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15! Spoilers for all ''Franchise/BlazBlue'' entries preceding this one, including ''[[VideoGame/BlazBlueContinuumShift Continuum Shift]]'', will be left unmarked. Administrivia/YouHaveBeenWarned!
16[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/BlazBlueCP_1870.jpg]]
17
18-> ''Be ready to rebel against the causality...''
19
20''VideoGame/BlazBlue: Chronophantasma'' is the third installment of the series by Creator/ArcSystemWorks, fresh off from [[VideoGame/Persona4Arena their fighting game collaboration with Atlus.]]
21
22Ragna the Bloodedge approaches the Ikaruga Federation, once the focal point of a civil war that cemented the NOL's tyrannical rule over the world. Accompanied by vigilante catgirl Taokaka, he hopes to find the answers to the dark conspiracy revealed at the end of ''VideoGame/BlazBlueContinuumShift'', connected to the actions of his arch-nemesis Terumi and his missing sister Saya. Meanwhile, Jin Kisaragi, Noel Vermillion and Makoto Nanaya seek to rescue their friend Tsubaki Yayoi, who has [[MoreThanMindControl fallen under the control]] of Terumi and become a KnightTemplar.
23
24But complicating matters is the loss of one of the god-like entities of the ''[=BlazBlue=]'' universe, which has escalated a precarious stalemate into all-out war between the remaining sides. Each shot fired in this conflict tears a hole in the fabric of time and space itself, pulling material from {{Alternate Universe}}s and rewinding time. If nothing is done to end this, then [[TimeCrash Ikaruga may collapse under the sheer weight of paradoxes]] before Ragna or any of the other vigilantes can accomplish their goals. The story will also deal with a new mystery element named the "Chronophantasma" (lit. "The Phantom of Time").
25
26This new sequel does away with many of the old systems and adds in new mechanics. The Guard Primer system, originally modified from the Guard Libra system, is nowhere to be found, replaced by a new attack for each character known as a Crush Trigger, which allows the character to instantly break the opponent's non-Barrier Guard at the cost of 25% heat, making them equivalent to the Force Breaks (or EX Attacks) of ''VideoGame/GuiltyGear''.
27
28The most drastic change, however, is the Burst system. Defensive Bursts remain, but Gold Bursts have been removed and replaced with a brand-new technique for each character: Overdrive, a SuperMode that increases a character's power and enhances their Drive, its effectiveness increasing the lower their health is. The effects of each Overdrive are different for each character, and can sometimes enhance their supers as well. Upon activation, Overdrives also freeze the timer for their duration.
29
30Each character also has new moves and balance changes, and their sprites have been totally redrawn from the ground up. Some characters also wear new outfits, such as Noel, who has discarded her military gear completely, and Tsubaki, [[PaintItBlack who now wears her previously story-exclusive black uniform]].
31
32In addition, the roster introduces three brand-new characters (and one new boss):
33
34* ''' Amane Nishiki''': A CampGay travelling performer who fights with a scarf that can change into various forms, like a drill for piercing attacks or a prehensile arm for distance throws.
35* '''Bullet''': A member of a mercenary corps that was slaughtered by Sector Seven, leaving her with a serious grudge. She uses GoodOldFisticuffs, with a combat style focused on grapples and throws.
36* ''' Azrael''': A mysterious BloodKnight of Sector Seven. He was sealed away by Sector Seven due to his uncontrollable power and violent rampages, but has recently been released from confinement. He uses a beatdown style that adds "weak points" to enemies for extra damage.
37* '''Izayoi''': The form that Tsubaki Yayoi takes after awakening the true power of her weapon. It is referred to as "Tsubaki's true form" and is very much to Tsubaki what Mu is to Noel. She uses a StanceSystem, building up her "Zero Weave" gauge in her long-range stance to power up her moves in her short-range stance.
38
39Three more console-exclusive characters have also been confirmed, two of which are DLC (the first can be downloaded as well if you aren't going to play Story Mode):
40* '''Kagura Mutsuki''': Head of the most powerful Duodecim family of NOL, the Mutsuki clan. Despite [[GenderBlenderName his name]], he is a man. Known as the "BlackKnight" and has outer contacts with other people outside NOL like Bullet. [[TheStarscream He is planning a coup of the NOL]], but the nature of this coup remains unknown. He is [[StanceSystem a stance-based character]] whose Drive allows him to use different attacks.
41* '''Yuuki Terumi''': The true identity of the ghost using Hazama, our resident {{Troll}}, taking his form during the Dark War as seen in flashbacks and the ''Phase Shift 1'' novel. Possesses a different Drive than Hazama, and is heavily meter-reliant like Akuma of ''Franchise/StreetFighter''. He is [[DownloadableContent a pre-order DLC bonus]].
42* '''Kokonoe''': One of the head scientists of Sector Seven, the organization Tager works for, and the woman responsible for his creation. She was confirmed as a playable character via the September 2013 issue of ''Famitsu''. She is a space control-oriented character who fights using a wrench and hammer as her weapons, utilizing both science and magic to overwhelm her opponents. She's a DLC character, like Terumi, and was made available to Japanese users about a month after the [=PS3=] release.
43
44Story-wise, the game does away with the individual Story Modes of the characters and introduces route-style story in which many characters partake at once, and all three storylines merge as they come into the climax and the true ending. It no longer has any bad ending, but the gag reels still appear.
45
46On July 15, 2014, it was announced that a new update (simply named ''Blazblue: Chronophantasma Ver. 2.0'') would come to the Japanese Arcade Cabinets. In addition to standard balance changes for the cast, it includes an updated HUD visor, additional stages, and two more additional characters.
47
48* '''Celica A. Mercury''': A major character in the Chronophantasma story mode, as well as the Phase Novels that never made it out of Japan. Due to Celica herself being a [[ActualPacifist pacifist]], she fights with ''Minerva'', a doll similar to the ones used by Carl and Relius and designed by Kokonoe to defend and protect her.
49* '''λ-No.11-''': The eleventh prime field device who debuted in Continuum Shift and served as Nu's replacement before her return. Kokonoe salvaged her in a bid to destroy Terumi, but was destroyed when she gave her life to protect Ragna, giving him her Idea Engine in the process. She was thought to be dead, but returns by as of yet an unknown method. Lambda retains her style of play from Continuum Shift, which was similar to Nu as the latter loses her mode change style to further differentiate the two.
50
51While the Murakumo units were believed to be excluded due to their fates in the previous game and their exclusion in the debut trailer, this was changed with the next announcement stating that both Nu and Mu are confirmed to be in the game.
52
53The story this time is split between three different (albeit interconnected) scenarios, each with their own set of playable characters and bosses. ''Chronophantasma''[='s=] plot focuses heavily on Sector Seven and matters of the past, particularly the Six Heroes, whose subplot is concluded in this game.
54
55The game arrived in Japanese arcades on November 21, 2012. The game was released on the [=PS3=] in Japan on October 24, 2013. Aksys Games is once again the publisher, and it was released in the U.S. on March 25, 2014, also only for the [=PlayStation=] 3.
56----
57Like it's immediate predecessor, ''Chronophantasma'' also has few {{Updated Rerelease}}s as well.
58
59'''''Blazblue Chronophantasma 1.1:''''' Mostly a balance patch for the Arcade and console versions to get the aforementioned exclusive console characters into the Arcade cabinets. This version was released on the Vita in April 2014, with some exclusive content, namely a new gag reel starring Ragna, Noel, Celica, and Kagura in a BeachEpisode and a recap of the series` storyline to this point narrated by Ragna, Celica, and Rachel.
60
61'''''Blazblue Chronophantasma Extend:''''' Another console update, bringing in the changes from the arcade 2.0 release to home systems. Adds Celica and Lambda as playable characters to the console version. There's also an additional story scenario starring Kokonoe, Kagura, and Bullet, in addition to one detailing the events of the ''Remix Heart'' manga, as well as abridged versions of ''Calamity Trigger'' and ''Continuum Shift'' (much like ''Calamity Trigger Reconstruction'' in ''CS Extend'') and more gag reels. It was released in April 2015 for [=PlayStation=] 3, 4, and Vita and Xbox One in Japan, June 2015 in the Americas and October 2016 in Europe. This edition was also be released for [=PCs=] via Steam in March 2016.
62----
63
64!!Rebel 3, ACTION!
65* AbortedArc: The finale of the Sector Seven storyline before the three paths converge has [[spoiler:a bunch of characters, both heroes and villains, meeting up and preparing for battle, only to announce that the villains plan on using a bunch of souls from the seithr killing everyone to power Arakune to Black Beast levels.]] Once the paths converge, however, none of this ends up having actually happened, [[spoiler:Litchi goes back to the villains' side again despite Kokonoe agreeing to help her]], and [[spoiler:Arakune]] doesn't even appear again. The reason was because it was another timeline that got reset.
66* AndNowForSomeoneCompletelyDifferent: Due to the change in story structure, during fight scenes you'd be forced to play a certain character in a given chapter in the story instead of just one character per playthrough.
67* AntiFrustrationFeatures: In the console version, the Abyss mode has been remixed, with the statistics no longer resetting to 0 on each character, with only the three temporary boost slots being still purchased regularly.
68* ApocalypseHow: [[spoiler: Class 2 or 3A in course at the end of the game. Izanami implies a Class X-4 or even Z]].
69* ArtifactTitle: The Jin vs. Noel theme from previous games returns, remixed and named "Imperial Code II"... despite both of them already cutting ties with the NOL at the end of ''Continuum Shift''.
70* BittersweetEnding: A lot more on the bitter side this time around. [[spoiler:Kagura's coup is successful and he's able to get the rightful heir, Homura, onto the throne. Terumi is slain by Hakumen, Tsubaki reconciles with Jin, Noel, and Makoto and joins with the heroes, and the Master Unit is successfully defended from being destroyed. However, Izanami shows up and forces Ragna's grimoire to go out of control and makes him attack everyone in the vicinity, critically injuring both Jin & Noel. Relius is still at large and Carl and Litchi have betrayed Bang to join forces with him, and Hazama & Trinity may be dead. Additionally, Izanami plans on using humanity as a sacrifice to complete the "true" Blazblue and use its power to destroy the Master Unit.]]
71* BossTease: The end of Azrael's Arcade Mode teases Ragna trying to go all out (activating the [[ArtifactOfDoom Azure Grimoire]]) against Azrael, who gets excited as the two go to jump at each other... and then the game ends. The story mode rendition of this event, however, subverts this; Ragna does start activating his Grimoire but - due to his CharacterDevelopment (about not throwing his power so easily) - he stops it midway, then goes to mock Azrael who expected a bigger fight out of him. [[spoiler:Kagura then takes Ragna's place.)]]
72* BreakMeter: The Barrier Block from the previous game makes a return, including how its depletion can lower your defense.
73* ButtonMashing: Stylish makes its return. Though this time, it changes your character's name next to their health bar from a shiny gold to a dull green.
74* CharacterDevelopment: The game's story mode is a good source of this for most of the cast. Ragna becomes more heroic, vowing to find a way to use his Azure to protect people as opposed to using it to destroy ([[spoiler:which makes what happens to him at the end even more tragic]]), Jin is less of a {{Jerkass}} to others (even around Noel he's simmered down a bit), and Noel herself is far more confident than before, even being able to harness her Mu form at will. Even Hakumen seems to have cooled down as he speaks less harshly to others, and isn't as hostile to Ragna as he was before. Carl is also shown to have made use of his cooling down by Litchi in ''CS'', and took a detour from his goal from solely saving Ada and adds "saving Litchi" to his goal list. On the other hand, Litchi's darker sides were shown more, but done without completely trampling her good side or JumpingOffTheSlipperySlope, making her development into a {{Tragic Hero}}ine clearer than it was in ''CS''. [[spoiler:The climax also opens up possible development for Bang as he received his JadeColoredGlasses by force about his idealized fantasies about Litchi and Carl...]]
75* CliffHanger: A particularly annoying one at that. [[spoiler: Saya makes Ragna's grimoire go out of control and he seriously injures both Jin and Noel when they try to stop him. Saya then starts creating something called the "True Blazblue" by using the recently defeated Takemikazuchi as it's core. And finally, Jin or Tsubaki has to kill Ragna in a certain time period, otherwise Tsubaki must use the Izayoi to kill Rachel.]]
76* ComboBreaker: The green Burst still appear, but now it comes with a gauge. Using it will deplete the gauge, which will regenerate slowly; when it's completely filled, you can perform it again. If one side uses Overdrive, though, the other can't Burst out of his/her combo, but neither could them, because both Burst and Overdrive runs off the same gauge.
77* ComebackMechanic: In the manner of [[VideoGame/MarvelVsCapcom3 X-Factor]], Overdrive lasts longer [[CriticalStatusBuff the less health the player using it has.]] Combined with the fact that the enemy cannot Burst to throw someone out of an Overdrive combo and we get some serious OneHitKill nonsense with certain characters, who can flatline average health enemies with a single low-health Overdrive combo.
78* CurbStompBattle: In Chapter 12. [[spoiler:Between the Black friggin' Knight sprinkling him onto the nearest wall, Celica crippling him by proximity, and Ragna and Makoto willing to join in if things went sour,]] Arakune didn't think his cunning plan [[spoiler:to eat Noel]] all the way through. Though to be fair, he's almost always insane and isn't really able to judge risk vs reward. He also does surprisingly well, being able to [[spoiler:annoy Kagura enough to visibly annoy him when Arakune runs off]] due to his very strange style of fighting.
79** Kagura handily thrashes Ragna in his first on-screen battle. By the end of it, Ragna is barely managing to stay standing, while Kagura is {{Trash Talk}}ing him with an air of ''boredom''. [[TheWorfEffect This was entirely intentional]].
80** Ragna gets hit with this again when he fights Jin in Episode 10. Although this one was justified as Ragna was effectively handicapped but insisted on fighting anyway. Jin even [[JerkassHasAPoint admonishes him for it.]] [[UnsportsmanlikeGloating While gloating about it no less.]]
81* DarkestHour: Let's just say this game ends at the series` lowest point, see BittersweetEnding above for why. [[spoiler:Which ''Central Fiction'' confirms the trope, as things got seriously better, gradually.]]
82* DebateAndSwitch: [[spoiler: In the True Ending, Ragna and Kokonoe get into a fierce debate about whether or not to use Celica as the power source for Kushinada’s Lynchpin. Ragna refuses to, saying that [[WhatMeasureIsANonHuman even if she is a Chrono Phantasma with only six months to live]] [[AndIMustScream it is wrong to have her used as a battery, trapped in the Lynchpin while her soul is slowly sucked away]] and the result will only be temporary. Kokonoe argues that they do not have the luxury of not using dangerous or morally questionable methods in the fight against the Imperator and [[TheNeedsOfTheMany that Celica’s sacrifice is worth it to save others]]. They both bring up the Dark War as an example. Kokonoe argues that if the Lynchpin had been used, the Black Beast would have been dormant for 3-5 years, limiting casualties and allowing for humanity to have advanced further. Ragna argues that the only reason Nine completed Ars Magus was because she was determined to save Celica from being used for the Lynchpin. If Celica was sacrificed, Nine would have given up. Ragna refuses to sacrifice Celica but Kokonoe refuses to agree unless Ragna has a better solution, which he does not. The debate ends when Rachel gives them a hint on [[TakeAThirdOption how to use the Lynchpin without sacrificing Celica]], giving both sides the result they want.]]
83* DiabolusExMachina: This contributes to the BittersweetEnding above. Also, there's Ragna's encounter with Nu in both his Arcade and Ep. 7 where, for once, he manages to hold his own against her (while previously it always ends in a hug.exe), but the Imperator uses Phenomenon Intervention to jam Ragna's Azure Grimoire to make sure she doesn't lose Nu on the spot. Thankfully, DeusExMachina occurs right after in form of Amaterasu resetting time, pulling Ragna back to when she parted ways with Taokaka.
84* DivergentCharacterEvolution: Happens to Nu and Lambda when the latter is added in ''CPEX''. It is made clear that Nu is going for long range attacks and more defensive approach while Lambda is made for rushing down, with her swords having shorter reach than Nu's.
85* FinishingEachOthersSentences: Three of the four students from the military academy have ''inner monologues'' that complete each other's monologues. Do they have telepathy or something?
86--> '''Noel''': Tsubaki, I promise...
87--> '''Makoto''': ... That we will...
88--> '''Jin''': ... Save you.
89* GameBreakingBug: Lambda causes lag in the Vita version due to her aura, which prevents her from executing some of her combos properly.
90* GameplayAndStorySegregation:
91** Despite the fact that Terumi is his own separate character now, and that he and Ragna have their own special intro, ''Nightmare Fiction''[[note]]Ragna & ''Hazama's'' theme[[/note]] does not play in any match between the two should you pick the "Auto" setting in the music select. Strangely, Terumi fighting any of the other Six Heroes[[note]]including Hazama[[/note]], the ''Six-Heroes'' theme is always present.
92** In the story, Amane and Azrael always win their fights no matter what happened to them during actual gameplay.
93* GenericDoomsdayVillain: [[spoiler:Hades Izanami.]]
94* GeniusLoci: In one gag reel exclusive for PS Vita version (and brought back in ''Extend''), Ragna, Noel, Kagura & Celica visits a living island who names himself "Island of Rivalry". He's a rather weird and bothersome guy (Kagura's words).
95* GodzillaThreshold: Kushinada's Lynchpin is a device that disrupts seithr on a global scale, and Houyoku: Rettenjou is the Nox Nyctores designed to activate it. Lord Tenjo refused to activate the Lynchpin during the Ikaruga Civil War, however, because the world had become dependent on seithr-fueled ars magus to function. By the end of the story, [[spoiler:Relius had rigged every cauldron in the world to vomit ridiculous concentrations of seithr, which resulted in casualties the world over with every lost soul being dragged into the Ibukido monolith as a means to summon Master Unit: Amaterasu, which made activating the Lynchpin mandatory, and in some ways preferable to allowing this Doomsday to continue.]]
96* TheGoodTheBadAndTheEvil: This game changes the ShadesOfConflict from BlackAndGreyMorality into this, with this game presenting a more obvious good side in form of Kagura, who isn't just a strong fighter but also an influential guy within the NOL and is actively going against the Imperator. With the exception of Taokaka, Amane and Bullet (who are neutral for different reasons), the rundown is thus:
97** The Good: Kagura and Kokonoe and near anyone under the two (including the protagonists), as well as Rachel and the rest of Six Heroes (not counting Terumi, natch). Also Carl and Bang, although the two aren't closely affiliated with them
98** The Bad: NOL in general (and Litchi, Arakune & Tsubaki in particular), as well as Azrael
99** The Evil: Hazama/Terumi, Relius, Imperator, Phantom, Nu
100* HowWeGotHere: Chapter 4 of the Six Heroes story route starts with Ragna and Celica in the Alucard Manor, then the narration traces back a few hours, when they were injured and had to be rescued by Rachel.
101* InformedFlaw: Kokonoe likes to say that Sector Seven are "total idiots" by releasing [[TheBerserker Azrael]]. As it turns out, [[spoiler:they put a limiter on Azrael basically preventing him from hurting ANYONE unless they desire to fight him in the first place. The only exceptions seems to be Ragna, Tager and Kokonoe, but they're exactly his targets]]. To be fair to Kokonoe, even if she knew about the limiter in advance, it doesn't take a genius to figure out ways to circumvent it; Azrael nearly cripples a Sector Seven soldier with a "light pat on the back". If he put the energy into it, he probably could have demolished Sector Seven on his own, restraints or otherwise.
102* ItOnlyWorksOnce: Hazama's trolling is a lot less effective this time around.
103* KarmaHoudiniWarranty: After being the main antagonists in the last game and causing a whole bunch of trouble for the cast and never suffering any sort of setback in their plans, karma comes and bites Hazama and Relius right in the ass in this game. [[spoiler: Hazama is weakened significantly after being caught in a trap laid by Kokonoe, then Terumi inside him is forced to materialize alongside him by Trinity, and as Terumi is killed by Hakumen, it affects Hazama as well. Relius gets his ass royally handed to him by Valkenhayn and while he comes out of it alive unlike Hazama, he's at Carl's and Litchi's mercy as the then former Imperator abandons him when he no longer proves useful.]]
104* LazyArtist: Thankfully averted. The sprites have all been redrawn to fit new character designs (Noel's for example) and gameplay changes.
105** And now the entire soundtrack, which is already [[AwesomeMusic/BlazBlue awesome]], is being completely remixed. And guess who's doing the rearranging? Yuhki of Music/{{Galneryus}} fame.
106* LoopholeAbuse: Kokonoe created a Phenomena Intervention Barrier in the Ikaruga NOL Branch where most of the good guys are so that the villains won't track their movements. However, anyone being Observed by Kokonoe can freely enter and exit. [[spoiler:Arakune was able to sneak in because he is Observed by her.]]
107* LuckBasedMission: In the battle against the final boss, [[spoiler:Saya, who isn't restricted by Take Mikazuchi's attacks]] is capable of zoning you at any time. Even when a super is charging, preventing you from knocking him out of it. For bonus points, the boss can use two different normal attacks that end with you out of range and unable to reach him in time. Due to the chip damage making even Amane look bad, this almost certainly means death without a lot of skill. The other super requires you to get to cover, which doesn't appear until roughly three seconds before the attack fires off. If the cover is near the edge of the visible screen or offscreen and isn't in the direction you're dashing (if you use a character that can dash), you'll be hit by it.
108* MirrorMatch: A notable variation of this trope appears in Chapter 9 of the main route ("Chronophantasma"). Jin goes to find Hakumen for answers and the two have a duel, with Jin noting how similar Hakumen's moves are to his own. The MirrorMatch theme "Blood Pain II" even plays for this special battle. After the fight [[spoiler:Jin deduces that Hakumen is indeed himself from another timeline brought to the present.]]
109* MythologyGag: ''[=BlazBlue=]'' characters now receive a palette swap of the ''VideoGame/Persona4Arena'' characters that also had a palette swap of theirs (with the exception of Carl). Ragna gets Yu, Jin gets Yosuke, Hazama gets Naoto, etc (see the ''Persona'' page for details on who gets who, it goes vice versa). For the characters that didn't receive colors in the aforementioned game:
110** Noel Vermillion: [[VideoGame/{{Persona 2}} Maya Amano]]
111** Valkenhayn R. Hellsing: [[VideoGame/{{Persona 3}} Shuji Ikutsuki/Koromaru]] (human/wolf)
112** Platinum the Trinity: [[VideoGame/{{Persona 4}} Nanako Dojima]]
113** Amane Nishiki: ''VideoGame/{{Persona 3}}'' Protagonist/Makoto Yuki/Minato Arisato. [[Creator/AkiraIshida Also counts]] [[Creator/YuriLowenthal as an]] ActorAllusion.
114** Carl Clover: [[VideoGame/{{Persona 3}} Ken Amada]]
115** Tsubaki Yayoi: [[VideoGame/{{Persona 4}} Yukiko Amagi]]
116** Rachel Alucard: [[VideoGame/{{Persona 3}} Chidori Yoshino]]
117** Bullet: [[VideoGame/{{Persona 2}} Yukino Mayuzumi]]
118** Azrael: [[VideoGame/{{Persona 3}} Takaya Sakaki]]
119** Kagura: [[VideoGame/{{Persona 2}} Eikichi Mishina]]
120** Terumi: [[VideoGame/{{Persona 3}} Shinjiro Aragaki]]
121** Kokonoe: [[VideoGame/{{Persona 2}} Ulala Serizawa]]
122* NiceJobBreakingItHero: [[spoiler:If Ragna hadn't told Celica to heal Nu, or if he just let Hakumen kill her, he would've at least been in a better position than he was at the end of the story.]]
123* NoCampaignForTheWicked: Due to the altered story style; the bad guys MAY get some "focus," but you'll ''never'' fight as them in the Story Mode, so you'll never play as Hazama, Terumi, Relius, [[spoiler:pre-Izayoi]] Tsubaki, Litchi, Nu, Azrael, or [[spoiler:the Imperator]] (and to some extent Arakune) in the Story. However, Taokaka and Amane are also unplayable (Taokaka isn't even fought anywhere), but they're not villains.
124** Double-subverted for Litchi, though. Due to her status as an AntiVillain and TokenGoodTeammate, part of the Sector Seven story is dedicated for her SympatheticPOV. However, she's ''still'' not playable despite being a focus and the game railroads you to use those who provoke her into combat while she's not being malicious.
125* NoFairCheating: Playing as an Unlimited character in Versus mode against a non-Unlimited AI will make the computer play a couple of notches above the set difficulty.
126* OutOfFocus: In previous games every single character had their own story route, but ''Chronophantasma'' opts for a more streamlined method of storytelling and has only three main routes, including the true ending. As a result, a significant portion of the cast have largely reduced roles aside from the main characters (Ragna, Jin, Noel, etc.)
127* RevisedEnding: Like its predecessor, ''Chronophantasma Extend'' adds [[https://www.youtube.com/watch?v=tUV3vU7scGE an extra scene]] after the epilogue. Ragna [[spoiler: wakes up...somewhere, with the Embryo in the sky and apparently with no memory of who he is.]]
128* SentIntoHiding: A subplot for Bang has him trying to find his old master's child, the true heir to the throne of [[TheEmpire NOL]]'s leader. Later in the story, it's revealed that said child, Homura, has been in the custody of Bang's friend, Kagura, ever since Homura's parent was slain in Ikaruga Civil War, and has been hidden from public since.
129* ShooOutTheClowns: The main story becomes really dark over time, with the humor less and less frequent. Bang evolves into a more prominent and serious character (despite still being bombastic) [[spoiler:and [[JadeColoredGlasses has his perfect fantasies about Litchi and Carl shattered during their time siding with Relius]]]]. Taokaka very much disappears from the plot in the middle of the story. Amane, the most light-hearted and humor-prone of the three brand new fighters due to his CampGay-ness, has a ''very'' reduced role, and in those reduced role, focuses more on the implications of his immortality and mystery. Platinum appears less as the usual Luna/Sena combo, with Trinity taking most of their screentime. [[spoiler:Then they're killed by Hazama.]] The only thing that could count would be Kagura's ChivalrousPervert tendencies and even that doesn't appear very often. While the Gag Reels are still around, even if they were canon they get phased out near the end as well.
130* SpellMyNameWithAnS: ''Chrono Phantasma'' or ''Chronophantasma''?
131** As of the release of the opening video, ASW has confirmed that it is the latter.
132* SoundtrackDissonance: [[https://www.youtube.com/watch?v=sSErO0g6PdU Drive Qualia]], the ending theme for the story mode, is possibly the cheeriest sounding ending theme in the series. After the PlayerPunch that is the ending (which includes [[spoiler: Ragna slowly turning into the Black Beast, Izanami creating the Embryo and Rachel saying that unless Ragna is killed off, Tsubaki has to kill her]]), it seems such a great contrast to it.
133* TheStinger: ''EXTEND'' adds one final scene after the credits in which [[spoiler: Ragna awakens none the worse for wear after Izanami forced the Azure Grimoire to berserk. He spots the embryo in the sky and utters one sentence.]]
134--> '''Ragna:''' [[spoiler: ...Who am I...?]]
135* StoryToGameplayRatio: The story mode for this one is much more VisualNovel than the rest of the series thus far.
136* SuperMode: The new "Overdrive" that replaces the Gold Burst system seems to take this effect. Rather than serving as an out-of-combat burst attack, it now serves to set the player into an Install-like mode that enhances their unique attacks. Some moves, like, Ragna's previous Distortion Drive, Blood Kain, and Bang's Fu-Rin-Ka-Zan, now fall into this mode.
137* TigerVersusDragon: With shades of RedOniBlueOni. In the Colosseum, the red gate is marked Tiger and the blue gate is marked Dragon.
138* TimeCrash: [[spoiler:Several temporal disturbances occur throughout the many Arcade modes, resetting and overwriting various timelines, due to an all-out war between Takamagahara (controlled by the Imperator) and the Master Unit.]]
139* TooLongDidntDub: [[http://www.siliconera.com/2014/04/08/happened-blazblue-chrono-phantasmas-library-mode-arc-system-works-usa-responds/ Rather infamously, Library Mode]] (wherein one can read up on the ''[=BlazBlue=]'' lore and learn what various story terms mean) was removed from the US version due to Arc System Works US handling localisation themselves this time around and fearing they couldn't translate most of the terms featured there correctly. Library Mode was eventually re-added in ''Chronophantasma Extend'', fully translated.
140* TrueFinalBoss: [[spoiler:Take-Mikazuchi]], exclusive for the home console port.
141* UnblockableAttack: the new Crush Trigger attack uses 25% of the character's meter in order to shatter the opponent's standard defenses.
142* VisualPun: One cover for the game depicts Noel, Rachel and Celica sitting together. [[spoiler:They're all "Chronophantasmae".]]
143* WhamEpisode: For the ''entire franchise.'' Especially episodes 17 and 18 of the story mode.
144* WholeEpisodeFlashback: Some of the Six Heroes route's episodes take place in the past, before the Dark War. In ''Extend'', Kagura, Bullet and Kokonoe's extra stories, as well as Celica's arcade mode are also flashbacks.
145* YourDaysAreNumbered: By the end of the game, it turns out the ones who have limited time in the world aren't just Litchi and Arakune. [[spoiler:The Beast inside Ragna is slowly devouring him from the inside and it's only a matter of time before he's completely devoured. Hakumen, after raising the bar a bit just to kill Terumi (and by the nature of time paradox of being in the same world with Jin), is slowly vanishing from existence due to overexertion of using a bit more than 20% of his power. And due to the nature of Celica being a time anomaly/Chronophantasma yanked from the past, as well as being put in a clone body that's not meant to last, she doesn't have much time to live as well. And the world itself also has limited time due to Izanami's actions.]]
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