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1A series of DigitalPinballTables for various home VideoGame systems. Most of the games were originally developed by Creator/{{Compile}} for the Japanese publisher Naxat Soft, though ''Alien Crush'' and ''Devil's Crush'' were later reissued by Creator/HudsonSoft on the Platform/PlayStationNetwork and the Platform/NintendoWii Platform/VirtualConsole. All of the games feature a mix of standard {{pinball}} mechanisms combined with gameplay features that could not exist in the real world, wrapped in a ScienceFiction or {{Fantasy}} theme.
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4[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/alien-crush_3839.jpg]]
5[[caption-width-right:350:[[SpiritualAdaptation Absolutely not copying]] ''Film/{{Alien}}'' at all, nosiree...]]
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7The first game in the series is ''Alien Crush'', released in 1988 for the Platform/TurboGrafx16. Set inside a [[Creator/HRGiger Gigeresque]] environment, the player must defeat hostile alien creatures by hitting them with the pinball. The playfield consists of two main screens arranged vertically, with a pair of flippers at the bottom of each, and several bonus rooms can be accessed by accomplishing certain goals.
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9An enhanced remake/sequel, ''Alien Crush Returns'', was developed by Tamsoft and released in 2008 by Creator/HudsonSoft on Creator/{{Nintendo}}'s Platform/WiiWare service. It incorporated 3D polygonal graphics, "action balls" with enhanced abilities, and additional tables as downloadable content.
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11!! ''Alien Crush'' demonstrates the following tropes:
12* {{Cap}}: The game has a score cap of 999,999,900 points.
13%%* ExcusePlot
14%%* EvilIsVisceral
15* FlipScreenScrolling: Occurs when the ball moves off of the current screen.
16* GainaxEnding: Reaching the maximum score of 999,999,990 points causes the entire table to explode. The game then displays the message [[AWinnerIsYou "Congratulations !! You are the greatest player"]], then prompts the player to enter their initials in the high score table.
17* MiniGame: The hidden rooms are very simple pinball tables with a single goal.
18%%* PinballScoring
19%%* RealIsBrown
20%%* TopDownView
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23[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/devils-crush_8627.jpg]]
24[[caption-width-right:350:The pinball game every metalhead dreams of.]]
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26'''''Devil's Crush''''' (known as ''Devil Crash'' in Japan) was published in 1990 for the Platform/TurboGrafx16, with an occult theme and lots of demons, skulls, and skeletons. The action takes place on a three-screen tall scrolling playfield, with a pair of flippers placed at the bottom of each "screen". Once again, several bonus rooms can be accessed by accomplishing certain goals.
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28The game was ported to the Platform/SegaGenesis by Technosoft and released in Japan as ''Devil Crash [[SuperTitle64Advance MD]]'' and in the US by [[Creator/{{Atari}} Tengen]] as ''Dragon's Fury''. Tengen developed and released a Genesis-only sequel, ''Dragon's Revenge'', in 1993.
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30!! ''Devil's Crush'' demonstrates the following tropes:
31* {{Bowdlerise}}: In the North American release, the pentagrams were geometrically altered to become eight-pointed stars. Inverted for ''Dragon's Fury'', where anything star-shaped was changed into a simple five-pointed star. In the Wii Virtual Console port, the spinning pentagrams were altered into spinning triangles.
32* {{Cap}}: 999,999,990 points is the maximum possible.
33* ExcusePlot: There's something vague in the manual about using a holy silver ball to banish demons and save a hellish world from evil.
34* GainaxEnding: Reaching 999,999,990 points will treat you to a very brief ending with a woman and a pinball... that makes no sense whatsoever.
35* HiddenTrack: ''Dragon's Fury'' had special passwords that switched the music with tracks from previous Technosoft games, such as ''VideoGame/ThunderForce II'' and ''VideoGame/HerzogZwei''.
36* MiniGame: The hidden rooms.
37%%* PasswordSave
38%%* PinballScoring
39* RecycledINSPACE: It's ''Alien Crush'' in [-THE UNDERWORLD!-]
40* ScaledUp: Hitting the lady in the middle of the middle screen will eventually cause her to turn into a dragon.
41* ScoreMultiplier: If you successfully clear a bonus stage, the ball will temporarily turn blue, allowing you to score four times its normal value. There's also an orange ball, which increases scoring to six times its normal value.
42* SkillShot: Gently plunge the ball into the woman's face without hitting anything for a 2 million point bonus.
43* SuperTitle64Advance: ''Dragon's Fury'' is known in Japan as "Devil Crash MD".
44%%* TopDownView
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47[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/jaki-crush_411.jpg]]
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49'''''Naxat Super Pinball: Jaki Crush''''' was released for the Platform/SuperFamicom in 1992, and remains the only ''Crush'' game not to be released outside Japan. It continued the occult theme of ''Devil's Crush'', but this time puts its focus on Japanese mythology (''jaki'' is a Japanese word for a type of malicious energy, demon, or ogre), with a three-screen tall scrolling playfield and six hidden bonus rooms. It has alternating two-player play and two speed settings for the ball.
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51!! ''Jaki Crush'' demonstrates the following tropes:
52* MiniGame: The hidden rooms.
53%%* PinballScoring
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