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4[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/Ape_Escape_Pal.jpg]]
5[[caption-width-right:300:[[{{Tagline}} You better get them...before they get you!]]]]
6''Ape Escape'' (known as ''Saru! Get You!'' in Japan) is a series of 3D [[CollectAThonPlatformer Collect-A-Thon]] {{Platform Game}}s primarily by Creator/SonyInteractiveEntertainment. All three main games are about a monkey named Specter, who, after gaining super-intelligence (and turning evil) through a hapless professor's [[HatOfPower intelligence-increasing helmet]], decides to [[HilarityEnsues put said helmets on every other monkey in the enclosure he's kept in and teleport them all over time and space]]. Your character's task is to... well, [[GottaCatchThemAll catch them all]].
7
8The series has two main gimmicks. The first is that you have a huge variety of gadgets and gizmos at your disposal, all of which are activated and controlled using the right analog stick. Instead of using the face buttons to jump and interact with the environment, the buttons are instead used to equip multiple gadgets at once, and the ''triggers'' are used for jumping instead. This gives the series a unique feel, as each gadget interacts with the right stick in a unique way--you can swing the Net vertically or horizontally for instance, while the Monkey Radar needs to be rotated in a circle in order to locate the nearest monkey. The second are the titular monkeys, which act as this game's [[VideoGame/SuperMario64 Stars]] or [[VideoGame/BanjoKazooie Jiggies]]. Unlike those two games, the monkeys in this game are fully sentient ''enemies'', and will actually run away if you approach. There are also numerous types of monkeys, each of which has a different type of behavior. Some will run, but others will stay and fight, while others might choose to pilot vehicles to escape from you, and so on. Often, the challenge is less based around finding the monkeys, and more about putting them into situations where they become easily catchable, meaning the series has more of a puzzle bent to it than its contemporaries.
9
10Your characters change from game to game, starting with a guy named Spike/Kakeru, then going to a kid named Jimmy/Hikaru, then your choice of two characters Kei and Yumi (North American)/Satoru and Sayaka (British) in ''3'', and a nameless HeroicMime in the [=PlayStation=] Move game. Also, starting from ''Ape Escape 2'', the game's QuirkyMinibossSquad, the Freaky Monkey Five, a group of monkeys that have been fed the power-boosting [[GRatedDrug Vita-Z Banana]] and gone completely off their rocker as a result, show up as recurring antagonists.
11
12Main series:
13* ''Saru Get You''/''Ape Escape'' (1999, Platform/PlayStation) - The first [=PlayStation=] game to explicitly require the use of the [=DualShock=] controller.
14* ''Saru Get You 2''/''Ape Escape 2'' (2002 in Japan, 2003 in NA and EU, Platform/PlayStation2)
15* ''Saru Get You P''/''Ape Escape: On the Loose'' (2005 in Japan and NA, 2006 in EU, Platform/PlayStationPortable) - A port of the first game.
16* ''Saru Get You 3''/''Ape Escape 3'' (2005 in Japan, 2006 in NA and EU, [=PlayStation 2=])
17* ''Saru Get You: Million Monkeys'' (2006, [=PlayStation 2=])
18* ''Saru Get You: [=SaruSaru=] Daisakusen'' (2007, [[Platform/PlayStationPortable PSP]])
19
20Spin-offs:
21* ''Pipo Saru 2001'' (2001, [=PlayStation 2=])
22* ''Gacha Mecha Stadium Saru Battle''/''Ape Escape: Pumped & Primed'' (2004, [=PlayStation 2=])
23* ''Saru Eye Toy Oosawagi''/''[=EyeToy=]: Monkey Mania'' (2004, [=PlayStation 2=])
24* ''Pipo Saru Academia''/''Ape (Escape) Academy'' (2004, PSP)
25* ''Pipo Saru Academia 2''/''Ape Academy 2'' (2005, PSP)
26* ''Saru Get You: Pipo Saru Racer'' (2006, PSP)
27* ''Ape Quest''/''Pipo Saru Senki'' (2008, PSP)
28* ''Furi Furi! Saru Get You''/''([=PlayStation=] Move) Ape Escape'' (2010, Platform/PlayStation3)
29
30Spike appeared as a playable character in ''VideoGame/PlayStationAllStarsBattleRoyale'' in his ''Million Monkeys'' attire, albeit with a more Westernized look.
31
32[[SimilarlyNamedWorks Not to confuse with]] the 1982 game of the same name for the Platform/VIC20, or the 1983 game for Platform/Commodore64, or the 1984 game for Platform/AppleII.
33
34-----
35!!This video game series contains examples of:
36* HundredPercentCompletion:
37** Reaching the final boss of an ''Ape Escape'' game requires that you catch all of the monkeys in the game.
38** ''Pumped & Primed'' has another form of 100% completion, where you must collect all presents as all characters.
39* AbsurdlySpaciousSewer: Both the first and the third games have one of these. They both appear late in their respective games and are very difficult.
40* AlienInvasion:
41** In the [=PlayStation=] Move reboot, the monkeys working with Specter are quite literally space monkeys. It's not so much a serious invasion as something they did for fun, though.
42** [[spoiler:''Million Monkeys'' features an initially covert invasion by a race of [[NinjaPirateZombieRobot robotic alien mutant blob monsters]] serving as TheManBehindTheMan for the BigBad. Once he falls, the aliens play the trope much more straight and start attacking the earth directly.]]
43* AllLoveIsUnrequited: In ''Ape Escape 3'', Blue Monkey has a crush on Pink Monkey, who is attracted to Specter, who just doesn't care about her.
44* AllUpToYou: Most of the games, as the protagonists are the only ones in a position to catch the monkeys.
45* AllYourPowersCombined: One of the secret monkeys in ''2'' wears red pants, but in addition to the red pants' aggression, also has the navy pants' speed and is armed with the black pants' machine gun and the white pants' bombs. Various other monkeys play with this varying degrees, especially later in the game.
46* AmusementParkOfDoom: Specter Land, the first half of the last non-boss level of the first game.
47* AnimeOfTheGame:
48** A series of shorts titled aired in Japan in 2002.
49** ''Saru Get You -On Air-'', which ran for a little bit over a full year with two seasons and a total of 77 episodes.
50** A series of shorts by Creator/FrederatorStudios aired on Creator/{{Nicktoons}} in 2009.
51* AnimeHair: Played straight with Spike, Jake, and Kei.
52* ArtShift:
53** In ''Ape Escape 3'', a few cutscenes will temporarily switch to 2D animation for reaction shots. Tomoki's backstory, the first set of credits and the bonus cinematic detailing the origins of the Pipotrons are also animated in 2D. Specter's explanation of the "Two Heavens" plan is also portrayed in 2D, albiet as StylisticSuck.
54** The anime is mainly animated in 3D but occasionally switches to 2D for emphasis or reaction shots.
55** The cutscenes in the [=PlayStation=] Move game. The protagonists look much older than the ones from the previous games. The overall style is less cutesy as well (except for all the monkeys, Specter himself is much cuter looking).
56** ''Million Monkeys'' has about 50% of the cutscenes ''filmed in real life''.
57* AttackOfThe50FootWhatever:
58** After making a VillainExitStageLeft, [[spoiler:Yellow Monkey]] returns to fight Jimmy at the end of Code C.H.I.M.P. Only this time, he's huge and on a rampage thanks to an overdose of Vita-Z Bananas.
59** In the anime, Pink grows bigger when she gets angry because Casi wins in Episode 33.
60* BaitAndSwitchBoss: At the end of Code C.H.I.M.P., Specter reveals his latest creation to stop you: [[BigDamnGunship the Mk. II Battlecruiser!]] As you [[BringMyBrownPants soil yourself]] at the thought of fighting a ''flying battleship'' [[WithThisHerring with a net and a stun club]], Specter gloats... until a glowing banana peel falls on his head. He looks up to see [[spoiler:Giant Yellow Monkey]], huge and on a rampage due to an overdose of Vita-Z Bananas, who promptly smashes the Battlecruiser to bits because Specter denied him yet more bananas.
61* BarelyChangedDubName: The North American releases usually changed the names of the human characters to be different from their original Japanese names. On the other hand, Akie was merely changed to Aki.
62* BigBad: Specter, 75% of the time.
63* BlackComedy: The Monkey Fables from ''2'' can sometime delve into this.
64* BlessedWithSuck: In ''Ape Escape 3'', after the sixth boss battle, it is revealed that [[spoiler:Dr. Tomoki was a human test subject for the Pipo helmet, when a freak accident caused it to fuse to his head, resulting in his intelligence being multiplied approximately tenfold (if his claim of an I.Q. of 1300 is to be believed), but also leaving him with a ridiculous-looking light forever attached to his cranium and being shunned and mocked by his fellow scientists]].
65* BlondeBrunetteRedhead: Pink Monkey, Helga, and Natalie in the second season of the anime.
66* BookEnds: A non-story example, but in ''2'', the Pipo-Mech is both the first and last vehicle in the game that Jimmy gets to pilot.
67* BossInMookClothing: Some of the toughest monkeys could qualify.
68* BottomlessPits: Everywhere, to the point of frustration. The NintendoHard sequence in the last level of the first game stands out as a particularly painful example.
69* BrainwashedAndCrazy: Jake in ''1'' and ''Pumped & Primed''. He gets better, thanks to Spike.
70* BrownNote: The Specter TV broadcasts in the third game hypnotized everyone who watches it, including, [[DeusExitMachina conveniently]], the protagonists from the past two games.
71* TheCameo: In ''3'', a few underwater enemies come straight out of the Japan-only Sony game ''Space Fishermen''. It's even lampshaded in the description for one of the enemies, wondering if it's in the wrong game.
72* CampGay: Yellow Monkey. So much so that he "flirts" with Kei, the male protagonist of ''3''. Dr. Tomoki [[AmbiguouslyGay may also qualify]], albeit to a lesser extent.
73* CastingGag: Jimmy and Natalie, in ''Ape Escape 2'', a game where you GottaCatchEmAll, are voiced by [[Creator/VeronicaTaylor Ash]] [[Anime/PokemonTheSeries and]] [[Creator/RachaelLillis Misty]].
74* CatchPhrase: "Gotcha!" whenever a monkey is caught.
75* ColourCodedCharacters:
76** The monkeys all wear different colored pants, which hints at their nature when you encounter them in a level: yellow = basic grunts; light blue = cowards; navy = insanely fast speedsters, red = aggressive fighters (and they gain the ability to block your attacks in ''2''); green = nimble monkeys with sharp eyesight and {{Backpack Cannon}}s that shoot [[HomingProjectile homing rockets]]; black = machine gun-toting monkeys with ATeamFiring skills; white = oddballs with weird quirks and poor eyesight due to their OpaqueNerdGlasses but are exceptionally alert (and thus pretty much impossible to sneak up on).
77** Later on in each game, particularly in ''2'', this is {{subverted|Trope}} as often as it is played straight, as monkeys may often borrow abilities from colors besides their own, and many use weapons on top of this, making catching them that much more difficult. This isn't even mentioning the "unique" monkeys that are often decked out in unusual costumes related to the theme of the level -- with them, it's impossible to tell what abilities they have without engaging them, as the Monkey Radar can only tell you so much.
78* ConspicuousElectricObstacle: Code C.H.I.M.P level in ''Ape Escape 2'' has electric nodes all over that shoot out electricity between them. They're between FloatingPlatforms and on conveyor belts. Moon Base level has a section with metallic ball pairs that shoot out electricity.
79* ContinuityReboot: The [=PlayStation=] Move ''Ape Escape'' had a completely new story compared to its predecessors. The main character is a teenager HeroicMime who, along with his two sisters, captures monkeys from space while looking for their grandmother. The overall style underwent an ArtShift (although the monkeys themselves remain the same). The only returning character is Specter, and his backstory has been completely changed from a circus monkey corrupted by a intelligence-boosting helmet [[spoiler:to an already intelligent WoobieDestroyerOfWorlds after being forcibly launched up into space]]. While not horrible, most fans are hoping it doesn't stick.
80* ConvectionSchmonvection: Not only can the protagonists of most of the games walk right next to boiling lava with no issues, but they can also ''paddle across it in inflatable rowboats''.
81* CoolHelmet: The Peak Point/Pipo helmets the monkeys wear, which boost their intelligence.
82* CoolShades: Black-pantsed monkeys wear sweet shades and carry submachine guns. Yeah, mankind is ''screwed''.
83* {{Crossover}}: Appears as a MiniGame in the [=PS2=] versions of ''VideoGame/{{Metal Gear Solid 3|SnakeEater}}''. The third ''Ape Escape'' game also has a mini-game called ''Mesal Gear Solid'', which is basically ''VideoGame/MetalGearSolid'' except shorter and more kid-friendly.
84* DarkerAndEdgier:
85** ''Pumped and Primed'' had a few elements of this. Specter's role as BigBad gets usurped by the Grid Core, a much more intimidating villain. Most of the intermission videos are lighthearted and wacky, but the ones for Helga detail her DarkAndTroubledPast, and the ones for the Pipotrons detail their creepy origins and their kidnapping of [[spoiler:Helga's father]].
86** ''Million Monkeys'' shows what happens when a NoNonsenseNemesis gets control of the monkeys instead of [[BewareTheSillyOnes Specter]]: he wages war on the whole world.
87** The [=PlayStation=] Move game to a lesser extent in terms of art style for the most part.
88* DenserAndWackier: ''Ape Escape 3'' is noticeably a lot sillier compared to the other games in addition to being LighterAndSofter. The Frederator Cartoon series is this as well.
89* DeusExitMachina: In ''3'', Spike, Jimmy, and the Professor are {{Brainwashed}} by Specter, rendering them inactive during the story.
90* DieChairDie: A lot of destructible objects appear in the first game. Most drop the triangular currency of the game, or health cookies. Most apparent when you're piloting the tank and almost everything in sight can be destroyed.
91* DifficultyByRegion: In the North American version of ''2'', monkeys can see Jimmy from further away than the Japanese version. Additionally, some 1-Ups in stages were removed.
92* DiscOneFinalDungeon:
93** Pulled ''thrice'' in the first game. The first time is Crumbling Castle (see WhamEpisode below). When you return to the present, you then have to deal with TV Tower, which is merely a front for Specter Land. [[spoiler:There's also the end of Specter Land, known as Monkey Madness. After this, you have to go back and capture all the remaining monkeys before the TrueFinalBoss.]]
94** In ''2'', you make it to Code C.H.I.M.P after defeating Red Monkey, only for [[spoiler:Giant Yellow Monkey]] to crash the party, forcing Specter to retreat. You ''do'' get to confront Specter one level later on the Moon Base, though.
95* DubNameChange: Present throughout the series, starting on the North American and British versions of the first game. The British versions would backtrack and use the Japanese names from ''2'' onwards (except for the PSP remake of ''1'', which mixed them together).
96** Kakeru to Spike.
97** Hiroki to Jake in the North American English version of ''1'' and Buzz in the British English version.
98** Natsumi to Natalie in North American English and Katie in British English.
99** Charu to Casi.
100** Hikaru to Jimmy.
101** Satoru to Kei.
102** Sayaka to Yumi.
103** Haruka to Helga.
104* EarlyInstallmentWeirdness:
105** Certain aspects of the controls and gadgets were notably different in the first game compared to rest of the main trilogy.
106*** The net controls worked a bit different. There were no horizontal swings, Spike would always swing the net vertically and could even spin around in place with it down. Starting in ''2'', the net could be swung horizontally and being able to spin in place was removed. Additionally, the net lacked collision for level geometry.
107*** The ability to do a jumping attack from a crouch was not present.
108*** Unlike ''2'' and ''3'', Spike cannot move when spinning with the Stun Club. Like the net, it also lacked collision for walls.
109*** The Slingback Shooter's ammo is capped at 9.
110*** The Sky Flyer doesn't slow down your horizontal momentum when initially used.
111*** There were no unlockable chassises for the RC Car.
112** The first game was themed around time travel. Levels came in groups of three to a time period, followed by an obstacle course race against your rival. ''2'' and ''3'' both take place entirely in present day and do not sort their levels by any theme. Proper boss battles with the Freaky Monkey Five would replace the obstacle courses.
113** The post-game gadget/morph was not required in every stage. Starting in ''2'', every stage would have monkeys that required the post-game unlock.
114** The first game had cookie jars you could find to completely refill your health. They are nowhere to be seen in later games.
115** Health worked a bit different in the first game. The player had straight up 5 hits only, as the broken Cookie system wasn't introduced until the sequel. Additionally, drowning and falling in pits is an instant life loss, while ''2'' and ''3'' changed it to only taking off one cookie.
116** The first game had a slightly more involved plot, with a brainwashed best friend to rescue, and your MissionControl getting kidnapped towards the end of the game and overall it was treated rather seriously. The plots would eventually start getting more involved, but ''2'' is comparatively straightforward and lighter in tone, with ''3'' even moreso.
117** The first final boss in ''1'' does not end in Specter's capture, instead he angrily teleports away. In ''2'' and ''3'', Specter is captured after that fight, only to get away some time after to setup the true final boss.
118** Jake and Casi do not appear in ''2'' or ''3'' (though concept art and other unlockables in the second game indicate they might've had a role early on in development).
119** The first game frequently featured large animals to spice up the levels, such as dinosaurs, mammoths, sharks, and polar bears. Dinosaurs were used similarly in one level in ''2'', while ''3'' didn't use the idea at all.
120* EnemyMine: In Pumped & Primed. After the High-Tech Tournament comes to a close, the Pipotrons take the trophy from the winner (Or didn't have to if they themselves won) and reveals to the audience that the disc that controls the virtual world was inside the trophy. And after distorting the virtual world to the Grid Core's image, the heroes, monkeys, and the Pipotrons too (As the Core threw them under the bus) find themselves teaming up to defeat him.
121* EnergyWeapon: Some monkeys carry laser blasters with them. Most notable in the first and third games.
122* {{Expy}}: The characters of the [=PlayStation=] Move games seem to be this to the ones of the original series:
123** The HeroicMime protagonist looks like an older version of Spike or Jake.
124** Tohko and Tsukushi are expies of Natalie, Tohko in terms of personality, and Tsukushi is terms of appearance.
125** Grandma ([[spoiler:Haru]]) seems to be a expy of Aki, and a DistaffCounterpart to the Professor.
126** [[ShapedLikeItself And Specter is very much like Specter.]]
127* TheFaceless: You never see a full front shot of the protagonist's head in any of the cutscenes in the [=PlayStation=] Move game. You see his mouth for one scene but that's it.
128* {{Fartillery}}: Red Monkey can even ''fly'' with farts.
129%%* FieryRedhead: Spike and, to a lesser extent, Jimmy.
130%%* {{Gonk}}: Yellow Monkey.
131* GottaCatchThemAll: You only need to catch a certain number of monkeys in each level to advance, but to unlock the final boss fight, you need to capture every single monkey in the game.
132* GRatedDrug: Vita-Z bananas, which apparently act like steroids with the side effect of total, complete insanity.
133* TheHatMakesTheMan: The Hat Makes the Ape? All the apes (with the exception of Pipotchi in the second game) have their personalities altered by the Peak Point helmets.
134* HeelFaceTurn:
135** In the third game, [[spoiler:Dr. Tomoki, who at the end is willing to give his life to stop Specter [[BecauseYouWereNiceToMe because the kids didn't laugh at him and accepted his baldness]].]]
136** At the end of the [=PlayStation=] Move game, [[spoiler:upon being re-united with his owner Haru, Specter is more than happy to be with her and her grandchildren, and they take him home to give him a bath]].
137* HenshinHero: The third game allows the kids to transform, allowing the kids to wear different costumes and use their abilities.
138* HeroicMime:
139** To a degree, Spike in ''2'' when [[SecretCharacter you unlock him]] upon catching all the monkeys with Jimmy. He has lines, but no interactions with any of the characters.
140** The main character of the [=PlayStation=] Move game is this, to the point where his dialogue in the cutscenes ''is text only''.
141* HeroicWillpower: How Spike wards off Specter's psychic probing in the penultimate battle against him from the first game. Why he's unable to do the same in the third game is unknown, though it's possible he was caught off guard and/or Specter's mental powers [[TookALevelInBadass had improved]] since then.
142* HitPoints: In the original games, [[HyperactiveMetabolism player health is measured by Cookies]].
143* HoistByHisOwnPetard: In ''Ape Escape 3'', Kei and Yumi can have their stun club and monkey net stolen by the monkeys and used against them. If the monkeys catch them with the Monkey Net, they are sent back to the hub. Luckily, the tools they had stolen from them [[AntiFrustrationFeatures are warped back with them]].
144* HomingProjectile: The Homing Bullets for the Slingback Shooter, as well as the homing rockets used against you by green-pants monkeys.
145* IdiotHero: Jimmy has shades of it. Most notably, he's the one who ''accidentally'' sends a shipment of Pipo helmets to the zoo, [[NiceJobBreakingItHero setting off the plot of the second game]].
146* IdolSinger: Pink Monkey, and Yumi from the third game. It's a RunningGag that the heroes keep screwing up Pink's concerts.
147* ImprobableWeaponUser: Some of the main tools in your arsenal are a butterfly net, a hula hoop, an RC car, a slingshot, and a boxing glove attached to a spring.
148* InfinityMinusOneSword: Your first weapon is the Stun Club in every game. Doesn't sound too good at first, but in the first game, the only thing stronger is the Magic Punch. Unless you're dealing with a special monkey it's almost guaranteed to knock them out in one direct swing and there's only a very few areas that require the post-game Punch to get to.
149* InfinityPlusOneSword: The Magic Punch from the first two games. It can break flashing blocks to open up shortcuts, break damaging obstacles that normally are unbreakable and it functions like a Stun Club except that it knocks monkeys out far longer, greatly simplifying your monkey hunt.
150* InherentlyFunnyWords: You know, saying "monkey" that much was already making everyone giggle. But when "monkey pants" were a prominent part of the second game...
151* InnocentInnuendo: At the end of the second game, before the hunt for hidden monkeys starts, Jimmy cries out "I'm gonna spank you, monkey!" while capturing Specter.
152* IrritationIsTheSincerestFormOfFlattery: Many monkeys imitate human ways, which they find cool.
153* ItsAllAboutMe: Dr. Tomoki, much to Specter's dismay.
154* KidHero: Spike in the first game, Jimmy in the second, Kei and Yumi in the third, with all of them implied to be around 10 or so.
155* KillSat: The Satellite Laser in ''Million Monkeys''. Unlike most examples, the laser is fired from the ground and the satellite is for reflecting the beam to the target.
156* LargeHam: Specter is this in the UK dub.
157* LighterAndSofter: ''Ape Escape 2'' and especially ''Ape Escape 3'' compared to the first game, as well as the aforementioned Federator cartoon.
158* LoadBearingBoss: After Specter is caught in ''Ape Escape 2'', his moon base starts to explode with Jimmy racing to escape.
159* TheManBehindTheMan: [[spoiler:The ending of the [=PlayStation=] Move game implies that the monkeys (who were descended from monkeys launched into space and eventually evolved and devolved into their current state) were behind the invasion of Earth on their own free will, not Specter's. They decide life is boring without him and invade Earth again and kidnap him.]]
160* MarathonLevel: The final few levels of all three games are significantly larger than those that came before them. This actually corresponds with an increase in difficulty, as larger areas = more hiding places for monkeys. For example, in the first game, Crumbling Castle is a warm-up MarathonLevel about 75% into the game.
161* MascotMook: The helmeted Pipo Monkeys are the head attraction of the series. Very rarely will you see the protagonists, or even the villain Specter be seen on ''Ape Escape'' promotional material and box art.
162* MechaMooks: The third game consists entirely of MechaMooks. With large glowing wind-up dials on their backs.
163* MiniBoss: The second game includes a number of monkeys piloting vehicles which must be destroyed before they can be caught, including [[AnimalMecha bull robots]], [[SkeleBot9000 skeleton robots]], rocket turrets, and miniature {{Flying Saucer}}s.
164* MiniMecha:
165** The second game has the Pipo-Mech, a giant robotic version of Pipotchi. Unfortunately, its only attack is to whack things with a spiked metal baby rattle, and it's too tall to hit most normal enemies.
166** The third game has an angel robot which the protagonists use in certain levels, including [[spoiler:the battle with Doctor Tomoki in the third game, which pits your mecha against his]]. Unfortunately, the turtle carrier was only used in the final level... as a platform.
167* MixAndMatchCritter: Before ''3'', the grand majority of uncatchable {{Mooks}} were these, such as a bee crossed with an eggplant or an owl crossed with a candle. Even the [[TheGoomba Porkies]] are an example, as an unlockable comic strip reveals that they're pigs crossed with... [[ToiletHumor "something smelly."]]
168* MoneySpider: The Lousy Rats in the second game are a risky variation. They don't count for the trope if you defeat them instantly, but if you let them steal your coins and ''then'' beat them before they get away, they give all of the stolen coins back. And because of the way collected coins briefly increase in value if you collect enough in a row, you can get back ''much'' more money than what was stolen from you.
169* TheMole: [[spoiler:The Pipotrons, apart from Helga's suspicions, no one knew their true intentions.]]
170* MundaneMadeAwesome: ''Mesal Gear Solid''. Particularly, hearing ''VideoGame/{{Metal Gear Solid 3|SnakeEater}}'' music in an ''Ape Escape'' game.
171* NewGamePlus: After capturing all the monkeys in ''2'', the player could hold L1 while selecting a new game to access this. In addition to playing as Spike, main character of the first game, all gadgets would be unlocked from the start and all Gotcha Box rewards could be obtained right away, as some required reaching certain stages in a normal game.
172* NintendoHard: Several instances throughout the series, but the last level of the first game is particularly JustForFun/{{egregious}}. [[FakeDifficulty We're talking about bottomless pits everywhere, and things that just love to knock you into them placed every few feet.]] Get used to hearing Spike's "Whooooooaaaaaa!" for the next several minutes.
173* NoOSHACompliance: There's usually a factory level in most games.
174* OneSteveLimit: Often {{averted|Trope}} by the monkeys, which may share their names with other monkeys in different levels. The second game, for instance, has two monkeys called Ty, both of whom are aggressive red monkeys with boxing gloves, likely referencing Creator/MikeTyson. Then there's monkeys who simply have a different spelling or variation of another monkey's name (e.g. Lily and Lili, Oliver and Ollie, Bruce and Brucie), or those that have the same name but with the addition of a surname (Bruce and [[Creator/BruceLee Bruce Monkee]]).
175* OptionalBoss: There are three secret monkeys in ''Ape Escape 2'' that only appear after completing the game and capturing all the monkeys in their respective levels. One is dressed in [[WesternAnimation/{{Fantasia}} Mickey Mouse's Sorcerer's Apprentice getup]] and summons hordes of enemies while teleporting around the area, one is based off [[Literature/JourneyToTheWest Sun Wukong]], and the other is a cyborg who is faster than the other cyborg monkeys, more powerful than them, and takes several hits from [[InfinityPlusOneSword the Magic Punch]] before the suit is destroyed.
176* OptionalStealth: You have to crawl around to catch monkeys unaware, otherwise they'll run away and/or fire their weapons at you. But even then, it's entirely possible to catch most monkeys just by running around enough, especially if you abuse the hell out of the Super Hoop.
177* PatrickStewartSpeech: Jimmy, ''[[IdiotHero of all people]]'', delivers one to Specter below finally snagging him with the Gotcha Net:
178-->'''Specter:''' Come on now, surely you can't refuse the chance to be ruled by superior beings?!\
179'''Jimmy:''' You got us wrong. You don't know anything about us...\
180'''Specter:''' What?!\
181'''Jimmy:''' Humans never stop trying! That's what gives us a future! We'll never give into the likes of you!\
182'''Specter:''' Give up - you don't stand a chance.\
183(''dramatic staredown as Specter prepares to activate the Lethargy Laser'')\
184'''Jimmy:''' Yaaaah!! [[SayMyName Specteerrrr!!!]] Gotchaaa!! (''catches Specter'')\
185'''Specter:''' Gyaaahh!! [[BigNo Nooo!!]] I was so close...!!
186* PiranhaProblem: In one level of the second game, you have to use a raft to cross a river filled with piranhas.
187* PointlessBandaid: Jimmy, the protagonist of ''2'', wears one on his nose. Slightly justified, considering he could get injured trying to catch the monkeys.
188* PsychicPowers:
189** Specter exhibits quite a bit of these, including [[MindOverMatter telekinesis]] and {{mind control}} (which is used to either [[{{Brainwashed}} force]] a FaceHeelTurn or turn victims into mindless drones).
190** Monkey Pink, when angered, turns into the monkey answer to Literature/{{Carrie}}.
191* PsychoSerum: Vita-Z Bananas.
192* PublicDomainSoundtrack: The music for the Space TV Fortress in ''3'' is a synthesized re-arrangement of "Mars, the Bringer of War" from [[Music/GustavHolst Holst's]] ''The Planets''. In ''Academy'', there are a re-arrangement of "Korobeiniki" and Rimsky-Korsakov's "Flight of the Bumblebee".
193* PutOnABus:
194** Roughly half of the main cast from the first game (Spike, Jake, and Casi) are missing from the events of ''Ape Escape 2''. While it can be surmised that Spike and Jake had better things to do or were away at the time (Spike reappears during the true ending to greet Natalie, the Professor, Pipotchi, and Jimmy, but oddly knows of Specter's wrongdoings throughout the game), Casi is [[RobotGirl a PC program]] [[DigitalAvatar in the form of a human girl]] who worked at the lab. There's even a photo of Natalie and Casi posing together. Unlockable sketches and concept art suggest that all of these characters were going to be included in the second game at some point, perhaps with a role in the story.
195** ''Pumped & Primed'' likewise introduces us to Helga, heroine and ImpliedLoveInterest of Spike. She too goes missing after the game.
196** Jimmy and Pipotchi never reappear after the third game, the Federator cartoon notwithstanding.
197** ''All'' of the characters (except Specter) might be gone now, as the [=PlayStation=] Move game has a completely different storyline with new characters.
198%%* QuirkyMinibossSquad: The Freaky Monkey Five for the second and third games.
199%%* RedemptionEqualsDeath: [[spoiler:Dr. Tomoki, except not really.]]
200* RedEyesTakeWarning: Specter when wearing a Pipo helmet. Also Jake when under the influence of Specter.
201* ReferenceOverdosed: The monkeys' names and descriptions are absolutely chock-full of references to different medias.
202* RegionalBonus: The [[Franchise/RatchetAndClank Ratchet Monkey]] is only in the Japanese and European versions of ''3''.
203* RepeatCut: When you finally catch Specter in the first game, it's shown from three different angles.
204* RetrauxFlashback: In ''2'', when Natalie brings up Specter not learning his lesson after being beaten by Spike, it cuts to footage of Spike's final confrontation with Specter in the first game, [=PS1=] blocky graphics and all.
205* RewardingVandalism: All sorts of things spew coins and energy (and monkeys, on the rare occasion) when you smash them to bits with your club.
206* RidiculouslyCuteCritter:
207** ''Pipotchi''.
208** Specter, when he's not under the influence of the Peak Point Helmet, is also quite adorable and huggable. He also looks like this in the [=PlayStation=] Move title, due to the ArtShift [[spoiler:and being TheWoobie]].
209* RivalTurnedEvil: Jake ([[DubNameChange named Buzz in British English]], [[ThemeNaming probably to better fit "Spike"]]) from the first game and ''Pumped and Primed''.
210* SandboxMode: The games had a few "extra" modes. Some were Time Trial mode, but another was "Free Play" mode, which gave you infinite lives within the level you chose the mode for. This mode made it so the player could explore the level without having to worry about dying and running out of lives. In the third one, there's only one major flaw which can ruin the experience: Getting caught with your own Monkey Net. Why? It sends you back to the HubLevel, which normally wouldn't reset much, but your progress in "Free Mode" is not saved.
211* ScrewThisImOuttaHere: Specter pulls this in the second game after [[spoiler: Yellow Monkey]] smashes the Mk. II Battlecruiser, leaving you to fight against [[spoiler:Yellow Monkey]] for the second time.
212* SecondLove: In ''[=SaruSaru=] Big Mission'', Blue is madly in love with Aki.
213* SequelEscalation: While not as bad as other series about it, each of the games has more monkeys to catch than the last. The first game has 204, the second has 297 (Japanese version) or 300 (North American version), and the third game has 434 (plus 8 that can be added through codes).
214* SequelHook: [[spoiler:At the end of the [=PlayStation=] Move game, the Space!Monkeys return to Earth and kidnap Specter. Tsukushi and Tohko inform tell their brother to go and rescue him.]]
215* ShipTease:
216** Between Spike and Helga. Both the anime and ''Pumped & Primed'' make this very clear.
217** The anime also provides us with Jake and Natalie.
218* ShoutOut:
219** The first game has four monkeys named [[WesternAnimation/SouthPark Stan, Kyle, "Cratman", and Kenny.]] They are all in the same level.
220** The very next level in the same game has two monkeys named [[Film/TheLittleRascals Spanky and Stymie]].
221** The second game has plenty of monkeys named after Franchise/StarWars characters on [[TheVeryDefinitelyFinalDungeon the Moon Base]], one of whom is frozen in carbonite (strangely, this monkey is called [[Series/RedDwarf Lister]] -- there ''is'' another monkey called Han, who is found earlier in the same level). The same game also has a wizard wearing [[WesternAnimation/{{Fantasia}} Mickey Mouse's Sorcerer outfit]] and [[Franchise/DragonBall a monkey called Goku]] FlyingOnACloud and attacking with a pole.
222** Still in the second game, one of the monkeys in Pirate Isle is called [[Literature/PeterPan Captain Ook]], whose description mentions he hates crocodiles.
223** Several Black-Pantsed monkeys in Casino City in the second game are references to American action movies and actors, including [[Creator/ClintEastwood Clint Apewood]], [[Creator/StevenSeagal Simian Seagal]], and two monkeys sporting afros called [[Film/PulpFiction Julius and Vincent]], the latter of whom is always thinking about a Royale with Cheese. Unlike the Vincent he's named after, he at least remembered to pick up his gun.
224** Later on in Code C.H.I.M.P., two of the soldier monkeys are called [[Creator/SylvesterStallone Sylvester]] and [[Creator/ArnoldSchwarzenegger Arnold]], who's keen to remind you that [[Film/TheTerminator he'll be back]].
225** The second game has a fair few references to ''WesternAnimation/TheSimpsons'': A monkey named Homer whose description reads "Mmmm... bananas", a monkey named Mel who says "What a sideshow!" or Scratchy the monkey who is "itching to get you."
226** The snowmobile in the second game is [[VideoGame/JumpingFlash Robbit]].
227** The third game has quite a few, being based on movies and whatnot. Not to mention ''[[VideoGame/MetalGearSolid Mesal Gear Solid]]''. ''Metal Gear Solid 3'' returned the favor.
228** The third game includes cheats the player has to input in the main menu and then load the game with the corresponding save that gave you the code. After that you will unlock different monkeys in different cameo clothing. Two of them are straight references to the first two games while one other is a reference to ''Franchise/RatchetAndClank''. (Conversely, ''VideoGame/RatchetAndClankUpYourArsenal'' and ''VideoGame/RatchetDeadlocked'' had Pipo Monkey skins for Ratchet [[RegionalBonus in the Japanese version]].)
229** In ''Million Monkeys'', the Medium Robot is a bi-pedal mecha resembling the [[Franchise/{{Robocop}} ED-209]].
230* StealthBasedGame: ''Ape Escape 3'' features a ''VideoGame/MetalGear'' mini-game, while the [=PS2=] versions of ''Metal Gear Solid 3'' features a ''Ape Escape'' mini-game.
231* TankGoodness: You get to control at least one in all three games.
232* ThisLooksLikeAJobForAquaman: Whenever you get a new Gadget, it's often vitally important to the level immediately after it's introduced. For example, the Aqua Net is introduced just before you have to swim in ''2''.
233* ThreateningShark: There are two of those in Coral Cave in the first game. One is a hammerhead (which a Pipo Monkey rides on) while the other is possibly a great white.
234* TimeTravel: You do this for all of the levels in the first game, as Specter and his monkeys are trying to rewrite history from the Dinosaur Age onward.
235* {{Tomorrowland}}: Dr. Tomoki's [[{{Egopolis}} Tomoki City]] level in ''3'':
236--> I have seen the future, and it is [[SinglePaletteTown BLUE ON BLUE]].
237* TropicalIslandAdventure: Oceana in the first game, The Blue Baboon in the second game and Eversummer Island in the third game.
238* TrueFinalBoss: The final battle is unlocked after capturing every monkey in the game.
239* {{Tsundere}}:
240** Monkey Pink takes this to ridiculous levels, going so far as to change her fighting style depending on what mood she's in.
241** Tsukushi and Tohko, the protagonist's sisters from the [=PlayStation=] Move title are this to some extent as well.
242* UrExample: ''Ape Escape'' was the first [=PlayStation=] game that ''required'' the use of the [=DualShock=] controller. Thankfully, the game still managed to be fun enough to stand out on its own right.
243* UniqueEnemy: In ''2'', the Submarine Lookalike (a whale that [[ExactlyWhatItSaysOnTheTin looks like a submarine]]), and the Space Can (a [[AnimateInanimateObject sentient can]] on a beach that [[HarmlessEnemy does absolutely nothing]], [[InvincibleMinorMinion but is completely invincible]], and pretty much only exists to get whacked around). Both of them are only encountered a grand total of once in the whole game, but still get their own entries in the enemy photo album.
244* UtilityWeapon: Many of the gadgets can be used offensively.
245* TheVeryDefinitelyFinalDungeon: The final level of each game is extremely long and considerably harder than anything encountered before then.
246* WhamEpisode:
247** Crumbling Castle in ''1''. Though it seems like the last level, no sooner do you reach Specter and Jake before they ditch you, leaving you to fight an armored warrior. Then you get transported back to the present day where the monkeys are already in charge of the city and The Professor and Natalie have been kidnapped.
248** Later in the first game, [[spoiler:Natsumi and the Professor are kidnapped atop TV Tower]].
249** The wham episode of the third game happens twice: first is during the intro of the game, explaining why the new protagonists have to do what to do, while the second explains a certain villain's past.
250** ''Million Monkeys'' makes no attempt whatsoever to hide that [[DarkerAndEdgier it is a very different game than the rest]]. To put it into perspective, the [[HumongousMecha Goliath mechas]] that serve as the FinalBoss of the first two games were usually incomplete or flawed. In ''Million Monkeys'', a boss fight against a fully functional Goliath is the ''[[OhCrap first mission]]''.
251* WhatHappenedToTheMouse: Spike, Jimmy, and the Professor are rendered inactive during the main story of ''3'' due to the TV broadcasts. Although they are shown to have recovered in the first ending, none of the three are referenced again afterwards, despite Specter and the Freaky Monkey Five are still out there.
252* WholePlotReference: Though possibly unintentionally, ''Ape Escape 3'' is one to the ''VideoGame/{{Gex}}'' series, having a plot in which a villain utilizes trashy TV in his plans.
253* WithThisHerring: Throughout the series, the protagonist usually has equipment that's mostly non-lethal (the [[SetSwordsToStun Stun]] [[LaserBlade Club]] being their main tool in that regard) or are souped up versions of children's toys, one of which is flat-out a slingshot. (Granted, it's a slingshot that can shoot explosive ammo, but still.) That does not stop them from accomplishing such feats as beating flying fortresses, {{Giant Mecha}}s, or even [[spoiler:[[AttackOfTheFiftyFootWhatever giant, banana steroid-fueled monkeys]]]] without much trouble.
254* WombLevel: Dexter's Island in ''1'', as most of the level takes place inside a massive dinosaur named Dexter.
255* WorldTour: The main theme of ''2''.
256* WrestlerInAllOfUs: Red Monkey. His boss battle in ''2'' takes place in a wrestling ring, and most of his attacks involve wrestling techniques, including a [[Franchise/StreetFighter Zangief]]-style Spinning Lariat and ''[[MundaneMadeAwesome suplexing dinosaurs into the ring to create shockwaves]]''.
257* YellowSnow: Apparently Denggoy the Monkey from the Snowy Mammoth level in the first game ate some. He's not exactly happy about it.

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