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1%% Administrivia/ZeroContextExample entries have been commented out.
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3[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/orderofecclesia_3051.jpg]]
4[[caption-width-right:300:[[SexyBacklessOutfit Her face is up there.]]]]
5
6->''Returning to life time and again since the ancient middle ages, the evil lord Dracula has driven people to terror. Each time Dracula returned from the dead, the Belmont clan fought him in shadows, wielding the holy whip. Through their efforts, humanity avoided darkness, securing prosperity.''
7
8->''But early in the 19th century, having lost their ability to resist the darkness, those in positions of power at the time began to search for new ways to counter Dracula. Our organization, Ecclesia, was born then as one of those countermeasures. Many organizations were established with the same goal, and day after day they conducted their studies diligently, but each was dissolved when they failed to produce satisfactory results.''
9
10->''But that was when Barlowe, the leader of Ecclesia, finally made a surprising breakthrough that could stand up against Dracula.''
11-->Opening Narration
12
13''Castlevania: Order of Ecclesia'' is a 2008 {{Metroidvania}} game published Creator/{{Konami}}. The third and final ''Franchise/{{Castlevania}}'' game released for the Platform/NintendoDS after ''VideoGame/CastlevaniaDawnOfSorrow'' and ''VideoGame/CastlevaniaPortraitOfRuin'', it was the last Metroidvania type installment before the main timeline was put on hiatus and rebooted with ''VideoGame/CastlevaniaLordsOfShadow''.
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15The story takes place in the middle of the 19th century, several decades after ''VideoGame/CastlevaniaSymphonyOfTheNight''. {{Dracula}} has been {{sealed|EvilInACan}}, but evil is still afoot. With no Belmont in sight, the church has been desperately trying to find a way to destroy Dracula once and for all that doesn't involve the Vampire Killer whip.
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17Enter the [[TitleDrop Order of Ecclesia]], whose glyph-based magic system has made great progress. They have discovered a spell, Dominus, that has the power to destroy Dracula once and for all. Shanoa, under her master Barlowe's order, plans to absorb the glyph and destroy Dracula.
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19Unfortunately, Albus, a member of Ecclesia and a close friend of Shanoa, chooses then to interrupt the ceremony; he attacks Barlowe and runs off with Dominus. Shanoa recovers a few weeks later, having lost her [[AmnesiacHero memories]] and her [[EmotionlessGirl emotions]] as a result of the incident, and learns Albus attacked Wygol Village and kidnapped all the villagers. Barlowe sends her off to rescue the villagers, recover Dominus, and fulfill [[SuspiciouslySpecificDenial Mankind's Greatest Wish.]]
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21Compared to the other DS games, ''VideoGame/CastlevaniaDawnOfSorrow'' and ''VideoGame/CastlevaniaPortraitOfRuin'', ''Order of Ecclesia'' is much harder. Shanoa cannot take many hits, her ability to attack is limited by her [[{{Mana}} MP]] (granted, it fills up much more quickly than it has in previous games, but it's still a major limiting factor), and leveling up doesn't make hard enemies suddenly trivial. Shanoa can absorb [[PowerCopying glyphs from fallen foes]] and can [[CombinationAttack combine them]] for stronger attacks. Another dramatic change is the map structure: Rather than making use of large, sprawling maps, the game primarily employs much smaller maps that focus on action rather than exploration.
22
23----
24!! ''Order Of Ecclesia'' provides examples of:
25
26* AbsurdlyHighLevelCap: Unlockable by beating the game on Hard Mode lv1, which increases it to 255, when normally you'd be somewhere around 60-70 at most at the end of the game — and leveling up past around 80 requires ''multiple playthroughs per level''.
27* ActionizedSequel: Compared to the previous "Metroidvania" titles, this game has more emphasis on combat, with smaller, less spacious maps (in fact, a few areas' maps are just straight horizontal lines) and more difficult enemies that you can't just defeat by whacking with no regards to your defense.
28* AdaptationalLateAppearance: The Peeping Eye enemies are usually one of the first few you'll run into in a ''Castlevania'' game, but in this game, they appear at the final thirds of the game in the entrance of Dracula's Castle.
29* AIBreaker: [[spoiler:Albus has only one attack to hit Shanoa when airborne, an arcing flame kick that has a fair bit of startup and ending lag. If you time your jumps well, you can prevent him from using any other attack while taking advantage of his downtime to land hits on him, and if you get him facing close to a wall, he will be effectively immobilized. This works even on Hard mode, where his attacks come out much faster.]]
30* AloofDarkHairedGirl: Shanoa. ''Long'' dark hair with a personality to match (although we don't know what she was like pre-EmotionlessGirl status).
31* AltumVidetur: Most of the glyphs in the game are given Latin names. Several of the game's locales are also given Latin names, such as Somnus Reef and Tristis Pass.
32* AmbiguousTimePeriod: A minor example, but the official chronology places the game before {{Literature/Dracula}} in 1897 with the only statement of when this takes place being 18??. It could be the Georgian or the Victorian Era.
33* AnachronismStew: Try modern-style prison islands and evil [[RobotBuddy Robot Buddies]] in the mid-1800s.
34%%* AntiVillain: Albus is a [[SlidingScaleOfAntiVillains type IV]].
35* AuthorAvatar: Koji Igarashi designed Shanoa as an envisioning of his wife, while he designed himself as Albus.
36* ArrangeMode: Albus mode gives you control of Albus, who uses a magic gun and can teleport using the touch screen.
37%%* AscendToAHigherPlaneOfExistence: [[spoiler:Albus's sacrifice]] results in him doing this.
38* AwesomeButImpractical: Surprisingly enough, the potions (at least, in normal mode, after you rescue Aeon). While they're useful for healing damage (and, of course, the more expensive potions heal more), they're less cost-effective than Aeon's food items. The only one that's useful is the Super Potion, and that only if you've grinded out so much that Aeon's foods aren't enough, which by then you probably don't ''need'' the healing.
39* AxCrazy: [[spoiler:Barlowe is revealed to not be nearly stable as his status as Shano's mentor would suggest. He is actually Dracula's mad worshipper, and it's also heavily implied that he was like this all along, and that his betraying Shanoa was due to his insanity, as, during his TeleportSpam attack, he says, with each punch, "HOW DARE YOU...! EVEN FORGETTING... WHO RAISED YOU...! YOU... STUPID DISCIPLE!!"]]
40* BarrageOfBats: During Dracula's second phase, he will open his arms and release a swarm of bats from his cape.
41* BattleBallgown: Shanoa's dress has armor on the gauntlets, leggings, bodice, and down the sides of her skirt.
42* {{BFS}}: Taken to ridiculous extremes with glyph unions, in which the weapon can be at least twice as wide as Shanoa, and ''3 times as tall''.
43* BenevolentArchitecture: The boss fight against [[GiantEnemyCrab Brachyura]] involves climbing up a shaft in a long platforming sequence, luring the boss into breaking three stone barriers in the way up, and then boarding an ''extremely'' quick elevator with ''spikes on the underside'' to finish the boss off. This makes no sense the more you think about it.
44%%* BigBrotherInstinct: Albus has this towards Shanoa. [[spoiler:[[KnightTemplarBigBrother It's the motivation for all of his actions]].]]
45* BigEater: As usual for a ''Castlevania'' character, Shanoa can refill her health by eating impossible amounts of food during combat. However, she goes beyond the usual series staples like whole turkeys and pot roasts in that she is able to eat an entire barbecued fish which is ''significantly larger than she is''... or several said fish depending on how much HP she needs. She's actually able to keep the chef Aeon in business despite being his only customer.
46* BlatantLies: The description of the Gold Ring is "Luck increases with the gold in your wallet!". Every word of this is wrong, as what the ring actually does is increase the amount of money you get from enemies and candles, having no effect on your Luck whatsoever.
47* BlindIdiotTranslation:
48** The returning [[VideoGame/CastlevaniaSymphonyOfTheNight Leap Stone]] relic somehow became the Ordinary Rock. Either someone left in a placeholder joke while they looked up the canon translation and forgot, or believed {{double jump}}ing needed to make less sense in all directions.
49** One of the villagers' quests involves obtaining Merman Meat. Naturally, one would assume that acquiring Merman Meat would involve killing, well, Mermen. However, Mermen don't drop any items. Instead, you'll have to kill a Lorelai, which is ''female''. The original Japanese name for the item was gender-neutral, a.k.a "merperson meat" and certainly didn't reference to the name of any preexisting enemies.
50* BittersweetEnding: [[spoiler:Shanoa defeats Dracula and saves the world, but Albus is dead. Barlowe, the man who raised both of them, was revealed to be a batshit insane Dracula worshipper, and the ending flat out states that the only people who even know what happened are Shanoa herself and the villagers she rescued. On the plus side, even if Shanoa won't be remembered, she ''still'' saved the world, Albus restores her memories and emotions, and it's implied that the villagers, who are actually descendants of the Belmont clan that have lost their way, have begun training themselves in the ways of the Vampire Hunter.]]
51* BloodMagic: Using any of the Dominus Glyphs costs MP ''and'' HP. Furthermore, the Glyph Union with all three Dominus glyphs does [[OverNineThousand 9999]] damage to everything on the screen. Including you. Which means that you die.
52* BoringButPractical: The Macir glyphs. Good damage, good range, good attack speed, not too harsh on the MP, and quite a few enemies are weak to blunt damage. They might not be spells, nor the strongest weapons, but they give the most bang for your buck.
53* BossBanter: [[spoiler:Barlowe]]'s punch combo attack is accompanied by him yelling "HOW DARE YOU..! EVEN FORGETTING..! [[spoiler:WHO RAISED YOU! YOU..! '''STUPID DISCIPLE!!!''']]"
54* BossOnlyLevel: The stage after [[spoiler:defeating Albus takes place in Ecclesia]], with no enemies or obstacles to stand between you and the boss.
55* BraggingRightsReward:
56** The Boss medals, which you earn by [[FlawlessVictory defeating a boss without taking damage]].
57** Unlocking the level 255 mode is accomplished by beating the game in level 1 Hard Mode.
58* BribingYourWayToVictory: If you want to get the best helmet in the game, Queen of Hearts, you have to play through Hard Mode with a level cap (Lvl 1 or Lvl 50 are your initial options). If you want to unlock the ability to set the level cap to 255, you have to play though Hard Mode with the level cap set at 1... or you can just buy ''VideoGame/CastlevaniaJudgment'' for the Wii and sync the two games together to get both rewards.
59* BrutalBonusLevel:
60** Training Hall is a PlatformHell level with barely any enemies, where the main source of difficulty is the huge amount of environmental hazards.
61** Large Cavern is full of DemonicSpiders and a ChineseVampire for a boss fight.
62* CallingYourAttacks:
63** Albus calls out the name of nearly every single thing he fires from his gun.
64---> '''Albus:''' Vertical Shot! Optical shot! Glyph Bullet! Stinger Shot! Lethal Shot! Gaspar Shot! Blast Cannon! Max Shot!
65** The FinalBoss Dracula announces his attacks before performing them.
66---> '''Dracula:''' Fatal/Destruction Rain! Demonic Meggido! Dark Metamorphosis! Soul/Life Steal! Soul Blast! Dark Inferno!
67* CastFromHitPoints: The Dominus glyphs. The two attack glyphs (Dominus Hatred/Anger) decrease your HP by 1/6 its maximum per use, and Dominus Agony costs 66 HP every second it's active (and also increases your Strength, Constitution, Intelligence, and Mind stats by 66 each while it's active).
68* CatGirl: Shanoa can transform into a werecat with the Arma Felix glyph. Aside from granting her different attacks, it also enables her to talk to the [[CuteKitten cats]] in Wygol Village and enemy catwomen will become friendly and even aid her in battle.
69* ChallengeRun: Hard mode, unlocked by getting the good ending, makes certain enemies stronger as well as imposing a level cap of either 50 or 1, enforcing a LowLevelRun. Beating the game on Hard rewards you with the Queen of Hearts, a powerful helmet which reduces heart consumption.
70* CharacterCatchphrase: Shanoa's is "[[BadassBoast I am the blade that banishes evil]]". Less so in the english translation, however.
71%%* ChewingTheScenery: Brachyura's "[[RoarBeforeBeating SHOOOOOAR]]" and Albus's "SHANOAAAAAAAAAAAAAAAAAAAAA!!!"
72* ChineseVampire: A Jiang Shi resides at the end of the Large Cavern. It attacks by trying to lunge at Shanoa directly, but it will later summon mini hopping corpses that can be easily defeated and cast homing orbs at you. Unlike every other monster in the game, it does not disappear when you kill it; instead, it will go dormant as a PaperTalisman is placed on its face. Attacking it again will break the seal and the fight will start again. Experienced players can quickly level up various glyphs by farming it.
73* ChurchMilitant: The titular Order of Ecclesia — a portion of the Church has been looking for a way to defeat Dracula without relying on a Belmont. [[spoiler:Of course, it's soon realized that they only wanted to defeat the seal.]] [[spoiler:Then again, they could have been looking for a way to destroy Dracula when they started, but his seal drove them insane. Dracula has a knack for [[BrainwashedAndCrazy doing that kind of stuff to people]].]]
74* ClimaxBoss: [[spoiler:Barlowe.]] He's the last boss before you go to [[spoiler:Dracula's Castle]], you fight him after you find out about [[spoiler:Albus' motives and the true nature of Dominus]], and he has his own battle theme music.
75* ColossusClimb: Eligor is a giant centaur monster whose weakspot is located at the back of his neck. The player must make their way under the boss' legs and climb its back in order to reach it. Albus can kind of cheat with his teleporting though, and if Shanoa takes the time to get the Redire glyph from Training Hall before fighting him, she can use it to quickly get to his weakpoint as well. Both characters might have some trouble actually taking him down without destroying the crossbows on his flanks, though.
76* ContinuityNod:
77** Shanoa's dialogue just before she enters Dracula's castle references ''[[VideoGame/CastlevaniaIISimonsQuest Simon's Quest]]'': "I am the morning sun, come to vanquish this horrible night!"
78** The names of the boss battle themes reference other ''Castlevania'' games in order of release date.
79* CopyAndPasteEnvironments: Due to the focus on combat, most of the areas use the same repeated segments over and over.
80* CostumePorn: Shanoa's battle-dress is quite elaborate in official artwork.
81* CuteKitten: There are cats you can rescue and take back to the village. When you meet them at the village, you can [[VideoGameCrueltyPotential attack them]], play with them using the stylus, or use the catgirl transformation glyph to talk to them. You even have to save one as part of a villager quest.
82* CuteMonsterGirl: While all modern ''Castlevanias'' have these, this game is notable for its sheer proliferation. New enemies that fit this include Ladycats, Draculinas, Black Panthers (unrelated to actual black panthers in other games), and the boss of Somnus Reef, Rusalka.
83* DangerousForbiddenTechnique: The Dominus glyphs [[CastFromHitPoints use your life force upon activation.]] Needless to say, equipping all three Dominus glyphs is a bad idea unless the plot mandates it.
84* DeathOfAThousandCuts:
85** Shanoa has several attacks that are rapid fire but deal little damage. Her starter Glyph, Confodere, summons a Rapier for a quick but very weak stab attack, and is meant to be mashed in order to deal any significant damage.
86** One of Dracula's attacks summons a wave of bats that bypasses MercyInvincibility and deals continuous damage to the player.
87* DeathOrGloryAttack: The Death Ring and Dominus Agony significantly increase your raw damage-dealing ability at the expense of your own survivability. Ideal in boss fights as long as you don't end up making a mistake.
88* DeathByDepower: [[spoiler:Wallman is defeated by absorbing his glyph while phasing through walls.]]
89* DebateAndSwitch: "Is the [[HeroicSacrifice complete destruction of an innocent individual]] justified if it could destroy the ultimate evil?" When the game starts, Barlowe certainly agrees and Albus violently doesn't. We're not sure what Shanoa's position was before she lost her memories, and it isn't until the ClimaxBoss that we learn of the price. Instead, just before the ClimaxBoss fight, we promptly learn that [[spoiler:the sacrifice would have ''freed'' Dracula instead of destroying him, and Barlowe is insane, rendering his position as obviously wrong]]. Revisited later, [[spoiler:when Shanoa uses Dominus to finish off Dracula after all, and Albus sacrifices his soul in her place]]. There is an important distinction, however: [[spoiler:Barlowe tried to sacrifice ''another's'' life without their knowledge or consent, while Albus sacrificed his ''own'', knowing full well what he was doing, and Shanoa ''tried'' to do the same as Albus]].
90%%* DegradedBoss: Giant Skeleton.
91* DemonicPossession: One of the villager quests is freeing a girl from demonic control by bringing back her cat.
92* DoubleEdgedBuff: Dominus Agony is a Back Glyph skill that raises all your stats by 66 when activated, but in exchange, drains 66 HP per second.
93* DressingAsTheEnemy: Shanoa can obtain glyphs that allow her to turn into a RobotGirl, werecat, or werebat. As a robot, enemy robots will fight on her side, and as a werecat enemy werecats will likewise be friendly and assist her in fights. Enemy werebats will still attack Shanoa if she's in werebat form, though.
94* DubNameChange: Shanoa's iconic theme, "An Empty Tome," is called "Twilight Stigmata" in the original Japanese, which led to quite a few confused English players when the latter name was used in ''VideoGame/SuperSmashBrosUltimate'' instead.
95* EarlyGameHell: Present in all modes, but especially so in Hard mode. The ''tutorial'', of all things, plays more like a BossFight in this mode, teaching you that you don't have to expect any form of mercy from the game on this difficulty setting. It's only after a few levels, when you've been able to collect stronger glyphs, better armor, and more health/mana (and more/stronger healing items at the shop), that the game becomes a bit easier.
96* EmotionlessGirl: Shanoa, post-amnesia, who even flat-out admits to a more cheerful NPC that she doesn't smile. [[spoiler:Inverted at the good ending, where she gives one smile for Albus before he [[AscendToAHigherPlaneOfExistence ascended to a higher plane of existence]].]]
97* EscapeRope: The Magical Tickets that can be found as RandomDrops inside regular chests or just bought from the village store. They immediately take you back to Wygol Village and can be used anywhere, anytime with the obvious exception of boss battles.
98* EvenTheGirlsWantHer: A couple of the female villagers flirt with Shanoa.
99* EvilAllAlong: [[spoiler:Barlowe. The leader of the Order that's supposed to be trying to destroy Dracula is actually trying to resurrect him.]]
100* EvilElevator: [[InvertedTrope Inverted]] in the fight with Brachyura, where an elevator [[BenevolentArchitecture with spikes on its underside]] is what finishes it off.
101* FakeDifficulty: Eligor is invincible from the front to the unlockable character [[spoiler:Albus]]. Wouldn't be out of the ordinary, except for the fact that he seemingly takes damage regardless of what part of his head you hit. You can do well over enough damage to kill him from the front by high jumping and attacking, and he'll keep standing even though he should be down already. For no reason.
102* FanService: Shanoa has to wear a SexyBacklessOutfit, as she must expose her back for glyph absorption.
103* FemaleFelineMaleMutt: In addition to the classic werewolves, ''Ecclesia'' introduces werecats. While werewolves in the franchise have always been depicted as males, the werecats in this game are all female.
104* FetchQuest: Nearly every single quest given by the villagers — nine of the twelve quest givers give quests of this type. The other three are a very small AmateurPhotographer sidequest, a monster slaying sidequest, and two games of hide and seek.
105* FlawlessVictory: Get through a boss fight with no damage, and you get a [[BraggingRightsReward medal]].
106* {{Foreshadowing}}: During the tutorial, [[spoiler:Barlowe says "So armed, you can wield Glyphs against your foes. Imagine I am one of them, and strike!" Guess what happens later in the game...]]
107* FourIsDeath:
108** The Death Ring adds 44 to several stats.
109** Both the HP and awarded EXP of Death are exactly 4444.
110* TheFourthWallWillNotProtectYou: Death will occasionally cite the "[[GameOver GAME OVER]]" screen from ''VideoGame/CastlevaniaSymphonyOfTheNight'' after he kills you.
111* {{Gashadokuro}}: A Giant Skeleton is an early boss encountered at what appears to be a prison. The thing will chase you to the edge of the screen, necessitating using the little jump points to get over it to the other side. Funnily enough, it can't turn around to fight, so it just bends over backwards and crab walks after you to the other side of the field.
112* GiantEnemyCrab: Brachyura is a giant crab who chases you up a lighthouse. You need to [[DeathFromAbove drop an elevator on it]] to finish it off. It's obviously [[ShoutOut referencing]] the meme, as killing it without getting hit earns you the Brachyura Medal, which actually refers to it as a GiantEnemyCrab, and the Bestiary description states that it comes "from the depths of Transylvanian history."
113* GlassCannon:
114** Shanoa can take far less punishment than most {{Metroidvania}} heroes and most bosses can kill her in 5 hits or less even if you're sufficiently leveled, but she has far higher damage potential than most other characters, thanks to her rapidly regenerating MP she can use to spam spells at a safe distance and the ability to level up much higher than any other ''Castlevania'' hero.
115** Equipping the Death Ring takes this up to eleven. Shanoa gains generous stat boosts, including of course her offensive stats, but [[OneHitPointWonder taking a single hit will end the game]].
116* GoodAllAlong: [[spoiler:Albus. The early scenes make it look like he'd stolen Dominus out of jealousy, when he'd actually been trying to protect Shanoa. He found out that Dominus would kill the one who used it, which is why he was insisting that it should be him instead of her.]]
117%%* GratuitousIambicPentameter: For most of the game, Barlowe speaks this way.
118* TheGunslinger: Albus' gun can rapid fire, shoot swirling bullets of light and darkness, and unleash a massive energy sphere.
119* TheGreatestStoryNeverTold: [[spoiler:At the end, Shanoa saved the world. But what happened to her after that? She lost everything at the end. The last shot of her is in the forest near Castlevania's ruins.]] The game itself says she was never heard from again.
120* {{Hammerspace}}: Justified. Shanoa's tattoos allow her to manifest weapons in her hands.
121* HealthDamageAsymmetry: Inverted in hard mode, where monsters' attack power can be as much as 10 times their own HP.
122* HeroicSacrifice: [[spoiler:Shanoa attempts to sacrifice her own life to seal away Dracula at the end of the game, but Albus takes her place instead.]]
123* HoistByHisOwnPetard:
124** When it's revealed that [[spoiler:Barlowe was EvilAllAlong]] right around the point where the game decides whether you get the bad ending or move on, [[spoiler:he duels with and is killed by Shanoa, i.e. his own disciple]].
125** The Dominus glyphs [[spoiler:used to defeat Dracula are made of ''Dracula's own power'']].
126* HurricaneKick: [[spoiler:Albus]] can do spinning jump kicks ''that are on fire.''
127* HyperDestructiveBouncingBall: The ''Globus'' glyph sends out two energy spheres. They can get very destructive in tight spaces and are one of the easiest ways to defeat the Double Hammers and Weapon Masters in the [[BonusDungeon Large Cavern]].
128* IncestSubtext: Albus is heavily implied to have [[AllLoveIsUnrequited unrequited feelings]] for Shanoa, despite the two of them being [[NotBloodSiblings (adoptive)]] siblings. [[ObliviousToLove She shows no sign of noticing this.]]
129* {{Irony}}: [[spoiler:Barlowe had planned on summoning Dracula using Dominus under the guise that it would destroy him. In the end, the latter actually worked, with Dracula once again defeated.]]
130* TheJerseyDevil: The Jersey Devil shows up as an enemy in Argila Swamp. They are demons with a horse head and bat wings, which attack by swooping down on the player character.
131* LargeHam:
132** Once [[spoiler:Barlowe]]'s true nature is revealed, his madness is emphasized by him constantly yelling at Shanoa throughout the boss battle.
133---> '''[[spoiler:Barlowe]]:''' DIE SHANOA!
134** Albus' attacks are telegraphed by him bombastically yelling what bullet he is about to fire.
135---> '''Albus:''' OPTICAL SHOT! MAX SHOT!
136* LaughingMad: [[spoiler:Barlowe cackles madly during his boss fight when he uses the Electrus attack to bounce around the arena, as well as when he is being regranted strength by Dracula to break the seal.]]
137* LaterInstallmentWeirdness: Compared to previous "Metroidvania" games, this final pre-reboot one takes a significant departure from the usual formula:
138** In previous games, you can use the basic attack as much as you want; special attacks are the ones that cost MP or hearts. Here, ''all'' attacks use MP or hearts, even basic ones. To make up for it, the ManaMeter regenerates faster than in other games.
139** There are no physical weapons. Instead, all attacks are done through magic Glyphs that Shanoa has to find and absorb.
140** The game doesn't take place in Dracula's castle [[spoiler:until you lock in the good ending]]. Instead, you explore a variety of unrelated areas. Sure, ''Portrait of Ruin'' has you exploring environments that aren't Dracula's castle, but said environments are within portraits inside the castle, so technically you're inside it the whole time.
141** The game puts a greater emphasis on combat than on exploration, which is why many areas are linear corridors with many and/or difficult enemies.
142** [[spoiler:Dracula doesn't have 6,666 HP, he has ''9,999''. Also, instead of [[OneWingedAngel taking on some monstrous second form]], he just [[TurnsRed turns into a 3D model]] and starts walking around to attack you.]]
143** The Japanese title breaks from the traditional TheXOfY naming convention first established with ''Rondo of Blood'', instead translating to ''The Stolen Seal.''
144* LethalChef: Played with in the case of Aeon. While his backstory shows him to be a lazy "chef" whose restaurants have all failed, Shanoa (his only customer at this point) doesn't seem to mind his cooking too much, [[FridgeBrilliance probably because she's forgotten what good food tastes like.]] Also, Aeon eventually acknowledges that his failures were likely the result of a lack of ''effort'' on his part, and his explanation does make sense. Aeon's food items are also more cost-effective at healing than the potions, and three of the food items unlocked by doing his quests (the Curry, the Killer Fish BBQ, and the Thick Steak) are some of the most effective healing items in the game, surpassed only by the Super Potion. He even gives you a serving of the latter two when you finish the relevant quests.
145* LethalJokeItem: [[InvertedTrope Inverted]] with the Death Ring, which appears on the surface to be 100% useful (giving massive stat-boosts and the chance of a OneHitKill). Then you find out that when it says "[[ExactWords hits may cause instant death]]", it doesn't just apply to ''your'' attacks...
146* LevelLimiter: The reduced level cap is optional this time, with the available caps now being just 50 and 1. Completing either unlocks a special item with high stat boosts. Completing the level cap of 1 also unlocks the ability to invert this by raising the already AbsurdlyHighLevelCap of 100 to 255.
147%%* LikeBrotherAndSister: Shanoa and Albus are both orphans, but they basically became this trope.
148* LinearWarriorsQuadraticWizards: Shanoa stands in sharp contrast to previous ''Castlevania'' heroes, on account of being a LadyOfBlackMagic, as opposed to a Fighter/Warrior or MagicKnight. As such, she starts off with almost humorously low attack power, an unimpressive rapier glyph, and what might be the least useful (if [[AwesomeButImpractical cool looking]]) backdash in the series. It also [[EarlyGameHell takes her a while to get her momentum going]], not getting any good spell glyphs until around the lighthouse level. Still, by the end, she can be so [[GameBreaker brokenly loaded]], the game expects you to take down the TrueFinalBoss as part of the timed boss rush mode.
149* LivingShadow: Blackmore, a boss in Dracula's castle, fights by transforming his shadow into a demon.
150* LongSongShortScene: "Lone Challenger", the boss rush theme. It takes over a minute to loop, but it only plays at the entry room and results screen of the boss rush (where a player is unlikely to spend nearly so much time). It doesn't help that the tune is appropriately fast-paced enough that it could easily have been a boss theme itself, and played over the boss encounters instead of the normal boss music.
151* LostInTranslation:
152** Due to BlindIdiotTranslation. The item that bestows the DoubleJump is called "Ordinary Stone", in English, when it was originally "ひしょう石", a.k.a "Gemstone".
153** Shanoa [[CharacterCatchphrase liked to call herself]] "[[RedBaron The blade that banishes evil]]" in the Japanese version, which got turned into a ContinuityNod in the English version. However, she still says it in the pre-battle dialogue with Dracula.
154* MagicKnight: Shanoa fights using a combination of standard medieval weaponry along with magical glyphs.
155* MagicPants:
156** The game uses the [[MaleFrontalNudity Werewolf sprites]] from ''VideoGame/CastlevaniaRondoOfBlood'', except with the addition of a pair of boxer shorts ([[DigitalBikini that spontaneously appears between frames]]) on the dying human.
157** Female werecats don't appear to be wearing anything when they die, but they collapse in such a way that their arms and legs cover anything too explicit.
158* ManaShield: An item allows you to take damage to your heart supply rather than your health bar.
159* MenacingStroll: After you do a significant amount of damage to Dracula, he doesn't change into a more powerful form as would be expected. In a first for this series, he starts ''walking''.
160* {{Metroidvania}}:
161** Obviously, but it really comes to a head when you play this game [[spoiler:on Hard with a cap set at Level 1]]. It becomes almost like ''Franchise/TheLegendOfZelda'' with how desperate you become for Health and Mana upgrades.
162** The Metroidvania aspect is also relatively diminished in this game compared to previous entries, as a lot of the areas are smaller and more linear, and upgrades are of somewhat less focus.
163* MirrorBoss: [[spoiler:Albus]], especially in Hard Mode, as the boss can use three glyphs available to you: Ignis, Grando, and Fulgur. And they hurt just as much as yours.
164* MirrorMatch: In [[spoiler:Albus]] mode, you still fight [[spoiler:Albus]]. For some reason, both player [[spoiler:Albus]] and boss [[spoiler:Albus]] have different names for the same attacks.
165* MoreDakka: [[spoiler:Albus fires that gun of his ''really'' fast in Albus Mode.]] Made even more awesome by the fact that this game takes place in the early 1800s and the gun is a muzzle-loaded flintlock.
166* MsFanservice: Shanoa with her SexyBacklessOutfit that also exposes her shoulders... And a lot of the promotional artwork does focus on her back and shoulders.
167* MultipleEndings: Two of them here. To get the good ending, you have to [[spoiler:rescue all of the trapped villagers]]. The bad ending borderlines on NonStandardGameOver.
168* NamesToRunAwayFromReallyFast: Dominus, from the Latin word for "lord" or "master". And if that wasn't enough of a clue, each of the Dominus glyphs are called Hatred, Anger, and Agony.
169* NewGamePlus: Unlocked after beating the game, this mode allows you to use powerful glyphs such as Nitesco from the beginning, which is very helpful when it comes to obtaining the boss medals.
170* NintendoHard: Only one of two Metroidvania-engined ''Castlevania'' games to exceed the Website/GameFAQs difficulty voting threshold of 3.5 to qualify for Nintendo Hard (the other being ''VideoGame/CastlevaniaCircleOfTheMoon''). Exaggerated in multiple stages: level 50 Hard mode, level 1 Hard Mode with a NewGamePlus, and level 1 Hard Mode without a NewGamePlus. Enemies deal absolutely ''insane'' amounts of damage and some of them are faster, demanding you to use everything you've got and come up with some new strategies.
171* NoHeroDiscount:
172** [[LampshadeHanging Lampshaded]], apologized for, [[JustifiedTrope justified]], and finally [[SubvertedTrope subverted]]. The shop owner, Jacob, would ''really'' like to give Shanoa the supplies she needs for free, but with his shop being in a village in pretty much the middle of nowhere and with her being virtually his only customer, he simply can't afford to do that and still keep his shop stocked, much less make ends meet. Shanoa, out of either maturity or [[EmotionlessGirl a lack of emotions]], is totally okay with this. However, if you buy enough stuff from him, Jacob will eventually give you a special VIP card that will give you a 20% discount on everything he sells.
173** Played with with Eugen, the blacksmith. While he outright states he won't give you his wares for free after you give him the ore necessary to make it, he then adds "however, I ''do'' pay my suppliers" and gives you a generous sum for the ore you gave him.
174* NonStandardGameOver: [[spoiler:Failing to set all the villagers free before confronting Albus]] will result in a bad ending where [[spoiler:Shanoa is tricked into sacrificing her own life to restore Dracula's power]].
175* NotCompletelyUseless:
176** The Scutum glyph is a mostly useless Glyph that summons a shield above Shanoa, but it lets you ignore the debris that fall from the ceiling during Goliath's boss battle, as well as nullify Dracula's destruction ray. Even more importantly, this glyph and another Scutum glyph is the easiest way to avoid Dracula's wave of bats, as well as Eligor's arrows and the Jiang Shi's energy spheres, which can otherwise clog the arena.
177** Volaticus, the flying glyph, is given to you very late in the game. Useless? Not if you want to get through the Large Cavern.
178** The Fidelis Caries glyph. The zombie you summon barely does any damage, but it does destroy projectiles.
179* NPCBoomVillage: One major subplot is rescuing the villagers of Wygol Village, the PlayerHeadquarters. As each return and repopulates the village, they unlock various sidequests and shops Shanoa can use to upgrade her equipment.
180* NumberOfTheBeast:
181** The Final Knights have 666 EXP.
182** The HP costs, attack strengths, MP costs, and stat boosts of the Dominus Glyphs are full of 6s and are obviously meant to invoke this. (See the CastFromHitPoints entry above.)
183** Notably, Dracula averts the tradition of having 6666 HP, instead having ''9999'' HP. (Then again, '9' is just '6' upside down.)
184* OneHitPointWonder:
185** The Death Ring grants incredible stat boosts, but ''any'' hit will be fatal.
186** Level 1 mode makes Shanoa/[[spoiler:Albus]] a three (or even two) hit point wonder for most of the game, so the Death Ring becomes a very good item to use.
187* OneWingedAngel: Subverted by [[spoiler:Dracula, of all people. Upon taking enough damage, he announces that he's done playing around, but doesn't transform as would be expected; he just starts walking around and using different attacks]].
188* OurVampiresAreDifferent: This time around, the {{Chupacabra}} hang out near Dracula's quarters, and it turns out a [[spoiler:[[ChineseVampire Jiang Shi]] moved in to the [[BonusDungeon cave next door]]]], creating an oddly multicultural vampire gathering.
189%%* PimpedOutDress: Shanoa.
190%%* PlatformHell: The Training Hall.
191* PlayerNudge: [[spoiler:If you don't rescue all the villagers, you get the bad ending halfway through the game. This bad ending pans over all the villagers you failed to rescue, cluing you in as to where you need to be go to avoid the same fate next time.]]
192* PoorCommunicationKills: Albus, just ''tell'' Shanoa that [[spoiler:Barlowe is trying to use you as a human sacrifice]] and be done with it.
193* PowerCopying: Shanoa learns many of her abilities by absorbing Glyphs from her enemies. She can learn to summon Zombies by stealing the ability from an enemy Necromancer, and to shoot Fireballs by stealing it from a fire demon. As a bonus, in many of these cases, you literally have to absorb the Glyph as the enemy is casting the spell, preventing it from going off successfully in the process.
194* PreAssKickingOneLiner: Shanoa confronts Dracula, and tells him, "I am the blade to banish all evil, and I've come to see you annihilated."
195* PreMortemOneLiner: Shanoa says "Go to Hell" before she uses an elevator to crush [[GiantEnemyCrab Brachyura]].
196%%** [[spoiler:"Showtime." Courtesy of Albus.]]
197* PressXToDie: Equipping the Dominus Anger, Dominus Hatred, and Dominus Agony glyphs and pressing Up + X causes Shanoa to die. [[spoiler:Except at the very end, where you need it to finish Dracula off and trigger the final cutscene.]]
198* PunctuatedPounding: [[spoiler:Master Barlowe]]'s strongest attack has him teleport around the arena to deliver a sequence of punches, with each strike being accompanied by him yelling at Shanoa.
199--> ''"DIE, SHANOAAA! HOW DARE YOU! *Punch* KEEP ON FORGETTING! *Punch* WHO [[spoiler:''RAISED'' YOU! *Punch* YOU..! *Punch* '''STUPID DISCIPLE'''!!! *MegatonPunch*]]"''
200* PuzzleBoss: [[AmbushingEnemy Wallman]]. How do you defeat a demon that keeps hiding in the walls, throwing VideoGame/{{Bomberman}}-style explosives at you, and has a ''limitless'' supply of healing items? [[spoiler:Absorb the glyph that allows him to enter walls... ''[[TeleFrag while he's still in one]]''. Alternatively, you can absorb the glyph ''before'' he enters the wall, which will leave him [[HoistByHisOwnPetard unable to escape the explosives that he's tossed into the room.]]]]
201* RandomDrop: Enemies will drop money, usable items, and objects for the various missions you'll go through. You can also get them from chests that replenish themselves.
202* RareRandomDrop:
203** Some item drops aren't as easily gotten as others. Merman meat, only obtainable with a 6 star chance from a merman-unrelated enemy (Lorelei), is quite the offender, as you need it for better potions.
204** Some items can only be obtained from Green Chests, which have a 10% chance of appearing in place of a regular wood chest.
205* RedemptionEqualsDeath: The end of the boss fight with Goliath, interestingly enough. After he's defeated, he's enveloped in a pillar of light and apparently ascends to Heaven.
206* RevisitingTheRoots: The game's structure departs from the established {{Metroidvania}} formula up until that point (aside from having a smaller version of the {{Metroidvania}} castle at the end) in favour of a gameplay structure more reminiscent of ''VideoGame/CastlevaniaIISimonsQuest'' with linear outdoor levels broken up into segments and villagers to interact with (albeit here, it's a single HubWorld village rather than the multiple towns of ''Simon's Quest'').
207* SayMyName: Upon his defeat, [[spoiler:Albus]] bellows "SHAAANOOOAAA!"
208%%* SealedEvilInACan: Dracula.
209* SecretCharacter: [[spoiler:Albus]] becomes playable in his own mode after you get the good ending.
210* SequentialBoss: Dracula does have two forms, but instead of the second form being a [[OneWingedAngel demon thing]], [[spoiler:the second form renders the first form in 3-D]].
211* SexyBacklessOutfit: Shanoa wears a backless dress, which is [[JustifiedTrope necessary]] because she absorbs [[InstantRunes Glyphs]] through a large and intricate tattoo on her back... For an EmotionlessGirl, she sure does lift up her hair sensually.
212* ShopFodder: Some chests and enemies will have items that ''look'' like they should be part of a quest, but actually aren't (like Copper Ore). These items can be sold for cash at the shop.
213* ShoutOut: One sidequest in the game is named [[Franchise/TomAndJerry Tom and Jewlery]].
214* SimpleYetAwesome: The Fidelis Medusa glyph. If you take the time to get it to level 3 (which doesn't take long since the grey Medusa Heads have a 100% drop rate for it), it can shield you from most projectiles, ward off enemies, petrify certain monsters rendering them weak and stationary, and break walls to find secret treasure or passages you might otherwise ignore.
215* SlasherSmile: [[spoiler:The last expression you see on Barlowe's face if you choose to use Dominus on the seal after failing to save all the villagers.]] An obvious hint that he's not what he seems and that you should shoot for the good ending.
216* StealthPun: One enemy is a former human that was a victim of an Une attack and is called Chosen Une. Also counts as BilingualBonus, since "une" is French for "one".
217* SpritePolygonMix: The second phase of [[FinalBoss Dracula]]'s fight has him turning polygonal and walking around to attack you.
218* SwissArmyHero: Shanoa can obtain glyphs that change her form into a werecat, a bat-woman and an automaton (a [[StoneWall slow, but sturdy]] little robot). The enemy bat-women keep attacking her, but enemy Automatons will promptly fall in love with Automaton Shanoa when they spot her.
219* TarotMotifs: Most Rings are named after Major Arcana cards.
220* TearfulSmile: At the end of the game, [[spoiler:Shanoa grants Albus' LastRequest to see her smile. Unfortunately, since he is dying, she does so while also breaking down in tears]].
221* TheFool: The "Fool Ring" reduces all stats, except luck, which is drastically increased.
222%%* ThemeMusicPowerUp: Remember that tune from the intro movie? Are you feeling down after [[spoiler:killing Albus and Barlowe]]? Well, have we got music for your ears!
223* ThemeNaming: The BossBattle [[BattleThemeMusic tracks]] are, in order of appearance: ''[[VideoGame/CastlevaniaSymphonyOfTheNight Symphony]]'' of Battle, ''[[VideoGame/CastlevaniaHarmonyOfDissonance Dissonant]]'' Courage, ''[[VideoGame/CastlevaniaAriaOfSorrow Sorrow]]''[='=]s Distortion, ''[[VideoGame/CastlevaniaLamentOfInnocence Lament]]'' to the Master, Chamber of ''[[VideoGame/CastlevaniaPortraitOfRuin Ruin]]'', and ''Order'' of the Demon.
224* TheStoic: Shanoa's emotions are repressed because of her amnesia.
225* TookALevelInBadass: The tin men are ''much'' harder than they were in ''Symphony of the Night'', even despite having basically the same attack patterns. This is because they can whack you even if you jump over them (double jump works though), move faster than you, and can do a lot of damage ''very'' quickly.
226* TookAShortcut: All the villagers are nothing more than normal, yet quirky {{NPC}} townsfolk. Which makes it all the more remarkable with the monster-infested locations you rescue them from, as they all note that they will trek all the way back to the village by themselves right after you save them, and they do. It's more ridiculous when you realize one's a frail old woman and two of them are children, with one being a girl you save from an ''underwater cave infested with evil creatures'', yet they make it back a lot easier than you would. [[spoiler:Then again, they ''are'' descendants of the Belmont family]], and it's implied from one of the first villagers you save that they all have [[EscapeRope Magical Tickets]] on them, which warps the user straight to the village.
227* TreacherousAdvisor: [[spoiler:Barlowe did not found the Order of Ecclesia and forge the Dominus glyphs because he wanted to prevent Dracula's rebirth. Everything he's done was to manipulate Shanoa into unleashing the Dark Lord back into the world.]] If the player fails to rescue every villager before the final battle against [[spoiler:Albus]], Shanoa fails to realize his trickery, leading to the BadEnding.
228* TrickedToDeath: in the bad ending, [[spoiler:Shanoa is tricked into using the Dominus glyphs together on Dracula's coffin, unaware that Dominus will, in fact, revive Dracula at the cost of the caster's life]].
229* TurnsRed:
230** Dracula decides to ditch his OneWingedAngel routine for once and simply decides to start [[MundaneMadeAwesome walking around the arena]] after you weaken him. His attacks become ''much'' more brutal and difficult to dodge during this phase.
231** Brachyura literally turns red and becomes more aggressive after sustaining a set amount of damage. You have to make him do that for him to knock the ceiling out so you can climb higher, and repeat 3 times.
232* TwentyBearAsses: Nearly all of the side quests involve killing the living hell out of a certain enemy over and over until you get it to drop its rare item (Killer Fish drops Raw Killer Fish, Altair drops Eagle Feather, Dark Octopus drops Black Ink, etc.) Only a few of the side quests actually do something different, such as the ones where you have to snap photos of rare enemies for the local paper.
233* UnableToCry: Shanoa laments she can't cry after [[spoiler:Albus' death]] in the path to the good ending. [[spoiler:Subverted in the actual ending, where she cries due to Albus' sacrifice.]]
234* UnderTheSea: Kalidus Channel and Somnus Reef all take place underwater for most of the time.
235* UnwittingPawn: Shanoa must learn Dominus so [[spoiler:Barlowe can free his master, Dracula]]. In the bad ending, she falls for it.
236* UselessUsefulSpell:
237** Torpor stinks of it at first glance (it purports to freeze enemies), but is actually "very" nifty, especially in Hard Mode. Most enemies that are vulnerable to Slash glyphs can be frozen with it, and this just happens to include the [[DemonicSpiders Cave Troll]], Lizardman and Lizardman Blade, and other speedy nuisances that it helps to stop cold.
238** Cubus and Fidelis Caries are seemingly useless, but in Hard Mode they can be your best friend in the Skeleton Cave as they are capable of blocking the fireball spam dished out by Bone Pillars well before you come into Vol/Melio Scutum (shield glyphs that actually cover you frontside), with a single cube if you duck or a single zombie. This is more than enough to allow you to get in and bash them with Vol Macir without getting shot to hell, making the proceedings a lot less painful.
239* ViolationOfCommonSense: [[spoiler:Once you get Dracula's health low enough in the final fight, he becomes invincible and begins charging an unavoidable attack that will kill you instantly. Luckily, the game all but spells out to you what you need to do to finish Dracula off. Despite ''everything'' you've been told up to that point, you ''must'' equip all three Dominus glyphs and use their glyph union to win.]]
240* VillainousBreakdown: After TheReveal, [[spoiler:Barlowe]] throws all restraint out of the window and promptly starts to [[ChewingTheScenery Chew The Scenery]] all around.
241* WakeUpCallBoss:
242** The Giant Skeleton is encountered very early in the game and poses a surprising challenge, as its attacks deal a lot more damage than the previous boss, and its health is also significantly higher.
243** The third boss, [[GiantEnemyCrab Brachyura]], is a four-stage boss that limits your attack patterns because he's beneath you. You ''have'' to learn his patterns in order to get to the top and deliver the finishing blow.
244* WellIntentionedExtremist: Albus did all of the things he did to reseal Dracula so his sister won't have to, and for a very good reason: [[spoiler:Had his sister gone through with the attempt, she would have died.]]
245* WhamEpisode: [[spoiler:After Shanoa defeats Albus (and provided she saved all the villagers first), she finds out that Barlowe sacrificed her memories and emotions to control Dominus and that it'll kill her if she uses it. Albus was GoodAllAlong and stole Dominus to protect Shanoa, and only kidnapped the villagers of Wygol because they're descendants of the Belmonts and hoped that samples of their blood would allow him to use Dominus without being consumed by it. On top of all that, it turns out Barlowe was EvilAllAlong and ''wants'' to resurrect Dracula. [[ForegoneConclusion And he succeeds.]]]]
246* WhatMeasureIsAMook: Played with. A Knight in Argila Swamp will fight in tandem with an Owl. If you kill the Owl first, he will take time to rush over and mourn his beloved bird. The same enemy was also in ''VideoGame/CastlevaniaSymphonyOfTheNight'', but unlike in that game, [[VideoGameCrueltyPotential where you could strike him down while he's mourning]], this time, the game forces you to let him give his regards by making him invincible during that time.
247* WhenSheSmiles: [[spoiler:Albus's last wish is for a smile from Shanoa. She grants it.]]
248* WithMyDyingBreathISummonYou: [[spoiler:Barlowe]] gives up his own life to revive {{Dracula}}.
249* YourPrincessIsInAnotherCastle: Thought [[spoiler:Barlowe]] would be the final boss, think again! You still have a whole castle to explore, along with a few more boss fights. Then again, you probably should have known that the game wouldn't have ended at that point, because the castle is shown on the menu screen.

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