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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/donna_avenger_of_blood.png]]
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3An Adventure Game Studio [[FreewareGames freeware]] PointAndClickGame by [[http://donnathegame.wordpress.com/ Blaze Dzikowski]], that was in development for several years then released in 2012. A supernatural drama with horror elements set in Eastern Europe, Donna and Christian are two vampires who don't realize they are being hunted. Christian is killed and Donna barely escapes with her life, caught in the crossfire of a fascist regime and she must decide whether to escape or help topple it while avenging her dead soulmate.
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5The game can be downloaded [[https://archive.org/details/donna-avenger-of-blood-v1.5 here]].
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7!!Tropes present in this game:
8* AdventureGame: Point and click awesomeness complete with lots of dialog and a Creator/LucasArts-style verbcoin interface and inventory.
9%%* BigBad: Dr. Joshua Romero.
10%%* CharmPerson: Comes in handy if you don't want to pay for things.
11%%* ChekhovsGun:
12%%** The false Gaelish Balsaad.
13%%** The black box given to you by Mr. Nightly. Doubles as an ArtifactOfDeath.
14%%* CrapsackWorld
15%%* DarkerAndEdgier: Than a vast majority of contemporary adventure games.%%How?
16* DeadPersonConversation: Donna talks to Christian in a few of her dreams, and this is how she learns of the [[ArtifactOfAttraction videotape]] and where to find it.
17* DemonicPossession: [[spoiler:It was really Donna who was behind Rennie's and the hotel owners' deaths, and what does her in after she kills Romero and Rightwell.]]
18* DevelopersForesight: Looking at, interacting, and even talking to objects on screen and the items in your inventory produces different messages. It's definitely more verbose than today's point-and-click adventure games. There are also puzzles that involve audio cues, the Read Me contains a code to skip them if the player is hearing-impaired and/or has shoddy speakers.
19%%* TheDragon: Ernest Rightwell.
20* DreamingOfThingsToCome: Donna's playable dream sequences can be confusing and creepy the first time you play the game, but then [[ReplayValue they make more sense when you play the game again after seeing the canon ending.]]
21%%* DreamWeaver: Mr. Nightly.
22%%* DrowningHisSorrows: Dr. Mulkin.
23%%* EeriePaleSkinnedBrunette: Donna.
24* FantasyKitchenSink: Vampires, ghosts, demons, an ancient cult that used runes to summon demons, meta [[DreamSequence dream sequences]], a fascist regime in a nameless Eastern European nation...
25%%* FilmNoir: Or Game Noir really, since nearly all of the game is in black and white.%%Not the trope.
26%%* HiddenAgendaVillain: Dr. Joshua Romero.
27* ImmuneToBullets: Donna falls like a stone if a bullet hits her, and this is how Christian dies as well. [[HaveANiceDeath If your reaction time is too slow or you go the wrong way in the hotel sequences, you'll see how hard this trope gets subverted.]]
28* IncompatibleOrientation: [[spoiler: Dr. Joshua Romero]] and [[spoiler: Ernest Rightwell.]] And it's definitely unrequited, with [[spoiler:Romero]] expressing a great deal of {{Gayngst}} in his diaries while [[spoiler:Rightwell]] expresses suspicion and disgust.
29* InformedAttractiveness: YMMV on the actress' photos representing Donna, but a vast majority of the male characters Donna meets instantly have naughty thoughts about her. Partly plot point, partly her vampirism. Then EvenTheGirlsWantHer. [[spoiler:Milena succeeds there.]]
30* IntrepidReporter: Milena Tinto. She's a journalist who is unafraid to spy on the Countrysons, and conspires to take them down.
31* {{Leitmotif}}: There are two distinct melodies that play when you are in abject danger, and when you are in a safe place such as Dr. Mulkin's or Milena's abodes.
32%%* LipstickLesbian: [[spoiler:Milena.]]
33%%* MacGuffin: The Gaelish Balsaad, and the videotape.
34* MultipleEndings:
35** HappyEnding: [[spoiler:Donna escapes with Milena to a tropical paradise, but it's not only not canon, it bypasses several extra areas of the game. You also only escape the Countrysons, not take them down, so it's not really a GoldenEnding.]]
36** BittersweetEnding: [[spoiler:The Countrysons are taken down and order begins to return to the nation, but Donna dies after the final battle. Doubles as EarnYourBadEnding because there is a significant amount of extra gameplay and story exposition in this path.]]
37* MultipleLifeBars: The blood meter isn't hit points per se, but rather your allowance for using superpowers (described below.) There is also a calmness meter, which fluctuates depending on various events -- looking at the Countrysons poster and some of the letters reduces calmness, but smoking a cigarette increases calmness 'and' acts as the HintSystem.
38* ANaziByAnyOtherName: The Conservative Renaissance/Countrysons parallel the Nazis. Vampires, while the general public is not quite aware of them, are regarded as a subhuman species to be exterminated, while Milena gets called a race traitor abetting Jewry.
39%%* OnlyTheChosenMayWield: [[spoiler:Donna]] is TheChosenOne to be used as a vessel for the Gaelish Balsaad.
40* OurVampiresAreDifferent: Donna and Christian can be photographed without incident. Although Donna needs blood for survival, her blood level acts as something of a life bar to use her special abilities rather than a [[BloodLust frenzied activity]] or [[HemoErotic sexual pleasure.]] Most people aren't aware that vampires exist, with the exception of Dr. Mulkin and the Countrysons. Donna's vampiric superpowers are:
41* PyrrhicVictory: [[spoiler:The canon ending. Romero is killed, the Countrysons are defeated, but Donna is killed after the DemonicPossession from the real Gaelish Balsaad was just too much for her.]]
42* PuttingOnTheReich: Smack at the beginning of the game, the black uniforms and runic "CS" symbols seen later in the game signify the {{Mooks}} you must avoid.
43* ReallySevenHundredYearsOld: Christian is an incredibly old vampire, while in contrast Donna has only been immortal for about [[TheEighties twenty-five years]].
44* {{Ruritania}}: Played with, in that the setting is a small, nameless Eastern European country but the majority of the game takes place within a sizable city.
45* SuperSenses: Vampires have superhuman hearing.
46%%* SuperStrength
47%%* {{Telepathy}}: Although it's more of an assessment than direct mind-reading.
48* WaifProphet: That homeless guy who seems to show up at just the right moments, [[spoiler:delivering those creepy letters pertaining to Mr. Nightly .]]

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