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1''Charlie The Duck'' is a 1996 shareware [[Franchise/SuperMarioBros Mario-like]] PlatformGame for DOS/PC made by Wiering Software in which you control a duck named Charlie. Each world in the game has three levels and a boss. The game and its 2001 sequel have a [[http://www.wieringsoftware.nl/ free trial]] available. There's also a [[http://www.kongregate.com/games/Wiering/charlie-the-duck flash version]] with different levels.
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3!!General tropes:
4* OneUp: The Egg item gives you an extralife.
5* BeeAfraid: Bees appear as recurring flying enemies.
6* {{Combos}}: Stomp various enemies without touching the floor or hit many of them while invincible to get bonus points.
7* CrateExpectations: Crates contain coins, cystals and eggs.
8* GoombaSpringboard: It seems to work differently in the sequel.
9* GoombaStomp: How you kill enemies, as usual for the genre.
10* HeartContainer: The hidden Super Hearts.
11* HitPoints: Charlie starts only with three hit points.
12* InvincibilityPowerUp: The Shield item gives Charlie a temporary invincibility.
13* NintendoHard
14* NoPlotNoProblem: The game lacks any sort of substational plot, not even in the form of ExcusePlot. Doesn't make the game any less fun.
15* SharewareGame
16* TheGoomba: Expies of the TropeNamer appear as recurring default enemies.
17* TheSpiny: Spiked fishes cannot be jumped on.
18!!Charlie The Duck tropes:
19* BottomlessPits: Pits with no bottom frequently appear as obstacles in the game.
20* KingMook: The first boss is a big version of the red fish enemy.
21* LevelGoal: A Sign like the ones from Franchise/{{Sonic|TheHedgehog}} games.
22* TimedMission
23!!Charlie II tropes:
24* GottaCatchEmAll: You must collect at least 60% of the items in a stage to unlock the exits.
25* HaveANiceDeath: Each level and boss song has a death jingle.
26* NoEnding, AWinnerIsYou: Don't expect more than a wall of text for the ending.
27* RecurringBoss: The boss is always the same robot with balls orbiting it, but with new attacks.
28* SecretLevel: Find the secret exits to enter them.
29* SpikesOfDoom: Spikes kill Charlie in a single hit. What's annoying is that you often have to fall on holes to find items, but you can't know for sure if there are or not any spikes down there until you drop.
30* SpringsSpringsEverywhere: A recurring gimmick.

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