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5[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/battlefield.png]]
6[[caption-width-right:350:Specializing in online warfare since ''1942''.]]
7
8->''"Honor. Faith. Land. Oil. Wars are fought for any number of reasons. But on the battlefield, every soldier has to find his own. As things turned out, me and my buddies found a pretty interesting one..."''
9-->'''-- Preston Marlowe''', ''Battlefield: Bad Company''
10
11A series of FirstPersonShooter games by Creator/{{DICE}} (Digital Illusions Creative Entertainment, based out of UsefulNotes/{{Sweden}}), with help from Creator/ElectronicArts and other associated studios. It is DICE's major franchise. Apart from this series, the only other games DICE has released are ''VideoGame/MirrorsEdge'' series, the multi-player aspect of the recent modern-set ''VideoGame/{{Medal of Honor|2010}}'' reboot, and the ''VideoGame/{{Star Wars Battlefront|2015}}'' reboot series.
12
13These games are notable for being [[TropeCodifier among the first]] to make large-scale use of mobile vehicles in an FPS game, as well as using large maps, and widespread use of environmental destruction after switching to Frostbite. The games are designed to be played in multi-player mode. The earlier games had no 'single-player' campaign, only multi-player missions with bots. For games set in 'reality' these maps and missions recreated important battles in ''1942'' and ''Vietnam''. ''Bad Company'', however, changed this, coming with not only a cohesive, new storyline, but a group of notable characters that stuck with you the entire game, with their own distinct personalities and voices. ''2042'', however, would eschew single-player once again, integrating story elements into the multi-player mode instead.
14
15Due to their {{Abandonware}} status, ''Battlefield 2'' and ''2142'' are not sold online anymore.
16
17See also ''VideoGame/ProjectReality'', a famous mod for ''Battlefield 2'' with an emphasis on realism, ''VideoGame/FrontlinesFuelOfWar'', made by the same team that made the ''Desert Combat'' mod, and ''VideoGame/TheFinals'', made by ex-DICE developers and best described as "Battlefield as [[DeadlyGame a game show]]".
18
19Until ''Battlefield: Bad Company'', all games in the series used the Refractor engine, developed by Refraction Games for use in their video game ''Codename Eagle'' (DICE later bought out Refraction Games). After that, DICE switched to using Frostbite Engine (which they also developed), though some of the spin-offs still use Refractor.
20
21!! Works and Downloadable Content in the Series:
22[[foldercontrol]]
23
24[[folder: Refractor Era]]
25[[index]]
26* Main Series:
27** ''VideoGame/Battlefield1942'' (2002): The original game set during UsefulNotes/WorldWarII, it features the most well-known battles of the Western Front, Eastern Front, North African Front and the Pacific Front.
28*** ''Road To Rome'': An expansion set during the Italian campaign (1943-1945) with maps ranging from Sicily to Monte Cassino. It added the Italian Army and the Free French as factions.
29*** ''Secret Weapons Of World War II'': An expansion that features a variety of seldom-seen and strange prototype vehicles (jet planes most notably) and maps themed after German secret weapons.
30*** Desert Combat was a mod set during the 2003 invasion of Iraq between the US military and the Russian-armed Iraqi army. At its height it was more popular than the vanilla game and inspired elements of Battlefield 2 as the mod team were hired to help work on it.
31** [[index]]''Battlefield 2'' [[/index]](2005): The sequel set TwentyMinutesIntoTheFuture in an intercontinental war between NATO, [[UsefulNotes/ChineseWithChopperSupport China]], and a [[TropeNamer fictional coalition of Middle Eastern nations]] referred to as the MiddleEasternCoalition, over the control of oil and oil routes in mainland China and the Arab and Persian regions.
32*** ''Special Forces'': An expansion focused around tactical infantry movement thanks to the addition of zip-lines and grappling hooks with fewer heavy vehicles. It also gave each class a new gun to use in the base game.
33*** ''Euro Forces'': An add-on pack that adds maps with a new faction, the European Union, fighting either the PLA or the MEC, complete with their own exclusive weapons and vehicles.
34*** ''Armoured Fury'': Another add-on pack that adds huge open maps for heavy vehicular combat, with the maps having the PLA and the MEC [[InvadedStatesOfAmerica invading North America]].
35
36* Spin-Offs:
37** ''Battlefield Vietnam'' (2004): A spin-off set during the [[UsefulNotes/TheVietnamWar American intervention in Vietnam]] during the 60s and 70s; unlike the original game, the game encouraged asymmetrical gameplay and had licensed music fitting of the period.[[index]]
38** ''VideoGame/Battlefield2142'' (2006): A spin-off set in 2142 in the middle of a new Ice Age, where most of Europe, North America and Asia have become uninhabitable and two major superpowers, the [[TheFederation European Union]] and the [[RisingEmpire Pan-Asian Coalition]], are waging war to control the last remaining habitable lands of Earth. It was criticized for being too similar to ''Battlefield 2'' and lacking content.
39*** ''Northern Strike'': An add-on pack that added maps set in Northern Europe.
40
41* [[/index]]FreeToPlay Spin-Offs:[[index]]
42** ''VideoGame/BattlefieldHeroes'' (2009): A much more cartoony spin-off based in a PlayedForLaughs version of WWII.
43** ''Battlefield Online'' [[/index]](2010): A free-to-play spinoff specific for the South Korean market; it was essentially a version of ''Battlefield 2'' [[UpdatedRerelease with additions]] through use of ''2142''[='=]s version of the Refractor engine.[[index]]
44** ''VideoGame/BattlefieldPlay4Free'' (2011): Similar to the above but for worldwide markets.
45[[/index]]
46[[/folder]]
47
48[[folder: Frostbite Era]]
49[[index]]
50* ''[[VideoGame/BattlefieldBadCompany Bad Company]]'' Series:[[/index]]
51** ''Battlefield: Bad Company'' (2008): A consoles' exclusive and a spiritual sequel to ''Battlefield 2: Modern Combat'' set in an AlternateUniverse where the UsefulNotes/UnitedStates is at war with the [[UsefulNotes/{{Russia}} Russian Federation]] in [[{{Ruritania}} Eastern Europe]] for unknown reasons. Unlike past installments, the game's tone was comedic and light-hearted and its advertising campaign made fun of other games like VideoGame/RainbowSix and VideoGame/{{Metal Gear Solid 4|GunsOfThePatriots}}. The story is set from the point of view of [[OnlySaneMan Preston Marlowe]], an infantry man that was just recently transferred to B-Company, where criminals and troublemakers are assigned to serve their country as cannon-fodder.
52** ''Battlefield: Bad Company 2'' (2010): A DarkerAndEdgier sequel and soft-reboot set a few years after the first game. This time Russia is not playing around and is attempting to TakeOverTheWorld for reasons that are never elaborated. The story is set mostly in an occupied UsefulNotes/SouthAmerica, and has the squad searching for a forgotten Japanese weapon of mass destruction. This time the campaign was streamlined for better pacing by removing the first game's long driving sections and its 24-player multiplayer mode put less emphasis on wide-open maps in favor of more condensed, infantry-friendly maps.
53*** ''Battlefield: Bad Company 2: Vietnam'': An expansion for ''Bad Company 2'' that acted as a modern, more console-friendly remake of ''Battlefield Vietnam'', including many of the same weapons, vehicles, and the overall tone.
54
55[[index]]
56* Main Series:
57** ''VideoGame/{{Battlefield 3}}'' (2011): The long-awaited sequel to ''Battlefield 2'' and a full return to form for the franchise with the return of fighter jets, the ability to go prone, big sandbox maps and 64-player online battles on PC (24 for consoles). The story takes place TwentyMinutesIntoTheFuture with the US at war with an ultranationalist Iranian insurgency and a conspiracy to have the Russian Federation framed for a nuclear attack on NATO soil.
58*** ''Back to Karkand''
59*** ''Close Quarters''
60*** ''Armored Kill''
61*** ''Aftermath''
62*** ''End Game''
63** ''VideoGame/{{Battlefield 4}}'' (2013): A sequel to ''Battlefield 3'' [[MissionPackSequel that has much more in common with its predecessor]] than any prior ''Battlefield'' game. Shifting ahead to 2020, the story sees the war between the US and Russia expand to include China, with the player's squad roped into a conspiracy involving China's rightful and peace-loving president and the bloodthirsty admiral trying to remove him from power by any means necessary.
64*** ''China Rising''
65*** ''Second Assault''
66*** ''Naval Strike''
67*** ''Dragon's Teeth''
68*** ''Final Stand''
69** ''VideoGame/Battlefield1'' (2016): A prequel set in UsefulNotes/WorldWarI with multiple short campaigns named ''War Stories'' telling the story of different soldiers from different Allied nations against the Central Powers.
70*** ''They Shall Not Pass''
71*** ''In the Name of the Tsar''
72*** ''Turning Tides''
73*** ''Apocalypse''
74** ''VideoGame/BattlefieldV'' (2018): A sequel to ''Battlefield 1'' set in UsefulNotes/WorldWarII, it includes the multiple short campaigns like its predecessor and the ability to customize the character classes' race and gender among other things in multiplayer.
75** ''VideoGame/Battlefield2042'' (2021): The series' return to modern combat, set in a [[Main/CrapsackWorld crapsack]] [[Main/TwentyMinutesIntoTheFuture near-future]] and serving as both a sequel to ''Battlefield 4'' and a SpiritualSuccessor to ''Battlefield 2142''. Unlike its ''Frostbite''-powered predecessors (discounting ''1943''), the game will not include a single-player campaign but will be the first game in the ''Frostbite'' era to include AI Bots.
76[[/index]]
77
78* Spin-Offs:
79** ''Battlefield 1943'' (2009): A consoles-only spinoff, essentially a somewhat-simplified [[VideoGameRemake remake]] of ''1942'' on the ''Bad Company 2'' version of the Frostbite Engine.[[index]]
80** ''VideoGame/BattlefieldHardline'' (2015): Developed primarily by Visceral Games instead of DICE, ''Hardline'' takes the series' existing gameplay style and transplants it into a [[CopShow Cops and Robbers]] setting of Law Enforcement versus Criminals, including [[GoodGunsBadGuns several weapons exclusive to one side]].
81*** ''Criminal Activity''
82*** ''Robbery''
83*** ''Getaway''
84*** ''Betrayal''
85[[/folder]]
86
87[[/index]]
88[[folder: Other]]
89* ''Codename Eagle'' (1999): A SpiritualPredecessor.
90* ''VideoGame/Battlefield2ModernCombat'' (2005): A more arcade-y reimagining of ''Battlefield 2'' for consoles that includes a single-player campaign with a hotswap mechanic and a 24-player multiplayer mode. It was made with the ''Renderware'' Engine.
91[[/folder]]
92
93'''Please add any examples relating to other sub-series works to their dedicated pages. Information on ''Battlefield 2/Vietnam/1943'' and their [=DLCs=] are covered on this page and its subpages, along with series-wide info.'''
94----
95!!This series provides examples of:
96
97* AchievementMockery: The Purple Heart, achieved from a certain kill/death ratio depending on game (1:5 for ''1942'', 1:4 for ''2'', and 1:2 for ''2142'').
98* AKA47: While many guns are named mostly correctly to their real life nomenclature, there are almost as much liberties taken. The Striker shotgun is always called the [=DAO-12=], the ACR being rearranged into [=ACW-R=], the Intervention rifle as the [=SRR-61=] (the name of the Jordanian sniper regiment that use the Intervention), and the age-old mistaking the Arctic Warfare Magnum (L115) as the L96 (Precision Marksman), ''to name a few''.
99* AnAdventurerIsYou: The game uses a class-based system, generally basing the classes off effectiveness at certain ranges against infantry as well as vehicles, and other supportive abilities such as repairing vehicles, healing allies, laying traps or spotting enemies.
100** [[UniversalDriversLicense All of them can drive all of the vehicles]], [[CrewOfOne and alone]].
101*** In both ''1'' and ''V'' vehicles can only be spawned by the pilot/driver/cavalier class, depending on the vehicle. Vehicles no longer simply sit at a team's spawn, waiting for an opportunistic enemy to steal them.
102* AndYourRewardIsClothes: [[https://www.cracked.com/article_23738_the-5-most-well-hidden-video-game-easter-eggs-ever.html In order to obtain a developer-exclusive outfit]], you need to:
103** Find a message in Belarusian being transmitted as Morse code by a flickering lantern, which is the first clue that there '''is''' a secret to find;
104** Find seven little switches hidden throughout the map, and set them in a specific order to light up 20 lanterns in a random temple;
105** Return to the original lantern and press a button on a now-exposed keypad to get another Belarusian Morse instruction from the lantern, directing you to crouch behind a rock in a specific location;
106** Record the low-pitched hum which results from doing that and process it in order to hear a song playing;
107** Perform a alphanumerical conversion on the lyrics according to instructions given by the lantern and use the values in a highly-complicated equation;
108** Finally, input the result into the keypad behind the lantern, which will give you the co-ordinates and procedure for obtaining the suit.
109* ArtificialStupidity: The bots, especially in ''1942'' and ''Vietnam'', are notoriously awful. They got marginally better in the later series.
110** In [[GameMod Desert Combat]] especially, bots simply cannot use helicopters. They either fly them straight into the air or they drive them straight into the ground. Usually in that order. This is due to the fact that ''Battlefield 1942'' was never designed to have helicopters, and bots will try to see them as regular airplanes instead. This is subverted however in that bots seem to use everything else at least marginally well.
111* AttackDrone: The squad sentry and recon drones in ''Battlefield 2142'', and the EOD Bot and MAV from ''Battlefield 3''.
112* AwesomeButImpractical:
113** Mobile Artillery in ''1942'' and ''Vietnam''. If one player mounted the artillery piece, another player with the sniper class could use the binoculars to designate a point on the map. This would show the first player exactly where to aim in order to drop a shell right on that spot. But most of the vehicles you'd want to fire at moved too quickly to be hit by artillery, the shells seemed to do minimal damage to structures, and nobody worked as a team in public games anyway.
114*** Still, once you finally nagged the scouts enough to use their binocs to mark a priority target, usually a flag, you could easily zero your gun onto it and then simply leave the gun that way and keep an eye on the map when the camera expired. The moment enemies began capturing it, an area-denying salvo of explosives would generally put a quick end to any mischief.
115*** ''Battlefield 3'' introduced an MRLS artillery vehicle into one of the expansions, which averted the trope by removing the need for any spotting by having the impacts show up on the mini-map.
116* {{BFG}}: Many of the vehicle-mounted guns and shoulder-fired rocket launchers certainly count, but the M95 large-calibre sniper rifle deserves special mention. In ''Battlefield 2'' and ''Bad Company 1&2'' it's easily the biggest and loudest firearm in the game and deals extra damage to lightly armoured vehicles and helicopters. In ''Battlefield 2'', it was also the only gun capable of shooting through bullet-proof glass, allowing players to shoot a pilot out of the cockpit.
117* BlindedByTheLight: Flashlights in ''Battlefield 3'' act like open nuclear fusion reactors strapped to the bottom of guns. Waving it around wildly in a room will blind anyone; it's even blinding in the middle of the day.
118** Ever looked into a Surefire gunlight? [[TruthInTelevision They blind, a lot.]]
119* BloodlessCarnage: There is no gore whatsoever, although little sprays of blood do appear with some mods. ''Battlefield: Vietnam'' has blood (without modifications).
120* BoomHeadshot: Played straight. Sniper rifles are a one-hit kill, and other small arms deal more damage when fired at the noggin.
121* BottomlessMagazines: Played straight for mounted weapons as well as vehicle weapons (with the exception of the main gun on tanks & APC's, though the secondary machine guns still exhibit this). They never seem to run low on ammo, just over-heat.
122** Standing next to an ammunition case in ''1942'' is basically this.
123* BribingYourWayToVictory:
124** People who purchased the ''Special Forces'' addon received two weapon unlocks per rank, instead of one. This was then subverted because players who ''didn't'' buy the addon could only use the [=SpecOps=] weapons by prying them from others' cold dead hands. This has resulted in some cases of teamkilling.
125** There was a trick for players without the game to gain the same ability. They just simply had to log in on a computer with the expansion installed, play a bit, and they would gain the ability to have two unlocks.
126** ''Bad Company'' was going to roll out a program where players could purchase new guns with real money. This triggered a large backlash, so it was scrapped, but the idea returned in the form of an OldSaveBonus in ''Battlefield 2'', where having positively owned a prior ''Battlefield'' game unlocked the M1 Garand.
127** Now played straight with the "shortcut" packs for ''Battlefield 3'' onward, which gives the purchasers ''instant access to any weapon for that kit'', or even ''all'' of them. Needless to say, this is somewhat unbalanced for those who don't spend cash on their games, leading to starting players having the best kits.[[note]]Of course, just having the "best" weapons doesn't automatically make you more skilled, just slightly more deadly, so the shortcut packs really only increase your options, not your abilities.[[/note]]
128* BoringYetPractical:
129** The AK-47 is ''Battlefield 2''[='s=] only weapon that kills armored infantry in four hits without some sort of handicap limiting its effectiveness to a specific niche. It's also the default Chinese assault rifle.
130** Used as designed, the MAV basically amounts to getting points for watching your teammates kill enemies. But considering that players can also earn roadkills with the gadget, it occupies both extremes of the scale.
131* CarFu: Possible in most of the games. {{Exaggerated|trope}} in some games with Tank Fu!
132* ColorCodedCharacters: While it varies from game to game, every faction uses a different color of camouflage on their troops and vehicles [[AcceptableBreaksFromReality for easier identification]].
133* ColonelBadass:
134** In the earlier games, one could apply to become the commanding officer of their respective side, which brought all sorts of benefits (such as ordering artillery strikes in your area or aerial recon). That being said, while the player did not gain points for it like a rank and file soldier, when push came to shove he was no less capable of kicking some serious ass on his own than before he became the ranking officer.
135** In ''Battlefield 3'', various flavors of Colonel are the highest rank one can attain, and basically signify that the player has earned most of the unlockable items.
136* CombatMedic: Everyone in the game with healing abilities can still try to kill you just as hard [[ShootTheMedicFirst as you try to kill them]], including with their MagicalDefibrillator in ''Battlefield 2'' and subsequent games.
137** ''VideoGame/BattlefieldBadCompany'' takes this to its logical extreme by giving medics ''light machine guns'' as their default armament, and are able to get a tool to call down mortar fire. The sequel just gives them the [=LMGs=] on the combat side, with the mortar strikes given to the Recon class.
138** ''Battlefield 2142'' and ''Battlefield 3'' combined the previous Assault and Medic classes into an Assault class armed with the usual assault rifle, and a medical kit consisting of health packs plus a defibrillator. Several DICE employees have even referred to this combination as a Combat Medic in interviews. The main difference here is that the ''2142'' Assault troopers always have their medkit handy, while ''Battlefield 3'' Assault troopers always have their defibrillator (once unlocked). ''Battlefield 4'' allows you to swap out any of the gadgets for the class, allowing for your own ratio of Combat to Medic, although since you can only pick one of the two offensive options (either GrenadeLauncher or underbarrel shotgun) you'll always have some ability to heal or revive teammates.
139** ''Battlefield 1'' and ''Battlefield 5'' bring the Medic class back, replacing the Engineer class, whose gear is scattered between the Assault and Support classes. Medics in ''Battlefield 1'' carry self-loading and assault rifles, many of which can be equipped with scopes, making them better suited to longer-range engagements, while the Medic in ''Battlefield V'''s Alpha can choose between either the scoped Gewehr.43 DMR or the tried and true MP.40.
140* CoolMask: Several games in the series have these as available clothing customization options for the player-character; ranges from a simple bandanna, to ski masks, even gas masks.
141** In ''Battlefield 1'', the Support, Flamethrower, and Sentry classes all wear unique masks, which vary by faction and theater.
142* CoolShip: The [[http://en.wikipedia.org/wiki/USS_Essex_(LHD-2) USS Essex,]] known affectionately as the "Iron Gator" by her crew, lugs the USMC around in ''Battlefield 2'' and ''3''. ''Battlefield 2: [[ExpansionPack Special Forces]]'' even featured a level where it was raided by enemy special forces. Presumably, it survived.
143** ''Battlefield 3'' added ''Nimitz''-class aircraft carriers in the single-player mission "Going Hunting" as Shark 4-6 and Shark 4-2's mothership.
144** ''VideoGame/Battlefield4'''s campaign centers around the ''Valkyrie'', a fictional ''[[http://en.wikipedia.org/wiki/America_class_amphibious_assault_ship America]]''-class amphibious assault ship that a number of the protagonists call home.
145* CrewOfOne: [[UniversalDriversLicense Everyone]] can at least drive or fly any vehicle, though some vehicles require another player to fire their weapons, some vehicles can have more than one gunner, and some vehicles can carry passengers (every game in the series so far).
146** Of course, any player can also man any portion of the vehicle - just hotswap, and you can gun down people pestering your humvee or tank (though you're vulnerable to more rocket fire, due to the vehicle stopping because of a lack of a driver). This also leads to certain gunship pilots swapping seats in midair in order to launch the gunner's TV-guided missiles.
147* CripplingOverspecialization: The "anti-tank" class in ''Battlefield 2'' suffers from this. The ability to attack vehicles from afar comes at the price of being horrible at fighting off infantry.
148** This is somewhat averted by the vanilla unlock for the AT class in ''Battlefield 2'', the DAO. As a semi-auto shotgun with 12 rounds is it absolutely devastating at close range. Beyond approximately six inches it is pretty useless though. Another example?
149** Also unexpectedly suffered by the Assault class in ''Battlefield 2'', which is meant to be the game's plain combat-oriented rifleman class, only to end up relatively less-played because it's only ''good'' at infantry vs infantry combat and useless against any vehicle that isn't a transport car. Several other classes can do that while also having additional useful abilities. When the ''Special Forces'' expansion introduced the game breaking [=G36E=] it caused a mass exit from Assault to Medic because the medic heal ability is much more useful than the nerfed grenade launcher. Unsurprisingly later games in the series made sure to give the Assault more useful and unique abilities and equipment, ''Battlefield 2142'' eventually decided to combine the two classes into one character to give players choice over which type to use, until Battlefield 1, which brought back the medic class and made the Assault a buffed version of Battlefield 2's anti-tank.
150* CriticalExistenceFailure: You can be down to one health point, but you'll still be in fighting condition until you fall two feet. Vehicles play this mostly straight, but begin to smoke as they take damage. It causes the screen to grey out and have blood seep in at the edges in ''Bad Company 2'' though, making you nearly blind in snowy maps on low health.
151** Crashing into an enemy vehicle headed your way at full speed, for some reason, blows ''you'' far and away in ''Bad Company''.
152* DamnYouMuscleMemory: ''Battlefield 1943'' and ''Bad Company 2'' have almost the exact some control scheme except that the Melee attack and Switch Weapons buttons are reversed. More than one player has accidentally brought a Bazooka to a knife fight as a result.
153** Try going between ''Battlefield 1942''/''Battlefield:Vietnam''/''Battlefield 2'', ''Battlefield 2142'', and ''Bad Company 2'', then switching weapons with the number keys. Chances are you'll get a medkit when you wanted a grenade, or a grenade launcher when you wanted the assault rifle, or a defibrillator when you wanted the medkit...hell, ''2142'' alone is rife with this due to how hand grenades are now an unlock and all the way down on number 7, and the scroll wheel weapon selection reflects this.
154** ''1942'' and ''Vietnam'' use the number row for switching seats in vehicles, with the F-keys used for shouting orders and warning players. ''Battlefield 2'' onward uses the F-keys for switching seats in vehicles, since the number row is used for switching weapons in certain passenger seats and the F-key radio system has been replaced by the Commo Rose.
155** ''2142'' and later merge the parachute and jump keys. ''Battlefield 2'' and earlier have them separate. Forgetting this fact can be a fatal error.
156** On a similar note, ''2142'' and earlier have a dedicated keybind to pick up dropped kits/weapons. ''Bad Company 2'' instead merges it with the Use/Enter Vehicle key. ''Battlefield 3'' uses the Reload key.
157* DeathFromAbove: Artillery and air vehicles. Also, [[ImprovisedWeapon supply- and vehicle drops]].
158* DifficultButAwesome: Air vehicles in any of the games.
159* DoNotRunWithAGun: Present in all games of the series (except ''Heroes''), but the amount of spread largely depends on the size and weight of the gun. Generally speaking, pistols and [=SMGs=] are the least affected, while light machine guns and sniper rifles suffer the most.
160* DrivesLikeCrazy: Everyone, especially in ''Battlefield 2'', where you can control fighter jets.
161** Taken to its logical extreme with ''Battlefield 2''[='s=] scout helicopters. Flying a littlebird sideways full throttle through a maze of trees with barely enough space to fly and being only inches from the ground, while simultaneously taking out a squad of enemy infantry? All the time.
162*** That's not that far off from actual military attack chopper tactics. Flying nap-of-the-earth is highly advised.
163* ElitesAreMoreGlamorous: The entire premise of ''Special Forces'' expansion pack for ''Battlefield 2'' is based on this premise.
164* EnemyExchangeProgram: None of the tanks and helicopters in the games spawn locked, so although each side has its own vehicles, you need to rely on the color of the player's name above the vehicles to determine which vehicles to shoot at.
165* EverythingBreaks: Destruction of micro and macro scales (the latter is known as Levolution) is present in the games since ''Battlefield: Bad Company'' on various levels.
166* ExcusePlot: Aside from a brief mention of a war for oil on one map, virtually no explanation is given as to why the war in ''Battlefield 2'' is being fought.
167** This triggered some serious EpilepticTrees on fan forums.
168** Neither the reason why the US is invading Russia in ''Bad Company''.
169** Or why Russia is going apeshit on the entire world in ''Bad Company 2''.
170** [[WildMassGuessing It's probably]] [[PhlebotinumWar being fought over oil]].
171** A throwaway line in ''Bad Company'' suggests it's being fought over natural gas.
172** That being said, the ''Bad Company'' games had an actual reasonable single-player campaign with an actual plot. The multiplayer was more unexplained at first.
173* FacePlant: Several games in the series will automatically put player characters in a head-down skydiving pose if they fall from a certain height. If you don't have a parachute equipped or don't deploy it in time, this can result in an invariably fatal faceplant.
174** As a result of the RagdollPhysics used in most of the games, characters will occasionally faceplant when killed.
175* FakeLongevity: The requirements for ''Battlefield 2'' ranks were changed when it was pointed out that the #1 player in the world (who was really a team of guys sharing an account), would take over 2 ''years'' to even reach the General's ranks, let alone progress through them.
176* GatlingGood: No Blackhawk helicopter would be complete without those. ''Battlefield 2's'' Cobra attack helicopter and its Chinese counterpart also sported a gatling-style cannon for the gunner. Also mounted in pairs on EU battlewalkers in ''2142''.
177** And, of course, the A-10 Warthog with its powerful and deadly GAU-8 Avenger.
178* GrapplingHookPistol: More like zipline crossbow, for some classes in ''Battlefield 2: [[ExpansionPack Special Forces]]''. Other classes have a thrown grappling hook used to climb up onto the roof of buildings.
179* GrenadeSpam: There's a video for ''VideoGame/ModernWarfare'' that decries the use of Grenade Spam in the game, Fight Against Grenade Spam. Yeah, [[FunWithAcronyms FAGS]]. Not wanting to be outdone, Battlefield came up with its own video pointing out that this tactic won't work and called it FRAGS: Friends Really Against Grenade Spam. But as anyone who has played Operation Metro in Battlefield 2 would know, there is no way to stop grenade spam.
180* {{Griefer}}: Because both killing and reviving were worth a point, farmers would work in pairs, one on each team. They would find a schmuck who was off by himself (usually a sniper) and stab him, revive him, and stab him again. Because the interface would keep resetting, it was nearly impossible for the victim to escape.
181** With all other forms of teamkilling disabled, griefers can still rely on empty moving vehicles.
182** Players across teams can also farm Titan objectives in ''2142''. Lone players can also force an air transport to glitch through the Titan deck, destroying their own Titan early.
183** In ''Bad Company 2'' some players encourage the use of Tracer Darts on their fellow Recons that tend to camp during objective based game types (usually when the Recon in question is on Attacker). Players on both sides can see the glow of the dart, giving the opposing team an easy kill.
184* GunsDoNotWorkThatWay: Several accounts, but the most notable are RPG-7s with homing warheads and an MG-3 with an ammo box that blocks the ejection port, and magically ejects brass to the right instead of downward.
185* GunPorn: Later ''Battlefield'' games likes to include a huge number of guns, both famous and obscure, all researched, modeled and animated with a high level of detail. ''Battlefield 4'' itself had over 100 guns!
186* HistoricalInJoke: During the "Battle of Hue" on ''Battlefield: Vietnam'', you can hear the infamous [[TokyoRose Hanoi Hannah]].
187** The designers are also fond of taking sound bytes from military-related videos. "I'll get you ice cream for dinner" was stripped from a [[http://www.break.com/usercontent/2007/6/10/gunship-strafing-run-310145 helicopter gun camera recording]] and mixed into the UAV walla in ''Battlefield Bad Company 2''.
188* {{Hitscan}}: Averted, from a distance, you have to follow your target.
189* ImprovisedWeapon: Some supposedly benign abilities of commanders in ''Battlefield 2'' and ''Battlefield 2142''
190** The defibrillators through ''2'' to ''Bad Company 2''. Its ability is hinted at in the description in 2. One lame thing about in ''2142'', is that it wouldn't give you the dogtags that a knife kill would.
191** Pre-patches, the ''2142'' Drop Pods were absolutely lethal "weapons" against some vehicles.
192*** Pods can still be used as a hilarious way to finish off damaged vehicles that are running away. If that doesn't quite do it, just drop your best explosive device on it, or put an anti-armor warhead into the roof.
193** Even now, a commander can (if lucky) drop a supply crate on a vehicle, destroying it or heavily damaging it. Focused snipers also prove quite squishy.
194** Another example is the ever popular 'cartillery', which involves supply dropping light jeeps [[DeathFromAbove onto unsuspecting campers]]. Not to useful for attacking vehicles, but still hilarious to watch/perform. This also comes in the form where one of the players involved would stick as much C4 as the Assault member cared to supply, and then detonates AFTER it lands, or midair if you feel like screwing with an unsuspecting helicopter pilot.
195** Also quite common is the tactic of throwing multiple explosives onto the hood of a really fast vehicle (C4 on Jeeps in most games and RDX on [=FAVs=] in ''2142'') then ramming it into an enemy vehicle at full speed. Usually they bail out. For added bonus, in ''2142'' you can get an Engineer to throw a vehicle tracking radar device on the car, giving you a guided missile.
196** Ramming ships with larger ships generally works well in ''Battlefield 1942'', especially when you ram a submarine with a destroyer, or a destroyer with a carrier or a carrier with a battleship.
197** Up to ''2142'', parachutes—slightly known for their ability to help players stomp infantry—prove quite implacable to air vehicles or freefallers above you.
198* InsurmountableWaistHighFence: The games goes more for the InvisibleWall as described below, but your character is able to jump over lots of stuff, though there's no 'climb' option.
199* InvadedStatesOfAmerica: The ''Armored Fury'' Booster Pack has maps set in the Eastern US and Alaska. ''Bad Company 2'' has maps set in Alaska.
200* InvisibleWall: ''Battlefield 1942'' and ''2'' makes you take damage when leaving the map, while playing a radio message telling you that deserters will be shot. In the later ''Battlefield'' titles, leaving the field for too long is an instant suicide. ''2142'' did the damage method, but later patched it to be an insta-death. Air vehicles have a larger map to go on in some games however, but still are subject to this trope if they go pass their borders. And if you are forced to eject in a no-zone, you're as good as dead.
201* ItsRainingMen: That UniversalDriversLicense comes with a parachute; there are transport aircraft and some spawn points are set ''in the air''; ''2142'' adds landing pods to the mix.
202** It can also be raining [=FAVs=], Humvees, and Vodniks, if a hacker gets into the server and hacks the vehicle drop feature.
203** ''1943'' also gives the achievement and an in-game Stamp 'Parachutist' for spending 2 seconds using one. ''2142'' gives you a HALO award after spending ten seconds in parachute.
204** The first two sets of Rush objectives in ''Battlefield 3'''s Damavand Peak are at the top of a mountain. The third is at its base. Helicopters (and the occasional Humvee) join the plunge.
205* FriendlyFireproof: ''Battlefield Heroes'', ''Battlefield 1943'', and ''Battlefield [=Play4Free=]'' have no friendly fire. In some servers for other games, friendly fire can be disabled.
206* LighterAndSofter: ''Battlefield Heroes'' eschews Battlefield's more realistic gameplay for pure RuleOfFun. Check the RuleOfFun example below for elaboration.)
207** It should be noted that ''Bad Company'' is a first person shooter for next generation consoles with a more or less happy ending; something of a rarity these days.
208*** ''Bad Company 2'' is same lovable nincompoops from the first game, totally in-character, dropped headfirst into a DarkerAndEdgier plot, but it's still LighterAndSofter than ''Modern Warfare 2''.
209*** It should be noted that Battlefield's developer often cites the rule of fun in their interviews and have done so many times over the last 9 years that "balance and fun come before realism". The RuleOfFun applies to ALL Battlefield games, to varying degrees. Only bandwagon fans think it's anywhere near realistic.
210* {{Machinima}}: Stunt videos and some musical ones; many of the in-game videos in ''2142'' are exemplary for their quality and almost total reliance on the game engine.
211* MagicTool: Used by the Engineer class to repair tanks, clear mines, etc.
212* MagicalDefibrillator: Used by the Medic class in ''Battlefield 2,'' ''Battlefield 2142'' and ''[=Play4Free=]''. A 50 cal bullet to the brain could be fixed by a jolt of electricity.
213** [[ImprovisedWeapon It can also be used to kill people.]]
214** In ''Battlefield 2'' and ''2142'', at least, some things would [[DeaderThanDead kill you sufficiently dead that you couldn't be resurrected]], such as artillery. Not so in ''Bad Company 2''.
215* MasterOfNone: The assault class in ''Battlefield 2''. Everything he does, a medic or spec-ops can do just as effectively if not even better.
216* {{Nerf}}: At least one character class or vehicle per game tends to be overpowered at release and has to be toned down in subsequent patches.
217* MiddleEasternCoalition: ''Battlefield 2'' is the TropeNamer for this.
218* NightVisionGoggles: The player's standard equipment The ''Battlefield 2''[='s=] ''Special Forces'' ExpansionPack includes night-vision goggles which can be of great benefit on pitch-dark night time maps.
219* NitroBoost: ''Battlefield 2'''s jet fighters have a self-recovering boost meter representing their afterburners, and introduced the Sprint Meter; ''Battlefield 2142'' has boosting cars.
220* NoseArt: The American A-10 Thunderbolts in ''Battlefield 2'' sport a warthog face on the nose of the aircraft. The Apaches introduced in the ''Special Forces'' pack have a shark mouth on the nose too.
221* ObviousRulePatch: The first patch to ''Battlefield: Vietnam'' fixed some ''serious'' balance issues; ''Battlefield 2142'' patches are a litany of attempts to fix level geometry to stop people glitching their way inside Titans.
222* OddlyNamedSequel2ElectricBoogaloo: Just look at the top of the page! The [[NumberedSequels numbers]] don't indicate a proper order at all, and just try to not mix up ''Battlefield: Vietnam'' (standalone game, second in the series) with ''Battlefield: Bad Company 2: Vietnam'' (ExpansionPack), among other things. And God help you if you mix up ''Bad Company 2'' or ''Battlefield 2: Modern Combat'' ([=PS2=] and Xbox SpinOff) with the [=PC=] ''Battlefield 2'' in front of a very picky ''Battlefield'' fan...
223* OhCrap: ''Battlefield 2'' is simply one moment after another. The roar of incoming jet engines, and the sight of an F-18 emptying its entire bomb payload on top of you; the screech of incoming artillery; the rat tat tat of an Mi-28's main cannon... death is imminent.
224** Also, the horrifying, whizzing sound of a billion incoming artillery shells. You have less than a second before your body flies through the air.
225** The various vehicle alarms and missile warnings; the *s-snikt* of a knife being drawn from behind you; [[ImprovisedWeapon that car racing towards you]] in plain sight…
226* OneBulletClips: [[ZigZaggedTrope Zig-zagged across the series.]]
227** Earlier games [[AvertedTrope avert]] it completely, up through ''VideoGame/Battlefield2142''.
228** Later games from ''VideoGame/BattlefieldBadCompany'' onward play it completely straight.
229* OneHitKill: The laser designator in ''Battlefield: Bad Company'' will destroy any vehicle or enemy on a direct hit - though it can only be initiated on an enemy vehicle, you control the missile that comes down yourself, so it can be targeted towards enemy players.
230** If a knife hits you as an infantryman in ''2'', ''2142'' or ''Bad Company 2'', you are dead. Certain other games take a few slices to kill, with the exception of ''Battlefield 1942: Secret Weapons of WWII''[='s=] throwing knives. Because of lag in ''2'' and ''2142'', it may appear that it takes more than one stab to kill a player, but this isn't the case.
231** BoomHeadshot by most sniper rifles, unless it's a Barrett, in which case any part of the body works.
232** Don't be in a building if it collapses in ''Bad Company 2''.
233** Getting hit by AT rockets when on foot in ''2'' and ''2142''.
234** The APC's mortar in ''2142''.
235** Under no circumstances should you try to get directly by explosives blowing up as an infantryman if you want to live.
236** Shotguns at close-enough ranges.
237*** Shotguns with slugs are capable of [[BoomHeadshot one hit killing everyone from any distance]] if aimed well enough.
238** The battleships' 16" guns.
239** Don't be in a vehicle when it [[EveryCarIsAPinto blows up.]]
240** What we're saying is be very careful in this game.
241* OneManArmy: [[AvertedTrope Averted]] throughout the series in multiplayer. Pretending to be Creator/ArnoldSchwarzenegger and trying to win the war by yourself WILL get you killed in very short order, not to mention pissing off your teammates.
242** It ''is'' possible to work effectively while alone, but the key is not to be in this mindset. Skilled players, especially Recons, can be very effective at harassing enemy spawn points through careful use of hit and run tactics, and can also make themselves useful by spotting enemy vehicles. Battlefield 2 with it's commander assets was particularly open to this kind of behind enemy lines gameplay, as one spec ops player could spend their time using c4 to blow up the commander assets, harass enemy soldiers waiting for a vehicle to spawn, hunt down the commander, or steal any vehicle that respawns with no-one to use it.
243* OrangeBlueContrast: The series started using this trope with the cover art from ''Bad Company 2'', and it was then reused for the cover arts of ''Battlefield 3'' and ''4''.
244** ''Battlefield 3'' actually implemented it in the game itself:
245*** Blue icons are used for the friendly team, orange for the opposing.
246*** The menu interface.
247*** Game/DLC posters. Orange for gunfire/explosions, blue for cooler atmospheric areas.
248*** Maps like Operation Metro and Death Valley are washed in blue, while Bandar Desert and Tallah Market is washed in orange.
249*** Explosions and muzzle flashes, are notably orange in color.
250* PVPBalanced: ''Battlefield Heroes'' has been claimed to eschew realism very far for balance - all vehicles are supposed to be fun options and easily countered by all players. Also, the standard grenade launcher for Assault class in ''Battlefield: Bad Company'' does very little damage to enemy players and exists for utilizing the game's environment destruction system. (Indeed, it will give you a CosmeticAward for killing, or rather, finish off, 3 players in one match with it.) That is, blow holes in stuff that are enemy players, or blow up stuff that aren't enemy players.
251** This also results in the A-10 and Su-39 being fairly poor aircraft in ''Battlefield 2''.
252** Throughout the entire series, rocket launchers have always had almost no splash damage. This is to prevent players from pulling a MacrossMissileMassacre on infantry, because rocket launchers frequently come with about 5 rockets.
253* {{Qurac}}: Many of the locations shown in ''Battlefield 2'' and the ''Bad Company'' series are set in generic middle-eastern locations, such as the notorious Strike at Karkand map from ''Battlefield 2''.
254** Karkand is making a return as downloadable content for ''Battlefield 3''.
255** ''Battlefield 3'' averts this somewhat: the cities and countries are all named and nonfictional.
256** Also averted in ''Battlefield 2042'' with the two revealed Middle Eastern maps so far were specifically said to be set in Egypt and Qatar.
257* RecurringRiff: Most of the games in the Battlefield series base their Main Theme around the Theme of ''Battlefield 1942'', but each has their own unique genres that fit the individual games' theme. The singleplayer campaign trailer for Battlefield 1 even mixes the main theme's beat into the otherwise unrelated trailer song, Suns and Stars. [[https://www.youtube.com/watch?v=eFYbQqIz7Ug A complete compilation can be found here.]]
258** Orchestral: ''Battlefield 1942'', ''Battlefield 2'', ''Battlefield 2142'', ''Battlefield Bad Company'', ''Battlefield 1943'', ''Battlefield 1''.
259** Electronic: ''Battlefield 3'', ''Battlefield 4''.
260** Rock: ''[[https://www.youtube.com/watch?v=2MgNMJum7gM Battlefield 2142,]]'' ''Battlefield Hardline.''
261* ReliablyUnreliableGuns: Most machine guns and vehicle-mounted automatic weapons will overheat and seize up temporarily if fired in prolonged bursts.
262* ReverseGrip: How knives are held in ''Vietnam'', ''2142'', ''[=Play4Free=]'', ''Heroes'', and ''Battlefield 3''. Dima from ''Battlefield 3'''s campaign does this with his fancy Spetnaz hatchet.
263* RevolversAreJustBetter: The strongest handgun in ''Battlefield 2142'' is a revolver with 8 shots that can be upgraded to hold 10. It also reloads by removing the entire cylinder. This is really a moot point though, as there are only two handguns in the game, and the EU just has higher power, lower ammo capacity weapons than the PAC in general.
264** Played straight in ''Bad Company 2'' with the [=MP412=] Rex, which can drop an enemy in just a couple of shots. The flip side is the slow rate of fire and low ammo capacity.
265** ''Battlefield 3'' has both the aforementioned [=MP412=] Rex and the Taurus .44 Magnum. These, along with two auto-revolvers return in ''Battlefield 4''
266** Due to its World War 1 setting, ''Battlefield 1'' features a ''lot'' of revolvers: one for each class, which are invariably hand canons in their own right, and with all expansions installed, a total of three which can be unlocked for ''all'' classes. For bonus points, the Assault class's Gasser revolver was actually obsolete in ''World War 1''.
267* RPGElements: Present from ''Battlefield 2'' and onward - though generally players could get most of everything and necessities for all classes. ''Battlefield Heroes'', however, takes this even further, having a set number of characters for each account, those characters having a specific class and each of those characters having levels to unlock different character abilities and clothing to wear, in an very MMORPG-style manner.
268** Pretty much ditched for ''1943'', you get points for kills and such but all they do is increase your rank which has no bonuses other than showing you have a large number of points.
269* RuleOfFun: ''Battlefield Heroes'' has been said to be built purely on this, making very atypical compared to the rest of the series - characters use third-person to allow you to see your character, have typical FPS unrealistic-durability and no friendly fire, all classes will be self-sufficient, all vehicles are supposed to be easily countered by all players, and you can ''ride on a plane's wing.''
270* SelectiveHistoricalArmoury: See the trope page for details.
271* SprintMeter: Used in ''2'' and ''2142''. Later games just give you infinite sprint.
272* ShootTheMedicFirst: The medical abilities of players in the ''Battlefield'' series follow the reason why you should invoke this trope to the letter. [[CombatMedic But watch out while trying to.]]
273** Averted in ''1943'', where the health systems was switched to ''VideoGame/CallOfDuty''-style RegeneratingHealth and the Medic class was removed as a result.
274** More often averted in public matches, where eager medics revive teammates only for those players to be immediately re-killed.
275* ShoutOut: You can hear broadcasts from ''Film/GoodMorningVietnam'' in certain spawning points of some maps of ''Battlefield: Vietnam''.
276** As noted under ThemeMusicPowerUp, several of the song choices on ''Vietnam's'' soundtrack were inspired by war movies.
277** One of the trailers for ''Bad Company'' was a parody of a ''VideoGame/GearsOfWar'' trailer, including the song Sweetwater sings.
278* ShownTheirWork: Well, whoever worked on [[http://www.offdutygamers.com/wp-content/uploads/BF3-TacticalBreakdown.jpg?utm_source=wordtwit&utm_medium=social&utm_campaign=wordtwit this piece of artwork]] for ''VideoGame/{{Battlefield 3}}'' apparently did, considering what off-duty soldiers found in it.
279* SoftWater: Sort of. While you'll take less damage falling into water, you'll still die (or go into "critically wounded" mode) if you hit water from a high enough height. In ''2'' and ''2142'', if you hit the water from a high height, you'll go into this state, but you'll never be outright killed like if you hit land.
280* SuicideMission: The whole point of B Company.
281** Also, [[spoiler: Operation Aurora]].
282* TacticalRockPaperScissors: In theory, at least. [[GameBreaker In practice, air vehicles typically lay waste to everything when away from AA guns.]]
283* TakeThat: [[http://www.battlefieldheroes.com/forum/showthread.php?tid=82163 The Ballad of Dedicated Servers]] asks if the phasing out of [[LeaningOnTheFourthWall dedicated servers]] (ItMakesSenseInContext) is the [[VideoGame/ModernWarfare modern way of making warfare]].
284** A bit of a RunningGag in the franchise is to mock the latest installment of the ''Modern Warfare'' series.
285* ThemeMusicPowerUp: ''Battlefield Vietnam'' included the rather awesome feature that every vehicle was equipped with a radio, allowing you to play soundtrack songs for the other players to hear as you drove around. (Including, obviously, "[[Film/ApocalypseNow The Ride of the Valkyries]]" and "[[Film/FullMetalJacket Surfin' Bird]]") This was then [[SubvertedTrope subverted]] as actually doing so was a great way to get yourself shot.
286* ThePowerOfFriendship: Do stuff together with your squadmates, makes winning easier and even gives more points in the later games of the series.
287* ThoseWackyNazis: The National Army in ''Battlefield Heroes'' is a collection of various Nazi and generally German stereotypes. It even references the trope, by naming one of the weapons "The Wacky Machine Gun".
288* ThereIsNoKillLikeOverkill: Killing infantry with an anti-tank weapon will prevent them from being revived by a medic.
289* TieInNovel: ''Battlefield 3: The Russian'', a continuation of said game's single-player campaign written by military writer/former SAS operator Andy [=McNab=].
290* TitleDrop: From the trailers came "I belong to Bad Company. I don't wanna end up in some ''good'' company!" Also, the page quote. To be fair, it's kinda hard to go through a military shooter and ''not'' legitimately say "battlefield" anyway.
291** Inverted in ''Battlefield 2'' when you attempt to leave the area:
292---> '''Radio message''': Are you going anywhere soldier? Do not leave the ''field of the battle''.
293* TranslationConvention: The player has the option to have non-English-speaking armies speak in their native language or have their speech "translated" into perfect English.
294** In ''Battlefield 2'', toggling the switch would simply make every character sound like an American Marine, which was actually a gameplay disadvantage because you couldn't use all the audio cues any more. ''Bad Company 2'' averts this by making the Russians speak accented English.
295* TropicalIslandAdventure: ''1942'', ''1943'' and ''V'' cover the Pacific Theater of World War II, with maps sets in Wake Island, Iwo Jima, the Solomon Islands and the Philippines. ''4'' also has the USMC unsuccessfully assaulting a PLA-controlled Singapore in it's campaign.
296* UnbreakableWeapons: All of them, though kits players can drop can be destroyed by explosives or bullets. [[LampshadeHanging Lampshaded]] with its weapon entry on the knife in ''Bad Company 2'', saying it is designed to stay sharp indefinitely and is guaranteed to not rust, bend or break.
297* UniversalDriversLicense: Every game in the series.
298* UrbanWarfare: Strike at Karkand is considered to be one of the best urban maps in modern [=FPSes=] and that's not even mentioning many other maps in the series that take places in some of world's largest cities such as Tehran, Paris, Shanghai and Hong Kong.
299** ''Battlefield 2042'' also set to continue this trend by including two urban maps of Hourglass (set in [[UsefulNotes/{{Qatar}} Doha, Qatar]]) and Kaleidoscope (set in [[UsefulNotes/SouthKorea Incheon, South Korea]]) as part of its initial roster.
300* {{Unwinnable}}: Particularly coordinated teams tend to block off the road leading out of enemy bases with a ring of tanks, engineers, and AA vehicles once they've captured all the spawn points. This makes it pretty much impossible for the opposing team to gain any ground, ''especially'' if they're being bombed at the same time. ''Heroes'' and ''[=Play4Free=]'' spawn players close to idle points when their team have no ground specifically to prevent this from happening.
301* RegeneratingHealth: Present in ''1943'', ''Bad Company 2'', ''Battlefield 3'', and ''Battlefield 4''. While health regen for ''1943'' and the single player portions of the later games is almost lightning-quick, it's nerfed in multiplayer and outright removed in hardcore mode as to not render medkits useless as it did in ''1943''. ''Battlefield 1'' featured perk-like Specializations specifically built around this autohealing system, with some speeding it up and the "Reciprocity" Specialization healing Medics whenever they heal a player. ''Battlefield 5'' severely nerfs the healing system in all game modes, in order to make the Medic more useful.
302* WeaponizedCar: The ''Special Forces'' expansion pack of ''Battlefield 2'', and ''Battlefield 3'' and ''4'' all include "technicals"; pickup trucks fitted with machine guns or SPG-9 recoilless rifles.
303* WhatTheHellPlayer: Friendly fire will be quickly met with unhappy responses.
304** I'M FRIENDLY!
305** FRIENDLY GODDAMNED FIRE
306** CEASE FIRE!! FRIENDLIES!!
307** WAKE THE FUCK UP! BLUE ON BLUE!
308** HEY IT'S ME, YOU STUPID FUCK!
309** FRIENDLYGODDAMNEDFIRE!!!!!
310** FRIENDLIES OVER HERE!! C'MON!!
311** OI!! IDIOT!
312** HEY, DUMBSHIT, IT'S ME!!
313** HEY!! I'M WITH YOU!!
314** DON'T SHOOT!
315** Jesus Christ, YOU'RE SHOOTING AT YOUR OWN MEN!
316* WorldWarThree: In ''Battlefield 2'', ''VideoGame/BattlefieldBadCompany'', and ''VideoGame/Battlefield3''. They probably aren't the exact same war, either.
317* YouALLLookFamiliar: The ''Battlefield'' games typically only had 3 different faces for each side.
318** Averted in ''Battlefield 1'' which features reasonably distinct models for all classes for each faction, including race changes and in the case of the Imperial Russian scout, the first playable female soldier in multiplayer.

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