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1[[quoteright:250:[[CoversAlwaysLie https://static.tvtropes.org/pmwiki/pub/images/big_rigs.jpg]]]]
2[[caption-width-right:250:[[CoversAlwaysLie Good luck finding any cop cars in this game.]]]]
3
4->''"'''YOU'RE WINNER !'''"''
5-->--'''The victory screen'''
6
7''Big Rigs: Over the Road Racing'' is a "racing" "game" for the PC, developed by Stellar Stone and published by [=GameMill=] Entertainment in 2003.
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9The objective is to race your selected semi-trailer truck to the finish line before your opponent, while passing through each checkpoint on the track. While the game is sufficiently functional to allow the player to drive the truck, it does not contain an AI to control the opponent's truck, which negates the alleged "racing" aspect of the game.
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11Despite the stopwatch displayed in the corner of the racing screen, there is no further mechanism for tracking the player's race times, providing little motivation to reach the finish line in a timely manner. Physics and collision detection were likewise not implemented, so the player doesn't need to stick to the course, either. Your truck can drive up vertical cliffs, sink through bridges, go infinite speed in reverse and even leave the boundary of the map, all while your opponent sits there in silence, not moving an inch.
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13Given the above, [[ForegoneVictory there's no way to physically lose the "race"]]— either the player crosses the finish line and wins, or they get sick of the game and quit. [[https://www.youtube.com/watch?v=mB1zWEhgrLs See it for yourself.]]
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15Distinct from ''VideoGame/EuroTruckSimulator'', which takes the basic premise of a BigBadassRig driving game and takes it in a more playable direction.
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17----
18!! This "game" provides examples of:
19* AdvancedMovementTechnique: There is no acceleration limit when moving backwards. This means that your truck going in reverse can theoretically reach infinite speeds, easily moving several times faster than light. Fortunately, there's no collision detection and therefore no risk of crashing into anything.
20* AndNowForSomeoneCompletelyDifferent: It's actually possible to take control of your opponent in the middle of the race by pressing tab twice. This is pretty much the only way for that poor driver to win the game. [[ForegoneVictory Not that it matters for you, as you still get the "YOU'RE WINNER !" trophy.]]
21* ArtificialStupidity: In the base game there is no AI at all. If you download the patch, the opponent rig will move... at a fixed speed of 1 MPH, and then stop short of the finish line because there is no code for what happens when you lose a race. If anyone but the player happened to cross the finish line first, [[NonstandardGameOver the game would crash]].
22* ArtisticLicensePhysics:
23** Countless examples, but most notably what happens when you throw your rig into reverse. Your truck will gradually accelerate faster and faster as you hold the reverse button - ''way'' beyond the 60 miles per hour limit of going forward. After ''almost an hour'' of holding that button down, you will eventually reach the golden speed of '''12.3 undecillion''' (1.23E37) miles per hour[[labelnote:note]]or 19.7 undecillion(1.97E37) kilometers per hour[[/labelnote]]. To put this in perspective, the speed of light in a vacuum is only 671 million (6.71E8) miles per hour, meaning that you are travelling approximately an almighty 18.3 OCTILLION (1.83e+29) TIMES FASTER THAN LIGHT (you cannot go faster because your truck will inexplicably cross the finish line once you've reached that "speed"). If you were traveling at the top speed a truck in the game can reverse, you could cross the entire known universe in under 160 picoseconds (and [[ApocalypseHow destroy it as well]]). And yet, your truck will stop on a dime, inertia ''be damned to hell'', if you lift your finger off the reverse button at any point in your dimension-killing faster-than-light backwards trucking adventure. As one commenter in [[https://www.youtube.com/watch?v=R8X7Vj6JXPk this video]] puts it:
24---> ''"At that speed, the big rig travels around the observable universe so fast that it basically occupies every single point in the universe at the same time. Not only you have achieved omnipotence, you have also achieved omnipresence. Big Rigs is love. Big Rigs is life."''
25** In the "sequel", ''Midnight Race Club: Supercharged!'', certain items were given proper boundaries… but none of them were given proper physics. That means that hitting anything with boundaries results in your car violently recoiling upon collision, even if it's something as small as a ''traffic cone''.
26* AscendedMeme: Inverted. After "YOU'RE WINNER !" became a meme, the developers took the hint that this was a sign of the game's overall low quality and replaced it with "YOU WIN!" in a patch.
27* BladderOfSteel: An odd subversion. While you can pause the game, the game is so broken that even the pause feature doesn't work properly; after unpausing the game, the time will have jumped ahead, and if you are playing on a later patch, the opponent will have moved on from where they were when you paused. This does not matter though, as the opponent will never cross the finish line and the game has no time limit.
28* BlindIdiotTranslation: Stellar Stone itself was an American company, but they outsourced most of development to a Ukrainian one, hence "YOU'RE WINNER !"
29* CoversAlwaysLie: The box appears to display a collection of features that the completed game was intended to include. Since the game was released in an unfinished state, it fails to contain the cinematic imagery shown in the artwork. Likewise, the cargo trailers, police pursuits, and AI competition, advertised on the back are absent.
30* DrivingUpAWall: Since the game cannot simulate gravity, the player can easily drive up vertical cliffs.
31* FasterThanLightTravel: [[https://www.youtube.com/watch?v=sVREUuuNIgg What you eventually achieve]] if you continuously accelerate in reverse. When the down arrow key is released, the truck stops on a dime.
32* ForegoneVictory:
33** It is impossible to lose the "race", as the player's opponent does not have the ability to move in the original release. A subsequent patch animated the vehicle to drive around the track, but neglected to add a programmed losing state, requiring the model to stop short of the finish line to avoid breaking the game.
34** On occasion, the game may fail to distinguish between starting and finishing a race, so it may award you a win the moment you cross the starting line.
35* GameBreakingBug: Among other things, in the pre-patch version, selecting the fourth track causes the game to crash.
36* TheJuggernaut: The player's truck. Nothing can stop, damage, or slow it down-- including buildings or the opponent's truck.
37* LudicrousSpeed: Just how fast can your truck go in reverse? It depends entirely on how long you're willing to keep your finger on the Down Arrow. According to [[https://www.youtube.com/watch?v=R8X7Vj6JXPk one curious user on YouTube]], gameplay ends at 12.3 undecillion [=MPH=] (that's about 36 zeroes in that number). At that speed the truck can traverse the diameter of the observable universe in under 160 picoseconds. At that point the vehicle is travelling so fast the game detects it everywhere at once, so it trips the finish flag--including the checkpoints--and ends the race.
38* UnintentionallyUnwinnable: Selecting the "Random Race" option on the main menu will frequently render a race impossible to complete, as the game will try to increase the number of laps, but cannot register you driving through any checkpoint more than once. Effectively, you cannot complete the race if this happens.
39* {{Unwinnable}}: Inverted. The developers did not program a losing condition into the game, and your opponent doesn't move at all in the original release. Although they created a patch that animates your opponent's truck, they never did insert the losing condition, so the model of your opponent's vehicle will stop short of the finish line after circling the track.
40* VeryFalseAdvertising: The back of the box advertises features such as "police roadblocks" and "wicked challenges", which aren't present in the game. [[http://www.mobygames.com/images/covers/l/209880-big-rigs-over-the-road-racing-windows-back-cover.jpg See it for yourself.]]
41* AWinnerIsYou: The three-handled "YOU'RE WINNER !" trophy. It doesn't even {{spin|ventory}}: Rather than a 3D model, it's a static image. And the entire game (including the audio) pauses when it appears.
42* WinsByDoingAbsolutelyNothing: The game does not unflag checkpoints that the player has driven through when the player starts a new race after having already completed one. Therefore, the game will declare you WINNER as soon as you cross the starting line, as it believes that all of the checkpoints have already been passed through.
43* ZeroEffortBoss: In the original release, your opponent doesn't move at all. Even when it does move with the patch, it can't be interacted with and stops short of the finish line, meaning you cannot lose to it.
44----
45'''[[TheStinger YOU'RE WINNER !]]'''

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