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1[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/brave_frontier.png]]
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3''Brave Frontier'' was a [[MobilePhoneGame Mobile RPG game]] developed and published by A-lim in Japan, where you can [[GottaCatchEmAll collect units]], [[FusionDance fuse them with others to improve them]], and evolve them into even better ones. Gumi Asia released the game outside Japan.
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5As a whole, the story is divided into three arcs taking place in different worlds. You play as a [[TheChosenMany Summoner]] chosen by the God of the Gate, [[BigGood Lucius]], traveling from Elgaia to Grand Gaia to defeat the [[GodIsEvil Four Fallen Gods]], starting with Maxwell the Fallen Creator. Having up to five units in a squad (with one more provided from a friend), you battle against a series of enemies and undergo Quests as you travel through each world. Along the way you can summon or capture more units, gather resources such as [[FictionalCurrency Zel and Karma]], and acquire [[DesignItYourselfEquipment equipment]] called Spheres to slowly build and strengthen your own army of mighty summoned units. Towards the end of the first arc however, it is revealed that Lucius has a [[HiddenAgendaVillain hidden agenda]] that the Summoner must stop. After Lucius is defeated, the demons of Ishgria then roam loose and this kickstarts the second arc.
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7In the second arc, the Summoner and his/her companions go into [[AnotherDimension another world]] known as Ishgria in order to stop the [[TheHorde hordes of demons]] trying to invade Grand Gaia and save [[BarrierMaiden Tilith]] from her fate as a living barrier holding them off. To achieve this, they explore the inhospitable realm tracking down powerful demons known as the Demon Lords, defeating them to reduce Ishgria’s demonic presence. Towards the end of the arc, there is a massive power that looms around Ishgria and it is revealed that it belongs to one of the Divine Ten Gods, [[GodEmperor Holy Emperor Karna Masta]], whose seal threatens to come loose and wreak havoc.
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9In the third and last arc, despite Karna Masta being defeated by the Summoner, the Summoning Powers that were originally the curse of Karna Masta himself still existed. The power becomes unstable after Karna Masta's defeat and it's up to the Summoner to restore the Summoning Arts by defeating the Sealed Gods on [[AnotherWorld other worlds]] and also prevent Karna Masta's brother, Alza Masta, from being freed from his slumber. Meanwhile, a shady organization known as the [[NebulousEvilOrganization Abel Faction]] tries to stop the Summoner and his/her companions in order to achieve their [[HiddenAgendaVillain hidden agenda]] to [[TakeOverTheWorld take over Elgaia]].
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11Needless to say, even if the main story is mostly focused on the Summoner and his/her companions, there are many other stories centered around the Units you summon, one of the most important being about the [[GreatOffscreenWar war]] between humanity and the Gods. Even then, there are yet more stories that also took place in other worlds such as Ishgria, Elgaia and so on. Due to this, Brave Frontier has [[Characters/BraveFrontier its own character page]] to cover their various stories.
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13It used to be available to play on the mobile operating systems Android, iOS and on mobile versions of Windows. Links included the [[https://itunes.apple.com/ca/app/brave-frontier/id694609161?mt=8 Apple Store]], [[https://play.google.com/store/apps/details?id=sg.gumi.bravefrontier Google Market]], [[http://www.amazon.com/gumi-Brave-Frontier/dp/B00HY5QKHQ/ref=sr_1_14?s=mobile-apps&ie=UTF8&qid=1391181849&sr=1-14&keywords=brave+frontier Kindle Fire]] or [[https://www.microsoft.com/en-sg/store/p/brave-frontier/9nblggh3lh08 Microsoft Store]]. It was [[https://www.facebook.com/BraveFrontier/posts/1829456910571634 announced]] on January 31, 2022 that the Japanese servers for ''Brave Frontier'', along with its sequel and ''Brave Frontier [=ReXONA=]'', are to be terminated on April 25, 2022, with the global servers following on the 27th.
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15The same company made a (licensed) ''Franchise/FinalFantasy''-branded clone called ''VideoGame/FinalFantasyBraveExvius''.
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17[[foldercontrol]]
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19----
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21!!Tropes
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23[[folder: A - G]]
24* AIRoulette: You don't get to control your team in the Arena and Coliseum, and most units have only a 60% chance of using their Brave Bursts when they become available. This gives the computer-controlled enemy player team a fighting chance, but it also leads to many frustrating moments.
25* AllThereInTheManual: Most of the lore and world-building can be found in the Unit and Item Guides, which are accessible in the Randall Imperial Library. The ages of [=NPCs=] are revealed in the first official artbook. Meanwhile, other miscellaneous things like the units' ages are often revealed in the Q&A sections of the Japanese livestream broadcasts and official guidebooks.
26* AlternateSelf: Omni Evolutions are based on WhatIf versions of the characters, had they avoided their original fates. This is more pronounced with the Japanese version of the game, where they are known as ''Dream'' Evolutions. Played with with the Paradox Blossoms; their Omnis are not WhatIf versions, [[spoiler:but they're alternate selves of each other, hence the title ''Paradox'' Blossoms.]]
27* AprilFoolsDay:
28** In 2014, a special dungeon opened up involving Burny and Friends (who are pretty much the weakest enemies in the game) taking over the Adventurer's Prairie, the beginning area of the game. If you completed said dungeon for the first time, you would get a special Sphere. But the dungeon was anything but easy, seeing as how Burny and Friends can attack your units multiple times in the same turn and pretty much had the health of powerful bosses.
29*** Done again in 2015. This time, they put a farmable material called "Jem" that dropped in that dungeon which was required to craft a Sphere ''that decreased a unit's stats by 50%.''
30** 2015, JP: The Vortex's music was changed into an 8-bit version of itself for half of the day, and then into an orchestral version for the rest of it.
31* AreaOfEffect: Although most units have Brave Bursts that affect their enemies, most bosses are also able to damage all of their opponents at once, with or without using their Brave Bursts. This also especially applies to some of them as their Brave Bursts often involves healing or supporting their team instead.
32* AscendedMeme: Previously, Burny was blamed by players for the countless times the servers overloaded. And then a special dungeon was added, dedicated to it and its friends' mischief.
33* BigBallOfViolence: When everyone attacks at once, the flashes are reminiscent of this.
34* BonusDungeon:
35** Technically, the entirety of Cordelica ''was'' this, but now you need to finish it in order to unlock Lizeria, and then the Agni Region.
36** Defeating each of the final bosses of an entire set of quests of a world ([[spoiler:Maxwell, Grantos, Cardes, Defense System, Zevalhua, Afla Dilith, Eriole and Tesla, and Lucius]]) opens up one. All of them will grant a Gem when cleared, but the first two ([[spoiler:Skramya and Grand Jelly]]) will net you a Burst Frog, and all others after them ([[spoiler:Valmodora, Lagzal, Verdute, Ordas Derva, Garnes, and WST-1096]]) will reward you the extremely rare Sphere Frogs.
37** The Grand Gaia Chronicles dungeons, which includes three quest levels based on the lore of a set of units (Including the Six Heroes, the Saviors of Palmyna, Kikuri and Sefia, Ten-Winged Tormentor, Disastrous Beast, the Twelve Guardians of the Gods, the Elgaian Refugee Leaders, the Six Armors, the Elgaian Leaders, The Six Pillars, The Oracle Knights, Avant, Zelnite, and Kulyuk so far) that rewards [[InfinityPlusOneSword very powerful Spheres.]]
38** There are also the Extra Trials of Lugina, Seria, Karl, Xenon & Estia, the Battle Maidens, and more; all of which will also reward very powerful Spheres.
39* BoringButPractical:
40** The Status Immunity Extra Skills of 7-Stars and Omni units who specializes in curing and nullifying status ailments. They may seem redundant at first and extremely boring when compared to other flashy potential Extra Skills, but the ability to give your anti-ailment unit unrestricted variations of other Spheres is extremely valuable, turning it into one of the best Extra Skills you could ever ask for.
41** Grahdens' Leader/Friend Skill improves all of your units' stats and mitigates some damage from Light and Dark enemies. It may sound lame, but he improves your survivability considerably and gives elemental advantages to your entire team, both of which are further helped by the massive amount of Light and Dark enemies and bosses in the game. And he's a free unit to boot! If you beat his Trial, that is. Overall, there is a good reason why Grahdens is regarded as one of the best units in the game despite his lower evolutionary level... which has since been raised.
42*** As of 2018, Grahdens' Omni version is considerably outclassed by other units with mitigation leader skills that do much more damage, such as Keres.
43* BossWarningSiren: On the last round, you will be alerted that you're about to face the boss.
44* BribingYourWayToVictory: In the form of Gems, which you can buy with real money, and are used for recharging your Energy, filling up your Arena, Frontier and Raid Battle orbs, summoning rare units, instantly reviving all your fallen units in the middle of battle, expanding your unit and item inventories, unlocking more Raid Emotes, and as well as increasing your maximum number of friends. Needless to say, players who can afford to pay for Gems enjoy a great advantage over those who can't.
45** However, it ''is'' possible to acquire Gems for free in-game, but they come very few and far between.
46* CastHerd: Units are conveniently divided by their batches (for Rare Summons) or by the region they start to appear in (for [[{{Mook}} Mooks]]). Other than those, units can also be classified by their elements, their area of origin, the other units they have connections with, their allegiances, and something minor that they may have in common.
47* ClassChangeLevelReset: All units that can evolve, and played literally with the human characters.
48* ColorCodedElements: Generally, [[FireIsRed Fire is associated with Red]], WaterIsBlue, [[WindIsGreen Earth is Green,]] [[YellowLightningBlueLightning Thunder is Yellow]], Light is White and Dark is Purple.
49* CombinationAttack: When two or more units hit an enemy at the same time, they create a Spark that deals more damage.
50** If two Omni units of the same element spark and do a certain amount of damage, they trigger a Resonance effect, where they get bonus Atk/Def/Rec, Overdrive fill, and elemental mitigation.
51** The new Dual Brave Burst feature allows certain pairs of units (Juno-Seto and Ensa-Taya, for example) when fed Elemental Golems of one or both attributes, to perform a super powerful Dual Brave Burst. They also activate an Elemental Synergy buff depending on the attribute combination of the two units. The synergies are:
52*** Aurora, Blaze, Tsunami, Tremor, Abyss, and Plasma (Light/Light, Fire/Fire, Water/Water, Earth/Earth, Dark/Dark, and Thunder/Thunder respectively) deal DamageOverTime to any enemies of the attribute that they're strong against.
53*** Blast (Fire/Thunder) resurrects all dead allies and makes your team invincible, but when the turn limit runs out, everybody dies.
54*** Cyclone (Thunder/Dark) lets everybody [[LastChanceHitPoint resist one attack that would normally knock them out.]]
55*** Eruption (Thunder/Earth) has a chance to negate the Purge status effect.
56*** Magma (Fire/Earth) has a chance to negate the BB and Overdrive Drain status effects.
57*** Miasma (Water/Dark) reduces the power of healing skills used by a single enemy.
58*** Mist (Water/Light) removes the Amnesia status effect and reduces the amount of BC needed to activate Brave Bursts.
59*** Obsidian (Earth/Dark) replenishes some of the items you have on hand.
60*** Nova (Fire/Light) has a chance to purge Lock effects from your party.
61*** Prism (Earth/Light) [[TakingYouWithMe deals a lot of damage after the actual DBB, and boosts the Attack of everybody else, but the user is knocked out until the next battle.]]
62*** Quagmire (Earth/Water) breaks all enemy shields and activates a NonElemental shield on your party.
63*** Radiance (Light/Thunder) has a chance to purge HP and Heal reduction debuffs.
64*** Steam (Fire/Water) adds 5 Synergy Shards to your current count, then goes on cooldown for up to 5 turns.
65*** Tempest (Thunder/Water) has a chance to purge and negate the Turn Skip status effect.
66*** Twilight (Light/Dark) raises the party's max HP in relation to their Rec, and raises the max HP buff limit.
67* CompetitiveBalance: Each unit, on an individual basis, has a different Type containing bonuses and penalties that affects their stat growth, much like [[Franchise/{{Pokemon}} Natures]]. Each Type can play to the strengths or weaknesses of a unit, which in a meta sense, determines their overall worth as a unit. The types are like the following equivalents: JackOfAllStats for Lord, GlassCannon for Breaker, MightyGlacier for Anima and Guardian and FragileSpeedster for Oracle (if you interpret speed by how fast the unit recovers).
68* ConstructedWorld: As a whole, ''Brave Frontier'' features multiple worlds.
69** Initially, the player goes back and forth between two HighFantasy worlds, their homeworld being Elgaia, where most of humanity now lives after fleeing from a genocidal war in the other world, Grand Gaia, which once had prosperous nations until the aforementioned war ruined them all. The second arc of the story then takes you to Ishgria, a world full of battle-hungry demons kept chaotic because of constant warring everywhere, then the third arc takes you across a few other worlds with their own cultures: the first used to be [[TechnoWreckage a technologically advanced place until a robot went on a rampage]], the second was a feudal society that is much like [[{{Wutai}} ancient Japan in all but name]], and the third locked in [[SlippySlideyIceWorld an eternal ice age]].
70** Exclusive to the Global version, ever since the Paradox Blossoms, there have been vague mentions of some world Zeruiah lived in that Juno-Seto arrived and Ensa-Taya invaded, with more information about this world given through related Units and full-blown multiple Grand Quests that shed light on this now-named world, Aimyhr, with even Grand Quests that take place long after the Void's invasion. There are other Grand Quests and Unit batches that take place in their own worlds, [[spoiler:which are then all tied by one Grand Quest where the Summoner meets a few characters from these worlds, like the Light and Seth]].
71* {{Crossover}}:
72** The Battle Maidens, the Soul Bound Saga units, and two of the three Christmas units are all borrowed directly from ''Puzzle Trooper'', another mobile game developed by A-lim. They've been given different names, but otherwise they remain identical to their ''Puzzle Trooper'' counterparts.
73** As of 2018, Global has also had a Fairy Tail collaboration, along with multiple crossovers events with Brave Frontier Europe.
74** Currently has nine in the Japanese version:
75*** The first is with the ''[[VideoGame/SaGaRPG Emperor's SaGa]]'', which is a case of NoExportForYou for Global Server players.
76*** ''{{VideoGame/Deemo}}'', ''Music/{{Vocaloid}}'', ''VideoGame/ChainChronicle'', ''VideoGame/TalesOfLink'', ''VideoGame/PhantomOfTheKill'', and ''VideoGame/FinalFantasyBraveExvius'' have also shown up in both versions of the game.
77*** Other crossovers include ''Terra Battle'', ''Thousand Memories'', ''VideoGame/ShinMegamiTenseiIVApocalypse'', ''VideoGame/TheKingOfFighters'', and ''VideoGame/GuiltyGear''.
78*** I AM HERE! Summer 2018 brought Manga/MyHeroAcademia into the mix.
79* CoolOldGuy: Most prominent with Lorand, Owen, Grahdens, Darvanshel, Oguro and Griff. All of them are very cool and hit very ''hard''.
80* DamageIncreasingDebuff: The Weakened stat ailment and the DEF debuff, both of which causes the afflicted unit to receive more damage.
81* DancingTheme: Behold, [[https://www.youtube.com/watch?v=whWP8CkVsHk the newest commercial in Japan.]]
82* DiscOneNuke: Recruiting a friend with a much higher level and a unit stronger than yours can give you a huge advantage early on in the game. However, this effect is lessened since your friend's unit has a cooldown timer until you can use it again, making it essentially so that you can't have that overpowered unit doing everything for you.
83** With a little luck, you can get Mifune as soon as you beat the Monsters' Nest, i.e only the fourth area in the game. And as mentioned under the Game Breaker entry, Mifune is a nuke that keeps on nuking, much like Starly.
84** Exaggerated with the release of 7-Star units and Omni Evolution units, where Selena can solo ''nearly everything'' if she has her Extra Skill activated when equipped with the Lexida Sphere, namely the first two Trials and Vargas' Grand Gaia Chronicles dungeon quest set.
85*** Scratch that, if you managed to summon Erza during the Fairy Tail collaboration, she can almost literally solo every single thing in the game, apart from end-game content such as Frontier Rifts
86* DishingOutDirt: Despite the impression the English translation gives, only a few Earth units visually have that power.
87* DoesThisRemindYouOfAnything: Grafl, Falma, and Julius' lores can be taken as metaphor for overcoming the hardship in homosexuality and obtaining their happiness.
88* {{Dualvertisement}}: Expect ''Songstress of Light'' to reappear whenever there's some form of Hatsune Miku tour occurring. The stage debuted in 2014 around the same time as Miku Expo 2014, encored in 2015 near Magical Mirai 2015, and encored again in 2016 days before Miku Expo 2016. Respective theme songs were also used in the Vortex Dungeon to promote said concerts.
89* EldritchAbomination: The Demon Abaddon fits this trope with BodyHorror. It looks like a dark creature that has had its ribcage opened to reveal a big, ''beating'' heart. And there are even more horrifying abominations in the later sections of the game.
90* ElementalHairColors: Generally downplayed for most human units, where their hair color matches their respective elements.
91* ElementalPowers: Each units can have one of the following six elements that affects damage depending on their enemies'. The six are [[PlayingWithFire Fire]], [[MakingASplash Water]], [[GreenThumb Earth]], [[ShockAndAwe Thunder]], [[LightEmUp Light]] and [[CastingAShadow Dark]].
92* ElementalRockPaperScissors: Where Fire beats Earth, Earth beats Thunder, Thunder beats Water and Water beats Fire. Meanwhile, Light and Dark do more damage to each other.
93* EvolutionaryLevels: Most units are able to evolve at least once, but it costs Zel and certain other units or materials to do that though.
94* FourIsDeath: Where the number 4 refers to the number of Fallen Gods who will destroy the whole of Grand Gaia if they are not stopped.
95* GameBreakingBug: A rather irritating one occasionally causes the game to register the current Quest as having twice as many battles it actually has, although the boss will still be fought after the correct number of battles. Once the boss is defeated, the game will try to load up the next battle, even though the Quest should have ended at this point, and then crash. Since there's no way to complete the Quest at this point the only option is to quit, throwing out all of your spoils and wasting your time and Energy.
96* GradualRegeneration: Some units' Brave Bursts allows for HP regeneration. Without them, your units may alternatively regenerate their HP as well as their Brave Burst Gauges themselves through acquiring Heart and Battle Crystals respectively. They are occasionally produced by attacking enemies.
97* GreenThumb: The Earth element is actually this. Its Japanese name is translated to "Wood".
98* GuideDangIt: Most materials acquired from Raid Battle. Some of them drop from certain parts of a boss, like their wings or legs, and you need to kill that part first to even have the chance of that item dropping... But the problem comes when that part has CRIT Resistance, more DEF and HP than all of the other parts together, or when you have people who have no idea what to do joining you to help kill the boss, which basically and automatically ruins your chances of killing that part first unless you manage to do so before they do.
99[[/folder]]
100
101[[folder: H - M]]
102* HailfirePeaks:
103** Present in water-based levels, where you'll see [[Characters/BraveFrontierUnitsPart1 Mermen]] and pirates ([[Characters/BraveFrontierUnitsPart1 Pirate Verica]]) in a snowy path (Mistral's Egor Snowfield) or a yeti ([[Characters/BraveFrontierUnitsPart3 Wendigo]]) deep in a ship sunk down the ocean floor (Amdahl's Ghost Ship Legnia). This is because [[MakingASplash Water]] and [[AnIcePerson Ice]] are grouped together as a single element.
104** And things get weirder as you go through seemingly single-elemental levels mixed with different elemental monsters like encountering a small tree ([[Characters/BraveFrontierUnitsPart1 Polevik]]) in a room filled with lava (Past Special Event's Blistering Cave).
105* HeroesPreferSwords
106** Four of The Six Heroes wield swords as their weapons, and one of the two who didn't use a sword ended up with a forked lance that looks more like a sword.
107** Only two of the six Elemental Heroes use one each, though another is equipped with a DoubleWeapon instead.
108** Half of the members of the Saviors of Palmyna also use swords.
109** Zigzagged among the Sibyl Sisters, where each side has one of their members use a sword in battle. However, both sides were originally for saving humans before one side did a FaceHeelTurn.
110* HeroicMime: The Summoner (aka You) gets no lines of dialogue in the game's cutscenes. The other characters often [[LampshadeHanging mention how you haven't said anything]].
111* AnIcePerson: Most Water-type units have ice motifs on them, be it in their title, part of their decorations or as part of their attack animations.
112* InfinityPlusOneSword
113** The Summoner's Research Lab gives you a nerfed version of the boss from the Trial you've just beat, and they tend to be on the higher end of the power spectrum. So far in the Global Server there's Karl, Grahdens, Maxwell, Cardes, Zevalhua, Afla Dilith, [[spoiler:Ark]], Xie' Jing, Gazia,[[spoiler:Lucius, and Karna Masta]]
114*** Exaggerated with the release of Strategy Zones, which offer Omni versions of Maxwell, Zevelhua, Afla Dilith, Xie' Jing, Cardes, Lucius, Karna Masta, and [[spoiler:his brother, Alza Masta]]
115** Grand Quests gives you the materials to evolve some Mock units to their 6-Stars form and also house some powerful Spheres on their own. They aren't too hard, although getting the most out of them requires some dedicated grinding and Energy commitment. For example, to get the 6-Stars form of Grahdens, you'll need 4 different squads and a minimum of ''240 Energy'' to cover for the cost of getting the 100% achievement score.
116** The Grand Gaia Chronicles quests will give you powerful Spheres after clearing a set of three or so difficult dungeons. Every one of them is required to be completed to get them so they can activate the Extra Skills of their respective owners' 7-Stars or Omni forms.
117*** The first six sets gives you Spheres based on the weapons of the Six Heroes.
118*** The Palmyna set gives you a Sphere based on Edea's armor, Lafdranya.
119*** Sefia's and Kikuri's set gives you Spheres based on Sefia's blades, Kikuri's hairpin, and an ownerless crown that manifested itself from the sheer power that Sefia and Kikuri unleashed during their duel.
120*** Michele's set gives you Spheres based on Melchio's armor and [[spoiler:Duel-GX's remains.]]
121*** Lira's set gives you a Sphere based on [[spoiler:the core that contains the soul of her father.]]
122*** The Twelve Guardians of the Gods' set gives you two Spheres that were found in the battlefield where the Guardians' conflict took place.
123*** Refugee Leaders' set gives you the stone that guided the group to accomplish their mission.
124*** Reeze's set gives you [[spoiler:a part of the device that Reis sent to Reeze.]]
125*** The Six Pillars set gives you [[spoiler:a part of Feeva's crystal that was left behind after they fought Lucius.]]
126*** Arus's set gives you [[spoiler:a necklace that was passed down for generations, with it's current holder being Arus.]]
127*** The Oracle Knights' set gives you [[spoiler:the bracelets of Ark and Ilia, which were given to them by Lucius.]]
128*** The Resurrected Flame gives you [[spoiler:Avant's original sword, Dandemagus, before he lost it due to amnesia.]]
129*** Zelnite is Here! gives you [[spoiler:The Jewel Ghost that Zelnite befriended.]]
130*** A Master's Wisdom gives you [[spoiler:the gem that Kulyuk held.]]
131*** Heroes of a New Era gives you [[spoiler:the sword given to Rouche by Reed.]]
132*** Blue-Blood Revelation gives you [[spoiler:a crystal that could predict the future, created by Mariela for Karl.]]
133** Obtaining high ranks in Frontier Hunter, Arena, and Raid Battle will give you purposefully overpowered Spheres and units. The units you can acquire in Frontier Hunter are Seria, Lugina, Paris, Tilith, Tesla, and Eriole. And for Raid Battle, there's Noah and Owen. Lin and Elise are in there too, but they're acquired through their respective Grand Quests instead.
134** The Sacred and Demonic Treasures are this both in-lore and in-game. [[spoiler:To the point the sole human to survive the War of the Gods was the one who equipped the ''complete'' Sacred Treasures set, Will.]]
135** Beating some extra Quests and Trials will now also give some materials to evolve some Mock units to their 7-Star forms. Mission-wise, it's Paris, Lugina, Seria and Karl. Trial-wise, it's Owen, Grahdens and Tilith.
136* {{Irony}}: In one of the stories for Raid Mode ''you'', the Summoner, end up getting summoned to aid Avani's group. The reversal of roles isn't really highlighted, but it can give an odd feeling of irony to players paying attention to the story.
137* TheJuggernaut:
138** The final boss of the first region, Mistral, is named "Juggernaut" and lives up to its name.
139** One of the Summoner Ranks in the Arena is named after this, after winning and gaining that much Battle Points.
140* LawOfChromaticSuperiority: How the "Unit Acquired!" display works. Silver is the least rare, followed by gold, red, then rainbow. An update for early 2016 added black-gold for 6-Star onwards.
141** Omni Evolutions are signified by boasting a circled rainbow star, as opposed to eight normal gold stars.
142* LimitBreak: The Overdrive and Ultimate Brave Burst mechanics for the 7-Stars and Omni Evolution units.
143* LuckBasedMission: Since whether or not a defeated enemy gets added to your collection is based entirely on chance, any venture in which your goal is to acquire a specific unit inevitably becomes this. It gets especially grating in cases where getting the unit you're looking for to even show up at all is in ''itself'' a Luck-Based Mission, since the order of enemy formations that appear in the various dungeons is also completely random. Basically, you'll get what you want - when you want it - if the game happens to be in a good mood.
144* MagikarpPower: Some units start out as four or five star units, but, through many forms and likely many Legend Stones, they evolve into a [[OlympusMons 54-Cost Omni.]]
145* MirrorUniverse: The aptly-named Mirror World Vortex Dungeon exclusive to the European Server, where you are tasked with helping good versions of the Four Fallen Gods in their battle against sagraV, an evil version of Vargas.
146* {{Mons}}: They are in the form of units. They can be either collected in the forms of defeated enemies or obtained through Honor or Rare Summons and are usually used in battles. Or if not, as a fusing or evolving ingredient to strengthen other units.
147* MutualDisadvantage: Between the Light and Dark elements. They are of the weakness example, as their attacks deals more damage to each other.
148[[/folder]]
149
150[[folder: N - Z]]
151* NoMouth: Pretty much all of the recruitable human(oid) units. Their full art versions as seen in-story avert this.
152* OptionalBoss: Winning against most of the Trials bosses gives you a PurposelyOverpowered unit, or at least compared to their current levels.
153* OneStatToRuleThemAll: The HP and ATK stats used to be so much better than everything else, since HP is extremely influential to your units' survival and ATK increases their damage output, while DEF often scales badly with them and REC is redundant past a certain point unless they're at very low health.
154** As a result, units with high innate HP and ATK are valued (especially with the way Status Buffs works) - the Anima and Breaker Types in turn are desirable, while the Oracle Type is TheScrappy with the Guardian Type being stuck in the middle. The Lord Type on the other hand, has base stats.
155*** This disparity has been lessened with the increased importance of DEF; the developers have acknowledged this by at least changing the stat penalties of the Guardian and Oracle Types.
156* OurGodsAreDifferent: In this game there are different gods with varying degrees of greatness, including:
157** Helpful gods like Lucius and his disciple, Tilith, who asks you to beat the villainous Fallen Four Gods. [[spoiler:At least at first.]]
158** Unit characters who have reached the title of God when evolved, like 5 of the Six Heroes in their 5-Stars forms.
159** Unit characters who are already Gods, or close enough such as the Disciples.
160** The Bariura chapter has Tilith fully explain the concept in the game’s setting. [[spoiler:The gods as humans know them are [[AGodIAmNot not necessarily gods so much as really powerful entities]] that they began calling them as such; Tilith compares the diversity of gods to how birds of every shape and color exist. For these gods, the only ones they consider 'true' gods are the Divine Ten: Lucius, Karna Masta, The Four Fallen Gods, and, unmentioned, Kulyuk, Felice, Sarturus and Raval.]]
161* OutsideContextProblem: [[spoiler:The final bosses of each world (as well as a former special event boss) are not obtainable units. You wouldn't even acquire the few exceptions as themselves, instead getting a weaker but nonetheless still powerful Mock version of them through the Summoner's Research Lab's Trials.]]
162* PermanentlyMissableContent: Collaboration dungeons and certain exclusives don't come back after the Rare Summon Gate or Vortex Dungeon they're featured in finishes, unless the event encores.
163* PosthumousCharacter: Basically, any of the units you can summon minus the [=NPC=] Mock ones. What you're actually summoning are their souls. In essence, you, the Summoner, are a {{Necromancer}}.
164* PowerCreep: Units have been gradually getting more and more powerful to the point where the latest batch of Rare Summon units (in Global nowadays) actually can surpass ''Karna Masta'' statwise (but not Leader-skill wise)
165** As an example, the newest batch of Vortex Arena units easily outclasses all but the strongest units in damage and utility.
166** The newest Frontier Hunter reward unit, Ihsir, can be SP'd to be anything you want, ranging from support to nuking
167* PowerEqualsRarity: Initially, Units go from 1-Star up to 6-Stars, their strength indicated by the number they had, with 7-Stars and Omni Evolution versions for both newer and older units. Exaggerated now with the Omni+ feature, which allows Omni units to get even stronger than previously
168* RainbowSpeak: Shows initially in the tutorial to highlight keys points in the gameplay.
169* RuleOfThree: This is how long a StatusBuff or other positive statuses usually lasts, as well as the negative ones.
170* SelfImposedExile: Vargas's lore includes his leaving the Agni Army after losing to Lava.
171* ShoutOut:
172** Chronicler Allanon's fusion quote is an almost direct reference to Haddaway's ''"What is Love"''.
173** Arcane Sage Allanon references Adele's ''"Hello"'', Big Shaq's ''"Man's Not Hot"'', and Rick Astley's ''Never Gonna Give You Up"'', all in one
174** In Frontier Hunter Season 26's Terminus, Nyami shouts [[VideoGame/DanceDanceRevolution "Dance, dance, revolution!"]].
175** Still from Frontier Hunter Season 26's Terminus, Charla's Masked Marauder disguise is appropriately named [[Anime/MobileSuitGundam "Char"]].
176** Luina's base form's description gives us this: [[VideoGame/CastlevaniaSymphonyOfTheNight "what were mortals, but miserable little piles of secrets and broken promises?"]]
177** Upon evolving an Omni Frog into an Omni Emperor, this appears:
178---> '''Omni Emperor''': [[Franchise/{{Pokemon}} Summoner, I choose you!]] [[LampshadeHanging Oh, is that the wrong thing to say?]]
179* SolarAndLunar: Light and Dark, the two contrasting elements, are represented by the sun and the crescent moon, respectively.
180* SpecialAttack: In the form of a Brave Burst, Super Brave Burst, or Ultimate Brave Burst. Some enemies and bosses also have more than one special attack, most of which are unusable by the player.
181* SpinOff: Currently has four, all in form of web comics:
182** ''Haruto's Summoning Diary'', a gag manga featuring the misadventures of the titular character (who is a player Summoner's stand-in) in Grand Gaia.
183** ''Flames to the MAX! Vargas Chronicles'', a {{Prequel}} detailing Vargas' early struggles after Lava easily defeated him.
184** ''Grand Gaia Chronicles'', a loose adaptation of the Grand Gaia Chronicles, starting with the Six Heroes' story and then the Twelve Guardians of the Gods.
185** ''Light of the Meirith'', another {{Prequel}} detailing the last Guardians of Meirith's early days, focusing on Colt and a newcomer named Rahm.
186* StarterMon: The Six Heroes Vargas, Selena, Lance, Ezo, Atro and Magress could count. You have a choice between the first four upon starting the game (the three you don't pick can still be found in Honor Summons, along with Atro and Magress, who can ONLY be found in the Honor Summons.) They're also the first ever units to obtain the Omni rarity, which also counts toward this trope.
187* StatusBuff: Most are not named by any guides, but they include:
188** [[GradualRegeneration The Regen status]].
189** An increase in the HP, ATK, DEF, REC or CRIT status of a unit.
190** An increase in the Brave Burst, Spark or CRIT damage of a unit.
191** A slight increase in a unit's Brave Burst Gauge for every Spark or Critical Hit dealt.
192** An increased number of hits that a unit can deal per normal attack.
193** Enhanced chances of Brave Crystals, Heart Crystals and Items dropping from enemies.
194** More effective Brave and Heart Crystals.
195** Prevention of the above status ailments from happening.
196** The enhancing of a unit's capabilities with additional elemental or ailment-inflicting properties. The former allows your units to have an elemental advantage against enemies regardless of their original element, while the latter allows them to debilitate their enemies despite normally lacking the ability to do so.
197*** Damage Mitigation, which reduces the damage that your units will take by a percentage. This becomes crucial when enemies begin using [[DeathOfAThousandCuts attacks with a ridiculous amount of hits]], begin to apply [[ArmorPiercingAttack DEF-ignoring buffs on themselves]], and [[FixedDamageAttack fixed damage attacks]] that can kill most units in an instant without this and Guarding... [[OhCrap or both.]]
198*** Shield, where a percentage of a unit's HP is used to create a temporary protective barrier that soaks up damage in place of the unit, without having to sacrifice the unit's current HP.
199*** Resurrection, where a unit will automatically revive once when it is close to being downed, usually healed from 1 HP to full HP.
200*** Stealth, where a unit will be unable to be targeted by an enemy until the effect comes off.
201*** Taunt, where a unit will force enemies to target only it, allowing other units to attack, heal or buff themselves without repercussion.
202* StatusBuffDispel: Comes in two nasty varieties, which you'll see frequently as you take on the game's harder content. Some bosses will strip away whatever buffs you currently have cast on your units, and this includes the all-but-necessary 50% Damage Mitigation. Others can also cause Leader Skill Lock, a debuff that negates the effects of your team's Leader Skill for multiple turns.
203* StatusEffects: These are the following status ailments in battle:
204** Injury, Weakened, and Sickness (Lowers unit's ATK, DEF and REC, respectively)
205** [[TheParalyzer Paralysis]] (Prevents unit movement)
206** [[UniversalPoison Poison]] (Damages unit's HP)
207** [[{{Silenced}} Curse]] (Prevents the filling up and usage of a unit's Brave Bursts)
208* StockMonsters: With over ''1,100'' units (including Japanese exclusives), expect all of them to fit into one of this category, in one way or another. Look up in the Summon Units section in the character page for individual examples.
209* SubsystemDamage: Demons in Raid Battles have multiple body parts (like limbs) with their own health and unleash moves specific to that part. These can be targeted and destroyed not only to disable certain attacks but also for loot of that specific part. Just take care not to kill off the core body before you do, otherwise the demon will die instantly before you take out the other parts.
210* SummonMagic: You amongst [[TheChosenMany many others]] use a magical technique called the Summoning Arts, hence you being a "Summoner". This magic calls forth the souls of ancient heroes to fight for their Summoner, translating to you [[PartyInMyPocket fielding five units]] (the sixth being a friend’s unit) in gameplay. Lucius is the one who grants you this power in the beginning, [[spoiler:but in [[WhamEpisode Bariura]], Ark drops this bombshell: before being sealed by Lucius, Karna Masta cast a 'curse', that any human who steps into Grand Gaia will receive the Summoning Arts and potentially use it to slay the gods, especially Lucius. Not wanting to throw the world’s [[UpsettingTheBalance balance of power into jeopardy]], but needing pawns to kill the Fallen Gods since [[WorfHadTheFlu he’s nursing wounds]] from the War of the Gods, he selects people in Grand Gaia to become Summoners by letting the curse through his gates. Once the Fallen Gods were down, the unpredictable, destructive element that is humanity was next.]]
211* SurplusDamageBonus: Overkilling an enemy increases possible BC drops, and has a special point bonus in Frontier Hunter, a seasonal event where the higher the points you earn, the more rewards you get.
212* TechnicolorToxin: Usually, going with the eastern version, the Poison status is purple in color, but it's symbol shows green bubbles on a purple background.
213* TurnsRed: Some bosses can enhance their stats when their HP is at half or less, or have one StatusBuff or more automatically applied to themselves instead. The more dangerous bosses can also employ special attacks on top of both, which can leave your units in a really bad shape.
214* UselessUsefulSpell: Generally, Sickness does not really affect in-game enemies since they don't receive Battle or Heart Crystals when they're attacking. However, they do affect computer-controlled enemy player teams in the Arena, Challenge Arena and Coliseum.
215* {{Unwinnable}}: [[InvertedTrope Inverted]] with the Easter 2017 event's dungeon. The boss of the final area, Ely, attacks you for [[PercentDamageAttack various percentages of her HP.]] But all the damage here is reduced to zero, and she kills herself after 7 turns, meaning you literally cannot lose. Oh, and you nab a free Omni unit in the process, too.
216* WhatCouldHaveBeen: In-universe, this is the entire concept of Omni Evolution units, as they show what would've happened to them if certain events were to happen differently (the Six Heroes surviving the War of the Gods being an example of that).
217* WhamLine: In Bariura, [[spoiler:Ark explains, "The moment Lord Karna Masta was sealed away by Lord Lucius, he cast a curse upon this land. He cursed the humans of this land with the ability to surpass the power of the gods. The ability to Summon the souls of ancient warriors under your control. A power meant to be used for defeating the gods.]]
218* YellowLightningBlueLightning: Usually, the Thunder element is coded as yellow-colored. However, several Thunder element units both have yellow and blue in their designs.

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