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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/21643_9414.jpg]]
2[[caption-width-right:350:''"It seems fate has given me a second chance... [[spoiler:father]]."'']]
3
4->''"You fight well... worthy of the name Belmont."''
5-->-- '''Dracula'''
6
7''Castlevania: Lords of Shadow – Mirror of Fate'' is a 2013 action-adventure PlatformGame developed by Creator/MercurySteam and published by Creator/{{Konami}} for the UsefulNotes/Nintendo3DS, and the {{interquel}} to the 2010 ''Franchise/{{Castlevania}}'' ContinuityReboot OriginsEpisode ''[[VideoGame/CastlevaniaLordsOfShadow Castlevania: Lords of Shadow]]''.
8
9The game starts 25 years after the main events of ''Lords of Shadow'', when [[BigBad Dracula]] returns after [[HesBack decades of self-exile]] to [[FaceHeelTurn destroy his former allies]] in the [[ChurchMilitant Brotherhood of Light]] and take the world for himself. Trevor Belmont, son of Gabriel and a knight of the Brotherhood of Light, sets out to [[YouKilledMyFather avenge the death of his mother]] at Dracula's hands. However, [[DoomedProtagonist he is never heard from again]].
10
11Years later, it falls to Trevor's own son, Simon Belmont, to finish what his father started and free his clan from the curse of Dracula. But [[TheReveal the truth]] of that curse is [[AwfulTruth even more terrible than Simon knows]]...
12
13An HD version of the game was released for Platform/{{Xbox 360}} on October 22, 2013, and on Platform/PlayStation3 a week later. It includes a BossRush mode, online leaderboards, a more consistent framerate and redone cutscenes with lip synch (the original 3DS version had no mouth movement when characters were talking, only different expressions). A PC port of the HD version was released in March of 2014.
14
15----
16!''Mirror of Fate'' provides examples of:
17
18* TwoAndAHalfD: The game's chosen format.
19* AbnormalAmmo: Regular and Rotten Zombies will resort to pulling their head off and throwing it and Hunter Mermen will spit globs of paralyzing saliva at you.
20* AdaptationDyeJob: Sypha, as Simon's mother, went from the original continuity's blonde to a redhead.
21* AdaptedOut: Fans of the series may remember the team of Trevor, Sypha, Grant, and Alucard from ''Dracula's Curse''. In this game Sypha gets DemotedToExtra, appearing as Simon's mother and having healing/defensive abilities instead of elemental magic. Grant [=DaNasty=] is briefly mentioned in a scroll foreshadowing the events of ''[=LoS2=]''. And [[spoiler:Trevor with Alucard are merged into a single character.]]
22* AirJousting: With Dracula in Trevor's campaign.
23* AllThereInTheManual: The Bestiary entries you collect explain quite a bit on occasion, [[spoiler: such as how the spirit following the Belmonts around is fate personified]].
24* AnachronicOrder: The three acts plus prologue feature Gabriel, Simon, Alucard, and Trevor. The game starts off with Gabriel fighting a demon a year before ''Lords of Shadow'', then jumps ahead fifty-seven years to Simon's scenario -- Alucard's scenario takes place concurrently with Simon's -- then it slips back thirty years to Trevor's for the endgame.
25* AncestralWeapon: Trevor's combat cross which Simon recovers halfway through his campaign.
26* AnimalMotifs: Dracula and dragons, Simon and bears, and Alucard and wolves.
27* AnotherSideAnotherStory: The game features four successive playable characters: Gabriel Belmont, Trevor Belmont, Simon Belmont, and Alucard. For the most part, they share the same gameplay mechanics, and other than Gabriel, any exploration upgrades are passed on to the next character's story, [[BagOfSharing even if it doesn't make much sense chronologically.]] They also share CharacterLevel, health, magic, and sub-weapon upgrades, although their arsenal of magic spells and sub-weapons differs between each character.
28* AntiGrinding: [[CharacterLevel Character Levels]] are not important, and only unlock new whip skills. Plus, enemies don't give off a lot of experience, and all characters share the same level. HP, MP and the amount of sub-weapon ammo you can carry are instead upgraded with [[UpgradeArtifact Upgrade Artifacts]].
29* AnthropomorphicPersonification: [[spoiler:The Lost Soul, personification of the Mirror of Fate.]]
30* ArabianNightsDays: In the end of Simon's campaign, the Succubus enchants the Throne Room to make it appear this way in order to seduce him.
31* {{Backtracking}}: Not required to beat the game, but it is if you want HundredPercentCompletion.
32* BadassInDistress: Simon gets into a death trap twice, once in a MultiMookMelee and the other in an AmusementParkOfDoom, and needs Alucard's assistance to help him out in both cases.
33* BadassLongcoat: Dracula, Alucard, and Trevor all wear one.
34* BarbarianLongHair: All of the Belmonts have it, except Simon who, surprisingly, is the most barbarian of them all.
35* BagOfSpilling: Subverted with Gabriel whose story takes place before ''Lords of Shadow''. [[spoiler:Played straight with Trevor, who can DoubleJump and WallJump before he becomes Alucard and has to re-obtain these skills -- although he can't glide after a double jump as Trevor.]]
36* BatOutOfHell: Trevor fights some disgustingly mutated bats throughout his campaign.
37* BeardOfEvil: Dracula sports a three-day stubble in the form of a goatee.
38* BecauseDestinySaysSo: The Brotherhood sends Trevor to what has been foretold to be his doom to fulfill the rest of the prophecy though Trevor himself [[ScrewDestiny has a quite different outlook on life.]]
39* BigNo: [[spoiler:Alucard, when he realizes what Dracula did to him.]]
40* BloodMagic: What locks doors to Dracula's Throne Room in Alucard's path.
41* BossBanter: Every intelligent boss has something to say to you during their respective fights. Strangely, the Night Watchman has voiced dialogue in the original [=3DS=] release of the game, but is mute in the HD port.
42* BossRush: Available in the HD version.
43* BottomlessPits: A few, but seeing as the Belmonts take damage from [[NotTheFallThatKillsYou hitting the floor from a great height]], this is partway [[JustifiedTrope justified]].
44* ButForMeItWasTuesday: Dracula gleefully announces this late in Trevor's scenario, but gets [[ShutUpHannibal shut down]] easily; after all, [[LukeYouAreMyFather he didn't know all the facts.]]
45* ButNowIMustGo: [[spoiler:Alucard bids Simon a final farewell and disappears into the wilds in the GoldenEnding.]]
46* CallForward: Dracula uses his Shadow Whip from the sequel in his fight against Alucard, and his Void Sword and Chaos Claws from the same game in the final battle.
47* CatapultNightmare: How we're first introduced to Simon and his backstory.
48* CelShading: Used in the cutscenes. Regular gameplay uses normal shading.
49* ChaosArchitecture: Both subverted and played straight. Whilst Simon and Alucard share some areas with each other, most of the areas they visit aside from the theatre and laboratory are unique to their path. This is played straight with Trevor who visits most of Simon's areas in his path which feature a lot more traps.
50* CleanCut: Trevor can do these on the GiantMook Skeletons, by grabbing their huge sharpened shields and slashing at their midsection during his FinishingMove.
51* ClimaxBoss: Oddly enough, none for Simon. Alucard gets two, one in the Daemon Lord and Dracula.
52* ColonCancer: To ensure players knew this game was a part of the ''[[VideoGame/CastlevaniaLordsOfShadow Lords of Shadow]]'' ContinuityReboot.
53* ColossusClimb: [[spoiler:The second half of the Lady of the Crypt boss fight requires you to scale her writhing body and trick her into headbutting the Castle main door.]]
54* ContinuityNod:
55** Some areas are taken straight from the first game e.g. the Castle Hall and Carmilla's Throne Room.
56** The Necromancer who challenges Simon mentions its master, the Lord of the Dead.
57** Dracula copies straight one of [[spoiler:Satan's]] BossBanter taunts during his fight with Trevor.
58** Dracula uses the ''Reverie'' DLC blood orb trick to keep something sealed.
59** The device Gabriel uses to trap the Daemon Lord in the prologue is a much, much smaller version of the contraption that shows up in the ''Reverie'' DLC as the gateway to the Forgotten One's prison.
60** You not only fight Dracula the same way you fought [[spoiler:Satan, but you also have infinite magic for the duration of the battle, and getting hit by any of his attacks when using the same-colored element does little to no damage to you.]]
61* CompilationRerelease: The HD version for consoles was released together in a package with ''VideoGame/CastlevaniaLordsOfShadow'' and its DLC, as well as being available digitally by itself.
62* CompositeCharacter: [[spoiler:Like the previous game, TheReveal here is that two characters are actually one character in this universe. Alucard is a combo of classic Alucard and Trevor Belmont in this continuity.]]
63* CrateExpectations: Nope. Just barrels.
64* CutsceneBoss: [[spoiler:The Lady of the Crypt's ColossusClimb segment and the Daemon Lord's final appearance (chronologically Trevor's first fight with it but the player's second, due to AnachronicOrder)]] are this plus PressXToNotDie.
65* DarkIsNotEvil: Alucard.
66* DeadlyDisc: The Boomerang subweapon Trevor picks up is now different; it functions like a boomeranging shuriken that attaches itself to enemies and delivers an electric shock.
67* DeathByOriginStory: Marie and Sypha.
68* DeathTrap: Simon gets caught in ''[[BadassInDistress two]]''.
69* DefendCommand: Pressing L. Also some enemies have this.
70* DemBones: In classic ''Castlevania'' fashion, skeletons are one of the most common enemy types.
71* DemonicPossession: Simon, in his battle with Alucard against Dracula.
72* DepravedDwarf: The Hunchbacks are labelled as a race of Dwarves. They're cannibalistic and eat carrion.
73* DestinationDefenestration: Simon and Alucard throw themselves through a couple of BloodstainedGlassWindows in order to advance.
74* DieOrFly: Alucard's mist and wolf form powers first activate when he is moments away from getting killed.
75* DistractedByTheSexy: The Succubus attempts this on Simon. He just shrugs it off.
76* TheDogBitesBack: When the Watchman has been defeated by Simon, he summons his Scavens one last time. [[spoiler:They promptly eat him. Subverted to a degree when it turns out that this is what turned him into the Reaver, which is what he might've been intending to do to begin with.]]
77* DoomedProtagonist: Trevor Belmont.
78* %%DoorToBefore
79* DoubleJump:
80** Alucard obtains the ability to jump again while in the air after defeating the Daemon Lord, via a pair of wings.
81** Trevor has one from the get go, thanks to some enchanted boots.
82* TheDragon: The Succubus serves as Dracula's second in command.
83** The Daemon Lord seems to become one for the Toymaker.
84* ElementalRockPaperScissors: [[spoiler:In Trevor's final battle, you fight Dracula the same way as you fought Satan in the first game - by activating whichever type of magic he's not using and switching to the matching type when he uses an unavoidable shockwave attack.]]
85* EnergyWeapon: There are some traps that use these: Simon can use Sypha's spirit to quickly bypass them, but Alucard and Trevor need to find another way around them.
86* EpicFlail: A recurring GiantMook in Trevor's story attacks with a morningstar.
87* EverythingsDeaderWithZombies: Zombies are also one of the most common enemy types in this game.
88* EvilCostumeSwitch: Dracula now sports more demonic clothes, after his FaceHeelTurn in the first game. [[spoiler:Trevor also goes from a blue coat and silver boots to a set of black armor after becoming a vampire.]]
89* EvilCounterpart: Dracula to Trevor and Simon, as a former monster hunter turned vampiric EvilOverlord.
90* EvilLaugh: The Daemon Lord, being voiced by Richard Riddings, has a glorious guttural chuckle.
91* FailureIsTheOnlyOption: Told to [[DoomedProtagonist Trevor]] by the spirit.
92* FakeDifficulty: The BossRush added into the HD version tends to suffer from this, partially because there's no checkpoints of any kind which can be expected since there hasn't been any in any of the earlier games, but more importantly because you don't gain back any health at any point after beating the bosses and the only one with any form of reliable healing is Trevor, who is the last character.
93* FallingChandelierOfDoom: Purposefully done by Trevor to advance his path.
94* FamilyHonor:
95** Trevor wants to kill Dracula to avenge his mother's murder and restore the Belmont clan's honor.
96** [[ForegoneConclusion Simon wants to avenge his father's murder and restore the Belmont clan's honor.]]
97* FieryRedhead: Simon Belmont.
98* FinishingMove: Aside from all bosses being done in by one, if you beat up an enemy hard enough in quick succession, you get a chance to perform one, otherwise you'll have to fight him a bit longer.
99* FishPeople: The Mermen.
100%%* FlyingBooks
101* ForegoneConclusion: The game as a whole (''Lords of Shadow'' showed Dracula alive in the 21st century), as well as Trevor's campaign, seeing as Simon's opening campaign, is about him seeking {{revenge}}.
102* GenerationalSaga: The game takes place over three generations of the Belmont clan.
103* TheGhost:
104** [[VideoGame/CastlevaniaLordsOfShadow Zobek]] is mentioned, and one of his Necromancers is a BossBattle for Simon, but he doesn't feature in this game.
105** For a good 99% of the game, this is played straight with the [[MadScientist Toy Maker]] as well, who's designed large parts of the castle and several of its death traps, but (aside from [[{{Egopolis}} the pictures of himself all over his sections of the castle]]), is only seen in one cutscene, and the only thing he does is let out an EvilLaugh.
106* GhostTown: Where Simon starts his quest.
107* GiantMook: Larger [[DemBones Skeletons]]
108* GirlOnGirlIsHot: The Succubus hopes to entice Simon with this. She's got a ''harem'' sitting around.
109* GoodWingsEvilWings: The Vampire Knights all have black feathered wings.
110* GoldenEnding: Unlocked if you find all the collectables with every character.
111* GoryDiscretionShot: The Succubus, who's the most human-appearing boss ([[WouldntHitAGirl and one of only two female bosses]]) encountered, gets killed just off camera.
112* GrimyWater: The poison falls.
113* HalfTheManHeUsedToBe: [[spoiler:Trevor's fight with the Daemon Lord leaves the beast cleaved in twain and missing its forelimbs]].
114* HarderThanHard: Beating the game unlocks the highest difficulty level, "Hardcore".
115%%* HarpingOnAboutHarpies
116* HeavilyArmoredMook: Of DemBones.
117* HeroicLineage: The Belmont clan.
118* HesBack:
119** An exceptionally twisted version. Dracula returns from years of exile and soul searching to ''[[FaceHeelTurn wipe out his former allies and take the world for himself]]''.
120** Alucard also has one when he remembers [[spoiler:his failure to defeat Dracula as Trevor]] and decides to finish what he started by killing his father.
121* HintSystem: Alucard's two big puzzles have this, though with each hint you take, the puzzle is worth less experience, and doing them without any hints is needed for an achievement/trophy in the HD version.
122* HopelessBossFight: Alucard's first encounter with the Daemon Lord.
123* HotWitch: Well, they're all [[CoolMask masked]], so not too sure. [[FanService They're not wearing much else though]]... And then you take a closer look at their bestiary entry. [[SubvertedTrope Subverted To Hell And Back]].
124* HowWeGotHere: Trevor's path is this for Simon and Alucard's.
125* HybridMonster: The Daemon Lord, after his first appearance in Gabriel's prologue, comes back as a cybernetic organism.
126* IHateYouVampireDad: Alucard is this to Dracula.
127* IKnowYouAreInThereSomewhereFight: [[spoiler:In the first boss fight with him, Dracula enchants Simon and tries to force Alucard to fight him. Alcuard refuses to hurt Simon at all and shouts "No Way" and other refusals anytime you press any attack button, forcing you to parry his attacks and quickly grab him before he recovers.]]
128* IndyEscape: In the Belfry area, some hunchbacks send a giant bell rolling after Trevor.
129* INeverToldYouMyName: Dracula already knows Simon is a Belmont [[spoiler:because he overheard Alucard talking to Simon. It's one of the first hints about who Alucard is.]]
130* {{Interquel}}: Bridges the gap between the main events of ''Lords of Shadow'' and its epilogue.
131* InTheBlood: A running theme in the game is whether or not the Belmonts can escape the [[HeWhoFightsMonsters curse of their bloodline]].
132* IShallTauntYou: Dracula seems to enjoy taunting his opponents even in [[AlternateContinuity this continuity]].
133-->'''Dracula:''' Hahaha, you fight well. [[InTheBlood Worthy of the name Belmont]].
134** If you die during the BossRush, there's another cutscene where he taunts you while [[SlouchOfVillainy sitting on his throne]], challenging you to do better.
135*** Before him, the Necromancer to Simon as well.
136* ItsAllUpstairsFromHere: In true ''Castlevania'' fashion, [[BigBad Dracula]] resides at the top of the highest tower of the castle.
137* KingMook / MookMaker: The Reaver is just a giant Scaven.
138* LastLousyPoint: Collecting all the scrolls and treasure chests. Luckily, the game [[MercyMode points out on what parts of the map you missed them]], though this [[GuideDangIt doesn't help all the way considering how vague the map is in general]].
139* LateArrivalSpoiler: Gabriel Belmont [[spoiler:[[FaceHeelTurn became Dracula]].]]
140* LettingTheAirOutOfTheBand: When Simon collects the Combat Cross from a glorious pedestal with light cast on it through a beautiful church window, the marvelous "ItemGet" fanfare builds up [[spoiler:-- and the Necromancer steals the Combat Cross and it goes warbled]].
141* LevelMapDisplay: With a big red dot or arrow which [[RailRoading way to go next]].
142* LoadBearingBoss: Sealing the Daemon Lord in the prologue causes the castle he was nesting in to crumble. [[spoiler:Netting the GoldenEnding does the same in the regular playthrough.]]
143* LosingYourHead: How Simon acquires the axe. It's embedded in a zombie's skull.
144* LudicrousGibs: Some [[FinishingMove Finishing Moves]] on mooks cause them to splatter.
145* LukeYouAreMyFather: Trevor to Gabriel, who never knew the boy was born.
146* MacGuffin: The eponymous Mirror of Fate, which can reveal both the past and the future.
147* MadScientist / MonsterClown: The Toymaker.
148* MakeMeWannaShout: The [[HarpingOnAboutHarpies Harpy]] [[EliteMooks Leaders]], though this may be because they're (true to ''Castlevania'' tradition) [[SubvertedTrope subverting]] SirensAreMermaids.
149* MementoMacGuffin: The shard of the Mirror of Fate, Trevor's Battle Cross.
150* {{Metroidvania}}: Though more Metroid- than -vania than the previous installments.
151* MixAndMatchCritters: The Daemon Lord.
152* MolotovCocktail: One of Simon's subweapons, replacing the classic holy water. It still works the same, more or less.
153* MostCommonSuperPower: The Succubus and her slaves.
154* MyGodWhatHaveIDone: [[spoiler:Gabriel, after impaling Trevor with the Combat Cross. He looks into the Mirror of Fate and realizes that Trevor is his son, then turns him into a vampire to "save" him.]]
155* MythologyGag:
156** The secret ending closes with a common scene in the classic ''Castlevania'' games, [[spoiler:Simon standing on a cliff watching Dracula's castle crumble.]]
157** Simon gets a spell that summons the spirit of a warrior named [[VideoGame/{{Castlevania 64}} Schneider]].
158** Simon's other summon spell lets him call the spirit of his mother Sypha for protection. The aura strongly resembles [[VideoGame/CastlevaniaIIIDraculasCurse Sypha's classic sprite.]]
159** During the cutscene before the Alucard Vs Dracula battle, Dracula asks Alucard to "join me in remaking this world." In Symphony of the Night, Dracula used those same words to ask Alucard to join him.
160** The carousel has Medusa, Maneater, and Behemoth heads on it - all monsters from the classic continuity.
161** One dead body you come across belongs to [[VideoGame/CastlevaniaIIIDraculasCurse a pirate king of the Danasty family]].
162** Alucard's use of wings for his double jump has been a staple since ''VideoGame/CastlevaniaSymphonyOfTheNight''.
163** The Combat Crosses were built by a man named [[VideoGame/CastlevaniaLamentOfInnocence Rinaldo Gandolfi]]. Apparently, he was insane.
164** In a cute reference to VideoGame/CastlevaniaI, Simon starts with the leather whip and quickly upgrades to the chain whip.
165** At one point, Trevor flails his whip cracking the [[mask of the Lost Soul]], similarly to a scene Richter did to a skeleton in the opening of VideoGame/CastlevaniaRondoOfBlood.
166%%* NewGamePlus
167%%* NightOfTheLivingMooks
168* NoticeThis: Dead members of the Brotherhood with unread scrolls glow purple, puzzle-essential corpses glow red, and grapple points sparkle blue.
169* OneHundredPercentCompletion: Gets you an additional ending cinematic.
170* OneWomanWail: Some of the soundtrack.
171* OrphansPlotTrinket: Simon's piece of the eponymous Mirror of Fate he received from his father.
172%%* OurGargoylesRock
173%%* OurWerewolvesAreDifferent
174* OxygenMeter: For Trevor and Simon. Alucard doesn't need one, seeing as he's a vampire.
175* PermanentlyMissableContent: It ''is'' possible not to get 100% on Alucard's path, if you ignore the scrolls in his OneTimeDungeon. You can get a second chance in NewGamePlus, but after that, it's over.
176%%* PerversePuppet
177* PowerCopying: Alucard, as a vampire, can feed upon other creatures and derive powers from them. [[CutscenePowerToTheMax He only does this in a]] [[CoupDeGraceCutscene Coup De Grace Cutscene Of Bosses]].
178* PreAsskickingOneLiner: Dracula's classic one-liner from ''VideoGame/CastlevaniaSymphonyOfTheNight'' returns.
179-->'''Dracula''': "[[MythologyGag Enough talk...! Have at you!]]"
180* PressXToNotDie: The 3DS version features numerous quick-time events. The HD version removes many, though not all, of them; mostly the ones for Alucard's wolf doors, Trevor's stone doors, and the ones for finishing off bosses.
181* PropheticNames: Gabriel, who loved mountains, gave himself the last name Belmont because it meant "Beautiful Mountain." His grandson, Simon Belmont, ends up being raised by mountain folk years later.
182* TheQuietOne: The Spectre of the Mirror ''can'' talk, and he does so quite normally in Trevor's path. ([[spoiler:Getting a combat cross to the face and breaking off a large chunk of his mask because of angry smoldering generic rage courtesy of Trevor probably shut him up.]])
183* RecurringBoss: The Daemon Lord, the Executioner, and Dracula.
184* RecurringBossTemplate:
185** The Necromancer fights nearly identical to the Grim Reaper. Considering his master was Zobek, The Lord of the Necromancers (and alluded to be Death in ''Lords of Shadow''), it makes sense.
186** Dracula, as well, fights a lot like [[GreaterScopeVillain Satan]] in ''Lords of Shadow''; this is probably because at the moment ''he'' is the [[AntiChrist Prince of Darkness]].
187* RedEyesTakeWarning: [[BigBad Dracula]].
188* {{Revision}}: The game establishes that Marie and Gabriel had a son, but Marie hid the child from Gabriel to protect the boy from his [[DoomedProtagonist father's fate]].
189* RiseFromYourGrave / WakingUpAtTheMorgue: Alucard awakens entombed in the castle.
190* SavedByCanon[=/=]DoomedByCanon: The first game ends [[spoiler:with the now DeathSeeker, WhoWantsToLiveForever Dracula still alive and rotting away in self-imposed exile]] centuries after the events of ''Mirror of Fate''.
191* SealedEvilInACan: The Daemon Lord. He is imprisoned in a magic orb by Gabriel in the prologue and is freed by witches during Trevor's segment.
192* SequelHook: "This isn't how a vampire is supposed to die."
193* SexyDiscretionShot: When the Succubus pulls out all the stops in her fight, we see Simon's shocked face as she has an orgy with her harem.
194* SceneryPorn / SceneryGorn: The game has lots of majestic castle vistas and just as many crumbling, decrepit ones.
195* ShockAndAwe: Trevor's second subweapon is a battery bomb which creates a large electric SphereOfDestruction that traps and damages enemies.
196* ShoutOut: As with its predecessor, references to other franchises abound:
197** One of the dead Brotherhood knights is found in pipes overgrown with fungus and his note mentions a brother named [[Franchise/SuperMarioBros Mario]]. Sadly, this one is changed to remove the Mario reference in the HD version.
198** The reflectors in the Carousel Engine look like giant [[VideoGame/{{Pokemon}} Pokéballs]].
199** The animation of Alucard receiving the bats subweapon mirrors a scene from Film/BatmanBegins.
200* SinisterScythe: The [[RecurringBossTemplate Necromancer]].
201* SlouchOfVillainy: Dracula, leaning back on his throne.
202* SoftWater: Played straight for Alucard, who gets tossed into a moat from what seems to be the highest point in the castle (whilst on [[ManOnFire FIRE]]). Subverted when he later throws a boss down it.
203* StockVideoGamePuzzle: Among these are a BlockPuzzle (to save Simon from a death trap), a LightAndMirrorsPuzzle (to save Simon from his [[BadassInDistress second]] death trap), a SimonSaysMinigame, and Timed Switch puzzles.
204* StrangerBehindTheMask: [[spoiler:The Lost Soul. You've been wondering who he is the whole time... and he's nobody. He's just a personification of Fate. They don't even tell you this ''in the game'' -- it's in a bestiary entry unlocked when you win.]]
205* SuccubiAndIncubi: Simon's FinalBoss is a Succubus.
206* SummoningRitual: Instead of Dracula (who's usually the target for these things in ''Castlevania'' games), it's the [[SealedEvilInACan Daemon Lord]] in Trevor's path.
207* SupernaturalGoldEyes
208* TheSwarm: One of Alucard's subweapons. It's bats.
209* SympathyForTheDevil: In his final moments, Trevor pities Dracula after the Mirror of Fate shows him why he turned evil.
210* TagTeam: Simon and Alucard team up against Dracula.
211* TakeYourTime: Both Simon's and Alucard's campaigns run simultaneously, but you can take all the time in the world before you go to the throne room, and fight the FinalBoss.
212** Particulary egregious is when playing as Alucard, and you have to solve puzzles with [[BlockPuzzle blocks]] or [[LightAndMirrorsPuzzle mirrors]] whilst Simon is fighting for his life.
213* TalkToTheFist: [[spoiler: Trevor blows out part of the Lost Soul's mask when it talks about how his family will suffer for his failures.]]
214* ThisLooksLikeAJobForAquaman: None of the three playable characters run into any of the obstacles that the others must get past, aside from the grappling hooks Simon can't use with his leather whip.
215%%* TimeSkip
216* TimeStandsStill: One of Alucard's subweapons.
217* TitleDrop: Nobody says it out loud, but the Mirror of Fate is a location within the castle, where Trevor battles Dracula and where Alucard is buried.
218%%* {{Tragedy}}
219* TrailersAlwaysSpoil: Trailers and promotional material make it clear from the start that Trevor fails to stop Dracula, leaving Simon to finish the job years later. Not that Dracula returning to menace a new generation is a surprise.
220* UndergroundMonkey: Some. Most notably the [[ShockAndAwe Electric]] [[FishPeople Merman]].
221* TheUnfought:
222** Dracula in Simon's chapter. Dracula is the last boss faced in Trevor and Alucard's chapters, but he only appears in Simon's chapter in the ending cutscene, the Succubus being Simon's final boss.
223** The Toy Maker is a pretty huge presence throughout the game. His backstory is built up through various item and bestiary descriptions, as well as Brotherhood knight scrolls during the course of the game. Alucard even has to navigate through areas named after him, and all 3 characters must fight his creations. Yet, he goes not only unfought, but unseen until the very end of the game.
224* UpgradeArtifact
225* VideoGameRemake: Retells the events of ''[[VideoGame/CastlevaniaI Castlevania (1986)]]'' and ''[[VideoGame/CastlevaniaIIIDraculasCurse Dracula's Curse]]'' in the ''Lords of Shadow'' continuity. Sort of.
226* VideogameDashing: Trevor acquires a pair of boots which allow him to perform these, and gives him a [[JumpPhysics Long Jump]].
227%%* VillainTeleportation: Dracula.
228* VoluntaryShapeshifting: Alucard can shift into both mist form, and wolf form.
229* WalkingShirtlessScene: Dracula only wears his BadassLongcoat and trousers, exposing his glorious [[FanService man-abs]].
230%%* WallJump
231* WeCanRebuildHim: [[spoiler:The Daemon Lord has this happen to him at the hands of the Toy Maker after Trevor killed him]].
232* WeCanRuleTogether: Dracula offers this to Alucard.
233* WhamLine: Alucard's reveal.
234-->'''Alucard:''' It seems fate has given me a second chance... [[spoiler:[[LukeYouAreMyFather Father]]]].
235* WhiteHairBlackHeart: Alucard is a subversion of this. He looks fairly menacing but, while he is, by his own admission, a blood-thirsty monster, he's still very clearly on the side of good.
236%%* AWizardDidIt: The explanation as to how the [[FlyingBooks Tomes]] came to be.
237%%* YouCantFightFate: One of the game's main themes.
238* YouHaveNoChanceToSurvive: Dracula to Simon.
239-->'''Dracula:''' [[YouCantFightFate You cannot kill me]]. You will [[SenselessSacrifice die in vain]], [[GenerationXerox just as your father did]]!
240-->'''Simon:''' [[BringIt We'll see about that, now, won't we]]?!

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