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1[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/Dead_to_Rights_logo_7027.jpg]]
2
3->''I'm Jack Slate, bitch!''
4-->-- '''The protagonist of the series'''
5
6A series of third-person shooter games, published by Creator/{{Namco}} that combined (or tried to) gunplay and hand-to-hand combat.
7
8The first game from 2002, developed by Namco [=HomeTek=], follows the story of Jack Slate, a tough-as-nails CowboyCop with a canine companion, who delves deeply into Grant City's criminal underbelly after his father's murder and his subsequent arrest for killing the guy who did it (he was framed). What follows is a mad-cap adventure filled with snark as Jack fights his way through an entirely corrupt system full of strange, quirky bosses.
9
10The next installment in the series came out in 2005, but despite bearing the name ''Dead To Rights II'' and published by Namco, it was not developed by Namco [=HomeTek=], but instead developed by French game development studio [=WideScreen=] Games (known for developing flawed [=PlayStation=] 2 action games ''Airborne Troops'' (''Airborne Troops: Countdown to D-Day'' in North America) and ''Black Buccaneer'' (''Pirates: Legend of the Black Buccaneer'' in North America)), and also it is actually a {{Prequel}}. Shortly thereafter, ''Dead to Rights: Reckoning'', a prequel to the prequel, was released for the PSP.
11
12The franchise received an obligatory DarkerAndEdgier ContinuityReboot in the form of ''Dead To Rights: Retribution'' by [[Creator/BlitzGamesStudios Volatile Games]] in 2010, and, aside from a couple of {{Mythology Gag}}s, it features a completely different story from the original.
13
14----
15!! This video game series provides examples of:
16
17* EleventhHourSuperpower: Near the end of ''Retribution'' during the assault on the GAC base, Jack gets [[spoiler:to operate [[MoreDakka an enormous]] [[MightyGlacier GAC Tank]] [[PoweredArmor suit]]]]. It's not completely invincible and it's abandoned before the true FinalBoss, but to say it makes Jack stronger while it lasts would be an understatement.
18* AllBikersAreHellsAngels: The Death Riders in the second game and the unnamed bikers in Reckoning. Both are criminals who try to beat up or shoot Jack on sight. The former are said to have tortured Judge MacGuffin[[spoiler: and their leader Steve Houstown kills the judge in cold blood]] and the latter has confederate flags prominently displayed at their bar.
19* AnyoneCanDie: The first game kills off [[spoiler:nearly all of its cast. The only major characters to survive are Jack Slate, Shadow, Kip Waterman, and Preacher.]]
20* ArabOilSheikh: Prince Fahook.
21* ArtisticLicenseMartialArts[=/=]InformedAbility: In ''Retribution'', [[OldMaster Frank Slate]] is claimed to be a Police Boxing Champion and has sparring sessions with his son, Jack. However, during said sparring sessions, both are using elbow strikes, knee strikes, and even kicks, all of which are prohibited in boxing. In actual gameplay, Jack is using a [[CombatPragmatist fighting style similar to Krav Maga]] more than anything.
22* AsLongAsItSoundsForeign: The Twins in the original game appear to just be talking backwards.
23* AsianSpeekeeEngrish: Fat Chow, aka the "JACK SURATE!" guy. Considering Jack's theory that [[{{Fauxreigner}} he might not even be Asian]], it might even be [[InvokedTrope intentional]].
24* AssholeVictim: Okay, so Sickle is probably the only guy behind Jack's killing spree who might not deserve it, being only an asshole prison guard and not a murderous criminal...but he's such a dick and threatens to gas Jack's dog, so nobody misses the guy.
25* AtrociousAlias: The PrisonEpisode is full of inmates with intimidating nicknames...and Timmy.
26* AuthorityGrantsAsskicking: [[spoiler:Hennessey and Pinnacle. Pinnacle deserves special mention for essentially being a cross between [[{{Acrofatic}} the Kingpin]] and an evil version of [[VideoGame/FinalFight Mike Haggar.]]]]
27* TheBadGuysAreCops: Hennessey and the GAC squad.
28* BagOfSpilling: Exaggerated in the first game, where not only does Jack lose all his weapons in-between chapters even if he's just going straight from one location to another one next-door, but the game will go out of its way to get him to drop everything ''during'' a chapter. There's even one {{JustForFun/Egregious}} scene during the Chinatown chapter where Jack is ambushed by police and drops his weapons right before a gang of Triads gun them down. This cutscene serves absolutely no purpose than to get Jack to lose all his weapons just in time for the next batch of armed mooks to attack.
29* BigBadEnsemble: The first game has [[spoiler: Mayor Pinnacle, Prince Fahook, and Police Chief Hennessey]] as the head figures in the conspiracy behind the death of Jack's father and the demise of pretty much every single one of Jack's allies over the course of the game. All three are in cahoots, but have their own separate agendas.
30* BigFriendlyDog: In ''Retribution'', Shadow is much larger than previous incarnations and is incredibly vicious in combat, but acts like this towards anybody who isn't an enemy. One of his idle animations is him happily rolling around on his back.
31* BigGuyRodeo: The first game features this as the way to defeat [[spoiler:Mayor Pinnacle]], [[MightyGlacier a giant of a man whose fists are the size and strength of bowling balls]], making fighting him directly a bad idea. The only way to put him down is to bait out enough of his punches that he gets winded, then to jump on his back and gradually strangle him. Conveniently, he [[CigarChomper chomps on a cigar]] during the battle and [[TooDumbToLive never thinks to let go of it as he's getting choked to death]].
32* BloodierAndGorier: ''Retribution'', oh so very much. The original was mostly BloodlessCarnage and Jack's takedowns while still violent are more designed to imitate the graceful gunplay of Creator/JohnWoo movies. ''Retribution's'' takedowns on the other hand are downright sadistic, from Jack shooting a guy's kneecaps and then executing him after he begs for his life to Shadow mauling an enemy violently and ripping off his scrotum. Blood and gore is anywhere. Case in point: a still of Jack vaporizing a thug's face with a gunshot is the ''[[http://lparchive.org/Dead-to-Rights-Retribution/Images/3-brightness.jpg brightness adjustment screen.]]''
33* BondOneLiner: Jack tries to use these in the original games, usually with less then stellar results. In ''Retribution'', he gets a few lighthearted quips, but mostly trades these in for angry profanity.
34* BoozeBasedBuff: Fahook carries around a bottle of "magic potion" that he can use to restore his health, and also breath fire.
35* BulletproofHumanShield:
36** In the first game, Jack can grab an enemy to use as a shield. Morally questionable, but within the boundaries of 1980s action movie logic. Unfortunately, there's no "knock out the bad guy" or "handcuff the bad guy" option. Instead of releasing them when he's done with them, Jack just casually shoots them in the back of the head.
37** ''Retribution'' lets him cuff perps and use them as mobile shields, then kick them away. Oddly enough, if they don't die, the cuffs disappear and they try to beat Jack up hand-to-hand.
38* BullFightBoss: In the original, [[spoiler:Hennessey's]] first phase has him repeatedly charge you with an [[ShockAndAwe electrified riot shield]]. In the middle of the arena is an active water fountain. Do what you must.
39* {{Camp}}: The first game in the series fits the category. While the ''intent'' ([[https://player.fm/series/1181239/156230437 based on the creators themselves]]) was to make a game in the vein of works by Creator/FrankMiller and Creator/JohnWoo with utmost sincerity and seriousness, the game's got a lot more color and theatricality for it: [[SlidingScaleOfSillinessVersusSeriousness the story and dialogue slides wildly in tone]] (at times being completely straightforward, other times containing utterly bonkers setpieces and [[OneLiner quippy one-liners]]), several of the villains are [[EvilIsHammy so full of ham that they’re practically walking delis]], and many instances of the GunFu and HeroicBloodshed action are [[RuleOfCool over-the-top]] and [[ArtisticLicensePhysics physics-defying]] even for the genre. Top it off with an [[HeroesLoveDogs attack dog]] as a [[CanineCompanion sidekick]] and [[RatedMForManly raw manliness all around]], and you have a game of true camp appeal.
40* CanineCompanion: Shadow is one to Jack in all games. In the original game, he wasn't a "partner" so much as a special move you could activate to instantly kill a bad guy and retrieve his gun. In ''Dead To Rights: Retribution,'' Shadow follows you around during fights, and serves as the playable character for stealth sections.
41* CantKillYouStillNeedYou: Jack more or less says this when attempting to arrest [[spoiler:Temple]] in ''Retribution'' after he's informed that [[spoiler:Redwater]] is trying to kill him for attempting to betray him.
42--> '''Jack:''' [[spoiler:Red]]'s still alive? I'd help him if I didn't need you in one piece.
43* CardboardPrison: Exaggerated to some pretty strange extents in the first game. Jack still has to orchestrate a breakout, but in the meantime every prisoner is allowed to just wander the halls without supervision (even death row inmates like Jack,) hold onto keycards to other cell blocks, and get in massive brawls without security breaking up the fight. Hell, one of the security guards even comes to Jack to get him to beat up a particularly tough prisoner to get his girlfriend's photo back.
44* TheCartel: The Scorpions in the second game, who are said to be cop killers and hide out in an abandoned ice rink where they touch up stolen cars. They are the ones who initially kidnapped Judge MacGuffin.
45* TheChewToy: Julian Temple in ''Retribution''. While he helped form [[JudgeJuryAndExecutioner GAC]] and as such is partially responsible for much of the conflict, he's also a total pushover and a complete wuss. He's ([[TheDreaded very justifiably]]) afraid for his life around Jack, and once you find him and spend a few missions [[EscortMission escorting him]], the player gets [[ComedicSociopathy the joy of slamming him into elevator buttons]] and using him as a pack mule for infinite ammo.
46* ChronicBackstabbingDisorder: Inverted in the first game, where Jack's allies are betraying him left and right.
47* ClusterFBomb: F-bombs are all over the place in ''Retribution''.
48* ConvectionSchmonvection: In the first game, this is initially averted when a building that Jack is in is set on fire at one point, and he has to leave before the air gets too hot to breathe. Played straight in the same level - once Jack reaches the top floor of the building, the temperature gauge inexplicably goes away - despite fighting a boss with a flamethrower on the roof.
49* CoolPlane: Fahook has a bar, a discotheque, a ''pool'' and a harem room full of attack prostitutes on his cargo plane. Does this guy even own a house or does he just live in the plane?
50* CowboyCop: Jack Slate don't play by the rules, [[ThisIsForEmphasisBitch bitch]]. Oddly enough, in all of the GCPD, he's probably the most honest and incorruptible cop of them all. In the reboot, however, he's transcended to the dubious rank of RabidCop.
51* CreepyTwins: A pair of them in the original game as part of a timed boss fight.
52* CurbStompBattle: Jack was a US Marine before he became a detective. For this reason, his armed and unarmed combat skills are unmatched against regular mooks.
53* CutsceneIncompetence:
54** Subtly done, as there are certain cutscenes (most blatantly abused in the Chinatown mission) that provide no purpose other than to get Jack to move to an inconvenient location, throw away his guns just in time for the next wave of armed {{Mook}}s to arrive, or to get Jack to provide a lame BondOneLiner to alert every enemy in the area to his presence.
55** Jack manages to get Fahook at gunpoint from behind, who brushes it off before casually elbowing Jack in the face and [[GroinAttack backhanding his nuts,]] incapacitating our "bleedin' hero" within seconds for the only time a stunt like this occurs in the entire game.
56** When Jack finally engages Tseng in ''Retribution'', a cutscene plays where Tseng quickly [[CurbStompBattle curbstomps]] Jack with swift blows while dodging every one of Jack's attacks. {{Justified|Trope}}, as it's the game's way of hinting to counter Tseng's attacks rather than bullrush him.
57* DaChief: Capt. Inness in ''Retribution''. He's a bit of a [[ExtremeDoormat doormat]], but by the third act of the game, he ends up imperative to combating the BigBad's plans.
58* DarkerAndEdgier: The original games were effectively all ham and cheese, the darker moments generally more over-the-top rather than heinous or bleak. Then comes ''Retribution'', where instead of arranged crime in a seedy city, the whole district's on the brink of anarchy and street warfare, [[ClusterFBomb everyone's far more foul-mouthed than ever]], drama is more apparent than ever as the story takes itself mostly seriously, Jack has gone from semi-graceful bullet dives and akimbo guns into brutality and absolutely messy gunfights, and Shadow? He's practically a wolf at this point that will tear off faces and rip out throats liberally.
59* DeadpanSnarker: Jack quips a ''lot'' throughout the series. Even in the DarkerAndEdgier ''Retribution'', he still has a few moments of snark.
60* DisneyVillainDeath:
61** [[spoiler:Redwater]] in ''Retribution''.
62** Earlier, in the PSP game ''Reckoning'', the final boss ([[spoiler: the so-called female hostage]]), tries to escape from Slate by diving into the ocean from a lethal height, not to mention the jagged rocks below the cliff.
63* DependingOnTheArtist: Jack Slate's appearance changes significantly among games. His first appearance is him at his most "normal", of average size but being pretty realistically built. In ''2'' and ''Reckoning'', despite being prequels, Jack's [[HeroicBuild significantly larger]] and more gruff, sporting [[BaritoneOfStrength a much deeper voice]] in ''2'' courtesy of Creator/SteveBlum. His appearance in ''Retribution'' is somewhere in between, not quite as exaggerated but still looking like [[VideoGame/ResidentEvil5 Chris Redfield]] at times.
64* DisposableWoman:
65** ''Every'' female character in the first game. One character, an ActionGirl hitwoman, gets unceremoniously back-stabbed exactly one chapter after she was introduced, and at the end of your EscortMission for her, too. Two others betray Jack out of desperation only to be killed soon after in rather-too-conveinent examples of KarmicDeath. The game took fridging to a whole new level, which is likely owed to the fact ''ComicBook/SinCity'' was one of its influences.
66** There's also [[spoiler: Ruby]] in the second game, and the unnamed kidnapped girl in ''Reckoning''.
67** Subverted with Faith in ''Retribution'', who gets shot by a GAC sniper halfway through the game, yet manages to survive to the end.
68* DistractedByTheSexy: The purpose of the Stripper minigame of the first game is for Jack's stripper friend, who was also his fathers assistant, to distract guards so that he can sneak into the building without anyone noticing.
69* DistressedDude: Happens to Jack twice in the first game. In the first instance, he's strapped in the electric chair, and in the second he's dunked repeatedly in a tank of water while his hands are bound behind him.
70* TheDreaded: Jack in ''Retribution''. His feat of ''eliminating every single mook in Temple Tower'' earned him quite a reputation, catching the attention of one other mook in the Milton scrapyards who was ''not'' eager to see him in person.
71* DrunkenMaster: Fahook gets completely sauced when it comes time to fight him, wildly firing off an automatic rifle and using his bottle of "magic potion" to breathe fire. Also Tseng in ''Retribution'' is pretty blitzed on cocaine when Jack fights him.
72* EnemyMime: Among the first bosses of ''Retribution'' is Tseng, a [[TheTriadsAndTheTongs Triad boss]] who's inexplicably seen wearing mime makeup.
73* EverybodysDeadDave: [[spoiler:Jack Slate, Kip Waterman, Preacherman, and a handful of minor [=NPCs=] from the prison level are the only confirmed survivors at the end of the first game.]]
74* EvilBrit: Rafshoon Diggs. Also a ScaryBlackMan. Also, Patch.
75* EliteMooks: GAC unit members in ''Retribution'', who are all heavily armored and armed.
76* EscortMission: One in the original game, way too many in ''Retribution''.
77* ExcusePlot: In contrast to the first game, which had an actual plot with various twists and developments, the second game has essentially an Arcade Game plot which is essentially "Go kill Boss A, who tells you about Boss B. Go kill Boss B, who tells you about Boss C. Etc, until you get to the final boss." The game even lampshades this, with the Judge whose death kicks off the plot being named Judge MacGuffin.
78* FacelessGoons: GAC. ''Retribution'' takes it even further with their futuristic weapons to make them basically look like evil space marines in the present day.
79* FakingTheDead: [[spoiler:With Kip Waterman's help, Jack fakes his own death and leaves Grant City forever at the end of the first game]].
80* {{Fanservice}}: The Stripper minigame in the first game.
81* {{Fauxreigner}}: Jack theorizes that Fat Chow isn't even actually Asian -- though the fact that he can't tell just by looking at the guy casts a little doubt on the assertion.
82* FrameUp: Jack becomes a victim of this when he finds StarterVillain Augie Blatz BoundAndGagged in his own home--which turns out to be a trap set by Patch so can kill Augie and frame Jack for his murder, putting Jack in prison [[spoiler:to try to keep him from uncovering the conspiracy]].
83* FrothyMugsOfWater: Played with. Fahook is clearly drunk off his ass when you fight him on the plane, but he refers to the bottle he's carrying around and drinking from to recover his health and [[BreathWeapon breathe fire]] as his "magic potion".
84* GiantMook: The GAC Tanks and Heavy Support from ''Retribution''.
85* GiantSpaceFleaFromNowhere: Several bosses in the original game, like [[PlayingWithFire Antorcha]] and Longshoreman X.
86* GoldFever: The entire plot of the first game is [[spoiler:driven by an underground gold deposit kept hidden from the public, with the BigBadEnsemble trying to mine and extract the gold in secret. Frank found out about the gold, which is why Hennessey had him killed.]]
87* GroinAttack: Shadow in ''Retribution'' is way too fond of biting people's crotches. There's even an [[BraggingRightsReward achievement]] for killing a man by ripping off their balls called "[[Franchise/MortalKombat Scrotality]]".
88** In the first game, Rafshoon Diggs knocks Jack out by hitting him real hard in the crotch.
89* GunsAreWorthless: Mostly played straight in ''Retribution''. Bullets cause as much damage to human flesh, if not less, than unarmed strikes. This is made '''very''' apparent when even ''unarmored'' enemies can [[SuicidalOverconfidence run towards Jack]] who could be opening fire on them. Even in close range, [[NeverBringAKnifeToAFistFight enemies can swiftly disarm him]], forcing Jack to smack them with the weapon, holster it, and resort to slugging it out. The only time firearms are useful is when enemies are distant enough or behind cover and can be killed with [[BoomHeadshot shots to the head]].
90* HeartbrokenBadass: Jack has feelings for Hildy, the stripper-turned-waitress whom he "admired from afar." However, Hildy rather bluntly tells him that she has no romantic feelings for him towards the end of the game.
91* HighVoltageDeath: Jack avoids this in the first game when he escapes the electric chair just as the switch is thrown. The evil CO Sickle isn't so lucky as Jack throws him in the chair instead. That what he gets for [[HeroesLoveDogs threatening Jack's dog]].
92* HeroicBSOD: In ''Retribution'', Jack loses it when he finds Frank's near-dead body. Even as [[RabidCop intense]] and HotBlooded as he is, he gets reduced to a panicked, sobbing wreck as he desperately tries to save him, and when he fails, has to be stopped by Faith from [[RoaringRampageOfRevenge beating the crap out of his (supposed) murderer]].
93* HeroicBuild: Jack is pretty ripped in ''Retribution''.
94* HonorBeforeReason: Zigzagged when Diggs has Jack at gunpoint in the prison's gas chamber. He can easily just shoot him and be done with it, but Jack making a few jabs at his failed boxing career (due to cheating on his part) convinces Diggs to beat him up in a boxing match instead. But then when Jack gets the upper-hand, he resorts to cheating by grabbing a gas mask and turning on the gas.
95* HotBlooded: Jack in ''Retribution'' is [[RabidCop a lot more loud and violent]] once the action starts.
96* ILied: Jack pulls this on [[spoiler:Julian Temple]] in ''Retribution'', after promising to let him walk if he revealed where [[spoiler:Redwater]] was hiding.
97* IdiotBall:
98** In the first game, the entire Chinatown level is about finding Marvin Silt, the guy who tried to run Jack over when he escaped from prison, but failed and then crashed his car into a tree and knocked himself unconscious. The guy who Jack had completely at his mercy right then and there, but decided to just leave him behind and then go shoot up some gangsters to find him again later. Jack also ends up with a firm grip on the ball during this stage, such as when he walks into Fat Chow's gambling den and loudly announces his presence to get the whole building to start shooting at him before control is given back to the player.
99** This also extends to the second game, twice Jack could've shot Blanchov on the spot and saved himself a lot of trouble. Blanchov himself even lampshades it.
100* IllegalGamblingDen: While chasing down Fat Chow, Jack walks into one such place, and invokes the trope word for word to get everybody's attention.
101* InformedAttribute:
102** Multiple characters in ''Retribution'' refer to Jack as "a good cop." One assumes they've never actually seen Jack [[YourHeadASplode on]] [[GroinAttack the]] [[ThereIsNoKillLikeOverkill job]].
103** A minor one from the same game: Jack introduces Tseng and his showmanship through monologue by claiming he [[TongueTrauma cuts out his enemies' tongues to feast on their souls]]. Tseng ''is'' seen casually executing goons while blitzed off coke, but this specific detail isn't ever shown.
104* InsurmountableWaistHighFence: In the first game, the dance club in level two has no way for Jack to get through the single velvet rope between the entrance hallway and the dance floor. Not even bullet-time jumping over it works, as Jack hits an InvisibleWall. (When Jack gets access to the dance floor by pulling the fire alarm, the velvet ropes disappear.)
105* IntellectualAnimal: Lampshaded in ''Retribution''. Shadow is ''extremely'' smart for a wolf-malamute mix as he is able to outwit armed [[TheGuardsMustBeCrazy henchmen]], correctly identify key cards for security gates, and deactivate electric generators (by [[UrineTrouble urinating]] on them). Since he is controlled by a human player, it is assumed that he has ''human intelligence''.
106--> '''Jack:''' I swear that dog understands English. It's damn spooky.
107* {{Irony}}: At one point in ''Retribution'', Jack addresses [[spoiler: Temple]], who is fully equipped with body armor and ammo reserves, as a "mobile reload mule." The former's first name, however, actually means "male donkey." For even more irony for Jack's namesake, Shadow's size, strength, agility, loyalty, and protective nature could qualify him as a livestock guardian.
108* JudgeJuryAndExecutioner: In ''Retribution'' Jack says this about GAC, as an example of [[AndThatsTerrible why they clearly are evil]]. [[CowboyCop Jack himself, however]], [[{{Irony}} also qualifies in all games to a degree]].
109* JustAStupidAccent: Many characters feature a thick foreign accent for no reason and not a single one is believable. Fat Chow's "Jack Suraate!" and Diggs' Cockney accent aside, the prison gym seems to be an ethnic melting pot. At least the game itself lampshades the first one by having Jack comment that [[{{Fauxreigner}} he's fairly certain Chow isn't even Asian]].
110* KaizoTrap: The final boss fight seemingly ends with Jack hurling the FinalBoss into a furnace to burn alive. This is followed by a cutscene of said boss walking out of said furnace right towards Jack, making the player think he's trying to make one last act of defiance before dying...[[{{Determinator}} until suddenly the fight resumes and Jack has to take him out one more time.]] Seeing how hard the rest of the fight is, it's pretty easy to get to this part while on your last sliver of health and then get killed when the boss cheap-shots you.
111* KnightTemplar: The BigBad of ''Retribution'' has a complete zero-tolerance policy towards crime. Regardless of your circumstances or your position within whatever criminal organization you're a part of, he'll gun you down without mercy. He's part of TheConspiracy to militarize the police and create an army that will allow him to violently purge Grant City of crime. Granted, Jack isn't all that lenient to criminals either, but [[ProtagonistCenteredMorality the game doesn't really make light of that]].
112* LighthousePoint: The FinalBoss fight of ''Retribution'' takes place on the top of a lighthouse during a storm, notable in that the light is active and can blind both Jack ''and'' [[spoiler:Redwater]] if they're facing it, turning it into a bit of a PuzzleBoss. [[spoiler:It also makes a nice spot for a DisneyVillainDeath]].
113* LightningBruiser:
114** The designers of ''Retribution'' sports Jack with a powerful upper body and an agile lower body, and as such, Jack is pretty fast for a 6-foot 200-pound man and can [[PunchedAcrossTheRoom punch enemies away with ease]].
115** The same goes for Shadow. Standing at Jack's height when on his hind legs, he is still as fast as any other dog his size while able to body slam enemies and tear through their body armor.
116* LimpAndLivid: Fahook in the first game when you fight him, partially due to him being [[DrunkenMaster seriously drunk off his ass]].
117* MacGuffin: ''Dead to Rights 2'' starts with Jack trying to rescue Judge Macguffin. Later on he tries to find Macguffin's "files" which contain evidence that would implicate certain city officials. Yes, you're actually trying to find Macguffin's Macguffin.
118* MeaningfulName: One of the major characters in ''Retribution'' is SWAT Chief ''Redwater''. It shouldn't be surprising that he's involved in a lot of ''blood''shed.
119* MightyGlacier:
120** The first of the big three in the original game is [[spoiler: Mayor Pinnacle]], an absurdly huge man [[BadassInANiceSuit in a nice suit]] with bowling ball-sized fists that can pound you into the dust.
121** The GAC Tank in ''Retribution'' is huge, wields [[GatlingGood a minigun]], can take a lot of hits before going down, and is slow as molasses.
122* MonsterClown:
123** In the original game, Jack is attacked by soldiers wearing clown masks, in a graveyard. Why, yes, it ''was'' a strange game.
124** In ''Retribution'', the Triads have an inexplicable clown motif as well - possibly because they take the place of the Clowns from the original thematically.
125* MoodWhiplash: The original game was very odd. Betrayal and death follow Jack around, and he even tries to angst a few times, but he's right back to the irreverent quips like nothing happened moments later. Most notable instance is the scene where [[spoiler: Hildi dies]] right afterwards you pick up some explosives and Jack is noticeably excited about it.
126* {{Mooks}}: Nearly all enemies in the games come in huge hordes.
127* MoralityChain: ''Retribution'' features one to Jack in the form of Faith Sands, an EMT and acquaintance of his who does her best to keep him from going off the deep end once his father is murdered. Part of Jack's decision to start operating "the old-fashioned way" like his father is done as a promise to her, and even when [[spoiler:she reveals that the entire meetup [[FramingDevice the first half the game is built around]] was semi-willingly arranged to bait out his location to GAC]], he remains protective of her well-being.
128* MurderByCremation: You defeat the FinalBoss of the first game by pushing him into a furnace.
129* MurderInc: Mayhem Inc. in the original game, which is bewilderingly identified as "[[OpenSecret that assassin’s guild out of Broadway.]]"
130* MythologyGag: As well as GAC returning as antagonists, Pinnacle is briefly mentioned in ''Retribution'', though is apparently not the mayor. The ending also features a cameo by Preacherman, and mentions that the mayor is now Gloria Exner, Pinnacle's opposing candidate from the original.
131* NeverBringAKnifeToAFistFight: Double subverted. The Final Boss in ''Retribution'' has [[spoiler:Redwater]] swinging a knife at the unarmed detective. He and Jack can disarm and use the knife against the other.
132* NiceJobBreakingItHero: If Eve in the first game hadn't been so eager to shoot Marvin in the face, he could've told Jack about Fahook and a large chunk of the plot wouldn't have had to happen.
133* NoCelebritiesWereHarmed: Augie Blatz from the first game apparently really likes his Creator/ChristopherWalken impressions.
134* NoFairCheating: Of a questionably intentional sort. In the first game, there are some cases where you cannot proceed until you pick up a gun, such as after beating the stuffing out of (or shooting, as the case may be) Boris Volkov in Chapter 2. The problem arises if you've used cheats to fill yourself up with as many guns as you can carry and infinite ammo, as it'll be impossible to take the gun off the floor and therefore impossible to proceed. Whoops.
135* NoIndoorVoice: In ''Retribution'', Jack often ''screams'' his taunts as loud as possible, most notably a very emphasized '''[+FUCK YOU!+]'''
136* NotQuiteSavedEnough: [[spoiler:The first game's EscortMission ends with a villain showing up and murdering the [[NonPlayerCharacter NPC]] [[CutsceneIncompetence without Jack able to do anything about it]]. He at least does kill the villain in the subsequent boss fight.]]
137* OneManArmy: Jack Slate, though it's more like One-Man-and-a-dog Army.
138* TheOnlyBeliever: The BigBad of ''Retribution'' is ironically the only backer of the GAC who genuinely believes its unethical and extreme methods will save the city. Meanwhile, Temple only backed the GAC to plaster his name over a new project that could increase his reputation, and Riggs was only in it to justify his own sadism. [[spoiler:Incidentally, the latter two conspire to kill Redwater after the GAC gets approved because they know his fervent desire to stamp out all crime would eventually put the two of them in his crosshairs.]]
139* OperationGameOfDoom: Bomb-defusing sequences required the player to pull bombs out of cylinders in this way. Each bomb had a small pin which ran inside a channel on the inside of the cylinder. Touching the pin to the side of the channel had a predictable effect.
140* OurWeaponsWillBeBoxyInTheFuture: The weapons used by the GAC in ''Retribution'' are all boxy, which helps with the image that they're all basically space marines in the present day.
141* PlayingWithFire: Three of the bosses of the first game (Fahook, Hennessey, and a {{Mook}} called Antorcha) all use fire during their boss fights.
142* PhallicWeapon: [[spoiler: After killing Augie Blatz, Patch places his gold Luger in the dead man's lap and at a suggestive angle, saying "Why, I'm amazed that Mr. Blatz was able to squeeze off a round in self-defense".]]
143* PosthumousCharacter: Frank in the original game, though he at least gets some screentime in ''Retribution'' first.
144* ProfessionalKiller: Patch and Eve Adams.
145* ProtagonistCenteredMorality: ''Retribution'' is pretty glaring with this: Jack is frequently shilled as a "good cop" in spite of [[PoliceBrutality his sheer brutality while on the job]], something that [[ViolenceIsTheOnlyOption the gameplay presents as the only effective option]] (the closest thing to proper procedure is handcuffing enemies whenever he needs a disposable HumanShield). Even more glaring is that Jack is disgusted by the GAC for acting as JudgeJuryAndExecutioner despite all their militant brutality being just as applicable to himself. Even as the narrative pushes him into CharacterDevelopment and seeking to do policework "the old-fashioned way" (i.e. actually taking suspects in ''alive''), this only extends to major named suspects (namely [[spoiler:Temple and Redwater]]); [[WhatMeasureIsAMook he still has no qualms mowing down countless mooks without any hesitation nor remorse]].
146* PunctuatedForEmphasis: From ''Retribution'':
147--> '''Jack:''' TELL ME! WHY! MY DAD! IS DEAD!
148* PuttingOnTheReich:
149** Warden Sickle in the first game, who looks like he's one red armband away from wearing an SS uniform.
150** The GAC squad from ''Retribution'', an elite (and corrupt) anti-crime unit wear body armor and gas masks that make them look like the freakin' [[TabletopGame/{{Warhammer 40000}} Death Korps of Krieg]].
151* PyrrhicVictory:
152** ''Dead to Rights'': [[spoiler: Jack has avenged his father's murder, but his crush Hildy, his fellow assassin friend Eve, and both candidates running for mayor are dead, and the struggle for power will only continue in the city.]]
153** ''Dead to Rights II'': [[spoiler: Congratulations, Jack! You killed [[BigBad Blanchov]]! But your girlfriend is dead, the judge you were trying to save all along is dead, and you have no idea where his files are.]]
154* RabidCop: Jack Slate in ''Retribution'' -- in part due to the game overall [[DarkerAndEdgier toning down the campy spectacle]] [[BloodierAndGorier in favor of more gritty and realistic violence]] -- is far more volatile than previous iterations. Sure, he fights on the side of the righteous, but the path in which he takes it can get ''really'' brutal and [[MookHorrorShow borderline sadistic]].
155* RecycledInSpace: This series has often been called "''VideoGame/MaxPayne'' with a dog".
156* ScrewThisImOuttaHere: At the end of the first game (which is chronologically the last), [[spoiler: Jack, after killing pretty much everyone that screwed him over, decides that he can't deal with Grant City anymore, and leaves the city to rot.]]
157* SeeYouInHell: The end credits sequence for the original Dead to Rights has every villain in the game (all of whom he killed) shouting, "See you in hell, Jack Slate!"
158* SequelHook:
159** Jack ends the first game with a big speech about how he's still going to do his part to fight injustice. Oddly enough, there has never been an actual sequel, just a prequel and an alternate continuity.
160** ''Retribution'' ends in a equally vague way, Jack has seemingly planned to take a much more honest path as a cop, much like his father, but there are no plans for a sequel.
161* ShoehornedFirstLetter: {{Inverted}} with the GAC unit in ''Retribution'', standing for the "Grant City Anti-Crime" Unit. Jack himself [[LampshadeHanging lampshades]] how "it should've been GCAC, but that wouldn't roll off the tongue quite as well."
162* ShoutOut:
163** The first game is heavily inspired by the films of Creator/JohnWoo, and it also has a few more explicit references, such as an early-game villain being named [[Creator/ChowYunFat Fat Chow]]. Also, the cheat code that [[HarderThanHard cranks up the difficulty]] is called "Film/HardBoiled Mode".
164** Clown mask enemies come in two flavors: [[http://en.wikipedia.org/wiki/Stuck_in_the_Middle_with_You clowns and jokers.]]
165** In ''Retribution'' Jack gives his badge number as B-263-54, the same as [[Film/BladeRunner Rick Deckard's]]. Also, detonating the yellow pack on the GAC Tank earns you the achievement: [[{{Film/Jaws}} "Smile, you son of a...".]]
166** Also in ''Retribution'', Jack and Frank work out of the Literature/EightySeventhPrecinct.
167* SidetrackedByTheAnalogy: From the original game:
168--> '''Jack:''' He walked in like he owned the place... which suggested he probably did.
169* StealthBasedMission: From ''Retribution'':
170** Several sections have the player take control of [[CanineCompanion Shadow]] whenever Jack needs something to be done especially stealthy, such as retrieving keys or deactivating generators without notice. Shadow possesses an AuraVision to detect enemies, can provide distractions by barking, and take down enemies.
171** A briefer case of this during the final mission, which opens with Jack [[DressingAsTheEnemy disguising himself as an enemy]] to infiltrate [[spoiler:the GAC base]]. This section isn't very demanding as you simply just have to follow the others without drawing any attention, but the real challenge comes from figuring out how to make a signal [[spoiler:for Jack to alert the GCPD to [[StormingTheCastle begin their raid]]. The answer: a massive stockpile of ExplodingBarrels and a few spare guns]].
172* SurprisinglyHappyEnding: While it is as a whole a BittersweetEnding, ''Retribution'' ends on by far the most optimistic note of all the series' endings, even after all the intense bloodshed. [[spoiler:Unlike every other entry, Jack not only defeats the corrupt BigBad from taking over Grant City and avenges his father, his LoveInterest survives, with Jack being considered a hero who's ready to lead the city to a brighter future following his father's example. There's even a throwaway line that unlike the original game, [[SparedByTheAdaptation Gloria Exner is alive]] and on her way to being the new Mayor, suggesting there may be further hope for the WretchedHive.]]
173* TakingTheBullet: Downplayed in ''Retribution''. Shadow tackles Redwater and prevents him from mowing down Jack with a gun turret, but not without getting beaten into submission for it. This only [[UnstoppableRage pisses off]] [[PapaWolf Jack]] even more.
174* TargetedToHurtTheHero: Eve and Hildy in the first game, Ruby in the second, and Faith in Retribution (though she survives).
175* ThereIsNoKillLikeOverkill:
176** Mayhem Inc's plan to assassinate a single woman? Blow up the ''entire stadium'' where her mayoral debate is being held while swarming the building with a horde of ''several hundred hitmen'' [[TooDumbToLive at the very same time]].
177** Later, Fahook kills the pilot of the plane he's on so that it'll crash with Jack on-board, and on top of that, booby-traps the autopilot with ''two'' different bombs. Even Jack wonders if he just keeps the autopilot on his plane booby-trapped at all times.
178** Several of the game's disarms are like this as well. Was it ''really'' necessary to shoot that guy in the face after you broke his arm and then turned his spine to paste, Jack? They get even ''more'' unnecessarily brutal in ''Retribution''.
179* ThisIsForEmphasisBitch: [[https://www.youtube.com/watch?v=ePjTUjopxDk What was his name, again?]]
180* ThemeNaming: References to rocks and mining are reflected in the names of half the characters in the first game including Jack '''Slate''' (slate rock), Rafshoon '''Diggs''', '''Gofer''' (an animal that burrows underground), Marvin '''Silt''' (which can contain gold nuggets), Gloria '''Exner''' (The Exner equation in relation to river sediment), and Mayor '''Pinnacle''' (the top of a high rock or mountain).
181* ThrowawayGuns: Jack doesn't have time to reload a gun more than twice. He just tosses his pistols aside and draws new ones he finds and picks up.
182* TieInNovel: The first game had a tie-in graphic novel published by Creator/DarkHorseComics. It expands on the backgrounds of some characters in the game(I.E. Wireboy, Gofer) and goes into detail about some things not fully explained in the game, such as how Wireboy was able to put together the prison escape.
183* TisOnlyABulletInTheBrain: Downplayed, but Jack survives getting shot across the temple, leaving him with a distinct scar, by Patch, who lampshades how much skill was required to pull off such a shot ''without'' blowing his brains out.
184* TheTriadsAndTheTongs: The triad appear in all four games. In the second game, Ruby corrects Jack when he refers to the Black Dragon Triad as the Mafia.
185* TooDumbToLive: Special note goes to Riggs in ''Retribution'', who recorded a conversation he had with [[spoiler: Temple]] on a tape recorder regarding the assault on Temple Tower and [[spoiler: killing Redwater]] as insurance in case [[spoiler: Temple]] ever went back on a deal involving large sums of money. However, he didn't find it important enough to take the recorder with him and instead ''left it on a desk where anyone could find it''. Jack later takes it as evidence and has [[spoiler: Redwater]] listen to it ''while standing right next to him''. It didn't end well for Riggs.
186* UnexpectedGameplayChange: The first ''Dead to Rights'' has a few minigames interspersed with the usual running-and-gunning:
187** Bomb defusing takes the form of a marble labyrinth-style challenge, where the player has to navigate a ball through a narrow path within a time limit. Some bombs later on up the difficulty by [[InterfaceScrew adjusting the brightness of the room you're in, or having the lights flickering]].
188** A few sections, most notably in Chapter 7, the player takes control of Shadow in order to search for bombs for Jack to defuse.
189** Some doors [[LockpickingMinigame require being manually lockpicked through a minigame]] where the player must tap through five spinning wheels at the exact point the pick can find an opening. There are time limits later in the game, and failing to pick the lock in time results in more mooks spawning to fight you.
190** Scattered throughout the game are various other minigames required to get through the plot: Hildi's striptease at the The Den of Iniquity (a simple "press button as it scrolls on screen" deal), a menagerie of challenges in the prison during the cigarette FetchQuest (for activities like arm-wrestling, weight-lifting, speedbag-punching, etc.), and [[spoiler:a torture sequence where Jack has to hold his breath as he's being drowned]] (which requires just raw ButtonMashing).
191** Chapter 6 is a combination of a RailShooter and an EscortMission, where Jack (operating out the side of a helicopter, which flies in a linear path) has to watch over and protect Eve as she navigates the stadium full of enemies for bombs to defuse, [[spoiler:before she ends up getting killed, and the mission is to pursue Patch.]]
192* UnstoppableRage: Jack's personality while on duty in ''Retribution''.
193* VideoGameCaringPotential: Despite being overqualified for being euthanized after tasting ''so much blood'', Shadow is easy to get attached to during missions as Jack, and it is possible to feel lonely when you have to proceed without him. Players may even engage enemies in gunfights alone while having Shadow stay as far away from the action as possible to not risk him getting hurt.
194* VillainousBreakdown:
195** In the first game, [[spoiler:[[BigBad Dick Hennessey]]]] is all too confident in the final confrontation that Slate's marched to his death and he'll get off scot-free. Then Slate reveals he got out key evidence under his nose as a news report drops the names of the conspirators.
196--> [[spoiler:'''Hennessy''']]: What did you do? [...] ''[[SuddenlyShouting WHAT did you DO?!]]''
197** In ''Retribution,'' [[spoiler: Redwater]] does not take well the fact that all of his plans have been ruined by a single man and his dog, and lets his henchmen know this when he finally addresses them.
198--> [[spoiler:'''Redwater''']]: Gentlemen, we are [[PrecisionFStrike FUCKING]] [[SuddenlyShouting FAILING!]] Finally, after months of planning, the city signs us off and we're fucking it up!
199* WeHardlyKnewYe:
200** In the first we have the very eccentric Patch, an assassin that frames Jack for the murder of Augie Blatz, he only gets the introduction, next time he is fought while you are riding a news chopper and is vaporized from the resulting car chase.
201** Many characters get introduced and then quickly killed off before a whole lot can be done with them. Gopher's probably the crowning champion of this, getting about two lines of dialogue before running away from Jack. By the time you catch up with him, he's already been killed by [[GiantSpaceFleaFromNowhere Longshoreman X]].
202* SharpDressedMan: Patch, Rafshoon Diggs, Fahook Abdul, and Mayor Pinnacle in the first game.
203* WellIntentionedExtremist: [[spoiler:Redwater]], the BigBad of ''Retribution'', seeks to rid [[WretchedHive Grant City]] of its crime, but his plan is to do so by replacing its existing police with [[PoliceBrutality the more extreme and unethical GAC]] (supposedly relative to [[RabidCop Jack]], anyway) and turn the city into a PoliceState. He also gets Frank killed simply because he knew he would oppose it.
204* WhyDontYouJustShootHim: Lampshaded in the second game. ''Twice.'' You know you're doing something wrong if ''the BigBad'' tells you to just shoot him the first chance you get.
205* WretchedHive: Slate describes Grant City as such, and given the amount of crime and violence that occurs throughout the series in it, he's right.
206* WrongfulAccusationInsurance: Averted in the first game in the sense that while Jack does publicize the conspiracy, he never actually clears his name and instead [[ScrewThisImOuttaHere skips town]]. He also straight up murdered the head prison guard in cold blood during his escape for no reason other than the guy was kind of an asshole, to say nothing of the mass mayhem he causes trying to track down his father's killers.
207* ZergRush: The usual strategy of every single Mook faction in the game which is especially jarring for the assassins of Mayhem Inc and the elite SWAT-like unit GAC. By the end of the game, you've probably killed a small town's worth of both.
208----
209-->[[WebVideo/{{Retsupurae}} ...Dead to rights.]]
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