. Sound aggro memories basically run after anything within their radius, so sneaking past undead, bats, or slimes in tight passages without the use of the enchantment tends to be difficult.
378* SteamPunk: Bastok and Movalpolos.
379* SticksToTheBack: Played iconically straight.
380%%* StoneWall: Paladins play it straight.
381* StrangeSalute: Windurstians have a rather odd salute, and people in Aht Urghan seem to draw moons with their hands a lot. Crescent moons, at least.
382* {{Stripperiffic}}: Sadly, Subligar can do this for everyone, even the big musclebound Galka and especially Mithra.
383* StupidityIsTheOnlyOption: During the scholar quest "Downward Helix", you are sent with other scholars to investigate who is picking them off one-by-one, with Erlene (the quest-giver) strongly suggesting the students not go off alone. The sinister MostDefinitelyNotAVillain leader of the group sends them off one at a time to search for the culprit, and you have no option to interrupt or countermand him. Naturally, the others all end up dead at his hand.
384* ShipperOnDeck: The Troupe Mayakov dancers towards Lilisette and the PlayerCharacter, at least if he's male. Also, pretty much everyone else who sees "Future Fabulous" together.
385* SmashMook: Acroliths. They tend to fall apart a bit, but they do nothing but smack things.
386* TemporaryOnlineContent: Some items from limited time events or obsolete content are no longer available and cannot be traded.
387* ThematicSequelLogoChange: Being an MMORPG, the title logo shows an army with five characters in the center, each one representing the five playable classes in the game.
388* ThemeTable: There is an elemental association for just about everything.
389* ThirdPersonSeductress: Most female player models fit here. Of course, opinions vary on the other races (not EVERYONE has a catgirl fetish, for instance).
390* TrippyFinaleSyndrome: ''Chains of Promathia'' goes all the way to [[spoiler:another dimension.]]
391* TimeTravel: How else are we supposed to go back to the Crystal War in ''Wings of the Goddess''?
392* TimedMission: Assault, Salvage, Dynamis, [=BCNMs=], escort quests, and several Campaign Ops are timed.
393* TomatoSurprise: Let's just say there's more to Promathia than meets the eye.
394* TooAwesomeToUse: Again, SP abilities. Even when its use would be justified, some people save them anyways.
395* TwentyBearAsses: While, for the most part, this only really happens at low levels in order to gain fame and unlock higher-level quests, getting the second-best fishing rod in the game requires catching no less than ''10,000'' carp.
396* UselessUsefulSpell: A notable aversion for the series. Due to even normal fights taking minutes, status effects are very handy.
397* UndergroundLevel: This game has a ''lot'' of underground tunnels.
398* VerbalTic: In the English script, Tarutaru have fluctuating tics including splicing "taru" into random words; mutating words into repeating rhymes (like "timey-wimey" and "itty-bitty"); or [[RhymesOnADime speaking entirely in rhymed verse]]. Also in English, the Mithra speak with TrrrillingRrrs; in Japanese, they end their sentences with "-nya".
399* TheVeryDefinitelyFinalDungeon: Being an MMO with actual storylines, the game actually has ''several'' of these.
400** The vanilla Nation storylines have Castle Zvahl: a dark ominous castle that is the home/tomb of the Shadow Lord, placed in the forbidden snow-covered land of Xarcabard.
401** ''Rise of the Zilart'' has Tu'Lia, a floating island created by the Zilart to act as the "gate to Paradise". In total contrast with the dark and dreary Castle Zvahl, Tu'Lia is mostly serene, with Ru'Aun Gardens in particular bringing to mind the concept of the garden of Eden.
402* VideoGameStealing: Well, there is a Thief job. Thankfully, the things you can steal are things you can expect from that enemy... such as stealing a slice of hare meat from a rarab (hare) before it's dead.
403* VirtueViceCodification: The seven bosses Jailers of the Sea/Jailers of Virtue. In order of kill, they are Jailer of: Temperance, Fortitude, Faith, Justice, Hope, Prudence, and Love.
404** Revisited with the Warders in Escha - Ru'Aun. In addition to updated versions of the seven Jailers, the Warders' ranks include three Empty [=NMs=] representing Dignity, Loyalty, and Mercy, and Absolute Virtue returns as the Warder of Courage.
405* WhatMeasureIsAMook: This goes for all beastmen, but ''especially'' Quadav, Goblins, Sahagin, and Qiqirn.
406* WellIntentionedExtremist: Arguably, [[spoiler:Lady Lilith. Well, it's either her world or yours. Take a guess of which one she wants to save. However, in the end, thanks to Atomos' CriticalExistenceFailure and the fact that [[DeathEqualsRedemption she's going to die soon]], she's the one who offers to Lilisette the way to save both futures.]]
407* WhatTheHellIsThatAccent: Mayakov.
408** [[CampGay It's called a lisp.]]
409* WindIsGreen: The wind elemental resistance symbol is green, the moon turns green on Windsday, the wind elemental summon is green, her constellation has a green star in it, air elementals are green, the wind element is associated with green rocks...
410* WorldOfActionGirls: Whether it was intentional or not, the main NPC protagonist of ''every'' major expansion has been female. [[PirateGirl Lion]] in launch and ''Rise of the Zilart'', [[BareFistedMonk Prishe]] in ''Chains of Promathia'', [[MarionetteMaster Aphmau]] in ''Treasures of Aht Urhgan'', [[DanceBattler Lilisette]] in ''Wings of the Goddess'', [[BadassBookworm Arciela]] in ''Seekers of Adoulin'', and [[TheApprentice Iroha]] in ''Rhapsodies of Vana'diel''. Let alone other fan favorite characters like [[BreakoutCharacter Shantotto]], [[MasterSwordsman Curilla]], and [[{{Samurai}} Ayame]].
411* YouNoTakeCandle: The beastmen races speak mostly this to the players when understandable, although Lamia and Goblins have no problems speaking to the player. It's also messed around with in ''Wings of The Goddess''. [[spoiler:''Badly''.]]
412** Though the Lamia make sense when you find out [[spoiler:they were created by the empire as biological weapons. They'd need to understand their orders.]]
413* YouWillNotEvadeMe: Certain boss monsters, as well as the inevitable ChestMonster.
414* ZergRush: Actually done by the ''players'', in most cases. There are a fair number of quests and missions where massive numbers of mobs will attack players.
415** Two missions in Windurst's Wings of the Goddess plot have the beastmen doing a zerg rush. The second one has you defending the gates of the city from it. The first one has a hundred level 30ish enemies running down a tunnel to their target, and your party of 75+ players coming from behind to stop them.
416* ZombieApocalypse: The Qutrub are a nasty bunch, actually turning themselves into zombies willingly.
417** Also, Fomors are undead versions of player character races, although they look less like zombies and more like shadowy versions of players with orange glowy eyes.

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