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1[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/castlevaniachronicles_4897.jpg]]
2[[caption-width-right:300:Artwork of Simon and Dracula, redesigned for ''Castlevania Chronicles''' Arrange Mode.]]
3Originally titled ''Akumajō Dracula'' ([[RecycledTitle same as the original]] ''VideoGame/{{Castlevania|I}}'') and released solely in Japan in 1993 for the Platform/SharpX68000 computer, it was remade worldwide on the Platform/PlayStation in 2001 as ''Castlevania Chronicles''. The [=PS1=] version has two modes: "Arrange Mode" with updated graphics, music and sound effects and selectable difficulty, and "Original Mode" which is a near-direct port of the X68000 version.
4
5This game is the most recent depiction of Simon Belmont's assault on Dracula's Castle in 1691.
6
7!! ''Castlevania Chronicles'' provides examples of:
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9* AnachronismStew: Dracula keeps Creator/MCEscher's ''Art/{{Relativity}}'' and Creator/SalvadorDali's ''Art/ThePersistenceOfMemory'' (or pretty good copies of them) in his private art gallery!
10* AnomalousArt: A series of increasingly esoteric and disturbing paintings, culminating in what appears to be several naked people trapped in a canvas, writhing in agony, immediately precede the battle with Death.
11* AIBreaker: The dolls in the tower freeze up and stop homing in on you when you climb the stairs, but they'll still move relative to your climbing. Reposition yourself and whip them as you see fit.
12* ArrangeMode: Slightly easier than the Original Mode, due to the omission of {{Knockback}}, the Arrange Mode uses remixes of the music and gives Simon a new design based on Ayami Kojima's artwork.
13* BattleAmongstTheFlames: The 3rd area in Stage 8 catches fire after a chandelier crashes to the ground, with all its enemies being flaming versions of the AnimatedArmor you dealt with earlier.
14* BleedEmAndWeep: Curiously, the floating dolls emote by sobbing if they happen to kill Simon.
15* BilingualBonus: The dolls shout at you in Japanese. When activated, they say either "Kaerinasai!" (Get out!) or "Omae Wa Dare?!" (Who are you?!). When they evade your attacks, they shout "Yamete!" (Stop it!) or if they're whipped, "Iyaa!!" (No!!)
16* BossRoom: Every boss has one, and Dracula waits you in his, which is in the highest floor of the castle.
17* ChainedByFashion: Frankenstein's Monster will utilize the chain bonds he breaks out of as makeshift whip.
18* CreepyDoll: What do you expect from the place called Tower of Dolls? There are small clown dolls and hover dolls, though the latter has a voice that is just too cute to be creepy.
19* DenialOfDiagonalAttack: Simon can only whip downwards or diagonally downwards when jumping, now. After ''VideoGame/SuperCastlevaniaIV'', this is very jarring.
20* DisturbedDoves: Seen at the ending of Original Mode.
21* DittoFighter: Simon's mirror-produced, green-skinned doppelganger. He copies your moves, subweapons, and double/triple shots.
22* EliteMook: FrankensteinsMonster appears as a sort of midboss in Block 7. In a similar vein, a Stained Glass Knight appears just before the fight with Medusa.
23* FallingChandelierOfDoom: And they also set the stage (and the enemies) on fire.
24* FieryRedhead: Simon is made into one by Ayami Kojima's artwork, and his Arrange Mode design.
25* ForebodingArchitecture: The skull door to the last section of Dracula's keep, attended by Ninja Maids.
26* {{Foreshadowing}}: Half-way through Block 2 you'll see the giant dragon skeleton. Guess who's the Boss?
27* AGlassOfChianti: This is the first game to depict Dracula with a glass in hand.
28* HandOrObjectUnderwear: The She-Wolf conveniently covers herself up as she reverts back to human form.
29* HellFire: Being the remake of the first game, Dracula uses his classic teleport and fireballs in the first phase of the FinalBoss fight.
30* AnIcePerson: The Ice Wizard.
31* IconicOutfit: The fabulous "Black leather shorts, red velvet vest, and fur-trimmed barbarian/biker/Norwegian black-metal star boots" that Simon Belmont was clad in with Arrange Mode.
32* LiftOfDoom: The rising raft in Block 2 ''isn't'' intangible to the obstacles - each one breaks a piece off, giving you less room to move.
33* ManaBurn: If the Ice Wizard boss hits you with the dragon head attack, it'll drain your heart stock.
34* MarketBasedTitle: In Japanese, the [=PlayStation=] remake is called ''Castlevania Chronicle: Akumajō Dracula''. This is around the time that the western ''Castlevania'' title started being repurposed for Japan, but this ended up being used only for a few games in the end.
35* MeaningfulBackgroundEvent: On the background of the second area of Block 2 you can see winged shapes with spears flying by. They attack you ten seconds later.
36* MirrorMatch: Fittingly, Fake Simon emerges from a mirror himself. He'll take you on with whatever whip upgrades you have as well as your currently equipped weapon.
37* NewGamePlus: Each playthrough [[SerialEscalation bumps the difficulty]], for a max of [[HarderThanHard 8 different playthroughs]]
38* NinjaMaid: Unlike the later vacuuming martial artists, these lithely leap around and throw knives. Some of them [[TurnsRed turn wild]] and shoot homing fireballs at you if you strike them.
39* NintendoHard: Thankfully, the remake tones down the difficulty for the Arrange Mode. But if you're a sucker for punishment, try taking on the original mode and all its [[NewGamePlus New Game Pluses]].
40* NoFairCheating: Block 1 closely resembles the first block of the original ''Castlevania''. Thus, you might know exactly where the wall meat is hidden. Nope, it's been moved. In its place, how about an infinite supply of [[GoddamnedBats fleamen]]?
41* NostalgiaLevel:
42** Block 1 is copied almost brick-to-brick from original ''VideoGame/{{Castlevania|I}}''.
43** Block 2 has elements from original game's first half of Block 4.
44** The first of Block 3 has elements from original game's second half of Block 4.
45** Block 4 is basically Block 2 from original game with a giant blood crying statue. It also has elements of the church segment from the first Block of ''VideoGame/CastlevaniaIIIDraculasCurse''.
46** Block 5 is the clock tower, albeit with a unique level layout.
47** The beginning of Block 6 is the same as the beginning of Stage B (the final level) from ''VideoGame/SuperCastlevaniaIV''.
48** Block 7 is Block 5 from the original game with added extensions.
49** Block 8 contains the outdoor Phantom Bat bridge from the original game, as well as the last stairway section used in the original and many other games.
50* OneHitPointWonder: Entering your name as NOMIS turns you into this until you find some meat.
51* OrchestraHitTechnoBattle: The final boss track "[[https://www.youtube.com/watch?v=xUARZuhOsH0 You Goddamned Bathead!]]"
52* OurHomunculiAreDifferent: They appear as tiny creatures that burst out of vials.
53* OurWerewolvesAreDifferent: This is the only ''female'' werewolf in the series to date. How does she compare? The typical series werewolf uses charging attacks, fireballs and a ground pound. This werewolf ''rips the clock tower apart'' trying to kill you.
54* PrettyInMink: ''Chronicles'' Simon has a sexy fuzzy collar. Or half of one.
55* RegionalBonus: The western release of ''Chronicles'' includes a "Special Option" featuring an Illustration Gallery by Ayami Kojima with pieces for the game and the [=PlayStation=] and Saturn versions of ''[[VideoGame/CastlevaniaSymphonyOfTheNight Symphony of the Night]]'' that unlock as Arrange Mode is progressed as well as an Interview with Producer IGA.
56* ReptilesAreAbhorrent: Fake Simon wields a snake as a whip.
57* SceneryGorn: Block 7 is given a much bloodier overhaul from the original ''Castlevania'''s Block 5, complete with hanging, partially dismembered corpses and gory body parts left on several operating tables.
58* ShoutOut:
59** The [[Film/{{Nosferatu}} original guy]] who [[LooksLikeOrlok Looked Like Orlok]] can be seen in the background of Stage 9, frozen in a block of ice.
60** One of the programmers basically stated that the armor of the skull knight enemy was based on [[Franchise/StreetFighter Chun-Li]].
61* SnakeWhip: Fake Simon wields a snake in lieu of a standard whip.
62* StalactiteSpite: In Block 2, the underground level.
63* SubvertedInnocence: One of the later rooms is an art gallery that starts off with a colorful mural of an outdoor scene on the back wall ([[HolidayMode it even changes season based on the time of year]]). The beauty of the area doesn't last.
64* SymbolicBlood: Fake Simon--his [[HighPressureBlood becomes a fountain of broken glass]] upon defeat.
65* TearsFromAStone: A large statue produces [[TearsOfBlood Bloody Tears]]. They turn into [[InvincibleMinorMinion red skeletons]], too. Guess what [[VisualPun BGM plays in that level]] (which is Block 4 by the way)?
66* ThemeMusicPowerUp: The epic [[https://www.youtube.com/watch?v=phdJk7a18Cg Theme Of Simon Belmondo]] rendition that plays in Block 8 of Arrange Mode.
67* ToyTime: The second half of Block 6 is the Tower of Dolls, where toys come to life and attack you.
68* VampireHunter: Simon Belmont, as per series standard.
69* VideoGameRemake: The game was yet another remake of the original NES ''Castlevania'' on X68000, which was itself then remade for [=PlayStation=] 8 years later.

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