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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eba_cover_art.png]]
2[[caption-width-right:350:''"'''[[MemeticMutation HEEEEEAAAAAAAAAAAAAAAALP!!!!]]'''"''\
3'''Commander Kahn:''' Agents are… GO!"]]
4
5->'''Agents:''' "HEY! MISSION!"\
6'''Agents:''' "ARE YOU READY?'' THREE, TWO, ONE, GO!!"
7
8''Elite Beat Agents'' (an Americanized version of Japanese rhythm game ''VideoGame/OsuTatakaeOuendan'') is a 2006 RhythmGame for the Platform/NintendoDS that makes extensive and exclusive use of the stylus. It stars the EBA, [[TheMenInBlack Men In Black]] or the Female Cheerleaders who solve the world's problems through music and dance, as opposed to the uniquely-Japanese male cheerleaders from its Japanese progenitor.
9
10Known primarily for its [[QuirkyWork weird Japanese charm]] and unique control scheme, ''Ouendan'' became a hit among MediaNotes/{{import gam|ing}}ers, prompting Nintendo and its developer to bring the game to North America under its alternate name, retaining most of the visual charm of the original, but ([[PragmaticAdaptation understandably]]) replacing the J-Pop music with various popular songs from the West to create a uniquely "[[{{Eagleland}} American]]" atmosphere. ''Elite Beat Agents'' was also treated as a genuine sequel to ''Ouendan'' and featured many gameplay upgrades over its Japanese predecessor and even a few cameos from ''Ouendan'' characters as an EasterEgg for the import fanbase.
11
12The game sold reasonably well, though despite ''Ouendan'' receiving a Japanese sequel, a sequel to ''Elite Beat Agents'' hasn't been forthcoming. Many of the mechanics upgrades from ''Elite Beat Agents'' found their way into ''Ouendan 2'' anyway, and a special promotion in Japan allowed players to download a special "EBA Mode" that replaced the Japanese Ouendan with the Elite Beat Agents.
13
14----
15!!This game provides examples of:
16
17[[foldercontrol]]
18
19[[folder:#-C]]
20* TenMinuteRetirement: Hulk Bryman never thought he would play baseball again after retiring shamefully in "Anthem". Then a golem attacks, and only his baseball skills can save the day...
21* OneHundredPercentCompletion: There are several layers of this trope in play:
22** Complete the game on all four difficulties and you'll unlock Commander Kahn for Hard ROCK! and multiplayer.
23** Get all the best endings in every mission on every difficulty.
24** Reach the final profile rank, "Lovin' Machine" and get a congratulatory picture.
25** S-Rank all missions on every difficulty.
26* AbnormalAmmo: For Jake Irons, the only way to defeat the zombies in "Survivor" is to throw and shoot peanuts at them.
27* AccidentalPassenger: Sam, the dog, falls asleep on a pickup truck and has to run all the way back home.
28* AcmeProducts: The ABCD company makes many sports goods, ranging from footballs to track outfits.
29* {{Acrofatic}}: Ken Ozu is fairly portly, even after he's been transformed into a {{Ninja}} and is running up buildings and jumping into ceiling vents.
30* AGodAmI: Bison Wood declares himself to be a god if the blue team wins in the "Axemaster Olympics" multiplayer scenario.
31* AirGuitar: The agents perform this move in "I Was Born to Love You".
32* AliensSpeakingEnglish: [[spoiler:The Rhombulans speak perfect English, but in a terrifying, deep, threatening voice, so that Earthlings can clearly understand what they want.]]
33* AllMenArePerverts: In "La La", Cap White aims to defeat Mr. Virus. Mr. Virus intends to rip off her clothes.
34* AmplifiedAnimalAptitude: In "September", a group of animals appear out of nowhere to help the weather reporter change the weather.
35* AmusementPark: The agents have their own amusement park, for some reason. That, or they got away with painting stars on a roller coaster car and teacup. Could go either way, really.
36* AndThenJohnWasAZombie: What happens to Jake if you fail "Survivor".
37* AnthropomorphizedAnatomy: In the "La La" level, within the body of a sick track runner, you see a white blood cell shown as a HospitalHottie wielding a giant hypodermic needle against viruses, shown as blue demon-like beings.
38* AnimeHair: J. His hairstyle was proved possible by singer Eleanor Jackson of Music/LaRoux.
39* AntiFrustrationFeature: As one of several new features not in the first ''Ouendan'' game, if you fail a mission prematurely, you'll be given the chance to "review" the last several seconds of play leading up to the moment you failed, as a [[TakeAThirdOption third option]] in addition to "yes" and "no" answers to the question of whether or not you want to "regroup" and try the mission again.
40* AttackReflector:
41** In "The Anthem", Hulk has to use his baseball skills to deflect fireballs hurled by the golem back at him.
42** In "Without a Fight", the prisoners use sound to deflect the petrification rays of Rhombulan troopers right back at them.
43** In the "Axemaster Olympics" multiplayer scenario, branching cutscenes at the end of any phase between the first and last can show one guitarist attempting to attack another with a signature move, only to have it backfire on him, depending on who's in the lead.
44* AttractMode: Leave the game idle at the title screen or main menu and a demo of the first phase of the first level will play on Cruisin' difficulty.
45* {{Autosave}}: The game auto-saves after a successful stage clear.
46* BadassDriver: Jack in "[=Sk8er=] Boi". Such feats of his include skimming the surface of a lake and ''driving up the side of a building''.
47* BadlyBatteredBabysitter:
48** "ABC", where a cat named Max tries to save his owner's baby from a dangerous construction site.
49** Could also describe Jane from "Walkie Talkie Man", depending on how poorly you perform.
50* BattleAura:
51** In "[=Sk8er Boi=]", the ''entire taxi'' is going so fast it gets enveloped in a blue flame aura whenever you get an Elite Beat.
52** In "Jumpin' Jack Flash", [[spoiler:humanity's determination to repel the Rhombulan invasion is represented by every person on Earth irradiating a blue aura that glows increasingly brighter as their singing and dancing becomes more lively. This [[CombinedEnergyAttack energy is then channeled into a single attack]], which takes the form of an impressive WaveMotionGun that obliterates the alien mother ship]].
53* BeachEpisode: Played with in two missions that take place on the ocean or a small island, but the dance team does not dress for the occasion (although Commander Kahn would happily don a tropical shirt for the castaway "Material Girl" mission). But if you [[spoiler:achieve the final profile rank of "Lovin' Machine" with a total high score of 80 million]], you are treated to [[spoiler:a still image of the entire Elite Beat Agents force, save Derek and Morris, enjoying a beach party]].
54* BenevolentConspiracy: The Elite Beat Agents are a shadowy organization with worldwide surveillance that dispatches teams of well-equipped, trained operatives on missions around the globe. Their principal weapon? The power of dance. Their goal? Inspire people into overcoming their own problems.
55* BigNo: Uttered by characters frequently when something inconvenient happens.
56* BigRockEnding: "Highway Star" and "Walkie Talkie Man" have these as they did in their original versions, while "Jumpin' Jack Flash" is given one.
57* BigWordShout: "GO!" and "HELP!" normally, and "MOVE!" in the Without A Fight level, [[spoiler:when the Agents/Divas try to run interference and wound up TakenForGranite for their troubles]].
58* BigYes: Complete a level after clearing all of its stages, and Commander Khan will scream out a satisfying "YEAH!" while giving a thumbs-up.
59** You'll also hear it when you unlock and view a [[spoiler:special picture of the Agents, Divas and Kahn [[VacationEpisode going on vacation]], save for Derek and Morris]], by achieving the Lovin' Machine rank.
60* BlankWhiteEyes:
61** ''Everyone'' in every level, constantly. If you are doing poorly, the characters are given this to convey their despair and exasperation; but if you get an "Elite Beat", it's to show their determination to overcome their problems.
62** The "HEEEAAALLLP!" before each stage shows characters with this feature.
63** The one stage that completely averts this trope is "You're the Inspiration", as such cartoonishness would have utterly destroyed the mood. However, when Lucy returns for the final level, the trope comes back in full force.
64* {{Bowdlerise}}:
65** Played straight with the Elite Beat Divas' attire: they were meant to be cheerleaders by all intents and purposes, but the devs thought the ordinary cheerleader outfit, such as the ones in ''Ouendan'', might be too racy for an E10+ rating, so the Divas got long-sleeved pants that only reveal a slice of their thighs.
66** Parodied in the "Survivor" level, where it takes zombie lore and makes it fit into an E10+-rated game. The zombies don't bite, they ''kiss'', and the protagonist uses [[EdibleAmmunition peanuts as ammo!]] Considering the tone of the game, it fits.
67* BrainlessBeauty: The Carrington sisters don't know how to do the simplest things (like ''feeding themselves a fruit''), relying on their looks to get other people to do them favours.
68* BusmansHoliday: Jane, a babysitter, is roped into looking after three children on what should have been her day off in the first level.
69* ButtMonkey:
70** Almost everyone can qualify if you fail at their songs, but Colonel Bob in "Let's Dance" gets this treatment no matter what you do, as he brings it on himself.
71** Sam (the pug) is an interesting ''inversion''; if he shows up in any scenario other than his own, it's usually to humiliate ''someone else'' (usually by [[UrineTrouble peeing on them]]).
72* CallOnMe: No matter what, the Agents will gladly respond to a cry for "HEEEAAALLLP!"
73* CallingYourAttacks:
74** Hulk in "The Anthem" named his pitches and plate stealing maneuvers.
75** The guitarists in the "Axemaster Olympics" multiplayer scenario do this at the end of phases between the first and last one.
76* {{Cap}}: The game does not anticipate players scoring at least 100,000 points on a Spin Marker. If you use tool assistance to make the Spin Marker spin insanely fast enough to score that much, the bonus counter glitches out by omitting any place values beyond the ten thousands.
77* {{Catchphrase}}:
78** Several, including Leo's "Si!" and Hulk's ''"You bet, kid!"''
79** Kahn's ''AGENTS ARE GO!!'' is repeated at the start of every mission (save the one where the agents are sent to help Lucy, to prevent MoodWhiplash, as well as the very last mission since the Agents were already dispatched and [[spoiler:turned to stone by the Rhombulans]].). This is followed by the Agents' own catchphrase: ''HEY! MISSION!''', followed by ''ARE YOU READY? THREE, TWO, ONE, GO!!''
80** ''VULCAAANNOOOOOOO!!!!!'' - said by Leo if you do well.
81** ''Hey guys! *boing* HI GUYZ!'' is said every time the Carrington sisters use their charms on the island animals.
82** Cap White's ''At this rate, we're DOOMED!'' gets repeated after every cutscene on her chapter, even if the player aced the previous segment.
83* ChekhovsGunman: Lucy from "A Christmas Gift" refuses to give up at a critical moment, indirectly saving the world by [[spoiler:starting the crowd chant that de-petrifies the EBA.]]
84* ChristmasEpisode: Episode 12: A Christmas Gift, starts a few days before Christmas's Eve and concludes with [[spoiler:Lucy reuniting with her ghost father to celebrate the festivities together]].
85%%* CircleOfFriendship: The game's ending.
86* ClapYourHandsIfYouBelieve: "Jumpin' Jack Flash", [[spoiler:where everybody claps and shouts out the names of the agents to free them from the aliens' petrifying beam]].
87* ClimacticElevatorRide: Toward the end of "Survivor", Jake takes the freight elevator to the top of the peanut warehouse where the source of the zombie virus is; a gigantic fungus monster.
88* ClothingDamage: Happens to Cap White (the AnthropomorphicPersonification of a white blood cell) if you fail the first section of "La La", and to Ken during "Canned Heat" for a similar failure. [[{{Fanservice}} Sexy]] for the former, [[NakedPeopleAreFunny amusing]] and vaguely gross for the latter.
89* ContinuityCavalcade: "Jumpin' Jack Flash" has every character from the previous episodes (except the ones from "I Was Born To Love You") helping you out. This even includes characters from the bonus missions, albeit with fewer appearances.
90* CookingDuel: The multiplayer part of some songs features this scenario. It's an Series/IronChef-like duel [[LargeHam with Leonardo Da Vinci as Chairman Kaga]].
91* CoolCar: The agents have one. They also have a cool dune buggy. [[CoolBoat And a sub.]] [[BlackHelicopter And a chopper.]] And a blimp. ''And a merry-go-round teacup.''
92* CoolShades: Comes standard with the uniform. Commander Khan has a pair of shades as well.
93* CouchGag: The way Kahn sends the agents out, and how the agents enter the situations:
94** In "Material Girl", Kahn is wearing a Hawaiian shirt.
95** In "Survivor", Kahn has a can of peanuts on his desk.
96* CoverVersion: All the songs are covers, likely to save development costs and help prolong the licenses to use them. It also allowed for changes to the songs for gameplay purposes. For one example, if they had used the original version of "Jumpin' Jack Flash" for the final story mission, it would have been easier to complete as its tempo is slower than the cover used in the game.
97* CriticalAnnoyance: When your Elite-O-Meter drops into the No zone (less than 50 percent), your dancers will droop down in demoralization and the camera will zoom up close to them to warn you that your mission is in jeopardy. If the Elite-O-Meter is almost empty, the camera will zoom closer up to the leader's face and the "No" icon on the meter becomes an exclamation mark.
98* CrossCounter: Happens in the Space Battle multiplayer scenario if the match ends in a draw.
99* CrowdChant: [[spoiler:"E! B! A!" in the last level]].
100* CulturePolice: The Rhombulan aliens from "Without a Fight" and "Jumpin' Jack Flash", who hate music (because it's their AchillesHeel).
101[[/folder]]
102
103[[folder:D-G]]
104* DamnYouMuscleMemory:
105** The version of "Rock This Town" used in the game is a shortened cover of the ''swing'' version by Brian Setzer, not the ''rock'' version done when he was with the Music/StrayCats. The changed tempo can wreck your pattern if you're more familiar with the rock version. Similarly, the version of "I Was Born to Love You" used is not a cover of Music/FreddieMercury's original version, but the remade version by Music/{{Queen}}, which is structurally very different in some parts. The version of "Jumpin' Jack Flash" could be a case if you're expecting it to sound like Music/{{The Rolling Stones|Band}}' original version, as the version in the game is a complete rearrangement of the song.
106** More commonly, (nearly every stage, in fact) during the chorus of most songs the pattern repeats. If you aren't careful (or fail the same stage often enough to get the first pattern ingrained) when you reach the finale of the song and the pattern changes, this will cause you to miss notes.
107** Near the end of "Material Girl", hearing the bridge that leads to the ending fadeout may cause players to relax. Not a good idea, as it is shortened to two measures and the chorus is promptly repeated again.
108** In the third section of "Let's Dance", a plethora of notes appear all at once in the same string. You are supposed to hit the first half in rapid succession, pause, then do the second half. Not stopping yourself for a beat is almost an automatic failure.
109** Played with when transitioning from Sweatin' to Hard ROCK! difficulty. The latter mirrors the beatmaps of the former, but also shrinks the markers and speeds up timer circles to make them harder to hit correctly. And there can also be a few extra markers added in that weren't in the former.
110* DancingIsSeriousBusiness: In some levels, people can '''die''' if the agents do not dance well.
111* DarkReprise: The opening fanfare that accompanies each level's intro is replaced with one of these in the intro to the finale.
112* DarkestHour: The ending for "Without A Fight". The aliens have subjugated everyone and [[spoiler:hit the Agents (or Divas) with a beam that [[TakenForGranite petrifies]] them, removing the only hope everyone had. Until Lucy, the girl who lost her father, begins the CrowdChant that saves the EBA.]]
113* DeadlineNews: The intro to "Survivor" has the news anchor being suddenly attacked by victims of the ZombieApocalypse he is describing, followed by being zombified himself.
114* DefeatByModesty: One of the failed segments in "La La" has Mr. Virus shred Cap White's nurse uniform to note the loss.
115* {{Determinator}}: The agents if you get halfway through "Jumpin' Jack Flash" with your Elite-O-Meter below half full:
116--> ''"We can still do it! '''DON'T GIVE UP!'''"
117* DiggingToChina: At the end of the third phase of "Let's Dance". If your Elite-O-Meter was below half full, you get arrested by [[VideoGame/OsuTatakaeOuendan Dan and Joe]].
118* DistaffCounterpart: You play as the Elite Beat Divas in the game's hardest difficulty setting.
119* DistractedByTheSexy: The Carringtons are experts at creating this reaction. It even works on animals and aliens!
120* DoubleStandardAbuseFemaleOnMale:
121** Inverted, if your Elite-O-Meter is below half full at the end of most phases in "La La", the viruses (males) stomp, punch, prick with a fork and, in general, beat the crap out of the (female) white blood cell. It's totally hilarious to watch.
122** Played straight with Angelina in a classic {{Tsundere}} manner.
123* DoWellButNotPerfect:
124** Once a bonus mission has been unlocked it becomes mandatory for all future playthroughs.
125** If you unlock Hard Rock mode, but not the highest rank (Lovin' Machine), you can play as Mr. X instead of Commander Kahn. Who ''wouldn't'' want want to play as a seemingly drunken old man in a cat mask?
126** Getting the Bad Ending on a song is much harder than any of the Normal or Good endings simply due to having much less room for error in skirting the line between a "No!" on each segment and outright failing the whole song.
127* DownerBeginning: While most levels have humorous starts, "You're the Inspiration" and "The Anthem" start out fairly depressing. In the former, a young girl learns her father has died while away on business and refuses to accept it; in the latter, a major-league baseball player has his career crash and burn, being reduced to a lowly janitor at an amusement park (and that's ''before'' the golem attacks!).
128* DownerEnding:
129** If you mess up on any level, you will get a bad ending where the episode's main character either dies, is badly injured or flat out gives up on everything. Completing a level while getting an X on all the cutscenes provides a negative outcome as well, though the characters usually manage to get on with their lives without suffering any long-lasting effects.
130** The "Without a Fight" level has a depressing ending regardless of the player's competence, as [[spoiler:the Agents ultimately fail to repel the aliens attacking Earth and are [[TakenForGranite petrified]] by the invaders]]. This sets up the events of the final level.
131* DrivesLikeCrazy: Jack, but only when he starts his taxi meter. Once he's at his destination, he reverts back to his meek self.
132* DrivingUpAWall: A taxi climbs a skyscraper in an early level.
133* DualWield: The skeleton of the pirate captain confronts Captain Brooke with two cutlasses in all three possible endings of "Y.M.C.A."
134* {{Eagleland}}: A mixed flavor, complete with crazy stereotypes. While Colonel Bob, his GoldDigger wife and the Carringtons aren't exactly the greatest people around, everyone else seems to be reasonably nice and hard-working. And even they aren't ''that'' bad.
135* EarnYourBadEnding: Getting the bad ending in a stage requires your Elite-O-Meter to be in the red at every cutscene, while also not letting the stage end prematurely due to a game over. These endings usually entail the character getting what they wanted, but nothing more (Bill Mitchell recovers from the virus, but is only in enough shape to get bronze).
136* EarlyBirdCameo: A number of characters who are central to their respective missions end up making a brief appearance in earlier ones:
137** The Carrington sisters appear in "Highway Star" to assist Sam if you do well, four episodes before they're officially introduced in "Material Girl".
138** Colonel Bob from "Let's Dance" debuts in the intro for "Material Girl", offering diamonds to Isabella before being brushed off.
139** Bill Mitchell and his coach make a brief cameo at the end of "[=Sk8er=] Boi", long before we actually meet them in "La La".
140** Amanda and Tex from "Believe" make a cameo in "[=Sk8er=] Boi" if you're failing the second section as part of the crowd blocking Jack's route through the subway tunnel.
141** Alden and his mother make a brief appearance during "Highway Star" before their proper appearance in "ABC".
142** Max appears in "Rock This Town" as part of Thomas' act before he's fully introduced in "ABC" (the coloring of his fur is off, but the similar design and collar heavily implies that this is Max). Also, if you did poorly in the third phase, Thomas conjures Sam the pug, the main character of the next mission.
143* EasyModeMockery: You get no immediate reward for clearing the game on Breezin'.
144* EdibleAmmunition: In "Survivor", Jake uses the peanuts he habitually munches on to defend himself from zombies. As the song progresses, he starts to gain weapons that can somehow effectively shoot the peanuts at his targets.
145* EiffelTowerEffect: During the last level, people from around the world dance around various famous landmarks.
146* EliteAgentsAboveTheLaw: In the "[=Sk8er=] Boi" mission, the Elite Beat Agents have no problem using their dance moves to help a desperate taxi driver break and evade the law, all to just get a poor pregnant lady to the hospital.
147* EmotionlessGirl: Lisa, to the point where Leo's entire mission is to [[MustMakeHerLaugh get her to smile for a picture]]. Her response to an oncoming herd of bulls? "BULLS."
148* EpicFail: Can happen in "September" if you reach a branch point with your Elite-O-Meter less than half full.
149** The neighbors will turn a rain shower into a windstorm instead of pushing the clouds away.
150** The air force will summon a hurricane instead of clearing the sky. The pilots are even shown ejecting from their planes as if the stormy weather screwed up their systems.
151* EpicHail: How you summon the Elite Beat Agents. A SkywardScream of "HEEEAAALP!"
152%%* EverythingsBetterWithSparkles: Especially at the end of missions.
153* EverythingsDeaderWithZombies: "Survivor" features a hilariously and intentionally [[{{Bowdlerize}} Bowdlerized]] example of this trope in action.
154* ExcitedTitleTwoPartEpisodeName: Titles tend to be "Shorter Phrase! Longer Phrase!!"
155* ExpoLabel: The signs that Sam follows home, which may not be literal. There are also humorous signs in "Y.M.C.A." labeled "Mysterious rock", "Enchanted rays", "Beautiful cave", and "Treasure ship".
156* ExtremeOmnivore: The Carringtons' cat, if only because they're too stupid to know what to feed it.
157* EyePop: A few times, but most noticeably Max when Alden wanders into danger, and Jake when he sees zombies behind him ([[HiddenEyes since it's only time his eyes are visible]]).
158* FacelessGoons: The guards in "Canned Heat", whose [[HiddenEyes eyes are all hidden by the shadows of their caps]].
159* FadeToWhite: Used frequently in the game, usually at the end of every attempt of a mission.
160* FakeDifficulty: Unlike other difficulty levels, which, among other differences, scale the difficulty by varying how complicated and intricate the note layouts are, Hard Rock difficulty simply takes the note layout of Sweatin' and flips them over into a "mirrored" version of the Sweatin' layouts, on top of smaller notes (requiring more precision to hit) and a much smaller window of time to hit them.
161* {{Fanservice}}:
162** Could there be any other reason the Divas' butts feature so prominently in their dancing? Then there's their {{Stripperific}} outfits.
163** The [[NoCelebritiesWereHarmed Carrington Sisters]] in "Material Girl" jiggle their breasts to woo over the wildlife.
164** Cap White in "La La", who milks the HospitalHottie trope for all it's worth.
165* FanDisservice: The 60-something Commander Kahn follows the Divas' choreography, which usually involves a lot of twerking.
166* FantasticVoyagePlot: "La La" follows a white blood cell as she tries to protect her human host from a deadly virus.
167* FatSweatySouthernerInAWhiteSuit: Colonel Bob in "Let's Dance" has all the elements of it -- Southern accent, white suit, and a rich oil tycoon.
168* FavorsForTheSexy: When the Carrington Sisters are stranded on a deserted island, they charm the fauna to provide their needs, from fire, to food, to shelter. For the entire song, ''both of them don't do a damn thing for themselves''.
169* FluffyTamer: The Carrington Sisters turn wild animals into butlers with nothing but their own charms.
170* FunnyBackgroundEvent: If the markers are the foreground, the agents' dancing in some levels would count.
171* TheGambler: The Full House Bandits in "Rock This Town" use a playing card motif, being {{Captain Ersatz}}es of [[Franchise/JusticeLeagueOfAmerica the Royal Flush Gang]].
172* GiantSpaceFleaFromNowhere: In "The Anthem", you have to save a bunch of kids in an amusement park from a ''fire-breathing golem''.
173* GirlsLoveStuffedAnimals: Lucy has a stuffed bear, Freddie, in "You're the Inspiration". The mission centers on helping her deceased father briefly come back to life to deliver her a second one.
174* GivingSomeoneThePointerFinger: Commander Khan before each stage, with the exception of "You're the Inspiration", "Without a Fight", and "Jumpin' Jack Flash". The agents and divas give the viewer the pointer finger when they ask, "Are you ready?" Cap White first challenges Mr. Virus this way.
175* GoldDigger: Colonel Bob's wife is most definitely in it for the money, and she ditches him the moment he goes broke. And [[KarmaHoudini she gets away with it]], as Bob wins her back with no repercussions if he makes it big again.
176* GoofyPrintUnderwear: The pirate skeleton that Captain Brooke fights in "Y.M.C.A." has a pair of heart boxers and a wife beater.
177* GratuitousItalian: Leo uses some in "I Was Born To Love You".
178* GroinAttack: Hulk Bryman gives the golem one by returning a boulder TennisBoss style.
179[[/folder]]
180
181[[folder:H-M]]
182* HeadsIWinTailsYouLose: The first part of the final stage. [[spoiler:Die? Entire world turns to stone. Finish the song? The Agents get turned to stone anyway.]]
183* HeartIsAnAwesomePower: All that the [=EBA=] really does is motivate people to solve their own problems, but almost every mission just shows how powerful that can be.
184* HemisphereBias: The results screen of the final level is a globe centered on North America. In the Japanese games, it's on Asia and Japan.
185* {{Henohenomoheji}}: Can briefly be seen at the beginning of "I Was Born to Love You".
186* HistoricalDomainCharacter: Leonardo Da Vinci is some {{Bishonen}} lady killer, but when he finds Lisa del Giocondo, the woman of his dreams, the agents help him woo her, and when she smiles, he models her for the Mona Lisa. Not historically accurate (Lisa was married already), but [[ArtisticLicense that's clearly]] [[InvokedTrope not the point]].
187* HitFlash: Sure, they could have shown the Agents' horse-drawn carriage flying through the air dramatically... but why do that when they can enter with speed lines and the written sound effect "[=Clappity-SWOOSH!=]"?
188* HitStop: Used for the final, fatal shot Jake delivers to the monster responsible for the zombie outbreak at the start of all three endings of "Survivor".
189* HotPursuit: Jack the cab driver partakes in a few while driving Linda (who's in labor) to the hospital.
190* IdiosyncraticDifficultyLevels: "Breezin'", "Cruisin'", "Sweatin'", and "Hard Rock!". Clearing every song on the last one and reaching the highest point rank allows you to [[BraggingRightsReward use Commander Kahn in Versus Mode]].
191* IKnowMaddenKombat: Hulk, who beats up a fire golem with baseball skills (and cheers from the Agents, of course).
192* IndyEscape: Part of Chris Silverscreen's blockbuster movie in "Makes No Difference" involves the hero [[StockParodies outrunning a giant boulder in a tunnel]]. Mess up and the actors and Chris get SquashedFlat by it.
193* InterfaceScrew: In the multiplayer, performing well enough sends an attack to the second player, which usually makes their beat marks smaller or makes the screen shake.
194* InterfaceSpoiler:
195** Those who read the manual are first led to believe that there are just two difficulty levels. Then one page about multiplayer gives away the existence of a new difficulty level, Hard ROCK!
196** Completing all story missions for the first time before you unlock the bonus missions will treat you to the credits, which will give you a sneak peak at which songs they will use.
197** Played with in the final mission, "Jumpin' Jack Flash": [[spoiler:The Agents were just put out of commission after TakingTheBullet from the evil alien invaders, but even as you hear the people cry out for them and watch them helplessly turn to stone, in no position to do their dancey stuff at the start of this GrandFinale, the Elite-O-Meter instantly goes from empty to full as always as if this was just another ordinary mission, as if the game wants you to know that [[ForegoneConclusion it's no surprise that they will definitely come back]] and kick these villains off the planet, even before the mission truly begins]]. In contrast, ''Osu! Tatakae! Ouendan 2'', which [[spoiler:replaces the alien invaders with an ice storm, gives its finale a much more dramatic start by ''having the spirit meter start at zero and keeping it empty'' until the Yuuhi Town Ouendan break free from the ice they were frozen in the place of their rival team.]]
198* InterspeciesFriendship: The Carrington sisters and the animals on the island, thanks to their charm.
199* IntertwinedFingers: The ending picture of "Walkie Talkie Man", and a ([[{{Twincest}} one would hope]]) non-romantic use by the Carringtons in their intro.
200* InformedAbility: The profiles you see before you enter a level have a small tidbit of information about the target. These have no impact on the plot, though some are related to the mission.
201* ItCanThink: If you got halfway through "Anthem" with your Elite-O-Meter below half full, the ensuing "fail" cutscene shows the golem being smart enough to thwart Hulk Bryman's atomic steal that would kick open a fire hydrant.
202* ItsAWonderfulFailure: You ran out of life? Now you get to watch the person you're helping be reduced to a sobbing wreck if they aren't dead. Failed to keep the minimum life for the good cutscenes? You get to watch failure and keep playing and if you fail them all you get to see just how much you screwed up. [[spoiler:Fail completely on either part of the two-parter end mission and you get to watch the aliens [[MakeAnExampleOfThem make examples of the heroes]] in front of the whole world.]]
203* IsntItIronic:
204** A retired baseball player saves an amusement park from a giant golem and earns the adoration of one of his biggest fans, leading to a successful comeback. Set to an upbeat cover of "The Anthem", a song about how the singer doesn't want success or role models.
205** "Material Girl", if you take it as a satire of what the Carrington sisters play straight.
206** "Believe" is meant to be a post-breakup song, but it's being used for a mission where a young dancer must save both her dream ''and her relationship with her boyfriend''.
207* JetPack: The Agents enter the "Makes No Difference" stage wearing them.
208* KamehameHadoken: The power of music and dance built up by the entire world in the final level unleashes one of these to [[spoiler:destroy the Rhombulans]].
209* KarmaHoudini: The Colonel's wife, who is EasilyForgiven by the Colonel after losing his vast fortune and then breaking up with him because he's poor. Though Colonel Bob ''did'' offer one of the Carringtons a diamond (and his oil fields). Guess a Rich Bitch wife gets a Rich Bitch husband.
210* LargeHam: Pretty much the entire cast is loud and excitable, but the agents provide one of the greatest examples in the final chapter: "Music '''LIVES!!!!!'''"
211* LastWords:
212** In the intro of "You're the Inspiration", [[spoiler:the last words Lucy would ever hear from her daddy before his accident was "Yup. I promise."]]
213** If you fail "Let's Dance", Colonel Bob dies of dehydration, screaming, "Who needs oil?? W-water!"
214** And at the end of "Jumpin' Jack Flash", [[spoiler:just as the crowd unleashes a beam of musical energy at the Rhombulan mothership, the leader utters tortured screams in vain to stop the music right before being obliterated by the beam]].
215* LazyArtist:
216** In the last stage, when everybody is doing the arm waving thing, sure they bothered to update Colonel Bob and Bill's sprites (so that they are in their formal wear and tracksuit, respectively), but for some reason, not Captain Brooke and Ken.
217** At the start of the intro for "Jumpin' Jack Flash", the first scene shows the Agents getting petrified from a distance, seen as tiny silhouettes. The artists did not bother to make a version of the scene showing the Divas in their place for Hard ROCK! difficulty.
218** Also, in several cutscenes, the people in the background are mirrored. The car show scene in "Canned Heat" and the beginning of the last section in "[=Sk8er=] Boi", for example.
219* LookingForLoveInAllTheWrongPlaces: The intro for Leo shows that he can get ALMOST any girl he wants.
220* LifeMeter: How low it is at the end of each segment determines how the mission plays out. If it's in the yellow, the protagonist of the mission performs well. If it's in the red, except an EpicFail running on the RuleOfFunny to follow.
221* LiveMinkCoat: The Carrington sisters get some animals to lay around their necks to get them warm.
222* LovelyAssistant: Thomas Petree from "Rock This Town" has one named Angelina.
223* LyricalDissonance: Nothing quite says fighting viruses to get better than "La La", a song about kinky intercourse.
224* MagicFeather: Aside from the abilities to travel through time, shrink to the size of cells, and temporarily guide the dead back to the realm of the living, the Elite Beat Agents are little more than glorified cheerleaders. This is most apparent in the Highway Star level, where they arrive by motorcycle to cheer Sam the pug on his 400-mile journey. Why not just take Sam home on the motorcycles?
225* MakeAnExampleOfThem: In the final two missions, the [[spoiler:invading Rhombulans enforce their ban on music with a petrification ray. If you fail either of these two missions, they'll use the ray on the Agents ''and'' the people they're rallying to show the whole world that ResistanceIsFutile and they should prepare for a music-less future]].
226* MarsNeedsWomen: The Carrington sisters. List of things they've won over via their breasts: raccoons, a gorilla, a lion, a bear, an elephant, a parrot, a crab, and an ''airplane'' (although it may have been more attracted to their credit card), in "Material Girl", Sam the pug in "Highway Star", and [[spoiler:a team of Rhombulan alien soldiers sent ''specifically'' to destroy anyone singing, dancing, or enjoying the music in "Jumpin' Jack Flash"]].
227* MeaningfulName:
228** The virus that athlete Bill Mitchell receives is named... [[ADogNamedDog Mr. Virus.]]
229** [[ALizardNamedLiz Cap White]]'s name also counts. Since, well, she's a white blood cell.
230** The equally subtle name of the aliens. They're called [[Franchise/StarTrek the Rhombulans]]... and their leader happens to be a giant eye inside a rhombus. Also, a rhombus is a skewed square, and "square" is/was a slang word for uncool. Probably why they dislike - and die from exposure to - good music.
231** Chris Silverscreen, Hollywood director.
232** The archaeologist who buys the rights for Atlantis is called Dr. Archie Ologist.
233* MegaNeko: The cat from the "Romancing Meowzilla" level. In the final third of the film, it shows up and stomps around the city.
234* TheMenInBlack: The Agents parody the stereotypical [=MIB=] design, wearing the full black suit and ties with sunglasses, and working for a top secret agency with highly advanced equipment to solve [='problems.'=] Of course, the motif is turned on its head as their job is to motivate people to solve said problems through the use of awesome music and dance moves, and they tend to look confident and eager to help out instead of stony-faced and threatening.
235* MisplacedWildlife: Foxes, gorillas, bears and cows apparently live in the wild together, and there are parrots, monkeys, lions and elephants on a nearby deserted island. Like everything else, it's played entirely for laughs.
236* MoodWhiplash:
237** After eleven levels of rescuing cartoon caricatures from wacky, off-the-wall scenarios, "You're the Inspiration" gives us a little girl still waiting for her beloved, recently deceased father to come home for Christmas. And even ''that'' stage has dashes of hilarity if you mess it up without failing.
238** PlayedForLaughs in Hulk Bryman's stage. After seeing a depressing montage of his career declining to the point where he's working as a custodian, ''a fire-breathing golem suddenly appears''!
239* MortonsFork: What happens story-wise at the end of a phase in a mission has no immediate bearing on how the story of the following phase plays out. For example, regardless of whether or not you pass the "Highway Star" mission's first phase (in which Sam the pug hitchhikes in hopes of getting closer to home), he always gets to the city with 200 miles left to go regardless of whether or not he gets a ride with the Carrington sisters (pass) or meets two crazy men whom he dislikes and bites the wrist of one of them (fail).
240* MultipleEndings: Every level has a "Good End" (cleared all stages), "Normal End" (cleared level, but failed one or more stages), "Bad End" (clear level but fail all three stages) and "Worst End" (GameOver).
241* MundaneMadeAwesome: In the first three levels alone, baby-sitting, filmmaking, and taxi driving are all cranked up until the knob snaps. It only gets better from there.
242* MundaneUtility: Don Tanner using his star football skills to help babysit.
243* MusicalisInterruptus: The ending of "Without a Fight", to go with [[spoiler:the Agents (or Divas) being TakenForGranite.]]
244* MustMakeHerLaugh: Leo's goal is to get Lisa to smile.
245* MyGodWhatHaveIDone: At the end of "[=Sk8r=] Boi", Jack realizes that he was speeding in his taxi once again and still in trouble with the law!
246[[/folder]]
247
248[[folder:N-R]]
249* NationsOfTheWorldMontage: The penultimate mission, "Without a Fight", begins with this trope, showing the global scale of the alien invasion.
250* NeverSayDie: In Episode 12: A Christmas Gift, Laura tells her daughter Lucy to forget about daddy, trying by all means to avoid telling her he died.
251* {{Ninja}}: Ken Ozu. Initially subverted in that he's a LovableCoward son of an auto dealer, but if you play the level the right way, he becomes very formidable.
252* NightmareFetishist: The Carringtons are just a little ''too'' enthusiastic about being shipwrecked. If you play poorly, there's one point where they're ''enjoying the fact that an alligator is chasing them.''
253* NintendoHard: Compared to other rhythm games, the beatmaps themselves are actually pretty simple (Barring a few songs, which can become pretty tricky). What makes the game Nintendo Hard is the absolutely unforgiving life meter, which penalizes you greatly for missed notes, such that it only takes a few missed notes before you fail out, and even if you manage to survive at first, not only is it really hard to build your meter back up, but you can still fail out later because the meter is always decreasing when you're not hitting notes. Which, by the way, makes it possible to fail even if you are hitting all the notes, unless you're hitting most of them perfectly. Oh, and the final stages? They like to throw a lot of spinners at you, and then have you hit tricky note sequences after the spinners, which tend to make your hand a little shaky for some time afterwards...
254* NoCelebritiesWereHarmed: Chris Silverscreen is more or less a lawyer friendly version of Creator/GeorgeLucas.
255* NoDamageRun: All-300 runs. Achieving this on even one song, especially on the higher difficulties, is a sign of considerable skill. If you can do ''the whole game'', you can consider yourself a RhythmGame god.
256** Clearing a mission with a full combo also counts as this, with the game recognizing this with the word "PERFECT" on the mission scoring screen.
257* NoFlowInCGI: Chieftain's and the divas' hair never move while they dance.
258* NonIndicativeDifficulty:
259** Hard Rock difficulty takes the beatmaps of Sweatin' difficulty, mirrors them, shrinks the markers, and gives you less time to react. Usually this does make it more difficult, but on a few songs (notably "Material Girl") with a lot of beat markers scattered around at random, the shorter warning time and less beat markers visible makes it easier to keep track.
260** Going back to easy mode (To boost your cumulative score, and complete unlocked secret missions) after getting used to higher difficulties is often surprisingly hard, due to the note markers appearing too early and slowly, making it hard to follow the beat.
261* NonStandardCharacterDesign:
262** Tex's horse in "Believe" has cartoonier eyes than the horses in the rest of the levels.
263** Colonel Bob's cartoony appearance contrasts greatly with the rest of stylized characters. His design can easily be described as [[Franchise/SuperMarioBros Mario]] if he were [[{{Eagleland}} American]].
264* NoobBridge: Seemingly ironically, the easiest mode of EBA seems at times to be the hardest, due to the lower density of beats, making it harder to keep one's rhythm. Part of the problem is that on higher levels you react to the mere appearance of buttons, whereas on lower levels the buttons appear long before you need to tap them and you need to hit them when the closing circle hits the button's outer rim.
265* {{NOT}}:
266** Jane utters this in the intro to "Walkie Talkie Man" to object to Martha's request to babysit several children on her day off.
267** Ken Ozu's girlfriend also does this to decline an offer to go out with him in the intro of "Canned Heat".
268* OnlyOneSaveFile: There's only one save file. And it only allows you to save one replay per mission.
269* OOCIsSeriousBusiness: The game is much more sedate in "You're the Inspiration", where the Agents help a daughter and mother cope with the death of the father. Commander Khan doesn't say his usual catchphrase but instead just stares at the screen, the Agents eschew their flashy dancing for just waving, and even the energetic note sounds are replaced with bells.
270* OhCrap: In the final level, [[spoiler:the FacelessEye leader of the Rhombulans has this reaction upon seeing the massive CombinedEnergyAttack about to blow it up getting bigger, and bigger, and bigger...]]
271* OpeningScroll: A "Battle of the Aces" multiplayer match begins with this, in homage to ''Franchise/StarWars''.
272* OrMyNameIsnt: Uttered by Sofie Hudson in the intro to "September" to make clear that she'll do ANYTHING to make her day off with her son a sunny day.
273* OurZombiesAreDifferent: "Survivor" has giggling zombies, who infect other people by kissing them and are controlled by a mushroom-spider monster. They can only be defeated by bad tasting peanuts.
274* PaperThinDisguise: Nearly everyone knows that Mr. X is really Commander Kahn.
275* PepTalkSong: Due to the "plot" of the game, every song is used as one. The agents motivate those who need them by dancing to music.
276* PerpetualFrowner:
277** Jake Irons from "Survivor" has a permanent angry scowl on his face, except in the Good Ending where he [[TheUnsmile sort-of smiles]] in an advertisement for peanuts, [[spoiler:or when you lose and he gets turned into a zombie]].
278** Agent Derek. The reason why his afro is {{funny|Afro}}. He does smile if you do well in "Jumpin' Jack Flash", though.
279** Agent Chieftain doesn't smile that often, either, but he can still be spotted smiling in one of the splash arts (between unlocking new songs).
280** Being a parody of a stereotypical, strict spy leader, Commander Kahn always sports a serious expression, even when congratulating the agents on a job well done. He only smiles [[spoiler:in the last unlockable splash art, as he enjoys his vacation with the other agents]].
281* PhraseCatcher: Sam seems to get called a dumb mutt fairly often in his cameos or in some of his failure scenes.
282* PoseOfSupplication: Seen whenever a mission is failed, with a couple exceptions.
283* ThePowerOfLove: As with [[VideoGame/OsuTatakaeOuendan the Japanese incarnations]], if you take note throughout the levels in this game, you'll notice that a common theme shared between a surprising number of them involves a person trying to romance a suitor with the Agents' help.
284* ThePowerOfRock: The agents' primary method of encouraging those they help out is through song and dance, and (so long as you don't fail) this always solves any problem someone might be facing. In the finale, this is especially important, as music is the Rhombulans' KryptoniteFactor. [[spoiler:When the Agents are TakenForGranite, all of mankind uniting in a chant is able to revive them, and in the end, it forms a WaveMotionGun that blows up their mothership.]]
285* PunchedAcrossTheRoom:
286** Fail the second phase of "Walkie Talkie Man" and the girl angrily kicks Don over a football goalpost for screwing up his touchdown throw of a hotdog.
287** The bad ending in "Let's Dance" ends with Colonel Bob's wife furiously kicking him for trying to give her a gift that really wasn't, thanks to the new oil source he found running dry.
288* PunctuatedForEmphasis: Commander Kahn's rallying cry, as noted above.
289* PyrrhicVictory: Complete a level after failing every phase before the last will turn the characters' victories quite sour. For example, Sam the dog might make it home, [[YankTheDogsChain only to see that his owners have moved]].
290* RapidFireFisticuffs: Sam the pug [[Manga/FistOfTheNorthStar channels Kenshiro]] to defeat a group of gangster dogs.
291* ReasonableAuthorityFigure: Officer Poncho. Yes, he does threaten to take Jack's license but that's only after multiple speeding violations and that the last time he was caught, Jack was doing 40 MPH over the speed limit. In the level proper, he goes after Jack as he's speeding again, but when he learns that Jack's getting a pregnant woman to the hospital, he backs down and orders his men to clear the way forward.
292* RebusBubble: Star high school wide receiver Don Tanner views all problems as (diaper/hot dog/skateboard) = Football. (Except Jane in the Good ending, who = [[StealthPun a goal post]].)
293* RequiredSpinoffCrossover: Inverted; the Elite Beat Agents are playable in Ouendan 2, rather than the other way around.
294** Played straight with some cameos from recurring characters in the Ouendan series. Joe and Dan make an appearance to arrest Colonel Bob during one of the fail screens of "Let's Dance", while Junior stars as one of the main actors in Chris's movie in "Makes No Difference".
295* RichInDollarsPoorInSense: The Carrington sisters are millionaires who don't know how to peel a banana. They have to rely on their bouncy breasts to get them through trouble.
296* RookieRedRanger: In Breezin' mode, the front-and-center agent is the headphones wearing Spin, agent #5. The two accompanying agents, Derek and Morris, are agents #3 and #4, respectively.
297[[/folder]]
298
299[[folder:S]]
300* SaveGameLimits: In addition to there being only one save slot per copy of the game, you can only save one replay file per unique mission, meaning that you can't save multiple replays of the same mission at all, even if they are of different difficulty levels.
301* SavedByTheFans: This happens to the agents in-universe. [[spoiler:After the Rhombulans petrify the three main agents, it's the crowd who cheers for them, giving them the energy they need to break free.]]
302* ScrewThisImOuttaHere: There are at least two instances where the main supporting character will do this on the central character, should you fail their respective level.
303** “Walkie Talkie Man”: Don walks out on Jane due to being unable to cope with the children.
304** “YMCA”: Captain Brooke’s parrot abandons him at sea after they are forced to come up for air, leaving him alone and penniless.
305* SecretLevel: There are three bonus levels unlocked as you go up in high score rank: "[[Music/{{Cher}} Believe]]", "[[Music/TheJacksonFive ABC]]" and "[[Music/DestinysChild Survivor]]".
306* SeekerWhiteBloodCells: In the "La La" stage, white blood cells are [[AnthropomorphizedAnatomy Anthropomorphized]] as HospitalHottie nurses armed with syringes that attack and battle viruses depicted as demons looking to cause mayhem.
307* SerialEscalation: The scenarios start off ridiculous but still somewhat mundane and only continue to ramp up in silliness from there.
308* ShaggyDogStory: Some of the poor endings (where you fail every phase except the last by having your Elite-O-Meter below half full at the end of them) can be this:
309** For "Highway Star", Sam makes it all the way back to Ted's house, only to find out that ''he moved out''.
310** For "Material Girl", the Carrington sisters getting onboard a plane to get off the godforsaken island, only to inexplicably wind up back on it, putting them back on square one.
311** For "Let's Dance", that Colonel Bob's new oil source runs dry very easily, and his hopes of becoming rich fade away. He needs to find a new one!
312** For "Survivor", the boss and employees of Jake's company decide to eat the mushrooms that remain from the monster Jake killed, so the zombie outbreak restarts just moments after he ended it.
313* SharedLifeMeter: In co-op mode, all players share one Elite-O-Meter, and it's mission failure if it empties completely.
314* ShowWithinAShow: "Romancing Meowzilla." From what we see of it, it involves a wedding, an IndyEscape, and the titular beast rampaging throughout the city.
315* SingleStrokeBattle:
316** In the ending to "Y.M.C.A.", the lead character takes down a skeleton pirate with a single swing of his rapier. The skeleton falls apart a few seconds later.
317** Cap White vs Mr. Virus in every cutscene in "La La", which can end in either's favor depending on how well you perform.
318* {{Slapstick}}: Whether they're the focus or not, female characters are put through just as much slapstick as the men if you mess up. Not even little Lucy is immune; fail her song's second stage and the wind blows the cake she baked right in her face.
319* SnotBubble: Sam blows one when falling asleep in the intro to "Highway Star".
320%%* {{Socialite}}: The Carrington sisters, among others.
321* SquashedFlat: Happens to Chris if you fail the third stage of his level, courtesy of a boulder.
322* SpecialEditionTitle:
323** Invoked in Episode 12: A Christmas Wish. There is no dramatic cry for "HEEEAAALP!", just poor little Lucy asking for her father to come home. Commander Kahn doesn't instruct the Agents to deploy: he simply watches the monitor silently, and the pre-level cutscene implies they were already in the area. Finally, there is no countdown to the start of the stage, and the transitions are effectively missing.
324** To a lesser extent, "Believe" is similar. It still's got a lot of the zaniness of the other stages, but the transitions used are unique to it - rather than people waving their hands in the top screen, flashes of the client's friends inspiring her appear instead, and the agents kneel respectfully until they start dancing.
325* SpeedStripes: Used to emphasize Commander Khan issuing the order "Agents are GO!!"
326* SplitPersonality: Jack from "[=Sk8er=] Boi" has one - it activates whenever he starts the meter for his taxi, and he reverts back to normal when he stops the meter; his normal personality is a meek and nerdy man, but his other personality is a badass and confident speed demon. It seems that the act of pressing the button itself is what triggers the change. He also doesn't seem to remember anything he did after he changes back, although he is at least aware of his other personality and when he changes back.
327* StealthPun: In "September", Sofie drives away the clouds by blowing them with fans from the ground, gliding through the skies sucking them with a vacuum, and fanning flames from the firepit; aka Music/EarthWindAndFire, the group behind "September".
328* SuckingInLines: The Rhombulan mothership, [[spoiler:when powering up its petrification ray.]]
329* SunglassesAtNight: All of the male agents have sunglasses that they never take off.
330* SuspiciouslyAproposMusic: While most of the tracks are not well-fit to the situation at hand, there are a few exceptions:
331** Leo tries to prove himself to Lisa to the song "I Was Born To Love You".
332** Jack drives a taxi around at insane speed while making impossibly cool maneuvers and acrobatics, to the sound of "[=Sk8er=] Boi".
333** Amanda's struggle to fulfill her dream of becoming a dancer couldn't have a more fitting music than "Believe".
334** Lucy's wish to have her dad come home is set to "You're The Inspiration" ("Always on my mind, no one needs you more than ever")
335** Sofie goes to rid the sky of clouds to "September" ("Never was a cloudy day!")
336** "Survivor" is the song for the ZombieApocalypse level.
337** Humanity's last stand against the Rhombulans, to the beat of (We're not going down) "Without a Fight"!
338* SurprisinglyRealisticOutcome:
339** In "Highway Star", Sam, a small pug, gets separated from his owner and is lost. If the player fails the level, Sam is seen lost in the desert and giving up on finding his owner. Sam is merely an ordinary pug and is not used to anything resembling the situation he is in right now, so he is naturally blindsided.
340** In the same level above, Sam challenges 3 larger dogs in order to defend a girl dog. If the player fails the section, he is quickly taken out by the dogs scratching him up a few times and is then left to suffer his injuries. Once again, Sam is a household pug with no fighting experience, and the dogs he was challenging were all twice as big as he was.
341** In "[=Sk8er=] Boi", Jack tries out several stunts in order to get to the hospital faster. Once again, if the player fails these, they all merely result in the car getting damaged (though any damage it sustains is temporary).
342** If you finish "La La" but get X's on all scenes, the athlete you're assisting only manages to win the Olympic bronze medal. His coach isn't too bothered by this; he was sick just the day before, after all.
343** The Carrington sisters trying and failing to seduce wild animals will just result in them getting attacked viciously.
344** Failing cutscenes in "Let's Dance" gets you a lot of this. Colonel Bob striking water in the desert? He gets branded a thief, beaten up, and arrested. Him digging all the way to Atlantis? Cue him being crushed by the collapsing rubble and having to be hospitalized. Him digging all the way to New York without a permit? He promptly gets arrested and has to pay for massive damages.
345* SwappedRoles: [[spoiler:In the final chapter, the Agents are the ones in trouble and all the people they helped throughout the game are the ones who have to cheer to break them free of their petrification. Once that's done, they all join forces to unite humanity against the Rhombulans' invasion]].
346* SymbolSwearing: Chris Silverscreen utters this in the second mission if you're playing it poorly.
347[[/folder]]
348
349[[folder:T-Z]]
350* TakenForGranite: The final stages introduce the Rhombulans, aliens who can turn people to stone using their ray gun, which they use to take out all of Earth's musicians. If you get a GameOver, ''the Agents and the people they're rallying to fight the Rhombulans'' get petrified. [[spoiler:"Without A Fight" ends with the agents TakingTheBullet and getting hit by the ray, though they get better in time for "Jumpin' Jack Flash".]]
351* TakingTheBullet: In "Without A Fight", [[spoiler:the Rhombulan Leader zaps the revolting crowd with its petrification beam. However, the agents jump in the way, saving them at the cost of being TakenForGranite themselves]].
352* TheTaxi: Jack in "[=Sk8er=] Boi", who is depicted engaging in ''Videogame/CrazyTaxi'' style antics getting a pregnant woman to the hospital.
353* ThankingTheViewer: Done at the end of the end credits, just before "To be continued..." or Main/TheEnd.
354* ThemeMusicPowerUp: The entire point of the game is to provide an inspirational tune so that people can feel confident to overcome their problems.
355* ThirtySecondsOverTokyo: The "Canned Heat" level, which is about the son of a Japanese auto dealer having to retrieve stolen car plans... by becoming a {{ninja}}.
356* ThoseTwoGuys:
357** Part of the three protagonists in each difficulty play, following up from ''Ouendan''. Their names are Morris and Derek, by the way.
358** The Divas have Those Two Girls, Missy and Foxx.
359* TimeSkip:
360** Complete "I Was Born To Love You" successfully and the ending skips one month ahead to Leo painting the famous Mona Lisa after impressing her. How well he does so depends on your overall mission performance.
361** Get a GameOver on "You're the Inspiration", and the story skips ahead ten years, when a now teenage Lucy and her mother grudgingly decide to move out.
362* TimeTravel: The Agents go back in time to help Leonardo da Vinci in "I Was Born to Love You".
363* ToBeContinued: Occurs at the end of the end credits until you beat the last difficulty level, Hard ROCK!
364* TooDumbToLive: The Carrington Sisters, to sheer parody levels. If it weren't for their sex appeal they'd be long dead by now (literally).
365-->'''Norma Carrington''': ''(holding an apple)'' How do you, like, eat this?
366* TookALevelInBadass: Everyone in the final chapter, but a special mention to the Carrington sisters, who manage to use their charms to convince a few Rhombulans to pull a HeelFaceTurn.
367* TropeyComeHome: The "Highway Star" level, where Sam the pug falls asleep in a truck bed and wakes up 400 miles from home.
368* UnlockableDifficultyLevels: Finish all missions on Breezin' difficulty to unlock Sweatin' difficulty. Then finish all missions on Sweatin' difficulty to unlock Hard ROCK! difficulty.
369* UnsoundEffect:
370** The beams that the Rombulans send out go "FLASH".
371** There's gold going "GLEAM" in the good ending for the "Rock This Town".
372* UnusuallyUninterestingSight: The [=EBA=] are essentially just a bunch of [=FBI=] agents that appear out of nowhere and start dancing. Nobody bats an eyelash at this, to the point where you'd think they're ''invisible'' if the final level didn't confirm that everyone saw their dancing.
373* UnwinnableByDesign: Polite example. In some songs, if you happen to let your Elite-O-Meter almost empty out in a section with long delays between markers, consider yourself screwed because of how it constantly depletes.
374* UpperClassTwit: The Carrington sisters, who are definitely ''not'' modeled after similar [[NoCelebritiesWereHarmed real-life socialites]].
375* UrineTrouble: Tommy if you fail "Walkie Talkie Man"'s first phase, as well as Sam's cameo appearances.
376* VerbalTic: "I believe" Thomas the magician has one!
377* VerySpecialEpisode: Due to the darker subject matter it focuses on, "A Christmas Gift" removes most of the zany attitude in the other levels, to the point where the iconic "HEALP!" and ''AGENTS ARE GO!!'' are absent.
378* VideogameCaringPotential:
379** "A Christmas Gift". As the ending has [[spoiler:a grown Lucy falling into deep, realistic depression over the death of her father]], failure is not an option.
380** Really, all of the missions are this if you manage to care about its characters and their stories. Failing any of them and seeing the resulting sadness and despair on their faces can be pretty tear jerking to watch.
381* VillainousBreakdown: DefiantToTheEnd, [[spoiler:the evil Rhombulan leader's LastWords are futile, tortured screams to stop the music as the Elite Beat Agents finally rally humanity to generate a powerful beam of energy aimed straight for the mothership.]]
382* TheVitruvianPose: Passing the first section of "I Was Born to Love You" has Lisa do this pose in appreciation. She ''is'' being wooed by [[Creator/LeonardoDaVinci Leonard]], after all.
383* WaitingForABreak: Amanda Straw plays this lovingly straight, being a waitress with big dreams of dancing on stage and everyone around her crushing those dreams, but the Agents help her realize them.
384* WakeUpCallBoss: Whatever the difficulty level, [[Music/{{Jamiroquai}} Canned Heat]] is a step above the stages that came before it, and sets the tone for the later stages.
385* WeaksauceWeakness: The Rhombulans hate music and abolish it after conquering Earth. Unfortunately for them, they're in a RhythmGame.
386* WhenSheSmiles: Leo's stage revolves entirely around that, as his goal is to make a beautiful but emotionless young woman smile. When she does, it inspires him to draw the best painting he ever did (You know the one).
387** A horrifying male example happens with Jake, as he never smiles in the game except when you fail the mission and he is turned into a laughing zombie.
388* WhereTheHellIsSpringfield: Most missions taking place in the United States usually don't take pains to specify what city or state it is taking place in.
389* WorldOfHam: Let's just put it this way: by the end of the game, the only people who ''aren't'' {{Large Ham}}s are ''[[TakenForGranite statues]].''
390* WolverinePublicity:
391** Agent J is only playable on one difficulty (Cruisin'), but he's on all of the game's advertising, the box, the title screen, and a trophy in ''VideoGame/SuperSmashBros. Brawl'', most of which have him front and center as if to imply he's the leader.
392** Also, "Cruisin'" is the game's "normal" difficulty, so it was probably expected people would recognize the character they play as the most.
393* WritingAroundTrademarks: The second mission, for all intents and purposes, takes place in what would be Hollywood, but due to Hollywood and its sign being trademarked, the developers had to rename it Movieland.
394* XRaySparks: Doing poorly in "September" leads to Sofia getting struck by lightning to this effect. The same goes for Thomas and Angelina if you do poorly the final section of "Rock This Town", as their flying trick goes awry and shocks them.
395* YouAreBetterThanYouThinkYouAre: What the Elite Beat Agents ''do'': Agents show up to convince people that they possess the strength to surpass their present obstacles without help from others.
396* ZombieApocalypse: Parodied in "Survivor", the third bonus level. It's started by what seems to be a giant fungus/insect hybrid (Think a nastier version of Franchise/{{P|okemon}}arasect, spread by kisses on the cheek, and cured by making the zombies eat peanuts.
397[[/folder]]
398----
399->'''Commander Kahn:''' "YEAH!"\
400'''Agents:''' "Mission Complete!"

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