Follow TV Tropes

Following

Context VideoGame / BattleKidFortressOfPeril

Go To

1%%
2%%
3%% This game is hard, but it isn't insincere, so it does not qualify as PlatformHell. Do not list it as such, please.
4%%
5%%
6%% Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1554943883073536300
7%% Please do not replace or remove without starting a new thread.
8%%
9[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/battle_kid_dangerous_trap.png]]
10[[caption-width-right:350:''VideoGame/IWannaBeTheGuy'' meets ''Franchise/{{Metroid}}'' meets ''VideoGame/{{Mega Man|Classic}}''.]]
11
12->''"And here...we...go!"''
13
14''Battle Kid: Fortress of Peril'' is a 2010 NES game by one-man operation Sivak Games. The gameplay is basically an honest version of ''VideoGame/IWannaBeTheGuy'' (i.e, all the NintendoHard challenge of the original, minus the infamous [[PlatformHell out-of-nowhere]] [[KaizoTrap surprises]] and TrialAndErrorGameplay) with heavy {{Metroidvania}} elements. It uses an eight-character password for continuing (unless you're on one of the difficulty levels that don't let you continue). It boasts "over 550 rooms, more than 30 enemy types, and 8 bosses" standing between you and victory.
15
16The plot is as follows: You are Timmy, a OneHitPointWonder KidHero tasked with infiltrating the [[SupervillainLair Fortress of Il'Akab]], also known as the eponymous Fortress of Peril (due to [[EverythingTryingToKillYou all the traps and defenses and such]], naturally,) in order to prevent a HumongousMecha from being built.
17
18One of the more notable things about ''Battle Kid'' was that, while [[http://www.nintendoage.com/forum/messageview.cfm?catid=22&threadid=22324 a demo version exists as a freely available ROM]], the full game was originally available only in the form of an actual NES cartridge sold by [[http://retrousb.com/ RetroZone]], complete with multi-region lockout chip, manual and dust sleeve (but no box). Twelve years later in 2022, it was finally published for digital distribution on Platform/XboxOne, Platform/XboxSeriesXAndS, and Windows (via itch.io) by 8-Bit Legit, with a Platform/NintendoSwitch release in 2023.
19
20'''List of Trailers:'''
21* [[https://www.youtube.com/watch?v=GnxdgzQB_ps Version 1 trailer]]
22* Version 2 trailer: [[https://www.youtube.com/watch?v=zZwnyzczjZk English version]], [[https://www.youtube.com/watch?v=oZCmKOLkjp0 Japanese version]]
23* [[https://www.youtube.com/watch?v=-MCrqE3TOM0 Alternate Version 2 trailer (Japanese version only)]]
24
25[[VideoGame/BattleKid2MountainOfTorment Also, a sequel was made.]]
26
27----
28!!This game provides examples of:
29
30* AWizardDidIt: Wizards constructed the Fortress of Peril and its defenses long ago.
31* BigNo: Timmy in version 2.000's bad ending if he fails to prevent Chester from escaping.
32* BossRush: An extra, timed challenge accessed via a password given for beating the game on Hard (Normal in the 2018 update) difficulty.
33* BonusDungeon: There are five of them. Four are accessed using a password.
34** The first one is a hidden, optional area in which you get the Damage Amplifier.
35** The second one is a [[BrutalBonusLevel very tough level]] for beating the game on Very Hard (Hard in the 2018 update) difficulty. It also has a harder version of the Lotus Guardian called the Petunia of Pain.
36** The third one, exclusive to version 1.100, is a shorter level that was meant to be a time attack for the Website/ScrewAttack Gaming Convention's tournament.
37** The fourth, one of the two new ones added to version 2.000 for beating the game on Very Hard difficulty, is a space station where you traverse through lifts. It also has a harder version of the Minimech called the Mighty Minimech.
38** The fifth, the other one exclusive to version 2.000, is a labyrinth where you must survive 32 areas in a randomized order before you could reach the end. This one features the Triple Jump from ''VideoGame/BattleKid2MountainOfTorment''.
39%% * BlackBeadEyes: Timmy during gameplay.
40* CaptainErsatz: Amethyst Angel (the sixth boss) isn't just similar to [[Franchise/GreenLantern Star Sapphire]], she's identical.
41* DefeatEqualsExplosion: Both enemies and Timmy explode upon death.
42* DifficultyByRegion: The 2018 update for Japan has the following difficulties: Very Easy[[note]]Seven hit points, weak enemy health, no death limit[[/note]], Easy[[note]]Five hit points, weak enemy health, no death limit[[/note]], Normal[[note]]Three hit points, normal enemy health, no death limit[[/note]], Hard[[note]]equivalent to the original release's Normal mode[[/note]], Very Hard[[note]]equivalent to the original release's Hard mode[[/note]], and Unfair[[note]]same as in the original release -- there are no equivalents to the original release's Easy or Very Hard modes[[/note]].
43* DoubleJump: This is a powerup collected later in the game.
44* EasyModeMockery: Easy mode starts you with an item that doubles your damage and turns your suit [[PinkMeansFeminine bright pink]]. Said item is also in the other difficulties, but you need to find the BonusDungeon and clear it to get it.
45* ExaltedTorturer: In the Good Ending, [[spoiler:Dr. B calmly explains to Chet that she will extract the info she needs using [[TruthSerums a serum]] that will eventually drive him mad. The last image shows her [[OhCrap slowly lowering the needle to Chet's face.]]]]
46%% * {{Expy}}: Timmy is [[VideoGame/IWannaBeTheGuy The Kid]], sans cape.
47* EverythingTryingToKillYou
48* FakeDifficulty: Surprisingly averted, given its major sources of inspiration. It's stupidly hard, but honest.
49* {{Fanfare}}: Plays after beating any boss.
50%% * FlipScreenScrolling
51* GoodIsNotNice: In the Good Ending, Timmy decks Chet in the face ''after'' capturing him.
52* HandWave:
53** Timmy's mentor, Dr. Byers, constructed the suit he uses as a prototype after reverse-engineering some of the [[{{Magitek}} technology the Wizards left behind]] in the Fortress of Peril. It can be upgraded, but she couldn't quite figure out the technology behind the upgrade cards to make any herself. However, it should still be compatible with any preexisting upgrade cards Timmy happens to find within the fortress. She never mass-produced the suits because the drawback to their being so lightweight is that they offer very little, if any actual protection. And ''that'' is why you are a OneHitPointWonder who [[ItsUpToYou infiltrates the Fortress of Peril by himself]], and why you start with nothing but can conveniently find upgrades in the very fortress you're trying to infiltrate. This is perhaps the closest you will find to a legitimate story explanation for the various Metroidvania gameplay mechanics in the entire ''genre,'' so just roll with it.
54** According to the instruction manual, the Lethal Lemon can't be shot "due to forces unknown".
55* HarderThanHard: "Normal" (or "Hard" in the 2018 update) gives you [[OneHitPointWonder one hit point]], infinite continues and access to passwords (think ''VideoGame/IWannaBeTheGuy''). Modes above that disable the password feature and give you a finite amount of continues, up to [[ExactlyWhatItSaysOnTheTin "Unfair"]], which only grants you a single life (much like IWBTG's "Impossible").
56* HitPoints: In the original release, the Easy difficulty gives you three hit points. In the 2018 rerelease, the Normal, Easy, and Very Easy difficulties respectively start you off with three, five, and seven hit points, with an extra one found near Chester's boss room (you can't reach it until after you cleared the Subterranean Sea). In the OneHitPointWonder difficulties (I.E. Hard, Very Hard, and Unfair), this Life Upgrade is replaced with an envelope containing a letter from Sivak Games thanking the player for playing the game on its true difficulty. [[spoiler:Timmy dismisses it as garbage and shoots it 99 times.]]
57%% * InCaseOfBossFightBreakGlass: The FinalBoss battle with the Supermech.
58* ItemGet: While the original game and its sequel only have a message displayed on the screen when collecting an item, the 2018 update adds an animation of Timmy hold a collected item over his head.
59%% * KidHero
60* {{Metroidvania}}: Definitely. It has everything, down to the large map, powerups, areas you can't enter without said powerups, teleporters to assist in the backtracking, and so on.
61%%* MultipleEndings
62* MyNameIsQuestionMarks: The three figures at the beginning of the original version of the game. In the case of Chester Donovan, this lasts until Timmy catches him at the good end of the game. The 2018 update averts it in Chester's case, leaving the other two characters to continue playing it straight. [[spoiler:Their real names are revealed early in the second game to be Helga Kraftie and Ivan Mekanovich.]]
63* OneHitPointWonder: In "Normal" ("Hard" in the 2018 update) and above give one hit point.
64* OxygenMeter: A 90 second timer used in water until an item is found that allows you to breathe underwater. Both the timer and the item were removed from the 2018 update.
65* PlatformHell: Averted. It ''is'' still a very tough game, but unlike ''IWBTG'', it doesn't rely on constantly trolling the player.
66* PointOfNoReturn: After entering the teleporter to the final area.
67* PreFinalBoss: After defeating the seventh boss, Zedd, you will travel through a teleporter, followed by 2 rooms. (One has an enemy, but it dies in one shot.) After walking through these rooms, you will come face-to-face with the dreaded Super Mech.
68* RespawningEnemies: Enemies will always be reset when returning to a room.
69* {{Retcon}}: In the original 2010 version of the game, there was nothing that suggests Timmy and Chester had known each other before the events of the game. The 2018 update adds a prologue showing they were friends at Disch Corp. until Chester got expelled for cheating at a test.
70* {{Retraux}}: A NES game released in February/March 2010. Good heavens. It subsequently led to increased interest in NES homebrews.
71* SequelHook: The BigBad is apprehended, but his cohorts remain at large.
72* SoundTest: An extra, accessed via a password for beating the game on Normal difficulty.
73* SpikesOfDoom: Lots. The game tends to use [[SpikeBallsOfDoom spike balls]] more, though.
74%% * StationaryBoss: Most of them.
75* SuperDeformed: All of the characters, even in cutscenes. Ver. 2.0 changed the cutscene art to be more like the sequel's, however.
76* TimeStandsStill: The seventh boss can freeze time.
77* TimedMission: The 2018 changed the ending so that rather than being forced to take the bad ending path if you don't have the fourth key, the game gives you a chance to catch Chester in one minute and fifteen seconds (the fourth key still helps in that it provides a shortcut).
78* TreacherousCheckpoint: The game contains a checkpoint that instantly deprives Timmy of the [[EquipmentBasedProgression equipment]] he's collected, forcing him to re-gather it in the next area. The checkpoint symbol is inverted to subtly warn of its malevolent nature. However, there's no way to avoid going through it.
79* TheUnfought: Chester in the original game. The UpdatedRerelease adds a boss battle against him right before the Hall of the Colormancers, and he later controls the Supermech from within.
80* UniqueEnemy: Limes only appear on two screens in the whole game.
81* UpdatedRerelease: In July of 2018, the game was announced for a Japanese release for September (later moved to October 18th) with revamped level design, redesigned boss battles, dual language support, and cutscenes given visual consistency with the sequel. However, during that transition, the Website/ScrewAttack Bonus level was taken out, with the website being defunct as of then 3 years.
82* WalkDontSwim: Underwater physics simply involve higher jumping.
83* WarmUpBoss: The 2018 update adds a new boss at the beginning of the game called the Minimech, which is a smaller version of the Supermech.

Top