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5[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bayo_1.jpg]]
6[[caption-width-right:350:''"Let's dance, boys!"'']]
7
8->''[[{{Tagline}} Nonstop Climax Action!]]''
9
10''Bayonetta'' is a third person StylishAction [[HackAndSlash hack and slash game]] developed by Creator/PlatinumGames in the style of ''VideoGame/DevilMayCry'', ''VideoGame/NinjaGaiden'', and ''VideoGame/GodOfWar'', starring the title heroine, a badass [[HotWitch witch]] who wears [[PrehensileHair her hair as her clothes]], [[ArmedLegs her guns for her shoes]], and has a fathomless fondness for {{camp}}.
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12For millennia, history was overseen by two clans of magicians: the [[SexyPriest Lumen Sages]] and the [[HotWitch Umbra Witches]]. Five hundred years ago, the clans erupted into a civil war that ended in the annihilation of the Sages. Not having enough time to recover from the battle, the Witches were quickly hunted to their own extinction by the combined forces of the [[OurAngelsAreDifferent angelic Laguna of Paradiso]] and the [[AngryMob crazed townspeople]] of Earth. Twenty years ago, Bayonetta, the (almost) [[LastOfHerKind last of the Witches]] was awakened from a magical coma, and was immediately set upon by the [[LightIsNotGood bloodthirsty]] Laguna. Thankfully her [[DealWithTheDevil pacts with the demons of Inferno]] still stand, so she uses her [[DarkIsNotEvil dark powers]] to hunt the angels down.
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14Waking up from a five-hundred year sleep left her with [[QuestForIdentity no idea who she is]], so she travels to the European city of Vigrid, whose spiritual make-up is getting uncomfortably close to that of Paradiso. There, she hopes to find the mysterious "[[MineralMacGuffin Right Eye]]," the other half of the [[OrphansPlotTrinket "Eyes of the World" brooch she possesses]]. There she meets another Witch named Jeanne who seems to know more about Bayonetta than herself, an IntrepidReporter named Luka who has a long-lived grudge against her, and a seemingly lost little girl named Cereza. Her memories return progressively as she proceeds through the city while kicking a lot of ass.
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16''Anime/BayonettaBloodyFate'', an animated film adapation produced by Creator/{{GONZO}}, was released in November 2013.
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18The original game got an UpdatedRerelease in 2014 for the UsefulNotes/WiiU, coinciding with the release of its sequel ''VideoGame/Bayonetta2''.[[note]]First-run physical copies of ''2'' came with the first game, with the digital versions of both games being available as a discount if bought with the other.[[/note]] It received a PC port via Platform/{{Steam}} on April 11, 2017. A UsefulNotes/NintendoSwitch version was released alongside ''Bayonetta 2'' on February 16, 2018. It was also released with ''VideoGame/{{Vanquish}}'' on the [=PlayStation=] 4 and Xbox One on February 18, 2020 in a 10th anniversary launch bundle.
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20Starting with the Wii U exclusive ''Bayonetta 2'', Nintendo began licensing the series from Sega, funding the development of and serving as publisher for all future installments of the franchise. A third game, ''VideoGame/Bayonetta3'', was released exclusively for the UsefulNotes/NintendoSwitch on October 28, 2022. A spin-off prequel, ''VideoGame/BayonettaOriginsCerezaAndTheLostDemon'', released on March 17, 2023, also for the Switch. This partnership with Nintendo (and a fan-poll) also led to Bayonetta joining the roster of the ''VideoGame/SuperSmashBros'' series, becoming the last DLC fighter for ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'' and returning in ''VideoGame/SuperSmashBrosUltimate''.
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22Not to be confused with ''VideoGame/BulletWitch''. It has nothing to do with BayonetYa either.
23
24----
25!!Let's Hit The Tropes!:
26* OneHundredPercentCompletion: You have to collect all 101 Umbran Tears of Blood (which includes beating the game on [[HarderThanHard Nonstop Infinite Climax]] difficulty) in order to unlock the Climax Brace.
27* AchievementSystem: Achievement/Trophy data is accessible from the in-game menu, where they are referred to as "Umbran Tears of Blood". Other Umbran Tears of Blood are items found in the possession of crows hidden throughout various levels.
28* ActionCommands: Torture Attacks, Climax Attacks and [[spoiler:playing Hot Potato with ''missiles'']]. May overlap with PressXToNotDie for some sequences.
29* ActionPrologue: The game begins with Bayonetta and Jeanne in their flashback garb fighting angels on the face of a falling clock. It might be a clever symbol for a compressed backstory narration, but it's hard to tell when the actual game is so trippy. Despite the game's reputation for putting some of the most spectacular fights in cutscenes, it's fully playable, with no control guidance for first-time players, but also no way to lose. Then, there's a whole prologue chapter, filled with control tutorials and some minor exposition. Then there's an expository cutscene and an Indy-style travel montage. ''Then'' the opening tiles play as 'Netta struts off the train in Vigrid.
30* AdvancingWallOfDoom: In the final WallRun section of Chapter 16, the ground below (behind your playable character from the camera's perspective) rapidly starts burning upwards, and you are expected to run towards the other side. Problem is, Sapienta blocks your path, and you'll have to damage him enough to make way. It's like pushing a wall in front of you while the other wall of doom is coming at you from behind.
31* AffablyEvil: The Cardinal Virtues are generally very polite and respectful when they speak to Bayonetta -- certainly more polite and respectful than [[TalkToTheFist she is to them]].
32* AIBreaker: In Chapter 16, there is an exploit that makes the artillery fight against Temperentia easier than it should be. The green missiles that he launches will only damage your character if you are using the artillery gun (regardless of the missiles ''actually hitting the walls'' or not), due to the hitbox being re-positioned in the front of the guns. But if you press the Jump button while Temperentia fires the green missiles, the hitbox returns to your character and you won't take damage unless you forcefully collide with one of them. Repeating this strategy several times until you can get clear potshots at Temperentia works wonders even at higher difficulties. Making you think that you have to shoot down all the missiles is also likely intended to fool the player because you can just dodge the missiles when they get close to avoid them and get Witch Time off of them.
33* AllAnimeIsNaughtyTentacles: One of the Bewitchments is called "Naughty Tentacles", and considering the game's sense of humor it's almost certainly a reference to this trope.
34* AllThereInTheManual:
35** Information about various topics in the game are found in literal manuals that you can pick up on the field and read. The Hierarchy of Laguna also contains information regarding the enemies.
36** According to ''VideoGame/TheWonderful101'', Bayonetta really is a nun (that habit wasn't just a cover), and Jeanne is a high-school teacher.
37* AllTheWorldsAreAStage:
38** A level literally titled "A Remembrance of Time", which is made up of pieces of past levels. Uniquely, this level is only about halfway into the game. Ingeniously disguised in that most of the pieces that are reused from past levels are flipped around, so that you'll be exploring from back to front. As most of the game's levels never require any sort of backtracking, a simple flip is enough to make the reused levels feel more like callbacks than just straight-up rips.
39** The final level, "A Tower to Truth", features every single enemy in the game, ''up to and including the bosses and minibosses'' (excluding Jeanne, whose final fight occurs in the level prior to this one. Also excluding the bosses that come after this stage). The only enemy not to make a return is 'Irenic', the car-shaped Angel that ferries enemies along the road in "Route 666".
40* AllWitchesHaveCats: The Umbra Witches can use the Beast Within to turn into felines so they can run faster. Bayonetta can turn into a panther, Jeanne into a lynx and Rosa into a tiger.
41* AlmostKiss: Bayonetta to [[spoiler:Luka, though he was probably the only one who thought that this trope was in play]].
42* AlphabeticalThemeNaming: The angels (not including the bosses) are all named alphabetically to correspond with their in-game chronological appearance (with a few exceptions, such as Braves, which are one of the last enemies to show up despite their name beginning with B). Because of this, the names aren't necessarily representative of the enemies, they're just picked because they sound particularly heavenly or good. "Applaud" doesn't actually cheer for his teammates, he just shows up early enough in the game to get a name that starts with "A". This is generally the case all the way up to the last angel in the game, introduced in Chapter IX. It's a giant flying battleship named... ''Kinship''.
43* AlternateHistory: A number of historical events played out differently due to the presences of the witches, sages, and angels. For instance, Cleopatra was actually an Umbra Witch and a very odd species of angel, while the Irenic which looks like an automobile, apparently visited the human world once and its presence inspired the industrial revolution.
44* AlwaysABiggerFish: Part of how you defeat [[spoiler:Jubileus. To put it into perspective, the demon you summon, Queen Sheba, is larger than Jubileus just as Jubileus is larger than Bayonetta or Jeanne]].
45* AmazingTechnicolorBattlefield:
46** You face the FinalBoss in a [[spoiler:spherical confinement IN SPACE.]] It's a mystery how that works... [[RuleofCool but it's awesome.]]
47** The {{Superboss}}, [[spoiler:Father Rodin]], teleports both you and him to one of these -- likely so [[spoiler:his bar]] won't be ruined during the battle.
48* AmazonBrigade: The Umbran Witches, of which the titular heroine belongs to, are an all-female order of magical warriors sworn to serve the dark powers of Inferno.
49* AmericanKirbyIsHardcore: In a game where a {{Stripperific}} witch blows kisses to remove barriers, the [[https://www.youtube.com/watch?v=0Hyw2h7VX8Y trailer for the PC version]] tries ''very hard'' to make it seem like a gritty badass game, complete with ''Film/{{Inception}}'' blaster beam musical hits.
50* AnachronismStew:
51** ''Fly Me To The Moon'' was written in 1954, but Bayonetta's mother sang the song to her in the 1400's.
52** Flashback segments show that the witches of that age had fully automatic pistols and high-caliber muskets, somehow.
53* AndNowForSomeoneCompletelyDifferent:
54** At the beginning of the Epilogue, you play as [[spoiler:Jeanne]] as she rushes to save Bayonetta from [[spoiler:being used as a power source for Jubileus]]. It doesn't sound like much unless you know that you spend it [[spoiler:riding a motorcycle up a disintegrating in-flight rocket into space while killing angels]]. There's also an Alfheim Portal in this segment that basically gives you the chance to look at said character's weaponry (but only if you unlocked their counterparts first from playing as Bayonetta).
55** You can also unlock [[spoiler:Jeanne]] and [[spoiler:Little King Zero]] as playable characters for another playthrough. The former can't activate Witch Time as easily but hits considerably harder with Wicked Weaves, and has no dodge limit. Skilled players who do not rely on Witch Time find the former to be stronger than Bayonetta. The latter is a [[OneHitPointWonder Two Hit Point Wonder]] who moves a bit faster and has faster magic gain, but also has a permanently-equipped Infernal Communicator accessory, which directly interferes with the game's best accessory, Pulley's Butterfly, and makes the latter considerably tougher to get Pure Platinums with, assuming you're using Pulley's Butterfly which is generally recommended due to its shielding capabilities aiding in both defense and offense.
56* AndYourRewardIsClothes: Complete the game on Normal and you can buy Couture Bullets to change your outfit.
57* AngelicAbomination: The angels of Paradiso are anything but friendly-looking. Angels are depicted in all manner of shapes and sizes; human-sized winged soldiers, giant hulking [[NotHyperbole baby-faced]] brutes, angelic automobiles, horrific abominations with writhing tentacles with multiple heads and upside down faces. Almost all of them are depicted with angelic white wings and a GoldAndWhiteAreDivine motif, but as they take damage the facade chips away and exposes bloody musculature and glistening organs. The developers actually used the depictions of angels from the Bible as inspiration for how they should look.
58* AngelsDevilsAndSquid: The game divides the world between [[OurAngelsAreDifferent light]], [[OurDemonsAreDifferent darkness]] and "chaos". Chaos technically is supposed to represent humanity, but that brings about its own creatures in the sequels.
59* AnimalMotifs:
60** Butterflies all over the place for Bayonetta.
61** Moths for Jeanne.
62** [[spoiler:Balder]] seems to have a peacock theme ([[AgentPeacock fittingly enough]]).
63* AnimeThemeSong: [=MiChi=]'s [[https://www.youtube.com/watch?v=vt9TRVlwm-I "Something Missing"]] for the live-action [[https://www.youtube.com/watch?v=3UttCvfYPHI commercials]]. The lyrics are a mix of Japanese and English, due to [=MiChi=] being [[ButNotTooForeign born in England]] from a Japanese mother and English father.
64* {{Animorphism}}: Bayonetta acquires a few shapeshifting abilities: A black panther for enhanced running (and leaping) speed, a crow for limited flight, and a swarm of bats for evasion. Jeanne has all of these same abilities, except she turns into a lynx instead of a panther, an owl instead of a crow, and moths instead of bats. Due to [[spoiler:her pact with the Infernal Demon Madama Butterfly]], the shadow Bayonetta casts also forms a butterfly.
65* {{Antepiece}}:
66** The game has you fight Fortitudo twice before battling him for real in Chapter IV. The first fight is in a flashback, and introduces fireball dodging and dodging the two heads as they try to eat you as well as dodging the tail. The second fight, while mainly another head fight, gives you a taste of what you're in for when you fight him on the ground, with lunging attacks being added to the fireball mix.
67** The two statues you encounter early on are a tutorial on how to use Witch Time, dodging the lightning at the very last moment in order to activate it and get across an expanse of water. Later, you will have to do the same thing in order to get through doors and cross bridges that don't stay up long enough for you to get across normally.
68* AntiFrustrationFeatures:
69** The game automatically saves a checkpoint before any PressXToNotDie moment, and in between each major boss battle phase (which sometimes involves a [[MultiStageBattle change in scenery]]). This allows you to retry without starting the entire battle or stage from scratch.
70** Usually, green crystals have increased chances of dropping from enemies if you are in critical status, or at your LastChanceHitPoint.
71** Some crows carry Umbran Tears of Blood and will quickly flee if you approach them. Speed is necessary in catching them, but if you fail to do so, they will still return to their spot if you stay back for a while. Even if it's a test of patience, this allows you to try catching the crow again without having to reload a checkpoint.
72** Usually, falling into BottomlessPits will reduce your health meter, but this will play out differently during Iustitia's boss fight; if you fall off a platform, Iustitia will try to swallow you with one of its tentacles and trigger a QuickTimeEvent. Doing the QTE correctly allows you to return to a platform without suffering any consequences.
73* ApocalypseHow: [[spoiler:Balder wants to instigate this in order to reunite the Trinity of Realities, which in turn, would destroy all life in the current universe. This makes for a Class X-5 situation.]]
74* ArcWords:
75** '''"May Jubileus, the Creator, grace you!"''' This is said by all the Cardinal Virtues Bayonetta faces, and becomes frightening when you realize [[spoiler:they're praying for Jubileus to ''obliterate her'' when she wakes up, seeing as her grace will destroy the universe. It's the closest an angel can probably come to saying "go to hell"]].
76** "The [[spoiler:Left Eye]], our treasured [[spoiler:Left Eye]], will never fall into the hands of another!". This is said by the Umbra Witches, and becomes climactic when [[spoiler:Jeanne says it before rescuing Bayonetta]].
77** [[spoiler:Balder]] usually says "My dear, sweet child. Fear not, for I am always watching over you." whenever [[spoiler:he speaks to Bayonetta, sometimes via telepathy]].
78* ArmedLegs: The game allows you to equip weapons on your character's legs, so this comes naturally, albeit with variations depending on the weapons. Bayonetta and Jeanne wear them "naturally" with their getup, while Little King Zero comically has them floating below his body.
79** The most common weapons are guns. Therefore, your character usually has guns on their feet.
80** The Durga and Kali sets become greave-like claws when equipped to the legs.
81** The Odette and Karen ice skates cleave closer to the usual examples of this trope.
82* ArrowCam: Done with [[spoiler:''lipstick'']] of all things in Chapter XVI.
83* ArtisticLicenseGunSafety: The game's mechanics and cutscenes are notoriously guilty of this. Firing indiscriminately and wildly while fighting (especially in enclosed spaces) is ridiculously unsafe in itself, but anyone who twirls pistols during punch combos, wields shoe guns that apparently fire themselves, and adjusts their eyeglasses with the business end of a pistol is just asking to be killed by misfire. For instance, shortly after meeting both Luka and Cereza, Bayonetta fires her high-caliber Scarborough Fair guns within inches of their ears. In real life, that would blow out their eardrums and cause long-term hearing problems. Considering the nature of the game, this is all easily explained away with [[AWizardDidIt magic]]. Besides, while Cereza and Luka are still on the human plane of reality, Bayonetta's fighting occurs in Purgatorio where she can't be seen, heard, or felt by those in the human plane (except for Cereza).
84* AstralFinale: The FinalBoss fight against [[spoiler:Jubileus the Creator takes place in the confines of the solar system. After defeating her, you have to punch her soul from Pluto to the Sun]].
85* AstralProjection: The eponymous character can do this through her power as an Umbra Witch, which primarily sees use whenever she has to protect Cereza from the angels she fights.
86* AttackItsWeakPoint: Most angels have red orbs that serve as their weak points, dealing bonus damage when hit. The [[EliteMook larger mooks]] such as the Kinships, Golems and Braves, as well as Audito bosses like Sapienta have theirs sticking out like a sore thumb. These orbs are also automatically targeted by your Wicked Weave attacks.
87* AttentiveShadeLowering: The titular character lowers her glasses in a cutscene shown here [[https://66.media.tumblr.com/f8e23f81b03b85515d6c46c8c8dfca87/tumblr_oo9wrcnN6k1qgojgxo1_540.gifv]].
88* AwesomeButImpractical: The Moonlight Massacre, a special technique for the katana weapons (修羅刃 -Shuraba-, Pillow Talk, Angel Slayer and Bloody Moon). It is one of the most powerful attacks, but it takes a long time to charge up while you stand still, and the red beam of energy can often miss the enemy.
89* AwesomenessMeter: After completing each verse in a chapter, you're given a grade, from Stone to Platinum, on each of three categories: combo, time, and damage received. Based on your grades for these categories, you are then given an overall grade for that verse, which ranges from Stone, to Pure Platinum (the latter can only be received by getting a Platinum in each category). At the end of a level, you are also given a final grade on each chapter as a whole (taking into account the number of deaths and items used), ranging again from Stone to Pure Platinum (the latter is only awarded if each verse grade is Pure Platinum). Each chapter grade is accompanied by an appropriate statue (a Stone [[ButtMonkey Enzo]], Bronze [[MoralityPet Cereza]], Silver [[BadassNormal Luka]], Gold [[ScaryBlackMan Rodin]], Platinum [[PlayerCharacter Bayonetta]], or [[RankInflation Pure Platinum]] Bayonetta holding a moon. If you unlock Jeanne as a playable character, she also has her own trophies distinct from Bayonetta).
90* BadPowersGoodPeople: The entire [[HotWitch Umbra Witches]], including Bayonetta and Jeanne, [[DealWithTheDevil make contracts with the demons]], basically selling their souls to go to Inferno when they die, but in turn, gain the ability to summon the demons to slaughter their enemies (normally angels). They can [[BulletTime slow down time]] with the express purpose of using this ability to combo and kill their foes while they can't defend themselves, and can even [[ColdBloodedTorture summon horrible torture devices]] to kill their opponents as brutally as possible. Even so, they are never depicted as evil for a couple of reasons. First, they're needed to represent TheSacredDarkness opposite of their counterparts and fellow guardians of [[MacGuffin the Eyes of the World]], the Lumen Sages, who possess [[LightEmUp light-themed]] versions of their powers. Second, [[LightIsNotGood the angels are decisively not on the side of humanity]], while a few demons (but far from all) are suggested to be [[DarkIsNotEvil much nicer than you'd think]].
91* {{Backtracking}}: Several hidden Verses, including Alfheim portals, require you to go back to previous areas when you have no apparent reason to do so. If you just plow straight ahead, don't be surprised if you see a bunch of empty spaces in your end-of-chapter medal tally followed by a Stone Award (as skipped Verses count as Stone Medals in award calculations).
92* BadassBiker: Bayonetta and Jeanne both ride motorcycles at certain points of the game, and they drive those cool bikes stylishly while killing angels.
93* BadHabits: Bayonetta dresses up like a nun at the beginning of the game, so does [[spoiler:Jeanne]] at the end of the game.
94* BalanceBetweenGoodAndEvil: It's less about Good and Evil, and more about Light and Darkness being in balance, due to LightIsNotGood and DarkIsNotEvil being in full effect here. Despite this, the angels of light do decide to say screw it to the balance in the first game in an attempt at a power play to obliterate the Trinity of Realities so they can remake it in their own visage.
95* BareFistedMonk: Rodin uses only his bare fists to [[TheBlacksmith beat demons into magical weapons]] and brutalize angels.
96* BarehandedBladeBlock: If you execute a Torture Attack against Harmony angels, they will try to barehandedly block your chainsaw.
97* BargainWithHeaven: Much like how the Umbra Witches [[DealWithTheDevil make a pact with the Demons of the Inferno]], their [[LightEmUp light-based]]/[[DistaffCounterpart masculine]] counterparts the Lumen Sages make a pact with the [[OurAngelsAreDifferent Hierarchy of Laguna]], granting them enhanced physical prowess and WhiteMagic on par with the Umbra Witches. When they die, their souls ascend to Paradiso where they are [[AngelicTransformation reincarnated as high-ranking angels in the Hierarchy]].
98* BatOutOfHell: Bayonetta can use [[{{Animorphism}} Beast Within]] to transform into a swarm of bats when she evades just as she's about to take a hit, resulting in negated damage and extended [[BulletTime Witch Time]]. While the bats themselves aren't evil ([[DarkIsNotEvil and neither is Bayonetta, herself]]), the magic used to fuel them does come from a demonic contract, so they are literally bats powered by the forces of {{Hell}}.
99* BattleStrip: The titular character's outfit is made of her hair, which she uses for a variety of attacks. She gets more {{Stripperiffic}} with every combo she performs and her clothes come off entirely whenever she summons a demon to finish off larger enemies.
100* BeastWithAHumanFace: Many Angels have marble, statuesque human faces, which are often the ''only'' human features on them. For example, Fortitudo is a gigantic two-headed dragon which has an upside-down face on its torso, while Sapientia is a colossal lizard with human faces on the joints of its legs.
101* BeatStillMyHeart: [[InvokedTrope Invoked]] with the [[KatanasAreJustBetter Shuraba Katana]], which is said to be fueled by the still-beating heart of an Ashura demon. Interesting, DummiedOut content shows a special animation was supposed to play after Bayonetta used the sword that would have caused the hilt to open up and actually ''show'' the Ashura heart still beating.
102* BeethovenWasAnAlienSpy: The FlavorText of the Selene's Light accessory states that Cleopatra was a head witch in Ancient Egypt.
103* {{BFG}}: Bayonetta's Lt. Col. Kilgore, and Jeanne's Col. Slade are sets of ROCKET LAUNCHER TONFAS. Quadruple wielded, of course!
104* BigBad: [[spoiler:[[ArchnemesisDad Father Balder]], the [[CorruptCorporateExecutive CEO]] of the Ithavoll Group,]] is the mastermind behind the angelic invasion of Earth.
105* BigCreepyCrawlies: Several of the [[OurDemonsAreDifferent Infernal Demons]] [[SummonBiggerFish summoned]] by the titular character are enormous creepy crawlies. There's Phantasmaraneae, a GiantSpider that lives in the magma pools of [[{{Hell}} Inferno]], and also [[CreepyCentipedes Scolopendra]], a demonic centipede that makes it's home in a river of boiling blood and is stated to grow up to ''six miles long!'' Both of these huge creepy crawlies make a return in [[VideoGame/Bayonetta2 the sequel]], only this time as enemies instead of as summonable allies.
106* BigDamnHeroes:
107** Bayonetta during the start of Chapter XI, where she cleans house on a flock of angels threatening Luka and Cereza.
108** [[spoiler:Jeanne saving Bayonetta during the Epilogue.]]
109** Luka has few moments of saving Bayonetta, usually involving a stolen vehicle of some kind.
110* BilingualDialogue: Bayonetta's conversation with the angels is this; she speaks English while the angels speak Enochian. The best part is that both sides can ''perfectly'' understand one another. Interestingly, Bayonetta can actually speak Enochian, but only when summoning demons. It makes you wonder why she speaks English towards the angels.
111* BlackAndGreyMorality: On one side, you have the forces of Heaven, who are not above slaughtering humans and merging realities for their own ends. On the other side, you have the forces of Hell, whose reputation precedes them.
112* BlackComedyRape: There's a {{Superboss}} fight against [[FallenAngel Rodin, The Infinite One]]. The fight is incredibly challenging, not helped because Rodin has access to an HpTo1 move. Said move? It starts with a charge then a screen fade to black with multiple hits ala Akuma's [[SignatureMove Raging Demon]] from ''Franchise/StreetFighter'', however the difference being after the move Bayonetta is completely naked laying on the ground, with Rodin laying next to her [[SmokingHotSex smoking a cigar]], the implication being a clear rape/post-coitus reference. However, according to the developers, she merely just lost her power temporarily and nothing sexual actually happened.
113* BlackSpeech: The various angels all speak Enochian, the language of angels. Bayonetta and Jeanne speak it themselves when summoning demons and torture weapons. When the Cardinal Virtues speak it, it's creepy.
114* BlingBlingBang: Almost all of the titular character's weapons are quite ornate in some way, every one of them being a one-of-a-kind masterpiece from the 'artiste', FallenAngel weaponsmith, Rodin. Although, at least for her ranged weapons, the large gemstones at the base of the gun are stated to have a purpose, they are the magical conduit that gives the guns their BottomlessMagazines so they never run out of ammo.
115* BlockingStopsAllDamage: You can equip the Moon of Mahaa-Kalaa accessory that allows you to block enemy attacks and counter if done well, much like Dante's Royal Guard style from the ''VideoGame/DevilMayCry'' series. As a boss, Jeanne has the ability to block attacks too, even in the middle of a combo.
116* BonusFeatureFailure: You can unlock Jeanne and Zero as playable characters, and they will also be integrated within the game's cutscenes and most scripted animations, making a huge case of GameplayAndStorySegregation. It can somehow work for Jeanne because she shares the same Umbra Witch body model and animations of Bayonetta, but it gets more jarring for Zero because his model doesn't interact properly with the other objects in the cutscene; for example, you can see the Scarborough Fair floating near him when Rodin gives said weapons in the Gates of Hell.
117* BookEnds:
118** [[spoiler:The intro ends with Bayonetta calling out to Jeanne, who responds "I'm okay!" They then pose back to back as they plummet off a cliff face amidst falling rubble. After the final boss fight, the two witches repeat this exact dialogue exchange (complete with the same pose). Only this time, the "rubble" is Jubileus' statue fragments rather than rocks, and they are plummeting towards ''the planet'' rather than a canyon]].
119** The [[spoiler:funeral scene]] in the ending uses this trope several times:
120*** First, the conversation between Bayonetta and Luka. [[spoiler:When they first meet, Luka tells Bayonetta that rosemary equates to remembrance, contrasting it with Bayonetta's amnesia. She retorts by saying that rosemary is a demon repellent. In the ending, Luka places large bunches of rosemary by the grave, and recalling them as demon repellent, hopes that they will help her in Hell. After the fake funeral, Bayonetta remarks that rosemary's symbol of remembrance now suits her]].
121*** In the Prologue, [[spoiler:when Rodin wakes up from his fake funeral, he blasts the lid of his coffin up, only for it to land and break on his head. In the ending's fake funeral scene when Bayonetta wakes up, she blasts the coffin lid, which again lands and breaks on Rodin's head]].
122*** Finally, [[NaughtyNuns the nun outfit]]. Bayonetta wears it in the Prologue while [[spoiler:Jeanne gets the same disguise during the ending scene]].
123** [[spoiler:In the prologue, Bayonetta lands on Enzo's car, breaking it. During the credits, Bayonetta and Jeanne land on Enzo's brand new car, breaking that one too]].
124* BossAlteringConsequence: During the cutscene prior to certain bosses, Bayonetta can be seen consuming a lollipop. If you press the right button when you see her put the lollipop in her mouth, it will give her a free lollipop effect at the start of the battle.
125* BossInMookClothing: Grace and Glory are lighting fast, dodge your attacks and deal an impressive amount of damage, and you're ''always'' fighting them both at one. And then there's [[EliteMooks Gracious and Glorious]], ''upgraded'' Graces and Glories that are even faster, even more aggressive, deal even more damage, ''and'' can't normally be [[BulletTime Witch Timed]] off from. Expect to see the four of them ''a lot'' in Hard mode. They even have no problems with breaking out of your combos, while theirs (particularly their midair ones) require equal parts '''perfect''' timing and sheer luck to dodge out of.
126* BossOnlyLevel: Battles against each of the Four Cardinal Virtues (as well as [[spoiler:Father Balder]]) are entire levels unto themselves (though Iustitia serves up a few enemies before the proper boss fight).
127* BossRush: Or rather, a mini-boss rush occurs in Chapter XV, where you face different groups of mini-bosses in different stages, and along the way, fight weaker forms of the previous bosses.
128* BossSubtitles:
129** Every time a new type of enemy appears (except Gracious and Glorious, whose intro got cut out simply because the developers didn't have time to get it in, and the Sequi minibosses), they're accompanied with a short cutscene and a PastelChalkedFreezeFrame that displays the name and class of the enemy. It's also used to remind the player to put on an appropriate OhCrap face when [[spoiler:'''Umbra Witch: Jeanne''' finally gets her subtitles after you've already fought her three times, and '''[[PhysicalGod Dea:]] Jubileus''' heralds the FinalBoss battle]]. Also, all the enemies in the game show up in alphabetical order, with the exception of "Ardor," who doesn't show up until Chapter V, and "Irenic," which is only in Chapter VIII. They start with "Affinity" and "Applaud" and go all the way up to "Kinship."
130** [[spoiler:Rodin]]. Somebody with a title like [[NamesToRunAwayFromReallyFast "The Infinite One"]] probably isn't one to be messed with.
131* BossWarningSiren: Chapter 14 has the music stop and a siren resounding just before you fight {{Mini Boss}}es Courage and Temperance. It comes along with this entire ShootEmUp section being an homage to ''VideoGame/SpaceHarrier''. Even said siren is a ''Space Harrier'' reference; check the soundtrack listing and you'll see it identified as "Wiwi Jumbo (Heaven Sent Mix)". "Wiwi Jumbo" was the name of the boss of ''Space Harrier'''s seventeenth (and penultimate) level.
132* BraggingRightsReward: The game has two:
133** The Climax Brace. It gives you automatic Wicked Weave attacks for every punch and kick, an ability that normally only appears in {{Boss Battle}}s. To get it, you have to collect all the "Umbran Tears of Blood", a task which includes ''[[OneHundredPercentCompletion getting every Achievement/Trophy in the game]]'', one of which involves beating the game on [[HarderThanHard Nonstop Infinite Climax]] anyway! Just to hammer in the point of how it's PurposelyOverpowered, the [[NoFairCheating game won't save your score when using it]] so you can't even use it to get [[RankInflation Pure Platinum]] ranks on all the levels.
134** The Climax Brace makes the fight against the {{Superboss}} much easier, downing its difficulty to just NintendoHard (yeah, he's ''that'' tough). Winning gives you another Bragging Rights Reward (a shape shifting SwissArmyWeapon) that is totally useless to get any Pure Platinum awards with (it has terrible combo points), but is actually very useful against the bosses of Angel Slayer.
135* BraggingThemeTune: "Mysterious Destiny" is mostly this, although the lyrics are not only about Bayonetta's awesomeness.
136* BreadEggsBreadedEggs: Bayonetta says this line when Cereza starts crying on their first meeting.
137-->'''Bayonetta:''' If there's two things I hate in this world, it's cockroaches and crying babies. ''[{{Beat}}]'' Well, a crying baby cockroach would be ''truly'' terrible.
138* BringIt:
139** Bayonetta says a ''lot'' of these in different ways. One of her taunts is "Do you want to ''touch'' me?" Surprisingly, this is actually a line shared by [[MirrorBoss Another Joe]] from ''VideoGame/ViewtifulJoe''.
140** Bayonetta actually says the trope-naming line if you do a taunt while she's wielding [[KatanasAreJustBetter 修羅刃 -Shuraba-]].
141** Equip Durga on Bayonetta's hands and feet and she lies back and says "Come on!" while ''spreading her legs wide open''!
142** Think Bayonetta's got some good ones? Play as Jeanne and she will say [[spoiler:"You muthaFUCKAH!" in her battle quotes. Then for shits and giggles, equip Angel Slayer]].
143** The First Ardor you meet does this as well. Unfortunately for him, [[CurbStompBattle you can kill him in five seconds]].
144* BrutalBonusLevel: Beating the 21 Alfheim challenges (which are located in heaven) rewards you with… a massive Alfheim challenge where you have to go through 50 waves of enemies, many of them really brutal, with a progressively increasing difficulty setting (from Normal at the beginning to HarderThanHard at the end) and one {{Superboss}}. The soft and dreamy music that plays between the waves does little to reassure the player. And you can't use healing items.
145* BulletCatch:
146** Jeanne has the ability to slap away Bayonetta's bullets.
147** [[spoiler:Father Balder]] subverts this during a cutscene by slowing down time, taking the bullets and then repositioning them back at Bayonetta's face.
148* BulletHell: The rocket ride section of Chapter 14 becomes one on higher difficulties such as Non-Stop Infinite Climax; the enemies constantly fire their projectiles, leaving you little time to breathe or attack. Even if your [[DoABarrelRoll barrel roll]] dodge gives you sufficient invincibility frames, you're still going to have a hard time once you are barraged with green orbs, especially if the enemies come in waves.
149* BulletHoleDoor: Bayonetta shoots a heart-shaped one for Luka and Cereza through a security gate that has just been closed.
150* BulletTime:
151** Any [[https://www.youtube.com/watch?v=Bn1mdp6CbN8 Witch Time]] sequence. Some of these are strictly timed affairs, with the "clock" measuring things not in minutes and seconds, but ''seconds and fractions of a second''. That scene in the prologue where you have to execute three Torture attacks? It all happened within five (non-bullet-time) seconds.
152** The Lumen Sages have "Light Speed" as a counterpart to Witch Time. Balder uses this against Bayonetta in Chapter XVI's opening cutscene after she fires a few bullets at him. He moves so fast that time appears to stop and turns her bullets back to face her.
153* ButtMonkey:
154** Enzo gets a lot of abuse during the opening chapter. He's also the poster boy for the "Stone" trophy, as the award looks like him falling flat on his rear, accompanied by his quip "Oh, what a day!"
155** Luka's never far from being made a fool of either. Perhaps more so in ''[[Anime/BayonettaBloodyFate Bloody Fate]]'' where he replaces Enzo for the "Bayonetta breaks his car upon landing" bit.
156** The lowest-ranking angels, Affinities, are the enemy version of this, considering how Bayonetta abuses them so much during cutscenes (like being used as a surfboard to ride a magma wave).
157* ButtonMashing:
158** Torture and Climax attacks inflict more damage and reward more halos if you mash an attack button while they're in progress.
159** [[https://youtu.be/XSvclSkmdyY This video]] has ''Bayonetta'' as an example of a game with a low skill floor and a high skill ceiling. The presenter claims that you can beat the game "by hitting the controller against your face", but if you want to drive up the AwesomenessMeter and unlock all of the cool stuff, then you will have to practice.
160* CallAHitPointASmeerp: Halos serve the same purpose as the red orbs from ''Devil May Cry'', being quite literally the halos looted off the many, many angels Bayonetta murders in the line of duty. These are used to pay Rodin for his various services.
161* CallBack: In the Epilogue, it's revealed that [[spoiler:Jeanne]] managed to make it back to Bayonetta after finding her motorcycle floating in space, all while smiling with a gleam in her eye. Back in Chapter 15, Luka, Cereza, and her Chesire stuffed toy all have gleams on their eyes, smiling while being able to escape from an explosion.
162* CameraLockOn: Like many games in its genre, ''Bayonetta'' often has some form of lock-on mechanic for both regular and shooting action against enemies. In the case of shooting, it's one of the only ways to use ranged weapons quickly and accurately.
163* {{Cantata}}: [[https://www.youtube.com/watch?v=QV3wFRy23cY "The Greatest Jubilee"]] cantata is the theme of Jubileus, who is God in female form. It sounds every bit as glorious and euphoric as the situation dictates. It's also of god-like complexity, {{pun}} intended.
164* CarFu:
165** Jeanne's first appearance in Chapter 2 and [[spoiler:in her third boss battle]].
166** In certain levels, Bayonetta can lift and throw cars at enemies using her hair and magic.
167* CasualDangerDialogue: The Auditio are massive {{Angelic Abomination}}s that each use one of the four elements and trying to kill Bayonetta. Verbally, she treats them like they're [[YouTalkTooMuch mild annoyances]] at worst. The clearest example is her casually talking to Temperantia while walking in to a tornado. Even as trucks fly around coming close to hitting her.
168* CatchAndReturn:
169** You can send back fireballs and other projectiles by parrying them with Moon of Mahaa-Kalaa accessory.
170** The FinalBoss, [[spoiler:Father Balder]], is shown in BulletTime casually plucking bullets fired at him out of the air, pointing them at the shooter, and returning them at the same speed with a lazy poke.
171* {{Catfight}}: Bayonetta vs Jeanne, or any Joy angel (as they take a female humanlike form).
172* CelestialParagonsAndArchangels: The game has the angels acting as the antagonists. Those who bear the title of "Archangel" are merely {{Elite Mook}}s; closer to the spirit of this trope are four Audito, who claim ties to cardinal virtues ([[{{Hypocrite}} that they rarely demonstrate]]), wield ElementalPowers, are at the least the size of buildings, have appearances more befitting {{Angelic Abomination}}s, and [[YouTalkTooMuch never shut up]].
173* CensorSteam: Always happens to Bayonetta, considering her clothes are more or less her hair. When she uses a Climax Attack, her hair takes a steam-like appearance spiraling around her body as most of it is used to power the attack.
174* CentipedesDilemma: Concentrating on the exact timing of dodges, attacks and blocks is much easier to stumble over than when they fall into a more [[DontThinkFeel intuitive groove of things.]]
175* {{Cephalothorax}}: The ginormous dragon angel Fortitudo combines this trope with being a MultipleHeadCase.
176* ChainedByFashion: When alive, [[MamaBear Rosa]] had a thick, metal collar welded around her neck with shackles attached to her wrists and ankles connected by chains, although they don't seem to actually impede her movement. They were placed there when she was incarcerated by the Umbra Witch clan for breaking their code by having a child with a Lumen Sage, and they possibly act as a PowerLimiter.
177* ChainsawGood: The Torture Attack animations against Harmony-class angels makes you whip out from {{Hammerspace}} a chainsaw three times the size of Bayonetta or Jeanne. And unlike other torture devices, you get to keep it afterward, mostly because it's the only device that's an actual melee weapon and because the said enemy doesn't have any weapons to drop. This is both referenced and lampshaded by one of Rodin's quotes when entering his bar: "I don't care how many times you ask. I'm not putting a [[Franchise/EvilDead chainsaw on]] [[VideoGame/MadWorld your arm]]."
178* ChargedAttack: Almost all of the titular character's weapons have some hold charged attack feature; ranged weapons fire ammo when held during attacks, whips will lasso enemies and throw them around, most melee weapons have a charged-up super attack, etc. In addition, there's a special technique called Charge Bullet, that lets her basic ranged pistol attack charge up staggering magic blasts.
179* ChekhovsGun:
180** Bayonetta's [[spoiler:lipstick. Luka tries to trick her so that he can get some camera shots. She later uses it as a bullet to kill Father Balder]].
181** Bayonetta's [[spoiler:watch. Telling Cereza to wear it over her heart is what keeps her from being sealed away by Jeanne in the past]].
182** [[spoiler:The stone that Bayonetta carries for Jeanne, as she uses the power in it not only to protect herself from an otherwise fatal explosion, but to break Balder's MindControl on her]].
183** [[spoiler:The remote-controlled warheads that Jeanne used in Isla del Sol. They save Luka's life twice, both with the intervention (or magic) of Bayonetta.]]
184* CherubicChoir: The background music of the [[https://www.youtube.com/watch?v=9UtuP7WVnK8 Paradiso]] [[https://www.youtube.com/watch?v=kT9BRphwDVc&feature=related levels]] are made of this. They are stunningly beautiful and relaxing. There's also the dedicated music for the {{Mook Debut Cutscene}}s.
185%%* TheChessmaster: [[spoiler:Balder]]
186* ChestMonster: A particularly cruel example occurs in Chapter IX, where you have to open chests to get parts of a key. One of them has a Grace inside, another has Glory, and a third chest contains a Fairness.
187* TheChosenOne: [[spoiler:Bayonetta is "The Left Eye of Darkness". Her father is "The Right Eye of Light". Together, they make up "The Eyes of the World".]]
188* CirclingBirdies: Stunned enemies (be it {{Mooks}} or gigantic {{Eldritch Abomination}}s) have stylized stars circling around them, usually indicating that they're vulnerable to a Punish attack.
189* ClimaxBoss:
190** Jeanne no longer holds back in your third fight with her in Chapter 14, and she will have her own BossSubtitles displayed on-screen to highlight this.
191** The CEO of the Ithavoll Corporation, [[spoiler:Father Balder, the last of the Lumen Sages and Bayonetta's father. You fight him while falling from a 500+ story-tall building on pieces of exploding rubble while the entire building detonates and you play tennis with buildings and catch with [[KillSat Satellite Lasers]] while he violently murders your demonic summons one by one. To finish him, you steer a bullet made of lipstick into his forehead while Bayonetta says "Don't fuck with a witch."]]
192* ClockOfPower: The Bracelet of Time is a watch-shaped accessory that allows Bayonetta to trigger [[TimeStandsStill Witch Time]] at will instead of only after a perfectly timed dodge. This grants the player control of exactly when they want to use it to start wracking up damage. However, this disables Umbral Climax and all other methods of triggering Witch Time.
193* ClockTower: The playable introductory scene takes place on a clock tower as it ''tumbles from an impossibly high cliff face''. This clock tower shows up again in Chapter IX; it's where you start the level, and Bayonetta remarks that it looks familiar to her.
194* ClothingDamage: In the opening, the title protagonist rips out of her nun disguise and is briefly shown nude before conjuring up her GodivaHair suit.
195* CollectionSidequest: The Umbran Tears Of Blood, half of which are collected through an AchievementSystem and the other half through [[GottaCatchThemAll collecting small crows scattered through the various levels]]. The game features a whopping 101 Umbran tears (50 Achievements/51 Crows). Gathering them all unlocks the same accessories, Eternal Testimony (automatically replenishes 2 Magic Orbs when empty) for collecting half the Tears, and the Climax Bracer (endless [[SuperMode Serious Mode]]) for getting all of them. There's also the many Journals that can be collected throughout the levels, but beyond getting all of them being a requirement for getting one of the Umbran Tears, all they do is [[StoryBreadcrumbs give backstory for characters, history, and locations in the game]].
196* ColossusClimb: Several of the bosses, notably Temperentia and Iustitia have to be climbed over.
197* CombatPragmatist: Bayonetta fights ''dirty''. When she stuns an angel, she can use one of her Punish attacks; all are different (she can Slam, Slap, Stomp, Stab, Punch, or even ''Spank'' the angel) but they all amount to dealing damage while the angel is helpless. She can also use a Punish attack to set one up for a Wicked Weave or Torture Attack. From a gameplay perspective, this also applies to Jeanne or Zero once they're PromotedToPlayable, because they will copy these mechanics of Bayonetta.
198%%* CombatSadomasochist: Father Balder
199* CombatStilettos: Bayonetta and Jeanne have these, which double [[ArmedLegs as guns]] that can be used for GunFu.
200* ConceptArtGallery: Available after completing the game, it includes art from characters, objects, locations, enemies and bosses.
201* ConsultingMisterPuppet: Before and after Bayonetta fights Iustitia, she jokingly asks Cheshire what to do by placing it near her ear, as if the puppet whispers something. Although no {{Ventriloquism}} is involved, Bayonetta is the one answering her own questions for RuleOfFunny's sake.
202* ContractualBossImmunity: Torture attacks are very powerful, able to kill some rank-and-file angels instantly and inflict a great deal of damage to stronger ones. However, they don't work on bosses at all or even on some of the more powerful non-bosses. This is why you have other stuff that's ''only'' used in {{Boss Battle}}s; that's where the demon summoning comes in.
203* ConvectionSchmonvection: Lava won't deal damage unless it's directly touching your character. You can even walk on it with Fire Durga or Odette (or Jeanne's respective equivalents, Fire Kali and Karen) equipped to your feet!
204* CoolCar:
205** Irenic, a type of angel that happens to look like an automobile. {{Lampshaded}} by its respective FlavorText:
206--->"If humans were truly able to see angels, they would never expect an angel to appear as an automobile."
207** Enzo has one, which given his ButtMonkey status, gets [[ChronicallyCrashedCar wrecked all the time]].
208* CorridorCubbyholeRun: The game has a couple of these, featuring corridors where spears shoot through the floor in repeating patterns, requiring the player to spot the pattern and move to the safe spots to make it through unscathed.
209* CounterAttack: With precise timing, the Moon of Mahaa-Kalaa allows you to block and counter enemies with a headbutt.
210* CoupDeGraceCutscene: Done with nearly every boss in the game. The boss fight itself has Bayonetta weakening her massive Angelic/[[spoiler:Demonic]] foe, finishing off with a flashy sequence (often accompanied by ButtonMashing) to [[SummonBiggerFish summon a larger demon]] to destroy (and [[DraggedOffToHell drag away]]) the boss.
211* CrapsaccharineWorld:
212** There is Paradiso, the shining [[GoldAndWhiteAreDivine gold and marble]] {{Heaven}}-{{Expy}}. In fact, in the mythos of ''Bayonetta'' it's even referred to as the "World of Light" (as opposed to the {{Hell}}-expy Inferno as the "World of Darkness", and the human world known as the "World of Chaos") but LightIsNotGood is in full effect here. The [[OurAngelsAreDifferent angels]] are actually monstrosities that look more like [[EldritchAbomination Eldritch Abominations]] just under their gold and pearly shells, and outright despise humanity, wanting nothing more than to wage a war on the Trinity of Realities so that they can wipe out both the Infernal Demons and all of humanity, so that only Paradiso remains.
213** Vigrid is a well-protected and secretive old world European city financed and owned by the Ithavoll Group, which is stationed on a tiny metropolitan man-made island called the Isla Del Sol. Just a few minutes in the city and Bayonetta already notices the guards in Vigrid are carrying assault rifles, and it's later discovered that [[spoiler:the CEO of the Ithavoll Group is [[BigBad Father Balder]], last of the Lumen Sages who plans on resurrecting the Creator-God Jubileus in order to unmake the world to recreate it as something "better"]]. [[AllThereInTheManual The artbook]] goes into further detail, where it turns out all the poor and homeless of Vigrid used to be middle or upper class, but found out about the corruption or [[spoiler:Balder's plan]] and protested against it.
214* CrapsackWorld: It's played for a certain level of humor and hidden under the relatively shiny graphics, but on the greater scale of things, Bayonetta's world sucks. The Demons of Inferno are evil monsters who want to torment human souls forever, and bargaining with them guarantees an eternity of torment upon death. Meanwhile, the Angels of Paradiso are {{Eldritch Abomination}}s that disguise themselves with exoskeletons of marble, gold and gems to appear more palatable to humans and hold just as much contempt for humanity as the Demons do, if not more. Their lowest ranks are literally nothing but CannonFodder to them, and this may or may not have something to do with how they're implied to be engineered from human souls.
215* CreativeClosingCredits: The opening credits are on headstones in a graveyard. Enzo "marks" director Hideki Kamiya's marker as "his territory" as the prologue proper begins.
216* CreditsGag: [[spoiler:After Bayonetta defeats Jubileus, she crouches down upon the wreckage of Jubileus as it falls to the earth. The credits roll, but are then cut off by Jeanne appearing and declaring that the falling debris is still going to destroy Earth, provoking a shooting sequence to destroy the wreckage, and thus, the true ending cutscene. As in, Jeanne ''literally'' stomps out the credits]].
217* CreepyCentipedes: The [[OurDemonsAreDifferent massive Infernal Demon centipede]], Scolopendra, [[BossSubtitles Eradicator of Paradise]], which the titular character will occasionally summon to crush her enemies to death. It's described as making it's home in a river of boiling blood and can grow ''over 10 kilometers in length!''[[note]]That's over 6 miles long![[/note]]
218* CreepyCrows: Crows are often associated with darkness and witches.
219** There are 51 specific crows in the game carrying Umbran Tears of Blood which you need to get the Climax Brace, and they will easily flee if they spot you.
220** Bayonetta herself can transform into a crow, and one of her Climax Attacks involves summoning Malphas, a giant crow demon.
221* CruelAndUnusualDeath: The bosses' deaths and just about all the Torture Attacks, but especially on the Joys. Taunt one, then finish with a Torture Combo. See where the spike on the horse is sticking in?
222* CrystalDragonJesus: The game involves Heaven and Hell, but calls them [[Literature/TheDivineComedy Paradiso and Inferno]]. Plus, the angels here don't really look or act conventionally compared to modern Christianity depictions (they're closer to the traditional Abrahamic angels who are actually far more [[EldritchAbomination scary looking]], and [[HolyHandGrenade scary acting]]), and [[spoiler:God is a woman]].
223* CutAndPasteEnvironments: You go through the same town square at least three times. First time it's normal, second time it's covered in lava, third time it's floating in space. The final boss also uses palette-swapped versions of the same terrain for it's fire and ice forms.
224* CutscenePowerToTheMax:
225** In cutscenes, Bayonetta always performs amazing aerial maneuvers, one-shots enemies with her handguns, and performs moves that would put ''Franchise/TheMatrix'' to shame. Naturally, actual gameplay isn't so acrobatic, and her guns aren't so powerful. There are also few cutscenes where Bayonetta uses the "Bat Within" evasion technique even if you haven't purchased it from Rodin's shop yet.
226** Just like Bayonetta, Jeanne performs acrobatics in cutscenes that can't be replicated in-game, both as a boss and as a [[PromotedToPlayable playable character]].
227* DamnYouMuscleMemory: A curious case - [[DashAttack dash moves]] and {{launcher move}}s can be executed by locking-on the enemy, pushing the stick forward or backward and pressing the button. The dodge can also be done by locking, pushing the stick and pressing the jump button; all these optional inputs are obviously made for those used to the controls of ''VideoGame/DevilMayCry''. This can be played straight when switching between the [[UpdatedRerelease Wii U version]] of this game and ''VideoGame/Bayonetta2''. The default control scheme for ''Bayonetta 1'' sets the R button to lock-on and the ZL button to switch weapons. This is reversed in the default controls of ''Bayonetta 2'', and can be bad enough to throw off a combo or two. Thankfully, you are given the option to change the controls so that both games are similar.
228* DanceBattler:
229** The "Breakdance" move lets you perform a dozen windmills while shooting your feet-guns, then finish in a super sexy pose.
230** Joys mimic many of Bayonetta's moves, and thus follow suit. An entry in the [=PlatinumGames=] blog even mentions their dance battle motif.
231* DanceOff: The first Joy disguises herself as Bayonetta, and tries to take Cereza away. The challenge is a dance off. Bayonetta wins, pissing off the angel enough to attack her and reveal its true form.
232* DancePartyEnding: There's a very long dance sequence at the end involving Bayonetta dancing with every character in the game.
233* DancingTheme: Several of Bayonetta's attacks involve ''poledancing'' and ''breakdancing''. [[https://www.youtube.com/watch?v=KTvgW2LpEfc The game finishes itself off with one.]]; several characters/angels dance along with Bayonetta in the ending.
234* DarkIsEvil: The Demons of Inferno may grant their power to Umbra Witches like Bayonetta, but that power comes at the price of having to slay Angels and pay a daily tithe of halos or else be dragged into Inferno. Also, death results in a witch being dragged body and soul into Inferno for unspeakable torment.
235* DarkIsNotEvil: The [[HotWitch Umbra Witches]] are a clan of dark magic users who get their powers by literally [[DealWithTheDevil making contracts with the demons]] and make it a habit of hunting down and killing angels, Bayonetta in particular, is quite sexually provocative and snarky. However, they are protectors of the world, and [[OurAngelsAreDifferent the angels]] are actually {{Eldritch Abomination}}s who want to wipe out humanity. On the other hand, Infernal Demons come in both the relatively decent and DarkIsEvil varieties, especially come ''VideoGame/Bayonetta2''.
236* DarkMagicalGirl: All Umbra Witches are one due to their magical powers resulting from a DealWithTheDevil. Bayonetta tends to feel like this with her TransformationSequence at the start of the game when she goes from a sexy nun to a gun-toting action witch. Jeanne also counts because she's also an Umbra Witch just like Bayonetta, but it's played with because she's associated with the angels for most of the game's plot due to her [[spoiler:brainwashing]].
237* DealWithTheDevil: The Umbra Witches, including Bayonetta and Jeanne, make pacts with the demons of Inferno in exchange for magical powers. As a consequence, their souls are DraggedOffToHell when they die. Like the Lumen Sages though, souls trapped in Inferno can eventually become demons or even demon lords, which is actually loosely implied to be a (slightly) better fate than becoming an angel.
238* DeathWorld: Paradiso, despite having the looks of a FluffyCloudHeaven. Solid ground is at a premium, and the only way forward is typically through an angel-filled death course. And these angels are ''tough''. To the average human, even the weakest are quite resistant to conventional weaponry. They only get tougher from there. If you ''really'' piss them off, you may have to deal with high-ranking angels like Grace and Glory, a pair of {{Lightning Bruiser}}s; Glamor, which can cleave a jet fighter in two with a swipe of its claw and summon waterspouts and tsunamis; or even the Auditio, which are basically forces of nature personified and can cause widespread destruction with their presence alone.
239* DegradedBoss: After you [[ThereIsNoKillLikeOverkill completely brutalize]] a Cardinal Virtue ([[MyFriendsAndZoidberg or a Golem]]), weaker versions will appear later in the game. Mostly during the BossRush. Clones of Temperentia in particular are fought four times throughout the game. The Sequi rank clones have significant, though subtle, variations in character design, that denote their lower status, as well as "plain English" versions of their Latin names. As an example, Iustitia appears as a sphere covered in fifteen faces; its degraded version is called Justice and only has three faces on the side facing you (with the rest of it being simply a sphere of light).
240* DevelopersForesight:
241** The trophies awarded at the end of each chapter are modeled after in-game characters. If you have not met that particular character in the story yet when you get their trophy, it will be modeled after a generic monk instead.
242** As [[https://twitter.com/PG_kamiya/status/964770305087557632 explained by Kamiya]], the Switch port does not let you use the console's video capture feature if "Fly Me To The Moon" would be playing in any part of the video, ''but'' if you turn BGM off, you will be allowed to capture video in parts that would otherwise play the track. This is likely to avoid any [[YouWannaGetSued copyright issues]] for anyone sharing their gameplay videos online.
243** Some Torture animations play out differently depending on the circumstances. For example, the camera would make a close-up on the JigglePhysics of the Joys if you haven't severely damaged them yet.
244* DidntNeedThoseAnyway:
245** The game has the Cardinal Virtues, a quartet of huge bosses that you face throughout the game. As the fight progresses, you rip off parts of their body using PrehensileHair, which at best makes them [[TurnsRed turn red]]. However, at the end of each fight, despite having at least 50% of their body gone, they give their last words as though they weren't in some sort of excruciating agony.
246** Applies to normal enemies as well, which undergo a pretty severe GlamorFailure when they're near death, as their muscle tendons become exposed and gooey liquids drip from what's left of their skin.
247** Angel-like enemies that seem much less majestic once you've hacked at them a little is yet another thing Bayonetta carried over from ''VideoGame/DevilMayCry'' - in the [[VideoGame/DevilMayCry3DantesAwakening third game]], Dante faced off against four-winged angels who would use two wings to fly and two to cover their bodies with an invulnerable shield, and only be hittable when they dashed. After a couple hits, though, wings fall off, revealing snarling demonic faces on their torsos.
248* DidYouJustPunchOutCthulhu: [[spoiler:Yes, you can do it with Jubileus, and hard enough that her soul is knocked out of her body and flies all the way from Pluto into the '''sun''']].
249* DieselPunk: Not as blatant as other examples, but it's quite clear that the overall design draws inspiration from [[http://farm5.staticflickr.com/4073/4865409078_e1acbee696_b.jpg Art Deco]] and none of the technology seen in game progresses past the late 50's.
250* DifficultButAwesome: The Moon of Mahaa-Kahlaa accessory lets you block or counter any attack, but it requires precise timing, just like Dante's Royal Guard Style from ''VideoGame/DevilMayCry''.
251* DisappearsIntoLight: All Angelic beings and weapons form a silhouette of light before expiring. The enemies combine this effect with DefeatEqualsExplosion.
252* DisneyDeath:
253** [[spoiler:Luka and Jeanne pull this off not once, but twice! On four separate incidents! Cereza does it once too, sharing it with one of Luka's.]]
254** [[spoiler:Bayonetta's supposed funeral at the end. It's actually just a bait for some angels.]]
255* DisturbedDoves: Luka's first appearance has this happen in mid-leap while he's running from a Vigrid security officer.
256* DoABarrelRoll: In Chapter 14 where you are piloting a missile, hitting the Evade button makes the ''entire screen'' spiral.
257* DoubleJump: Bayonetta and Jeanne do it by temporarily [[GrowingWings growing butterfly and moth wings]], respectively. Little King Zero also has the former's wings when you play as him.
258* DownerEnding: Zigzagged. You defeat the one which caused the extinction of your clan, only to put in motion his plan and let the titular heroine be caught and use her to start TheEndOfTheWorldAsWeKnowIt. Then [[EnemyMine Jeanne]], who was left for dead, pops up out of nowhere with a motorcycle and rides it up rockets and starships in order to reach outer space. When you defeat the [[BigBad Big Bad Evil God]] and punch her soul into the sun, [[TheEndOfTheWorldAsWeKnowIt her corpse starts to plummet towards Earth]]. Jeanne again appears out of nowhere, cheers up the protagonist, and the two witches proceed to smash the BigBad's corpse into bits before it does any damage. THEN the two must make it through [[NoOneCouldSurviveThat re-entry]]. Next, we see the funeral of the titular character. Only to have her break through the tomb and start kicking ass, AGAIN. This is the ending that sticks, with Bayonetta going on to [[VideoGame/Bayonetta2 further]] [[VideoGame/Bayonetta3 adventures]], so ultimately the trope is [[AvertedTrope averted]].
259* DraconicAbomination:
260** Gomorrah, Devourer of the Divine, crosses this with DragonsAreDemonic. It is an Infernal Demon that takes the form of a massive purple-and-black wingless dragon with a crown of spikes on its head, two small arms, four legs, and eyes lining its sides. Its profile notes that it devours everything it comes across, and in the first game it's used by Bayonetta to dispose of large angels.
261** Fortitudo, the Cardinal Virtue of Fortitude, crosses this with AngelicAbomination. He is a powerful angel that resembles an upside-down marble head with avian wings, armored talons, a segmented tail, and a pair of draconic heads. He's capable of breathing divine flames from all three of his mouths, and played a major role in instigating the Witch Hunts that cost Bayonetta her memories.
262* DraggedOffToHell: It happens to any boss that you kill; it gets dragged to Hell by a bunch of clawing red arms. The same thing happens to your character on the game over screen if you choose not to continue. It turns out that ''all'' Umbra Witches experience this when they die, not just Bayonetta and Jeanne.
263* DramaPreservingHandicap: In the final stage, [[spoiler:Jeanne retrieves the title character from Jubileus' left eye, allowing the goddess to only use half of her full power]].
264* DualWield: Guns. Melee weapons. Chainsaws. You name it, you can double wield it. You can also dual wield some weapon types twice - once for the hand weapons and once for the leg weapons. Perhaps this mechanic can be called Quadruple Wielding?
265* DuckSeasonRabbitSeason: Bayonetta typically calls [[ButtMonkey Luka]] "[[EmbarrassingNickname Cheshire]]", causing him to irritably remind Bayonetta, "[[Music/SuzanneVega my name is Luka]]!" So on one of the rare occasions she actually calls him Luka...
266-->'''Luka:''' How many times must I tell you?! My name is Cheshire!
267* DyingCurse: Each of the Four Cardinal Vitrues screams "May Jubileus, The Creator, grace you!" at Bayonetta as they die. This may sound benevolent, but Jubileus is a being they want to awaken in order to destroy the world, so their asking her to "grace" Bayonetta is their own way of telling the one who killed them to go to hell.
268* EarlyGameHell: Just like ''VideoGame/DevilMayCry'', this game can be ''brutal'' early on when you don't have everything yet and don't have ways to reliably crowd-control enemies.
269* EarlyInstallmentWeirdness:
270** It's the only game in the franchise to be published by Sega themselves as opposed to Nintendo, though Sega would continue to hold the rights to the franchise. As a consequence, it's the only game in the franchise to appear on non-Nintendo platforms.
271** After beating each stage, Bayonetta plays a minigame to earn items or more Halos called Angel Attack. This minigame never returns in 2 or 3.
272** Angels are the only enemy type fought. Demons weren't introduced until ''VideoGame/Bayonetta2'', and for that matter Homunculi in ''VideoGame/Bayonetta3''. Jeanne however, being an Umbra Witch, is the closest to fighting a demon yet. Even then, [[spoiler: she was brainwashed by Balder.]]
273** Rodin is also the closest to fighting a demon, yet the game labels him an "Angel" under the alias Father Rodin. Later games have him labeled as a demon boss.
274*** Speaking of Rodin, the Platinum Ticket used to be able to fight him is another story: Rather than be unlocked by just playing the game until a certain point (In the case of Bayonetta 3, beating the game), you have to collect 10 million Halos overall and losing the fight requires you to rebuy the ticket with it's 999999 halo cost.
275** The Beast-Within is unlocked later than the other games. Bayonetta learns it at the end of Chapter 5.
276** Magic only really serves to give Bayonetta the chance to do Torture Attacks and use accessories. Later games would utilize it more. ''VideoGame/Bayonetta2'' Gives us Umbran Climax and ''VideoGame/Bayonetta3'' introduces Demon Slave.
277** A mechanic in the game is Out-of-body fights which Bayonetta leaves Purgatorio to fight Angels and the only thing to hurt them are nearby objects. This idea is never used again for the rest of the series.
278** Unlocking Jeanne isn't as easy like other games where the criteria is to simply beat the game. Here, Platinum must be earned on all chapters on Normal.
279** The challenge portals (called Alfheims here) are much more hidden. Some even require a criteria to appear (Example: In Chapter 3, a trash can must be smashed for one to appear.) The portals are hidden in later games, but they no longer require a cryptic method to appear.
280** This game has a more subdued palette compared to ''2'' and ''3'', almost to RealIsBrown levels. It is the only one to put a sepia filter over "still" cutscenes, making the game overall look even more subdued. Both of the sequels are far more colorful visually despite being DarkerAndEdgier in tone.
281** The game ends on an Epilogue chapter while others simply end on a final chapter.
282** Using items penalizes your score in a chapter.
283** The first ''Bayonetta'' is much more difficult than the following games, with more punishing enemies, sudden quick time events that mean instant death if failed, and powerful angel mooks like Gracious, Glorious, and Joy (none of which return in ''2'' or ''3''). Witch Time also sometimes can't be activated until an enemy's full combo is dodged and witch time is also disabled almost entirely in the highest difficulty, which neither following game does.
284* EarthShatteringKaboom: The fate of the Earth should either [[spoiler:Jubileus' body or soul]] crash onto it.
285* EasierThanEasy: Very Easy/Automatic mode, also nicknamed "Mommy mode" by [[https://www.platinumgames.com/official-blog/article/1799 Kamiya himself]].
286* EasyModeMockery: Playing on Easy or Very Easy removes all Umbra Crows, removes Alfheim portals, and replaces health and magic upgrades with halos, alchemy ingredients, Red Hot Shots or Angel Attack bullets. Normal Mode Mockery also ensues, as more than half of the Crows can only be found on Hard and above.
287* EatenAlive: Gomorrah and Malphas do this when summoned to execute certain enemies.
288* EldritchAbomination: Every angelic enemy is one (be it a regular {{mook}} or a boss) after its armor cracks away and you see what it really looks like.
289* EldritchLocation: Paradiso, Alfheim and whatever realm Jubileus sends you off to during your battle with her.
290* ElementalPowers: Each of the four Cardinal Virtues represents an element: Fire, wind, earth, and water, and in that specific order.
291* EliteFour: The Auditio, the four Cardinal Virtues personified as gigantic angels: the two-headed dragon [[PlayingWithFire Fortitudo]], the golem-like [[BlowYouAway Temperantia]], the tentacled abomination [[PoisonousPerson Iustitia]], and the mechanical dragon [[MakingASplash Sapientia]]. All of them are grotesque, ornate, and monstrous, and they cause massive destruction with their mere presence.
292* EliteMooks: The game firstly has the Ardors: an upgrade over the basic Affinity angels but still weak, unless they're [[ManOnFire wreathed in flames]]. Then there are Joys, which have a similar fighting style to Bayonetta herself and later on [[BossInMookClothing Grace and Glory]]. These have the even tougher Gracious and Glorious appear at higher difficulties.
293* EpicFail: Hekatoncheir's Climax move toys with the spherical Golem like a volleyball game. The final attack is supposedly a powerful spike, but the last pair of hands awkwardly fail to hit, causing the Golem to bounce to the ground. These moments will be accompanied by a comedic sound effect and a muted background music as the arms stay still before brutally punching the sphere to death.
294* EscortMission: Some levels require you to protect and rescue Cereza. They are surprisingly well-done and aren't overly frustrating, mostly because they're brief, and Cereza's RegeneratingHealth helps a lot.
295%%* EvilBrit: Well, her EvilTwin is also an EvilBrit.
296* EvilCounterpart: Bayonetta has several of them:
297** Jeanne because she's also an Umbra Witch having similar moves, powers and weapons, but serves as an obstacle to Bayonetta's mission. [[spoiler:It's later revealed that Jeanne is brainwashed, so she pulls a HeelFaceTurn once she's freed from it.]]
298** [[spoiler:Balder]] since [[spoiler:he is the Right Eye of the world while Bayonetta is the Left Eye]].
299** The Joys seem to be this to both Bayonetta and the Umbra Witches in general. In fact, all of their animations are based on Bayonetta's; they use her Scarborough Fair Taunt as their own, her "finger snap" animation for some moves, the same parry animation, and the same animation while summoning feathers that she uses when making Torture Attacks. The first Joy you fight even disguises itself as Bayonetta to try to lure Cereza away.
300* EvilIsBigger: The bosses in this game are ''enormous'' and so are the demons that you summon while fighting them.
301%%* EvilIsHammy
302* EvilKnockoff: The shapeshifting Golem can mimic the demons you summon throughout the game.
303* EvilLaugh: Temperantia and Sapientia do this.
304* EvilSoundsDeep: Played straight with Fortitudo, Temperantia and Sapientia, but bizarrely inverted with Iustitia. The combination of a ridiculously high-pitched and [[VoiceOfTheLegion slightly reverberating voice]] just adds to his creepiness. However, you can hear a deep voice coming from the other heads on Iustitia's body at times when he is attacking.
305* EvilTwin:
306** Aside from [[EvilCounterpart Jeanne]], the Joy is a literal Evil Twin. Bayonetta reveals her by out-sexy dancing her.
307** Also, [[spoiler:Queen Sheba looks exactly like Jubileus]], except much taller.
308* ExclusiveEnemyEquipment: The titular character can occasionally swipe the weapons of her [[OurAngelsAreDifferent angelic enemies]], although each weapon has a set gauge that drains every time its used and will disintegrate once its out of power.
309* ExcusePlot: Not that the overall story is bad, but between the opening in the graveyard and Bayonetta beginning her escort of Cereza, the entirety of the plot can be summed-up to: "Bayonetta has a stone; someone in Europe has a matching stone; Bayonetta wants the stone." [[spoiler:She never even ''gets'' the second stone, thanks to getting sidetracked after discovering what the "Eyes of the World" ''really'' are, and her own stone gets snatched by Jeanne as a power-booster for her Umbra Witch magic.]] The story manages to remain interesting due to the characters' interactions and Bayonetta's [[LossOfIdentity returning memories]].
310* ExcrementStatement: Enzo pees on a tombstone out of disrespect.
311* ExecutiveSuiteFight: Played with. While the climactic confrontation with the BigBad, Father Balder, takes place on the opulent top floor of the Ithavoll Group headquarters (though it’s more like a small amphitheater than a penthouse), the actual boss fight takes place on its falling rubble after it explodes.
312* {{Expy}}:
313** There are two demons that are based on ones from ''Devil May Cry''; Scolopendra is an expy of [[VideoGame/DevilMayCry3DantesAwakening Gigapede]], and Phantasmaraneae is an expy of [[VideoGame/DevilMayCry1 Phantom]]. The latter comparison is made obvious by the almost-similar names.
314** The final boss, [[spoiler:Jubileus]], is a huge statue that represents God and comes to life by absorbing someone, just like [[VideoGame/DevilMayCry4 The Savior]].
315* EyesDoNotBelongThere: The angels are revealed to be all about this once you crack through their marble skin.
316* FaceDoodling: Bayonetta does it to Luka with her lipstick while he's talking to her. The markings [[ShoutOut look]] [[VideoGame/{{Okami}} pretty familiar]].
317* FakingTheDead:
318** Happens in the cemetery areas. In the Prologue, [[spoiler:Rodin fakes his death and is placed inside a coffin, while Bayonetta-as-a-nun recites prayers and Enzo is the gravedigger. These acts are done to lure out some angels for Bayonetta to hunt, with the one inside the coffin waking up to assist her in battle. This also happens in the Epilogue where Bayonetta and Rodin re-enact the same plan, but this time, they have Jeanne as the nun and Bayonetta in the coffin. Enzo and Luka both think that Bayonetta is truly dead... until the lid flies out.]]
319** This is later pulled off to absurd levels; even if a character plummets several vertical miles or is consumed by a fiery explosion, it's certain they'll be back on their feet in no time thanks to some unseen {{Hand Wave}}d event (such as Luka's grapple even getting him out of explosions unscathed). Besides Luka, the major characters who invoke this include [[spoiler:Rodin, Father Balder, Bayonetta and Jeanne (who merits a mention for not only surviving around seven certain deaths, but for managing to return after the Jubileus fight '''by using a motorcycle in space''').]]
320* {{Fanservice}}: Most of the game is filled with fanservice, especially during cutscenes; from small ones like the lollipops, to the gradually disappearing clothing, the [[MaleGaze ass shots]], the innuendos in the dialogue, and so on.
321* FantasticMeasurementSystem: Megatons for Torture Attacks, Gigatons for [[QuickTimeEvent Climax moves]], and [[spoiler:Infinitons for the FinalBoss]].
322* FantasticRacism: The Umbra Witches, Bayonetta herself in particular, hate the [[OurAngelsAreDifferent angels of Paradiso]] and hunt them without remorse ... however, this is justified, since the angels are in reality {{Eldritch Abomination}}s that, in fact, loathe humanity as a whole and want to wipe them out along with the demons to create a world that is only Paradiso.
323* FeatheredFiend: Malphas, one of the demons summoned by Bayonetta for her boss finishers, is a giant bird made of hair.
324* FeatherFlechettes: The titular character can learn a magical technique called Umbran Spear, which can be used when she [[{{Animorphism}} transforms into a]] [[CleverCrows Crow]] to [[OrbitingParticleShield surround herself in spinning feathers]] which can then be fired off like projectiles. [[SecretCharacter Jeanne]] can do the same thing when she turns into an owl.
325* FeatherMotif: Balder wears a dead white peacock stole over his shoulder, with the tail feathers prominently displayed. When he goes OneWingedAngel for his BossBattle, the peacock itself disappears but the feathers become a part of Balder himself, acting as enormous wings, along with other assorted feathers attached to the rest of his outfit. Also, at one point during the fight, he pulls out a feather to comb back his hair.
326* FemaleAngelMaleDemon: Inverted. The clan that controls darkness and makes pacts with demons, the Umbra Witches, are female; while the clan that controls light and are allied with angels, the Lumen Sages, are male. A majority of angels are masculine, while all known demons the Witches have made contracts with (Madama Butterfly, Madama Styx, and Madama Khepri) and the one demon with actual dialogue (Alraune) are female. The ruler of Paradiso, Jubileus, is feminine, but so is both Queen Sheba (Jubileus' infernal counterpart) and Omne [[YinYangBomb (a figure that appears to be both half demonic and half angelic)]]. The catch is that [[LightIsNotGood the angels are the main antagonists of the first game and major antagonists in the second,]] with the protagonist being one of the Umbra Witches.
327* FemaleFelineMaleMutt: The female-only Umbran Witches can use an ability called Beast Within to transform into various animals, one of which is a [[PantheraAwesome large cat]] in order to move at high speeds, with Bayonetta getting a Panther, Jeanne a Lynx, and Rosa a Tiger. While only a single example exists, the male-only Lumen Sages seem to have the same ability, except instead of a big cat they transform into a lupine, in Balder's case, a [[NobleWolf white wolf]].
328* FeministFantasy:
329** Bayonetta is an ''insanely'' powerful Umbra Witch who uses FullContactMagic, a variety of weapons, her intelligence, and [[DeadpanSnarker snark]] to tear her way through everything in her path. She is one of the last Umbra Witches, an order of women warriors charged with helping to uphold the balance of the world. She is a stylish, sexy, sarcastic fantasy action game hero, an archetype that was AlwaysMale before her game came out. Unlike many less effective 'sexy' {{Action Hero}}ines, her {{Camp}} approach allows her to serve as a silly escapist who gamers relate to and want to be, rather than a well-rendered pair of buttocks for [[MaleGaze the assumed-straight-male gamer to stare at from a distance]]. We also get to see her as [[TheThreeFacesOfEve a child, a mother and a nun]], implying a femininity that is more complex than just sex.
330** The male cast members are almost entirely support or comic relief, with Bayonetta and [[TheRival Jeanne]] both serving as the driving forces behind the game. Jubileus the Creator has a feminine form, suggesting that the God worshipped by the male Lumen Sages and the normal humans may in fact, be female.
331** The game has RomanticismVersusEnlightenment along traditional myth tropes of the light masculine principle and dark feminine principle, suggesting that feminine subversion, liminality, feeling, sexuality and fun is the only way to dismantle boring, orderly, oppressive, repressed patriarchy. At the end of the game, Bayonetta summons a prostitute demon to punch the Abrahamic God into the Sun, in an attack called a "Climax".
332** Bayonetta is a strong subversion of the belief that RealWomenDontWearDresses. Her girly accoutrements are all sources of her power - her CombatStilettos are [[ArmedLegs guns]], her jewellery is a MacGuffin, her fancy glasses are her mother's, her lollipop is her connection to her childhood, her perfume allows her to signal her presence despite being hidden in a pocket dimension, she uses her lipstick to write, and her long PrehensileHair is a medium by which she can summon an extremely powerful demon. However, she's also fine with the idea of "a girl without lipstick", avoiding the inversion.
333* FertileFeet:
334** Bayonetta leaves a small trail of black plants behind her whenever she's running in panther form.
335** The presence of Angels causes flowers to grow (ThePowerOfTheSun and all that), [[LightIsNotGood making a rare villainous example]].
336* FightingYourFriend: A subversion of this occurs when it's revealed that Jeanne, who is fought on multiple occasions, is actually the protagonist's brainwashed childhood friend.
337* FinalBossNewDimension: The game sets the stage by having you fight [[spoiler:the literal creator, Jubileus]]. New dimensions are created ''per phase'' of the battle.
338* FingerSnapLighter: In Rodin's intro in the game, he lights one of Enzo's cigars from a blue flame sprouted from his thumb.
339* FinishingMove: The game has a few good finishing moves for mooks, and a special one of these for each of the bosses, which get more ridiculous as the game progresses; she punches the final boss ''into the sun''. The good part is that you get to control her trip the entire way while the boss screams in pain: the bad part is that if you hit any of the planets on the way, the collision blows it up, she recovers and [[NonstandardGameOver charges back at you with a murderous grin on her face, finishing you off while you're weakened from the effort]].
340* FireIceLightning: The [[WolverineClaws Durga weapon]] can change between fire, which is stronger and slower, and lightning, which is faster and weaker. To round out the elemental trio, you have Odette, [[ImprobableWeaponUser a pair of ice skates]] that have the ability to freeze your enemies.
341* FireIsMasculine:
342** The all-female Umbra Witches are associated with shadows and the moon. The all-male Lumen Sages are associated with fire, light and the sun.
343** Rodin is a large, intimidating man with a bald head and a [[BaritoneOfStrength deep voice]]. He can also use fire magic and was even once an angel himself, tying into the game's association of the heavenly side with fire and light.
344* FissionMailed: [[spoiler:The main character has defeated [[FinalBoss Jubileus]], but it looks like the game will have a DownerEnding anyway, because the body is plummeting to Earth and threatening to wipe out humanity. But just as the end credits start to roll, [[TheRival Jeanne]] appears and STOMPS on them, and she and Bayonetta are able to team up in an attempt to stop the plummeting corpse.]]
345* FiveSecondForeshadowing: In the Epilogue Chapter, [[spoiler:Jeanne falls from the rocket into space, and with Bayonetta's distressed expression, it implies that she won't make it out alive. But when Bayonetta summons Queen Sheba, swirls of white hair spawn from the magic circle. By that point, players will realize that the white hair comes from Jeanne, and it's confirmed just a few moments later; Jeanne makes a comeback, while a cutscene somehow explains that she returned with the floating motorcycle.]]
346* FlairBartending: Rodin indulges in this, most prominently intermixed with Bayonetta's LockAndLoadMontage.
347* FlashStep: The {{Superboss}}, [[spoiler:Father Rodin]], starts doing similar movements to this when his health gets lower.
348* FlavorText: Descriptions of accessories in Rodin's shop go rather long, but they do highlight the important, gameplay-relevant parts for you.
349* FlawlessVictory: Taking zero damage in a Verse will award a special "No Damage" remark and a Platinum rank for damage taken, which in turn, is required alongside Platinum ranks for the combo score and completion time criteria to get a Pure Platinum Medal. In the bigger scheme of things, this means that flawless victories and Pure Platinum Medals are required for ''all'' Verses if you want to get a Pure Platinum Trophy at the end of the chapter.
350* FleurDeLis: Jeanne's symbol is a heavily stylized Fleur de Lis. [[spoiler:Since she is both the heir of the Umbra throne and strongly implied to be of French descent (perhaps even the actual Joan of Arc), it is rather fitting.]]
351* FlippingTheBird: The game has an easy-to-miss moment where Bayonetta flips off an angel that had just destroyed the road and then uses the finger as an ignition key for a motorbike.
352* FlowerMotifs: The titular character is tied to rose motifs. The rose shows up when she receives heavy blows from enemies, and its petals fall all over the screen when she dies. Her mother's name was also Rosa. Jeanne has similar visual effects but her flower is the lily.
353* FlunkyBoss: During the UnexpectedShmupLevel of Chapter 14, you face "Temperance", a knock-off of the second boss, Temperantia. It wouldn't be anywhere near as difficult if it weren't for the constant swarms of Decoration angels flying through and firing green energy bullets at you.
354* {{Foreshadowing}}:
355** In Chapter 2, Luka notices the scent of angels and compares it to the scent on the day when his father died. He could have said this line earlier to Bayonetta whom he [[spoiler:accused as the murderer, but why did Luka remember the past just when the angels were near him? Because the angels were actually the ones who killed his father, not Bayonetta.]]
356** Earlier in the game, Bayonetta asks Jeanne "Who are you? And don't you dare say my long lost sister." Jeanne scoffs at first, but this becomes meaningful later on in the Epilogue where Jeanne says: [[spoiler:"I am here to reclaim my Umbran sister!"]]
357** In a flashback scene of Chapter 3, an [[spoiler:imprisoned Bayonetta jokes that she's really into stuffed animals. It hints at her connection to Cereza, a little girl she meets in the same chapter who is carrying a stuffed toy cat.]]
358** When Cereza bumps into Bayonetta for the first time, the latter recollects a memory of her singing "Fly Me to the Moon" in a flashback glimpse. In the penultimate chapter, [[spoiler:Bayonetta returns Cereza to her proper timeline, sending her to sleep while singing the same song.]]
359** The wood carving with the inscription "Jeanne & Cereza". [[spoiler:Do you think it's the little kid Jeanne keeps following around? Nope, this is yet another hint that Cereza and Bayonetta are the same person.]]
360** When Luka, Cereza, and Bayonetta all meet for the first time at the airbase, Luka incorrectly believes that Bayonetta killed Cereza's parents. [[spoiler:Ironically when the story already made it clear who Cereza is, Bayonetta does just that later on, at least to Father Balder. Rosa died during the witch hunts from unrelated causes.]]
361* ForcedTransformation: One of Jubileus' attacks is a series of tracking blue discs that will turn Bayonetta into [[spoiler:Cereza]] for a couple of seconds.
362* ForWantOfANail: The [[spoiler:Umbran Watch]]. A simple accessory at first glance, isn't it? This is actually the crux or the final piece of the puzzle that [[spoiler:Balder relied on to fulfill his plan. Just before the Angels tried to take the Left Eye from the Umbran Witches, Jeanne stabs Cereza in the heart, sealing her and preventing the Left Eye from awakening. This version of Cereza is later sealed in the lake, until Antonio Redgrave found her, and awakened as the "Bayonetta" the player is controlling. When Bayonetta meets her younger self, she is confused as Cereza also had an Umbran Watch like her. She told Cereza to always keep the Watch with her as a prized possession, while giving Cereza a red tie so that she won't lose it. Bayonetta's Umbran Watch is then used to access a portal that allows her to return Cereza to the past. While the little girl fulfilled her promise of becoming an Umbran Witch when she grew up, the sealing ritual failed after the Watch blocked Jeanne's knife. With the Angels descending, Cereza and Jeanne fought them together in the clock tower (as seen in the battle prior to the Prologue Chapter), and consequently, the Left Eye remains awake. This domino-effect of events from a corrected timeline then restored Bayonetta's memories as Cereza.]]
363* FreeFallFight:
364** Bayonetta versus Balder. The two fight on a chunk of a platform falling several hundred feet.
365** The very beginning of the game is a fight scene atop a ruined clock tower ... as it plummets down a seemingly-endless cliff.
366** The last portion of the FinalBoss battle in the game: [[spoiler:destroying Jubelius's body as it plummets towards the earth.]]
367* FreezeFrameBonus: In the opening cutscene, Bayonetta is reading the Bible ''upside down''.
368* FreezeFrameIntroduction: Happens every time a new enemy makes an appearance, whether they be from Paradiso or Inferno. Usually takes the form of a page from a book with the character's portrait, name, and rank appearing.
369* FullContactMagic: Umbra Witches incorporate this to their fighting style in order to shoot with both hands and feet, summon demons with their hair, summon Wicked Weaves to take their enemies down during {{combos}}, all while kicking angel ass stylishly. From a gameplay perspective, Zero does it too when you unlock him as a playable character, simply because he just copies the mechanics and abilities of the two playable Umbra Witches.
370* FullFrontalAssault: Bayonetta wears a skin-tight suit which is actually [[PrehensileHair made out of her hair]]. When she casts her most powerful spells (usually during Boss Battles) the hair comes to life, leaving Bayonetta herself nude.
371* FunnyBackgroundEvent: After the road rage at the end of the Prologue Chapter, Bayonetta saves Enzo by throwing him back to the car. Enzo sits up straight, while his hat perfectly falls back to his head without him noticing.
372* FutureMeScaresMe: [[spoiler:Cereza, Bayonetta's past self, alternates between admiring and being scared of Bayonetta depending on the situation. For her part, Bayonetta unexpectedly found herself caring after a child that mistook her for her mother and treats her with strictness. Neither of them knows who the other really is until Bayonetta finds out near the end of the game.]]
373* GambitRoulette: The entire twisted plot and most of its equally-twisted backstory [[spoiler:turns out to have been one massive scheme perpetrated by Balder in order to unite the Eyes of the World and thereby resurrect Jubileus]].
374* GameBreakingBug: Route 666 has collision detection issues. Near the end when you are forced onto a side route, you MUST jump over a gap with no indication, then NOT JUMP over a later one. Failing either of these will result in you clipping through the bridge and taking damage from falling before the game makes you run through that section again.
375* GameplayAndStoryIntegration: According to the lore, Witch Walk only works when there's a full moon. This is reflected in-game; in any ScriptedEvent that allows you to use Witch Walk, there's actually a full moon in the background sky (the camera will usually focus on it during cutscenes as well). Should you reach the end of the scripted event, it also happens that the moon will be covered, reverting your character back to the normal gravity orientation.
376* GameplayAndStorySegregation:
377** [[spoiler:As a consequence of being merged with the statue of Jubileus, Bayonetta does not appear in Chapter 16's Angel Attack MiniGame, as well as the Gates of Hell in the Epilogue. However, you can still play the mini-game, or browse and purchase items in the shop as usual]].
378** An odd case of SharedLifeMeter is present in the Epilogue. Any amount of damage you receive while [[spoiler:playing as Jeanne will also be reflected on Bayonetta's life bar the moment you start fighting the FinalBoss.]]
379** The main story is told from the perspectives of Bayonetta, Luka, and Cereza. The two other playable characters (Jeanne and Zero) simply reuse Bayonetta's spot and animations in cutscenes, which throws story integration out of the window because it wouldn't make sense for the story to feature them as the protagonist when it's all about Bayonetta. You can play as Jeanne throughout the whole game once you unlock her, even if [[spoiler:she spends most of her screentime brainwashed by Balder]].
380* GameplayGrading: In every fight, whether against mooks or bosses, the player's performance will be rated on every front (time, damage, item use, etc.) with medals, ranked as follows: Stone, Bronze, Silver, Gold, Platinum and Pure Platinum. At the end of a chapter, the final rating will be the average between all performances, and will be represented by a tropy modeled after a character (from worst to best: Enzo for Stone, Cereza for Bronze, Luka for Silver, Rodin for Gold, and Bayonetta for Platinum and Pure Platinum).
381* GameplayRoulette: The gameplay is rather consistent in the first twelve chapters, save for a brief passage in Chapter 6 where you must [[ImprobableWeaponUser fight a few angels using a lightpole]], and the motorbike section in Chapter 8. After that, the gameplay becomes more varied; you fight a boss on a surfboard, ride said boss to lead him to the giant spider you just summoned (Chapter 13), shoot your way through a ''Space Harrier''-like level (Chapter 14), fight a mini-boss with a defense turret, have a platforming section, outrun a fireball (Chapter 15), and have to direct a lipstick-bullet into the penultimate boss' forehead (Chapter 16). Then in the Epilogue, you get another motorbike section (the first part of it also makes you run ''towards'' the camera). Finally, after maiming the FinalBoss, a mini-game makes you send its soul into the sun [[EarthShatteringKaboom while steering around the planets]], and you have to destroy its body while falling in the middle of space.
382* GameWithinAGame: "Angel Attack!", a shooting gallery game that Bayonetta can play between chapters, aiming at targets to earn points to get things like Lollipops and other PowerUps. By collecting Arcade Bullets during the actual chapter, you earn more shots in the game.
383* GenderRestrictedAbility: Subverted. While it seems like every Umbra Witch was a woman and every Lumen Sage was a man, Creator/HidekiKamiya clarified on Website/{{Twitter}} that [[https://twitter.com/pg_kamiya/status/145441600712081408 there were male Witches and female Sages]], though they were implied to be fairly uncommon.
384* GenocideBackfire: The BigBad [[spoiler:Father Balder]], the last Lumen Sage, began the Witch Hunts against the Umbra Witches (in which the titular heroine is a member of) more or less ForTheEvulz. Naturally, Bayonetta stops this plot.
385* GiantFootOfStomping: You can summon these in Wicked Weaves if the combo finisher is a kick attack.
386* GiantMook: The Beloved, a white-and-gold giant that dwarfs Bayonetta in size. However, [[FakeUltimateMook they are much weaker than most of the examples, with marginally better health than common mooks and powerful, yet obviously telegraphed attacks]]. Thus, they’re one of the first enemies fought in the game.
387* GiantSpaceFleaFromNowhere: It's explained that Bayonetta and her entire clan of Umbra Witches are often accosted by Angels who their Demon contractors would love as sacrifices, and the whole game takes place during what can be seen as an entire ''revolution'' for the angels, so at no point can an angel appearing to fight Bayonetta be strange. The real Space Flea from nowhere is the one enemy of the game that ''isn't'' an angel... It's a machine. The Occult Device: The Golem. It's not mentioned at any point in the story, and its backstory explains that it was created by both the Lumen ''and'' Umbra clans. Because the weapon was built by Witches and Sages, it makes it even stranger, still, that it appears in Paradiso, the world of the Angels, of all places. It's just... there. Slamming itself into random walls throughout the level and eventually fighting Bayonetta properly at the end, but it gets no mention in the plot, and the controller of this device [[spoiler:or of the one that appears in [[VeryDefiniteFinalDungeon A Tower To Truth]]]] is never revealed.
388* GiantSpider: Phantasmaraneae, absolutely humongous fire-breathing spiders that live near magma flows deep in Inferno. The title character summons one (and by extension its many offspring), and despite their ferocious appearance, they are known for being curious and rewarding to those who are respectful.
389* GiganticMoon: The Moon is absurdly huge, being at least ten times as big as it would be in real life. It is probably intentional, as the Moon is an important theme in the game.
390* GlowingEyesOfDoom: Rodin and Bayonetta are talking in the [[spoiler:Gates of Hell Bar]], and Rodin is using [[spoiler:bottles to describe the relationship between Paradiso, Inferno, and the Human world. When he says that heaven and hell are going "straight for each others' throats]]," his eyes glow red behind his sunglasses.
391* GoKartingWithBowser: The end credits (the real ones, not the ones that have the CreditsGag) include scenes where Joys dance with Bayonetta when the backdrop changes to Paradiso.
392* GodAndSatanAreBothJerks: The demons are genuinely evil, interspersed with a few {{Noble Demon}}s who are honest about their brutality and intentions but can be at least relied on to uphold a deal until the deal is met. The angels ''look'' pretty but are actually monstrous once you get past their gold and marble appearances, to say nothing of their personalities. Despite this, both groups have their respective mortal servants; [[DarkIsNotEvil Umbra Witches]] and [[LightIsGood Lumen Sages]] who are both noble organizations, not that this stops angels and demons using both of them for their own desires.
393%%* GodIsEvil: Jubileus.
394* TheGodsMustBeLazy: One of the rare ''inversions'' of this trope. Not only are God and Heaven active and sending down mooks, but the forces of Hell only show up for Bayonetta's finishing moves.
395* GogglesDoSomethingUnusual: Played with. The Umbra Witches wear glasses and Lumen Sages wear monocles. At first, it seems that they do that so they can see the angels and demons in Purgatorio. But later in the game, Cereza enchants her own glasses and gives them to Luka so that he can see the angels, but she says the glasses themselves aren't magical and she can still see the angels (or "ghosts" as she calls them) just fine without them.
396* GoldAndWhiteAreDivine: Angels and Lumen Sages generally use predominantly white and gold color schemes. Doesn't stop them from being [[LightIsNotGood evil]] at times, though.
397* GoodIsNotNice: The heroes are the Umbra Witches, snarky [[DarkIsNotEvil crusaders of darkness]] who use powers gained by making a DealWithTheDevil to slaughter [[LightIsNotGood evil]] [[OurAngelsAreDifferent angels]], and however good they are for defending humanity, they are not always very nice or polite.
398* TheGoomba: The Affinity angels. In a cutscene, Bayonetta can wipe out a small platoon of them with just some ordinary handguns before she gets the Scarborough Fair.
399* {{Gorn}}: The Torture Attacks definitely qualify because the angels' marble layers are usually flayed to reveal some organic flesh underneath.
400* GrappleMove: The game has the Kulshedra, a demonic whip that the titular character can use as a ChargeAttack to lasso an enemy and pull them in for more punishment.
401* GratuitousLatin: Lumen (light) Sages and Umbra (shadow) Witches, and the bosses [[spoiler:Fortitudo (courage), Temperantia (moderation), Sapientia (wisdom), Iustitia (Justice), and Dea (goddess) Jubileus.]]
402* GravityScrew: The Witch Walk mechanic allows you to WallRun on walls or ceilings, though it's only present in certain {{Scripted Event}}s when there's a full moon. One collectible note explains that this gravity-defying power is granted to Umbra Witches by a particularly powerful demon.
403* GrimyWater: There's purple poison water, found in Chapter VI and underneath the arena Iustitia is fought in. Unlike electrified water in Chapter XII and the shallow pits of lava in Chapter III, the poison instantly kills both Bayonetta and the angels seen falling into it.
404* GroinAttack:
405** If you use a Torture Attack on a Joy (a female angel), you will then summon a massive wooden horse with spikes along its spine. The Joy will attempt to run away in fear upon seeing it, but you will capture her with a chain, pull her onto the horse and slam her crotch down onto the horse's spikes.
406** A more minor example, but it happens when the player doesn't continue on the game over screen. With all the hands that drag Bayonetta or Jeanne down, two of them go over each breast, and one goes right on their privates.
407* GuideDangIt:
408** Midway through Chapter VI, you have to escort young Cereza through a battle Verse. But in order to escort this [[spoiler:assumed]] ordinary human child, you have to be in the human world, which means you can't directly interact with the angels in Purgatorio. The section of Antonio's notebook that mentions the surrounding terrain exists in all three worlds simultaneously (which means that picking up a lamppost [[ImprobableWeaponUser and whacking the angels to death with it]] is a viable strategy) is actually found ''after'' that battle Verse.
409** The Alfheim portals often (but not always) require {{backtracking}} through entire portions of a level because they only appear after you get past a certain point or accomplish a certain action, without any indication whatsoever. For example, one of them only appears ''if you shoot a specific trash can''. Few Alfheim challenges can also leave you clueless; like staying in the air for 30 seconds with nothing to help you but an aggressive and uncooperative pair of Grace & Glory. And if you're not using a guide/walkthrough and miss the easiest one to find in Chapter III, the very ''existence'' of the Alfheim portals would most likely be unknown to you.
410** Finding all crows that carry the Umbran Tears Of Blood without a walkthrough is quite a feat. Not only are they ridiculously difficult to spot and sometimes perched in the most uncanny places, their location changes depending on the difficulty mode, and some can only be acquired ''after'' you finish specific Alfheim portals.
411** Good luck trying to obtain all the weapons, by cheating or otherwise, without a guide in hand. One of them, the Sai Fung, can't even be obtained through the cheat phone that you could normally use to unlock stuff.
412* GuiltBasedGaming: Choosing "No" on the Game Over/Continue screen causes your character to be dragged screaming down to Hell by multiple demonic hands. This scene always happens every time you fail the Angel Slayer Mode, as you are not given the chance to continue.
413* GunFu: Not only can you equip guns on your hands, you can also equip guns or your ''feet'', including [[ShotgunsAreJustBetter shotguns]] on feet, or rocket launcher tonfa on feet. The Umbra Witches surely know how to do gun-fu with all four limbs, and even the secret playable character Zero can do it too! Sometimes, you can do this while ''poledancing''.
414* GunsAkimbo: Bayonetta and Jeanne do this with both guns in their hands and guns strapped to their feet, just to screw with the trope even more. To screw it even further, play as Zero and notice how the guns are barely attached to his character model.
415* GuysSmashGirlsShoot: The all-female Umbra Witches wields guns, and while we don't see as many Lumen Sages in the series, the few seen all have been shown to wield melee weapons. However, this trope ultimately only applies ceremonially, as Umbra Witches are very much capable of pummeling their enemies with fists and heels, while Lumen Sages can cast a variety of spells to fry their targets from afar.
416* HalfTheManHeUsedToBe: Land the finishing blow with a bladed weapon and you'll cut an angel in half.
417* HandCannon: While Jeanne's guns are just big semi-autos, artwork and renders show Bayonetta's Scarborough Fair pistols to be gigantic break-open manual loaders that somehow take rounds in the 4-gauge range. [[BottomlessMagazines She never breaks them open because that wouldn't be awesome.]]
418* HardLight: Some shields and platforms created by the angels in Paradiso act as this. A bit later in the game, the boss Iustitia can attack Bayonetta by creating light buzzsaws circling around its tentacles.
419* HardModeMook: Gracious and Glorious are more powerful versions of Grace and Glory respectively that appear on higher difficulties.
420* HarderThanHard: Non-Stop Infinite Climax mode, which is [[ExactlyWhatItSaysOnTheTin well, harder than Hard]]. In this mode, [[BulletTime Witch Time]] is also disabled.
421* HealingPotion: The [[PowerUpFood Green Herb]] [[EroticEating lollipops]] to restore health, with the Mega Green Herb lollipops healing twice as much.
422* HealthyGreenHarmfulRed: vitality-restoring lollipops are green while damage-increasing lollipops are red. Additionally, Bayonetta's vitality gauge is green, while damage taken is shown as red.
423* HeartContainer: This game and its sequels have the Broken Witch Hearts, which increase your LifeMeter for every two you get. You can also buy items that give you a maxed out lifebar for the duration of a single level.
424* {{Heaven}}: Subverted. [[CrapSaccharineWorld Paradiso]] may LOOK like a [[GoldAndWhiteAreDivine shining gold and marble]] FluffyCloudHeaven, but it's more like the [[LightIsNotGood Light-Themed]] version of [[{{Hell}} Inferno]]. Note that [[DarkIsEvil Hell is already a bad place]] and that the [[OurAngelsAreDifferent Angels]] are {{Eldritch Abomination}}s.
425* HeavenVersusHell: ''Bayonetta'' follows the conflict between the various forces of the "Trinity of Realities", Paradiso (Heaven), Inferno (Hell) and the human world. While the Umbra Witches and Lumen Sages are forces of the human world, they are aligned with Inferno and Paradiso respectively. In the first game, Bayonetta fights angels and even travels to Paradiso for a few levels, while in the second game she also travels to Inferno and fights demons.
426* {{Hell}}: Inferno, is one of the three realms (alongside Paradiso (Heaven) and the human realm), and all that's really known about it is that Umbra Witches summon demons from there to do their bidding, [[DealWithTheDevil with the caveat that they go to Inferno after death]].
427* AHellOfATime: The lore and cutscenes say that Bayonetta and Jeanne, being Umbran Witches, made a DealWithTheDevil and will one day be DraggedOffToHell. But they, and Rodin, don't seem too concerned about it, [[spoiler:especially in the ending]].
428* HighAltitudeBattle: In Chapter XII: The Broken Sky, once the boss fight of the level starts, the plane actually starts losing altitude. [[spoiler:The final stage, in which you play as Jeanne, starts by having you ride a motorcycle up the pieces of a rocket taking off into space. You not only travel to the sky for this boss, you shoot right by it.]]
429* HighSpeedBattle: Angels can match the speed-boosting effects of Witch Time, allowing them to face you at "normal" speed while the rest of the world around you is virtually frozen. Remember the opening chapter where you first face Angels during an extended Witch Time moment? The angels are initially too slow to fight back, but after torturing two of them, a short cutscene depicts one angel powering up to match its effect. There are also few enemies that are immune to Witch Time entirely, suggesting that they innately move so fast that the ability is useless (evading their attacks won't trigger it).
430* HitStop: The combat system uses this a lot; Wicked Weaves and the Evil Harvest Rosary's orbs briefly slow down the action for dramatic effect, while killing the last enemy in a Verse will freeze the action in a "camera shot" style. The game will also pause briefly if the playable character suffers massive damage from a single attack (though certain enemy attacks will cause it too regardless of damage).
431* HoistByHisOwnPetard: [[spoiler:The lipstick that ends up embedded in Balder's forehead]] was apparently a gift from him to Bayonetta's mother, given to her when he was putting his plan in motion. Engraved in demon-text, it says: [[spoiler:BALDER & ROSA, 19.3.1394, WITH LOVE UNTIL THE END OF TIME. And when he's ''actually'' killed, it's by getting crushed in Jubileus' eyelids since he can no longer control it after Jeanne pulls Bayonetta out of the other eye.]]
432* HolyHalo: The angels have these, of course. The number of layers and elaboration of the design depends on the sphere of the angel in question. [[spoiler:Jubileus naturally sports the most impressive one of all.]]
433* HolyIsNotSafe: The Umbra Witches need to make a DealWithTheDevil with the demons of Inferno in order to gain their powers. The Lumen Sages, their light-based counterparts, do something similar, making contracts with angels in Paradiso... however, the angels in this universe are [[LightIsNotGood anything but benevolent]], despising humanity for their weakness. Also, just as Umbra Witches get their souls dragged down to [[{{Hell}} Inferno]] when they die, the souls of Sages are taken into [[{{Heaven}} Paradiso]], where it's insinuated that their souls are used to create CannonFodder soldiers for the angelic armies.
434* HolyPipeOrgan: Considering how your foes are angels, it makes sense that their {{Mook Debut Cutscene}}s are set to divine-sounding organ backed with a choir.
435* HoodHopping: The level "Route 666" starts out as this, with you facing off a wave of lesser angels on top of vehicles.
436* HPTo1: {{Superboss}} [[spoiler:[[FallenAngel Father Rodin]]]] has a move that does this where he charges forth and pulverises you, doubling as a ShoutOut to Akuma's infamous [[SignatureMove Shun Goku Satsu]] from the ''Franchise/StreetFighter'' games. Better hope he doesn't pull this one out too early, since [[NoItemUseForYou you can't heal in this fight]].
437* HurlItIntoTheSun: This is how you get rid of [[spoiler:Jubileus. You have the goddess of Inferno punch her soul into the Sun all the way from ''Pluto''.]]
438* HyperspaceArsenal: Bayonetta is dressed in outfit that has even less space than a SpyCatsuit to carry things, given's it's made out of her ''hair''. Yet by the end of the game, she can amass enough weaponry to become a virtual [[OneManArmy one-woman army]]. When you unlock Jeanne as a playable character, she has a counterpart for every weapon that Bayonetta can wield, while Zero will have Bayonetta's weapons as well, even if his body is smaller than the playable Umbra Witches.
439* IdiosyncraticDifficultyLevels: Very Easy, Easy, Normal, Hard, and [[HarderThanHard Non-Stop Infinite Climax]]
440* IFellForHours: The game ''starts'' with this as you fight angels while the rubble you're standing on is plummeting. It's later repeated when [[spoiler:fighting Father Balder]].
441* IHatePastMe: [[spoiler:Bayonetta thinks Cereza is an annoying little brat, but gradually warms up to her. However, it isn't until later that she learns Cereza is her younger self. Since she has amnesia, she didn't remember meeting her future self. Meanwhile, Cereza meeting her future self was what inspired her to stop being a scaredy-cat and grow up to be a badass]].
442* TheImmodestOrgasm:
443** Bayonetta moans sensually early in the game when Affinity angels slash off her nun costume, before [[TransformationSequence revealing her true outfit]].
444** It's present during the [[https://www.youtube.com/watch?v=aNkKQ_ANV3Y introduction of the first Joy]] (complete with legs spread at the camera), and whenever you use a Torture Attack on one of them.
445* ImpossiblyCoolWeapon: The weapons that you can wield in this game include; Guns with BottomlessMagazines, {{Absurdly Sharp Blade}}s, [[ImprobableWeaponUser Weaponized ice skates]], bullet-firing nunchaku, [[MacrossMissileMassacre rocket launcher tonfas]], [[SnakeWhip snake whips]], {{Laser Blade}}s, [[PlayingWithFire element]] [[ShockAndAwe shifting]] [[WolverineClaws claws]], [[SwissArmyWeapon and a shape-shifting angelic weapon]].
446* ImposterForgotOneDetail: In one scene, Cereza is picked up by a Joy angel masquerading as Bayonetta. The Joy forgets two details; it still has its halo, and it's fully clothed even if the real Bayonetta is currently summoning a demon with her clothes. In the Nintendo version, there can be a third fault: if you're using the Galactic Bounty Hunter outfit, the visor will always remain in the 'raised' position.
447* ImprobableWeaponUser: While many of her weapons are off-beat, of note is when the titular character obtains a pair of demonic ice skates named Odette, fueled by the soul of a demonic witch of the same name with the [[AnIcePerson power of ice]]. [[spoiler:[[SecretCharacter Jeanne's]] ice skates are instead fueled by the soul of Karen, the vain and spoiled child from the Creator/HansChristianAndersen story "The Red Shoes".]]
448* InescapableAmbush: Almost every fight in the game is inescapable due to a magical barrier. When you are done with a battle, Bayonetta destroys the magical barrier... [[MundaneMadeAwesome by blowing a kiss at it.]]
449* InfinityPlusOneSword: [[spoiler:Bayonetta's Pillow Talk and Jeanne's Bloody Moon, which are basically giant {{Laser Blade}}s]], are the strongest weapons in the game. You can only acquire them after completing the game on its highest difficulty, Non-Stop Infinite Climax Mode. [[spoiler:Alternatively, you can enter [[KonamiCode Up, Up, Up, Up, Down, Down, Down, Down, Left, Right, Left, Right, A]] at a certain area to unlock them for a million halos.]]
450* InnBetweenTheWorlds: While the Gates of Hell bar ''does'' have a physical place in the human world, it can be accessed from about anywhere through portals, some of which are even found in Paradiso.
451* InsectQueen: The [[OurDemonsAreDifferent demonesses]] that make [[DealWithTheDevil contracts]] with the Umbra Witches invoke this trope. Bayonetta is contracted to Madama Butterfly, a massive butterfly woman, while Jeanne is contracted to Madama Styx, a massive moth woman who is even described as being the Queen of the River Styx.
452* InstrumentOfMurder: The Magic Flute, which looks like a golden conch shell that used to be played by the mythical Sirens and can be used by the player for a powerful AreaOfEffect attack. In the first game, [[OurAngelsAreDifferent Affinity angels]] can also sometimes drop ExclusiveEnemyEquipment Trumpets that are actually a WaveMotionGun, and in [[VideoGame/Bayonetta2 the sequel]], [[OurCentaursAreDifferent Acceptance angels]] sometimes drop Harps that are actually bows that fire a RainOfArrows.
453* InterestingSituationDuel: Standouts include two fights on pieces of buildings plummeting to the ground, multiple fights taking place inside explosions, a fight on the ocean involving you surfing on a piece of a downed aircraft (and, near the end, a whirlpool), and a battle with the rival that jumps from the top of a building to the ''side'' of a building to ''on a missile''.
454* InterfaceScrew: When your character is close to dying, spectral claws appear around the screen to emphasize their impending fate in Inferno should they perish. The implication of this visual effect makes sense given the backstory involving the Umbra Witches such as Bayonetta and Jeanne.
455* ItemCrafting: You can find ingredients in the environment and mix them up to make healing and attack/defense buff items.
456* ItsAllUpstairsFromHere: Chapter 15, the headquarters of Ithavoll Group. It's a massive skyscraper that [[spoiler:houses the dormant physical form of Jubileus]] and provides quite the view of Isla del Sol below when you reach the top.
457* ItsAWonderfulFailure: The game has a horrible Game Over screen, but it's not as much frightening as it is depressing, demented, or scary. If you choose to continue, okay ("The shadow remains cast!"), but if you choose not to, she screams in agony as about twenty or thirty hands grab her from all sides and [[DraggedOffToHell pull her down into Hell]] to collect on their deal. And this all happens within two seconds flat. Made even more depressing when [[spoiler:you fail to rescue Cereza from the Beloved or Joy and the game over screen is just [[EmpathyDollShot her discarded cat doll]]]].
458* JigglePhysics: Just look at the Joys' chests during the Torture Attacks against them. The game only indulges in the jiggle-closeup if the Joys haven't been significantly ''flayed'' by your attacks.
459* JustFrameBonus: Dodges provide invincibility frames, but grant [[TimeStandsStill Witch Time]] if used at the last second. The [[OneToMillionToOne Bat Within technique]] grants a little more Witch Time and teleportation capabilities on top of that, but it also has an even tougher three-frame activation window that ends directly before the attack hits you. In a similar vein, the Moon of Mahaa-Kalaa accessory normally provides a defend command, but when used within a similar window to Bat Within, Bayonetta will counterattack, gain magic and health, and enter the longest Witch Time that the player can manually trigger.
460* KaizoTrap: The last three verses in the Epilogue are hidden ''in the credits''. Failing to take out the enemies present in those verses not only fails to earn you a medal, but ''adds a death'' to knock down your final score for the Epilogue, so don't think that you're all done after beating the FinalBoss.
461* KarmicDeath: When you use a Torture Attack on an angel, you summon a deadly device from Hell that was once used to torture and execute witches; in fact, [[AllThereInTheManual these spells are powered by the rage of witches slain by them.]]
462* KickingAssInAllHerFinery: In the Nintendo versions, there are over-the-top outfits based on [[Franchise/SuperMarioBros Princess Peach and Princess Daisy]].
463* KillEnemiesToOpen: Verses will lock down the current area until you have defeated all enemies. Afterwards, Bayonetta or Jeanne can then blow a magical flying kiss that breaks the seal.
464* KillItWithFire: This is how Bayonetta finishes off [[spoiler:Temperantia]] in a cutscene.
465* KillSat: One gets used against you in the fight against [[spoiler:Balder]]. It even malfunctions and falls out of the atmosphere after a while, but [[spoiler:still tries to kill you]].
466* KingMook: [[InvertedTrope Inverted]], as almost all bosses or large enemies appear early in the game, with the smaller versions coming ''later''. The Beloved shows up in Chapter One, but it's really just a larger version of the Braves, that don't show up until Chapter ''Eight''. There's also the main bosses, the Auditio[[note]]Fortitudo, Temperantia, Iustitia and Sapientia[[/note]] who, once killed, show up in at least one more stage later in the game as a smaller, weaker version[[note]]simply named Courage, Temperance, Justice and Prudence[[/note]]. For a more straightforward example, the Applauds can be seen as this in relation to the Affinities.
467* LadyOfBlackMagic: Bayonetta, a classy and sensual witch. All Umbran Witches can qualify because they can [[SummonMagic summon infernal demons]] and are generally dressed in dark, elegant clothing.
468* LaserBlade: One such blade is unlocked once the player completes the game on the highest difficulty level to obtain it. It might appear to be [[BraggingRightsReward worthless]] if one had to tackle the [[IdiosyncraticDifficultyLevels Non-Stop Infinte Climax]] [[HarderThanHard Mode]], but there's [[{{Superboss}} one last being left to challenge]] who justifies use of so much power and then some.
469* LastChanceHitPoint: If the playable character is getting low on HP, then taking an attack will leave them with an apparently empty LifeMeter yet they can still keep on fighting; the next hit is guaranteed to kill them if they don't recover.
470* LastDisrespects: Enzo's first act is pissing on someone's tombstone, and taunting Bayonetta about how no angels are going to be coming for "Eggman the Destroyer", culminating in him throwing his spent stogie onto the coffin. When the angels do arrive to Enzo's shock and disbelief, Bayonetta proceeds to kick their asses all over the place.
471* LavaSurfing: Bayonetta surfs to escape lava in one cutscene, using a {{mook}} as a surfboard.
472* LayeredWorld: The Trinity of Realities consists of the human world, Paradiso, and Inferno. There is also Purgatorio that allows battles in the human world without interfering with the realm of humans. This is described in a bit more detail in one of the books, where some objects exist in all three worlds, and their destruction may have religious connotations.
473* {{Leitmotif}}:
474** Parts of [[https://www.youtube.com/watch?v=xKWgJNm9Mg0 "One of a Kind"]] are reused in many of the game's tracks, especially near the end of the game.
475** The first game uses a modern pop arrangement of Frank Sinatra's [[https://www.youtube.com/watch?v=ZEcqHA7dbwM "Fly Me to the Moon"]] as its main battle theme, features the original song at the end of the story credits, and sneaks in many references to the song and lyrics throughout the story. The second game does the same thing with Andy Williams' [[https://www.youtube.com/watch?v=L_jgIezosVA "Moon River"]]. The third game has [[https://www.youtube.com/watch?v=bi43-Vqu6D4 "Moonlight Serenade"]] by Sinatra.
476* LethalLavaLand: Vigrid's town area becomes this in Chapter III when Fortitudo sets the place ablaze, turning an ordinarily quiet town in to burning ruins with pits of lava. The same chapter has the Catacombs, a more traditional "volcanic cavern" area.
477* LevelsTakeFlight: The level in Ithavoll Group's huge cargo plane, with even a listing camera during the fight against Jeanne.
478* LightDarknessJuxtaposition: The game has the Umbra Witches representing darkness and the Lumen Sages representing light, although in this case, you're playing the side of darkness and LightIsNotGood.
479* LightIsGood: The Lumen Sages are usually benevolent, at least when they aren't being [[BrainwashedAndCrazy brainwashed]].
480* LightIsNotGood: [[OurAngelsAreDifferent The angels]] are best described as "grotesque monstrosities with marble-colored skin, stereotypical Greekish clothing, wings, and halos." They are literally from the "World of Light" called Paradiso (in contrast to Inferno, the "World of Darkness", and the human world, also known as the "World of Chaos"), but beyond being angels of light, they are actually quite evil, full of themselves, and express a great hatred for humankind. In fact, throughout the games, they have never shown any redeeming qualities whatsoever, while both DarkIsEvil and DarkIsNotEvil varieties exist among [[OurDemonsAreDifferent the Infernal Demons]].
481* LightningFireJuxtaposition: A recurring trope in the game. Several pairs of angels follow it; the Grace and Glory angels and their much tougher counterparts Gracious and Glorious (the red angel wields fire, the blue angel wields lightning), as well as Fairness and Fearless. Bayonetta's Durga and Jeanne's Kali are elemental WolverineClaws which can switch between a lightning-fast electric mode and a slow, fiery one.
482* LineageComesFromTheFather: Inverted. Bayonetta is the daughter of the Lumen Sage Balder and the Umbra Witch Rosa. She looks identical to her mother and, even though her mixed heritage made her an outcast, identifies purely as one of her mother's people.
483* LivingOnBorrowedTime: When playing as Bayonetta or Jeanne, this is an InUniverse reason why you're dragged kicking and screaming to Hell if you choose ''not'' to continue after being killed.
484* LoadingScreen: It also doubles as a practice arena so you can fine-tune the timing of your {{combos}} and so on. Hitting the Back/Select button on the controller also officially switches it to "practice mode" (where it doesn't exit when loading is complete).
485* LoadsAndLoadsOfLoading: The initial [=PS3=] version has a lot of loading, including the ''pause screen'' taking about five seconds to load. Fortunately, there's a title update out that allows users to install the game on the [=PS3=]'s hard disk, putting the load times on par with the Xbox version. However, the update itself takes about an hour to install.
486* LongSongShortScene: [[https://www.youtube.com/watch?v=vF49ZCjXygo "Battle For The Umbra Throne"]] only plays during the flashback fight with Jeanne.
487* LovelyAngels: Bayonetta and Jeanne go from being rivals to being this by the end of the game, with both women willing to go through hell and high water for each other.
488* LuckBasedMission: A minor example, but getting the "Touch And It Will REALLY Hurt" Tear of Blood/Achievement (counter-attack 3 times in a row with the Moon of Mahaa-Kaala) is basically this since there is no indication on how counter-attacks work in either the game or the manual. You actually have to counter with frame-perfect timing, just like when you activate the bat form, but most people will just succeed by chance, without knowing how the hell they did it.
489* LukeIAmYourFather: [[spoiler:Balder]] reveals himself as [[spoiler:Bayonetta]]'s father before their climactic confrontation.
490* {{Lunacy}}: [[LadyOfBlackMagic Umbra Witches]] are at their strongest under the effects of a full moon. The titular character, for instance, is able to GravityScrew on walls and ceilings, running, jumping, and attacking on them as if she was on normal horizontal ground.
491* MacabreMothMotif: While [[TheHero Bayonetta]] has a butterfly motif, [[TheRival Jeanne]], who acts as Bayonetta's enemy for most of the first game, has a moth motif. This even extends as far as the demons they have a contract with, with Bayonetta being contracted to Madama Butterfly, and Jeanne contracted to Madama Styx (a moth woman).
492* MacrossMissileMassacre:
493** If you equip Lt. Col. Kilgore on your legs and do the combo YYYYB (Xbox) or ΔΔΔΔΟ ([=PS3=]), you will unleash one of these. [[GuideDangIt And]] [[ThereIsNoKillLikeOverkill for an even bigger one]], you can [[spoiler:first equip Durga on both hands and feet, do the aforementioned combo, and switch to Lt. Col. Kilgore with LT/L2 the instant you hit B/O]]. This combo can also be replicated with Jeanne's Col. Shade and Kali counterparts. God only knows if this is a bug or a secret combo, but it can pulverize all but the toughest angels instantly.
494** Kinships frequently fire salvos of angelic missiles known as "Loyalties", and they're infuriating.
495* MadeOfIron:
496** Bayonetta, Jeanne, and Rodin understandably have SuperToughness given their super-natural origins, but Luka takes the cake as the prime example of this trope. The guy suffers copious amounts of abuse throughout the game, up to and including [[spoiler:getting nearly ripped apart by angels shortly before being blasted through multiple stone pillars and out the window of a ''skyscraper'']]. The next time you see him, he's not only perfectly fine, but even snarks about how beat up Bayonetta looks. BadassNormal ''indeed''.
497** [[ButtMonkey Enzo]] takes a few bumps too, like being thrown head-first into the driver's seat of his car in the Prologue, and suffers no lasting injuries from them.
498* MageMarksman: Umbran Witches fight with a combination of guns and black magic, either to augment their physical abilities, or to summon up demons and torture devices to execute their enemies.
499* MagicalGirlWarrior:
500** Bayonetta is essentially one herself, complete with a TransformationSequence at the beginning.
501** Jeanne is either this, or a straight-up {{superhero}} when she dons the "Cutie J" costume, complete with a cute mask and dorky [[BadassCreed creed]]. A loving reference to ''Anime/CuteyHoney'', this can be worn by selecting "Costume Type B" with the Formal Couture Bullet.
502* MagicDance: When summoning an infernal demon to finish off an enemy, Bayonetta does a short dance before or while saying the summoning incantation.
503* MagicIsEvil: Magical powers for mortals are apparently obtained only through contact with supernatural beings. In fact, ordinary humans can't even ''perceive'' supernatural beings, most of whom seem monstrous, destructive, and callously indifferent to mortal life, whether those are the demons of Inferno or angels of Paradiso. The [[DarkIsNotEvil Umbra Witches]], including Bayonetta, obtained their powers by selling their souls to (usually) malicious demons, and as a result, they are doomed to spend eternity in Inferno when they die, while the [[LightIsNotGood Lumen Sages]] apparently likewise gained ''their'' powers from serving Paradiso. Since Bayonetta is apparently no longer mortal, she has to kill angels or risk being DraggedOffToHell. Declining a continue in the Game Over screen causes a bunch of reaching hands to rip through the ground and pull Bayonetta, struggling and screaming, into Inferno.
504* MaleGaze: Practically happens during the entire freakin' game, especially in cutscenes. In some cases, [[http://www.gametrailers.com/player/58319.html literally]].
505* MaleSunFemaleMoon: The all-male Lumen Sages and the all-female Umbra Witches had the sun and the moon as their respective symbols.
506* MaliciousMisnaming: Bayonetta loves to piss Luka off by calling him Cheshire instead of his name.
507* MalignedMixedMarriage: The union between an Umbra Witch and a Lumen Sage is forbidden. Bayonetta's parents are punished by their respective clans for marrying and having a daughter together; Balder gets exiled by the Lumen Sages while Rosa is imprisoned by the Umbra Witches. The latter even had to raise a young Bayonetta from inside a jail cell.
508* MarathonBoss: [[spoiler:Jubileus]]. You fight her for a while and take away a bit of health, then avoid fire orbs in a lava field, then ice orbs in an ice field, then thunder orbs in the middle of a freaking ''hurricane'', then fight her directly again for a while, then bond her with your hair and take away the last of her health, then punch her from Pluto to the sun while avoiding to [[EarthShatteringKaboom crash her into a planet]]. And ''finally'', you have to destroy what remains of her body. The whole process will take a good ten minutes even for the best or fully-upgraded players, and likely twice as much on the first playthrough.
509* MarathonLevel:
510** Chapter XV takes place inside a huge building, is littered with Grace and Glory, Fairness and Fearless, Ardors, and Joys, you fight [[spoiler:[[RecurringBoss Courage, Temperance, Justice and Prudence (weak knockoff versions of the bosses Fortitudo, Temperantia, Iustitia and Sapientia)]]]], and it even has a [[spoiler:''[[UnexpectedGameplayChange platforming segment along with a turret control segment]]'']]. Don't be surprised if it takes you 45 minutes on your first attempt. And the best part? It's not just the ones mentioned above, but ''every single enemy in the game'' returns in this level (with the exception of Irenic, which is never fought on foot).
511** [[BrutalBonusLevel Angel Slayer]]. 50 levels of fights against ''every enemy in the game'', raises in difficulty every 10 levels, has multiple [[BossFight boss fights]] against [[spoiler:Jeanne]] (including having to fight '''THREE AT ONCE'''), and even has a boss fight against [[spoiler:[[MirrorBoss Bayonetta]] herself]]. And ''you cannot continue if you die''. So no SaveScumming - you're expected to do all this in ''[[CheckPointStarvation one go]]''. It can take at least 80-100 minutes to complete.
512* MatrixRainingCode: The intro cutscene for the game has some kind of red-Matrix-Raining-Code thing going on when the title of the game is being displayed.
513* MeaningfulName:
514** Rodin shares his name with the famous sculptor Auguste Rodin, and also runs a bar called "The Gates of Hell", which was also the name of one of the real Rodin's greatest works.
515** Zigzagged with [[spoiler:Balder. In Norse mythology, Balder is the god of light, innocence, and the son of Odin. He is good and just. In the game, Balder is indeed associated with light as the last Lumen Sage, but he is a dishonest entity who only wants to resurrect Jubileus]].
516* MeaninglessMeaningfulWords:
517** [[spoiler:Balder]] spends his (very long) introductory cutscene talking nonstop without actually saying a whole lot.
518--->'''Luka:''' ''[during [[spoiler:Balder's]] speech]'' It's all diarrhea of the mouth if you ask me.
519** Jeanne is guilty of this as well due to her fondness of ranting about the [[MacGuffin Left Eye of the world]], though to a lesser degree.
520* MegatonPunch: Besides Bayonetta's Wicked Weave attacks, one of her Climax attacks summons Hekatoncheir, an infernal demon who manifests as a set of six gigantic fists that pummel the enemy. Taken to the extreme in the FinalBoss battle, when [[spoiler:Bayonetta and Jeanne combine their powers to summon the colossal Queen Sheba, whose punch is measured in [[FantasticMeasurementSystem Infinitons]] and is powerful enough to ''punch Jubileus' spirit clean out of her body and into the core of the sun''.]]
521* MetronomicManMashing: You can perform this as a follow-up attack after uppercutting mooks, slamming halos out of them.
522* MiniBoss: Many first encounters with enemies that are stronger than the average angel count. By the end of the game, however, they become regular enemies and even some of the previous bosses become minibosses as well. The game suggests that they're different from the original bosses by giving them a different color scheme and an English name while the original versions had Latin ones.
523* MiniGame: "Angel Attack!" is a shooting gallery that you can play between chapters, aiming at targets to earn points and get rewards like Lollipops and other {{Power Up}}s. By collecting Arcade Bullets during the actual chapter, you earn more shots in the game.
524* MirrorBoss:
525** Bayonetta's rival, Jeanne. She'll gain abilities as Bayonetta does during the story, getting harder and harder but never outright overpowering Bayonetta and her abilities.
526** The [[EliteMooks Joys]] are a minor version of this. They're much weaker than Bayonetta, but mimic a lot of her moves.
527** [[MarathonLevel Angel Slayer]] has [[spoiler:Bayonetta herself as the ultimate Mirror Match]], who can use the exact same techniques and weapons she can, just while dealing much higher damage.
528* MistakenForGranite: Some levels have stone statues in the shape of various angels. You can smash them if you want, but some of them contain actual angels inside.
529* MixAndMatchWeapon: The game introduces the [[Film/ApocalypseNow Lt. Col. Kilgore]]. A pair of rocket launcher tonfas. And Sai-Fung.
530* MoneyIsExperiencePoints: Several skills can be purchased using halos at the Gates of Hell in addition to the various lollipops, costumes, and accessories that can be bought. Additionally, Bayonetta can permanently increase her health and magic at least five times each by purchasing Witch Hearts and Moon Pearls.
531* MoneySpider: The currency of the game is called Halos. Despite being described as rare in the item description, ''every'' angel has them, and you get some every time you kill one. How many depends on just how well you beat the crud out of it.
532* MonsterArena: The Lost Chapter, except that you'll be seeing the RecurringBoss Jeanne ''being constantly thrown in as mini-boss'' (for the record, you probably will fight said mini-boss almost 10 times during the entire run).
533* MonsterCompendium: The Hierarchy of Laguna, which provides you with a summary of what the enemy in question's role is and where they rank amongst the other angels (First Sphere, Second Sphere, etc).
534* MoodWhiplash: PlayedForLaughs in the beginning of the game. Save for Enzo's LargeHam, it's a very peaceful scene. As Bayonetta in her nun outfit prays for the deceased, rays of light appear and the OminousLatinChanting begins. A flock of angels descend from the heavens and, in slow motion, Bayonetta jumps towards them to meet them... and promptly butchers them while "Fly Me To The Moon" plays.
535* MookChivalry: This is mostly non-existent just like in ''VideoGame/NinjaGaiden''; the angels here will try to rush you and swarm you from multiple directions. However, this is played straight with the Grace and Glory angels (and their stronger counterparts, Gracious and Glorious) who really will only attack you one at a time. They were specifically programmed this way because playtesters found them ''nigh impossible to beat'' if they were allowed to team up on you.
536* MookDebutCutscene: Almost every angel has one, with HolyPipeOrgan music too! The only exceptions are the [[BossInMookClothing Gracious and Glorious]].
537* MoreDakka: You can equip guns on your feet, allowing you to equip up to four guns at once. This is also {{lampshaded}} in the opening, as Rodin is tossing pistols to Bayonetta:
538-->'''Bayonetta:''' Guns!... Guns!... Guns!... Guns!... Guns!... Guns!... Guns!... GUNS!
539* MorphicResonance:
540** The titular character can transform into a {{Panther|aAwesome}}, a [[CleverCrows Crow]], a [[BatOutOfHell swarm of Bats]], or a [[ScaledUp giant Snake]], all of which keep a bit of morphic resonance with her normal appearance, usually through the shared color of black and similar accessories. These even change between games, with her transformations being more black and red in the first game, while in the [[VideoGame/Bayonetta2 sequel]] they are black and blue, following her new color scheme. [[SecretCharacter Unlockable characters]] keep this same motif going, with Jeanne's transformations all being red, Rosa's all being dark like her daughter's but more regal-looking, and Balder's being white and gold, all similar to their default appearances.
541** In the first game, there are one species of [[OurAngelsAreDifferent angels]] called Joy, which act as a MirrorBoss to Bayonetta right down to copying her appearance if they choose to. They actually do this in an attempt to trick Cereza into following them; however, once the real Bayonetta steps in, it's obvious the Joys suffer one crucial bit of Morphic Resonance, the glowing HolyHalo above their head.
542* MothMenace: Bayonetta's patron demon [[MeaningfulName Madama Butterfly]] is strongly associated with butterflies. However, given her loyalty to Bayonetta, it's possible [[DarkIsNotEvil she's not actually evil]].
543* MovesetClone: Jeanne has the same moves and weapons that Bayonetta does while also having some distinct differences in gameplay. For example, she can dodge infinitely (while Bayonetta has a delay after the fifth dodge) but the timing for [[BulletTime Witch Time]] is a lot tighter.
544* MsFanservice:
545** Bayonetta's the head of the National Organization of Ms. Fanservices. Subverted in that much like Varla from ''Film/FasterPussycatKillKill'', it's all "look, don't touch - or you'll pull back a stump."
546** Zig-zagged with Jeanne. Outfits initially unique to her, like her d'Arc outfit and her biker suit, are quite conservative. When playable though, Jeanne has access to the same fanservicey outfits as Bayonetta.
547* MultipleLifeBars: Almost every boss has these, and depleting one will usually trigger a change in scenery or battle phase, with the final life bar being colored yellow.
548* MyFutureSelfAndMe: Near the end of the game, it's revealed that [[spoiler:Bayonetta and Cereza are the one and same]]. It's not too hard to realize they're alike anyway.
549* MysteriousAnimalSenses: It's implied that animals can see into Purgatorio, or at least sense the presence of someone in Purgatorio. Cats understandably don't seem too spooked by your presence (it makes sense when playing as Bayonetta or Jeanne because they're witches). On the other hand, crows and doves will flee if you get too close.
550* NamesToRunAwayFromReallyFast:
551** Obviously Bayonetta; a bayonet is a large knife that attaches to the end of a rifle to make a spear for melee combat.
552** Thou shalt shit thy pants upon merely hearing the name of [[spoiler:Father Rodin, the Infinite One]].
553* NamesToTrustImmediately: Overlaps with FluffyTheTerrible with the names of the angelic enemies, such as [[AxCrazy Beloved]] and [[OurDragonsAreDifferent Inspired]]. But given the game's setting and backstory, if an angel's name sounds better and more angelic, it means that the angel is stronger than usual and the lesser you (as an Umbra Witch) should trust them.
554* NaughtyNun: How Bayonetta appears in the beginning of the game. [[spoiler:Jeanne does this too in the Epilogue]].
555* ANaziByAnyOtherName: Father Balder reveals that [[FinalSolution he spurred on the Witch Hunts]] and attempted to gain control over the Red Eye so he can resurrect Jubileus in order to [[OmnicidalManiac destroy and recreate the universe]] [[InTheirOwnImage in the image of the old]]. Luka ends up calling him out and calls his plan "diarrhea of the mouth", mentioning that he's no different from several infamous genocidal figures just like him from the past.
556--> '''Luka:''' History is littered with famous genocidal figures just like you... Or should I say infamous genocidal figures.
557* NearMissGroinAttack: The first game has Enzo's groin very nearly smashed by a gravestone during the first graveyard battle.
558* NewbieImmunity: The game starts with a prologue chapter where you play as Bayonetta fighting against a horde of Angels, all while a narrator talks over the scenario. It's impossible to take damage, as this section lacks a health bar, giving you the opportunity to try out whatever combos you'd like against foes for a short period of time.
559* NewPowersAsThePlotDemands: Probably justified by Bayonetta slowly recovering her memories as the story progresses, and thus her magic becoming more flexible. Her method of hot-wiring a motorcycle (by flipping the bird) is pure RuleOfFunny, however. And oddly enough, Jeanne won't summon a demon in her fights unless Bayonetta has already used it on a boss.
560* NintendoHard: While the game is actually easier for new players to get into than most entries in this genre, that doesn't mean you can get lazy on Normal. Even after Normal is finished, the jump to Hard difficulty is ''staggering''.
561* NoDamageRun: You can only get [[RankInflation Pure Platinum medal]] by scoring lots of combo, finishing the level fast, and most importantly, dodging everything the game throws at you. A ''scratch'' will instantly drop you to a mere Platinum.
562* NoItemUseForYou:
563** Attempting to access the item screen during an Alfheim portal challenge? You'll be greeted with [[http://lparchive.org/Bayonetta/Update%2055/2-items.png this]]. [[spoiler:Angel Slayer, the Lost Chapter, takes place entirely within Alfheim, and this restriction is not lifted.]]
564** Because items lower your score, the entire ''game'' is this when going for Platinum trophies and the like.
565** You also can't use items while fighting the {{Superboss}}, [[spoiler:Father Rodin]].
566* NonStandardGameOver: When Cereza is captured by a Joy disguised as Bayonetta, if you take too much time to save her, the Joy takes Cereza away, and you will have a Game Over screen with Cereza's doll on the ground instead of Bayonetta.
567* NoodlePeople: Bayonetta and Jeanne, especially notable in scenes with Cereza copying Bayonetta's cool pose, the little girl having proportions of a porcelain doll. In one scene where the two are standing side-by-side, it is made clear that Cereza's height goes up to Bayonetta's ''knees''.
568* NothingIsScarier: [[spoiler:If you fail to punch Jubileus into the sun, instead hitting a planet, she rises up, smirks at you, then yells as she rushes the camera, and you are immediately taken to the death screen. You don't get to see what she does to you, but imagine beating up an almighty Goddess, and she is PISSED!]]
569* NoticeThis: Crows with Umbran Tears of Blood differ from the usual crows as they glow red even from a distance.
570* NumberOfTheBeast: Route 666, a dangerous highway where the playable character can be flattened by oncoming traffic if you aren't careful.
571* NunTooHoly: The hypersexualized, sadistic titular protagonist enjoys doing the whole nun thing, and does graveyard burials and last rites dressed as one, most likely as both a cover story and a way to lure in her angelic enemies so that she can do her actual job of killing them to keep the demons of Inferno happy.
572* OhCrap:
573** Luka is extremely fond of this. For the most hilarious example, watch his face in Chapter 14. [[spoiler:"Oh, fuck ME!"]]
574** The Joys' reaction to an incoming Torture Attack.
575** Sapientia when [[spoiler:you summon Phantasmaraneae]]. Look at him run!
576** [[spoiler:Jubileus]] has a brief one before [[spoiler:she gets punched by Queen Sheba]].
577* OlderThanTheyLook: Virtually every Lumen Sage, Umbra Witch, angels, and demons in the present day look just like how they did in the past. For reference, the time between Bayonetta's burial at sea and her revival is 500 years. The only [[AvertedTrope exceptions]] are the humans such as Enzo and Luka.
578* OminousLatinChanting: There's a lot of it during the boss battles, even Bayonetta's showdown with [[TheRival Jeanne]]. It makes the fights more satisfying too.
579* OneHitKill:
580** On Route 666, if you are unlucky enough to end up on the wrong side of the freeway, no amount of witch power will save you from a head-on collision with oncoming traffic.
581** The FinalBoss has one attack that punches a hole in the arena floor and attempts to suck you through it [[spoiler:launching you out into deep space]].
582* OneHitPointWonder:
583** [[spoiler:Little King Zero]]. Get hit once? Lose your entire health bar. Get hit a second time? Die.
584** Normally, Alfheim challenges let you get hit up to four times; the fifth one fails the challenge. But some challenges are "[[FlawlessVictory don't get hit]]" challenges; taking even a single attack fails the challenge immediately.
585%%* OneWingedAngel: [[spoiler:Balder]].
586* OneToMillionToOne: Bayonetta and Jeanne can shatter their form into bats or moths respectively upon getting hit, negating the attack.
587* OnlyOneName: The only characters with surnames are Luka and his father Antonio (Redgrave). The rest of the named cast plays this trope straight.
588* OrchestralBombing: Later levels go all out on orchestral music and choir, to match the [[DidYouJustPunchOutCthulhu scale of what's going on]].
589* OrgasmicCombat: Practically the TropeCodifier. Bayonetta enjoys fighting a little ''too'' much, particularly during the boss battles. In contrast, Jeanne groans whenever she attacks aggressively. The Joys are also subjected to this when they are defeated using a Torture Attack.
590* OurAngelsAreDifferent: Bayonetta's foes are warrior angels with marble skin, gilded armor and ornate halos. Basic Affinity/Applaud/Ardor angels have clearly bird-like designs. [[spoiler:Beat on them a little bit and the facade cracks away, revealing [[EldritchAbomination horrible monsters]] with dripping bodily fluids, exposed muscle tissue and bizarre [[EyesDoNotBelongThere eyes where they probably shouldn't be]]. It is ambiguous if the marble is a disguise or if Bayonetta is simply skinning them alive.]]
591* OurWitchesAreDifferent: Only women can become [[DarkIsNotEvil Umbra]] [[HotWitch Witches]], whose power comes from making pacts with demons and are enhanced by the light of the moon.
592* OutsideRide: Throughout the game, Bayonetta rides atop moving cars, planes and even ''missiles''. She also shares the latter "vehicle" missile with Cereza near its tip, while Luka hangs near the engines. Jeanne also shares a few moments with Bayonetta where both of them are on top of a plane, and takes it even further in Chapter 12 where she also rides a motorcycle on top of said plane.
593* PantheraAwesome: The Umbra Witches can use the Beast Within to turn into felines so they can run faster. Bayonetta can turn into a panther, Jeanne into a lynx and Rosa into a tiger.
594* PastelChalkedFreezeFrame: Each time a new enemy type appears (including bosses), a [[MookDebutCutscene mini cutscene]] plays with one of these, transitioning to a book as the name and rank/title of the enemy is given.
595* PerfectPlayAI: Boss battles with Jeanne see her acting relatively sedate from far away, usually content to pepper you with gunfire or launch a super-attack or two your way. However, she's always closing distance between Bayonetta and herself or waiting for you to come to her, and once the gap is closed she begins busting out lengthy and hugely damaging combos with very little breathing room between her attacks. On the harder difficulties, she drops this tactic and just starts tearing you apart from across the room.
596* PersonOfMassDestruction:
597** Bayonetta. Nothing can withstand a visit of the titular witch. Gaze at what remains of both Vigrid and Noatun after the witch's strolls through them to convince yourself.
598** Jeanne comes fairly close as she can fire remote-controlled warheads at you during her last boss fight.
599* PhantomZone: Purgatorio has some elements of this. Anyone in it is InvisibleToNormals, but it ''does'' allow people in it (such as the title character) to interact with the real world to some degree. In fact, it's the only place where the demons of Inferno and the angels of Paradiso can interact with the mortal world.
600* PinkGirlBlueBoy: Downplayed. After [[spoiler:Balder fakes his death and activates Bayonetta as the Left Eye]], he gets a vibrant blue aura while hers is blood red.
601* PlatinumMakesEverythingShinier: The ranking system measures the halos you collect, the speed in which you finish the stage, combo scores, damage taken, and ultimately awards you with a character trophy based on the outcome. The highest-ranking trophy is a Pure Platinum Award of Bayonetta (or Jeanne if you're playing as her), followed by a Platnium Award of the aforementioned characters (Bayonetta or Jeanne), a Gold Award of Rodin, a Silver Award of Luka, a Copper Award of Cereza and finally a Stone Award of Enzo.
602* PlayerDeathIsDramatic: The GameOver screen is a shot of Bayonetta's body sprawled across the ground. If the player declines to continue, she will be DraggedOffToHell.
603* PoliteVillainsRudeHeroes: Bayonetta is pretty flippant and mean to the angels she fights; the big bosses among them, the Cardinal Virtues, are very pleasant in conversation. Also done with [[BigBad Father Balder]], who also maintains his manners with Bayonetta while she outright loathes him. Though in Balder's case, he crossed the line three times in one scene, and even SociopathicHero Bayonetta is disgusted by what he's done.
604* PostFinalBoss:
605** After destroying the [[spoiler:Jubileus, the creator]], the credits roll. [[spoiler:Unless you were expecting NoEnding, it's clear that there's more; it turns out these are fake credits, and Jeanne will show up at the end to remind Bayonetta that the statue used to summon Jubileus can't be allowed to crash back down to Earth, so you and her team up to tear it apart as one last action.]]
606** During the credits [[spoiler:(the real ones)]], you'll also replay the original fight against Jeanne. You'll only have 30 seconds to do it, though, so her health and blocking/dodging abilities are incredibly stunted here.
607* PowerUpFood: The powerups all come in lollipop form.
608* PreEndingCredits: Following [[spoiler:the defeat of [[BigBad Jubileus]]]], it appears as though [[spoiler:Bayonetta is fated to burn up in Earth's atmosphere alongside the remains of the boss]], and the credits begin to roll..... only for the music to suddenly stop [[spoiler:as [[TheRival Jeanne]] ''stomps'' the credits]], leading to [[spoiler:a PostFinalBoss where the witches need to smash Jubileus's remains before they wreck Earth]].
609* PrecisionFStrike:
610** While Bayonetta doesn't precisely [[GoshDangItToHeck avoid profanity]], her vocabulary usually remains clean relative to Jeanne and Luka, especially around Cereza. However, she swears in two notable instances, one to Temperantia ("I feel like a fucking celebrity in this town."), and of course, one of the most memorable lines near the end of the game ("Don't fuck with a witch!").
611** Jeanne on the other hand, has quite the mouth. Unlock her and you'll find that she curses in almost all of her taunts. It fits with her more (mostly) serious attitude.
612** Luka. When Bayonetta told him to look at something, he looks up [[MaleGaze from Bayonetta's chest]], and then he sees [[spoiler:missiles heading towards their helicopter]].
613--->'''Luka:''' Oh, [[PrecisionFStrike FUCK]] me!
614* PreExplosionGlow: Defeated enemies freeze in place, glow brilliantly and then [[LudicrousGibs explode into bloody chunks]].
615* PrehensileHair: [[https://web.archive.org/web/20090910033417/http://www.gamestooge.com/2009/09/08/pax-09-gabe-tycho-and-final-thoughts/ From a reporter at PAX]]:
616-->I did an over-kill attack which caused all the hair to fly off her body, soar up into the air and turn into a giant black dragon made out of hair which then bit into the boss and tore it to pieces all the while leaving Bayonetta stark naked because her clothing is made out of her hair too. Yes. ''A giant dragon made out of your own hair''.
617* PressXToNotDie: There's at least one in almost every level, even in boss battles. If you don't input the proper command in about 1 second, or input the wrong command, or try ButtonMashing because you know it's coming up and you have a very short window, well, "[[GameOver The Witch Hunts Are Over]]".
618* PromotedToPlayable: Jeanne can be unlocked by completing all the chapters in Normal with Platinum trophies. She's a bit faster, but takes more damage, can dodge indefinitely without pausing (Bayonetta is [[ThatCameOutWrong wide open]] for a second after 5 consecutive dodges), her Wicked Weaves do more damage, and [[BulletTime Witch Time]] is ''much'' harder to use: she can only activate it by activating Moth Within (like Bat Within), which requires frame-perfect dodging the exact moment an attack hits... but if successful, Jeanne will gain '''double''' combo points during Witch Time as opposed to the 1.5x points that Bayonetta earns. And needless to say, [[SecretAIMoves she can't do any of the crazy things (such as doing multiple wicked weaves in a row or summoning demons mid-fight) her boss equivalent does.]]
619* PummelDuel: Between Bayonetta and Jeanne in all their fights, sometimes with actual fists, other times by summoning demons.
620* {{Pun}}: Balder does this after tossing [[spoiler:Luka through a window. He tops it off by chuckling at his own bad joke: "It looks like my plan has gone right out the window."]]
621* PunchKickLayout: Bayonetta's attacks are separated into punches and kicks; punches are quicker but deal less damage, while kicks are her lengthier and stronger attack option. Bayo also has the ability to equip a weapon to each button, allowing her to pair a number of unique weapons to each pair of limbs for interesting combinations, like wielding swords in her hands while blasting away with shotguns at her heels.
622* PurgatoryAndLimbo: Between the Trinity of Realities is Purgatorio, a realm existing parallel to the Human World outside of the Trinity where angels, demons, and magical humans can travel to. This is where Bayonetta is free to wreak havoc on her foes without regard to property damage or bystanders.
623* PurpleIsTheNewBlack: Purple is associated with the dark magic of the Umbra Witches in general. Apart from being the general color for magic and the powerups that boost it, the SuperSpeed of Witch Time tints the player's screen purple, and activating Umbran Climax in the second game causes a large burst of purple energy to occur.
624* PurposelyOverpowered: Rodin's namesake weapon, which in both games is unlocked by beating his {{Superboss}} fight. It's a quartet of rings that act as a SwissArmyWeapon that morph into almost[[note]]In ''2'', it cannot become any of the Angel Arms from the first game[[/note]] every Enemy Arm, and Enemy Arms as a whole have significantly more power and combo points to them than regular weapons. The cost is that Rodin is much harder to beat than the final boss on the hardest difficulty, requires a lot of grinding just to fight him, and since fighting him automatically sets the difficulty to the highest, you can't cheese the fight by beating him on Very Easy/Easy.
625* QuestForIdentity: Bayonetta has remained asleep for the last 500 years and has nearly no memories of her previous life.
626* RageAgainstTheHeavens: Inverted. The heavens are the ones enraged against her, but in contrast, Bayonetta really ''enjoys'' kicking angelic ass.
627* RankInflation: You're ranked with Stone (lowest), Bronze, Silver, Gold, Platinum, and Pure Platinum (highest) depending on how you perform in battle. The criteria mostly add up completion time and combo score, while the amount of damage taken and consumed items deduct your score. When all verses are tallied, you receive a trophy at the end of the chapter.
628* RapidFireFisticuffs: Done with giant hair fists. It seems that this is a recurring trope in Clover/[=PlatinumGames=].
629* RasputinianDeath: Bayonetta subjects most regular angels to humiliating defeats, but she saves the most powerful and cruel attacks for the Cardinal Virtues.
630* RazorSharpHand: You can use this to cut Iustitia's tentacles in a scripted animation, [[CutscenePowerToTheMax something you can't do during normal gameplay.]]
631* ReallySevenHundredYearsOld: The Umbra Witches and Lumen Sages live for an extremely long time. Bayonetta herself is over 600 despite looking like she's in her twenties. [[spoiler:Cereza is technically a child, but she is the younger version of Bayonetta from the 15th Century.]] Considering her parents met in the 14th century (as indicated on the lipstick tube) and her mother was killed during the Witch Hunts 500 years before the events of the first game, Bayonetta was around 100 years old when she was imprisoned and spent 500 of that in suspended animation. The same still stands for Jeanne, who was not in stasis and looks 30 at the oldest; and Balder, who is older than 600 or so yet appears to be a very fabulous 40.
632* RecurringBoss: Jeanne, whom you'll fight plenty of times. [[spoiler:And in the MonsterArena, you'll fight her even MORE often.]] As a fellow Umbra Witch with similar abilities as Bayonetta, she also doubles as a MirrorBoss.
633* RedHerring: The first half of the game sets up the premise that [[spoiler:the Right Eye is a piece of jewelry, as depicted in Enzo's tip. Midway in the plot, the quest for finding that "stone" is thrown out of the window, and the Right Eye is revealed to be Balder himself. Sapientia even [[LampshadeHanging lampshades]] this by laughing when Bayonetta mentions the Eyes as jewels.]]
634* RefugeInAudacity: The Director stated in an interview that the development team kept cranking up the sex appeal until someone told them to stop. Given the team in question, it is entirely probable that the game is meant as a particularly over-the-top parody of recent action games that rely on sex appeal. Then there's the combat...
635* ReligiousAndMythologicalThemeNaming: Bayonetta's Durga weapons, as well as Jeanne's equivalents, Kali, are references to Myth/HinduMythology.
636* ReverseShrapnel: Bayonetta can create a ring of spinning feathers around her after transforming into her raven form and keep the feathers when she switches back to human form unless she gets attacked.
637* RewardingVandalism: You can break several objects around the levels, such as glasses, chairs, statues, ornaments or furniture for some Halos, Bullets and other items.
638* RewatchBonus: In the segments where Bayonetta has to [[EscortMission escort and protect]] Cereza, it's a GameOver if the latter dies. [[spoiler:You later learn that Cereza is Bayonetta as a child; not a clone of her, but her actual past self yoinked from 500 years in the past. It's quite likely that Cereza dying leads to some sort of TemporalParadox.]]
639* RidingTheBomb: Bayonetta rides a missile, fights on it using hand-to-hand, and shoots other missiles and flying enemies.
640* RingMenu: The inventory menus are rings. Sub-menus, menus outside gameplay, and Rodin's inventory in the Gates of Hell are traditional linear menus.
641* RocketRide: One chapter has you riding a heat-seeking rocket towards a distant island and shooting down enemies in the style of ''VideoGame/SpaceHarrier''.
642* RuleOfCool: The reason why many of the sequences and actions, whether by Bayonetta herself or by another character, are so over the top. The game always aims to outdo itself in terms of gameplay and story, and to this end it features moments like Bayo ''ridinga heat-seeking rocket'', Jeanne driving her motorcycle across ''falling debris'', and the major bosses always having bombastic presentations.
643* RuleOfFunny:
644** In one chapter, Bayonetta hijacks a motorcycle and starts it using her middle finger.
645** If Bayonetta is crushed by large, ball-shaped objects, she [[SquashedFlat gets flattened like a cartoon character]], which looks very out-of-place in this game. It could either be this, the fact that the Umbran Witches may have the ability to flatten themselves, or both.
646** In a scene where Luka and Cereza are making a daring escape, the camera zooms in on their faces as a sparkle comes from their eyes, accompanied by an AudibleGleam...and then Cereza's doll, Cheshire, even does it too, and meows as it does so.
647* RunningGag:
648** Enzo's car getting smashed up.
649** Something heavy falls on Rodin's head and [[NoSell he doesn't even flinch]].
650* SamusIsAGirl: [[spoiler:Despite her name, Jubileus is female, leading to ArtisticLicenseLinguistics as the name doesn't just sound masculine, it's a Latin second declension noun, which is gender-specific masculine. At least, she's properly categorized as "Dea" (goddess).]]
651* SatanicArchetype:
652** Queen Sheba is the ruler of Inferno, the realm of demons that Bayonetta often taps into for her most stylish finishers. In fact, [[spoiler:Bayonetta summons Sheba herself in order to finish off the Creator God Jubileus by ''[[DidYouJustPunchOutCthulhu punching her all the way through the solar system and into the sun]]'']].
653** [[spoiler:Rodin himself also counts. The character art for Rodin in the unlockable extras never uses that name, giving his name as "Mephisto", the name of a German folklore demon most prominently mentioned in the Faust legend and occasionally used as another name for the Devil himself. Appropriately, Rodin's role is broadly similar to the traditional devil: a fallen angel who is thwarted and punished from trying to conquer Heaven (and is feared by it), who rules his own "sub-basement" location after his punishment, and jokes about the "deals" he provides Bayonetta.]]
654* SaveScumming: The game auto-saves after every verse, and often saves in the middle of a verse, or even in the middle of a boss fight. Since getting Pure Platinum medals requires you to [[FlawlessVictory never take damage]], players may find themselves quitting and reloading a lot.
655* SawItInAMovieOnce: One of the lines Rodin says when Bayonetta enters his shop is "Hey, check it — whaddaya buyin'? Heh, heard that in a game once", referencing the inexplicably pirate-accented merchant from ''VideoGame/ResidentEvil4''.
656* SceneryCensor: When Bayonetta removes her hair-clothing to summon full demons, there will always be a "spiral" of it that's positioned to cover her breasts and genitals. This even shows up if she is wearing costumes, since the costumes are ''not'' removed when she summons demons, so the game is still censored her even when clothed. This overlaps with GodivaHair, but still counts as this trope by itself since Godiva Hair is normally not spun around a person and used to weave a portal to hell.
657* SceneryPorn: Through the second half of Chapter 15, you get to see Isla del Sol from the top of a very high building.
658* ScienceWizard: The Umbra Witches were trained in magic and had some aptitude for science as well. A trip through time in ''VideoGame/Bayonetta2'' introduced the [[MiniMecha Umbran Armor]], a heavy-duty, vehicular type of transport invented and used by the Umbra Witches against their angelic foes.
659* SculptedPhysique: The angels have this, at least to begin with. Specifically, this is what Temperantia looks like at the end of the fight.
660* SecondHourSuperpower:
661** The game starts with the Handguns weapon equipped in the prologue of the first game, whose moveset is functionally identical to the guns you get at the end of the prologue, except that Wicked Weaves can’t be used for [[HandWave story reasons]], allowing players to get used to the combo system before permanently upgrading combo finishers in every subsequent chapter with flashy AoE attacks.
662** In Chapter 3, Bayonetta gains the ability to WallRun during scripted full moons. [[JustifiedTrope Justified]] as it is actually a natural ability of the Umbran Witches; Bayonetta is an amnesiac at the start and only remembers this ability after meeting Jeanne for the second time.
663* SecretAIMoves: Jeanne as a boss can perform multiple [[GiantFootOfStomping Wicked Weaves]] in a row, from any direction, summon demons in the middle of a fight and even send a ''missile'' into your face. You can't do any of that when you control her. Plus, boss!Jeanne uses giant bullets that somehow do massive damage to you, while ''your'' bullets are puny and completely useless against her.
664* SecretCharacter: Clearing the game with all Platinum ranks unlocks [[TheRival Jeanne]]. There's also [[spoiler:[[GrimReaper Little King Zero]], who can be unlocked by beating the BrutalBonusLevel, Angel Slayer]].
665* SeeThruSpecs: Luka can see the angels if he uses Cereza's glasses. Cereza herself says "[[GogglesDoNothing The glasses aren't magic]] silly, I can see the monsters without them". When handing them to him though, she does tap the lenses with her finger doing "Something" magical to them, if the brief flash of light that results is anything to go by.
666* SelfDeprecation:
667** In the opening cutscene, Enzo is peeing on Creator/HidekiKamiya's grave.
668** In the final fight against Jeanne in Isla del Sol, the building which the fight starts on (and is subsequently destroyed at the end of the first phase) is modeled after the Umeda Sky Building in Osaka, where Platinum is headquartered.
669* SensibleHeroesSkimpyVillains: Inverted. The titular heroine wears a skin-tight outfit made of [[GodivaHair her hair]], the same material she uses to channel her spells/powers, which means she tends to flash much skin, if not going all out naked, in combat. Her oppositions, meanwhile, are usually fully-covered from the neck down [[spoiler:(And in fact, moments before her HeelFaceTurn, Jeanne strips down to the same hair outfit that Bayonetta wears)]].
670* SequenceBreaking: In Chapter 3, you can spare yourself the effort of picking up the magic hourglass in Paradiso by flying directly over the BrokenBridge near the end. Normally lava geysers hit you if you try to do that, but a yellow lollipop is enough to protect you. That also means you can literally skip the last ''five verses'' of said chapter.
671* SequentialBoss: Fortitudo, Temperantia, Sapientia, the last fight against Jeanne, and the TrueFinalBoss all qualify due to their multi-layered life meters (each of them color-coded) and phases. You know you're in the last phase of a fight if the LifeMeter of the boss is yellow (and inflicting damage leaves the affected part empty with color black, indicating that there are no more layers of health left).
672* SerialEscalation:
673** Made to be a distillation of this trope. To put things into perspective, even before the prologue, the very first taste of gameplay consists of a battle against an army of angels on a broken clock tower ''currently falling down the side of an enormous cliff''. It only ramps up from there. By the climax, the JustForFun/HolyShitQuotient climbs every ten seconds or so, as you pull off more and more increasingly insane stunts, including but not limited to; surfing the middle of a street on a river of ''molten lava'' using a ''dead angel'' as a surfboard, [[spoiler:shooting your monster of a father in the face with ''[[ImprobableWeaponUser lipstick]]'', escaping the Earth's atmosphere by driving up the side of a titanic rocket with a ''motorcycle'', and of course, the coup de grace - [[DidYouJustPunchOutCthulhu KILLING GOD]] '''by punching her so hard her soul flies off her body''' and then you direct her soul past all planets and right into [[HurlItIntoTheSun the sun]].]]
674** How much more overtly over the top can Bayonetta's sexuality get?
675* SexyBacklessOutfit: Bayonetta and Jeanne wear backless dresses that are usually made of hair.
676* SexyPriest: ''Every'' Lumen Sage is a young, handsome, muscular, charismatic, smooth-talking guy, and some of them radiate light [[LightIsNotGood (and they're the bad guys, by the way)]]. To drive the point home, the BigBad of the game is named [[Myth/NorseMythology Father Balder]].
677* SheFu: When playing as Bayonetta or Jeanne, expect to be doing acrobatic backflips a lot since it's the standard dodge and it triggers Witch Time! You can even do this in ''mid-air''.
678* ShieldBearingMook: Ardor Angels, some of which are able to block most of your attacks with shields.
679* ShiftingSituationDuel:
680** The last boss fight with Jeanne starts on a tower, then on a soaring missile, and finally on the wall of a building.
681** The final battle against Jubileus starts and ends in outer space, though the goddess uses her powers to transport Bayonetta and herself to a LethalLavaLand, an icy field and the center of a tornado during certain stages of the fight.
682* ShoutOut: Many of which are to previous Hideki Kamiya games. See [[ShoutOut/{{Bayonetta}} this page]] for the long list.
683* ShowsDamage: Enemy angels and bosses get their porcelain skins flayed off for every bit of damage they take. However, humans like Bayonetta and Jeanne avert this.
684* ShownTheirWork: The game's angels look pretty bizarre when placed next to their counterparts from other media (for one thing, under their porcelain armor, they're [[EyesDoNotBelongThere studded with eyes]]), but the Bible states that angels spent a lot of their time trying to calm down the people they appeared to. Also, there's one enemy that looks like a locust with a scorpion tail, a sort of creature which is supposed to appear ''just'' before Christ's return and sting unbelievers to death. Depending on whether you're drawing from the Bible or from later sources/artists, the accuracy will vary as the modern image of angels (people with wings) came out long after the Bible was written.
685* SillinessSwitch: The UsefulNotes/WiiU and UsefulNotes/NintendoSwitch versions allow the titular character to change costumes that has her cosplaying as [[Franchise/TheLegendOfZelda Link]], [[Franchise/{{Metroid}} Samus]], [[VideoGame/StarFox Fox]], [[Franchise/SuperMarioBros Peach and Daisy.]] Having Bayonetta jumping around in a princess outfit is silly enough and the angel that poses as her before their fight will also wear the same costume as you.
686* SkyscraperCity: Isla del Sol is basically hundreds of skyscrapers disposed around one that must be [[StarScraper something like a kilometer high]].
687* {{Slapstick}}: Every time the eponymous protagonist gets squashed by anything round, we can see a nice slapstick animation, in which she gets [[SquashedFlat flattened]] in the "paper leaf" type.
688* SlidingScaleOfRealisticVersusFantastic: While the game is infamous for being safely placed on the absurd side of the scale, any WillingSuspensionOfDisbelief is long dead and buried before the conclusion. For example, while the plot starts with guns in shoes and hair demons, they seem pretty feasible when [[spoiler:Bayonetta is murdering her father with lipstick to save her past self, before going on to punch God's soul into the sun]] in the final chapters.
689* SolarAndLunar: The universe has the Lumen Sages representing the Sun and the Umbra Witches representing the Moon.
690* SoundTest: Available after completing the game. The tracks are sorted by their chronological in-game appearance, so if you want to hear a particular theme, make sure to remember when it first triggered.
691* SpectacularSpinning:
692** Bayonetta and Jeanne spin their guns after every attack if they have those equipped in their hands. The Breakdance attack also makes you perform multiple windmills while firing off any guns on their feet in every direction. There's also the Witch Twist, wherein you dodge an attack by spinning, before spiralling into the air and summoning a Wicked Weave.
693** Picking up the staff dropped by angels lets you do a spinning stripper pole dance that hits everything on the screen at once, though it uses up the weapon in the process.
694** The rocket [[DoABarrelRoll does a 360-degree turn]] whenever you push either of the evade buttons.
695** You can also pick up an Enchant and spin it around before flinging it like an angelic frisbee.
696* SquashedFlat:
697** In a rather bizarre moment, Bayonetta and Jeanne can be flattened like a cartoon character when they are crushed by round objects. It is most likely that the Umbran Witches have the ability to flatten themselves so they can reduce the pain and impact, because if the angels are crushed by the Golem, they still stay three-dimensional, and take lots of damage in the process. That, or RuleOfFunny.
698** Temperentia gets his face squashed flat after receiving a punch from your Climax finisher. Even if it reforms back to normal proportions a few seconds later, it's still brutally maimed.
699* StableTimeLoop: Bayonetta protects a little lost girl named Cereza. [[spoiler:Cereza is actually Bayonetta's child self brought forward from the past. When she is returned to her own time, she remembered the person who saved her as her mother and wanted to become a badass just like her. This is the reason why Cereza, formerly a scaredy-cat, grew up to become a powerful, fearless witch. Luka also gives Cereza a strawberry lollipop at one point, which is the reason why Bayonetta loves them.]] It seems Balder's [[GambitRoulette generally vague plan]] involved engineering this time loop to occur, so circumstances revolving around [[spoiler:Bayonetta's sealing 500 years back will change, resulting in her memories being retained in the present]].
700* StalactiteSpite: During the FinalBoss fight's icy arena phase, several stalactites fall at regular intervals from above, threatening to freeze you for a small period of time.
701* StarkNakedSorcery: The titular character's clothes are actually made out of her MagicHair, which is used as a medium for her powers. As such, the more powerful attacks she uses, the more she strips, becoming completely naked whenever she summons a demon. This also applies to Jeanne.
702* StationaryBoss: The game features both Temperantia and Iustitia who stay still for much of their fight while you stand on a platform and attack them. Fortitudo will remain stationary if you stay on the platform at the beginning of the fight (though he'll come down and chase you if you jump off), and Sapientia's final phase is also like this.
703* SteppingStonesInTheSky: The protagonist does this a few times with her ability to freeze time.
704* TheStinger: Upon finishing the game for the first time, you are given a "Congratulations!" message accompanied by a scrolling picture of every single character, enemy, and boss that is seen in the game, along with sad-sounding music-box music. After hitting the A or X button (depending on which system you are playing on), you are awarded a music video of Bayonetta dancing through various locations visited throughout the game.
705* StormingTheCastle: Chapter 15, ''A Tower To Truth'', is a Recap Level that takes you through every kind of Mook (and several bosses) on a rampage through the Ithavoll Building that you've been trying to get to all game.
706* {{Stripperiffic}}: Bayonetta uses her hair as clothing and to summon demons. And since she cannot do both at the same time, her clothing vanishes during her summons. Jeanne also shows a more-revealing outfit during her third battle, and is more noticeable once you unlock her as a playable character.
707* SummonBiggerFish: Story-wise, most boss fights are really spent just softening the angel up for a proper mauling by whatever ravenous hellbeast Bayonetta summons with her hair. She averts the danger of the demon turning on her by the fact that [[DealWithTheDevil she's as good as theirs anyway]]. Gameplay-wise, other playable characters can do it too, not just Bayonetta.
708* SummonMagic: Forms a major part of your playable character's attacks, both as Torture Attacks (where they can conjure up iron maidens, chainsaws, guillotines, and the like), and as a FinishingMove to take out particularly strong angels and boss fights (by summoning up higher demons and [[EldritchAbomination eldritch abomination-like creatures]]).
709* {{Superboss}}:
710** [[spoiler:Rodin]] is possibly one of the hardest bonus bosses in a StylishAction hack-and-slash game ever. He's also a great and straightforward example of this trope in the genre because the fight isn't really story-related, and he is a true ally to begin with!
711** A second superboss can be fought at the end of Angel Slayer mode. It turns out to be [[spoiler:Bayonetta herself]].
712* SuperheroPackingHeat: Bayonetta and Jeanne with their witch powers and pistols.
713* SuperMode: During some plot-specific sequences against bosses, Bayonetta will let her hair down, entering a state called Serious Mode. This will turn all of her attacks into Wicked Weaves, which are normally finishers to her combos. Jeanne and Zero can also enter this state in their playthroughs. The Climax Brace accessory also passively activates Serious Mode when equipped.
714* SupermodelStrut: Both Bayonetta and Jeanne's slow walking animations have them move around in a confident and sensual strut, swinging their hips a foot in either direction as if they were walking down a catwalk. Her stance is so exaggerated that even when standing still her feet are placed on the opposite sides of her center of mass. This is both to invoke ThirdPersonSeductress and to showcase that they're sexually confident.
715* SuperNotDrowningSkills: You can stay indefinitely underwater in the few sections of the game requiring it. But compared to the other magical abilities, this one seems almost mundane.
716* SwissArmyWeapon: The last weapon you are likely to get (after beating the {{Superboss}} [[spoiler:Rodin]]) is a set of gold bracelets that can take the form of any angel weapon depending on the combo you execute. One of these angel weapons is itself a SwissArmyWeapon in a smaller extent - a large bow that can separate into a pair of [[WhipSword Whip]] {{BFS}}.
717* TakingYouWithMe: The FinalBoss Jubileus gets her soul punched into the sun, but even though beaten she still sends her body to crash into the earth to presumably destroy it.
718* ATasteOfPower: Zigzagged. If one is paying attention to how [[SuperMode Serious Mode]] works (i.e. all of your playable character's attacks turn into Wicked Weaves whenever you fight the four Auditos plus [[spoiler:Jubileus]]), there's quite an interesting application of this gameplay mechanic in the Epilogue's final Verse. [[spoiler:In the cemetery scene of the CreativeClosingCredits, all of your normal attacks turn into Wicked Weaves even against the lesser Affinities and Braves, turning the fight into a cakewalk.]] This is actually the game's subtle way of telling you that you can use Serious Mode anytime, using the Climax Brace accessory which can be unlocked by collecting 101 Umbran Tears of Blood across multiple playthroughs on the same file.
719* TearsFromAStone: Done for morbid laughs when Bayonetta, having just defeated the angel Temperantia, douses him in gasoline using a peeing cherub statue from a fountain that she lodged into a gasoline tanker. When the VaporTrail goes out before reaching the payload, she exasperatedly shoots a bullet [[GroinAttack directly into the cherubs urethra]], causing the gasoline to back up out of the eyes in a manner resembling OcularGushers as the whole thing explodes.
720* TelephonePolearm: You have to use a streetlamp to kill several angels during one verse from Chapter 6.
721* TennisBoss:
722** The flashback encounter with Fortitudo in Chapter 1 can become this once you get the Moon of Mahaa-Kaala accessory (which allows you to deflect attacks). If you send all of his fireballs back at him instead of just shooting him with your guns, the fight can be won in a few seconds, and with high combo points. Doing so will guarantee a Pure Platinum medal for that Verse.
723** The last fight with Jeanne makes you play hot potato with [[spoiler:a missile in this fashion]]. Jeanne can catch it and send it right back at you just as easily; it can take several successful throws before she fails to keep up and take damage.
724** [[spoiler:Father Balder throws a skyscraper at you during his boss fight, but this can be easily countered. He also makes you play hot potato with a satellite that he forces to fall from space.]]
725* ThemeMusicPowerUp:
726** "Fly Me To The Moon" starts playing whenever you commence with some ass-kicking.
727** In the Cardinal Virtue fights, the boss music will be replaced with a more triumphant theme once you get them down to their last life bar.
728** There are songs for [[ThatCameOutWrong climaxing on]] larger mooks and finishing off a boss.
729* ThemeNaming:
730** The quartet of Bayonetta's Scarborough Fair handguns are [[NamedWeapons named Parsley, Sage, Rosemary, and Thyme]], herbs that are named in the folk song [[Music/SimonAndGarfunkel "Scarborough Fair"]].
731** Jeanne's set of pistols are named "All 4 One", with the individual names being [[Literature/TheThreeMusketeers Athos, Porthos, Aramis and d'Artagnan]].
732* ThirdPersonSeductress:
733** Quite possibly a parody of this trope since ''anything'' Bayonetta does that is supposed to be sexy usually comes off as completely hilarious instead.
734** Jeanne also has her own sexy moments during cutscenes and during her boss battles. She's just as on par with Bayonetta in this aspect once you unlock her as a playable character.
735* TortureTechnician: You can use Torture Attacks to slay your foes. They're hard to pull off and you can only use some of them against specific angels (or a few) but they [[CoolAndUnusualPunishment can be downright cool if you do]]. According to the lore, this is a form of payback done by Umbra Witches such as Bayonetta, slaying angels with the same methods they used to kill witches.
736* TravelMontage: One that follows Bayonetta's travel from her hometown to Vigrid occurs before Chapter 1, and Enzo explains the game's backstory during it.
737* {{Troperiffic}}: The game uses a vast array of action game tropes, both retro and contemporary.
738* TrueFinalBoss: [[spoiler:Jubileus. You fight her after riding up a rocket into space on a motorcycle, then fight her in an enormous space cage while she attempts to flatten you into pavement as your rip away her powers over reality itself one by one, culminating in a final climb up to her and beating her face in, ''then'' summoning her EvilCounterpart Queen Sheba to punch ''her soul out of her body'', then you proceed to control said soul as it ''careens around all the planets in the solar system and flies into '''the Sun''' '', and then tear apart the pieces of her body one by one as you fall from space back onto Earth]].
739* TurnsRed: Successfully taunted enemies will be enraged, have aesthetic flames all over their body, their attacks become faster and unpredictable and they become more resilient to your attacks. The Gaze of Despair accessory will turn ''every angel'' into this state as early as the start of the Verse.
740* {{Underboobs}}: The "Queen" [[AndYourRewardIsClothes outfit]] shows these for Bayonetta and Jeanne.
741* UndergroundMonkey: "Applaud" angels are basically upgraded "Affinity" angels, as "Braves" are to "Beloveds". "Fearless" and "Fairness" angels likewise count, and the "Gracious" and "Glorious" pair are stronger (but otherwise identical) angels to "Grace" and "Glory".
742* UnderTheTruck: Bayonetta will maneuver with her motorcycle this way in chapter 8 to avoid oil-tanker trucks.
743* UnexpectedGameplayChange: Chapters 8 and 14; the former is a freeway chase, the latter is a ShoutOut to ''Space Harrier''. The boss battle of Chapter 12 also takes place entirely on open water, with your only platform being a scrap of metal that you ride around like a surfboard (and much faster than your usual movement or evasion speed, at that).
744* UnexpectedlyRealisticGameplay: You ride a motorcycle during Chapter VIII. It's possible to end up in the oncoming lane, and taking a head-on collision will give you an instant death.
745* UnexpectedShmupLevel: The game goes from hack-and-slash to a rail shooter for Chapter 14, inspired by the classic Sega arcade game ''VideoGame/SpaceHarrier''. True to the game's mood, you're not flying a jet, spaceship, or even unassisted; you're riding a missile toward the next area.
746* UnexplainedRecovery: [[spoiler:Gomorrah has his jaw snapped and his neck twisted by Balder during his boss fight. By the sequel though, he's perfectly fine.]]
747* UnflinchingWalk: Unless you purposely make them run, Bayonetta or Jeanne (when she's playable) constantly act like they're on a catwalk, even after a massive amount of destruction took place.
748* UniqueEnemy: Chapter VIII has Irenics, car-like angels that are only seen in that chapter and are only fought during the motorcycle segments.
749* UniquenessDecay: Interestingly, the currency ([[HolyHalo Halos]]) are decayed immediately after their introduction. They are described a very rare, spiritual metal containing the LifeEnergy of [[OurAngelsAreDifferent angels]] and are even built up to be a big deal by weaponsmith and bartender, [[FallenAngel Rodin]], only for them to become increasingly commonplace in the very first battle, enemies dropping them like [[MoneySpider Halo-filled Piñatas]].
750* UnlockableContent: The franchise offers much in the way of unlockable content, with the first game offering not only [[SecretCharacter Jeanne]], but also several secret weapons and accessories.
751* UnlockableDifficultyLevels: Hard (by completing the game on Normal) and Infinite Climax (by completing the game on Hard).
752* UnreliableNarrator: Reading the [[MonsterCompendium bestiary]] is bound to confuse any player who thinks too much about the lore, since almost ''every'' enemy is described as a glorious and benevolent protector of good. This is quite at odds with the blink-and-you'll-miss-it hints mentioning that they originate from [[spoiler:human sacrifice]], or their callous disregard for human life.
753* UnstableEquilibrium: [[LimitBreak Torture Attacks]] need at least eight units of magic to use and tend to make enemies drop their weapons, which can be used to quickly rack up more units of magic. On the other hand, getting hit will deplete four units of magic, which is recovered through fighting, dodging, countering, or taunting. More skilled players will be able to take out angels quicker by avoiding attacks and building up the magic meter, while players with less skills will have their Limit Break gauge getting reset on hit. [[VideoGame/Bayonetta2 The sequel]] fixes part of this by removing magic-depletion on damage.
754* UnusualHalo:
755** The angels' halos are indicative of their hierarchy and have increasingly more complex shapes the higher their ranking is. The most basic halo consists of a circle surrounded a pair of semi-circles; whereas a goddess' halo has an intricate, overly ornate design that also incorporates wing-like spikes to symbolize the entity's imponence.
756** Aside from the Halos that serve as the game's currency, the angels of Paradiso all each have their own elaborately designed halo. Jubileus, the leader of Paradiso, sports the most impressive-looking one. [[spoiler:That said, Rodin -- your weapon-maker and item vendor -- reveals in a {{Superboss}} fight that he is a FallenAngel, and the Halos you collect throughout the game allow him to regain his angelic form. His halo sports the same design as Jubileus.]]
757* UpdatedRerelease: The game was packed in with [[VideoGame/{{Bayonetta2}} its sequel]] with a new coat of polish and a few new things. On the polish side: the game runs at 60 FPS, has Off-Screen Play, includes the touch screen controls from the sequel, and has dual audio between the Japanese and English voice acting. On the new side: costumes from a number of Nintendo franchises, with appropriate cosmetic changes to the gameplay. [[Franchise/SuperMarioBros Halos can become coins, Wicked Weaves can be replaced with Bowser's limbs]] and there's also a [[Franchise/{{Metroid}} Samus]] costume, complete with helmet-flipping action, among other things.
758* UseYourHead: The titular character, during one of the boss fights, [[RuleOfCool headbutts a skyscraper that was sent flying her way]].
759* VagueHitPoints: The only characters that have health bars are the player, tougher enemies, and bosses, and even then, their exact HP is unknown without datamining the game.
760* VanityLicensePlate:
761** The plate on Jeanne's motorcycle reads "U1 QTJ" (Umbra #1 Cutie J).
762** The license plate on Enzo's car reads "ED N EDNA". Some fans speculated that "Ed and Edna" are the names of Enzo's kids, which was later confirmed in ''VideoGame/Bayonetta2''.
763* VaporTrail: Bayonetta ''slams'' a tanker into Temperantia via another angel and creates the leak via a fountain statue that [[UrineTrouble pisses the gasoline all over the poor bastard]] for that extra sadistic touch. [[spoiler:It doesn't work. When the fire goes out after a brief second, Bayonetta just heaves a sigh and [[ShootTheFuelTank does it the "boring" way, which is apparently firing a bullet right up the urethra of said cherubic gasoline-pissing fountain statue. Cue explosion]]]].
764* VersionExclusiveContent: The Wii U and Switch ports add in Nintendo-themed costumes for Bayonetta to wear, which also adjust her attacks to match their theme, such as making Bowser the source of her Wicked Weaves or using the Master Sword to attack instead of 修羅刃 -Shuraba-.
765* VictoriasSecretCompartment: In one of the cutscenes in the game, Bayonetta hides a round in VSC.
766* VideoGameCaringPotential: You are rewarded with the "A Mother's Love" achievement for killing every angel in an AstralProjection fight without letting ''any'' of them touch Cereza.
767* VideoGameCrueltyPotential:
768** In an otherwise goofy, lighthearted spectacle StylishAction game, the Torture Attacks are rather wince-worthy in their sadism and aren't particularly out of place in ''VideoGame/GodOfWar''. They're particularly jarring because they happen without any comment whatsoever. The ButtonMashing aspect also means that you are rewarded with more Halos if the Torture Attack is more brutal.
769** Even if you can't directly interact with generic human [=NPCs=] while you're on the Puragotrio plane, you can still make them freak out by destroying objects near them.
770* VillainousVow: The BigBad we're introduced to in the penultimate chapter reels off a half-dozen of these across every cutscene he has screentime in.
771* VillainWithGoodPublicity: All Angels of Paradiso have this, judging from how their journal entries all talk about their kindness and mercy, yet neglect to mention such negativity like [[spoiler:human sacrifice or the likelihood of the annihilation of creation]].
772* VisibleSigh: In a cutscene after Temperantia is defeated, a Fearless ''just'' misses being hit by a falling streetcar. It puffs out a cloud of white vapor in relief, then the streetcar tips over on it.
773* VisualPun: [[spoiler:Balder was killed in the blink of an eye]].
774* WakeUpCallBoss: Jeanne. She doesn't have totally predictable patterns unlike the angels fought earlier. She's also close to a PerfectPlayAI, blocking anything outside of her own attacks that leave you small windows to strike. Her boss fight serves as a crash course in dynamic dodging and using [[BulletTime Witch Time]].
775* WalkOnWater: The game achieves the "running" variant in slightly unusual fashion. Umbra Witches possess the ability to boost their physical abilities with the use of "Witch Time", leaving SpeedEchoes in their wake as they run at super speed. One application of this is to traverse water's surface; although from the player's perspective the speed is an unimportant factor (unless the body of water is large enough that you're not gonna make it across at a waltz, because Witch Time maxes out at around thirty seconds per dodge), the player can stand still on the water and not sink, which is a possible extension of her [[FunctionalMagic Magic]].
776* WallCrawl:
777** The "Witch Walk" ability allows you to walk on walls, ceilings, and some bosses; but it can only be used during a full moon (which is fortunately active during every boss fight).
778** You can also Witch Walk on the halo platforms found in Chapter XV, even if there's no full moon present. The only explanation is that the entire building is powered by the residual magic leftover in dead witches (you can see a few of the capsules in early parts of the level), so it may give you the power to walk on walls.
779* WasOnceAMan: As revealed in a very early cutscene, the Angels were once religious zealots who committed {{Seppuku}}.
780%%* WatchThePaintJob: Enzo's car getting demolished.
781* WaterfrontBossBattle: The boss battle against Sapientia has Bayonetta surfing on a piece of scrap metal in the middle of the ocean while Sapientia tries to attack from underneath her. During the last section of the fight, the battle is fought in a giant whirlpool.
782* WaterGeyserVolley: There are geysers and fountains that you can use as platforms, but jumping straight into them knocks you back. You have to activate [[BulletTime Witch Time]] to allow you to briefly walk on them.
783* WaterIsAir: While Bayonetta can't use her Crow of Panther forms underwater, she can do ''everything else'' there, including walking, fighting, breathing and talking. This is particulary prominent in the [[VideoGame/{{Bayonetta2}} sequel]].
784* WhamEpisode: Chapter XII onward. We get [[spoiler:one massive revelation after another, the apparent death of a main character, Bayonetta actually getting canonically injured (in a cutscene), the destruction of TWO Infernal Demons that you've been hinging on throughout the game, all topped off by Bayonetta falling smack-dab into the main villain's trap and coming uncomfortably close to causing TheEndOfTheWorldAsWeKnowIt]].
785* WhamShot:
786** After defeating the Beloved, Cereza falls into Bayonetta's arms, [[spoiler:and the camera pans upward to reveal that this woman [[ImposterForgotOneDetail has a halo on her head]]. Who would have though that there is an angel that can copy the appearance of others?]]
787** Near the finale, there's [[spoiler:Balder cradling a smiling Cereza in his arms. Cereza is naturally happy to be held by her father, but when Bayonetta sees this up close, she can only speak "Little one?" in a confused tone]]. This is a small part in a series of {{Wham Episode}}s in the late-game.
788** A comical example merges a wham shot with a CreditsGag. [[spoiler:After defeating the FinalBoss, Bayonetta (and the player) is likely made to believe that Jeanne died in outer space, but then her foot literally stomps the fake credits roll, revealing that she's alive.]]
789* WhereTheHellIsSpringfield: About half of the first game is set in an isolated, highly-guarded city called Vigrid, which is stated to be somewhere in Europe, but with no further detail described. The last parts of the game move to a metropolitan island called Isla del Sol. It's quite possible that these areas are somewhere in Spain: the people of Vigrid are all very religious (nearly 70% of Spain's population identifies as Catholic), "Isla del Sol" is Spanish for "Island of the Sun", and the train icon on the map in the TravelMontage cutscene preceding Chapter 1 stops very close to where Spain is.
790* WhipOfDominance: Bayonetta (and Jeanne) and both heavily sexualized women with domineering attitudes, so giving them a whip as one of their weapons is an easy way to reinforce that image. ''Bayonetta'' has the demonic whip Kulshedra (Jeanne's is called Vritra and is basically a PaletteSwap), a SnakeWhip. Its 'punish attack' even has the Umbra Witch deliver a humiliating KinkySpanking to angel enemies. ''VideoGame/Bayonetta2'' and ''VideoGame/Bayonetta3'' have the Kulshedra be replaced by the demonic [[VineTentacles Vine Whip]] Alruna, which Rodin made from the {{Dominatrix}} demon Alraune.
791* WhiteMagic: {{Zigzagged|Trope}} as both this and BlackMagic are used equally for a specific righteous cause, but are powered by {{Eldritch Abomination}}s:
792** The Lumen Sages [[BargainWithHeaven make pacts with the Hierarchy of Laguna]] in exchange for access to light magic, which they use to maintain the balance between light and darkness alongside the Umbra Witches. That being said, the angels whom the Lumen Sages serve and draw their power from are [[LightIsNotGood evil]] {{Eldritch Abomination}}s who want to wipe out humanity. The Lumen Sages themselves are [[LightIsGood good]], but the angels are known for using them as pawns in their plans.
793** The Umbra Witches use BlackMagic to maintain the balance of light and dark. But like the Lumen Sages, their [[OurDemonsAreDifferent demonic masters]] are also {{Eldritch Abomination}}s who want to wipe out humanity and use the witches as pawns.
794* TheWorfBarrage: You know the Climax techniques, the super {{Finishing Move}}s that kill bosses in [[NoKillLikeOverkill the most brutal fashion imaginable]] by summoning demons? Yeah, they don't work on Balder. He kills ''those demons'' instead.
795* WorldOfBadass: Every single character in the game is a badass in their own way; Bayonetta kills angelic asses without losing her temper, Luka can pull off BigDamnHeroes moments despite not having any superpowers, Jeanne is among the few opponents who can make Bayonetta lose her temper and truly give her a life-or-death combat, Cereza is actually [[spoiler:Bayonetta's younger self]], and Balder is the only living being who can survive a Climax attack from Bayonetta.
796* WorldOfChaos: Paradiso, especially the locales in Chapters IX and X (Graveyard of Memories and Sea of Stars respectively). Treading different kinds of platforms that each has its own direction of gravity is just the tip of the iceberg.
797%%* WorldOfHam: A classic example.
798* WouldHitAGirl: The angels will attack anyone, ''especially'' the heroine and other Umbra Witches. Not that Bayonetta doesn't welcome the chance to fight them.
799* WretchedHive: Hell's Gate, AKA "The Dump", pulls double duty as both this and the game's shop. Luka even calls it "A WretchedHive [[Franchise/StarWars of scum and villainy."]]
800* YellowLightningBlueLightning: Most angels that use electricity are blue or wear blue armor, with electricity itself being a bright blue.
801* YouHaveOutlivedYourUsefulness: [[spoiler:[[BigBad Father Balder]] had already previously decided that his brainwashed [[TheDragon Dragon]], Jeanne, was supposed to die in order to help Bayonetta regain her lost memories. However, Jeanne shakes the brainwashing at the last moment and escapes, coming back later to save Bayonetta from Balder.]]
802* YouKilledMyFather: The reason why Luka initially pursues Bayonetta. [[spoiler:It turns out that Balder was the one responsible for it.]]
803* YourPrincessIsInAnotherCastle: Done twice, and almost consecutively. The first one happens after you defeat [[spoiler:the apparent final boss, Father Balder; he comes back to life and imprisons Bayonetta in the body of Jubileus, setting up a DownerEnding until Jeanne pulls a BigDamnHeroes moment, setting up the fight with the ''real'' final boss, Jubileus itself. After you beat Jubileus, the credits roll, only for you to realize that you're not done yet, and you have to destroy Jubileus' physical body to prevent it from crashing into the Earth]].
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