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1An open source retro action RPG with some {{Roguelike}} elements. Developed by Aaron Bishop and later an open source developer team.
2The kingdom of Lorule ([[VideoGame/TheLegendOfZeldaALinkBetweenWorlds not that one]]) is in distress, since the {{Dracolich}} abducted King Bishop, and various factions are trying to seize power. You play as some sort of hero, whose backstory and motivation differs by class, on a quest to [[DismantledMacGuffin gather all the Sporks of Yore]] (yes, you [[RuleOfFunny heard that right]]) so they can enter the lair of the Dracolich, slay him and save the king. [[ExcusePlot Yeah, the plot isn't this game's focus.]]
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4''Egoboo'' contains a load of different items and monsters that can interact in many ways, characters that support different playstyles, and there's usually more than one solution (or [[SequenceBreaking bypass]]) to each puzzle. Gameplay is mainly about combat, which is rather simple by design, but by no means easy or HackAndSlash, and dungeon exploration.
5It's split into individual levels, known as modules, and you "create" a character by completing their starter module, at which point you're free to progress in the main storyline by completing the "palace" modules (another ''Zelda'' nod), which are indefinitely replayable, visit a town to shop for equipment, or complete optional sidequests. Character customization is mostly done by picking your equipment (in this game, your choice of weaponry matters ''a lot''), and thus fairly adaptible and open to experimentation.
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7More information about the game, including downloads, can be gotten [[http://egoboo.sourceforge.net/ here]]. You can download it from the package manager on various Linux distros, but it doesn't actually work.
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10!!'''This game provides examples of the following tropes:'''
11* AdorableEvilMinions: Cobols and [[UglyCute Lumpkins]].
12* AdventurerArchaeologist: The unlockable archeologist class is like this; as a reference, its design is incredibly close to the Indiana Jones archetype.
13* AlwaysChaoticEvil: Dimlock Elves, Lumpkins and Cobols.
14* AnnouncerChatter: There's a (text-only) event ticker that tracks item acquisition, kills, triggered traps, completed objectives and so on (in a fairly whimsical manner).
15* AnnoyingArrows: Averted - arrows ignore defense, are fairly powerful (powerful enough to OneHitKill low-level characters of a frail class), and deal damage over time on top of it.
16* ArtificialStupidity: The Hellrover's AI used to have trouble with ''walking''. AI allies make decent use of their shield, but they can't really dodge or avoid unnecessary confrontations, so they often take damage in situations where no player character would.
17* AwesomeButImpractical: The [[OneHitKill Death]] spell orb that can be used by the archmage - it's reliable, but takes an obscenely long time to charge and an according amount of ManaPoints, and running around for ages waiting for the spell to finish channeling is in most cases much harder than just blasting the foe to death with lesser spells.
18* BackStab: A class feat of rogues.
19* BallisticBone: Used by ulnas.
20* BlindingCameraFlash: Used by the tourist.
21* BoobyTrap:
22* CastFromHitPoints: "Channel Life", an ability used by high-level healers and wearers of an Amulet of Life Channeling, allows this when out of mana. Having two life-channeling healers in your team in multiplayer basically makes you immortal, as they can spend 1 HitPoint to restore about four.
23* CatchingSomeZs: Sleeping creatures display such an effect.
24* CharacterLevel: In addition to upgrading stats, a level up also unlocks new skills depending on class.
25* ChargedAttack: Most spells require channeling time, and some can, provided a good intelligence stat, be further charged for more power.
26* CherryTapping: Fighting with some sort of ImprovisedWeapon, like a stool or toilet plunger, or just plain weaker weapons like knives amounts to this.
27* ChestMonster: Good ol' mimics.
28* CombatMedic: Healers.
29* ConvectionSchmonvection: Only directly touching a lava pit or brazier hurts you.
30* CounterpartArtifacts: The Sporks of Yore.
31* CriticalHit: Only available to Warriors who reached a certain level.
32* CycleOfHurting: Lumpkins are knocked down on hit, and even slow characters can hit them in faster succession than they can get up. Characters with high DEX can effectively stunlock almost any enemy with a fast weapon like a spear or a cinquedea, especially against a wall. Even most bosses, like the daemon lord, are suspectible to this when using appropriate weaponry.
33* {{Curse}}: [[XtremeKoolLetterz Kursed]] items equipment is sticky and cannot be unequipped. Healers and uncurse potions can remove them.
34* DamselInDistress: King Bishop serves as one.
35* DemBones: Ulnas.
36* DoubleJump: Rogues can do this, and on high levels they can do a ''triple jump''.
37* {{Dracolich}}: The BigBad, creatively named the {{Dracolich}}, [[DepartmentOfRedundancyDepartment is a dracolich]].
38* DressingAsTheEnemy: Morphing into lumpkins is a favoured strategy for infiltrating their camps. They're stupid enough to not notice.
39* DumbMuscle: Pure melee fighters generally have a low intelligence stat.
40* {{Egopolis}}: King Bishop rules the town of Bishopia. (Taken to a higher level, since the creator of the game is named Aaron Bishop.)
41* EpicFlail: If you're unlucky enough to have a ball-and-chain tied to your leg, you can use it as a powerful makeshift weapon.
42* EverythingFades: Luckily averted.
43* {{Fireballs}}: Fireball is a mid-tier spell.
44* FireIceLightning: Fire, Cold and Zap (plus Holy and Evil, which are generally a special case) are the elemental damage types.
45* FirstPersonSnapshooter: The tourist can take photos with his cameras (and taking a photo of a certain enemy is even the objective of their starting quest).
46%%* FragileSpeedster: Elves and Rogues.
47* FriendlyFireproof: Melee attacks can't damage allies; spells and ranged weapons, however, can.
48* GlassCannon: Wizards and Elves have a great amount of magical (and in the latter case, other) offensive power, but die when sneezed at.
49* HealingFactor: Trolls, high-level g'nomes and wearers of an Amulet of Regeneration possess one.
50* HealingHands: The Healers have the Holy Touch, which replaces their melee attack and is somewhere between this and the HealingShiv.
51* HealingPotion
52* HealThyself: Potions and the healer's Holy Touch ability instantly restore health.
53* HealingSpring: Healing fountains are found in a few modules, for example Wizard Starter.
54* HoistByHisOwnPetard: Trying to cast the fireball spell without a sufficiently high intelligence stat will just result in blowing yourself up.
55* HorseOfADifferentColor: [[Franchise/FinalFantasy Chocobo]][[{{Pun}} ne]]s and the Paladin's lizard mount.
56* IdleAnimation: More noteworthy are the idle quotes, though. Especially iconic is the elf's "Baseball Franchise/{{Kirby}}!".
57* ImprovisedWeapon: You can for example whack people with stools. Tourists have an ability that allows them to deal bonus damage with such items.
58* InstantMount: The Paladin's Call Gelding spell.
59* JackOfAllStats: The Adventurer.
60* LavaPit: The Ash Palace is full of 'em.
61* LethalJokeCharacter: The Tourist class. Their distribution is highly random, so sometimes you'll end up playing a total wimp and in other cases, you'll have unrivalled level 1 stats. Some of their skills are AwesomeButImpractical, like an absurdly low chance to respawn without losing anything, some are just plain JokeCharacter-ish, like the ability to deal more damage when wielding improvised items like a stool or toilet plunger as weapons, but they can also use technological items (including firearms), use poison in a failsafe manner, backstab enemies, always access a (sometimes otherwise unavailable) dungeon map, and stun enemies with their camera flashes.
62* MalevolentArchitecture
63* ManaPoints
64* MasterOfNone: Archeologists can wield advanced weapons, use magic and ..., but none of them especially well, their level requirements for feats that are basic for more specialized classes are stupidly high.
65* MasterOfUnlocking: Interestingly enough, not Rogues but Wizards. The Book of Unlock is easily available, though expensive.
66* TheMaze: K'nife's Heist.
67* MeatMoss: Found in [[VeryDefinitelyFinalDungeon Abyss 2]].
68* {{Mooks}}: Lumpkins, [=COBOLs=] and Mercenaries are the most commonly encountered ones.
69* NoFlowInCGI
70* NonLethalKO: You just lose experience points and money and drop your equipment. However, this can actually reduce your level.
71* OutsideTheBoxTactic: You can crush tranches - and some much worse monsters - with doors.
72* PhantasySpelling: There are several idiosyncratic spellings, like "gonne", "g'nome", "COBOL", and "d'warf".
73* PoisonIsEvil: Just like in ''TabletopGame/DungeonsAndDragons'', paladins cannot use poison, and anything inflicting "EVIL"-type damage tends to also inflict poison.
74* ProjectileSpell: Averted, spell aiming is semi-automatic.
75* PunctuationShaker: G'nomes, to the point of a RunningGag.
76* {{Pun}}: "[[Franchise/TheLegendOfZelda Lorule]]" is just the beginning.
77* RandomEffectSpell: The Jester Wand and Orb of Wonder.
78* RandomNumberGod: Your stats, especially those of the Tourist class, are ''very'' randomly distributed.
79* ReviveKillsZombie: Holy-type "damage" heals living characters and damages undead and demonic ones, even those that are normally invulnerable.
80* ShopliftAndDie: Shopkeepers are formidable opponents, with high survivability and (usually) powerful offense. And even if you ''do'' manage to kill one, the guards will ZergRush you - and you won't be welcome in towns ever again.
81* SlidingScaleOfSillinessVersusSeriousness: Far on the silly side.
82* {{Splat}}: Classes, which include races; "Elf" and "G'nome" are classes.
83* StatusBuff: Healers have some, and there are some arcane spells too, though most of the latter can only be used on yourself.
84* StealthPun: The COBOL species, among others.
85* SuperDeformed
86* SuddenlyFluentInGibberish: Elves can talk to animals.
87* TeleportSpam: Warlocks and lichs like to do this.
88* TheGuardsMustBeCrazy
89* ToiletHumour: Bump into an outhouse, I dare you.
90* TrueSight: An available spell temporarily bestows you with this ability.
91* UniversalPoison
92* UselessUsefulStealth: Until you reach a high level with a stealth-capable character, stealth only works when standing still or sneaking.

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