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1[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/7272_front.jpg]]
2[[caption-width-right:300:"Now, it's time to have the REAL answer. Who is... THE STRONGEST?!"]]
3
4''Capcom vs. SNK: Millennium Fight 2000'' is the second entry in the ''VideoGame/SNKVsCapcom'' series, part as well of the VideoGame/CapcomVs series. It was developed by Creator/{{Capcom}} and released in 2000 for [[UsefulNotes/ArcadeGame arcades]], Platform/PlayStation and the Platform/SegaDreamcast.
5
6This game is notorious for containing almost only ''Franchise/StreetFighter'' and ''[[VideoGame/TheKingOfFighters The King of Fighters]]'' characters:
7!Capcom side:
8* From ''[[VideoGame/StreetFighterI Street Fighter]]'': [[Characters/StreetFighterRyuI ]], Ken Masters, Sagat.
9* From ''VideoGame/StreetFighterII'': Chun-Li, Zangief, E. Honda, Guile, Blanka, Dhalsim, Balrog, Vega, [[Characters/StreetFighterTheFourKings M. Bison]], Cammy White and [[Characters/StreetFighterIIUpdatedVersions Akuma]].
10* From ''VideoGame/StreetFighterAlpha'': Sakura Kasugano and [[Characters/StreetFighterI Evil Ryu]].
11* From ''VideoGame/{{Darkstalkers}}'': Morrigan Aensland.
12!SNK side:
13* From ''[[VideoGame/TheKingOfFighters The King of Fighters]]'': Benimaru Nikaido, Kyo Kusanagi, Vice, Rugal Bernstein, and Iori Yagami (plus his Orochi SuperpoweredEvilSide).
14* From ''VideoGame/FatalFury'': Mai Shiranui, [[Characters/FatalFuryTerryBogard Terry Bogard]], Raiden, Kim Kaphwan, Ryuji Yamazaki, and [[Characters/FatalFuryGeeseHoward Geese Howard]].
15* From ''[[VideoGame/ArtOfFighting Art of Fighting]]'': Ryo Sakazaki, King, and Yuri Sakazaki.
16* From ''VideoGame/SamuraiShodown'': Nakoruru.
17
18The gameplay features the use of the Ratio, which gives all the characters a specific rating from 1 to 4, thus determining the amount of places in the team (whose ratio shouldn't be more of 4 as of the combined team) said character would occupy. The game also contains two grooves: {{Creator/SNK}}'s ''The King of Fighters'' ''[='94=]''-''[='98=]'' groove, and Capcom's ''Street Fighter Alpha'' one.
19
20An UpdatedRerelease of this game would follow, called ''Capcom vs. SNK Pro'' would contain all these characters unlocked from the start, plus the inclusion of [[VideoGame/StreetFighterAlpha Dan Hibiki]] and [[VideoGame/FatalFury Joe Higashi]].
21----
22!The game shows examples of:
23* AmbidextrousSprite: Sagat's eyepatch.
24* ArtShift:
25** Reuse of ''Street Fighter Alpha'' sprites (with Ryu, Ken, Bison and Akuma as the exceptions), and the ensuing clash in art style and animation quality, was one of the strongest complaints about the game. Morrigan's constant reuse of ''her very first sprite'' is still a vivid running joke in many circles.
26** All of the SNK characters received newly-drawn sprites to match the more anime-styled Capcom fighters.
27* AssistCharacter: Morrigan is assisted by Lilith.
28* BadassBoast: Geese before you fight him:[[note]]Unless you're using Bison or Terry.[[/note]]
29-->"Well... Well... Well... You are either very strong or very lucky...You had better hope that you are strong because your luck [[SNKBoss has just run out]]...It doesn't matter what you have accomplished...Now! Let's see who is the strong and who is the weak!"
30* BigBad: Geese and Bison.
31* {{Bowdlerise}}: The North American version is notable for its level of censorship not found in any other Capcom fighting game. For example, moves with "[[WouldBeRudeToSayGenocide Genocide]]" in them (Tiger Genocide and Genocide Cutter) were replaced with "Destroyer." Furthermore, [[CallingYourAttacks Rugal calling out his Genocide Cutter]] is replaced with a generic grunt, while Sagat cuts off the "Genocide" part from his Tiger Genocide, which, again, is replaced with a generic grunt.
32* TheCameo: [[VideoGame/FatalFury Hon-Fu]] makes a cameo in the intro to Chun-Li vs. Yamazaki matches.
33* ComebackMechanic: When using the SNK groove, once the player is close to death, they are then given unlimitied access to supers. Performing a super with a charged-up meter during this state also allows players to pull off Level 3 supers.
34* CompositeCharacter: [[{{Heel}} Raiden]], based on his depiction in ''Fatal Fury: Wild Ambition'', incorporates elements from his [[{{Face}} Big Bear]] persona from ''Fatal Fury 2''/''Special'': he keeps the wrestling mask, but retains Big Bear's mustache and full beard. This would carry on to ''[=CvS2=]'' as well.
35* CrossCounter: One piece of promotional art features Ryu and Kyo, the main designated rivals of this crossover, trading blows. ''Pro'' does the same, this time with Dan and Joe instead.
36* DamnYouMuscleMemory: The game used a four-button layout, leaving Capcom vets with a whole new world to learn.
37* DialogueTree: The games are full of this, with stuff like Geese throwing a Reppuken at Bison to blow his cape away.
38* EarlyBirdCameo: Dan and Joe appear in the ending of the vanilla version of ''[=CvS=]'', winning the tournament that your team was supposed to be fighting in before getting whisked away to fight the final boss.
39* MythologyGag: One of Sagat's victory poses has him declaring "Try again, kid!", a reference to the enemy's quote back in ''VideoGame/StreetFighterI''.
40* ShoutOut: Check [[ShoutOut/CapcomVs the page]].
41* {{Stripperific}}: Mai and Morrigan, [[{{Vaporwear}} who's technically not even wearing clothes]].
42* OptionalBoss: Morrigan and Nakoruru need special conditions to be fought as hidden sub-bosses. Ditto Akuma, the TrueFinalBoss.
43* UnexpectedCharacter: In-universe; when you beat the game (at least before the re-release), the ending cutscene shows that [[spoiler:Dan Hibiki and Joe Higashi]] won the tournament while you were off beating the final boss.
44* UpdatedRerelease: ''Capcom vs. SNK Pro'', which was basically ''Capcom vs. SNK'' with all the unlockables available from the start and the addition of Joe Higashi and Dan Hibiki to the roster.

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