Follow TV Tropes

Following

Context VideoGame / BrokenSword

Go To

1%% Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1637550208070635800
2%% Please do not replace or remove without starting a new thread.
3%%
4[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/broken_sword.png]]
5%%
6->''"Paris in the fall. The last months of the year, and the end of the millennium. The city holds many memories for me. Of cafés, of music, of love... and of death."''
7-->-- '''Opening Monologue'''
8
9''Broken Sword'' is an PointAndClickGame series created by game designer Charles Cecil of Creator/RevolutionSoftware. The game series revolves around the adventures of George Stobbart and Nico Collard in several fictitious stories based on history and mythology. The first two games in the series are controlled by a traditional point-and-click interface. The third and fourth installments are based on a 3D graphics engine, with the third game using a direct control mechanism. The fourth game returns to the standard point-and-click interface but within the 3D environment. A film, based on the first ''Broken Sword'' game, has been planned and is ready to be written.
10
11Not to be confused with "[[Literature/FatherBrown The Sign of the Broken Sword]]", nor is it related to the WreckedWeapon trope.
12
13!!!'''The games in the series are:'''
14* ''[[VideoGame/BrokenSwordTheShadowOfTheTemplars Broken Sword: Shadow of the Templars]]'' (''Circle of Blood'' in the US) (1996) -- set in [[GayParee France]], Spain, Syria and [[{{Oireland}} Ireland]]. Features UsefulNotes/TheKnightsTemplar.
15** Later re-released as a DirectorsCut version (2009), with a 4K "Reforged" version due in 2024.
16* ''[[VideoGame/BrokenSwordIITheSmokingMirror Broken Sword II: The Smoking Mirror]]'' (1997) -- set in Central America, the Caribbean, London and France. Features Myth/AztecMythology.
17** Re-released as a {{Remaster}}ed version (2010)
18* ''[[VideoGame/BrokenSwordTheSleepingDragon Broken Sword: The Sleeping Dragon]]'' (2003) -- set in England, France, Prague and Egypt. Features [[Myth/KingArthur Arthurian legend]], Voynich Manuscript, and [[LeyLine Ley Lines]].
19* ''[[VideoGame/BrokenSwordTheAngelOfDeath Broken Sword: The Angel of Death]]'' (2006) -- set in New York, Istanbul, Rome and the Vatican City. Features UsefulNotes/TheKnightsTemplar again and TheArkOfTheCovenant.
20* ''[[VideoGame/BrokenSwordTheSerpentsCurse Broken Sword: The Serpent's Curse]]'' (2013/14) -- Funded through a crowdfunding project and structured for a release as two episodes. Set in [[GayParee France]], London, Spain and Iraq. Features UsefulNotes/{{Gnosticism}}.
21* ''[[VideoGame/BrokenSwordParzivalsStone Broken Sword: Parzival's Stone]]'' (2024) - announced in 2023, more details to be announced.
22
23Not related to the 1950s fantasy novel ''Literature/TheBrokenSword''.
24
25'''Tropes related to individual games belong to their respective pages, and character tropes to the [[Characters/BrokenSword Characters Sheet]].'''
26
27----
28!! These tropes can explain everything:
29
30* HundredPercentCompletion: Starting from ''Director's Cut'', the progress of the games can be tracked in their saved files.
31* AliensSpeakingEnglish: Almost all characters from foreign countries are able to speak in English. George and Nico lampshade about it after they encounter [[spoiler: the Anubis]] in the third game:
32--> '''Nico''': I think you scared him off.\
33'''George''': Strange how he spoke in English.\
34'''Nico''': English? He spoke in perfect French!
35* AndNowForSomeoneCompletelyDifferent: Starting from the second game has switching between George and Nico.
36* ArtifactTitle: The Broken Sword [[spoiler:artifact/place]] is not referenced in the second game at all, and only serves as a minor background element in the third. The German title, Baphomet's Fluch/Curse, is even more this.
37* BagOfHolding: Nico has a small bag to keep all the items they collect along the way. George has his handy pockets. Note that said pocket managed to somehow hold ''at the same time'' in the second game, a bucket of maple syrup, a box of dog biscuits, [[ArsonMurderAndJaywalking a folded surveying Theodolite, Mayan artifacts, and a fish]]--among other things.
38** {{Lampshaded}} in the first game. Clicking on a shovel which George encounters at one point in the game will prompt him to remark, "Capacious as my pockets were, I doubted I could have fit a shovel in them."
39* BusmansHoliday: George and Nico can't take a break while going into adventures. This is even lampshaded by George in ''Director's Cut''.
40* CasualDangerDialog: This happens quite a few times between George and Nico, especially when they're trapped in a temple.
41* {{Catchphrase}}:
42** "The door ... was locked."
43** George's "I can explain everything!" in the first two games.
44* ChekhovsGun: It's not uncommon for an item picked up fairly early in the game to find significant use much later, such as in ''The Serpent's Curse'' with the Bret cologne bottle, which was one of the first items picked up upon gaining control of George, and one of the last items used in the entire game.
45* ComicBookTime: WordOfGod stated on numerous occasions that the characters do not age and the series doesn't have a timeline.
46%%* CompilationRerelease
47* CrossingTheDesert: Done in ''The Shadow of the Templars'', ''The Sleeping Dragon'', and ''The Serpent's Curse''.
48* CrueltyIsTheOnlyOption: Every game has a section where you must rip off a RecurringExtra or an animal to progress.
49* DeadpanSnarker: George, Nico and André are most prominent examples. The last two with added Frenchness.
50* DeathIsASlapOnTheWrist: In the third and fourth games, dying will take you back to the last spot before crucial events.
51* DepartmentOfRedundancyDepartment: Happens in the series few times. Like when George meets Colonel Butley in the third game for example.
52--> '''Colonel Butley''': Are you aware of the annual Glastonbury Popular Music Festival?\
53'''George''': The Glastonbury Popular Music Festival? Hmm, that's one of the most popular music festivals on the Popular Music Festival calendar!
54* DialogueTree
55* DisneySchoolOfActingAndMime: The cutscenes. It helps that the animators who worked on the cutscenes previously worked alongside Creator/DonBluth, who is known to be a master of this style.
56* DurableDeathtrap: All ancient traps are in perfect working order, e.g. at the well in Spain and at Syria in the first game or the trapdoor at the Mayan pyramid in the second game.
57** Averted with a secret door early on in the ''Director's Cut'' which jams up and must be lifted manually by Nico.
58* {{Eagleland}}: Duane and Pearl Henderson appear to be stereotypical American tourists, but that could just be a cover for Duane's job as a CIA agent. Or Duane just thinks he's an agent pretending to a tourist, or he's an agent but [[ManchurianAgent thinks he's only a tourist]]. [[OccamsRazor Or he's a tourist]]. It's never really made clear.
59* EasterEgg:
60** In the GBA version of the first game, there is an extra area in Montfaucon sewers which ties in ''The Sleeping Dragon''.
61** In ''Director's Cut'', there's a secret room in the apartment if you use the sewer key on that location.
62** Early in the second game you can pick up a lucky piece of coal that you can use on various objects and people to [[SillinessSwitch have something silly happen]].
63*** In the same game there's the scene from ''VideoGame/BeneathASteelSky'' hidden in the London Underground.
64*** You can skip the temple puzzle by clicking just the right place above the exit door, making Nico [[IHaveBoobsYouMustObey flash the door into opening]].
65** In the fifth game, you can hear [[VideoGame/BeneathASteelSky Joey's voice]] by clicking the left door near Le Lizard Bleu.
66* EveryoneWentToSchoolTogether: Nico mentions to George that she and André are friends since college.
67** Flap and Guido have known each other since they went to special school together.
68* EvidenceScavengerHunt
69* FanSequel: ''Broken Sword 2.5''
70* GayParee: The most common setting in the series.
71* GuideDangIt: Each game have their moments, especially in the first game where it involves [[AngryGuardDog a goat.]]
72* HyperspaceArsenal: He's no [[VideoGame/MonkeyIsland Guybrush Threepwood]], but George is capable of carrying far more items in his pockets than would ever be possible. Even Nico does this to an extent.
73* IdiotBall:
74** In the first game, George witnessed [[spoiler: the Neo-Templars' meeting in the underground river in Paris and learned that Khan's role is to stop them from finding the Sword. He could have tell the truth about them to Khan in Bull's Head Hill before tricking him in order to gain cooperation.]]
75** In the third game, Harry follows George through the broken window. [[https://www.facebook.com/BrokenSword.FanBlog/photos/pb.314851065256814.-2207520000.1428927052./332240826851171/?type=1&source=42 This picture]] shows what would happen if Harry waits inside until George opens the plane's door.
76** At the same game, [[spoiler:when the temple priests created Anubis to guard the secret passageway, they never realized that the intruders can possibly go to the main entrance.]]
77** Maynard [[spoiler: said to Nico that the gold-making machine is not meant to open large objects like the safe. It can only work if somebody holds the safety mechanism button which is found ''inside'' the centrifuge.]]
78** Medovsky. [[spoiler: He's dumb enough to leave his expensive coin as a display. Had he kept his coin in the safe place, he wouldn't have bothered to chase George and Nico in Monserrat Station.]]
79** Langham. [[spoiler: He decided to kill Tiago and kidnap Eva instead of George and Nico as they're the ones who have potential to stop him from getting Lucifer's power.]]
80* JokeItem: A few, though some turn out to be NotCompletelyUseless.
81%%* JustAStupidAccent: add context before uncommenting ZCE
82* JustTrainWrong: The train sequence in Shadow of the Templars. The train looks weird to say at least. There is a pantograph on the middle car. But self-propelled electric cars weren't common back in those days and were always positioned at the ends of the train. And had a driver's cab of course. The train does even sound more like a steam train than electric.
83** Also you don't want to climb on the roof under catenary unless you want to receive a tasty jolt.
84* KleptomaniacHero: {{Lampshaded}} a few times, for example after George keeps a blood pressure gauge, Nico questions why he doesn't feel guilty stealing from a hospital.
85* LateArrivalSpoiler:
86** [[spoiler: The destruction of the Neo-Templars at the end of the first game]] is mentioned in the third game.
87** The cover art of PC version of ''Director's Cut'' reveals [[spoiler: Rosso's true identity.]]
88** One of the concept arts in ''The Serpent's Curse'' reveals [[spoiler: El Serp's real identity.]]
89* LeapOfFaith
90* {{Leitmotif}}:
91** The Knights Templar [[https://www.youtube.com/watch?v=vmMQjGq-q7g do have]] [[https://www.youtube.com/watch?v=WafitFnvG-M their own]] [[https://www.youtube.com/watch?v=TtVDO4TFjW0 themes]].
92** In the first game, [[https://www.youtube.com/watch?v=3o1wEdtjPpw this music appears]] whenever George visits Nico's apartment.
93** In third game, [[https://www.youtube.com/watch?v=eC9fZhqwUhQ these]] [[https://www.youtube.com/watch?v=cxO9lxlBAHw music]] shows up when dealing with Petra.
94** Trevor's [[https://www.youtube.com/watch?v=zdHAhp8RxwI theme]] in the fifth game.
95* {{Letterbox}}: The first two games has this during gameplay. This feature returns in the fourth game as well but it only appears during cutscenes.
96* LinkedListClueMethodology
97* LockedDoor: A typical challenge in all games.
98* LoveTriangle: Implied between George, Nico and Andre in the first three games [[spoiler: until Beatrice shows up and Andre starts to fall in love with her instead.]] In the fourth game, there's Nico, George and Anna-Maria.
99* MeanwhileBackAtThe: The series uses this many times with the black screens. Averted in the third and fourth games where the texts in the black screens don't show up.
100* MenAreTheExpendableGender: The majority of the dead victims are males, but there's one female that involves to a certain incident. And another who has a DisneyVillainDeath.
101* MoodWhiplash: Despite having serious subject matter in the series, it has a lot of funny moments.
102* MoonLogicPuzzle: In several games. At one point in the second game, one of the players solves a puzzle and notes that it was done "Using the form of lateral thinking that can get you institutionalized."
103* MultiPlatform: Except ''Angel of Death'', which was released on PC only.
104* TheNameIsBondJamesBond: "My name's Stobbart. George Stobbart. That's two b's and two t's"
105* NationalStereotypes: One of the series' main criticism is that there are lots of stereotypical characters from different countries. For instance, the French characters are depicted as [[FrenchJerk rude and arrogant people]] while the Irish men [[TheAlcoholic enjoy drinking beer]] and [[FightingIrish they're good at boxing]].
106* NoticeThis: In the first, second and fourth games, the mouse pointer changes depending on the function of the items or persons. In the third game, sparkles appear whenever George or Nico is close to a certain item.
107* OfficialCouple: Played with in George and Nico's relationship. They're usually together by the end of each game, but most new installments start [[StatusQuoIsGod with them (temporarily) broken up]].
108* PointAndClickGame
109* PointAndClickMap: The Paris and world map in the first game. The former is present in the fifth game. Averted in the second and third game.
110** The streets of New York, Turkey and the Vatican in the fourth game.
111* PoliceAreUseless: Murder cases get typically closed after few days of investigation.
112** Justified in the first game with the cafe bombing, as [[spoiler: Rosso is working with the Neo-Templars all along and almost definitely was ordered to shut down the investigation by his buddies.]]
113* PrecisionFStrike: Several characters such as Mr. Leary and Duane have a tendency to swear when they're angry. Even George and Nico aren't exempt from this when they're really serious.
114* RainbowSpeak: George's text is always white while Nico's text is pink (or red in the fourth game) when they speak or thinking. The rest of the characters have their own colors attributed to their speech. Averted in ''Director's Cut'' and ''Remastered''.
115* RevisitingTheRoots: Actually implemented ''twice'' in the series. Due to the lackluster reception of the third game, mainly focused on the overuse of [[PressXToNotDie QTEs]] and the simplicity of the puzzles, the fourth one was widely marketed as a return to the roots kind of game, that included reinstating the point'n'click gameplay and an increased emphasis on dialogue and puzzles. The next game tried desperately to be as close to the first entry as possible, even more so than ''The Smoking Mirror'': not only the graphics and music are familiar but even the interface looks only slightly altered when compared with ''The Shadow of the Templars''.
116* RingMenu: The interface in ''The Sleeping Dragon'' and the action commands in ''The Angel of Death''.
117* RunningGag: George likes to show his stuff to anyone he meets during investigation. He often receives confusion or ridicule from [=NPCs=].
118* SceneryPorn: The backgrounds in the first two games as well as the fifth game.
119* SetPiecePuzzle
120* {{Shout Out}}: George Stobbart's similarity to another famous adventurer fond of ancient semi-mythical artifacts is [[{{Lampshade Hanging}} lampshaded]] by the line: "Evil Monks. I hate those guys".
121** In the first game, Pearl mentions that Duane had a copy called "The Holy Blood and The Holy Grail", the book that inspired the series.
122** In the second game, if you talk to one of the secretaries in the Quaramonte City HQ, ask about the detonator and say "yes" he will explain about the software called [[VideoGame/BeneathASteelSky LINC]].
123** Upon trying to walk into a tunnel in the London Underground, Nico remembers what [[WesternAnimation/WileECoyoteAndTheRoadrunner Wile E. Coyote]] happens if she goes there.
124** When George attempts to climb the rock needle: "No good. I'd have to be bitten by a [[ComicBook/SpiderMan radioactive spider]] before I stood any chance of getting up there.".
125** The song George hums while talking with Miguel in jail is actually "Psycho Killer" by Music/TalkingHeads.
126** "Giant mutant killer crabs [[Series/MightyMorphinPowerRangers with attitude]]."
127** George tells Madame Zazie to watch ''Series/{{The Twilight Zone|1959}}''.
128** Before their car stops at Susarro's castle, George asks Nico if her [[Series/BuffyTheVampireSlayer vampire slaying genes]] are kicking in.
129** Brother Mark says that his favorite movie is called "In Cold Blood" which is actually Revolution's previous game.
130** [[Creator/JacquesDerrida "If I could deconstruct this I could deconstruct anything".]]
131** In the fifth game, George mentions a quote from Gertrude Stein in Henri's apartment: "America is my country, and Paris is my home land."
132* ShownTheirWork: All of the games contain a lot of details about medieval history. The staff in Revolution visited various places in Europe such as France and Spain.
133* StockBritishPhrases: Lots of these phrases can be heard by many English and Irish characters in the games.
134* StoppedNumberingSequels: Only up to the second game.
135** Averted with the release of ''Broken Sword 5: The Serpent's Curse''. Which is ironic, considering that it takes place after the second (numbered) game and before the other two sequels.
136* TakeOverTheWorld: Most of the villain's mission is to conquer the world.
137* TakeYourTime: Many of the puzzles do not have a time limit. This gets quite silly in the third game where George [[spoiler: has to [[BlockPuzzle push some crates]] while the Grand Master's preparing to receive Dragon Power]] and then in the fourth game where [[spoiler: George and Anna-Maria are solving some difficult puzzles while Nico is about to be sacrificed.]]
138* TalkToEveryone
139* TapOnTheHead:
140** In the second game, George goes out after a hit to his head by Pablo in the opening sequence.
141** In the third game, [[spoiler: Nico must smack Flap's head with a vase to avoid being strangled to death.]]
142** In the fourth game, George experiences this around three times. He lampshades it after being knocked out by [[spoiler: Father Gregor.]] [[spoiler:Later in the game, Archie knocks out an evil monk using his wine bottle to save George and Anna-Maria.]]
143** In the fifth game, [[spoiler: Tiago hits Shears' head using the china dog he found in Adam's apartment.]]
144* TeamworkPuzzleGame: Some of the puzzles from sequels require this, mostly between George and Nico.
145* TempleOfDoom: Visited regularly.
146* ThankingTheViewer: ''The Sleeping Dragon'' and ''Director's Cut'' have it after the ending credits.
147* ToBeContinued: ''The Shadow of the Templars'' features this plus the preview for the second game after the ending credits. ''The Serpent's Curse'' also counts.
148* VideoGame3DLeap: ''The Sleeping Dragon'' and ''The Angel of Death''. Fans are split whether those games are good or not. Subverted in ''The Serpent's Curse'' where it has 2D backgrounds but the character models are still in 3D.
149* WhatTheHellIsThatAccent: The series is prone to this. To the ears of non-British players, many characters have fake accents and sometimes over the top. Averted with George, whose voice is performed by an American.
150* WorldOfSnark
151

Top