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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/81vfo3kw9wl_sl1200.jpg]]
2[[caption-width-right:350:Blasting apart huge fishy battleships since 1986.]]
3
4->''"Reactions on the radar!''\
5''Recognized code [=CC30=].''\
6''Distance: 12,000 DAL.''\
7''3rd and 4th thrust engine, ignition!''\
8''Main engine energy level, 20% increase!''\
9''I always wanted a thing called tuna sashimi.''\
10''3.. 2.. 1..."''
11
12''Darius'' is a series of {{Horizontal Scrolling Shooter}}s developed by Creator/{{Taito}}.
13
14The series usually involves war between the human civilization planet of Darius and a force of alien aggressors known as the Belsar. The protagonists pilot the iconic three-pronged ''Silver Hawk'' fighter starships and take on the Belsar army, most notably their fleet of "Huge Battleships" that are often designed after various marine life, such as coelacanths, sea turtles, octopi, and squids.
15----
16[[foldercontrol]]
17[[folder:Games in the series]]
18* ''Darius'' (Arcade, 1986) \
19Perhaps best well-known for its unusual setup consisting of three screens lined up horizontally. Got multiple ports on the Platform/PCEngine. A new port was released in 2019 on the Sega Genesis/[=MegaDrive=] Mini:
20** ''Super Darius'' - The CD-ROM[[superscript:2]] version.
21** ''Darius Plus'' - A [=HuCard=] version notable for being the only [=PC Engine=] game that is dual-compatible with regular consoles and the [=SuperGrafx=].
22** ''Darius Alpha'' - A limited mail order version of ''Darius Plus'' with [[BossGame only the bosses]].
23** ''Darius Extra MD'' - A port of the game for the Genesis Mini, and available as a Genesis cartridge in a limited-print run by Strictly Limited Games. It offers both the original boss set as well as the ''Super Darius'' set, and an easy mode where checkpoints are swapped out in place of instant-respawn and powerups are not lost upon death. It was later released digitally for Playstation 4 and Nintendo Switch in Japan on October 2023.
24* ''Darius II'' (Arcade, 1988) \
25Uses the same three-screen setup as the first game (and also ''VideoGame/TheNinjaWarriors1987''), but also came in a two-screen variant. Got ported to the Genesis/[=MegaDrive=] and Master System under the title ''Sagaia'' and to the PC-Engine CD under the title ''Super Darius II''. It was later ported to the Platform/SegaSaturn under the original title.
26** ''Sagaia'' (Game Boy, 1991) - A compilation of levels and bosses from the first two games, with no stage selection.
27** ''Sagaia'' (Arcade, 1988) - A western ArrangeMode of sorts, featuring entirely different, shorter but more intense levels, a simplified brancing path system and other tweaks to encourage a shorter play cycle (for example, bosses have more dense and faster bullet patterns but much less health).
28** '' Sagaia (Version 2)'': An ''extremely'' obscure revision of the arcade version with various graphical and level design tweaks, done in the same style as the above. This version was essentially unknown until it was unearthed for the ''Darius Cozmic Collection''.
29* ''Syvalion'' (Arcade/Sharp X68000/SNES, 1988) \
30A spin-off game but still part of the series. Was re-released in 2006 as a part of ''Taito Legends 2''.
31* ''[[CanonDiscontinuity Darius+]]'' (Amiga, Atari ST, ZX Spectrum, 1989) \
32A home computer version released by The Edge, more closely resembling ''R-Type''. It only featured five bosses from the Darius series, one of which is a scaled-down version of another one.
33* ''Darius Twin'' (SNES/SFC, 1991) \
34The first of two console-exclusive original ''Darius'' games. Less punishing than other titles; but has fewer branching paths, and running out of lives forces you to go all the way back to square one.
35* ''Darius Force'' / ''Super Nova'' (SNES/SFC, 1993) \
36The second of two console-exclusive original ''Darius'' games. Slower-paced than other titles in the series, has [[DarkerAndEdgier a dark and moody tone in comparison]], single-player-only, and pushes you back to ''VideoGame/RType''-style checkpoints when you die.
37* ''Darius Gaiden'' (Arcade, 1994) \
38Uses a normal-sized screen. Contains pretty boss explosions and very weird music. Ported to the Saturn, [=PS1=], and PC, then to [=PS2=], Xbox and PC (again) via the compilation disc ''Taito Legends 2''. Unfortunately for some players, the ''Taito Legends 2'' port prevents you from achieving extremely fast autofire via ButtonMashing.
39** ''Darius Gaiden Extra'' (Arcade) \
40An apparently official ROMHack with rearranged stages, much faster autofire, and if you start a game on player 2's side, you will do a 28-stage mode in which you do all of the stages, instead of just 7 of them.
41* ''G-Darius'' (Arcade, 1997) \
42The first game in the series with fully 3D graphics (before ''Dariusburst'' 12 years later), which allows for some freakishly huge bosses, leading to many {{Battleship Raid}}s. One of its most distinguishing features is the "Alpha Beam" system, which if fired at a boss can result in a BeamOWar that grows bigger until it covers the entire screen. Also ported to [=PS1=], PC, and [=PS2=].
43* ''Darius R'' (Game Boy Advance, 2001) \
44A shorter, single-screen remix of the original with music and enemies from various games in the series. Published by PCCW Japan, a company known previously and since as Creator/{{Jaleco}}.
45* ''Dariusburst'' ([=PlayStation=] Portable, 2009)
46** ''Dariusburst: Another Chronicle'' (an enhanced double wide-screen (as in, two 16:9 monitors set up side-by-side) arcade port of the PSP game -- 2010)
47** ''Dariusburst: Another Chronicle EX'' (an updated arcade version -- arcade, 2011)
48** ''Dariusburst: Second Prologue'' (a mobile version of the original ''Dariusburst'' -- iOS, Android, 2012)
49** ''Dariusburst: Chronicle Saviors'' (a consumer port of ''Another Chronicle EX'' with an exclusive campaign mode -- PC, Platform/PlayStation4, Platform/PSVita, 2015 (NA/PAL) / 2016 (JP))
50* ''Darius Cozmic Collection'' (Platform/NintendoSwitch, Platform/Playstation4, 2019) \
51A CompilationRerelease developed by noted porting/emulation house Creator/{{M2}} of the arcade and console installments series split into multiple version. The Game Boy version of ''Sagaia'' was a pre-order bonus for the Japanese releases with no apparent plan to release it through other means.
52** Japanese ''Regular''/Worldwide ''Arcade Version'' (also for PC, 2021): Includes ''Darius'' and its major rebalancing patch (titled "Old", "New" and "Extra"), ''Darius II'' and its overseas rearrangement ''Sagaia'' and ''Sagaia Version 2'', and ''Darius Gaiden''.
53** Japanese ''Collector's''/Worldwide ''Console'' version: Includes the Genesis and Master System versions of ''Darius II'', ''Darius Twin'', ''Darius Force'', the PC Engine ''Darius Plus'' (added in a patch) and ''Darius Alpha'' and their regional variants.
54** Japanese ''Special Edition''/''International Addition'': Includes all of the above beside the Game Boy ''Sagaia'' and features various {{Feelies}}.
55* ''Darius Cozmic Revelation'' (Platform/NintendoSwitch, Platform/Playstation4, February 24. 2021) \
56Another compilation featuring ''G-Darius HD'' and ''Dariusburst Another Chronicle EX+'', althoough the two titles can also be purchased separately. The western Switch physical release also includes the Game Boy ''Sagaia''.
57** ''G-Darius HD'' (also for PC, 2022): A straight release of the game, featuring the usual assortment of online leaderboards and gadgets expected from M2's modern shoot em up rereleases. Features both a port of the arcade version and a ''HD'' version with upscaled textures and a new 3D model for the Silver Hawk. A second patch was released on March 31, 2022 for the PC version and the Japanese console versions and on June 1, 2022 for the Western console versions, containing the arcade exclusive ''Ver.2'' in both HD and original format, as well as the original Playstation port. It also includes a training mode, replays, new gadgets and a "Super Easy" mode created by M2. The Steam port, which was released on March 30, 2022, includes subwoofer support and ''G-Darius Exhibition'', a new ultra widescreen mode made from the ground-up where you fight Fire Fossil, Queen Fossil and Great Thing. A third patch for the PC version is set to release in 2024 and it will include official Steam Deck support.
58** ''Dariusburst Another Chronicle EX+'': Another port of the arcade game with new events and with the Murakumo shop from ''Chronicle Saviours''.
59* ''Dariusburst CS Core + Taito/Sega Pack'' (Platform/NintendoSwitch. 2022) \
60A standalone port of ''Chronicle Saviours'' for the Switch with six new stages for CS Mode (a high speed stage, a tutorial stage, three stages based on the exclusive ''ACEX+'' events and [[EmbeddedPrecursor the Story Mode of the original ''Dariusburst'']]), the option to save and watch replays and ghost scores. The game also comes bundled with the Taito and Sega DLC packs.
61[[/folder]]
62
63[[folder:Apperances in other media]]
64* ''VideoGame/{{Arkanoid}} DS'' (2007): A remix of "CAPTAIN NEO" appears as a stage track.
65* ''VideoGame/GrooveCoaster'' series (2011-): Remixes of various tracks, as well as some original (non-remixed) tracks from ''Dariusburst'', are available to play in this game. Additionally, the Silver Hawk is available as an unlockable player avatar as well as a sound effect set based on the original game's sounds.
66* ''VideoGame/D4DJGroovyMix'' (2020-): This game features a medley of "CAPTAIN NEO" and "BOSS SCENE 1" from the original ''Darius'', another one of "CHAOS" and "BOSS SCENE 7" from the same game, and a remix of "FAKE" from ''Darius Gaiden'' as playable songs. These songs would later be added into ''Groove Coaster''.
67* ''Alice Gear Aegis'' (2018-): To celebrate the release of ''Darius Cozmic Revelation'' in Japan, an event based on ''Dariusburst'' was held for a limited time in 2021. Said event includes Ti-2 as a playable character and a stage with Thousand Knives as the main boss. Another event was held in 2022 to celebrate the release of ''Dariusburst CS Core'', this time introducing Ivry Hadd, a new playable character and the pilot of the Silver Hawk Formula.
68[[/folder]]
69----
70
71Has nothing to do with a certain Persian king or ''VideoGame/LeagueOfLegends'' champion. Or with ''VideoGame/{{Gradius}}'', for that matter - though they are both iconic shoot-em-up franchises.
72
73----
74!!'''WARNING!''' A HUGE BATTLESHIP "EXAMPLE LIST" IS APPROACHING FAST.
75* AbnormalAmmo: One of the attacks of the Embryon, the boss of Nu stage in ''G-Darius'', fires what is essentially a smaller, stripped down version of Eclipse Eye, the ''first boss of the game''. They also fire off their own shot to boot.
76* AdaptationExpansion: ''Super Darius'' and the Mega Drive port of the original ''Darius'' feature 26 bosses instead of 11 like in the original game, although for the Mega Drive version, an options toggle allows for the original set of bosses if the player so chooses.[[note]]The original ''Darius'' was supposed to have 26 bosses, but that number was reduced due to time constraints.[[/note]]
77* AerithAndBob: Most of the bosses have fancy names, like Emperor Fossil and Absolute Defender, though a few of them have rather bland ones, like [[ExactlyWhatItSaysOnTheTin Red Crab and... Octopus]]. And then there's ''My Home Daddy''...
78* AffectionateParody: ''Akkanvader/Space Invaders '95: Attack of the Lunar Loonies'' is mostly a parody of Space Invaders, but it references Darius a few times. ''Bubble Symphony'' has a world themed after the Darius games, and even has the "WARNING: A HUGE BATTLESHIP" thing as well, along with a boss that parodies both the Yamato (an actual World War II ship) and the whole "mechanical seafood" thing simultaneously. What's more, ''Bubble Memories'' references the boss warning with "WARNING: ROOM GUARDER ____ IS APPROACHING FAST" at every boss fight. [[VideoGame/BubbleBobble Bust-A-Move 2]] had CR 20-100190 Mechanical Prototype Bubblen as the final boss, [[PreAssKickingOneLiner complete with the "WARNING: A HUGE BATTLESHIP" intro]].
79* AllJustADream: [[spoiler: The ending for Zone Y in Darius II]].
80* AllThereInTheManual: The majority of the series' lore and timeline are explained in the ''Darius Odyssey'' series of guidebooks.
81* AlliterativeList: The three starting stages in ''Another Chronicle EX''[='=]s [[HarderThanHard EX mode]]: '''Ex'''pert, '''Ex'''treme, and '''Ex'''ceed.
82* AmazingTechnicolorBattlefield - ''G-Darius''' [[https://www.youtube.com/watch?v=1NArEuTOyKo "Genesis" stage.]]
83* AntiFrustrationFeatures:
84** In ''Darius II'', if the player dies on the third level or later, destroying one of the enemy waves that normally doesn't drop any power-ups will instead spawn a rainbow power-up that upgrades all of the Silver Hawk's attribute at once, making it easier to get back on your feet after dying. Of course, you have to be able to destroy the waves with your [[ContinuingIsPainful now non-existent firepower...]]
85** Because of the Game Boy's lack of color, ''Sagaia GB'' has power-ups represented by icons instead of colored balls, which are dropped by black ships with a gray outline. Additionally, the game allows the player to customize their button layout, including assigning either the A or B buttons to fire both the main shot and bombs at the same time instead of holding both buttons during gameplay.
86** ''Darius Cozmic Collection Arcade'' and ''G-Darius HD'' feature real-time widgets (similar to the ones found in ''M2 [=ShotTriggers=]'' ports by the same team), which can show information such as boss health (except in ''G-Darius'') and shield health.
87** In ''Dariusburst Second Prologue'', as timing Bursts would be much harder on a smartphone than on portable, console, or arcade controls, Burst Counters are done by simply touching your Burst against an enemy's, similar to the Genesis in ''ACEX''.
88** In the home ports of ''Another Chronicle EX'', in order to accomodate Chronicle Mode, which features over ''3,000 missions'' [[SuccessionGame with progress tied to each cabinet, the idea being that players at a given arcade collectively contribute to completion]], for a non-arcade setting, players can instead choose from one of several dozen "virtual cabinets" and share progress with other players who self-assign to the same cabinet. This prevents the task of completing all of these missions from being burdened onto one player, especially the "multiple players required" missions which not every player has the necessary number of acquaintances or controllers need to complete.
89** One of the options in ''G-Darius HD'' disables rapid-fire functions when on zone select, continue, and name entry prompts, helping prevent the player from accidentally picking the wrong zone, draining out the continue timer, or rapid-typing and locking in the wrong initials.
90** ''Dariusburst Another Chronicle EX+'', unlike past versions of ''DBAC'', grants 4 lives per credit instead of 3. This makes a 4-player game possible without having to use another credit. However, a side effect is that "one-credit rule" missions are easier to complete than in other versions. It's still not optimal to rely on the extra life when playing for score, since clearing the game with no deaths awards a bonus of 10 million points.
91* AprilFoolsDay: For 2011, Taito "announced" ''[[https://arcadeheroes.com/2011/04/01/taito-releases-the-most-awesome-darius-burst-another-chronicle-48/ Dariusburst Another Chronicle 48]]'', an extra-extra-wide version of the game that accomodates ''48'' players on combined screens that produce a 384:9 aspect ratio. The special "Unagi Boss" has armor that can only be penetrated with a 48-player linked Burst.
92* ArrangeMode:
93** ''Darius Gaiden'' has an "Extra" version that increases the speed of the autofire, rearranges the stages, adds 2 extra laser power levels, and a mode that allows you to play on all 28 levels if you start a game on the Player 2 side.
94** ''G-Darius'' has a "Ver.2" PCB that has increased difficulty as well as minibosses on all stages, and a beginner mode that ends after three zones as opposed to five. In addition, Capture Balls no longer grant invincibility, and there's a timer on boss fights (3 minutes on normal bosses, 7 on the final boss) that grants 10000 points for every second remaining after boss destruction.
95** ''Dariusburst Chronicle Saviors'' has the CS mode, which consists of 186 stages in hexagonal tiles on a map, classified by major and minor stages. DLC mode is an offshoot of CS mode that uses the 15 DLC ships in custom stages.
96** The 2019 port of ''Darius'' released for the Genesis Mini lets you play as either Proco for the original gameplay rules, or Tiat for an "Easy" mode that, upon losing one life, respawns you in place (rather than kicking you back to an earlier position) and keeps your powerups (instead of reverting them to level 0 of the last major upgrade you got). Finally, there is the option to choose between the original set of bosses, or the ''Super Darius'' set (one boss for each of the 26 Zones).
97* TheArtifact:
98** ''Another Chronicle''[='=]s game over screen features a caution for players to "mind [your] head when leaving", as the game is played in a sit-down cabinet with a roof over the players. This notice is still present in the home ports of the game.
99** ''Darius Extra'' for the Genesis allows the player to save your score, but the game doesn't have battery save. This is a leftover from the original Genesis Mini version, which had save support.
100* ArtifactName: In ''Dariusburst CS Core'', DLC Mode is still named as such even though [[UpdatedRerelease this specific release]] has no DLC; what was previously part of the Taito and Sega DLC purchases in the original ''Dariusburst Chronicle Saviours'' now comes with the base game.
101* AspectRatio: When ''Darius'' and ''Darius II'' were released in arcades, they were infamous for using multiple monitors to achieve an exceptionally wide aspect ratio. Both games use three 4:3 screens laid side by side[[labelnote:More specifically...]] The monitors aren't actually side-by-side; two of the monitors use horizontally-flipped imagery and placed under an angled half-reflecting mirror (similar to the ones used for teleprompters so that news anchors read the script without looking away at the camera or having the script be visible to viewers) that reflects them toward the player, with the center, non-flipped screen behind the mirror. There are usually slight seams between each of the screens in practice, but it's a lot cleaner than just straight up laying the three monitors together, especially when they're CRT monitors with bezels at least an inch long.[[/labelnote]], resulting in an aspect ratio of 12:3 (or 4:1), giving the Silver Hawks and their enemies a large amount of horizontal space. ''Darius II'' also comes in a more compact two-screen format for 8:3 play. However, subsequent games simply stuck to more standard ratios; it was not until 2009 that ''Darius'' began to once again use any remotely widescreen aspect ratios, with the release of ''Dariusburst'' on the PSP, which uses a 16:9 ratio. Taito would then bring back the multiple monitor gimmick for ''Dariusburst Another Chronicle'', which uses two widescreen monitors for a 32:9 ratio. The ''Another Chronicle EX'' port on ''Chronicle Saviours'' allows players to play in 32:9 mode as well, either through letterboxing (although you'll probably need a 21:9 monitor to be able to see anything) or two monitors if on the PC version.
102* AutoSave: ''G-Darius HD'' creates an automatic savestate for you when you come to an area fork, Zone fork, or an end-of-Zone boss, and holds the three most recent auto-saves.
103* BaitAndSwitchBoss:
104** In ''Darius II'', you fight the [[UsefulNotes/KatanasOfTheRisingSun IJN]] battleship ''Yamato''... for about five seconds, before the real boss, a GiantEnemyCrab, pops out of it, using the midsection as its shell.
105** Sort of, at least in-game, in the Mu and Xi zones in ''G-Darius''. Our heroes come upon a four-spiked orb in the core of Kazumn. Once you play to the end of Nu, you'll know this orb is the main ingredient of the Embryon. Before Sameluck and Lutia can actually engage it, though, it teleports away and summons either Heavy Arms Shell (Mu) or Accordion Hazard (Xi) in its place. Then again, the warning klaxon from before you even SEE the orb DID mention the actual boss by name...
106** There's also the large, unnamed battleship that appears in the Delta and Zeta zones, which you even get to go inside of in certain routes. In Delta, it releases a crystal containing Dual Horn, and in Zeta, it attempts to attack the mysterious comet that is actually Absolute Defender, who then blows the battleship away in a laser barrage.
107* BattleshipRaid: Revenge Shark in Super Darius II, Great Alloy Lantern in ''Darius Twin'', Peace Destroyer in ''Darius Force'', Titanic Lance in ''Darius Gaiden'', most bosses in ''G-Darius'' (especially the two Fossils).
108* BeamOWar:
109** ''G-Darius'''[='=]s Alpha Beam. When met with a boss's Beta Beam, it turns into a ButtonMashing contest during which [[WaveMotionGun both beams can grow until they cover the whole screen]].
110** ''Burst'' has the Burst Counter mechanic; if your Burst hits an enemy's Burst attack, it will amplify in power and give you a powerful score multiplier. ''Another Chronicle'', however, requires you to time your Burst deployment; if you are anything short of ''perfect'' when you fly into the enemy beam or firing your beam at the same time, you won't get a Counter and you'll lose valuable shield points at best and an entire life at worst.
111* BigGood: [=Ti2=] from ''Dariusburst'' represents Darius itself.
112* BittersweetEnding: Many in the series, particularly in G-Darius where every single one of the ending is either this or a DownerEnding.
113** In the Mu ending, [[spoiler:Sameluck sacrifices himself to protect Lutia from Heavy Arms Shell's last-ditch attack. Lutia herself ends up stranded on Darius, and is understandably grief-wracked...until a mysterious stranger approaches her. Several fans swear that this is a reincarnated Sameluck.]]
114** The Lambda ending has [[spoiler: Lutia's Silver Hawk caught by one of Lightning Coronatus' electric arcs and had to bail out. Sameluck, rather than abandoning her, ejects out of his intact Silver Hawk to embrace her. The red Silver Hawk continues on to a planet without a pilot as credits roll.]]
115*** [[spoiler: The same [[AllThereInTheManual Japanese PSX file explaining the endings]] says that he's ''rescuing'' her, and is able to bring her with him to Darius. Still counts, though, at least in terms of them never being able to return to Amnelia.]]
116** Omicron ending has the heroes finally defeat G.T. before coming home. [[spoiler: [[SequelHook Cue the Belser army appropriating the wreckage of G.T.]] This is canonical, as Belser are the future antagonists. It also counts as bittersweet for the same reason as Lambda: The heroes have no way to return to Amnelia, since the Hawks are too low on fuel.]]
117** The original ''Dariusburst'' has one after beating Zone H. [[spoiler:Ti-2 and Riga managed to beat Hungry Gluttons, but the Burst engine of both Silver Hawks overloads after the battle, destroying both ships and almost killing Riga in the process. Ti-2 rescues her partner, but they're left stranded in outer space.]]
118* BolivianArmyEnding: [[spoiler: The Zone H ending in ''Second Prologue''.]]
119* BookEnds: One of the final bosses in ''Darius Gaiden'' - the boss of Zone V' (with an apostrophe), specifically - is the Storm Causer, which is a rebult Golden Ogre, the first boss of the game, according to the ''Darius Odyssey''.
120* BossGame: ''Darius Alpha''.
121* BossOnlyLevel: Many missions in the ''Dariusburst'' sub-series consist only of boss fights.
122** {{Downplayed}} examples are the Zones that Titanic Lance in Darius Gaiden and Peace Destroyer in Darius Force reside in, which are a rather short section leading up to said bosses. It's probably to make up for the two bosses being [[BattleshipRaid rather long]].
123* BossRush:
124** The 4th and 8th (last) stages of ''Sagaia'' (Game Boy) each throw upgraded versions of the previous three bosses at you, separating each fight with a skirmish against minor enemies, culminating in a new boss at the end.
125** ''G-Darius'' has the appropriately-named "Vs. Boss" mode.
126** ''Dariusburst Another Chronicle'' also has boss rush missions in Chronicle Mode. ''Another Chronicle EX'' has some event courses be mainly bosses, and ''EX+'' has what are explicitly named "Anti-Battleship Drill - Consecutive Conflict" missions.
127* BossSubtitles:
128** "'''WARNING!''' A HUGE BATTLESHIP _____ IS APPROACHING FAST."
129** The ''Soukyugurentai'' DLC for ''Chronicle Saviours'' has its own take on this trope by implementing that game's boss subtitles into ''CS''.
130* BossWarningSiren: The game has "A huge battleship is approaching fast!" in most (if not all) of its titles to herald the arrival of its various fish-inspired bosses.
131* BrokenArmorBossBattle: [[MeaningfulName Absolute Defender]] from ''G-Darius'', you had to destroy his regenerating shield generator in order to be properly damage him.
132* BrutalBonusLevel:
133** Kyokkuho from ''Chronicle Saviours'', which can be unlocked by completing all the other missions of the game, is a ''[[MarathonLevel 20-stage]]'' gauntlet that takes an hour to complete ending with a BossBattle with G.T.V.
134** Many of the event courses in ''Another Chronicle'' are pretty brutal, often pitting you against some of the harder bosses in the game. "1st Silverhawk Cup" makes you fight three of the most difficult {{Final Boss}}es in [[BossRush succession]], while "6th Interplanetary Conquest" features ''thirteen complete stages'' to play through[[note]]Which would be counted as 26 scenes in ''CS'', even more than Kyokkuho[[/note]], with only "WARNING - LONG MISSION HIGH DIFFICULTY" as its description. "6th Interplanetary Conquest" gets a reprise in ''CS Core'' in the form of the Rebuka map, which features all this [[spoiler:and throws in a fight against Gigantic Bite at the end for good measure]].
135* BulletHell: ''Darius Gaiden'' and possibly ''G-Darius''. Made worse by neither game having small hitboxes.
136** [[https://www.youtube.com/watch?v=9tReTlr04P4 This]] Flash game on Twitter. All seems to be going well until the Fail Wh... I mean, Great Thing shows up...
137* ButtonMashing: As with most of the Darius games, pressing the fire button rapidly ''Darius Gaiden'' will yield a much faster rate of fire than the built-in default autofire speed. The in-game demos showcase this, firing with a very high rate of fire compared to the speed you get from holding down the fire button. The Saturn port allows you to enable this via a code. There is a ROMHack called ''Darius Gaiden Extra'' which has an incredible 30 hz speed rapid-fire as the default, but its status as an official game is debatable. This applied in Gaiden Ship in Another Chronicle and Chronicle Saviour.
138* CapcomSequelStagnation: ''Dariusburst'' has several versions.
139* CaptureBalls: ''G-Darius'' has a game mechanic ''called'' the Capture Ball, but it's a subversion of the trope as the Capture Ball sticks to enemies to force them into fighting for the player, rather than sending them inside.
140* ColorAnimalCodename: The game's PlayerCharacter is [[CoolStarship Silver Hawk]], and one of the {{Recurring Boss}}es is [[GiantEnemyCrab Red Crab]], which is [[ExactlyWhatItSaysOnTheTin exactly]] what you think.
141* CompilationRerelease:
142** ''Darius Cozmic Collection'' is a duology of these, with one version featuring ''Darius'', ''II'', and ''Gaiden'', while the other features ports of ''II'', ''Twin'', and ''Force''.
143** ''Darius Cozmic Reveleation'' has ''G-Darius HD'' and ''Another Chronicle EX+'' on one physical release, although both games can also be purchased separately.
144* TheComputerIsALyingBastard: Alternate routes in ''Chronicle Saviours''. The game simply lists "Get over ''x'' pts." as the unlock condition, but what it doesn't tell you is that you need to have that many points ''before the last zone in the mission''. On top of that, the mission won't have the "mission clear" badge until you unlock and finish via the alternate route. This can lead players to think it's a form of GameBreakingBug.
145* CompressedAdaptation: ''Sagaia'' (arcade) is basically ''Darius II'' with shorter, but more difficult stages and less branching paths, the idea being to encourage shorter runs (and thus more people putting money in the game, in case someone's good enough to 1-credit it).
146* ContinuityCameo: Zone Lambda in ''G-Darius'' has what seems to be Titanic Lance, a particularly famous [[http://en.wikipedia.org/wiki/Orthocerida ancient squid]] ThatOneBoss from Darius Gaiden, embedded on a cliffside, apparently crash-landing intact. Quite notably, it's so huge the game can only show it's head end; the fighter you're in is probably the size of...half its eye?
147* ContinuingIsPainful: When you get killed and respawn, some of your powerups may be lost. How much depends from game to game (listed in order of increasing harshness):
148** ''Darius Twin'' and ''Dariusburst'' do not apply any penalty to your upgrades, even if you continue in the latter (''Twin'' has no continues).
149** ''Darius'', ''G-Darius'', and ''Darius R'' reset you back to level 0 of the last major upgrade you reached. For example, if you had 3 levels of Laser[[note]]obtained by upgrading your shot Missile is maxed out[[/note]], 2 levels of Twin[[note]]obtained by upgrading your bombs when Bomb is maxed out[[/note]], and 4 levels of Armor[[note]]your starting shield[[/note]], you will respawn with Laser, Twin, and Armor all at level 0.
150** ''Darius Gaiden'' varies by upgrade type. You get a flat penalty to your shot, making your shot drop down to level 0 of the tier below what you have (so if you have Wave, you'll be demoted to Laser level 0, for example). Shield is reset back to level 0 of your last upgrade, much like in other games. Bomb is not affected.
151** ''Darius II'' and ''Darius Force'' simply take away '''ALL''' of your upgrades upon death. The only bones you really get are that in ''Darius II'', the next set of item-carrying enemies may drop a circular item that upgrades all of your weapons by one level, and in ''Darius Force'' the first enemies you may encounter after respawning will drop powerups.
152* ContractualBossImmunity: Downplayed with [[MiniBoss Captains]] in ''G-Darius'', who are initially immune to Capture Balls thanks to their golden armor, but become vulnerable like most other enemies once it's destroyed. Bosses are immune to capture balls at any point.
153* ConvergingStreamWeapon: Dariusburst Another Chronicle allows two players to intersect their laser weapon, making it merge into a larger, stronger beam.
154* CopyAndPasteEnvironments:
155** ''Darius'' has a lot of PaletteSwap stages.
156** ''Another Chronicle''[='=]s Chronicle Mode and ''Chronicle Saviours''[='=]s CS Mode have you flying across hundreds or thousands of different star systems, however they just reuse the same 30 or so base stages over and over with occasional variations.
157* CopycatCover: Not so much copying as outright borrowed(if not stolen) -- The Saturn cover for ''Daruis Gaiden'' is actually taken from ''Battlespace'', a ''TabletopGame/{{Battletech}}'' GaidenGame (ironic, we know) about space combat.
158* {{Crossover}}: ''Chronicle Saviours'' features not only [[CrisisCrossover almost all the ships]] from the other ''Darius'' games, but also the Murakumo ship from ''Scramble Formation'', and it will later include [[GuestFighter ships from other video games]] such as the X-LAY fighter from ''[[VideoGame/RaySeries RayForce]]'', the Inter Gray from ''VideoGame/NightStriker'', and the Black Fly from ''VideoGame/MetalBlack'' as DLC packs. It's also set to include [[VideoGame/FantasyZone Opa-Opa]], VideoGame/SpaceHarrier, and the TRY-Z fighter from ''Galaxy Force II''.
159* CuttingOffTheBranches: ''Dariusburst CS Core'' and, to a small extent, the ''Alice Gear Aegis'' crossover event considers the Zone J ending of the original ''Dariusburst'' to be the canon ending.
160* DarkerAndEdgier: ''Darius Force''
161* DeathIsASlapOnTheWrist: As mentioned above in Continuing Is Painful, this is only present in ''Twin'' and ''Burst''. As Twin was an SNES title, players who started there and moved on to other titles were probably quite unsettled after discovering death is generally a sucker punch to your powerups.
162* DecapitatedArmy: [[spoiler: In the CS Mode of ''Chronicle Saviours'', after defeating [[FinalBoss Gigantic Bite]], the ending mentions that following the success of the final mission, the Belsar ceases their attack on humanity.]]
163* DeflectorShields: [[MeaningfulName Absolute Defender]], one of the tier 3 bosses in ''G-Darius'', has this as its main schtick. As long as the shield's active, '''''NOTHING''''' hurts it, not even Alpha Beams. First, you have to overload the shield generator on its lower jaw, then get in your hits before the generator goes back up. Thankfully, each time you blow out the generator, it takes longer to come back.
164* DetachmentCombat: Titanic Lance in ''Gaiden'' could do this with part of its shell, and Eternal Triangle from ''G-Darius'' could do it with his whole body.
165** The octopus from ''Darius+'' also had an eye that would detach from the body, but this is more of a defense to make it harder to hit the eye. However, the eye sometime glitches, making the boss fight impossible.
166* DestructibleProjectiles: In ''Dariusburst'', orange "bullet" projectiles can be cancelled with missle-type weapons, while yellow "needle" projectiles can be cancelled with laser-type weapons. [[PowerUpLetdown Wave-type weapons can't cancel either of them.]] Fortunately, Burst weapons can cancel most (but not all) other projectiles.
167* DualBoss:
168** Hyper Sting in ''Darius 2''
169** Emperor Fossil and Queen Fossil in ''Darius Twin''. ''Dariusburst Another Chronicle'' has [[https://www.youtube.com/watch?v=aiieEyTXOWM#t=04m50s Dual Spin]].
170* DownerEnding: Two endings in ''Darius Gaiden'':
171** Zone V: [[spoiler:Your ship, which has been underwater fighting one of the {{Final Boss}}es, gets destroyed by the crushing pressure of the sea.]]
172** Zone Z: [[spoiler:Due to the severe damage Planet Darius itself sustained from battles, along with the fighting inside of the planet's core itself, the players escape [[EarthShatteringKaboom Planet Darius as it violently explodes]].]]
173** Also, in the first Darius, [[spoiler:the two-player ending for Zone V. Yes, you wipe out the Belser Army fortress that Strong Shell was guarding...by kamikaze attack.]]
174** The ending to Zone W in Darius II [[spoiler:has the players return to a planet Oruga where human civilization is long gone due to time dilation]].
175** In G-Darius in the final Zone Nu, [[AllThereInTheManual at least according to a file hidden somewhere on the Japanese PSX disc]], [[spoiler: After you beat the Thiima archon The Embryon, its creation energies flare out and interact...[[YinYangBomb badly]]...with the Silver Hawk's [[DeaderThanDead omnidestruction-capable]] All-Nothing systems. Sameluck and Lutia are caught up in the storm, and are only able to share one final kiss before they're absorbed. [[BittersweetEnding But then again, it would seem they reincarnated back in the past as PLANET DARIUS ITSELF...]]]]
176** Xi however, pulls an even less subtle punch. Apparently, Accordion Hazard's explosion [[spoiler: was so strong it engulfed both crafts. With no hope of survival, they flew close to each other.]] The next shot is a single "soul" in the shape of a silver hawk flying away. Cue the credit roll.
177* DropInDropOutMultiplayer: Can be turned off in ''Another Chronicle'' at the beginning of the player's or players' credit, locking out players from joining partway through.
178* DroughtLevelOfDoom: Many missions in ''Chronicle Saviours'' have no powerups, replacing all powerup items with grey point items of negligible value, leaving you to use whatever the game starts you with.
179* DynamicDifficulty: Many games will increase the difficulty in proportion to the player's ship upgrades, as well as if they collect upgrades for parameters that are already maxed out.
180* EarthShatteringKaboom: In addition to a certain ''Darius Gaiden'' ending, the events preceding ''G-Darius'' involved a scuffle between Planet Amnelia and one of its moons, Blazar, over who should have jurisdiction over another moon, Mahsah. Someone on the Amnelian side got the [[SarcasmMode bright idea]] to use a nightmarishly powerful weapon, [[ExactlyWhatItSaysOnTheTin All-]][[DeaderThanDead Nothing]], to settle the dispute by ''obliterating Blazar''. It was this act, by the way, that alarmed the Thiima into their attempt to conquer Amnelia...
181* EasterEgg:
182** In the arcade version of ''Darius II'', there's a very small chance that after beating the boss Leadain, Rascal/Rubblen from ''VideoGame/BubbleBobble'' and ''Ben Bero Beh'' will fall out of the boss after its destruction instead of the Belsar pilot.
183** Also a form of censorship, entering various offensive words as your name in ''Dariusburst: Another Chronicle'' results in your name changing to "Taito."
184* EasyModeMockery:
185** ''Dariusburst Another Chronicle'' has an Infinite Ships mode, which provides all players with infinite lives, but costs additonal credits to play (the idea being to split the cost with up to three extra players) and invalidates any scores achieved with it. However, since the game is set in "Free Play" in both ''Chronicle Saviours'' and ''ACEX+'', this mode comes off as pointless.
186** ''Chronicle Saviours''[='=]s CS Mode allows you to forego the preset ship configuration and use a customized ship instead. Because the customization can be used to give oneself 99 ARM and maxed out weapons, among other things, scores will not be submitted to rankings if customization is used; however, the mission will still be counted as completed if you reach the end of it.
187** Playing the Genesis Mini/Extra Version port of the first game as Tiat allows the player to keep their power-ups after dying, but the player will not rank on the leaderborads.
188* EffortlessAchievement: The ''Cozmic Collection'' has not one, but three seperate achievements just for hearing the "[[AscendedMeme Tuna Sashimi]]" line at the beginning of ''Sagaia''/''Darius II'', one for each version of the game.
189* EmotionlessGirl: Lutia in the events before ''G-Darius'', thanks to the first Thiima attack killing off the rest of her family.
190* {{Engrish}}: A lot, but most notoriously in the endings to ''Darius II'' and ''Darius Gaiden''.
191* ExactlyWhatItSaysOnTheTin - The boss "Red Crab" is...a red crab. And let's not even bother mentioning "Octopus" or "Cuttle Fish".
192* FakeDifficulty: In ''Darius II'', your ship is scaled up in size from the original. Your enemies aren't.
193* FakeLongevity: ''Dariusburst Another Chronicle''[='=]s Chronicle Mode is touted to have "3,000 stages". However, in reality, those are 3,000 ''missions'' that take place over the preexisting 24 stages, with some variations in enemies, attacks, stage permutations, and mandatory ship selections. Perhaps to alleviate this, individual cabinets save progress for everyone who plays on the machine, so that players can collaborate together, and the consumer ports allow players to play on "virtual cabinets" with other players. ''Chronicle Saviours'' is a bit more fair, featuring 200 missions with some brand new stages for good measure, but [[RecurringBoss you'll be seeing several of the same bosses frequently]].
194* FlawlessVictory:
195** ''Dariusburst'' awards a 10 million point bonus for clearing the game with no lives lost.
196** ''Dariusburst Chronicle Saviours''[='=]s CS and DLC modes award 3 million points for clearing a stage[[note]]a normal area with no boss afterwards counts as one stage, as does a boss area as the first area and a boss area preceded by another boss area. A regular area and a boss area immediately afterwards are counted as a single stage together.[[/note]] with no damage, as in not just clearing the stage without dying, but also without any shield damage.
197** ''Chronicle Saviours'' has an achievement for clearing a [[EscortMission Defender]] mission with no damage to the gauge.
198** The ''Chronicle Saviours'' port of ''Dariusburst Another Chronicle EX'' has achievements for clearing the QUZ route (the path consisting of the three hardest stages in EX mode) with no lives lost and clearing it with no damage.
199* FluffyTheTerrible: One of the possible final bosses of Darius II is an Angel Fish called "Little Stripes". In the arcade edition, anyway. The PC-Engine port, however, has several new bosses to take Little Stripes's place. It helps that Little Stripes appeared as a third-tier boss in that system's own Darius I port.
200* FlyingSeafoodSpecial: Almost all the bosses in the series are HumongousMecha sea creatures, and most of them are fought in mid-air.
201** The SNES Darius game ''Darius Force'' averts this with some bosses: The boss of Zone O, the Gaulst Vic, is what appears to be a HumongousMecha ape/human skeleton. Another of the final zones has you up against the Megalopros, a mecha-pterodactyl. Meanwhile, Zones J and K feature the Stealther boss, which is a chameleon. Darius Twin features a walrus as one of the final bosses, and Darius II has a [[FetusTerrible ''fetus-like'' creature]] as a boss (''Twice'', once as Bio Strong and the Mech. Bio Strong, and, bizarrely, a giant Silver Hawk- I.E, '''''you'''''.
202* GaidenGame: The game ''Syvalion'' is meant to be a spinoff of the series, with you helping the people of Planet Darius halfway through the game. In turn, ''Darius Force'''s three final bosses (Zandick II, Megalopros and Galst Vic) are upgraded versions of enemies from the game, and the metal dragon makes a cameo in ''Dariusburst''.
203* GainaxEnding: Some of the endings in ''G Darius'' are quite weird.
204* GameplayGrading: ''Syvalion'' rates your overall score at the end of the game by giving you either a good, normal or bad ending, depending on the randomly picked scenario. Doing well gives you a good ending while doing poorly gives you a bad ending.
205* GiantEnemyCrab: Some of the bosses. Most of the time, ''they'' attack ''your'' weak point [[ThatOneBoss for massive damage to your lives]].
206* GiantMook: ''All'' of the popcorn enemies in zone Beta of ''G-Darius'' are half again as large as they should be. They also award more points than normal (e.g. dispatching an entire squadron will net you 1000 more points than for a squadron of the same goons at normal size in other zones).
207* GiantSpaceFleaFromNowhere: Azure Nightmare in the CS Mode is thought to be this at first, but it turns out to be helping you reach Gigantic Bite.
208* GlassCannon: In ''Dariusburst'' and its spinoff games, Origin Silver Hawk and Second Silver Hawk both have very powerful main weapons; Origin's Wave shot pierces everything including enemies while Second can achieve great coverage with its side lasers and massive damage with its main shot. However, neither of these ships have Bursts, leaving them with less options for defense against difficult-to-dodge attacks.
209* GoldenEnding: Should Great Thing be destroyed in the original Darius, so will all the rest of the Belser Army; but Proco and Tiat's home planet will be saved from destruction!
210* GoodAllAlong: Azure Nightmare in the CS Mode, despite being fought as a boss several times throughout the course of the game, is revealed to be guiding you to [[FinalBoss Gigantic Bite]].
211* GrandFinale: The CS Mode in ''Chronicle Saviours'' seems to be this. Keyword being ''seems''. [[spoiler:The end of the game reveals that the people of Darius are ready for their next step of evolution, but the narrator, which is heavily implied to be Ti-2, tells [[SequelHook this is a story for another time.]]]]
212* GuestFighter: The Silver Hawk appears as a playable ship in ''Space Invaders 95: Attack of Lunar Loonies'' (the Good Tatio-Prouding Fighter Plane!) and ''Space Invaders: Get Even''. It's also a DLC vessel for ''Space Invaders: Infinity Gene''.
213** ''Chronicle Saviours'' has characters from various retro shmups as DLC. They are: [[VideoGame/NightStriker Inter Grey]], [[VideoGame/MetalBlack Black Fly]], and [[VideoGame/RaySeries X Lay]] from Taito, and [[VideoGame/SpaceHarrier Harrier]], [=TRY-Z=], and [[VideoGame/FantasyZone Opa-Opa]] from Sega.
214* HarderThanHard: ''Another Chronicle'' labels its starting Zone choices as "Easy", "Normal", and "hard". ''Another Chronicle EX'' has EX mode, where the starting zones are labeled [[LetterMotif "Expert", "Extreme", and "Exceed"]].
215* HeartbeatSoundtrack: ''Darius Force'' has this for the title screen and it later reprises for the final boss theme of [[https://www.youtube.com/watch?v=aUb085FvQ-k Galst Vic]]
216* HeelFaceBrainwashing:
217** In ''Gaiden'', detaching a MiniBoss' crystal and touching it will turn the miniboss over to your side for a short while before it self-destructs.
218** Capture Balls in G-Darius permanently turn enemies and [[MiniBoss Captains]] over to your side, giving them a monochrome look and making their shots green.
219* HeWasRightThereAllAlong: The Embryon from G-Darius. The background actually shows it being formed, while your character revolves around it destroying mooks.
220* HighTechHexagons: The maps in ''Another Chronicle''[='=]s Chronicle Mode and ''Chronicle Saviours''[='=]s CS Mode use hexagonal grids for their maps. Additionally, the stage lineups and CS Mode's ship select use hexagonal icons.
221* HoldTheLine: Several missions in ''Chronicle Saviours'' require you to stop enemies from reaching an off-screen target that is represented by a LifeMeter on the left side of the screen. Allowing enemies to escape will decrease the meter; don't lose the whole meter or you'll get a Game Over even if you have lives remaining![[note]]Exaggerated in that being in CS Mode, you won't be allowed to continue playing; instead, it will be time for you to restart from the beginning-or give up altogether...[[/note]]
222* {{Homage}}: Dariusburst Another Chronicle has the ships from ''[[https://www.youtube.com/watch?v=FlW5uuPCSR0 Darius Force/Super Nova]]'' and [[https://www.youtube.com/watch?v=YMSkS_tuG6Y Darius Gaiden]], among others. They play the same way as they did from their source games.
223* InjuredVulnerability: [[MiniBoss Captains]] in ''G-Darius'' have a gold-plated armor that causes all your Capture Balls to bounce off them, requiring you to damage them enough until the gold armor is destroyed, rendering them vulnerable to capture.
224* JustFrameBonus: ''Dariusburst'' and its spinoffs have the Burst Counter, in which you fire your Burst weapon the very moment you come in contact with an enemy Burst. This results in a more powerful version of attack that inflicts even more damage and adds a x1.5 multiplier to points earned that stacks multiplicatively with other multipliers.
225* KaizoTrap: The first game's level selection [[EarlyInstallmentWeirdness isn't a menu like the following games]], but rather require you to fly your ship into an upper or lower corridor after defeating the boss. They're separated by a wall, meaning you can die just by not picking your next stage properly.
226* KillItWithFire: Fire Fossil's preferred mode of attack is ''lots'' of incendiary weapons.
227* LastStand: The plot of ''Darius Gaiden''. The Belsar army launches a surprise attack against the people of Vadis, eliminating every Silver Hawk capable of stopping them, save for two prototype models. The entire game is just one final stand between two surviving crafts against an entire armada.
228* LaterInstallmentWeirdness:
229** ''Another Chronicle'' (including its ExpansionPack ''Another Chronicle EX'') is the only arcade ''Darius'' game to support four players at once.
230** ''AC'' and ''Chronicle Saviours'' are the only games to allow the player to voluntarily change their ship's direction.
231** ''CS'' is the only game to explicitly show the exact amount of shield health remaining, while in past games the only indicator is that the shield sprite shrinks when you have one point of shielding left. That said, ''Darius Cozmic Collection Arcade'' adds this to its ports of ''Darius'', ''Darius II'', ''Sagaia'', and ''Darius Gaiden'' as part of an optional on-screen widget.
232* LifeMeter: ''Chronicle Saviours'' has something like this, displaying the amount of remaining shield you have. In other games, the indication of how much shield remains is that the aura around your ship gets smaller (at which point it's down to one point of shielding left).
233* LightningReveal: Notably used in the the first half of Zone Omicron, the last of the final stages in ''G-Darius''. Set during a thunderstorm, the background is totally dark, with flashes of lightning showing the ruins of a devastated city. The [[DramaticThunder very last lightning strike]] reveals that the player was being watched by [[spoiler:reoccurring final boss G.T. (Great Thing)]]. It's a rather eerie atmosphere, further established by the track, [[https://www.youtube.com/watch?v=_Ku--QDG-50 Kimera II]].
234* LonelyPianoPiece: The final mission in ''Chronicle Saviours'' has this for its BackgroundMusic, titled "Dream Road".
235* LooseCanon: Twin and Force/Super Nova seams to have become this. Syvalion on the other hand always was.
236* MarathonLevel:
237** In ''Chronicle Saviours'', many missions usually have no more than 5-6 scenes, which can be beaten in about 10 minutes. But then you start getting missions with at least ''14'' scenes, which can take about half an hour. Kyokkuho is by far the king of this trope, with 20 scenes that can take an hour to get through.
238** ''Another Chronicle EX+'' has the "6th Interplanetary Conquest" event course, which is ''THIRTEEN STAGES'' long, with each stage having an endboss, and [[https://www.youtube.com/watch?v=llGZp7T8lBQ takes about an hour to complete]].
239* MassiveMultiplayerCrossover: ''Chronicle Saviours'' has become this thanks to its DLC packs:
240** The Creator/{{Taito}} pack includes the Inter Gray from ''VideoGame/NightStriker'', the Black Fly from ''VideoGame/MetalBlack'', and the X-LAY from ''VideoGame/{{Ray|Series}}Force''.
241** The Creator/{{SEGA}} pack includes the Harrier from ''VideoGame/SpaceHarrier'', Opa-Opa from ''VideoGame/FantasyZone'', and the TRY-Z from ''Galaxy Force II''.
242** The Creator/{{CAVE}} pack includes the Delta Sword from ''[[VideoGame/DonPachi DoDonPachi]] [=DaiFukkatsu=]'', Windia from ''VideoGame/{{Deathsmiles}}'', and the Tiger Schwert from ''VideoGame/{{Ketsui}}''.
243** The [[Creator/EightingRaizing Raizing]] pack includes the Wild Snail from ''VideoGame/BattleGaregga'', Miyamoto from ''VideoGame/MahouDaisakusen'', and the Swordfish from ''VideoGame/{{Soukyugurentai}}''.
244** The Creator/{{Capcom}} pack includes the Mobilesuit α from ''[[VideoGame/HyperDyneSideArms Side Arms: Hyper Dyne]]'', the Tanikura [=F7W=] Saber from ''VideoGame/VarthOperationThunderstorm'', and the Gambler from ''VideoGame/{{Progear}}''.
245* MeaningfulName: Pretty much every single boss. For example, the (insert adjective) Fossils are based off a coelacanth, a "living fossil".
246* MechanicallyUnusualFighter: The DLC ships in ''Chronicle Saviours'' all play very differently from the main/"canon" ships, especially the Sega ships:
247** [[VideoGame/RAYSeries X-Lay]] uses a reticule for its lock-on attack, and earns huge multipliers by killing waves of enemies with a full set of lock-on shots. It does not gain anything from green power-ups, as it doesn't fire bombs.
248** [[VideoGame/MetalBlack Black Fly]] does not charge up its Burst gauge by shooting enemies; instead, it collects Newalone particles that are dropped from enemies and spawn regularly during bosses. It can still refill its meter by firing its Burst into an enemy Burst (for the Burst Counter), however. Only the blue shield powerups have any effect on it, as its shot power is influenced by the Burst meter, and it doesn't have bombs.
249** [[VideoGame/NightStriker Inter Gray]]'s Burst can be made more powerful by collecting green power-ups.
250** [[VideoGame/SpaceHarrier Harrier]] can create temporary clones of himself that fire thin beams until they vanish, and can make his clones' lasers intersect to fire larger and stronger beams. He can increase how many clones he can launch at once by collecting green power-ups. He also cannot turn around instantly like all of the other ships; instead, to make him turn, you stop firing and then move, and he'll gradually change direction rather than just flipping his firing angle 180 degrees.
251** Try-Z can raise its on-screen multiplier by rolling through enemy fire.
252** [[VideoGame/FantasyZone Opa-Opa]]'s shot upgrades and special attacks have to be bought with coins dropped from destroyed enemies. In addition, each time he uses a particular weapon, that weapon's price for the next activation increases. In lieu of shops that Opa-Opa runs into to buy upgrades, upgrades can be purchased on the fly at any time, as long as he has the money for it and the upgrade is not currently in use.
253* MercyMode: Dying in ''Darius Gaiden'' will reset the rank back to zero, although it will then quickly accelerate back to where it was before.
254* MissingSecret: ''Another Chronicle'' has Zones A through L used for Original Mode, and Zones O through Z used for Original EX mode. Curiously, there is no "Zone M" or "Zone N". This is most likely in order to ensure that the EX set of stages end in 'Z'.
255* MonsterAllies:
256** ''Gaiden'' allows you to capture {{Mini Boss}}es by attacking their crystal until it detaches, then touching the crystal. The miniboss will then fight for you for a short while before self-destructing.
257** ''G-Darius'' has this as an entire gameplay mechanic, expanding upon ''Gaiden's'' miniboss capture concept. Your ship has capture balls that can be fired at enemies, turning most types over to your side to fight/take damage for you. This includes {{Mini Boss}}es, but you have to first destroy their gold armor that prevents capture. You can also detonate captured enemies as a SmartBomb or charge them up in an [[WaveMotionGun Alpha Beam]], the size/HP of the enemy determining their power.
258* MonstrousScenery: Several stages have humungous dragons simply loitering in the background without interacting with your ship. One stage is even set on the back of a sleeping dragon.
259* MultipleEndings: Many games in the series have branching paths, with each one having its own ending. ''Darius Twin'', which has only one final stage, instead requires you to fulfill other conditions to get different endings. ''[[GaidenGame Syvalion]]'', meanwhile, has ''one hundred'' endings.
260* MusicalSpoiler: In ''Dariusburst'', any time you hear [[https://www.youtube.com/watch?v=xDKL3ldlKWQ "Syvalion arrange ONE"]] playing in a stage, you know that Dark Helios, Dark Flare, or Dark Flame is going to be the boss you face at the end, even if the game does not inform you in advance[[note]]if you are playing in the Original modes in ''AC'' and ''ACEX'', if you are playing Chronicle Mode and you don't see any of those bosses in the first two scenes since all subsequent ones are masked until at least one other player has completed the mission, or if you are playing CS Mode and you're on the 8th scene or later, as you are only shown the first 8 scenes in the mission select[[/note]].
261* NamesToRunAwayFromReallyFast: Many of the enemy battleships get this, such as "Demon Sword", "Deadly Crescent", "Odious Trident", "[[GiantEnemyCrab Hysteric]] [[GodSaveUsFromTheQueen Empress]]", "Death Wings", "Violent Ruler", etc.
262* {{Nerf}}: The ''Taito Legends 2'' version of ''Darius Gaiden'' limits turbo-fire to the rate you get by holding down the fire button in most versions, preventing the player from pulling off the ultra turbo-fire that can be done with cheat codes or with controllers with a turbo-fire function.
263* NewWorkRecycledGraphics: ''Darius Twin'' consists near-entirely of warmed-over sprites from the first two arcade games.
264* NoDamageRun: Clearing Zone X in ''Darius II'' without having died at any point during the game - and only in the arcade version, at that - will have a [[https://tcrf.net/images/a/a4/SagaiaArcDariusIII.png special message display]] after the ending credits.
265-->来年はダライアスIII。[[labelnote:Translation]][[SequelHook Darius III next year]].[[/labelnote]]
266* NoOntologicalInertia: [[spoiler:Defeating '''Great Thing''' in Darius Gaiden removes all traces of the conflict]].
267* OddNameOut: An accidental example. In ''Another Chronicle'', the vast majority of the star system and area names are just random Japanese syllables slapped together...then there's the "Marine" star system.
268* OddballInTheSeries: ''Darius Force'' stands out from the rest of the series with its comparatively darker and atmospheric art direction, multiple unusual gameplay mechanics (including restarts at checkpoints, weapon power being halved if both missiles and lasers/bombs are fired at the same time, and having to switch between laser and bombs instead of being able to fire both), a distinct lack of returning bosses from the previous games, an odd grid-based version of the branching path system that lets the player play anywhere from 5 to 7 stages, and it having the biggest proportion of bosses that aren't fish or marine life. Design sketches included in the Special edition of the ''Darius Cozmic Collection'' show that [[WhatCouldHaveBeen even wilder deviations from the series formula were considered]], including making it a vertical shooter.
269* OneHitKill: Even if you have a shield active, crashing into terrain will instantly destroy your Silver Hawk![[note]][[WeaksauceWeakness Unless you have upgraded it to the Hyper Arm tier, of course.]][[/note]]
270* OneWordTitle
271* PaletteSwap: Although they did have different attacks, Darius Gaiden had Golden Ogre and Storm Causer, G-Darius had Queen Fossil and Fire Fossil. Even more so in G-Darius is branching path system in every level, where each area led to a different colored version of the same boss with a different attack pattern.
272** ''Darius+'', having only five bosses, used palette swap to make a boss look much different.
273* PiranhaProblem: Fatty Glutton. Yes, his name may sound laughable, but he's usually ThatOneBoss in each of the games he's appeared in.
274* PointOfNoContinues: The original ''Darius'' is the TropeCodifier.
275** In the original ''Darius'', you can't continue playing nor can a second player join in once you reach one of the final Zones; be careful not to lose all your lives at these points or your game will be over instantly and for real-even if there are credits available!
276** The continuous play feature is unavailable in ''Chronicle Saviours''[='=]s CS mode; the very moment you run out of lives, your mission will be failed. This is mitigated somewhat by most missions being only a few stages and bosses and having a gradual difficulty curve as you go up each branch of missions. Some missions, however, throw at least 15 stages at you, making them the equivalent of playing a full arcade game.
277* PowerUpLetdown:
278** Once you max out your regular shot (usually a column of shots three shots high), your next power-up is a very thin laser; the plus side is that it'll keep going through enemies, rather than dissipating on impact. It'll take you a few more power-ups to get to the wave, which can easily power up to be wider than the maximized missile shot.
279** It appears that in Darius Gaiden, the white bullet + wave shot (second to last powerup), trumps the pure wave shot (last powerup) by quite a large margin that pro players advise dying to reset the attack powerup counter. It's often said to make the difference up to five whole seconds to kill bosses with the white bullet and some superplayers state whether or not they are using this shoot mode.
280** This varies from ship to ship in the ''Dariusburst'' sub-series. Legend, Next, Assault, Murakumo, and Genesis all get piercing lasers when they reach the second tier of shot upgrades, which is great for waves and multi-part bosses, but terrible in the damage-per-second department, and get wave shots that pierce structures but not enemies for the third tier, making them mostly viable boss weapons. Formula actually benefits from the laser, due to the limited shot distance weakening the [[OneBulletAtATime "four shots at a time"]] effect. Additionally, wave shots cannot cancel enemy shots like bullets and lasers can, and several enemies [[NoSell are immune to wave shots]]. Gaiden's third tier of shot upgrades are by all means powerful, but the last upgrade in the second tier, a wide green wave, has the fastest recharge time for its [[SmartBomb Black Hole Bomb]], as detailed in [[http://youtu.be/UG96-dBNeIc?t=4m10s this replay]].
281* ProudWarriorRaceGuy: Apparently, the Belser Army themselves.
282* RandomNumberGod: The main gimmick in ''Syvalion''. Everything in the game, including levels, bosses ''and the main plot'' is randomly generated every new playthrough. This includes the endings as well.
283* RecurringBoss: Two of them.
284** (Insert Word Here) Fossil, a coelacanth. Starting with King Fossil from ''Darius''. Usually the first or second boss in the game, and appears in almost every single one of them.
285** [[SpaceWhale Great Thing]]. A sperm whale with a load of cannons attached to it, and often the FinalBoss in every Darius game he's appeared in. Not to mention he's usually [[ThatOneBoss incredibly difficult]] in each game he's in. In ''Darius Twin'', he's an optional second-to-last boss, and is the only boss to have his own specialized music separate from the normal boss music.
286* RecursiveCanon: ''Darius'' and ''Darius Gaiden'' have {{Joke Ending}}s where the protagonists are shown beating the game on an arcade cabinet.
287* RecycledSoundtrack: "Captain Neo", the first stage music of the original game, is a rearrangement of the AttractMode theme from the arcade game ''Metal Soldier Isaac II''.
288* RegionalBonus: The North American release of ''Darius Twin'' features a stereo soundtrack vs the original Japanese release's monaural sound mix. The game's description in the ''Darius Cozmic Collection'' even specifically notes the NA release as the definitive version of the game.
289* ReiAyanamiExpy: Lutia Feen in ''G-Darius'' and [=TI2=] in ''Dariusburst''.
290* RemixedLevel:
291** Many missions in ''Another Chronicle''[='=]s Chronicle Mode and ''Chronicle Saviours''[='=]s CS Mode use modified versions of pre-existing stages.
292** CS Mode occasionally throws out "WARNING" versions of missions, signifying distress calls of enemy invasions. These replace existing missions with harder versions of them. You can't play the replaced missions again until you clear their respective WARNING versions, after which you can freely choose between the two variants.
293* {{Retraux}}: ''Darius Extra MD'' is a port of the original ''Darius'' released for Sega Genesis / Mega Drive in 2019. It even has the old Taito logo (with the red font, as opposed to the newer blue-triangle logo).
294* RevisitingTheRoots:
295** ''Dariusburst Another Chronicle'' brings back the multi-monitor setup used in the first two games after ''Darius Gaiden'' and ''G-Darius'' ditched it for a single screen.
296** On a minor note with one of the DLC ships in ''Chronicle Saviors'', the Delta Sword needs power-ups to increase its shot power instead of being at full power from the start, something that Cave ditched from the series in ''[=DoDonPachi Resurrection=]'' and ''[=DoDonPachi SaiDaiOuJou=]''.
297* RoboTeching: Expect ''lots'' of homing lasers of doom in ''Darius Gaiden'' and ''G-Darius'', along with all sorts of other nearly-impossible-to-dodge crap that makes the games border on FakeDifficulty.
298* RushBoss: Bosses in ''Sagaia'' (arcade) have more powerful attacks, but in exchange have significantly less health.
299* SchmuckBait:
300** ''Darius II'' features bombs planted throughout many of the stages that, if you hit them while they're open, they will inflict a screen-wide attack for you that does massive damage to all on-screen enemies. Problem is, many of them are in hard-to-reach locations, and some are, in fact, planted to bait you into taking dead-end paths leaving you no choice but to suffer a life lost, and will never open up just to rub it in your face that you fell for the trick.
301** In ''Dariusburst'' and its re-releases, trying to Burst Counter one of the Thousand family's Burst attack and destroying their cannon will result in them retaliating against you with their green laser attack.
302* ScreenCrunch: ''Chronicle Saviours'' on Vita, like the [=PS4=] and PC versions of it, features ''Another Chronicle EX'' alongside CS mode, allowing you to play the 32:9, 720p arcade game on a 960×544, 130-mm screen for a resolution of 960×272 if you really want to. For those who are a bit less masochistic, ''ACEX+'' can be played on the Switch's built-in 160-mm 720p screen or the OLED model's 180-mm 720p display. Even playing on a full-size TV can still be problematic, depending on the size of it and how far away you're sitting from it.
303* SequelHook:
304** In the Omicron ending of ''G-Darius'', [[spoiler: after defeating [[FinalBoss Great Thing]], a mysterious aircraft captures the wreckage of it, foreshadowing the Belsar's role as the main antagonists.]]
305** A non-canon one after completing [[BrutalBonusLevel Kyokkuho]] in ''Chronicle Saviours'''s CS Mode. [[spoiler: After freeing the galaxy, the ending notes that the Belsar remains at large, and the Planet Saviours must prepare themselves as they will one day return, they can be certain. It should be noted, however, that Kyokkuho actually takes place a month before [[GrandFinale Suriaha]].]]
306* SequentialBoss: After you defeat ''Alloy Lantern'' in ''Darius 2'', you fly into his mouth to fight another boss. Also done the same way in ''Darius Twin''.
307* SesquipedalianLoquaciousness: "Vermilion Coronatus".
308** Then again, "Red Crowned Seahorse" wouldn't seem like a good name for it either...
309*** It's a callback to the first game's "Green Coronatus".
310* SdrawkcabName: Proco and Tiat, when put together, is "Taito Corp" spelled backwards.
311* SharedUniverse:
312** With the game ''VideoGame/{{Growl}}'', bizarrely enough. The animal poaching organization is called the Belser Animal Protection Organization in the Japanese version, after the Belser Army from this series. At first in may seem like just a simple ShoutOut, but then [[spoiler:the head of the poachers turns out to be a [[GiantSpaceFleaFromNowhere giant alien millipede.]]]] However, the international versions changed their name to the Rendow Animal Protection Agency, which pretty much removes what little explanation there is for [[spoiler:a giant space millipede]] being in a game about fighting evil poachers.
313** The CS Mode of ''Chronicle Saviors'' makes an effort to tie all the previous ''Darius'' games into one timeline.
314** One of the random scenarios of ''Syvalion'' reveals that the game is a StealthSequel to ''Raimais'', a VideoGame/PacMan clone with shmup elements. The Syvalion pilot is revealed to be the brother of the female protagonist of that game, and the mad doctor from the same game is not only revealed to be the commander of the Varia aliens, but he also kidnapped the pilot's sister.
315* ShoutOut: The Silver Hawk itself cameos in the relatively obscure game ''Syvalion''.
316** An example from within the series; one of the final zones of ''Darius Gaiden'' features a hanger full of mecha in the background. A single one of these units is bright red and features a horn on its head, a possible Shout Out to the signature mech of [[Anime/MobileSuitGundam Gundam]] antagonist Char Aznable.
317** Dariusburst and Dariusburst Another Chronicle has the Glutton bosses, who have a Mook [[https://www.youtube.com/watch?v=rSAiJCWYGaY#t=10m14s attack that resembles]] ''VideoGame/SpaceInvaders''.
318** One of the final bosses in Dariusburst and Dariusburst Another Chronicle has another possible Shout Out to the ''Gundam'' franchise, as it uses ''literal'' [[Anime/MobileSuitGundamCharsCounterattack fin funnels]]. Not to mention that the designs include contributions from the mecha designers behind ''Anime/MobileSuitGundam00''.
319** The FinalBoss of ''Darius Force'', Galst Vic, is modeled after [[Film/TheTerminator the T-800]].
320* SpaceWhale: The recurring boss Great Thing (sperm whale) and Great Force (humpback whale) in ''Darius Force''.
321* StalkedByTheBell: In ''Darius'' and ''Darius II'', if you take too long to defeat a boss, cube-like "Yazuka" enemies will appear on the top and bottom of the screen to harass you. However, skilled players can take advantage of them to milk [[ScoringPoints points]] from them.
322* StoryBranching: The series is all about branching levels that take you to one of several MultipleEndings. The opportunity to choose a level occurs in the middle of the level that you are currently playing.
323* SuccessionGame: ''Dariusburst Another Chronicle''[='=]s Chronicle Mode has a variation of this. The mode takes place over a few dozen star systems, with each of those systems having several dozen missions, with about 3,000 missions total. Whenever a mission is cleared, unlocking surrounding missions, it is applied for the entire cabinet rather than just the player that just finished it. Since only one mission can be played at a time on the cabinet, players take turns "liberating" planets by completing missions; one scenario where this mechanic can benefit all players in an arcade is if one mission keeps screwing over most players, but one particular player then pops in a credit and clears it, helping everyone else move on to the missions that were just unlocked.
324* SuperTitle64Advance: Done with ''Dariusburst''[='=]s spinoff versions:
325** ''Dariusburst '''A'''nother '''C'''hronicle'' (arcade cabinet)
326** ''Dariusburst '''S'''econd '''P'''rologue'' (smartphone)
327** ''Dariusburst '''C'''hronicle '''S'''aviours'' (consumer software)
328* SuspiciousVideoGameGenerosity:
329** The main body of Zone M in ''Darius Gaiden'' lasts for all of 30 seconds with a bunch of easy enemies before throwing the [[BossWarningSiren huge battleship warning]] at you. The boss it's warning you of is Titantic Lance, one of the longest and most difficult bosses in the entire game.
330** In ''ACEX'', the 1st Silverhawk Cup event starts you off with a high-powered ship and a relatively tame stage with tons of shield pickups. You're going to need all of them if you hope to 1CC, because the game then [[BossRush pits you against Dreadful Whip, Great Thing, and G.T.V.]], all of them being brutal {{Final Boss}}es.
331** In ''CS Core''[='=]s Rebuka mission (the ''CS'' adaptation of the "6th Interplanetary Conquest' mission from ''ACEX+''), [[spoiler:the very final scene, a fight against Gigantic Bite, dumps 7 shield items at the start, basically the game's way of saying "Good luck, ''you'll need it!''"]]
332* TakingYouWithMe: The Nu ending of ''G-Darius'' involves [[spoiler: the FinalBoss (and leader of the Thiima) [[SpellMyNameWithAThe 'The Embryon']] exploding, taking the two pilots along with it, as they outright [[CessationOfExistance cease to exist]] inside the void it leaves behind. However, according to ''[[AllThereInTheManual Darius Odyessey]]'', they're resurrected into planet Darius itself. The ending's title? [[ExactlyWhatItSaysOnTheTin "The Creation of Planet Darius"]].]]
333* TechDemoGame: Alongside ''VideoGame/TheNinjaWarriors'', the original ''Darius'' was made to show off a triple-wide screen that uses mirrors to create a seamless image. ''Darius II'' uses the same concept but with two screens, although it is also available as a conversion kit for the original ''Darius'' and ''TNW''. ''Dariusburst Another Chronicle'' also uses two screens, although it uses 16:9 monitors instead of 4:3 ones.
334* TemporaryOnlineContent: ''Another Chronicle EX'' featured event courses where, for a limited time, players could play through pre-arranged courses under specific conditions (like specific ship loadouts) and playing either for score or for [[TimeTrial time attack]]. ''Another Chronicle EX+'' makes these event courses permanently available.
335* TotalPartyKill: ''Dariusburst Another Chronicle'' employs a shared lives system; the entire group starts out with 3 lives. This means a party of three or four players getting killed all at the same time once will cause the game to be over.
336* TurnsRed: The bosses in ''Darius Gaiden'' and ''G-Darius'' take on a reddish hue when they are about to be destroyed. Most of them also change their attack pattern to a more vicious one.
337* ThemeMusicPowerUp: When you fight [[BattleshipRaid Fire Fossil]] or any of the [[FinalBoss Final Bosses]] in ''G-Darius'', with the exception of Lightning Coronatus, the main theme [[https://www.youtube.com/watch?v=rEcZxw4isao Adam]] plays.
338* ThemeNaming: Every zone in ''G-Darius'' uses a Greek letter, starting with α (Alpha). Each area of their respective zone also all start with the letter 'G'.
339* TheUnfought: Whomever or whatever the actual leader of the Belser Army is, though Curious Chandelier in ''Gaiden'' is implied to be that leader...or something, it's [[{{Engrish}} not]] quite clear.
340* ThisIsTheFinalBattle: Before the battle with [[FinalBoss Gigantic Bite]] in the CS Mode of ''Chronicle Saviours''.
341--> "This is it, the final enemy of the human race!"
342* TimeLimitBoss: Taking a while in a boss fight causes seeking "cubes" to appear from the bottom of the screen and attack. Otherwise it's quite typical with bosses self-destructing.
343* TrickBoss: One stage on Earth in ''Darius II'' appear to pit you against a battleship that actually existed in real life: the [[UsefulNotes/KatanasOfTheRisingSun Imperial Japanese Navy]] battleship ''Yamato''. [[spoiler:Which houses the actual boss: a [[GiantEnemyCrab giant hermit crab]].]]
344* UniqueEnemy: Zone Gamma of ''G-Darius'' has an enemy encountered midway through the level that's surrounded by a "barrier" of shield enemies and shoots fireballs that [[RecursiveAmmo continuously split into two]]. This is the only place it can be encountered in the entire game.
345* UnstableEquilibrium:
346** Don't lose a life... or your shot, bomb, and shield sub-levels will go down! If you were right about to upgrade any of them (especially the shot), expect to let out a PrecisionFStrike. Some games, like ''Darius II'' and ''Darius Force'', have it worse: You lose '''ALL''' of your powerups!
347** To make things even worse in ''Darius Force'', [[PointOfNoContinues you can only continue up to three times before your game is truly over!]]
348* UpdatedRerelease:
349** The arcade version received two major upgrade kits (titled "New version" and "Extra" in the ''Cozmic Collection'') which aim to smoothen out the difficult curve through methods like reducing the DynamicDifficulty increase, lowering early boss healths while buffing later ones, buffing the laser so it's not such a PowerupLetdown, etc while removing safe spots exploits. These three variants of the game are replicated in the Mega Drive ''Darius Extra'' release, but tailored for a single screen.
350** ''Super Darius'' on the PC Engine restore the game's original 26 bosses plan. Its hucard version ''Darius Plus'' has less bosses due to the storage limitations of the cartridge format but introduces Supergrafx support (the only regular PC Engine cartridge to take advantage of the revision's specs) for reduced slowndown and flickering.
351** ''G-Darius Ver.2'' adds an autofire button, a condensed "Beginner Mode" that ends after three zones, captains to Zones that originally didn't have them, a timer for boss battles with corresponding score bonus and features rebalanced (and generally tougher) enemy placement. This version remained exclusive to the arcades until it was added in an updated for the ''Cozmic Revelation''.
352** ''Dariusburst Second Prologue'' is an updated version of the original ''Dariusburst'' with the Assault ship from ''Another Chronicle EX'', as well as an SP Mode that features remixed versions of the existing 11 stages.
353** ''Dariusburst Another Chronicle EX+'' backports the Murakumo ship -- which was previuosly a CS Mode exclusive in ''Chronicle Saviours'' -- into ''Another Chronicle EX'', and introduces new event missions, which feature new music tracks and backport some tracks from ''Chronicle Saviours''. It does not include the CS Mode from ''Chronicle Saviours'' or its exclusive bosses, however.
354** ''Dariusburst CS Core'', much like ''ACEX+'', excludes AC Mode, but compensates for the lack of it by adding six new stages for CS Mode, three of them being the exclusive events originally available in ''ACEX+'' with some differences[[note]]"Whip" bosses are replaced with other bosses, since the Whip line is specifically tailored to ''ACEX''[='=]s 32:9 aspect ratio, and this game's adaptation of the "6th Interplanetary Conquest" mission, Rebuka, [[spoiler:adds a boss fight against Gigantic Bite after Great Thing]][[/note]], as well as a scenario that recreates the events of the original ''Dariusburst''. ''CS Core'' also includes Ghost Scores from ''ACEX+'' and the option to save replays. Lastly, both the Taito and Sega DLC packs are included.
355* VersionExclusiveContent:
356** The Genesis port of ''Darius 2'' removes the boss Killer Higia, but adds a new final boss called Nehonojia, a Horse Mackerel skeleton mech.
357** The X86000 port of ''Syvalion'' includes a hidden bonus game called ''Sybubblun'', a brutally difficulty 20-stage ArrangeMode of the original ''VideoGame/BubbleBobble'' where Bub, Bob and all the enemies are reskinned to look like Syvalion and the game's enemies.
358** Since ''Sagaia GB'' is a condensed version of the first ''Darius'' due to hardware limitations, it removes several bosses from its roster. However, a new boss, Big Merman, is added to compensate for the cuts.
359* VideoGame3DLeap: ''G-Darius'' takes the presentation route, allowing for enemies to approach from the background, as well as for some ridiculously large bosses not possible in the sprite-based games, such as both of the Fossil bosses.
360* WarmUpBoss: In ''Sagaia'' (arcade), the Zone A boss Steel Spine can be destroyed by firing at its mouth for all of one second, before it can even attack.
361* WaveMotionGun: The Alpha Beam and Beta Beam in G Darius.
362** How massive can they get?, A image of the alpha beam at it's biggest was the trope's page image. Mind you that your ship is about the same size as most other shmup ships.
363* WeaponizedExhaust: [[BattleshipRaid Titanic]] [[ThatOneBoss Lance]] and [[FinalBoss Odious]] [[MultipleEndings Trident]] from ''Darius Gaiden'', [[NamesToRunAwayFromReallyFast Death]] [[FlyingSeafoodSpecial Wings]] from ''G-Darius''
364** As well as the [[GoddamnedBats annoyingly tough exhaust rockets]] in Darius Gaiden.
365* AWinnerIsYou:
366** In contrast to the other games, the sole ending of the Game Boy ''Sagaia'' consist of a brief shot of the Silver Hawk turning into a phoenix, then a portrait of the pilot, then the credits.
367** [[spoiler: Defeat Vermillion Coronatus in Darius Gaiden and you'll get...a screen depicting that you just played a game and the "pilots" are teenage kids (in the shape of Proco and Tiat) sighing a relief, accompanied by the caption: "I finally beat Darius Gaiden!"]]
368*** [[spoiler: That's actually a callback to the ending for Zone Y's boss, Cuttlefish, in the first Darius.]]
369* WordPureeTitle: All of the star system and area names in ''Dariusburst Another Chronicle''[='=] Chronicle Mode are basically just random Japanese syllables thrown together. The CS Mode in ''Chronicle Saviours'' seems to make an attempt to make the area names sound somewhat more natural.
370* WordSaladTitle: Various boss names, among them "Eight Foot Umbrella", "Tripod Sardine", "Accordion Hazard", and of course "Risk Storage". ItMakesSenseInContext, as Eight Foot Umbrella refers to a webbed octopus (an eight-legged creature that looks like an umbrella), Tripod Sardine refers to a tripod fish (a fish species that "stands" on its elongated fins on the ocean floor to catch prey), Risk Storage refers to the gulper eel (an eel with a very large mouth-to-body ratio, swallowing is identical to "storing" stuff inside the body right?), an eel that can randomly shoot stuff from its mouth, hence "risky", and Accordion Hazard refers to the Anomalocaris (which has a segmented body similar to an accordion's creases).
371* YourHeadASplode: In G-Darius, damaging Tripod Sardine enough causes his head to be blown off! He still survives, by the way.
372** A few medium-sized {{Mooks}} behave the same way in ''Darius Gaiden'' - destroy their head, and they switch attacks.
373** You can blow up what ''seems'' to be the Embryon's head, but it'll just get replaced a few seconds later. You want to aim at its "heart".
374----
375-> ''[[AC:[[https://www.youtube.com/watch?v=m3Z85mGTNb4 The main page is over.]] We are now rushing into the [[YMMV/{{Darius}} YMMV page]]. Be on your guard!]]''

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