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1!! This page assumes that you played and completed ''VideoGame/FinalFantasyIV'', so there will be unmarked spoilers ahead pertaining to that game. Administrivia/YouHaveBeenWarned!
2[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/cbebb566_d4b1_4b03_ae75_6ae66df3f17c.png]]
3
4->''A New Moon Leads To A New Destiny.''
5-->-- '''{{Tagline}}'''
6
7''Final Fantasy IV: The After Years'' is part of the [[RunningGag moon-droppingly popular]] Franchise/FinalFantasy series. It is a direct sequel to ''VideoGame/FinalFantasyIV'', taking place [[TimeSkip 17 years after that game]] (roughly the same amount of time as had passed between the games' release dates). It features the children of the original cast, along with some new characters and returnees from the original, as they investigate the return of the [[{{Bad Moon Rising}} second moon]].
8
9The game was originally released for cell phones in Japan, and was released on Platform/WiiWare June 1, 2009 in the US. The entire game cost 3700 Wii points total for 9 story segments (13 chapters in all). Following the success of the DS prequel in iOS / Android form, TAY got the same treatment, as in, it looks exactly as you'd expect the game to look as it if was on the DS. This version of the game came out in November 2013.
10
11It, along with ''Final Fantasy IV'' proper, was released in the ''Final Fantasy IV Complete Collection'' on the PSP with [[EnhancedRemake enhanced spritework and audio]] [[ArsonMurderAndJaywalking and a cheaper overall price]] in March 2011 in Japan and April everywhere else. It was released again on iOS, this time using the 3D engine of the DS ''Final Fantasy IV'' remake in November 2013. This version was released on Platform/{{Steam}} on May 12th, 2015.
12
13----
14!!The Chapters
15
16# Prologue: Return of the Moon (800 Wii points)
17# Ceodore's Tale: The Last of the Red Wings (Bundled with chapter 1)
18# Kain's Tale: Return of the Dragoon (Bundled with chapter 1)
19# Rydia's Tale: The Eidolons Shackled (300 Wii Points)
20# Yang's Tale: The Master of Fabul (300 Wii Points)
21# Palom's Tale: The Mage's Voyage (300 Wii Points)
22# Edge's Tale: The Pulse of Babil (300 Wii Points)
23# Porom's Tale: The Vanished Lunar Whale (300 Wii Points)
24# Edward's Tale: Star-Crossed Damcyan (300 Wii Points)
25# The Lunarian's Tale: The Blue Planet That Was (300 Wii Points)
26# The Crystals: The Planet Eater (800 Wii Points)
27
28And an extra chapter for the PSP port that covers the 17 years between Ceodore's birth and the start of the game.
29
30----
31!!This game provides examples of:
32
33* EleventhHourSuperpower: Rydia gets the ability to summon Bahamut back approximately three rooms before the FinalBoss. At least level grinding before the battle will be a snap.
34* AdamSmithHatesYourGuts: A particularly notable example as a good portion of the game puts you in control of royalty or other authority figures, and when they visit the shops in the towns and castles they rule, the merchants ''still'' charge outrageous prices. In Yang's Tale, the merchant on the sailing ship says he'll give you a discount since you're royalty--he doesn't really.
35* AdvancingWallOfDoom: The Demon Wall makes a reappearance. It's not as notoriously difficult as it was in the original game, but it's still no pushover.
36%%** Of course, the very fact that it's familiar to many players (especially of FFIV) means it's still terrifying.
37%%** It would be hard, as it can 2 shot a character with a special move, but this is easily prevented with the "Stop" spell. Sucks to be you if your mage dies and you run out of Phoenix Downs....
38* AerithAndBob: The Eblan Four are named Zangetsu, Izayoi, Gekkou, and Tsukinowa. Their [[MentorArchetype master]] and [[RoyalsWhoActuallyDoSomething king]]'s real name is Edward Geraldine.
39* AIIsACrapshoot:
40** After being struck by a magical attack, [[spoiler:Calca and Brina glitch and attack Rydia and Luca.]]
41** Also, in the Subterrane, you will encounter some mechanical enemies. If you use a thunder attack on them, they will start to attack their own party.
42* AlienSky: The reappearance of a second moon in the sky is one of the driving mysteries of the plot.
43* AnEconomyIsYou: It's implied that shops carry a vast inventory and the interface is showing you only what interests you at the time, since the same shop in the same town sells different things depending on the chapter, even when two different chapters depict the same scene from different points of view. For example, the Mysidia weapon shop sells Ninja gear when the player controls Tsukinowa spying on Porom, but when we see that segment from Porom's POV, the shop sells bows, arrows, staves, and rods.
44* AndIMustScream: In Rydia's Tale, you can explore the Feymarch, where the Eidolons have been petrified in place...and are still aware and somehow able to communicate with her.
45* AndNowForSomeoneCompletelyDifferent: In each tale, the protagonist changes.
46* ArbitraryHeadcountLimit: Normal for the series, but especially notable in the first part of The Crystals: You can potentially start the chapter with ten characters theoretically available, you get up to six more, and yet you can only use a ''specific four characters'' out of those sixteen (and the game's ArbitraryHeadcountLimit is actually ''five'', making it all the weirder.) The other twelve just hang out on your airship and do nothing all chapter. Ostensibly, a few of them are recovering from their encounters with the Mysterious Girl, but that doesn't account for the six you might have from Rydia's and Edge's chapters, nor Harley, who is perfectly healthy when she joins you in Damcyan.
47* ArmorOfInvincibility: The Adamant equipment, as in many other games in the series, only obtainable in the last dungeon by trading Adamantite pieces collected from the various tales. The Lunar, Crystal, and Phase equipment are otherwise found in the final dungeon and rival the Adamant equipment for the strongest armor pieces.
48* ArtificialStupidity: Deathmask enemies will cast Reflect on themselves and your party, then bounce damaging spells off of themselves onto you and bounce Curaga and Haste spells off your party onto it. However, after the initial cast of Reflect on its second turn, it'll only renew Reflect on itself, thus eventually your Reflect will wear off, but the Deathmask will still cast Curaga and Haste on you.
49* ArtisticAge: The playable cast of the original game (with the exception of Palom and Polom) were mostly in their 20s then, and now are in their 30s and 40s. From official artworks and renders of them, you'd never guess it; most of them look identical with their wardrobe being the biggest difference. The only character to show visible signs of age (aside from those who were children in the original game) is Cid, whose beard has go white.
50* AscendedExtra:
51** Leonora had no name in the first game was only seen briefly talking with Palom, but she is a playable character in this game.
52** Luca was just a minor named character from the original game with no impact on the story. Here she is basically one of the one main characters by virtue of being Rydia's main ally in her story, and she plays a large role from start to finish.
53* ATasteOfPower: Rydia has lost her Eidolons and doesn't get them back until close to the end of the game. In Porom's Tale, however you get control of Rydia in a flashback and she has them all. It's complete overkill to summon [[PhysicalGod Bahamut]] against Gargoyles and Needlehogs, but you won't be able to call him again until about ten minutes before the FinalBoss, so why not?
54* TheAtoner: [[spoiler:Golbez.]]
55* AwesomeButImpractical: Both the awesomeness and impracticality of Band abilities rises along with the number of party members needed to pull them off. Pretty much ''all'' five-person Bands (read: your entire party skips their turn to charge it up) are very cool to pull off, but probably not worth the effort.
56* BackFromTheDead: [[spoiler: It seems at first that this trope applies to the Mysterious Girl, once she's finally defeated in the Lunarians' Tale. [[SubvertedTrope However, it turns out instead that there's a]] [[MesACrowd different trope in play]].]]
57* BadMoonRising: The planet once again sees a second moon in the sky. This one bodes worse omens than the first.
58* BagOfSharing: Zig-zagged. On the one hand, inventory between chapters is not shared, but if you control multiple parties in one chapter, such as Edge's chapter or Kain's, then you do share them. A particularly notable instance of this is when you can find items and equipment in a flashback that will carry over to the main quest, such as in Porom's tale which takes place over three different time periods. A unique weapon for [[spoiler:Golbez]] can be acquired this way by de-equipping it from him in an introductory flashback sequence so it'll be in the menu for him when the main quest begins.
59** This allows for DiskOneNuke chances by de-equipping a strong character of their equipment for later in the chapter when you control a weaker character. The earliest instance of de-equipping Cecil in the introduction so Ceodore can use his armor later, and later on you can do the same with Edge and [[spoiler:Kain's EnemyWithout]].
60** Averted when it shouldn't be in one instance. Kain's Tale allows you to import data from Ceodore's Tale to carry over your items and levels from it. Kain's Tale also takes place immediately after Porom's Tale, and Kain is featured in said tale. You do ''not'' import data from Porom's Tale for Kain's Tale, however, and thus whatever equipment Kain had in Porom's Tale, he'll have a pre-defined set of equipment for Kain's Tale even though only ten seconds have passed in the storyline between the two.
61* BagOfSpilling: The returning characters are all much lower leveled and with far less impressive equipment than they were at the end of the previous game. The only time it is justified is with Rydia's summons, as the eidolons have [[spoiler:been frozen in stone]] and can't be summoned, and with Edge, who has been selling Eblan's treasures to finance the kingdom's recovery, and {{lampshade|Hanging}}s his level loss, commenting on how he's let himself go.
62** Note that this is theoretically possible within the game universe without any level loss -- In the original game, characters' stats changed at random from about the middle levels onward when they gained a new level; this included the possibility of stats going ''down'' instead of up. It was technically possible to have a character whose stats were ''much'' worse at level 99 than they were at 60.
63** This reflects the original game's mechanics; stats in the game's universe reflect physical and intellectual vigor. Remember that in the original Tellah's physical stats went ''down'' when he leveled up, i.e. as he aged. The original cast are now at an age that their stats can go down if not exercised regularly, which we assume they haven't.
64** Also applies to the world as a whole, as shops sell very different equipment than before and dungeons have different monsters. Justified due to the different order in which you visit these places. After all, the developers can't send you through the Lunar Core and pit you against powerful enemies of the last game with only one party member who's at Level 30. (The Lunar Core in particular is justified by the fact that it's now the home of the characters you play in that scenario -- in fact, when the chapter starts, there's no monsters there at all and you can wander around it freely without fighting.)
65* TheBattleDidntCount: You ''can'' actually defeat the [[WaifFu Mysterious Girl]] in each of her encounters, complete with the red shaking boss death animation, but it doesn't ever do more than mildly inconvenience her.
66* BigDamnHeroes: Yang, Kain, Luca, [[spoiler:Golbez]], and others.
67* BlackMagicianGirl: Rydia. Palom is also a rare male example of the personality type. Leonora develops from a WhiteMagicianGirl into one over the course of Palom's Tale.
68* BlatantItemPlacement: If you're playing a Tale where your party consists of {{Squishy Wizard}}s, odds are you'll regularly find pots that restore your HP and MP scattered through the dungeons.
69* BonusDungeon: Naming...Er, ''Challenging''way offers one with random items each time once each downloaded chapter is finished. [[NintendoHard God help you if you are unprepared]]. While a good number of them generally consist of fighting your way to the end, killing the boss and hoping you get a good item from the respawning chest (if you don't feel like abusing the RNG as mentioned below), some of them feature more interesting concepts in order to get better items. These include getting to the end [[SpeedRun as fast as possible]], helping {{NPC}}s by saving them from monsters, casting healing spells on them, or giving them items, and earning as much money as possible via various built-in quick methods and then using it to open one of the chests at the end, while also avoiding the occasional MoneySink.
70* BoringButPractical:
71** Edge and Tsukinowa's "Wild Moon" band. All it does is deliver a slightly-stronger-than-regular attack to every enemy, but it's cheap, fast, and does enough damage to clear out encounters of GoddamnedBats quickly. It's incredibly useful for clearing out forced battles during the [[SpeedRun Time Attack]] BonusDungeon.
72** The endgame version of this is Vibra Plus, which simply consists of Cecil and Ceodore attacking a random amount of enemies with repeated slashes in fancy-but-not-too-overelaborate manner. While it might seem moderately useful by itself, its real power comes from the fact that it's the only physical [[CombinationAttack Band]] that does more damage the less targets there are, much like the spells that can be cast on one or all the enemies. With the right set-up and a Moon Phase that boosts the Attack command, it can easily hit the damage cap, and beyond with an accessory that lets characters break the cap.
73** Another endgame example is Double Jump - Cheap? Check. Fast? Check. Hits hard enough to ''break damage limit''? Check and check.
74** There's also Effect Form for Rosa, Cecil and Kain. 20 MP to use, executes fairly quick, and it heals all three of them and buffs them with Protect, Shell and Haste. The triple-Haste alone is worth it, and the other buffs and healing are just gravy. And then once they're good and buffed, you have their second PowerTrio Band, Trinity Crusade, which hits one enemy for heavy damage at the cost of 35 MP and can break the damage cap.
75** Just like in the original Hold and Stop are very efficient at preventing damage outright as a opposed to healing through it. You'll find it to be an absolute life saver in Rydia's Tale once you realize Stop ''works'' on Demon Doors this time as opposed to the original.
76** Also, just like the original, Slow. The only things it doesn't work on are [[HopelessBossFight unwinnable fights]] and even some of those are susceptible.
77* BossAlteringConsequence:
78** If Golbez is in the party when fighting the Four Archfiends, they'll express joy at seeing him again when they're defeated.
79** Bahamut is a boss possessed by the Maenad that will have to be killed unless Rydia has obtained the Asura and Leviathan summons. They will talk Bahamut to his senses, who will then turn on the Maenad controlling him and destroy her with Megaflare, and he will be obtained as a summon.
80** If you don't have Rosa and Ceodore in the party when Cecil and Golbez fight the Dark Knight, then Golbez will [[HeroicSacrifice sacrifice himself]] to protect Cecil from a mortal blow from the boss and you'll lose him as a party member.
81* BossBonanza: The final dungeon has 34 bosses in it, consisting of all the remaining bosses from the original game that had yet to make an appearance, and notable bosses from the other NES[=/=]SNES-era ''Final Fantasy'' installments. Needless to say this large number is found nowhere else in the game. It includes three {{Superboss}}es guarding powerful weapons. The number was dropped to "only" 17 in iOS/Android/Steam versions, dropping all the bosses originating from the other games.
82* BossRemix: [[SugarWiki/AwesomeMusic A particularly excellent one]], with the Mysterious Girl's main theme being used as the basis for her boss theme.
83* BossRush: Taken to an absolutely insane degree in the final dungeon. It's a veritable Who's Who of the first six games, featuring in order, [[spoiler:about half the bosses from ''VideoGame/FinalFantasyIV'', then you fight the [[VideoGame/FinalFantasyI Four Fiends]], then four bosses from ''VideoGame/FinalFantasyII'', the [[VideoGame/FinalFantasyIII Dark Crystal guardians from the World of Darkness]], then ''[[TheCameo Gilga]][[VideoGame/FinalFantasyV mesh]]'' and Atomos, and finally [[VideoGame/FinalFantasyVI Ghost Train and Ultros]].]] It even throws in the classic superbosses Shinryu, Omega, and Ultima Weapon for good measure. Hell, even the ''characters'' start to get a little tired of it.
84** In fact, ''excluding'' the optional boss battles, there are actually about 30 boss fights you have to go through in the final dungeon. Pretty much all of them are quite hard, and except for the final boss, none are actually original, in the strictest sense, though the ones rehashed from VideoGame/FinalFantasyIV at least use stronger tactics than before.
85** It may be a way to give you something to ''do'' now that you have every character.
86* BrainwashedAndCrazy: [[spoiler:Cecil and all of Baron's fighting forces.]]
87* BribingYourWayToVictory: Paying for the chapters in the Wii version isn't necessary to beating the game, but doing so allows you to pick up levels and items you otherwise wouldn't be able to. You'll also miss out on a lot of story if you don't play any of them, and you don't get any of the characters that were introduced in the character-specific tales, dropping the final cast from 22 to just 13.
88* ButThouMust: Overlapping with BorderPatrol--often times in a tale you'll come to an area you aren't meant to visit and will either see a Baron guardsman blocking the path, or your party will simply decide they have no business here and leave.
89* CallBack: The FMV intro shows both Yang and Ursula performing the same kata that Yang was doing in the FMV intro in later versions of the original game.
90* CameFromTheSky: The Mysterious Girl arrives on the Blue Planet via a large meteor. [[spoiler:In the Lunarian's Tale, it turns out that some of her clones have accessed the moon in the same way.]]
91* CantCatchUp: By endgame, you'll find that the vast majority of your characters are woefully under-leveled for the area you're in. Unless you give them the best equipment in the game, it's hard to get them to catch up with the original five, who had a great deal more prominence in the part of the endgame that took place on the Blue Planet, which means they're very likely to be at much more respectable levels to begin with. However, [[MagikarpPower if you stick with them...]]
92** Made easier in iOS/Android/Steam versions, where you can come back to the Blue Planet specifically to train undeleveled characters. [[AntiFrustrationFeatures good thing too]] since, with [[BonusDungeon Challenge Dungeons]] gone, those characters would be even ''more'' underlveld than before.
93* CerebusRetcon: The original ''Final Fantasy IV'' ended with the implication that Rydia returned to the Feymarch to live among the Eidolons again. Since [[YearInsideHourOutside the timeflow of the Feymarch]] means Rydia would die of old age within a year's time at best, this game instead establishes that she was not permitted to stay with them long-term, as Asura feels Rydia belongs in the land of humans. This is not something Rydia is happy about, as she rarely gets to see the friends she made growing up and Asura discourages even brief visits.
94* ClapYourHandsIfYouBelieve: Remember the climax of the original game when the prayers of Earth reinvigorated the party? [[spoiler:The exact same thing occurs this time around]], and Fusoya tries to call the Lunar Whale to the moon by praying for it.
95* CrutchCharacter:
96** Biggs and Wedge are clearly {{Red Shirt}}s from the moment you meet them, and are mostly there to get Ceodore to the middle of the dungeon so you can level him up a bit in their company so he can fight on his own safely. You later meet the Hooded Man, who has the same role. The Warriors in Edward's Tale likewise provide much needed muscle to assist the main character who lacks such himself.
97** [[spoiler:Golbez]] joins the party just shy of 3000 HP, knows a variety of powerful spells including the "aga" tier, and is a powerful attacker as well. Your other party members will not be approaching this level of power for another 15-20 levels. However, he's hindered by the fact he doesn't gain HP until Level 55, by which point he'll be on-par with everyone else.
98** As in the original, Fusoya starts with every single spell, but only has 190 MP and (absent using rare one-shot items on him) will never get any more. [[spoiler:And, as in the original, you can't use him in the endgame anyway.]]
99** To a certain extent, Rosa and Rydia are this. They're likely to start with higher levels than the other pure spellcasters, and have better special abilities. But only Palom, Porom, and Lenora can learn Double Cast, so you'll be kicking yourself if you ignore them.
100* CollectionSidequest: Various forms. Rydia's chapter has a minor variation in form of Kokkol Ore, which is used to make and upgrade your equipment at a blacksmith. There's also at least 2 game-spanning ones, one of them revolving around various colored tails that [[RandomDrop randomly drop]] (mainly from the aforementioned {{Superboss}}es), but you can also trade a limited amount of Small Tails (with more common and ultimately useless [[IncrediblyLamePun Small Tales]] serving as fake-outs) you can find for a few of the colored tails of the color of your choice, which you can then ultimately trade for powerful accessories and armor: however, seeing as the only way to get a Rainbow Tail, which gives you the ever-important accessory which allows a character to break the damage limit, is to trade 2/3rds of the Small Tails you can collect for it, you can only really select from 1 extra tail of your choice. Edward's tale also features a limited version of this, where you can find and get Bronze and Silver Tails from enemies, which you can then trade towards Gold Tails. The other revolves around getting pieces of Adamantine, mainly from the end of the {{Bonus Dungeon}}s, which you can then use to trade them for pieces of the ultimate set of armor.
101* ColonyDrop: [[spoiler: Once all the crystals have been taken, the ''moon'' begins to fall.]]
102* CombinationAttack: The Band abilities. Most of them exist mainly to do tons of damage to the enemies and [[RuleOfCool looking cool]], although some of them focus on healing the party to the max and giving them every StatusBuff in the game.
103* ConservationOfNinjutsu: Sadly, Edge falls prey to this in his chapter. When each ninja is solo, they'll happily mop the floor with random Mooks. After they team up, watch them struggle with random encounters...Including getting repeatedly surprised and ambushed, despite being "elite" ninjas. Then again, the greatly strengthened enemies might have something to do with it, and the various Band options available to them help them out a good deal, including giving them the only way to do 5-digit damage before the final chapter ([[DesperationAttack does more damage the less HP the party has remaining in total]]).
104* ContinuityNod:
105** Oh, so many. When [[spoiler:Evil Counterpart!]]Kain goes around stealing crystals, nobody fails to notice the similarities to the plot of the original game. Rosa even asks him if he's being mind-controlled.
106** A particularly funny example is when Edward has to venture into the Antlion's Cave to retrieve a Sand Pearl from the nesting Antlions to cure Harley's desert fever. So you take the (improved but still fairly [[SpoonyBard Spoony]]) bard across the desert, fight your way through the waterway and the Antlion's Den, reach the bottom, brace yourself for an epic battle against a new and improved antlion and...they don't attack, and are perfectly happy to let Edward grab a pearl. Turns out that Edward was entirely right about Antlions; they are docile creatures by nature, and with Zemus gone, they don't feel like attacking humans.
107*** Also in Edward's Tale, the first line uttered by Tellah's Ghost is a nod to the previous game's English translation:
108---> '''???:''' Can't you tell, you [[QuirkyBard Spoony Bard]]?
109** Another humorous one: Yang and his daughter, Ursula, are out cold so you go visit his wife. She gives you a frying pan and a ladle to wake them up. Edge also remarks "What? No knife?"
110*** Sheila also knows just how well simply threatening him with a frying pan works in his tale.
111** In the PSP version, the intro FMV shows Ursula training with Yang, performing the same movements he did in the original game's DS opening -- and in the same location.
112* ContinuitySnarl: The Mysterious Girl summons Asura and Levithan in the Lunarian's Tale, and she came to the moon to take control of Bahamut and to find the other 8 Crystals the Lunarians left on earth...except that in Rydia's Tale, when the Mysterious Girl arrives to take control of Asura and Leviathan, she says she's already gotten to Bahamut.
113* DataCrystal: [[spoiler: The Creator reveals that the true purpose of the Crystals is to record the entire history and evolution of the planet they are placed on.]]
114* ADayInTheLimelight: Each of the tales have their respective character be the central protagonist.
115* DevelopersForesight:
116** At one point, Palom teaches Leonora black magic, and you're put in a battle where you have to use it on a dummy to advance the plot. You can also use your magic on Palom, making him object...and it's possible (by doing so some twenty-five times without ever hitting your target) to run out of MP. If you do, he asks how you managed to run out of MP and uses an elixir on you to recover it.
117** Depending on who is in the party for certain bosses in Subterrane, the player will be treated to special dialogue. When fighting [[spoiler:Cagnazzo or Scarmiglione with Palom and Porom in the party, they'll comment on having to fight them again. If Golbez is in the party against any of the Archfiends, they'll thank him for releasing them before passing on. Kain will also comment after battling Barbariccia. And if Yang, Rydia, Kain, Rosa, Cid, Palom, Porom, or Edward are in the party, they'll recognize the Dark Knight's armor prior to the start of the fight, as they've all seen Cecil when he was a Dark Knight]].
118* DiscOneNuke: Bio for most Black Magic users in the game during their Tales: it generally does more damage than -ra spells on anything that's not explicitly weak against their element, no enemy is immune to it or resists it unless they're practically immune to all other magic as well and it's one of the few spells in the game with no casting time.
119* DrillSergeantNasty: Captain Biggs.
120* EmotionlessGirl: The "Mysterious Girl" who you keep encountering, although she ''can'' have a rather sarcastic tone under the right circumstances, in addition to her general contempt for humans and Lunarians.
121* EnemyWithout:
122** The defeat of which signals the end of [[spoiler:Kain]]'s Tale, or the "main game" in the UsefulNotes/WiiWare release. [[spoiler:It's Kain's, and not only does he lose to it at first, it decides to not be a good little dark side and goes on a RoaringRampageOfRevenge instead of triggering a GameOver]].
123** And in the endgame, [[spoiler:Cecil's dark side returns as well, see GuideDangIt]].
124* {{Expy}}:
125** Luca. While she was originally just a dwarven princess with a few creepy dolls in VideoGame/FinalFantasyIV, she's since grown up to become a WrenchWench suspiciously similar to [[VideoGame/ChronoTrigger another]] Creator/SquareEnix [[VideoGame/ChronoTrigger gadgeteer named Lucca]].
126** Let's see, son of a well-known world saver, half-human, half-outer space race blood, undergoes strict training from a mean sumbitch, is separated from his parents and undergoes tutelage by his father's rival, is the unofficial protagonist for a sequel series while his father is out of commission and has the ability to suddenly powers up at least twice his own strength in times of crisis? Yeah, Ceodore is basically [[Anime/DragonBallZ Gohan]]. He even looks like him!
127* FantasticRacism: The Mysterious Girl is downright insulting of every species.
128* FantasyAliens: The Creator and all the monsters he brings from other Final Fantasy titles.]
129* FiveManBand: Edge and the Eblan Four. They even have a Band [[AllYourColorsCombined combining their trademark skills]].
130* FlingALightIntoTheFuture: [[spoiler:The Maenads give one of their own, a baby child, to Rydia to raise before sacrificing themselves to stop the Creator.]]
131* FridgeHorror: In-universe. [[spoiler:As the party flies to the True Moon, the Whisperweed that Edward is using to speak to the people at Damcyan stops transmitting when they fly out of range. Later in the depths of the moon, it begins to work again. Initially happy they can speak to the people on the earth, Edward triggers an OhCrap moment among the others when he realizes why it began working again--the moon is going to hit the planet, and they've now come back in range. The impending ColonyDrop is closer than they thought.]]
132* GadgeteerGenius: Luca and Cid.
133* GameplayAndStoryIntegration: In Porom's tale, you start out playing as Palom and Porom shortly after the events of ''VideoGame/FinalFantasyIV'', and they have their signature Twincast ability. When you finally reunite them as adults, they've grown apart and can no longer use Twincast. [[spoiler:Access a cutscene in which they get a chance to reconnect, and they will relearn Twincast.]]
134* GameplayAndStorySegregation:
135** The phases of the moon affect the behavior of enemies and the strength of different types of magic and attacks, but the Moon Phase system is used ''everywhere'', including the True Moon and Red Moon themselves. The latter is particularly nonsensical, since the Red Moon no longer orbits Earth and is flying through space now.
136** During Edge's chapter, normally [[spoiler: Gekkou gets killed]] if you choose to fight the [[HopelessBossFight Mysterious Girl]], but in some cases Gekkou can survive, but the battle still treats as you lost, even though he's technically still alive.
137* GenerationXerox: There are a ''lot'' of events in this game that are directly analogous to the previous game. This isn't lost on any of the characters involved, who engage in a fair bit of LampshadeHanging on how familiarly things are playing out.
138* GeodesicCast: The cast of the game, the exceptions being {{Satellite Character}}s like the Eblan Four, can be split into roughly two groups. On the one hand there's Cecil, Rosa, Kain, Edge, Rydia, Cid, and to lesser degrees Edward and Yang, the main heroes of the original game. The second group consists of the younger generation, namely Ceodore, Porom, Palom, Luca, Ursula, and Leonora. This is reflected with the Band abilities of the game--between themselves those two groups have a variety of Band abilities and good synergy, but on an individual level probably won't Band as well with members of the other group.[[note]]Cecil and Ceodore are the exceptions, as Cecil being the protagonist of the first game and thus bonded to everyone, and Ceodore is from Baron as many of the older characters are.[[/note]] Meanwhile, the end-game party from the original game has the full party Bands "Final Fantasy" which acts as a CombinationAttack of the team's signature skills, and the younger group has a thematic equivalent with "Makeshift Cannon", which is even called Generation Cannon in the Japanese versions of the game to hammer in the point about the younger generation of heroes.
139* GetBackHereBoss: ''Final Fantasy VI'' fans will remember how annoying Deathgaze was to kill in that game, because you had to fly around for hours to find him at random, then got a few turns to slug it out with him before he ran and you had to find him again. Replace "fly" with "run", as in run around fighting other enemies while looking for him, give him three times as much HP, and make him stick around for less time once you manage to find him. Enjoy yourselves.
140** It's made even more frustrating by the fact that if you leave the room he appears in (which has no savepoints), he gains back all his HP, and defeating him is necessary if you want to give one of the 3 mages Doublecast.
141* GodIsEvil: The inhabitants of the Blue Planet have not accomplished enough to The Creator's satisfaction, so he deems them an inferior species and goes on a mission to destroy their planet.
142* GoodCostumeSwitch: [[spoiler:Kain, although to be fair Kain himself isn't the villain: it's his dark side, which in itself was part of his test to become a Holy Dragoon.]]
143* GuideDangIt:
144** If you want to prevent [[spoiler:Golbez being KilledOffForReal]] in the final chapter, you have to bring along Ceodore and Rosa in addition to him and Cecil in the battle against [[spoiler:the Black Knight]]. No hints are given in the game that this will help. Hell, the fight is downright ''impossible'' to win if you don't bring the right people, some of whom may be rather underleveled.
145** A minor but irritating case: many fights in the game, particularly against the Eidolons and the Mysterious Girl, are scripted to be unwinnable. You are not told this, leading to you going all out and wasting items and time trying to fight an enemy which you can't beat, then later being reluctant to do so against another boss because you're expecting the same, unaware this time you ''can'' win. In all, you'll quickly become confused over which fights you're supposed to win if you try playing without a walkthrough.
146** Repairing Calca and Brina. First, you aren't even told the dolls ''can'' be repaired. To do so you need to get two items dropped only by a specific enemy in a single room of the last dungeon during a specific moon phase. Your only hint to any of this is that when the enemy appears, Calcabrina's theme plays. You're otherwise not told where or how the enemy appears.
147* HalfHumanHybrid: Cecil is half Lunarian and his son Ceodore is one-fourth Lunarian.
148* HeadsIWinTailsYouLose: The Lunarian chapter reaches its climax with [[spoiler: the destruction of the moon's crystals just in time for Goblez and Fusoya to witness the resurrection of Zeromus. FFIV veterans who know how it turned out the last time Golbez and Fusoya tried to take on Zeromus might assume this is a hopeless boss fight, but you still have to damage him to the point he gets fed up with the games and uses [[SignatureMove Big Bang]]. This causes Fusoya to forcefully teleport Golbez to the Lunar Whale, leaving him to battle Zeromus alone. [[BolivianArmyCliffhanger And then the chapter ends.]]]]
149* HealingWinds: The Ninjutsu and White Magic abilities can be combined to form a Healing Wind ability.
150* TheHeavy: The Mysterious Girl.
151* HelmetsAreHardlyHeroic: [[spoiler:Kain's GoodCostumeSwitch]] replaces a full helmet with a sort of tiara.
152* HeroicBSOD: [[spoiler:Cecil spends a good chunk of The Crystals completely unresponsive after you initially free him from the Mysterious Girl's control; you can use him in battle, but his stats are horrible and he can't use White Magic or Bands.]]
153* HeroicRROD: Ceodore's Awaken ability heals him completely and doubles his stats for three rounds, but after those three rounds are up, he drops to single-digit HP.
154* HesBack: [[spoiler:Cecil finally comes out of his [[HeroicBSOD funk]] when fighting the Dark Knight and can start kicking ass again.]]
155* TheHighQueen: Queen Rosa is renowned for her kindness and beauty.
156* HopelessBossFight: Several. This is a ''Franchise/FinalFantasy game'', after all. Notably, Kain's first fight against [[spoiler:his evil half]] and Rydia and Luca's fight against [[spoiler:Titan]].
157** In fact, you have ''so'' many {{Hopeless Boss Fight}}s against a particular villain, that once you finally ''do'' get an even fight, you won't be expecting it and probably won't try too hard so as not to waste items.
158* IDieFree: [[spoiler:The Archfiends and several other previous bosses from the original game are ''not'' happy with being revived and controlled by the Maenads/Creator, and will actively kill themselves if the party damages them enough to free them from mental control.]]
159* IKnowYoureInThereSomewhereFight: How Rydia can free the Eidolons. Beat them within an inch of their life; then ''stop'', and let them come to their senses. If you don't time it right, [[spoiler:they either die permanently or hit you with a mega-attack that kills you.]]
160* InfinityMinusOneSword: Many of the weapons found in Challenge Dungeons will be your best weapons until you get to the final dungeon. Not as notable as some instances though, since once you get those weapons by completing a Challenge Dungeon and thus by the time you use the characters again you're beginning said final dungeon. Some of these weapons include the Obelisk, Defender, Sledgehammer, Wizard Rod, and Aura Staff.
161* InfinityPlusOneSword: Most of the bosses in the final dungeon drop one for an equipment class, and some have another boss later in the dungeon drop an even better one. Among them are the typical Masamune, Holy Lance, Ragnarok and Ultima Weapon.
162* InnSecurity: Ceodore and the Hooded Man vs. the zombified Baron guardsmen in Kaipo in a similar fashion to what happened to his father in that very inn.
163* IntercontinuityCrossover: While past bosses making appearances in the {{Bonus Dungeon}}s of {{Updated Rerelease}}s is nothing new, this is the first game where they make their appearance during the main storyline. It's also implied that the Crystals in FF 1, 2, 3 and 5 all originate from the BigBad of the game.
164* InvincibleVillain: The "Mysterious Girl", for most of the game. Many tales have her wiping out your party in a scripted battle, usually with an Eidolon, before sweeping out of the room with the Crystal you were trying to protect from her. [[spoiler:Her invincibility turns out to be justified--as Fusoya and Golbez find out, it's perfectly possible to kill her. It just so happens there are dozens of her running around, so another one will just take her place and pick up where she left off. Until you see four of them at once in the Final Chapter though, it's made to imply she just revives herself.]]
165* ItemAmplifier: The Economical Ring doubles the effectiveness of healing items used and is typically given to Edward to supplement his ItemCaddy abilities to supplant a role usually had by a WhiteMage.
166** In addition, Edward himself has the 'Salve' ability, which lets him split an item's effect into all party members (in the earlier versions) or use several items at once to all members (in later versions).
167* JokeItem: The infamous porn magazine is back as "Lustful Lali-ho".
168** NotCompletelyUseless: And it actually has a purpose this time. Hang onto them as you collect them and when you get to the VeryDefinitelyFinalDungeon you can enter the Developer's Office and use them on a vase in the back room to fight a joke enemy that drops a Discovery Book, an item which increases a character's max MP by 50. Doing this consumes one of the magazines, hence why you should collect as many as you can to fight him over and over.
169* LamarckWasRight: Ceodore is the son of [[KnightInShiningArmor Cecil the Paladin]] and [[WhiteMagicianGirl Rosa the White Mage]]. He begins with a sword and White Magic.
170* LegacyBossBattle: The FinalDungeon has bosses from ''I'' to ''VI'', with a couple of them being optional. However, this only applies to the original Mobile, Wii, and PSP versions of the game, not the 3D remake.
171* {{Lunacy}}: The power of attacks and magic (for both you and the enemies you meet) is affected both positively and negatively by the phase of the moon. Certain monsters will only appear if you're in an area during a certain moon phase.
172* MagikarpPower: Leonora is somewhat of a minor version of this: while she's capable enough as a white mage at levels comparable to other characters, she won't learn most of the useful black magic spells until 20 levels after everyone else does. Thankfully, LevelGrinding is pretty easy with the right items, and once she does, she's the only permanent character with access to both high-end white and black magic and enough MP to actually cast them more than 3 times without running out. Not to mention the fact that she is also capable of learning Dualcast.
173* MagicDance: Calca's Jive ability, which casts random Blue Magic, and Brina's Dance ability, which casts random White Magic.
174* MagicKnight: Ceodore and Cecil. [[spoiler:Kain too, once he ''finally'' puts his negative self to rest]]. [[spoiler:Golbez]] is a Black Magic variation.
175* MacGuffinDeliveryService: After a serious case of Deja Vu, [[spoiler:Rydia gets beat up and loses the Dark Crystal to the mysterious girl (who also seemed to steal all the summon powers beforehand, natch) after exiting the Sealed Cave.]]
176* MarathonLevel: The True Moon. See BossRush above, and know that there's, on average, 5 levels between each boss or cluster of 4 bosses. Subverted in the Steam version, which takes you straight to the fight with [[spoiler:the Mysterious Girl and Bahamut]] upon entering the Depths.
177* MeaningfulName:
178** Gilbert, Edward's Japanese name and what the universal Final Fantasy currency is named after, ties heavily into the optional parts of his tale: as stated above, he's able to obtain Bronze, Silver and Gold Tails, he starts off equipped with a Gil Band that increases the amount of money gotten from battles, his assistant knows Gil Toss, his BonusDungeon is all about making a lot of money quickly and then spending it to open the chests at the end, and the MetalSlime enemy found in his and Palom's challenge dungeons is called Gil Bird, which also uses Hide like Edward does. And from a story point of view, Damcyan (which we only knew in a severely run-down state in the original game) is implied to be fabulously rich, with their financial troubles coming solely from Edward basically giving away money to half the rest of the world.
179** Edge's ninja apprentices are named after different phases of the moon.
180** A somewhat more obscure version is Tsukinowa's alias "Lapin" during his sub-chapter: as it stands for "rabbit" in Latin, it also ties in with the MoonRabbit myth.
181* MoneyForNothing: While the character-specific tales have a 99999 Gil cap, which is pretty easy to reach and doesn't really last you that long, the endgame [[MoneySpider enemies drop enough cash]] to buy all the hideously expensive healing items and overpriced shurikens you could possibly want with very little effort if you want to keep everyone useful and properly leveled. And that's not even counting the fact that there's items that double the amount of cash gotten from battles or the fact that they're cumulative...
182* MoneySpider: The Gil Birds that appear in a couple of the challenge dungeons. They're {{Metal Slime}}s with high HP compared to normal enemies that often flee from battle on their first turn. Manage to kill one though and they drop 999 or 9999 gil, depending on which moonphase you fought one on.
183* MythologyGag:
184** The Knight's Emblem that Ceodore retrieves in order to prove his worth at the start of his chapter turns out to simply be a mummified [[VideoGame/FinalFantasyI rat's tail.]]
185** The colors of the chests and crystals found in the last part of the final chapter mirror [[spoiler:the ones respective to the game whose bosses you fight on that floor.]]
186** In addition, the entire BossRush is also one MythologyGag after another.
187*** [[spoiler: The Four Fiends from VideoGame/FinalFantasyI deliver the exact speeches they initially used before the battle begins.]]
188*** [[spoiler: Shinryu leaps out of a chest containing the Ragnarok sword, and opens with Tidal Wave. While it doesn't deal as much damage as it did before, there is nothing that can protect against it, so you'll need at least 4000 HP or so to survive it. But once you get past that he's nowhere near as hard.]]
189*** [[spoiler: Omega is seen wandering around in the open, and battle is initiated by touching him. Unlike in Final Fantasy V, he doesn't drop a useless piece of a junk; instead, he drops the Hero's Shield, the best shield in the game other than the Adamant Shield and Phase Shield.]]
190*** [[spoiler:Death Gaze is a random encounter in his own chamber, and he runs away after you deal enough damage to him. When you encounter him again, he retains the damage you dealt in your previous encounters. He also opens every encounter with a full-party Death spell, a nod to Lv 5 Death from ''Final Fantasy VI''.]]
191*** [[spoiler:Ultima Weapon delivers the same BadassBoast (using the improved GBA translation) before the battle begins. Unlike before, he is extremely hard, and DOES give up the Ultima Weapon upon defeat.]]
192*** [[spoiler:Orthos/Ultros talks about how he hates "muscleheads" and likes pretty girls.]]
193*** [[spoiler:Gilgamesh's AI script is very similar to the first real fight against him in Final Fantasy V. After losing half of his HP, he casts Protect, Shell and Haste on himself, then starts Jumping all over your guys, dealing massive damage; and in a nod to Final Fantasy VIII, he can use Zantetsuken, though thankfully it only hits one party member and can be avoided with Blink. He also forks over the [[JokeWeapon Excalipoor]]/[[SpellMyNameWithAnS Excalipar]] upon defeat.]]
194*** [[spoiler:Ghost/Phantom Train always gets a Back Attack on you, and if you use Cecil and Kain's Sky Grinder band, you can come close to mimicking Sabin's amazing feat.]]
195** Two accessories you can acquire are the Single Star and Twin Star, which reduce MP costs by 1/3d and 2/3ds, respectively. This may be in reference to Final Fantasy VI's Triple Star (also known as the Celestriad or Economizer), which reduces MP costs to 1, or, effectively, 3/3ds. The more stars, the less MP cost.
196** In the final chapter of the game, the extended party can be found loitering on the Lunar Whale, and will allow you to change your party if you talk to any of them. This is very similar to the way the airships worked in Final Fantasy VI.
197** Ceodore's Awaken ability is reminiscent of [[VideoGame/FinalFantasyVI Terra]]'s Trance. He awakens his Lunarian blood to improve his combat abilities, just as Terra can call upon her Esper heritage. It's weaker than Terra's ability, though, only lasting for three turns and weakening him when it is done.
198** The phone and Wiiware versions of the game uses spritework very similar to that of ''Final Fantasy VI''. Most noticeably, Cecil's spell-casting animation is virtually identical to Edgar's, and [[spoiler:Holy Dragoon Kain]] looks a lot like Edgar when viewed from behind, down to the waving pony-tail and swishing cape.
199* NewGamePlus: The mobile/Steam version allows you to replay the game while keeping your characters’ level and stats, including those raised by Silver/Golden Apples and Soma Drops.
200* {{Ninja}}: Edge and the Eblan Four.
201* NoEndorHolocaust: The latter parts of the game seem to imply that [[spoiler:the worlds from Final Fantasies I-VI were all destroyed (hence their signature monsters appearing as "failed experiments")]], but other FF canon has made it pretty clear that no, this isn't exactly the case. They are just {{Easter Egg}}s.
202** [[spoiler:The Creator mentions that he's trying to destroy the Blue Planet because they haven't evolved enough. Seeing as how he's collecting Crystals either way, it would appear that he didn't destroy the worlds of FF I-VI because they evolved enough.]]
203** [[spoiler:Final Fantasy VI didn't have crystals. The crystal equivalents were the magicite. By that logic, the Final Fantasy IV groups should've been fighting Maduin and Tritoch, not Ultros and so on. Final Fantasy VII also had crystal equivalents with the Huge Materia and none of those bosses appeared. The crystals just record and store history for The Creator and copies of them exist without needing to destroy the planets to make them appear, as evidenced by the fact you have to fight FFIV bosses on your way to save the planet from destruction in the first place.]]
204* NostalgiaLevel: The first few levels of the True Moon's Lunar Subterrane looks like a mirrored version of the Red Moon's Lunar Subterrane (the last level of Final Fantasy IV)...until you reach the water level. Then all bets are off for successive floors.
205** Also, most of the ''other'' dungeons in the game are reused dungeons from the first game. The few exceptions are often made up of parts from dungeons in the first game, or heavily resemble them.
206* OhCrap: Sums up the reaction that [[spoiler: Golbez and Fusoya]] have to [[spoiler: the resurrection of Zeromus.]]
207* OneGameForThePriceOfTwo: The game is split into 9 downloadable segments (13 in the Japanese version), each of which must be purchased separately. To play the game in its entirety, a gamer must shell out 3700 Wii Points, much more than other UsefulNotes/WiiWare titles (unless you count other episodic games. ''VideoGame/TalesOfMonkeyIsland'', for instance, is 5000 Wii Points, all told), though 37 dollars is still considerably less than most games you'd buy in the store.)
208** Inverted with the ''Complete Collection'': For less than the price of ''After Years'' on UsefulNotes/WiiWare you get that (with all chapters), the original FF IV, and the "Interlude" chapter, all with upgraded aesthetics, making it essentially a three-for. Nice to see SE giving fans a collection worth their money.
209* OneGenderRace: [[spoiler: The Maenads. Justified, as they were created from the Crystal's memories of Rydia, essentially making them genetically perfected clones of her.]]
210* OneHitKill: Cockatrice is a ridiculously broken summon; it works on many of the monsters in the final dungeon. The trick, of course, is that it's a RandomDrop.
211* PeopleJars: [[spoiler: Deep within the True Moon, several Maenads can be found incubating in various pods. Rydia and co. eventually discover the child Maenad inside one of these.]]
212* {{Permadeath}}:
213** Make the right decisions, or else. There are characters and summons who will [[PlotlineDeath die plot-wise]] otherwise. Also, skipping chapters can result in characters not joining your party. [[spoiler:If any of Edge's Ninja die in their scenarios and you don't restore a saved game, the game moves on without them. If you don't avoid the Sylphs before reviving Yang, you fight them and they die. If you don't stop fighting right after doing a certain amount of damage to Shiva or Ramuh (or Ifrit after learning Inferno, both of which are easy to do by accident if you have an attack queued up just before the message telling you to stop attacking pops up), they'll start attacking you again and won't stop until either party dies. And of course, Golbez will die if the right party members aren't in the team. If you defeat Asura or Leviathan without Rydia in your party (or don't fight them at all), and Bahamut without Rydia ''and'' having saved the previous two, they will be lost forever, both SummonMagic-wise and in the plot.]]
214** [[spoiler:Ultimately [[SubvertedTrope Subverted]] in the case of the Summons. Finishing the game without saving Asura and Leviathan adds a scene to the ending where they appear to Rydia and reveal that every Eidolon survived and is back in Feymarch.]]
215* PermanentlyMissableContent: The Eblan Four and Luca's dolls stay on as permanent party members in the final chapters, but only if you complete Edge's Tale with the Four alive and repair the dolls in Rydia's Tale. Items not acquired in the individual Tales are not carried over if you import the save data into the final chapter without having them. You ''could'' play the tale again and get them, but then you have to restart the final chapter so you can re-import your data. This is particularly irritating if you decide to skip the Challenge Dungeons, which host many rare and useful items including Adamantite, which you can trade for the game's strongest equipment.
216* PlanetEater: [[spoiler:The Creator]]
217* PlayableEpilogue: Sort of. The start of Porom's Tale is a playable version of part of ''VideoGame/FinalFantasyIV'''s epilogue, starting from the point where Porom has to go and fetch Palom, who's showing off to one of the local girls. [[spoiler:AKA Leonora.]]
218* PlayerMooks: "White Mage", "Black Mage", "Monk A", "Monk B", "Monk C", "Guard A", "Guard B", and "Guard C" all count as temporary playable characters. Not a single one has any personality traits of note, or even more than a couple of lines of dialogue.
219* PointOfNoReturn: The main one happens when [[spoiler:Rydia gets most of her summons back]] in the last chapter. At that point, [[spoiler:everyone heads to the moon, and there's no returning to earth]]. A smaller one is in Rydia's chapter - It's the only one you can freely explore the underworld in.
220* ThePowerOfFamily: [[spoiler:If Cecil, Golbez, Rosa, and Ceodore are in your party when you battle the Dark Knight, Golbez takes a Dark Fang meant for his brother Cecil, [[{{Permadeath}} and would have died]] if not for his sister-in-law's healing magic. Later, when Cecil is KO'd, his son Ceodore tries fighting the Dark Knight and is about to be killed off by the same Dark Fang; but Cecil jumps in and takes the brunt of the blast, and miraculously revives to show the Dark Knight that the family bond between the four of them cannot be broken.]]
221* PowerTrio: [[TwoGuysAndAGirl Cecil, Rosa and Kain]] can be one in the final chapter. They have two Bands involving all three of them, one of which does massive damage and breaks the damage cap, the other of which heals and buffs the three of them.
222* {{Railroading}}: Hope you don't want to take a time-out from the main story to explore some of the nearby side areas from the original game, because there will often either be guards, or party members just decide there's no point exploring the place and leave. Mostly the only time there aren't is because you're required to visit the area later in the tale and just have the option of doing it earlier than the story tells you to.
223* RandomDrop: And how. As seen above, a good deal of the best equipment comes from killing a ton of enemies of specific type, either directly or indirectly. Thankfully, due to the simplistic nature of the game's RNG, the guaranteed methods of getting both the best enemy-dropped equipment and rare treasure from the end of the {{Bonus Dungeon}}s have already been figured out for both, latter of which getting almost vibes of UrbanLegendOfZelda: "OK to always get the rare equipment run to the guy who sends you there as soon as you can and then wait for a specific NPC to face downwards that only the top of her head is seen..."
224** Unfortunately, the nature of the RNG also means that if you're trying to get any good items via just mindlessly killing enemies and you quit the game to take a break, the RNG will also reset, meaning there's a good chance you just wasted a good amount of progress, and if you're using the same strategy to kill the enemies the second time around and they didn't drop anything good, you're not going to get anything this time around either.
225** And if you ''aren't'' trying to exploit the RNG, many items only have a 1 in 256 chance of appearing.
226** Also, as noted above, the item you get from the chest at the end of each [[BonusDungeon Challenge Dungeon]] is random. You might get one of many special rare items unique to that dungeon, or you might get junk. You can go through the dungeon as many times as you want, but it can get really frustrating when the RandomNumberGod decides to give you nothing but junk for a while.
227* RankScalesWithAsskicking: A very considerable portion of the playable cast is royalty, or they otherwise occupy positions of power. To list: Cecil and Rosa are King and Queen of Baron, Ceodore is the Prince, Yang is King of Fabul and Ursula is the Princess, Edward is King of Damcyan, Edge is King of Eblan, Leonora eventually becomes an Epopt (read: one of the eight rulers of Troia), Rydia is the de facto leader of Mist, and Luca is Princess of the dwarfs. And by the end of the game, [[spoiler:Palom and Porom are made rulers of Mysidia, and Kain is the Captain of the Red Wings]].
228* RebelliousPrincess: Ursula.
229** If only in a clothing sense, Luca "isn't one for Dwarven Fashion." Not only is her face not in shadow; she's....Ganguro. The skin may be natural, but the sideways baseball cap? Seriously? Fortunately, the Dwarves just ''love'' Cid, so her idolizing him isn't considered strange.
230* RedemptionEqualsDeath: [[spoiler:Golbez, although this can be averted with the right party combination.]]
231* RedHerring: Much of the game's earlier chapters focus on characters being concerned about the reappearance of the second moon in the sky, particularly when the events of the original game seem to start playing out all over again as dark forces start to seize the Crystals, and they wonder if Golbez and/or Zemus has returned. [[spoiler:It's gradually hinted and then confirmed in the Lunarians' chapter that the second moon ''isn't'' the Red Moon, it's a different moon, and Golbez and Zemus have nothing to do with what's happening on Earth.]]
232* {{Retcon}}:
233** Early in the game, Biggs and Wedge reveal they were the soldiers questioning Cecil about stealing of the Water Crystal from Mysidia at the start of ''VideoGame/FinalFantasyIV''. Also, the girl talking to Palom in the epilogue was Leonora.
234** In the PSP release, Ceodore and Ursula's ages were dropped from both being 17 to being 15 and 16 respectively to avoid their mothers being pregnant during the original game, which would have made Rosa's involvement in the finale questionable.
235* {{Retraux}}: Except in the PSP version, which uses that version of the game's high-resolution sprites throughout, the flashbacks (including a few playable flashbacks) use sprites from the original just for the added touch. The game itself also seems to fit this when on UsefulNotes/WiiWare, but less so when you consider that it was actually created for cell phones. Seemingly to make up for the lack of graphical change, PSP game does, however, allow players to use the original SNES versions of music originating in the game's predecessor.
236* TheReveal: Interesting variation of this. Because [[spoiler:Golbez never took his helmet off in the first game]], no one recognizes him when he shows up until [[spoiler:Cecil calls to him by name]]. A different variation with [[spoiler:Kain]], as the only people [[spoiler:the "Hooded Man"]] interacts with are people who don't know who he really is, and the ones that do just give CrypticConversation until the official reveal at Baron Castle.
237* TheRightOfASuperiorSpecies: [[spoiler: The Creator lives and breathes this trope. Its plan to destroy the Blue Planet? It's all because humans didn't evolve to its preference. Enslaving the Eidolons? Why, it's just a way to make the genocide faster and more efficient. As far as the Creator is concerned its behavior is completely justified, as all other beings are inferior.]]
238** [[spoiler: The Maenads also share this worldview, at first. However, they eventually change their minds, and sacrifice themselves to help party defeat the Creator.]]
239* RoyalsWhoActuallyDoSomething: Everyone who ended [[VideoGame/FinalFantasyIV the original game]] as a king or queen returns, usually with their own progeny, who are likewise princes or princesses. There's also a [[CombinationAttack Band]] between the 4 playable kings, appropriately named Kings' Quad.
240* ScratchDamageEnemy: {{Downplayed|Trope}}. Flans take only 1 damage from physical attacks but they take regular damage from magic attacks.
241* SequelHook: [[spoiler:Assuming he survives the Dark Knight battle, in the ending Golbez heads off in the Lunar Whale to find the Red Moon and investigate the fates of Fusoya, the Lunarians and Zeromus.]]
242** [[spoiler: Also, one of the mysterious girls survives and gets adopted by the heroes.]]
243* SpinOffspring
244* SheatheYourSword: Subverted. [[spoiler:If you've only played the original English SNES FFIV, you might think this is the way to beat Kain's EnemyWithout--unfortunately, Kain's darker side does not use an attack that drains his HP on you and is more powerful than Cecil's dark side, and instead [[HopelessBossFight pummels you for your effort]]. Later, Kain has to beat said dark side into submission.]]
245* ShipTease: Palom and Luca. "Give me back my Palom", anyone?
246* ShoutOut: Biggs and Wedge make their traditional appearance and [[spoiler:early death]] as homage to ''Franchise/StarWars''.
247** The game contains more than a few similarities to ''VideoGame/ChronoTrigger'' due to Takashi Tokita's involvement, including the [[CombinationAttack band system]], [[{{Expy}} The inclusion of a]] GadgeteerGenius [[{{Expy}} named Luca]], and [[spoiler:The final boss's first form, which bears more than a passing resemblance to Lavos.]] Tokita's involvement in this game may also explain the Tale system present, which is reminiscent of ''VideoGame/LiveALive''.
248** All those meteors flying all over the place? [[VideoGame/FinalFantasyV Where have we seen this before?]] Plus, the method of changing party members on the airship in the final chapter is reminiscent of ''VideoGame/FinalFantasyVI''.
249* SoLongAndThanksForAllTheGear: Raised to an art form in this game, especially in Ceodore's and Rydia's chapters. Given how often it happened in the prequel, it comes by it honestly.
250** There's a simple pattern to it, however. Anyone who appears as a 'guest' in someone else's chapter while having their own is temporary in that chapter; anyone without a proper name is also (obviously) temporary. Everyone else carries over (or can carry over) to the end game. [[spoiler:Except Fusoya, but he does a HeroicSacrifice at the end of the Lunarians chapter, and you then get a chance to go 'back in time' a bit and unequip his gear in the postgame for that chapter if you want. Well, and Wedge and Biggs are also temporary, but that's a RunningGag.]]
251* TheSocialDarwinist: [[spoiler:The Creator and its servants, the Maenads.]]
252** [[spoiler:Though if you really put some thought in it, as a post in WMG suggests, it might actually be Zemus controlling The Creator.]]
253* SplitPersonalityMerge: [[spoiler:Kain does this with his EnemyWithout.]]
254* {{Stripperific}}: Rydia's costume. Even more so than the original game. Porom's outfit also qualifies. Both were censored on all official artwork for the English Release. Porom's outfit is more of a case of [[ValuesDissonance cultures]]. In Japan, nudity is associated with purity, so Porom's dress is a bit...transparent. However, in America, nudity is associated with something a little less wholesome, so Porom's dress changed.
255* SummonMagic: More of a plot point this time around than it was in the first one. At the beginning of the game, all the Eidolons have their power stolen by the Mysterious Girl, and Rydia's ongoing quest is to find a way to save them.
256* {{Superboss}}: Each chapter has a rare and ridiculously powerful monster that only appears on given moon phases in a specific location. The same applies to the final chapter, and while they're still a good deal stronger than the common versions of the said monster, they don't really qualify as bosses anymore, if only because of the fact that the normal enemies fought in the same location are almost as tough. Instead, [[spoiler:the previous {{Superboss}}es from ''VideoGame/FinalFantasyV'' and ''[[VideoGame/FinalFantasyVI VI]]'' make an appearance in the same way as they did in the original games: Omega wandering around one of the levels, Lord Dragon inside a treasure chest, Deathgaze as a random encounter who runs away a lot but keeps any damage sustained between fights, and Ultima Weapon being right on the player's path to the next floor, although he's not mandatory to fight like the rest aren't, unlike in the original game.]] The PSP version adds Lost Babil, a giant mecha that requires three different parties to fight it - one to attack the lower body, one to attack the upper body, and the third to attack the inner CPU. To access this fight, beat the game and then take the interdimensional elevator in the final chapter to the "???" area and pay Challengingway 500,000 Gil. This fight can be repeated indefinitely, so it's a good way to grind Silver Apples and Soma Drops.
257* TakeYourTime: Nothing happens, not even [[spoiler:the True Moon falling]] until you hit a cutscene. Hilariously, in just about every character's tale, their Bonus Dungeon can only be accessed while something immediately urgent is supposed to be happening, as the Challenge Dungeons open after beating the Tale, which tend to end with a climax. Comes to a head in Porom's tale, in which you have to basically ignore [[spoiler:all of Mysidia being besieged by monsters]] and instead go into the Inn to talk to Challengingway.
258* TaughtByExperience: Edge, who realizes near the end of his chapter that [[spoiler:events are mimicking the previous game, and uses this as inspiration to take a LeapOfFaith.]]
259** Edward as well--he delivers some flowers to Cecil and receives a gift in return. Cecil doesn't notice the flowers are Whisperweed, tipping Edward off that something is wrong, and giving him the ability to eavesdrop on Cecil's conversation with the Mysterious Girl about his plan to seize Damcyan's Crystal. Edward figures out from this that Cecil's gift is a Carnelian Signet, the item the King used in the original game to send Bombs to burn down Rydia's village. What does Edward do then? [[spoiler:He evacuates Damcyan, waits in the throne room for the Mysterious Girl's men to arrive (including Kain), then opens the box to unleash the Bombs on the soldiers.]]
260* TennisBoss: About half the BossRush bosses mentioned above will attack primarily by lobbing [[FireIceLightning Firaga, Blizzaga, and Thundaga]] at your whole party, meaning the most efficient way to fight is just to cast Reflect on yourself and let them do all the work.
261** Deathmask and Proto Deathmask enemies open the battle by casting Reflect on themselves and your party, then bounce damaging spells off themselves and buffing and healing spells off of you. Your mages are going to have to follow a similar pattern if you want to get any use out of them.
262** This can also be accomplished against single-target caster bosses, by casting Reflect on [[spoiler:Golbez]] and having him continually taunt. For example, in the first half of the [[spoiler:Scarmiglione]] fight, the boss will counter almost every attack used on him with Thundaga, but by using this combo, he ends up casting Thundaga on himself every time he's attacked.
263* ThemeMusicPowerUp: Just like in ''VideoGame/FinalFantasyIV'', [[spoiler:the FinalBoss KO's your party, before the [[SugarWiki/AwesomeMusic Final Fantasy theme]] starts up, and your allies on the Moon and back home send you their prayers, reviving you.]]
264* {{Thunderbird}}: Thunderbirds are golden eagle-like birds that attack by throwing thunderbolts and electromagnetically paralyzing opponents.
265* TimeSkip: Of 17 years. Like the time between the release of Final Fantasy IV and the release of this game.
266* TitleDrop: The [[CombinationAttack Band]] Final Fantasy, which involves the original game's endgame team attacking a single enemy in ways [[VideoGame/ChronoTrigger Crono and the gang]] could only dream of and gaining some MP-wise costly healing on top of it. The original name for the attack was more of a StealthPun, since it used the Japanese words for "final" and "fantasy" for the name.
267* TookALevelInBadass: Edward. [[spoiler:His staring down of Kain's dark side shows that he's grown a pair, and they're made of steel. And the tactic he used to attempt to put evil!Kain out of commission also is proof (namely, using a copy of the Bomb Ring/Carnelian Signet from the first game, which brainwashed!Cecil gave to him earlier as a "present" in an attempt to kill him.) That, plus he plants a bug in Cecil's throneroom right in front of his eyes in form of Whisperweed, the very same thing he used in the original game to save the party from Dark Elf, knowing the real/non-brainwashed Cecil would've known what it actually was.]] He still uses a [[ImprobableWeaponUser harp for a weapon,]] though his other abilities have been improved.
268** Do you want more proof? How about comparing his personality in the first game (in which young Rydia calls him out as a coward) to this game (where one of his subjects in Damcyan wishes he "had even ''half'' of his courage.")
269** Actually, the whole game pretty much thrives on this trope.
270* TrainingFromHell: After Yang agrees to train his daughter Ursula as a monk, he makes it clear to her that he's ''not'' going to go easy on her because he's her father.
271* TravelingAtTheSpeedOfPlot: There's so many {{Contrived Coincidence}}s and {{Continuity Snarl}}s, it is flat ''impossible'' to construct a linear, consistent timeline of the game across the various tales, as this trope is invoked to the point of absurdity the more one analyzes events.
272** The Man in Black arrives just in time to save Luca and Rydia from Titan, the Eblan Four reunite with Edge within minutes of each other despite being sent to four opposite points of the world, and the five then leap off the Tower of Babil just as Rydia, Luca and the Man in Black are flying by. Speaking of the Eblan Four, the cities we see them spying on have ''not'' been attacked by [[spoiler:the Red Wings]], so their sequences take place at the very start of the game, but Edge's Tale ends just before the final tale.
273** Kain attacks Fabul and afterwards he returns to Baron before flying to Damcyan. During this you switch control to Ceodore and the Hooded Man who climb the Mist Cliff, and when they reach the other side there's a scene of Kain heading to Damcyan. Yang sets sail for Baron after the siege of Fabul and sees Edward sailing for Baron as well. When Kain arrives at Damcyan, the castle is empty and Edward is waiting for him. This means in the time it took Ceodore and the Hooded Man to scale the Mist Cliff and Kain to fly from Fabul to Baron and then to Damcyan, Edward has sailed from Damcyan to Baron, conducted his business with Cecil, sailed back to Damcyan, and evacuated the castle in preparation for the arrival of the Red Wings. Apparently sailing ships can outrun airships several times over.
274** When Ursula joins Yang in his tale, she mentions going to see the impact crater from a meteor that landed several days ago. Ceodore's Tale and Kain's Tale are a continuous narrative and Edward's Tale takes place parallel to them, and both establish the meteor impact happened near the start of their Tales. The narrative of Ceodore/Kain's Tale and Edward's Tale takes place over two or three days, but Yang's Tale starts at about the time Ceodore's Tale is almost over, so by the timeline of Ceodore's Tale, the meteor impact would have happened two days ago, tops.
275** The first part of the final tale involves the player flying around the world finding party members and freeing Eidolons from the Mysterious Girl. During this time Ceodore, Rosa, Cid, Edward and [[spoiler:Kain]] are confronting [[spoiler:Cecil]] in Baron. The party finishes their world tour, returns to Baron and bursts into the throne room just as [[spoiler:Cecil]] collapses in defeat. Granted there ''was'' a lot of talking going on with him, but realistically Rydia's party took at least a few hours flying around the world while the events in Baron were taking place.
276** The Lunar Whale takes off at the start of Porom's Tale, and later in Porom's Tale when she's climbing Mt. Ordeals she senses Palom is in danger, which we see in his tale when the Mysterious Girl attacks him in the Lodestone Cavern. In Rydia's Tale she and Luca see Palom flying to the cave on their way to Agart, and at the end of the Rydia's Tale the Man in Black arrives in the Lunar Whale. Apparently the Lunarians have mastered faster-than-light travel because there's no way otherwise the airship could find the Red Moon adrift in space and return to Earth in that timeframe.[[note]]All things considered it's possible they ''did'' develop faster-than-light travel, but still.[[/note]]
277* TrialAndErrorGameplay: The battle with [[spoiler:the Dark Knight]] in the final chapter. You're pretty much guaranteed to get a GameOver at least once if you don't read a guide, and quite possibly twice, just for not bringing the right characters along.
278* UnwantedRevival: [[spoiler: Several of the bosses on the True Moon apply, but particularly the Four Fiends and Edge's parents. They all had their bodies revived only to have their minds enslaved by the Creator. When defeated, they all express gratitude at finally being allowed to rest. If Edge is in the party against his parents, they remark how they were happy to see him one last time and how he's grown into a fine man]].
279* UselessUsefulSpell: Sometimes averted, due to the party set-ups you get in many chapters status spells can mean the different between life and death. Slow, much like the DS release of the original game, is incredibly useful against bosses, and against normal enemies Sleep, Stop and Break are also helpful. This is particularly the case in the challenge dungeons, where enemies like Lamias and Mad Ogres, to name only two, are common. The challenge dungeon enemies often have high HP, counterattack with dangerous status attacks, and many resist magic damage, so disabling them with Sleep and Stop or killing them outright with Break is the safest way to deal with them.
280* VideoGameCrueltyPotential: During the Gathering, the player finds Damcyan over run by Ant Lions. As per their original portrayal, they're pretty docile, and you have to initiate the battles. There's no actual need for you to fight them though, they don't give particularly good experience, and they don't even get in the way or obstruct your path to the treasure.
281* WalkOnWater: Tsukinowa. He somehow manages to walk on water from Mysidia ''all the way to Eblan''!
282%%* WarmupBoss: The Sandworm.
283* WelcomeToCorneria: Lampshaded, a mage in Mysidia says "welcome to Mysidia, sacred ground for all mages", then tells Tsukinowa, who's undercover as a mage apprentice, that he'll have to learn to say the phrase himself someday and encourages him to practice.
284* WhamShot: In the Lunarians' Tale, [[spoiler: when Golbez and Fusoya return to the Crystal Palace after finding Bahamut petrified, they encounter the Mysterious Girl. Trouble is, they had seemingly already killed her. It seems like the BackFromTheDead trope is in play until, after killing the girl again, ''[[MesACrowd another]]'' [[MesACrowd Mysterious Girl appears]].]]
285* WhipOfDominance: All of the female characters can equip one specific whip along with a set of what's implied to be bondage gear, and all of them can then use a [[CombinationAttack Band]] aptly named Call Me Queen, which [[DoesThisRemindYouOfAnything turns the enemy into a pig]].
286%%* WhiteMagicianGirl: Rosa.
287* WeirdMoon: To the point of it being the entire focus of the game, to find out about the WeirdMoon and the MagicalGirl who apparently lives on it.
288%%* WrenchWench: Luca.
289* WrongGenreSavvy: Palom and Leonora flee with the Earth Crystal into the Magnet Cave, as the magnetic field will protect them from Baron's armored soldiers. They didn't count on the Mysterious Girl and her magic, however.
290* YinYangBomb: More or less the concept behind the Bands Holy Burst, Ultima Spark and Infinity.
291** Also Palom and Leonora's Particle Bomb Band, which mixes Fire and Ice in a way similar to [[VideoGame/ChronoTrigger Antipode]].
292* YouShouldntKnowThisAlready: The Gathering chapter refers to the Man in Black by his alias until TheReveal. Shocking for everyone except the player, who has probably played the Lunarians' Chapter and knows the Man in Black is [[spoiler:Golbez]].

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