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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/deadisland_3497.jpg]]
2[[caption-width-right:350:The guy swinging from the tree [[FateWorseThanDeath got off lucky]].]]
3
4So [[VacationEpisode you're on vacation]], trying to get away from your hectic life back home and have some fun time with your family, when all of a sudden, [[ZombieApocalypse zombies show up]]. Don't you hate it when that happens?
5
6''Dead Island'' is a WideOpenSandbox [[FirstPersonShooter first-person]] {{survival horror}} game by Techland, makers of the ''VideoGame/CallOfJuarez'' series, with action RPG elements (such as skill trees, random weapon drops, and heavy emphasis on 4-player co-op gameplay) very reminescent of ''{{VideoGame/Diablo}}'' or ''VideoGame/{{Borderlands}}''.
7
8It is set at the Royal Palms Resort on Banoi, a ({{fictional|country}}) tropical island off the coast of Papua New Guinea. For reasons unknown (a mutated strain of Kuru is hinted), the dead have risen from the grave to consume the living, and the surviving tourists, staff and locals are fighting for survival. Melee combat is the name of the game; since you can't really expect to find that many guns in a luxurious beach resort, you have to make do with the assortment of close-range weapons that you have around you. This is reflected in the game's physics system, which places emphasis on [[{{Gorn}} detailed gore]], including limbs that may be broken or chopped off and heavy damage that may gib.
9
10''Dead Island'' was first announced way back in 2007, with [[http://www.ign.com/videos/2007/08/22/dead-island-pc-games-trailer-teaser-gc-2007?objectid=100157 a teaser]] debuting at GC 2007 and promising a release date the following year. [[{{Vaporware}} Nothing was heard from the developers on the subject for years]], until [[SavedFromDevelopmentHell the release]] of [[https://www.youtube.com/watch?v=lZqrG1bdGtg a new trailer]] in early 2011, and... [[NightmareFuel holy]] [[TearJerker crap]]. Shortly after release, the trailer became a viral phenomenon, elevating ''Dead Island'' from a presumed-dead zombie game to the talk of the entire gaming world. It even got the attention of the non-gaming press in a way that few smaller games ever do, and has since been called one of the best video game trailers ''ever made''. All of this occurred despite Techland's acknowledgement that the trailer [[NeverTrustATrailer would not be indicative of the game's actual tone or gameplay]].
11
12The game was released in September 2011 for Platform/PlayStation3, Platform/Xbox360 and Platform/MicrosoftWindows; it was later released for [[Platform/MacOS OS X]] in April 2014, for Platform/{{Linux}} in October 2014, and for the Platform/PlayStation4 and Platform/XboxOne in May 2016. A single-player DLC campaign was released in February 2012 starring Ryder White, and it sheds an entirely new light on the events of the main game.
13
14The success of the game spawned a series of ''Dead Island'' games and media:
15* Gamesradar.com did a sponsored movie/miniseries entitled ''Dead Island: Origins'' to advertise for the game on their website.
16* A sequel, ''[[VideoGame/DeadIslandRiptide Dead Island: Riptide]]'', was released in April 2013.
17* A ''Riptide'' tie-in short film, [[https://www.youtube.com/watch?v=GbrKIDv9wZ4 "No Retreat"]], was also released shortly after. [[WebVideo/{{Tobuscus}} Toby Turner]] notably appears in the short and promoted it on his own channel.
18* On August 7, 2013, Creator/DeepSilver announced ''Dead Island: Epidemic'', a {{MOBA}} with heavy emphasis on action and killing AI-controlled zombies. It was closed in October 2015 due to the lack of interest combined with a very low playerbase.
19* The [[https://www.youtube.com/watch?v=N48LNo07UIs trailer]] for the next sequel, ''[[VideoGame/DeadIsland2 Dead Island 2]]'', premiered at E3 2014 with a planned 2015 release. However, the game would end up falling into DevelopmentHell, changing developers twice, before finally releasing in April 2023.
20* ''VideoGame/EscapeDeadIsland'' is a third-person action-adventure game serving as a side quest where you work with Xian Mei to uncover the truth and promises a beta copy of the second game. The game was released in November 2014, and its trailer can be found [[https://www.youtube.com/watch?v=WErgekxJv0k here.]]
21* ''VideoGame/DyingLight'', released in January 2015, [[SpiritualAdaptation was the sequel Techland wanted to make, despite the change in names.]]
22* ''Dead Island Retro Revenge'' was released on May 31, 2016 as a spin-off title and is a 2D sidescrolling runner in the vein of ''Videogame/{{Canabalt}}'' starring a guy named Max (presumably the looter in the ''Dead Island 2'' trailer) fighting through hordes of zombies to get his cat back.
23* ''Dead Island: Survivors'' was released on July 3, 2018 with TowerDefense gameplay and a more cartoony aesthetic.
24----
25!!This game provides the following tropes:
26[[foldercontrol]]
27
28[[folder:A - H]]
29* AccidentalTruth: Possible. [[spoiler:Charon]] gets the survivors to side with him over Col. Ryder White when he claims that [[spoiler: White was going to nuke Banoi to contain the outbreak. While White was never planning such an action, his superiors reportedly decided to in the sequel when it was clear Banoi was lost. Reports of Banoi being nuked were used by a character trying to back up his claim that the next island (Palanai) was also going to be nuked, a claim he later confirmed to be a lie. It is never established if he was also lying about Banoi's fate, though the survival of John Sinamoi (as seen in Dead Island: Epidemic) would indicate he was.]]
30* ActionizedSequel: The Ryder White DLC plays more like a typical OneManArmy FirstPersonShooter, due to it being exclusively played singleplayer, a more powerful player character, very cut down skill tree, adjustments to the game world to make the game more linear, as well as the much more ready availability of ammo making a pure firearms run much more viable. It even has a ''Videogame/Left4Dead'' esque AI Director, if you even think of thinking about pausing to search, loot corpses or stray from the path then the game will spawn a wave of Infected and several Suiciders.
31* AdamSmithHatesYourGuts: It's a miniapocalypse, you've just saved a church and a small village from being overrun by zombies, and they still want to charge you absurd amounts for mundane items. Some of the weapons dealers flat out say things like "I'll be rich by the time this blows over," therefore assuming the apocalypse would die down without your efforts.
32* AIBreaker:
33** Walkers and Infected can be easily overcome simply by jumping up on a car roof or something similar in height. Do this in the Quarantine Zone especially and the normally enraged Infected will get even angrier, with about thirty of them all screaming for your blood if they do not knock you off. Then it's just a matter of using the katana, baton, sledgehammer, throwing knife, firearm or explosive of choice.
34** Thugs always roar after being attacked twice, even from something as simple as a kick. Exploiting this with some running kicks makes killing them fairly simple, as long as you're careful.
35* AllThereInTheManual: Averted. Xian Mei's biography is completely different in-game, although it explains her facility with edged weaponry. Being an undercover cop, makes sense that she has a fake backstory.
36* AnachronicOrder: The trailer does this with the family's doomed fight against the zombies breaking into their hotel room, cutting from its ending, which plays in reverse, to its beginning, which plays forwards. The scenes meet in the middle at the end.
37* AndIMustScream: The manual states that Suicider zombies still retain some awareness, but they are driven by a primal urge to explode near uninfected survivors. When you get close to them, they say "Help me". Particularly horrible considering what [[BodyHorror Suiciders look like]].
38* AnotherSideAnotherStory: The Ryder White DLC.
39* AntiFrustrationFeature:
40** When you die, the game will often respawn you near where you died with temporary extra health. Although its averted if you died in a swarm of zombies and they haven't broken up enough yet.
41** If an escort dies, while you fail the quest, it lets you replay from the last checkpoint, which is often just a short distance from where they died, rather than repeating from the very beginning. Useful as some escort missions take a while to complete.
42* ApocalypticLog: You can find tape recordings by Roger Howard[=/=]The Journalist scattered across the island, which detail the progression of the zombie outbreak. In the Ryder White campaign, a set of tape recordings made by a [=BIDF=] soldier and a set made by Emily White can be found.
43* ArmorIsUseless: Averted. The Heroes don't get any armor, but some enemies (namely police and [[spoiler: [=BIDF=] soldiers]], as well as zombie versions of them) are wearing body armor, and it significantly reduces the damage they take. Enemies wearing helmets or facemasks also don't take extra damage from headshots.
44** Afran, the jungle warlord, has boss-level health and is wearing a full suit of body armor that gives him high damage resistance and also protects him from headshots.
45*** He'll still die from a single grenade though, which the game conveniently leaves several of laying around the area where you fight him.
46* ArtificialStupidity: Occasionally you'll run into zombies who earlier, climbed walls and sprinted at full speed to get to you suddenly be unable to reach you over those small boxes or garbage container you're standing on. They'll also forget you're there, and start wandering off, allowing you time to either escape, or get an attack in from behind.
47* ArtisticLicenseBiology: The zombie plague is attributed to Kuru and at times in-game it is correctly identified as a prion disease, but many of the same characters who refer to it as such also claim it to be a virus. Prions are distinct and separate from viruses. For the most part, this does not affect infection vectors (the game rightly notes that kuru is often spread through consumption of infected flesh, and saliva is a possible vector for prion diseases), but it does mean that burning infected corpses will not destroy the infectious agents unless the corpses are incinerated at extremely high temperatures. The error in terminology is excusable ignorance from some characters, but some of the scientist characters in the game should be aware of the proper nomenclature.
48* AuthorityEqualsAsskicking: Colonel Ryder White really shows this off in the Ryder White DLC campaign, seeing as how he manages to fight his way across the entire island, ''solo'', without the Heroes' immunity to the virus.
49* AwesomeButImpractical:
50** Most of the developer weapons fall under this. Their blueprints are hard to get (and some of the only {{Permanently Missable|Content}} items in the game), they will almost certainly be very weak compared to weapons you already have by the time you get them, they require multiple diamonds and a boatload of cash to produce and they're almost as expensive to maintain... but when you have a knife that can make enemy's [[YourHeadASplode heads pop like cherries]] and a shove that can send multiple enemies flying back, crackling with electricity, it almost seems worth it.
51** The Magnum guns. They are revolvers which damages are a lot higher than other pistols of similar level, but they are a lot slower, can only be loaded with six bullets, and can't be modded.
52* BadassNormal: Virtually every survivor who has fought zombies and remains uninfected. Remember: they're not [[TheImmune immune]] to the virus like the four protagonists. One bite and they're done within a few hours. One character who stands out among the others is Roger Howard, the journalist for whom you can find recordings periodically. He manages to [[spoiler: follow virtually the same path as the players, without their immunity, to within spitting distance of the final boss battle. By then, he had been bitten, and is found dead alongside the last recording.]]
53* BatterUp: Baseball Bats are among the various weapons you can wield and can be modified to be [[{{KillItWithFire}} on fire]].
54* BeefGate: Every. Single. Quest. There is always...''always'' a mob of zombies or special infected barring you from food and water, the path to deliver it, the route back to the quest giver...
55** However, the biggest example is in the prologue chapter. When you are first introduced to the zombies, you’re supposed to run your ass off. But, if you’re feeling ballsy...you can stick around and fight them...[[OhCrap only to find out that they are level 60]]! With a little patience, you can actually kill them and gain a few levels before starting the actual game. If you really want to, you can abuse some SaveScumming to get yourself to level 60 before moving on.
56* BetterToDieThanBeKilled: The official logo and end of the [[https://www.youtube.com/watch?v=rc4_b0xRVqg&hd=1 second trailer]] shows a hanging corpse, implying that the survivor killed himself rather than be zombified.
57** The couple in the ''Riptide'' [[https://www.youtube.com/watch?v=XdjRlmqqqHw&feature=youtu.be debut trailer]] are DefiantToTheEnd in the most loving, romantic way.
58* BlandNameProduct: You'll find wrecked, yellow "ETL" trucks in the slums, an obvious pastiche of real-life courier DHL.
59* BodyHorror: Pretty much all zombies, but the Suiciders, beings covered in pustulant tumors that ''[[ActionBomb swell up and burst]]'' if you get too close, are particularly horrifying. They get even ''worse'' when you realise they're still somewhat self-aware.
60* BoomHeadshot: With the exception of boss characters, headshots will ''always'' kill human enemies, unless you're using a horribly under-leveled gun. Manually aiming at a Punk's head will save you a lot of ammo.
61* BoringButPractical:
62** Your spring-loaded neck boot, or 'mighty foot.' The amount of damage it does is pretty low but it can't be interrupted, and it has a pretty decent knockback. You will use it a lot to make the most common opponents fall before killing them, saving your real weapons for truly dangerous monsters. You need to watch your stamina when using it though, or you really can leave yourself truly defenseless. If you jump while kicking, it's a guaranteed knockdown on any normal zombie or the much faster Infected, which can be chained into a killing stomp, but this has a high stamina cost.
63** Since the mighty foot often makes enemies fall down, you can use another boring-but-practical move to finish them off - the head stomp. It's an insta-kill against any zombie with any amount of health - even special ones!
64** You might think [[MacheteMayhem machetes]] never get old, but after you've been playing as Xian Mei and using them for most of the game, you might think again.
65** [[CarryABigStick Blunt]] weapons. May not have the range of guns, or the raw damage and dismembering capacity of blades, but blunt weapons are more durable, more common, cheaper to repair, and still deal decent damage, especially in Sam B's hands.
66*** More importantly, Blunt Weapons have the Force attribute, which adds impact to their strikes (this determines the weapon's stopping power as well as how much damage an enemy will take if you knock him down with a swing, plus it determines how much stamina damage is done with each swing). Why is this important? If an enemy is floored, if you strike him with your weapon, the Force is converted to damage. Knock an enemy down, then swing at his head. The damage you do will be significantly higher.
67* BossInMooksClothing:
68** Thugs when you first meet them. Rams, Floaters, and Butchers, as well.
69** ''Dead Island Definitive Edition'' turns some storyline enemies into KingMook bosses, similar to the named enemies found in ''Dead Island Riptide''. They can be identified by the skull next to their health bar, though it's unclear whether or not they have more health than regular versions of that enemy type.
70* {{Bowdlerise}}: In the Definitive Edition UpdatedReRelease, the various lingerie ad posters have all been removed. Somewhat jarring, considering they were pretty tame and actually fit the tropical resort setting fairly well. Though it does reflect how drastically the cultural zeitgeist changed so quickly between 2011 and 2016, something which many remasters of other games from the early 2010's or before have had to deal with.
71* BreakableWeapons: Melee weapons degrade when attacking enemies, requiring you to periodically find a workbench to maintain them. How quickly they degrade depends on if you've upgraded them and any relevant skills you've unlocked. Early in the game, weapons generally won't survive longer than a group or two, or one really tough enemy. Broken weapons, while still usable, suffer severe stat penalties, making them weaker than your bare fists. Weapons will also ''visibly'' degrade with each hit, though it has no effect on the weapon's performance.
72* BulletTime: Killing an enemy with a critical hit will slow down time for a second to let you see what part of their body is being blown and ripped to pieces by your weapon. Especially satisfying on Human enemies. Sometimes you'll make their head explode.
73* CarFu: You can run over zombies and hostile humans in the various vehicles you get.
74* CelebritySurvivor: Two of the playable characters are former rap star Sam B and former American football star Logan.
75* CerebusRollercoaster: The first ''Dead Island'' has a decidedly uneven tone, with (for example) things such as the grim scenery of survivors crying in desperate anguish being mixed in with your character gleefully lopping off zombie heads with an electric katana and spouting one-liners. It's as if the developers weren't sure if they wanted to create ''VideoGame/TheLastOfUs'' or ''VideoGame/DeadRising'' and just ended up with a slightly awkward mix (the heart-wrenching trailers are further evidence of this). For the record, though, if the first trailer for ''Dead Island 2'' is any indication, they seem to be sticking with the wacky route going forward.
76* {{Cloudcuckoolander}}: Anne Snyder, a woman who, despite being a grown adult, is obsessed with finding her teddy bear, feeling that it will protect her from the zombies. It could just be that she's extremely sleep deprived which can make anyone a bit loopy. Alternatively, having just barely survived the start of a zombie apocalypse, she's holding on to the one thing that can keep her sane.
77* ChainsawGood: Dead Island is a rare example of a ZombieApocalypse where a chainsaw is NOT a common option to kill them with. There is only ONE chainsaw in the entire game, inside [[spoiler: Jason Voorhees']] hut; it can tear up Walkers and Infected like nobody's business, but it's ineffective against the {{Elite Zombie}}s, and the fact that you can't repair it makes the chainsaw AwesomeButImpractical.
78* ChunkySalsaRule: Both played straight and averted. Due to gameplay mechanics, the zombies in this game ''cannot crawl'', so chopping or breaking their legs will instantly kill them. Shooting/Smashing/Cutting their head off is also an instant kill, but this trope is averted with the stronger zombies from Thugs upward. Thugs can have their legs and head destroyed, but only if it actually is the killing blow. Rams, Floaters, and Butchers can't be maimed at all due to their special designs. As for Suiciders, well, they [[InvokedTrope invoke it upon themselves.]]
79* ClusterFBomb: Svetlana tells you "I want to Fucking drink 'till I fucking drop".
80* ColorCodedItemTiers: The game follows the usual White-Green-Blue-Purple-Orange formula.
81* CosyCatastrophe:
82** Nobody seems too worried about the zombies or the weather system. In fact, most of the [=NPCs=] seem content with staying boarded up in their huts. It's possibly because the monsoon had already blown over by the time the game starts and because the zombies aren't much of a threat when you're in shelter. [[note]] Elite zombies are always a threat. Case in point, the Lighthouse gas station has two survivors when you first get there. When you later go back, a Thug has ripped the defenses apart and the survivors have been slaughtered. It nearly happens to the church in Act 2 too, but you kill the Ram before it can pound the doors into firewood. [[/note]]
83** Happens to a massive extent [[spoiler: at City Hall, ''because'' of you, this time. Restoring the water supply to the church requires activating a pump system that drains the reservoir underneath City Hall, allowing the zombies to enter the building through the otherwise unguarded sewer access tunnels]].
84** Svetlana and her compatriots seem perfectly content getting drunk inside a bungalow with an unbarred door, on a beach full of zombies. She'll even give you Diamonds if you fetch champagne for her. Justified for this case, as they've chosen their hideout pretty well. It's one of the Diamond Beach bungalows, which were built on stilts over the water rather than on land. Zombies can't swim, and they were sure to barricade the docks leading to the bungalows, which stops most walkers and infected from getting anywhere near them.
85* ColonelBadass:
86** While Ryder White may not have shown it in the main game, his DLC campaign definitely show him as a definite badass. See AuthorityEqualsAsskicking.
87** John Sinamoi is a natural leader, saving your life and looking after the survivors, but he shows his mettle at the end of the prologue when he risks his own life fighting off zombies threatening the safehouse despite being outnumbered six to one and knowing a single bite would turn him. He nonchalantly tosses a knife into a zombie's head at the end of the fight and greets the heroes with a jaunty "Thanks, mates."
88* TheComputerIsACheatingBastard: Infected teleport off screen and behind the player. [[GameplayAndStoryIntegration A good example of seeing this is just before the final boss to make it hard to even see who is shooting at you, supposedly Ryder White.]]
89* CrapsackWorld: Moresby, the biggest city on Banoi, had a serious gang problem even before the outbreak. The rich were completely segregated and the slums were barely livable. Finally, the police were so ineffective that a special section of the army, The Banoi Island Defense Force, had to be formed to protect the island. In fact part of the reason you encounter so many survivors, for a zombie game, is that the gangs were so heavily armed. To drive the point further, Colonel Ryder White, a veteran of battles in Iraq, East Timor, and Afghanistan, outright admits that Banoi is the worst place he's ever been in.
90* CrutchCharacter: Sam B's ability to regenerate, among other skills, certainly make him the easiest character to do solo runs with. He's also proficient with blunt weapons, which are more prevalent early in the game and take longer to break than knives. He averts it in the long run due to his HealingFactor, his VERY powerful Rage skill (only Suiciders, Rams and melee human enemies will still annoy you with it; the rest will learn to fly), the many ways he can accumulate Rage, his critical rate up in the sky (he can reach ''a critical rate of 20 percent'' with a modified blunt weapon) and the insane amount of Force he can generate. Find a good blunt weapon such as a giant wrench, a sledgehammer or a pickaxe, apply a mod on it and you're set.
91* CutsceneIncompetence: At the end of the game [[spoiler: the [[AntiVillain evil Colonel Ryder]] is outnumbered six to one by survivors who have killed thousands of zombies and dozens of armed humans, who are more than likely armed with rifles, shotguns, and electrified katanas. For some reason, none of the survivors draw any weapons and Ryder holds them all at bay with a peashooter pistol. Slightly justified in that he's got the vaccine, which means White essentially has a hostage.]]
92* DeathByAdaptation: While the game says Purna "only" [[CripplingCastration castrated]] a child molester, she outright killed him in the novelization.
93* DeathByIrony: [[spoiler: Ryder White's wife, whom he's been trying to save for the entire game, changes, is released, and ends up biting him.]]
94* DeathIsASlapOnTheWrist: Despite the relatively hardcore nature of the game, dying entails nothing more than losing a certain fraction of your money, which can really hurt your wallet once you start building up beyond $10,000.
95* DeathOfAChild: Right in the trailer, which prominently features a zombified little girl attacking her father.
96** Not in the game itself though. There are [[http://pc.gamespy.com/pc/dead-island/1192427p1.html no child zombies]].
97*** However, in one mission, In Cold Blood, Mugabe asks you to kill his his re-animated wife and daughter. His daughter does not have a special model but it's clear she is a teenager.
98*** There's also a Tape Recording that features the speaker coming across a zombie child who attacks him.
99** During the Church missions, Sinamoi radios to the player that there is an unseen 10-year old at the lifeguard tower who is delirious and possibly infected. Some of the survivors want to isolate and/or kill her. After a few more missions, the update is that she died.
100** Before the game came out, Geoff Ramsey of Creator/RoosterTeeth[=/=]Creator/AchievementHunter fame sat down to watch the trailer, and [[http://roosterteeth.com/archive/?id=2922 couldn't even make it through the entirety of it]], as he have a young daughter similar in age to the one shown in the trailer.
101* DegradedBoss: Each time you encounter a special zombie for the first time it's treated as a miniboss/boss encounter. After that encounter they start appearing alongside normal enemies with Suiciders being by far the most common.
102* DeliberateValuesDissonance: Westerners are generally terrified of zombiefication and consider it a FateWorseThanDeath. The Banoian natives consider coming back from the grave a super-strong, pain-immune and hyperaggressive warrior to be pretty neat.
103* DidntThinkThisThrough: Jin you were told not to go to the prison, what did you think was gonna happen?
104* DiscOneNuke: Once you have access to Deo-bombs (given to you as a reward for a quest in Act 1 at the Lighthouse), you should buy as many deodorants and duct tape as you possibly can whenever you see a merchant selling them. These babies do 5k damage, and sometimes burns the enemies as well. While it can take you out if you're not careful (aka being too close to it), they're very useful for taking out groups of zombies (especially ones that haven't noticed your presence just yet), and EliteZombie will often die in 1-2 blasts at close range.
105* DisposablePilot: Ryder White's campaign begins when one of the pilots flying the army helicopter turns and attacks his co-pilot, resulting in a fiery crash and White emerging as the only survivor.
106* DoubleStandard: Zig-zagged, the game doesn't give women the best representation.
107** The first level has the female cast in swimwear but it's because the outbreak began while they were on holiday, so they have not had a chance to change their outfits into something more practical. Some men do appear in swimwear but they also wear t-shirts, polo shirts, and shorts. Statistically, there are also more male survivors than female, with females being the ones who need "protecting".
108** Purna, the leader of the protagonists, has issues with men because of an encounter with a child molester. One of her skills is called "Gender Wars", which allows her to do more damage to targets of the opposite sex. Controversially, in the depths of the game's code, this skill was originally called "Feminist Whore" until it was renamed. Techland quickly apologised and attributed this to a "rogue developer".
109** Jin is the companion character and is regarded as an unpopular character by players. Jin has to be protected during the outbreak, she can't fight, and her only use as a character is to have her carry unwanted weapons and save her from bandits and zombies. Speaking of those bandits, she's optimistic and philanthropic, her optimism, however, is punished when she tries to share food with them, who promptly imprison her and rape her.
110* DoubleTap: A handy tactic to use. Walkers have a tendency to pose as bodies that are already dead. Of course, all enemies have a health bar, so you'll know they're dead once the health bar is empty.
111* DownerEnding:
112** [[spoiler:The four heroes manage to escape the island with Yerema and Kevin, but at a high cost: Jin dies, all the other survivors the heroes meet either die or get left behind, and the "cure" they worked so hard to help create turns out to ''strengthen'' the zombie virus rather than destroy it. To top it all off, it's implied that Yerema is a TyphoidMary carrier for the virus, and that Kevin, aka Charon, may be planning to use her for his own purposes]].
113** The Ryder White DLC makes it hit even harder: [[spoiler: Ryder White was never a villain after all and Kevin (Charon) was just manipulating everybody for his own ends. Ryder never had any intention of calling in a nuclear weapon (though his superiors eventually decided to), Charon made it up to turn the survivors on Ryder. Yerema is confirmed to be the original source of the outbreak and is heading for the mainland (and it turns out the four heroes aren't immune, but asymptomatic carriers). Oh, and Ryder White's BIDF soldiers you kill on the roof were just innocent servicemen who got dragged along for the ride. Good job.]]
114* DramaticThunder: Played straight with the hurricane but reversed with a lot of the game happening in bright sunny days.
115* DualBoss: A pair of Rams serve as a boss battle of sorts near the end of the Ryder White campaign.
116* EliteMooks:
117** Among humans, Warlord Afran's mercenaries, the prison guards, and [[spoiler: Colonel White's BIDF soldiers]] are much stronger and better armed than the typical raiders/bandits.
118** The "Infected" zombie type. They are essentially walkers that are faster in both movement and attack (they also seem to be in better condition visually), but you can still cut off or crush their heads with a single focused attack.
119* EliteZombie: Several examples:
120** Infected are FragileSpeedster zombies that run much faster than you, can climb head-high obstacles such as crates or walls, and attack in waves of 2 or 3. An armed one can be devastating to your health if it gets close enough to start swinging, but they have less HP and Stamina than Walkers, allowing you to frequently one-shot them in their run with a decent weapon.
121** Thugs are MightyGlacier zombies that move slower than all other zombies, but are extremely hard to knock down, are resistant to attacks that stun, send you flying if they hit you, and do a lot of damage on top of that. Even disabling both their arms doesn't make them easy to deal with, since they still attack by headbutting or biting you. They're only vulnerable for a brief period when they roar in anger, though a weapon with long reach also works.
122** Rams are BullfightBoss zombies that charge directly at the player, doing a lot of damage if they connect. They also have a painful kick if you stick close for too long. As long as you have some room to jump to the side, however, they'll charge right past you and have to take a moment to regain their bearings, allowing you to literally stab them in the back, which is aided by a lower health pool than the Thugs.
123** Suiciders will detonate if you get too close to them or kill them. Their explosions have the range and the punch of a deo-bomb, meaning it's an instakill for almost anything in the area. Fortunately, they are rather slow and their distinctive cry lets you know there's one nearby. As long as you can goad them into exploding, there's more than enough time to get out of the explosion range.
124** Floaters can die fast, but if you take too long killing them, get stuck on a ledge/car trying to reach them, or get distracted fighting other zombies their green puke can hurt quite a bit. They are also immune to fire.
125** Butchers can be painful to fight in melee, since they're quick, attack fast, have a nasty kick, and worst of all, can dodge your attacks, especially if aimed at its head. Your best bet is to have an elemental weapon and hope that it kicks in. Or just take them out from a distance if possible, such as with a high powered shotgun, or a grenade.
126* EscortMission: Shows up periodically in the side-quests. There's also a couple major ones fairly deep into the main quest. Initially they could be extremely frustrating, but this has been fixed in the patch, which greatly increases the escortees' survivability.
127* FanDisservice:
128** Many men and women in the resort area are wearing only swimsuits which would be great if they weren't all undead monsters.
129** Not to mention there's only ''one'' body for all the bikini-wearing female npc's, and the texture maps have color variations for ''race'' but not ''age'', so the old, wrinkled grandma's face and grey hair are topping a mid-20's body... ''dissonance'' ensues.
130* FetchQuest: Fairly common throughout the game. By far the most annoying ones are those that ask you to get something ''you already have on your person''. For example, one guy in the church wants you to run halfway across a zombie-infested city to get him a gun... when you probably have half a dozen to spare.
131* FinishingStomp: An unlockable ability in the combat tree gives you the option to stomp any prone zombie's head into paste. This will instantly kill any zombie it's performed on, even the EliteMook variants. As a tradeoff, it has a fairly long windup and other zombies can attack you while you're doing it. The final upgrade for the combat tree turns it into a more efficient GoombaStomp.
132* FireForgedFriends: As evidenced in the [[https://www.youtube.com/watch?v=5e7-fWVob00 launch trailer]], the four heroes don't trust each other at first, but quickly realize they'll have to work together to survive.
133-->'''Sam B:''' Yeah, I hear you, we a crew.
134* ForegoneConclusion: [[spoiler:In the Ryder White DLC, you know from the start he won't survive,]] if you've already finished the main story.
135* {{Foreshadowing}}: There are a few hints foreshadowing the fact that [[spoiler: The Voice is really Kevin[=/=]Charon impersonating Ryder White]]. [[spoiler: One of the Heroes mentions that The Voice could easily be a convict impersonating a military officer. The Voice is only ever shown in shadow, and never explicitly shown as Ryder White. The Voice claims to be with the BIDF when we are told early on the real Ryder is serving with the Australian Defence Force and at the very end of the game, Kevin is encountered prominently standing in front of the radio control booth that the Voice was using throughout the game.]]
136* FromBadtoWorse: Moresby had a serious gang problem before the outbreak, when the Zombies arrived all semblance of law collapsed and the city degenerated into anarchy. As if that bad enough, there's a ''typhoon'' incoming, too.
137* GameBreakingBug:
138** If you have too many items in your inventory, it corrupts your save game, destroying all your progress. Worst of all, it usually happens after you've already put in a few dozen hours into the game since it takes that long to stack your inventory to the point the bug occurs. This is a universal bug and ''always'' occurs if the proper conditions are met, on ''all'' versions of the game (though it can be avoided if you play the game offline). This was finally fixed in one of the latest patches, but many of those who bought the game in the first few months after launch still lost a lot of progress.
139** More annoying than anything else, but as of the latest patch for the PC version, nearly all of the sound effects aside from some select examples (voices, door ramming and drinking) are corrupted and no longer work, and this is notoriously hard to fix.
140** The Definitive Edition changed several locations of the collectibles, including moving Banoi Herald Excerpt #33 inside a building that is inaccessible by normal means, rendering players unable to complete the collection.
141* GameplayAndStorySegregation: Even if you're going it alone in single-player mode, the cutscenes will still feature all four heroes together as if you've got a full co-op roster.
142* GiveMeYourInventoryItem: The "Out of Stock" side quest features Stanley, a man who SleptThroughTheApocalypse by getting wasted. After saving him from a group of zombies, he demands more alcohol, specifically, 15 bottles of it. Unfortunately, alcohol is much more useful for the player as it's required to make Molotovs, costing the player between 3 and 7 Molotovs for little reward[[note]]This depends on who makes the Molotovs, as Mike will make one for every 5 bottles and Harlan will make one for every 3, while the player can make one for every 2 bottles and a rag[[/note]].
143* GlassCannon: The "Infected" enemies. It's easy to kill them in one hit if you ready yourself as they're running at you but if you are otherwise occupied, they can unleash a flurry of attacks that can take off half your health before you even know what's happening.
144* GoombaStomp: The bottom skill in the combat tree for all four characters is an upgraded form of the FinishingStomp that has the character ''jump'' on the zombie's head, crushing it into paste. This version has the benefit of being performed much faster, making it easier to execute without having to worry about retaliation from other zombies.
145* {{Gorn}}: The physics engine will not only allow you to dismember zombies, but also tear their flesh from their bones. Especially evident with one of the developer's weapons, The Hand Of Glova, which does almost no damage, but fries flesh off with electricity and leaves enemies looking like the flayed corpses you occasionally find on the ground.
146* GottaCatchEmAll: Personal [=IDs=], blueprints, notes and tapes that provide backstory... there are a LOT of collectibles in this game. So many in fact that you only need to find around half of them to unlock both of the achievements that are tied to them.
147* GrappleMove: Walker zombies will grab their targets. While players can escape with a quick time event, NPC survivors tend to get tangled.
148* GrenadeSpam: Entirely possible at the end of Ryder White's campaign, save and you'll have twenty of each. You can conceivably run from Charon to Emily and the end game with explosives alone.
149* GuideDangIt: Some quests are really vague and obscure, so sometimes you're better off just googling the quest info, unless you're feeling very adventurous and want to explore on your own. In addition, trying to find all the collectibles/mods will cause you to scour the beaches, town, and jungle for a long time, unless you find a guide that tells you where they all are. Especially since a lot of them are [[PermanentlyMissableContent in areas that can't be re-visited]].
150* GunsAreWorthless:
151** As expected of a game focused on melee combat. You can find your first gun from an escort quest in Act I, and pistol ammo from a cop car near the hotel, but it's not worth it to rely on it right away. Not that it matters, as guns are on average weaker than the melee weapons you find, random ammo is hard to find, and headshots just do extra damage against zombies, not kill them outright.
152** Subverted in Ryder White's campaign. Ammo can be found regularly enough to use firearms as your primary weapons, and Ryder is skilled enough in firearms to kill zombies with just a handful of bullets each.
153* HateSink: Charon, Koritoia and the Rascals gangs, who are ForTheEvulz [[CardCarryingVillain card carrying monsters]]. The so called villains in Ryder White and Harlow Jordan are basically good people reacting badly to the situation (trying to find the cure for his wife who he was ordered to kill and trying to stop the plague from spreading by keeping the PlayerCharacter on Palanoi respectively,) and White and arguably Jordan are framed.
154* HeadCrushing: The player can gain the ability to finish off knocked down enemies with a head stomp, and can later upgrade the ability to more quickly finish off enemies by jumping on their head with both feet.
155* HeroicSacrifice: [[spoiler:Mowen. He gives his life to keep Jin and Yerema from being killed by either the zombies or the convicts during a pitched battle in the prison]].
156* HockeyMaskAndChainsaw: An enemy with a hockey mask has a chainsaw in his shack. [[spoiler: Yes, it's [[Franchise/FridayThe13th Jason]]]].
157* HoistByHisOwnPetard:
158** The father from the trailer, who hastily rescues his own [[TheVirus bitten]] daughter from the zombies, is attacked and bitten by same daughter seconds later when she reanimates.
159** The mayor in Act 2 refuses to help your group by sharing supplies present in the town hall and shoos you away as he is needed by his people. [[spoiler:When you return from the supermarket, the entire town hall has been overrun with zombies without a single survivor in sight. This includes the mayor, who you encounter as a zombie. It may have been a better option to get the people who killed several zombies on their way to the town hall into your good graces rather than essentially telling them "We have supplies, you cannot have any, piss off."]]
160* {{Horrorcore}}:
161** [[https://www.youtube.com/watch?v=78bj6ebUVqA Who Do You Voodoo.]]
162** [[https://www.youtube.com/watch?v=MsPAYAmmqnQ No Room in Hell]]
163* HyperactiveMetabolism: Energy Drinks, candy bars and apples will heal any wound.
164[[/folder]]
165
166[[folder:I - Z]]
167* TheImmune: The four player character survivors. [[FridgeBrilliance This is why they're the only ones entrusted to go outside to run missions.]] The others know that they won't [[CameBackWrong come back wrong]].
168** [[spoiler: Subverted in the Ryder White DLC, which reveals that they aren't immune, but carriers, which explains why the cure synthesized from their blood has the exact opposite of the intended effect.]]
169* ImprovisedWeapon: You'll be doing this for at least the first half of the game. You'll be using mostly construction tools (wrenches, hammers) or household cutting (kitchen knives, cleavers). Hell, most people's first weapon is a rowboat's paddle!
170* InfinityPlusOneSword: Zed's Demise, a unique legendary-class katana you receive from a side-quest near the very end of the game. It's the second best sharp weapon in the game (only behind the Eviscerator, an orange grade Wakizashi that can only be rarely found in random chests), especially if you're using Xian Mei the sharp weapon expert and using the Deathstalker mod.
171** Gabriel's Sledgehammer is an Infinity Plus One Hammer. If you play Sam B, have the patience to wait till level 60 to do the quest to obtain it and apply the Tesla Mod on it, you are officially unstoppable.
172* InterfaceScrew: Consuming alcohol will add a camera blur (which gets worse as you keep drinking) and the character will no longer be able to walk in a straight line. If you continue drinking, you will eventually pass out for short periods of time.
173* InterfaceSpoiler: When you enter the town hall for the first time, it reads "Loading City Hall Part 1". [[spoiler: This is the first sign that something is off about the town hall. As soon as you visit the supermarket and return to the hall, it reads "Loading City Hall Part 2", and the entire town hall is overrun by the zombies with no survivor in sight.]]
174* IntroOnlyPointOfView: The intro to the first game features the point of view of a random, drunken vacationer (who seems to be a bit of a perverted asshole [[ThanksForTheMammary thanks to his behavior]]) who interacts with all of the protagonists, but he's never heard from again.
175* InstantDeathRadius: Thugs, which have a slightly larger range than the normally available weapons. Their hits will knock you down.
176* InvulnerableCivilians: Played with. There are a few escort quests, and while your escorts can die, most of them are fairly competent and hardy. [[spoiler:The Shaman]] from chapter 14 was a brutal exception, being utterly helpless and having paper doll endurance. Thankfully, a recent patch made [[spoiler:the Shaman's]] survivability ''much'' better.
177* ItemCrafting: The weapons you craft make surviving much easier.
178* ItGetsEasier: According to the devs, when characters kill zombies, they will initially sound nervous and anxious but as their body count increases, they will start sounding more confident and spouting one liners.
179-->'''Sam B:''' Booya!
180** It's actually just that the lines are programmed to change as you go further from the starting point. If you head back to the original beach even after you've reached the city your character will start spouting the same lines they did at the beginning of the game.
181* ItsQuietTooQuiet: In the second trailer the survivor says "It's too damn quiet" when he leaves his hotel room.
182* ItsUpToYou: Justified. The 4 player characters do pretty much everything for everybody still alive on the island the entire game because they are immune to the virus, thus they are the only ones who can leave a shelter and are guaranteed to come back (assuming they live) with no danger of infection.
183* JerkAssHasAPoint: While they certainly could've phrased it better, Logan and Purna ''do'' have a point in prioritizing their survival in a freaking ''ZombieApocalypse'' above all else.
184** The game would have ended better if the other survivors had accepted Sam B's suggestion to leave Jin at the church. She couldn't defend herself, was emotionally traumatized at that point and would certainly be safer in the church than travelling with the main four. He might have phrased it less bluntly, but the idea makes perfect sense.
185* JokeWeapon: Available in several flavors scattered throughout the island. They include:
186** [[WrenchWhack Wrenches.]]
187** [[FryingPanOfDoom Frying Pans.]]
188** [[BroomstickQuarterstaff Broken Broom Handles, Hat Stands and Paddles.]]
189** [[PipePain Rusty Pipes.]]
190** [[CarryABigStick Wooden Planks and Sticks.]]
191** [[ShovelStrike Spades.]]
192* KatanasAreJustBetter: Katanas are probably the best sharp weapons in the game, being fairly sturdy with a very long reach, high damage, and surprisingly good speed (most long-reach weapons are slow as hell). On the downside, they're extremely rare; in most playthroughs you'll only find 2 in the entire game from quest rewards, though merchants will have one now and then.
193* KillItWithFire: You get Molotovs and Incendiary grenades from persistent fetch quests to give the right character several lots of Alcohol or bleach respectively. Also the Floater's vomit is flammable, you just need use a torch weapon to hit any zombie that's surrounded by green gas, both of which are devastating to any zombie caught in the area of effect.
194* KingMook: The game's final boss actually uses the exact same A.I. as the regular Infected enemies and fights in the exact same manner; he just has a ''ton'' of hitpoints, does double damage, and has the added ability to dodge some melee attacks.
195* KleptomaniacHero: Largely encouraged in this game due to finding items to help make modded weapons, or sometimes finding large stashes of money, or if nothing else, ShopFodder loot.
196* LargeHam: It's probably easier to list the characters who ''aren't'' voice-acted completely overhammed. Hint: [[spoiler: Absolutely no one.]]
197* LeftHanging: The Crew gets a vague idea as to the origin of the zombies; [[spoiler:A variant of [[http://en.wikipedia.org/wiki/Kuru_(disease) Kuru]] - a local tribe has been ceremonially cannibalizing its dead for generations, ''completely aware'' that some of those who do so will become zombies - They see this as a "good" thing. However, a [[MegaCorp Geo-Pharma]] lab is ''implied'' to have modified the process - reducing something that normally takes decades to hours - instant ZombieApocalypse. And everything else is left as a SequelHook - the military's involvement, the Crew's immunity, the '''{{Final Boss}}' OneWingedAngel transformation''', and the nuclear destruction of Banoi. And a PlayfulHacker named Charon, a new character introduced in the '''''ending sequence''''' is implied to be the mastermind behind the Crew's survival.]]
198** The Ryder White DLC explains pretty much all the above; [[spoiler:The Crew and Yerena ''aren't'' immune, they're just non-symptomatic, the Kuru variant enhancing various physical traits without destroying their minds. Ryder went One Winged Angel upon shooting up on the cure because the Geo-Pharma lab ''didn't'' use their blood to make a cure, but a ''super-zombie serum.'' And Ryder himself? A [[ShootTheShaggyDog Shaggy Dog That Got Shot.]] He and his superiors ''never'' planned on nuking Banoi. ''Charon'' fed the Crew that line, first posing as Ryder to manipulate the Crew's WrongGenreSavvy instincts, then suckered Ryder into stealing the "cure", then showed up in person to manipulate those instincts even more. Final verdict; the BigBad ''MagnificentBastard'' [[TheBadGuyWins flies away]] from Banoi with all five carriers(all of whom believe they owe him their lives) ''and'' first-hand knowledge of what the super-zombie serum does to an uninfected human. AllAccordingToPlan.]]
199* LeeroyJenkins: Played straight for players who rush too often into the crowd of zombies. Also played straight with some zombies, who will sprint towards you/your group in order to engage/get killed by you first.
200* LevelScaling: of the Oblivion style. On the plus side: enemies always feel like a threat to you. On the minus side: it's equally hard to feel you're becoming stronger when the enemies keep matching you.
201* LighterAndSofter: the Ryder White DLC is kinda like that. Instead of a scared survivor caught in the middle of a zombie apocalypse, you are {{Colonel Badass}} and somebody was kind enough to scatter tons of ammo all around every place, so you can literally blast every zombie you meet without touching a melee weapon after the first few minutes of play. [[spoiler: The DLC plot, on the other hand...]]
202** ''Dead Island Epidemic'' is downright ''comical'' in comparison: picture the difference between ''Film/SnakesOnAPlane'' and...say, ''Anime/PerfectBlue.'' And the proper sequel makes ''VideoGame/SaintsRow'' look like ''Anime/GraveOfTheFireflies.''
203* LonelyPianoPiece: ''Dead Island'', [[https://www.youtube.com/watch?v=lZqrG1bdGtg infamously]]. Its sequel ''Dead Island: Riptide'' [[https://www.youtube.com/watch?v=mEmXLn7mSM8 had its own as well.]] The game itself uses it a LOT (one piece plays at the lifeguard tower which serves as a hub early in the game).
204* LudicrousGibs: The [[http://www.pcgamer.com/2011/11/02/the-10-best-dead-island-mods/2/ Decapitator and Amputator mods suggested by PC Gamer]] make ANY hit on a zombie remove the head or limbs respectively.
205* MacheteMayhem: Machetes are one of the most commonly used melee weapons in the game. They are the rewards for a lot of quests, especially in the main quest line. They deal a lot of damage, have decent handling, and have good force and durability for an edged weapon, making them the favored weapon of a lot of players. The [[AntiClimaxBoss Butcher]] [[ImAHumanitarian of Banoi]] also wields a machete.
206* MadeOfIndestructium: You can drive trucks to flatten any undead which are unfortunate enough to get in your way. While this will eventually smash the windows and cause smoke to billow from the engine, the vehicles are still perfectly drivable in this condition.[[note]]The trucks are actually pretty effective for handling Thugs, which can be a nuisance to deal with on foot[[/note]] So far so good -- you can also drive them down cliffs onto the beach, and you can even drive them through the sea and back onto land with no ill effects. They'll even fit on the wooden walkways between the shacks -- with a little persistance,[[note]]You can get 'stuck' on bits of scenery, but you can often get free if you drive alternately forward and backwards while steering hard, like you're doing a 3 point turn[[/note]] you can drive most of the way out to Svetlana.
207** Oh, but don't try to run over a Suicider zombie. While your truck may be indestructible, you'll be seeing a respawn screen if you try to do this.
208* MamaBear[=/=]PapaWolf: The trailer features a mother and father trying to save their daughter from getting eaten by zombies. [[ForegoneConclusion Key word:]] [[TearJerker "trying."]]
209* MisplacedWildlife: The orangutans mentioned under RaisingTheSteaks below. Orangutans are only found in Borneo and Sumatra, both of which are quite a long way away from Papua New Guinea.
210* MusicalSpoiler: Well, an audible one, at any rate. Each zombie type has its own distinct sound. Walkers moan and groan; Infected will wail and shriek; Thugs give a low, drawn-out roar; Rams sound like a struggling bull who's having a hard time breathing; Floaters gargle and cough as they try to clear the fluid out of their lungs; Suiciders give a spine-chilling sigh as they exhale (that is, when they're not using what's left of their humanity to ask you to make the pain stop); and Butchers hyperventilate.
211* NamedWeapons: In the 20-minute gameplay trailer the player receives the "Diving Knife of Havoc" at the start.
212* NamesToRunAwayFromReallyFast:
213** The leader of the street gang that takes over the police station calls himself Rage Machine.
214** There's also the Banoi Butcher, [[spoiler:but he [[AnticlimaxBoss doesn't live up to it very well]]]].
215* NeverTrustATrailer:
216** One of the main criticisms reviewers and players had with the game was that it was absolutely nothing like the tragic, TearJerker trailer that grabbed everybody's attention when it was first announced. Techland did, in fact, outright state that would be the case as soon as they realized what people were expecting. No one listened.
217** Not to mention Xian's back story. In all the outside materials for the game, she is described as an innocent girl with dreams of travelling around the world. At no point does it ever describe her as a covert informant for the Chinese government sent to the hotel to spy on the western culture.
218* NiceJobBreakingItHero: In Act 2, [[spoiler:when you turn off the sewer water, the previously impenetrable town hall where the mayor and some survivors are cooped up are taken out by the zombies who use the now waterless sewer way connected to the town hall.]]
219* NintendoHard: By the end of Act II, this is in full swing unless you're playing Sam B. Expect to face Infected a lot, who are very hard to knock prone, are incredibly fast, usually attack in groups and have greater damage output than any boss. BreakableWeapons, which mean you have to switch to lesser and lesser weapons constantly while your repair bills go through the roof (compounded by the fact that you lose money every time you die) make Act II no less frustrating.
220* NotCompletelyUseless: Guns are normally not the greatest weapons to use against zombies; however, against human enemies, headshots are a one-hit kill, and 99% of them carry guns and bullets, making ammo a non-issue. Also, you can make your own ammunition once you get the recipes fairly early in the game. Followed by later [=NPCs=] selling you ammo which does make it a non-issue when they become desirable.
221* {{Novelization}}: A novel based on the events of the game deviates considerably from the story. Highlights include vastly streamlining the main quest, absolving Jin of any blame for what happens to her, modifying the characteristics of several characters and making the scientists and Kevin/Charon decidedly more sinister and willing to harm others.
222* NoFEMAResponse: Averted, as well as the BIDF already on the island trying to contain the outbreak Red Cross and the Australian Biological Institute have set up camps and quarantine areas, with more UsefulNotes/AussiesWithArtillery blocked in the army and navy blocked off due to weather and stationed offshore, where they hit the nearby islands instead.
223* NoHeroDiscount: Most of the survivor base areas have vendors who will sell you equipment. Despite the fact that the island has been overrun with zombies (thus making money useless), the fact that you constantly perform missions to help them, and the fact that they face certain death if you are killed, the vendors still insist on charging you money for their items.
224* NoZombieCannibals: Averted. Though it's relatively rare, it's entirely possible to run into one zombie eating another. However, they'll both get up to try and eat ''you'' instead if you get too close, of course.
225* OceanicAirlines: Planes occasionally fly overhead. The one from Oceanic Airlines, naturally, sends a distress signal shortly before crashing onto the island.
226* OneManArmy: Played straight if playing solo, otherwise BadAssCrew is invoked in co-op games.
227* OneWomanWail: One plays inside the church.
228* OnlyOneSaveFile: Not only does ''Dead Island'' use the {{Roguelike}} system of a single save file that gets regularly overwritten with every player action, it takes it one step further by preventing you from backing up your save file from the desktop. Attempt to do so, and the program ''destroys your save file''.
229* OptionalBoss: [[spoiler: [[Franchise/FridayThe13th Jason Voorhees]]]]. He's fast (due to being a human rather than a zombie), is armed with a machete, does heavy damage (enough to kill most players in one hit), has a massive amount of health (even more than a GiantMook), and has high damage resistance similar to an enemy wearing body armor.
230** He's significantly {{Nerf}}ed by the recent major patch, as he no longer does heavy damage and has less than half as much health as he used to.
231** ''Dead Island: Definitive Edition'' once again makes him an incredibly challenging bonus boss. His ability to kill you in one hit has been restored, and now he can only be damaged with critical hits.
232* OurZombiesAreDifferent: The island seems to be populated by every zombie ever seen in fiction. You have your basic Romero-style shuffling dead; cannon fodder by themselves, but more than capable of killing {{Badass Normal}}s in large numbers. You have juggernaut zombies like the Tyrant of ''Franchise/ResidentEvil''. You have the "fast" zombies of ''Film/TwentyEightDaysLater'' and the remake of ''Film/DawnOfTheDead2004''. Even ''VideoGame/Left4Dead'''s exploding and spitting zombies are present.
233** One of the oddest differences is that these zombies can ''drown''. This is most apparent in the early resort areas - kick a zombie into a pool or near the ocean so that its head is underwater and it will take damage until it gets up...or drowns.
234** The zombies in this game '''CANNOT CRAWL'''. Due to gameplay mechanics, if you break or cut off a zombie's leg, it ''WILL'' die.
235* PalmTreePanic: The game takes place on an island resort. What did you expect?
236* PermanentlyMissableContent:
237** Some areas can no longer be explored after you're done with the related quest, such as getting the armored truck from the hotel in Act 1 (for the record you can still explore the first part, up until the elevator). There is a recipe mod in there, and if you [[GuideDangIt forget to grab it]], you can no longer acquire it.
238** If you throw a weapon at a suicider zombie (or any mobs really), MAKE SURE YOU RETRIEVE IT ASAP! If you wander off due to being overwhelmed or just plain forgetting it, the weapon will vanish along with the body after you've gone far enough. If the weapon is particularly powerful, its even worth dying to retrieve it, as it can be difficult to replace should you lose it in this fashion.
239* PictorialLetterSubstitution: In the title logo, the "I" in Island is formed by a corpse hanging from a tree.
240* PlagueZombie: The zombies in this game were created from exposure to an abnormal version of the Kuru virus.
241* PlotPoweredStamina: Averted. Everything you do takes some effort, so you can't run or swing weapons constantly, or you will get tired. You have to ''pace'' yourself when attacking -- and that can become problematic if you're jumped on by [[GoddamnBats fast zombies]].
242* PointOfNoReturn: Once you leave for the Prison and start Act IV, the rest of the island becomes inaccessible. This is very noticeable since up until that point you can revisit any area you want at any time. The game will give you a warning about this however, so most players should be aware that they can't come back once to go to the prison.
243** You can get around this, however. If you've selected to follow a quest with its current objective set outside the prison (such as the various continuous events to gather food/water/etc.), and quit the game or reload a checkpoint, you will spawn in near the objective in question. If you do this, you can use the fast travel system to re-enter the prison, even if you can't use it to get out of it.
244* PoisonedWeapons: Several mods allow the player to turn bladed weapons and even guns into this. One of the most powerful is described as causing the zombies to literally puke their guts out, which can be seen when its effect kicks in.
245* PresentDayPast: The game seems to imply that the discovery of prions and diseases like kuru and mad cow disease are relatively recent, which would put the game's events somewhere in the late 1990s to early 2000s (around 10 years before the game's release). However there are pop culture references more contemporary to 2011 peppered about, and the in universe OneHitWonder "Who Do You Voodoo, Bitch?" references Antoine Dodson's "Bed Intruder Song" from 2010, but is stated to be 10 years old.
246* PrisonRape: Implied when starting the prison levels, despite the gang leader asserting TheWomenAreSafeWithUs.
247-->"I don't like the way they're looking at me.
248* PunchClockVillain: [[spoiler: Colonel White's BIDF soldiers. And the prisoners who dress as them and prison guards.]]
249* RaisingTheSteaks: One of Roger Howard's recordings has him encountering a zombie orangutan. No animals are actually found in-game though, infected or otherwise.
250** What could best be described as an orangutan grunting can be heard coming from the tall house at the beginning of the Shaman's village on your hike up to the temple, but still no animals in sight.
251* RapeAsDrama: [[spoiler: Jin]], or so it is implied. When you [[spoiler:rescue her from the gang in the police station]], Xian Mei and Purna shove Sam B and Logan out of the room after [[spoiler:Jin]] flinches when they burst in. She becomes much more cynical after this, but it isn't touched on again.
252** Made explicit in the novel, though whether or not that confirms it for the game is debatable.
253* ReCut: The directly named [[http://forums.steampowered.com/forums/showthread.php?t=2119196 'Director's Cut' mod]] (not actually by the director...), and two mods based on [[Film/NightOfTheLivingDead1968 film]]: the [[http://forums.steampowered.com/forums/showthread.php?t=2130488 Dawn of Dead Island Mod]] and the [[http://forums.steampowered.com/forums/showthread.php?t=2128844 George Romero mod]], literally named after a director. To top if off there's the '[[http://forums.steampowered.com/forums/showthread.php?t=2113826 Dead Island Plus]]' mod, which [[http://forums.steamgames.com/forums/showthread.php?t=2117107#post25067393 used to]] be actually straight out named the "realism mod", apparently as a TakeThat suggesting that the slightly arcadey gameplay that Techland's producers/directors went with isn't realistic...
254* RegeneratingHealth: Mostly averted. However, if your health is dropped to almost dead, it will regenerate up to one block of health (two or three after the major patch). This is enough to survive 1 bullet, but NOT enough to survive a hit from a zombie, so the usefulness of it is questionable. Sam B also has fully regenerating health as one of his skill tree skills.
255* RepeatableQuest: There are several fetch quests for [=NPCs=] that can be done ad infinitum for some XP, money, or in one case, diamonds.
256* RespawningEnemies:
257** The zombies are endless in number and respawn as soon as they're off screen in some locations. In others, they won't hesitate to respawn right in front of you, out of thin air. The Punks in the city also respawn and take up their former locations.
258** In the quarantine zone in the city, zombies will attack you every few seconds as long as you're in the area. Very difficult to solo and only recommended in groups, or if you really, really need to get somewhere by running through the area fast.
259* RightForTheWrongReasons: The more cynical of the Heroes are suspicious of The Voice[=/=]"Ryder White", despite all that help he provided earlier, because they suspect he may be a convict impersonating an officer. [[spoiler: Turns out they were right about that.]] Also, Ope believes his westernized daughter Yerema is an evil spirit and tries to kill her... Purna kills him believing he's a primitive sexist who's obviously out of his gourd (which, admittedly, he is). [[spoiler: Yeah, turns out Yerema is the source of the zombie virus and Ope was right she was a threat, albeit seemingly for the entirely wrong reasons.]]
260* RoaringRampageOfRescue: The finale of Ryder White's campaign has [[spoiler: Colonel White singlehandedly cutting his way through an entire army of zombies, that come in significantly larger groups than anything fought in the main game, in an attempt to rescue his wife. Sadly, things don't turn out very well for him in the end.]]
261* RPGElements: While the player starts out as a simple tourist/hotel employee (depending on which character you use), they will be able to [[TookALevelInBadass boost their zombie-fighting skills]] over the course of the game.
262* RuleOfFun: Xian Mei has no problem running through sand in high-heels.
263** In fact, one of her skills involves shoving the heels of her stilettos through a zombie's skulls.
264* RuleOfSymbolism: Sam B is a OneHitWonder forced to sing his only successful single over and over again. Xian Mei and Purna were ReassignedToAntarctica and outright fired, respectively, due to the sexism of their police superiors. Logan is a former NFL quarterback whose career ended when he [[ArsonMurderAndJaywalking killed a woman and injured his knee]] in a car crash during an illegal street race. All of their lives are at a ''dead end''.
265* SaveScumming: Largely averted in this game, as you can't actively save your game, although it will save your progress if you quit the game. Reloading a checkpoint doesn't work as you may also lose items you obtained or quest progress since the last checkpoint.
266* SceneryPorn / SceneryGorn: The resort island has some utterly beautiful spots (as befitting a vacation spot), but as the hurricane moves in and the corpses pile up, Paradise becomes Hell in short order.
267** Discussed by each of the characters early on in the game when overlooking the beach at the resort.
268*** Logan: Man, this hell sure looks like paradise
269* SchrodingersPlayerCharacter: The story assumes that all the survivors are working together even in single-player. The others simply appear in the cutscenes. In ''Riptide'' however, the other characters appear as [=NPCs=].
270* [[ScrewTheWarWerePartying Screw The Zombie Apocalypse, We're Partying]]: Svetlana and company do not seem terribly concerned about what's going on, as long as the booze keeps flowing.
271* ShootTheShaggyDog: The plot of the entire series seems to be going in this direction:
272** [[spoiler: With all the emotional buildup of Earl saying goodbye to Jin and having you protect her during the course of the game, she gets shot during the ending. No, there's nothing you can do about it.]]
273*** Also, [[spoiler: Because of Jin's freakout at the end, Ryder is forced to waste the only existing sample of the cure on himself instead of bringing it back to the mainland for mass production. Not that it matters, as the "cure" turns out to fail spectacularly.]]
274** ''Riptide'' indicates that [[spoiler: the government nuked Banoi to contain the outbreak, so all those [=NPCs=] that you spent all that time doing sidequests for are all dead.]]
275*** [[spoiler:It's unclear if this is true though, since the claims that Banoi was nuked were mentioned only to back up another claim that Palanai was also going to be nuked, later revealed to be a lie.]]
276*** ''Epidemic'' sheds further doubt on this [[spoiler:with the confirmed survival of John Sinamoi and his escape to Amaia Island.]]
277** Finally, the ending to ''Riptide'' possibly hints that, after everything you did to get them through Banoi and Palanai, [[spoiler: our heroes may have just ended up mutating into boss monsters and spreading the infection.]]
278* ShoutOut:
279** One of the achievements is called "[[Film/{{Zombieland}} Cardio]]".
280** The doctor at the lifeguard station is named [[Series/{{Lost}} Jack]].
281*** [[Franchise/StarTrek "''I'm a doctor, not a bloody exectioner!''" ]]
282** Another achievement (that you get for hacking off about 250 limbs) is called [[Film/MontyPythonAndTheHolyGrail "It's Just A Flesh Wound!]]
283** When you first reach the roof of the lifeguard station, you witness [[Series/{{Lost}} an Oceanic Airlines flight crashing in the nearby jungle]].
284** The name for the fast-running type of zombie is "The infected," just like in [[Film/TwentyEightDaysLater "28 Days Later"]].
285** The list of achievements contains numerous references, including one called [[VideoGame/Left4Dead "Right 4 Life"]], paying homage to one of the game's obvious inspirations. Another achievement is earned by playing the game exactly [[Film/TwentyEightDaysLater 28 days after]] first starting the game.
286*** The achievement for clearing Act 2 (which takes place in a city) is entitled [[Franchise/ResidentEvil "No raccoons in here"]].
287*** The achievement for killing 15 zombies with a hammer without taking damage is called [[Music/MCHammer "Can't Touch This"]].
288*** The achievement for exploring the entire island is called [[Literature/TheHobbit "There and back again"]].
289*** The achievement for killing a butcher using an axe is called [[VideoGame/{{Diablo}} "Ah! Spoiled meat!"]]
290** When you enter a certain apartment complex in the second act, there's writing on the wall next to a door. What does it say? "[[ComicBook/TheWalkingDead Don't open, dead inside]]".
291*** On that same vein, the regular undead are called "Walkers".
292** There's a girl called "Anne", who pronounces her name as "Annie", sends you to find her bear and says "Have you seen my bear?" [[VideoGame/LeagueOfLegends Sound familiar?]]
293** Late in the game, there's a named enemy named [[CaptainErsatz Jason]]. He has a machete, wears a mask and has decapitated heads on the desk of his house... Who does [[Franchise/FridayThe13th this remind you of?]]
294** Early on, as you're going through the bungalows, one of the only unlocked houses contains a bedroom with a female zombie tied to the bed, a running video camera pointed at her, and a dead cameraman slumped against the wall. The zombie's name is an anagram for Jenna Jameson.
295** Later on in the game after completing a quest you are awarded a unique Katana called: [[Film/PulpFiction "Zed's Demise"]].
296*** There's actually a fair few of these in the weapons, including Hammers named "Ban" (as in 'Banhammer') and "Gabriel's Sledgehammer" (A reference to the song by Peter Gabriel) and a knife called [[Franchise/AssassinsCreed "Assassins Greed"]].
297** In the Laboratory area, there's a scientist named West. Frankly, anyone who didn't anticipate problems with a "Dr. West" working with zombies hasn't seen ''Film/ReAnimator'', played any of the ''VideoGame/{{Splatterhouse}}'' games, or read the original Creator/HPLovecraft novella ''Literature/HerbertWestReanimator''.
298** There's a weapon mod called the "Left Hand of Glova" that allows you to shoot a [[VideoGame/BioShock1 fistfulla' loitnin']] at zombies. There's even an animation showing your character pretending to inject an EVE hypo.
299*** The Rending Claws mod, which involves affixing blades to brass knuckles, used to be called the [[WolverineClaws Wolverine's Claws]] mod.
300** You meet a Russian helicopter pilot named [[VideoGame/ModernWarfare Nikolai]]. Another Russian named Nikolai [[SpellMyNameWithAnS or rather Nicholai]] survived [[VideoGame/ResidentEvil3Nemesis another zombie outbreak]] by helicopter.
301** Apparently the creators slipped in several references that fly over the heads of anyone not living in Poland, like brands of bottled drinks.
302** Early in the game, there is a quest titled [[Music/BobDylan "Knockin on Heaven's Door"]].
303** Purna, one of the main characters laments occasionally when left to idle that [[https://tvtropes.org/pmwiki/pmwiki.php/Film/Airplane "it was a bad week to quit smoking."]]
304** The ''Definitive Edition'' version adds a bonus "just for fun" game mode titled [[Webcomic/OnePunchMan One Punch Mode]], which, as the name implies, allows the player to send enemies flying with just a single punch.
305** Charon, fitting for a evil terrorist hacker, when imitating White calls in a nuke with the order, [[Film/RevengeOfTheSith "Execute Protocol 66."]]
306** When going to find Yerema one basket contains a super wrench called the [[Franchise/SuperMarioBros Italian Plumber.]]
307** During Ryder White's campaign, while fighting his way through the prison, he will overlook the showers from an uper floor allowing him to rain gunfire on the zombies bellow, much like how General Hummel's rougue Marines took out the Navy S.E.A.L.s' sent to stop him in ''Film/TheRock''.
308* ShownTheirWork: The vehicles of which are mostly utes and four wheel drives have the drivers seat to the right and the road signs and markings are Australian, with the Definitive Edition upping the ante by using classic WA license plates. The ute is kind of a symbol in Australia and ideal for the resort and city streets as well as the more rugged terrain of the jungle. There's even the old Australian Broadcasting Commission image on some televisions (for when [=ABC1=] would show when the station was closed, before it began running 24 hours.)
309** Holding a gun close to a door or wall and your character will adjust their aim from down the sights to pointing up.
310* SirNotAppearingInThisTrailer: The entire main cast. The family that gets killed in the trailer aren't playable characters. Justified, since they all, you know, die. You do find them dead in their hotel room at the beginning. The launch trailer is the first trailer to show the TrueCompanions working together.
311** Also played straight if you're not playing with 4 players who are all playing different characters. The major cutscenes will show all 4 characters as if they were doing everything together, but if you're solo, it kind of makes you wonder where your three companions are...
312* SoftGlass: The windshields of every vehicle you drive may as well be made of paper, since you can't go several meters before it inevitably cracks completely from head-on collisions with zombies, usually a minimum of 3 zombies. What more, your character will casually ''punch the entire windshield into pieces'' in order to see.
313* SplashDamage: Pretty much anything that explodes in this game, whether its the suicide zombies, propane tanks, or grenades. The blast radius is difficult to gauge, so your best bet is to set them off from a far distance, and when confronting suicide zombies, throw a weapon at them or shoot them with a gun from a far distance.
314* SuperReflexes: Endgame zombie enemies don't seem to have any trouble dodging bullets.
315* SubsystemDamage: Tougher zombies can have their arms' bones broken (or just plain cut off) to make them easier to deal with. Around Level 20 even the basic walker may survive an amputated arm.
316* SuperDrowningSkills: Hilariously, despite the fact that the zombies are, you know, ''zombies'', they still suffer continuous damage if they get fully submerged. Funnier still, is that zombies seem to drown ''faster'' the higher level they become. After level 30, a zombie will usually drown after 3 or 4 ticks of damage.
317* SuperMode: All 4 characters have their unique SuperMode, called "Rage Mode" in-game. Xian Mei pulls out her personal knife to hack up zombies, Logan pulls out a stash of throwing knives to pincushion enemies from afar, Sam B puts on some brass knuckles and goes to GoodOldFisticuffs, while Purna draws a compact revolver to shoot at zombies. Logan and Purna benefit from unlimited ammo with their SuperMode weapons. A single Rank 3 "Rage Mode" is enough to kill any single enemy in the game even the [[spoiler:{{Final Boss}}]] and Suiciders too, but they will [[TakingYouwithMe take you with them]], if you are too close. So don't try that with Sam B or Xian Mei.
318* SuspiciousVideoGameGenerosity: The Ryder White campaign gives players several crates worth of firearms, ammo, med kits and even heavy explosives and still manages to feel like the game is holding out. The massive hordes of [[DemonicSpider DemonicSpiders]] and borderline TrialAndErrorGameplay might have something to do with that.
319* SympatheticPOV: Colonel Ryder White (the character who talks to you over the radio throughout the game) appears to largely be a self-centered, egotistical JerkAss as you progress through the game. For example, he warns you against arming the prisoners late in the game since a lot of them were put in there by him. He also constantly tells you to hurry up with the vaccine and ignore helping anyone else. But in the Ryder White campaign, [[spoiler: Ryder White is actually fairly innocent, and it turns out that Kevin, aka Charon, whom Ryder White recognizes, is pretending to be the Colonel over the intercom, and it was actually Kevin that says all the things that make Colonel White seem like a JerkAss. He ends up being a pawn in Charon's schemes, and in the end gets killed by the heroes for it. The [[WhyDontYaJustShootHim reason why White doesn't outright kill]] Charon is because the latter constantly promises to find a cure for his wife, which in the end turns out to be a lie.]]
320* TakingYouWithMe: Suicider zombies will self-destruct if they get within a certain range of the player, potentially killing the player in the blast.
321* TemptingFate: In one quest late in the game, one of the [=NPCs=] is trying to hack open a door. He accidentally opens several of the wrong doors, then mentions something about those double doors down the hall leading to trouble if they open. Cue said doors opening a moment later with some zombies on the other side...
322* ThirdActStupidity:
323** With Ryder, [[spoiler: Kevin/Charon is manipulating him on the pretense of saving his wife, which is understandable. Okay, why then on the helipad is he not only giving a speech about nuking the island, he is shooting at the survivors? It could be reasoned that Charon put him up to it or he just snapped, but when the survivors do confront him he is relatively composed, trying to justify finding a cure and saving everyone. After he just tried to kill them. Little wonder they became ShellshockedVeterans.]]
324** With the latter, at this point Jin had just completely snapped. After [[spoiler: being gang raped, shooting her father and going to the prison where the inmates heavily suggest raping her, again, she wants to go with the survivors but is instead left in the relative safety of the prisoners, and she slowly loses the plot. The survivors would still have been justified to leave her at the church after she ''angers Ryder then releases his infected wife.'']] That's pretty much asking to be killed.
325* ThisIsForEmphasisBitch: "[[https://www.youtube.com/watch?v=78bj6ebUVqA Who Do You Voodoo, Bitch?]]"
326* ThrowingYourSwordAlwaysWorks:... Or your pipe, or your knife, or your electrified machete...etc, etc.
327* TookALevelInBadass: The game has RPGElements, so learning/improving skills as you go is a given. The developers have also said that, early on, when the characters fight the zombies they will sound scared, but as the game progresses they're get braver and sound more confident.
328* TooAwesomeToUse: Guns fall into this trope occasionally due to the scarce availability of ammo in much of the campaign. Some items that do high damage but have low durability will sometimes have this problem as well, since you may end up holding it in reserve for when you run into an EliteZombie, such as a katana, then you promptly forget about it in favor of other weapons you've been using on the common rabble when said monster shows up.
329* TooDumbToLive:
330** The survivors in the game run the gamut from people like Sinamoi and the nun in charge at the church, who are selflessly helping everyone they can find, to people whose continued existence spits in the face of Darwinian theory. Svetlana's probably the most egregious example, but the escort AI is really, really bad.
331** Given her actions the survivors would have been well justified to just dump Jin at the church and call it a day. [[spoiler: She steals the truck to help out the imprisoned gangs despite being warned to stay away, leading to her being pack raped and sowing distrust between her and the other survivors, then when Ryder White is trying to hold the survivors off at gunpoint she mouths off and angers him, instead of warning that his wife had become a zombie and about to attack him. Which results in him [[AmbiguousSituation accidently]] shooting and killing her.]]
332* TrailersAlwaysLie: While the games do have that EmotionalTorque they are nothing in comparison to the trailers.
333* TropicalIslandAdventure: The game takes place on a tropical island off the coast of Papau New Guinea.
334* TwoByFore: Wooden planks are common weapons. Oftentimes, zombies will carry them.
335* UndeadChild:
336** The little girl in the trailer briefly turns undead before she falls to her (second) death after being thrown out the window multiple stories off the ground.
337** In Moresby there's a man in front of his house who gives you a quest to deal with his wife and daughter inside. The daughter is noticeably shorter than every other zombie.
338* UnintentionallyUnwinnable:
339** Pre-ObviousRulePatch, [[spoiler:[[https://www.youtube.com/watch?v=I-Q20jhv29o Chapter 14, Pure Blood]]]] on a solo run. An EscortMission where the DemonicSpiders are more interested in your escort then they are you. The Unwinnable part? Every other mission in the game permits SaveScumming -- zombies that you kill are still dead when you revive, as DeathIsASlapOnTheWrist. Here, every time your escort is killed, ''all the zombies resurrect.'' Nasty, but just a case of TrialAndErrorGameplay, right? Wrong. '''Weapons damaged, ammo spent, and health kits used in previous attempts remain so.''' You will eventually run out of all three, leaving you to fight a horde you couldn't beat fully armed with your bare hands and the few sharp weapons lying around if you get the chance to pick them up. The developers responded by removing Butchers from enemy spawns and changing the escorts to InvulnerableCivilians.
340* UniversalAmmunition: The ammunitions are divided in three categories: pistol, shotgun, assault rifle. The pistol-class weapons include Beretta 92, Desert Eagle, or revolvers, while the assault rifle-class weapons are [=AKs=] and M16-like guns. All of which have different calibers in real life.
341* UpdatedReRelease: ''Dead Island: Definitive Edition'', released 5 years after the original, features new, improved textures and character and weapon models, as well as better graphics effects. It also features the new User Interface and various gameplay changes first seen in ''Dead Island Riptide'' (i.e. rebalanced damage tables, throwable and healing items no longer use up inventory space, better inventory sorting, improved crit chance against downed enemies, etc). However, it seems to be based on the 1.0 release of ''Dead Island'' rather than the final patched version, which results in some minor quirks.
342* VillainProtagonist: [[spoiler:The [[https://www.youtube.com/watch?v=1bE1MI7c324 Ryder White DLC]]. [[spoiler:Subverted in that Ryder White was virtually innocent up until the final boss encounter, at which point he killed Jin in anger]].
343%%* VillainEpisode: The Ryder White DLC.
344* TheVirus: It's heavily implied by the "Fact" files strewn throughout the game, and confirmed by one of the Laboratory's scientists, is that the zombie outbreak's cause is a new strain of [[http://en.wikipedia.org/wiki/Kuru_%28disease%29 kuru]], a prion disease spread via cannibalism.
345* WatchingTroyBurn: Several locations where survivors are gathered get overrun by zombies after completing certain quests. It can be pretty scary when you see the survivors going about their business, and then when you return, they're all dead or zombified. The music also changes or goes silent, which adds to the creepiness.
346* WeBuyAnything: While what they sell you will vary, vendors in the game will buy any ShopFodder you sell them, regardless of if they're at a hotel resort, in a pawnshop in town, deep in the jungles, or even inside a prison.
347* WelcomeToCorneria:
348** Unless they're a fairly important NPC, get used to them spouting the same lines over and over until you complete their quest.
349** For the [=NPCs=] that give {{Repeatable Quest}}s, you will only ever get the same response over and over again.
350* WideOpenSandbox: Although you are limited to whatever map you are currently on, players are allowed to go wherever they want within the area, so long as they're prepared to survive whatever they encounter.
351* WhamEpisode:
352** Ryder White's campaign is this to the main campaign's storyline.
353** The second trailer is by far the most powerful game promo of the year, maybe the decade.
354* WhatHappenedToTheMouse:
355** Sinamoi, the Nun, and everyone else you've worked so hard to save in the beginning kind of just... gets forgotten. Although, notes found in ''Escape from Dead Island'' imply that at least some Banoi survivors managed to escape the island safely but is very vague on details.
356** In ''Riptide'', Yerema and [[spoiler: Charon]] were last seen in the beginning and were never mentioned or seen again.
357%%* WrenchWench: Jin.
358* YouALLLookFamiliar :
359** Due to the low number of unique models, allies and enemies will use the same model, unless they are a highly important NPC.
360** If you join somebody else's game, it gives you the opportunity to have two of the same character running around.
361* YouHaveResearchedBreathing: The ability to simply stomp on zombies that are lying prone on the ground has to be learned and cannot be learned until a fairly high level. Until then, if you want to kill prone zombies without degrading your weapons, you have to just kick them repeatedly, sometimes dozens of times.
362* YourHeadAsplode: The special ability of one of the 'Dev Crafts' known as the "Mind Blowing Military Knife".
363* ZergRush: There are several sections of them game made difficult by the sheer number of zombies trying to break into whatever safe haven survivors are hiding in.
364* ZombieApocalypse: The game's plot revolves around surviving an outbreak of a mutated Kuru virus, which turns people into zombies, and has shortly led to the collapse of society on Banoi Island.
365* ZombiePukeAttack: One of the Floaters' attacks is to projectile vomit acid at potential victims to slow them down. If the victim gets close enough, another attack has the Floater vomiting directly on them to kill them.
366[[/folder]]

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