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1->''"A small but robust humanoid being. [[BlindIdiotTranslation Witty]] and nimble, if skillfully controlled."''
2[[quoteright:124:https://static.tvtropes.org/pmwiki/pub/images/clonk-title_7482.jpg]]
3
4The ''[[http://clonk.de/?lng=en Clonk]]'' titles are a series of SideView German PC games, that put you in command of one or more of the eponymous clonks. As a general rule, you'll need to use them to build a functioning settlement, harvest all the gold/oil/whatever in a map, or [[CompetitiveMultiplayer kill off all of someone else's clonks]]. But it might be a race. Or a [[TenLittleMurderVictims murder mystery in progress]]. Or a game of tag. Or maybe there'll be [[WideOpenSandbox no goal at all.]] It varies hugely between levels, since the engine is fairly versatile and players can easily develop their own objects and scenarios.
5
6The original games were {{Updated Rerelease}}s, starting with the original ''Clonk'' {{DOS}} game from 1994, which consisted, more or less, of groups of Clonks throwing rocks at each other in sequential two-player battles. ''Clonk 2 Debakel'' was an experimental attempt to add TurnBasedStrategy elements: A multiplayer game of Clonk 2 took place in a hex map, and the melee skirmishes, which were almost identical to those of Clonk 1, appeared as encounters between hostile players on the map. ''Clonk [[FunWithAcronyms A. P. E.]]'' (Advanced Players Edition) (1995) reverted Clonk to its original principle, removing the hex map and city management, and introduced single-player and co-op settlement challenges and separate, configurable scenarios instead of Clonk 1's fixed, sequential two-player fights. It's also noticeable for introducing the [[RidiculouslyCuteCritter Wipf]], ''Clonk'''s other SeriesMascot (aside from the monster, which existed ever since Clonk 1).
7
8''Clonk 3 Radikal'' greatly extended the complexity of the game and the construction/management elements; many new structures, vehicles and materials were introduced. ''Clonk 4'' mainly tweaked the physics and the functionality of existing elements, added some further objects and also introduced the option to create objects and scenarios yourself, which is a great part of what defines Clonk today. ''Clonk Planet'' and ''Clonk Endeavour'' further enhanced the complexity, modernized some elements, gave birth to many expansion packs, and added netplay, which was greatly simplified in ''Clonk Rage''.
9
10The latest official update is Clonk Rage, which was the last game finished before the head of the team had to quit. A 3D release was planned, but ended up being cancelled. Meanwhile, the game code has been released to allow continuation as an open-source game. Some fans, as well as the other members of the development team, are working on ''Open Clonk'', an attempt to bring the series in a new direction by rebuilding the engine from the ground upwards instead of upgrading Clonk Rage. There are also lots and lots of {{Game Mod}}s, although most of them, like the fanbase, are German.
11
12The games used to be {{Shareware}} of the limited-content demo variety, but nowadays they're all available for free, including Clonk Rage.
13
14
15----
16
17[[AC:The series provides examples of:]]
18
19* {{Abandonware}}: The games used to run on a shareware model, but now they are fully available for free.
20* AbnormalAmmo: Cannons and catapults can launch everything, from rocks, construction kits and barrels to animals. A heavy artillery cannon can even launch ''[[HumanCannonball clonks]]''.
21* AchievementSystem: A few fanmade scenarios have elaborate ones.
22* AirAidedAcrobatics:
23** The Airblast spell can be used for this.
24** In Open Clonk, this is the jar of wind's purpose.
25* AllDesertsHaveCacti
26* AndCallHimGeorge: The lizard-like 'monsters' "just want to play". Unfortunately, their definition of playing consists of trampling down all kinds of other creatures, or - in case of fire monsters - spitting fire on them.
27* AristocratsAreEvil: Baron Herx, oppressor of a small village, in the melee scenario "The Castle".
28* ArtificialStupidity: The AI doesn't have very good long-term path-finding. If told to bring a tree to a lumberwill, it can and easily will have your clonk jump off a cliff, to an already felled tree floating in a lake, and will then leave you with no way of getting back.
29* BeeAfraid: What happens when you break a [[CallARabbitASmeerp zap]] nest.
30* BlindIdiotTranslation: Comprehensible for the most part, but some names and descriptions are overly literal. The clonk's is an example - "smart" would fit a lot better than "witty" - and the lorry is more of a cart, as it's usually pushed by hand.
31* CallASmeerpARabbit: "Flintstones" are smooth, bright red, and explode when thrown at something.
32* ColorCodedMultiplayer
33* ConvectionSchmonvection
34* CriticalExistenceFailure: Animals and clonks keel over dead, buildings and vehicles burst into flames.
35* CycleOfHurting: If someone throws a rock at you while standing in a pile of more rocks, they can spam you with the other rocks faster than you can recover from the flinching animation. And if you fall into a small pit with a monster inside, the monster will usually walk back and forth running into you again and again and juggling you in the air.
36* DeathFromAbove: The meteor hail spell, mainly used in settlement melees to destroy enemy structures.
37* DeathOfAThousandCuts: One method of killing monsters is to repeatedly throw rocks at them.
38* DesertSkull: The standard desert scenarios contain, along with [[AllDesertsHaveCacti cacti]], animal skulls as decoration.
39* EasterEgg: Here and there. One mission contains a corpse that shares the name of the game's creator. Also, smoke very rarely has the shape of a [[SeriesMascot Wi]][[RidiculouslyCuteCritter pf]]. Fan-made scenarios (and some [[PromotedFanboy ascended former fan scenarios]], like "Dragon Rock") tend to absolutely crawl with in-jokes.
40* ExplosionPropulsion: It used to only happen to clonks and vehicles. The fan scenario "Pressurewavefight" (the title is an [[TranslationTrainwreck incomprehensibly]] [[BlindIdiotTranslation broken translation]] of the German "Druckwellenkampf". What is meant is something in the lines of "Blastwave Battle".) introduced it for other inanimate objects, and "Clonk Rage" officially inserted it as a general gameplay element.
41* FakePlatform: Unfixed bridge segments are background objects, but hard to distinguish from the fixed ones, so you might end up jumping on one of them falling into a {{bottomless pit|s}}.
42* FastTunnelling
43* FloatingPlatforms: The terrain system allows "sky islands", which are a popular and famous element of the game. Basements and basically anything you can stand on also stay in place if the ground below them is removed.
44* FloatingContinent: Many levels take place in the sky. Their floating is never explained. In the case of "Sky Atoll" the description states that an ancient island kingdom just rose out of the ocean. Somehow.
45* GenreRoulette: The fan scenario "Clonk Party".
46* GuideDangIt: If you're carrying certain items while casting certain spells, the spell will be enhanced while consuming the item. This is never mentioned in-game.
47* HoistByHisOwnPetard: Throw a strong flint into a gold vein and stand too close, [[TooDumbToLive fire a cannon upwards]], drop a zap nest next to yourself, drop a lump of dirt underwater and get stuck... there's may ways to have lethal accidents in Clonk.
48* HumanCannonball: Clonks can launch themselves with artillery cannon towers.
49* HumansAreWhite: Outside of Far Worlds, Western and fanmade expansion packs, all clonks look like identical stocky Middle-European guys. Open Clonk changes this.
50* InertiaIsACruelMistress: Like in RealLife, you can't change your direction while jumping. Averted in Open Clonk.
51* InvincibleMinorMinion: Zaps in many scenarios. They can't be damaged normally; you can submerge or bury them for instant death, but they'll try to avoid this, and these options are often unavailable. The flame wall spell from the Fantasy pack and the Eke Reloaded flamethrower can kill them without much trouble, though...
52* JustAddWater: For crafting things, you just have to know the construction plan, select the product and put the materials into a workshop or anvil.
53* LavaisBoilingKoolAid
54* ManOnFire: Setting your enemies on fire is one of the pillars of basic-warfare in this series [[note]]Along with throwing stuff at them, and throwing stuff at them that explodes[[/note]]. Although the death isn't instant, and if you don't keep your distance it can become a [[InfernalRetaliation more frightening trope]].
55* MirrorMatch: In most melee scenarios, both sides start with exactly the same prerequisites.
56* NintendoHard: Cheerful music and smiling Clonks aside, the more advanced scenarios ''will'' take you hours to complete, if you can beat them at all. The record for Seven Keys, for instance, is two hours. For a single player, eleven hours is entirely possible.
57* OneGenderRace: Before Open Clonk, all clonks are dudes, with the exception of a few {{NPC}}s in adventure scenarios.
58* PreExplosionGlow: The normally dark veins of delayed flints shine brightly when they are ignited.
59* PressurePlate: Found in puzzle scenarios.
60* PressXToDie: The "Release Clonk" rule.
61* QualityVsQuantity: The theme of the scenario "The Castle". One player controls [[AristocratsAreEvil Baron Horx]] in castle at the top of a hill, while the other players play as a small village of poorer but more numerous peasants rebelling against him.
62* RiseToTheChallenge: The fan scenario "[[ExactlyWhatItSaysOnTheTin Lava rises from the bottom]]".
63* RocketJump: Flint jumps. You drop a flint on the floor or the wall you're jumping into and it flings you away when it explodes upon hitting the surface. Alternatively just hold a burning delayed flint while you're jumping. This has become a staple tactic especially for infiltration in bas
64* SeriesMascot: Wipfs.
65* SaveThePrincess: The plot of ''Dragon Rock''.
66* SelectiveGravity: Not just the floating continents, but buildings in general. Most buildings have solid basements, which will never move. Bridges can be made out of a balloon or blimp, and and won't move either.
67* SoftWater: Objects (and fan-made clonks who take fall damage) can impact on a water surface from high speed without consequences. Water instantly stops you as well, preventing you from hitting the ground below.
68* SomeDexterityRequired: The "Classic" control scheme, the only one before Rage, is idiosyncratic: you keep moving into a given direction until you press the stop key. Players used to more conventional jump'n'run controls (which Clonk Rage also offers) will likely fall off quite a few cliffs.
69* SpitefulAI: Found in most scenarios with computer-controlled enemies.
70* StockFemurBone
71* StylisticSuck: The community has spawned the phenomenon of "Niwoh" (a malapropism of the word "Niveau" meaning sophistication) scenarios, which are a combination of this, purposely inserted bugs, in-jokes, non-sequiturs, bad puns and [[WhatDoYouMeanItWasntMadeOnDrugs general wackiness]].
72* SuperDrowningSkills: OxygenMeter-type.
73* SuperNotDrowningSkills: Possessed by aquaclonks.
74* {{Terraform}}: In WideOpenSandbox fan scenarios.
75* TooDumbToLive:
76** Clonks really enjoy fighting each other, it's a wonder there are any left. The backstory for "Greed" for instance, explains that a group of miners were trapped underground by an earthquake. With gold that's four times as valuable as normal. You win by killing off everyone else.
77** Wipfs and other animals aren't able to notice if the pit they are jumping into contains lava or acid. Or if the pit has anything in it [[BottomlessPits at all.]]
78* TreasureIsBiggerInFiction: Not only, but especially, treasure. Chunks of (solid) gold, like rocks, are the size of a clonk's head, and "crystals" (of an unspecified, magical variety) are a bit larger still.
79* TrickArrow: Explosive arrows. Fan-made arrows include arrows splitting into bouncing rocks, arrows launching a small frostwave, arrows creating a bridge of earth, arrows turning the ground they hit into [[QuicksandSucks sinking quicksand]], teleport arrows and so on.
80* TunnelKing: ''All'' clonks.
81* UpdatedRerelease
82* VaporWare: Clonk Extreme.
83* VideoGameCrueltyPotential: Those cute little wipfs? They can be set on fire.
84* WallCrawl
85* WaterIsBlue
86* WhenItRainsItPours
87* WideOpenSandbox: If you have enough time, there's nothing stopping you from ''[[http://www.cc.striver.net/shots/DFK2_Endscreen1.jpg sealing off the sky itself.]]''
88* WrapAround: Some novelty scenarios contain a "No Borders" rule with this effect.
89[[foldercontrol]]
90
91[[folder:Official packs]]
92[[AC:Knights]]
93
94The Knights pack is set in a YeGoodeOldeDays medieval setting. It usually features knights battling each other, either in small tournaments or large battles between rivaling castles. Castles consist of combinable modules that can be built by players, making huge WideOpenSandbox knight levels popular too.
95* BowAndSwordInAccord: Preferred equipment of knights.
96* BlackKnight: Any knight clad in black armor, which is a mysterious, expensive, rare and extremely powerful piece of equipment.
97* YeGoodeOldeDays
98* HorseJump
99* HyperactiveMetabolism: The pack introduced food that heals instantly. You can just swallow an entire loaf of bread to regain full health. Many other packs since have featured this mechanic since.
100* NoArcInArchery: Averted.
101* UnbreakableWeapons: With the exception of bows, which can be destroyed by explosion damage.
102
103[[AC:Fantasy]]
104
105The Fantasy pack mostly features mages competing in tournaments. The original fantasy scenarios radically differ from the fanmade ones which are extremely common in network; the original scenarios feature settling elements and are generally similar to normal clonk melees, while many fanmade ones play more like a sidescrolling magic shooter; mostly due to mana being cheap and quickly regenerating, the fanmade version of the Toad Jump spell which practically allows infinite {{Double Jump}}s, and some spells that can OneHitKill a target.
106* AlchemyIsMagic: If the alchemy system is activated, spells require "magic components" extracted from materials.
107* AnimateDead: Turns a deceased clonk into a [[ArtificialStupidity dumb]] autonomous walking corpse.
108* ArtificialGill: The Fishskin spell and fish potion.
109* DamageIncreasingDebuff: The Curse of Pain makes its victim take double damage.
110* DeflectorShield: Forcefield walls.
111* DoppelgangerAttack: The Magic Copy spell.
112* {{Fireballs}}
113* FriendlyFireproof: Most magical attacks, except if a certain rule is activated.
114* HarmlessFreezing: Ice spells leave you with a freezing effect, which only slows you down, slightly damages you over time and eventually disappears.
115* InASingleBound: With the "toad jump" spell, you can make huge leaps, and effectively fly by spamming it.
116* InstantArmor: The Stone Shield spell is a mild variety of this.
117* LifeDrain: The Bloodsucker spell.
118* OneCurseLimit: One curse-type status effect at a time, and burning cancels freezing and vice versa.
119* ProjectileSpell: ZigZagged. Most offensive spells are aimed, while most support spells directly target an ally, but both have exceptions.
120* RainOfArrows: Can be launched by casting Rockstrike with an arrow in inventory.
121* ReStabilization: A GoodBadBug (or is it a feature?) allows to do this by aiming a spell before taking {{Knockback}} and releasing it afterwards.
122* SummonMagic: You can summon flaming snakes to attack an enemy, and [[BeeAfraid zaps]] that defend you and aid you in melee.
123* StatusBuff: Stoneshield and Guarding Zaps, for example.
124* VillainTeleportation: In "Dragon Rock" and the like, hostile AI wizards possess teleportation. [[TheComputerIsACheatingBastard You don't.]]
125* WalkOnWater: An ability temporarily granted by magic.
126
127[[AC:Western]]
128
129A pack in a classical WildWest setting, featuring cowboys, settlers, bandits, sheriffs, cavalry, trappers, Indians and so on.
130
131* {{Bandito}}
132* BarBrawl: You can start them. You don't see anything of it except for the saloon ejecting broken bottle shards periodically.
133* BearsAreBadNews
134* BoozeBasedBuff: Wompfberry whiskey is a healing item. To simulate inebriety, it [[InterfaceScrew wildly shakes the screen]] and randomly makes the clonk trip or change direction, and too much alcohol will actually damage you.
135* BraidsBeadsAndBuckskins: The indians.
136* {{Cowboy}}: They're all TheGunslinger foremost though, and [[ThePiratesWhoDontDoAnything there's no]] cattle, let alone cattlekeeping, in the game at all.
137* CavalryOfficer
138* HunterTrapper: The Trapper class.
139* MagicalNativeAmerican: The Indians have, among other things, a system of various magical amulets, each with a stat-enhancing effect and a few corresponding spells.
140* TheSheriff
141* TrapMaster: The [[HunterTrapper Trapper]] class uses their hunting traps in combat against other clonks as well.
142* TheWildWest
143[[/folder]]
144
145[[folder:Semi-official packs]]
146[[AC:Metal and Magic]]
147
148The "Metal and Magic" pack combines contents and gameplay mechanics of the ''Knights'' and ''Fantasy'' packs and adds a great amount of new elements, like religion or assassins. Unlike most other Clonk packs, it has an elaborate BackStory. The magic system is rebalanced to allow fair fights between mages and knights.
149* AnimateDead: Paladins are capable of this, creating ghosts or [[DemBones skeletons]], depending on which god they follow.
150* BallisticBone: The mystic can launch these with enormous velocity using power drawn from an animal skull.
151* TheBladeAlwaysLandsPointyEndIn: Played straight with both claymores and throwing knifes.
152* CrystalDragonJesus: Especially in terminology, the religion in this setting partially resembles {{UsefulNotes/Christianity}} (cross symbols are used, and the temples are called churches).
153* CultureChopSuey: Kanderia is a mash-up of different medieval countries of the Arab World, plus some indian and ancient persian influences thrown in.
154* ElementalPowers: Mages have a staff which they assign to one of the classical four western elements.
155* ElementalPunch: One of each staff's elemental spells is a StatusBuff providing this:
156** The Fire-elemental flame fist [[ManOnFire incinerates]] the victim shortly, effectively just adding a bit of DamageOverTime to the punch.
157** The Water-elemental ice fist [[HarmlessFreezing slows the victim down]].
158** The Wind-elemental pressure fist [[KnockBack flings]] [[BlownAcrossTheRoom the victim away]].
159** The Earth-elemental shadow fist lets you punch with greatly increased speed.
160* GlassCannon: The assassin. He takes double damage, but has powerful capabilities like OneHitKill via BackStab, a sniper crossbow with highly damaging [[BoomHeadShot headshots]], a grappling hook for maneuvering, and nigh invisibility.
161* GrapplingHookPistol: The assassin can use his crossbow to launch a grappling hook.
162* ThePaladin: Clonk paladins are {{Church Militant}}s with StatusBuff and HolyHandGrenade powers, who wield [[TheMusketeer two-handed swords and muskets]].
163* {{Religion}}: The FantasyPantheon consists of two opposing deities called Sawelô and Teiwaz [[note]]which are names of [[Myth/NorseMythology norse runes]][[/note]]. The Order of Sawelô seems to be light-oriented and has powers like a [[EnergyBall lightning ball]] [[HolyHandGrenade attack]], while the Legion of Teiwaz is portrayed as darker and more sinister, with powers like [[LifeDrain a bloodsucking ray]]. Though LightIsNotGood and DarkIsNotEvil here; it more seems like GreyAndGreyMorality. Both factions fight each other with the same fanaticism, not to speak of their shared hatred for the atheistic mages and kanderians.
164* SticksToTheBack: Two-handed swords.
165* WalkDontSwim: Skeletons.
166* WreathedInFlames: The "hot blood" spell plays this straight, and makes simply walking into your enemies a valid tactic even for a mage.
167
168[[AC:Hazard]]
169
170The Hazard pack is a futuristic shooter pack. The gameplay differs radically from standard Clonk gameplay, featuring agile combat with long-range weapons, while digging, settling and traditional weapons are mostly absent.
171* ActionBomb: The Pyrocite subspecies of aliens.
172* BFG: The particle cannon.
173* BulletSparks
174* ChainsawGood: You should not trust the description of the chainsaw, which states that it would be used for cutting wood. The chainsaw in fact ''ignores'' trees...
175* {{Cyberpunk}}: Many scenarios use this kind of setting, with company mercenaries having shootouts in abandoned storehouses.
176* DoubleJump: The hazard clonk can do this, and the jetpack can extend this to a triple jump.
177* EveryBulletIsATracer
178* EverythingFades: With the "Arena" rule.
179* FamilyFriendlyFirearms: Subverted. While the energy rifle and particle cannon are typical examples of this, the pack also features weapons like miniguns, grenade launchers, ''flamethrowers and chainsaws''. Though there is no blood or gore at all...
180* FriendlyFireProof: With the "No friendly fire" rule.
181* GatlingGood: The [[MoreDakka minigun]].
182* GrenadeLauncher
183* GunAccessories: Certain firearms can be upgraded; the weapon part generally adds explosive effects to projectiles, the laser turns guns into [[ExactlyWhatItSaysOnTheTin laser guns]], and the bio upgrade adds a poisonous slime effect.
184* InformalEulogy: The kill log contains snarky mockery depending on the cause of death.
185* InsectoidAliens: Arocites.
186** SandWorm: The worms.
187* MagneticWeapons: The particle cannon is described as a railgun, though it does energy-type damage.
188* PainfullySlowProjectile: Missiles and grenades.
189* PersonalSpaceInvader: Chippies from the old pack, {{Fan Nickname}}'d "space ticks". They cling to you, constantly drain your life and can only be stopped by finding a pool of some liquid to jump in.
190* PhotoprotoneutronTorpedo: A "particle cannon" and generic "energy rifle".
191* RayGun: The particle cannon, though nominally a railgun, while the energy rifle is a rapid-fire gun firing energy charges.
192* ShortRangeShotgun
193* SpaceMarine: Scenarios are usually framed with Hazard clonks being either this or mercenaries.
194* SpringsSpringsEverywhere: Especially in the ''Forsak IV'' map.
195
196[[/folder]]
197
198[[folder:Fanmade packs]]
199[[AC:Eke Reloaded]]
200
201Eke Reloaded is an action shooter pack with a military setting. It has a tongue-in-cheek tone and parodies cliches of soldiers, military games and the Action genre in general. Unlike most other Clonk packs, it has an official backstory, featuring a global rebellion against the OneWorldOrder that ends with both factions teaming up to stop an AlienInvasion.
202* BlownAcrossTheRoom: Bullets have {{knockback}} if the "shockwave bullets" rule is activated.
203* CycleOfHurting: If multiple stippels attack you and fling you against a wall.
204* DenialOfDiagonalAttack: Most weapons only shoot in the direction you're facing.
205* EnemyDetectingRadar
206* EveryBulletIsATracer: Inverted. Bullets are ''entirely invisible''.
207* EveryCarIsAPinto: Airbikes blow up.
208* FriendlyFireProof: With the "No friendly fire" rule.
209* FunWithAcronyms: The silly names of the stippels are justified by being acronyms.
210* GoingCritical: Bunkers blow up after a ten-second countdown, due to a reactor judging by their description.
211* GrapplingHookPistol: The harpoon.
212* GrievousHarmWithABody: In the remake, severed moff legs can inflict damage as they're flying off, often lethal to stippels.
213* HealThyself: Almost dead? Burning? Drowning? Drinking a can of Neohexin fixes it all immediately.
214* ReStabilization: Jetpacks restabilize you if you use them while tumbling.
215* ScienceIsBad: Scientists are portrayed as utterly irresponsible, experimentating carelessly (the Arso-Morf disaster was caused by experiments) as well as cheerfully touching unknown stuff that turns out to be lethal.
216* ShortRangeShotgun
217* SigilSpam: The Eke and I. S. I. emblems are put on everything. It was even more {{JustForFun/egregious}} in the 8 bit version.
218* StarfishAliens: All types of stippels.
219** The unmutated stippels are toothy [[BlobMonster amorphous]] {{One Hitpoint Wonder}}s with {{Fan Nickname}}s like "mean meatballs" and "killer pancakes". They tend to appear in large groups, biting you and [[{{Knockback}} knocking you around]].
220** Miffels are mosquito-like InsectoidAliens and {{One Hit Wonder}}s as well. [[OurMonstersAreWeird They grow on some sort of fleshy trees]].
221** Muffuks are huge flesh bags which can devour clonks. They have CombatTentacles and are immortal as long as their tentacles are not destroyed. They also can [[MookMaker create Moffs]].
222** Moffs look like three-legged beige harvestmen. They only appear when bred by muffuks and are very fast, quite sturdy and mobile and can kick you to death in two seconds.
223* StickyBomb: One mode of the omniblaster sticks to walls.
224* TrickArrow: The harpoon can fire explosive arrows ''at machinegun rate'' and be immediately reloaded as long as you still have ammunition left.
225* VideogameFlamethrowersSuck: Averted. Because Clonk fire (by default) does not extinguish over time, burning means certain death if there is no neohexin or water to extinguish you. The flamethrower is extremely efficient against stippels, because releasing a short flare only consumes a minimal amount of fuel.
226* WalkieTalkieStatic
227* YouAlwaysHearTheBullet
228[[/folder]]
229
230[[AC:Codename Modern Combat]]
231A shooter pack based on Hazard systems, with intricate mechanics and a lot of decoration. Inspired primarily by the {{VideoGame/Battlefield|Battlefield}} series.
232
233* AchievementSystem
234* CombatMedic: The medics can hold their own in a fight quite well. The medic's submachine gun had to be nerfed more than any other weapon in this pack.
235* ExplosionPropulsion: Explosions have large shockwaves that can knock clonks outside the damage radius off their feet.
236* FlashOfPain
237* LuckilyMyShieldWillProtectMe: The Antiskill's riot shield eats up bullets
238* MagicalDefibrillator: Zap a dying ally with it and they'll reliably get back on their feet and regain their health over a short time.
239* PistolWhip: Pressing the fire button near an enemy causes this.
240* ShieldBash: Another ability of the riot shield. It seems to have more knockback than the PistolWhip.
241* TacticalRockPaperScissors: The riot shield stops bullets. Explosives ignore the shield. Bullets can shoot down explosives.
242
243
244[[folder:Single scenarios]]
245[[AC:Blastwave Battle]]
246An unusual competitive scenario with two player teams. The unusual thing about it is that unlike in most Clonk scenarios you cannot directly reach your opponent to throw objects at them at close range, as the middle half of the map is a [[BottomlessPits bottomless pit]], and you [[OneHitKill instantly die]] anyway if you manage to get across. Instead, you're supposed to [[ExplosionPropulsion utilize blastwaves]] to propel flints and other items to the enemy side, in order to either deplete all respawns of the enemy team by killing their clonks repeatedly or destroy their generator. There's also some money management thrown in, thanks to an interest rate system.
247
248Technically, its English title is "Pressurewavefight", but this is an [[TranslationTrainwreck incomprehensibly]] [[BlindIdiotTranslation broken translation]] of the German "Druckwellenkampf", and "Blastwave Battle" is what's actually meant.
249
250* ArtificialStupidity: The AI players are decent at aiming their shots, and they have a rudimentary but [[ComputersAreFast surprisingly efficient]] ability to dodge, but they don't have any strategy whatsoever.
251* ExplosionPropulsion: The whole premise of the scenario.
252* HyperDestructiveBouncingBall: Bouncing Flints in the Limeox Edit.
253* MirrorMatch: Both teams start out with the same map layout and resources. This carries over to mods with a dynamic map generator.
254
255[[AC:Keepers]]
256
257 A tactical team scenario with RPGElements. Inspired by the MultiplayerOnlineBattleArena genre.
258 Based on the ''Metal and Magic'' pack, but plays quite differently.
259
260 ''For convenience, the STR, AGI and INT professions will be from now on referred to as fighters, rangers and mages.''
261* AnAxeToGrind: A slower, but stronger weapon of the fighter.
262* ArrowsOnFire
263* AttackDrone: The musketeer's steambot.
264* AwesomeButImpractical: The Iceblast spell looks cool and deals high damage, but with the preparation time, enemies will usually interrupt your channeling or jump out of range, unless if you combine it with stun, the Spider Web spell or the like..
265* BackStab: The fighter's Shadow Dagger lets you invisibly sneak up on your enemies and do this for extra damage.
266* BigCreepyCrawlies: Giant poisonous flies are one kind of creeps.
267* BoringButPractical: Fire globs are not especially interesting, but one of the strongest attack spells of the game if backed by high INT. Their fire effect is relatively powerful, fast and ''stackable.''
268* CartoonBomb: The bomb subweapon looks like this.
269* {{Cooldown}}
270* CoolSword: The Blade of the Anti-Mage.
271* CycleOfHurting: The warhammer is well capable of stunlocking lone enemies.
272* DamageIncreasingDebuff: Battlecry and Swarm percentally increase their subject's damage. Battlecry's power depends on its user's skill level, while Swarm consists of many little insects, and the effect strength depends on how many insects reached their target.
273* DemBones: Skeletons are one of two kinds of creeps.
274* DropTheHammer: The warhammer is an even slower, but stronger and stunning upgrade of the axe.
275* EliteTweak: High-tier upgrade items like shadow daggers, elemental boomerangs, hook mines or Skadi's Cape.
276* FighterMageThief: The agility class is more of a ranger type, though.
277* FinishingMove: The musketeer's Assassination skill. It's kind of an inversion of the DesperationAttack, dealing damage depending on the amount of health ''the victim'' already lacks.
278* FlamingSword: An upgrade of the two-handed sword.
279* FoeTossingCharge: The fighter's charge ability.
280* GlassCannon: Rangers can kill enemies extremely quickly, but they usually have low health and are helpless in close combat.
281* HatOfPower: The Hunting Hat is the ranger's agility item.
282* HealingFactor
283* HostageSpiritLink: If friendly fire isn't completely deactivated, you'll take half of the damage you accidentally deal to your allies in their place.
284* InescapableNet: Can be used by the fighter.
285* JustAddWater: Several items require components; to create those items, just buy the components and then the item itself.
286* LandMineGoesClick: There are several types as well: Normal mines, the stronger goblin mines, the poisoned Plague Mines and the capturing, ranger-only hook mines.
287* LifeDrain: The vampire tooth adds a slight life drain effect to all magical attacks of its user, in exchange for a slight drop in power.
288* LinearWarriorsQuadraticWizards: Not as bad as most examples, but fighters still tend to be stronger in the beginning (when most of their enemies have low health and can be killed in few or [[OneHitKill one]] hits) and mages tend to be stronger in the endgame (when they usually have sufficiently ludicrous intelligence and equipment to just fry anything in the way, shrug off damage with {{mana shield}}s and can basically overheal five or six times their total health.). Some ways of building a fighter offer similar power as well, though.
289* MagikarpPower: Initially, the Mushroom Bed spell creates just a single short-lived explosive mushroom dealing okayish damage, but at higher levels and backed by decent intelligence, it summons many durable, powerful ones.
290* ManaBurn: The fighter's Blade of the Anti-Mage does this.
291* ManaShield: Available for the Mage.
292%%* MightyGlacier: The fighter can become this.
293* {{Multishot}}: A passive skill for the bow-wielding agility path.
294* PinballProjectile: The Frostbolt spell, Magic Missiles and the Assassination-enchanted bullet.
295* PrecisionGuidedBoomerang: Can [[BoomerangComeback hit an enemy twice]].
296* PointBuildSystem
297* PowerGlows: Dragon Claws, elemental boomerangs and homing arrows.
298* {{Roboteching}}: Homing arrows do this. Also, [[PrecisionGuidedBoomerang boomerangs]] home back to their user, even if they were knocked back across half of the map.
299* SkillGateCharacters: Not characters, but skills/items. The Water Bomb spell deals great damage to an unwary enemy, but experienced players can just jump over the waves or knock down the caster. The shadow dagger allows invisibility and {{backstab}}bing, but can be evaded as well by leaving the fighter's range or repeatedly jumping into the air.
300* SpamAttack: Ice Rain, Rapid Fire and Magic Missiles.
301* SquishyWizard: Unless you pile up mana shields and life trees.
302* StandardStatusEffects: Burn, Freeze, Poison, Silence and Stun. The Elemental Overload spell tweaks these, turning Freeze (which normally just slows movement) into a periodic stop effect and Burn into lava chunks, which in turn can themselves deal fire damage over a short time.
303* TrickArrow: Several of the archer's spells enchant arrows, for example to home on target, to chain them down or to leave a burning trail in the air.
304* UnstableEquilibrium: Skilled players will keep getting kills and obtain better equipment and enhanced skills which make getting more kills more likely and taking one less likely. Like in other {{MOBA}}s, low-skill players tend to "feed", getting killed often and bestowing much experience and money for the other team without getting mentionably more powerful themselves.
305* UnwantedAssistance: With its strong knockback/pull and returning properties, the Bouncing Spear is a powerful ranged weapon for the strength class, but inconsiderate use of it can screw up allies' targeting by knocking enemies out of close combat or a spell's area of effect.
306
307[[AC:Pollen]]
308
309A tactical knight melee with an unusually high focus on ambience.
310* PetalPower: The legendary pollen swords.
311
312[[AC:Tower Of Despair]]
313
314A hard puzzle scenario with an unique module system. In development.
315* BonusDungeon: The Sewers, full of treasure, and the Backdoor Path, a HarderThanHard late-game shortcut.
316* DownTheDrain: The Sewers are a bonus area.
317* NintendoHard: It is meant to be a challenge even for veteran players. Rooms challenge you by various means, such as head-tilting puzzles rivalling ''VideoGame/LaMulana'', head-tilting puzzles with additional [[MoonLogicPuzzle outside-the-box thinking]], the application of typical SequenceBreaking techniques, the RocketJump being the easiest of which, [[PlatformHell unfair platform segments]], exploitation of [[GoodBadBugs traditional bugs]], {{Timed Mission}}s, MalevolentArchitecture [[AlwaysCheckBehindTheChair hidden stuff]], {{death trap}}s, {{fake trap}}s... or ''all of this'' combined.
318* OnlySmartPeopleMayPass: The point of the entire tower.
319* RunningGag: The Egg rooms.
320--> I WANT MY OMELETTE NOW!
321* SaveThePrincess
322* SpikesOfDoom: Deal negligible damage only, but {{knock back}}.
323* StockVideoGamePuzzle: Most types are represented somewhere in the tower.
324* ThresholdGuardians: The Guardian of Wisdom and the Guardian of Knowledge.
325
326[[AC:zOMG Revolution]]
327
328A ...strange survival scenario. Many waves of sometimes unusual things fall from the sky, accompanied by wacky commentary and trippy graphical effects.
329* DeathThrows: And temporarily cracks the FourthWall.
330* EverythingTryingToKillYou
331* ShoutOut: One of the bosses is the [[WebAnimation/CharlieTheUnicorn Banana King]].
332* WhatDoYouMeanItWasntMadeOnDrugs: As a Niwoh scenario, it's heavily based on this. [[invoked]]

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