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1[[quoteright:342:https://static.tvtropes.org/pmwiki/pub/images/Drawn_to_Life_5868.jpg]]
2
3''Drawn to Life'' is a video game series originally developed by 5th Cell and published by Creator/{{THQ}}. In this series you [[AGodIsYou play as the Creator]] and must use ThePowerOfCreation to help the "Raposa," the FoxFolk who inhabit the world.
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5In the first game, 2007's ''Drawn to Life'', the Raposa village has been under attack by Wilfre, who covers the village in shadow after the Creator seemingly abandons them. With most of the villagers having left, Mari then asks the Creator for help, and the player [[LivingDrawing draws a hero]] to save the village. The hero must travel across the world, through the four gates in the village, defeating the shadow, returning the lost Raposa to the village, and collecting the missing pages of the Book of Life to restore the village to its former glory. The main gimmick of the series is that you get to draw a ton of stuff, including a whale-copter.
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7In 2008, a version of the game using the characters of ''WesternAnimation/SpongeBobSquarePants'' called ''Drawn to Life: [=SpongeBob SquarePants=] Edition'' was released, developed by Japanese studio Altron.
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9''Drawn to Life: The Next Chapter'' followed in 2009, having two versions that have different plots. The version for the Wii, developed by Planet Moon Studios, takes place directly after ''Drawn to Life'', but before ''Drawn to Life: The Next Chapter'' on the DS. The DS version, developed again by 5th Cell, features a [[DarkerAndEdgier much darker storyline]], improved drawing functions, better platforming, no arbitrary outlines where you can only color things in... In addition, it's much harder and faster-paced, with a plot concerning color getting drained from the world. There is also a 2010 CompilationRerelease of the two DS games called ''Drawn to Life Collection'', with an alternate ending to the second game (though this ending is shown to be [[CanonDiscontinuity non-canon]] by the third game).
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115th Cell went on to make ''VideoGame/{{Scribblenauts}}'', which does to words what ''Drawn to Life'' did for images. The rights to the franchise were purchased in 2013 by Creator/FiveZeroFiveGames for $300K USD from the THQ auction, and an iOS port of the original game, developed by Creator/WayForwardTechnologies, was released a year later.
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13A third game, ''Drawn to Life: Two Realms'', was developed by Digital Continue and released on December 7, 2020. It takes place [[TimeSkip five years after]] the events of the last game, and sees the players hero travel between the human realm and [[MagicalLand that of the Raposa]].
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15Definitely not to be confused with ''WesternAnimation/DrawnTogether''. [[WhatDoYouMeanItsNotforKids Not in the slightest]].
16----
17!!The ''Drawn to Life'' series contains examples of the following tropes:
18* AbnormalAmmo: The hero uses acorns, snowballs, and starfish to attack foes.
19* AdventuresInComaland: [[spoiler:The ending of ''The Next Chapter'', in a rather shocking manner, turns out to be Mike's car-crash coma dream.]] However, it is established in the follow up game, ''Drawn to Life: Two Realms'', that [[spoiler: while Mike's time in the world of the Raposa, and the way it effected their reality (such as creating a replica of his sister Heather) were the result of his coma, the world itself and the events of the last two games are still very much real.]]
20* AllTheWorldsAreAStage: ''The Next Chapter'''s last world has themes and pieces of each of the previous ones.
21%% * AmbidextrousSprite: Played straight with Rapo, up to the player for the main character's sprite.
22* AmbiguousEnding: The ending of ''Drawn to Life: The Next Chapter'' was incredibly ambiguous, with fans debating exactly what had happened right up until the release of ''Two Realms''. While [[spoiler: Mike’s Experiences of the Raposa's world was revealed to be the result of a coma from a car crash that killed his parents and injured his sister, it was unclear whether the world of the Raposa would (or even could) continue to exist once Mike was woken up. With ample evidence to support both the theory that the world of the Raposa only existed in Mike's head and would therefore cease to exist once he woke up; and the theory that the world of the Raposa was its own thing and that Mike's conscious had somehow become connected to it when he fell into the coma, and that while his removal was risky the Raposa were still there.]] The plot and release of ''Two Realms'' establishes the second theory as the correct one.
23* AntiEscapismAesop: For as much as the main draw of the games is "your creativity can make anything real," the second game ultimately veers ''brutally'' into this territory. [[spoiler:The entire world is the dream of a comatose kid in a car accident. How do you win? By convincing the kid to wake up and ''erase everything''. The third game retcons the catastrophic implications of the second, but the themes of anti-escapism remain, particularly in the theme of the second game's ending.]]
24-->''[[spoiler:My real dreams and real love]]''
25-->''[[spoiler:You need the things that you can touch]]''
26-->[[spoiler:''This make-believe is'' not enough]]
27* AntiFrustrationFeatures: Can't draw too well or hit an art block? The game has several preset templates for you to use when creating your hero. ''The Next Chapter'' extends it to nearly every drawing segment in the game so you don't have to be confined to the canvas for too long.
28* ArtInitiatesLife: The whole gimmick is that whatever you, the Creator, draw for the game becomes real. Ties in with ThePowerofCreation.
29* ArtShift: The end credits of the second game's DS version feature realistic humans.
30* AttackOfTheFiftyFootWhatever:
31** {{Invoked}} in the first half of the fourth world of the first game. TheHero [[DepartmentOfRedundancyDepartment grows as tall as a house for the first half of that world]].
32** Also seems to happen with Doodled, the first boss of the ''[=SpongeBob SquarePants=] Edition''. [[DownplayedTrope It's not as big as most examples of this trope, however]].
33* BackgroundBoss: The Giant Robosa, at first, only appears in the distance. It moves in closer to attack.
34* BigBad:
35** Wilfre, who destroyed the book of life and brought the shadows to the world in the first game, and started draining the world's color in the second game's DS version.
36** Subverted in the Wii version of ''Drawn to Life: The Next Chapter'' where [[spoiler: the characters believe the villain they are fighting to be Wilfre, only to eventually discover [[EvilAllAlong that it's actually Circi]] who's been behind everything]]
37** Additionally, in ''Two Realms'' [[spoiler: Wilfre secretly works with Mari and the Hero to defeat the new villain Aldark. Oddly the name above Wilfre's speech box remains redacted even after Mari admits that it's him.]]
38** [=DoodleBob=] also counts as this in the ''[=SpongeBob SquarePants=] Edition''.
39* BittersweetEnding:
40** The ending to the first game. While yes, you defeated Wilfre and vanquished most of the darkness, [[spoiler: some of it still remains on the map's borders, Wilfre killed the Mayor, and Jowee left Mari to go on an adventure of his own with Pirate Beard. However, Jowee returns to Mari at the end of the credits.]]
41** Due to the ambiguity of ''The Next Chapter'''s ending it can seem as though [[spoiler: the entire Raposa world is destroyed after being revealed to be no more than the dream of a comatose Mike, a child in the human world, who was knocked deeply unconscious after a car accident killed his parents. At the end, though, Mike does wake up and reunite with his sister Heather, providing a glimmer of relief in the otherwise bleak scenario.]]
42** This is rectified somewhat in ''Two Realms'', which [[spoiler:(by its existence alone)]] shows that [[spoiler:while Mike was connected to the world of the Raposa while he was in his coma, the world continues to exist without him in it. There is still some bitterness however, as the car accident that killed his parents has left its mark on both him and his Heather, and the place where they live. What's more, due to the fact that the Heather Raposa's world was just a copy, she can neither remember them, see the Hero's true form, or travel to the Raposa's world. This means that the Raposa's, including the ones who raised her while she was with them, will never see her again.]]
43* BookEnds: At the beginning of ''The Next Chapter'' for DS, the player must answer questions and draw a picture of a NoodleIncident, and shows a request to the Creator in gibberish. At the end of the game, [[spoiler: after the world fades away, it shows Heather and Mike, while Heather is shown answering the questions asked at the beginning of the game. The request to the Creator turns out to be a prayer to {{God}} for Mike to get better.]]
44* BreakTheCutie: Mari and Jowee go through this in ''The Next Chapter''. [[spoiler:Mari learns the truth behind the world and attempts to undo everything she and Jowee did to prevent its destruction. Jowee, meanwhile, has to pick up the pieces trying to restore the world without her, believing she's a traitor until he was also shown the truth.]]
45%%* BrutalBonusLevel: [[spoiler:Note Land in ''[=SpongeBob SquarePants=] Edition''. Also doubles as a MarathonLevel.]]
46* CanonDiscontinuity: The revised ending for ''The Next Chapter'' and the Wii game are noncanon to ''Two Realms''.
47* CantMoveWhileBeingWatched:
48** One enemy in the snow world attacks by throwing snowballs. When the player is facing them, they hide in a snow mound, only to attack again when you're not facing them.
49** The snow world also contains a snowman monster that spawns mini snowmen to attack the player, but only when the player isn't facing them.
50** "Watersong" in ''The Next Chapter'' on DS features a level that has living statue enemies, which rush toward the player once the player passes them.
51* CerebusRetcon: [[spoiler: Mike in the first game was a random JokeCharacter who was mainly around to have the Raposa be silly with him. In the sequels, he is a boy in a coma whose conscious has become connected to the world of the Raposa. After waking up at the end of the second game's DS version, he has to deal with the grief of losing his parents and fight against Aldark, who wants to prey on his feelings.]]
52* CheatCode:
53** [[spoiler: Press pause, and hold L and R and press A, X, B, B, Y]] in the first game to become invincible for the duration of one level/boss.
54** Alternatively, [[spoiler: hold L, press B, press pause, press down, then press A, X, B, B, Y]].
55%% * CompilationRerelease
56* ColoringInTheWorld: In the sequel, the world's color is getting drained by [[BigBad Wilfre]], and the Creator sets the hero out to stop him and bring the color back.
57* ControllableHelplessness: In a unique fashion too; [[spoiler: The Mayor of the first game is stuck down by Wilfre in the woods and lies on the ground injured. If you know where to find the Mayor, all you are able to do is listen to his VisibleSilence and leave him to lie there until he is found by the other Raposa later on.]]
58* CowardlyBoss: The parasitic shadow infesting the second boss - Deadwood - constantly runs about his body trying to get away from you.
59* CrystalDragonJesus: The games story carries a pretty strong Christian set of themed, what with the Creator creating a savior at the behest of a character named Mari to help save them from the shapeshifting [[SatanicArchetype Wilfre]] and his [[TheCorruption corrupting shadows.]] The DS version of the second game ups the ante by having there be [[spoiler:a DreamApocalypse the villain is trying to stop, Mari losing faith in the creator and siding with Wilfre, and having TheReveal that the series events are due to a girls prayer.]]
60* {{Cumulonemesis}}: On the first stage of the final world in ''The Next Chapter'', there are sentient storm clouds that shoot harmful lightning projectiles downwards from their body. {{Subverted}} in that these clouds can be used as [[HelpfulMook helpful platforms that can destroy]] {{Mooks}} [[HelpfulMook from below]].
61%%* {{Cyberpunk}}: The Galatic Jungle, complete with a [[spoiler:fake]] Council that employs many rules, including no sneezing.
62* DeathIsASlapOnTheWrist: In both ''The Next Chapter'' and ''Two Realms'', dying just lets you retry the level from the start with no penalty.
63* DemonicPossession: [[spoiler:Heather, who is host to Wilfre's shadow in ''The Next Chapter'' DS.]]
64* DevelopersRoom: Unlockable extra in the first game. [[spoiler: You unlock it using the wishing well. Once you unlock it, the wishing well will always take you there.]]
65* DiegeticCharacterCreation: The Creator (you) uses their powers to draw in aspects of the world. One of these aspects is the Hero, a mannequin whose basic framework can be drawn over with whatever designs the player can think of.
66* TheDissenterIsAlwaysRight: At the beginning of the first game, the Darkness has pretty much overtaken the Raposa village thanks to the Creator's disappearance. The only character who still has any faith in the Creator at that point is Mari, who's brushed off as naive by everyone else, including her father. Just a few minutes into the plot, she's proven right when the Creator comes back and sends a hero to help save the village.
67* DivineAssistance: The Creator is essentially God, using their creative powers to save the Raposa in their time of need. Occasionally, they even step in directly to fix a problem.
68* DolledUpInstallment: ''WesternAnimation/SpongeBobSquarePants Edition''; sort of a subversion, as that title was built from the ground up. In other words, a MissionPackSequel with a license slapped on it. To be fair, it's almost completely different as the levels are challenging and there are more customization options than in the first game and its sequels. However, the hero is stuck with the lousy name [=DoodlePants=].
69* DreamApocalypse: [[spoiler:''The Next Chapter'' could have been considered to be this due to the ambiguous nature of its end. However ''Two Realms'' shows that the Raposa and their world continue to exist without Mike.]]
70%% * EternalEngine: The Giant Robosa combines this with WombLevel.
71* EvilDetectingDog: In ''The Next Chapter (DS)'', Crazy Barks acts like this around [[spoiler:Sock, the new Raposa]], when he gets aboard the ship. But no one seems to pick up on this.
72* EyeScream: [[spoiler:The Giant Robosa gets its eyes shot at and destroyed by the Hero.]]
73* TheFaceless: Downplayed with Samuel, who always keeps his hood up.
74* TheFlameOfLife: The Eternal Flame that sits near the town hall was symbolically snuffed when Wilfre's darkness began to swallow the town and drive everyone out, effectively killing it. When the player starts the game, the first thing they bring back is the Flame, which is then used to expel the rest of the darkness from the town- effectively bringing it back to life.
75* FloatingPlatforms: Justified, in that the majority of these platforms are clouds drawn by the creator.
76* FrustratedOverheadScribble: The Raposa NPC[=s=] you interact with often express emotions through symbols in speech balloons, including a black scribble when angry or frustrated.
77* GiantMook: In the first game, you'll encounter giant, house-sized Baki in the first and second levels of the final world. Thankfully, you're also big enough to GoombaStomp them like they're ordinary Baki.
78* AGodIsYou: The player plays as the Creator, the god of the Raposa.
79* GoMadFromTheRevelation: In the DS version of ''The Next Chapter''. [[spoiler:Mari]] doesn't quite go mad, but does [[spoiler:join Wilfre.]]
80* GoombaStomp: Enemies can be killed by jumping on them.
81* HammerSpace: In the sequel, you can carry four weapons and three forms with you, and you change between them on the go.
82* HeroicMime: It [[PoorCommunicationKills becomes a plot point]] when [[spoiler: The Mayor is attacked and left for dead by Wilfre. while the player character can go see him, they can't actually tell anyone that his life is in danger, leading to his death and Mari's HeroicBSOD.]]
83* InteractiveStartUp: The opening screen of the first game allows you to doodle on the image of Jowee that appears, or erase it and replace it with something else entirely.
84* LampshadeHanging:
85** This little exchange in the first game:
86--->'''Mari:''' Hey Jowee... How do you think the Creator sees us?
87--->'''Jowee:''' Erm... What if we lived in [[UsefulNotes/NintendoDS a white box with two windows... and the box had buttons... and a magic wand]]! And the Creator used that to examine our lives... And control what we do! What do you think?
88--->'''Mari:''' That's the dumbest thing I've ever heard...
89--->'''Jowee:''' Yeah, I guess so...
90** Also, when you close your DS system while playing and enter sleep mode, the Rapos will cry "AWWW!!", and when you open it again they'll cry "YAY!! RAPO!!" Similarly, using a cheat makes the Rapos cry.
91* LateArrivalSpoiler: Before you even draw your hero, the second game spoils that [[spoiler: Wilfre killed the mayor in the first game]]. The third game, ''Two Realms'', is even worse about this trope, since [[spoiler: the entire plot revolves around Mike getting over his trauma about the car crash that started his coma dream and thus the series, which was supposed to be the twist ending of the second game]].
92%% * LawOfOneHundred
93* LeaningTowerOfMooks: Occasionally, the player will encounter two or four Bakis stacked on top of each other. If you attack them, they'll separate and need to be attacked again to defeat them.
94* LighterAndSofter:
95** The new ending ''The Next Chapter'' received in the CompilationRerelease (and supposedly a few later produced stand-alone cartridges) is ''significantly'' happier, starting with the art style going from realistic to more in-line to that of the rest of the game. [[spoiler:Instead of a car accident, the injury that causes Mike to pass out and dream up the Raposa's world is a bump on the head, from falling out of a tree while on a camping trip. The kids are no longer orphans and Heather remains unharmed.]]
96** ''Two Realms'' is this as a whole to ''The Next Chapter'' which has a more simplistic, grounded story more along the lines of the first game. Supporting the [[spoiler:lighter of the two main interpretations of ''The Next Chapter's'' original ending, over the other EverybodyDiesEnding interpretation. The darker aspects of the second game's ending are still treated with the levity they deserve--in particular, the game ignores none of the fallout that comes from the traumatic death of Mike's parents in a car accident, including Mike's inevitable depression and the community breaking apart seeking a guilty party for the accident--but the game ends up with a much more definitely happy ending.]]
97* MeaningfulName:
98** Wilfre = free will, however this is [[WhatDoYouMeanItsNotSymbolic up to interpretation]].
99** [[BilingualBonus "Raposa" means "fox" in Portuguese.]]
100** Mari and Jowee. Sounds an awful like two certain people who found themselves having to stay at a barn one night when they couldn't find an inn...
101* MoodWhiplash: ''Drawn to Life: The Next Chapter's'' Galactic Jungle, a {{Cyberpunk}} place where [[spoiler:there are millions of harsh laws all PlayedForLaughs to a degree]], takes a turn for the worse when you realize [[spoiler: Click was behind the whole "government,"]] and it only gets worse the further you play into the game.
102* MotorMouth: Crazy Barks, to an extent. He speaks fast enough for all of his words to blend together, however the player [[spoiler:and Heather]] can understand him just fine.
103* MurderousMannequin: The hero is a wooden mannequin brought to life (if not inhabited) by the Creator to save the world. While the hero is the same entity in every game, they do change mannequin bodies in-between. This helps explain the new abilities in the second game.
104* NonStandardCharacterDesign: The hero is ''huge'' compared to the Raposa and [[spoiler:the humans of Mike's world.]]
105* NonStandardGameOver: In the first game, you can refuse Mari's prayers and cause the game to end right then and there, at the very beginning.
106* NoSuchThingAsDehydration: It's explicitly mentioned that the villagers were eating much less without the banya crop/Chef Cookie around, but the lack of water is only mentioned when the village needs rain. However, it only needs rain to get a break from the sun and water the banya, rather than to have something to drink. However, since the village has a well, it's perfectly possible the Raposa were simply using that.
107* ObviouslyEvil: Wilfre, who is literally covered in shadow and spoke about wanting to make better creations than the Creator. Also [[spoiler:Aldark, a literal manifestation of darkness.]]
108* OneUp: Shaped like the head you drew for your hero, no less; they also respawn, so levels can be re-played to farm lives.
109* OptionalBoss: [[spoiler:Squid Doodle is this in ''[=SpongeBob SquarePants=] Edition'', being fought at the end of a world that [[PostEndgameContent can only be accessed after beating the main story]].]]
110%%* OrphansPlotTrinket: Heather has a pendant with her.
111* PeoplesRepublicOfTyranny: The Democracy of the Republic of the People of the United Space Fortress, or [[FunWithAcronyms DOT ROT POT USF]] for short.
112* PortalEndpointResemblance: The four world gates in the first game bring characters to different locations in those worlds. Fittingly, the gates themselves are themed- The Snow Gate is covered in snow and leads to wintery levels, the Forest Gate is covered in vines and leads to [[ExactlyWhatItSaysOnTheTin forest levels]], the Beach Gate has a palm tree and shells, and leads to tropical levels, and the City Gate is covered in ivy, like the kind that cling to city walls. The final gate is the only one that breaks this mold, being one that the player has to color in and design themselves.
113%%* PowerTrio: In the first game: Jowee is the id, Mari is the ego, and the mayor is the superego.
114* PrefersTheIllusion: In the ending to the DS version of the second game, [[spoiler:the villain, Wilfre, had discovered that the whole world might be AllJustADream created by a boy in a coma. Rather than allowing the Mike to wake up, thus potentially [[TheEndOfTheWorldAsWeKnowIt ending the world as they knew it]], he conspired to keep him in his coma so as to continue their existence. He also briefly convinced Mari to help him, but she and the rest of the Raposa, later decided it was worth the risk of potential non existence in order to allow Mike to wake up and free the world from darkness.]]
115* RashPromise: In ''The Next Chapter'' DS, Watersong's main conflict stems from the fact that Mayor Rose foolishly promised to give her voice to Salem, against her son's wishes. She made the deal to the promise conch, which cannot be unbroken without the conch's magic, so when she lost the bet, her voice was gone as a result of her impulsiveness and {{pride}}... which isn't great for a village that literally requires music to exist.
116* RefusalOfTheCall: In the first game, you can refuse Mari's prayers and cause the game to end at the very beginning.
117* SceneryGorn: In the 4th half of Wilfre's Wasteland, you can see color leaking from the walls.
118* SceneryPorn: Some of the backgrounds in ''The Next Chapter'' are quite nice.
119* SdrawkcabAlias: [[spoiler: Skraby Zarc]], otherwise known as [[spoiler: Crazy Barks]]. A brief ChekhovsGun in the second DS game.
120* ShoutOut:
121** There's a treasure hunter Raposa named [[Franchise/IndianaJones Indee]], complete with his treasure-seeking dad and curmudgeonly son.
122** In the last stage of the first world in the Wii version, there's a section where you must climb up sloped platforms while dodging large, rolling obstacles to reach the level's boss - a giant ape - at the top. [[VideoGame/DonkeyKong Sound familiar?]]
123* SleepyEnemy: Snowman enemies found in the Banya Fields are always asleep before the player approaches them, at which point they awake and attack, unless one walks by them carefully instead of running. As running is the default speed, this requires tapping the D-pad instead of holding it down.
124%%* {{Smurfing}}: What the rapo?
125* SparedByTheAdaptation: The CompilationRerelease of the two DS games changes the ending of ''The Next Chapter'' [[spoiler:from the car crash to Mike falling out of a tree, meaning his parents are still alive in that version of the game]].
126* {{Steampunk}}: Lavastream. Smokey, the clothes, the robotic Robosa and even [[spoiler:the Giant Robosa as the boss.]]
127* SuddenSoundtrackStop: Before the player sets off on their penultimate level, a cutscene shows the mayor being attacked and killed by Wilfre. After this moment, the background music is temporarily replaced with empty sounds of wind, and the player has no choice but to continue with the game. After the level is beaten, the music remains gone until the player goes to find the mayor's body, and it comes back afterward for the climax.
128* SugarApocalypse: Wilfre causes this, having tampered with the Book of Life, and bringing the village to ruin. And in the second game, he does it ''again'' by draining all the color from the world.
129* TechnicolorFire: Justified, since [[AGodIsYou you're God]], but the Eternal Flame can be any color of the rainbow.
130* ThankTheMaker: Literally, with an AddressingThePlayer twist. The Raposa revere the creator as their god, having created their world from nothing.
131%%* ThisCannotBe: Wilfre at the end of the first game.
132* TitleDrop: "The End," [[ExactlyWhatItSaysOnTheTin the ending theme of the first game]], includes the lyric "[[spoiler:Not quite certain though - Why I'm feeling so drawn - To a life with you...]]"
133* TogglingSetpiecePuzzle: One of the puzzles in the Gearworks is a switch puzzle where flipping the switch makes one colored platform move and turns the others off. You have to backtrack to and flip the switches multiple times to find out where all the platforms go and complete the stage.
134%%* TurnsRed: Also literally.
135* UndeadCounterpart: In the sequel, some of the Watersong levels feature ghost versions of the standard Baki enemy. Unlike normal Bakis, they can't be killed with weapons, only a GoombaStomp, as your weapons just phase through them.
136* UnderwaterBossBattle: The third boss in the first game is a giant fish, who you have to fight swimming, so no GoombaStomp allowed. This is made harder by the fact said fish has [[spoiler:a much larger health bar than other bosses.]]
137* UnexpectedShmupLevel:
138** The second game's DS version has three of these, more specifically, the fourth and final levels of the third village, and the sixth level of the final "village." [[spoiler: The second shmup level contains two bosses.]]
139** The two rocket levels in ''[=SpongeBob SquarePants=] Edition'' also fit the criteria for this trope.
140%%* VentPhysics
141%%* VerbalTic
142* VideoGameSliding: The player is able to slide down hills or slopes. Any enemy they run into on the way dies, and it also helps to get around a little faster.
143* WakeUpCallBoss:
144** In the first game, Deadwood is a step up from [[WarmUpBoss Frostwind]], who has a predictable attack pattern, because he spawns in shadow enemies every second and occasionally causes earthquakes, stunning the Hero. The shadow inside Deadwood is also quite difficult to beat because it moves extremely fast and also causes earthquakes.
145** The Giant Robosa in the DS version of the second game is quite a challenge as well. The robot itself has a predictable attack pattern, but if you get hit by one of its fists, it is immune to damage. Also, once you get it to zero health, it sucks you inside and makes you fight its eyes, which breathe fire and have rocket guns to protect them, and its heart, which has homing rocket guns to protect it.
146** The [[spoiler:first]] [=DoodleBob=] fight in ''[=SpongeBob SquarePants=] Edition'' is also somewhat challenging for the second boss. You are introduced to the Jellyfishing Net before the fight starts, and [=DoodleBob=] does drop more nets quite often when hit, but his attacks are pretty annoying to dodge. You can destroy his bowling balls with the net, but he's invincible while he's attacking, and you'll probably fail to destroy the bowling balls if you stay next to him when he does this. [[spoiler:In the end, though, it's nowhere near as hard as the second or third fights.]]
147* WellIntentionedExtremist: [[spoiler:Wilfre. Although his methods are MoralEventHorizon-ish, his actions in ''The Next Chapter'' were all to stop the DreamApocalypse. However, when the Raposa discover this, they realize that it was better to risk fading away with the dreams than to live in a world of shadow.]]
148* WishingWell: By tossing coins into the wishing well, you can get anything from extra coins, to new special abilities, to access to the secret creator's section. Not every offer of coins gets results, however.
149* YouHaveResearchedBreathing: In the DS version of ''The Next Chapter'', you need to upgrade the Shooter ''twice'' until the Hero gets the bright idea of shooting ''up''.

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