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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/static_wikia_nocookie_net_latest_8.png]]
2
3The third game in the long-running EasternRPG series ''Franchise/BreathOfFire'', released on the Platform/PlayStation in September 1997 in Japan and April 1998 in North America. It was later ported into the Platform/PlayStationPortable system and released in August 2005 in Japan and February 2006 in Europe, with [[NoExportForYou no North American release.]] (Until 2016.) As typical for the [=BoF=] series, several characters from the earlier games are reinvented here.
4
5The game takes place in a StandardFantasySetting, except that it has [[BeastMan humanoid animals]] co-existing peacefully with humans. There are also some machines, though [[SchizoTech their origin is a mystery]]. A long time ago there also existed a race of dragons, but they were killed off for some forgotten reason; only their fossils remain, turned into crystals which are mined to power machines.
6
7The story begins when a dragon whelp turns up alive in a mine. It escapes and takes the form of a boy named Ryu. The first part of the game is about Ryu trying to survive and find friends; among those he makes are Rei, a [[GentlemanThief goofy thief]] tigerman; his [[ConvenientlyAnOrphan orphaned sidekick]], Teepo; the RebelliousPrincess Nina; the [[AbsentMindedProfessor ditzy scientist Momo]]; and the gargoyle-like [[TheQuietOne Garr]]. The second part has the (now older) Ryu and his friends investigate why the dragons were killed.
8
9The game is mostly remembered for introducing some of the trademark game mechanics on the series, including Ryu's dragon gene system, which allowed the player to mix and match several different "genes" (crystals) in order to create a variety of dragon forms; The Masters, certain {{N|onPlayerCharacter}}PCs who after fulfilling their requirements granted those under their tutorship stat bonuses as well as new techniques; and the Skill system, special master/enemy spells that could be learned and used by any party member. Most of these gameplay elements were later refined in VideoGame/BreathOfFireIV.
10
11There exists a [[Characters/BreathOfFireIII character sheet]] for the series. Place any character-related tropes there.
12----
13
14!! This game provides examples of:
15
16* ActualPacifist: Durandal, one of the masters, styles himself as one. He teaches two skills (Feign Swing, Unmotivate) that have no effect, and one that can't deliver a killing blow (Backhand).
17* AdvancedAncientAcropolis: Caer Xhan.
18* AerithAndBob: Ryu, Rei, Nina, Momo, and Garland are real names. Peco, Pecoros, Teepo, and Garr are not.
19* AlasPoorVillain: [[spoiler: When Myria dies, her last words are her worrying about how the world will survive when she is gone, and praying to "God, if there is a God," asking what she should have done.]]
20* TheAlcoholic: Fahl, one of the masters. Arguably Garr, whose bio states he likes liquor. He is also encountered early on in Fahl's bar and an NPC notes that he goes there often.
21* AllInARow: The other 2 party members walk behind whoever's in the lead, and if they get stuck behind an obstacle, they disappear and reappear in their previous spot shortly afterwards
22* AlwaysCheckBehindTheChair: There are items taken out of drawers on more than one occasion.
23* ArbitraryHeadcountLimit: You're restricted to only using 3 out of the 6 possible party members at a time and can only change the party composition inside a dungeon within a specific type of save room, which are rare.
24* ArrangedMarriage: One quest in the first part of the game deals with this. The Guildmaster of Rhapala wants his daughter Shadis to marry Zig, the big, strong sailor he's chosen to be the next Guildmaster, and has set him the EngagementChallenge of fixing the guild lighthouse. However, she's in love with the guild's bookkeeper, Beyd, who's smart and kind but is too weak for anyone in the Guild to take him seriously as a leader. Accordingly, the party takes it upon themselves to teach Beyd to fight so he can fix the lighthouse before Zig does. Zig challenges him to a duel for the right to go to the lighthouse, which will mean the right to marry Shadis. Beyd wins, but is too badly beaten up to go fix it; nonetheless, beating Zig proves that Beyd has the chops to lead the guild.
25* ArtShift: The final scene of the game ditches the in-game sprites and depicts the characters in their promotional art appearances (see the page picture). This is mainly only a problem for Nina, who looks [[OffModel almost nothing]] like her artwork in both halves of the game.
26* AudioAdaptation: ''Breath of Fire III Drama Album'', which has Nina [[{{Narrator}} narrating]] her adventures with Ryu pre-TimeSkip to two [[CanonForeigner original characters]].
27* AuthorityEqualsAsskicking: Usually averted; enemy leaders tend to be crooked cowards, rather than boss-worthy. Played straight with Balio and Sunder, who are CoDragons to the mysterious leader of the Sin City gang and far stronger than Ryu and his friends (they're only defeated when Garr steps in). DoubleSubverted with the boss man himself, who makes a RunForTheBorder when he hears that [[RoaringRampageOfRevenge Rei is after him]], but [[spoiler: when caught at the border gate, proves to be a threat when transformed, and takes Rei down with one shot]].
28* AwesomeButImpractical:
29** The Chain Formation gives you insane speed, but it shoots your defense to hell, meaning that if you're not going to kill your enemy in one turn, you'd better be prepared with tons of healing items.
30** Kaiser form, while insanely powerful, will guzzle your AP up so quick you'll barely get any use out of it, especially if you use the Infinity/Trance/Radiance gene combo to get it at maximum power; this costs a staggering ''53'' AP just to initiate, and another 27 each turn; that's 80 AP just for a single turn in a game where, late-game, most players will barely have over a hundred for Ryu!
31* BackFromTheDead: [[spoiler: Myria, from the first game.]]
32* BarefootCartoonAnimal: Garr, which is hardly surprising considering his birdlike feet with one of the toes pointing backwards.
33* BishonenLine: Both subverted and played straight. Ryu's dragon forms get more and more monstrous, yet his ultimate form, the Kaiser, is...himself, colored gold. Subverted when he uses the Kaiser Breath attack, which turns him into a gigantic dragon.
34* BerserkButton: Steal the apple off the [[BossInMookClothing GooKing]] if you want it to stay and fight. [[OhCrap Though you may regret it if you're not prepared enough...]]They have a chance to drop the [[InfinityPlusOneSword Goo King Sword]] if you manage to survive, though.
35* TheBerserker: The "Berserk" skill, which dramatically increases the target's strength and removes control of it for three turns, after [[DeadlyUpgrade which he just dies]]. There's also the enemy Berserker who uses said skill, and both Ryu and Rei get transformations which turns them into this.
36* BettingMiniGame: One of the possible jobs one can give to the Faeries. Includes a "Guessing the Number" and "Guessing the Minor/Major Number Order".
37* BilingualBonus[=/=]ThemeNaming: All [=McNeil=] ghosts are named after business concepts. Similarly, all characters related to the port city of Rhapala have their names based off types of fishing bait.
38* BittersweetEnding: [[spoiler: Ryu and friends defeat Myria, who muses if she did the right thing and asks if there really is a God that can answer her as she dies alone, but this means the technology and the Desert of Death are unable to be mitigated any further, and Garr [[TakenForGranite turns to stone]] as the mere act of fighting Myria was a HeroicSacrifice. While Yggdrasil points out that Myria was holding back the world from recolonizing these lands, Yggdrasil uses himself to sprout a new World Tree to hopefully begin to mend the problem and the game ends on the ambiguous note of our heroes staring out at the desert from a cliff, leaving the player to determine on their own if the right thing was done.]]
39* BlackComedy: You are forced to carry out the Mutant Plant's DrivenToSuicide wish. You have to turn the conveyor belt on to feed him into the magma. Instead you can switch it on backwards carrying him away from the magma. He ''complains'' about it as if you hit the wrong floor button in an elevator!
40* BossBonanza: In the Myria station. There are plenty of new bosses. But given how some of the bosses are inside some segments of the station itself...it might not qualify specially in the end where you get to the inner laboratory where you face the Experiments which are mostly a BossRush per Capcom's tradition but they included a few new ones (such as a Dodo-like bird).
41* BossInMookClothing: The Archmage and Berserker, probably the best known examples on the whole series. The [=GooKing=] may also count, specially when it's [[TurnsRed angry]].
42* BossRush: Present in TheVeryDefinitelyFinalDungeon in a labyrinth-esque area. If you don't care about the treasure, you only need to fight 2 of them, the first of them being a group of the first bosses of the game which do single-digit damage to even a moderately-leveled party and who go down in a single hit.
43* BraggingRightsReward:
44** The Archmage and Berserker drop the best dagger and shield respectively. Unfortunately, they're incredibly marginal upgrades and by the time you can kill these two you're probably already at the final boss and can eat her for breakfast.
45** In order to get the best fishing rod and bait, there are just a couple of things you need to do. First, you have to get a total fishing score of over 9,000 points (out of a possible 9,999 maximum). Second, you have to ''defeat the final boss.'' Congratulations! Now you've got the ultimate fishing rod and bait when there's basically nothing left to do in the game anyway.
46* BrokenBridge: A literal broken bridge connects Yrall Region to Dauna Hills and the road leading to the Urkan region was destroyed by a volcano which you have to detour inside the volcano. Both roads becomes accessible after the TimeSkip.
47* TheCameo: Following in ''VideoGame/BreathOfFireII's'' tradition, though obscured due to the translator's ignorance. From ''VideoGame/BreathOfFireI'' there's Mogu, Bo (named Gary from his Japanese name Gilly, which is short of his Japanese original Gilliam) and Ox (his Japanese name is Builder, which the translator changed into Worker). From ''VideoGame/BreathOfFireII'' we have Bow (not referred by name, though) and Jean (under his first name Ecarl/Ekaru). Ladon (the Dragon Lord/God of previous games) also appears as a Master. One can also spot Chun-Li and Sakura from ''Franchise/StreetFighter'' watching from among the crowd in the contest.
48* CantDropTheHero: You're forced to have Ryu in the party at all times, not that there's any good reason to not use him.
49* CashLure: You can catch the fish man merchant Maniro by baiting your hook with a gold bar.
50* {{Catchphrase}}:
51** Rei's infamous "Doesn't this just beat all?"
52** Nina's ''very'' [[ShipTease insistent]] that Ryu "is not a bad dragon".
53* CentralTheme: Why does power exist? [[PowerCorrupts Does power corrupt]]? If not, then what should it be used for? These questions build up to [[PhilosophicalChoiceEndings the ending's philosophical question]]: [[spoiler: Is it better to trust in one God to rule the world, or trust that people will figure it out for themselves?]]
54* TheChosenOne: Ryu later discovers he's one. [[spoiler: Dragnier has it foreshadowed that the one to come from the other side of the ocean through the transportation machine would be the one to face off against their greatest enemy Myria.]]
55* ContinuityNod: Mostly to the first game. The most known being the [[spoiler: mural seen at the intro and in Dragnier]].
56* ConvectionSchmonvection: Walking inside an active volcano doesn't affect the party unless they touch molten lava directly.
57* CrossCounter: Performed, by all things, a pair of fairies on each other when they get tired of the other one calling them dummies.
58* DarkerAndEdgier: While the game is relatively light-hearted overall, there are quite a number of horrifying events happening to, and around, Ryu. The game dwells on the ethics of genocide, life after death, religion and faith, and morality, and while it does so without feeling too heavy, the terrible nature of said acts are only barely glossed over. Try not to think about them too much: it won't [[TearJerker end well for you]].
59* DeathMountain: Mt. Glaus, Mt. Myrneg, Mt. Levett, Mt. Boumore...
60* DemotedToExtra: Deis, while still important, is now only a Master instead of a playable character.
61* DerelictGraveyard: Steel Beach, which is where all the technology from across the ocean washes up.
62* DevelopersForesight: [[spoiler:The Dragon Elder]] explicitly asks for a beautiful girl for him to continue his exposition. Since changing party members require exiting town and setting up camp (already time-consuming, and that's before you add the time it takes to exit the Elder's chambers), savvy players would just bring up the RequiredPartyMember (Nina and Garr) to the scene beforehand. Bringing Momo instead would result in one of the most hilarious ButThouMust of the game. And THEN adding Rei would also add even more hilarity. There's no other reason for the player to bring Rei and Momo to the Elder, and it merely serves as an EasterEgg.
63* DoubleConsciousness:
64** Rei has a moment where a ghost like apparition of himself walks out of his body and he talks to it. Seems he is torn between his easy life as a highwayman and his quest for philosophical knowledge of why world destroying power exists. There really is no comparison between the two and he tries to come to terms with the fact things aren't as simple as he's used to.
65** Nina has the experience where she is torn between her duty as a princess and gaining valuable experience through exploration as well as working towards being her own person instead of just doing what she's told to do.
66** Momo's moment is more determination to find out the secrets of the machines while wondering what her father would do if he was alive and in her place.
67* DubNameChange: We have Babadel/Bunyan, Zurusuru/Loki, Garland/Garr and Pecoros/Peco, just to name a few. There are plenty of enemies, items and other stuff whose names were changed.
68* DuelBoss: Not as prominent as in ''II''. Normally, Ryu fights these, but not always (and the Hall of Fire plays with the trope to no end).
69* EarlyBirdCameo:
70** Both [[spoiler: Myria and adult Teepo]] are seen almost at the start of the game.
71** Balio and Sunder entrust a captive Ryu and Nina to the barman (later master) Fahl. When the two kids make their escape, they seem to fail to notice that someone else in the bar is watching them, deep in thought. [[note]] For those who haven't played the game or don't remember the scene, it's Garr [[/note]]
72* EasyLevelTrick: [=McNeil=] Manor is challenging even though it's only the second dungeon of the game. However, the main difficulty lies in the many MiniBoss battles within...all of which are ghosts, including the main Boss. Spend a little time in both fishing spots available at that point, and you can trade a Silver Knife from a Manillo merchant, which will make short work of these Bosses.
73* EliteTweak: The Masters system, which lets you tweak your stat gains on level up depending on which one the character is in apprenticeship with and learn new skills you can pass between characters.
74* EndgamePlus: While you can save a "Clear" data of your game upon beating it (and the ability even do so is a GuideDangIt since you need to wait at the otherwise uneventful The End screen for several minutes), all you get out of it is a few fishing-related items.
75* EveryoneHasStandards: The [=McNeil=] villagers turn against Ryu and his friends for stealing from the mayor, but they were horrified to learn that the Mayor sent Balio and Sunder to deal with them. All their hostility is immediately replaced by sympathy for Ryu, the apparent SoleSurvivor of the attack.
76* ExtraTurn: The ''EX Turn'' option, which grants those with a high Agility stat a second action "between" turns.
77* FaceHeelTurn: [[spoiler: See that picture up there? Did you notice Teepo isn't in it? There's a reason for that.]]
78* FishingMinigame: As expected. It was also made an special mode in the PSP port which unlocked never-published concept art.
79* {{Foreshadowing}}: When Ryu and Teepo go after Rei to Mt. Glaus for the Nue hunt, he says to himself that he can't use "that" while they're around. [[spoiler: Considering how dangerously powerful and rageful his Weretiger form is, this was probably for the best.]]
80* ForScience: Momo at times.
81* FourIsDeath: There are four named Guardians, which are elite dragon slayers specifically created for the job by Myria.
82* FullFrontalAssault: Deis' introduction, in which she pounds on Garr while wearing nothing but a (presumable) smile. Rumored to be one of the key reasons the game has not been re-released on PSN.
83* FullyDressedCartoonAnimal: Rei and Momo. As noted, Garr is a BarefootCartoonAnimal.
84* GenocideBackfire: [[spoiler:Myria thought the dragons would be a menace to the world and ordered them killed, only for one of the few surviving ones being the one to take her down.]]
85* GetOnTheBoat: Later in the game you get to sail the Inner Seas with Rhapala's ship.
86* GiantSpaceFleaFromNowhere: Makes up ''a lot'' of the game's boss gallery.
87* GiveMeYourInventoryItem: Some of the Masters send you on a FetchQuest before you become their apprentices. Meryleep wants you to look for her Fairy Jewel, Yggdrasil a Wisdom Fruit, and Hachio some cooking ingredients (Swallow Eye, Beef Jerky, Martian Squid, Angler).
88* GoodVersusGood: Ryu [[PhraseCatcher is not a bad dragon]], and is a consistently heroic individual who makes the world a better place. [[spoiler: Myria is a goddess who has spent her existence protecting humanity from danger and providing it with technological and magical aid through chrysm and the technology of the Black Ship. Unfortunately, she believes that dragons are inherently dangerous to the world, which is why she wiped them out in the past, and will do the same to Ryu if he doesn't agree to be sealed away in her version of Heaven. [[WorldTree Yggdrasil]] also disagrees with her methods, because keeping the Desert of Death away from the lands of life prevents life from recolonizing it.]] There is no wrong choice here, just an open debate, and it's ultimately up to the player to decide which side is in the right.
89* GravityBarrier: A notably egregious one. One of the teleporters leads very close to TheVeryDefinitelyFinalDungeon and PAST the [[ThatOneLevel Desert Of Death]], but you can't step out of it due to a crate blocking out the stairs, even though the characters could as easily ''jump down'' the damn machine! Especially when game mechanics allow the characters to drop down higher places.
90* GreenHillZone: Most of Yrall Region, including the game's starting point, Cedar Woods.
91* HeadsIWinTailsYouLose: The Balio and Sunder BossBattle underneath Wyndia. Unlike the first encounter, Ryu ''can'' defeat them at this stage, but it requires extensive LevelGrinding. However, victory is still optional, and they will run off either way.
92* HealthcareMotivation: Emitai is fighting in the Contest of Champions to cure his sick daughter, and he asks you to throw the match against him since, given the AntiMagic nature of the arena, his magic spells would be useless. [[spoiler:Afterwards, you learn he’s lying and his daughter is fine.]]
93* HiddenElfVillage: The Fairy Village, which is accessed through circles of flowers on the world map once they give you an item to do so.
94* HopelessBossFight: Most famously, Balio and Sunder's first encounter. There's also Garr's fight at the contest.
95* HypocriticalHumor: Saving face, Emitai claims to have lost the fight on purpose against "some kids" in the Contest, when, actually, he tried to convince those kids to throw the fight for him!
96* IDontLikeTheSoundOfThatPlace: The '''Desert of Death'''.
97* ILetYouWin: Realized by [[spoiler: Garr at Angel Tower. After Ryu, a mere child, defeats him using only a fraction of the Brood's power, he realizes that there is no possible way that the Guardians could have defeated the Brood if they had actually fought back. That leads him to question why they ''didn't'' fight back with their full strength, and why God wanted them destroyed in the first place.]]
98* InevitableTournament: The Arena/Genmel "Contest of Champions".
99* InfinityMinusOneSword: The Force Gene. At the point in the game where you acquire it, it's a massive power spike for little AP investment, works with the Fusion Gene to enhance the Rei Hybrid, and it gets even better when you get the Trance gene.
100* InfinityPlusOneSword: The Royal Sword (You have to fish for ''whales'' to trade for this one!), or even better, the Goo King Sword.
101* InterspeciesRomance: Near Maekyss Gorge lives the [[FrogMen frog-man]] Ecarl and his human (or possibly Wyndian) wife, Kimiko. After the TimeSkip, they even have a daughter, Miyuki.
102* JourneyToTheCenterOfTheMind: [[spoiler: Teepo]] has Ryu go through one.
103* JustLikeRobinHood: Deconstructed. A mysterious cloaked man hires Ryu, Rei and Teepo to break into the mansion of their town's corrupt mayor, steal his ill-gotten gains, and return them to their rightful owners. The townspeople are ''furious'' that the trio not only stole from their mayor, but implicated all of them in the crime by giving them the stolen goods. Not only that, but the mayor manages to have the last laugh by hiring [[KnightOfCerebus Balio and Sunder]]. [[spoiler: [[LaserGuidedKarma Karma]] eventually catches up to Loki after the TimeSkip when Rei mauls him to near death, [=McNeil=] gets arrested by Wyndia for smuggling, and Mikba (Leader of Syn City: Balio and Sunder also serve him) is killed by Ryu and Co.]]
104* JustifiedSavePoint: The main method of saving is a journal found during camp most commonly, but on other select points inside dungeons or some dragon statues (in another CallBack to previous games).
105* LastOfHisKind: Played up with Ryu. [[spoiler: Later he finds out Dragnier still houses a few extra survivors, although they've mostly relinquished their powers, and the only one who still had them then performed a HeroicSacrifice to transfer the power of Infinity to Ryu.]]
106* LethalLavaLand: Mt. Zublo, an active volcano with a path that passes through it.
107* LighthousePoint: Rhapala's Lighthouse, which is filled with all sort of monsters and ghosts.
108* LockedDoor: A few throughout the game, mostly containing items. Fortunately, Rei's a MasterOfUnlocking.
109* LostWorld: The Lost Shore.
110* LuckBasedMission: The Fishing Mode in the PSP version. As bad as it can be to hook certain fish, try doing it under a time limit while shooting for a certain score. It's even worse when the fish decide to all swim out of range.
111* MadScientist: Dr. Palet, [[spoiler: who's doing experiments with Yggdrasil sap so he can revive his dead mother and turns himself into a giant mushroom monster when the party tries to put an end to them.]]
112* TheMafia: Main enemies in two of the game's arcs.
113* MagikarpPower: Peco. He starts out at Level 1 with no skills or stats to speak of, but has a very high stat growth, and by this point in the game there are plenty of Masters he can train under to customize his growth the way you want it. He also shares the highest [[CounterAttack Reprisal]] rate in the game with one of Ryu's dragon forms and possesses innate HP regeneration, both of which you can easily take advantage of.
114* ManaPotion: One item reduces AP costs when equipped, and using the Transfer skill on yourself restores MP.
115* MarathonLevel:
116** [=McNeil=] Manor is an early-game example. It has two parts (the garden and the interior) that the party has to traverse like a maze. The garden part is mostly a StealthBasedMission with a minor FetchQuest near the beginning and two MiniBoss battles, and the interior is so labyrinthine that some characters inside even lampshade the oddity of ''why'' the mansion is like that in the first place. The interior is dotted with powerful random encounters at that point in the game and several MiniBoss battles. There is a bed for healing relatively[[note]]you still have to go through several rooms[[/note]] close to the entrance, and you'll find yourself [[CheckpointStarvation backtracking there several times]], especially after a tough battle, until at least you finally reach the attic (the second healing point) which by then is again, ''relatively'' close to the party's objective. Oh, and the worst part? The player must go through the interior with only two characters.
117** Fahl, one of the Masters, asks you to fight 30 battles without resting in order to unlock him. Even if you return to an early area with weak enemies this will still take a long time to accomplish.
118* MartialPacifist: Hondara. Before he'll allow you to study under him, you first have to learn how to fight without killing, which you accomplish by learning the otherwise useless moves of the ActualPacifist mentioned above. The Urkans as a whole seem to lean in this direction...except in the very, very rare event that they [[BewareTheNiceOnes go to war]]. Then [[GoodIsNotSoft the gloves come off]].
119* MaximumHPReduction: All examples of max HP loss can only be cured by sleeping in an inn. Sleeping at the always-available free tent doesn't cure it and neither do any of the items.
120** If someone was downed in battle and still down at the end, they would be brought back with 1 HP and have their max health reduced. The game also has the Mandrake healing item that's cheaper to buy than most other healing items and heals you to full, but likewise causes you to lose some of your max HP. Also, the game contains a move called Disembowel which inflicts HPToOne at the cost of reducing the ''user's'' maximum HP.
121** There's also the [[ThatOneLevel Desert Of Death]], where you also lose a percentage of your max HP if you keep walking when you're thirsty: Unlike the previous examples which capped the cumulative HP loss to 50% of max or so, your max HP can drop even further this way.
122* {{Mentors}}: All Masters in theory, but Bunyan fills this role most explicitly, even before he becomes a Master.
123* MissedHimByThatMuch: Never stated outright, but implied with Ryu's search for Teepo. Talking to [=NPCs=] in Windia [[spoiler:After Ryu, Teepo, and Rei are nearly killed by Bailo and Sunder]] hints that Teepo tried to steal in Windia but was driven off, so Ryu and Nina follow along behind to a house that Teepo supposedly stopped by, but talking to the people inside shows that he just left. At that point Balio and Sunder show up and capture Ryu and Nina and drag them off elsewhere. [[spoiler: Dealing with the two of them is likely why Teepo gets so far ahead of them that never meet again until the endgame.]]
124* MoodWhiplash: The hilarity that was happening after Deis was finally freed from her prison was suddenly interrupted by a DeliberatelyMonochrome flashback showing the war-- No, ''massacre'' of the Brood, with a couple of dragons' corpses and a whelp [[note]] which might actually be Ryu since Deis seems to approach it with a particular interest [[/note]] visible.
125* MoralityKitchenSink: Ryu and co. are good people (as Nina says, Ryu is "[[CatchPhrase not a bad dragon]]"), and most of the enemies they fight are either dangerous monsters or simply villainous scum. However, some monsters are either just hunting for food (for themselves [[MonsterIsAMommy or their cubs]]), or attack humans because it's their nature and cannot help themselves, some of the intelligent enemies have their own reasons for fighting Ryu and his friends, and there are a couple of cases where Ryu and his friends have to kill good people because that's what's necessary to complete their quest. [[spoiler: Myria, the BigBad, is a WellIntentionedExtremist who's fighting to protect the "lands of life" from desertification, from the wars that unrestricted technological advance might cause, and from the world-threatening power of the Brood. But Ryu may not be interested in staying locked up on Myria's station, and as Yggdrasil points out, the life that she's protecting is getting awfully tired of the gilded cage that she's built.]]
126* MrExposition: Both Deis and [[spoiler: Jono]].
127* MrFanservice: Tell me you've never noticed Rei's agile glutes when his back is to the screen in battle.
128* MultipleEndings: As expected: One ''Bad End'' and one ''Good End''. It is entirely possible to debate which is which.
129* MustMakeAmends: [[spoiler: Garr, the traitor who helped wipe out Ryu's race under Myria's command. Later, he plans on bringing Ryu to Myria, to question why the goddess issued those orders. He ends up defending Ryu from Myria himself.]]
130* MyGreatestFailure: For Rei, [[spoiler: it's failing to protect his [[TrueCompanions "family"]].]]
131* NonCombatantImmunity: Enemies don't start spawning till you get changed out of pajamas and into proper armor, and a sword. You can wander through the woods in pajamas for as long as you wish.
132* NonHumanUndead: There are Dracolich bosses.
133* NotCompletelyUseless:
134** Durandal's Backhand can't finish off an enemy. Aside from the fact that you have to learn it to unlock Hondara, most players would write it off as useless...but when training Beyd, you want to injure him without knocking him out, so Backhands are a good way to train up his HP and Defense.
135** The broken sword and pointed stick are worse than even Ryu's and Nina's starting weapons, but they are also useful for training with Beyd. Additionally, they count as unique weapons for meeting D'Lonzo's unique weapon count requirement for becoming a master.
136* {{Novelization}}: ''Breath of Fire - Childhood Chapter'', focusing mostly around the first half of the game.
137* NowWhereWasIGoingAgain: Party members will remind you where they were heading to when talked in the camp.
138* OhCrap: [[spoiler: Myria]] of all people gets a really good one when [[spoiler: she realizes that Yggdrasil is with the party.]]
139* OneWingedAngel: If you are against a human/humanoid character, expect him/her to transform ''just'' before the fight.
140* OurGodsAreDifferent: There are several beings referred to as gods, or who are otherwise of equal power (Myria and Ladon for the first, Yggdrasil and Deis [[note]] Though the latter name is itself a feminization of "Deus," Latin for "God" [[/note]] for the second; Ryu as the Kaiser may also count). None of them are omniscient or omnipotent, however (and Myria ''thinking'' of herself as such is what drove much of the BackStory). [[spoiler: In the ending, Myria herself is found praying.]]
141** This is consistent with the view of gods in the Hindu and Buddhist faiths, which are also referenced in other places within the game (such as the name Sudama (a childhood friend of Krishna), the use of prana, or Garr's outfit and ringed spear being loosely patterned after a monk's robe, prayer beads, and ringed staff). [[spoiler: The apparent nonexistence of an ultimate creator god "at the wheel" of the universe, such as might have given Myria an authoritative answer to her anxious question, is particularly Buddhist. As is Myria being taken for a "big-G God" when in fact only "little-g gods" exist in the setting.]]
142* OverratedAndUnderleveled: Garr gets so much praise during the story as the former champion of the contest, who single-handedly defeats groups of three and who can DeathGlare Balio and Sunder [[BringMyBrownPants shitless]]. Yet once he joins you, he's barely above the player in stats/level. This may be justified as a case of holding back: When Garr joins the party, he fully intends to [[spoiler: take Ryu to Angel Tower and kill him to wipe out the Brood once and for all]]. He wouldn't really want to show off all his best moves up until that point, lest [[spoiler: Ryu]] be prepared for him. He is ultimately much stronger at that point as well, though [[spoiler: Ryu]] still wipes the floor with him.
143* PeninsulaOfPowerLeveling:
144** Thanks to the Lava Men who [[ElementalAbsorption give out more experience after being attacked with fire]], Mt. Zublo can become one. However, better come prepared, because [[CurbStompBattle one too many can mean instant death]].
145** Tar Men provide a ''lot'' of experience for Ryu if he takes the plea of a previously met NPC Tar Man to "not freeze us" to its logical conclusion.
146* PermanentlyMissableContent:
147** Did you [[spoiler:fail to compliment Deis the first time you saw her in serpent form]]? No Master for you!
148** Examine Gaist's remains to get Garr's ultimate weapon, the Beast Spear. If you leave the room before you do so...
149* PlotTailoredToTheParty: Durandal's skills are only useful in two specific circumstances. First, training Beyd. Second, earning Hondara as a Master.
150* PlotTunnel: Quite a few actually, though in every case, they're temporary:
151** Climbing Mt. Myrneg for the first time prevents you from going back to [=McNeil=] for hours.
152** Leaving Wyndia will lock you out of the city for hours.
153** Once you complete Angel Tower, you won't be able to return to quite a lot of the world map that you've already explored for a while.
154** Getting on the Black Ship is a one-way trip. [[spoiler: Once you get to the other side, though, which takes ''months'', you'll almost immediately find a teleporter and go right back, much to the consternation of the rest of the party, who become quite upset at having wasted so much time that they will now have to waste again getting back.]]
155** Crossing the Desert of Death is treated this way, though again [[spoiler: you'll find a teleporter that lets you return to the rest of the world.]]
156* PortTown: The cities of Rhapala and Kombinat. There's also Parch and Dock. Parch is more like a fishing village though, so it's had to say if it actually exports anything.
157* PowerCopying: Becomes a series staple with the Skill system.
158* PressurePlate: One of the puzzles in Momo's Tower consists on turning all the colors of the floor tile the same by stepping on them.
159* RareCandy: There are a slew of stat boosting items; Life Shard (HP), Magic Shard (AP), Power Food (Power), Protein (Defense), Fish-head (Intelligence), Swallow Eye (Speed), and Moxa (Willpower).
160* ReallySevenHundredYearsOld: Deis, of course. There's also [[spoiler: Elder Dragon]] Jono who comes from the time of the Great War, and so does [[spoiler: Garr]], seeing as he fought in the aforementioned war. Jono even remarks that [[spoiler: Garr]] is "every bit as old as I am".
161* ReviveKillsZombie: An amusing example on a random encounter: A group of zombies led by one ''[=ZombieDr=]'', who casts an all-healing spell on his team. ''Oops.''
162* RobotBuddy: Honey, Momo's robotic pet.
163* ScavengerWorld: Most technology is fished up at Steel Beach and traded to the rest of the world. Only a handful of scientists (Momo, Repsol and Palet) actually try to develop new technology instead of just digging up the old. [[spoiler: Myria is the one who's sending technology to the living lands, and she does so to improve their lives while keeping them from developing ''dangerous'' technology.]]
164* SchizoTech: A major plot point. Still, there's the small issue of [[spoiler: TheVeryDefinitelyFinalDungeon being a SpaceStation...]]Betcha didn't see that coming, did ya? Fully justified, though: [[spoiler: Myria wanted to keep the world in perpetual stasis to prevent any of her "children" from coming to harm, which is also why she wanted to wipe out the Brood. Any technological advances could jeopardize her efforts.]]
165* SealedGoodInACan: Deis is encased in a forcefield underneath Angel Tower. The player can visit her as soon as they reach the tower, but they have no way of setting her free until the TimeSkip.
166* SetAMookToKillAMook: The "Influence" Skill marks one target which all low-Int enemies [[spoiler:and Weretiger]] will attack until death.
167* ShiftingSandLand: The Desert of Death.
168* SidetrackBonus: Going on alternate paths in the Desert of Death nets you a few good items.
169* ShoutOut:
170** In the Western versions, the woodsman Babadel is named Bunyan, after Myth/PaulBunyan.
171** The (literal) horsemen Balio and Sunder are named after [[https://en.wikipedia.org/wiki/Balius_and_Xanthus Balius and Xanthus]], a pair of immortal horses from Greek mythology.
172** Stallion's design and signature attack (as well as the animation for it) are a straight one to Series/{{Ultraman}}. Strangely enough, these were removed on the PSP port, turning Stallion's white skin into brown, and changing the attack's name.
173** Though an unused spell, there was one which would have apparently [[TimeStandsStill stopped time]]. Its name? [[Manga/JoJosBizarreAdventure ZA WARUDO!]] There are even unused voice clips of the whole cast shouting it.
174** In the Japanese version, the two dragons summoned by Gishaborg/Gisshan in Mount Zublo are called Rufus and Arby, referencing a pair of Borzoi dogs from the manga Kaze Densetsu - Bukkomi no Taku. In the Western versions, they are localized to Scylla and Charybdis (another Greek mythology reference).
175** The original names of Kukuys (Kukurusu) and Doan in the Japanese version are a reference to the Anime/MobileSuitGundam episode "Cucuruz Doan's Island".
176** To fellow Creator/{{Capcom}} franchise ''Franchise/ResidentEvil'': Two of the late-game enemies are named [=Plant42=] and Yawn. The latter, however, is LostInTranslation as the enemy was renamed Foul Weed.
177** Rei's "I meant to do that" leap across the roof of [=McNeil=] Mansion should look familiar to fans of ''Anime/TheCastleOfCagliostro''.
178** A second reference to Lupin the Third is found in the Japanese name of the Artemis' Cap, an item that increases accuracy: Jigen Hat.
179** Ryu's Kaiser form causes him to gain incredible strength, blonde hair and without proper care he loses control of himself. Sounds like a [[Anime/DragonBallZ Super Saiyan]].
180** The introduction scenes for the Dolphin and Ammonites bosses are straight-forward references to the one iconic scene from ''Film/{{Jaws}}''.
181** One of the late-game weapons is the Heat Shotel, a reference to the Sandrock Gundam's weapon from ''Anime/MobileSuitGundamWing''.
182** The name and the appearance of the Super Combo skill is similar to, you guessed it, [[LimitBreak Super Combos]] in VideoGame/StreetFighterAlpha, which is fitting considering the Sakura and Chun-Li cameos mentioned above.
183** Immediately after the time skip, there is a random woman in [=McNeil=] Village being interviewed who says "I see nothing! I hear nothing! I know nothing!", the memetic catchphrase of Sgt. Schultz from ''Series/HogansHeroes''.
184* SpritePolygonMix: The enviroments and spell and attack effects are largely polygonal, while all the player characters, monsters and [=NPCs=] are sprites.
185* StockScream: Surprisingly, the sound effect of Myria's Venom spell is the Howie Long scream slowed down. You can clearly hear it in [[https://www.youtube.com/watch?v=Ut1hD33kjSc&t=1m48s this sped-up video]].
186* ThatsNoMoon: During their trek through the Desert of Death, Ryu and company see a small sand dune and decide to climb it to get a better vantage point. Before they could even get near it the sand shifts, revealing a monster underneath.
187* TimeSkip: At the halfway point.
188* TrueCompanions: Ryu, Rei and Teepo.
189* {{Tsundere}}: Cadis the faerie. The other two faeries present in the party's first visit of the village seem to be like that too, but they don't really interact with the party much. Also, the Shipmaster Shadis to the Bookkeeper Beyd.
190* TutorialFailure: Good luck finding your way through the desert by following the in-game instructions.
191** Interestingly, the spoken instructions given before the desert are correct, but the written ones you can check at desert camps are wrong. This may be intentional as there is an emphasis on the incorrect words.
192* TwoBeingsOneBody:
193** Ryu's "Hybrid" dragon form can take on four different appearances which takes characteristics and skills based off his teammates.
194** Stallion, Balio and Sunder's merged OneWingedAngel.
195* UndergroundLevel: Dauna Mines.
196* TheUnreveal: We never find out why Ryu had a prophetic dream as a boy (but never again) or whose voice warned him not to kill in Dauna Mine. (Fan speculation is that it was [[spoiler: the spirit of his dead mother, who may have been the female ghost in the mine]].) For that matter, we never find out why Ryu is still alive, when all the other remaining Brood lost the ability to transform (it's implied in a cutscene that Deis was responsible somehow).
197* ViceCity: The aptly-named Syn City. The English translation doesn't even try to hide it by sometimes referring to it as "Sin City".
198* VideoGameGeography: Type 1 "Flat and Rectangular". The world does expand beyond the areas you visit, but most of it is unreachable due to mountains or other stuff blocking the path.
199* VillainyFreeVillain: The sailor Zig, Beyd's rival for Shadis' affections and leadership of the Guild. He's a capable and honest sailor, but he acts like a major JerkJock to the [[NerdGlasses bespectacled bookkeeper]] Beyd, spends a lot of time flexing his biceps lecherously at Shadis and [[ArsonMurderAndJaywalking has a sycophant following him around everywhere]], so Ryu and company have a reason to want to help Beyd take his shot at Shadis. [[spoiler: After he's defeated, [[GracefulLoser Zig is a big enough man to accept that he lost and that Shadis belongs with Beyd]], and [[DefeatMeansFriendship later becomes the pilot for Ryu and friends' ship]].]]
200* VoluntaryShapeshifting: Ryu, as well as Rei once he gets the [[spoiler: Weretiger]] command.
201* WackyWaysideTribe: The shenanigans that happen in Rhapala during Childhood have very little relevance to the greater plot. You just have to sort out the issues with an ArrangedMarriage, a broken lighthouse, and the fairies that were keeping the lighthouse from being repaired, before you can pass on to the Urkan Region. While the Guild provides some assistance after the TimeSkip and the fairies become a major SideQuest later, ultimately the purpose of the events in Rhapala is to extend the game a bit.
202* WaitingPuzzle: Appears near the end with a dragon statue asking Ryu to "Bow down before me and pray...", a ContinuityNod to save-points of the previous games, but with no other hints or any animation of Ryu's sprite as indication of anything happening, making it seem like he won a stare-down with the statue when the path eventually opens.
203* WarpWhistle: There are teleporters scattered all over the world, which allow an easy way to reach different areas at once.
204* WellIntentionedExtremist: [[spoiler: Myria]], although somewhat open to interpretation.
205* WeWereYourTeam: In the childhood era, the only thing keeping the group together is Ryu, his search for Rei and Teepo, and Garr's desire to take him to Angel Tower. [[spoiler: After Angel Tower, Ryu is MIA and Rei and Teepo are nowhere to be found. Nina returns to Wyndia, while Momo becomes a consulting engineer and tries to find out more about Peco. Garr, however, chases after Ryu, because their confrontation had left him with more questions than answers.]]
206* WhamEpisode:
207** The first encounter with Balio and Sunder.
208** The Angel Tower, where Garr's true identity and motivations are revealed.
209* WhamLine: At the bottom of Angel Tower, Garr had Ryu examine some tablets, each one containing a name and a number underneath. The last tablet has Garr's name, and...
210-->'''Garr:''' Recorded on these stone tablets are the names of us Guardians...otherwise known...[[spoiler:as Dragon-Slayers!]]
211* WhamShot: As the climax of the game approaches, you are directed to an unimaginably ancient ruin where it's said that the gods walked in long-vanished ages...and it turns out to be [[spoiler: a modern-day city, confirming that the game does not take place in the Middle Ages with a bit of fantasy SchizoTech, but [[AfterTheEnd in the distant future following a societal collapse]].]]
212* WorldTree: The main Yggdrasil (who doubles as a Master) and the several minor ones spread all over the world.
213* YouHaveGotToBeKiddingMe: The party's reaction upon finding out that they [[spoiler:got teleported back to where they started not long after spending weeks to cross the ocean]].

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