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1[[quoteright:316:https://static.tvtropes.org/pmwiki/pub/images/bomberman.png]]
2
3->''Bomberman, Bomberman''
4->''Mass destruction across the land.''
5->''Makes a bomb, any size.''
6->''And he's yours, to customize.''
7->''Look out! Here comes the Bomberman!''
8-->-- [[https://www.youtube.com/watch?v=-06yRkXgDTA Commercial]] for ''Bomberman 64'', [[FilkSong sung to the tune of]] the ''WesternAnimation/SpiderMan1967'' theme
9
10To put it plainly and simply, the ''Bomberman'' series is about a [[KillerRabbit deceptively cute-looking]] robot guy in a white helmet who can produce an endless supply of bombs, and use them to destroy things. Originally, his M.O. was to escape from a bricks-and-mortar dungeon where [[EverythingTryingToKillYou everything was trying to kill him]], but his quest has since evolved into one of saving the galaxy from another race of rogue bombers.
11
12Since its creation by Creator/HudsonSoft back in the mid-1980s, it's become almost synonymous with multiplayer madness, as up to four, eight, or even TEN (''Saturn Bomberman'') players can compete against each other and blow each other up. The bomber's [[SeriesFranchise legacy]] ([[JustForFun/IThoughtItMeant not]] [[VideoGame/MegaManClassic that one]]) lives on even to this day, as his games have been ported to almost every platform imaginable.
13
14After Hudson Soft was bought out by Creator/{{Konami}} in 2012, ''Bomberman'' games continue to be produced.
15
16In 2018, Bomberman made his ''VideoGame/SuperSmashBros'' debut as an Assist Trophy in ''VideoGame/SuperSmashBrosUltimate'', with a Mii Fighter costume coming as DLC in 2020.
17----
18!!Games in this franchise include:
19* ''Bomber Man'' (1983) - [[Platform/PC88 PC-8801]], PC-6001mkII, MZ-700, MZ-2000, X1, FM-7, Platform/{{MSX}}, Platform/ZXSpectrum[[note]]Retitled ''Eric and the Floaters'' in Europe, due to sensitivities over UsefulNotes/TheTroubles.[[/note]]
20** ''3-D Bomberman'' (1983) - [[Platform/PC88 PC-8801mkII]], PC-6001mkII, X1, FM-7, MSX (Japan only)
21* ''Bomberman'' (1985) - [[Platform/NintendoEntertainmentSystem NES]], MSX,[[note]]As ''Bomber Man Special''[[/note]] Disk System
22** [[index]]''VideoGame/BombermanII'' (1991) - NES[[note]]Released in PAL territories as ''Dynablaster''.[[/note]]
23* ''VideoGame/RoboWarrior'' (1987) - MSX, NES[[note]]Released in Japan as ''Bomber King''.[[/note]][[/index]]
24** ''Bomber King: Scenario 2'' (1991) - Game Boy[[note]]Released in Europe as ''VideoGame/BlasterMaster Jr.'' and in North America as ''VideoGame/BlasterMaster Boy''.[[/note]]
25* ''Bomber Boy'' (1990) - Platform/GameBoy[[note]]Released in Europe as ''Dynablaster'' and in North America as ''Atomic Punk''.[[/note]]
26* ''Bomberman'' (1990) - [=TurboGrafx-16=], X68000[[note]]Amiga, Atari ST, MS-DOS as ''Dyna Blaster''.[[/note]]
27** [[index]]''[[VideoGame/{{Bomberman93}} Bomberman '93]]'' (1992) - [=TurboGrafx-16=]
28** ''[[VideoGame/{{Bomberman94}} Bomberman '94]]'' (1993) - PC Engine, Mega Drive[[note]]As ''Mega Bomberman''.[[/note]][[/index]]
29* ''Bomberman'' (1991) - Arcade[[note]]Alternatively ''Dynablaster'' or ''Atomic Punk''.[[/note]]
30** ''Bomberman World'' (1992) - Arcade[[note]]Alternatively ''New Dynablaster: Global Quest'' or ''New Atomic Punk: Global Quest''.[[/note]]
31* [[index]]''VideoGame/SuperBomberman'' series (1993 - 1997) - SNES[[/index]]
32** ''Super Bomberman R'' (2017) - Nintendo Switch, PC, [=PlayStation=] 4, Xbox One
33* ''Hi-Ten Bomberman'' (1993) - custom hardware based on two PC Engine consoles
34** ''Hi-Ten Chara Bom'' (1994) - custom hardware based on two PC Engine consoles
35* ''Bomberman GB'' series (1994 - 1996) - Game Boy[[note]]The first game in the series was released outside Japan as ''VideoGame/{{Wario}} Blast: Featuring Bomberman!''[[/note]]
36* ''Bomberman: Panic Bomber'' (1994) - PC Engine Super CD
37* ''VideoGame/SaturnBomberman'' (1996) - Sega Saturn
38** ''Saturn Bomberman Fight!!'' (1997) - Sega Saturn (Japan only)
39* ''Neo Bomberman'' (1997) - Neo Geo
40* ''VideoGame/AtomicBomberman'' (1997) - PC
41* ''VideoGame/{{Bomberman 64}}'' (1997) - Nintendo 64
42** ''VideoGame/Bomberman64TheSecondAttack'' (1999) - Nintendo 64
43* ''Pocket Bomberman'' (1997) - Game Boy, Game Boy Color
44* ''VideoGame/BombermanWorld'' (1998) - [=PlayStation=]
45** ''Bomberman Wars'' (1998) - [=PlayStation=], Sega Saturn (Japan only)
46* ''VideoGame/BombermanHero'' (1998) - Nintendo 64
47* ''Bomberman Fantasy Race'' (1998) - [=PlayStation=]
48* ''Bomberman Quest'' (1998) - Game Boy Color
49* ''VideoGame/BombermanMax'' series (1999 - 2002) - Game Boy Color, Game Boy Advance
50* ''VideoGame/BombermanLand'' series (2000 - 2008) - [=PlayStation=] (Japan only), [=PlayStation=] 2 (Japan only); Nintendo DS, Wii, [=PlayStation=] Portable
51* ''VideoGame/BombermanOnline'' (2001) - Dreamcast
52* ''VideoGame/BombermanTournament'' (2001) - Game Boy Advance
53** ''Bomberman Story DS'' (2007) - Nintendo DS (Japan and PAL regions only)
54* ''VideoGame/BombermanGeneration'' (2002) - Nintendo [=GameCube=]
55* ''VideoGame/BombermanJetters'' (2002) - Nintendo [=GameCube=], [=PlayStation=] 2
56* ''Bomberman'' (2005) - Nintendo DS
57* ''Bomberman Bakufuu Sentai Bombermen'' (2006) - [=PlayStation=] Portable (Japan only)
58* ''Bomberman Portable'' (2006) - [=PlayStation=] Portable
59* ''VideoGame/BombermanActZero'' (2006) - Xbox 360
60* ''VideoGame/BombermanLive'' (2007) - Xbox 360, [=PlayStation=] 3[[note]]As ''Bomberman Ultra''.[[/note]]
61** ''Bomberman Live: Battlefest'' (2010) - Xbox 360
62* ''Bomberman Touch: The Legend of Mystic Bomb'' (2008) - iOS
63** ''Bomberman Touch 2: Volcano Party'' (2009) - iOS
64* ''Bomberman'' (2008) - Wii (Japan only)[[note]]Battle Mode released ouside Japan via Platform/WiiWare as ''Bomberman Blast''.[[/note]]
65* ''Custom Battler Bomberman'' (2009) - Nintendo DS (Japan and Europe only)[[note]]Retail version released in Europe as ''Bomberman 2''; Battle Game released ouside Japan via Platform/DSiWare as ''Bomberman Blitz''.[[/note]]
66* ''Bomberman: Disney [[Franchise/LiloAndStitch Stitch]] Edition'' (2010) - i-mode (Japan only)[[note]]i-mode is a mobile internet service exclusive to Japan that will end in March 2026. The game itself, [[ExactlyWhatItSaysOnTheTin as the name implies]], is based on the Disney character Stitch (albeit, as he appears in the ''Anime/{{Stitch}}'' anime), with him being the playable character instead, and was released for free.[[/note]]
67* ''Bomberman Chains'' (2011) - iOS
68* ''Bomberman Dojo'' (2011) - iOS, Android
69* ''100-hito Taisen Bomberman'' (2012) - iOS, Android (Japan only)
70* ''Bomberman'' (2014) - iOS, Android (Japan only)
71* ''Taisen! Bomberman'' (2016) - iOS, Android (Japan only)
72* ''Super Bomberman R'' (2017) - Nintendo Switch, PC, [=PlayStation=] 4, Xbox One
73* ''VideoGame/{{Bombergirl}}'' (2018) - Arcade (Japan only)
74* ''Super Bomberman R Online'' (2020-2021, [[DefunctOnlineVideoGames shut down]] on 2022) - Google Stadia, Nintendo Switch, PC, [=PlayStation=] 4, Xbox One
75* ''Super Bomberman R 2'' (2023) - Nintendo Switch, PC, [=PlayStation=] 4, [=PlayStation=] 5, Xbox One, Xbox Series X and S
76
77!!Anime in this franchise includes:
78[[index]]
79* ''Anime/BombermanBDamanBakugaiden'' (1998-1999)
80* ''Anime/BombermanJetters'' (2002-2003)
81[[/index]]
82----
83!!The original computer, NES and [=TurboGrafx-16=] games of the same name provide examples of:
84* BecomeARealBoy: The NES game's plot was Bomberman's quest to escape the bomb factory, thereby becoming human.
85* CharacterNameAndTheNounPhrase: ''Eric and the Floaters'', an alternate localized title for the Platform/{{MSX}} and Platform/ZXSpectrum versions of ''Bomber Man''.
86* EarlyInstallmentWeirdness: The original home computer versions had, amongst other differences from the NES game onwards, no music, no pickups other than the exit door, a long death animation for the titular Bomberman (which oddly involves decapitation), sounds effect accompanying the enemies' death animations, killing all enemies being an instant win condition instead of having to find the exit[[note]]the exit is instead a pickup allowing you to immediately go to the next level[[/note]], balloon monsters[[note]]later known as Baroms or Balloms[[/note]] changing emotions depending on mood, only one enemy type in the game, and a totally different human design for the main character. Its NES port changed the design to look more like his now iconic appearance, but also [[spoiler: has him turn into the human protagonist of ''Lode Runner'' at the end, the only time he's ever been portrayed as a normal human.]]
87* {{Expy}}: Bomberman himself is based on the enemies from NES version of ''VideoGame/LodeRunner'', appearance-wise. The game acknowledges it at the end of the first NES game, where he explicitly becomes the Runner. In the latest remake by Hudson (''Cubic Lode Runner''), the enemies still resemble Bomberman.
88* FullyAbsorbedFinale: At the end of the original ''Bomberman'', he becomes human -- particularly the protagonist from ''Lode Runner''.
89* GraphicsInducedSuperDeformed: As seen in the box art. Then it was adapted as a default version, and the original idea didn't see the light again until ''Act:Zero''.
90* OffWithHisHead: The losing animation in the original computer game is rather unusual in that it shows the character's head falling off to the side, prompted by his body falling backwards and the word "OUT" being shown as the head turns into an UndeathlyPallor. Needless to say, this was changed in later games.
91* ThePawnsGoFirst: During your fight with Black Bomberman in ''Bomberman (TG-16)'', he waits for you to defeat his minions before he begins his attacks.
92* PersonOfMassDestruction: The NES ''Bomberman''. [[GameBreaker Firewalking]] buff meant you could endlessly chain your bombs to wipe out the entire level and never lose a life again.
93* SpellMyNameWithAnS: The original computer game spells it "Bomber Man", with a space. This was also carried over to the Family Computer games, but not the NES localizations. "Bomberman" became standardized when the franchise took off.
94* TimedPowerUp: All of the power-ups are permanent unless you get killed, with one exception: the "?" power-up, the game's InvincibilityPowerUp, lasts only a certain amount of time.
95* VillainsWantMercy: [[spoiler:In the ending cutscene to ''Bomberman (TG-16)'', Black Bomberman (the main villain of said [[VideoGame game]]) pleads with White Bomberman to spare him]].
96----
97!!The overall franchise provides examples of:
98* AllegedlyFreeGame: ''Super Bomberman R Online'' is ''technically'' free on Stadia... for Pro subscribers. For those that don't have a Pro subscription, you'll have to buy the $9.99 premium pack, which gives you the guest characters from ''Super R'' as well as other cosmetics (the pack was also offered free for the first month of the game's launch). This means you can either get a "free" version with only the main bomber family playable... or you can buy the premium pack and dominate with [[Franchise/SilentHill Pyramid Bomber.]] The game ended up being actually free when it was ported to other platforms, though most of the guest characters were still part of a premium pack.
99* TheAnimeOfTheGame: ''Anime/BombermanBDamanBakugaiden'', which was only cosmetically based on the games, and ''Anime/BombermanJetters'', which was a much more faithful adaptation of the games.
100* ArcNumber: 5656. Entering it as a password in the various 16-bit Bomberman games almost always had an effect, though what it did varied depending on the game.
101* ArtificialStupidity: Present several times over ''Bomberman'' games both in the story mode and battle mode [=COMs=]:
102** The story mode enemies are often programmed into travelling back and forth, or moving through specific parts. Only a few enemies in the game actually aggressively chase Bomberman. Sometimes, the enemy might come in close to cornering the player, only to move 180 degrees backwards and not kill the player and cost a life.
103** On the other hand in Battle mode, depending on the game and the AI difficulty setting, the AI might accidentally trap themselves in their own placed bombs with no way out, or run too soon into a space with bomb's explosion fire after the bomb explodes, which results in their own death. Or they might place a bomb instinctively as soon as a bomb they already placed explodes, resulting in destroying power-ups that they could have just collected without any other players to contest for them.
104* BadassAdorable: Bomberman himself is a very good example, especially since his face looks like (n n) whenever he's happy.
105* BattleRoyaleGame: The franchise has often featured a robust multiplayer mode in which up to four players place bombs and collect level-ups to defeat the other players. Later installments would up the ante by allowing 8, sometimes 16 players to nuke and duke it out all at once. Most modern games feature a second chance to ruin the surviving players by letting defeated players toss bombs into the arena from the outside walls.
106** Exaggerated with ''Super Bomberman R Online''. You thought 16 players was a lot? Try ''64''. Granted, you won't everyone simultaneously (there are 16 different arenas you can jump in and out of during intervals), but having much more to juggle is apparent here.
107* {{BF|G}}B:
108** As if Bomberman's bombs weren't big enough, he can pump them up to jumbo size in ''Bomberman 64'' and ''The Second Attack!'' while holding them. This is actually required to kill some enemies — not from the bigger explosion, but by ''crushing them with the Pumped-Up Bomb''.
109** ''Saturn Bomberman''[='s=] intro sequence is notable for including some truly '''gigantic''' bombs being thrown at Bomberman that are several times his size. This doesn't stop him from grabbing and flinging one back to his assailants, but overshooting and having it fall into a volcano. Cue MassOhCrap over the next few seconds as the camera zooms out, the planet starts bulging, and then ''turns into a planet-sized CartoonBomb'' before {{e|arthShatteringKaboom}}xploding.
110** Bomberman can do this in ''Generation'' and ''Jetters'' as well. It's {{nerf}}ed from the N64 games in that he's only ever allowed to have one Big Bomb deployed at a time, but it's still one of the more important techniques in his arsenal.
111* BigOlEyebrows: Bomberman occasionally has them as part of his expression. Thunder Bomber from ''Bomberman Online'' and ''Bomberman Jetters'' also has [[UnusualEyebrows Lightning Eyebrows]].
112* BlandNameProduct: Some real world brands have PunnyName parallels, like Kaboomingdales.
113* BootstrappedTheme:
114** What many people nowadays know of as the ''Bomberman'' battle theme originally started out its life as the music to the NES game's bonus stage.
115** ''Level 1'' theme of the [[https://youtu.be/eNB8V1NPYc0 [=NES=]]] version and the [[https://youtu.be/l4ipq2P6_S4 [=SNES=]]] version are equally iconic.
116** ''Bomberman Generation''[='=]s title theme became the recurring battle theme up until the hiatus preceding ''Super Bomberman R'' and is thus associated with many of the 21st century games.
117* BossGame: ''Bomberman Quest'' is mostly composed of the player Bomberman trying to take down enemies in a one-on-one battle, with even the {{Mooks}} being harder to beat than normally (complete with their own life bars, too!) - though the game itself has proper zone bosses and a final boss that can be distinguished from the miniboss-like mooks.
118* BossOnlyLevel: Common in most of the 3D games, but one of the earliest examples perhaps is ''Super Bomberman'' which shows at the 8th level of every stage to simply have a boss battle and no other enemies initially. Perhaps.
119* BrainInAJar: [[spoiler:{{B|igBad}}uggler]] at the end of ''Super Bomberman 3''. He continues like this in ''Super Bomberman 4''. [[spoiler:He's shown getting a new body in ''Bomberman Hero''.]]
120* BrainwashedAndCrazy: Every so often in some stories, some bombers are revealed to be controlled by the bad guys:
121** [[spoiler:MAX]] in ''Bomberman Tournament'' [[spoiler:was captured by Brain Bomber and controlled into creating the "Ultimate Weapon"]].
122** [[spoiler:Nitros]] in ''Bomberman Hero'', [[spoiler:originally a Bomber Base trainee, before being turned to the dark side]].
123** [[spoiler:The Dastardly Bombers]] in ''Super Bomberman R'' [[spoiler: turn out to be actually completely controlled by the BigBad Buggler himself]].
124** [[spoiler:Most of the Bombers (and by most, this includes Black, Gold, Blue and Green]] in ''Bomberman Land 2'' [[spoiler: except for either Pink or Aqua (depending on the event that the player took, as the other one will still be brainwashed) who rescues White and snaps him from the hypnosis.]]
125* BrilliantButLazy: Blue Bomber, when he's not a worrywort. In ''Super R,'' he's able to crack a cyber lock that Phantom Bomber claims the universe's most powerful supercomputer never could. He does it in seconds. He also sleeps almost constantly, and when he isn't, he's barely conscious.
126* CaptainErsatz: Almost every major character in ''Bomberman Hero'' is a CaptainErsatz to a ''Franchise/StarWars'' character. For instance:
127** Princess Millian: Princess Leia
128** Professor Buggler: Darth Vader
129** Pibot: R2-D2
130** Pommy is an expy to both Franchise/{{Kirby}} and [[Franchise/{{Pokemon}} Pikachu]].
131* CartoonBomb: The main character's weapons. And they explode in a cross-shaped flames, specifically.
132* CheerfulChild:
133** Bomberman; he is even called Cheerful White in the ''Land'' series.
134** Yellow and Green were both made this in ''Super R''. Yellow is pretty much a {{Keet}}, while Green is [[TheBabyOfTheBunch the youngest and most adorable]] of the Bomberman Brothers.
135** ...Unless you count the ''Lode Runner'' storyline, in which case [[OlderThanTheyLook White Bomber has a teenage or young adult daughter]].
136* ChromosomeCasting: ''Bomber Girl'' eschews the usual cast of bombers for a completely new cast of girls.
137* CollisionDamage: 2D games kill you on contact with enemies. ''VideoGame/{{Bomberman 64}}'' and [[VideoGame/Bomberman64TheSecondAttack its sequel]] tend to just stun you for a few seconds instead if you walk into most enemies instead of killing you outright (it depended on the enemy), but the stun could easily be long enough for the enemy to deal a killing blow (assuming that the enemy had some sort of kill-move, which all but the most basic enemies did). ''VideoGame/BombermanHero'', ''Generation'', and ''Jetters'', however, played this trope completely straight. Oddly enough, ''Bomberman 2'' for Nintendo DS / ''Custom Battler Bomberman'' averts this as enemies actually need to attack to hurt you rather than necessarily touching the Bomberman.
138* ColorCodedMultiplayer: Typically present in all multiplayer Battle modes in all Bomberman games where the mode appeared, and some co-op story/campaign modes. While this depends on which game, there is a common pattern: Usually, Player 1 is White Bomberman and Player 2 is Black Bomberman. Frequently the game has 4-player battles, in which Player 3 is Red and Player 4 is Blue. In 5-player games, Player 5 is Green. The DS games with up to 8-player battles adds Yellow (Player 6), Pink (Player 7) and Aqua (Player 8). Coincidentally, these also later become the colors used to distinguish the Bomberman Brothers In ''Super Bomberman R'' (including ''Online'' and ''R2'').
139* CombiningMecha:
140** In ''Super Bomberman 3'', the Five Dastardly Bombers enter into/become a large mecha for Buggler to ride after entering a vortex. They do it again in ''Super Bomberman R'', though [[BrainwashedAndCrazy not of their own free will]].
141** Combine-3 from ''Bomberman Max 2''.
142** [[https://www.youtube.com/watch?v=rvXKL7Ei--s CONSTRUCTOOOOOOOOOOR X]] in ''Generation''.
143%%* TheComputerIsACheatingBastard (ZCE for now)
144* ContinuingIsPainful:
145** When you die, you lose all your powerups. Some versions only reduce bomb count and explosion size, but the other major powerups are lost.
146** ''Bomberman 64: The Second Attack!'' gives you three continues that preserve your powerups, {{avert|edTrope}}ing this trope nicely.
147** ''Super R'' gives you a number of continues based on what difficulty you're playing at. If you run out, you can spend a small number of gems to continue without losing anything, completely averting this.
148* ContinuityReboot:
149** Each successive entry added somewhat contradictory storylines, although arguably ''none of them'' became remotely relevant later on. You ''may'' be able to make sense of it if you squint hard enough, but most fans would probably agree the series' semblance of continuity "truly" began around ''Bomberman '93'', if that.
150** ''Super Bomberman R'' most likely rebooted the series again. While it does mention the Five Dastardly Bombers being revived once again, this is the ''only'' mention of any prior continuity in Story Mode. In Grand Prix mode, it's revealed the Bomberman Bros. were based on the original prototype Bomberman and have a PowerCopying ability they didn't know about before, calling back to Dr. Mitsumori but not lining up quite right with prior lore.[[labelnote:Explanation]]Originally, White Bomber was the original Bomberman and the rest were built based on him. However, Vic Viper Bomber was referring to ''White Bomber'' being based on the original and his siblings being built after him.[[/labelnote]]
151* ControllableHelplessness: This is what happens if you wedge yourself between your own bomb and a wall, with no means to escape. Extra points if you have the Detonator powerup, meaning that the bomb will not go off [[PressXToDie until you detonate it yourself]].
152* ConvectionSchmonvection: Red Mountain in ''Bomberman 64'' and Nature Planet Neverland in ''Bomberman 64: The Second Attack!''. ''VideoGame/BombermanHero'' plays with it a bit for the first couple of levels near lava, where you must enter cooling capsules to refill your health as you gradually take damage from the heat. However, it's still played completely straight in Hades Crater.
153* CursedWithAwesome: The Skull item will sometimes give you almost uncontrollable speed and fast-fused bombs, as "diseases". Of course, these can still be rather painful for you.
154* {{Crossover}}:
155** ''VideoGame/{{Wario}} Blast: Featuring Bomberman!'' for the Game Boy (which is actually a [[DolledUpInstallment Dolled Up]] ''Bomberman GB'').
156** Bonk and Master Higgens show up in ''Saturn Bomberman''.
157** ''Super Bomberman R'' has a few cameos by other Konami characters: [[VideoGame/{{Twinbee}} Gwinbee]] is a boss in story mode, and Bomberman-ified versions of [[Franchise/{{Castlevania}} Simon Belmont, Dracula]], [[VideoGame/{{Gradius}} Vic Viper]], [[Franchise/SilentHill Pyramid Head, a Bubble Head Nurse]], [[VideoGame/RumbleRoses Reiko Hinomoto]], [[VideoGame/GanbareGoemon Goemon]], [[VideoGame/ZoneOfTheEnders the Jehuty and the Anubis]] are playable characters and part of the ExcusePlot for Grand Prix mode.
158* DamnYouMuscleMemory: Double-tapping the bomb button in ''Bomberman 64'' or ''The Second Attack!'' does a stationary Bomb Kick. The very same action in ''Bomberman Generation''[='s=] Battle Mode or ''Saturn Bomberman'' will Line Bomb instead (unless you change the configuration for the latter to one specific setting that puts Line Bomb on Z instead of C).
159* DarkActionGirl: Artemis (of the Masker Trio) in ''Bomberman 64'', Natia (of the Four Devils of Garaden) from ''Bomberman Hero'', Beauty Bomber (of the Crush Bombers) in ''Bomberman Generation'', and Bomber Mermaid (of the BOMB-A-LYMPICS / Bomber Shitennou) in ''Bomberman Online'' and ''Bomberman Jetters'', among several other examples. Not much of a surprise, considering that each game tends to have its own QuirkyMinibossSquad.
160* DarkerAndEdgier:
161** ''Bomberman Act:Zero'', a prime example of how this trope can be misused. Rather than being cute little robots or cyborgs with enemies like balloons and frogs, the only opponent the player fights is another prototype Bomberman for 99 levels with no continues, the winner being used as the basis for a mass manufactured army of clones.
162** ''Bomberman 64: The Second Attack!'' is also this to a lesser extent. While it keeps the original designs of the series up to that point, the story is somewhat more serious and includes non-bomber characters.
163* DeadCharacterWalking: In most of the newer ''Bomberman'' games, there's usually an option to allow defeated players to harass the living ones by riding around the edge of the stage in a hovering vehicle and throwing bombs at them. In some of the games, managing to directly kill one of the players this way could also revive you and let you resume playing normally, hopefully not getting killed in turn by the same player who you just offed.
164* DestroyableItems:
165** Practically all games in the series. In some games, only good items can be destroyed by accident -- the Skull just gets blasted across the arena!
166** In some games, destroying a powerup results in a swarm of enemies!
167* DivergentCharacterEvolution: In most games with the exception of White and Black, the different colors of Bomberman used in multiplayer (with the occasional minor role in single player) have very little (if any) characterization. In ''Super Bomberman R'', the eight Bombermen that have been playable since the DS incarnation of the series are all given unique personalities. Besides that, they have different proportions and unique features, such as their belt buckles, eye designs, posture, and so on.
168* DolledUpInstallment: ''Wario Blast: Featuring Bomberman!'' was originally ''Bomberman GB'' in Japan. Wario was added when it was ported, making it a Dolled Up IntercontinuityCrossover. Since a vanilla version was never released, ''Bomberman GB 2'' as released in the west as ''Bomberman GB''. There is also ''[[VideoGame/RoboWarrior Bomber King: Scenario 2]]'', which was given a ''VideoGame/BlasterMaster'' title InNameOnly outside Japan.
169* DoubleKnockout: Mass-mutual [=KOs=] are common in multiplayer, due to the hectic pace of battle, and this even can result in rounds being a draw and counting as a win for no one.
170* ElementalPowers: Done liberally in ''The Second Attack!'', ''Generation'', and ''Jetters''.
171** PlayingWithFire: Baelfael, Bomberman's usual Fire Bombs, and Napalm/Navarm Bombs.
172** AnIcePerson: Behemos, the Ice Bombs.
173** MakingASplash: Bomber Mermaid, the Aqua Bombs.
174** BlowYouAway: Ashtarth, the Hurricane/Wind Bombs.
175** ShockAndAwe: Zhael, Thunder Bomber, the Lightning Bombs, and MAX's bombs.
176** MagmaMan[=/=]DishingOutDirt: Molok.
177** LightEmUp[=/=]HolyHandGrenade: Zoniha, [[spoiler:Mihaele!Lilith, The Angel of Light and Shadow,]] the Mute/Light Bombs.
178** CastingAShadow: [[spoiler:Regulus/]]Bulzeeb uses both solidified shadows and the [[GravityMaster Gravity Bombs]].
179** PowerOfTheVoid[=/=]BloodMagic: [[spoiler:Rukifellth.]]
180* EnemyMine:
181** Bomberman and [[spoiler:Regulus]] team up against the real threat in both the original ''Bomberman 64'' and ''The Second Attack!''.
182** Bomberman and MAX in the ''Jetters'' game, due to MAX's nature in the anime the game was based on.
183* EstablishingCharacterMoment: The opening cutscene of ''R'' establishes the new personalities that the eight Bomberman Brothers have pretty fast:
184** [[TheNarcissist Black]] is slacking off in a chair and insists to White that he doesn't need to train because he's already perfect.
185** [[SleepyHead Blue]] is dozing on a sofa and asks for a few more minutes.
186** [[HotBlooded Red]] is kicking a punching balloon and jumps at the chance to blow stuff up.
187** [[CheerfulChild Yellow]] is doodling on a wall and gets distracted by a butterfly.
188** [[ThoseTwoGirls Pink and Aqua]] are reading a book together as Aqua compliments Pink's new hairpin.
189** [[TheBabyOfTheBunch Green]] is playing with a toy car [[DeliberatelyCuteChild and then tries to trick White into giving him money for a hamburger]].
190** And lastly, [[OnlySaneMan White]], who has been trying to get all of his siblings to come to the training, only to sigh and says that he can't take this anymore after the others shown their antics.
191* EverythingTryingToKillYou: Let's see, ''normal balloons'', {{Mooks}}, fish, animated coins, kid mice holding balloons, pandas, walking bombs, dragons, dinosaurs (unless they hatch from giant eggs when you walk over them), snowmen, giant spiders, tornadoes, [[LightIsNotGood a mystical sorcerer]], a male sphinx, a crazy cat, ''GIANT'' robots, and [[LongList many other things, on top of your own bombs and the villains...]]
192* EvilLaugh:
193** Buggler in ''Hero'', Rukifellth and Zoniha in ''The Second Attack!'', [[spoiler:Sirius]] in ''Bomberman 64''.
194** Thunder Bomber has a decent one when using his special attack in ''Bomberman Online'', and he has a hilariously {{narm}}y one in ''Bomberman Jetters''.
195* EvilTwin: Black Bomberman. [[HeelFaceTurn For a while, at least.]] Later, he's become one of Bomberman's good friends.
196* ExplosiveStupidity: Most if not ''all'' players have probably blown themselves up with one of their own bombs by accident, whether it be walking into the path of a high-powered bomb or wedging themselves between a wall and a bomb.
197* TheGoomba: The game usually has one simple, basic, and easy-to-defeat enemy with no tricks at all. Usually, this takes in form of a balloon-like monster called "Ballom"s.
198* HeelFaceTurn:
199** Black Bomberman. Originally the antagonist in the [=TurboGrafx-16=] ''Bomberman'' up through about ''Bomberman '93''. After that, he's portrayed as a sidekick, companion, and perhaps rival to White Bomberman when MAX isn't taking that role instead, to the point where he's the second player character in co-op.
200** [[spoiler:Plasma Bomber almost did]] in ''Super Bomberman 2'', [[spoiler: [[HeelFaceDoorSlam only to be attacked and blown up by his own machine]]]].
201** [[spoiler:Regulus (a.k.a. Bulzeeb)]] twice, [[spoiler:though his latter appearance portrays him more as a neutral rival than an enemy.]]
202* {{High Heel|FaceTurn}} [[HeelFaceRevolvingDoor Face Revolving Door]]: Pretty Bomber. She is either one of the bad guys in the main games[[note]]specifically, one of the Five Dastardly Bombers, the series' only recurring QuirkyMinibossSquad[[/note]], or one of the good guys in the spin-offs. ''Somehow'' she's ''both at once'' in ''Super R'', where she can be unlocked as a playable character and is the boss of World 4.
203* HoistByHisOwnPetard: The player can very easily do this if (s)he's not paying attention, especially in multiplayer. You're probably lying if you say you haven't blown yourself up at least once.
204* HotterAndSexier: ''Bomber Girl'' features cute human (or at least humanoid) girls rather than small, cartoony Bombers, and getting bombed usually results in [[ClothingDamage their clothes shredding]].
205* HumongousMecha: Several robotic bosses fall into this trope.
206** Special attention goes to [[LargeHam Constructor X]], who qualifies for SuperRobot-hood with:
207*** A [[ThisIsADrill Drill]] RocketPunch.
208*** Drill hand opening up to reveal a LaserBlade which, when swung, spontaneously causes explosions for no apparent reason (other than [[RuleOfCool it's cool]]).
209*** [[CallingYourAttacks Calling Out Attacks]]. Some of them are almost incomprehensible, but the fact still stands.
210*** It's formed by two talking construction vehicles who are brothers or have pilots that are brothers. The combination sequence ''reeks'' of SuperRobot.
211* HundredPercentCompletion: The N64 and [[Platform/NintendoGameCube GameCube]] games, most notably.
212* IdleAnimation: Can be seen more easily in ''Super Bomberman 3'''s battle mode when riding a Rooi or otherwise.
213** ''Bomberman Max 2'' also has them, with each Charabom having their own animation.
214* IntercontinuityCrossover:
215** ''Wario Blast'' for the Game Boy, which is a [[DolledUpInstallment Dolled Up]] ''VideoGame/BombermanGB'' starring VideoGame/{{Wario}}.
216** Bomberman is also a playable character in the {{Creator/Konami}}[=/=]Creator/HudsonSoft[=/=]Takara MascotFighter ''VideoGame/DreamMixTVWorldFighters''. Yes, that means he can fight [[VideoGame/MetalGear Solid Snake]], [[Franchise/{{Castlevania}} Simon Belmont]], AND [[Franchise/{{Transformers}} Optimus Prime]], among others.
217** ''Super R'' has several Bomber versions of Konami characters. [[LighterAndSofter Including]] ''Franchise/SilentHill'' characters.
218** Bomberman also shows up as an assist trophy in ''VideoGame/SuperSmashBrosUltimate''.
219** In ''Bomber Girl'', [[VisualNovel/TokimekiMemorial Shiori Fujisaki]], [[VideoGame/{{Beatmania}} Tsugaru Hishimiya]], [[VideoGame/TwinBee Pastel]] and [[VideoGame/QuizMagicAcademy Grim Aloe]] cross over as playable characters.
220* LargeHam: This game has a lot of hammy characters unsurprisingly. Some notable examples are Mujoe [[NoIndoorVoice (especially him)]], Machbom, Thunder Bomber, Gold Bomber, and Constructor X.
221* LightIsNotGood:
222** The final boss of ''Bomberman 64'', [[spoiler:Sirius]], dressed in mostly white [[spoiler:after he offs Altair and reveals he's EvilAllAlong]].
223** At least two bosses from ''The Second Attack!'' turn out to be this: the Astral Knight of Light Stone, Zoniha, and [[spoiler: Mihaele, the Goddess of Light (fought when fused with the God of Darkness Sthertoth), as The Angel of Light and Shadow.]]
224* LoadBearingBoss: Nearly every final boss in the whole franchise will generally have some sort of causing the area where they are fought on to explode as an side effect of their defeat.
225* ManOnFire: One of the skull effects in ''Bomberman 64'' and its sequel set the player on fire, which would force him to use his body to kill off everyone else before the fire killed him.
226* MercyInvincibility: A very generous amount is given to you at the beginning of every level in the first ''Super Bomberman'' game, so much that a trick could be used to take advantage of it. Lay a bomb, and wait for it to explode, then keep tapping the A button to lay more bombs which will immediately explode because they are within an explosion. Walk around the level while doing this and you can get a very nice head start. Just be careful though, because they don't last forever and once it wears off, you can still end up killing yourself with your own bombs.
227** You are also invincible for a short amount of time after getting hit if you have a heart powerup in many games.
228** Later games have a LifeMeter, allowing you to easily take multiple hits and therefore displaying this trope quite prominently.
229** Some games even give you Mercy Invulnerability after taking a hit that merely stuns you as opposed to killing you (most notably ''Bomberman 64'' and ''Bomberman Max 2''). However, the Mercy Invulnerability didn't kick in until ''after'' the stun wore off.
230* {{Mon}}: The Charaboms generally serve as this purpose in some games such as ''Bomberman 64: The Second Attack!'', ''Bomberman Tournament'', ''Bomberman Max'' (and it's sequel), ''Bomberman Generations'' and ''Bomberman Jetters''.
231* MonsterClown:
232** The boss of the second world in ''Super Bomberman'' is a giant clown head.
233** A recurring enemy in ''Bomberman Hero'', first appearing in [[MeaningfulName Clown Valley]].
234* MutuallyExclusivePowerups: The piercing bombs and the manually thrown bombs.
235** In ''Neo Bomberman'', Piercing and Remote. Using cheats to force these to stack results in ''invisible'' bombs.
236** ''Super Bomberman 5'' also has Land Mines and Pursuing Bombs. Even though Pro Action Replay codes could let you combine Piercing and Remote, those other two still won't stack with Remote.
237** Also, if a game has both Bomb Kick and Bomb Walk abilities (again, ''[=SB5=]''), they may not be able to overlap either. Justified since both work by walking into the bomb.
238** The first ''Super Bomberman'' averts this by letting you have both piercing (colored red instead of having spikes like in later games) and remote bombs at the same time without cheats. They'll just be red remote bombs, and have both powers at once. Remote and red Ultra bombs can be combined in ''64'' to a similar effect.
239** And of course, you can only ride one PowerupMount at once (though you can use most of your other powerups while riding them).
240** ''VideoGame/BombermanDS'' has several MutuallyExclusivePowerups as well, such as the Shield, Bomb Punch, and Line Bomb.
241* NoMouth: 90% of the cast lacks any facial features besides eyes.
242* OhCrap: In the multiplayer modes of ''VideoGame/BombermanGeneration'' and ''VideoGame/BombermanJetters'', the characters will say some things when they realize they're stuck between bombs, like:
243-->Oh no!!!
244-->AAAAHHHHHH!!!
245** In ''Super Bomberman 3''-''5'', they would yell [[UsefulNotes/JapaneseStockPhrases "Shimatta!"]] and do special OhCrap animations when trapped. ''Saturn Bomberman'', ''Bomberman Tournament'', and perhaps others also had special OhCrap animations.
246* OneBulletAtATime: Without powerups, you can only have one bomb placed on the screen at a time.
247* OneHitPointWonder: Especially in the early games (and most battle modes, though there are exceptions), getting caught in explosions or [[CollisionDamage colliding with enemies]] meant instant explodey death. Grabbing the Heart power-up granted you one hit of MercyInvincibility (although you can pick it up again after it's blasted out of you in some games). Later games just give you a heart-based [[LifeMeter health meter]] ala ''Franchise/TheLegendOfZelda'', complete with {{Heart Container}}s either purchased from shops or hidden in the game world.
248* OriginalGeneration: ''Bomber Girl'' introduces Sepia [[Franchise/{{Castlevania}} Belmont]] as a playable character.
249* OurMonstersAreWeird: The majority of the franchise' monsters don't make any biological sense. The Hige Hige Bandits might be the most normal enemy they've had.
250* PlayerElimination: In most games featuring multiplayer, when you get blown up you are out for the rest of the round. Some later titles have it where you can still throw bombs from outside the arena if such a rule is turned on, and eliminating an opponent while eliminated yourself will allow you back in.
251* PoisonMushroom: The Skull item, which inflicts a random disease to Bomberman, such as reducing blast power to 1 temporarily or giving you, err, bomb diarrhea. ([[AllThereInTheManual Well, at least that's how its referred to in the ''Mega Bomberman'' booklet.]])
252** ''Bomberman 64'' featured an "Evil" item, which activated a stage-wide effect potentially affecting all players. Some effects include a tornado, maxing out everyone's bomb count and explosion size, shuffling the positions of all players, and an "evil disco light" that saturated the screen with bright colours, making it hard to see the action.
253** The Geta/Clog sandal item reduces your speed by one level. It's technically useful if say, you don't want to go [[TooFastToStop too fast and accidentally walk into your own bombs' explosion ranges]].
254* PokemonSpeak: The Charaboms, depending on which game it is. Sometimes they can only say their name or some sort of roar and other times they're perfectly capable of speech, but occasionally throw their name into sentences like a VerbalTic. In ''The Second Attack!'', Pommy seemed to fit somewhere between these two lines by being a ThirdPersonPerson.
255** Rui-Rui is also prone to this in ''Anime/BombermanBDamanBakugaiden''. Other B-Darons don't necessarily repeat their given names, but do have a VerbalTic and don't actually speak.
256* PowerupMount: The kangaroo/rabbit things in some games, dinosaurs, or miscellaneous critters in others.
257* QuirkyMinibossSquad: The Five Dastardly Bombers introduced in ''Super Bomberman 2'', the Crush Bombers from ''Bomberman Generation'', and whatever bomber squad appears in the other games.
258** The 'Four Devils of Garaden' in ''Bomberman Hero'', which were the catfish-esque robot, Endol, the annoying big bird, Baruda, the sphinx-like Bolban, and the lusty catgirl Natia with her pet robo-spider Cronus.
259* RecurringRiff: [[https://www.youtube.com/watch?v=eNB8V1NPYc0 The gameplay music]] from the original ''Bomberman'' [[http://soundcloud.com/junechikuma/super-bomberman-3-bgm1-cuban-lo tends to]] [[https://www.youtube.com/watch?v=QbTqYnOssbI reappear]] [[http://soundcloud.com/junechikuma/saturn-bomberman-no-1-funky a lot]], to the point that people just think of it as "The Bomberman Theme". Possibly a BootstrappedTheme.
260** The TitleThemeTune of ''VideoGame/BombermanGeneration'' has also been getting this treatment as of late.
261* RidiculouslyCuteCritter: Pommy, first introduced in ''Bomberman 64: The Second Attack!,'' and frequently seen thereafter as a Charabom. For that matter, just about ''every'' Charabom.
262** Rooi, the cute rabbit/kangaroo-like critters Bomberman [[PowerupMount can ride on]] from ''Bomberman '94'' game and on.
263** Tyra dinosaurs in ''Saturn Bomberman'' are also quite adorable. Then there's most of the [[https://www.youtube.com/watch?v=-rlyLUCO_6s B-Darons]] in the ''Anime/BombermanBDamanBakugaiden'' anime/manga SpinOff, ESPECIALLY Rui-Rui, who causes a lot of CutenessProximity reactions. [[spoiler:And then gets dumped by some high school girls when they find something ''even cuter''.]] ''The Second Attack!'' has various adorable critters to represent AI players in Battle Mode. And, hell, how about the cute-looking things in each stage that [[EverythingTryingToKillYou kill you on contact?]] Let's just say that there's enough of these in the ''Bomberman'' franchise to give someone a CutenessOverload.
264* RuleOfFun: It's a game that is generally silly and features RidiculouslyHumanRobots that can place and detonate bombs, with relatively wacky story and tone for most of the games in the franchise.
265* ShoutOut: Rather numerously as of late, but also in the past. The opening and intro to ''Online'' show Bomberman wearing an orange suit similar to [[Anime/DragonBallZ Goku's]].
266* TheSmurfettePrinciple: Up until ''Super Bomberman 4'' (which introduced [[OneShotCharacter one-shot]] villain Lady Bomber and [[RecurringCharacter recurring]] {{mascot}} Honey), there was never more than one female humanoid (if any) in the same game.
267** Prior, the entire female cast of bombers/humans throughout the franchise consisted of Lisa, Bomber Lady, and Pretty Bomber. Like Honey, only Pretty Bomber would make recurring appearances in later games.
268** Several games afterwards still have a token female character, such as Cutie Bomber in ''Bomberman GB 3'' and Artemis in ''Bomberman 64''.
269** Averted with the Bomberman Bros. in ''Super Bomberman R'', which include ''two'' female members.
270* SpellMyNameWithAnS: Buglear/Bagulaa/Bugler/Buglar/Buggler/Bugglar/Burglar/Bagular/Bagura, the recurring BigBad. It seemed to have settled on Bagular in ''Bomberman Hero'' and ''Bomberman Portable'', but ''Super Bomberman R'' recently went back to Buggler.
271** "[[{{Mon}} Charaboms]]" in ''Bomberman Max'', then "Karabons" in ''Bomberman Tournament'', then back to "Charaboms" in ''Max 2'' and ''Generation''.
272** Rooi/Louie, the kanga''roo''-like critters you ride. Rooi seems to be their original name, but localizations tended to stick with Louie until fairly recently.
273** Mujoe's second-in-command scientist is known as "Dr. Mechado" in Sega's translation of ''Saturn Bomberman'', but "Dr. Mechard" in Majesco's translation of ''Bomberman Jetters'' for [=GameCube=]. The former had rather stilted localizations, however, such as Dr. Ein to Dr. I and Mujoe as...[[ExactlyWhatItSaysOnTheTin Mr. Meanie]].
274* SpinOff: The ''Bomberman Land'' series, which shifts the focus to bomb-based {{Mini Game}}s.
275** Another is ''Bomber King'', which was developed by Hudson and then [[MarketBasedTitle retitled]] ''Robo Warrior'' in North America when Creator/{{Jaleco}} acquired the publishing rights.
276** ''VideoGame/BombermanWars'', which is more of a strategy JRPG.
277** ''Anime/BombermanBDamanBakugaiden'', which actually kickstarted the whole ''B-Daman'' line of toys.
278** ''VideoGame/BombermanFantasyRace''. As you'd expect, it's more like ''VideoGame/MarioKart'', except everyone's riding a Rooi or dino. [[https://www.youtube.com/watch?v=c9o0A8s7CNo Here's some video footage.]] There's a later Japan-exclusive game called ''Bomberman Kart'' and its UpdatedRerelease ''Bomberman Kart DX'' that's even more shameless about its inspirations.
279* SpotlightStealingTitle: When the first ''Bomberman GB'' game got released in the US, it got Wario as a playable character. [[SpotlightStealingSquad True to his character]], the game was renamed to ''Wario Blast: Featuring Bomberman!''
280* StuffBlowingUp: The bombs dropped by the titular character(s). This speaks for itself.
281* SuperTitle64Advance: Bomberman probably has more examples than any other series (including Mario). ''Platform/{{Super|NintendoEntertainmentSystem}} Bomberman'', ''[[Platform/SegaGenesis Mega]] Bomberman'', ''Platform/{{Neo|Geo}} Bomberman'', ''Platform/{{S|egaSaturn}}aturn Bomberman'', ''Bomberman [[Platform/{{Nintendo 64}} 64]]''... need I go on? It helps that practically every game console and computer OS has a version of ''Bomberman'' released for it (except, sadly, for the latest generation).
282* SuperDrowningSkills: This is {{lampshade|Hanging}}d in ''Bomberman 64: The Second Attack!'' [[OnceDoneNeverForgotten multiple times]] in the form of Pommy's taunts to the main character for his inability to swim down to noticeable underwater ruins in Aquanet, as well as his fear of crawling through a pipe filled with running water.
283** Especially irritating in ''Bomberman Hero'', where MercyInvincibility does not protect Bomberman from losing a block of health from falling in water and then leaping back out... and then it's {{averted|Trope}} with the Marine Bomber gear in certain levels.
284* TechDemoGame: [[http://forums.lostlevels.org/viewtopic.php?t=2543 Hi-Ten Bomberman]]. It was developed by Hudson Soft to show off their HD-TV technology (becoming [[OlderThanTheyThink the first HD videogame]]) and only appeared twice for contests in 1993 and 1994 (as ''Hi-Ten Chara Bom''). Supporting up to 10 players, it's credited with inspiring the ''VideoGame/SaturnBomberman'' Battle Game. See Website/{{YouTube}} footage of it [[https://www.youtube.com/watch?v=2KVoPogwVts here]].
285** At a 1984 computer show, Hudson used an Platform/AmstradCPC version to demonstrate their new Bee Card (memory card) technology. What a pity that neither game nor card-reader were released.
286* ThereIsNoKillLikeOverkill:
287** Again, Altair's robot guardian in ''Bomberman 64''. It even states in the instruction booklet that he is in fact, [[LampshadeHanging quite obsessed]] with overkill.
288** Assault Bomber from ''Generations'' seems to love this trope, from his psychotic attack patterns, to his entrance in which he enters the arena in a ''giant meteor'' that crashes into the center of the arena then explodes.
289** You ''fart bombs.'' There ''IS'' no other kind of kill. Especially when you trap your enemies between multiple bombs.
290* ThrowDownTheBomblet: Bomberman himself, of course, along with numerous other characters in the series (this isn't just necessarily limited to Bombers).
291* TimedMission: All of the classic 2D games which don't play like "''Bomberman'' [[JustForFun/XMeetsY meets]] ''Franchise/TheLegendOfZelda''" have a timer. If Bomberman doesn't complete the stage in time, he spontaneously dies for no logical reason (except for both the original ''Bomberman'', and ''VideoGame/BombermanDS'', where he's instead [[StalkedByTheBell besieged by a never-ending stream of Pontans]]). [[AvertedTrope Averted]] in all of the 3D games, for the most part.
292* TooFastToStop: Sometimes having too much movement speed isn't always beneficial, as you might accidentally step into the explosion of a bomb while it's there. This is one of the possible effects from [[PoisonMushroom Skulls]], and the reason why sometimes the Geta/Clog Sandal appears as a collectible item treated as a power-up despite it's effects lowering your movement speed.
293* TrueFinalBoss: [[spoiler:Sirius]] in ''Bomberman 64''.
294** In ''Super Bomberman 2'', Plasma Bomber's doomsday device fulfills this role quite surprisingly by [[spoiler:killing Plasma Bomber just before he could complete a HeelFaceTurn then attacks Bomberman]]. (Though it's not a true example, since there are no special conditions that have to be met to face it.)
295** Dr. Mechard overtakes Mujoe in both appearances.
296** [[spoiler:Evil Bomber]] in ''Bomberman Hero''.
297** The Chaos Bomber in ''Bomberman Quest''.
298** In ''The Second Attack!'', the true final boss is ''God''.
299* UnstableEquilibrium: Most ''Bomberman'' games have the "power-up" style of this; if you're good enough to stack up a few good power-ups before dying, you have a much easier game ahead of you.
300* VerbalTic: Pommy's tendency to add "myu" to sentences.
301** Rukifellth's EvilLaugh might also be a Verbal Tic.
302** Black Bomberman, or Cool Black as he is also known as, says "dude" quite often in the ''Land'' games.
303* WhaleEgg: The Rooi hatch out of these in most games as a powerup.
304* WhatKindOfLamePowerIsHeartAnyway: The special attack of Honey in ''Neo Bomberman'' is that she can turn the bombs she has laid into little hearts which bounce around for a short while before exploding. The idea, of course, is to catch the opponent(s) by surprise, but at least half the time she ends up killing herself instead.
305* WingdingEyes: The Bombers all have these, generally consisting of a their eyes turning into (n n) [[note]] upside-down U's [[/note]] to represent their happy face. On some games when they get hurt these eyes will turn into a the (> <) signs (or sometimes just a big X overriding their eyes).
306* WorthyOpponent: Regulus in the N64 games considers (White) Bomberman as one. [[spoiler:Especially in ''The Second Attack!'', where he, under the alias of Bulzeeb, taking the role of one of the Astral Knights.]]
307* YetAnotherStupidDeath: One of the first things you should learn is how to not [[HoistByHisOwnPetard blow yourself up by accident]]. Don't deny it, you've already blown yourself up either by sheer accident, or because you miscalculated the distance your explosion would cover, or because an enemy sabotaged your bomb setup.

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