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4[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/cnclogo.png]]
5[[caption-width-right:350:''Welcome back, commander.'']]
6%%
7-> ''"He who controls the past, commands the future. He who commands the future, conquers the past."''
8-->-- '''[[DarkMessiah Kane]]''' (paraphrasing a famous line from ''Literature/NineteenEightyFour'')
9
10->''"We are going to have to '''[[DareToBeBadass act]]''', if we want to live in a different world."''
11-->-- Voice heard at the start of "Act On Instinct"
12
13''Command & Conquer'' (C&C) is a series of RealTimeStrategy games.
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15Born in 1995 with the game ''Command & Conquer'' ([[FanNickname commonly known as]] ''Tiberian Dawn'' following the release of later ''C&C'' games), ''C&C'' was one of the first popular Real-Time Strategy games and, along with titles such as ''VideoGame/DuneII'' and ''VideoGame/{{Warcraft}}'', helped to spread the genre and set gameplay standards still followed today, such as the [[FogOfWar shrouded map]], [[CommandAndConquerEconomy base construction]] [[ConstructAdditionalPylons and expansion]], [[YouRequireMoreVespeneGas resource harvesting]], [[TechTree tech trees]], [[FactionCalculus faction-specific units]] (not to mention [[ACommanderIsYou play styles]]), [[WeaponOfMassDestruction superweapons]], and of course, multiplayer combat. The original ''C&C'' was a smash hit revered as "nearly synonymous with RTS gaming" by reviewers and fans alike, and for the most part subsequent games have lived up to the first game's expectations.
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17The series was created by Creator/WestwoodStudios, which was bought by Electronic Arts right before the release of ''Tiberian Sun'', recognizing the potential profits of the critically-acclaimed series. Westwood Studios continued making ''Command and Conquer'' games until EA dissolved them after the failure of ''C&C Renegade'' (and right before the release of ''Generals''). Most of the team left EA for Petroglyph Studios, while those left joined the EA Los Angeles studios. This put the future of the series, including the much awaited ''Command and Conquer 3'', in jeopardy. For several years, there were rumors of work on ''C&C 3'' fueled by some old concept art and an announcement that the next ''C&C'' game was going to be ''Red Alert 3'' by an executive producer who left EA soon after. This all ended when EA revealed the series was {{Uncanceled}}, with the new installment subtitled ''Tiberium Wars''.
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19Since the games all have MultipleEndings, the good guys [[NoCanonForTheWicked usually win.]] The canonical winners are listed. However, in ''Firestorm'' (C&C 2 expansion) and ''Tiberium Wars'' (C&C 3) each campaign shows a different side of the same events. The campaign ends the same in each case, but from a different angle, and you have to play all three campaigns (and ''Kane's Wrath'') to find out what really happened.
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21The series is also known for its immensely complicated version of canon. Due to the merging of and changing production studios and loads and loads of ExecutiveMeddling, nobody really agrees on what is canon, although the current owners of the franchise have set theirs in stone, as seen above. Westwood Studios originally wrote ''Command & Conquer Tiberian Dawn'' as a standalone game with plans for a expansion pack that involved TimeTravel. This was eventually re-written and combined with their plans for a WWII RTS into the prequel ''Red Alert'', and plans for ''Tiberian Sun'', a sequel to ''Tiberian Dawn'', were made. Then EA acquired Westwood, and changed things around to how it is presented above. [[FanonDiscontinuity Safe to say, someone, somewhere, has decided not to include at least one of the games in the canon.]] [[invoked]]
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23On June 5, 2020, [[MilestoneCelebration 25 years after its original launch]], EA released ''Command & Conquer Remastered'', a comprehensive [[VideoGameRemake remake]] of both ''Tiberian Dawn'' and ''Red Alert 1'' including all their respective expansion packs. Aside from 4K graphics, overhauled (but no less cheesy) cutscenes and numerous quality of life improvements in terms of gameplay, nothing has been changed about the {{Cult Classic}}s, and the improved features can be toggled off at will for the original gaming experience if the player is feeling particularly nostalgic.
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25----
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27[[index]]
28!![[VideoGame/CommandAndConquerTiberianSeries The Tiberium Series]]
29An alien substance called Tiberium arrives on earth through a series of meteors TwentyMinutesIntoTheFuture. This strange plant/crystal/organism spreads rapidly, and has a number of unusual properties. Most importantly, it leeches minerals from wherever it grows and creates large (semi-radioactive and highly toxic) crystals. As a simple way to gather minerals, they're a very valuable resource. Side effects include death, mutation, and [[HostileTerraforming xenoforming]], and the stuff is more virulent than Japanese knotweed.
30* ''[[VideoGame/CommandAndConquerTiberianDawn Command & Conquer: Tiberian Dawn]]'' (1995): ''VideoGame/DuneII'' was the TropeCodifier, but this was the one that made the {{RTS}} genre, much like ''Catacomb Abyss'' and ''VideoGame/{{Doom}}'' for {{FPS}} games. A terrorist organization called the Brotherhood of Nod, led by the enigmatic Kane, use their control of many Tiberium sources to gain power. They start Tiberium research and harvesting to back their efforts to become [[NGOSuperpower a viable enemy]] to the Global Defence Initiative (GDI), a punched-up future arm of the United Nations. A war erupts between them that fights its way across Africa (Nod campaign) and Europe (GDI campaign). {{Canon}} says [[NoCanonForTheWicked the GDI won]].
31[[/index]]
32** ''Command & Conquer: The Covert Operations'' (1996): The mandatory expansion pack doesn't add new story, except for a hidden campaign pitting players against dinosaurs: the add-on was created at the height of the ''Film/JurassicPark'' movie craze.
33** ''Command & Conquer: Sole Survivor'' (1997): An obscure spin-off based on ''Tiberian Dawn''. More of an experiment in multiplayer gameplay than a serious entry in the franchise, some argue that it is an early example of a [[MultiplayerOnlineBattleArena MOBA]].
34[[index]]
35* ''VideoGame/CommandAndConquerTiberianSun'' (1999): Set in the dark future, the emergence of Tiberium has boosted human technology to unimaginable levels and {{Spider Tank}}s are common items. The apparent resurrection of Kane results in the resurgence of Nod, and the Second Tiberium War breaks out. This time, the effects of Tiberium are causing more environmental damage - parts of the globe are entirely hostile to life. During the game, the discovery of alien spaceships and other technology brings new light to the origin of Tiberium. Again, {{canon}}ically, [[NoCanonForTheWicked GDI wins]].
36[[/index]]
37** ''Command & Conquer: Firestorm'' (2000): ExpansionPack to ''Tiberian Sun''. The Nod AI CABAL [[AIIsACrapshoot goes mad]] and declares war on GDI and Nod. This breaks from previous tradition by having both Nod and GDI campaigns be canonical.
38[[index]]
39* ''VideoGame/CommandAndConquerRenegade'' (2002): FirstPersonShooter sequel that parallels the GDI campaign in ''Tiberian Dawn''. Not so well received by some critics, although it received overall good reviews, plus the [[GameMod modding]] community loves it, and hundreds of people still play it on multiplayer every day.
40* ''VideoGame/CommandAndConquer3TiberiumWars'' (2007): Set in 2047, another war between Nod and GDI erupts following Kane's reappearance. Invading aliens called the Scrin join as a third side, and are revealed to be the cause of the Tiberium infestation. Tiberium continues to make the world even less habitable for humanity. Canonically, all sides' storylines happen, with the game being written to show multiple perspectives. Generally considered as the best game in the Tiberium series so far, both in terms of gameplay and storyline.
41[[/index]]
42** ''Command & Conquer 3: Kane's Wrath'' (2008): Expansion pack, ''Kane's Wrath'' focuses on the series BigBad Kane, with the campaign spanning from the end of ''Firestorm'' to 11 years after ''Tiberium Wars''. Also adds two subfactions to each army with specialized attack styles. Kane wins this round despite losing most of his army, capturing both {{MacGuffin}}s (of course, he specifically states, in cutscene, that Nod being "but a shadow of what it once was" is exactly [[MagnificentBastard "as it should be"]]).
43* ''Tiberium'': A Squad-based FPS set in the years following Tiberium Wars. [[http://www.gamasutra.com/php-bin/news_index.php?story=20462 Canceled by EA]] due to [[YouHaveFailedMe "not meeting standards"]].
44[[index]]
45* ''VideoGame/CommandAndConquerTiberianTwilight'' (2010): The grand finale for the Tiberium series. As humanity is teetering on the brink of extinction due to the Tiberium infestation, Kane unexpectedly allies himself with GDI and helps them set up the "Tiberium Control Network", which allows Tiberium to be controlled at will and used as an inexpensive power source. 15 years later, as humanity enters a new golden age, extremists from both factions reignite the conflict between them. Either story can be construed as canon, and the story ends the same way regardless. New features include different faction "classes" such as Offense, Defense, and Support, persistent player profiles and experience systems that unlock new units and structures, and mobile bases called Crawlers. There is only one game mode, Domination, with fixed GDI and Nod opposite teams and no chance of a Free for All. Despite some arguably well-thought developments, the game fell short of most fans' expectations, and was comparatively poorly received by critics.
46[[/index]]
47** ''Command & Conquer 4: Tiberian Twilight Mobile'': An adaptation of the ''Tiberian Twilight'' game for mobile phones, which is set in the interim period between ''Kane's Wrath'' and 2062, focuses on the events that lead up to the Manchester meeting in original ''Tiberian Twilight''.
48[[index]]
49* ''VideoGame/CommandAndConquerTiberiumAlliances'' (2012): A browser game which is developed by EA Phenomic. It is set between the Third and Fourth Tiberium War eras and programmed in [=HTML5=] to allow playing on the desktop and mobile devices.
50* ''VideoGame/CommandAndConquerRivals'' (2018): A mobile game developed by EA Redwood Studios, it's not really [[GaidenGame set in any canonical timeframe]] and is entirely focused on [=PvP=] skirmishes.
51[[/index]]
52
53----
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55[[index]]
56!![[VideoGame/CommandAndConquerRedAlertSeries The Red Alert Series]]
57In an effort to prevent the horrors of UsefulNotes/WorldWarII, Albert Einstein creates a time machine to [[HitlersTimeTravelExemptionAct remove Hitler from history]]...[[NiceJobBreakingItHero which turns out to be a big mistake.]] This creates an [[AlternateHistory alternate timeline]] in which the USSR invades Europe instead of Germany, [[HitlersTimeTravelExemptionAct sparking a war even worse]] than the one Einstein prevented. The basic premise: WhatIf the UsefulNotes/ColdWar went hot? The series is notable for having units based off conspiracy theories and what-if weaponry, such as Tesla coil weaponry, teleporters, and {{Time Machine}}s. As a result, this series became the resident jokester of the franchise; though it started as a fairly staid and relatively straight-up alternate history, it ended up as a bright, cheery, campy world of nonsensical destruction.
58* ''VideoGame/CommandAndConquerRedAlert'' (1996): Due to Einstein's meddling, an alternative UsefulNotes/WorldWarII erupts between Europe and the USSR. Originally meant to be a prequel to ''Tiberian Dawn''. Notably serious about the setting, at least compared to the sequels.
59[[/index]]
60** ''Red Alert: Counterstrike'', ''Red Alert: The Aftermath'' (1997): Expansion packs that, like ''Covert Operations'', do not add to the storyline except for a secret campaign. This time, it's against giant ants.
61** ''Red Alert: Retaliation'' (1998): A console version of the Red Alert expansions, with new cutscenes. Basically, you follow an American or Soviet Commander's campaign.
62[[index]]
63* ''VideoGame/CommandAndConquerRedAlert2'' (2000): After the Soviet defeat in ''Red Alert'', the Allied-chosen Soviet Premier Romanov rebuilds the USSR military and invades America in the 1970s. The series, already [[LargeHam ham-acted]] and somewhat over-the-top, fully embraces {{camp}}.
64[[/index]]
65** ''Command & Conquer: Yuri's Revenge'' (2001): Yuri, Romanov's {{Psychic Power}}ed adviser, breaks away at the eve of the Allies victory and is about to conquer the world. TimeTravel is the only way to stop his plans.
66[[index]]
67* ''VideoGame/CommandAndConquerRedAlert3'' (2008): [[{{Camp}} The series just goes completely]] [[StealthPun gaga]]. The Soviet Union averts collapse by using its own time travel technology to eliminate Einstein, [[ButterflyOfDoom creating]] the Empire of the Rising Sun for a three-way free-for-all. The side with the [[WeaponizedAnimal attack dolphins]] and freeze ray-wielding helicopters is the boring one, compared to the Soviet armoured bears and transport units that shoot troops out of a cannon, or the Empire's MagicalGirl cross between [[Manga/{{Akira}} Tetsuo]] and [[Series/{{Firefly}} River Tam]], submersible planes and HumongousMecha; and they're led by Creator/JKSimmons, Creator/TimCurry and Creator/GeorgeTakei respectively. It's also notable for basing the entire campaign mode around cooperative play, with every mission having two armies controlled by separate players. This doesn't mean single player gameplay isn't possible, seeing as the game also supplies you with AI controlled "sub-commanders", each with their own personalities.
68[[/index]]
69** ''Command & Conquer: Red Alert 3: Uprising'' (2009): A download-only stand-alone expansion pack featuring 4 mini-campaigns: one for each faction set in the aftermath of the Allies' (canonic) victory and a bonus campaign telling the origin of Yuriko Omega. It also contains a "Commander's Challenge" mode featuring 50 unique challengers. Curiously, it doesn't contain any multiplayer elements, most likely due to the introduction of [[GameBreaker unbelievably overpowered units.]] While the full ''Uprising'' package is only for PC, the Commander's Challenge mode (sans campaigns) is available on [=PS3=] and Xbox 360.
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71----
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73[[index]]
74!![[VideoGame/CommandAndConquerGenerals The Generals Series]]
75Canonically unconnected to the other series (and in fact bearing more resemblance to Ensemble's ''VideoGame/AgeOfEmpires'' and Blizzard's ''Franchise/StarCraft'' and ''VideoGame/{{Warcraft}}'' series than ''Command & Conquer''), Generals is set TwentyMinutesIntoTheFuture. The [[YourTerroristsAreOurFreedomFighters Global Liberation Army]] has declared war on the People's Republic of China and the United States of America. Set in a realistic world with more-or-less existent, in-development, or theorized technology.
76[[/index]]
77* ''Command & Conquer: Generals'' (2003): The three sides go to war (the USA and China are allied, but there's a rogue general who sides with the GLA that needs a spanking). The storyline goes China, GLA, USA, with the USA canonically winning in the end. The pull of this game is that the three teams have very different play styles (though not everyone was pleased with the national stereotyping). It also has the General system; as you rise in power throughout the game, you are afforded more resources (as a military leader would be in real life), allowing you to customize a list of resources and superpowers. This is later expanded on in...
78** ''Generals: Zero Hour'' (2003): The obligatory ExpansionPack. More battles between the factions with upgraded units and somewhat more story. Canonically, the US retreats from Europe after the GLA attacks several major cities, and China comes out on top as the world's largest superpower under the new name of the Eurasian Unity League, thanks to finally eliminating the GLA. Also adds three generals to each army, each of which specializes in a specific type of warfare.
79[[index]]
80* ''[[VideoGame/CommandAndConquer2013 Command and Conquer]]'' (formerly ''Generals 2'', '''[[{{Cancellation}} later cancelled]]'''): The next game in the series, developed by Bioware, as revealed on December 10th, 2011. Set ten years after the events of ''Zero Hour'', ''Command and Conquer'' starts with the world about to enter into a treaty which would effectively end war - only to be interrupted by the GLA, with everyone in attendance (read: almost all world leaders and politicians) being killed. As an end result, the majority of leaders present in the game are thus the (formerly) eponymous Generals. The three confirmed factions are the GLA itself, the newly formed APA (Asia-Pacific Alliance, according to pre-release talks from the creators) and what seems to be the European Union, after having bounced back enough from ''Zero Hour''. The game's name changing from ''C&C: Generals 2'' to the current name came with re-tooling it as a free-to-play RTS, the first in a series of other [=F2P=] games set in the C&C universe. However, alpha testing of the game didn't turn up the positive feedback the team was hoping for, causing its cancellation.
81[[/index]]
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83----
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85Despite the ''Red Alert'' series remaining [[EnsembleDarkhorse vastly popular]], the very negative reception of both ''C&C4: Tiberium Twilight'' and the ''[=C&C=] 2013'' alpha meant they both turned out as a collective FranchiseKiller. On October 29, 2013, the ''Command and Conquer 2013'' game was officially canceled and EA Los Angeles, as well as all subsidiaries such as Victory Games, was shut down for good. Despite this, the series hit 30 million sales at its peak (during 2009), and its more popular games are [[CultClassic still being kept alive by the fandoms]] and [[FanSequel modding communities]].
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87----
88->''Battle Control Terminated.''
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