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1[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/CNC_Tiberium_Symbol_2099.png]]
2[[caption-width-right:200:''The possibilities of [[GreenRocks Tiberium]]... are limitless.'']]
3
4The ''Tiberium'' saga is the "main" ''VideoGame/CommandAndConquer'' series, the continuation of the story introduced in 1995 involving the multinational Global Defense Initiative, the shadowy Brotherhood of Nod, and an alien substance known as Tiberium, which arrived to Earth in a meteor crash in Italy, 1995, and began spreading throughout the world; its rich energy properties and ability to leech minerals out of the ground make it a highly valuable asset.
5
6The first game, later given the subtitle ''[[VideoGame/CommandAndConquerTiberianDawn Tiberian Dawn]]'', was set TwentyMinutesIntoTheFuture with a smattering of sci-fi elements such as alien crystals, stealth technology, and orbital lasers. A terrorist organization operating from various Third World nations known as the Brotherhood of Nod harnesses the power of Tiberium to challenge the rest of the world on equal footing, under the leadership of the charismatic and enigmatic Kane. The UN-backed Global Defense Initiative, a military coalition dedicated to restoring order and containing the spread of Tiberium, manages to hold the line and defeat Nod, killing Kane in the process. The game was followed by a plot-free expansion pack, ''The Covert Operations'', a multiplayer-only sequel named ''Sole Survivor'', and ''[[VideoGame/CommandAndConquerRenegade Renegade]]'', an FPS that boasts an active modding community and a small but dedicated fanbase.
7
8''[[VideoGame/CommandAndConquerTiberianSun Tiberian Sun]]'', the second installment in the series, is set in 2030. Tiberium is now spreading unchecked, forcing humanity to flee to the arctic or desert regions that can at least slow the substance's progress. As governments break down and GDI does its best to bring order from the chaos, Kane [[NotQuiteDead reappears]] to lead a reunified and invigorated Nod into battle once more. A crashed alien spaceship and an extraterrestrial artifact called the Tacitus hint at a larger purpose behind Tiberium, but ultimately Kane's attempt to use a missile to increase Tiberium's spread is thwarted with the man's death (again). The game was followed by the ''Firestorm'' expansion, in which Nod's battle AI, [=CABAL=], revolts and leads a cyborg uprising, forcing GDI and the remnants of Nod to unite to defeat him.
9
10''[[VideoGame/CommandAndConquer3TiberiumWars Tiberium Wars]]'' is set seventeen years later in a starkly stratified world. GDI has succeeded in containing Tiberium in areas dubbed Blue Zones, which are bastions of civilization and relative paradises compared to the rest of the planet. Yellow Zones are lawless wastelands where daily life is a struggle and Nod is seen as the last hope of the common man. Red Zones, meanwhile, have been wholly xenoformed by Tiberium and are stormwracked hells lethal to humans. Kane reemerges once more to launch a surprise attack on a complacent GDI, whose retaliation has an unintended side effect - an alien race called the Scrin suddenly invades, seeking to harvest Earth's Tiberium bounty. The aliens are narrowly driven off, while Kane succeeds in his plan to acquire their technology. An expansion pack, ''Kane's Wrath'', introduced sub-factions to the three sides and had a Nod-centric campaign telling the story between ''Firestorm'' and ''Tiberium Wars'', and what came after. It also details Kane's reacquisition of the Tacitus artifact from GDI, who had taken possession of it in ''Tiberian Sun''.
11
12The fourth and final installment, ''[[VideoGame/CommandAndConquerTiberianTwilight Tiberian Twilight]]'', is set in 2077. In the aftermath of the Third Tiberium War, the alien crystal mutates and becomes almost impossible to stop. Faced with human extinction, Kane and GDI struck an unholy alliance to build a "Tiberium Control Network", using information from Kane's Tacitus. Though this brings about an uneasy peace, contains Tiberium's spread and begins a new stage of harnessing its potential, GDI reactionaries and Nod separatists once more plunge the world into conflict. The story ends with a triumphant Kane finally achieving his millenia-old ambitions and the Tiberium menace ended once and for all.
13
14The future of the series is uncertain, given that quite a few plot threads are left dangling in the last game. The latest release in this canon was a browser game called ''[[VideoGame/CommandAndConquerTiberiumAlliances Tiberium Alliances]]'' set between ''Tiberium Wars'' & ''Tiberian Twilight'', [[ExcusePlot but it didn't have much of a story.]]
15
16There is a game in public beta testing for mobile phones called ''Command & Conquer: Rivals,'' set between 3 and 4.
17
18'''Please note that this page is for tropes that cover multiple games in the Tiberian series. Please add tropes relating to one specific game to that game's page. Also place character specific tropes to the [[Characters/CommandAndConquerTiberiumSeries Character Page]].'''
19
20----
21!! Games in the Tiberian Series contain examples of:
22
23* ActionGirl:
24** In ''Tiberian Sun'', Umagon.
25** Sakura and Hotwire (and, to a lesser extent, Sydney Mobius) in ''Renegade''
26** The Nod Commando in ''Tiberium Wars''.
27* AffablyEvil: Kane very rarely loses his cool, and is oftentimes even affable towards GDI, whilst he is taunting them about how they [[YouCantThwartStageOne cannot possibly stop him]] and [[ToThePain will all die horribly]].
28* AGodAmI: Kane plays with this a fair bit. He concedes that he is not God Himself, but certainly a good runner-up. More often he calls himself "[[DarkMessiah The Messiah]]" and the Brotherhood of NOD "[[FauxSymbolism the chosen people]]". Kane has been alive and unaged for over a century now, and has successfully deflected shots from an orbital laser cannon with his face, so why not? Not even the SufficientlyAdvancedAliens know what he is. In ''Renegade'', it's hinted that he may be, or at least may lead his followers in believing that he's ''[[Literature/TheBible that]]'' [[CainAndAbel Kane]].
29--->'''[=McNeil=]:''' You're not God, Kane!\
30'''Kane:''' No, I'm not God... but I'm a close second.
31* AICronym:
32** CABAL is the Brotherhood of NOD's tactical AI during the [[VideoGame/CommandAndConquerTiberianSun Second Tiberium War]], hinted at by its name of 'Computer-Assisted Biologically-Augmented Lifeform' to not be entirely digital. Indeed, the ending of ''VideoGame/CommandAndConquerTiberianSun'''s ExpansionPack ''Firestorm'' shows [[spoiler: it running on multiple {{Wetware CPU}}s]].
33** The GDI tactical control AI throughout the series in their entirity is the EVA, or Electronic Virtual Assistant.
34** [[VideoGame/CommandAndConquerTiberiumWars After]] the second Tiberium War, LEGION [[ImpliedTrope implies]] this; it took over where CABAL left off and it's known to be an acronym (as well as another of [[DarkMessiah Kane's]] self-indulgent Biblical references) but it's never actually expanded upon from there.
35* AIIsACrapshoot:
36** CABAL in ''Tiberian Sun''. Seemingly Slavik is the only one quite aware of this that he is the only one of Nod's leading officers to never use cyborgs as personal bodyguards.
37** Invoked by the Supervisor in ''Tiberium Wars'' when he demands that the Foreman reformat his mothership after it starts showing signs of insubordination. In the meantime, the Mothership AI actually looks out for the Foreman's best interests, snarking about the Supervisor's "questionable directives" and forming exit strategies once it's clear the entire operation is in danger.
38** Subverted with LEGION in ''Kane's Wrath''. Alexa is absolutely certain that LEGION will go rogue like CABAL (understandable as LEGION's code was built on CABAL's) but this never happens.
39* AlienKudzu: Tiberium spreads quickly and takes over everything.
40* AllThereInTheManual: The novelization, game manuals, various developer blogs, in-game database entries, and official website provide information that wouldn't be revealed during the cutscenes or gameplay.
41* AllYourBaseAreBelongToUs: An engineer raid in any of the games can easily see half your enemy's base fall to you in one fell swoop.
42* AlternateHistory:
43** The most significant divergence from our timeline is the arrival of Tiberium on Earth in 1995. This dramatically alters the social, economic, and political landscape to the point that by ''Tiberium Wars'', the world as we know it is nigh-unrecognizable.
44** The first ''[[VideoGame/CommandAndConquerRedAlert Red Alert]]'' was intended to be a prequel to the first ''Command and Conquer''. Kane appears in the Soviet campaign and the existence of the Brotherhood of Nod is revealed in the Soviet ending. The Allied ending also mentions the establishment of the precursor to the Global Defense Initiative (AllThereInTheManual, though). WordOfGod is the Tiberian and Red Alert games follow {{Alternate Timeline}}s diverging sometime after the Allied ending in ''Red Alert''.
45* AncientAstronauts: [[spoiler: Kane has been on Earth for thousands of years, since "humans lived in caves and mud huts". He's been subtly and not-too-subtly guiding humanity since then and helping it advance so he can get off this rock]].
46* AntiVillain /[[AntiHero Anti Hero]]: Kane becomes a very bizzare kinda-sorta case of both in ''Twilight''. At the end of the game one could even call him an all-out good guy, because his designs and GDI hardware create a win-win situation both both sides: the Tiberium Control Network turns Tiberium from a direct threat to the existence of life on Earth into a tightly controlled, effective, regenerating resource, Kane gets to finally go home after being trapped on Earth for thousands of years and takes his most loyal followers with him, thus giving them the promised "Ascension"
47* ArtificialStupidity: The computer's ground units will take the shortest route when it is retaliating against your ground units and will shoot through any walls that are between them.
48* ArtisticLicenseChemistry: The very first thing acclaimed tiberium expert Dr. Moebius says about the stuff is that it's a "non-carbon based element". Every element that isn't carbon is non-carbon based. It would've made more sense if he'd described it as a non-carbon based chemical compound or crystal lattice instead.
49* AttackItsWeakpoint: Tiberium Wars features directional armor for most non walker vehicles. Attacking a tank in the front with anti-vehicle weapons deals moderate damage, but hitting a tank in the rear with anti-vehicle weapons can deal alot more damage.
50* AwesomeButImpractical:
51** The Avatar Warmech from ''Tiberium Wars'' is powerful, but to fully upgrade it requires the sacrifice of four other units and a commitment of credits, time, and micromanagement that could be better spent elsewhere. Unless you're fighting another Nod player, in which case you can just use ''their'' units to upgrade it.
52** The Scrin Mothership from ''Tiberium Wars'' could quite possibly destroy an entire base with a single shot, but its excruciatingly slow speed makes it an easy target, though there's a tactic that lets you deploy it in your opponent's base.
53** The Mammoth Mark II in ''Tiberian Sun''. Absolutely devastating if it reached your enemy's base, but cripplingly vulnerable to massed air assaults or tank assaults under the control of an inexperienced commander... though it did have its own SAM bank at least... which was hard-pressed to fend off anything more dangerous than Nod helicopters.
54** In-universe, this is the reason GDI switched from walkers to tracked vehicles in ''Tiberium Wars". While the legs offered an advantage on rough terrain, they were also slow and a maintenance nightmare. In addition, GDI commandos found that they could disable the walkers by planting explosives on the joints... and realized that if they could do it, so could Nod.
55* AwesomePersonnelCarrier:
56** The Crawlers count. In addition to being a BaseOnWheels, they can produce units on the move and unload them once deployed, although already deployed units can't go back in.
57** GDI's [=APC=]s in Tiberium Wars are some of the most versatile units in the game. They're dirt cheap, much stronger than the other guy's equivalent units, they tear through infantry and aircraft, they can garrison in any sort of infantry and have it shoot out from the portholes ''and'' if you mass them they're a serious problem even against ''buildings''. Add to that the ability to lay down minefields and the armor piercing ammo upgrade in ''Kane's Wrath'', and you have one of the best units in the game.
58** Nod's Reckoner APC isn't powerful, but is nonetheless very useful for ploughing through GDI Zone Troopers and other heavy units with its Dozer Blades, since it's much faster and durable that the Scorpion Tank. The upgraded model in ''Tiberium Twilight'' can even ''burrow''.
59* BadassArmy: GDI has overwhelming firepower and a '''lot''' of money, Nod has fanaticism and advanced technology, and the Scrin have all sorts of space-bending nastiness and tiberium-based tricks.
60* BadassBoast: Commandos and Kane in all games are fond of these.
61** "You can't kill the messiah!"
62** "That was left-handed!"
63** "I gotta present for ya!"
64* BadassCreed: All of Nod's:
65** "One Vision, One Purpose!"
66** "Peace Through Power!"
67** "Brotherhood. Unity. Peace."
68** "For The Technology Of Peace!"
69** "Kane Lives In Death!"
70** "In The Name Of Kane!"
71* TheBadGuyWins:
72** ''Tiberian Twilight'', since [[spoiler: Kane achieves ascension.]]
73** Technically in ''Tiberium Wars''. Kane got what he wanted when he started the Third Tiberium War; the technology of the Scrin, including their portal tower so that the Brotherhood of Nod can ascend thirty years later, not the ultimate defeat of GDI.
74* BaldOfEvil: Kane's. It ''shimmers''.
75* BaseOnWheels:
76** Mobile Construction Vehicles, which deploy into the Construction Yards from which all buildings are produced. Later games grant scaled down versions for expansions.
77** The ''Firestorm'' expansion to ''Tiberian Sun'' added Mobile War Factories that worked like the MCV, only producing vehicles instead of buildings.
78** ''Tiberium Wars'' features the Rig, a GDI vehicle which provides mobile base defence and vehicle repair.
79** ''Tiberian Twilight'''s Crawlers, which are the logical evolution of all three of the above rolled into one.
80* BatmanGambit:
81** Several times by Kane, including against his own side (the sacrifice of millions of his own followers at Sarajevo in ''Tiberium Wars'' being a horrific example).
82** GDI pull one off in ''Tiberian Dawn'', tricking Nod into thinking that infighting has killed off their funding, crippling them. This allows them to position themselves in such a way that they can wipe Nod's Temple/leader off the face of the earth.
83* BeardOfEvil: Kane's wicked goatee.
84* BeethovenWasAnAlienSpy / HistoricalVillainUpgrade: Yeah, so, the Black Hand, Nod's elite special forces group? They're most likely the same Black Hand that had [[UsefulNotes/WorldWarI Archduke Franz Ferdinand]] assassinated. The Brotherhood itself claims to be around since the dawn of mankind itself (which is actually plausible).
85* BerserkButton:
86** Attacking an AI player's harvesters or ore trucks in the 2D games tends to make them very, very mad. As in, they'll send their ''entire'' force to protect their income machines. May also fall under ArtificialStupidity.
87** The ''Tiberian Dawn'' AI really doesn't like Commandos, going after them with single-minded determination even when other, more dangerous enemy units are in range. Needless to say that this becomes problematic in the missions where you need to keep your Commando alive, which means pretty much any mission that gives you a Commando. This is also present in ''Tiberium Wars'', which makes training them a risky investment.
88** Havoc in ''Renegade'' does ''not'' like Nod hurting civilians.
89** Betrayal is one for Kane. Every single game will feature at least one instance of him executing ''someone'' for betraying him.
90* {{BFG}}:
91** The ''Tiberian Dawn'' Commando fires a silenced .50 caliber sniper rifle. Left handed.
92** The Commando in ''Tiberium Wars'' fires a rapid-firing miniaturized ''railgun''. Probably left handed. [[CripplingOverspecialization It's still mostly useless against vehicles, though]]. The Zone Troopers, on the other hand, use semiautomatic ''anti-tank'' railguns, and make short work of basically anything on the ground.
93** Ghost Stalker in ''Tiberian Sun'' also used a railgun. The Zone Troopers in ''Tiberium Wars'' also had railguns that were effective against pretty much everything, but they didn't hit units in a line like the Ghost Stalker's did.
94** In ''Tiberian Sun'', The Cyborg Commando's weapon fires a [[EnergyBall big, green ball of plasma]] that heavily damages anything that it directly impacts ''and'' does splash damage.
95** In ''Renegade,'' the same technology used to build GDI's {{Kill Sat}}s is miniaturized into the ''Merlin'' Personal Ion Cannon. It makes a reappearance in 4, being wielded by specialist Zone Troopers.
96** High Confessors in 4 have Tiberium particle beam cannons as big as they are.
97* BiblicalBadGuy: Kane is implied to be [[NameOfCain Cain]] (in ''Renegade'', you actually find Abel's tomb), or at least the person who inspired the story, which certainly puts an interesting spin on the whole "anyone who kills Cain will have retribution brought upon them sevenfold" thing. Makes sense, if one realizes that Nod has brought back even bigger forces every single time GDI "won".
98* BigBad: Kane, of course.
99* BodyHorror: Tiberium has a tendency to do this to living things. Assuming you survive exposure to Tiberium at all, the best case scenario is you spend the rest of your life as a deformed mutant. In the worst case, you become a horrible blob of flesh and mouths, called a visceroid.
100* BondOneLiner:
101** Kane to Seth: "Yes, power shifts more quickly than [[TheStarscream some people]] think."
102** The Commando is full of 'em. "That was left-handed!" "KEEP 'EM COMING!" "Real tough guy!" And, of course, "Gotta present for ya!"
103* BookEnds: The intro to the first ''Tiberium'' game, ''Tiberian Dawn'', is you zapping between TV channels, which delivers exposition from news channels between other shows. In the last game, ''Tiberian Twilight'', the final {{cutscene}} has an epilogue that wraps up the story by zapping between news channels again.
104* BottomlessMagazines: Ground units only, for the most part, though Hammerheads and Venoms in ''Kane's Wrath'' are aerial units that have them.
105* {{Bowdlerise}}: Until ''Tiberium Wars'', The European version of these games, were subject to some changes to avoid an M rating in Germany. Most commonly was the tactic of calling all infantry units ''cyborgs'' and changing/removing sounds and effects that would suggest otherwise.
106* BreadAndCircuses: Nod for the people in the yellow zones in Tiberium Wars. Overlaps with VillainWithGoodPublicity.
107* CainAndAbel: ''Literally''. In ''Renegade'' you can find Abel's tomb deep underneath a Temple of Nod.
108* CanonDisContinuity: ''Sole Survivor'', not having a Campaign mode or story, and being so poorly received, has been pretty much ignored in official re-releases. Seems the canon holders themselves have ejected the product from existence.
109* TheChessmaster: Kane.
110* ChickenWalker: The GDI uses these as artillery.
111* ChurchMilitant: Nod in general, the Black Hand in particular.
112* CivilWarcraft: Several times.
113** Nod's first missions in ''Tiberian Sun'' are against Hassan, a false pretender to Kane's throne.
114** Similarly in ''Tiberium Wars'', several of your opponents are anti-Kane Nod insurgents.
115** About half the time in ''Twilight'', which is essentially a three way struggle between Gideon (Nod Separatists), Kane (Nod with GDI support) and James (GDI Separatists).
116* ClaspYourHandsIfYouDeceive: Kane occasionally does this along with a self-satisfied smirk when he's in scheming mode.
117* ColdSniper: Umagon in ''Tiberian Sun'', Sakura and Deadeye in ''Renegade''.
118* ColorCodedArmies:
119** The Global Defense Initiative is gold, The Brotherhood of Nod is red, the Scrin are purple, CABAL is blue, and the Forgotten are green.
120** Color coding is taken to the extreme in ''Tiberian Twilight'' with color codings extended to weapon classes, apparently for [[http://cnc.wikia.com/wiki/Command_%26_Conquer:_Tiberian_Twilight#Damage_and_Armour_Types visual cues]].
121* CommandAndConquerEconomy: The TropeNamer.
122* TheComputerIsACheatingBastard: Ignoring stealth, knowing where you are at all times and more. Thankfully in C&C 3 skirmish you can handicap the enemies by up to 95%, making their attacks somewhat pathetic.
123* ContinuityNod: Often.
124** ([[IncrediblyLamePun Get it? Nod! Haha.]]) The Database entries in the ''Tiberium Wars'' are rife with references to previous games, even ''Renegade''.
125** A certain ''Nick Parker'' has issues with GDI retiring the Mammoth Mark Two - that is, the big AT-AT wannabe. And there is a statue of Nick in at least one city in the USA. He's a Big Damn Warhero! There are also billboards that show the other members of Dead-6.
126*** There was also a six player multiplayer map titled "Dead Six"
127** ''Renegade'' itself has quite a few nods towards ''Tiberian Dawn''. From EVA to the first real mission starting with a shot of a tactical overview that looks exactly like the first GDI mission. There is also a song titled "Got a present for ya", another [[CharacterCatchphrase catchphrase]] of the Commando in that game.
128** In the final level of ''Renegade'' you can hear the announcer in the temple occasionally warning that the "Computer Assisted Biologically Augmented Lifeform has been damaged", hinting that CABAL was already well into development prior to Tiberian Sun. [[spoiler: This Temple is also located in Cairo, the same place you'll find CABAL's core in Firestorm.]]
129** In ''Tiberian Sun'' some of the later maps feature the decaying remains of bases from the original ''C&C'', while wrecked Mammoth Mk. [=IIs=] and Titans can be found on the battlefields of ''Tiberium Wars''.
130** Also in ''Tiberian Sun'', working Mammoth Tanks and other units from ''Dawn'' are used by the Forgotten mutants, and in one GDI mission you can find some and use them yourself.
131** [[invoked]] At the start of ''Tiberian Twilight'', a new mutation of Tiberium threatens to completely overrun the planet. This [[WordOfGod was caused]] by that [[spoiler: Liquid Tiberium Bomb]] that went off in ''Tiberium Wars''.
132** The GDI Mastodon from ''Tiberian Twilight'' is actually the updated, reconditioned Mammoth Mark Two walker.
133* ConvenientColorChange: When a building is captured.
134* CrateExpectations: All games in the series make use of neutral crates that any unit can pick up for cash, unit healing, unit veterancy, improved unit firepower/armor/speed, entire additional units[[note]]up to and including a friggin' ''MCV'', in particularly rare cases even one of the opposing faction[[/note]] or other, similar goodies. However, crates in ''Tiberian Dawn'' and ''Tiberian Sun'' also had a not-insignificant chance to screw you over one way or another, by doing things like releasing clouds of DeadlyGas, resetting the FogOfWar, spawning a hostile tiberium mutant, or simply blowing up with enough force to OneHitKill whatever picked up the crate and anything in their immediate vicinity. This was removed in ''Tiberium Wars'' and its successors where crates are always beneficial.
135* CripplingOverspecialization: Commandos can cut through swathes of infantry and demolish structures, but are helpless if faced with a guy in a dune buggy or Humvee.
136* CrystalLandscape: Tiberium can grow and extrude green or blue crystals. These crystal fields can spout out of the land, a rich source of resources... and full of dangers. Tiberium emits radiation, mutates lifeforms (including turning corpses into blob monsters), and can keep on growing without stopping. By the events of ''VideoGame/CommandAndConquerTiberiumWars'', whole countries are covered in the stuff, with glowing rock glaciers and dried up bays full of crystals.
137* {{Cult}}: The Brotherhood Of Nod.
138* CutscenePowerToTheMax:
139** The cinematic introducing the original incarnation of the [[KillSat Ion Cannon]] has its wiping out a small base, while in-game it can't even one-shot a Construction Yard. However, as of ''[=C&C=] 3'' it has been beefed-up ''considerably''.
140** Probably ''the most'' egregious example of this is from the cutscene directly after the first GDI mission of Tiberian Sun. Two cyborgs have just destroyed a pair vulcan cannon turrets in a few shots each. As badass as cyborgs units are, they just can't pump that kind of firepower in game. However, after this, a light infantry in an orbital drop pod [[BigDamnHeroes falls from the sky and takes out both cyborgs with one shot each]]. In-game, a single full-health cyborg can successfully take on a group of about 6 light infantry and kill them all before succumbing, not to mention that cyborgs have lose their lower torso if their health drops low enough, which doesn't happen in the cutscene.
141** While Banshee aircraft is conveniently powerful against armor, the way three of them easily obliterate a Mammoth M.K. II in a Nod cutscene seems a bit too much.
142** The Mammoth M.K. II also gets its share of overpowering in a GDI cutscene where it's depicted getting hit repeatedly by Obelisks of Light, with no significant damage. In game, while the Mammoth could survive a direct encounter with a Obelisk, it would still take serious damage. This scene gives the Mammoth an addtional weapon they don't sport In game: a dual autocannon.
143** Another cutscene also shows Orca Fighters acrobatically evading SAM Sites' fire, and then blasting them with a single missile. The in-game Orca had comparatively weak missiles, needed to hover over its target to attack and was easily taken down by anything that could target aircraft.
144* CyberneticsEatYourSoul:
145** Nod cyborgs don't tend to have a whole lot of free will (how much isn't specified). On the plus side, they're extremely powerful.
146** Kane's Wrath introduces the 'Awakened', cyborgs that retain all of their free will. Fortunately for the Brotherhood, they are also fanatically loyal to Kane.
147* DangerDeadpan: Most pilots.
148** The most amusing example being the Nod Banshee, whose pilot simply utters a deadpan "[[CasualDangerDialog Oops]]" when shot down.
149* DarkMessiah: Kane ''is'' a MessianicArchetype in the eyes of his own followers. And ''Tiberian Twilight'' shows that [[spoiler: he maybe is the Messiah afterall]].
150* DeadlineNews:
151** Occurs a few times in ''Tiberium Wars''. The GDI reporters survive. The Nod reporter doesn't.
152** In ''Tiberian Sun'', Oxanna shoots her Hassan loyalist colleague, Maycheck, on live TV.
153* DeathFromAbove: Pilots in the series say it word for the word. The Ion Cannon also counts.
154** The ''Tiberium Dawn'' remaster actually awards an achievement called Death From Above for finishing off the Temple of Nod with an Ion Cannon strike in the final GDI mission.
155* DeathWorld: In ''Dawn'', Tiberium's just a few patches of crystals growing in scattered fields. In ''Sun'', humanity has relocated to a few isolated safe zones while the world is wracked by ion storms, monstrous mutants, desertification, and the unstoppable advance of Tiberium. By ''Wars'', only 20% of Earth remains safe, and portions of it are completely uninhabitable to non-mutated life. And then the Tiberium Control Network in ''Twilight'' suddenly and miraculously reverses the trend, though the landscape still resembles a mostly barren desert after decades of Tiberium irradiation.
156** The situation by ''Tiberium Wars'' is not ''quite'' so bad as that makes it seem, however -- the worst off regions of Earth are worse off than in ''Sun'', but not only are the best off zones ''better'' off, GDI is suggested to be at least holding Tiberium at bay or even slowly pushing it back. Then the game's conflict tramples all over the best off zones, and as ''Twilight'' indicates the events leads to tiberium 'mutating' to be immune to the method GDI had used for Tiberium control.
157* {{Determinator}}: Kane. No matter what setback he suffers, he always finds a way to come back with even greater forces then the last ones. In ''Tiberian Twilight'', [[spoiler:he finally reaches his goal, despite the fact that it took him thousands of years and four of the bloodiest wars in history]].
158** Commander Michael [=McNeil=], the field commander of GDI during ''Tiberian Sun'', makes it very clear that he will win through whatever means possible. Its makes him Kane's ArchEnemy.
159** Captain Nick Parker, the best commando of GDI in the ''Tiberian Dawn'' / ''Renegade'' era.. He wouldn't let some fanatical terrorists, mutated freaks of nature, [[PsychoForHire psychos for hire]] and one of the greatest MagnificentBastard in history stop him from defeating the Brotherhood of Nod and win the war.
160* DivergentCharacterEvolution: GDI and Nod, despite starting out fairly similar in overall aesthetics and units, become dramatically different from each other as the games progress.
161* DoNotAdjustYourSet: Kane likes to announce his return or have a heart-to-heart with an enemy commander this way.
162* DroppedABridgeOnHim:
163** [[spoiler:Anton Slavik in ''Kane's Wrath''. After helping save the world and rebuild Nod in ''Firestorm'', he ends up assassinated.]] Thought to have occurred to Michael [=McNeil=] in ''Firestorm'', but shows up alive in the {{novelization}} of ''Tiberium Wars''.
164** On the other hand. in ''Firestorm'' Umagon ends up mutating out of control, and the crash of the ''Kodiak'' kills Lt. Chandra, [=McNeil=]'s second-in-command. ''Firestorm'' was not kind to [=McNeil=].
165* TheDragon:
166** Seth in ''Tiberian Dawn'', until he's supplanted by the player character.
167** Anton Slavik in ''Tiberian Sun'', who is also the player character.
168* ElvesVersusDwarves: Nod vs. GDI, repectively.
169* EnemyMine:
170** ''Firestorm'', where the remnants of Nod and GDI have to work together to stop the renegade Nod AI, CABAL.
171** In ''Tiberium Wars'', Nod general Kilian Qatar allies with GDI to face off against the Scrin, until Kane reveals himself to be not quite dead, flips out, and orders GDI nuked.
172* EnergyWeapon: Nod's signature weaponry. It started as early as the first game with the Obelisks of Light, defensive towers that melted tanks with ruby rays of death, ''Tiberian Sun'' featured laser ''fences'', and by ''Tiberium Wars'' many Nod vehicles can be upgraded to use them.
173* EvilVirtues: Kane - ambitious, determined, hard working, patient and resourceful. It's also particularly evident in Tiberium Wars and Kane's Wrath that he really appreciates his followers.
174* EvolutionaryLevels: Nod strongly believes in this interpretation of evolution, and sees Tiberium as heralding humanity's next step in it.
175* FleshVersusSteel: Though both sides are super hi-tech, Nod is definitely on the side of steel with their use of morally questionable technology like free thinking computer AI and cybernetics.
176* FuturisticPyramid: During ''Tiberian Sun'', NOD was in love with this trope, having their major headquarters within pyramids. By ''Tiberium Wars'', Nod largely went back to their original awesome base, but they did deploy their Epic Unit from a pyramid-shape structure.
177* GarrisonableStructures: In ''Wars'' and ''Twitlight''. Oddly in the latter, they repair themselves after being destroyed.
178* GotTheWholeWorldInMyHand: The Hand of Nod (in all but ''Tiberian Sun'' incarnations), the Brotherhood's infantry-producing structure, takes the form of a giant metal hand usually clutching a globe. In ''Tiberian Sun,'' the Hand of Nod was built in the form of a huge hand grasping the Earth itself.
179* GrayAndGrayMorality: With ''Tiberium Wars'' Nod went from clearly villainous to the only group caring about the people trying to survive in the Yellow Zones, which also undermined GDI's status as the only good guys. Director Boyle also tarnished GDI's image with his misplaced priorities and lack of field experience, resulting in the deaths of many civilians [[spoiler: and indirectly the scrin invasion]].
180* GreenRocks: Tiberium, despite being a literal green crystal, is actually not an example of this trope - while it started out as a class example, over the time {{revision}}s have given it well-defined properties, rendering Tiberium a MinovskyParticle.
181* GunsAkimbo: Nod commando forces in the Third Tiberium War have a fondness for dual handguns, most prominently their female Commandoes and their twin laser pistols.
182* HarmonyVersusDiscipline: GDI wants to harness and exploit tiberium as a resource while Nod wants to embrace it as a new way of life.
183* HostileTerraforming: The series centers around humanity adjusting to a world being transformed by the eponymous [[GreyGoo Technicolour Crystaltech]] - which not only transforms the atmosphere and the ecosystem, but also extracts useful minerals from the Earth's crust for easy harvesting when the invaders finally arrive in person.
184* HumanResources: CABAL in ''VideoGame/CommandAndConquerTiberianSun'' is an artificial intelligence that stores humans in vats so it can use their brains' processing power. Its name is an acronym for "Computer Assisted ''Biologically Augmented'' Lifeform".
185* HumongousMecha:
186** ''Tiberian Sun'' gave GDI the Wolverine and Titan walkers, and the [[Franchise/StarWars AT-AT]] [[ShoutOut lookalike]] Mammoth Mk. II. ''Firestorm'' added the Juggernaut, an artillery platform on legs, and CABAL's "defense protocol" the Core Defender. In ''Sun'' there seemed to be a conscious design choice that GDI ''only'' used mechs and floating vehicles.
187** ''Tiberium Wars'' and ''Kane's Wrath'' had GDI return to tanks except for the Juggernaut, although the Wolverines and Titans are still used by the Steel Talons sub-faction. Nod, meanwhile, gained the AwesomeButImpractical Avatar, Redeemer, and the Black Hand-only Purifier. As for the Scrin, if it doesn't float or fly, it walks.
188** ''Twilight'' has a few new and old ones in the roster of the Offense class.
189* IAmLegion: CABAL is shown to be this.
190* IAmNotLeftHanded: But the commandos shoot with that arm anyway, being badass and all. Referenced in ''Renegade'', when asked if he's gonna fight against the whole ship's crew all by himself, Havoc casually replies, "Just don't seem fair, does it? Maybe I'll shoot left-handed."
191* IconOfRebellion: The scorpion tail of the Brotherhood of Nod. In addition to their emblem (a scorpion's tail) , the motif includes tank names, their Obelisk's of Light shaped like a Scorpion's tail, and their Temples designed to look like a scorpion. In addition, Kane himself is just a ubiquitous icon for Nod.
192* IllegalReligion: The Brotherhood of Nod (as much of a religious organization as a terroristic one) is considered illegal in all territories under GDI control or influence. After the Second Tiberium War, with the world's division into Zones, the GDI-controlled Blue Zones enforce their ban on Nod's teachings, while the Yellow Zones not under GDI occupation are effectively a Nod theocracy.
193* ImportedAlienPhlebotinum:
194** The Tacitus device is a sort of ancient alien data drive that holds everything one might (or might not) want to know about Tiberium, ''ever'', including how to control it, destroy it or use it as a power source.
195** The Scrin Threshold 19 tower also counts. By the end on the Third Tiberium War, it was the only alien tower completed (and hence indestructible). It was meant as a massive Tiberium mine and a wormhole to transport it to other worlds, but the aliens never got to use it. In ''Tiberian Twilight'', it's at the center of the Tiberium Control Network, which basically extends its power to mine all the Tiberium on the planet. Kane also wants to use [[spoiler: its wormhole to Ascend, along with his entire Brotherhood]], which he ''does''.
196** Some of the advanced technology in ''Tiberian Twilight'' also qualifies, since it's obviously based on reverse-engineered Scrin equipment. Examples include [[SomeKindOfForceField shield technology]] and the [[TimeStandsStill time-stopping stasis fields]].
197* InspiringSermon: As the ultimate leader of Brotherhood of Nod, Kane makes use of these a lot.
198--> '''[[VideoGame/CommandAndConquerTiberiumWars Tiberium Wars:]]''' ''And he cried in a loud voice, 'Lazarus, come forth!' and Lazarus did, arise from the grave... I have always believed that faith was measured in deeds, not words. And while many of my children worshipped my name, their deeds betrayed them. In my absence they strayed from the path... But you... you my son, your faith never waned. Not in Honduras or Jericho, not in the Great Rio Insurrection. You risked your life countless times to topple GDI, to perpetuate our cause to honor my name. And now I call upon you again to bring glory to the Brotherhood. I have seen that GDI is vulnerable, bloated by arrogance and complacency. Now is the time to strike. While they congratulate themselves on Tiberium advancements Nod made decades ago, we will expose their weaknesses for all the world to see.''
199* InvisibilityCloak: Nod loves stealth.
200* IsThisThingStillOn?: Early in the first ''Tiberium'' game, after shooting a propaganda video, Kane walks onto the set and gives distribution orders... "Is that camera still running?!?" BANG.
201* JokerImmunity: Kane survives from the 1950s to the 1990s without aging, survives an Ion Cannon strike, a metal pole to the chest, and all the while manipulates the Scrin into invading Earth. He never stays dead for long, which his followers take as proof of his divinity. Even after the series' end a news report shows how people are unconvinced he's gone for good.
202* KarmaHoudini: [[spoiler: After starting four wars that devastated the planet and cost millions, if not billions of lives, Kane ascends at the end of ''Tiberian Twilight'' ''in both endings.'' That's right, whether you side with GDI or Nod, Kane still gets away clean.]] Granted, he does sort of help to clean up his mess by helping to create the network.
203* KillSat: The iconic Ion Cannon. Unusually for the trope it's used by the good guys, and used intelligently - GDI builds a lot of them, and is generous with the missile defenses.
204* KillItWithFire: At first, Nod Flamethrowers and Flame Tanks. The Black Hand runs with this lategame, as all of the units will have some sort of fire-based weapon (either they were fire based to begin with, or they gain a Black Disciple, a Black Hand Squad commander with a flamethrower). Not only that, but the upgrade "Purifying Flame" makes all flame-based weapons extremely damaging to ''all'' unit types.
205* KlingonPromotion: Nod commanders in every game. The most prominent example shown is when [[SmugSnake Seth]] attempts this against the player character in the original game, but Kane steps in. After giving you your orders, as an afterthought, he mentions "Oh by the way - congratulations on your promotion."
206* KnightTemplar: Both GDI and Nod. This actually causes civil wars in ''Twilight'' between die-hards who refuse any sort of Nod-GDI cooperation.
207* LargeHam: Kane, and several of his associates, such as Marcion.
208* LiveActionCutscene: Live-Action is used for every cutscene in every game, except for ''VideoGame/CommandAndConquerRenegade''. Creator/WestwoodStudios's casting director, Creator/JosephKucan, played the series' BigBad Kane in every game after [[PermanentPlaceholder recording some placeholder footage]] for the first entry. Later entries included more high-profile names like Creator/TriciaHelfer and Creator/BillyDeeWilliams.
209* MacGuffin: The Tacitus.
210* MakeMeWannaShout: GDI deploys Sonic Weaponry during the events of ''Tiberian Sun''.
211* MessiahCreep: Averted insomuch as Kane blatantly claims to be exactly that.
212* MiniMecha: Some of the lighter walkers such as the Wolverine fall into this category, the Wolverine is technically a [[PoweredArmor suit]].
213* MinovskyPhysics: Tiberium as of ''Wars''. Before then it had been [[GreenRocks poorly understood]], but the latest is thus:
214** Tiberium is a [[AlienKudzu Self-propagating]] crystalline compound which acts as TheVirus on a molecular level, turning everything it touches into more Tiberium via a nuclear process that gives off ionizing radiation. As a result, Tiberium is radioactive and mutagenic.
215** Plantlife coming into contact with tiberium either become converted or mutate from the radiation into near-alien plantlife, spreading small tiberium crystals like spores.
216** Tiberium leeches minerals from the soil and presents said minerals for harvesting in green crystals on the surface. There is thus no need to dig mines to harvest the substance, and if Tiberium remains on the surface and accumulates enough minerals it turns blue to signal it's 'ripe' for harvesting.
217** Tiberium is capable of mutating itself, in order to gain resistance to anything that hinders its growth.
218** The above all but ensures that Tiberium will eventually become the most valued substance on the planet, causing its population to fight over it, weakening them and allowing it to spread uncontrollably across a planet, gradually mutating or converting all life.
219** Eventually, Tiberium will reach deep into the mantle of a planet as it extracts minerals, liquefying from the heat. This is bad news, as hot Liquid Tiberium is a RidiculouslyPotentExplosive and acts as a catalyst to trigger chain-reactions in nearby non-liquid Tiberium, [[PortentOfDoom producing an etheral-looking]] WorldWreckingWave. Non-heated Liquid Tiberium is far more stable, but maintains every single nasty trait of its non-liquid counterpart.
220** This explosion is picked up by [[PlanetLooters The Scrin harvesting fleets]], the beings who seeded the planet in the first place and who ''need'' Tiberium to survive like we do air, and signals that the Tiberium harvest is as good as it is going to get. They swoop in, construct massive towers with little resistance since the world has fought itself to the point of extinction over the substance. Harvest the Tiberium, and then skedaddle out of there, leaving a barren planet behind and repeating the process with another planet.
221* MobileFactory: The Mobile Construction Vehicle from ''VideoGame/DuneII'' was imported to the series. The Expansion Pack for the second game also added a Mobile War Factory to both factions. This was finally taken to a conclusion in ''Tiberian Twilight'', where the entire base became a mobile factory.
222* [[NameOfCain Name of Kane]]:
223** In the original game's manual, Kane's dossier is listed as "Global Net Interpol, file #[=GEN4=]:16." Literature/TheBible quote in question is "And Cain went out from the presence of the Lord, and took up residence in the Land of Nod."
224** This is given a ContinuityNod in ''VideoGame/CommandAndConquerRedAlert'', where Nadia quotes the same verse in the Soviet ending, in Kane's presence.
225* NewEraSpeech:
226** The Nod ending of ''Tiberian Sun''.
227** Both endings of ''Tiberian Twilight''.
228* NGOSuperpower: At first, the GDI were a covert military arm of the UsefulNotes/UnitedNations and the Brotherhood of Nod were a secret AncientConspiracy. A conspiracy that can take on military forces from the world's powers. By the start of the first game, both have gone public, and the world is divided by allegiance to one or the other. As the series went on, and the spread of tiberium worsened, both gradually become world governments - the GDI for the still-peaceful largely First World "blue zones" and Nod for the poorer, more chaotic "yellow zones" rest of the inhabitable world.
229* NoCanonForTheWicked: GDI victory is the official ending for every game until the ''Firestorm'' expansion, when ''C&C'' caught on the idea of opposing sides' campaigns telling parts of the same story.
230* NoodleIncident:
231** In ''Tiberium Wars'', Kane thanks the commander ("The Legendary Insurgent") for his efforts in Honduras, Jericho and "The Great Rio Insurrection," though the later is the first mission of ''Kane's Wrath''.
232** In ''Twilight'', where the commander is given some backstory as a scarred war hero that lost his eyesight, instead relying on implants that also serve as commanding interface, among other things.
233* NonEntityGeneral: Well, what could you expect? It's ''Command And Conquer'', after all, keeping the fourth wall demounted since 1995!
234** As much as the series love exploiting this trope, though, the original ''Tiberian Sun'' washes it off, by letting the player know that he controls Mike [=McNeil=] (as [=GDI=]) or Anton Slavik (as Nod) through the cutscenes. Becomes somewhat symbolic when, at one point of the game (or two, actually), you get to neutralize the enemy faction's commander. ''Firestorm'' gets back to the old routine, however.
235** Furthermore, ''Tiberian Sun'' [[{{Retcon}} retroactively]] establishes that the player character in ''Tiberian Dawn'' was Solomon.
236* NotQuiteDead: Kane has been supposedly killed so many times that he is widely believed to be immortal, having evidently died at least once in almost every game in which he appears.
237* NuclearWeaponsTaboo: Only Nod will ever justify nukes - though the Ion Cannon GDI uses is a fair equivalent, minus the fallout.
238** It is also explicitly stated that GDI still retains its nukes, they just don't need them anymore on account of the Ion Cannon.
239** One of the info snippets noted how GDI took the pledge to never use Nuclear Weapons on the same day they unveiled the Ion Cannon, with most noting how the Cannon made the pledge surprisingly easy to accept.
240* ObstructiveBureaucrat: According to Nod, the GDI are interchangeably filled with these and {{Corrupt Corporate Executive}}s.
241* OneManArmy: Commandos in all games.
242** The original Commando unit is basically "Macho Man" Wrestling/RandySavage with a headband and high-powered rifle, leaving a trail of demolished buildings and slaughtered infantry in his wake... and [[IAmNotLeftHanded that was left-handed]]. [[CripplingOverspecialization Just don't ask him to deal with vehicles]].
243** In Tiberian Sun both sides get a Commando-like character (Ghost Stalker for GDI, the Cyborg Commando for Nod), both of whom annihilate anything that isn't airborne, and regenerate health in tiberium.
244** The ''Tiberium Wars'' versions lose their anti-vehicle strength, but are still deadly against infantry and buildings. Nod's one is also ''stealthed''. It carries over to the other games as well; basically, there's very little that can stand against a heroic Commando in ''C&C3''... and the Black Hand can train ''two'' of them at once.
245** Havoc, the player character from ''Renegade'' is a GDI commando who basically takes down all of Nod by his lonesome.
246* OneWayVisor:
247** Nod Chem Troopers in ''Renegade''
248** The Cyborg Commando in ''Tiberian Sun''.
249* PhotoprotoneutronTorpedo: The GDI's ion cannon.
250* ThePlan: Kane's strategies tend to hinge on these, bordering on GambitRoulette at times - though in ''Kane's Wrath'' we get to see just how much planning and effort went into making ''Tiberium Wars'' unfold the way it did. In the first game, however, Kane gets played by GDI, which faked having its UN funding cut in order to lure Nod into the open, before hitting them with their latest wave of weapon technology.
251* PoweredArmor: GDI's Zone Troopers start wearing it in ''Tiberium Wars'', and by ''Twilight'' most of its infantry are wearing it. Nod is a bit more selective, regulating theirs to the Black Hand.
252* PreviousPlayerCharacterCameo: General Solomon in ''Tiberian Sun'' was the player character in the GDI campaign of the original C&C (in that he is stated to have led the attack on Kane's Sarajevo temple, which was the final mission of the first game). In ''Tiberian Dawn'' itself, the player character is a NonEntityGeneral.
253* PsychoForHire: Carlos Mendoza, General Gideon Raveshaw's personal bodyguard from ''Renegade'', was too bloodthirsty even for the most "extreme extremists" and was kicked out from a Columbian separatist movement before he joined the Brotherhood of Nod. The guy always laughed madly and screamed death threats during fights.
254%%* PunctuatedForEmphasis: The Nod brotherhood's chant "Peace. Through. Power."
255* RadiationImmuneMutants: Tiberium-induced mutants (from visceroids to partially mutated humans to cyborgs made from harvested mutant body parts) are not only unharmed by tiberium radiation and dust/spores, they're outright healed by it.
256* ReallySevenHundredYearsOld: [[spoiler: Kane is really thousands of years old, possibly extraterrestrial and/or the original Cain of CainAndAbel.]]
257* ReviveKillsZombie: Walking through Tiberium depletes normal infantry's health and will eventually kill them and turn them into Visceroids. On the other hand, mutant and cyborg units (as the human part of cyborgs is also derived from mutants) actually ''heal'' while walking through Tiberium. In ''Renegade'' this is extended to Tiberium-based weapons like the chem sprayer and flechette rifle, which mess up regular infantry good, but heal visceroids (which they occasional turn regular infantry into, rather than killing them normally) and mutants. Sad, too, because the majority of these weapons you don't get until you're fighting almost nothing ''but'' mutants.
258* RewardingVandalism: In ''Tiberian Dawn'', civilian buildings, churches in particular, often spawn a cash crate when destroyed, giving players a practical incentive to raze villages beyond Nod's ForTheEvulz. This feature reappears to a lesser degree in ''Tiberian Sun'', but here the focus lies more on cargo trucks one can often find and destroy in campaign missions, most of which drop either cash or healing crates.
259* RidiculouslyFastConstruction: Justified, since Tiberium allows almost any material to be harvested in the field, and its energy properties enable microfabricators and nanofactories to be used in the production facilities.
260** The Scrin also construct things with nano-assemblers, and teleport most of their forces from their fleet at the edge of the Solar System via wormhole portals.
261* RidiculouslyPotentExplosive: Tiberium is already highly energetic, especially the mature blue kind, but ''Liquid'' Tiberium puts nuclear divices to shame while ''still being a chemical.''
262* ScaryDogmaticAliens: The Scrin, who, in Kane's own words, are "a cult of addiction in the guise of a species". During their cutscenes, one gets the distinct impression of either a civilian mining collective or a mining ''corporation'', which for some reason makes them that bit more frightening.
263** They are obviously made out to be a mining operation and ''not'' an army, with a very formal, almost computer-like speech pattern.
264* SeriousBusiness: What constitutes {{Canon}} is probably the most SeriousBusiness in any fan community of an RTS game.
265* ShoutOut:
266** There are ''many'' references in the series to [[Literature/TheBible Biblical lore]], most obviously the BiblicalBadGuy Kane/Cain. Then there's the Brotherhood of Nod itself, referring to the Land of Nod where Cain and his descendants were forced to live after the murder of his brother; Seth, Cain and Abel's brother; Kane as a MessianicArchetype; referring to the followers of Nod as "the chosen people"; and others. Kane's speech at the end of ''Tiberian Sun'' where he declares Tiberium to be "the way and the life" almost directly mirrors one of UsefulNotes/{{Jesus}}'s statements: "I am the truth and the way and the life".
267** The "funpark" levels in ''Tiberian Dawn'' where the player faces off against Dinosaurs, a la ''Film/JurassicPark''.
268** ''Tiberian Dawn'''s cutscene of the Ion Cannon firing is titled "Manga/{{Akira}}" in its .MIX files. It's not the only reference to ''AKIRA'' in the original game - take a good look at [[https://static.wikia.nocookie.net/cnc_gamepedia_en/images/6/6f/Recon_Bike.jpg/revision/latest?cb=20180801164444 Nod's Recon Bike.]]
269** Killian's line [[https://www.youtube.com/watch?v=NnDXvxFfIN4 in this cutscene]] is reminiscent of ''Franchise/StarWars''.
270** The Mammoth MK.II's cutscene is a near-perfect homage to the scene with the AT-AT walkers in Star Wars. Here, [[https://www.youtube.com/watch?v=cqgS8Yio5vA look]].
271** ''Tiberian Sun'' also had a subtle shout out to ''Film/{{Aliens}}'' (aside from, you know, Creator/MichaelBiehn). It's stated in the game's instruction manual that the standard-issue weapon for both sides is the "M16 Mk II Pulse Rifle." Each side gets two interchangeable props used as their versions of the rifle, and [[https://static.wikia.nocookie.net/cnc_gamepedia_en/images/6/61/LightInfantryGDI_CC2_Cine2.jpg/revision/latest?cb=20180801164037 one of GDI's]] is the [[https://static.wikia.nocookie.net/cnc_gamepedia_en/images/0/0c/LightInfantryGDI_CC2_Cine3.jpg/revision/latest?cb=20180801163821 original M41A]]. ''Renegade'' continued this shout out, with a standard assault rifle that's very heavily based off of the original pulse rifle.
272** Tiberium is a highly infectious extra terrestrial organism with green colour that can manipulate non-organic material and crystalize the bloodstream. Sounds like the ''Film/TheAndromedaStrain'', doesn't it?
273* ShroudedInMyth:
274** Kane, yet again.
275** The Scrin. It's not even clear if they ''are'' the Scrin, since the GDI [[TranslatorMicrobes translation computers]] returned several terms for their name.
276* ShowWithinAShow: Occured in all three Command & Conquer series but the ''Tiberium'' series had the greatest fondness for News Programmes and recurring TV personalities. [[DeadlineNews Sometimes, the action got a bit too closer than they would have liked]].
277* SlapOnTheWristNuke: You'd expect actual nuclear bombs to do more than wipe out a few buildings. However, these "few buildings" often comprise half or more of the player's base, so in gameplay terms they pose a sufficiently major threat to make neutralizing their launch base a number one priority the moment the enemy builds one.
278* SlidingScaleOfSillinessVersusSeriousness: This series gets progressively more serious, in sharp contrast to the Red Alert series.
279* SpannerInTheWorks:
280** [[spoiler: Alexa in ''Tiberium Wars / Kane's Wrath'' screws with Kane's plan, by framing Kilian and trying to destroy LEGION, out of "her loyalty to him".]]
281** James to her GDI superiors in ''Twilight''. Having lost her sons in the previous war, she isn't willing to believe Kane.
282** Kane himself, being the MagnificentBastard he is. His ''magnum opus'' being [[spoiler:how he duped the Scrins into invading too early, facing heavy resistance from both GDI and Nod, sending them to flee and free for him to gank their techs.]]
283* SpreadingDisasterMapGraphic: This is the nature of Tiberium, and is illustrated during a briefing in the first game which shows a map of the earth with spreading green patches representing Tiberium growth.
284* StateSec: Nod's Black Hand subfaction fits this trope to a T.
285* SuperDrowningSkills: Destroying a bridge will cause all infantry that were on it to fall in the water and die.
286* SuperPrototype:
287** From ''Tiberian Sun'', the Mammoth Mk. II is absolutely powerful and armed to the teeth. Unfortunately, it also falls into AwesomeButImpractical.
288** The Purifier Warmech is precursor to the Avatar, and is SimpleYetAwesome. It's not as advanced as the Avatar, and unable to upgrade itself. The biggest sell though, is how it's equipped with on-board [[KillItWithFire flamethrower]] that can be upgraded with Purifying Flames[[note]]this not only gives a major damage boost to flame weapons, but also lets them deal full damage against anything that isn't airborne, including any and all vehicles[[/note]]. It is not an exaggeration that if just ''one'' of them actually manages to get into your base uncontested, it can raze your entire base in less than one minute by simply walking through it because, unlike the Avatar, it can shoot on the move.
289* SuperSoldier:
290** The Enlightened from ''Kane's Wrath'' are extremely tough, [[CyberneticsEatYourSoul unflinchingly loyal cyborgs]] [[TheUndead built from corpses]]. They can paralyze vehicles with EMP guns, or just blast the hell out of them with their [[ArmCannon particle beams]]. Upgrade their cannons and give them cybernetic legs, and you have squads of [[LightningBruiser lightning bruisers]].
291** And from ''Tiberian Sun'', the Cyborg Commando. It's a OneManArmy that can wipe the floor with GDI's commando. The only thing equal to it is the Mammoth Mk. II (The AT-AT knockoff). Additionally, like all cyborgs from ''Tiberian Sun'', you have to take it out twice; the first time you deplete its healthbar, you'll destroy its legs. [[ImplacableMan The Cyborg Commando isn't going to let a minor thing like that stop him]].
292* SupervillainLair: Kane's headquarters, like the various Temples of Nod, fit this trope quite well.
293* SupportPower: Trope codifier for Type One support powers, choc full of every type from ''Tiberium Wars'' on.
294* TakeOverTheWorld: Nod's goal. Sort of.
295* TankGoodness:
296** The Mammoth Tank, a MightyGlacier.
297** The offense class in ''Twilight'' is all about tanks (with a few mechs sprinkled in for good measure).
298* TechnoBabble: Any attempts by the franchise at explaining even '''some''' of [[GreenRocks Tiberium]]'s nature are generally rife with technical-sounding jargon.
299** In the first ''VideoGame/CommandAndConquer'', Dr. Moebius giddily offers the following when asked on a live talk show what Tiberium is:
300-->Molecularly, Tiberium is a non-carbon-based element, that appears to have strong ferrous qualities, with non-resonating reversible energy! Which has a tendency to disrupt carbon-based molecular structures, with inconsequential and unequal positrons orbiting on the first, second and ninth quadrings!
301** For ''Command and Conquer 3'', EA took things up a notch and commissioned scientists from the Massachusetts Institute of Technology to "provide a white paper describing the biophysics of Tiberium, its atomic structure, its method of transmutation, the form of the radiation that it emits, and the way to harness it for powering machinery and weapons -- giving it the same treatment as would be suitable for a scientific journal article on a real substance." Actually, an [[http://pc.ign.com/articles/721/721138p1.html interesting read.]]
302* TechnologyMarchesOn: [[invoked]] The original game plays around with this with the weapons presented in game - then-new weapons like the M4 rifle and F-22 Raptor had been effectively abandoned by the US military in-series, allowing Nod to get their hands on them.
303** Frequent justification for units switching around or changing between games. For example, in ''Tiberium Wars'', Zone Troopers and their variant are {{Elite Mooks}}. By ''Tiberian Twilight'' they're just {{mooks}}, but there are a number of variations, at least two of which are still elite mook-grade.
304* ThemedCursor: When you have an unit selected, your cursor becomes a sonar-like pattern when hovering over passable terrain, a "no" symbol when over impassable terrain and a crosshair when over enemies. Others such as deploying units, three downward arrows indicating to load units into a transport, garrison structures or return a harvester to the refinery.
305* ToxicPhlebotinum: Tiberium is radioactive, releases toxic gases, acts as a mutagen, and is slowly depleting the Earth.
306* UnitedNationsIsASuperPower: Implied when it is mentioned that the UN has a Secretary of Defense.
307** Additionally, the GDI (official name: UNGDI), while originally founded as a UN-sponsored black-ops unit, is not only reformed into the UN's de facto military branch, but eventually either outlives the UN itself while assuming its original functions, or subsumes the parent organization outright.
308* TheUnreveal: Kane's true nature and motivation? Tiberium's origin? The Scrin's history and overall intentions? Don't expect ''Tiberian Twilight'' to give a satisfying answer.
309* UnwittingPawn: Anyone in the series of any faction or race who isn't Kane, including the entire GDI command (Redmond Boyle in particular), the player characters of both sides in Twilight, and the Scrin.
310* VideogameCaringPotential: Once you get a heroic unit, you are going to want to keep them alive. Plus, you definitely get attached to the commandos, given all the one man (or woman) army missions you'll go through.
311* VideogameCrueltyPotential: Especially if you're playing as villains, but destroying cities and sending dozens of tanks against a single rifleman never gets old.
312** ''Tiberium Dawn'' is more or less [[EarlyInstallmentWeirdness the only game in the series]] where Nod really waves around their [[CardCarryingVillain villain card]], with multiple missions tasking you with wiping out civilian villages to make a point. Unlike GDI forces, Nod troops automatically open fire on nearby civilians, and civilian buildings can be attacked at any time regardless of whether the mission calls for it or not. Blowing up villages with a Commando even counts towards the "blow up 100 buildings with the Commando" achievement in the ''Remastered'' collection, and one late-game mission has so many villages that the achievement can be "earned" there almost in one go. YouBastard However...
313* VideoGameCrueltyPunishment: Attacking civilians while playing as Nod in ''Tiberian Dawn'' appears to trigger GDI counterattacks every now and then, discouraging this tactic especially in missions where you don't have a base to reinforce your army.
314* VillainProtagonist: The Nod campaigns, at least at first. Over the course of the games Nod gets inceasingly more sympathetic and less villainous, and GDI gets increasingly more corrupt and less heroic.
315* VillainWithGoodPublicity: Kane, of course. "The world only believes what the media tells them to believe... and I tell the media what to believe. It's really quite simple."
316* WeAreStrugglingTogether: A genocidal alien invasion was enough to make GDI and Nod stop killing each other for about two days, in Australia. This also drives much of the plot in ''Twilight''.
317* WetwareCPU: CABAL the [[AIIsACrapshoot evil supercomputer]] apparently is the "Computer Assisted Biologically Augmented Lifeform"; it draws some processing power from human beings. At the end of ''Firestorm'' CABAL is [[spoiler: apparently keeping Kane alive]]. More specifically, the Biological Augmentation appears to consist of [[spoiler:a roomful of Kane clones all hooked together. At the line "Our directives must be reassessed," the individual Kane appears to have merged with CABAL]].
318* WeWillNotUsePhotoshopInTheFuture:
319** Occurs in the first game, in which Nod uses a green screen and a reporter to frame GDI for a massacre.
320** [[AllThereInTheManual According to the manual]], averted in ''Tiberian Sun'': GDI actually does consider the possibility that Kane's hello message was faked, so they have it thoroughly analyzed. The report concludes that while there are ''some'' anomalies, they're not sufficient for it to be an actual fake (they theorize that the anomalies are the result of some sort of amplification). [[spoiler: The implication is that the anomalies are there because Kane is consistently faking half his face when he sends his messages -- when he's shown in person at the end of the GDI campaign, there's a metal plate over half his face, and some scarring still visible just beyond it.]]
321* WhatHappenedToTheMouse: The Scrin? LEGION? Disappeared between ''Wars'' and ''Twilight''.
322** Apparently, the Scrin are still cooking up something ''big'' in deep space, and LEGION is what helped Kane interface with the Tacitus and the Tower in the first place.
323** LEGION seems to be the equivalent of GDI's EVA in ''Twilight'', since there's a support power called "Hand of Legion".
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