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5[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/banjokazooiekeyart.png]]
6[[caption-width-right:350:[[{{Tagline}} Fly like a bear and climb like a bird?]]]]
7%%
8%%
9->''"Gu-huh!"''
10-->-- Banjo's SignatureLaugh
11
12A seminal {{Platform|Game}}er series, created by Creator/{{Rare}} for the Platform/{{Nintendo 64}}, the ''Banjo-Kazooie'' series (sometimes simply referred to as the ''Banjo'' series) tells the tale of the lazy honey bear Banjo, his best friend Kazooie (who is an avian known as a "[[CallARabbitASmeerp breegull]]"), the nasty witch [[BigBad Gruntilda Winkybunion]] who likes messing with their lives, and [[CollectAThonPlatformer lots and lots]] of [[PlotCoupon shiny golden puzzle pieces called Jiggies]]. Traversing many strange and improbable worlds, the dauntless duo go about SavingTheWorld from the evil witch's latest scheme, with the help of [[{{Mentors}} moleish mentors]], [[RidiculouslyCuteCritter cute bird-anteater... things called Jinjos]], and a very liberal helping of BritishHumour.
13
14!!'''Games in the series:'''
15* '''''Banjo-Kazooie''''' (1998, Platform/Nintendo64)
16** Banjo the bear, his little sister Tooty, and Banjo's loudmouthed best friend Kazooie live peacefully in the tranquil Spiral Mountain. However, the ugly, witch-shaped form of the witch Gruntilda's lair lurks overhead. Grunty sees that Tooty is the [[FairestOfThemAll fairest in the land]], and Grunty envies that beauty! She kidnaps Tooty and absconds to her lair. Now Banjo and Kazooie must brave the depths of her labyrinthine lair to save Banjo's sister.
17* '''''VideoGame/BanjoTooie''''' (2000, Nintendo 64)
18** Two years after Grunty's defeat (and subsequent imprisonment beneath a rock), her sisters Mingella and Blobbelda come with a fancy new tank to save her. Grunty's been beneath the rock for so long, she's only an [[DemBones animate skeleton]]. But her witchy sisters have a new machine that can suck the life energy out of anything, and they plan to use it to restore Gruntilda! Banjo and Kazooie once again set out to stop her, and prevent her from turning the whole world into a zombie wasteland!
19* '''''VideoGame/BanjoKazooieGruntysRevenge''''' (2003, Platform/GameBoyAdvance)
20** A midquel that takes place between ''Kazooie'' and ''Tooie.'' Grunty's faithful sidekick Klungo builds her a Mecha-Grunty suit, and her spirit inhabits it from beneath the rock. With her evil magic, she kidnaps Kazooie, and flings Banjo into the past, attempting to stop him and Kazooie from ever meeting! Now Banjo (and Kazooie, once he's rescued her) must stop Gruntilda from destroying the past!
21* '''''VideoGame/BanjoPilot''''' (2004, Game Boy Advance)
22** A racing game spinoff, this game features the ''Banjo-Kazooie'' cast racing around in airplanes. Gruntilda does appear, [[GoKartingWithBowser but poses no real threat]].
23* '''''VideoGame/BanjoKazooieNutsAndBolts''''' (2008, Platform/Xbox360)
24** This sequel changed the game's mechanics from regular platformer to vehicle-based platformer. Set many years after their last adventure, Banjo and Kazooie have gotten fat and lazy from no adventures. Then, a strange, TV-headed spirit calling itself the Lord of Games shows up. He intends to have Banjo and Kazooie resolve their old issues with Gruntilda's skeletal head by... throwing them into a new video game. Well, whatever works, right?
25
26!!'''Cameos and Crossovers:'''
27* '''''VideoGame/DiddyKongRacing''''' (1997, Nintendo 64)
28** Appearing as an EarlyBirdCameo, Banjo made his debut, though without Kazooie, as a heavy racer in the original release. Due to Rare being bought by Microsoft, he didn't make the cut for the DS release and was replaced by an older version of [[VideoGame/DonkeyKong64 Tiny Kong]].
29* '''''[[VideoGame/SegaSuperstars Sonic & Sega All-Stars Racing With Banjo-Kazooie]]''''' (2010, Platform/Xbox360)
30** Banjo returns to his racing roots, this time bringing Kazooie along for the ride. Together, they form a [[GuestFighter guest racer]] exclusive to the Xbox 360 version, based on their appearance in ''Nuts & Bolts''.
31* '''''VideoGame/{{Minecraft}}''''' (2011, multiplatform)
32** A skin pack depicting Banjo, Tooty, Mumbo, Gruntilda, and Klungo is available in the Bedrock Edition. It was originally released in 2012 exclusively for the Xbox 360, which has since been consolidated with various other versions of the game with the Better Together update.
33* '''''#IDARB''''' (2016, Platform/XboxOne)
34** Banjo and Kazooie are members of the "Rare Ltd." team in this eight-player [=eSports=] game.
35* '''''VideoGame/SuperSmashBrosUltimate''''' (2018, Platform/NintendoSwitch)
36** In 2019, Banjo and Kazooie collectively were added to this game as the third member of Fighters Pass Volume 1, and the fourth [[DownloadableContent DLC]] fighter in general, reuniting with Diddy, Sonic and ''Minecraft''[='=]s Steve. Spiral Mountain is their home stage, which features Bottles, Gruntilda, Mumbo, and [[TheBusCameBack Tooty]] as additional cameos.
37
38''Banjo-Kazooie'' started development as a completely different game - an RPG for the Platform/SuperNintendoEntertainmentSystem called ''Dream'', which would have used the pre-rendered 3D graphical style of ''Banjo-Kazooie''[='s=] predecessor, the ''VideoGame/DonkeyKongCountry'' trilogy. After years in DevelopmentHell and a hearty dose of inspiration from ''VideoGame/SuperMario64'', ''Banjo-Kazooie'' debuted on the N64 on June 29, 1998. It was a critical and commercial success that cemented Rare's place as a vital supporter of the console in its losing race against the Platform/PlayStation. Despite their close relationship however, Microsoft purchased Rare in September 2002, divorcing the Bear and Bird from Nintendo's home consoles.
39
40''Banjo-Kazooie'' saw an UpdatedRerelease for the Xbox 360’s Platform/XboxLiveArcade, developed by Rare and 4JStudios. This version is largely the same as the original gameplay-wise, but [[AntiFrustrationFeatures uses the additional processing power of the 360 to save which Notes and Jinjos you’ve collected in a stage so you don’t have to chase them all down again after dying or exiting the level]]. It also runs in HD in a 16:9 aspect ratio, uses high res UI elements, uses updated camera controls, and restores functionality to the previously abandoned Stop ‘n’ Swop system. This version of the game has since been released physically as part of ''[[CompilationReRelease Rare Replay]]'', which can be played on both Platform/XboxOne and Platform/{{Xbox Series X|AndS}}.
41
42In a WebVideo/NintendoDirect on September 24, 2021, Nintendo announced that ''Banjo-Kazooie'' would be coming to Platform/NintendoSwitch as part of the Nintendo 64 Nintendo Switch Online Expansion Pack. This release is a straight port of the original N64 release, and the first time this version has been brought to modern consoles. It was added to the library on January 20, 2022.
43----
44!!Bear and bird provide examples of:
45
46[[foldercontrol]]
47
48[[folder:#-F]]
49* OneHundredPercentCompletion:
50** Only 94 of 100 Jiggies and 810 out of 900 notes are required to reach the FinalBoss. Rewards exist if you collect further notes (with 882 needed for the last one), such as free refills on your feathers and eggs before the final fight, and collecting all of them earns you an achievement in the XBLA version. There's also a double-health upgrade in exchange for four more Jiggies, bringing the total number necessary to unlock everything to 98. The last two Jiggies don't do anything, but getting all 100 allows you to see a bonus ending that reveals the locations of the Stop 'n' Swop items.
51** The honeycomb pieces that extend your health bar are completely optional to find -- you can skip at least six of them, since the last six don't increase your health bar any further. But they are a nice benefit to have, especially when you fight Gruntilda, and the XBLA version at least gives you an achievement for your trouble.
52** Collecting all of 116 of the Mumbo Tokens is not only optional -- only 75 are needed -- but nearly impossible due to glitches in Mad Monster Mansion and Click Clock Wood. For some reason, two of them in Mad Monster Mansion share the exact same flag number, so without a workaround one will disappear when you collect the other. There is a different issue in [[https://www.youtube.com/watch?time_continue=6&v=yLziDUlgOGo Click Clock Wood]] that has a similar effect; two of the Tokens are in close enough proximity to each other, one will vanish when you collect the other, because of overlapping proximity regions.
53* EleventhHourSuperpower: [[spoiler:The Jinjonator]], which conveniently turns up right when the bear and bird have exhausted literally every other option in the battle against Gruntilda.
54* AbilityRequiredToProceed: The game has mandatory abilities you have to learn, and you won't get far without them. For example, the game forces you to learn the Talon Trot from the first level in order to even get beyond the lobby of Gruntilda's Lair.
55* AbsurdlySpaciousSewer: All of Clanker's Cavern is a ''massive'' sewer. To put it in perspective, the central room contains the level's eponymous whale-sized robot shark. Clanker's Cavern itself is accessed through one of the many similarly large sewers of [[HubLevel Gruntilda's Lair]] (though they're comparatively small).
56* AbusiveParents: Boggy is just [[BumblingDad extremely neglectful]], abandoning his children at Christmas in order to go sledding instead of buying them presents.
57* AcidPool: One side area of Rusty Bucket Bay is a pool full of green toxic waste. Mechanically it behaves like water, but unlike the rest of the level's water, which constantly drains your air even when you're swimming above the surface, in the pool you receive direct damage.
58* ActionBomb: Shrapnels and Boom Boxes. If you come too close to them, they explode, damaging Banjo and Kazooie.
59* AdvancedTech2000: InUniverse, one of the three possible names for Gruntilda's broomstick is the Lardmaster 2000.
60* AdventureDuo: Banjo and Kazooie are an inseparable duo who overcome obstacles together to reach the goal.
61* AllDesertsHaveCacti: Gobi's Valley includes these, despite being ancient Egyptian-themed and named after (a camel named after) a desert in Asia.
62* AlliterativeName:
63** Mumbo's Mountain
64** Treasure Trove Cove (the first two words, the second and third words rhyme instead)
65** Clanker's Cavern
66** Mad Monster Mansion
67** Rusty Bucket Bay
68** Click Clock Wood
69* AllThereInTheScript: The moves Banjo and Kazooie perform when they pick up the Wading Boots and Running Shoes are called the Stilt Stride and the Turbo Talon Trot. They're not mentioned in-game, but are in the instruction manual. That being said, they're still answers to questions in Grunty's Furnace Fun.
70* AllTheWorldsAreAStage: The game employs a very literal final-exam approach for this game's final level. In the final part of Gruntilda's Lair, the eponymous duo enters Grunty's Furnace Fun, where they have to win a contest against Grunty to rescue Tooty. Over the course of the contest, they have to answer questions about the game's past levels. Some questions show directly a level in-game and the answer revolves around a specific part of it, or a character that is in that level. Other questions are about character voices or items' sound effect. At certain points, the duo has to replay a minigame or boss that appeared in a past level, now under a strict time limit.
71* AlreadyDoneForYou: Unlocking Stop 'n' Swop in the XBLA version (only if you have a save file of ''Nuts & Bolts'' or the XBLA version of ''Banjo-Tooie'' on your 360's hard drive, however). Stop 'n' Swop involved ridiculously long cheat codes to unlock it in the original release, though they were useless in that version.
72* AlwaysNight: The creepy Mad Monster Mansion and the cheery [[SlippySlideyIceWorld Freezeezy Peak]] are both set entirely at night. It's also justified, because the former is themed around Halloween (in fact, Mumbo's spell of choice is to transform Banjo into a pumpkin), and the latter is a level with a Christmas theme. Bubblegloop Swamp has a pitch-black "sky", but it's not clear whether it's supposed to be night.
73* AmbiguouslyHuman: Gruntilda. If you get a game over, she will appear even more human.
74* AmphibianAssault: Flibbits are giant frog enemies that appear in BubblegloopSwamp. Their yellow variants serve as the level's WolfpackBoss.
75* AndIMustScream: At the end of the game, Grunty is trapped underground by a boulder and somehow manages to survive being BuriedAlive for ''two years.'' By the time she's freed in the opening of ''Tooie'', [[BodyHorror her flesh has rotted away completely]]. And by the end of the second game, she's reduced to just a skull and eyeballs -- and, yes, she's still alive and conscious. (The third game gives her a robot body, which she seemingly gets to keep, so things do improve for her. Sort of.)
76* AnimateInanimateObject: If anything didn't outright move and talk, it would have googly eyes slapped on it. Examples include: a totem pole, boulders, a leaky pail, acorns, musical notes, honeycombs, eggs, feathers, exploding mines, life preservers, oranges, trees, cauliflower, stone sphinxes, ice cubes, snowmen, ''cold water'', cacti, cauldrons, cowl ventilators, onions, exploding boxes, flying broomsticks, treasure chests, beehive boxes, carrots, a toilet, golden jigsaw pieces, and a book of spells that flies by flapping its pages, just to name a few!
77* {{Animorphism}}: Visiting one of two shaman-type characters (Mumbo-Jumbo in the original and ''Grunty's Revenge'' or Humba-Wumba in ''Tooie'') will allow you transform into different things; this is usually an animal (but not always; other transformations have included a tank, a submarine, and a washing machine). Oddly, the main characters are ''already'' animals.
78* AntiFrustrationFeatures:
79** Mr. Vile's challenge is so frustrating to complete that the game gives you the option of coming back later after you've learned how to use the Turbo Trainers (which Banjo's crocodile transformation can use). These greatly increase Croc Banjo's speed, which makes beating Mr. Vile much easier.
80** In Rusty Bucket Bay, during the ship whistle puzzle, the background music subtly switches to a music track that's identical to the main level theme, except with the music's whistles removed. This is to ensure the player doesn't confuse the background music with part of the puzzle.
81** If you decide to obtain the last remaining Jiggies after defeating Grunty, you won't need to travel all the way to the top of the lair again, as the true ending will play immediately after you collect your last Jiggy.
82** The XBLA version saves your highest note score and it stays there, while in the N64 version, you had to get all 100 notes in a level in one go; if you died or exited the world before you did, you'd have to start all over.
83* AquaticMook: The game has only one aquatic enemy, but it's noteworthy. The Snacker is a blue shark that appears into scene whenever Banjo and Kazooie are swimming in the waters of Treasure Trove Cove (the only safe part is the water surrounding Captain Blubber's ship). Snacker returns in Rusty Bucket Bay, guarding the southwest waters (the one with a buoy where a yellow Jinjo is).
84* ArtisticLicenseBiology: Eyrie the eagle stays in the nest and continues growing from spring to winter. In reality, eagles are fully grown-up after 10 to 12 weeks and leave the nest 3-4 weeks later.
85* AsteroidsMonster: Boss Boom Box, the boss of Rusty Bucket Bay. He splits into half after a few hits, and then splits again, and again, until you have to defeat a total of eight smaller versions of him. A mook example is the ice cubes found in [[SlippySlideyIceWorld Freezeezy Peak]] and the winter version of [[FourSeasonsLevel Click Clock Wood]].
86* AttackItsWeakPoint: The crab Nipper in Treasure Trove Cove can only be hurt with an attack to his face.
87* BackgroundBoss: Gruntilda assumes this role for part of the final battle, hovering outside the rim of the arena and throwing fireballs at you while you shoot eggs at her in four different spots.
88* {{Backtracking}}: The game has a few bits of mandatory backtracking, but the bulk of the levels can be completed in one visit — Freezeezy Peak and Gobi's Valley are the two exceptions, as both have abilities in them that you have to learn from each other to complete them (i.e. you need the Beak Bomb unlocked in Freezeezy Peak to complete Gobi’s Valley, and you need the Turbo Trainers unlocked in Goby's Valley to complete Freezeezy Peak).
89* BadassAdorable: One of Banjo's magical transformations is an adorable little green crocodile. Crocodile Banjo is also the only transformation in the game that has an attack, and it's a rather good one at that.
90* BadassBoast: Grunty has plenty [[RhymesOnADime that even rhyme]]!
91* TheBadGuyWins: This is what happens if you [[GameOver lose all your lives]] or save and quit the game: [[spoiler:[[WickedWitch Gruntilda]] tells [[TheIgor Klungo]] to activate that ugly-fying machine, and she takes Tooty's beauty. [[FaceHeelTurn Mumbo offers to marry the witch]] and Tooty comes out of the machine looking like an ogre.]]
92* BaitAndSwitchComparison: Upon completeing the Grunty's Furnace Fun mini-game, the duo are offered a choice of three prizes: [[DamselInDistress Tooty]], a washing machine cauldron, and an ugly Grunty doll. This exchange happens:
93-->'''Banjo''': Which prize shall we take, Kazooie?\
94'''Tooty:''' Me! Me! Me! Me!\
95'''Kazooie''': Err... How about that grotty ugly thing?\
96'''Banjo''': I think we should take Tooty...\
97'''Kazooie''': That's what I meant!\
98'''Banjo:''' (''appalled'') [[WhatTheHellHero Kazooie!!!]]
99* BalloonBelly: Nabnut gets one after he eats too many acorns, getting so full and bloated that he can hardly move.
100* BattleThemeMusic: The game does the BossRemix variety whenever you take on a boss, with the battle music being a more intense version of the level's background music. Unlike in the sequels, boss music in this game is played with a soundfont that matches that of the boss's level, while the other games use OrchestralBombing. The exception is Gruntilda's final battle theme, which also uses an orchestra-styled soundfont because she ''is'' the FinalBoss.
101* BeakAttack: The series gives Kazooie many moves along these lines such as the Beak Barge (Banjo crouches and then slides forward with Kazooie sticking her beak out), the Beak Buster (a GroundPound move where Kazooie sticks her beak downward while falling from a jump), and the Beak Bayonet (during the FirstPersonShooter Breegull Blaster segments where Banjo holds Kazooie like a gun, he jabs her forward). These moves would also be incorporated into their ''VideoGame/SuperSmashBrosUltimate'' moveset.
102* BearyFriendly: Banjo is friends with Kazooie, Bottles, and Mumbo. In general, he's also very kind and friendly to most of not all of the minor [=NPCs=] he comes across, at least in comparison to his companion Kazooie.
103* BeCarefulWhatYouWishFor: All Tooty wanted to do was ''go on an adventure''. She did - indeliberately.
104* BeeAfraid: The Zubbas, which are larger-than-usual orange hornets that aim rapidly at Banjo and Kazooie to try to sting them. They're the bosses of Click Clock Wood, fought specifically in Summer.
105* BerserkButton: The "Tick the Mole Off" part of the game ''very'' early on. All you have to do is claim to know all the moves and then bother Bottles until he actually threatens to erase your game pak.[[note]]In the French version, he threatens to destroy your TV by blowing it up.[[/note]]
106* BicolorCowsSolidColorBulls: Subverted. In the original game, the Bigbutt enemy is a greyish-blue bull, but Bovina, an NPC from ''VideoGame/BanjoTooie'' is a light brown cow.
107* BigBoosHaunt: Mad Monster Mansion. It features a creepy villa full of ghosts, skeletons and bats, an abandoned wine cellar, a creepy cathedral with moving tombstones and a ghost that plays the organ, and a hedge maze.
108* BigCreepyCrawlies: The game features Tickers (large pink termites), Buzzbombs (large yellow dragonflies) and Scabbies (large, rounded flying scarabs colored black and yellow). The Tickers can be found in Mumbo's Mountain and the Christmas tree of Freezeezy Peak, the Buzzbombs appear in Bubblegloop Swamp and the autumn period of Click Clock Wood, the Scabbies appear in Gobi's Valley, and all three of them roam the entrances to their respective levels in Gruntilda's Lair. Click Clock Wood also has the Zubbas, which fall under WickedWasps.
109* BigWhat: Gruntilda's reaction to learning about Tooty in the German version is to shriek out a very shocked "WAS?!"
110* BiggerOnTheInside:
111** Even before you factor in all the levels in Grunty's castle, that place is ''enormous'' in comparison to the outside. When you actually do factor in the levels, there has got to be either some kind of magical teleportation going on, or Grunty can fold three-dimensional space like no-one's business.
112** A lot of interior locations (too many to list) would qualify. Rusty Bucket Bay's Engine Room and Chuffy's Boiler are just a few examples.
113* {{Bizarrchitecture}}:
114** Grunty's lair, which is a giant castle shaped like her head, resting on the side of a mountain. The inside of it is even more bizarre.
115** Mumbo Jumbo's house, which is shaped like a giant skull.
116* BlatantLies: Occasionally, Gruntilda will make remarks as you roam her lair. One of them is this:
117--> '''Grunty:''' Tooty says she's fine with me, if you go home I'll set her free!
118* BlindIdiotTranslation: At the end of the first world, the German translation uses a different tense than the original English - which ends up sounding nonsensical if you collect all 100 notes before you exit the level for the first time. Compare the original with the literal translation from German:
119--> '''Bottles (in English)''': "Grunty's magic ''stops'' you from taking the notes of the world, but the 100 you just collected counts as your best note score."
120--> '''Bottles (in German)''': "Gruntilda ''prevented'' you from getting all notes in this world. But the 100 collected notes are saved as your high score."
121* BodyHorror:
122** Embodied by Clanker, the garbage compactor. He resembles a shark made of scrap metal, and at first glance he seems to be a robot. Then you enter him, and find out that his interior shows remnants of organic material, crudely patched together with mechanical parts. The implication here is that he had once been a living creature, and was later reconstructed into a (fully sentient) waste disposal system. It doesn't stop here, though. The longer you think about it, the more you notice how many things are wrong with Clanker's anatomy. It is impossible to tell if Clanker is a whale or a shark, since he has both gills and a blow-hole (with a metal bolt in it). His gills are directly connected to his stomach. His body is filled with sharp, rapidly moving metal objects. His spine is located in his front, rather than his back. Weird parasitic tentacle creatures are growing out of his flesh. The list can probably be continued even further.
123** A promotional VHS distributed prior to the game's release shows a brief glimpse of a fully organic Clanker in place of the mechanical one. Assuming that most of the level design remained similar, this would mean that Gruntilda had a living, breathing sea animal chained to a giant anvil so that he couldn't surface, and that she was still using him as a garbage disposal. It continues when Clanker becomes part of the museum in ''Nuts & Bolts'' — and he's still alive. The most you see of him is his head, which has been bolted into the floor, with his very sad-looking eyes watching you, his flesh/machine parts are now a sickly green color, and we don't even know what happened to the rest of his body.
124** Mumbo's entire head is a fleshless skull. By ''Nuts & Bolts'', he can [[EyeScream pull his own eyes out, juggle with them,]] and pop them right back in again.
125* BorderPatrol: In [[GangplankGalleon Treasure Trove Cove]], you ''can'' kill Snacker the shark (who prefers one-liners to one-hit kills). He respawns after a short period of time, though. Treasure Trove Cove still needs an InvisibleWall, because that's one of the levels that allows Kazooie to take flight.
126* BossBanter: Nipper and Gruntilda tend to do this when you're fighting them.
127* BottomlessPits: A rarity within the game, only appearing the HubWorld Lair, the infamous engine room of Rusty Bucket Bay, and the final battle atop of Lair.
128* BrokenBridge: The only thing keeping you from reaching Gruntilda's Lair is a literal broken bridge with a gap far too large to jump across. Learning all the basic moves from Bottles (or simply telling him you're good enough) will have him automatically fix the bridge for you.
129* BubblegloopSwamp: This game features the {{Trope Namer|s}}; its entrance lobby can be seen in the lower left corner of that page's image. It's a green, moist marshland filled with extensive moats of water populated by piranhas, making them dangerous to navigate without wearing Wading Boots or mounting water lilies. Red frogs (called Fibblits) and yellow dragonflies (called Buzzbombs) serve as the main mooks, with a group of strong yellow Fibblits serving as a WolfpackBoss. It also includes several breakable huts built upon tall poles, a friendly giant turtle who needs your help and has a playable location inside his body (where a group of singing turtles are practicing for a rehearsal), a large egg that has to be broken from different angles, and a wooden maze flooded with piranha water where the Wading Boots are a must for navigation. At the end of that maze, Mumbo can be found; his magic in this level transforms Banjo and Kazooie into a small crocodile, who is not only immune to the piranha bites in the water but can also enter a much larger crocodile elsewhere to challenge a fellow specimen in a difficult minigame.
130* BuriedAlive: The fate of Gruntilda at the end of the first game. She stays buried alive for 2 years until the boulder is finally moved (no thanks to Klungo).
131* ButtMonkey: Quite a few.
132** Kazooie seems to have it in for the universe. The universe retaliates by showing her no mercy.
133** Gobi the camel is horribly abused by the main characters.
134** Roysten, an extremely minor character who first appears in Banjo's fish bowl, is very often barbecued in the games in which he appeared. [[ThrowTheDogABone Not so]] in ''Nuts & Bolts'', though.
135* CainAndAbel: The evil witch Grunty was at odds with the fairy godmother-esque Brentilda.
136* TheCameo: In the bunker room of Rusty Bucket Bay, a poster of Berri from ''VideoGame/TwelveTalesConker64'' can be seen hanging on the wall.[[note]]This was changed to a poster of Conker in the Xbox Live release.[[/note]]
137* CapRaiser: In the first game, Cheato grants special codes to Banjo and Kazooie so they can go to Treasure Trove Cove and input it in the interior of the Sandcastle to increase the cap of a specific item: Blue eggs, red feathers and gold feathers.
138* ChekhovsClassroom: It's not a lecture, but Brentilda tells you a bunch of trivia regarding her sister when you talk to her. Remember those bits of trivia, as they will come into play during the Grunty's Furnace Fun quiz. The correct bits of trivia are chosen at random for each playthrough, too, so you can't cheat (unless you skip the Grunty questions with jokers).
139* ChekhovsGunman: The Jinjos seem to be not much more than distressed {{NPC}}s for you to collect. [[spoiler:But at the end of the game, they turn out to be crucial in turning the tide against Gruntilda, and the final blow is delivered by the mighty Jinjonator.]]
140* CheckpointStarvation: There are no checkpoints in individual worlds. If you die, you return to the world's warp pad.
141* ChimneyEntry: To get the Jiggy from Napper, a sleeping ghost in [[BigBoosHaunt Mad Monster Mansion]] [[DontWakeTheSleeper without waking him up]], Banjo and Kazooie will need to enter the mansion through the chimney, then hop across the chairs to reach the table Napper is sleeping on, as walking across the creaky floors will wake Napper up.
142* ChristmasEpisode: [[SlippySlideyIceWorld Freezeezy Peak]], complete with holiday advent calendar [[CoolGate entrance]]. It even comes with a few SavingChristmas challenges, such as rescuing Christmas lights from being eaten and collecting Christmas presents for sad children.
143%%* {{Cloudcuckoolander}}: It's hard to find a character in these games who ''doesn't'' fit this trope.
144* CollectAThonPlatformer: While ''VideoGame/SuperMario64'' did it first, it was the success of ''Banjo-Kazooie'' that really got the genre going.
145* CompilationRerelease: While not wholly Banjo-Kazooie focused, ''Rare Replay'' does contain ''Banjo-Kazooie'', ''Banjo-Tooie'', and ''Banjo-Kazooie: Nuts & Bolts''.
146* ConsoleCameo: The 3rd file on the file select screen is a scene of Banjo playing on a Game Boy. It wasn't removed in the Xbox 360 port.
147* ContinuingIsPainful: You had to collect all 100 notes in each world in order to complete the game, since you need at least 810 of 900 notes to finish the game and 882 out of 900 to double your health before the final boss fight. Aggravating this is that the game had a strange score system for them where, if you left or died in a level without collecting them all and returned, you would have to collect them all over again plus the ones you missed in order to add to your note score (i.e. if you collect 50, then leave and come back, you have to collect 51 before your overall score will start increasing)[[note]]This is because technical limitations of the N64 prevented the game from saving that many collectibles without the aid of the Expansion Pak; notably, this is why the sequel bunched them together in clumps of 5-20. The more advanced Xbox 360, which was more than able to overcome this problem, was able to do away with the "note score" and just save the notes you collected[[/note]]. This becomes extremely frustrating in Rusty Bucket Bay, where a few notes are placed in the boiler room, where it is very easy to die, forcing you to collect all of the level's notes all over again. Jinjos also have to be collected in one go to get the Jiggy from them (which is a big headache in Rusty Bucket Bay (again), where one Jinjo is located in a far-off corner of the oxygen-draining polluted water). The Xbox Live Arcade and Rare Replay ports mitigated this by allowing you to keep the notes permanently on collecting them.
148* ConvectionSchmonvection: Grunty's Furnace Fun, as well as a few other regions of Gruntilda's Lair, has Banjo and Kazooie traveling over lava without any ill effects.
149* CoolAndUnusualPunishment: Gruntilda threatens to make an armchair of Dingpot in the German version for [[ShootTheMessenger informing her about Tooty]].
150-->'''Gruntilda:''' [[BigWhat WAS?!]] Du mieser alter Kessel, ich mache aus dir einen Sessel![[labelnote:Literal English translation]]WHAT?! You miserable old cauldron, I'll make an armchair of you![[/labelnote]]
151* CopyProtection: When certain Game Shark or PAR cheats are used (which inadvertently do something like violating protected memory or the checksum), the bridge to Grunty's Lair in Spiral Mountain will have a large hole in it, making it impossible to cross without a levitation cheat. There are no ill effects otherwise.
152* CuckoolanderCommentator: Gruntilda during the game show at the end.
153* CuttingOffTheBranches: In the first game, "Winkybunion" was just one of three potential {{Embarrassing Middle Name}}s Gruntilda could have. In later games, it ascended to being her actual ''last'' name instead.
154* DangerousInterrogative: Gruntilda does this in the German translation when Dingpot, her [[GratuitousGerman Kessel]], says Tooty is prettier than she. Roughly translated in English...
155-->'''Dingpot:''' Hmmm... doch da gibt es ein Mädchen... ("Hmmm... but there is a girl...")\
156'''Gruntilda:''' [[ThisCannotBe Das kann nicht sein]], niemand hier darf schöner sein! ("That cannot be, nobody here can be more beautiful!")\
157'''Dingpot:''' Tooty ist so süss und klein, sie ist die hübscheste von allen! ("Tooty is so cute and small, she is the prettiest of them all!")\
158'''Gruntilda''': WAS?! Du mieser alter Kessel, ich mache aus dir einen Sessel! ("WHAT?! You miserable old cauldron, I'll make an armchair out of you!")\
159'''Dingpot:''' Tooty ist nicht nur hübsch, sie ist ein wahrer Engel! ("Tooty is not only pretty, she is a real angel!")\
160''(Gruntilda prepares to depart with her broom)''\
161'''Gruntilda:''' Dem Biest werde ich es zeigen! ("I'll show that brat!")
162* DeadCharacterWalking: There's an unusual glitch you can trigger in flight — if you Beak Bomb into a wall with only one honeycomb left and hit the wall at the very last frame of the attack, you can fly around without dying. Curiously, if Banjo lands, he won't die, but if he attacks something like a beehive, he will die. Leaving the level or pausing and unpausing the game will cost you an extra life, but it refills your health and won't make you go through a death animation.
163* DeadlyRotaryFan: Clanker's belly contains rapidly-moving fans with serrated blades, while the Rusty Bucket is fitted with deadly propellers (the ones at the back of the ship underwater are OneHitKill propellers).
164* DeadpanSnarker: Kazooie, though any number of characters will engage in this. A RunningGag is how she will respond to various enemies' [[BadassBoast Badass Boasts]] with a dismissive "that's nice".
165* DeathMountain: Mumbo's Mountain, in the first game, has two types of terrain: the grassy dirt Banjo and Kazooie can walk through without slipping to the bottom (with the help of the Talon Trot skill), and the gray rock terrain that will make them slip no matter what (unless they're transformed into an ant by Mumbo).
166* DeletionAsPunishment:
167** Talk to Bottles enough times in a playthrough where you decided to bypass his tutorial, and he'll eventually threaten to delete your save data (though Banjo convinces not to do it).
168** If you use one too many cheat codes (not counting the ones you receive during the course of the game or Stop n Swop codes), Grunty actually ''will'' delete your save data.
169* DemBones: The game' has humanoid skeleton enemies in Mad Monster Mansion called Limbo.
170* DeusExMachina: [[spoiler:The Mighty Jinjonator]], who has not been foreshadowed at all, appears at the end of the final battle to help deliver the final blow to an otherwise-invincible Gruntilda.
171* DiscOneNuke: The Wonderwing move. You learn it as early as Clanker's Cavern, and it effectively makes you invincible against enemies and kills all of them, even normally invincible enemies like the Mummies and Skeletons. The only catch is that you can only hold 10 feathers at a time for the move, and refilling it isn't easy due to how scarce the feathers are.
172* DisproportionateRetribution:
173** Think about it for a second. Grunty kidnapped Banjo's sister; did she really think he wouldn't come after her? She forces him to undertake a huge, dangerous quest and fight for his very survival, sending minion after minion to attack him relentlessly, all the while threatening him with bodily harm and outright demanding that he come up and face her, ''all because he's being a good big brother''. It's also hinted in the instruction manual that it wasn't even Tooty that she was interested in surpassing in terms of the beauty department, but her sister Brentilda, and all Tooty's looks were to her was an excuse to finally use the machine that would allow her to grant this goal.
174** Bottles also qualifies very early in the game when you say you know the moves and try to ask for help. After asking five times, Bottles gets increasing ticked off, to the point, by the fifth time, he tries to erase your game pak. His threat becomes a lot more serious in the French version, in which he tries to ''destroy your TV!''
175--->'''Bottles:''' Vous l'aurez voulu... Je vais faire sauter votre télé![[labelnote:Literal English translation]]You asked for it... I'm going to blow up your TV![[/labelnote]]
176* TheDogBitesBack: Having put up with enough of Gruntilda's abuse, Dingpot switches sides and conveys Banjo and Kazooie to the final battle against Grunty.
177* DontCelebrateJustYet: After you rescue Tooty, the credits roll and there's a cutscene of the victorious Banjo, Kazooie, Mumbo, and Bottles celebrating with a barbecue--then Tooty comes out and reminds them that they still haven't defeated the BigBad, and that Banjo had better get off his butt and do it.
178* DoubleJump: One of the duo's most basic moves, utilizing Kazooie's wings to flap for more height.
179* DoWellButNotPerfect: This is the secret to beating Boggy's second sled race. If you try to stay ahead of him, his RubberBandAI will ensure that he'll rocket ahead of you. Trail just behind him though (but not too far or he'll call off the race) and waiting till you're close to the finish line makes the race ''much'' easier, since Boggy won't be able to catch up to you in time when you jump ahead to the finish line.
180* DownTheDrain:
181** Clanker's Cavern, the third level. It's a large sewage network with many parts flooded, requiring efficiency when swimming in search of items to avoid drowning.
182** The eighth level, Rusty Bucket Bay, where the oil-contaminated water drains your OxygenMeter even on the ''surface'', doing so at twice the normal rate when you are submerged. The part involving swimming past instant-kill propellers to get a Jiggy is one of the most difficult tasks, even by Rare themselves.
183* EdibleAmmunition: Kazooie can attack by shooting eggs from either her mouth or her rear.
184* EmbarrassingMiddleName: Gruntilda Winkybunion is randomly given one in the first game for use in the PopQuiz at the end.
185* EmptyRoomPsych: Can be invoked if you play the game on an original, used Nintendo 64 cartridge. The game doesn't store the Stop ‘n’ Swop items per save, but per cartridge, so if they have been collected already, their locations will remain empty on every new save. You will visit an empty ice cave, a secret, empty room behind a wine barrel, an ancient Egyptian tomb with nothing in it, and an entire remote island without anything.
186* EnemyRollCall: The game has a Character Parade, which shows the names of all the side characters (once the PopQuiz minigame near the end is won) and the enemies (after the defeat of the FinalBoss, Gruntilda).
187* EnterSolutionHere:
188** Even if you already know all of Cheato's codes in ''Banjo-Kazooie'' and ''Banjo-Tooie'', you still can't use them until you've earned them. Rusty Bucket Bay also has a puzzle where you need to use a code written on the side of the ship, though you don't have to seek it out like with Cheato.
189** By using the Internet (or just plain luck), you can find out that you can still use the cheats if you enter "CHEATO" in then the cheat backwards, rendering the poor book useless. Of course, you won't know the cheats unless you collected them all or have Internet access, meaning he can still be useful.[[note]]In the XBLA version, this will disable saving and you will be removed from the leaderboard.[[/note]]
190* EternalEngine: Rusty Bucket Bay, while largely DownTheDrain, includes a large interior whose machinery puts the ship into work. Banjo and Kazooie have to be careful when moving through the rotating setpieces, as they may otherwise fall into the pit and lose a life. There's a Jiggy that can only be obtained after slowing down the metallic fans from the central part of the area, while another Jiggy requires shutting down the underwater propellers so it can be safely collected. The boss is Boss Boom Box, a KingMook of the sentient explosive Boom Box crates, hidden in the ship's depository.
191* EvenEvilHasStandards:
192** Grunty's Code Vengeance is a sign that she hates when the player tries to cheat using codes not already learned from Cheato, and threatens to erase the Game Pak if the player doesn't stop. She doesn't actually delete the whole pak, but the file you've been playing when putting the cheat will be gone as soon as you exit it.
193--->'''Grunty:''' Stop this cheating, Grunty says, or your Game Pak I'll erase! ''[player disregards warning]'' You didn't listen, I'm amazed, so now your Game Pak is erased!
194** Grunty enjoys cuddling a loogie-filled handkerchief in bed, wearing streaky brown undies, and blowing balloons up with her butt at parties, but when the heroic duo venture into a [[AnimateInanimateObject talking toilet]] to collect a Jiggy from Mad Monster Mansion's septic tank, that's where she draws the line!
195--->'''Grunty:''' I can't believe you went in there, wash your hands now, filthy bear!
196* EverythingFades: Averted with dropped items. Don't need that honeycomb piece yet? You can come back to it any time as long as you haven't left the level. Played straight with {{Mook}}s though.
197* EverythingTalks: If it's an item and has eyes, it can talk.
198%%* EverythingTryingToKillYou: Just the tip of the iceberg: cauliflower, life buoys, beehives in the second game (without bees), paper-craft goblins that swat at you with candy canes, flowers, and sausages, or bloodthirsty ''shovels''.
199* EvilLaugh:
200** Gruntilda has a pretty impressive one, especially when you hit the "Save and Quit" option in ''Banjo-Kazooie''. She also laughs evilly constantly during the final boss battle. And, the game works an evil laugh into the beginning of the "Grunty's Lair" theme and all its variants, which restarts every time the music loops back to the beginning.
201** Numerous minor enemies have one as well; Sir Slushes, Grublins, and Tee-Hees in particular.
202* ExcusePlot: Really, it's all just an excuse to make Banjo and Kazooie run around [[PlotCoupon collecting Jiggies]].
203* ExpressiveHealthBar: The health bar is paired with an image of the titular duo's face. As the player loses health, their expressions go from grinning to sad, ultimately falling unconscious when they lose a life.
204* EyePoke:
205** Repeated eye-poking is the method needed to defeat a giant hermit crab in Treasure Trove Cove.
206** One Jiggy in Gruntilda's Lair appears in the eye of one of her statues. The eye is apparently made of glass and must be pecked out to reach the Jiggy.
207* FaceHeelTurn: Mumbo Jumbo pulls one of these for [[HotWitch Gruntilda]] in the [[TheBadGuyWins Game Over cutscene]] in the first game; good thing it's [[GameOver not canon]].
208* FairestOfThemAll: Gruntilda's plot in the first game is to suck the beauty out of Banjo's sister Tooty with a special machine, to become this. Get a game over, and you get to see it happen.
209* FairyGodmother: Brentilda's a mix of this and [[Film/TheWizardOfOz Glinda the Good Witch]].
210* FakeDifficulty: In the Autumn section of Click Clock Wood, you're supposed to use the [[InvincibilityPowerUp Wonderwing]] to get a few musical notes from a Snarebear trap. Thing is, unless you use Cheato's "Goldfeathers" cheat, you're stuck with a meager 10 the whole game, and gold feathers are far more scarce in all of the game's levels than red feathers, meaning that if you're careless with using them, it can become extremely tedious or near impossible to get those notes--approaching the snares as is isn't an option since they can whittle down Banjo's health very fast and knock him away. Factor in that you ''have'' to collect all 100 notes for each world in one go in the games original release, and it makes completing an [[MarathonLevel already arduous level]] an even more exasperating challenge, though the HD port at least makes it so you don't have to collect every single note all over again.
211* FallingDamage: The amount of damage taken by falling down will depend on the height. If Banjo falls down for too long, then he'll die after crashing into the ground.
212* FantasticVoyagePlot: Banjo and Kazooie end up walking around larger creatures' insides surprisingly often.
213* FateWorseThanDeath: Happens to Gruntilda, who gets trapped under a boulder for two years... and yet she survives (albeit as a skeleton).
214* FeatherFingers: In the ending of the first game, where Kazooie holds a mug.
215* FinalExamBoss: Gruntilda requires Banjo and Kazooie to make the most of the abilities they've learned from Bottles throughout the game.
216* FloatingPlatforms: Not that common in the series, but examples include the vicinity of the treehouse in Click Clock Wood from ''Banjo-Kazooie'' (seriously, there's planks of wood just floating there).
217* FlyingBooks: Cheato, the big book of cheat codes, hovers in place while flapping his pages.
218* {{Foreshadowing}}: Brentilda points out to Banjo and Kazooie that her facts will "save them from a fiery fate". This sets up Grunty's Furnace Fun near the end of the game, where Banjo and Kazooie have to answer questions (of which some of the answers can only be found from Brentilda) or risk getting dunked in lava.
219* FourSeasonsLevel: Click Clock Wood is TheLostWoods, but it is the same level four times over the course of one year, with the duo visiting all four seasons.
220* FreeSamplePlotCoupon: The very first Jiggy Banjo and Kazooie collect, right at the entrance of Gruntilda's Lair, [[LiveItem tells them]] that the objective of it and the other Jiggies in the game is to open new levels. Good thing that Jiggy was instantly available, and that the first world only requires one.
221* FriendlyPlayfulDolphin: There's a dolphin that's [[AndroclesLion trapped under an anchor]] ''[[ThereIsNoKillLikeOverkill in grimy toxic water]].'' Swimming up into the ship and slamming the button to drag the anchor off of him causes him to thank you by leaving behind a [[MacGuffin Jiggy]].
222* FunWithAcronyms: One of ''Banjo-Kazooie'''s "Disinformation Central" rumors is about about Gruntilda going back in time with her giant [[{{Demographically Inappropriate Humour}} T.I.T]] (Time Interfering Truck). [[http://web.archive.org/web/20081119125126/http://www.rareware.com/company/news_disinf08.html Here's the link.]]
223* FunWithFlushing: After turning the pair into a pumpkin, you can go into a haunted house through a window and then flush yourself down the toilet to reach a secret room where you'll find a Jiggy.
224[[/folder]]
225
226[[folder:G-N]]
227* GameBreakingBug:
228** If you lay two eggs into Leaky the Bucket from a ledge above and then jump near a Yum-Yum clam nearby while Leaky is speaking, if the Yum-Yum clam attacks you, the game will crash on the spot.
229** During the final battle with Gruntilda, if you fall off the tower and let Grunty hit you just before you hit the death barrier, the game will softlock because Banjo is stuck in his pain animation indefinitely and floats around the tower aimlessly, forcing the player to reset the game.
230* GangplankGalleon: Treasure Trove Cove includes a ship stranded near the center of the level's mountain, and it's where Captain Blubber is lamenting that his gold ingots went missing.
231* GiantEnemyCrab: Treasure Trove Cove has Nipper, the second boss of the game. He only became an enemy because of Kazooie's big mouth, but it's still necessary to defeat him because there's a Jiggy inside his shell.
232* GigglingVillain: Gruntilda. She's one of the few that pulls both this and EvilLaugh off perfectly.
233* GoldenSuperMode: Although Banjo and Kazooie don't turn gold themselves, using their [[InvincibilityPowerUp Invincibility Feathers]] covers them in golden glimmers.
234* GoodWitchVersusBadWitch: Brentilda and Gruntilda. Their designs are based on [[Film/TheWizardOfOz Glinda the Good Witch and the Wicked Witch of the West]].
235* GotMeDoingIt: Bottles and Kazooie's constant name-calling leads to Banjo accidentally calling Kazooie "Chicken Legs" upon unlocking the ability to collect the Wading Boots.
236* GottaCatchThemAll: Jiggies and notes are the main collectibles in the games, but Jinjos, empty honeycombs, Cheato pages, Mumbo tokens, and other items appear everywhere. HundredPercentCompletion can be a pain in this series.
237* GreenGators: The shaman Mumbo Jumbo can transform Banjo into a crocodile with forest-green scales. There's also a gigantic crocodile of the same green colour, whose head emerges from the swamp. [[WombLevel Inside its mouth]] you'll find another crocodile, a red-scaled bully named Mr. Vile, who challenges you to an eating contest.
238* GreenHillZone:
239** Spiral Mountain, Banjo's home and the tutorial level of the first game. It has very basic enemies and its design is tailored for the study of the most basic skills taught by Bottles. It returns in ''VideoGame/BanjoTooie'', although it's significantly gloomier thanks to the events of the game's intro and has been heavily ransacked by Gruntilda's minions. It appears yet again in ''Nuts & Bolts'', serving as both the prologue area and later the battlefield for the last fight against Gruntilda.
240** Mumbo's Mountain, the first actual level of the first game, overlaps with DeathMountain by having three steep slopes (two of which can be tackled when Kazooie learns the Talon Trot move, and another which will be slippery no matter what). Other features include some stone monuments, a large termite mound, an area (over)protected by a bull (Bigbutt) and another by an angry gorilla (Conga).
241** [[FourSeasonsLevel Click Clock Wood]] is the penultimate level, though it has a surprisingly gentle and happy feel to it despite it being one of the most difficult levels in the game and the last "normal" level before you face Gruntilda.
242* GrimyWater: Rusty Bucket Bay. The water is so ass-nasty that on the surface, you're forced to hold your breath, and underwater, your air runs out twice as fast.
243* GroundPound: There's a rather painful-looking variation in which Kazooie slams face-first into the ground as Banjo drops down on top of her. In ''Banjo-Tooie'' it is upgraded to a [[ThisIsADrill Drill]] Ground Pound.
244* GuestFighter:
245** The name of the Xbox 360 version of a MultiPlatform racing game [[ExactlyWhatItSaysOnTheTin explains itself]]: ''[[VideoGame/SegaSuperstars Sonic & Sega All-Stars Racing]] [[MyFriendsAndZoidberg with]] Banjo-Kazooie''.
246** Banjo made his first appearance and debut in the video game world as one of these along with Conker in ''VideoGame/DiddyKongRacing'' for the N64.
247** Banjo and Kazooie pair up to take on the massive cast of ''VideoGame/SuperSmashBrosUltimate'' as a DownloadableContent character, their first appearance on a Nintendo platform in over a decade.
248* GuideDangIt: Click Clock Wood has two Snarebear Jiggies, one of which is [[LastLousyPoint so elusive]] and so easy to confuse with the one near the door high up in the Spring, that many players were led to believe they were experiencing a GameBreakingBug. The notorious Jiggy is located at a very well hidden platform that's even higher up around the tree than the first Snarebear Jiggy, and it's only accessible by using the bee transformation.
249* HailfirePeaks: Clanker's Cavern (AbsurdlySpaciousSewer + DownTheDrain + WombLevel), Rusty Bucket Bay (ShipLevel + EternalEngine + DownTheDrain), and Click Clock Wood (TheLostWoods + FourSeasonsLevel + SlippySlideyIceWorld).
250* HalloweenEpisode: Mad Monster Mansion in ''Banjo-Kazooie'', especially since Mumbo's transformation there is a Pumpkin, which is one of the most iconic symbols for Halloween.
251* HardLevelsEasyBosses: With the exception of Gruntilda, the boss fights in the first game are very simplistic and easy compared to the plaforming challenges you go through.
252* HaveAGayOldTime: An interesting example: during the board-game challenge, Gruntilda calls you a "[[UsefulNotes/FurryFandom furry geek]]". Whoops.
253* HeartContainer: Empty Honeycombs. ​In this game, 6 Empty Honeycombs equal one new section for your LifeMeter. There are six in Spiral Mountain (the tutorial level) and two in each major world, for a total of 24 (though only 18 are needed to extend the meter to the max; the remaining 6 are entirely optional). Also, [[spoiler:a special jigsaw puzzle at the very end rewards you with red Honeycombs that effectively double the life meter]].
254* HedgeMaze: The game features a hedge maze in the Mad Monster Mansion level. It is a lot easier to figure out how to get through it once you realize that you can actually hop on top of the hedges themselves.
255* HeKnowsAboutTimedHits: All of Bottles's tutorials involve telling Banjo and Kazooie which buttons on the controller to press.
256* HighAltitudeBattle: The FinalBoss Battle against Gruntilda includes a part where the player has to use a flying pad to go after her while she flies on her broom.
257* HomingProjectile: One of Gruntilda's spells in her FinalBoss battle can't be avoided without using [[InvincibilityPowerUp invincibility]]. She performs it only twice during most of the battle (namely at the end of the first phase, and at the end of the second), but will periodically shoot it during the final phase, urging the duo to activate the Jinjonator to win the battle before they run out of Gold Feathers (or, should they persist, before they run out of HP).
258* HornetHole: Click Clock Wood features a large beehive that contains a Jiggy and a Jinjo. Banjo can safely enter it in his bee transformation, but the hornets inside will attack him if he enters it normally.
259* HubLevel: Gruntilda's Lair is where Banjo and Kazooie can access all the levels through [[PortalEndpointResemblance themed portals]]. Throughout the game, they will be exploring the lair, using Jiggies and Notes to unlock new areas and levels.
260%%* HulkSpeak: Mumbo. Also Klungo, combined with {{Sssssnaketalk}}.
261* HyperspaceArsenal: Kazooie is clearly too big to fit in Banjo's backpack, but she somehow manages to fit perfectly in there. This is to say nothing of all the eggs, feathers, tokens, and various other items that the two of them are carrying around.
262* IconicItem: The series has Jiggies, golden puzzle pieces that serve as the main collectibles of the series. The games practically center around them, and there's an entire order dedicated to these golden relics as shown in ''Tooie'' and ''Grunty's Revenge''. Even when ''Nuts & Bolts'' [[GenreShift shifted focus to vehicle customization]], the Jiggies remained as the big item to collect. It's such an iconic item that, when the titular duo were announced for ''VideoGame/SuperSmashBrosUltimate'', the telltale sign of their inclusion was a random Jiggy thrown through Franchise/DonkeyKong's window.
263* IdleAnimation: Kazooie pecking Banjo on the head, which itself had two variations: Idle once, and Kazooie pecks Banjo and giggles before returning to the backpack. Continue to idle long enough, and Kazooie will peck Banjo again, but then Banjo catches her by the neck and throttles her a bit. There's also the animation of Banjo playing a [[ProductPlacement Gameboy]].
264* TheIgor: Klungo is Gruntilda's ugly, disproportionate, hobbling lab assistant who operates the machinery to transfer Tooty's beauty.
265* InexplicablyIdenticalIndividuals: All the Jinjos look identical. [[PaletteSwap With different colors.]]
266* InstructiveLevelDesign:
267** Spiral Mountain is designed to encourage players to get used to the game's moves and controls, with six Honeycomb Pieces lurking around to entice players further:
268*** The first of them is the area with tree stumps, where you learn the Feathery Flap and Flip Flap moves. Because the Honeycomb piece is impossible to reach with your normal jump, you're forced to use the move to reach it.
269*** The second of these is the area near the waterfall, with a Honeycomb sitting at the end. There are three platforms jutting out of the wall that are just too far apart for your normal jump to cross, forcing the player to try out the Feathery Flap to make it across. As an extra enticement, there's an Extra Life sitting even further ahead behind a waterfall, challenging the player to see how far they can go with the Feathery Flap to try and reach it.
270*** The third of these is a pair of trees near the stone bridge and the mountain, where you learn how to climb. You can't make it to the top of the tree with the Flip Flap, so you're forced to climb it to reach the Honeycomb floating above it.
271*** The fourth of these is the little quarry where you learn the Beak Barge. Even if you had learned how to attack beforehand, none of them can put on a scratch on the rocks, forcing the player to ram the rocks to break them open, with the last one busted awarding you a Honeycomb.
272*** The fifth of these is the garden where you learn how to attack. Because one of the enemies is airborne, it forces the player to try out the Rat-a-tat Rap attack to get used to its physics, thus rewarding them with a Honeycomb.
273*** The last of them is the moat around Spiral Mountain itself, where you have to learn to get used to the swimming controls in order to reach the Honeycomb hidden in an alcove below the mountain's wooden bridge.
274** Mumbo's Mountain is also a great tutorial level that's tailored around making you learn how to use its three new moves in addition to the basic abilities you've learned so far. Once you learn how to shoot eggs, you're immediately given a mini-boss to encourage you to use them, as well as a totem pole near Mumbo's hut that gives you a Jiggy if you shoot eggs into it. There are three huge slopes in the level with items scattered around them, encouraging the player to try out the Talon Trot to traverse two of them. The Beak Buster is also learned right inside of a village where you can smash the nearby huts and get rewards. Ticker's Tower also encourages the player that there's a reason to seek out the Mumbo Tokens, since you need to use Mumbo's termite transformation to traverse it and reach the Honeycomb hidden in an alcove on a slope that's too slippery for even the Talon Trot to cross.
275* IntercomVillainy: Gruntilda verbally harasses you constantly as you traverse her lair without physically makes an appearance. She makes {{badass boast}}s and cracks jokes at Banjo and Kazooie's expense, [[RhymesOnADime always in rhyme]]. She also speaks up the first time you're hurt by specific hazards. Once you beat her, you can still explore her lair, but the intercom is silent.
276%% * IntercontinuityCrossover: ''VideoGame/DiddyKongRacing'' implies that the ''Donkey Kong Country'' universe is the same as the Banjo universe, which implies that the ''Banjo'' and ''Mario'' universes are one and the same. Then there's ''[[VideoGame/SegaSuperstars Sonic & Sega All-Stars Racing]] [[GuestFighter with Banjo-Kazooie]]'' combined with Diddy Kong's apperance in [[VideoGame/MarioAndSonicAtTheOlympicGames Mario & Sonic at the Rio 2016 Olympic Games]], which may link ''Banjo'' with the ''Sonic'' verse.
277* InvincibleMinorMinion: There are four types of enemies that are impossible to kill by any means.
278** A few areas contain a bull named Bigbutt, who cant be killed, though he can be knocked out for a few seconds.
279** Whiplashes are a kind of [[BuffySpeak fleshy tentacle thing]] that appear only in Clanker's belly, and are not affected by any means of attack. They closely resemble Whipcracks, an enemy that appears much later. Whipcracks ''can'' be killed with Eggs or Wonderwing, which pass right through Whiplashes and cannot reach them, respectively.
280** Rusty Bucket Bay introduces Grimlets, living cowl ventilators with sharp teeth that can't be entered into or harmed -- even the Wonderwing will just make Banjo bounce back if he uses it on them.
281** Click Clock Wood introduces Snarebears, which can't be affected by any means at all, and the only way to protect yourself is to use the Wonderwing or transform Banjo into a bee (which they won't react to).
282* InvincibilityPowerUp: The Golden Feathers; interestingly, you can use them ''anywhere'', though gold feathers are scarce and you can only hold 10 at a time (20 if you find and use one of Cheato's codes).
283* IrisOut: An iris in the shape of Gruntilda's head is used when a cutscene involving Gruntilda ends, you quit playing the game, or get a GameOver.
284* {{Irony}}: Rusty Bucket Bay of the first game, a level which takes place primarily on a large ship, has [[EverythingTryingToKillYou life preservers]] that can attack you and knock you off the ship.
285* ITasteDelicious: [[LiveItem Honeycombs, Oranges, and even Caterpillars]] will divulge to the player how delicious they are.
286-->'''Honeycomb:''' Mmmm . . . I'm sticky tasty honey energy!
287* ItsAWonderfulFailure: The infamous Game Over sequence, where Gruntilda successfully uses her machine to steal Tooty's beauty and becomes a HotWitch, leaving Tooty as a hideous green monster.
288* JerkWithAHeartOfGold:
289** Kazooie. She will insult anyone and take great delight in doing so, but she really does mean well and can be nice when she wants to be.
290** Mumbo Jumbo is snarky and gruff, but also goes above and beyond the call of duty to help his friends.
291* JustifiedTutorial: Bottles offers to teach you all of the games basic moves as soon as you leave Banjo's yard, but the game also gives players an option to skip it if they already know the basics. The former choice [[BrokenBridge leaves the bridge to Gruntilda's Lair broken]] until you learn each individual move from Bottles, but the latter choice gives you all your moves and fixes the bridge off the bat.
292* KarmaHoudini:
293** Klungo is TheUnfought in this game, although justified due to how Gruntilda treats him in the second game.
294** In the first game, Banjo and Kazooie decide to let Gruntilda be after rescuing Tooty... [[SubvertedTrope but suffice to say Tooty didn't allow them to do that]].
295* KazoosMeanSilliness: Kazooie is named after the kazoo. In the game's opening sequence, which contains a fast-paced and comical song, she plays the MockingSingSong tune on kazoo as part of the song.
296* KingMook: [[AlliterativeName Boss Boom Box]] from Rusty Bucket Bay is, as the name suggests, a big Boom Box. Nipper is one among the Snippets, and by extension the Mutie-Snippets (these being a WolfpackBoss to begin with).
297%%* LedgeBats
298* LethalLavaLand: Grunty's Furnace Fun is a board game taking place over a volcanic pit of lava. There is another area in Gruntilda's Lair which is filled with lava, as it was meant to be the entry to the scrapped lava level of the game.
299* LiveItem: The Jinjos, and practically everything in the first game.
300-->'''Random Collectable Orange:''' [[ITasteDelicious Yum... oranges are nice!]]
301%% * TheLostWoods: Click Clock Wood combines this with FourSeasonsLevel.
302* LukeNounverber: Gruntilda Winkybunion (from ''winky'', as in someone who winks; and ''bunion'', or the swelling of a foot's joint). It's an EmbarrassingLastName for her, as noted during the final battle against her in ''VideoGame/BanjoTooie''.
303* MacroZone: Click Clock Wood in the original game is a blend of normal-sized and giant-sized elements, with the giant-sized ones being more dominant overall. Some other levels, such as Mad Monster Mansion for instance, have oversized portions as well (like the large dining table and the surrounding chairs).
304* MarathonLevel:
305** Click Clock Wood is the longest level by far, by virtue of it being one level, which is already fairly large, [[FourSeasonsLevel being split into four different levels for each season.]]
306** Mad Monster Mansion, while nowhere as long as Click Clock Wood, is also longer than the rest of the game's levels, by virtue of its maze-like structure and having a lot of side areas, three of which are very large in scale.
307* MassOhCrap: Near the end, when Tooty interrupts the heroes' barbecue to warn them that Grunty is still on the loose, everyone freaks out: Banjo and Kazooie are so shocked that their chair's legs break, Mumbo screams, and Bottles falls out of his own chair.
308%% * MediumAwareness: Everyone knows very darn well they're in a video game with a silly ExcusePlot. Examples needed!
309* MemoryMatchMiniGame: Inside one of the pyramids in Gobi's Valley, the player has 100 seconds to GroundPound the floor's tiles to reveal images and match the couples. If the images don't match, they'll flip back and the player will have to keep trying; if they do, they'll stay shown. There's a total of 16 tiles distributed in a 4x4 pattern (meaning there are 8 pairs). If all of them are revealed under the time limit, a Jiggy appears. In the PopQuiz challenge near the end of the game, this minigame can reappear, with the added caveat that the time limit has been reduced to only 75 seconds.
310* MissingSecret: Without the use of cheats, certain locations in the game become this: while Treasure Trove Cove's "Sharkfood Island" at least has an empty honeycomb beside it, you will probably end up being puzzled what's inside the closed door in Gobi's Valley and the crossed out wine barrel in Mad Monster Mansion. The worst? The Ice Key in Freezeezy Peak is ''visible'' and clearly a collectible, but you have no means of getting it through the thick transparent ice layer.
311* MorphicResonance: All the transformations still have Banjo's shorts and backpack.
312* MusicalThemeNaming: Banjo, Kazooie, and Bottles are all named after musical instruments. Tooty ''was'' originally named Piccolo ([[Manga/DragonBall probably a good thing they changed that]]), but this instrument seems out of place with the others anyway, as it doesn't belong in the DeepSouth.
313* NeverSmileAtACrocodile: BubblegloopSwamp plays this straight with Mr. Vile, but subverts this with the friendly Croctus and Banjo's crocodile transformation.
314* NewWorldTease: The puzzle for Click Clock Wood is located in an underwater cavern near the entrance to Treasure Trove Cove, but the podium is missing--you have to find the switch in Click Clock Wood's entrance very late in the game in order to use it. You can access Clanker's Cavern entrance right away, but you need the Shock Spring Jump from Treasure Trove Cove to access its puzzle. It's also possible to complete the Bubblegloop Swamp puzzle before you even go into Treasure Trove Cove, even though you won't have enough notes to get to that level yet.
315* NightOfTheLivingMooks: The level Mad Monster Mansion has plenty of undead mooks: Limbo (skeletons that rebuild themselves after being crumbled to pieces by an attack from Banjo and Kazooie), Tee-Hee (green-colored ghosts based on Grublins that chase the characters relentlessly, and can only be defeated with a Golden Feather), and Portrait Chompa (skeletal versions of Grilla Chompa that come out of paintings to attack the duo). The game also has undead mummy enemies called Mum-Mums, but they appear elsewhere (in Gobi's Valley).
316* NintendoHard: The game is fairly easily aside from the odd challenge like Mr. Vile or Boggy's sled race, but one part of the game that is considered legitimately hard, even for experienced ''Banjo'' players, is the Boiler Room in Rusty Bucket Bay due to it demanding precision platforming over a BottomlessPit, with narrow, shifting platforms and giant fans that will knock you aside if you so much as brush against them--one slip up, and you'll be starting the level all over again.
317* NoFairCheating: There are three kinds of "Cheats": "Cheats" which are just item capacity upgrades, which you get from Cheato anyway, "Infinite Item" cheats which give you unlimited Feathers/Eggs/air/whatever, and special "Bypass" cheats that let you get through parts of Grunty's Lair. But be warned--using more than two of the "bypass"-style cheats will result in Grunty deleting the offending save file. It was a nasty surprise to any players who had seen Bottles' threats of this beforehand and [[LikeYouWouldReallyDoIt assumed Grunty's would play out the same]], [[WhamShot only to be met with an empty save upon restarting the game.]] The Xbox Arcade remakes of both original games make it so inputting ANY CHEAT (barring ones from Cheato or Bottles) will turn off saving, achievements, and the leaderboards. Mercifully, Bottles and Jamjars will at least warn you if you want to go through with this.
318* NoobCave: Spiral Mountain in the first game. It's a small, short and very easy hub level to complete in one go and it lets you cut your teeth on the basics of the gameplay in a safe environment. Mumbo's Mountain falls in the same boat, but it gives you the real meat of the gameplay besides just learning moves and grabbing Honeycomb pieces.
319* NoCelebritiesWereHarmed: The beautiful Gruntilda post-transformation as seen on the Game Over screen just so happens to be a dead ringer for [[Music/SpiceGirls Posh Spice]] as she appeared at the time of the game's release, right down to her iconic LittleBlackDress.
320%% * NoFourthWall: Part of the humor of the franchise is that characters possess MediumAwareness and make jokes about the fact that it's all just a game. Examples needed!
321* NoSell: While the Wonderwing attack will plow through most enemies, it is useless against Grimlets, enemies found in Rusty Bucket Bay, as the duo just bounces back after touching one.
322* NotSoSafeHarbor: Rusty Bucket Bay, which serves as the eighth level. It is a harbor where the H.M.S. Rusty Bucket, a [[ShipLevel cargo ship]] that floats in oily water, resides. The dock workers all work for Grunty and are trying to attack Banjo and Kazooie, the oily water drains Banjo and Kazooie's OxygenMeter twice as fast as regular water, Snorkel the Dolphin is trapped under the H.M.S. Rusty Bucket's anchor, [[ThreateningShark Snacker the Shark]] lurks in the water near a buoy a Jinjo is stranded on, and another Jinjo is stranded on a barrel floating in a pool of toxic waste. You'll also need to use the cranes to get the Jiggy in the cage and to unlock Boss Boom Box's hideout, and there's also the infamous Jiggy hidden behind the H.M.S. Rusty Bucket's propeller blades.
323[[/folder]]
324
325[[folder:O-Z]]
326* OddCouple: The eponymous duo. Banjo is very lazy and easygoing, Kazooie... not so much.
327* OffscreenTeleportation: Brentilda appears in no less than 10 different locations throughout Gruntilda's Lair, and you never see her move from any of them. Perhaps justified, since she's some sort of fairy god mother.
328* OhCrap: Gruntilda gets an enormous JawDrop when she faces [[spoiler:The Mighty Jinjonator]].
329* OldSaveBonus: The indended purpose of the long-lost Stop 'n' Swop feature, properly implemented in the XBLA rereleases.
330* OneHitKill:
331** In Rusty Bucket Bay, the propellers in the lower end of the ship's stern can kill the characters instantly upon contact. They can only be disabled for a limited time, and it's the reason why getting the Jiggy behind them is so difficult.
332** In Gruntilda's Furnace Fun, the eponymous characters play a quiz game. Failing to answer a question on the green-eyed skull tiles will send them to the lava automatically, and they will die.
333* OppositesAttract: Although Banjo and Kazooie are complete opposites in terms of personality, they seem to get along pretty well.
334* OuijaBoard: In Mad Monster Mansion, you have to spell the main characters' names on an enormous board to receive a Jiggy. And as they do so, they have to avoid touching the Tee-Hee who's roaming the board's perimeter.
335* OurFounder: The giant statue of Gruntilda in the depths of her lair.
336* OxygenatedUnderwaterBubbles: One area in Clanker's Cavern has a huge pit you need to swim into, but it's very, very deep. A friendly fish named Gloop appears down there who spits out oxygenated bubbles.
337* OxygenMeter: The Oxygen Meter is represented by blue-colored honeycombs (in analogy to the yellow honeycombs that represent the standard health meter); if it runs out, you immediately drown. Rusty Bucket Bay has oily water that not only drains the meter twice as fast when submerged, but drains it at the regular speed when on the surface (this also happens with the water in Click Clock Wood in winter, due to its low temperature).
338* PalatialSandcastle: In Treasure Trove Cove, there is a sandcastle in a pool of water that one has to drain to enter (while it's accessible with the water present, it's of no use in that case). Inside it is a letter grid drawn in the floor that is used for a spelling puzzle needed to earn a PlotCoupon and, more famously, to input the game's {{Classic Cheat Code}}s.
339* PalmtreePanic: Treasure Trove Cove, though it also has a large DeathMountain section in the topmost area and GangplankGalleon at the center. Features include beach-dwelling enemies, a shark that aims to repeatedly chew Banjo and Kazooie while they're swimming, a GiantEnemyCrab boss, a PalatialSandcastle, and a search for a treasure chest whose underground location changes constantly.
340* PassThroughTheRings: The game has at least five ring-passing missions, two of which are in the [[AbsurdlySpaciousSewer Clanker's Cavern]] level.
341* PermanentlyMissableContent:
342** In the first game, there are 116 Mumbo Tokens, but it's only possible to collect 115 of them due to a glitch in Mad Monster Mansion. For some reason, the level treats two Mumbo Tokens (one in the mansion's basement and another in the sewer) as one and the same, so collecting one will make the other vanish.
343** The Mumbo Token in the water-logged pyramid in Gobi's Valley: once you collect the Jiggy at the bottom, the water drains, making the token unreachable.
344** On the XBLA, completing the Bottles Bonus Puzzles before completing Mad Monster Mansion and Click Clock Wood can make some of the notes in those levels impossible to collect. This was fixed in an update from Xbox Live.
345** There is a grille connecting the puzzles for Mad Monster Mansion and Rusty Bucket Bay. It's possible to destroy the grille from the Mad Monster Mansion puzzle room, but you must do it after you raise the water level twice. If you do so a second time, it will be unbreakable. This is often missed by fans, who approach the grille from the Rusty Bucket Bay puzzle room after raising the water level twice, believing it's the only way in there, and mistake it for a dead end.
346* PerpetualMolt: Using the Red Feathers to fly takes this form.
347* PerspectiveMagic: A seemingly accidental version of this occurs in the Twinklies quest in the first game's Freezeezy Peak. Normally, you have to defeat enemies to stop them from eating the lights, but moving the camera off of the path the enemies are on works just as well.
348* PhysicalAttributeSwap: Gruntilda kidnaps Tooty because she wants to drain the latter's beauty for herself. The GameOver screen shows one specific way this manifests by having Tooty take on Grunty's massive girth.
349* PickupHierarchy:
350** '''Primary''': Jiggies (jigsaw pieces)
351** '''Secondary''': Extra honeycomb pieces, Jinjos
352** '''Tertiary''': Music notes, Mumbo Tokens
353** '''Extra''': ? Eggs, Ice Key.
354* PlatformActivatedAbility: There are two round-shaped pads that are respectively tied to two of the moves the eponymous duo can perform when taught by Bottles: The green-colored Shock Spring Pads (which have the drawing of a bird's foot), allowing Kazooie to briefly duck to boost a tall SpringJump and reach a high; and the blue-colored Flight Pads (which have the drawing of three red feathers), allowing Kazooie to fly. In both cases, the pads are shown empowering her with bright sparks (green in the former case, red in the latter), and neither the higher jump nor the flight are possible without these platforms.
355* PlatonicLifePartners: Banjo and Kazooie. It helps that one is a bear and one is a bird.
356* PlayableEpilogue: You could play even after slaying Grunty. In the first game, you could even [[VideoGameCrueltyPotential dance on her still-moving grave.]]
357* PlayerNudge: As soon as Banjo first enters Gruntilda's Lair, the player is given two paths; the upper path is a dead end due to the slope being too steep for Banjo to traverse, prompting Bottles to give a hint that he could learn how to do it (via the Talon Trot) by going into Mumbo's Mountain, which is located on the other path. Provided the player hasn't already collected the Jiggy nearby, the subsequent roadblock (a puzzle to unlock the first level that's missing a piece) will have Bottles encourage the player to seek out the missing piece, to emphasize to players how important it is to collect them.
358* PollutedWasteland: The oily water in Rusty Bucket Bay is so polluted, it makes you drown while swimming on the surface! (You drown twice as fast when you swim underwater).
359* PopQuiz: Grunty's Furnace Fun is an impromptu quiz of everything you've learned and seen from the game, taking place when you'd expect to be facing the FinalBoss instead. The question categories are: General (simply answer a question regarding a character or event), Visual (identify the place or character shown), Musical (identify the soundtrack or sound effect heard), Personal (answer a question regarding Gruntilda's personal life), and Challenge (replay a minigame or boss battle, now with an extra perk that makes it much harder). The answers to personal questions about Gruntilda are randomized each playthrough, and can only be learned by talking to Brentilda in the parts of Gruntilda's Lair where she appears. As a final side note, there are two extra tile types in the minigame's board: Joker (any category except Challenge; answer correctly and you'll get two Joker cards that will allow you to bypass a tile; fail, and you won't get another chance) and Death (again any category except Challenge, and better have the right answer to the chosen question in your mind, or at least a Joker card to bypass it. If you fail, [[OneHitKill you'll be sent into the lava and die]]).
360* PortalEndpointResemblance: The nine worlds accessible from Gruntilda's Lair are entered from rooms that look like them, often complete with fake painted skies resembling those in the worlds. So [[PalmtreePanic Treasure Trove Cove]] is entered through a beach-like room complete with a fake pirate ship, [[ShiftingSandLand Gobi Valley]] is entered through a palm tree on an outcropping in a room full of quicksand, and [[BigBoosHaunt Mad Monster Mansion]] is entered through a steepled building in a gloomy graveyard, etc. Interestingly, this destination resonance is also true of the areas around the Jiggy murals you must fill in to open the entrances, even if the murals and entrances are far from each other; for instance, the mural to open [[SlippySlideyIceWorld Freezeezy Peak]] is in a very icy room.
361* PowerUpMotif: Using the Wonderwing power changes the background music for the duration.
362%% * PrecisionFStrike: Grunty's comment about making Spiral Mountain hell. Example needed; which one really is an F-Strike?
363* {{Projeggtile}}: One of Kazooie's signature abilities is firing eggs like grenades out of her butt, which you'd expect (well, sort of), and... out of her mouth like bullets.
364* APupilOfMineUntilHeTurnedToEvil: Gruntilda to Mumbo, though this isn't mentioned much; it's really only in the manual of the first game and a few easily-missable comments Mumbo makes when you first meet him.
365* PuzzleBox: The series' PlotCoupon is the Jiggy, a golden puzzle piece that can unlock new worlds when enough of them are collected.
366* RacingMiniGame: Boggy the polar bear challenges Banjo to two ice sledding races. In the first, Banjo faces him as a walrus (courtesy of Mumbo's transformation magic) using a sled; in the second, he faces him in his usual self with the help of Kazooie's [[SprintShoes Turbo Trainers]].
367* {{Railroading}}: The game makes sure that you complete the first course thoroughly before it lets you tackle the rest of the game. The slope which takes you out of the lair's lobby is impossible to pass without learning the Talon Trot ability. Then you find out you need to collect just enough musical notes to pass the Note Door located at the top of the slope. And after that, you find out you need to collect enough Jiggies to complete the Treasure Trove Cove puzzle. And ''then'' the game forces you to play Treasure Trove Cove in and out, since another Note Door blocks you from reaching Bubblegloop Swamp, even though you can complete its puzzle before even entering Treasure Trove Cove, and the Clanker's Cavern puzzle requires you to learn the Shock Jump ability to reach it. The game is a little more lenient after that--you can complete Bubblegloop Swamp before Clanker's Cavern, for example.
368* RecurringRiff: Tons of it. The main title song and the Grunty's Lair song are the two themes that get remixed the most throughout the series. In fact, practically ''every'' level theme in the games had remixes that played when you traveled to different areas, including the respective games' Hub World.
369* RhymesOnADime: Gruntilda speaks entirely in verse in the first game and ''Nuts & Bolts''. Shortly into ''Tooie'', her sisters tell her to knock it off, and she reluctantly does so for the rest of the game.
370* RiddlingSphinx: The Ancient Ones are Sphinx statues in Gobi's Valley with hexagonal rings on their top. They tell Banjo and Kazooie that they can defeat Gruntilds if they PassThroughTheRings while flying. When the bear and bird pass through the rings of all five statues, they admit that they were joking and can only give them a Jiggy as reward.
371%%* RidiculouslyCuteCritter: The Jinjos.
372* SandIsWater: Gobi's Valley is full of "quicksand pits," and even a few "sand waterfalls."
373* ScaryStingingSwarm: In later levels of the first game, bees will start flying around the beehives, and will chase and sting you if you destroy it.
374-->'''Beehive:''' Touch my honey this time and you'll be sorry!
375* TheScapegoat: If you neglect to break the boulder that's blocking the entrance to Gnawty's den during summer in Click Clock Wood, then Gnawty will remain outside in fall and winter. In winter, he will claim that it's ''your'' fault he's stuck outside, even though Banjo and Kazooie had nothing to do with the placement of the boulder in the first place.
376* SecretKeeper: Brentilda knows all of Gruntilda's disgusting personal secrets. She's more than happy to share them with you.
377* SequelHook:
378** Mumbo pops out of a tree and shows pictures of the infamous Stop 'n' Swop items, saying that you would find out what they were for in ''Banjo-Tooie.''
379** Gobi talks about going to the "lava world", a world that doesn't appear in the game but does end up appearing in the sequel.
380** Mumbo also mentions turning Banjo into a T-Rex, but decides against it, saying he'd save it for the next game.
381* SequelSnark: The 100% completion ending shows snapshots of the eponymous characters obtaining items inaccessible in the main game. When asked what they're for, Mumbo Jumbo tells them they'll have to wait for the sequel (which was made two years later).
382* SequenceBreaking:
383** The game is designed in a way to railroad you into making sure that you complete at least the first two levels in order to make sure to get the bulk of the moves you'll be using throughout the game. After that, you can complete Bubblegloop Swamp before you go into the Clanker's Cavern level. It is also possible to access and complete the Freezeezy Peak puzzle without having the Wading Boots ability or Bubblegloop Swamp transformation, simply by getting Banjo through the tunnel to it as fast as possible without getting killed by the piranha infested waters--tricky, but feasible.
384** It's possible to bypass the slopes of the Termite Mound in Mumbo's Mountain without turning into a termite by [[https://youtu.be/7F0qnF9knaM?t=47s timing Banjo's jumps very carefully.]] You can use the same trick to reach the Switch Jiggy that appears on top of the lobby for the level.
385** In Clanker's Cavern, you can exploit Kazooie's egg laying ability by [[https://youtu.be/7F0qnF9knaM?t=2m30s ejecting her eggs into Clanker's teeth]] while he's still underwater, allowing you to enter him before you raise him.
386** In Freezeezy Peak, you can reach the Honeycomb piece in Wozza's Cave without the Walrus transformation by exploiting a glitch called the Quick Dive, while allows Banjo to dive far enough to go through the tunnel (normally, he can't dive underneath the freezing water, but the glitch bypasses this).
387** Much of the game's quiz show in Grunty's Furnace Fun can be skipped with a family of related exploits. The Furnace Fun quiz show contains several Skull Panels that are supposed to launch you into lava if you fail to answer the questions they trigger correctly, ending the quiz show and causing instant death. However, they can be manipulated into ''not'' sending you into the lava, terminating the quiz show early yet allowing you to simply prance across the game board uninterrupted and skip right to the top of Grunty's Lair.
388** In Gobi's Valley, there's a glitch that allows you to Beak Barge your way through the side of Jinxy, allowing you to access the inside of it without shooting eggs into its nose. Also, the switch Jiggy for that level can be reached without pressing the switch by using the Shock Jump pad nearby and leaping onto the coffin with the Jiggy on it, and then rolling into part of it--Banjo will clip through just enough to grab the Jiggy inside.
389** In Rusty Bucket Bay, it's possible to use the Beak Barge to clip through the glass window in the Boiler Room, allowing you to get outside quicker when you shut off the ships propellers. In the same level, you can use the eggs to immediately knock back the Big Boom Box boss, skipping his intro cutscene while also giving you a couple second window to grab his Jiggy and hightail it out of there.
390** Subverted in Click Clock Wood; it's possible to destroy the boulder blocking Gnawty's home in Spring, before the water level drains in Summer, by strategically laying eggs from the platform above. However, Gnawty will still act like the boulder is there, and because you were never intended to enter his home in Spring, it doesn't exist as part of the level's geometry, allowing you to jump out of bounds.
391** There's a tricky clipping glitch involving the Talon Trot that allows you to skip past the door blocking you from accessing Dingpot, allowing you to fight Gruntilda without collecting 94 of the game's Jiggies.
392* SequentialBoss: The final boss fight against Gruntilda has about four phases. The battle first has Banjo and Kazooie dodging her dive-bombs and retaliating when her broom stalls, then dodging her spells while hitting her with eggs, then taking to the air to hit her with the Beak Bomb, and finally summoning Jinjos to knock her off the tower.
393* ShiftingSandLand: Gobi's Valley has all the desert level clichés you can think of. [[SandIsWater Sandfalls]], [[BuildLikeAnEgyptian pyramids]], [[RiddlingSphinx sphinxes]], [[{{Mummy}} mummies]], [[AllDesertsHaveCacti out-of-place cacti]]...
394* ShoutOut:
395** In the file select, Banjo can be seen playing a UsefulNotes/GameBoy, and the sound effects are taken from ''VideoGame/DonkeyKongLand''.
396** Grunty and her sister Brentilda are very reminiscent of [[Film/TheWizardOfOz The Wicked Witch of the West and Glinda]]. Likewise, Grunty's overall characterization in the first game was similar to the Evil Queen in ''Literature/SnowWhite''.
397** Grunty's line "It really does sound quite absurd, adventure of a bear and bird!" is similar to a line from the poem "Birdseed" by Brod Bagert.
398** The third-place prize in Grunty's Furnace Fun is a plush Grunty. Grunty herself refers to it as a "cuddly toy", a possible reference to ''Series/TheGenerationGame''. This one was naturally lost on players outside the UK.
399** Two of the levels reference ''VideoGame/SuperMario64'''s levels. Freezeezy Peak is extremely similar to Snowman's Land, as both are ice levels dominated by a giant snowman that has to be climbed. Click Clock Wood makes conceptual references to Tick Tock Clock, being a late-game vertical level with an extremely similar name. Both levels operate on a temporal mechanic, with Click Clock Wood being based on the seasons while Tick Tock Clock had a mechanic of tuning the clock interior to different speeds. Click Clock Wood's central tree setpiece during the first section, spring, even resembles the hub entrance to Tick Tock Clock in ''64'', with the clock itself being framed in a large green-leaved tree.
400* SillinessSwitch:
401** An EasterEgg MiniGame gives you several cheat codes that change Banjo's appearance, ranging from giving him a giant head to making his body long and skinny. The final one turns him into a washing machine.
402** You can occasionally be accidentally turned into a washing machine via standard use of Mumbo.
403* SimonSaysMiniGame:
404** In Bubblegloop Swamp, Banjo and Kazooie have to GroundPound the "Tiptup Choir" members in the same order as these sing their respective notes. The session is divided in three rounds: Six notes in the first, seven in the second, eight in the third. It reappears as a possible challenge in Grunty's Furnace Fun.
405** In Mad Monster Mansion, Banjo and Kazooie have to GroundPound the keys Motzand is playing on the OminousPipeOrgan located inside the chapel.
406* SkippableBoss: If you aren't going for HundredPercentCompletion, the regular level bosses are entirely unnecessary to fight since you don't need all of the Jiggies to get to the end.
407* SlippySlideyIceWorld: Freezeezy Peak and the Winter season of Click Clock Wood. Though the slippery slopes aren't a problem (Kazooie's Talon Trot overcomes them), the cold water is harmful upon contact (the deep water in Click Clock Wood is suitable for swimming, but the cold temperature will make the OxygenMeter deplete twice as quickly). Both levels have evil snowmen that toss snowballs and can only be defeated by beak-bombing their hats.
408* SnarkKnight: If Kazooie is talking to anyone but Banjo, she'll use snarky nicknames or insults at minimum, and actively mock them at most.
409* {{Snowlems}}: In Freezeezy Peak and the winter season of Click Clock Wood, there's a snowman enemy called Sir Slush that can't move around, but does throw snowballs at you with pinpoint accuracy, [[EvilLaugh and it laughs at you the whole time]]. The only way to defeat them is to knock off their stovepipe hats with a difficult aerial maneuver (and dispatching all of them on Freezeezy Peak is necessary to unlock a Jiggy).
410* SnowySleighBells: Every winter track from the game features sleigh bells at some point.
411* SpeakingSimlish: There is hardly any full voice lines. Instead, characters speak with gibberish formed of very brief voice clips.
412* SpookyAnimalSounds: The soundtrack prominently features howling wolves in the background ambiance of various "spooky areas", such as Mad Monster Mansion in the first game and Witchyworld's "horror zone" in the sequel.
413* SpringJump: The Shock Spring Pads allow Kazooie to perform an enhanced jump to reach high places.
414* SprintShoes: The Turbo Trainers, a pair of white shoes which speed up your the duo's walk speed ''tremendously''. Their use is learned from Bottles in Gobi's Valley, but they can be found earlier in Bubblegloop Swamp and Freezeezy Peak (in fact, they're required in the latter world to win Boggy's second race, so the duo has to return there after Gobi's Valley).
415* {{Sssssnaketalk}}: Gruntilda's right-hand man Klungo and the Snippet Mutants speak with elongated "sss" sounds.
416* TheStinger: Technically everything after the quiz segments (FinalBoss included), since you get staff credits after the quizzes.
417* StockBeehive: Averted by the regular beehives (which are shaped like a Langstroth hive — aka, a "bee box", an artificial hive used by beekeepers), but played straight by the Zubba Nest in Click Clock Wood. Weirdly, the Zubbas look more like hornets or wasps, but their hive is full of honey.
418* StrangeSyntaxSpeaker: Talk like Yoda, Cheato does.
419* SubvertedRhymeEveryOccasion: One happens in the German version of the game with one (and only one) of Gruntilda's rhymes:
420--> ''Gruntilda'': "Gruntilda bläst euch jetzt den ''Marsch'', ich versohle euch den ''Hintern''!"[[note]]"Hintern" translates to "butt" in German, but there is a rather profane synonym that rhymes with "Marsch".[[/note]]
421* SuperNotDrowningSkills: Many of the transformations in the Nintendo 64 games. Some are justified (Walrus, Crocodile, inanimate objects); others, like the Termite, not so much. Although notably, the bee in ''Banjo-Kazooie'' and ''Banjo-Tooie'' will just fly back up again when it approaches water.
422* SwampsAreEvil: The hazardous BubblegloopSwamp, although some of the inhabitants are friendly.
423* TermiteTrouble: Tickers are termite-based enemies found primarily within Ticker's Tower on Mumbo's Mountain, and later inside the giant Christmas tree in Freezeezy Peak. Unlike most examples, they're not really interested in wood, though they do desire Termite Banjo's clothing and demand he give it to them.
424* ThatPoorCat: In the first game's file select screen, selecting the first file will occasionally cause Banjo and Kazooie to get flung out the window. Cue cat noises.
425* ThinChinOfSin: Gruntilda has an exaggeratedly long chin, which is just one of the many ways in which she is a parody of [[Film/TheWizardOfOz the Wicked Witch of the West]].
426* ThirdPersonPerson: Mumbo the Shaman, Nipper the Hermit Crab, Clanker the Whale, Mr. Vile the Crocodile, Wozza the Walrus, Trunker the Tree, Motzand the ghost hand, Loggo the toilet, Snorkel the Dolphin, Nabnut the Squirrel...sometimes they talk normally, sometimes it's exclusively this, but it's very common throughout the game.
427* ThisCannotBe: Spoken verbatim by Gruntilda in the intro when Dingpot hints at the presence of someone prettier than she.
428-->'''Gruntilda:''' What d'you mean, this cannot be, there's no one prettier than me!
429* ThreateningShark: Snacker the shark is rather antagonistic and will attack Banjo if he goes into the ocean or any of the water directly connected to it. Subverted by the massive cyborg Clanker, who is a GentleGiant.
430* ToiletHumor: Mixed in with the BlackComedy and the innuendos are occasional smatterings of this. Notable examples include:
431** Captain Blubber's SpeakingSimlish, made up of belching noises.
432** The farting sound that accompanies Kazooie's "reverse egg launcher" technique.
433** A Jiggy in Mad Monster Mansion requires Banjo and Kazooie to flush themselves down a toilet and into the mansion's septic tank, something that even [[EvenEvilHasStandards grosses out Gruntilda herself]].
434** The music for [[WombLevel Clanker's insides]] has fart and burp noises sprinkled throughout.
435** Some of the facts Brentilda gives about her sister, such as Grunty having a 'loogie bush' near her bed, streaky brown undies, among others.
436** Nabnut, the squirrel Banjo and Kazooie meet in Click Clock Wood, is reduced to a burping and gassy mess during the Summer portion of the level.
437%%* TomboyAndGirlyGirl: Gruntilda [[spoiler:(sort of)]] and Brentilda.
438* TooAwesomeToUse: Lampshaded. Mumbo Jumbo has this unstoppable Tyrannosaurus Rex transformation... but decides it's too awesome for the game and saves it for the next one instead.
439* TooMuchInformation: Grunty loves to mix these in with her {{Badass Boast}}s. Could also be said of all of Gruntilda's revolting secrets [[SecretKeeper Brentilda]] likes to share.
440* ToweringFlower: In [[FourSeasonsLevel Click Clock Wood]], Kazooie must lay eggs into a hole in Spring to plant a seed. As the plant grows, Banjo and Kazooie must water it in Summer and Autumn by [[GroundPound Beak-Busting]] Gobi so he will spit his water out at the plant. When the plant is fully watered, it is revealed to be a massive flower that blooms to reveal a [[PlotCoupon Jiggy]] inside. To get to the top of the flower, Banjo and Kazooie must jump off the [[HornetHole Zubbas' Hive]] a third of the way up the massive tree the level takes place in.
441* TreeTrunkTour: A good part of Click Clock Wood involves the gigantic tree found in the level. A path revolving around the tree allows Banjo to climb it and a few {{NPC}}s can be found living in its insides.
442* TropicalEpilogue: After Grunty is defeated for real, the heroes are all shown vacationing together on a beach. If all the Jiggies have been collected, Mumbo will show photos of the Stop 'n' Swop items.
443* {{Tsundere}}: Kazooie, who, rather than fitting into either category listed on the trope page, is both caustic and sentimental at the same time, all the time.
444* UndergroundLevel: Clanker's Cavern takes place in a sewer, without any view of the world outside.
445* UpdatedRerelease: ''Banjo-Kazooie'' and ''Banjo-Tooie'' were rereleased on the UsefulNotes/XboxLiveArcade with full Stop 'n' Swop support.
446* UselessItem:
447** The first game has two dozen empty honeycomb pieces, and collecting six gets you one extra unit of health...except it only works three times. The last half-dozen are only if you want 100% completion.
448** With the use of cheat codes, the dummied out six Stop ‘n’ Swop eggs and the Ice Key can be collected. They are then visible in your inventory, and Banjo and Kazooie even comment on it when you collect them. In the original game, they don't do anything at all.
449* VariableMix: Every overworld and level. ''Ever''. But for starters, every level has an underwater version in the form of a muted harp. That even includes Bubblegloop Swamp, even though this level doesn't have enough water to get fully submerged in and thus you cannot listen to the song without exploits.
450* TheVeryDefinitelyFinalDungeon: Grunty's Furnace Fun, a board game/quiz show hybrid where you must answer specific kinds of questions depending on the tile you step on. Getting to the end leads to a small area with a few note doors leading to the FinalBoss battle against Grunty.
451* VictoryPose: Every time you collect a Jiggy (and open a note door) in ''Banjo-Kazooie'', unless Banjo is underwater or transformed.
452* VideoGameCrueltyPotential:
453** In Click Clock Wood, Eyrie the eagle is seemingly abandoned by his parents and relies on Banjo and Kazooie to feed him. If you refuse to do so until autumn, in winter he will be... gone. Of course, the other option is not much less cruel, as you need to feed him 15 live caterpillars who ''talk''.
454--->Eek! Hungry animals like caterpillars...
455** You have the option not to destroy Gnawty's boulder in Spring, causing him to lament not being inside in Fall and for him to [[WhatTheHellPlayer chide you]] in Winter.
456---> Brrrr, the water is freezing and I'm still stuck outside thanks to you!
457* VideoGameFlight: Kazooie can fly, but only with Red Feathers (unless you only need to make a short flight), and you can only launch from Flight Pads. And in some levels, getting up to them is a hassle in and of itself.
458* TheVillainMustBePunished: After beating Gruntilda in a quiz, the witch releases Tooty. However, even though Grunty's plot to steal her beauty has been thwarted and the heroes returned home to relax, Tooty demands Banjo and Kazooie to march back up and defeat the witch once and for all. After beating Gruntilda and trapping her under a boulder, that's when the heroes are allowed to relax until [[VideoGame/BanjoTooie the sequel]].
459* VoiceOfTheLegion: [[spoiler:The Jinjonator]] at the end of ''Banjo-Kazooie'', which booms [[spoiler:'''''"Jiiin-joooo!"''''' when it's released from its stone prison]].
460* WarmHeartedWalrus: A walrus is among the things that [[BearyFriendly Banjo]] can transform into. This transformation is necessary to interact with another walrus named Wozza, who is terrified of bears, and will panic and retreat if Banjo meets him as a bear. But Wozza is lonely, and only wants to be friends with another walrus, so if you meet him in walrus form, he'll invite you into his cave and give you items.
461* WarpWhistle: The colour-coded cauldrons in the HubLevel, Grunty's Lair, can be used for quickly teleporting around the large hub.
462* WeCanRuleTogether: Gruntilda attempts to do this to Kazooie. "You side with Banjo, but change tack; imagine you on Grunty's back!" Luckily, there's no option to do this, as Kazooie at her most {{Jerkass}}-ness might consider it.
463* WhatMeasureIsANonCute: You can stomp, peck, or punch to pieces some perfectly sapient enemies because they are crabs, clams...etc. The game wouldn't be able to keep its E rating if you could do this to more appealing animals.
464* WhiteSheep: Brentilda, when you look at how the rest of her siblings turned out.
465* WickedWitch: Gruntilda is a classic example, with green skin, black robes and a pointed hat, an evil cackle, a magic cauldron, and a flying broomstick.
466* WingShield: Kazooie can perform the Wonderwing ability when she learns it from Bottles in [[AbsurdlySpaciousSewer Clanker's Cavern]]. When used, Kazooie can use her wings to shield Banjo, making them both temporarily invincible. Each Gold Feather Kazooie collects grants her and Banjo two seconds of invincibility. They can hold up to ten Gold Feathers, but once they learn a special cheat from finding Cheato the Spellbook a third time,[[note]]GOLDFEATHERS[[/note]] they can hold up to twenty.
467%%* WitchDoctor: Mumbo Jumbo fits this trope.
468* WolfpackBoss: Half of the boss cast in the first game are not singular characters, but instead a group of enemies that Banjo and Kazooie have to defeat to earn a Jiggy. Namely, the Mutie-Snippets in Clanker's Cavern, the Flibbits in Bubblegloop Swamp, the Zubbas in Click Clock Wood and, to a lesser extent, the Mr. Slushes in Freezeezy Peak.
469* WombLevel: The inside of Clanker in Clanker's Cavern and the inside of Tanktup in Bubblegloop Swamp.
470* YouHaveFailedMe: Gruntilda makes this clear to Napper once he loses his Jiggy. "Yes I'm mad, my boot I'll put, up your '''''USELESS SPOOKY BUTT!'''''"
471* YouHaveResearchedBreathing: The first game has Kazooie learn how to lay eggs and fly from Bottles, something that should already come naturally to a bird.
472%%* YouNoTakeCandle: Mumbo speak like this. Mumbo also ThirdPersonPerson.
473* YourPrincessIsInAnotherCastle: This happens after rescuing Tooty, the credits roll and Banjo, Kazooie, Mumbo, and Bottles are celebrating with a Barbeque. It seems like the game is over, only for Tooty to remind them that Grunty got away and they need to stop her for good. Oddly enough, Tooty herself stays rescued.
474[[/folder]]

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