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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/blazing_star.png]]
2A HorizontalScrollingShooter released for the Platform/NeoGeo in 1998, ''Blazing Star'' was developed by Yumekobo as the semi-official sequel to ''VideoGame/{{Pulstar}}'', though not so much like ''VideoGame/RType'' this time around. The game makes extensive use of pseudo-3D prerendered sprites, and the intro contains brief anime and CGI cutscenes. Frequent Engrish voice samples and captions are used (including the line "[[MemeticMutation You Fail It!]]").
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4Sometime in their past, the planets Remuria and Mutras started an interplanetary war that showed no sign of ending. The endless fight between the human-like inhabitants of the two planets had gone so long that weapon development moved into dangerous territory: Organic Weapon Production combined with alien technology. Soon, a sentient weapon - Brawshella - was born. Brawshella gathered all animal life on both planets and forced them to do its bidding and attack the humans. In a week, the humans were assimilated by Brawshella.
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6Yet, once they were assimilated, they found no other purpose in life but to continue fighting each other. After a while, four of the assimilated fighter pilots regained their consciousness and remembered their pasts. Upon discovering their humanity, the pilots were conflicted with following Brawshella's orders or fighting it to fully regain their independence. The pilots finally turn against the machine in a battle to rediscover themselves and reclaim their planets.
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8More info on the story and characters can be found on [[https://web.archive.org/web/20120207103425/http://blazingstar.yukihotaru.com/index.html this Japanese website]] (archive link).
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10In addition to the AES version that comes standard with Neo Geo titles, the game received multiple home ports. A mobile port for Platform/{{iOS}} and Platform/{{Android}} was released in 2012 which has Bluetooth controller support, as well as a Wii Platform/VirtualConsole release exclusive to Japan. HAMSTER Corporation would then port the game to Platform/NintendoSwitch in 2017 as part of the ''ACA NEO GEO'' series (itself a subset of the ''Arcade Archives'' line), and to Platform/PlayStation4 and Platform/XboxOne in 2018.
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12!! Tropes used for this game
13* ActionizedSequel: This game is considerably more intense than ''Pulstar'', featuring faster enemies, faster scrolling, denser bullet patterns, and swapping out the {{checkpoint}} system in lieu of respawning the player where they died so that lower-skill players can push on with the game and its hectic pace instead of having to retry the same section over and over. In addition, many of the player ships pack more firepower than the Dino 246 from ''Pulstar'' (which itself appears in this game as a playable ship).
14* {{Animesque}}: The character designs.
15* AWinnerIsYou: The ending just shows a wall of text and then the credits, sadly.
16* BattleshipRaid: The sixth boss, a red battleship with destructible parts. Unfortunately for you, it's accompanied by annoying indestructible orange ships that spew out lots of bullets.
17* BlindIdiotTranslation: Pretty much all the text.
18* BossOnlyLevel: Stage 7 consists of the final battle with Brawshella.
19* BulletHell: Especially in the last two levels. Good luck surviving, especially when your hitbox is larger than that of a BulletHell...
20* ButtonMashing: Your primary rapid-fire attack gets stronger if you mash the attack button.
21* CaveBehindTheFalls: The fifth boss is fought in a cave behind a large waterfall.
22* ChargedAttack: By holding down the A button, you charge up an attack. When released, you will do your charge move, then when the charged move is still active, pressing B will allow you to do your Break attack (a secondary version of ChargedAttack). Every time you get a PowerUp, you'll get an additional segment to your charge meter, up to four, unless you're using the Peplos, which [[HardModePerks always has four charge meter segments]].
23* ConsolationPrize: You get a very large bonus of points if you [[SpellingBonus collect all five LUCKY panels]], with 50,000 points for doing it on stage 1 and the bonus getting higher for later stages. Fail to collect all the letters, and you only get 1,000-4,000 points depending on how many letters you got.
24* {{Cyborg}}: JB, the pilot of Aryustailm.
25* EnfantTerrible: The BigBad Brawshella is... a giant baby. Who then grows two {{BFG}}s, and then a OneWingedAngel form. And it will [[NintendoHard kick your ass in more ways than one]].
26* FrictionlessReentry: Averted with the third boss- both you and it have a flame on re-entry to Earth.
27* GuideDangIt:
28** The last of the LUCKY panels in Stage 3. You need to [[ViolationOfCommonSense draw out]] the MiniBoss battle long enough for the enemies carrying the 'Y' to appear.
29** None of the game's more intricate mechanics, such as the nature of the winged items and how the DynamicDifficulty is influenced, are explained anywhere in-game.
30* HardModePerks: Playing as Peplos, the designated "Difficult" ship with weak firepower and no powering up capability, grants you a permanent four-segment ChargedAttack meter rather than requiring you to pick up powerups. Additionally, each time you clear a stage you get a big secret bonus.
31* HellHound: The name of one of the ships, its {{Charged Attack}}s are called [[{{Hellfire}} "Deathflame" and "Hell Burst"]].
32* HighAltitudeBattle: Stage 3's boss (in a space station), once you destroy most of it, the remaining part drops down to Earth.
33* HumongousMecha: All the bosses (except the [[EnfantTerrible last]]). Some of the regular Mooks may count as well.
34* InMyLanguageThatSoundsLike: Leefa. In Spanish, "lefa" is slang for semen.
35* JackOfAllStats: Hell Hound, a ship with average speed and decent attacking stats. (The type of ship is stated as "Standard")
36* JapaneseRanguage: Remuria or Lemuria.
37* LightningBruiser: Aryustailm, a ship with high attack power (and a painful sword ChargedAttack!) and high speed. It also gets a DeflectorShield to absord bullets as its other ChargedAttack.
38* MacrossMissileMassacre: HellHound shoots homing missiles ''as its normal attack''. Some enemies also attempt this on you.
39* MarathonBoss: The Stage 6 boss has a 5-minute time limit, unlike other bosses that only clock in at 1-2 minutes. It's five minutes for a very good reason.
40* MightyGlacier: Windina, a ship with strong attack power but has slow speed.
41* MookMaker: Several enemies are able to do this.
42* MotionParallax: The second stage's first half has 3D parallax scrolling that runs at 60 fps. The sixth stage has a tunnel modeled with parallax that scrolls toward the foreground. In both cases, the effects are achieved through pre-rendered videos.
43* OneHitPointWonder: All the ships. Although the Dino 135 and Dino 246 are able to get {{Attack Drone}}s that can block shots.
44* OneWingedAngel: Brawshella's 1st 3 forms shouldn't be too difficult. Then it transforms into this [[BodyHorror grotesque organic thing]] with a baby's head, and then it uses loads of near-impossible to avoid moves.
45* OurMermaidsAreDifferent: Leefa, the pilot of Windina.
46* ScienceIsBad: The creation of the BigBad was due to combining organic weapons and alien technology, the result was a being that assimilated humans and forced them to do its bidding.
47* SpellingBonus: The L-U-C-K-Y items, all of which appear once per stage. You get a big stage-dependent bonus (50,000 points or more) if you collect all of them; otherwise [[ConsolationPrize you get a measly 1,000 points for every letter you collected]].
48* SpreadShot: Hellhound, Windina and Peplos have some form of this. And of course, the enemies.
49* StoneWall: The Dino 246 ship from ''VideoGame/{{Pulstar}}'' is one of the playable ships, complete with its bullet-blocking frontal pod as well as the two side pods that provide extra firepower and shielding. However, it is relatively slow and it doesn't have much in the way of damage output.
50* TimeLimitBoss: Each boss is on a timer. Running out of time will cause the stage to end, but you won't get as many end-of-stage bonuses.
51* TransformingMecha: Stage 4's boss, an aircraft thing that transforms into a robot once its main weaponry has been blown off.
52* ViolationOfCommonSense: You might be tempted to pick up the winged-orb "event items" that appear, but for scoring purposes, you actually want to hold off on collecting them. Each time you ignore one, the next one will be of a different color and will give you a stronger ScoreMultiplier, until you finally get a special "Yumekobo" item that activates a SuperMode that can potentially generate a large number of items.
53* UndergroundMonkey: The HumongousMecha regular enemies. Their colour indicates what attacks they will use or the attack pattern they will use.
54* UnwillingRoboticization: Three of the main characters (Caster, Leefa, Asayuki) had this happen to them by Brawshella. They get restored to normal after the ending.
55* WarmUpBoss: The first boss, a SpiderTank thing. It doesn't attack much and its attacks are all very easy to avoid. Plus, it dies quite quickly.
56* WaveMotionGun: A few bosses will use this on you.
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58->'''''YOU TROPED IT!''' \
59YOUR SKILL IS GREAT!''

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