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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/copykittyboxsmall.jpg]]
2[[caption-width-right:350:"First rule of life in Zoincailla: there can always be a bigger explosion."]]
3
4''Copy Kitty'' is an action game for UsefulNotes/MicrosoftWindows by Nuclear Strawberry (Azure Lazuline and Raibys Tohrell), which combines cute kittens, deadly weaponry and {{Killer Robot}}s, and many an AmazingTechnicolorBattlefield.
5
6On her birthday, CatGirl Boki Lamira receives a present from her adoptive uncle Savant: a virtual reality program called Flux, a military combat simulator which the computer-savvy Savant has modified specially for training his niece. Boki is an Entanma, one of a select few across the solar system born with unique magical powers. However, she idolizes other Entanma with flashy and explosive talents, and doesn't think much of her own ability to [[PowerCopying copy other powers]]. Savant has set out to prove to Boki her own great potential, through practical exercises conveniently resembling video game levels.
7
8Boki's adventure through Flux will use her considerable skills and knowledge of [[GenreSavvy all things cool]] to dive into the simulation, jumping, rolling, and smashing her way through environments such as volcanoes, forests, desert temples, orbital satellites, and the ocean depths. Throughout her journey, she'll trash thousands of robots of all shapes and sizes, kick dozens of spherical penguins, battle fierce bosses of escalating spectacle, and just might learn a thing or two about self-confidence along the way.
9
10Featuring over 175 weapon combinations, 135 short objective-based missions, a Hard Mode that unlocks after the main campaign with several new weapons, bosses, and changes to existing levels, a second playable character with his own abilities, and a dynamically shifting soundtrack to accompany the player, ''Copy Kitty'' is at once both familiar to those who like action games and an experience all its own.
11
12There's also a fully-fledged level editor! Aside from scripted sequences, everything in the game's levels can be replicated in the editor.
13
14Copy Kitty was released in April 19, 2018, after seven years of development. The game was developed starting in 2011 before entering UsefulNotes/{{Steam}} Early Access on August 11th, 2016.
15It can be found on the [[http://entanma.com/copykitty Entanma Project website]] or on [[http://store.steampowered.com/app/349250 Steam]] or [[https://entanma.itch.io/copy-kitty itch.io]].
16
17Post-launch updates have added features such as Steam Deck support, custom bosses, and unlockable outfits.
18
19A spinoff of sorts, ''[[https://entanma.itch.io/panelflux Panel Flux]]'', features weapon pickups from the game repurposed as falling blocks in homage to ''VideoGame/PanelDePon''.
20
21See the characters page [[Characters/CopyKitty here]]. All tropes that pertain to the characters go there.
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23----
24!!Loading trope examples...
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26[[foldercontrol]]
27[[folder:#-C]]
28* AbsurdlySpaciousSewer: Mission 6-4, Dungeon Sewers. On Hard Mode it becomes the [[spoiler:Dungeon Lava-Sewers]].
29* AchievementSystem: Many. Also some are used to unlock Modifiers.
30* ActionBomb: Many, many different types of exploding enemies can be found. Some examples:
31** Exploder Exchikkes. They will blow up in your proximity. The stronger variant will actively chase you and leaves poison clouds after they explode.
32** Gertars. They're these small seedlings that can latch onto you and explode if you don't quickly remove them.
33** Desoucks. Whenever you destroy them, they release electric balls that bounce around. The strongest variant adds in a huge electric surge.
34** By a stretch, the Blast Indmais. They're immobile landmines, but the description says that they have an AI, albeit a simple one.
35* AddedAlliterativeAppeal: Savant's response to an inquiry about the amount of penguin-centric levels in the game involves... quite a lot of words starting with "P".
36* AffablyEvil: [[spoiler:The unknown Cyber at the end of the final hard mode mission is definitely this.]]
37* AirJousting:
38** Savant and Drill Arikan do this in their decisive clash.
39** Shadow Joust, a power that only appears in Hard Mode, is basically just doing this to any enemy in your path. [[spoiler:It's necessary to defeat Dark Exchikkalibur.]]
40* AlliterativeName: Some Yoggval levels:
41** Scalding Scourge
42** Insidious Interceptor
43** Frozen Fiend/Fiery Fiend
44** And {{Downplayed|Trope}} with, Ph[[spoiler:araoh of]] Fl[[spoiler:ame]].
45* AlliterativeTitle: All of the song titles have the same first letter with a fruit theme, such as:
46** Melon Machine
47** Blueberry Blast-Furnace
48** Strawberry Smooch
49** Banana Boombox
50* AllThereInTheManual: The game's database is chock full of info, from backstory, WorldBuilding, character profiles, and terminology, basically acting as a manual.
51* AllTheWorldsAreAStage: Mission 7-8, Microcosm, incorporates elements of all the worlds to that point.
52* AllYourPowersCombined:
53** Boki's secondary ability. Not only can she copy powers, but she can combine them into new ones.
54** [[spoiler:The boss of World 11 (The Tundra/Temple of Power) on Hard Mode is Spectrum Yoggval, which combines the power and fighting styles of six previously-fought Yoggvals and can switch between them at will. You have to defeat all six, and then take down Spectrum Yoggval's final form.]]
55* AmazingTechnicolorBattlefield: The ''entire game'' is one big example of this trope. Justified, since it takes place wholly within a training simulation.
56* AnotherSideAnotherStory: Beating World 1 as Boki lets you play as Savant, who has his own storyline as he tests the game before he handed it off to Boki. Their respective Hard Modes continue their stories with Savant's taking place between Boki's World 9 and the end of her Normal campaign, while Boki's Hard Mode is chronologically last.
57* {{Antepiece}}: An in-universe one: [[spoiler:Some of the levels in the Extra World end with Boki absorbing the powers of several Light Exchikkes to cleanse the level of darkness. This leads up to the fight with [[EldritchAbomination Exgal]], where Boki must destroy the Ulsevs surrounding the boss and absorb the light magic within them in order to defeat it. [[GoneHorriblyWrong It doesn't work out that way]].]]
58* AndYourRewardIsClothes:
59** Beating all of the hard mode stages (including the extra one) gets you a customizable ''VideoGame/MegaManXCommandMission''-style holographic scarf for Boki, with a surprising degree of color customization.
60** Doing the same for Savant lets players customize his outfit with several color combinations.
61** A post-release update gives Boki three costumes loosely themed by season. These redraw all of Boki's pre-existing sprite frames, on top of costume-specific taunt animations.
62* AntiFrustrationFeatures: Enough examples to have [[AntiFrustrationFeatures/CopyKitty its own page.]]
63* ApocalypseHow: The destruction of Planet Syndomera is mentioned in passing. According to Atomic Maszylg's database entry, it was scorched by radioactive fire. While it's not entirely destroyed (several cloud settlements exist), side materials imply the surface won't be fit for most intelligent life any time soon.
64* ArrangeMode:
65** Hard Mode is a remixed campaign unlocked once you finish either characters' mission mode and, [[NonIndicativeDifficulty despite the name]], isn't a difficulty option. The levels in Hard Mode are amped-up versions of their normal game counterparts, there are some new weapons available, and each boss fight is either slightly or extremely different from their original versions. [[spoiler:The ending of Hard Mode is different for each character: Boki's final world in Hard Mode is interrupted by the arrival of a new TrueFinalBoss, while Savant's final world is replaced by a new set of levels that ends with him fighting a stronger version of his original final boss.]]
66** Completing enough of the arcade-style Endless Mode (which is a full-fledged part of the game, not an arrange mode in itself) unlocks Pandemonium, which further randomizes enemies not only by type, but potentially gives enemies any one random weapon to their attack patterns. This means even a common enemy can hold one of the powers normally exclusive to the {{Superboss}}... and on the opposite side, a powerful boss may end up with pathetically weak attacks. Unique to this mode are supercharged versions of elemental weapons that, although rare to drop, can do absolutely destructive amounts of damage in return.
67* AscendedMeme: In LetsPlay/{{Raocow}}'s first playthrough of this game, he repeatedly used his "Destroy the World!" CatchPhrase. Come version 1.0, there's an achievement named after it. The phrase shows up in the special thanks section of the credits as well.
68* AsideGlance: Boki at the end of Hard Mode Prison Break, [[spoiler:after complaining about the premise being stupid because Savant is able to teleport freely, and then he does so right after being freed]].
69* AttackItsWeakPoint: Some bosses take more damage when hit in a certain area, such as Yolomacho's head.
70* AttackAttackAttack: The recommended approach to defeating bosses. Not doing enough damage? Keep shooting as you dodge. The game heavily encourages a balance between positioning and extremely aggressive play.
71* AttackReflector:
72** Mirror Leethees can reflect most of your attacks. Defeat them, and you will get their power.
73** If you time it right, you can send an enemy's projectile away (or even back at them) by kicking it (or clawing it if you're riding a Virs). One modifier/cheat allows you to do it indefinitely regardless of timing.
74** Deflector Blade (Quick+Light+Force) is this. Just swipe an oncoming projectile, and they'll return to their sender.
75** Savant's Retrograde Drill (Lightning -> Force) works much like the Deflector Blade.
76** [[spoiler:Supreme Saber can also reflect Boki's final boss's projectiles back at him.]]
77* AwesomeButImpractical:
78** Summon Dragon is an awesome power that [[ExactlyWhatItSaysOnTheTin summons a dragon]] made out of fire which then covers the entire screen with projectiles... however, you can't use it more than 4 times, even with full ammo, and stronger enemies, especially in endless mode, will frequently survive the barrage.
79** With some luck, you can collect all three of Exgal's demonic attacks at once in Pandemonium mode to form Vestige of the Lost. It will clear ''multiple'' enemy rounds, but also leave Boki at critical status that won't heal depending on which round you land on.
80* AwesomenessMeter: The combo meter counts, considering the gameplay and visual style of the game.
81* BackFromTheDead:
82** [[spoiler:The beginning of the fight with Mutant Vaerzet has the Vaerzet rising up after decaying.]]
83** [[spoiler:Desibon, the boss of the Forest environment in endless mode, has the ability to do this.]]
84** [[spoiler:Phoenix Yoggval will resurrect itself three times through its fight, gaining additional power each time. Should Boki die during the final phase, she'll ''copy the resurrection'' and continue to fight.]]
85** Should you manage to defeat an Endless boss and die at the same time, the game will still load the next wave and have Boki regenerate at the start of it.
86* BackgroundBoss: The first phase of Maszylg's boss fight. You have to relieve it of its weapons before you can attack the main body.
87* BadassBoast:
88** The database entry for [[spoiler:Exgal]].
89--->'''[[spoiler:I am the claw that tears all asunder. Pathetic creatures of flesh and steel alike will fear my wrath. After being torn limb from limb, my foes will be set ablaze with the fires of the Underworld. My powers know no bounds. Let all those who stand in my way be reduced to dust and ash.]]'''
90** Boki gets one of her own against [[spoiler:Aekros]].
91---> '''Boki:''' Go ahead, keep using your overpowered weapons and invincibility shield, it'll just make me '''stronger'''!
92* BaitAndSwitchBoss: [[spoiler:In Savant's final mission, it at first appears that he's going to test the [[FinalBoss Supreme Thremnat]] fight. Then [[ChekhovsGunman Lymia]] [[DynamicEntry shows up]] and [[TheWorfEffect decimates the boss in about ten seconds]].]]
93** [[spoiler:This also happens in Boki's Hard Mode Campaign. After setting up a newer, stronger, and wiser Supreme Thremnat as the final boss, Isotope suddenly breaks into the simulation partway through the final stage to challenge Boki herself.]]
94* BarefootCartoonAnimal: Boki is barefoot. Sort of. Her feet are coated in green crystal because of her diet -- the females of her species, the Kitera, grow what are essentially natural mineral-plated greaves on their feet for rock-smashing action. The males get natural mineral-plated [[PowerFist gauntlets]] for a similar purpose. Incidentally, their color (which matches her hair) indicates what weapon she's wielding.
95* BarrierWarrior:
96** The Gehligrukai variants:
97*** Guardian Gehligrukai enemies can create a barrier to protect themselves and other enemies, with stronger variants having barriers that push you away.
98*** Valkyrie Gehligrukai's barrier is smaller, but it can suck you in so that they can attack you with their swords.
99*** Fallen Gehligrukai takes this further. Its barrier is on fire (pentagrams included) while it shoots out waves of wall-piercing lasers in an outward circular pattern.
100*** Throne Gehligrukai can make enemies turn ''completely invincible'' within a large radius. If it's attacked, it can retaliate with a homing laser spread that can be tricky to dodge until you figure out its trick.
101** Mirror Diamond Leethees and their stronger variant, the Darkshine Leethee. The former can enclose its body to create a reflective surface, while the latter deploys a barrier that absorb shots [[spoiler:and return them at you tenfold]].
102* BatmanCanBreatheInSpace: Being exposed to the cold vacuum of space appears to have no detrimental effects on Boki, or other entanma for that matter.
103* BattleAura: Each weapon you equip not only changes the color of your hair and feet, it also emits some sort of aura. Most prominently seen if you equip Harvester.
104* BeamOWar: This happens at the end of Boki vs [[spoiler:Aekros Core]].
105* BeamSpam:
106** Quick+Plasma variants does this.
107** This is Burst Krijyl's modus operandi.
108* BehemothBattle: Fortress Virs vs. Giga Dengrahx. [[spoiler:What mech you control depends on who you're playing as.]]
109* BerserkButton: Just [[GiveMeASword take up Arikan's sword]] and fight them fairly. They don't take it lightly if their opponent refuses to do so or flat-out cheats.
110* {{BFG}}:
111** Gunner Thremnats carry giant laser cannons bigger than their entire body, but they're [[WeaksauceWeakness incapable of turning around]].
112** Fortress Virs packs a cannon the size of a ''skyscraper''.
113* {{BFS}}:
114** The Astral sword. It may not seem that big, but compared to Boki, it certainly is. The third tier Incinerator attack in particular has an astronomical reach.
115** The Prism Blade (Quick+Light+Plasma). It has the longest reach of any of the blade weapons.
116** The Regal Arms Sword weapon. Since it floats around and is always in view, it's easy to see how much bigger it is than Boki.
117** [[spoiler:Supreme Saber, one of Boki's final boss exclusive weapons, is longer than her height, and it gets longer when you rack up your combos, which you certainly will.]]
118* BigBoosHaunt: The Haunted Woods and Kitera's Tomb environments in Forest+/Desert+ Endless. Mission 4-4, Spooky Skeleton Cave, introduces the spooky Orzinavs while also having a healthy amount of the skeletal Kelgems.
119* BigFancyCastle: The setting of World 8, Medieval Mayhem. In reality, the castle is stated to be far larger than the version seen in-game, with [[OffscreenMomentOfAwesome hundreds of entanma used to take it]].
120* BilingualBonus:
121** [[spoiler:Exgal]]'s text is actually decodable, and doing so reveals that its database entry has some rather... interesting things to say. See BadassBoast above. [[spoiler:Aekros]] also has decodable text, bearing the inscription "[[spoiler:Caelestis Lives On]]" on its main body.
122* BlackKnight: Exchikkalibur's motif for hard mode.
123* BladeLock: More like ''drill'' lock in case of Savant vs. Drill Arikan.
124* BlatantLies: The Upgrade modifier's description claiming it ''[[InfinityPlusOneSword slightly]]'' makes the default Boki Beam stronger.
125* BlownAcrossTheRoom:
126** Some attacks have the capacity to do this, sending you flying into the opposite wall should you get hit.
127** This occurs for ''all'' attacks if there's a sandstorm happening, and applies to the knockback you inflict on enemies too -- try kicking a Disaro in it!
128** Getting hit by a blast from Fortress Virs will easily knock Boki off the platform.
129* BlowYouAway: The Tornado weapon.
130* BonusLevelOfHeaven: [[spoiler:The Hard Mode version of the Extra World is filled with bright lights, cheerful music, fluffy clouds, and lots of greenery. Do ''not'' confuse this for the game going easy on you. To really hammer it home, there's a laundry list of challenges to complete before the game even lets you attempt it.]]
131* BookEnds:
132** The very first mission featuring a Virs is called Really Big Robots as your first miniboss. At the end of World 10, the mission title is [[ExactlyWhatItSaysOnTheTin Really Really Big Robots]], where a skyscraper-sized variant is fought. In Hard Mode as Boki, you even get to pilot a regular-sized Virs to start with.
133** Polymorphic Invader is the first mission where you fight a Yoggval. In the Hard Mode version of the World 11 boss, it's a Yoggval that takes on several different forms you've fought previously. The mission title is Polymorphic Masterpiece.
134* BossAlteringConsequence: Boki not taking the offered sword in Arikan battles means battling them without a copied power. Unless the battle has been won below a certain damage threshold, whereupon it can be refought with alternate powers.
135* BossArenaIdiocy: [[DiscussedTrope Discussed]], when entering Mission 5-11 "Main Reactor", but averted. Savant even expresses bafflement at where Boki got such an idea.
136--> '''Boki:''' I have to trick its defense systems so it shoots lasers at itself, right?
137* BossArenaRecovery: All mooks that are spawned by the bosses will always drop weapon powerups, allowing you to have an infinite supply of weapons.
138* BossInMookClothing:
139** Virs, which are giant brickwork robots with a vicious claw attack that can fling Boki across the room, lots of projectile spamming potential, and a powerful homing projectile. They also take a ton of hits before going down. On the flipside, though, if you manage to beat one, [[FellIntoTheCockpit you can jump right in and pilot it]], even copying its main charge attack! The wildest thing is that your first encounter with one is in the ''fourth stage of the game''.
140** Dengrahx as well. They're practically tanks with an extendable mouth that can shoot flames and bite you for massive damage. Unlike the Virs, you have to hit their weak point, otherwise your attacks will bounce off harmlessly. Fortunately, just like the Virs, once you beat them, you can ride them.
141* BossRush: Added in 3.1.0, the final content update of the game. It comes with fresh content, such as allowing you to choose unique weapons to start with, [[spoiler:and a few [[TheUnfought "newcomers"]] that were not fought in the story mode]].
142* BossSubtitles: The Endless mode bosses have this.
143* BottomlessPits: [[NonLethalBottomlessPits Averted for the player]], but not for enemies -- those that fall off a level that doesn't have a floor just die, even the otherwise invincible ones. This is one of only two ways to kill enemies made of Shadow Metal (otherwise invincible to all attacks).
144* BreadEggsBreadedEggs: In the database, the Blue Diamond Leethee and the Pirhibyt are stated to dislike ninjas and hammers respectively. The Ejector Leethee, which is a combination of those, hates ninjas with hammers.
145* BrickJoke:
146** In Microcosm, Boki asks if the name means tiny versions of enemies will show up. Savant says no, that would be silly. In the Ethereal Realm, a few levels later, a giant swarm of tiny enemies is the final challenge.
147** Boki is perfectly happy to accept that there's just more robots in World 10 Hard Mode, saving Savant from needing to explain with the plot involving helicopters and the president. [[spoiler:In Savant's route, it turns out it was Lymia who suggested this at first.]]
148** The Yoggval fight in World 11 is titled "Frozen Fiend", even though this particular Yoggval uses fire attacks. When Boki points this out, Savant changes the title to "Fiery Fiend". If the player reaches this fight in the Hard Mode campaign, the Yoggval now has ice abilities, and thus actually ''is'' a "Frozen Fiend" this time.
149* BubblegloopSwamp: The Nygoria Wetlands environment in Forest+ Endless. Parts of Hard Mode World 2 might also count.
150* BuildLikeAnEgyptian: The Kitera's Tomb environment in Desert+ Endless.
151* BulletHell: The game has the tendency to turn into this, especially in Pandemonium Mode. To balance it out, Boki herself has access to several screen-covering attacks and can use her kick to deflect most of the projectiles in her way.
152* BulletTime: Most projectiles that get near the Yinimros will be slowed down.
153* ButThouMust: The game is extremely good at avoiding this in favor of {{easter egg}}s, but if you defeat Maszylg while avoiding his powerup, you will automatically use it in the next cutscene.
154* CameBackStrong: [[spoiler:The Phoenix Yoggval. Four times. [[HoistByHisOwnPetard Boki as well]], should she die during its final phase ([[HopelessBossFight which she almost certainly will]]).]]
155* CannonFodder: The Makyrooni enemies are a literal example. They're described as being used as ammo for cannons, and some of the levels actually demonstrate said description.
156* CardiovascularLove: The Love Bunny mascot line has {{Heart Symbol}}s on its stomach and its symbol is a pink HeartSymbol with bunny ears coming from the top.
157* CastFromHitPoints: All of Exgal's weapons have some effect in this vein when copied -- the claw swipe just inflicts knockback on Boki like she was hit with an attack, the fire stream causes her to start suffocating, and the big energy ball drains her health.
158* {{Catfolk}}: Boki is a member of the 'Kitera' race, which is a race of cat people living in caves. See more on the VerbalTic entry below.
159* CatGirl: Boki, naturally.
160* ChargedAttack: Played with. While many Constructs use attacks that have to build up power before releasing, Boki doesn't necessarily have to charge up these powers when she copies them, as she's able to instantly put out the required power in the blink of an eye. A good example of this is when copying an Exie's Force shot: the Construct has to charge up the shot for a second, while Boki can rapid-fire Force shots with ease.
161** Savant's Giga Drill (Light > Tornado) is a straightforward example, as it requires he build up its power before unleashing a devastating gigantic drill.
162** Exgal's Profane Edict (the pink sphere) also has Boki build up power before unleashing it.
163* ChekhovsGunman: Of all people, the person who delivered Flux to Boki. In previous versions (and Boki's Story mode), they only appear once in Boki's tutorial intro. In Savant's Story mode, they have more interaction with him, and it's revealed that they have some sort of electromagnetic powers and have been dealing with the Cybers for a long time. You don't see them in person though, and the only indicator they're the same person is their textbox. [[spoiler:It turns out to be Lymia, whom Raibys describes as the closest thing to a "main character" for the Verse as a whole, and is one of the more powerful entanma in the solar system.]]
164* CherryTapping: After you destroy Exchikkalibur's armor, the Magna Exchikke inside it will fall down defeated, and you can jump on it to destroy it (jumping on enemies is by far the least damaging attack in the game).
165* ClimaxBoss: While Arikan is a significant foe that's built up over the course of one world, they're not the FinalBoss, and are one of the more unique and exciting battles in the game. Other bosses that fit this mold are [[HumongousMecha Fortress Virs/Giga Dengrahx]] and [[ThePhoenix Phoenix]]/[[AllYourPowersCombined Spectrum]] Yoggval.
166* CollisionDamage: In early builds, enemies tended to hurt on contact, but it was patched so that, generally, enemies without prominent spikes or sharp bits on them have to actually attack you to cause damage.
167* ColossusClimb: In order to reach Fortress Virs' weak point, you have to climb it.
168* ColourCodedTimestop: When time stops, everything is given a negative filter.
169* CombinationAttack: The big gimmick of the game is combining up to three weapons into brand new weapons. Each compatible weapon alters the resulting combination in specific ways. Savant's own combinations work differently; while he can only combine two weapons at a time, its properties are vastly different depending on what order the two weapons are combined in, with the first weapon chosen affecting the behavior of the window Savant's projectiles come out of:
170** '''Force''': Homes in on targets. Savant's window stays in place and produces a barrier that can block one shot before needing to recharge for a bit of time.
171** '''Wave''': Passes through walls. Savant's window sticks close to him, rotating around him with the movement controls.
172** '''Bounce''': Rebounds off of surfaces and/or enemies. Savant's window sticks to the nearest surface he's aiming at and fires projectiles at the closest enemy (but the projectiles don't necessarily bounce.)
173** '''Explode''': [[ExactlyWhatItSaysOnTheTin Explodes]], dealing SplashDamage and destroying any destructible terrain. Savant's window sticks out a good distance away from him, able to phase through walls (but not force fields), and the window itself explodes.
174** '''Quick''': Deals less damage per projectile, but has rapid-fire capabilities. Savant's window stays behind where he's aiming at and locks onto the nearest target in the direct Savant is aiming at. Savant's Quick weapons also tend to fire in short bursts (usually of four) as opposed to the fully-automatic nature of his other weapons; a reversal of how Quick works for Boki.
175** '''Light''': Deals more damage underwater and affects electric panel boxes. Combining with Quick produces a LaserBlade, with the third weapon altering its properties. Savant instead gets a close-range drill attack (nearly all Light combinations involve drills.)
176** '''Split''': Splits on contact with a surface or enemy. Savant's window splits into two, one on either side of him, and fires boomerangs.
177** '''Plasma''': Punches through shields. Savant's window moves in the opposite direction as him (requiring careful positioning) and has sustained fire for as long as the fire button is held down.
178** '''Tornado''': Launches vertical projectiles, either coming from Boki herself or from the top or bottom of the screen. Savant's window stays a good distance behind where he's facing and stays like that regardless of where you're aiming it, and launches small and weak projectiles that expand into large, full-damage ones if they travel far enough.
179** '''Remote''': Launches remote-controlled explosives that can be detonated by kicking (though some combinations automatically explode on contact with an enemy.) Unexploded remote projectiles can pass through force field walls that block normal projectiles. Savant's window is able to be moved in the direction Savant is aiming with the fire button, producing rotating blades or other weapons as it goes.
180* CombinatorialExplosion: The amount of distinct weapons in this game is just ''staggering''. There are 175 possible weapon combinations (120 triple weapon combinations + 45 double weapon combinations) ''for Boki alone''. With Savant, even though he can only combine two weapons, the combination order matters, which gives him 90 combinations. That's not even counting the 10 base weapons, solo weapons, boss-specific weapons, the flame/freeze talisman effects, and the different visual variations (that carry over to the combination) of the weapons depending on what enemy you got them from.
181* ConceptArtGallery: The game has one, including not only drawings or screenshots by the creators, but also some fan art they've particularly liked.
182* CoolAirship: The Airship environment in Sky+ Endless, especially after [[spoiler:it's wrecked by an Eadrarm]].
183* CoolUncle: Savant, to Boki.
184* ColourCodedTimeStop: Future Yinimros' instant movement is described as the result of them stopping time and moving to a different spot. You can get their power in the form of Time Stop, which inverts all color.
185* CoresAndTurretsBoss: The insides of Fortress Virs and Giga Dengrahx is this. For a twist, it's the cores themselves that do the attacking first, and will only summon backup after a certain amount of health has been drained (invincible turrets for Fortress Virs, and floating mines for Giga Dengrahx).
186* CosmicHorrorStory: Hoo boy, [[spoiler:Exgal, wielder of supreme dark magic]] is otherworldly, incredibly strong, and has a power that defies the limits of what powers in the game can do. And as threatening as it is, it's only a simulation of the real thing, which is considered one of the weaker superweapons of the Cybers, who ''built and control'' said spoilered entity. All of the bosses in the game answer to these beings. The creepiest thing about them is that no one knows anything about their plans, their origins are a mystery other than the theory that they come from some alternate dimension, and they've been at war with the races of Zoincailla for ''millenia''. The one consistent thing anyone knows for sure is that if the Cybers detect the presence of Entanma like Boki, they'll do everything in their power to capture and convert that Entanma into a Cyber themselves, brainwashing them in the process.
187* CounterAttack:
188** Satellite Konthets are assigned to a particular enemy, and any attack on that enemy will cause them to fire {{hitscan}} lasers (though with a slight delay) in retaliation. Fortunately, it takes a while before they can do it again, and if the target dies, so do they.
189** Darkshine Leethee. [[SchmuckBait Just keep shooting it while it deploys its barrier...]]
190** Uwks, Gomotras, and the varieties of Konthet all will start attacking the player when attacked, though they aren't limited to it. Blue Leethees only attack when attacked from the front. Absolver Orzinavs even rely on being attacked to do anything at all!
191* CraniumRide: Sort of. The Nebwahts project a platform above itself while active, and you can stand on Vopilas and Inensis.
192* CrazyPrepared: Flux includes a diverse number of different scenarios specifically so that Boki can be prepared for anything, even bizarrely specific scenarios like having to make a prison break from a prison populated by evil rabbits.
193** Savant apparently planned for [[spoiler:Boki's training being spied on; when this does happen, the Cybers watching her cannot discern Boki's identity or where she is.]]
194* CriticalAnnoyance: Awesomely subverted. The HP Warning isn't a "sound" per se, it's an additional instrument layered over the soundtrack. It's proven quite popular among players, to the point where it was added as an option in the Sound Test menu, and shows up twice in the OST.
195* CryIntoChest: [[spoiler:Seemingly what Boki does (with Savant being the hug recipient) in her ending.]]
196* CrypticBackgroundReference: Since the game takes place in a training simulation, a lot of the cultures, planets, and alien species of the setting are only mentioned in passing. [[AllThereInTheManual The database fleshes things out more for those interested.]]
197* {{Cyberspace}}: The setting of the game. World 1, Power On, focuses on this, as does the first environment of Endless.
198* CypherLanguage:
199** [[spoiler:[[EldritchAbomination Exgal]]]]'s dialogue is written in an entirely different text. [[spoiler:They're just plain English, only the font is changed into something eldritch-y to mess with the players.]]
200** Another cypher language is used for [[spoiler:Aekros]]. [[spoiler:It is plain English as well, but written backwards.]]
201[[/folder]]
202
203[[folder:D-H]]
204* DamageSpongeBoss: Intentionally done with Supreme Thremnat. The Supreme Buster is strong but slow, requiring a constant stream of punishment before you can put a dent in his health bar. Combined with his bulky appearance, this only further hammers in how strong he is compared to Boki. It's only after you gain the ability to smash his shield that you can start doing heavy damage.
205* DangerousForbiddenTechnique: [[spoiler:Vestige of the Lost, the dark magic that powers [[EldritchAbomination Exgal's]] attacks. Not even the boss can control it in full, so it's split into three parts and divided among the Ulsevs surrounding Exgal, effectively giving it three extremely powerful attacks. [[OhCrap And then Boki destroys the Ulsevs, copies their powers, and combines them...]]]]
206* DeadlyDisc:
207** The Yinimros can shoot gears that can fling you across the screen. Boki herself can copy it.
208** The Gomotras are literally just razor pinwheels that try to attack you. You can copy their power in the form of Buzzsaw Roll.
209** Ghemzaw, the boss of the Cave environment in endless mode. It's a giant sawblade protected on one side.
210* DeadlyGas:
211** Exploder Exchikkes leave some upon their death, as do the [[spoiler:chemical explosives]] in World 4 Hard Mode.
212** Beta Lexems surround themselves in a bright cloud that will damage you if you enter it.
213* DeathMountain: Mission 9-1 takes place atop a small mountain. It even gains the name [[spoiler:Mt. Demise]] in Hard Mode!
214* DeathOfTheOldGods: Out-of-game materials explain that long before entanma came on to the scene, several forms of magic were made and used by various minor gods that split off from the creator gods Zoi and Kailla. In the present day, however, their power has long since been sealed away or greatly diminished.
215* DegradedBoss:
216** Magna Exchikke, the boss of the first world, shows up in world 10 as a regular enemy. [[spoiler:Exchikkalibur]] gets this treatment as well, but considering it's just a [[spoiler:Magna Exchikke with a fancy suit of armor...]]
217** Delta Constructs appear as bosses in Endless Mode, but they're regular enemies in Hard Mode story levels.
218* DepthPerplexion: Some enemies have the ability to phase through walls for no apparent reason.
219* {{Determinator}}: Blade Arikan shows a shade of this if you beat him with a Virs.
220* DevelopersForesight: Enough examples to have [[DevelopersForesight/CopyKitty its own page]].
221* DigitizedSprites: All of the game's sprites were originally 3D models developed in Blender, then rendered into sprite sheets to be displayed.
222* DirectionallySolidPlatforms: In Endless mode, you can pass through the transparent platforms in the wrong direction, but only by kicking them until they break.
223* DoNotRunWithAGun: Boki is unable to run and shoot any weapons at the same time. She can fire while moving in midair, however. Savant is unaffected (and he isn't the one doing the shooting anyway.)
224* DoubleJump: One of Boki's native magic abilities. One powerup lets her jump multiple times in the air indefinitely.
225* DownInTheDumps: Mission 5-6 in Hard Mode (Scrapyard Assault) is set in one. The normal mode version (Obselete Engine) might also count.
226* DualBoss: The Kumalo boss becomes this in Hard Mode. Savant also fights two Yolomachos instead of one.
227* DugTooDeep: The Mines environment in Cave+ Endless along with the majority of World 4.
228* EarnYourFun:
229** The hard mode bosses are just as fun as they are hard, but you have to beat a certain number of stages to unlock them, and to get to a stage's hard mode, you have to complete it on normal first.
230** Some cheats also require some not-so-easy challenges to beat, such as clearing 100 waves in endless mode, or making a combo with 9 out of the 10 combinable weapons.
231** In order to access the hard levels of the extra world, there are a few things you have to complete, including:
232*** Beating the extra world itself on normal difficulty.
233*** Beating up to World 5 on hard difficulty.
234*** Beating wave 90 in endless mode, which means going through all the worlds at least once.
235*** Getting 100,000 points in endless mode.
236*** Getting 50,000 points in pandemonium mode.
237* EasterEgg:
238** If you keep scrolling down on the "other stats" window, a Disaro will greet you.
239** In any level with Physalis Photon as the BGM (i.e, World 11.5 on Hard Mode), Boki's idle animation has her tap to the beat and smiling.
240** Overlapping with GuideDangIt, contrary to what the SoundTest would have you believe, the unique music for [[spoiler:Boki's Hard Mode version of Zerynex]] does exist. If you [[spoiler:scroll through the Durian entries 100 times, the theme will appear]].
241** An exit message notes that there's silly animations that occur if, for Boki and depending on costume, Up or Down, and the Drop key are pressed at the same time. If it's Down and it's Spring Boki, she [[spoiler:stomps on the ground with a foot repeatedly, for about a second]], and if it's Winter, after a short pause, she looks around.
242* EasyLevelsHardBosses: The levels in Mission Mode aren't ''too'' tough, with only a small handful of particularly challenging ones, but the bosses are ''very'' tough. This is increased exponentially in Hard mode.
243* EatDirtCheap:
244** As the Encyclopedia says, "Kitera mainly eat rocks and crystals". Boki's favorite are emeralds!
245** The Eadrarm Constructs are stated to inhabit (and feast on) asteroid fields, using the raw materials to expand their own construction.
246* EldritchAbomination:
247** [[spoiler:'''''[[{{Superboss}} Exgal]]''''']], Savant's attempt at simulating a dark power on par with (or worse than) what he intends for Boki to fight in reality. Its form and attacks differ wildly from everything else in the game, it has an utterly ''absurd'' amount of health (which rapidly regenerates even if you do manage to harm it), and even its ''name'' in-game along with the mission name for its boss fight is written as some kind of foreign, ancient text. (Curiously, the three Ulsevs it spawns are written in plain English.)
248** Boki (unintentionally) copies the power of each Ulsev; each absorption is followed by the music slowing down with a deeper pitch and Flux's graphics and HUD going crazy [[PaintingTheMedium (not the Copy Kitty game itself, don't worry)]], eventually culminating in what looks like Boki calling upon all the powers of hell to destroy the boss. Her success causes Flux to crash and [[HeroicRROD her to be passed out on the floor of her bedroom]]. Considering Boki managed to do this even though the boss was designed to ''not'' have its powers be copyable, this experience was quite [[MyGodWhatHaveIDone sobering]] to Savant, who makes sure never to make something like that again.
249** The database gives a little more info on this: the dark power is known as "The Vestige of the Lost" and is believed to be calling on the powers of fallen gods and unleashing, for a brief moment, their wrath on the world. Boki "calling upon all the powers of hell" is actually a pretty apt description.
250** LetsPlay/{{Raocow}}'s [[GoMadFromTheRevelation reaction]] [[https://www.youtube.com/watch?feature=player_detailpage&v=6MkMAtLI_Ak#t=746s sums it up pretty nicely.]]
251** Oh, and try reading its database entry. [[SchmuckBait Just try it.]]
252* ElectricJellyfish: The various Krijyl bosses evoke this imagery, except for Ancient Krijyl who uses fire instead. Darveyl, the boss of the Ocean stage in Endless Mode, also uses electric attacks fired from its tentacles.
253* EleventhHourSuperpower:
254** For Boki, this is pretty much a given considering the game's premise. Many bosses give you access to a powerful weapon you haven't seen before (often one that's unavailable anywhere else) either from the start or once the boss reaches about half health. The second-to-last boss is especially noteworthy since your attack increases in power 3 times to match the boss between phases, [[spoiler:and at the last second, Boki copies its resurrection ability to beat it to a pulp.]]
255** For Savant: [[spoiler:In the second half of the battle with Lymia EX, Savant unleashes a set of unique and powerful abilities that are implied to be the "default," so to speak, ways he utilizes FOUNDATION.]]
256* EliteMooks: Many enemy types have more powerful models. The endless mode introduces ''boss mooks''.
257* EmeraldPower: Both playable characters are powerful entanmas with a green color motif. Bonus points for Boki literally being emerald-plated.
258* EnergyWeapon: Everywhere. Only a few select enemies hit you with a {{Hitscan}}. You can also gain this through some of the weapon combinations.
259* EpicFlail: The weapon for the Knight Thremnats. Of course, you can copy it.
260* EternalEngine: Comes in both Story and Endless flavors: World 5 is the Factory while the 2nd environment in Endless is another.
261* EverythingsBetterWithRainbows:
262** If you reach a huge combo, you start radiating rainbow aura, and your attacks get a power boost in the form of reduced ammo consumption and faster firerate.
263** Savant's Prismatic Ring (Wave -> Remote) is an actual rainbow in the shape of a ring that damages enemies that touch it.
264** Some of the weapons have rainbow colors.
265** [[spoiler:The final phases of Phoenix Yoggval and its hard mode counterpart, Spectrum Yoggval, are FILLED with rainbows. Even the weapons you use are rainbow-colored.]]
266* EverythingsBetterWithSamurai: Blade Arikan, especially after the 1.6 update, where he was given his own boss theme, Starfruit Samurai.
267* EverythingsBetterWithSparkles: This happens a lot in the game. One modifier makes the sparkles multiply.
268* EvilCounterpart: [[spoiler:Isotope is a Kitera entanma like Boki, but as a Cyber, she's been brainwashed into evil.]]
269* EvilKnockoff:
270** [[spoiler:Exgal, of all things, is actually a corrupt, hollow copy of the true ultimate weapon: Aekros.]]
271** The original Astral shapeshifting blade was lost to time, so the Cybers mass-produced a facsimile of it to give to the Arikan constructs.
272* ExactlyWhatItSaysOnTheTin: One achievement is called 'Kick Fortress Virs in the face'. It requires you to... well...
273** Speaking of, the level you fight Fortress Virs in is called "Really Really Big Robots". It features... [[HumongousMecha exactly what you'd expect]].
274* FacelessEye: The Konthets. They're literally robotic eyes that shoot lasers at you. [[spoiler:Taken even further with the Undead Konthets, which have the appearance of organic eyeballs. They even fire explosive tears!]]
275* FallenAngel: The motif for the Fallen Gehligrukais, and it's the name the {{Achievement|System}} uses for it when talking about defeating one in Endless Mode. See BarrierWarrior above to see its details.
276* FantasticFightingStyle: In the [[http://entanma.com/post/61301259191 website]], it is revealed that Boki is an expert on 'Kwondai' (obviously a made-up name derived from the real-life Taekwondo). However, since the purpose of Savant's simulation (thus, this game) is to train her on using her special powers, she doesn't use any fancy moves. Her kick is probably the closest thing we can get to a demonstration of Kwondai.
277* FinalBoss: As of the final version:
278** Boki (Normal Mode): [[spoiler:Supreme Thremnat]]
279** Boki (Hard Mode): [[spoiler:Isotope]]
280** Savant (Normal Mode): [[spoiler:Lymia]]
281** Savant (Hard Mode): [[spoiler:Lymia EX]]
282* FinalExamBoss: [[spoiler:Spectrum Yoggval, which uses every prior Omega Yoggval's abilities and patterns (except Sky Yoggval). It even [[AllTheWorldsAreAStage reconfigures the level geometry to mirror the past boss arenas]].]]
283* FiveSecondForeshadowing: At the end of 10-11 "Warzone" there's a smattering of medieval enemies. The level immediately after features the medieval-themed Fortress Virs boss.
284* FlamingSword:
285** Get a flame talisman while equipping Blade.
286** There is actually a real combination for a flaming sword (Quick+Light+Explode) that is called Rampage Blade. It's a flaming sword that blows up on impact.
287** Astral's 3-hit combo finisher is this. The move is even named Incinerator.
288* FlunkyBoss: While all bosses (minus Arikan) have mooks in their arena, Magna Exchikke takes the cake for being described as less dangerous than the mooks it spawns.
289* {{Foreshadowing}}:
290** Goes as far back as previous versions. The ending cutscene after you beat Blade Arikan showed Savant summoning Exchikkalibur's armor (Fortress Virs if you beat him on hard mode), something that didn't show up until the Turbo version was completed.
291** A lighthearted example in Savant's Hard Mode. After observing how fun the melons are, Lymia says she'll play around with them in the level editor. Come World 12, [[spoiler:Lymia proceeds to abuse melon attacks in one of her custom levels]].
292* FusionDance:
293** Before most of the boss fights, a Tuner Hixant appears and absorbs the surrounding enemies to form the boss.
294** Ejector Leethees. They're a combination of Blue Diamond Leethees and Pirhibyts. If you destroy it, a Pirhibyt will appear.
295** Desibon, the boss of the Forest world in endless mode, can easily be identified as a combination of a Fwaffen, Pokkaf, and Nabbel.
296** [[spoiler:[[FinalBoss Supreme Thremnat]] fuses with the remains of the Fyskir for the final stage of his fight.]]
297* GameplayAndStoryIntegration:
298** Boki and Savant have in-game abilities that complement their TechnicianVsPerformer contrast. Boki, the Performer, combines her three powers to create a singular superweapon and her dodge/parry options can be used freely, fitting a DontThinkFeel type of playstyle focused on creating the biggest booms and reacting to things on the fly. Savant, the Technician, can only combine two powers at a time, but freely chooses which of his three he'll combine, and his defensive options are more powerful than Boki's but require resource management to avoid running out, which fits an AwesomenessByAnalysis playstyle that rewards thinking ahead and constantly evaluating the situation.
299** As noted under PaintingTheMedium, [[spoiler:Lymia and Isotope are both actual people and not just simulations, so their health displays are similar to the player's instead of a normal boss'. Also because they're actual people, they also have significant MercyInvulnerability after being attacked and lack CollisionDamage. Furthermore, Isotope has an inflated health of 1000, while Lymia has a much more player-comparable 100 HP and [[StaticHealthRegeneratingShield a regenerating shield]], reflecting how the Cybers have had significant augmentations to make themselves stronger.]]
300* GameplayAndStorySegregation: An instance of AllThereInTheManual -- Canonically, Boki's copying power works just by being near something with a supernatural ability, but this wouldn't mesh well with the intended gameplay, so she picks up weapon powerups in-game instead. [[ZigZaggedTrope That said,]] there are several occasions where her powers work as they do canonically (specifically, during certain boss battles where Boki is given an unlimited-ammo ability that matches the power of her opponent).
301* GetBackHereBoss: The Yoggval in World 11 will flee from the battle. The rest of the world involves chasing it down through an ancient temple.
302* GeoEffects: Some weapons become more powerful underwater (Wave and Lightning). Bounce floats up if fired underwater, but will simply bounce on the surface if it's fired from above.
303** There are also different weathers with different effects. To list:
304*** Rain, which is pretty much the same as underwater, but you're not drowning. Explode-based weapons will be reduced in power and blast radius.
305*** Thunderstorm, which is pretty much rain with occasional lightning strikes.
306*** Sandstorm, which makes everything that hit you fling you away -- and allows you to fling your enemies around just as easily.
307*** Cyclone, which spawns tornadoes across the screen, and if you ride one, you'll be randomly thrown away.
308*** Wind, which accelerates your running speed and powers up wind-based weapons.
309*** Sunny, which powers up Explode-based weapons, but also causes the shots of Wave and combos that include it to evaporate after a short distance.
310* TheGhost: The leader of the Constructs was nothing but a disembodied voice from offscreen for the majority of the game, making his first and only on-screen appearance just in time for the FinalBoss battle.
311** The [[GreaterScopeVillain Cybers]] (the beings behind the Constructs) are mentioned occasionally, but due to them being living beings, Savant isn't able to properly replicate them in the simulation. [[spoiler:Though in Boki's Hard mode campaign, it's revealed that two of them have been spying on Boki's training, and one of them jumps into the fray themselves to become the FinalBoss of Hard mode.]]
312* GoombaSpringboard: You can do this to enemies, but special mention goes to the Konsoob, where it's so bouncy you can actually be flung around if you stomp them.
313* GoombaStomp: For very minor damage. It's generally a lot more effective to shoot them or even kick them, but it prevents you from falling onto an enemy you didn't see and getting damaged. You can also do this if you're riding a Virs or Dengrahx. Justified, as they're so heavy. Doing this to an Inensi (the little bugs) visibly squishes it and keeps it from attacking, but doesn't actually damage it.
314** Attempting a Goomba Stomp in high gravity will net far greater results. Much, MUCH greater.
315* GoneHorriblyWrong: The simulated battle against [[spoiler:Exgal, a Cyber weapon that uses powerful dark magic. Savant thought Exgal's dark powers were impossible for Boki to copy, so his intent was for Boki to copy the light magic stored in the Ulsevs and use that against Exgal. Not only does Boki copy Exgal's dark abilities, but she combines them to create ''something'' that crashes the Flux and leaves her unconscious]].
316* GracefulLoser: Beat Arikan on hard mode, and they'll acknowledge your strength, and even call you a master during the final clash.
317* GratuitousNinja: The Ninja Waihnts.
318* GravityScrew: Most of the latter half of World 9, along with some Endless environments.
319* GreaterScopeVillain: The Cybers are oft-mentioned as the enemy Zoincailla is facing, but are never seen in-game. Savant claims that they are too complex to be properly simulated, being fully intelligent, sapient entities. The enemies in the game are simulated versions of "Constructs" the Cybers use as foot soldiers. However, the game still provides hints to their existence, such as some of the graffiti in World 10 and a few database entries. On the artist/writer's [[http://raibys.deviantart.com/ Deviant Art page]], you can see a few designs for them. [[spoiler:In Boki's final Hard Mode level, an actual Cyber hacks their way into the simulation for a battle. Despite being a Hard Mode Final Boss, this Cyber is mentioned to be a rookie among them.]]
320* GreenHillZone: The first half of World 2 along with the Forest environment in Endless.
321* GrenadeSpam: Anytime Quick and Remote are combined.
322* HalfTheManHeUsedToBe: When killed by a blade weapon, Thremnats and Exchikkes will undergo a dramatic slow-mo bisection before exploding.
323* HardModePerks: Sure, a lot of the enemies are deadlier in Hard Mode, but that means even deadlier weapons for Boki to copy. There are some enemies that even only appear in Hard Mode, such as Dwevmos.
324* HavingABlast: The Explode, Dynamite, and Chemical weapon, the former two especially when thrown into lava or oil.
325* HeartIsAnAwesomePower: Just the mere concept of combining weapons that you steal from enemies into more devastating ones is awesome enough. Boki doesn't seem convinced at first, though. It took her a whole battle with a giant mecha [[spoiler:and controlling it to destroy another]] to realize the extent of her power, and she finally admitted it was awesome.
326** The Virs robots can be damaged enough to become disabled, without destroying the actual control crystal -- and because that crystal works through magic, Boki can copy it in order to take control of the entire robot!
327* HellFire: One of Exgal's powers.
328* HitPoints:
329** The healing from Fetyraks get called out by a "+10 HP" when they occur.
330** The protagonists get hitpoints counted at the top left of the screen.
331* {{Hitscan}}: Rare, but it happens:
332** Satellite Konthet lasers are a delayed form of this combined with LaserSight.
333** Most weapons that contain both Quick and Tornado make the primary shot hit instantly, making them very useful against enemies who move unpredictably.
334** Ver. 1.6 added a modifier/cheat where you can have almost every weapon act as a hitscan.
335* HoistByHisOwnPetard: Since Boki has the ability to copy their powers, many bosses are finished off with their very own weapons.
336** The death animation for the Miner Thremnats has them dropping a lit dynamite on themselves.
337** Upon killing a Zordai, their sword will flip out of their hands, before falling down and splitting them in two.
338* HoldingBackThePhlebotinum:
339** Savant mentions that he has significantly weakened his own powers to put himself roughly at Boki's level. After all, how else can he test how challenging the simulation will be for her? He comments after the Giga Dengrahx fight that using his real powers, he could have just hacked the giant enemy mecha in seconds and not had to do all that tricky stuff.
340** The Hypercube Krijyl that appears in the game is noted to be at only a fraction of the firepower of a real one. Savant did this when he realized that Boki's copy power wasn't yet at the level where she could copy [[WaveMotionGun city-busting laser beams]] or [[ThinkingUpPortals portals]].
341* HomingLasers: Force+Plasma does this, with additional powers giving additional properties.
342* HonorBeforeReason: Blade Arikan's database entry states that he'd be a far more effective weapon if he didn't insist on fighting honorably.
343* HopelessBossFight: [[spoiler:After you seemingly defeat Phoenix Yoggval for good, it suddenly returns in a darker-colored form with insanely fast and powerful attacks, all of which inflict the Cursed status effect (which [[InterfaceScrew reverses your controls]] and sticks you with a ground-hugging snake weapon that's nigh-useless against Yoggval). Fortunately, if you get killed during this phase (which you probably will, and quickly, unless you're insanely skilled), Boki copies Phoenix Yoggval's resurrective powers and [[CameBackStrong Comes Back Strong]], and the fight becomes a complete CurbStompBattle in Boki's favor.]]
344** The first level of hard mode has a near-impossible horde of strong enemies, including a Virs and two copies of the first boss, and the bottom is covered in lava. After you die, [[spoiler:Savant apologizes for "accidentally" loading the max possible difficulty setting, then reloads the level with much more reasonable enemies and no lava]].
345* HumongousMecha: The Virs mechs. Boki can hitch a ride on one after dealing enough damage. Exaggerated with Boki's Turbo final boss, which is a Virs mech in the size of a '''''fortress'''''. It's even aptly named ''Fortress Virs''. [[spoiler:Of course, you get to ride it once you beat it.]]
346[[/folder]]
347
348[[folder:I-P]]
349* IdleAnimation:
350** Boki will yawn if you leave her idle for too long.
351** Savant will take off his hat to scratch his head if you leave him alone for a bit.
352* IJustWantToBeSpecial: Boki's main problem is that she's too busy fawning over other entanmas with cool powers, and in turn gets jealous of them. This is what shaped Boki's power and made her the [[{{Pun}} copycat]] that she is.
353* ImpossiblyCoolClothes: Savant's clothes, made of UnmovingPlaid, complete with its own in-universe justification.
354* ImprobableWeaponUser: Savant fights with a computer screen. Regardless, it isn't any ordinary computer screen, it's a computer screen made by hacking reality itself. Also, in his duel with Drill Arikan, he declares that the Astral sword is much too analog a weapon for his tastes and reconfigures it into a drill.
355* IncendiaryExponent: The Flame Talisman powerup covers all of your attacks in fire.
356* InfinityPlusOneSword: Getting every achievement unlocks [[spoiler:Astral]] in the Custom Weapon menu.
357* InsectoidAliens: Savant is an ant-like humanoid. In fact, there's a whole race of them called the Ploctites. See more on the ParentalAbandonment entry below.
358* InstantAwesomeJustAddMecha: The Virs mechs and Dengrahx tanks.
359* InstantWinCondition:
360** As long as you eliminate all the targets in Mission Mode, it doesn't matter if Boki dies. It's literally possible to be killed, but complete the mission because a shot you fired beforehand kills the last target. One of the challenges even requires you to kill an enemy after you've already died. Some missions even have unique dialogue if this happens.
361** If you die in Endless Mode, but still manage to take the boss down with you, you still unlock the next five waves.
362* InterfaceScrew: In the temple subworld, a new variety of Perbeg can inflict a curse on you if you touch its field, which inverts your controls and replaces all your weapons with Snake until it wears off. [[spoiler:It's actually required to complete a puzzle in one level.]]
363* InterspeciesAdoption: Boki was adopted by Savant's sister, which explains why her uncle is an entirely different species.
364* InterspeciesFriendship: Boki has a Ploctite friend named [[http://entanma.com/post/60911126338 Tonzid]]. Judging by how they interact, they seem to be VitriolicBestBuds.
365* {{Invisibility}}: The "Ninja Camouflage" Challenge Modifier. It makes Boki invisible.
366* InvincibilityPowerUp: The Shadow Metal powerup grants you temporary invincibility.
367* InvincibleMinorMinion:
368** Any enemy made out of Shadow Metal (indicated by being colored metallic gray and black) is rendered completely invincible. This can range from the downright useless Makyroonis to the deadly Eclipse Virs. There are only two ways to kill them: trick them into jumping into bottomless pits, or blow them up with chemical explosives. The former are rarely present, and the latter only appear in a few select stages in Chapter 4's Hard Mode.
369** The game also explains why more enemies aren't made out of Shadow Metal despite its apparent indestructibility: it's ''unbelievably'' expensive. One character notes that for the same cost to make three Virs robots out of Shadow Metal, you could fund an entire planetary invasion army. [[AwesomeButImpractical It simply isn't worth the cost of manufacturing in most cases.]]
370** Gravekeeper Orzinavs are small, slow, and don't deal too much damage, but they can pass through all walls and respawn a few seconds after being killed. They become much more dangerous if the player is cursed.
371* IThoughtEveryoneCouldDoThat: Boki doesn't think too much about replacing the Virs' control mechanism with ''herself''.
372--> '''Boki:''' Great things? Like what, driving a robot around? Come on, you don't even need magic powers to do that, meow.\
373'''Savant:''' The Virs is not a vehicle. You didn't even realize it, but it was your power to copy its control crystal that allowed you to pilot it.
374* JokeCharacter: There are two modifiers/cheats that allows you to play as either a Yinimro or a Yolomo, which aren't too bad (Yinimros can float indefinitely, have a short-range teleport, and they shoot out the powerful Gear weapon, while Yolomos can do uppercuts and can also float, albeit slowly). Activate both, however, and you'll play as a Vopila. It can't jump, it can be flipped over easily, and its ''only'' attack is the recoil-heavy Cavitation Beam. Good luck playing as one. Did I also mention that you can't get any powerups while playing as them? Up until 1.6, that even included health!
375* JokeLevel: Almost every level that features the Makyroonis.
376* JumpScare: Played with. The Orzinavs only appear if you get close to them. This makes them a terrifyingly good ParanoiaFuel. However, you can tell where one's hiding with enough scrutiny by looking for small, faint red auras.
377** As of 2.0, [[spoiler:Exgal's stage intro features its own title card like the world intros -- complete with a screech at the start of it]].
378** [[spoiler: The introduction of the two Cybers spying on Boki during her Hard Mode campaign is ''very'' sudden, with the screen suddenly cutting to static right after completing a stage. Soon after, the game suddenly cuts to static again ''mid-level'' to show Isotope entering the simulation.]]
379* JungleJapes: The Alakinec Jungle environment in Forest+ Endless.
380* KaizoTrap: Don't stand on the same space as Yolomacho after you defeat it.
381* KickChick: Boki's only melee attack is kicking. She can do it in various ways, like doing a RoundhouseKick and a drilling DivingKick. One powerup even makes her kicks explosive.
382* KillSat:
383** The Burst Krijyl and Hypercube Krijyl.
384** The Orbital Laser (Light+Tornado+Plasma), although there is no satellite to be seen firing it, and Boki only acts as the beacon.
385* KilledMidSentence: Blade Arikan's fate if you beat him using a Virs.
386* KillerRabbit:
387** Most of the enemies are this. Most notably Philyks, where they are described as being deliberately cute to deceive their enemies.
388** There are also literal killer rabbit enemy variants called Waihnt. They bounce around everywhere, with stronger versions able to shoot out boucing bullets, carrot bombs, and missiles. The strongest variant is actually a ''[[NinjaPirateZombieRobot robotic ninja rabbit that can shoot exploding carrot kunai and even conceal itself]]''.
389* KingMook: The bosses in Endless Mode, although they only appear on the fifth and ninth wave of every world, as the tenth wave contains an actual boss.
390** Taken more literally with Jumbo Exchikke, the boss of the Cyberspace world in endless mode. As its name suggests, it's just your typical Exchikke, only scaled up much bigger, and is even less of a threat than Magna Exchikke.
391* LaserBlade:
392** Boki's Quick+Light will do this, with any third powers giving enhancements like shadow fighters or {{Sword Beam}}s.
393** [[spoiler:Supreme Saber, one of Boki's final boss weapons, is also this.]]
394* LastChanceHitPoint: Nothing can kill you unless you're already at 1 hitpoint remaining, and any attack that puts you in such a state even gives you more invulnerability frames than normal.
395** This ability seems to be native to all entanma, as [[spoiler:even [[TrueFinalBoss Lymia and Isotope]] get a saving throw]].
396** Averted with water, which will not give you the last chance hit point if you drown.
397** Playing as any of the Constructs also deprives you of this.
398* LavaAddsAwesome: Some of the levels have lava.
399* LeaningOnTheFourthWall:
400** Savant thinks that robotic bunnies are silly, and questions about who designed them.
401** [[http://entanma.com/post/60731691097 This interview]] has Boki scoffing at the idea of her whole life being fake.
402* {{Leitmotif}}: Ver. 1.6 added one for Arikan.
403* LethalJokeCharacter:
404** If you activate the Bandana and Yolomode modifiers, you'll play as the mighty "Yolomo of the Sun Fist". It can charge up a [[Franchise/StreetFighter hadouken]] beam, its uppercuts destroys terrain, propels you, and shoots a projectile, and it has long-range rapid flaming kicks that can also destroy terrain. Its double jump makes up for its lack of hovering. If all that still doesn't convince you, [[https://www.youtube.com/watch?v=SWdeYIOJqtI watch it as it kicks Blade Arikan's rear]]. You can also play as the other upgraded Yolomo type -- Polar Yolomos -- if you combine Yolomode and Upgrade.
405** There's also the Yinimro modifier. Along with being able to move anywhere on the screen regardless of terrain, its gear attacks pass through walls and mow through enemies while dealing considerable damage, along with a handy teleport to help you out of tight situations to make up for its slow movement speed. If that wasn't enough, [[BulletTime it wraps a time-slowing field around itself when projectiles get near]], giving you a lot of time to react and teleport out of the way. Fun to play as, but the lethal-jokiness really shows when you turn on the Upgrade modifier along with it, turning your Alpha Yinimro into a Gamma Yinimro that shoots supersized cogs that deal even ''more'' damage.
406** Yolomode + Mega Gear + Upgrade gives you the Gamma Vopila. It's still incredibly difficult to control, but it now fires nuclear bombs. [[spoiler:For even more fun, play with this combination on Hard Mode.]]
407* LethalJokeWeapon:
408** One very special weapon combo allows Boki to summon Makyrooni. They are just as harmless as their Construct counterparts... until Boki kicks them. Once in motion, they are just as harmful as their Construct counterparts. Adding on to the comedy is the pose Boki makes when firing, which is identical to the animation used for [[KamehameHadouken Dragonsoul]], but it's also paired with a cacophonic, echoing squeaky toy sound.
409** "Fetch", a Hard Mode exclusive weapon, which can only be copied from Nega-Dwevmos, [[ARareSentence glitchy meowing upside-down robot dogs.]] Despite how silly it is to throw a BallisticBone, Fetch does a ridiculous amount of damage per hit, can hit twice due to being a PrecisionGuidedBoomerang, and individual shots can even be collected after firing to re-use them.
410* LethalLavaLand: Endless has a few of them, the most prominent being the Volcano environment. Others include [[spoiler:the Incinerator and the Corona]]. Lava also shows up throughout the story mode, featured in the last third of World 2 and most of World 4.
411* LevelEditor: Another feature of this game. There are even three user-made level packs that can be found on the creators' [[http://entanma.com/other website.]]
412* LevelInReverse: Many Hard Mode levels, in addition to containing more powerful enemies, will be reversed, upside-down, or some variation. World 6's Hard Mode also has you play its levels in reverse order (except the boss, who's still at the very end).
413* LevelInTheClouds: The Sky environment in Endless, along with parts of World 9.
414* LifeMeter:
415** Bosses get them.
416** Fetyrak stalks, as the Database entry on them says:
417---> The Fetyrak can also repair itself, so pay attention to how long its stalk is.
418* LightIsNotGood:
419** Throughout the game, you will encounter the Gehligrukai enemies, which are shaped like angels, but acts just as nasty as the other enemies.
420** Exalted Exchikkes, which are Exchikkes that shine brightly and can split into four balls of light and ram you.
421** The entire extra world on Hard Mode can be considered as such. Whereas the normal mode is a set of hell-themed levels, the hard mode is a set of heaven-themed levels filled with angels and fluffy clouds, but can definitely kick your ass harder than the normal mode. It all culminates in the boss, [[spoiler:Aekros, a lost superweapon from an ancient civilization now seized by the Cybers, but has the look of a seraph. To hammer it home, this is what [[EldritchAbomination Exgal]] is supposed to be based on]].
422* LittleMissBadass: Boki is a CatGirl. You think she's all cute and defenseless? She'll hand your rear on a silver platter with her FantasticFightingStyle. And that's not even counting her weapon-combining powers.
423* LockedInTheDungeon: The focus of World 6, Prison Break.
424* ALongTimeAgoInAGalaxyFarFarAway: It's set in the fictional Zoincailla solar system inhabited by various monsters and anthropomorphic animals but no humans.
425* LostTechnology: [[spoiler:Aekros, a guardian weapon of a long-lost civilization, now reprogrammed into serving the Cybers. They tried to mass-produce it, but that only resulted in Exgal]]. Several forms of magic have also been lost to history, including the original weapon Astral is based off of.
426* TheLostWoods: The Haunted Woods environment in Forest+ Endless qualifies, as does a few levels in the Hard Mode version of the second world.
427* MacrossMissileMassacre: One of the weapon combinations lets you do this (Force+Explode+Quick). It's aptly named Gatling Rocket.
428** On the enemy side of things, the Dengrahx tanks can easily fill the air with rockets should they target you. And when driving one, nothing is stopping you from happily blasting away with the rockets.
429** Boki's Zerynex uses this as its primary attack; it becomes much more pronounced once it TurnsRed.
430* {{Magitek}}: The enemy Constructs resemble robots, but the database states that they are powered by magic. This is especially evident for enemies such as the Shadow Exchikkes, the Virs mechs, and the Symbiotic Vaerzet.
431* MagnetismManipulation: Savant's Electromagnet (Light -> Remote). Not only does it pull enemies into the center, all land in its radius is gathered up as chunks.
432* MakeSomeNoise: The Radio Pulse ability, which is a sound wave that expands and gets more powerful as it travels.
433* MalevolentArchitecture: The terrain in Endless Mode constantly regenerates and changes. While this helps if the player or other enemies have been laying waste to the landscape until Boki can't reach enemies at the top of the field, this also comes with unfortunate side effects, like causing the floor beneath Boki to suddenly disappear right out from under her, making it hard to hit enemies with weapons that don't pass through walls, or boxing her in and forcing her to kick and shoot her way out (which is a great time for enemies that phase and shoot through walls to take pot shots at her).
434* MascotMook: Be prepared to see an Exchikke near ''anything'' related to the Entanma Project.
435* MatrixRainingCode: How the simulation loads itself.
436* MeaningfulName: Some of the Constructs' names have hidden meanings if you analyze and play around with them.
437** Ulsev ==> Vesul, or ''Vessel''.
438** Also, Uncle Sav'''ant'''.
439** Indmai ==> In the font the Encylopedia uses for enemy names, the type where a capital "I" looks like a lowercase "L", it looks like "lndmai", which sounds like almost "landmine", where the Blast - Indmai entry says:
440---> These simple things are hardly more advanced than landmines.
441* MerchandiseDriven: In-universe, there is the Love Bunny plushies. Boki has several in her room.
442* MercyInvincibility: You get one whenever you're hit. When you're down to 1 hp, you get a long one.
443* MirrorBoss: Inverted, as Boki's power copying ability means that, most of the time, ''you're'' mirroring ''the boss''. This is most obvious in Exchikkalibur's and Arikan's boss fights, but many bosses drop unique power-ups that let you turn their own powers against them.
444** [[spoiler:Lymia is a particularly notable example. Not only do she and Savant use extremely similar moves, but she even eschews the traditional boss health bar for one based on the player's.]]
445** [[spoiler:Isotope is the straightest example. Not only are her nuclear powers copied by Boki and she has a player-style health bar like Lymia, she's the same species as Boki and uses a kick move very similar to Boki's own.]]
446* MonsterCompendium: The game has its own enemy/boss Database that not only displays information, but also keeps track of how many times you've killed/been killed by that enemy.
447* MookMaker: Hoagalls and Fwaffens. If you kill one, it'll sometimes drop a solo weapon that lets you create whatever {{Mook}}s they were making to fight for you. Most of the bosses are also capable of spawning {{Mook}}s, which is good, because otherwise it'd be hard to copy powers.
448* MorphWeapon: The Astral weapon is described as being a configurable weapon. It just so happens that Blade Arikan and Boki prefers it as a sword. However, in Savant's version of the battle, he morphs it into a drill. Then again, he's going against ''Drill'' Arikan.
449* MultiStageBattle:
450** [[spoiler:Spectrum Yoggval]], with each stage corresponding to [[spoiler:its current form.]]
451** [[spoiler:Isotope is also fought throughout a large level, with each section having distinct layouts and hazards.]]
452* TheNameless: In a game where every character's name appear above their textbox, there are a few notable examples:
453** Throughout Boki's story, there's someone who speaks in a colorful textbox. They're supposedly the person who assigned Arikan to guard the Dimensional Nexus, stole Fortress Virs, and launched an assault on the city (all of this is just part of the simulation, of course). Beyond the fact that they're a very powerful and high-ranking Construct, nothing is known about them. [[spoiler:By the end of Boki's Normal Mode, he's revealed to be a [[EliteMook Supreme Thremnat]], and he serves as the FinalBoss.]]
454** The delivery person in Boki's tutorial intro. One would think an extra wouldn't need a name. However, in Savant's Story mode, they have an extended interaction with Savant, and they're supposedly a fellow Entanma with electromagnetic powers who have dealt with the Cybers for a long time. [[spoiler:She is later revealed to be Lymia, one of the first characters Raibys created for the setting.]]
455** [[spoiler:In the last two stages of Boki's Hard Mode, two mysterious characters emerge and start spying on Boki's training. While the first of these is named Isotope when she becomes the FinalBoss, the other one (who, notably, speaks in a font that's very bizarre compared to other characters' text, though still clearly readable) is the only character who remains TheNameless to the very end.]]
456* NewbieImmunity: The tutorial, a.k.a. Training Mode, prevents the player character from dropping to true 0 HP, and instead the HitPoints counter flickers between 0 and 1 even though the LifeMeter is empty.
457* NewGamePlus: Hard Mode is effectively this. The story continues from where normal mode ended, as does the difficulty ramp. Levels have new enemy layouts and often entirely different gimmicks. Many enemies and all bosses are new, and there are even some new weapons.
458* NintendoHard: The main campaign isn't too challenging outside of a few difficult bossfights and levels here and there, but Hard Mode certainly lives up to it's name. Not only does it remove the health par from factoring into anything but score since the levels have become {{Bullet Hell}}s (which should [[OhCrap really tell you something about how easy it is to get hit]]), but it also ramps up the damage, complexity and speed of nearly every enemy and boss as well as adding a bunch of annoying mechanics like poison gas or timed levels.
459* NoDamageRun: Clearing a level while taking less than a certain amount of damage, usually 0, sometimes 5, sometimes 10, rewards the player with a yellow star, and with it, the custom weapons menu, granting access to any one weapon in the game. Yes, even boss-exclusive weapons and the overpowered weapons obtained from the {{Superboss}}es. This includes boss stages as well, letting you [[CatharsisFactor demolish the harder bosses in the game with ease]]. There's even an unlockable Modifier, a.k.a {{Achievement|System}} that turns your character into a OneHitPointWonder to attempt this, although ironically, it requires ''taking'' damage and dying to an attack that deals only one {{Hit Point|s}} of damage. Good luck, especially in Hard Mode.
460* NoFairCheating: There are in-game "modifiers" that do things like give you infinite health and ammo, or make the game look like a shiny kaleidoscope. The game outright tells you that using certain cheats will disable score saving and content unlocks, but if you fight Arikan with any cheat that gives you an unfair advantage, he calls you [[WhatTheHellHero dishonorable scum]] when you kill him. Exaggerated if you fight him with a Virs. He flat-out vows to destroy you.
461* NotSoAboveItAll: Savant comments in his tutorial that causing huge amounts of destruction within the game is a great deal of fun for him as well. At the very end of Hard Mode, he also creates a level that ''beats itself'', requiring no input at all from the player, just because he can. [[spoiler:In the full game, it's Lymia who made this level, but Savant still finds amusement in watching it play out.]]
462-->'''Savant''': First rule of life in Zoincailla: there can always be a bigger explosion.
463* NumberOfTheBeast: The Fallen Gehligrukai, also known by the FallenAngel {{Achievement|System}}, has an Evilness of 666/10, as the Database says. Also, the rest pf its stats are 6/10: Attack, Defense, Speed, and Intelligence.
464* NumericalHard: Averted. The levels in the Hard Mode campaign are remixed versions of their Normal Mode counterparts, with tweaks to the level layout and different enemy types, including Hard Mode-exclusive enemy types and even ''bosses''.
465* {{Oculothorax}}: Inkoyo, the boss of the Factory environment in endless mode. It's a beefed-up Konthet with several weapon orbs connected to it. You have to destroy the orbs first before you can damage the boss itself.
466* OffWithHisHead: How Yolomacho meets its end. Justified, as the "head" is just a regular enemy piloting the "body".
467* OneHitKill: Averted -- nothing in the game is capable of killing the player instantly, though there is a way to do this to a certain boss.
468* OneHitPolykill: Plasma can pull this off handsomely, although it takes skill to line up due to the very narrow beams. Also, it's not exactly one ''hit'', but Tornado goes through things too and can wipe out multiple enemies in a single shot.
469* OrganicTechnology: While most of the enemies and bosses are robots, there are also some that are made of organic materials. Most prominently is the Symbiotic Vaerzet. It was stated to be made of mostly organic materials.
470* OurAngelsAreDifferent: The concept exists in the world, given that Gehligrukai are "Hollow imitations of angels", as the Database says.
471* PaintingTheMedium:
472** Every character has different textboxes. For example, Boki's textbox is decorated with emeralds, Savant's has borders made of scrolling binary code, and Maszylg's textbox is adorned in each corner with each of his four weapons.
473** Since Boki's hard mode final boss and both of Savant's final bosses are [[spoiler:actual living people instead of simulations, they don't get a traditional boss health meter and instead get their own HUD in the upper right corner of the screen that looks exactly like Boki and Savant's, complete with a rotating list of 3 attacks. Negative floating numbers also appear when they take damage, similar to the readouts when the player takes damage.]]
474* ParentalAbandonment: [[http://entanma.com/post/61089574966 The website revealed]] that Boki was abandoned as a child, and she never knew her real parents. Instead, she was raised by Savant's older sister.
475* PersonalityPowers: A general rule with all entanma is that their powers are a reflection of their personality.
476** Boki idolizes superheroes and wants to have magic powers like them, which is where her copy ability comes from.
477** Savant is calculating and strategic, traits perfectly embodied by his signature ability, FOUNDATION.
478* PinballProjectile: The Bounce weapon. Doubly so if you combine it with a weapon that negates its obedience to gravity. Exaggerated if you add in Wave as well, since not only does it bounce off the surface, but a second projectile is created that goes ''through'' the terrain.
479* PlanetHeck: Nocturne (also known as the Extra World) is very dark and evil-looking, with enemies wielding BlackMagic, and [[spoiler:[[EldritchAbomination Exgal]] waiting on the final level]].
480* PowerCopying:
481** Boki's power is essentially stealing the power of her enemies and using it herself, not to mention combining said powers into more devastating weapons.
482** The Seeker Orzinav can pick up weapon drops left around and copy the attacks of those who dropped it.
483** Savant can simulate others' powers, but it's not nearly as effective. It takes him weeks of intense research to successfully simulate a single power, while Boki can do it ''instantly'' and much more accurately. The only reason he can copy everything in the game is because he ''wrote'' the game, and therefore knows all of the simulated powers inside and out already.
484* PowerCrystal: What powers the Virs mechs and the Dengrahxes.
485* PowerGlows: The more combos you rack up, the more powerful you get, and you'll gain a glowy rainbow aura to go along with that.
486* PowerStrainBlackout: Using [[spoiler:all three of Exgal's powers together]] does quite a number on Boki.
487* PromotedToPlayable: Savant gets this treatment for the Turbo version.
488* {{Pun}}: There are several, though WordOfGod says they're completely unintentional.
489** Savant is a bug-like creature who is an expert on computers. Thus, Savant is a literal computer bug.
490** The plot for Savant's story is that he was testing the simulation first before handing it to Boki. Savant is ''bug'' testing the game.
491** As covered in MeaningfulName above, Sav'''ant''' is indeed an ant.
492* PunBasedTitle: "Kitty" is just another way of saying "cat". Therefore, the title could be interpreted as "Copy Cat".
493[[/folder]]
494
495[[folder:Q-Z]]
496* RealityWarper: Savant's main power is this, demonstrated by and manifested in his computer screens he can summon out of thin air. It's actually a single spell that he can "reprogram" to do pretty much whatever he wants, so long as he knows how to "program" that functionality.
497* RecoilBoost:
498** Yolomos use the recoil from their attacks to fly around.
499** If you kick a Konsoob, you'll be flung away.
500* RecycledSoundtrack: Two of the game's songs are actually remixes of two songs from ''Another World's Chaos'', one of the devs' early endeavors at making video games.
501* ReflectingLaser: Any time you add Bounce into a laser-type weapon combination.
502* RecurringBoss: Played with. In almost every world, there is a mini-boss named Yoggval. However, it uses a different set of powers every time you go against it, including different powers between Normal and Hard mode, so it's not exactly the same boss fight over and over.
503* RecursiveAmmo: A lot of Boki's weapons shoot projectiles that themselves have other projectiles attached. This is most common in weapon combinations that have Split, Remote, or Tornado.
504* RegeneratingHealth: First seen in Fetyraks, via ThePowerOfTheSun as the Database entry on them says:
505--> Some types of Constructs get an additional boost from solar power. Fetyraks create a field of artificial sunlight in the absence of the real thing - and as a bonus, every construct within this field gets slowly healed over time! The Fetyrak can also repair itself, so pay attention to how long its stalk is.
506* RemixedLevel: The entire point of Hard Mode. Every level gets a significant change and most are flipped either horizontally or vertically.
507* RequiredSecondaryPowers: In order to be able to combine powers, Boki of course needs to be able to copy them first.
508* {{Roboteching}}: Adding Force to any combination will result in this.
509* SamusIsAGirl: The database reveals that the Gunner Thremnat, Burst Krijyl, Desibon, and Drill Arikan are all female.
510* SceneryPorn: Which puts ''Film/TheMatrix'' to shame. Backgrounds are bright, detailed, and full of color, enemies sport a wide variety of designs and motifs, and there are several unique worlds, environments, and locations to keep things interesting. Even Boki's room which is only seen in the tutorial and occasionally throughout her various campaigns is packed with in-universe products and posters that relate to the game's lore.
511* ScriptBreaking: An in-universe example. [[spoiler:Midway through Boki's World 12 on Hard Mode, Isotope gets tired of simply watching her and hacks her way into what would be the fifth level Savant designed. Since Boki never gets to finish Savant's intended level sequence, that script remains broken.]]
512* SegmentedSerpent:
513** Eadrarm, the boss of the Nebula environment in endless mode. It's a giant snake robot with electric wings and segments connected with electricity. When it's damaged enough, it will drop off its segments and become more aggressive.
514** The Moon Virs, found in World 11. However, it does not have destructable segments, its gimmick being instead that you must AttackItsWeakPoint.
515* SelfDeprecation: In the intro of the Dandelion Grove level, Savant momentarily [[LeaningOnTheFourthWall leans on the fourth wall]] to question about who designed the robotic bunnies and sheep, as he finds them silly.
516* SelfDuplication:
517** Remote+Quick+Light lets Boki do this. It's aptly named [[OneManArmy One-Kitty Army]].
518** To an extent, Paradox Blade (Light+Quick+Split). It creates two shadow fighters, one in front and one behind.
519** The One-arm and Three-arms Dayelos can do this. They start off as one before duplicating themselves into three.
520** Paradox Yinimros can create shadow clones of themselves, in which they shoot out gears at you. Their delta variant makes them look mostly identical to the real one (the real one has gears on its head, the clones do not).
521* SerialEscalation: This trope definitely applies if you beat the free version first before beating the Turbo version. The final battle moved from being a sword duel to destroying a giant mecha on foot.
522* {{Shapeshifting}}: The Seven-arms Dayelos can transform into any enemy. [[MasterOfIllusion It's just a hologram, however]], and they still have their original amount of health.
523* ShiftingSandLand: The Desert environment in Endless, along with the variations in Desert+.
524* ShockAndAwe: Light (short for Lightning).
525* ShorterMeansSmarter: In general, [[InsectoidAliens Ploctites]] are the smallest species in Zoincailla, and are technological masters. In-game, Savant is definitely shorter than Boki, and he also programmed Flux.
526* {{Shoryuken}}: The Yolomo enemies have the ability to do this. Boki herself can get this power from them.
527* ShoutOut: [[ShoutOut/CopyKitty has its own page]].
528* SinisterScythe: The weapon for the Harvester Orzinavs.
529* SkyscraperCity: World 10, the Big City, is all about this, naturally. The Aisnoda Skyline environment in Sky+ Endless invokes this too.
530* SlippySlideyIceWorld: World 11, though played with in that Boki can use the crystals on her feet to ice skate around rather than slipping. Boki picks up some decent speed while skating, and performs Axel jumps with CollisionDamage.
531* SmartBomb: Subverted with Supernova, which actually just covers a specific radius around the player upon use that almost affects the entire screen if used in the middle of it. Also, some Tornado combos have the capacity to be this.
532* SoundTest: The game has one, complete with an adjustable 'critical health' sound layer.
533* SpaceIsNoisy: Referenced in Azure's Sound Test comments for the song "Banana Borealis", the song for the space station sections of World 9. Saying how there's no sound in space, yet there's music that people associate with it
534--> Have you ever thought about how space has no sounds at all, and yet things like this are universally and immediately recognizable as "space music"?
535* SpaceZone: The latter half of World 9, though most of it takes place inside a space station. There's also the Nebula environment and its variants in Endless.
536* SpectacularSpinning:
537** Boki's aerial blade attack and combo finisher has her spinning the blade around. Exaggerated with Tumbling Blade (Quick+Light+Tornado), where if you do an aerial attack, Boki will spin for a very long time, effectively turning her into a turbine of death. The best part is that you can prolong it with a second jump if you haven't done a double jump already.
538** Savant's Hurricane Spin (Wave -> Tornado) is an attack that requires you to spin it around before it does damage.
539** The 1.8 update changes Boki's DivingKick move into a drilling kick. It's even more powerful than the regular kick, and it can pierce through enemies. One modifier allows her to do this in any direction.
540** The Yoggval you face in World 11 doesn't teleport to new positions; instead, it spiral-dashes around the place. [[spoiler:This may have something to do with its magic being interrupted by the ArtifactOfDoom that has possessed it.]]
541* SpiderTank: The Dengrahx tanks. It's a tank on bug legs, with a sharp front plow, and an extendable mouth that can bite and breathe fire. Oh, it can also fly and fire missiles as well. Even more so with Giga Dengrahx. It utterly demolishes all the bosses you've encountered before, all at once.
542* SpreadShot: Boki's Lightning is an Initial Burst, as it shoots six projectiles in a fairly wide arc in front of her, while her Split is an Exploding Shot that starts out small, but creates bigger projectiles on impact with anything. Most of the weapon combinations involving these weapons also inherit their respective properties.
543* StealthBasedMission: Stage 6 is made up of a lot of these, with moving tripwires that summon more enemies. While the stealth is optional, it does make each level easier. Level 10-6 also features a ton of invincible Virs littering the stage on stand-by, requiring the player to be careful where they aim if they don't want a bunch of unkillable giant robots hounding them.
544* StickyBomb: Bounce+Remote does this to enemies.
545* StoryToGameplayRatio: On the high end of gameplay. While there's cutscenes in the game, they typically are less than six textboxes in length between every four missions and the beginning or after a boss fight. There's an interesting story here, but a lot of the particulars are optional or easily skipped.
546* {{Superboss}}:
547** The main game ends with the FinalBoss known as the Supreme Thremnat, but comes with even harder encounters as part of its extra content:
548** The Extra World has Exgal, and the Hard Mode version of the Extra World contains the even harder Aekros.
549** The end of Boki's Hard Mode run contains an encounter with [[spoiler:a real Cyber, known as Isotope]].
550* SuperCuteSuperPowers:
551** Zerynex Omega's "intimidation tactics" involve a large amount of sparkles, squeaks, bright colors, and a change in music that [[SoundtrackDissonance replaces the guitar synths with meowing]].
552** [[spoiler:Lymia in her entirety. All of her attacks are incredibly colorful and bright, and she has fairy wings on her back.]]
553* SuperTeam: Boki's Hard Mode ending alludes to one that she's wanted to join for some time. [[spoiler:Having just defeated a Cyber, she decides to finally show them what she can do.]]
554* SwordBeam:
555** Tidal Blade (Quick+Light+Wave) unleashes a stream of Wave shots at the combo finish and when you're doing an aerial attack. The beam triples in quantity underwater.
556** One of Astral's main attacks is this.
557* TeleportersAndTransporters:
558** One of Savant's native abilities. He is often seen teleporting in and out of Flux as Boki progresses through the levels.
559** Zerynex makes up for its lack of legs by occasionally teleporting around the arena.
560** Hypercube Krijyl has space manipulation powers, which she mainly uses to teleport around, summon enemies to help, or to teleport its own laser beams so they come at you from multiple directions.
561** Pyphora, the boss of the Sky world in endless mode. It's a critter that quickly teleports to a safer location if it spots you or is attacked. To make matters worse, it can shoot projectiles that can't be blocked or destroyed, only swatted away.
562* TeleportSpam:
563** Yinimros and its variants. They always teleport before attacking you.
564** Five-arms Dayelos also does this, although their movement range is fixed onto one spot.
565** Savant can also do this, but it's restricted to a limited range cooldown that refills over time.
566* TestosteronePoisoning: Yolomacho, a musclebound MiniMecha piloted by a Yolomo. Those "horns" it has? That's the Yolomo's arms, in a perpetual state of flexing. The Hard Mode variant is even worse; if you shoot its front, instead of 'reflect', it goes 'muscle'. Even on the stats screen, its manliness is listed as 10/10.
567* ThemeMusicPowerUp: [[spoiler:During Phase 2 of the Supreme Thremnat fight, the music is replaced with [[AutobotsRockOut Tangerine Tenacity]].]]
568* ThemeNaming: The soundtrack is named after fruit.
569* ThisIsADrill:
570** Savant's Light combos. Also the weapon for Savant's battle against Drill Arikan.
571** The Kazaaders are this. They burrow themselves in the ground or ceiling, and will only surface when you get right within its range.
572** Terebryll, the boss of the Desert world in endless mode. It alternates its standing point on the ceiling or on the ground by drilling through. It can also shoot its drills.
573** One of Maszylg's weapons is of course a giant drill.
574* TimeMaster: Future Yinimros can either speed up, slow down, or outright stop time. The hard mode version of Sky Yoggval can also do the same. Of course, you can do it as well with Time Stop.
575* TitleDrop: [[spoiler:Boki takes on "Copy Kitty" as a superhero alias in her Hard Mode ending.]]
576* TopHeavyGuy: [[ExaggeratedTrope Exaggerated]] with Yolomacho. His proportions drastically decrease in height from the top down, to the point where his legs are ''shorter than his forehead''.
577* TrickBomb: The Remote combinations.
578* TryEverything: ''Encouraged'' -- the more you stick with one combination of powers, the weaker that particular combination gets, so frequently swapping out powers and exploring the myriad ways destruction can be wreaked is rewarded. Even Astral does this. Once you use a specific attack, it immediately drops to its weakest power level (and doesn't even have any elemental magic). This means that you have to use other attacks for a while to let the first one recharge. Spamming just ''one'' attack is completely ineffective.
579* TurnsRed: Several bosses kick it up a notch when their health falls below 50%. The stand-out cases are Exchikkalibur and Arikan, who gain a very significant power boost, but in their cases it's not really a good idea, since Boki can copy ''that'' too. Savant even suggests tricking Exchikkalibur into powering up, specifically so Boki can gain enough power to break its shields.
580* UndergroundLevel: The Cave Endless environment along with the Cave+ variations, and the entirety of World 4 in Story Mode.
581* UnderTheSea: The Ocean environment in Endless, including its additional variants.
582* UnexpectedShmupLevel: [[spoiler:The grand finale of the {{Superboss}} is a mid-air duel in shmup form.]]
583* TheUnfought: [[spoiler:The Supreme Thremnat in every campaign except for Boki's Normal Mode. In Savant's Normal Mode, he is [[TheWorfEffect taken out easily]] by [[BaitAndSwitchBoss Lymia]]. In Boki's Hard Mode, World 12 is cut short by [[EvilCounterpart Isotope's]] [[MirrorBoss arrival]] (however, [[SubvertedTrope this is subverted by the alternate Supreme Thremnat appearing at the end of Boki's Hard Mode BossRush]]). In Savant's Hard Mode, the entirety of World 12 is replaced by Lymia's custom levels, culminating in a more difficult battle with her.]]
584* UnskilledButStrong: While Savant has mastered his skills due to years of experience, Boki is powerful just because she ''can'' be. This is reflected in gameplay: While playing as Savant requires that you learn how each individual window works to maximize its effectiveness, Boki basically just points her fingers and makes things blow up.
585* UnlockableContent: Completing the achievements will grant you either BraggingRightsReward, more concept art, or even cheats.
586* UnmovingPlaid: Savant's clothes is made of this.
587* UnwinnableByDesign: [[spoiler:The first time the player tries out Boki's Hard Mode, the level will be filled with immensely difficult enemies and terrain that make it practically impossible to stay alive. After the player dies, Savant realizes he set the difficulty modifier much higher than he meant to, and an easier version (the intended Hard Mode) is loaded instead. The original version ''is'' beatable, but sadly there is no reward for doing so (Boki and Savant don't even mention it.)]]
588* VagueHitPoints: Enemies die in just a few hits, so LifeMeter isn't necessary to keep the player from thinking the enemies are invincible.
589* VariableMix: Several levels have the same basic music, but with different instrumentation, which you can hear changing between them. Most noticeable in Endless Mode, where the song has several different layers that change with the style of the battlefield.
590* VerbalTic: Boki, being a CatGirl, occasionally adds some 'meow' at the end of her sentences. In one of the [[http://entanma.com/post/62865760444 Ask Boki]] posts, she explains that her race evolved in caves, and would habitually meow as a form of echolocation. Kiteras are normally supposed to grow out of it, but [[NoSocialSkills she wasn't raised by her own kind and was never trained]].
591* TheVerse: Raibys has actually created an extensive world in which the game takes place, known as Zoincailla, with a surprising amount of world-building having gone into it. Beyond what's hinted at in ''Copy Kitty's'' encyclopedia, Raibys further fleshes out the world [[http://raibys.tumblr.com/tagged/worldbuilding here]], featuring many different planets, characters, and species that never make an appearance in ''Kitty''.
592* VictoryPose:
593** Beating a normal level with a full combo will have Boki or Savant do a quick celebration: Boki will pump her fist while Savant stylishly tips his hat.
594** Whenever you beat a boss, Boki or Savant will strike one: Boki will do a backflip before raising a hand to the air and meowing (or, when at critical health, will collapse to the ground before raising both her hands and meowing.), and Savant will twirl around and tip his hat at the viewer.
595* VideoGameRandomizer: Pandemonium Mode, which takes Endless Mode and randomizes all enemy and boss attacks. This means you could wind up with the weakest enemy in the game wielding {{Superboss}} weapons, a normally terrifying boss armed with literal snowballs, or anything in between. It also contains a handful of unique powers that don't appear anywhere else in the game.
596* VileVillainSaccharineShow: The game is very lighthearted, intended to make the player feel adventurous and powerful. The ''very'' vibrant color palette and the enemy designs further support this (with a few exceptions, particularly the Orzinavs). However, the {{Superboss}} [[spoiler:[[EldritchAbomination Exgal]]]] throws all the sweet saccharine out of the window. It's a gigantic machine made of bone, flesh, and metal that's completely impervious to your normal attacks. The only way to defeat it is to absorb the hellish powers of its subordinates.
597* VoiceGrunting: Added in version 1.6. Every character has a sound associated with their textboxes, from the low-pitched chitters of Savant, to Boki's squeaks, and the loud clangs of Supreme Thremnat as examples.
598* WarmupBoss: The Magna Exchikke. It's just a bigger version of the exchikke enemies you've faught already. The game goes so far to say that the actual threat is the minions it spawned, even moreso with the Endless mode's first world boss, the Jumbo Exchikke. Magna Exchikke at least has something going for it, what with having a slight difference in design and being able to spawn minions. The Jumbo Exchikke is literally an enlarged sprite of the typical exchikke, and managed to be even less of a threat than the puny Magna Exchikke.
599* WasOnceAMan: All Cybers used to be Entanma themselves, before being assimilated into their collective for their unique ability. For what purpose, nobody knows, perhaps not even the Cybers themselves. The implication is the oldest among them might, but if they can, they aren't telling, and nobody has expressed a desire to tell after assimilation.
600* WaveMotionGun: Burst Krijyl, as well as a few of Boki and Savant's Plasma combos.
601* WeaponizedHeadgear: Savant's top hat, which shares the UnmovingPlaid motif with his clothes, and can actually damage enemies after he disintegrates. Hypercube Krijyl may [[SugarWiki/FunnyMoments claim the hat as a trophy]] should she defeat Savant.
602* WhamEpisode: [[spoiler:Boki's Hard Mode Mission 12-3 ends with static overtaking the screen before two unknown figures speak, revealing they're somehow spying on Boki's training--from outside the simulation. The next mission has one of these figures, a [[GreaterScopeVillain Cyber]] called Isotope, break in to the simulation and fight Boki.]]
603* WhatKindOfLamePowerIsHeartAnyway: Boki is very, very convinced this applies to her. She's [[HeartIsAnAwesomePower very, very wrong]].
604* WhatTheHellPlayer:
605** If you use cheats in the fight against Arikan, they call you out on it.
606** If you shoot them, they'll eventually get pissed and destroy the sword they gave you, forcing you to fight them with your default shot.
607** If Boki approaches the sword with a Virs, it will be destroyed, and Blade Arikan vows to destroy the mech you're riding.
608* WhoNeedsTheirWholeBody:
609** Nabbels will break in half after taking enough damage, but the two halves will continue to function independently; sometimes a broken Nabbel can be [[IAmNotLeftHanded more trouble than a whole one]].
610** Omega Kumalos can detach their heads from the rest of their body, transforming into a flying demon eye.
611** Desibon will eject herself from the lower half of her body upon being critically damaged. The Desibon fought in Sky Garden is found already in this state.
612* WillfullyWeak: Savant intentionally reduced his own power to Boki's level in order to test the Flux simulation.
613* TheWorfEffect:
614** In order to show how powerful Fortress Virs and Giga Dengrahx are, [[spoiler:once you gain control of one, bosses you've fought before appear just to show how small they are in comparison. You can easily destroy them with simple attacks]].
615** [[spoiler:In the finale of Savant's Mission Mode, Supreme Thremnat (the FinalBoss in Boki's version) is taken out effortlessly by Lymia.]]
616* WorldBuilding: A tremendous amount of detail is put into the cultures, planets, history, and distinct characteristics of each race across the solar system of Zoincailla.
617* WorldOfBadass: Zoincailla has several unique species fully capable of defending themselves against Constructs and enemies alike. Among [[DifferentlyPoweredIndividual entanma]], this is increased exponentially, with several possessing unique and creative powers all to themselves and having a default burst of energy that can be fired on command.
618* WorldOfChaos: World 7 (Dimensional Nexus) takes place in one, featuring such oddities as glitchy versions of enemies, corrupted graphics, and a Yoggval that encounters an error as it scans the environment. The world map of it is just as disorienting: none of the rooms are connected directly, and each level will be in an entirely different location from the last.
619* WorthyOpponent:
620** The Arikan Constructs will compliment you on your victory without a moment's hesitation. They're the only boss that won't outright insult or condescend you (unless you're cheating) and will pay you due respect if you best them. Even Savant, who notably has an almost frightening level of hatred for the Cybers and their creations, develops a certain respect for Arikan after a couple of duels. Not surprising, given that they're based on [[{{Franchise/Kirby}} Meta Knight]].
621** Earlier versions noted that Savant is in a security-hacking arms race against one particular Cyber, who is also implied to create their Hypercube Krijyls. If Savant loses to one multiple times, he admits that it's appropriate that they give him trouble.
622** [[spoiler:Boki offers a handshake to Isotope for a good fight. Isotope, not agreeing, kicks her in the face before leaving.]]
623** After beating the first phase of [[spoiler:Supreme Thremnat (Alt) at the end of Boki's Hard Mode BossRush]], he'll concede that she was worthy of destroying his predecessor.
624* YinYangBomb: Chaos of Akhetaten, the charge shot of Eclipse Virses, are two homing orbs of pure light and darkness. Boki can either copy this power directly, or combine Light of Ra with Shadow of Apophis after getting them separately.
625* YouCannotGraspTheTrueForm: The... ''thing'' Boki summons [[spoiler:using all three of Exgal's cursed powers to defeat it]]. The simulation can't handle it and promptly crashes, [[PowerStrainBlackout and so does Boki]].
626[[/folder]]
627----
628->"Please note: any irrational fear of robots that you may have developed while reading this page can be easily solved by destroying more robots."

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