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1[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/2139_front.jpg]]
2
3->''"[[GottaCatchEmAll Collecting symbols]]... well, why not? After all, they laughed at the man when he discovered the penicillin."''
4-->-- '''Bugs Bunny ruminating on his [[CollectAThonPlatformer Collect-a-thon]] objective.'''
5
6''Bugs Bunny: Lost in Time'' is a ''WesternAnimation/LooneyTunes'' video game for PC and Platform/PlayStation. It was published by [[Creator/InfogramesEntertainmentSA Infogrames]] and was the company's first title using the license, which would continue on with a whole range of other [[SugarWiki/NoProblemWithLicensedGames well-made games]]. Its developer was Behaviour Interactive, using a modified version of their engine previously used in ''VideoGame/JerseyDevil''.
7
8WesternAnimation/BugsBunny, once ''again'' [[WrongTurnAtAlbuquerque taking a wrong turn at Albuquerque]] - this is becoming a running habit, Bugs - stumbles into a warehouse where he mistakes a TimeMachine for a carrot juice dispenser. He accidentally activates it, putting him in a time era known as Nowhere. There, he meets a [[MrExposition sorcerer named Merlin]] where he is guided to collect clock symbols and golden carrots to go back to the present.
9
10It received a 2000 follow-up in the form of ''VideoGame/BugsBunnyAndTazTimeBusters''.
11----
12!!This video game provides examples of:
13* HundredPercentCompletion: [[spoiler:If you beat the game leaving behind any clocks or golden carrots, you get a credits scene that shows Bugs' rabbit hole, indicating that he made it home. If you do collect all of them, though, the credits scene shows that Bugs made it to Pismo Beach for his summer break.]]
14* AbandonedWarehouse: The warehouses in "The Carrot Factory", where you chase a mouse to retrieve a key it stole, have trolleys that move around on their own, and the second one has water pits with piranhas in them and security guards that try to shoot you from manholes.
15* ACMEProducts: [[TropeNamer The actual ACME products]] appear, as expected on a Looney Tunes-based game. The main example are the ACME Boxes (destroy all of them within a level and you are rewarded with a clock symbol). Other products make appearances too, such as safes, a vacuum, electric gates, and carrot juice.
16* AdaptationalHeroism: In his debut cartoon, Merlin is a jerk who messes with Bugs for no real reason, but here, while a bit mischievous, he's amazingly selfless and really goes out of his way to help Bugs.
17* AdaptationInducedPlotHole: The final cutscene from getting HundredPercentCompletion [[spoiler:adapts the ending of ''Knight-mare Hare'' with Bugs thinking his adventure was AllJustADream, when it was clearly not the case. Neither does Bugs turn Merlin into a horse in retaliation for turning him into a pig, as Merlin snaps his fingers instead of using magic powder. This makes Bugs doing a DoubleTake at the horse wearing Merlin's hat nonsensical]].
18* AffectionateNickname: Bugs takes to calling Merlin "Merl" throughout the game, but thanks to his thick Flatbush accent, he keeps pronouncing it as "Moyl" or "Mile" instead.
19* AlmostLethalWeapons: Mugsy is immune to Rocky's bullets.
20* AnimateInanimateObject: Some of the enemies in "What's Cookin', Doc?" are magic brooms.
21* AnvilOnHead: Another unsurprising trope for a Looney Tunes game. Anvils' shadows appear occasionally, and stepping on them obviously prompts them to fall. Also happens with safes, carrot juice cans or anchors, depending on the level you're in. Although technically obstacles, they can be used to reach high objects or to defeat some enemies.
22* ArbitraryWeaponRange: Happens to Rocky's bullets, although it doesn't affect you at all because they're far away from the rooftop when they reach their limit.
23* AscendedExtra: Merlin Munroe was just a OneShotCharacter that appeared in the [[WesternAnimation/LooneyTunes Merrie Melodies]] short ''Knight-mare Hare'', but he becomes a major NPC in this game.
24* {{Backtracking}}: You often have to replay levels to get all of the items.
25* BatmanCanBreatheInSpace: Bugs doesn't have any trouble breathing in Dimension X.
26* BigBad: There are five major enemies in the game, one in each era:
27** The Stone Age: WesternAnimation/ElmerFudd.
28** The Pirate Years: WesternAnimation/YosemiteSam.
29** The 1930s: Rocky and Mugsy.
30** The Medieval Period: Witch Hazel.
31** Dimension X: Marvin the Martian.
32* BlatantItemPlacement:
33** Carrots are everywhere, either planted (even inside buildings or in space!) or just casually floating around.
34** You can find time bombs sitting around in the middle of a bank.
35** Explosive barrels are conveniently placed close to torches, and to whatever enemy/treasure chest/rock you have to explode to proceed.
36* BlockPuzzle: There are several puzzles through the game that involve pushing blocks around and/or stacking them on top of each other. They might take some time to complete because Bugs gets significantly slowed down when he's pushing or carrying heavy items. These puzzles usually involve crates, stones or safes, depending on the era you're in.
37* BonusLevel: There's a total of three ("Wabbit or Duck Season?", "La Corrida", and "Downhill Duck"). Each is inspired by a ''Looney Tunes'' short separate from the time travel theme, they contain one clock each, and they're unlocked with golden carrots. Unlike other levels, they have to be opened up manually by walking up to them with enough golden carrots.
38* BossOnlyLevel:
39** In "Guess Who Needs a Kick Start", you fight Elmer Fudd in a restricted area with multiple rabbit holes.
40** In "When Sam Met Bunny", you battle against Yosemite Sam, with both trying to destroy each other's ships.
41** The bonus level "La Corrida" consists of a literal BullfightBoss.
42** In "Vort "X" Room", you fight Marvin the Martian, who attacks you with his Instant Martians.
43* BreakingTheFourthWall: Elmer Fudd's famous catchphrase from the Looney Tunes appears in this game.
44--> '''Elmer Fudd''': Shhh. Be vewy, vewy quiet. I'm hunting wabbits! Hahahahahaha!
45* BloodlessCarnage: Characters get shot, smashed by anvils and sliced, but the injuries are minimal or none, Looney Tunes style.
46* BrokenBridge:
47** There are several areas in the levels that can only be accessed when Bugs learns some magical spells (activated by saying the magic words on specific tiles, or by playing music), usually because they're too high, or because there's something blocking the way. Since those spells are taught by Merlin in the many levels of the Medieval Period, and each level requires a certain amount of clocks to be unlocked, you will often have to replay a level to either complete or even access another one.
48** There is a level in the Pirate Years that is technically unlocked early in the game with only 11 clocks, but it's still inaccessible because of the skull and crossbones blocking the way. [[spoiler:To access it, you have to obtain the super jump spell first in order to reach wheel that lowers the skull and crossbones' mouth, allowing you to enter it. That spell is learned first level in the Medieval Period, which is only accessible after 30 clocks]].
49* BullfightBoss: You get to fight an actual bull in "La Corrida" in the 1930s, most likely being Toro, and it takes damage when is smashes into barricades around the arena.
50* CallBack: ''Many'' references to the classic Looney Tunes shorts.
51** The Stone Age era is a reference to 1958's ''WesternAnimation/PreHystericalHare'' which featured a Caveman Elmer Fudd.
52** The Pirate Years is a call back to Yosemite Sam's roles as a pirate in shorts like ''WesternAnimation/BuccaneerBunny'' and ''WesternAnimation/CaptainHareblower''.
53** The Medieval Age features call backs to ''WesternAnimation/RabbitHood'', ''WesternAnimation/KnightyKnightBugs'', and ''WesternAnimation/KnightMareHare'', as well as Bugs' shorts involving Witch Hazel, like ''WesternAnimation/BroomstickBunny'' and ''WesternAnimation/AWitchsTangledHare''. Robin Duck also appears, from ''WesternAnimation/RobinHoodDaffy''.
54** The 1930s features call back to shorts like ''WesternAnimation/BugsAndThugs'', ''WesternAnimation/BugsyAndMugsy'', and ''WesternAnimation/TheUnmentionables''.
55** The level "La Corrida" is a level obviously based on ''WesternAnimation/BullyForBugs''.
56** The Dimension X levels are a call back to some Bugs/Marvin shorts like ''WesternAnimation/HareWayToTheStars''. One of the levels features Planet X from ''WesternAnimation/DuckDodgersInTheTwentyFourthAndAHalfCentury''.
57** The aforementioned ''WesternAnimation/KnightMareHare'' gets referenced several times, since it's the cartoon that Merlin originated from. Merlin turning Bugs into a pig, Bugs's "discovered the penicillin" line, and the game's ending are all taken from the short. Its title card is also used for the level "The Carrot-Henge Mystery".
58* CaptainObvious: In the HubLevel of the Pirate Years, there is a sign that states you are zero kilometers away from "here".
59* CartoonBomb: Rocky, Mugsy, and the pirates love using those.
60* CatchAndReturn: Some of the recurring pirate enemies in The Pirate Years (and Sam himself in the boss fight of "Hey... What's Up, Dock?"), as well as Rocky and Mugsy in The 1930s, attack you using bombs, but you can retaliate by catching the bombs and throwing them back. Similarly, you can throw the Instant Martian seeds back at Marvin in "Vort "X" Room"
61* CheckPoint: They have the shape of Merlin's hat. You can use them to call Merlin to [[SavePoint save the game]].
62* ColourCodedForYourConvenience: Done with the treasure chests in the Pirate Years. Usually, orange chests have regular carrots, gray and yellow chests have golden carrots, and blue chests have clocks. Averted for pirates, wheels and torches, which can be in any chest.
63* ConvectionSchmonvection: If Bugs falls into lava, he will only lose two of his six hit points, [[PainPoweredLeap while performing a huge leap in the process]]. [[LavaSurfing Sometimes, this can even be used as a shortcut to obtain items without having to go through moving platforms.]] Falling into water is an instant death, though.
64* CoolGate: The rabbit holes you use to either enter or exit levels, which have swirling spiral clouds coming out of them. Sometimes the hole is replaced by a trash can, a sewer entrance, a teleporting machine, a spacecraft, or a door.
65* ACrackInTheIce: In [[SlippySlideyIceWorld "The Carrot-Henge Mystery"]], there are icy platforms in the water that already have cracks, so you have to use the "ears action" to land on them softly, otherwise you fall in the water and die. There are also a few ice bridges.
66* CreditsGag: "No special thanks to: the chicken place up the street for not delivering free of charge."
67* {{Cutscene}}: How every level begins, though there are some in the levels as well. They often give away how you should beat enemies or solve puzzles.
68* DarkIsNotEvil: Merlin might be a creepy and evil-looking sorcerer, but he willingly helps Bugs to return to Present time, teaching him some magical tricks along the way.
69* DeathIsASlapOnTheWrist: There is no life counter. Dying is only annoying because it takes you back to the last CheckPoint, although there are a few cases where you might use that in your favor if you need to return to a place that happens to have a checkpoint.
70* DevelopersForesight: Got thrown into the garbage in ''The Planet X File'' and dumped at the beginning of the level? Thought you could just kill yourself and roughly end up where you got caught? Nope, there is another checkpoint just underneath where the garbage chute ends.
71* DieChairDie: [[CrateExpectations Crates]] tend to hide many items, and so do other objects. Special mention to the ACME boxes, which only exist to be destroyed by you.
72* DualBoss:
73** Mugsy and Rocky are fought together twice. In "The Big Bank Withdrawal", you have to knock out Mugsy to distract Rocky so you can hit him; in "The Carrot Factory", you alternate between dropping weights on Rocky and smacking Mugsy with a hammer.
74** "What's Cookin', Doc?" ends with a boss fight against two hammer-wielding guards, which are boss versions of a recurring enemy from that level.
75* EternalEngine: "The Carrot Factory" is loaded with nightmarish machinery, including compressors, flamethrowers, erupting waterspouts, many kinds of blades, and electrical hazards.
76* EvilLaugh: All of the era bosses except for Rocky.
77* ExplodingBarrels: There are many barrels in the game that you have to explode using torches (so they act like a time bomb), and the enemies like to throw these at you as well (in that case they instantly explode). There are also a few "TNT boxes" through the game.
78* FacelessGoons: The small knights that appear in the Medieval Period.
79* FakeShemp: Pirate Yosemite Sam and WesternAnimation/DaffyDuck are both voiced entirely by archival recordings of their original voice actor, Creator/MelBlanc, a full decade after his death in 1989
80* FingerSnapLighter: Bugs does this trick in front of Merlin, who unsuccessfully tries to copy it. (A ShoutOut to the short "Knight-mare Hare".)
81* ForcedTransformation: Merlin briefly turns Bugs into a pig to prove he's a sorcerer.
82* ForcedTutorial: The function of Nowhere, the first Era in the game, is to teach the you the basic mechanics of the game, and it can't be skipped. [[OneTimeDungeon And you can't return to it after you clear it.]]
83* TheGhost: The guard enemies in the Medieval Period tell you to "halt in the name of the king", and the king is mentioned in several signs in the era, but the king himself never appears.
84* GottaCatchThemAll: The Alarm Clock symbols and Golden Carrots.
85* GreatEscape: Implied. There's a level called "The Greatest Escape" in the 1930s. Even though there are criminals (Rocky and Mugsy) involved, the level takes place in the hotel they are hiding in instead of a prison.
86* GuiltBasedGaming: If you exit a level without collecting any clocks or golden carrots, Merlin will scold you:
87--> '''Merlin:''' Nice try, but you haven't found any clocks! How can you expect to return home this way?
88* HardLevelsEasyBosses: The levels might be a bit hard, especially if you're striving for a HundredPercentCompletion, but most of the bosses are easy to beat, especially when the cutscenes show you how to beat them.
89* HarmlessFreezing: There are Robots in Dimension X that shoot freezing beams at you. If you get hit, you slowly lose energy while you're frozen. [[SmashingSurvival Just keep pressing the "kick" button and you'll thaw out.]] You might also end up being caught by the robot, which will dump you in the trash (harmlessly bringing you back to the beginning of the level). The only way you can die by freezing is if you don't thaw yourself out AND the robot doesn't pick you up before you lose all your HP.
90* HeartContainer: The carrots, which you can find almost everywhere.
91* HellHotel: "The Greatest Escape" involves Bugs following Rocky and Mugsy into an old, condemned hotel.
92* HeliCritter: The "Ear-copter move". You can make Bugs' ears spin really fast, so you can land softly on something fragile or explosive without getting hurt. [[{{DownplayedTrope}} But you can't fly.]]
93* HelpfulMook:
94** As explained by Merlin, you can use some enemies to access places.
95--->'''Merlin:''' Bounce on some enemies to reach inaccessible objects or ground!
96** There are also parts in Dimension X where the way is blocked by Instant Martians, and you have to dodge the robots' freezing shots, so that they hit the aliens instead, allowing you to shatter them afterwards.
97* HoistByHisOwnPetard:
98** In "Vort "X" Room", Marvin attacks you with Instant Martians, but you defeat him by [[CatchAndReturn throwing them back]] at him before they hatch.
99** In The Pirate Years, you can beat multiple pirates, including Yosemite Sam in "Hey... What's Up, Dock?", by throwing back the explosives they attack you with. You can also do this to defeat Rocky and Mugsy in some levels of the 1930s.
100* HubLevel: There is a general area where you can enter any era you've unlocked so far, accessible through the TimeMachine, as well as one for each era, where you can enter levels via rabbit holes. This allows you to freely navigate through any level of any time period, as long as you've unlocked them by collecting enough clocks (or golden carrots for bonus levels). This is necessary because several levels have to be played more than once for you to complete the game.
101* IdleAnimation: Standing still prompts Bugs to scratch his head, eat an unlimited amount of carrots, and go into what appears to be a "thinking position". If he's holding a lightweight item, like a pearl or an apple, he will play with it while stepping his left foot. Averted for when he's climbing a pole/chain.
102* ImpossibleItemDrop:
103** Almost all mooks drop carrots when you beat them: cavemen, knights, crabs, and spiders. Even bosses like Sam and Rocky may drop carrots even if you just hurt them.
104** Destroy a snowman, and you might get carrots, golden carrots, [[BreadEggsMilkSquick and/or Daffy Duck]].
105** Pirates will often drop very large ship's wheels after they are knocked out (there is a cutscene that shows a pirate picking one up, and it literally disappears in his hand).
106* IncrediblyObviousBomb: Rocky, Mugsy, and the pirates from the Pirate Years use very obvious explosives. The same applies to the time bombs in "The Big Bank Withdrawal".
107* InexplicableTreasureChests: Very common in the Pirate Years and the Medieval Period.
108* InSeriesNickname: Bugs only refers to Merlin as "Merl", pronounced "Moyle" in Bugs' accent. In return, Merlin refers to Bugs as "travel hare", "time traveler", or, just like almost every other talking NPC, "rabbit".
109* InvincibleMinorMinion: Many. The brooms in the Medieval Period, some of the crabs in the Pirate Years, most enemies you have to beat by letting them chase you until they get tired, etc.
110* InvisibleWall: It's impossible to jump inside Merlin's counter in his castles (though he ''is'' a sorcerer).
111* JustifiedTutorial: Gameplay-wise, Nowhere is simply a tutorial that teaches you the basic mechanics of the game, but it's integrated as part of the plot. It's where Bugs ends up after activating the time machine, where he meets Merlin, where the first clock symbol is obtained, and where the {{exposition}} takes place.
112* LifeMeter: Bugs' life bar consists of three carrots. Most of the enemies/obstacles take away half of a carrot, but some take a full one. [[HeartContainer Eating regular carrots restore your energy]].
113* LiterallyShatteredLives: To get rid of the Instant Martians in Dimension X that block your way, you have to make the robot shoot its freezing beam at them and then shatter them by rolling at or kicking them.
114* LoadingScreen: There's one for each era and level, serving as their title cards.
115* MechaMooks: The robots in Dimension X (at one point, however, you can actually control one of those robots yourself and play it through an isolated area in the level against other robots and mechanical devices).
116* MedievalEuropeanFantasy: The Medieval Period is this in a nutshell, albiet a lot sillier. With wizards, warlocks, dragons, and brightly colored.
117* MinecartMadness: "Mine or Mine?" turns into this after Bugs enters the mine itself. Bugs can duck, jump, and tilt the cart to collect items and avoid obstacles.
118* MrExposition: Merlin explains everything about both the plot and the gameplay in Nowhere.
119* MythologyGag: The commercial for the game featured an abridged version of ''WesternAnimation/DuckAmuck'', with Daffy being tormented by Bugs.
120--> '''Daffy''': That's the last straw! Who's responsible for this? Who ARE you?!\
121'''Bugs''': ''(holding a game controller instead of a paintbrush)'' Hehe, ain't I a stinker?\
122'''Announcer''': Bugs Bunny, on Platform/PlayStation. ''(Bugs presses a button on the controller, activating an anvil)''\
123'''Daffy''': ''(before being flattened by the anvil)'' You're despicable.
124* NamedAfterSomebodyFamous: Merlin Munroe is named after Creator/MarilynMonroe.
125* NoOneCouldSurviveThat: Obvious lethal damage will result in only half or very rarely a full "carrot" being deducted from your life bar. Consequently, touching a cactus, being hit by a snowball or being snapped by a crab does just as much damage as getting shot by a bullet or being smashed by a falling anvil, a huge boulder, or a wrecking ball. Any of those things twice equals falling into a lava pit or receiving a 30,000 volt discharge.
126* NoticeThis:
127** Question/exclamation marks appear when the game wants you to notice something. Pressing the "action" button will either display a message, make you interact with a character, or activate a device.
128** When you hit a switch, spin a ship's wheel or press a button, a brief cutscene will show you where the effects of the action occurred.
129** When an item (such as key, a golden carrot or a clock) is floating so high that you can't see it, a small shadow will appear on the ground. Also done to falling anvils and their variants.
130* OffscreenTeleportation:
131** Bugs does this in a cutscene where Witch Hazel (thinks she) catches him in a bowl.
132** To avoid the game becoming {{Unwinnable}}, many objects do this too if you dispose them, but in some cases [[AvertedTrope you can actually see them falling from the ground or reappearing in a cloud of smoke]].
133* PainPoweredLeap: Bugs does this should he [[ConvectionSchmonvection touch lava]].
134* PlatformActivatedAbility: There are several platforms marked with symbols that can be used to access new areas of levels. However, Bugs has to learn magic incantations (one for each platform type) from Merlin to activate them, which necessitates {{Backtracking}} to collect goodies in previously-visited stages.
135* PortalNetwork: You navigate through most of the levels in Dimension X using teleporters. To some extent, the entire game can be seen as this, as all of the eras and levels are connected through [[CoolGate portals]].
136* PointOfNoReturn:
137** Once you complete Nowhere, you can't return to it anymore.
138** In some levels, after you go through a door or jump in a rabbit hole, you enter a new zone and you can't come back, so if you left any clocks or golden carrots behind, you will have to finish the level without them. However, you can simply play the level again.
139* {{Pun}}: When encountering Bugs on his journeys, Merlin sometimes greets him by saying, "Hello, travel-hare!"
140* PunBasedTitle: Several levels:
141** "Hey... What's Up, Dock?"
142** "Mine or Mine?"
143** "Guess Who Needs a Kick Start"
144** "Witch" Way to Albuquerque?"
145** "Magic Hare Blower"
146* QuestioningTitle: This is how many levels are named.
147** "Wabbit or Duck Season?"
148** "Hey... What's Up, Dock?"
149** "What's Cookin', Doc?"
150** ''"Witch" Way to Albuquerque?"
151** "Mine or Mine?"
152* RemixedLevel: In the Stone Age era, "Magic Hare Blower" is a remake of "Wabbit on the Run", with a few different items, enemies, and some previously unreachable areas becoming accessible, as well as occurring at nighttime instead of daytime.
153* RespawningEnemies:
154** Whenever you replay a level, all enemies return. If the enemy drops regular carrots, they will everytime you defeat them because carrots also respawn, but don't expect any more golden carrots or clocks.
155** Some of the scorpions in "Follow the Red Pirate Road".
156* RollingAttack: Rolling is one of your basic functions. Generally it does the same thing as kicking, but it's also necessary for going through low areas if a rabbit hole isn't available.
157* RumpRoast: At one point, Bugs can encounter an enemy that looks like Blacque Jacque Shellacque and instantly defeat him by torching his ass. He will then proceed to run around with a siren in the background before jumping in the water.
158* SavePoint: The {{Checkpoint}}s that look like Merlin's hat can be used to summon Merlin, who will offer to save your position.
159* SimonSaysMiniGame: There are a few across the game, such as in "The Big Bank Withdrawal", "Train Your Brain!", and "Follow the Red Pirate Road". The latter requires you to watch the cutscene intro in which Yosemite Sam performs the combination first.
160* SlippySlideyIceWorld: "The Carrot-Henge Mystery'' and "Downhill Duck", both from the Medieval Period.
161* SmashingSurvival: If you get frozen by a robot, all you have to do is mash the kick button to thaw out.
162* SmokeOut:
163** Merlin is an avid user of this technique, as are the "apprentices" in Nowhere.
164** Some items can do this too.
165*** In some parts, you can use a bone to distract a dog or a shark from attacking you. If the bone stays too much time on the ground, it disappears back into its original container.
166*** Pearls always return back into their clams after you throw them, and you can see the smoke while it disappears if they don't land on water or on a target.
167*** Time-based objects like torches and mallets do this in your hand when the time is up (or if you just drop them).
168*** Bullets also disappear in a cloud of smoke whenever they hit something or [[ArbitraryWeaponRange after a certain distance]].
169* SnowballFight: You engage in one with Daffy Duck.
170* SpaceIsAir: Dimension X works the same way as any other Earth-based level. You can even use your [[HeliCritter helicopter ears]].
171* SpaceIsNoisy: Sounds work regularly in Dimension X. Robots, rockets and electrical devices all emit noises. Bugs, Merlin and Marvin have no problem speaking in space.
172* SpaceZone: Dimension X.
173* SuperDrowningSkills: Bugs can't swim. He doesn't technically drown; he pokes his head out of the surface and spits out water, but it still gets treated like a death.
174* SwirlyEnergyThingy: Almost all of the levels have these coming out of their entrances and exits. Used to differ {{Cool Gate}}s from other rabbit holes.
175* TemporaryPlatform: Bugs needs to tiptoe through several kinds of platforms in order to cross them, otherwise they crumble. They might be made of planks, unstable rocks, or [[ACrackInTheIce ice]].
176* TimeBomb: There are literal time bombs in "The Big Bank Withdrawal", but it's pretty easy to get away from them in time.
177* TimedMission: In ""Witch" Way to Albuquerque?", "Downhill Duck" and "The Conquest of Planet X", you have to finish the level or a segment of it within a certain time limit, otherwise you have to start over, which isn't a big deal in a game with unlimited lives.
178* TimeMachine: The plot of the game begins when Bugs mistakes a TimeMachine for a carrot juice dispenser and ends up in Nowhere. Later, the machine can be found in any HubLevel, and you use it to travel between the game's five eras.
179* TimeMaster: Merlin is capable of freely traveling through time. He appears every time you save the game or exit a level (unless you're playing it again after collecting all of its clocks and golden carrots), regardless of where (and when) you are. He even mentions time traveling as one of his favorite hobbies.
180* TimedPowerup: You can only use torches or mallets for a limited amount of time.
181* TimeTravel: As expected from the title, Bugs travels through Nowhere, the Stone Age, the Pirate Years, the 1930s, the Medieval Period and Dimension X (presumably the Future), collecting clock symbols to return to the Present.
182* TitleDrop: Merlin drops the title of the game when he meets Bugs for the first time.
183-->'''Merlin:''' It seems that you are lost in time my dear! Here, it's Nowhere!
184* TooDumbToLive: How you beat most of the bosses, especially the ones who throw bombs (they seem to be unaware that you can just throw them back).
185* TrademarkFavoriteFood: Bugs' carrots appear in this game as {{Heart Container}}s.
186* TropicalIslandAdventure: The Pirate Years, which is set entirely on tropical islands.
187* UnevilLaugh:
188** Mugsy whenever he succeeds in hitting you.
189** The guard mooks in the Medieval Period whenever they smash you with their mallets.
190* TheUnfought: {{Downplayed}} with Witch Hazel. She seems to be the BigBad of the Medieval Period, but she is never fought as an actual boss. You simply deal with her by dropping a bridge on her or tricking her into letting an anvil fall on her. Instead, you get to fight two guards as bosses, even though they are just a PaletteSwap of the other guards that appear as mooks.
191* WarpWhistle: The TimeMachine, which is accessible from any HubLevel, allows you to travel to any era in the game.
192* WrongTurnAtAlbuquerque: In the opening cutscene, when Bugs ends up in the warehouse, he says the trope naming line, except this time it was a right turn that he missed.
193* XMakesAnythingCool: Dimension X and almost all of its levels: "The Planet X File!", "Vort "X" Room", and "The Conquest of Planet X!". Only averted for "[[OddNameOut Train Your Brain!]]".
194* YouAllLookFamiliar: Most of the mooks. Applies to pirates, knights, cavemen, security guards, and Instant Martians.

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